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Commit message (Expand)AuthorAge
* Use a better PiAmin Mesbah2017-12-18
* Move vector stuff to it's own filesAmin Mesbah2017-12-18
* Make a bunch of stars float aroundAmin Mesbah2017-12-17
* Negate thrust vectorsAmin Mesbah2017-12-14
* Make more terse vector functionsAmin Mesbah2017-12-14
* Change vector representationfeatures/vec-structAmin Mesbah2017-12-14
* Render lines in and between any octantAmin Mesbah2017-12-10
* Make UPS equal FPS when recording or playing backfeatures/state-loopingAmin Mesbah2017-12-10
* Add ability to skip screen clearingAmin Mesbah2017-11-19
* Playback recorded input on initial state snapshotAmin Mesbah2017-11-19
* Record 10 seconds of input and play it backAmin Mesbah2017-11-19
* Merge branch 'features/live-reload'Amin Mesbah2017-11-12
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| * Move linux-specific platform code to util_linux.hfeatures/live-reloadAmin Mesbah2017-11-12
| * Load game code instantaneously on LinuxAmin Mesbah2017-11-12
| * Add dynamic reloading of game code on linuxAmin Mesbah2017-11-03
* | Prevent unintended double promotionAmin Mesbah2017-11-11
* | Use C99 style struct initializationAmin Mesbah2017-11-10
* | Wrap player positionAmin Mesbah2017-11-10
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* Add line and vector rendering functionsAmin Mesbah2017-10-26
* Fix hanging bug caused by uninitialized variablesAmin Mesbah2017-10-26
* Control two thrust vectorsAmin Mesbah2017-10-24
* Fix scary bug caused by uninitialized variablesAmin Mesbah2017-10-24
* Accelerate player with thrust vectorAmin Mesbah2017-10-24
* Interpret left thumb stick as a thrust vectorAmin Mesbah2017-10-24
* Get controller input through SDL event APIAmin Mesbah2017-10-24
* Don't malloc when adding vectorsAmin Mesbah2017-10-23
* Move a circle across the screenAmin Mesbah2017-10-17
* Render a beautiful black screenAmin Mesbah2017-10-17