cube_f.glsl (154B)
1 #version 300 es 2 3 precision highp float; 4 5 uniform float alpha; 6 7 in vec3 color; 8 9 out vec4 frag_color; 10 11 void main() 12 { 13 frag_color = vec4(color, alpha); 14 }
transparent-cubeMinimal cross-platform native/wasm graphics example. | |
git clone git://git.amin.space/transparent-cube.git | |
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