game.h (795B)
1 #pragma once 2 3 #include <stddef.h> 4 #include <stdint.h> 5 #define static_assert _Static_assert 6 7 #define NULL ((void*)0) 8 9 // TODO: fix this 10 #define assert(x) (void)0 11 12 typedef _Bool bool; 13 #define true 1 14 #define false 0 15 16 #ifdef GAME_WEBGL 17 #include "webgl.h" 18 #else 19 #include "glad/glad.h" 20 #endif 21 22 #include "glmth.h" 23 #include "shader.h" 24 #include "platform.h" 25 26 void *memcpy(void *dst, const void *src, size_t n) 27 { 28 u8 *destination = (u8 *)dst; 29 u8 *source = (u8 *)src; 30 31 while (n--) { 32 *destination = *source; 33 destination++; 34 source++; 35 } 36 37 return dst; 38 } 39 40 // TODO: Consider finding a better way to make this func available 41 static platform_print_func* print; 42 43 void game_init(struct GameState *game_state, u32 screen_width, u32 screen_height); 44 void game_cleanup(struct GameState *game_state);