a-game

2D platformer written from scratch.
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commit 52ba2b2a018f2487cb9a7ca6be0eb9a7e21d55e0
parent 49da3252faeb1e5d9497604c6ce1153295abcbfd
Author: Amin Mesbah <dev@aminmesbah.com>
Date:   Thu,  4 Jul 2019 19:22:55 -0700

Rename test tga files to not be misleading

Diffstat:
Rassets/test_rle_sw_origin.tga -> assets/test_sw_origin.tga | 0
Rassets/test_rle_sw_origin_compressed.tga -> assets/test_sw_origin_rle.tga | 0
Msrc/game.c | 2+-
3 files changed, 1 insertion(+), 1 deletion(-)

diff --git a/assets/test_rle_sw_origin.tga b/assets/test_sw_origin.tga Binary files differ. diff --git a/assets/test_rle_sw_origin_compressed.tga b/assets/test_sw_origin_rle.tga Binary files differ. diff --git a/src/game.c b/src/game.c @@ -264,7 +264,7 @@ internal void game_init(struct GameMemory *game_memory, v2u framebuffer) // game_texture_load { size_t file_len = 0; - u8 *t = platform.platform_read_entire_file("assets/test_rle_sw_origin.tga", &file_len); + u8 *t = platform.platform_read_entire_file("assets/test_sw_origin.tga", &file_len); assert(t); size_t image_load_free_marker = mem_st_get_marker(&game_state->world_allocator);