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authorAmin Mesbah <dev@aminmesbah.com>2019-06-24 17:52:14 -0700
committerAmin Mesbah <dev@aminmesbah.com>2019-06-24 17:52:14 -0700
commita5b87d33c4d3e21cd99f9c26cb74da0ae1c66cdc (patch)
tree60aa171292dc9d8135773696ed9fc2cfccae1710
parentbf648ab1d6ac4e21a955175413be894f6021d686 (diff)
parentc4b56e9dc758124337ab888e27f87516dcb5fd47 (diff)
downloadtransparent-cube-a5b87d33c4d3e21cd99f9c26cb74da0ae1c66cdc.zip
transparent-cube-a5b87d33c4d3e21cd99f9c26cb74da0ae1c66cdc.tar.gz
Merge branch 'features/windows-initial-platform'
-rw-r--r--.gitignore2
-rw-r--r--build.bat36
-rw-r--r--src/platform_windows.c165
-rw-r--r--src/platform_windows.h20
4 files changed, 222 insertions, 1 deletions
diff --git a/.gitignore b/.gitignore
index e277ecf..cb006d6 100644
--- a/.gitignore
+++ b/.gitignore
@@ -1,9 +1,9 @@
*.out
*.swp
-
*.bc
*.o
out/*
+lib/glfw_windows/*
tags
diff --git a/build.bat b/build.bat
new file mode 100644
index 0000000..c4cc26e
--- /dev/null
+++ b/build.bat
@@ -0,0 +1,36 @@
+@echo off
+
+set CFLAGS= ^
+ -std=c99 ^
+ -nostdlib ^
+ -D_CRT_SECURE_NO_WARNINGS ^
+ -Ilib ^
+ -Ilib/glfw_windows/include ^
+ -Wall ^
+ -Wextra ^
+ -Wshadow ^
+ -Wswitch-enum ^
+ -Wno-unused-parameter ^
+ -Wno-missing-braces
+
+set LDFLAGS= ^
+ -luser32 ^
+ -lgdi32 ^
+ -lwinmm ^
+ -lopengl32 ^
+ -lshell32 ^
+ -llib/glfw_windows/lib-vc2019/glfw3.lib
+
+set RELCFLAGS= ^
+ -O2 ^
+ -Os
+
+IF NOT EXIST ".\out" mkdir ".\out"
+IF NOT EXIST ".\out\release" mkdir ".\out\release"
+
+clang ^
+ %CFLAGS% ^
+ %RELCFLAGS% ^
+ src\platform_windows.c ^
+ -o .\out\release\transparent-cube.exe ^
+ %LDFLAGS%
diff --git a/src/platform_windows.c b/src/platform_windows.c
new file mode 100644
index 0000000..583b826
--- /dev/null
+++ b/src/platform_windows.c
@@ -0,0 +1,165 @@
+#include <inttypes.h>
+#include <stdint.h>
+#include <stdio.h>
+#include <time.h>
+
+#include <glad/glad.h>
+#include <GLFW/glfw3.h>
+
+// LOL, Windef.h
+#undef near
+#undef far
+
+#include "game.c"
+#include "platform.h"
+#include "platform_windows.h"
+
+void error_callback(int error, const char* description);
+void framebuffer_size_callback(GLFWwindow* window, int width, int height);
+
+#ifdef GLAD_DEBUG
+void pre_gl_callback(const char *func_name, void *func_ptr, int len_args, ...)
+{
+ printf("Calling: %s (%d arguments)\n", func_name, len_args);
+}
+#endif // GLAD_DEBUG
+
+
+int main(void)
+{
+ glfwSetErrorCallback(error_callback);
+
+ if (!glfwInit())
+ {
+ fprintf(stderr, "GLFW initialization failed\n");
+ return -1;
+ }
+
+ glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
+ glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
+ glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
+ glfwWindowHint(GLFW_RESIZABLE, GL_TRUE);
+ glfwWindowHint(GLFW_SAMPLES, 4);
+
+ GLFWwindow* window = glfwCreateWindow(PLATFORM_SCR_WIDTH, PLATFORM_SCR_HEIGHT, "Quaternion Demo", NULL, NULL);
+ if (!window)
+ {
+ fprintf(stderr, "GLFW window creation failed\n");
+ glfwTerminate();
+ return -1;
+ }
+ glfwMakeContextCurrent(window);
+ glfwSetFramebufferSizeCallback(window, framebuffer_size_callback);
+ glfwSwapInterval(1);
+
+ if (!gladLoadGLLoader((GLADloadproc) glfwGetProcAddress))
+ {
+ fprintf(stderr, "glad initialization failed\n");
+ glfwDestroyWindow(window);
+ glfwTerminate();
+ return -1;
+ }
+
+#ifdef USE_TEST_SEED
+ srand((uint32_t)0);
+#else
+ srand((uint32_t)time(NULL));
+#endif // USE_TEST_SEED
+
+ struct GameState game_state = {0};
+ game_state.platform.platform_read_entire_file = &windows_read_entire_file;
+ game_state.platform.platform_print = &windows_print;
+ game_state.platform.platform_memory_free = &windows_memory_free;
+
+ game_init(&game_state, PLATFORM_SCR_WIDTH, PLATFORM_SCR_HEIGHT);
+
+ uint64_t lag = 0;
+ uint64_t previous_ms = (glfwGetTimerValue() * PLATFORM_SECOND) / glfwGetTimerFrequency();
+
+ while (!glfwWindowShouldClose(window))
+ {
+ uint64_t current_ms = (glfwGetTimerValue() * PLATFORM_SECOND) / glfwGetTimerFrequency();
+ uint64_t elapsed_ms = current_ms - previous_ms;
+ previous_ms = current_ms;
+ lag += elapsed_ms;
+ //printf("%" PRIu64 ", %" PRIu64 ", %f\n", elapsed_ms, lag, PLATFORM_MS_PER_UPDATE);
+
+ int32_t framebuffer_width = PLATFORM_SCR_WIDTH;
+ int32_t framebuffer_height = PLATFORM_SCR_HEIGHT;
+ glfwGetFramebufferSize(window, &framebuffer_width, &framebuffer_height);
+
+ game_update_and_render(&game_state, lag/PLATFORM_SECOND, framebuffer_width, framebuffer_height);
+
+ glfwSwapBuffers(window);
+ glfwPollEvents();
+ }
+
+ game_cleanup(&game_state);
+
+ glfwDestroyWindow(window);
+ glfwTerminate();
+ return 0;
+}
+
+
+void error_callback(int error, const char* description)
+{
+ fprintf(stderr, "Error: %s\n", description);
+}
+
+
+void framebuffer_size_callback(GLFWwindow* window, int width, int height)
+{
+ glViewport(0, 0, width, height);
+}
+
+PLATFORM_MEMORY_FREE(windows_memory_free)
+{
+ free(ptr);
+}
+
+PLATFORM_PRINT(windows_print)
+{
+ va_list args;
+ va_start(args, format);
+ int num_chars_printed = vprintf(format, args);
+ va_end(args);
+ return num_chars_printed;
+}
+
+PLATFORM_READ_ENTIRE_FILE(windows_read_entire_file)
+{
+ FILE *handle = fopen(file_path, "rb");
+ char *buffer = NULL;
+
+ if (handle)
+ {
+ // get file size
+ fseek(handle, 0, SEEK_END);
+ u32 num_bytes_in_file = ftell(handle);
+ rewind(handle);
+
+ // TODO: replace malloc with own allocator so I stop having nightmares
+ buffer = (char*) malloc(sizeof(char) * (num_bytes_in_file + 1) );
+
+ u32 bytes_read = fread(buffer, sizeof(char), num_bytes_in_file, handle);
+ // IMPORTANT! fread() doesn't add the '\0'
+ buffer[num_bytes_in_file] = '\0';
+
+ if (num_bytes_in_file != bytes_read)
+ {
+ free(buffer);
+ buffer = NULL;
+ }
+
+ fclose(handle);
+ }
+ else
+ {
+ printf("Error: Couldn't open file at path: %s", file_path);
+ // TODO: handle errors here in a better way
+ exit(1);
+ }
+
+ return buffer;
+}
diff --git a/src/platform_windows.h b/src/platform_windows.h
new file mode 100644
index 0000000..d555ed7
--- /dev/null
+++ b/src/platform_windows.h
@@ -0,0 +1,20 @@
+#ifndef PLATFORM_WINDOWS_H
+#define PLATFORM_WINDOWS_H
+
+#include <stdbool.h>
+#include <time.h>
+
+#define PLATFORM_SCR_WIDTH 600
+#define PLATFORM_SCR_HEIGHT 600
+
+#define PLATFORM_SECOND 1000.0f
+#define PLATFORM_FPS 60
+#define PLATFORM_MS_PER_FRAME (PLATFORM_SECOND / PLATFORM_FPS)
+#define PLATFORM_UPDATES_PER_SECOND 120
+#define PLATFORM_MS_PER_UPDATE (PLATFORM_SECOND / PLATFORM_UPDATES_PER_SECOND)
+
+PLATFORM_READ_ENTIRE_FILE(windows_read_entire_file);
+PLATFORM_PRINT(windows_print);
+PLATFORM_MEMORY_FREE(windows_memory_free);
+
+#endif // PLATFORM_WINDOWS_H