commit 555ce172296bac928ff4d5d936f04efae954b7b5
parent 3690f0d8d79bf3950a6e14e85af747f1f8d4487a
Author: amin <dev@aminmesbah.com>
Date: Sun, 21 Jul 2019 02:22:33 +0000
Revert "Update GLAD to OpenGL 4.2"
This reverts commit 1fa530eb22b720d6df8c3c6af3f7c131cafa49e6.
We go back to using OpenGL 3.3
FossilOrigin-Name: 80a1d6b07a39daa13931df15d6e0438ef2b2198d3c7775894e95aa4a6fdfb45b
Diffstat:
M | lib/KHR/khrplatform.h | | | 12 | ++---------- |
M | lib/glad/glad.h | | | 1917 | +++++++++++++++++++++++++++++++++++-------------------------------------------- |
M | src/glad.c | | | 3797 | ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++--------------- |
3 files changed, 3922 insertions(+), 1804 deletions(-)
diff --git a/lib/KHR/khrplatform.h b/lib/KHR/khrplatform.h
@@ -90,20 +90,12 @@
* int arg2) KHRONOS_APIATTRIBUTES;
*/
-#if defined(__SCITECH_SNAP__) && !defined(KHRONOS_STATIC)
-# define KHRONOS_STATIC 1
-#endif
-
/*-------------------------------------------------------------------------
* Definition of KHRONOS_APICALL
*-------------------------------------------------------------------------
* This precedes the return type of the function in the function prototype.
*/
-#if defined(KHRONOS_STATIC)
- /* If the preprocessor constant KHRONOS_STATIC is defined, make the
- * header compatible with static linking. */
-# define KHRONOS_APICALL
-#elif defined(_WIN32)
+#if defined(_WIN32) && !defined(__SCITECH_SNAP__)
# define KHRONOS_APICALL __declspec(dllimport)
#elif defined (__SYMBIAN32__)
# define KHRONOS_APICALL IMPORT_C
@@ -119,7 +111,7 @@
* This follows the return type of the function and precedes the function
* name in the function prototype.
*/
-#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(KHRONOS_STATIC)
+#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__)
/* Win32 but not WinCE */
# define KHRONOS_APIENTRY __stdcall
#else
diff --git a/lib/glad/glad.h b/lib/glad/glad.h
@@ -1,22 +1,21 @@
/*
- OpenGL loader generated by glad 0.1.31 on Sun Jul 14 23:36:36 2019.
+ OpenGL loader generated by glad 0.1.20a0 on Mon May 14 08:12:40 2018.
- Language/Generator: C/C++
+ Language/Generator: C/C++ Debug
Specification: gl
- APIs: gl=4.2
+ APIs: gl=3.3
Profile: core
Extensions:
Loader: True
Local files: False
Omit khrplatform: False
- Reproducible: False
Commandline:
- --profile="core" --api="gl=4.2" --generator="c" --spec="gl" --extensions=""
+ --profile="core" --api="gl=3.3" --generator="c-debug" --spec="gl" --extensions=""
Online:
- https://glad.dav1d.de/#profile=core&language=c&specification=gl&loader=on&api=gl%3D4.2
+ http://glad.dav1d.de/#profile=core&language=c-debug&specification=gl&loader=on&api=gl%3D3.3
*/
@@ -29,7 +28,13 @@
#define __gl_h_
#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
-#define APIENTRY __stdcall
+#ifndef WIN32_LEAN_AND_MEAN
+#define WIN32_LEAN_AND_MEAN 1
+#endif
+#ifndef NOMINMAX
+#define NOMINMAX 1
+#endif
+#include <windows.h>
#endif
#ifndef APIENTRY
@@ -39,10 +44,6 @@
#define APIENTRYP APIENTRY *
#endif
-#ifndef GLAPIENTRY
-#define GLAPIENTRY APIENTRY
-#endif
-
#ifdef __cplusplus
extern "C" {
#endif
@@ -86,21 +87,65 @@ GLAPI int gladLoadGL(void);
GLAPI int gladLoadGLLoader(GLADloadproc);
+
+#define GLAD_DEBUG
+typedef void (* GLADcallback)(const char *name, void *funcptr, int len_args, ...);
+
+GLAPI void glad_set_pre_callback(GLADcallback cb);
+GLAPI void glad_set_post_callback(GLADcallback cb);
+#include <stddef.h>
#include <KHR/khrplatform.h>
+#ifndef GLEXT_64_TYPES_DEFINED
+/* This code block is duplicated in glxext.h, so must be protected */
+#define GLEXT_64_TYPES_DEFINED
+/* Define int32_t, int64_t, and uint64_t types for UST/MSC */
+/* (as used in the GL_EXT_timer_query extension). */
+#if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L
+#include <inttypes.h>
+#elif defined(__sun__) || defined(__digital__)
+#include <inttypes.h>
+#if defined(__STDC__)
+#if defined(__arch64__) || defined(_LP64)
+typedef long int int64_t;
+typedef unsigned long int uint64_t;
+#else
+typedef long long int int64_t;
+typedef unsigned long long int uint64_t;
+#endif /* __arch64__ */
+#endif /* __STDC__ */
+#elif defined( __VMS ) || defined(__sgi)
+#include <inttypes.h>
+#elif defined(__SCO__) || defined(__USLC__)
+#include <stdint.h>
+#elif defined(__UNIXOS2__) || defined(__SOL64__)
+typedef long int int32_t;
+typedef long long int int64_t;
+typedef unsigned long long int uint64_t;
+#elif defined(_WIN32) && defined(__GNUC__)
+#include <stdint.h>
+#elif defined(_WIN32)
+typedef __int32 int32_t;
+typedef __int64 int64_t;
+typedef unsigned __int64 uint64_t;
+#else
+/* Fallback if nothing above works */
+#include <inttypes.h>
+#endif
+#endif
typedef unsigned int GLenum;
typedef unsigned char GLboolean;
typedef unsigned int GLbitfield;
typedef void GLvoid;
-typedef khronos_int8_t GLbyte;
-typedef khronos_uint8_t GLubyte;
-typedef khronos_int16_t GLshort;
-typedef khronos_uint16_t GLushort;
+typedef signed char GLbyte;
+typedef short GLshort;
typedef int GLint;
+typedef int GLclampx;
+typedef unsigned char GLubyte;
+typedef unsigned short GLushort;
typedef unsigned int GLuint;
-typedef khronos_int32_t GLclampx;
typedef int GLsizei;
-typedef khronos_float_t GLfloat;
-typedef khronos_float_t GLclampf;
+typedef float GLfloat;
+typedef float GLclampf;
typedef double GLdouble;
typedef double GLclampd;
typedef void *GLeglClientBufferEXT;
@@ -112,17 +157,33 @@ typedef void *GLhandleARB;
#else
typedef unsigned int GLhandleARB;
#endif
-typedef khronos_uint16_t GLhalf;
-typedef khronos_uint16_t GLhalfARB;
-typedef khronos_int32_t GLfixed;
-typedef khronos_intptr_t GLintptr;
-typedef khronos_intptr_t GLintptrARB;
-typedef khronos_ssize_t GLsizeiptr;
-typedef khronos_ssize_t GLsizeiptrARB;
-typedef khronos_int64_t GLint64;
-typedef khronos_int64_t GLint64EXT;
-typedef khronos_uint64_t GLuint64;
-typedef khronos_uint64_t GLuint64EXT;
+typedef unsigned short GLhalfARB;
+typedef unsigned short GLhalf;
+typedef GLint GLfixed;
+#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060)
+typedef long GLintptr;
+#else
+typedef ptrdiff_t GLintptr;
+#endif
+#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060)
+typedef long GLsizeiptr;
+#else
+typedef ptrdiff_t GLsizeiptr;
+#endif
+typedef int64_t GLint64;
+typedef uint64_t GLuint64;
+#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060)
+typedef long GLintptrARB;
+#else
+typedef ptrdiff_t GLintptrARB;
+#endif
+#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060)
+typedef long GLsizeiptrARB;
+#else
+typedef ptrdiff_t GLsizeiptrARB;
+#endif
+typedef int64_t GLint64EXT;
+typedef uint64_t GLuint64EXT;
typedef struct __GLsync *GLsync;
struct _cl_context;
struct _cl_event;
@@ -775,6 +836,7 @@ typedef void (APIENTRY *GLVULKANPROCNV)(void);
#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
#define GL_MAX_SAMPLES 0x8D57
+#define GL_INDEX 0x8222
#define GL_FRAMEBUFFER_SRGB 0x8DB9
#define GL_HALF_FLOAT 0x140B
#define GL_MAP_READ_BIT 0x0001
@@ -951,1850 +1013,1549 @@ typedef void (APIENTRY *GLVULKANPROCNV)(void);
#define GL_TIME_ELAPSED 0x88BF
#define GL_TIMESTAMP 0x8E28
#define GL_INT_2_10_10_10_REV 0x8D9F
-#define GL_SAMPLE_SHADING 0x8C36
-#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37
-#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E
-#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F
-#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009
-#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A
-#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B
-#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C
-#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D
-#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E
-#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F
-#define GL_DRAW_INDIRECT_BUFFER 0x8F3F
-#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43
-#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F
-#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A
-#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B
-#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C
-#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D
-#define GL_MAX_VERTEX_STREAMS 0x8E71
-#define GL_DOUBLE_VEC2 0x8FFC
-#define GL_DOUBLE_VEC3 0x8FFD
-#define GL_DOUBLE_VEC4 0x8FFE
-#define GL_DOUBLE_MAT2 0x8F46
-#define GL_DOUBLE_MAT3 0x8F47
-#define GL_DOUBLE_MAT4 0x8F48
-#define GL_DOUBLE_MAT2x3 0x8F49
-#define GL_DOUBLE_MAT2x4 0x8F4A
-#define GL_DOUBLE_MAT3x2 0x8F4B
-#define GL_DOUBLE_MAT3x4 0x8F4C
-#define GL_DOUBLE_MAT4x2 0x8F4D
-#define GL_DOUBLE_MAT4x3 0x8F4E
-#define GL_ACTIVE_SUBROUTINES 0x8DE5
-#define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6
-#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47
-#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48
-#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49
-#define GL_MAX_SUBROUTINES 0x8DE7
-#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8
-#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A
-#define GL_COMPATIBLE_SUBROUTINES 0x8E4B
-#define GL_PATCHES 0x000E
-#define GL_PATCH_VERTICES 0x8E72
-#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73
-#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74
-#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75
-#define GL_TESS_GEN_MODE 0x8E76
-#define GL_TESS_GEN_SPACING 0x8E77
-#define GL_TESS_GEN_VERTEX_ORDER 0x8E78
-#define GL_TESS_GEN_POINT_MODE 0x8E79
-#define GL_ISOLINES 0x8E7A
-#define GL_QUADS 0x0007
-#define GL_FRACTIONAL_ODD 0x8E7B
-#define GL_FRACTIONAL_EVEN 0x8E7C
-#define GL_MAX_PATCH_VERTICES 0x8E7D
-#define GL_MAX_TESS_GEN_LEVEL 0x8E7E
-#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F
-#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80
-#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81
-#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82
-#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83
-#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84
-#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85
-#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86
-#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89
-#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A
-#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C
-#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D
-#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E
-#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F
-#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0
-#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1
-#define GL_TESS_EVALUATION_SHADER 0x8E87
-#define GL_TESS_CONTROL_SHADER 0x8E88
-#define GL_TRANSFORM_FEEDBACK 0x8E22
-#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23
-#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24
-#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25
-#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70
-#define GL_FIXED 0x140C
-#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
-#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
-#define GL_LOW_FLOAT 0x8DF0
-#define GL_MEDIUM_FLOAT 0x8DF1
-#define GL_HIGH_FLOAT 0x8DF2
-#define GL_LOW_INT 0x8DF3
-#define GL_MEDIUM_INT 0x8DF4
-#define GL_HIGH_INT 0x8DF5
-#define GL_SHADER_COMPILER 0x8DFA
-#define GL_SHADER_BINARY_FORMATS 0x8DF8
-#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
-#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
-#define GL_MAX_VARYING_VECTORS 0x8DFC
-#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
-#define GL_RGB565 0x8D62
-#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
-#define GL_PROGRAM_BINARY_LENGTH 0x8741
-#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
-#define GL_PROGRAM_BINARY_FORMATS 0x87FF
-#define GL_VERTEX_SHADER_BIT 0x00000001
-#define GL_FRAGMENT_SHADER_BIT 0x00000002
-#define GL_GEOMETRY_SHADER_BIT 0x00000004
-#define GL_TESS_CONTROL_SHADER_BIT 0x00000008
-#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010
-#define GL_ALL_SHADER_BITS 0xFFFFFFFF
-#define GL_PROGRAM_SEPARABLE 0x8258
-#define GL_ACTIVE_PROGRAM 0x8259
-#define GL_PROGRAM_PIPELINE_BINDING 0x825A
-#define GL_MAX_VIEWPORTS 0x825B
-#define GL_VIEWPORT_SUBPIXEL_BITS 0x825C
-#define GL_VIEWPORT_BOUNDS_RANGE 0x825D
-#define GL_LAYER_PROVOKING_VERTEX 0x825E
-#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F
-#define GL_UNDEFINED_VERTEX 0x8260
-#define GL_COPY_READ_BUFFER_BINDING 0x8F36
-#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37
-#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24
-#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23
-#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127
-#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128
-#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129
-#define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A
-#define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B
-#define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C
-#define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D
-#define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E
-#define GL_NUM_SAMPLE_COUNTS 0x9380
-#define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC
-#define GL_ATOMIC_COUNTER_BUFFER 0x92C0
-#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1
-#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2
-#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3
-#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4
-#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5
-#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6
-#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7
-#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8
-#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9
-#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA
-#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB
-#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC
-#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD
-#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE
-#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF
-#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0
-#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1
-#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2
-#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3
-#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4
-#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5
-#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6
-#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7
-#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8
-#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC
-#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9
-#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA
-#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB
-#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001
-#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002
-#define GL_UNIFORM_BARRIER_BIT 0x00000004
-#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008
-#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020
-#define GL_COMMAND_BARRIER_BIT 0x00000040
-#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080
-#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100
-#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200
-#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400
-#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800
-#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000
-#define GL_ALL_BARRIER_BITS 0xFFFFFFFF
-#define GL_MAX_IMAGE_UNITS 0x8F38
-#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39
-#define GL_IMAGE_BINDING_NAME 0x8F3A
-#define GL_IMAGE_BINDING_LEVEL 0x8F3B
-#define GL_IMAGE_BINDING_LAYERED 0x8F3C
-#define GL_IMAGE_BINDING_LAYER 0x8F3D
-#define GL_IMAGE_BINDING_ACCESS 0x8F3E
-#define GL_IMAGE_1D 0x904C
-#define GL_IMAGE_2D 0x904D
-#define GL_IMAGE_3D 0x904E
-#define GL_IMAGE_2D_RECT 0x904F
-#define GL_IMAGE_CUBE 0x9050
-#define GL_IMAGE_BUFFER 0x9051
-#define GL_IMAGE_1D_ARRAY 0x9052
-#define GL_IMAGE_2D_ARRAY 0x9053
-#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054
-#define GL_IMAGE_2D_MULTISAMPLE 0x9055
-#define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056
-#define GL_INT_IMAGE_1D 0x9057
-#define GL_INT_IMAGE_2D 0x9058
-#define GL_INT_IMAGE_3D 0x9059
-#define GL_INT_IMAGE_2D_RECT 0x905A
-#define GL_INT_IMAGE_CUBE 0x905B
-#define GL_INT_IMAGE_BUFFER 0x905C
-#define GL_INT_IMAGE_1D_ARRAY 0x905D
-#define GL_INT_IMAGE_2D_ARRAY 0x905E
-#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F
-#define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060
-#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061
-#define GL_UNSIGNED_INT_IMAGE_1D 0x9062
-#define GL_UNSIGNED_INT_IMAGE_2D 0x9063
-#define GL_UNSIGNED_INT_IMAGE_3D 0x9064
-#define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065
-#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066
-#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067
-#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068
-#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069
-#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A
-#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B
-#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C
-#define GL_MAX_IMAGE_SAMPLES 0x906D
-#define GL_IMAGE_BINDING_FORMAT 0x906E
-#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7
-#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8
-#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9
-#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA
-#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB
-#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC
-#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD
-#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE
-#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF
-#define GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C
-#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D
-#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E
-#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F
-#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F
#ifndef GL_VERSION_1_0
#define GL_VERSION_1_0 1
GLAPI int GLAD_GL_VERSION_1_0;
typedef void (APIENTRYP PFNGLCULLFACEPROC)(GLenum mode);
GLAPI PFNGLCULLFACEPROC glad_glCullFace;
-#define glCullFace glad_glCullFace
+GLAPI PFNGLCULLFACEPROC glad_debug_glCullFace;
+#define glCullFace glad_debug_glCullFace
typedef void (APIENTRYP PFNGLFRONTFACEPROC)(GLenum mode);
GLAPI PFNGLFRONTFACEPROC glad_glFrontFace;
-#define glFrontFace glad_glFrontFace
+GLAPI PFNGLFRONTFACEPROC glad_debug_glFrontFace;
+#define glFrontFace glad_debug_glFrontFace
typedef void (APIENTRYP PFNGLHINTPROC)(GLenum target, GLenum mode);
GLAPI PFNGLHINTPROC glad_glHint;
-#define glHint glad_glHint
+GLAPI PFNGLHINTPROC glad_debug_glHint;
+#define glHint glad_debug_glHint
typedef void (APIENTRYP PFNGLLINEWIDTHPROC)(GLfloat width);
GLAPI PFNGLLINEWIDTHPROC glad_glLineWidth;
-#define glLineWidth glad_glLineWidth
+GLAPI PFNGLLINEWIDTHPROC glad_debug_glLineWidth;
+#define glLineWidth glad_debug_glLineWidth
typedef void (APIENTRYP PFNGLPOINTSIZEPROC)(GLfloat size);
GLAPI PFNGLPOINTSIZEPROC glad_glPointSize;
-#define glPointSize glad_glPointSize
+GLAPI PFNGLPOINTSIZEPROC glad_debug_glPointSize;
+#define glPointSize glad_debug_glPointSize
typedef void (APIENTRYP PFNGLPOLYGONMODEPROC)(GLenum face, GLenum mode);
GLAPI PFNGLPOLYGONMODEPROC glad_glPolygonMode;
-#define glPolygonMode glad_glPolygonMode
+GLAPI PFNGLPOLYGONMODEPROC glad_debug_glPolygonMode;
+#define glPolygonMode glad_debug_glPolygonMode
typedef void (APIENTRYP PFNGLSCISSORPROC)(GLint x, GLint y, GLsizei width, GLsizei height);
GLAPI PFNGLSCISSORPROC glad_glScissor;
-#define glScissor glad_glScissor
+GLAPI PFNGLSCISSORPROC glad_debug_glScissor;
+#define glScissor glad_debug_glScissor
typedef void (APIENTRYP PFNGLTEXPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat param);
GLAPI PFNGLTEXPARAMETERFPROC glad_glTexParameterf;
-#define glTexParameterf glad_glTexParameterf
+GLAPI PFNGLTEXPARAMETERFPROC glad_debug_glTexParameterf;
+#define glTexParameterf glad_debug_glTexParameterf
typedef void (APIENTRYP PFNGLTEXPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat *params);
GLAPI PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv;
-#define glTexParameterfv glad_glTexParameterfv
+GLAPI PFNGLTEXPARAMETERFVPROC glad_debug_glTexParameterfv;
+#define glTexParameterfv glad_debug_glTexParameterfv
typedef void (APIENTRYP PFNGLTEXPARAMETERIPROC)(GLenum target, GLenum pname, GLint param);
GLAPI PFNGLTEXPARAMETERIPROC glad_glTexParameteri;
-#define glTexParameteri glad_glTexParameteri
+GLAPI PFNGLTEXPARAMETERIPROC glad_debug_glTexParameteri;
+#define glTexParameteri glad_debug_glTexParameteri
typedef void (APIENTRYP PFNGLTEXPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint *params);
GLAPI PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv;
-#define glTexParameteriv glad_glTexParameteriv
+GLAPI PFNGLTEXPARAMETERIVPROC glad_debug_glTexParameteriv;
+#define glTexParameteriv glad_debug_glTexParameteriv
typedef void (APIENTRYP PFNGLTEXIMAGE1DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels);
GLAPI PFNGLTEXIMAGE1DPROC glad_glTexImage1D;
-#define glTexImage1D glad_glTexImage1D
+GLAPI PFNGLTEXIMAGE1DPROC glad_debug_glTexImage1D;
+#define glTexImage1D glad_debug_glTexImage1D
typedef void (APIENTRYP PFNGLTEXIMAGE2DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
GLAPI PFNGLTEXIMAGE2DPROC glad_glTexImage2D;
-#define glTexImage2D glad_glTexImage2D
+GLAPI PFNGLTEXIMAGE2DPROC glad_debug_glTexImage2D;
+#define glTexImage2D glad_debug_glTexImage2D
typedef void (APIENTRYP PFNGLDRAWBUFFERPROC)(GLenum buf);
GLAPI PFNGLDRAWBUFFERPROC glad_glDrawBuffer;
-#define glDrawBuffer glad_glDrawBuffer
+GLAPI PFNGLDRAWBUFFERPROC glad_debug_glDrawBuffer;
+#define glDrawBuffer glad_debug_glDrawBuffer
typedef void (APIENTRYP PFNGLCLEARPROC)(GLbitfield mask);
GLAPI PFNGLCLEARPROC glad_glClear;
-#define glClear glad_glClear
+GLAPI PFNGLCLEARPROC glad_debug_glClear;
+#define glClear glad_debug_glClear
typedef void (APIENTRYP PFNGLCLEARCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
GLAPI PFNGLCLEARCOLORPROC glad_glClearColor;
-#define glClearColor glad_glClearColor
+GLAPI PFNGLCLEARCOLORPROC glad_debug_glClearColor;
+#define glClearColor glad_debug_glClearColor
typedef void (APIENTRYP PFNGLCLEARSTENCILPROC)(GLint s);
GLAPI PFNGLCLEARSTENCILPROC glad_glClearStencil;
-#define glClearStencil glad_glClearStencil
+GLAPI PFNGLCLEARSTENCILPROC glad_debug_glClearStencil;
+#define glClearStencil glad_debug_glClearStencil
typedef void (APIENTRYP PFNGLCLEARDEPTHPROC)(GLdouble depth);
GLAPI PFNGLCLEARDEPTHPROC glad_glClearDepth;
-#define glClearDepth glad_glClearDepth
+GLAPI PFNGLCLEARDEPTHPROC glad_debug_glClearDepth;
+#define glClearDepth glad_debug_glClearDepth
typedef void (APIENTRYP PFNGLSTENCILMASKPROC)(GLuint mask);
GLAPI PFNGLSTENCILMASKPROC glad_glStencilMask;
-#define glStencilMask glad_glStencilMask
+GLAPI PFNGLSTENCILMASKPROC glad_debug_glStencilMask;
+#define glStencilMask glad_debug_glStencilMask
typedef void (APIENTRYP PFNGLCOLORMASKPROC)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
GLAPI PFNGLCOLORMASKPROC glad_glColorMask;
-#define glColorMask glad_glColorMask
+GLAPI PFNGLCOLORMASKPROC glad_debug_glColorMask;
+#define glColorMask glad_debug_glColorMask
typedef void (APIENTRYP PFNGLDEPTHMASKPROC)(GLboolean flag);
GLAPI PFNGLDEPTHMASKPROC glad_glDepthMask;
-#define glDepthMask glad_glDepthMask
+GLAPI PFNGLDEPTHMASKPROC glad_debug_glDepthMask;
+#define glDepthMask glad_debug_glDepthMask
typedef void (APIENTRYP PFNGLDISABLEPROC)(GLenum cap);
GLAPI PFNGLDISABLEPROC glad_glDisable;
-#define glDisable glad_glDisable
+GLAPI PFNGLDISABLEPROC glad_debug_glDisable;
+#define glDisable glad_debug_glDisable
typedef void (APIENTRYP PFNGLENABLEPROC)(GLenum cap);
GLAPI PFNGLENABLEPROC glad_glEnable;
-#define glEnable glad_glEnable
+GLAPI PFNGLENABLEPROC glad_debug_glEnable;
+#define glEnable glad_debug_glEnable
typedef void (APIENTRYP PFNGLFINISHPROC)(void);
GLAPI PFNGLFINISHPROC glad_glFinish;
-#define glFinish glad_glFinish
+GLAPI PFNGLFINISHPROC glad_debug_glFinish;
+#define glFinish glad_debug_glFinish
typedef void (APIENTRYP PFNGLFLUSHPROC)(void);
GLAPI PFNGLFLUSHPROC glad_glFlush;
-#define glFlush glad_glFlush
+GLAPI PFNGLFLUSHPROC glad_debug_glFlush;
+#define glFlush glad_debug_glFlush
typedef void (APIENTRYP PFNGLBLENDFUNCPROC)(GLenum sfactor, GLenum dfactor);
GLAPI PFNGLBLENDFUNCPROC glad_glBlendFunc;
-#define glBlendFunc glad_glBlendFunc
+GLAPI PFNGLBLENDFUNCPROC glad_debug_glBlendFunc;
+#define glBlendFunc glad_debug_glBlendFunc
typedef void (APIENTRYP PFNGLLOGICOPPROC)(GLenum opcode);
GLAPI PFNGLLOGICOPPROC glad_glLogicOp;
-#define glLogicOp glad_glLogicOp
+GLAPI PFNGLLOGICOPPROC glad_debug_glLogicOp;
+#define glLogicOp glad_debug_glLogicOp
typedef void (APIENTRYP PFNGLSTENCILFUNCPROC)(GLenum func, GLint ref, GLuint mask);
GLAPI PFNGLSTENCILFUNCPROC glad_glStencilFunc;
-#define glStencilFunc glad_glStencilFunc
+GLAPI PFNGLSTENCILFUNCPROC glad_debug_glStencilFunc;
+#define glStencilFunc glad_debug_glStencilFunc
typedef void (APIENTRYP PFNGLSTENCILOPPROC)(GLenum fail, GLenum zfail, GLenum zpass);
GLAPI PFNGLSTENCILOPPROC glad_glStencilOp;
-#define glStencilOp glad_glStencilOp
+GLAPI PFNGLSTENCILOPPROC glad_debug_glStencilOp;
+#define glStencilOp glad_debug_glStencilOp
typedef void (APIENTRYP PFNGLDEPTHFUNCPROC)(GLenum func);
GLAPI PFNGLDEPTHFUNCPROC glad_glDepthFunc;
-#define glDepthFunc glad_glDepthFunc
+GLAPI PFNGLDEPTHFUNCPROC glad_debug_glDepthFunc;
+#define glDepthFunc glad_debug_glDepthFunc
typedef void (APIENTRYP PFNGLPIXELSTOREFPROC)(GLenum pname, GLfloat param);
GLAPI PFNGLPIXELSTOREFPROC glad_glPixelStoref;
-#define glPixelStoref glad_glPixelStoref
+GLAPI PFNGLPIXELSTOREFPROC glad_debug_glPixelStoref;
+#define glPixelStoref glad_debug_glPixelStoref
typedef void (APIENTRYP PFNGLPIXELSTOREIPROC)(GLenum pname, GLint param);
GLAPI PFNGLPIXELSTOREIPROC glad_glPixelStorei;
-#define glPixelStorei glad_glPixelStorei
+GLAPI PFNGLPIXELSTOREIPROC glad_debug_glPixelStorei;
+#define glPixelStorei glad_debug_glPixelStorei
typedef void (APIENTRYP PFNGLREADBUFFERPROC)(GLenum src);
GLAPI PFNGLREADBUFFERPROC glad_glReadBuffer;
-#define glReadBuffer glad_glReadBuffer
+GLAPI PFNGLREADBUFFERPROC glad_debug_glReadBuffer;
+#define glReadBuffer glad_debug_glReadBuffer
typedef void (APIENTRYP PFNGLREADPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
GLAPI PFNGLREADPIXELSPROC glad_glReadPixels;
-#define glReadPixels glad_glReadPixels
+GLAPI PFNGLREADPIXELSPROC glad_debug_glReadPixels;
+#define glReadPixels glad_debug_glReadPixels
typedef void (APIENTRYP PFNGLGETBOOLEANVPROC)(GLenum pname, GLboolean *data);
GLAPI PFNGLGETBOOLEANVPROC glad_glGetBooleanv;
-#define glGetBooleanv glad_glGetBooleanv
+GLAPI PFNGLGETBOOLEANVPROC glad_debug_glGetBooleanv;
+#define glGetBooleanv glad_debug_glGetBooleanv
typedef void (APIENTRYP PFNGLGETDOUBLEVPROC)(GLenum pname, GLdouble *data);
GLAPI PFNGLGETDOUBLEVPROC glad_glGetDoublev;
-#define glGetDoublev glad_glGetDoublev
+GLAPI PFNGLGETDOUBLEVPROC glad_debug_glGetDoublev;
+#define glGetDoublev glad_debug_glGetDoublev
typedef GLenum (APIENTRYP PFNGLGETERRORPROC)(void);
GLAPI PFNGLGETERRORPROC glad_glGetError;
-#define glGetError glad_glGetError
+GLAPI PFNGLGETERRORPROC glad_debug_glGetError;
+#define glGetError glad_debug_glGetError
typedef void (APIENTRYP PFNGLGETFLOATVPROC)(GLenum pname, GLfloat *data);
GLAPI PFNGLGETFLOATVPROC glad_glGetFloatv;
-#define glGetFloatv glad_glGetFloatv
+GLAPI PFNGLGETFLOATVPROC glad_debug_glGetFloatv;
+#define glGetFloatv glad_debug_glGetFloatv
typedef void (APIENTRYP PFNGLGETINTEGERVPROC)(GLenum pname, GLint *data);
GLAPI PFNGLGETINTEGERVPROC glad_glGetIntegerv;
-#define glGetIntegerv glad_glGetIntegerv
+GLAPI PFNGLGETINTEGERVPROC glad_debug_glGetIntegerv;
+#define glGetIntegerv glad_debug_glGetIntegerv
typedef const GLubyte * (APIENTRYP PFNGLGETSTRINGPROC)(GLenum name);
GLAPI PFNGLGETSTRINGPROC glad_glGetString;
-#define glGetString glad_glGetString
+GLAPI PFNGLGETSTRINGPROC glad_debug_glGetString;
+#define glGetString glad_debug_glGetString
typedef void (APIENTRYP PFNGLGETTEXIMAGEPROC)(GLenum target, GLint level, GLenum format, GLenum type, void *pixels);
GLAPI PFNGLGETTEXIMAGEPROC glad_glGetTexImage;
-#define glGetTexImage glad_glGetTexImage
+GLAPI PFNGLGETTEXIMAGEPROC glad_debug_glGetTexImage;
+#define glGetTexImage glad_debug_glGetTexImage
typedef void (APIENTRYP PFNGLGETTEXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat *params);
GLAPI PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv;
-#define glGetTexParameterfv glad_glGetTexParameterfv
+GLAPI PFNGLGETTEXPARAMETERFVPROC glad_debug_glGetTexParameterfv;
+#define glGetTexParameterfv glad_debug_glGetTexParameterfv
typedef void (APIENTRYP PFNGLGETTEXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);
GLAPI PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv;
-#define glGetTexParameteriv glad_glGetTexParameteriv
+GLAPI PFNGLGETTEXPARAMETERIVPROC glad_debug_glGetTexParameteriv;
+#define glGetTexParameteriv glad_debug_glGetTexParameteriv
typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERFVPROC)(GLenum target, GLint level, GLenum pname, GLfloat *params);
GLAPI PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv;
-#define glGetTexLevelParameterfv glad_glGetTexLevelParameterfv
+GLAPI PFNGLGETTEXLEVELPARAMETERFVPROC glad_debug_glGetTexLevelParameterfv;
+#define glGetTexLevelParameterfv glad_debug_glGetTexLevelParameterfv
typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERIVPROC)(GLenum target, GLint level, GLenum pname, GLint *params);
GLAPI PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv;
-#define glGetTexLevelParameteriv glad_glGetTexLevelParameteriv
+GLAPI PFNGLGETTEXLEVELPARAMETERIVPROC glad_debug_glGetTexLevelParameteriv;
+#define glGetTexLevelParameteriv glad_debug_glGetTexLevelParameteriv
typedef GLboolean (APIENTRYP PFNGLISENABLEDPROC)(GLenum cap);
GLAPI PFNGLISENABLEDPROC glad_glIsEnabled;
-#define glIsEnabled glad_glIsEnabled
+GLAPI PFNGLISENABLEDPROC glad_debug_glIsEnabled;
+#define glIsEnabled glad_debug_glIsEnabled
typedef void (APIENTRYP PFNGLDEPTHRANGEPROC)(GLdouble n, GLdouble f);
GLAPI PFNGLDEPTHRANGEPROC glad_glDepthRange;
-#define glDepthRange glad_glDepthRange
+GLAPI PFNGLDEPTHRANGEPROC glad_debug_glDepthRange;
+#define glDepthRange glad_debug_glDepthRange
typedef void (APIENTRYP PFNGLVIEWPORTPROC)(GLint x, GLint y, GLsizei width, GLsizei height);
GLAPI PFNGLVIEWPORTPROC glad_glViewport;
-#define glViewport glad_glViewport
+GLAPI PFNGLVIEWPORTPROC glad_debug_glViewport;
+#define glViewport glad_debug_glViewport
#endif
#ifndef GL_VERSION_1_1
#define GL_VERSION_1_1 1
GLAPI int GLAD_GL_VERSION_1_1;
typedef void (APIENTRYP PFNGLDRAWARRAYSPROC)(GLenum mode, GLint first, GLsizei count);
GLAPI PFNGLDRAWARRAYSPROC glad_glDrawArrays;
-#define glDrawArrays glad_glDrawArrays
+GLAPI PFNGLDRAWARRAYSPROC glad_debug_glDrawArrays;
+#define glDrawArrays glad_debug_glDrawArrays
typedef void (APIENTRYP PFNGLDRAWELEMENTSPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices);
GLAPI PFNGLDRAWELEMENTSPROC glad_glDrawElements;
-#define glDrawElements glad_glDrawElements
+GLAPI PFNGLDRAWELEMENTSPROC glad_debug_glDrawElements;
+#define glDrawElements glad_debug_glDrawElements
typedef void (APIENTRYP PFNGLPOLYGONOFFSETPROC)(GLfloat factor, GLfloat units);
GLAPI PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset;
-#define glPolygonOffset glad_glPolygonOffset
+GLAPI PFNGLPOLYGONOFFSETPROC glad_debug_glPolygonOffset;
+#define glPolygonOffset glad_debug_glPolygonOffset
typedef void (APIENTRYP PFNGLCOPYTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
GLAPI PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D;
-#define glCopyTexImage1D glad_glCopyTexImage1D
+GLAPI PFNGLCOPYTEXIMAGE1DPROC glad_debug_glCopyTexImage1D;
+#define glCopyTexImage1D glad_debug_glCopyTexImage1D
typedef void (APIENTRYP PFNGLCOPYTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
GLAPI PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D;
-#define glCopyTexImage2D glad_glCopyTexImage2D
+GLAPI PFNGLCOPYTEXIMAGE2DPROC glad_debug_glCopyTexImage2D;
+#define glCopyTexImage2D glad_debug_glCopyTexImage2D
typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
GLAPI PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D;
-#define glCopyTexSubImage1D glad_glCopyTexSubImage1D
+GLAPI PFNGLCOPYTEXSUBIMAGE1DPROC glad_debug_glCopyTexSubImage1D;
+#define glCopyTexSubImage1D glad_debug_glCopyTexSubImage1D
typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
GLAPI PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D;
-#define glCopyTexSubImage2D glad_glCopyTexSubImage2D
+GLAPI PFNGLCOPYTEXSUBIMAGE2DPROC glad_debug_glCopyTexSubImage2D;
+#define glCopyTexSubImage2D glad_debug_glCopyTexSubImage2D
typedef void (APIENTRYP PFNGLTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels);
GLAPI PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D;
-#define glTexSubImage1D glad_glTexSubImage1D
+GLAPI PFNGLTEXSUBIMAGE1DPROC glad_debug_glTexSubImage1D;
+#define glTexSubImage1D glad_debug_glTexSubImage1D
typedef void (APIENTRYP PFNGLTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
GLAPI PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D;
-#define glTexSubImage2D glad_glTexSubImage2D
+GLAPI PFNGLTEXSUBIMAGE2DPROC glad_debug_glTexSubImage2D;
+#define glTexSubImage2D glad_debug_glTexSubImage2D
typedef void (APIENTRYP PFNGLBINDTEXTUREPROC)(GLenum target, GLuint texture);
GLAPI PFNGLBINDTEXTUREPROC glad_glBindTexture;
-#define glBindTexture glad_glBindTexture
+GLAPI PFNGLBINDTEXTUREPROC glad_debug_glBindTexture;
+#define glBindTexture glad_debug_glBindTexture
typedef void (APIENTRYP PFNGLDELETETEXTURESPROC)(GLsizei n, const GLuint *textures);
GLAPI PFNGLDELETETEXTURESPROC glad_glDeleteTextures;
-#define glDeleteTextures glad_glDeleteTextures
+GLAPI PFNGLDELETETEXTURESPROC glad_debug_glDeleteTextures;
+#define glDeleteTextures glad_debug_glDeleteTextures
typedef void (APIENTRYP PFNGLGENTEXTURESPROC)(GLsizei n, GLuint *textures);
GLAPI PFNGLGENTEXTURESPROC glad_glGenTextures;
-#define glGenTextures glad_glGenTextures
+GLAPI PFNGLGENTEXTURESPROC glad_debug_glGenTextures;
+#define glGenTextures glad_debug_glGenTextures
typedef GLboolean (APIENTRYP PFNGLISTEXTUREPROC)(GLuint texture);
GLAPI PFNGLISTEXTUREPROC glad_glIsTexture;
-#define glIsTexture glad_glIsTexture
+GLAPI PFNGLISTEXTUREPROC glad_debug_glIsTexture;
+#define glIsTexture glad_debug_glIsTexture
#endif
#ifndef GL_VERSION_1_2
#define GL_VERSION_1_2 1
GLAPI int GLAD_GL_VERSION_1_2;
typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices);
GLAPI PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements;
-#define glDrawRangeElements glad_glDrawRangeElements
+GLAPI PFNGLDRAWRANGEELEMENTSPROC glad_debug_glDrawRangeElements;
+#define glDrawRangeElements glad_debug_glDrawRangeElements
typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
GLAPI PFNGLTEXIMAGE3DPROC glad_glTexImage3D;
-#define glTexImage3D glad_glTexImage3D
+GLAPI PFNGLTEXIMAGE3DPROC glad_debug_glTexImage3D;
+#define glTexImage3D glad_debug_glTexImage3D
typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
GLAPI PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D;
-#define glTexSubImage3D glad_glTexSubImage3D
+GLAPI PFNGLTEXSUBIMAGE3DPROC glad_debug_glTexSubImage3D;
+#define glTexSubImage3D glad_debug_glTexSubImage3D
typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
GLAPI PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D;
-#define glCopyTexSubImage3D glad_glCopyTexSubImage3D
+GLAPI PFNGLCOPYTEXSUBIMAGE3DPROC glad_debug_glCopyTexSubImage3D;
+#define glCopyTexSubImage3D glad_debug_glCopyTexSubImage3D
#endif
#ifndef GL_VERSION_1_3
#define GL_VERSION_1_3 1
GLAPI int GLAD_GL_VERSION_1_3;
typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC)(GLenum texture);
GLAPI PFNGLACTIVETEXTUREPROC glad_glActiveTexture;
-#define glActiveTexture glad_glActiveTexture
+GLAPI PFNGLACTIVETEXTUREPROC glad_debug_glActiveTexture;
+#define glActiveTexture glad_debug_glActiveTexture
typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC)(GLfloat value, GLboolean invert);
GLAPI PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage;
-#define glSampleCoverage glad_glSampleCoverage
+GLAPI PFNGLSAMPLECOVERAGEPROC glad_debug_glSampleCoverage;
+#define glSampleCoverage glad_debug_glSampleCoverage
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
GLAPI PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D;
-#define glCompressedTexImage3D glad_glCompressedTexImage3D
+GLAPI PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_debug_glCompressedTexImage3D;
+#define glCompressedTexImage3D glad_debug_glCompressedTexImage3D
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
GLAPI PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D;
-#define glCompressedTexImage2D glad_glCompressedTexImage2D
+GLAPI PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_debug_glCompressedTexImage2D;
+#define glCompressedTexImage2D glad_debug_glCompressedTexImage2D
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data);
GLAPI PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D;
-#define glCompressedTexImage1D glad_glCompressedTexImage1D
+GLAPI PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_debug_glCompressedTexImage1D;
+#define glCompressedTexImage1D glad_debug_glCompressedTexImage1D
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D;
-#define glCompressedTexSubImage3D glad_glCompressedTexSubImage3D
+GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_debug_glCompressedTexSubImage3D;
+#define glCompressedTexSubImage3D glad_debug_glCompressedTexSubImage3D
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D;
-#define glCompressedTexSubImage2D glad_glCompressedTexSubImage2D
+GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_debug_glCompressedTexSubImage2D;
+#define glCompressedTexSubImage2D glad_debug_glCompressedTexSubImage2D
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data);
GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D;
-#define glCompressedTexSubImage1D glad_glCompressedTexSubImage1D
+GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_debug_glCompressedTexSubImage1D;
+#define glCompressedTexSubImage1D glad_debug_glCompressedTexSubImage1D
typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC)(GLenum target, GLint level, void *img);
GLAPI PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage;
-#define glGetCompressedTexImage glad_glGetCompressedTexImage
+GLAPI PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_debug_glGetCompressedTexImage;
+#define glGetCompressedTexImage glad_debug_glGetCompressedTexImage
#endif
#ifndef GL_VERSION_1_4
#define GL_VERSION_1_4 1
GLAPI int GLAD_GL_VERSION_1_4;
typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
GLAPI PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate;
-#define glBlendFuncSeparate glad_glBlendFuncSeparate
+GLAPI PFNGLBLENDFUNCSEPARATEPROC glad_debug_glBlendFuncSeparate;
+#define glBlendFuncSeparate glad_debug_glBlendFuncSeparate
typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSPROC)(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount);
GLAPI PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays;
-#define glMultiDrawArrays glad_glMultiDrawArrays
+GLAPI PFNGLMULTIDRAWARRAYSPROC glad_debug_glMultiDrawArrays;
+#define glMultiDrawArrays glad_debug_glMultiDrawArrays
typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSPROC)(GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount);
GLAPI PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements;
-#define glMultiDrawElements glad_glMultiDrawElements
+GLAPI PFNGLMULTIDRAWELEMENTSPROC glad_debug_glMultiDrawElements;
+#define glMultiDrawElements glad_debug_glMultiDrawElements
typedef void (APIENTRYP PFNGLPOINTPARAMETERFPROC)(GLenum pname, GLfloat param);
GLAPI PFNGLPOINTPARAMETERFPROC glad_glPointParameterf;
-#define glPointParameterf glad_glPointParameterf
+GLAPI PFNGLPOINTPARAMETERFPROC glad_debug_glPointParameterf;
+#define glPointParameterf glad_debug_glPointParameterf
typedef void (APIENTRYP PFNGLPOINTPARAMETERFVPROC)(GLenum pname, const GLfloat *params);
GLAPI PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv;
-#define glPointParameterfv glad_glPointParameterfv
+GLAPI PFNGLPOINTPARAMETERFVPROC glad_debug_glPointParameterfv;
+#define glPointParameterfv glad_debug_glPointParameterfv
typedef void (APIENTRYP PFNGLPOINTPARAMETERIPROC)(GLenum pname, GLint param);
GLAPI PFNGLPOINTPARAMETERIPROC glad_glPointParameteri;
-#define glPointParameteri glad_glPointParameteri
+GLAPI PFNGLPOINTPARAMETERIPROC glad_debug_glPointParameteri;
+#define glPointParameteri glad_debug_glPointParameteri
typedef void (APIENTRYP PFNGLPOINTPARAMETERIVPROC)(GLenum pname, const GLint *params);
GLAPI PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv;
-#define glPointParameteriv glad_glPointParameteriv
+GLAPI PFNGLPOINTPARAMETERIVPROC glad_debug_glPointParameteriv;
+#define glPointParameteriv glad_debug_glPointParameteriv
typedef void (APIENTRYP PFNGLBLENDCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
GLAPI PFNGLBLENDCOLORPROC glad_glBlendColor;
-#define glBlendColor glad_glBlendColor
+GLAPI PFNGLBLENDCOLORPROC glad_debug_glBlendColor;
+#define glBlendColor glad_debug_glBlendColor
typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC)(GLenum mode);
GLAPI PFNGLBLENDEQUATIONPROC glad_glBlendEquation;
-#define glBlendEquation glad_glBlendEquation
+GLAPI PFNGLBLENDEQUATIONPROC glad_debug_glBlendEquation;
+#define glBlendEquation glad_debug_glBlendEquation
#endif
#ifndef GL_VERSION_1_5
#define GL_VERSION_1_5 1
GLAPI int GLAD_GL_VERSION_1_5;
typedef void (APIENTRYP PFNGLGENQUERIESPROC)(GLsizei n, GLuint *ids);
GLAPI PFNGLGENQUERIESPROC glad_glGenQueries;
-#define glGenQueries glad_glGenQueries
+GLAPI PFNGLGENQUERIESPROC glad_debug_glGenQueries;
+#define glGenQueries glad_debug_glGenQueries
typedef void (APIENTRYP PFNGLDELETEQUERIESPROC)(GLsizei n, const GLuint *ids);
GLAPI PFNGLDELETEQUERIESPROC glad_glDeleteQueries;
-#define glDeleteQueries glad_glDeleteQueries
+GLAPI PFNGLDELETEQUERIESPROC glad_debug_glDeleteQueries;
+#define glDeleteQueries glad_debug_glDeleteQueries
typedef GLboolean (APIENTRYP PFNGLISQUERYPROC)(GLuint id);
GLAPI PFNGLISQUERYPROC glad_glIsQuery;
-#define glIsQuery glad_glIsQuery
+GLAPI PFNGLISQUERYPROC glad_debug_glIsQuery;
+#define glIsQuery glad_debug_glIsQuery
typedef void (APIENTRYP PFNGLBEGINQUERYPROC)(GLenum target, GLuint id);
GLAPI PFNGLBEGINQUERYPROC glad_glBeginQuery;
-#define glBeginQuery glad_glBeginQuery
+GLAPI PFNGLBEGINQUERYPROC glad_debug_glBeginQuery;
+#define glBeginQuery glad_debug_glBeginQuery
typedef void (APIENTRYP PFNGLENDQUERYPROC)(GLenum target);
GLAPI PFNGLENDQUERYPROC glad_glEndQuery;
-#define glEndQuery glad_glEndQuery
+GLAPI PFNGLENDQUERYPROC glad_debug_glEndQuery;
+#define glEndQuery glad_debug_glEndQuery
typedef void (APIENTRYP PFNGLGETQUERYIVPROC)(GLenum target, GLenum pname, GLint *params);
GLAPI PFNGLGETQUERYIVPROC glad_glGetQueryiv;
-#define glGetQueryiv glad_glGetQueryiv
+GLAPI PFNGLGETQUERYIVPROC glad_debug_glGetQueryiv;
+#define glGetQueryiv glad_debug_glGetQueryiv
typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVPROC)(GLuint id, GLenum pname, GLint *params);
GLAPI PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv;
-#define glGetQueryObjectiv glad_glGetQueryObjectiv
+GLAPI PFNGLGETQUERYOBJECTIVPROC glad_debug_glGetQueryObjectiv;
+#define glGetQueryObjectiv glad_debug_glGetQueryObjectiv
typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVPROC)(GLuint id, GLenum pname, GLuint *params);
GLAPI PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv;
-#define glGetQueryObjectuiv glad_glGetQueryObjectuiv
+GLAPI PFNGLGETQUERYOBJECTUIVPROC glad_debug_glGetQueryObjectuiv;
+#define glGetQueryObjectuiv glad_debug_glGetQueryObjectuiv
typedef void (APIENTRYP PFNGLBINDBUFFERPROC)(GLenum target, GLuint buffer);
GLAPI PFNGLBINDBUFFERPROC glad_glBindBuffer;
-#define glBindBuffer glad_glBindBuffer
+GLAPI PFNGLBINDBUFFERPROC glad_debug_glBindBuffer;
+#define glBindBuffer glad_debug_glBindBuffer
typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC)(GLsizei n, const GLuint *buffers);
GLAPI PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers;
-#define glDeleteBuffers glad_glDeleteBuffers
+GLAPI PFNGLDELETEBUFFERSPROC glad_debug_glDeleteBuffers;
+#define glDeleteBuffers glad_debug_glDeleteBuffers
typedef void (APIENTRYP PFNGLGENBUFFERSPROC)(GLsizei n, GLuint *buffers);
GLAPI PFNGLGENBUFFERSPROC glad_glGenBuffers;
-#define glGenBuffers glad_glGenBuffers
+GLAPI PFNGLGENBUFFERSPROC glad_debug_glGenBuffers;
+#define glGenBuffers glad_debug_glGenBuffers
typedef GLboolean (APIENTRYP PFNGLISBUFFERPROC)(GLuint buffer);
GLAPI PFNGLISBUFFERPROC glad_glIsBuffer;
-#define glIsBuffer glad_glIsBuffer
+GLAPI PFNGLISBUFFERPROC glad_debug_glIsBuffer;
+#define glIsBuffer glad_debug_glIsBuffer
typedef void (APIENTRYP PFNGLBUFFERDATAPROC)(GLenum target, GLsizeiptr size, const void *data, GLenum usage);
GLAPI PFNGLBUFFERDATAPROC glad_glBufferData;
-#define glBufferData glad_glBufferData
+GLAPI PFNGLBUFFERDATAPROC glad_debug_glBufferData;
+#define glBufferData glad_debug_glBufferData
typedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
GLAPI PFNGLBUFFERSUBDATAPROC glad_glBufferSubData;
-#define glBufferSubData glad_glBufferSubData
+GLAPI PFNGLBUFFERSUBDATAPROC glad_debug_glBufferSubData;
+#define glBufferSubData glad_debug_glBufferSubData
typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, void *data);
GLAPI PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData;
-#define glGetBufferSubData glad_glGetBufferSubData
+GLAPI PFNGLGETBUFFERSUBDATAPROC glad_debug_glGetBufferSubData;
+#define glGetBufferSubData glad_debug_glGetBufferSubData
typedef void * (APIENTRYP PFNGLMAPBUFFERPROC)(GLenum target, GLenum access);
GLAPI PFNGLMAPBUFFERPROC glad_glMapBuffer;
-#define glMapBuffer glad_glMapBuffer
+GLAPI PFNGLMAPBUFFERPROC glad_debug_glMapBuffer;
+#define glMapBuffer glad_debug_glMapBuffer
typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERPROC)(GLenum target);
GLAPI PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer;
-#define glUnmapBuffer glad_glUnmapBuffer
+GLAPI PFNGLUNMAPBUFFERPROC glad_debug_glUnmapBuffer;
+#define glUnmapBuffer glad_debug_glUnmapBuffer
typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);
GLAPI PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv;
-#define glGetBufferParameteriv glad_glGetBufferParameteriv
+GLAPI PFNGLGETBUFFERPARAMETERIVPROC glad_debug_glGetBufferParameteriv;
+#define glGetBufferParameteriv glad_debug_glGetBufferParameteriv
typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVPROC)(GLenum target, GLenum pname, void **params);
GLAPI PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv;
-#define glGetBufferPointerv glad_glGetBufferPointerv
+GLAPI PFNGLGETBUFFERPOINTERVPROC glad_debug_glGetBufferPointerv;
+#define glGetBufferPointerv glad_debug_glGetBufferPointerv
#endif
#ifndef GL_VERSION_2_0
#define GL_VERSION_2_0 1
GLAPI int GLAD_GL_VERSION_2_0;
typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC)(GLenum modeRGB, GLenum modeAlpha);
GLAPI PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate;
-#define glBlendEquationSeparate glad_glBlendEquationSeparate
+GLAPI PFNGLBLENDEQUATIONSEPARATEPROC glad_debug_glBlendEquationSeparate;
+#define glBlendEquationSeparate glad_debug_glBlendEquationSeparate
typedef void (APIENTRYP PFNGLDRAWBUFFERSPROC)(GLsizei n, const GLenum *bufs);
GLAPI PFNGLDRAWBUFFERSPROC glad_glDrawBuffers;
-#define glDrawBuffers glad_glDrawBuffers
+GLAPI PFNGLDRAWBUFFERSPROC glad_debug_glDrawBuffers;
+#define glDrawBuffers glad_debug_glDrawBuffers
typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
GLAPI PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate;
-#define glStencilOpSeparate glad_glStencilOpSeparate
+GLAPI PFNGLSTENCILOPSEPARATEPROC glad_debug_glStencilOpSeparate;
+#define glStencilOpSeparate glad_debug_glStencilOpSeparate
typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC)(GLenum face, GLenum func, GLint ref, GLuint mask);
GLAPI PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate;
-#define glStencilFuncSeparate glad_glStencilFuncSeparate
+GLAPI PFNGLSTENCILFUNCSEPARATEPROC glad_debug_glStencilFuncSeparate;
+#define glStencilFuncSeparate glad_debug_glStencilFuncSeparate
typedef void (APIENTRYP PFNGLSTENCILMASKSEPARATEPROC)(GLenum face, GLuint mask);
GLAPI PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate;
-#define glStencilMaskSeparate glad_glStencilMaskSeparate
+GLAPI PFNGLSTENCILMASKSEPARATEPROC glad_debug_glStencilMaskSeparate;
+#define glStencilMaskSeparate glad_debug_glStencilMaskSeparate
typedef void (APIENTRYP PFNGLATTACHSHADERPROC)(GLuint program, GLuint shader);
GLAPI PFNGLATTACHSHADERPROC glad_glAttachShader;
-#define glAttachShader glad_glAttachShader
+GLAPI PFNGLATTACHSHADERPROC glad_debug_glAttachShader;
+#define glAttachShader glad_debug_glAttachShader
typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONPROC)(GLuint program, GLuint index, const GLchar *name);
GLAPI PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation;
-#define glBindAttribLocation glad_glBindAttribLocation
+GLAPI PFNGLBINDATTRIBLOCATIONPROC glad_debug_glBindAttribLocation;
+#define glBindAttribLocation glad_debug_glBindAttribLocation
typedef void (APIENTRYP PFNGLCOMPILESHADERPROC)(GLuint shader);
GLAPI PFNGLCOMPILESHADERPROC glad_glCompileShader;
-#define glCompileShader glad_glCompileShader
+GLAPI PFNGLCOMPILESHADERPROC glad_debug_glCompileShader;
+#define glCompileShader glad_debug_glCompileShader
typedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC)(void);
GLAPI PFNGLCREATEPROGRAMPROC glad_glCreateProgram;
-#define glCreateProgram glad_glCreateProgram
+GLAPI PFNGLCREATEPROGRAMPROC glad_debug_glCreateProgram;
+#define glCreateProgram glad_debug_glCreateProgram
typedef GLuint (APIENTRYP PFNGLCREATESHADERPROC)(GLenum type);
GLAPI PFNGLCREATESHADERPROC glad_glCreateShader;
-#define glCreateShader glad_glCreateShader
+GLAPI PFNGLCREATESHADERPROC glad_debug_glCreateShader;
+#define glCreateShader glad_debug_glCreateShader
typedef void (APIENTRYP PFNGLDELETEPROGRAMPROC)(GLuint program);
GLAPI PFNGLDELETEPROGRAMPROC glad_glDeleteProgram;
-#define glDeleteProgram glad_glDeleteProgram
+GLAPI PFNGLDELETEPROGRAMPROC glad_debug_glDeleteProgram;
+#define glDeleteProgram glad_debug_glDeleteProgram
typedef void (APIENTRYP PFNGLDELETESHADERPROC)(GLuint shader);
GLAPI PFNGLDELETESHADERPROC glad_glDeleteShader;
-#define glDeleteShader glad_glDeleteShader
+GLAPI PFNGLDELETESHADERPROC glad_debug_glDeleteShader;
+#define glDeleteShader glad_debug_glDeleteShader
typedef void (APIENTRYP PFNGLDETACHSHADERPROC)(GLuint program, GLuint shader);
GLAPI PFNGLDETACHSHADERPROC glad_glDetachShader;
-#define glDetachShader glad_glDetachShader
+GLAPI PFNGLDETACHSHADERPROC glad_debug_glDetachShader;
+#define glDetachShader glad_debug_glDetachShader
typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC)(GLuint index);
GLAPI PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray;
-#define glDisableVertexAttribArray glad_glDisableVertexAttribArray
+GLAPI PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_debug_glDisableVertexAttribArray;
+#define glDisableVertexAttribArray glad_debug_glDisableVertexAttribArray
typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC)(GLuint index);
GLAPI PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray;
-#define glEnableVertexAttribArray glad_glEnableVertexAttribArray
+GLAPI PFNGLENABLEVERTEXATTRIBARRAYPROC glad_debug_glEnableVertexAttribArray;
+#define glEnableVertexAttribArray glad_debug_glEnableVertexAttribArray
typedef void (APIENTRYP PFNGLGETACTIVEATTRIBPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
GLAPI PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib;
-#define glGetActiveAttrib glad_glGetActiveAttrib
+GLAPI PFNGLGETACTIVEATTRIBPROC glad_debug_glGetActiveAttrib;
+#define glGetActiveAttrib glad_debug_glGetActiveAttrib
typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
GLAPI PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform;
-#define glGetActiveUniform glad_glGetActiveUniform
+GLAPI PFNGLGETACTIVEUNIFORMPROC glad_debug_glGetActiveUniform;
+#define glGetActiveUniform glad_debug_glGetActiveUniform
typedef void (APIENTRYP PFNGLGETATTACHEDSHADERSPROC)(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
GLAPI PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders;
-#define glGetAttachedShaders glad_glGetAttachedShaders
+GLAPI PFNGLGETATTACHEDSHADERSPROC glad_debug_glGetAttachedShaders;
+#define glGetAttachedShaders glad_debug_glGetAttachedShaders
typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC)(GLuint program, const GLchar *name);
GLAPI PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation;
-#define glGetAttribLocation glad_glGetAttribLocation
+GLAPI PFNGLGETATTRIBLOCATIONPROC glad_debug_glGetAttribLocation;
+#define glGetAttribLocation glad_debug_glGetAttribLocation
typedef void (APIENTRYP PFNGLGETPROGRAMIVPROC)(GLuint program, GLenum pname, GLint *params);
GLAPI PFNGLGETPROGRAMIVPROC glad_glGetProgramiv;
-#define glGetProgramiv glad_glGetProgramiv
+GLAPI PFNGLGETPROGRAMIVPROC glad_debug_glGetProgramiv;
+#define glGetProgramiv glad_debug_glGetProgramiv
typedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC)(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
GLAPI PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog;
-#define glGetProgramInfoLog glad_glGetProgramInfoLog
+GLAPI PFNGLGETPROGRAMINFOLOGPROC glad_debug_glGetProgramInfoLog;
+#define glGetProgramInfoLog glad_debug_glGetProgramInfoLog
typedef void (APIENTRYP PFNGLGETSHADERIVPROC)(GLuint shader, GLenum pname, GLint *params);
GLAPI PFNGLGETSHADERIVPROC glad_glGetShaderiv;
-#define glGetShaderiv glad_glGetShaderiv
+GLAPI PFNGLGETSHADERIVPROC glad_debug_glGetShaderiv;
+#define glGetShaderiv glad_debug_glGetShaderiv
typedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
GLAPI PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog;
-#define glGetShaderInfoLog glad_glGetShaderInfoLog
+GLAPI PFNGLGETSHADERINFOLOGPROC glad_debug_glGetShaderInfoLog;
+#define glGetShaderInfoLog glad_debug_glGetShaderInfoLog
typedef void (APIENTRYP PFNGLGETSHADERSOURCEPROC)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
GLAPI PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource;
-#define glGetShaderSource glad_glGetShaderSource
+GLAPI PFNGLGETSHADERSOURCEPROC glad_debug_glGetShaderSource;
+#define glGetShaderSource glad_debug_glGetShaderSource
typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC)(GLuint program, const GLchar *name);
GLAPI PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation;
-#define glGetUniformLocation glad_glGetUniformLocation
+GLAPI PFNGLGETUNIFORMLOCATIONPROC glad_debug_glGetUniformLocation;
+#define glGetUniformLocation glad_debug_glGetUniformLocation
typedef void (APIENTRYP PFNGLGETUNIFORMFVPROC)(GLuint program, GLint location, GLfloat *params);
GLAPI PFNGLGETUNIFORMFVPROC glad_glGetUniformfv;
-#define glGetUniformfv glad_glGetUniformfv
+GLAPI PFNGLGETUNIFORMFVPROC glad_debug_glGetUniformfv;
+#define glGetUniformfv glad_debug_glGetUniformfv
typedef void (APIENTRYP PFNGLGETUNIFORMIVPROC)(GLuint program, GLint location, GLint *params);
GLAPI PFNGLGETUNIFORMIVPROC glad_glGetUniformiv;
-#define glGetUniformiv glad_glGetUniformiv
+GLAPI PFNGLGETUNIFORMIVPROC glad_debug_glGetUniformiv;
+#define glGetUniformiv glad_debug_glGetUniformiv
typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVPROC)(GLuint index, GLenum pname, GLdouble *params);
GLAPI PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv;
-#define glGetVertexAttribdv glad_glGetVertexAttribdv
+GLAPI PFNGLGETVERTEXATTRIBDVPROC glad_debug_glGetVertexAttribdv;
+#define glGetVertexAttribdv glad_debug_glGetVertexAttribdv
typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVPROC)(GLuint index, GLenum pname, GLfloat *params);
GLAPI PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv;
-#define glGetVertexAttribfv glad_glGetVertexAttribfv
+GLAPI PFNGLGETVERTEXATTRIBFVPROC glad_debug_glGetVertexAttribfv;
+#define glGetVertexAttribfv glad_debug_glGetVertexAttribfv
typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVPROC)(GLuint index, GLenum pname, GLint *params);
GLAPI PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv;
-#define glGetVertexAttribiv glad_glGetVertexAttribiv
+GLAPI PFNGLGETVERTEXATTRIBIVPROC glad_debug_glGetVertexAttribiv;
+#define glGetVertexAttribiv glad_debug_glGetVertexAttribiv
typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC)(GLuint index, GLenum pname, void **pointer);
GLAPI PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv;
-#define glGetVertexAttribPointerv glad_glGetVertexAttribPointerv
+GLAPI PFNGLGETVERTEXATTRIBPOINTERVPROC glad_debug_glGetVertexAttribPointerv;
+#define glGetVertexAttribPointerv glad_debug_glGetVertexAttribPointerv
typedef GLboolean (APIENTRYP PFNGLISPROGRAMPROC)(GLuint program);
GLAPI PFNGLISPROGRAMPROC glad_glIsProgram;
-#define glIsProgram glad_glIsProgram
+GLAPI PFNGLISPROGRAMPROC glad_debug_glIsProgram;
+#define glIsProgram glad_debug_glIsProgram
typedef GLboolean (APIENTRYP PFNGLISSHADERPROC)(GLuint shader);
GLAPI PFNGLISSHADERPROC glad_glIsShader;
-#define glIsShader glad_glIsShader
+GLAPI PFNGLISSHADERPROC glad_debug_glIsShader;
+#define glIsShader glad_debug_glIsShader
typedef void (APIENTRYP PFNGLLINKPROGRAMPROC)(GLuint program);
GLAPI PFNGLLINKPROGRAMPROC glad_glLinkProgram;
-#define glLinkProgram glad_glLinkProgram
+GLAPI PFNGLLINKPROGRAMPROC glad_debug_glLinkProgram;
+#define glLinkProgram glad_debug_glLinkProgram
typedef void (APIENTRYP PFNGLSHADERSOURCEPROC)(GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
GLAPI PFNGLSHADERSOURCEPROC glad_glShaderSource;
-#define glShaderSource glad_glShaderSource
+GLAPI PFNGLSHADERSOURCEPROC glad_debug_glShaderSource;
+#define glShaderSource glad_debug_glShaderSource
typedef void (APIENTRYP PFNGLUSEPROGRAMPROC)(GLuint program);
GLAPI PFNGLUSEPROGRAMPROC glad_glUseProgram;
-#define glUseProgram glad_glUseProgram
+GLAPI PFNGLUSEPROGRAMPROC glad_debug_glUseProgram;
+#define glUseProgram glad_debug_glUseProgram
typedef void (APIENTRYP PFNGLUNIFORM1FPROC)(GLint location, GLfloat v0);
GLAPI PFNGLUNIFORM1FPROC glad_glUniform1f;
-#define glUniform1f glad_glUniform1f
+GLAPI PFNGLUNIFORM1FPROC glad_debug_glUniform1f;
+#define glUniform1f glad_debug_glUniform1f
typedef void (APIENTRYP PFNGLUNIFORM2FPROC)(GLint location, GLfloat v0, GLfloat v1);
GLAPI PFNGLUNIFORM2FPROC glad_glUniform2f;
-#define glUniform2f glad_glUniform2f
+GLAPI PFNGLUNIFORM2FPROC glad_debug_glUniform2f;
+#define glUniform2f glad_debug_glUniform2f
typedef void (APIENTRYP PFNGLUNIFORM3FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
GLAPI PFNGLUNIFORM3FPROC glad_glUniform3f;
-#define glUniform3f glad_glUniform3f
+GLAPI PFNGLUNIFORM3FPROC glad_debug_glUniform3f;
+#define glUniform3f glad_debug_glUniform3f
typedef void (APIENTRYP PFNGLUNIFORM4FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
GLAPI PFNGLUNIFORM4FPROC glad_glUniform4f;
-#define glUniform4f glad_glUniform4f
+GLAPI PFNGLUNIFORM4FPROC glad_debug_glUniform4f;
+#define glUniform4f glad_debug_glUniform4f
typedef void (APIENTRYP PFNGLUNIFORM1IPROC)(GLint location, GLint v0);
GLAPI PFNGLUNIFORM1IPROC glad_glUniform1i;
-#define glUniform1i glad_glUniform1i
+GLAPI PFNGLUNIFORM1IPROC glad_debug_glUniform1i;
+#define glUniform1i glad_debug_glUniform1i
typedef void (APIENTRYP PFNGLUNIFORM2IPROC)(GLint location, GLint v0, GLint v1);
GLAPI PFNGLUNIFORM2IPROC glad_glUniform2i;
-#define glUniform2i glad_glUniform2i
+GLAPI PFNGLUNIFORM2IPROC glad_debug_glUniform2i;
+#define glUniform2i glad_debug_glUniform2i
typedef void (APIENTRYP PFNGLUNIFORM3IPROC)(GLint location, GLint v0, GLint v1, GLint v2);
GLAPI PFNGLUNIFORM3IPROC glad_glUniform3i;
-#define glUniform3i glad_glUniform3i
+GLAPI PFNGLUNIFORM3IPROC glad_debug_glUniform3i;
+#define glUniform3i glad_debug_glUniform3i
typedef void (APIENTRYP PFNGLUNIFORM4IPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
GLAPI PFNGLUNIFORM4IPROC glad_glUniform4i;
-#define glUniform4i glad_glUniform4i
+GLAPI PFNGLUNIFORM4IPROC glad_debug_glUniform4i;
+#define glUniform4i glad_debug_glUniform4i
typedef void (APIENTRYP PFNGLUNIFORM1FVPROC)(GLint location, GLsizei count, const GLfloat *value);
GLAPI PFNGLUNIFORM1FVPROC glad_glUniform1fv;
-#define glUniform1fv glad_glUniform1fv
+GLAPI PFNGLUNIFORM1FVPROC glad_debug_glUniform1fv;
+#define glUniform1fv glad_debug_glUniform1fv
typedef void (APIENTRYP PFNGLUNIFORM2FVPROC)(GLint location, GLsizei count, const GLfloat *value);
GLAPI PFNGLUNIFORM2FVPROC glad_glUniform2fv;
-#define glUniform2fv glad_glUniform2fv
+GLAPI PFNGLUNIFORM2FVPROC glad_debug_glUniform2fv;
+#define glUniform2fv glad_debug_glUniform2fv
typedef void (APIENTRYP PFNGLUNIFORM3FVPROC)(GLint location, GLsizei count, const GLfloat *value);
GLAPI PFNGLUNIFORM3FVPROC glad_glUniform3fv;
-#define glUniform3fv glad_glUniform3fv
+GLAPI PFNGLUNIFORM3FVPROC glad_debug_glUniform3fv;
+#define glUniform3fv glad_debug_glUniform3fv
typedef void (APIENTRYP PFNGLUNIFORM4FVPROC)(GLint location, GLsizei count, const GLfloat *value);
GLAPI PFNGLUNIFORM4FVPROC glad_glUniform4fv;
-#define glUniform4fv glad_glUniform4fv
+GLAPI PFNGLUNIFORM4FVPROC glad_debug_glUniform4fv;
+#define glUniform4fv glad_debug_glUniform4fv
typedef void (APIENTRYP PFNGLUNIFORM1IVPROC)(GLint location, GLsizei count, const GLint *value);
GLAPI PFNGLUNIFORM1IVPROC glad_glUniform1iv;
-#define glUniform1iv glad_glUniform1iv
+GLAPI PFNGLUNIFORM1IVPROC glad_debug_glUniform1iv;
+#define glUniform1iv glad_debug_glUniform1iv
typedef void (APIENTRYP PFNGLUNIFORM2IVPROC)(GLint location, GLsizei count, const GLint *value);
GLAPI PFNGLUNIFORM2IVPROC glad_glUniform2iv;
-#define glUniform2iv glad_glUniform2iv
+GLAPI PFNGLUNIFORM2IVPROC glad_debug_glUniform2iv;
+#define glUniform2iv glad_debug_glUniform2iv
typedef void (APIENTRYP PFNGLUNIFORM3IVPROC)(GLint location, GLsizei count, const GLint *value);
GLAPI PFNGLUNIFORM3IVPROC glad_glUniform3iv;
-#define glUniform3iv glad_glUniform3iv
+GLAPI PFNGLUNIFORM3IVPROC glad_debug_glUniform3iv;
+#define glUniform3iv glad_debug_glUniform3iv
typedef void (APIENTRYP PFNGLUNIFORM4IVPROC)(GLint location, GLsizei count, const GLint *value);
GLAPI PFNGLUNIFORM4IVPROC glad_glUniform4iv;
-#define glUniform4iv glad_glUniform4iv
+GLAPI PFNGLUNIFORM4IVPROC glad_debug_glUniform4iv;
+#define glUniform4iv glad_debug_glUniform4iv
typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GLAPI PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv;
-#define glUniformMatrix2fv glad_glUniformMatrix2fv
+GLAPI PFNGLUNIFORMMATRIX2FVPROC glad_debug_glUniformMatrix2fv;
+#define glUniformMatrix2fv glad_debug_glUniformMatrix2fv
typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GLAPI PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv;
-#define glUniformMatrix3fv glad_glUniformMatrix3fv
+GLAPI PFNGLUNIFORMMATRIX3FVPROC glad_debug_glUniformMatrix3fv;
+#define glUniformMatrix3fv glad_debug_glUniformMatrix3fv
typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GLAPI PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv;
-#define glUniformMatrix4fv glad_glUniformMatrix4fv
+GLAPI PFNGLUNIFORMMATRIX4FVPROC glad_debug_glUniformMatrix4fv;
+#define glUniformMatrix4fv glad_debug_glUniformMatrix4fv
typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPROC)(GLuint program);
GLAPI PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram;
-#define glValidateProgram glad_glValidateProgram
+GLAPI PFNGLVALIDATEPROGRAMPROC glad_debug_glValidateProgram;
+#define glValidateProgram glad_debug_glValidateProgram
typedef void (APIENTRYP PFNGLVERTEXATTRIB1DPROC)(GLuint index, GLdouble x);
GLAPI PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d;
-#define glVertexAttrib1d glad_glVertexAttrib1d
+GLAPI PFNGLVERTEXATTRIB1DPROC glad_debug_glVertexAttrib1d;
+#define glVertexAttrib1d glad_debug_glVertexAttrib1d
typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVPROC)(GLuint index, const GLdouble *v);
GLAPI PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv;
-#define glVertexAttrib1dv glad_glVertexAttrib1dv
+GLAPI PFNGLVERTEXATTRIB1DVPROC glad_debug_glVertexAttrib1dv;
+#define glVertexAttrib1dv glad_debug_glVertexAttrib1dv
typedef void (APIENTRYP PFNGLVERTEXATTRIB1FPROC)(GLuint index, GLfloat x);
GLAPI PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f;
-#define glVertexAttrib1f glad_glVertexAttrib1f
+GLAPI PFNGLVERTEXATTRIB1FPROC glad_debug_glVertexAttrib1f;
+#define glVertexAttrib1f glad_debug_glVertexAttrib1f
typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVPROC)(GLuint index, const GLfloat *v);
GLAPI PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv;
-#define glVertexAttrib1fv glad_glVertexAttrib1fv
+GLAPI PFNGLVERTEXATTRIB1FVPROC glad_debug_glVertexAttrib1fv;
+#define glVertexAttrib1fv glad_debug_glVertexAttrib1fv
typedef void (APIENTRYP PFNGLVERTEXATTRIB1SPROC)(GLuint index, GLshort x);
GLAPI PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s;
-#define glVertexAttrib1s glad_glVertexAttrib1s
+GLAPI PFNGLVERTEXATTRIB1SPROC glad_debug_glVertexAttrib1s;
+#define glVertexAttrib1s glad_debug_glVertexAttrib1s
typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVPROC)(GLuint index, const GLshort *v);
GLAPI PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv;
-#define glVertexAttrib1sv glad_glVertexAttrib1sv
+GLAPI PFNGLVERTEXATTRIB1SVPROC glad_debug_glVertexAttrib1sv;
+#define glVertexAttrib1sv glad_debug_glVertexAttrib1sv
typedef void (APIENTRYP PFNGLVERTEXATTRIB2DPROC)(GLuint index, GLdouble x, GLdouble y);
GLAPI PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d;
-#define glVertexAttrib2d glad_glVertexAttrib2d
+GLAPI PFNGLVERTEXATTRIB2DPROC glad_debug_glVertexAttrib2d;
+#define glVertexAttrib2d glad_debug_glVertexAttrib2d
typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVPROC)(GLuint index, const GLdouble *v);
GLAPI PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv;
-#define glVertexAttrib2dv glad_glVertexAttrib2dv
+GLAPI PFNGLVERTEXATTRIB2DVPROC glad_debug_glVertexAttrib2dv;
+#define glVertexAttrib2dv glad_debug_glVertexAttrib2dv
typedef void (APIENTRYP PFNGLVERTEXATTRIB2FPROC)(GLuint index, GLfloat x, GLfloat y);
GLAPI PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f;
-#define glVertexAttrib2f glad_glVertexAttrib2f
+GLAPI PFNGLVERTEXATTRIB2FPROC glad_debug_glVertexAttrib2f;
+#define glVertexAttrib2f glad_debug_glVertexAttrib2f
typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVPROC)(GLuint index, const GLfloat *v);
GLAPI PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv;
-#define glVertexAttrib2fv glad_glVertexAttrib2fv
+GLAPI PFNGLVERTEXATTRIB2FVPROC glad_debug_glVertexAttrib2fv;
+#define glVertexAttrib2fv glad_debug_glVertexAttrib2fv
typedef void (APIENTRYP PFNGLVERTEXATTRIB2SPROC)(GLuint index, GLshort x, GLshort y);
GLAPI PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s;
-#define glVertexAttrib2s glad_glVertexAttrib2s
+GLAPI PFNGLVERTEXATTRIB2SPROC glad_debug_glVertexAttrib2s;
+#define glVertexAttrib2s glad_debug_glVertexAttrib2s
typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVPROC)(GLuint index, const GLshort *v);
GLAPI PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv;
-#define glVertexAttrib2sv glad_glVertexAttrib2sv
+GLAPI PFNGLVERTEXATTRIB2SVPROC glad_debug_glVertexAttrib2sv;
+#define glVertexAttrib2sv glad_debug_glVertexAttrib2sv
typedef void (APIENTRYP PFNGLVERTEXATTRIB3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z);
GLAPI PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d;
-#define glVertexAttrib3d glad_glVertexAttrib3d
+GLAPI PFNGLVERTEXATTRIB3DPROC glad_debug_glVertexAttrib3d;
+#define glVertexAttrib3d glad_debug_glVertexAttrib3d
typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVPROC)(GLuint index, const GLdouble *v);
GLAPI PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv;
-#define glVertexAttrib3dv glad_glVertexAttrib3dv
+GLAPI PFNGLVERTEXATTRIB3DVPROC glad_debug_glVertexAttrib3dv;
+#define glVertexAttrib3dv glad_debug_glVertexAttrib3dv
typedef void (APIENTRYP PFNGLVERTEXATTRIB3FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z);
GLAPI PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f;
-#define glVertexAttrib3f glad_glVertexAttrib3f
+GLAPI PFNGLVERTEXATTRIB3FPROC glad_debug_glVertexAttrib3f;
+#define glVertexAttrib3f glad_debug_glVertexAttrib3f
typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVPROC)(GLuint index, const GLfloat *v);
GLAPI PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv;
-#define glVertexAttrib3fv glad_glVertexAttrib3fv
+GLAPI PFNGLVERTEXATTRIB3FVPROC glad_debug_glVertexAttrib3fv;
+#define glVertexAttrib3fv glad_debug_glVertexAttrib3fv
typedef void (APIENTRYP PFNGLVERTEXATTRIB3SPROC)(GLuint index, GLshort x, GLshort y, GLshort z);
GLAPI PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s;
-#define glVertexAttrib3s glad_glVertexAttrib3s
+GLAPI PFNGLVERTEXATTRIB3SPROC glad_debug_glVertexAttrib3s;
+#define glVertexAttrib3s glad_debug_glVertexAttrib3s
typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVPROC)(GLuint index, const GLshort *v);
GLAPI PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv;
-#define glVertexAttrib3sv glad_glVertexAttrib3sv
+GLAPI PFNGLVERTEXATTRIB3SVPROC glad_debug_glVertexAttrib3sv;
+#define glVertexAttrib3sv glad_debug_glVertexAttrib3sv
typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVPROC)(GLuint index, const GLbyte *v);
GLAPI PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv;
-#define glVertexAttrib4Nbv glad_glVertexAttrib4Nbv
+GLAPI PFNGLVERTEXATTRIB4NBVPROC glad_debug_glVertexAttrib4Nbv;
+#define glVertexAttrib4Nbv glad_debug_glVertexAttrib4Nbv
typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVPROC)(GLuint index, const GLint *v);
GLAPI PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv;
-#define glVertexAttrib4Niv glad_glVertexAttrib4Niv
+GLAPI PFNGLVERTEXATTRIB4NIVPROC glad_debug_glVertexAttrib4Niv;
+#define glVertexAttrib4Niv glad_debug_glVertexAttrib4Niv
typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVPROC)(GLuint index, const GLshort *v);
GLAPI PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv;
-#define glVertexAttrib4Nsv glad_glVertexAttrib4Nsv
+GLAPI PFNGLVERTEXATTRIB4NSVPROC glad_debug_glVertexAttrib4Nsv;
+#define glVertexAttrib4Nsv glad_debug_glVertexAttrib4Nsv
typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
GLAPI PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub;
-#define glVertexAttrib4Nub glad_glVertexAttrib4Nub
+GLAPI PFNGLVERTEXATTRIB4NUBPROC glad_debug_glVertexAttrib4Nub;
+#define glVertexAttrib4Nub glad_debug_glVertexAttrib4Nub
typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVPROC)(GLuint index, const GLubyte *v);
GLAPI PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv;
-#define glVertexAttrib4Nubv glad_glVertexAttrib4Nubv
+GLAPI PFNGLVERTEXATTRIB4NUBVPROC glad_debug_glVertexAttrib4Nubv;
+#define glVertexAttrib4Nubv glad_debug_glVertexAttrib4Nubv
typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVPROC)(GLuint index, const GLuint *v);
GLAPI PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv;
-#define glVertexAttrib4Nuiv glad_glVertexAttrib4Nuiv
+GLAPI PFNGLVERTEXATTRIB4NUIVPROC glad_debug_glVertexAttrib4Nuiv;
+#define glVertexAttrib4Nuiv glad_debug_glVertexAttrib4Nuiv
typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVPROC)(GLuint index, const GLushort *v);
GLAPI PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv;
-#define glVertexAttrib4Nusv glad_glVertexAttrib4Nusv
+GLAPI PFNGLVERTEXATTRIB4NUSVPROC glad_debug_glVertexAttrib4Nusv;
+#define glVertexAttrib4Nusv glad_debug_glVertexAttrib4Nusv
typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVPROC)(GLuint index, const GLbyte *v);
GLAPI PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv;
-#define glVertexAttrib4bv glad_glVertexAttrib4bv
+GLAPI PFNGLVERTEXATTRIB4BVPROC glad_debug_glVertexAttrib4bv;
+#define glVertexAttrib4bv glad_debug_glVertexAttrib4bv
typedef void (APIENTRYP PFNGLVERTEXATTRIB4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
GLAPI PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d;
-#define glVertexAttrib4d glad_glVertexAttrib4d
+GLAPI PFNGLVERTEXATTRIB4DPROC glad_debug_glVertexAttrib4d;
+#define glVertexAttrib4d glad_debug_glVertexAttrib4d
typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVPROC)(GLuint index, const GLdouble *v);
GLAPI PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv;
-#define glVertexAttrib4dv glad_glVertexAttrib4dv
+GLAPI PFNGLVERTEXATTRIB4DVPROC glad_debug_glVertexAttrib4dv;
+#define glVertexAttrib4dv glad_debug_glVertexAttrib4dv
typedef void (APIENTRYP PFNGLVERTEXATTRIB4FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
GLAPI PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f;
-#define glVertexAttrib4f glad_glVertexAttrib4f
+GLAPI PFNGLVERTEXATTRIB4FPROC glad_debug_glVertexAttrib4f;
+#define glVertexAttrib4f glad_debug_glVertexAttrib4f
typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVPROC)(GLuint index, const GLfloat *v);
GLAPI PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv;
-#define glVertexAttrib4fv glad_glVertexAttrib4fv
+GLAPI PFNGLVERTEXATTRIB4FVPROC glad_debug_glVertexAttrib4fv;
+#define glVertexAttrib4fv glad_debug_glVertexAttrib4fv
typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVPROC)(GLuint index, const GLint *v);
GLAPI PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv;
-#define glVertexAttrib4iv glad_glVertexAttrib4iv
+GLAPI PFNGLVERTEXATTRIB4IVPROC glad_debug_glVertexAttrib4iv;
+#define glVertexAttrib4iv glad_debug_glVertexAttrib4iv
typedef void (APIENTRYP PFNGLVERTEXATTRIB4SPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
GLAPI PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s;
-#define glVertexAttrib4s glad_glVertexAttrib4s
+GLAPI PFNGLVERTEXATTRIB4SPROC glad_debug_glVertexAttrib4s;
+#define glVertexAttrib4s glad_debug_glVertexAttrib4s
typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVPROC)(GLuint index, const GLshort *v);
GLAPI PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv;
-#define glVertexAttrib4sv glad_glVertexAttrib4sv
+GLAPI PFNGLVERTEXATTRIB4SVPROC glad_debug_glVertexAttrib4sv;
+#define glVertexAttrib4sv glad_debug_glVertexAttrib4sv
typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVPROC)(GLuint index, const GLubyte *v);
GLAPI PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv;
-#define glVertexAttrib4ubv glad_glVertexAttrib4ubv
+GLAPI PFNGLVERTEXATTRIB4UBVPROC glad_debug_glVertexAttrib4ubv;
+#define glVertexAttrib4ubv glad_debug_glVertexAttrib4ubv
typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVPROC)(GLuint index, const GLuint *v);
GLAPI PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv;
-#define glVertexAttrib4uiv glad_glVertexAttrib4uiv
+GLAPI PFNGLVERTEXATTRIB4UIVPROC glad_debug_glVertexAttrib4uiv;
+#define glVertexAttrib4uiv glad_debug_glVertexAttrib4uiv
typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVPROC)(GLuint index, const GLushort *v);
GLAPI PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv;
-#define glVertexAttrib4usv glad_glVertexAttrib4usv
+GLAPI PFNGLVERTEXATTRIB4USVPROC glad_debug_glVertexAttrib4usv;
+#define glVertexAttrib4usv glad_debug_glVertexAttrib4usv
typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
GLAPI PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer;
-#define glVertexAttribPointer glad_glVertexAttribPointer
+GLAPI PFNGLVERTEXATTRIBPOINTERPROC glad_debug_glVertexAttribPointer;
+#define glVertexAttribPointer glad_debug_glVertexAttribPointer
#endif
#ifndef GL_VERSION_2_1
#define GL_VERSION_2_1 1
GLAPI int GLAD_GL_VERSION_2_1;
typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GLAPI PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv;
-#define glUniformMatrix2x3fv glad_glUniformMatrix2x3fv
+GLAPI PFNGLUNIFORMMATRIX2X3FVPROC glad_debug_glUniformMatrix2x3fv;
+#define glUniformMatrix2x3fv glad_debug_glUniformMatrix2x3fv
typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GLAPI PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv;
-#define glUniformMatrix3x2fv glad_glUniformMatrix3x2fv
+GLAPI PFNGLUNIFORMMATRIX3X2FVPROC glad_debug_glUniformMatrix3x2fv;
+#define glUniformMatrix3x2fv glad_debug_glUniformMatrix3x2fv
typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GLAPI PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv;
-#define glUniformMatrix2x4fv glad_glUniformMatrix2x4fv
+GLAPI PFNGLUNIFORMMATRIX2X4FVPROC glad_debug_glUniformMatrix2x4fv;
+#define glUniformMatrix2x4fv glad_debug_glUniformMatrix2x4fv
typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GLAPI PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv;
-#define glUniformMatrix4x2fv glad_glUniformMatrix4x2fv
+GLAPI PFNGLUNIFORMMATRIX4X2FVPROC glad_debug_glUniformMatrix4x2fv;
+#define glUniformMatrix4x2fv glad_debug_glUniformMatrix4x2fv
typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GLAPI PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv;
-#define glUniformMatrix3x4fv glad_glUniformMatrix3x4fv
+GLAPI PFNGLUNIFORMMATRIX3X4FVPROC glad_debug_glUniformMatrix3x4fv;
+#define glUniformMatrix3x4fv glad_debug_glUniformMatrix3x4fv
typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GLAPI PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv;
-#define glUniformMatrix4x3fv glad_glUniformMatrix4x3fv
+GLAPI PFNGLUNIFORMMATRIX4X3FVPROC glad_debug_glUniformMatrix4x3fv;
+#define glUniformMatrix4x3fv glad_debug_glUniformMatrix4x3fv
#endif
#ifndef GL_VERSION_3_0
#define GL_VERSION_3_0 1
GLAPI int GLAD_GL_VERSION_3_0;
typedef void (APIENTRYP PFNGLCOLORMASKIPROC)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
GLAPI PFNGLCOLORMASKIPROC glad_glColorMaski;
-#define glColorMaski glad_glColorMaski
+GLAPI PFNGLCOLORMASKIPROC glad_debug_glColorMaski;
+#define glColorMaski glad_debug_glColorMaski
typedef void (APIENTRYP PFNGLGETBOOLEANI_VPROC)(GLenum target, GLuint index, GLboolean *data);
GLAPI PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v;
-#define glGetBooleani_v glad_glGetBooleani_v
+GLAPI PFNGLGETBOOLEANI_VPROC glad_debug_glGetBooleani_v;
+#define glGetBooleani_v glad_debug_glGetBooleani_v
typedef void (APIENTRYP PFNGLGETINTEGERI_VPROC)(GLenum target, GLuint index, GLint *data);
GLAPI PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v;
-#define glGetIntegeri_v glad_glGetIntegeri_v
+GLAPI PFNGLGETINTEGERI_VPROC glad_debug_glGetIntegeri_v;
+#define glGetIntegeri_v glad_debug_glGetIntegeri_v
typedef void (APIENTRYP PFNGLENABLEIPROC)(GLenum target, GLuint index);
GLAPI PFNGLENABLEIPROC glad_glEnablei;
-#define glEnablei glad_glEnablei
+GLAPI PFNGLENABLEIPROC glad_debug_glEnablei;
+#define glEnablei glad_debug_glEnablei
typedef void (APIENTRYP PFNGLDISABLEIPROC)(GLenum target, GLuint index);
GLAPI PFNGLDISABLEIPROC glad_glDisablei;
-#define glDisablei glad_glDisablei
+GLAPI PFNGLDISABLEIPROC glad_debug_glDisablei;
+#define glDisablei glad_debug_glDisablei
typedef GLboolean (APIENTRYP PFNGLISENABLEDIPROC)(GLenum target, GLuint index);
GLAPI PFNGLISENABLEDIPROC glad_glIsEnabledi;
-#define glIsEnabledi glad_glIsEnabledi
+GLAPI PFNGLISENABLEDIPROC glad_debug_glIsEnabledi;
+#define glIsEnabledi glad_debug_glIsEnabledi
typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC)(GLenum primitiveMode);
GLAPI PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback;
-#define glBeginTransformFeedback glad_glBeginTransformFeedback
+GLAPI PFNGLBEGINTRANSFORMFEEDBACKPROC glad_debug_glBeginTransformFeedback;
+#define glBeginTransformFeedback glad_debug_glBeginTransformFeedback
typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC)(void);
GLAPI PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback;
-#define glEndTransformFeedback glad_glEndTransformFeedback
+GLAPI PFNGLENDTRANSFORMFEEDBACKPROC glad_debug_glEndTransformFeedback;
+#define glEndTransformFeedback glad_debug_glEndTransformFeedback
typedef void (APIENTRYP PFNGLBINDBUFFERRANGEPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
GLAPI PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange;
-#define glBindBufferRange glad_glBindBufferRange
+GLAPI PFNGLBINDBUFFERRANGEPROC glad_debug_glBindBufferRange;
+#define glBindBufferRange glad_debug_glBindBufferRange
typedef void (APIENTRYP PFNGLBINDBUFFERBASEPROC)(GLenum target, GLuint index, GLuint buffer);
GLAPI PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase;
-#define glBindBufferBase glad_glBindBufferBase
+GLAPI PFNGLBINDBUFFERBASEPROC glad_debug_glBindBufferBase;
+#define glBindBufferBase glad_debug_glBindBufferBase
typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC)(GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode);
GLAPI PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings;
-#define glTransformFeedbackVaryings glad_glTransformFeedbackVaryings
+GLAPI PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_debug_glTransformFeedbackVaryings;
+#define glTransformFeedbackVaryings glad_debug_glTransformFeedbackVaryings
typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
GLAPI PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying;
-#define glGetTransformFeedbackVarying glad_glGetTransformFeedbackVarying
+GLAPI PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_debug_glGetTransformFeedbackVarying;
+#define glGetTransformFeedbackVarying glad_debug_glGetTransformFeedbackVarying
typedef void (APIENTRYP PFNGLCLAMPCOLORPROC)(GLenum target, GLenum clamp);
GLAPI PFNGLCLAMPCOLORPROC glad_glClampColor;
-#define glClampColor glad_glClampColor
+GLAPI PFNGLCLAMPCOLORPROC glad_debug_glClampColor;
+#define glClampColor glad_debug_glClampColor
typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERPROC)(GLuint id, GLenum mode);
GLAPI PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender;
-#define glBeginConditionalRender glad_glBeginConditionalRender
+GLAPI PFNGLBEGINCONDITIONALRENDERPROC glad_debug_glBeginConditionalRender;
+#define glBeginConditionalRender glad_debug_glBeginConditionalRender
typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERPROC)(void);
GLAPI PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender;
-#define glEndConditionalRender glad_glEndConditionalRender
+GLAPI PFNGLENDCONDITIONALRENDERPROC glad_debug_glEndConditionalRender;
+#define glEndConditionalRender glad_debug_glEndConditionalRender
typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);
GLAPI PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer;
-#define glVertexAttribIPointer glad_glVertexAttribIPointer
+GLAPI PFNGLVERTEXATTRIBIPOINTERPROC glad_debug_glVertexAttribIPointer;
+#define glVertexAttribIPointer glad_debug_glVertexAttribIPointer
typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC)(GLuint index, GLenum pname, GLint *params);
GLAPI PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv;
-#define glGetVertexAttribIiv glad_glGetVertexAttribIiv
+GLAPI PFNGLGETVERTEXATTRIBIIVPROC glad_debug_glGetVertexAttribIiv;
+#define glGetVertexAttribIiv glad_debug_glGetVertexAttribIiv
typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC)(GLuint index, GLenum pname, GLuint *params);
GLAPI PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv;
-#define glGetVertexAttribIuiv glad_glGetVertexAttribIuiv
+GLAPI PFNGLGETVERTEXATTRIBIUIVPROC glad_debug_glGetVertexAttribIuiv;
+#define glGetVertexAttribIuiv glad_debug_glGetVertexAttribIuiv
typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IPROC)(GLuint index, GLint x);
GLAPI PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i;
-#define glVertexAttribI1i glad_glVertexAttribI1i
+GLAPI PFNGLVERTEXATTRIBI1IPROC glad_debug_glVertexAttribI1i;
+#define glVertexAttribI1i glad_debug_glVertexAttribI1i
typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IPROC)(GLuint index, GLint x, GLint y);
GLAPI PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i;
-#define glVertexAttribI2i glad_glVertexAttribI2i
+GLAPI PFNGLVERTEXATTRIBI2IPROC glad_debug_glVertexAttribI2i;
+#define glVertexAttribI2i glad_debug_glVertexAttribI2i
typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IPROC)(GLuint index, GLint x, GLint y, GLint z);
GLAPI PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i;
-#define glVertexAttribI3i glad_glVertexAttribI3i
+GLAPI PFNGLVERTEXATTRIBI3IPROC glad_debug_glVertexAttribI3i;
+#define glVertexAttribI3i glad_debug_glVertexAttribI3i
typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IPROC)(GLuint index, GLint x, GLint y, GLint z, GLint w);
GLAPI PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i;
-#define glVertexAttribI4i glad_glVertexAttribI4i
+GLAPI PFNGLVERTEXATTRIBI4IPROC glad_debug_glVertexAttribI4i;
+#define glVertexAttribI4i glad_debug_glVertexAttribI4i
typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIPROC)(GLuint index, GLuint x);
GLAPI PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui;
-#define glVertexAttribI1ui glad_glVertexAttribI1ui
+GLAPI PFNGLVERTEXATTRIBI1UIPROC glad_debug_glVertexAttribI1ui;
+#define glVertexAttribI1ui glad_debug_glVertexAttribI1ui
typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIPROC)(GLuint index, GLuint x, GLuint y);
GLAPI PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui;
-#define glVertexAttribI2ui glad_glVertexAttribI2ui
+GLAPI PFNGLVERTEXATTRIBI2UIPROC glad_debug_glVertexAttribI2ui;
+#define glVertexAttribI2ui glad_debug_glVertexAttribI2ui
typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z);
GLAPI PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui;
-#define glVertexAttribI3ui glad_glVertexAttribI3ui
+GLAPI PFNGLVERTEXATTRIBI3UIPROC glad_debug_glVertexAttribI3ui;
+#define glVertexAttribI3ui glad_debug_glVertexAttribI3ui
typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
GLAPI PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui;
-#define glVertexAttribI4ui glad_glVertexAttribI4ui
+GLAPI PFNGLVERTEXATTRIBI4UIPROC glad_debug_glVertexAttribI4ui;
+#define glVertexAttribI4ui glad_debug_glVertexAttribI4ui
typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVPROC)(GLuint index, const GLint *v);
GLAPI PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv;
-#define glVertexAttribI1iv glad_glVertexAttribI1iv
+GLAPI PFNGLVERTEXATTRIBI1IVPROC glad_debug_glVertexAttribI1iv;
+#define glVertexAttribI1iv glad_debug_glVertexAttribI1iv
typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVPROC)(GLuint index, const GLint *v);
GLAPI PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv;
-#define glVertexAttribI2iv glad_glVertexAttribI2iv
+GLAPI PFNGLVERTEXATTRIBI2IVPROC glad_debug_glVertexAttribI2iv;
+#define glVertexAttribI2iv glad_debug_glVertexAttribI2iv
typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVPROC)(GLuint index, const GLint *v);
GLAPI PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv;
-#define glVertexAttribI3iv glad_glVertexAttribI3iv
+GLAPI PFNGLVERTEXATTRIBI3IVPROC glad_debug_glVertexAttribI3iv;
+#define glVertexAttribI3iv glad_debug_glVertexAttribI3iv
typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVPROC)(GLuint index, const GLint *v);
GLAPI PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv;
-#define glVertexAttribI4iv glad_glVertexAttribI4iv
+GLAPI PFNGLVERTEXATTRIBI4IVPROC glad_debug_glVertexAttribI4iv;
+#define glVertexAttribI4iv glad_debug_glVertexAttribI4iv
typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVPROC)(GLuint index, const GLuint *v);
GLAPI PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv;
-#define glVertexAttribI1uiv glad_glVertexAttribI1uiv
+GLAPI PFNGLVERTEXATTRIBI1UIVPROC glad_debug_glVertexAttribI1uiv;
+#define glVertexAttribI1uiv glad_debug_glVertexAttribI1uiv
typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVPROC)(GLuint index, const GLuint *v);
GLAPI PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv;
-#define glVertexAttribI2uiv glad_glVertexAttribI2uiv
+GLAPI PFNGLVERTEXATTRIBI2UIVPROC glad_debug_glVertexAttribI2uiv;
+#define glVertexAttribI2uiv glad_debug_glVertexAttribI2uiv
typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVPROC)(GLuint index, const GLuint *v);
GLAPI PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv;
-#define glVertexAttribI3uiv glad_glVertexAttribI3uiv
+GLAPI PFNGLVERTEXATTRIBI3UIVPROC glad_debug_glVertexAttribI3uiv;
+#define glVertexAttribI3uiv glad_debug_glVertexAttribI3uiv
typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC)(GLuint index, const GLuint *v);
GLAPI PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv;
-#define glVertexAttribI4uiv glad_glVertexAttribI4uiv
+GLAPI PFNGLVERTEXATTRIBI4UIVPROC glad_debug_glVertexAttribI4uiv;
+#define glVertexAttribI4uiv glad_debug_glVertexAttribI4uiv
typedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVPROC)(GLuint index, const GLbyte *v);
GLAPI PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv;
-#define glVertexAttribI4bv glad_glVertexAttribI4bv
+GLAPI PFNGLVERTEXATTRIBI4BVPROC glad_debug_glVertexAttribI4bv;
+#define glVertexAttribI4bv glad_debug_glVertexAttribI4bv
typedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVPROC)(GLuint index, const GLshort *v);
GLAPI PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv;
-#define glVertexAttribI4sv glad_glVertexAttribI4sv
+GLAPI PFNGLVERTEXATTRIBI4SVPROC glad_debug_glVertexAttribI4sv;
+#define glVertexAttribI4sv glad_debug_glVertexAttribI4sv
typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVPROC)(GLuint index, const GLubyte *v);
GLAPI PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv;
-#define glVertexAttribI4ubv glad_glVertexAttribI4ubv
+GLAPI PFNGLVERTEXATTRIBI4UBVPROC glad_debug_glVertexAttribI4ubv;
+#define glVertexAttribI4ubv glad_debug_glVertexAttribI4ubv
typedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVPROC)(GLuint index, const GLushort *v);
GLAPI PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv;
-#define glVertexAttribI4usv glad_glVertexAttribI4usv
+GLAPI PFNGLVERTEXATTRIBI4USVPROC glad_debug_glVertexAttribI4usv;
+#define glVertexAttribI4usv glad_debug_glVertexAttribI4usv
typedef void (APIENTRYP PFNGLGETUNIFORMUIVPROC)(GLuint program, GLint location, GLuint *params);
GLAPI PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv;
-#define glGetUniformuiv glad_glGetUniformuiv
+GLAPI PFNGLGETUNIFORMUIVPROC glad_debug_glGetUniformuiv;
+#define glGetUniformuiv glad_debug_glGetUniformuiv
typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONPROC)(GLuint program, GLuint color, const GLchar *name);
GLAPI PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation;
-#define glBindFragDataLocation glad_glBindFragDataLocation
+GLAPI PFNGLBINDFRAGDATALOCATIONPROC glad_debug_glBindFragDataLocation;
+#define glBindFragDataLocation glad_debug_glBindFragDataLocation
typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONPROC)(GLuint program, const GLchar *name);
GLAPI PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation;
-#define glGetFragDataLocation glad_glGetFragDataLocation
+GLAPI PFNGLGETFRAGDATALOCATIONPROC glad_debug_glGetFragDataLocation;
+#define glGetFragDataLocation glad_debug_glGetFragDataLocation
typedef void (APIENTRYP PFNGLUNIFORM1UIPROC)(GLint location, GLuint v0);
GLAPI PFNGLUNIFORM1UIPROC glad_glUniform1ui;
-#define glUniform1ui glad_glUniform1ui
+GLAPI PFNGLUNIFORM1UIPROC glad_debug_glUniform1ui;
+#define glUniform1ui glad_debug_glUniform1ui
typedef void (APIENTRYP PFNGLUNIFORM2UIPROC)(GLint location, GLuint v0, GLuint v1);
GLAPI PFNGLUNIFORM2UIPROC glad_glUniform2ui;
-#define glUniform2ui glad_glUniform2ui
+GLAPI PFNGLUNIFORM2UIPROC glad_debug_glUniform2ui;
+#define glUniform2ui glad_debug_glUniform2ui
typedef void (APIENTRYP PFNGLUNIFORM3UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2);
GLAPI PFNGLUNIFORM3UIPROC glad_glUniform3ui;
-#define glUniform3ui glad_glUniform3ui
+GLAPI PFNGLUNIFORM3UIPROC glad_debug_glUniform3ui;
+#define glUniform3ui glad_debug_glUniform3ui
typedef void (APIENTRYP PFNGLUNIFORM4UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
GLAPI PFNGLUNIFORM4UIPROC glad_glUniform4ui;
-#define glUniform4ui glad_glUniform4ui
+GLAPI PFNGLUNIFORM4UIPROC glad_debug_glUniform4ui;
+#define glUniform4ui glad_debug_glUniform4ui
typedef void (APIENTRYP PFNGLUNIFORM1UIVPROC)(GLint location, GLsizei count, const GLuint *value);
GLAPI PFNGLUNIFORM1UIVPROC glad_glUniform1uiv;
-#define glUniform1uiv glad_glUniform1uiv
+GLAPI PFNGLUNIFORM1UIVPROC glad_debug_glUniform1uiv;
+#define glUniform1uiv glad_debug_glUniform1uiv
typedef void (APIENTRYP PFNGLUNIFORM2UIVPROC)(GLint location, GLsizei count, const GLuint *value);
GLAPI PFNGLUNIFORM2UIVPROC glad_glUniform2uiv;
-#define glUniform2uiv glad_glUniform2uiv
+GLAPI PFNGLUNIFORM2UIVPROC glad_debug_glUniform2uiv;
+#define glUniform2uiv glad_debug_glUniform2uiv
typedef void (APIENTRYP PFNGLUNIFORM3UIVPROC)(GLint location, GLsizei count, const GLuint *value);
GLAPI PFNGLUNIFORM3UIVPROC glad_glUniform3uiv;
-#define glUniform3uiv glad_glUniform3uiv
+GLAPI PFNGLUNIFORM3UIVPROC glad_debug_glUniform3uiv;
+#define glUniform3uiv glad_debug_glUniform3uiv
typedef void (APIENTRYP PFNGLUNIFORM4UIVPROC)(GLint location, GLsizei count, const GLuint *value);
GLAPI PFNGLUNIFORM4UIVPROC glad_glUniform4uiv;
-#define glUniform4uiv glad_glUniform4uiv
+GLAPI PFNGLUNIFORM4UIVPROC glad_debug_glUniform4uiv;
+#define glUniform4uiv glad_debug_glUniform4uiv
typedef void (APIENTRYP PFNGLTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, const GLint *params);
GLAPI PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv;
-#define glTexParameterIiv glad_glTexParameterIiv
+GLAPI PFNGLTEXPARAMETERIIVPROC glad_debug_glTexParameterIiv;
+#define glTexParameterIiv glad_debug_glTexParameterIiv
typedef void (APIENTRYP PFNGLTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, const GLuint *params);
GLAPI PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv;
-#define glTexParameterIuiv glad_glTexParameterIuiv
+GLAPI PFNGLTEXPARAMETERIUIVPROC glad_debug_glTexParameterIuiv;
+#define glTexParameterIuiv glad_debug_glTexParameterIuiv
typedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, GLint *params);
GLAPI PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv;
-#define glGetTexParameterIiv glad_glGetTexParameterIiv
+GLAPI PFNGLGETTEXPARAMETERIIVPROC glad_debug_glGetTexParameterIiv;
+#define glGetTexParameterIiv glad_debug_glGetTexParameterIiv
typedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, GLuint *params);
GLAPI PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv;
-#define glGetTexParameterIuiv glad_glGetTexParameterIuiv
+GLAPI PFNGLGETTEXPARAMETERIUIVPROC glad_debug_glGetTexParameterIuiv;
+#define glGetTexParameterIuiv glad_debug_glGetTexParameterIuiv
typedef void (APIENTRYP PFNGLCLEARBUFFERIVPROC)(GLenum buffer, GLint drawbuffer, const GLint *value);
GLAPI PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv;
-#define glClearBufferiv glad_glClearBufferiv
+GLAPI PFNGLCLEARBUFFERIVPROC glad_debug_glClearBufferiv;
+#define glClearBufferiv glad_debug_glClearBufferiv
typedef void (APIENTRYP PFNGLCLEARBUFFERUIVPROC)(GLenum buffer, GLint drawbuffer, const GLuint *value);
GLAPI PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv;
-#define glClearBufferuiv glad_glClearBufferuiv
+GLAPI PFNGLCLEARBUFFERUIVPROC glad_debug_glClearBufferuiv;
+#define glClearBufferuiv glad_debug_glClearBufferuiv
typedef void (APIENTRYP PFNGLCLEARBUFFERFVPROC)(GLenum buffer, GLint drawbuffer, const GLfloat *value);
GLAPI PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv;
-#define glClearBufferfv glad_glClearBufferfv
+GLAPI PFNGLCLEARBUFFERFVPROC glad_debug_glClearBufferfv;
+#define glClearBufferfv glad_debug_glClearBufferfv
typedef void (APIENTRYP PFNGLCLEARBUFFERFIPROC)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
GLAPI PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi;
-#define glClearBufferfi glad_glClearBufferfi
+GLAPI PFNGLCLEARBUFFERFIPROC glad_debug_glClearBufferfi;
+#define glClearBufferfi glad_debug_glClearBufferfi
typedef const GLubyte * (APIENTRYP PFNGLGETSTRINGIPROC)(GLenum name, GLuint index);
GLAPI PFNGLGETSTRINGIPROC glad_glGetStringi;
-#define glGetStringi glad_glGetStringi
+GLAPI PFNGLGETSTRINGIPROC glad_debug_glGetStringi;
+#define glGetStringi glad_debug_glGetStringi
typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFERPROC)(GLuint renderbuffer);
GLAPI PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer;
-#define glIsRenderbuffer glad_glIsRenderbuffer
+GLAPI PFNGLISRENDERBUFFERPROC glad_debug_glIsRenderbuffer;
+#define glIsRenderbuffer glad_debug_glIsRenderbuffer
typedef void (APIENTRYP PFNGLBINDRENDERBUFFERPROC)(GLenum target, GLuint renderbuffer);
GLAPI PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer;
-#define glBindRenderbuffer glad_glBindRenderbuffer
+GLAPI PFNGLBINDRENDERBUFFERPROC glad_debug_glBindRenderbuffer;
+#define glBindRenderbuffer glad_debug_glBindRenderbuffer
typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSPROC)(GLsizei n, const GLuint *renderbuffers);
GLAPI PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers;
-#define glDeleteRenderbuffers glad_glDeleteRenderbuffers
+GLAPI PFNGLDELETERENDERBUFFERSPROC glad_debug_glDeleteRenderbuffers;
+#define glDeleteRenderbuffers glad_debug_glDeleteRenderbuffers
typedef void (APIENTRYP PFNGLGENRENDERBUFFERSPROC)(GLsizei n, GLuint *renderbuffers);
GLAPI PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers;
-#define glGenRenderbuffers glad_glGenRenderbuffers
+GLAPI PFNGLGENRENDERBUFFERSPROC glad_debug_glGenRenderbuffers;
+#define glGenRenderbuffers glad_debug_glGenRenderbuffers
typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
GLAPI PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage;
-#define glRenderbufferStorage glad_glRenderbufferStorage
+GLAPI PFNGLRENDERBUFFERSTORAGEPROC glad_debug_glRenderbufferStorage;
+#define glRenderbufferStorage glad_debug_glRenderbufferStorage
typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);
GLAPI PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv;
-#define glGetRenderbufferParameteriv glad_glGetRenderbufferParameteriv
+GLAPI PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_debug_glGetRenderbufferParameteriv;
+#define glGetRenderbufferParameteriv glad_debug_glGetRenderbufferParameteriv
typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFERPROC)(GLuint framebuffer);
GLAPI PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer;
-#define glIsFramebuffer glad_glIsFramebuffer
+GLAPI PFNGLISFRAMEBUFFERPROC glad_debug_glIsFramebuffer;
+#define glIsFramebuffer glad_debug_glIsFramebuffer
typedef void (APIENTRYP PFNGLBINDFRAMEBUFFERPROC)(GLenum target, GLuint framebuffer);
GLAPI PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer;
-#define glBindFramebuffer glad_glBindFramebuffer
+GLAPI PFNGLBINDFRAMEBUFFERPROC glad_debug_glBindFramebuffer;
+#define glBindFramebuffer glad_debug_glBindFramebuffer
typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC)(GLsizei n, const GLuint *framebuffers);
GLAPI PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers;
-#define glDeleteFramebuffers glad_glDeleteFramebuffers
+GLAPI PFNGLDELETEFRAMEBUFFERSPROC glad_debug_glDeleteFramebuffers;
+#define glDeleteFramebuffers glad_debug_glDeleteFramebuffers
typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSPROC)(GLsizei n, GLuint *framebuffers);
GLAPI PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers;
-#define glGenFramebuffers glad_glGenFramebuffers
+GLAPI PFNGLGENFRAMEBUFFERSPROC glad_debug_glGenFramebuffers;
+#define glGenFramebuffers glad_debug_glGenFramebuffers
typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target);
GLAPI PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus;
-#define glCheckFramebufferStatus glad_glCheckFramebufferStatus
+GLAPI PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_debug_glCheckFramebufferStatus;
+#define glCheckFramebufferStatus glad_debug_glCheckFramebufferStatus
typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
GLAPI PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D;
-#define glFramebufferTexture1D glad_glFramebufferTexture1D
+GLAPI PFNGLFRAMEBUFFERTEXTURE1DPROC glad_debug_glFramebufferTexture1D;
+#define glFramebufferTexture1D glad_debug_glFramebufferTexture1D
typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
GLAPI PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D;
-#define glFramebufferTexture2D glad_glFramebufferTexture2D
+GLAPI PFNGLFRAMEBUFFERTEXTURE2DPROC glad_debug_glFramebufferTexture2D;
+#define glFramebufferTexture2D glad_debug_glFramebufferTexture2D
typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
GLAPI PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D;
-#define glFramebufferTexture3D glad_glFramebufferTexture3D
+GLAPI PFNGLFRAMEBUFFERTEXTURE3DPROC glad_debug_glFramebufferTexture3D;
+#define glFramebufferTexture3D glad_debug_glFramebufferTexture3D
typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
GLAPI PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer;
-#define glFramebufferRenderbuffer glad_glFramebufferRenderbuffer
+GLAPI PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_debug_glFramebufferRenderbuffer;
+#define glFramebufferRenderbuffer glad_debug_glFramebufferRenderbuffer
typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLenum target, GLenum attachment, GLenum pname, GLint *params);
GLAPI PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv;
-#define glGetFramebufferAttachmentParameteriv glad_glGetFramebufferAttachmentParameteriv
+GLAPI PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_debug_glGetFramebufferAttachmentParameteriv;
+#define glGetFramebufferAttachmentParameteriv glad_debug_glGetFramebufferAttachmentParameteriv
typedef void (APIENTRYP PFNGLGENERATEMIPMAPPROC)(GLenum target);
GLAPI PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap;
-#define glGenerateMipmap glad_glGenerateMipmap
+GLAPI PFNGLGENERATEMIPMAPPROC glad_debug_glGenerateMipmap;
+#define glGenerateMipmap glad_debug_glGenerateMipmap
typedef void (APIENTRYP PFNGLBLITFRAMEBUFFERPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
GLAPI PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer;
-#define glBlitFramebuffer glad_glBlitFramebuffer
+GLAPI PFNGLBLITFRAMEBUFFERPROC glad_debug_glBlitFramebuffer;
+#define glBlitFramebuffer glad_debug_glBlitFramebuffer
typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
GLAPI PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample;
-#define glRenderbufferStorageMultisample glad_glRenderbufferStorageMultisample
+GLAPI PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_debug_glRenderbufferStorageMultisample;
+#define glRenderbufferStorageMultisample glad_debug_glRenderbufferStorageMultisample
typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
GLAPI PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer;
-#define glFramebufferTextureLayer glad_glFramebufferTextureLayer
+GLAPI PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_debug_glFramebufferTextureLayer;
+#define glFramebufferTextureLayer glad_debug_glFramebufferTextureLayer
typedef void * (APIENTRYP PFNGLMAPBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
GLAPI PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange;
-#define glMapBufferRange glad_glMapBufferRange
+GLAPI PFNGLMAPBUFFERRANGEPROC glad_debug_glMapBufferRange;
+#define glMapBufferRange glad_debug_glMapBufferRange
typedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length);
GLAPI PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange;
-#define glFlushMappedBufferRange glad_glFlushMappedBufferRange
+GLAPI PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_debug_glFlushMappedBufferRange;
+#define glFlushMappedBufferRange glad_debug_glFlushMappedBufferRange
typedef void (APIENTRYP PFNGLBINDVERTEXARRAYPROC)(GLuint array);
GLAPI PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray;
-#define glBindVertexArray glad_glBindVertexArray
+GLAPI PFNGLBINDVERTEXARRAYPROC glad_debug_glBindVertexArray;
+#define glBindVertexArray glad_debug_glBindVertexArray
typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSPROC)(GLsizei n, const GLuint *arrays);
GLAPI PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays;
-#define glDeleteVertexArrays glad_glDeleteVertexArrays
+GLAPI PFNGLDELETEVERTEXARRAYSPROC glad_debug_glDeleteVertexArrays;
+#define glDeleteVertexArrays glad_debug_glDeleteVertexArrays
typedef void (APIENTRYP PFNGLGENVERTEXARRAYSPROC)(GLsizei n, GLuint *arrays);
GLAPI PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays;
-#define glGenVertexArrays glad_glGenVertexArrays
+GLAPI PFNGLGENVERTEXARRAYSPROC glad_debug_glGenVertexArrays;
+#define glGenVertexArrays glad_debug_glGenVertexArrays
typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYPROC)(GLuint array);
GLAPI PFNGLISVERTEXARRAYPROC glad_glIsVertexArray;
-#define glIsVertexArray glad_glIsVertexArray
+GLAPI PFNGLISVERTEXARRAYPROC glad_debug_glIsVertexArray;
+#define glIsVertexArray glad_debug_glIsVertexArray
#endif
#ifndef GL_VERSION_3_1
#define GL_VERSION_3_1 1
GLAPI int GLAD_GL_VERSION_3_1;
typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
GLAPI PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced;
-#define glDrawArraysInstanced glad_glDrawArraysInstanced
+GLAPI PFNGLDRAWARRAYSINSTANCEDPROC glad_debug_glDrawArraysInstanced;
+#define glDrawArraysInstanced glad_debug_glDrawArraysInstanced
typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount);
GLAPI PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced;
-#define glDrawElementsInstanced glad_glDrawElementsInstanced
+GLAPI PFNGLDRAWELEMENTSINSTANCEDPROC glad_debug_glDrawElementsInstanced;
+#define glDrawElementsInstanced glad_debug_glDrawElementsInstanced
typedef void (APIENTRYP PFNGLTEXBUFFERPROC)(GLenum target, GLenum internalformat, GLuint buffer);
GLAPI PFNGLTEXBUFFERPROC glad_glTexBuffer;
-#define glTexBuffer glad_glTexBuffer
+GLAPI PFNGLTEXBUFFERPROC glad_debug_glTexBuffer;
+#define glTexBuffer glad_debug_glTexBuffer
typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXPROC)(GLuint index);
GLAPI PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex;
-#define glPrimitiveRestartIndex glad_glPrimitiveRestartIndex
+GLAPI PFNGLPRIMITIVERESTARTINDEXPROC glad_debug_glPrimitiveRestartIndex;
+#define glPrimitiveRestartIndex glad_debug_glPrimitiveRestartIndex
typedef void (APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
GLAPI PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData;
-#define glCopyBufferSubData glad_glCopyBufferSubData
+GLAPI PFNGLCOPYBUFFERSUBDATAPROC glad_debug_glCopyBufferSubData;
+#define glCopyBufferSubData glad_debug_glCopyBufferSubData
typedef void (APIENTRYP PFNGLGETUNIFORMINDICESPROC)(GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices);
GLAPI PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices;
-#define glGetUniformIndices glad_glGetUniformIndices
+GLAPI PFNGLGETUNIFORMINDICESPROC glad_debug_glGetUniformIndices;
+#define glGetUniformIndices glad_debug_glGetUniformIndices
typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC)(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
GLAPI PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv;
-#define glGetActiveUniformsiv glad_glGetActiveUniformsiv
+GLAPI PFNGLGETACTIVEUNIFORMSIVPROC glad_debug_glGetActiveUniformsiv;
+#define glGetActiveUniformsiv glad_debug_glGetActiveUniformsiv
typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMNAMEPROC)(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName);
GLAPI PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName;
-#define glGetActiveUniformName glad_glGetActiveUniformName
+GLAPI PFNGLGETACTIVEUNIFORMNAMEPROC glad_debug_glGetActiveUniformName;
+#define glGetActiveUniformName glad_debug_glGetActiveUniformName
typedef GLuint (APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC)(GLuint program, const GLchar *uniformBlockName);
GLAPI PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex;
-#define glGetUniformBlockIndex glad_glGetUniformBlockIndex
+GLAPI PFNGLGETUNIFORMBLOCKINDEXPROC glad_debug_glGetUniformBlockIndex;
+#define glGetUniformBlockIndex glad_debug_glGetUniformBlockIndex
typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
GLAPI PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv;
-#define glGetActiveUniformBlockiv glad_glGetActiveUniformBlockiv
+GLAPI PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_debug_glGetActiveUniformBlockiv;
+#define glGetActiveUniformBlockiv glad_debug_glGetActiveUniformBlockiv
typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
GLAPI PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName;
-#define glGetActiveUniformBlockName glad_glGetActiveUniformBlockName
+GLAPI PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_debug_glGetActiveUniformBlockName;
+#define glGetActiveUniformBlockName glad_debug_glGetActiveUniformBlockName
typedef void (APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
GLAPI PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding;
-#define glUniformBlockBinding glad_glUniformBlockBinding
+GLAPI PFNGLUNIFORMBLOCKBINDINGPROC glad_debug_glUniformBlockBinding;
+#define glUniformBlockBinding glad_debug_glUniformBlockBinding
#endif
#ifndef GL_VERSION_3_2
#define GL_VERSION_3_2 1
GLAPI int GLAD_GL_VERSION_3_2;
typedef void (APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex);
GLAPI PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex;
-#define glDrawElementsBaseVertex glad_glDrawElementsBaseVertex
+GLAPI PFNGLDRAWELEMENTSBASEVERTEXPROC glad_debug_glDrawElementsBaseVertex;
+#define glDrawElementsBaseVertex glad_debug_glDrawElementsBaseVertex
typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex);
GLAPI PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex;
-#define glDrawRangeElementsBaseVertex glad_glDrawRangeElementsBaseVertex
+GLAPI PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_debug_glDrawRangeElementsBaseVertex;
+#define glDrawRangeElementsBaseVertex glad_debug_glDrawRangeElementsBaseVertex
typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex);
GLAPI PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex;
-#define glDrawElementsInstancedBaseVertex glad_glDrawElementsInstancedBaseVertex
+GLAPI PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_debug_glDrawElementsInstancedBaseVertex;
+#define glDrawElementsInstancedBaseVertex glad_debug_glDrawElementsInstancedBaseVertex
typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount, const GLint *basevertex);
GLAPI PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex;
-#define glMultiDrawElementsBaseVertex glad_glMultiDrawElementsBaseVertex
+GLAPI PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_debug_glMultiDrawElementsBaseVertex;
+#define glMultiDrawElementsBaseVertex glad_debug_glMultiDrawElementsBaseVertex
typedef void (APIENTRYP PFNGLPROVOKINGVERTEXPROC)(GLenum mode);
GLAPI PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex;
-#define glProvokingVertex glad_glProvokingVertex
+GLAPI PFNGLPROVOKINGVERTEXPROC glad_debug_glProvokingVertex;
+#define glProvokingVertex glad_debug_glProvokingVertex
typedef GLsync (APIENTRYP PFNGLFENCESYNCPROC)(GLenum condition, GLbitfield flags);
GLAPI PFNGLFENCESYNCPROC glad_glFenceSync;
-#define glFenceSync glad_glFenceSync
+GLAPI PFNGLFENCESYNCPROC glad_debug_glFenceSync;
+#define glFenceSync glad_debug_glFenceSync
typedef GLboolean (APIENTRYP PFNGLISSYNCPROC)(GLsync sync);
GLAPI PFNGLISSYNCPROC glad_glIsSync;
-#define glIsSync glad_glIsSync
+GLAPI PFNGLISSYNCPROC glad_debug_glIsSync;
+#define glIsSync glad_debug_glIsSync
typedef void (APIENTRYP PFNGLDELETESYNCPROC)(GLsync sync);
GLAPI PFNGLDELETESYNCPROC glad_glDeleteSync;
-#define glDeleteSync glad_glDeleteSync
+GLAPI PFNGLDELETESYNCPROC glad_debug_glDeleteSync;
+#define glDeleteSync glad_debug_glDeleteSync
typedef GLenum (APIENTRYP PFNGLCLIENTWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout);
GLAPI PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync;
-#define glClientWaitSync glad_glClientWaitSync
+GLAPI PFNGLCLIENTWAITSYNCPROC glad_debug_glClientWaitSync;
+#define glClientWaitSync glad_debug_glClientWaitSync
typedef void (APIENTRYP PFNGLWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout);
GLAPI PFNGLWAITSYNCPROC glad_glWaitSync;
-#define glWaitSync glad_glWaitSync
+GLAPI PFNGLWAITSYNCPROC glad_debug_glWaitSync;
+#define glWaitSync glad_debug_glWaitSync
typedef void (APIENTRYP PFNGLGETINTEGER64VPROC)(GLenum pname, GLint64 *data);
GLAPI PFNGLGETINTEGER64VPROC glad_glGetInteger64v;
-#define glGetInteger64v glad_glGetInteger64v
+GLAPI PFNGLGETINTEGER64VPROC glad_debug_glGetInteger64v;
+#define glGetInteger64v glad_debug_glGetInteger64v
typedef void (APIENTRYP PFNGLGETSYNCIVPROC)(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
GLAPI PFNGLGETSYNCIVPROC glad_glGetSynciv;
-#define glGetSynciv glad_glGetSynciv
+GLAPI PFNGLGETSYNCIVPROC glad_debug_glGetSynciv;
+#define glGetSynciv glad_debug_glGetSynciv
typedef void (APIENTRYP PFNGLGETINTEGER64I_VPROC)(GLenum target, GLuint index, GLint64 *data);
GLAPI PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v;
-#define glGetInteger64i_v glad_glGetInteger64i_v
+GLAPI PFNGLGETINTEGER64I_VPROC glad_debug_glGetInteger64i_v;
+#define glGetInteger64i_v glad_debug_glGetInteger64i_v
typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC)(GLenum target, GLenum pname, GLint64 *params);
GLAPI PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v;
-#define glGetBufferParameteri64v glad_glGetBufferParameteri64v
+GLAPI PFNGLGETBUFFERPARAMETERI64VPROC glad_debug_glGetBufferParameteri64v;
+#define glGetBufferParameteri64v glad_debug_glGetBufferParameteri64v
typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level);
GLAPI PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture;
-#define glFramebufferTexture glad_glFramebufferTexture
+GLAPI PFNGLFRAMEBUFFERTEXTUREPROC glad_debug_glFramebufferTexture;
+#define glFramebufferTexture glad_debug_glFramebufferTexture
typedef void (APIENTRYP PFNGLTEXIMAGE2DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
GLAPI PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample;
-#define glTexImage2DMultisample glad_glTexImage2DMultisample
+GLAPI PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_debug_glTexImage2DMultisample;
+#define glTexImage2DMultisample glad_debug_glTexImage2DMultisample
typedef void (APIENTRYP PFNGLTEXIMAGE3DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
GLAPI PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample;
-#define glTexImage3DMultisample glad_glTexImage3DMultisample
+GLAPI PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_debug_glTexImage3DMultisample;
+#define glTexImage3DMultisample glad_debug_glTexImage3DMultisample
typedef void (APIENTRYP PFNGLGETMULTISAMPLEFVPROC)(GLenum pname, GLuint index, GLfloat *val);
GLAPI PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv;
-#define glGetMultisamplefv glad_glGetMultisamplefv
+GLAPI PFNGLGETMULTISAMPLEFVPROC glad_debug_glGetMultisamplefv;
+#define glGetMultisamplefv glad_debug_glGetMultisamplefv
typedef void (APIENTRYP PFNGLSAMPLEMASKIPROC)(GLuint maskNumber, GLbitfield mask);
GLAPI PFNGLSAMPLEMASKIPROC glad_glSampleMaski;
-#define glSampleMaski glad_glSampleMaski
+GLAPI PFNGLSAMPLEMASKIPROC glad_debug_glSampleMaski;
+#define glSampleMaski glad_debug_glSampleMaski
#endif
#ifndef GL_VERSION_3_3
#define GL_VERSION_3_3 1
GLAPI int GLAD_GL_VERSION_3_3;
typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name);
GLAPI PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed;
-#define glBindFragDataLocationIndexed glad_glBindFragDataLocationIndexed
+GLAPI PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_debug_glBindFragDataLocationIndexed;
+#define glBindFragDataLocationIndexed glad_debug_glBindFragDataLocationIndexed
typedef GLint (APIENTRYP PFNGLGETFRAGDATAINDEXPROC)(GLuint program, const GLchar *name);
GLAPI PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex;
-#define glGetFragDataIndex glad_glGetFragDataIndex
+GLAPI PFNGLGETFRAGDATAINDEXPROC glad_debug_glGetFragDataIndex;
+#define glGetFragDataIndex glad_debug_glGetFragDataIndex
typedef void (APIENTRYP PFNGLGENSAMPLERSPROC)(GLsizei count, GLuint *samplers);
GLAPI PFNGLGENSAMPLERSPROC glad_glGenSamplers;
-#define glGenSamplers glad_glGenSamplers
+GLAPI PFNGLGENSAMPLERSPROC glad_debug_glGenSamplers;
+#define glGenSamplers glad_debug_glGenSamplers
typedef void (APIENTRYP PFNGLDELETESAMPLERSPROC)(GLsizei count, const GLuint *samplers);
GLAPI PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers;
-#define glDeleteSamplers glad_glDeleteSamplers
+GLAPI PFNGLDELETESAMPLERSPROC glad_debug_glDeleteSamplers;
+#define glDeleteSamplers glad_debug_glDeleteSamplers
typedef GLboolean (APIENTRYP PFNGLISSAMPLERPROC)(GLuint sampler);
GLAPI PFNGLISSAMPLERPROC glad_glIsSampler;
-#define glIsSampler glad_glIsSampler
+GLAPI PFNGLISSAMPLERPROC glad_debug_glIsSampler;
+#define glIsSampler glad_debug_glIsSampler
typedef void (APIENTRYP PFNGLBINDSAMPLERPROC)(GLuint unit, GLuint sampler);
GLAPI PFNGLBINDSAMPLERPROC glad_glBindSampler;
-#define glBindSampler glad_glBindSampler
+GLAPI PFNGLBINDSAMPLERPROC glad_debug_glBindSampler;
+#define glBindSampler glad_debug_glBindSampler
typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIPROC)(GLuint sampler, GLenum pname, GLint param);
GLAPI PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri;
-#define glSamplerParameteri glad_glSamplerParameteri
+GLAPI PFNGLSAMPLERPARAMETERIPROC glad_debug_glSamplerParameteri;
+#define glSamplerParameteri glad_debug_glSamplerParameteri
typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, const GLint *param);
GLAPI PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv;
-#define glSamplerParameteriv glad_glSamplerParameteriv
+GLAPI PFNGLSAMPLERPARAMETERIVPROC glad_debug_glSamplerParameteriv;
+#define glSamplerParameteriv glad_debug_glSamplerParameteriv
typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFPROC)(GLuint sampler, GLenum pname, GLfloat param);
GLAPI PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf;
-#define glSamplerParameterf glad_glSamplerParameterf
+GLAPI PFNGLSAMPLERPARAMETERFPROC glad_debug_glSamplerParameterf;
+#define glSamplerParameterf glad_debug_glSamplerParameterf
typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, const GLfloat *param);
GLAPI PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv;
-#define glSamplerParameterfv glad_glSamplerParameterfv
+GLAPI PFNGLSAMPLERPARAMETERFVPROC glad_debug_glSamplerParameterfv;
+#define glSamplerParameterfv glad_debug_glSamplerParameterfv
typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, const GLint *param);
GLAPI PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv;
-#define glSamplerParameterIiv glad_glSamplerParameterIiv
+GLAPI PFNGLSAMPLERPARAMETERIIVPROC glad_debug_glSamplerParameterIiv;
+#define glSamplerParameterIiv glad_debug_glSamplerParameterIiv
typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, const GLuint *param);
GLAPI PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv;
-#define glSamplerParameterIuiv glad_glSamplerParameterIuiv
+GLAPI PFNGLSAMPLERPARAMETERIUIVPROC glad_debug_glSamplerParameterIuiv;
+#define glSamplerParameterIuiv glad_debug_glSamplerParameterIuiv
typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, GLint *params);
GLAPI PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv;
-#define glGetSamplerParameteriv glad_glGetSamplerParameteriv
+GLAPI PFNGLGETSAMPLERPARAMETERIVPROC glad_debug_glGetSamplerParameteriv;
+#define glGetSamplerParameteriv glad_debug_glGetSamplerParameteriv
typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, GLint *params);
GLAPI PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv;
-#define glGetSamplerParameterIiv glad_glGetSamplerParameterIiv
+GLAPI PFNGLGETSAMPLERPARAMETERIIVPROC glad_debug_glGetSamplerParameterIiv;
+#define glGetSamplerParameterIiv glad_debug_glGetSamplerParameterIiv
typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, GLfloat *params);
GLAPI PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv;
-#define glGetSamplerParameterfv glad_glGetSamplerParameterfv
+GLAPI PFNGLGETSAMPLERPARAMETERFVPROC glad_debug_glGetSamplerParameterfv;
+#define glGetSamplerParameterfv glad_debug_glGetSamplerParameterfv
typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, GLuint *params);
GLAPI PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv;
-#define glGetSamplerParameterIuiv glad_glGetSamplerParameterIuiv
+GLAPI PFNGLGETSAMPLERPARAMETERIUIVPROC glad_debug_glGetSamplerParameterIuiv;
+#define glGetSamplerParameterIuiv glad_debug_glGetSamplerParameterIuiv
typedef void (APIENTRYP PFNGLQUERYCOUNTERPROC)(GLuint id, GLenum target);
GLAPI PFNGLQUERYCOUNTERPROC glad_glQueryCounter;
-#define glQueryCounter glad_glQueryCounter
+GLAPI PFNGLQUERYCOUNTERPROC glad_debug_glQueryCounter;
+#define glQueryCounter glad_debug_glQueryCounter
typedef void (APIENTRYP PFNGLGETQUERYOBJECTI64VPROC)(GLuint id, GLenum pname, GLint64 *params);
GLAPI PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v;
-#define glGetQueryObjecti64v glad_glGetQueryObjecti64v
+GLAPI PFNGLGETQUERYOBJECTI64VPROC glad_debug_glGetQueryObjecti64v;
+#define glGetQueryObjecti64v glad_debug_glGetQueryObjecti64v
typedef void (APIENTRYP PFNGLGETQUERYOBJECTUI64VPROC)(GLuint id, GLenum pname, GLuint64 *params);
GLAPI PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v;
-#define glGetQueryObjectui64v glad_glGetQueryObjectui64v
+GLAPI PFNGLGETQUERYOBJECTUI64VPROC glad_debug_glGetQueryObjectui64v;
+#define glGetQueryObjectui64v glad_debug_glGetQueryObjectui64v
typedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORPROC)(GLuint index, GLuint divisor);
GLAPI PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor;
-#define glVertexAttribDivisor glad_glVertexAttribDivisor
+GLAPI PFNGLVERTEXATTRIBDIVISORPROC glad_debug_glVertexAttribDivisor;
+#define glVertexAttribDivisor glad_debug_glVertexAttribDivisor
typedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value);
GLAPI PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui;
-#define glVertexAttribP1ui glad_glVertexAttribP1ui
+GLAPI PFNGLVERTEXATTRIBP1UIPROC glad_debug_glVertexAttribP1ui;
+#define glVertexAttribP1ui glad_debug_glVertexAttribP1ui
typedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
GLAPI PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv;
-#define glVertexAttribP1uiv glad_glVertexAttribP1uiv
+GLAPI PFNGLVERTEXATTRIBP1UIVPROC glad_debug_glVertexAttribP1uiv;
+#define glVertexAttribP1uiv glad_debug_glVertexAttribP1uiv
typedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value);
GLAPI PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui;
-#define glVertexAttribP2ui glad_glVertexAttribP2ui
+GLAPI PFNGLVERTEXATTRIBP2UIPROC glad_debug_glVertexAttribP2ui;
+#define glVertexAttribP2ui glad_debug_glVertexAttribP2ui
typedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
GLAPI PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv;
-#define glVertexAttribP2uiv glad_glVertexAttribP2uiv
+GLAPI PFNGLVERTEXATTRIBP2UIVPROC glad_debug_glVertexAttribP2uiv;
+#define glVertexAttribP2uiv glad_debug_glVertexAttribP2uiv
typedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value);
GLAPI PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui;
-#define glVertexAttribP3ui glad_glVertexAttribP3ui
+GLAPI PFNGLVERTEXATTRIBP3UIPROC glad_debug_glVertexAttribP3ui;
+#define glVertexAttribP3ui glad_debug_glVertexAttribP3ui
typedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
GLAPI PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv;
-#define glVertexAttribP3uiv glad_glVertexAttribP3uiv
+GLAPI PFNGLVERTEXATTRIBP3UIVPROC glad_debug_glVertexAttribP3uiv;
+#define glVertexAttribP3uiv glad_debug_glVertexAttribP3uiv
typedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value);
GLAPI PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui;
-#define glVertexAttribP4ui glad_glVertexAttribP4ui
+GLAPI PFNGLVERTEXATTRIBP4UIPROC glad_debug_glVertexAttribP4ui;
+#define glVertexAttribP4ui glad_debug_glVertexAttribP4ui
typedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
GLAPI PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv;
-#define glVertexAttribP4uiv glad_glVertexAttribP4uiv
+GLAPI PFNGLVERTEXATTRIBP4UIVPROC glad_debug_glVertexAttribP4uiv;
+#define glVertexAttribP4uiv glad_debug_glVertexAttribP4uiv
typedef void (APIENTRYP PFNGLVERTEXP2UIPROC)(GLenum type, GLuint value);
GLAPI PFNGLVERTEXP2UIPROC glad_glVertexP2ui;
-#define glVertexP2ui glad_glVertexP2ui
+GLAPI PFNGLVERTEXP2UIPROC glad_debug_glVertexP2ui;
+#define glVertexP2ui glad_debug_glVertexP2ui
typedef void (APIENTRYP PFNGLVERTEXP2UIVPROC)(GLenum type, const GLuint *value);
GLAPI PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv;
-#define glVertexP2uiv glad_glVertexP2uiv
+GLAPI PFNGLVERTEXP2UIVPROC glad_debug_glVertexP2uiv;
+#define glVertexP2uiv glad_debug_glVertexP2uiv
typedef void (APIENTRYP PFNGLVERTEXP3UIPROC)(GLenum type, GLuint value);
GLAPI PFNGLVERTEXP3UIPROC glad_glVertexP3ui;
-#define glVertexP3ui glad_glVertexP3ui
+GLAPI PFNGLVERTEXP3UIPROC glad_debug_glVertexP3ui;
+#define glVertexP3ui glad_debug_glVertexP3ui
typedef void (APIENTRYP PFNGLVERTEXP3UIVPROC)(GLenum type, const GLuint *value);
GLAPI PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv;
-#define glVertexP3uiv glad_glVertexP3uiv
+GLAPI PFNGLVERTEXP3UIVPROC glad_debug_glVertexP3uiv;
+#define glVertexP3uiv glad_debug_glVertexP3uiv
typedef void (APIENTRYP PFNGLVERTEXP4UIPROC)(GLenum type, GLuint value);
GLAPI PFNGLVERTEXP4UIPROC glad_glVertexP4ui;
-#define glVertexP4ui glad_glVertexP4ui
+GLAPI PFNGLVERTEXP4UIPROC glad_debug_glVertexP4ui;
+#define glVertexP4ui glad_debug_glVertexP4ui
typedef void (APIENTRYP PFNGLVERTEXP4UIVPROC)(GLenum type, const GLuint *value);
GLAPI PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv;
-#define glVertexP4uiv glad_glVertexP4uiv
+GLAPI PFNGLVERTEXP4UIVPROC glad_debug_glVertexP4uiv;
+#define glVertexP4uiv glad_debug_glVertexP4uiv
typedef void (APIENTRYP PFNGLTEXCOORDP1UIPROC)(GLenum type, GLuint coords);
GLAPI PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui;
-#define glTexCoordP1ui glad_glTexCoordP1ui
+GLAPI PFNGLTEXCOORDP1UIPROC glad_debug_glTexCoordP1ui;
+#define glTexCoordP1ui glad_debug_glTexCoordP1ui
typedef void (APIENTRYP PFNGLTEXCOORDP1UIVPROC)(GLenum type, const GLuint *coords);
GLAPI PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv;
-#define glTexCoordP1uiv glad_glTexCoordP1uiv
+GLAPI PFNGLTEXCOORDP1UIVPROC glad_debug_glTexCoordP1uiv;
+#define glTexCoordP1uiv glad_debug_glTexCoordP1uiv
typedef void (APIENTRYP PFNGLTEXCOORDP2UIPROC)(GLenum type, GLuint coords);
GLAPI PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui;
-#define glTexCoordP2ui glad_glTexCoordP2ui
+GLAPI PFNGLTEXCOORDP2UIPROC glad_debug_glTexCoordP2ui;
+#define glTexCoordP2ui glad_debug_glTexCoordP2ui
typedef void (APIENTRYP PFNGLTEXCOORDP2UIVPROC)(GLenum type, const GLuint *coords);
GLAPI PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv;
-#define glTexCoordP2uiv glad_glTexCoordP2uiv
+GLAPI PFNGLTEXCOORDP2UIVPROC glad_debug_glTexCoordP2uiv;
+#define glTexCoordP2uiv glad_debug_glTexCoordP2uiv
typedef void (APIENTRYP PFNGLTEXCOORDP3UIPROC)(GLenum type, GLuint coords);
GLAPI PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui;
-#define glTexCoordP3ui glad_glTexCoordP3ui
+GLAPI PFNGLTEXCOORDP3UIPROC glad_debug_glTexCoordP3ui;
+#define glTexCoordP3ui glad_debug_glTexCoordP3ui
typedef void (APIENTRYP PFNGLTEXCOORDP3UIVPROC)(GLenum type, const GLuint *coords);
GLAPI PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv;
-#define glTexCoordP3uiv glad_glTexCoordP3uiv
+GLAPI PFNGLTEXCOORDP3UIVPROC glad_debug_glTexCoordP3uiv;
+#define glTexCoordP3uiv glad_debug_glTexCoordP3uiv
typedef void (APIENTRYP PFNGLTEXCOORDP4UIPROC)(GLenum type, GLuint coords);
GLAPI PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui;
-#define glTexCoordP4ui glad_glTexCoordP4ui
+GLAPI PFNGLTEXCOORDP4UIPROC glad_debug_glTexCoordP4ui;
+#define glTexCoordP4ui glad_debug_glTexCoordP4ui
typedef void (APIENTRYP PFNGLTEXCOORDP4UIVPROC)(GLenum type, const GLuint *coords);
GLAPI PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv;
-#define glTexCoordP4uiv glad_glTexCoordP4uiv
+GLAPI PFNGLTEXCOORDP4UIVPROC glad_debug_glTexCoordP4uiv;
+#define glTexCoordP4uiv glad_debug_glTexCoordP4uiv
typedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIPROC)(GLenum texture, GLenum type, GLuint coords);
GLAPI PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui;
-#define glMultiTexCoordP1ui glad_glMultiTexCoordP1ui
+GLAPI PFNGLMULTITEXCOORDP1UIPROC glad_debug_glMultiTexCoordP1ui;
+#define glMultiTexCoordP1ui glad_debug_glMultiTexCoordP1ui
typedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIVPROC)(GLenum texture, GLenum type, const GLuint *coords);
GLAPI PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv;
-#define glMultiTexCoordP1uiv glad_glMultiTexCoordP1uiv
+GLAPI PFNGLMULTITEXCOORDP1UIVPROC glad_debug_glMultiTexCoordP1uiv;
+#define glMultiTexCoordP1uiv glad_debug_glMultiTexCoordP1uiv
typedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIPROC)(GLenum texture, GLenum type, GLuint coords);
GLAPI PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui;
-#define glMultiTexCoordP2ui glad_glMultiTexCoordP2ui
+GLAPI PFNGLMULTITEXCOORDP2UIPROC glad_debug_glMultiTexCoordP2ui;
+#define glMultiTexCoordP2ui glad_debug_glMultiTexCoordP2ui
typedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIVPROC)(GLenum texture, GLenum type, const GLuint *coords);
GLAPI PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv;
-#define glMultiTexCoordP2uiv glad_glMultiTexCoordP2uiv
+GLAPI PFNGLMULTITEXCOORDP2UIVPROC glad_debug_glMultiTexCoordP2uiv;
+#define glMultiTexCoordP2uiv glad_debug_glMultiTexCoordP2uiv
typedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIPROC)(GLenum texture, GLenum type, GLuint coords);
GLAPI PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui;
-#define glMultiTexCoordP3ui glad_glMultiTexCoordP3ui
+GLAPI PFNGLMULTITEXCOORDP3UIPROC glad_debug_glMultiTexCoordP3ui;
+#define glMultiTexCoordP3ui glad_debug_glMultiTexCoordP3ui
typedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIVPROC)(GLenum texture, GLenum type, const GLuint *coords);
GLAPI PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv;
-#define glMultiTexCoordP3uiv glad_glMultiTexCoordP3uiv
+GLAPI PFNGLMULTITEXCOORDP3UIVPROC glad_debug_glMultiTexCoordP3uiv;
+#define glMultiTexCoordP3uiv glad_debug_glMultiTexCoordP3uiv
typedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIPROC)(GLenum texture, GLenum type, GLuint coords);
GLAPI PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui;
-#define glMultiTexCoordP4ui glad_glMultiTexCoordP4ui
+GLAPI PFNGLMULTITEXCOORDP4UIPROC glad_debug_glMultiTexCoordP4ui;
+#define glMultiTexCoordP4ui glad_debug_glMultiTexCoordP4ui
typedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIVPROC)(GLenum texture, GLenum type, const GLuint *coords);
GLAPI PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv;
-#define glMultiTexCoordP4uiv glad_glMultiTexCoordP4uiv
+GLAPI PFNGLMULTITEXCOORDP4UIVPROC glad_debug_glMultiTexCoordP4uiv;
+#define glMultiTexCoordP4uiv glad_debug_glMultiTexCoordP4uiv
typedef void (APIENTRYP PFNGLNORMALP3UIPROC)(GLenum type, GLuint coords);
GLAPI PFNGLNORMALP3UIPROC glad_glNormalP3ui;
-#define glNormalP3ui glad_glNormalP3ui
+GLAPI PFNGLNORMALP3UIPROC glad_debug_glNormalP3ui;
+#define glNormalP3ui glad_debug_glNormalP3ui
typedef void (APIENTRYP PFNGLNORMALP3UIVPROC)(GLenum type, const GLuint *coords);
GLAPI PFNGLNORMALP3UIVPROC glad_glNormalP3uiv;
-#define glNormalP3uiv glad_glNormalP3uiv
+GLAPI PFNGLNORMALP3UIVPROC glad_debug_glNormalP3uiv;
+#define glNormalP3uiv glad_debug_glNormalP3uiv
typedef void (APIENTRYP PFNGLCOLORP3UIPROC)(GLenum type, GLuint color);
GLAPI PFNGLCOLORP3UIPROC glad_glColorP3ui;
-#define glColorP3ui glad_glColorP3ui
+GLAPI PFNGLCOLORP3UIPROC glad_debug_glColorP3ui;
+#define glColorP3ui glad_debug_glColorP3ui
typedef void (APIENTRYP PFNGLCOLORP3UIVPROC)(GLenum type, const GLuint *color);
GLAPI PFNGLCOLORP3UIVPROC glad_glColorP3uiv;
-#define glColorP3uiv glad_glColorP3uiv
+GLAPI PFNGLCOLORP3UIVPROC glad_debug_glColorP3uiv;
+#define glColorP3uiv glad_debug_glColorP3uiv
typedef void (APIENTRYP PFNGLCOLORP4UIPROC)(GLenum type, GLuint color);
GLAPI PFNGLCOLORP4UIPROC glad_glColorP4ui;
-#define glColorP4ui glad_glColorP4ui
+GLAPI PFNGLCOLORP4UIPROC glad_debug_glColorP4ui;
+#define glColorP4ui glad_debug_glColorP4ui
typedef void (APIENTRYP PFNGLCOLORP4UIVPROC)(GLenum type, const GLuint *color);
GLAPI PFNGLCOLORP4UIVPROC glad_glColorP4uiv;
-#define glColorP4uiv glad_glColorP4uiv
+GLAPI PFNGLCOLORP4UIVPROC glad_debug_glColorP4uiv;
+#define glColorP4uiv glad_debug_glColorP4uiv
typedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIPROC)(GLenum type, GLuint color);
GLAPI PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui;
-#define glSecondaryColorP3ui glad_glSecondaryColorP3ui
+GLAPI PFNGLSECONDARYCOLORP3UIPROC glad_debug_glSecondaryColorP3ui;
+#define glSecondaryColorP3ui glad_debug_glSecondaryColorP3ui
typedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIVPROC)(GLenum type, const GLuint *color);
GLAPI PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv;
-#define glSecondaryColorP3uiv glad_glSecondaryColorP3uiv
-#endif
-#ifndef GL_VERSION_4_0
-#define GL_VERSION_4_0 1
-GLAPI int GLAD_GL_VERSION_4_0;
-typedef void (APIENTRYP PFNGLMINSAMPLESHADINGPROC)(GLfloat value);
-GLAPI PFNGLMINSAMPLESHADINGPROC glad_glMinSampleShading;
-#define glMinSampleShading glad_glMinSampleShading
-typedef void (APIENTRYP PFNGLBLENDEQUATIONIPROC)(GLuint buf, GLenum mode);
-GLAPI PFNGLBLENDEQUATIONIPROC glad_glBlendEquationi;
-#define glBlendEquationi glad_glBlendEquationi
-typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEIPROC)(GLuint buf, GLenum modeRGB, GLenum modeAlpha);
-GLAPI PFNGLBLENDEQUATIONSEPARATEIPROC glad_glBlendEquationSeparatei;
-#define glBlendEquationSeparatei glad_glBlendEquationSeparatei
-typedef void (APIENTRYP PFNGLBLENDFUNCIPROC)(GLuint buf, GLenum src, GLenum dst);
-GLAPI PFNGLBLENDFUNCIPROC glad_glBlendFunci;
-#define glBlendFunci glad_glBlendFunci
-typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEIPROC)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
-GLAPI PFNGLBLENDFUNCSEPARATEIPROC glad_glBlendFuncSeparatei;
-#define glBlendFuncSeparatei glad_glBlendFuncSeparatei
-typedef void (APIENTRYP PFNGLDRAWARRAYSINDIRECTPROC)(GLenum mode, const void *indirect);
-GLAPI PFNGLDRAWARRAYSINDIRECTPROC glad_glDrawArraysIndirect;
-#define glDrawArraysIndirect glad_glDrawArraysIndirect
-typedef void (APIENTRYP PFNGLDRAWELEMENTSINDIRECTPROC)(GLenum mode, GLenum type, const void *indirect);
-GLAPI PFNGLDRAWELEMENTSINDIRECTPROC glad_glDrawElementsIndirect;
-#define glDrawElementsIndirect glad_glDrawElementsIndirect
-typedef void (APIENTRYP PFNGLUNIFORM1DPROC)(GLint location, GLdouble x);
-GLAPI PFNGLUNIFORM1DPROC glad_glUniform1d;
-#define glUniform1d glad_glUniform1d
-typedef void (APIENTRYP PFNGLUNIFORM2DPROC)(GLint location, GLdouble x, GLdouble y);
-GLAPI PFNGLUNIFORM2DPROC glad_glUniform2d;
-#define glUniform2d glad_glUniform2d
-typedef void (APIENTRYP PFNGLUNIFORM3DPROC)(GLint location, GLdouble x, GLdouble y, GLdouble z);
-GLAPI PFNGLUNIFORM3DPROC glad_glUniform3d;
-#define glUniform3d glad_glUniform3d
-typedef void (APIENTRYP PFNGLUNIFORM4DPROC)(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-GLAPI PFNGLUNIFORM4DPROC glad_glUniform4d;
-#define glUniform4d glad_glUniform4d
-typedef void (APIENTRYP PFNGLUNIFORM1DVPROC)(GLint location, GLsizei count, const GLdouble *value);
-GLAPI PFNGLUNIFORM1DVPROC glad_glUniform1dv;
-#define glUniform1dv glad_glUniform1dv
-typedef void (APIENTRYP PFNGLUNIFORM2DVPROC)(GLint location, GLsizei count, const GLdouble *value);
-GLAPI PFNGLUNIFORM2DVPROC glad_glUniform2dv;
-#define glUniform2dv glad_glUniform2dv
-typedef void (APIENTRYP PFNGLUNIFORM3DVPROC)(GLint location, GLsizei count, const GLdouble *value);
-GLAPI PFNGLUNIFORM3DVPROC glad_glUniform3dv;
-#define glUniform3dv glad_glUniform3dv
-typedef void (APIENTRYP PFNGLUNIFORM4DVPROC)(GLint location, GLsizei count, const GLdouble *value);
-GLAPI PFNGLUNIFORM4DVPROC glad_glUniform4dv;
-#define glUniform4dv glad_glUniform4dv
-typedef void (APIENTRYP PFNGLUNIFORMMATRIX2DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
-GLAPI PFNGLUNIFORMMATRIX2DVPROC glad_glUniformMatrix2dv;
-#define glUniformMatrix2dv glad_glUniformMatrix2dv
-typedef void (APIENTRYP PFNGLUNIFORMMATRIX3DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
-GLAPI PFNGLUNIFORMMATRIX3DVPROC glad_glUniformMatrix3dv;
-#define glUniformMatrix3dv glad_glUniformMatrix3dv
-typedef void (APIENTRYP PFNGLUNIFORMMATRIX4DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
-GLAPI PFNGLUNIFORMMATRIX4DVPROC glad_glUniformMatrix4dv;
-#define glUniformMatrix4dv glad_glUniformMatrix4dv
-typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
-GLAPI PFNGLUNIFORMMATRIX2X3DVPROC glad_glUniformMatrix2x3dv;
-#define glUniformMatrix2x3dv glad_glUniformMatrix2x3dv
-typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
-GLAPI PFNGLUNIFORMMATRIX2X4DVPROC glad_glUniformMatrix2x4dv;
-#define glUniformMatrix2x4dv glad_glUniformMatrix2x4dv
-typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
-GLAPI PFNGLUNIFORMMATRIX3X2DVPROC glad_glUniformMatrix3x2dv;
-#define glUniformMatrix3x2dv glad_glUniformMatrix3x2dv
-typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
-GLAPI PFNGLUNIFORMMATRIX3X4DVPROC glad_glUniformMatrix3x4dv;
-#define glUniformMatrix3x4dv glad_glUniformMatrix3x4dv
-typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
-GLAPI PFNGLUNIFORMMATRIX4X2DVPROC glad_glUniformMatrix4x2dv;
-#define glUniformMatrix4x2dv glad_glUniformMatrix4x2dv
-typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
-GLAPI PFNGLUNIFORMMATRIX4X3DVPROC glad_glUniformMatrix4x3dv;
-#define glUniformMatrix4x3dv glad_glUniformMatrix4x3dv
-typedef void (APIENTRYP PFNGLGETUNIFORMDVPROC)(GLuint program, GLint location, GLdouble *params);
-GLAPI PFNGLGETUNIFORMDVPROC glad_glGetUniformdv;
-#define glGetUniformdv glad_glGetUniformdv
-typedef GLint (APIENTRYP PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)(GLuint program, GLenum shadertype, const GLchar *name);
-GLAPI PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glad_glGetSubroutineUniformLocation;
-#define glGetSubroutineUniformLocation glad_glGetSubroutineUniformLocation
-typedef GLuint (APIENTRYP PFNGLGETSUBROUTINEINDEXPROC)(GLuint program, GLenum shadertype, const GLchar *name);
-GLAPI PFNGLGETSUBROUTINEINDEXPROC glad_glGetSubroutineIndex;
-#define glGetSubroutineIndex glad_glGetSubroutineIndex
-typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values);
-GLAPI PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glad_glGetActiveSubroutineUniformiv;
-#define glGetActiveSubroutineUniformiv glad_glGetActiveSubroutineUniformiv
-typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name);
-GLAPI PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glad_glGetActiveSubroutineUniformName;
-#define glGetActiveSubroutineUniformName glad_glGetActiveSubroutineUniformName
-typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINENAMEPROC)(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name);
-GLAPI PFNGLGETACTIVESUBROUTINENAMEPROC glad_glGetActiveSubroutineName;
-#define glGetActiveSubroutineName glad_glGetActiveSubroutineName
-typedef void (APIENTRYP PFNGLUNIFORMSUBROUTINESUIVPROC)(GLenum shadertype, GLsizei count, const GLuint *indices);
-GLAPI PFNGLUNIFORMSUBROUTINESUIVPROC glad_glUniformSubroutinesuiv;
-#define glUniformSubroutinesuiv glad_glUniformSubroutinesuiv
-typedef void (APIENTRYP PFNGLGETUNIFORMSUBROUTINEUIVPROC)(GLenum shadertype, GLint location, GLuint *params);
-GLAPI PFNGLGETUNIFORMSUBROUTINEUIVPROC glad_glGetUniformSubroutineuiv;
-#define glGetUniformSubroutineuiv glad_glGetUniformSubroutineuiv
-typedef void (APIENTRYP PFNGLGETPROGRAMSTAGEIVPROC)(GLuint program, GLenum shadertype, GLenum pname, GLint *values);
-GLAPI PFNGLGETPROGRAMSTAGEIVPROC glad_glGetProgramStageiv;
-#define glGetProgramStageiv glad_glGetProgramStageiv
-typedef void (APIENTRYP PFNGLPATCHPARAMETERIPROC)(GLenum pname, GLint value);
-GLAPI PFNGLPATCHPARAMETERIPROC glad_glPatchParameteri;
-#define glPatchParameteri glad_glPatchParameteri
-typedef void (APIENTRYP PFNGLPATCHPARAMETERFVPROC)(GLenum pname, const GLfloat *values);
-GLAPI PFNGLPATCHPARAMETERFVPROC glad_glPatchParameterfv;
-#define glPatchParameterfv glad_glPatchParameterfv
-typedef void (APIENTRYP PFNGLBINDTRANSFORMFEEDBACKPROC)(GLenum target, GLuint id);
-GLAPI PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback;
-#define glBindTransformFeedback glad_glBindTransformFeedback
-typedef void (APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSPROC)(GLsizei n, const GLuint *ids);
-GLAPI PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks;
-#define glDeleteTransformFeedbacks glad_glDeleteTransformFeedbacks
-typedef void (APIENTRYP PFNGLGENTRANSFORMFEEDBACKSPROC)(GLsizei n, GLuint *ids);
-GLAPI PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks;
-#define glGenTransformFeedbacks glad_glGenTransformFeedbacks
-typedef GLboolean (APIENTRYP PFNGLISTRANSFORMFEEDBACKPROC)(GLuint id);
-GLAPI PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback;
-#define glIsTransformFeedback glad_glIsTransformFeedback
-typedef void (APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKPROC)(void);
-GLAPI PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback;
-#define glPauseTransformFeedback glad_glPauseTransformFeedback
-typedef void (APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKPROC)(void);
-GLAPI PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback;
-#define glResumeTransformFeedback glad_glResumeTransformFeedback
-typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKPROC)(GLenum mode, GLuint id);
-GLAPI PFNGLDRAWTRANSFORMFEEDBACKPROC glad_glDrawTransformFeedback;
-#define glDrawTransformFeedback glad_glDrawTransformFeedback
-typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)(GLenum mode, GLuint id, GLuint stream);
-GLAPI PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glad_glDrawTransformFeedbackStream;
-#define glDrawTransformFeedbackStream glad_glDrawTransformFeedbackStream
-typedef void (APIENTRYP PFNGLBEGINQUERYINDEXEDPROC)(GLenum target, GLuint index, GLuint id);
-GLAPI PFNGLBEGINQUERYINDEXEDPROC glad_glBeginQueryIndexed;
-#define glBeginQueryIndexed glad_glBeginQueryIndexed
-typedef void (APIENTRYP PFNGLENDQUERYINDEXEDPROC)(GLenum target, GLuint index);
-GLAPI PFNGLENDQUERYINDEXEDPROC glad_glEndQueryIndexed;
-#define glEndQueryIndexed glad_glEndQueryIndexed
-typedef void (APIENTRYP PFNGLGETQUERYINDEXEDIVPROC)(GLenum target, GLuint index, GLenum pname, GLint *params);
-GLAPI PFNGLGETQUERYINDEXEDIVPROC glad_glGetQueryIndexediv;
-#define glGetQueryIndexediv glad_glGetQueryIndexediv
-#endif
-#ifndef GL_VERSION_4_1
-#define GL_VERSION_4_1 1
-GLAPI int GLAD_GL_VERSION_4_1;
-typedef void (APIENTRYP PFNGLRELEASESHADERCOMPILERPROC)(void);
-GLAPI PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler;
-#define glReleaseShaderCompiler glad_glReleaseShaderCompiler
-typedef void (APIENTRYP PFNGLSHADERBINARYPROC)(GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length);
-GLAPI PFNGLSHADERBINARYPROC glad_glShaderBinary;
-#define glShaderBinary glad_glShaderBinary
-typedef void (APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC)(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
-GLAPI PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat;
-#define glGetShaderPrecisionFormat glad_glGetShaderPrecisionFormat
-typedef void (APIENTRYP PFNGLDEPTHRANGEFPROC)(GLfloat n, GLfloat f);
-GLAPI PFNGLDEPTHRANGEFPROC glad_glDepthRangef;
-#define glDepthRangef glad_glDepthRangef
-typedef void (APIENTRYP PFNGLCLEARDEPTHFPROC)(GLfloat d);
-GLAPI PFNGLCLEARDEPTHFPROC glad_glClearDepthf;
-#define glClearDepthf glad_glClearDepthf
-typedef void (APIENTRYP PFNGLGETPROGRAMBINARYPROC)(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary);
-GLAPI PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary;
-#define glGetProgramBinary glad_glGetProgramBinary
-typedef void (APIENTRYP PFNGLPROGRAMBINARYPROC)(GLuint program, GLenum binaryFormat, const void *binary, GLsizei length);
-GLAPI PFNGLPROGRAMBINARYPROC glad_glProgramBinary;
-#define glProgramBinary glad_glProgramBinary
-typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIPROC)(GLuint program, GLenum pname, GLint value);
-GLAPI PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri;
-#define glProgramParameteri glad_glProgramParameteri
-typedef void (APIENTRYP PFNGLUSEPROGRAMSTAGESPROC)(GLuint pipeline, GLbitfield stages, GLuint program);
-GLAPI PFNGLUSEPROGRAMSTAGESPROC glad_glUseProgramStages;
-#define glUseProgramStages glad_glUseProgramStages
-typedef void (APIENTRYP PFNGLACTIVESHADERPROGRAMPROC)(GLuint pipeline, GLuint program);
-GLAPI PFNGLACTIVESHADERPROGRAMPROC glad_glActiveShaderProgram;
-#define glActiveShaderProgram glad_glActiveShaderProgram
-typedef GLuint (APIENTRYP PFNGLCREATESHADERPROGRAMVPROC)(GLenum type, GLsizei count, const GLchar *const*strings);
-GLAPI PFNGLCREATESHADERPROGRAMVPROC glad_glCreateShaderProgramv;
-#define glCreateShaderProgramv glad_glCreateShaderProgramv
-typedef void (APIENTRYP PFNGLBINDPROGRAMPIPELINEPROC)(GLuint pipeline);
-GLAPI PFNGLBINDPROGRAMPIPELINEPROC glad_glBindProgramPipeline;
-#define glBindProgramPipeline glad_glBindProgramPipeline
-typedef void (APIENTRYP PFNGLDELETEPROGRAMPIPELINESPROC)(GLsizei n, const GLuint *pipelines);
-GLAPI PFNGLDELETEPROGRAMPIPELINESPROC glad_glDeleteProgramPipelines;
-#define glDeleteProgramPipelines glad_glDeleteProgramPipelines
-typedef void (APIENTRYP PFNGLGENPROGRAMPIPELINESPROC)(GLsizei n, GLuint *pipelines);
-GLAPI PFNGLGENPROGRAMPIPELINESPROC glad_glGenProgramPipelines;
-#define glGenProgramPipelines glad_glGenProgramPipelines
-typedef GLboolean (APIENTRYP PFNGLISPROGRAMPIPELINEPROC)(GLuint pipeline);
-GLAPI PFNGLISPROGRAMPIPELINEPROC glad_glIsProgramPipeline;
-#define glIsProgramPipeline glad_glIsProgramPipeline
-typedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEIVPROC)(GLuint pipeline, GLenum pname, GLint *params);
-GLAPI PFNGLGETPROGRAMPIPELINEIVPROC glad_glGetProgramPipelineiv;
-#define glGetProgramPipelineiv glad_glGetProgramPipelineiv
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IPROC)(GLuint program, GLint location, GLint v0);
-GLAPI PFNGLPROGRAMUNIFORM1IPROC glad_glProgramUniform1i;
-#define glProgramUniform1i glad_glProgramUniform1i
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IVPROC)(GLuint program, GLint location, GLsizei count, const GLint *value);
-GLAPI PFNGLPROGRAMUNIFORM1IVPROC glad_glProgramUniform1iv;
-#define glProgramUniform1iv glad_glProgramUniform1iv
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FPROC)(GLuint program, GLint location, GLfloat v0);
-GLAPI PFNGLPROGRAMUNIFORM1FPROC glad_glProgramUniform1f;
-#define glProgramUniform1f glad_glProgramUniform1f
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value);
-GLAPI PFNGLPROGRAMUNIFORM1FVPROC glad_glProgramUniform1fv;
-#define glProgramUniform1fv glad_glProgramUniform1fv
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DPROC)(GLuint program, GLint location, GLdouble v0);
-GLAPI PFNGLPROGRAMUNIFORM1DPROC glad_glProgramUniform1d;
-#define glProgramUniform1d glad_glProgramUniform1d
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value);
-GLAPI PFNGLPROGRAMUNIFORM1DVPROC glad_glProgramUniform1dv;
-#define glProgramUniform1dv glad_glProgramUniform1dv
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIPROC)(GLuint program, GLint location, GLuint v0);
-GLAPI PFNGLPROGRAMUNIFORM1UIPROC glad_glProgramUniform1ui;
-#define glProgramUniform1ui glad_glProgramUniform1ui
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value);
-GLAPI PFNGLPROGRAMUNIFORM1UIVPROC glad_glProgramUniform1uiv;
-#define glProgramUniform1uiv glad_glProgramUniform1uiv
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IPROC)(GLuint program, GLint location, GLint v0, GLint v1);
-GLAPI PFNGLPROGRAMUNIFORM2IPROC glad_glProgramUniform2i;
-#define glProgramUniform2i glad_glProgramUniform2i
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IVPROC)(GLuint program, GLint location, GLsizei count, const GLint *value);
-GLAPI PFNGLPROGRAMUNIFORM2IVPROC glad_glProgramUniform2iv;
-#define glProgramUniform2iv glad_glProgramUniform2iv
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1);
-GLAPI PFNGLPROGRAMUNIFORM2FPROC glad_glProgramUniform2f;
-#define glProgramUniform2f glad_glProgramUniform2f
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value);
-GLAPI PFNGLPROGRAMUNIFORM2FVPROC glad_glProgramUniform2fv;
-#define glProgramUniform2fv glad_glProgramUniform2fv
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1);
-GLAPI PFNGLPROGRAMUNIFORM2DPROC glad_glProgramUniform2d;
-#define glProgramUniform2d glad_glProgramUniform2d
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value);
-GLAPI PFNGLPROGRAMUNIFORM2DVPROC glad_glProgramUniform2dv;
-#define glProgramUniform2dv glad_glProgramUniform2dv
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1);
-GLAPI PFNGLPROGRAMUNIFORM2UIPROC glad_glProgramUniform2ui;
-#define glProgramUniform2ui glad_glProgramUniform2ui
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value);
-GLAPI PFNGLPROGRAMUNIFORM2UIVPROC glad_glProgramUniform2uiv;
-#define glProgramUniform2uiv glad_glProgramUniform2uiv
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
-GLAPI PFNGLPROGRAMUNIFORM3IPROC glad_glProgramUniform3i;
-#define glProgramUniform3i glad_glProgramUniform3i
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IVPROC)(GLuint program, GLint location, GLsizei count, const GLint *value);
-GLAPI PFNGLPROGRAMUNIFORM3IVPROC glad_glProgramUniform3iv;
-#define glProgramUniform3iv glad_glProgramUniform3iv
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
-GLAPI PFNGLPROGRAMUNIFORM3FPROC glad_glProgramUniform3f;
-#define glProgramUniform3f glad_glProgramUniform3f
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value);
-GLAPI PFNGLPROGRAMUNIFORM3FVPROC glad_glProgramUniform3fv;
-#define glProgramUniform3fv glad_glProgramUniform3fv
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2);
-GLAPI PFNGLPROGRAMUNIFORM3DPROC glad_glProgramUniform3d;
-#define glProgramUniform3d glad_glProgramUniform3d
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value);
-GLAPI PFNGLPROGRAMUNIFORM3DVPROC glad_glProgramUniform3dv;
-#define glProgramUniform3dv glad_glProgramUniform3dv
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
-GLAPI PFNGLPROGRAMUNIFORM3UIPROC glad_glProgramUniform3ui;
-#define glProgramUniform3ui glad_glProgramUniform3ui
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value);
-GLAPI PFNGLPROGRAMUNIFORM3UIVPROC glad_glProgramUniform3uiv;
-#define glProgramUniform3uiv glad_glProgramUniform3uiv
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
-GLAPI PFNGLPROGRAMUNIFORM4IPROC glad_glProgramUniform4i;
-#define glProgramUniform4i glad_glProgramUniform4i
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IVPROC)(GLuint program, GLint location, GLsizei count, const GLint *value);
-GLAPI PFNGLPROGRAMUNIFORM4IVPROC glad_glProgramUniform4iv;
-#define glProgramUniform4iv glad_glProgramUniform4iv
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
-GLAPI PFNGLPROGRAMUNIFORM4FPROC glad_glProgramUniform4f;
-#define glProgramUniform4f glad_glProgramUniform4f
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value);
-GLAPI PFNGLPROGRAMUNIFORM4FVPROC glad_glProgramUniform4fv;
-#define glProgramUniform4fv glad_glProgramUniform4fv
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3);
-GLAPI PFNGLPROGRAMUNIFORM4DPROC glad_glProgramUniform4d;
-#define glProgramUniform4d glad_glProgramUniform4d
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value);
-GLAPI PFNGLPROGRAMUNIFORM4DVPROC glad_glProgramUniform4dv;
-#define glProgramUniform4dv glad_glProgramUniform4dv
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
-GLAPI PFNGLPROGRAMUNIFORM4UIPROC glad_glProgramUniform4ui;
-#define glProgramUniform4ui glad_glProgramUniform4ui
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value);
-GLAPI PFNGLPROGRAMUNIFORM4UIVPROC glad_glProgramUniform4uiv;
-#define glProgramUniform4uiv glad_glProgramUniform4uiv
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GLAPI PFNGLPROGRAMUNIFORMMATRIX2FVPROC glad_glProgramUniformMatrix2fv;
-#define glProgramUniformMatrix2fv glad_glProgramUniformMatrix2fv
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GLAPI PFNGLPROGRAMUNIFORMMATRIX3FVPROC glad_glProgramUniformMatrix3fv;
-#define glProgramUniformMatrix3fv glad_glProgramUniformMatrix3fv
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GLAPI PFNGLPROGRAMUNIFORMMATRIX4FVPROC glad_glProgramUniformMatrix4fv;
-#define glProgramUniformMatrix4fv glad_glProgramUniformMatrix4fv
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
-GLAPI PFNGLPROGRAMUNIFORMMATRIX2DVPROC glad_glProgramUniformMatrix2dv;
-#define glProgramUniformMatrix2dv glad_glProgramUniformMatrix2dv
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
-GLAPI PFNGLPROGRAMUNIFORMMATRIX3DVPROC glad_glProgramUniformMatrix3dv;
-#define glProgramUniformMatrix3dv glad_glProgramUniformMatrix3dv
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
-GLAPI PFNGLPROGRAMUNIFORMMATRIX4DVPROC glad_glProgramUniformMatrix4dv;
-#define glProgramUniformMatrix4dv glad_glProgramUniformMatrix4dv
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GLAPI PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glad_glProgramUniformMatrix2x3fv;
-#define glProgramUniformMatrix2x3fv glad_glProgramUniformMatrix2x3fv
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GLAPI PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glad_glProgramUniformMatrix3x2fv;
-#define glProgramUniformMatrix3x2fv glad_glProgramUniformMatrix3x2fv
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GLAPI PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glad_glProgramUniformMatrix2x4fv;
-#define glProgramUniformMatrix2x4fv glad_glProgramUniformMatrix2x4fv
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GLAPI PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_glProgramUniformMatrix4x2fv;
-#define glProgramUniformMatrix4x2fv glad_glProgramUniformMatrix4x2fv
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GLAPI PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glad_glProgramUniformMatrix3x4fv;
-#define glProgramUniformMatrix3x4fv glad_glProgramUniformMatrix3x4fv
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GLAPI PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_glProgramUniformMatrix4x3fv;
-#define glProgramUniformMatrix4x3fv glad_glProgramUniformMatrix4x3fv
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
-GLAPI PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glad_glProgramUniformMatrix2x3dv;
-#define glProgramUniformMatrix2x3dv glad_glProgramUniformMatrix2x3dv
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
-GLAPI PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glad_glProgramUniformMatrix3x2dv;
-#define glProgramUniformMatrix3x2dv glad_glProgramUniformMatrix3x2dv
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
-GLAPI PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glad_glProgramUniformMatrix2x4dv;
-#define glProgramUniformMatrix2x4dv glad_glProgramUniformMatrix2x4dv
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
-GLAPI PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glad_glProgramUniformMatrix4x2dv;
-#define glProgramUniformMatrix4x2dv glad_glProgramUniformMatrix4x2dv
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
-GLAPI PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glad_glProgramUniformMatrix3x4dv;
-#define glProgramUniformMatrix3x4dv glad_glProgramUniformMatrix3x4dv
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
-GLAPI PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glad_glProgramUniformMatrix4x3dv;
-#define glProgramUniformMatrix4x3dv glad_glProgramUniformMatrix4x3dv
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-GLAPI PFNGLVALIDATEPROGRAMPIPELINEPROC glad_glValidateProgramPipeline;
-#define glValidateProgramPipeline glad_glValidateProgramPipeline
-typedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGPROC)(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
-GLAPI PFNGLGETPROGRAMPIPELINEINFOLOGPROC glad_glGetProgramPipelineInfoLog;
-#define glGetProgramPipelineInfoLog glad_glGetProgramPipelineInfoLog
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-GLAPI PFNGLVERTEXATTRIBL1DPROC glad_glVertexAttribL1d;
-#define glVertexAttribL1d glad_glVertexAttribL1d
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-GLAPI PFNGLVERTEXATTRIBL2DPROC glad_glVertexAttribL2d;
-#define glVertexAttribL2d glad_glVertexAttribL2d
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-GLAPI PFNGLVERTEXATTRIBL3DPROC glad_glVertexAttribL3d;
-#define glVertexAttribL3d glad_glVertexAttribL3d
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-GLAPI PFNGLVERTEXATTRIBL4DPROC glad_glVertexAttribL4d;
-#define glVertexAttribL4d glad_glVertexAttribL4d
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-GLAPI PFNGLVERTEXATTRIBL1DVPROC glad_glVertexAttribL1dv;
-#define glVertexAttribL1dv glad_glVertexAttribL1dv
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-GLAPI PFNGLVERTEXATTRIBL2DVPROC glad_glVertexAttribL2dv;
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-GLAPI PFNGLVERTEXATTRIBL4DVPROC glad_glVertexAttribL4dv;
-#define glVertexAttribL4dv glad_glVertexAttribL4dv
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-GLAPI PFNGLVERTEXATTRIBLPOINTERPROC glad_glVertexAttribLPointer;
-#define glVertexAttribLPointer glad_glVertexAttribLPointer
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-GLAPI PFNGLGETVERTEXATTRIBLDVPROC glad_glGetVertexAttribLdv;
-#define glGetVertexAttribLdv glad_glGetVertexAttribLdv
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-GLAPI PFNGLVIEWPORTARRAYVPROC glad_glViewportArrayv;
-#define glViewportArrayv glad_glViewportArrayv
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-GLAPI PFNGLVIEWPORTINDEXEDFPROC glad_glViewportIndexedf;
-#define glViewportIndexedf glad_glViewportIndexedf
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-GLAPI PFNGLVIEWPORTINDEXEDFVPROC glad_glViewportIndexedfv;
-#define glViewportIndexedfv glad_glViewportIndexedfv
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-GLAPI PFNGLSCISSORARRAYVPROC glad_glScissorArrayv;
-#define glScissorArrayv glad_glScissorArrayv
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-GLAPI PFNGLSCISSORINDEXEDPROC glad_glScissorIndexed;
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-GLAPI PFNGLSCISSORINDEXEDVPROC glad_glScissorIndexedv;
-#define glScissorIndexedv glad_glScissorIndexedv
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-GLAPI PFNGLDEPTHRANGEARRAYVPROC glad_glDepthRangeArrayv;
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-GLAPI PFNGLDEPTHRANGEINDEXEDPROC glad_glDepthRangeIndexed;
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-GLAPI PFNGLGETFLOATI_VPROC glad_glGetFloati_v;
-#define glGetFloati_v glad_glGetFloati_v
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-GLAPI PFNGLGETDOUBLEI_VPROC glad_glGetDoublei_v;
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-GLAPI PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC glad_glDrawArraysInstancedBaseInstance;
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-GLAPI PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC glad_glDrawElementsInstancedBaseInstance;
-#define glDrawElementsInstancedBaseInstance glad_glDrawElementsInstancedBaseInstance
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-GLAPI PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glad_glDrawElementsInstancedBaseVertexBaseInstance;
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-GLAPI PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ;
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-GLAPI PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC glad_glGetActiveAtomicCounterBufferiv;
-#define glGetActiveAtomicCounterBufferiv glad_glGetActiveAtomicCounterBufferiv
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-GLAPI PFNGLMEMORYBARRIERPROC glad_glMemoryBarrier;
-#define glMemoryBarrier glad_glMemoryBarrier
-typedef void (APIENTRYP PFNGLTEXSTORAGE1DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
-GLAPI PFNGLTEXSTORAGE1DPROC glad_glTexStorage1D;
-#define glTexStorage1D glad_glTexStorage1D
-typedef void (APIENTRYP PFNGLTEXSTORAGE2DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
-GLAPI PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D;
-#define glTexStorage2D glad_glTexStorage2D
-typedef void (APIENTRYP PFNGLTEXSTORAGE3DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
-GLAPI PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D;
-#define glTexStorage3D glad_glTexStorage3D
-typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC)(GLenum mode, GLuint id, GLsizei instancecount);
-GLAPI PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC glad_glDrawTransformFeedbackInstanced;
-#define glDrawTransformFeedbackInstanced glad_glDrawTransformFeedbackInstanced
-typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC)(GLenum mode, GLuint id, GLuint stream, GLsizei instancecount);
-GLAPI PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC glad_glDrawTransformFeedbackStreamInstanced;
-#define glDrawTransformFeedbackStreamInstanced glad_glDrawTransformFeedbackStreamInstanced
+GLAPI PFNGLSECONDARYCOLORP3UIVPROC glad_debug_glSecondaryColorP3uiv;
+#define glSecondaryColorP3uiv glad_debug_glSecondaryColorP3uiv
#endif
#ifdef __cplusplus
diff --git a/src/glad.c b/src/glad.c
@@ -1,22 +1,21 @@
/*
- OpenGL loader generated by glad 0.1.31 on Sun Jul 14 23:36:36 2019.
+ OpenGL loader generated by glad 0.1.20a0 on Mon May 14 08:12:40 2018.
- Language/Generator: C/C++
+ Language/Generator: C/C++ Debug
Specification: gl
- APIs: gl=4.2
+ APIs: gl=3.3
Profile: core
Extensions:
Loader: True
Local files: False
Omit khrplatform: False
- Reproducible: False
Commandline:
- --profile="core" --api="gl=4.2" --generator="c" --spec="gl" --extensions=""
+ --profile="core" --api="gl=3.3" --generator="c-debug" --spec="gl" --extensions=""
Online:
- https://glad.dav1d.de/#profile=core&language=c&specification=gl&loader=on&api=gl%3D4.2
+ http://glad.dav1d.de/#profile=core&language=c-debug&specification=gl&loader=on&api=gl%3D3.3
*/
#include <stdio.h>
@@ -24,6 +23,34 @@
#include <string.h>
#include <glad/glad.h>
+void _pre_call_callback_default(const char *name, void *funcptr, int len_args, ...) {
+ (void) name;
+ (void) funcptr;
+ (void) len_args;
+}
+void _post_call_callback_default(const char *name, void *funcptr, int len_args, ...) {
+ GLenum error_code;
+
+ (void) funcptr;
+ (void) len_args;
+
+ error_code = glad_glGetError();
+
+ if (error_code != GL_NO_ERROR) {
+ fprintf(stderr, "ERROR %d in %s\n", error_code, name);
+ }
+}
+
+static GLADcallback _pre_call_callback = _pre_call_callback_default;
+void glad_set_pre_callback(GLADcallback cb) {
+ _pre_call_callback = cb;
+}
+
+static GLADcallback _post_call_callback = _post_call_callback_default;
+void glad_set_post_callback(GLADcallback cb) {
+ _post_call_callback = cb;
+}
+
static void* get_proc(const char *namez);
#if defined(_WIN32) || defined(__CYGWIN__)
@@ -55,9 +82,8 @@ int open_gl(void) {
#ifndef IS_UWP
libGL = LoadLibraryW(L"opengl32.dll");
if(libGL != NULL) {
- void (* tmp)(void);
- tmp = (void(*)(void)) GetProcAddress(libGL, "wglGetProcAddress");
- gladGetProcAddressPtr = (PFNWGLGETPROCADDRESSPROC_PRIVATE) tmp;
+ gladGetProcAddressPtr = (PFNWGLGETPROCADDRESSPROC_PRIVATE)GetProcAddress(
+ libGL, "wglGetProcAddress");
return gladGetProcAddressPtr != NULL;
}
#endif
@@ -76,7 +102,7 @@ void close_gl(void) {
#include <dlfcn.h>
static void* libGL;
-#if !defined(__APPLE__) && !defined(__HAIKU__)
+#ifndef __APPLE__
typedef void* (APIENTRYP PFNGLXGETPROCADDRESSPROC_PRIVATE)(const char*);
static PFNGLXGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr;
#endif
@@ -99,7 +125,7 @@ int open_gl(void) {
libGL = dlopen(NAMES[index], RTLD_NOW | RTLD_GLOBAL);
if(libGL != NULL) {
-#if defined(__APPLE__) || defined(__HAIKU__)
+#ifdef __APPLE__
return 1;
#else
gladGetProcAddressPtr = (PFNGLXGETPROCADDRESSPROC_PRIVATE)dlsym(libGL,
@@ -126,7 +152,7 @@ void* get_proc(const char *namez) {
void* result = NULL;
if(libGL == NULL) return NULL;
-#if !defined(__APPLE__) && !defined(__HAIKU__)
+#ifndef __APPLE__
if(gladGetProcAddressPtr != NULL) {
result = gladGetProcAddressPtr(namez);
}
@@ -153,7 +179,7 @@ int gladLoadGL(void) {
return status;
}
-struct gladGLversionStruct GLVersion = { 0, 0 };
+struct gladGLversionStruct GLVersion;
#if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0)
#define _GLAD_IS_SOME_NEW_VERSION 1
@@ -164,7 +190,7 @@ static int max_loaded_minor;
static const char *exts = NULL;
static int num_exts_i = 0;
-static char **exts_i = NULL;
+static const char **exts_i = NULL;
static int get_exts(void) {
#ifdef _GLAD_IS_SOME_NEW_VERSION
@@ -178,7 +204,7 @@ static int get_exts(void) {
num_exts_i = 0;
glGetIntegerv(GL_NUM_EXTENSIONS, &num_exts_i);
if (num_exts_i > 0) {
- exts_i = (char **)malloc((size_t)num_exts_i * (sizeof *exts_i));
+ exts_i = (const char **)realloc((void *)exts_i, (size_t)num_exts_i * (sizeof *exts_i));
}
if (exts_i == NULL) {
@@ -191,7 +217,11 @@ static int get_exts(void) {
char *local_str = (char*)malloc((len+1) * sizeof(char));
if(local_str != NULL) {
- memcpy(local_str, gl_str_tmp, (len+1) * sizeof(char));
+#if _MSC_VER >= 1400
+ strncpy_s(local_str, len+1, gl_str_tmp, len);
+#else
+ strncpy(local_str, gl_str_tmp, len+1);
+#endif
}
exts_i[index] = local_str;
}
@@ -252,541 +282,3038 @@ static int has_ext(const char *ext) {
return 0;
}
-int GLAD_GL_VERSION_1_0 = 0;
-int GLAD_GL_VERSION_1_1 = 0;
-int GLAD_GL_VERSION_1_2 = 0;
-int GLAD_GL_VERSION_1_3 = 0;
-int GLAD_GL_VERSION_1_4 = 0;
-int GLAD_GL_VERSION_1_5 = 0;
-int GLAD_GL_VERSION_2_0 = 0;
-int GLAD_GL_VERSION_2_1 = 0;
-int GLAD_GL_VERSION_3_0 = 0;
-int GLAD_GL_VERSION_3_1 = 0;
-int GLAD_GL_VERSION_3_2 = 0;
-int GLAD_GL_VERSION_3_3 = 0;
-int GLAD_GL_VERSION_4_0 = 0;
-int GLAD_GL_VERSION_4_1 = 0;
-int GLAD_GL_VERSION_4_2 = 0;
-PFNGLACTIVESHADERPROGRAMPROC glad_glActiveShaderProgram = NULL;
-PFNGLACTIVETEXTUREPROC glad_glActiveTexture = NULL;
-PFNGLATTACHSHADERPROC glad_glAttachShader = NULL;
-PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender = NULL;
-PFNGLBEGINQUERYPROC glad_glBeginQuery = NULL;
-PFNGLBEGINQUERYINDEXEDPROC glad_glBeginQueryIndexed = NULL;
-PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback = NULL;
-PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation = NULL;
-PFNGLBINDBUFFERPROC glad_glBindBuffer = NULL;
-PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase = NULL;
-PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange = NULL;
-PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation = NULL;
-PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed = NULL;
-PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer = NULL;
-PFNGLBINDIMAGETEXTUREPROC glad_glBindImageTexture = NULL;
-PFNGLBINDPROGRAMPIPELINEPROC glad_glBindProgramPipeline = NULL;
-PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer = NULL;
-PFNGLBINDSAMPLERPROC glad_glBindSampler = NULL;
-PFNGLBINDTEXTUREPROC glad_glBindTexture = NULL;
-PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback = NULL;
-PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray = NULL;
-PFNGLBLENDCOLORPROC glad_glBlendColor = NULL;
-PFNGLBLENDEQUATIONPROC glad_glBlendEquation = NULL;
-PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate = NULL;
-PFNGLBLENDEQUATIONSEPARATEIPROC glad_glBlendEquationSeparatei = NULL;
-PFNGLBLENDEQUATIONIPROC glad_glBlendEquationi = NULL;
-PFNGLBLENDFUNCPROC glad_glBlendFunc = NULL;
-PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate = NULL;
-PFNGLBLENDFUNCSEPARATEIPROC glad_glBlendFuncSeparatei = NULL;
-PFNGLBLENDFUNCIPROC glad_glBlendFunci = NULL;
-PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer = NULL;
-PFNGLBUFFERDATAPROC glad_glBufferData = NULL;
-PFNGLBUFFERSUBDATAPROC glad_glBufferSubData = NULL;
-PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus = NULL;
-PFNGLCLAMPCOLORPROC glad_glClampColor = NULL;
-PFNGLCLEARPROC glad_glClear = NULL;
-PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi = NULL;
-PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv = NULL;
-PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv = NULL;
-PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv = NULL;
-PFNGLCLEARCOLORPROC glad_glClearColor = NULL;
-PFNGLCLEARDEPTHPROC glad_glClearDepth = NULL;
-PFNGLCLEARDEPTHFPROC glad_glClearDepthf = NULL;
-PFNGLCLEARSTENCILPROC glad_glClearStencil = NULL;
-PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync = NULL;
-PFNGLCOLORMASKPROC glad_glColorMask = NULL;
-PFNGLCOLORMASKIPROC glad_glColorMaski = NULL;
-PFNGLCOLORP3UIPROC glad_glColorP3ui = NULL;
-PFNGLCOLORP3UIVPROC glad_glColorP3uiv = NULL;
-PFNGLCOLORP4UIPROC glad_glColorP4ui = NULL;
-PFNGLCOLORP4UIVPROC glad_glColorP4uiv = NULL;
-PFNGLCOMPILESHADERPROC glad_glCompileShader = NULL;
-PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D = NULL;
-PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D = NULL;
-PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D = NULL;
-PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D = NULL;
-PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D = NULL;
-PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D = NULL;
-PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData = NULL;
-PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D = NULL;
-PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D = NULL;
-PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D = NULL;
-PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D = NULL;
-PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D = NULL;
-PFNGLCREATEPROGRAMPROC glad_glCreateProgram = NULL;
-PFNGLCREATESHADERPROC glad_glCreateShader = NULL;
-PFNGLCREATESHADERPROGRAMVPROC glad_glCreateShaderProgramv = NULL;
-PFNGLCULLFACEPROC glad_glCullFace = NULL;
-PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers = NULL;
-PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers = NULL;
-PFNGLDELETEPROGRAMPROC glad_glDeleteProgram = NULL;
-PFNGLDELETEPROGRAMPIPELINESPROC glad_glDeleteProgramPipelines = NULL;
-PFNGLDELETEQUERIESPROC glad_glDeleteQueries = NULL;
-PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers = NULL;
-PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers = NULL;
-PFNGLDELETESHADERPROC glad_glDeleteShader = NULL;
-PFNGLDELETESYNCPROC glad_glDeleteSync = NULL;
-PFNGLDELETETEXTURESPROC glad_glDeleteTextures = NULL;
-PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks = NULL;
-PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays = NULL;
-PFNGLDEPTHFUNCPROC glad_glDepthFunc = NULL;
-PFNGLDEPTHMASKPROC glad_glDepthMask = NULL;
-PFNGLDEPTHRANGEPROC glad_glDepthRange = NULL;
-PFNGLDEPTHRANGEARRAYVPROC glad_glDepthRangeArrayv = NULL;
-PFNGLDEPTHRANGEINDEXEDPROC glad_glDepthRangeIndexed = NULL;
-PFNGLDEPTHRANGEFPROC glad_glDepthRangef = NULL;
-PFNGLDETACHSHADERPROC glad_glDetachShader = NULL;
-PFNGLDISABLEPROC glad_glDisable = NULL;
-PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray = NULL;
-PFNGLDISABLEIPROC glad_glDisablei = NULL;
-PFNGLDRAWARRAYSPROC glad_glDrawArrays = NULL;
-PFNGLDRAWARRAYSINDIRECTPROC glad_glDrawArraysIndirect = NULL;
-PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced = NULL;
-PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC glad_glDrawArraysInstancedBaseInstance = NULL;
-PFNGLDRAWBUFFERPROC glad_glDrawBuffer = NULL;
-PFNGLDRAWBUFFERSPROC glad_glDrawBuffers = NULL;
-PFNGLDRAWELEMENTSPROC glad_glDrawElements = NULL;
-PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex = NULL;
-PFNGLDRAWELEMENTSINDIRECTPROC glad_glDrawElementsIndirect = NULL;
-PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced = NULL;
-PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC glad_glDrawElementsInstancedBaseInstance = NULL;
-PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex = NULL;
-PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glad_glDrawElementsInstancedBaseVertexBaseInstance = NULL;
-PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements = NULL;
-PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex = NULL;
-PFNGLDRAWTRANSFORMFEEDBACKPROC glad_glDrawTransformFeedback = NULL;
-PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC glad_glDrawTransformFeedbackInstanced = NULL;
-PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glad_glDrawTransformFeedbackStream = NULL;
-PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC glad_glDrawTransformFeedbackStreamInstanced = NULL;
-PFNGLENABLEPROC glad_glEnable = NULL;
-PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray = NULL;
-PFNGLENABLEIPROC glad_glEnablei = NULL;
-PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender = NULL;
-PFNGLENDQUERYPROC glad_glEndQuery = NULL;
-PFNGLENDQUERYINDEXEDPROC glad_glEndQueryIndexed = NULL;
-PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback = NULL;
-PFNGLFENCESYNCPROC glad_glFenceSync = NULL;
-PFNGLFINISHPROC glad_glFinish = NULL;
-PFNGLFLUSHPROC glad_glFlush = NULL;
-PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange = NULL;
-PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer = NULL;
-PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture = NULL;
-PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D = NULL;
-PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D = NULL;
-PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D = NULL;
-PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer = NULL;
-PFNGLFRONTFACEPROC glad_glFrontFace = NULL;
-PFNGLGENBUFFERSPROC glad_glGenBuffers = NULL;
-PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers = NULL;
-PFNGLGENPROGRAMPIPELINESPROC glad_glGenProgramPipelines = NULL;
-PFNGLGENQUERIESPROC glad_glGenQueries = NULL;
-PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers = NULL;
-PFNGLGENSAMPLERSPROC glad_glGenSamplers = NULL;
-PFNGLGENTEXTURESPROC glad_glGenTextures = NULL;
-PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks = NULL;
-PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays = NULL;
-PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap = NULL;
-PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC glad_glGetActiveAtomicCounterBufferiv = NULL;
-PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib = NULL;
-PFNGLGETACTIVESUBROUTINENAMEPROC glad_glGetActiveSubroutineName = NULL;
-PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glad_glGetActiveSubroutineUniformName = NULL;
-PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glad_glGetActiveSubroutineUniformiv = NULL;
-PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform = NULL;
-PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName = NULL;
-PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv = NULL;
-PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName = NULL;
-PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv = NULL;
-PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders = NULL;
-PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation = NULL;
-PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v = NULL;
-PFNGLGETBOOLEANVPROC glad_glGetBooleanv = NULL;
-PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v = NULL;
-PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv = NULL;
-PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv = NULL;
-PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData = NULL;
-PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage = NULL;
-PFNGLGETDOUBLEI_VPROC glad_glGetDoublei_v = NULL;
-PFNGLGETDOUBLEVPROC glad_glGetDoublev = NULL;
-PFNGLGETERRORPROC glad_glGetError = NULL;
-PFNGLGETFLOATI_VPROC glad_glGetFloati_v = NULL;
-PFNGLGETFLOATVPROC glad_glGetFloatv = NULL;
-PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex = NULL;
-PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation = NULL;
-PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv = NULL;
-PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v = NULL;
-PFNGLGETINTEGER64VPROC glad_glGetInteger64v = NULL;
-PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v = NULL;
-PFNGLGETINTEGERVPROC glad_glGetIntegerv = NULL;
-PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ = NULL;
-PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv = NULL;
-PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary = NULL;
-PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog = NULL;
-PFNGLGETPROGRAMPIPELINEINFOLOGPROC glad_glGetProgramPipelineInfoLog = NULL;
-PFNGLGETPROGRAMPIPELINEIVPROC glad_glGetProgramPipelineiv = NULL;
-PFNGLGETPROGRAMSTAGEIVPROC glad_glGetProgramStageiv = NULL;
-PFNGLGETPROGRAMIVPROC glad_glGetProgramiv = NULL;
-PFNGLGETQUERYINDEXEDIVPROC glad_glGetQueryIndexediv = NULL;
-PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v = NULL;
-PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv = NULL;
-PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v = NULL;
-PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv = NULL;
-PFNGLGETQUERYIVPROC glad_glGetQueryiv = NULL;
-PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv = NULL;
-PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv = NULL;
-PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv = NULL;
-PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv = NULL;
-PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv = NULL;
-PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog = NULL;
-PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat = NULL;
-PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource = NULL;
-PFNGLGETSHADERIVPROC glad_glGetShaderiv = NULL;
-PFNGLGETSTRINGPROC glad_glGetString = NULL;
-PFNGLGETSTRINGIPROC glad_glGetStringi = NULL;
-PFNGLGETSUBROUTINEINDEXPROC glad_glGetSubroutineIndex = NULL;
-PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glad_glGetSubroutineUniformLocation = NULL;
-PFNGLGETSYNCIVPROC glad_glGetSynciv = NULL;
-PFNGLGETTEXIMAGEPROC glad_glGetTexImage = NULL;
-PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv = NULL;
-PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv = NULL;
-PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv = NULL;
-PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv = NULL;
-PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv = NULL;
-PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv = NULL;
-PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying = NULL;
-PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex = NULL;
-PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices = NULL;
-PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation = NULL;
-PFNGLGETUNIFORMSUBROUTINEUIVPROC glad_glGetUniformSubroutineuiv = NULL;
-PFNGLGETUNIFORMDVPROC glad_glGetUniformdv = NULL;
-PFNGLGETUNIFORMFVPROC glad_glGetUniformfv = NULL;
-PFNGLGETUNIFORMIVPROC glad_glGetUniformiv = NULL;
-PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv = NULL;
-PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv = NULL;
-PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv = NULL;
-PFNGLGETVERTEXATTRIBLDVPROC glad_glGetVertexAttribLdv = NULL;
-PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv = NULL;
-PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv = NULL;
-PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv = NULL;
-PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv = NULL;
-PFNGLHINTPROC glad_glHint = NULL;
-PFNGLISBUFFERPROC glad_glIsBuffer = NULL;
-PFNGLISENABLEDPROC glad_glIsEnabled = NULL;
-PFNGLISENABLEDIPROC glad_glIsEnabledi = NULL;
-PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer = NULL;
-PFNGLISPROGRAMPROC glad_glIsProgram = NULL;
-PFNGLISPROGRAMPIPELINEPROC glad_glIsProgramPipeline = NULL;
-PFNGLISQUERYPROC glad_glIsQuery = NULL;
-PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer = NULL;
-PFNGLISSAMPLERPROC glad_glIsSampler = NULL;
-PFNGLISSHADERPROC glad_glIsShader = NULL;
-PFNGLISSYNCPROC glad_glIsSync = NULL;
-PFNGLISTEXTUREPROC glad_glIsTexture = NULL;
-PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback = NULL;
-PFNGLISVERTEXARRAYPROC glad_glIsVertexArray = NULL;
-PFNGLLINEWIDTHPROC glad_glLineWidth = NULL;
-PFNGLLINKPROGRAMPROC glad_glLinkProgram = NULL;
-PFNGLLOGICOPPROC glad_glLogicOp = NULL;
-PFNGLMAPBUFFERPROC glad_glMapBuffer = NULL;
-PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange = NULL;
-PFNGLMEMORYBARRIERPROC glad_glMemoryBarrier = NULL;
-PFNGLMINSAMPLESHADINGPROC glad_glMinSampleShading = NULL;
-PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays = NULL;
-PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements = NULL;
-PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex = NULL;
-PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui = NULL;
-PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv = NULL;
-PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui = NULL;
-PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv = NULL;
-PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui = NULL;
-PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv = NULL;
-PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui = NULL;
-PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv = NULL;
-PFNGLNORMALP3UIPROC glad_glNormalP3ui = NULL;
-PFNGLNORMALP3UIVPROC glad_glNormalP3uiv = NULL;
-PFNGLPATCHPARAMETERFVPROC glad_glPatchParameterfv = NULL;
-PFNGLPATCHPARAMETERIPROC glad_glPatchParameteri = NULL;
-PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback = NULL;
-PFNGLPIXELSTOREFPROC glad_glPixelStoref = NULL;
-PFNGLPIXELSTOREIPROC glad_glPixelStorei = NULL;
-PFNGLPOINTPARAMETERFPROC glad_glPointParameterf = NULL;
-PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv = NULL;
-PFNGLPOINTPARAMETERIPROC glad_glPointParameteri = NULL;
-PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv = NULL;
-PFNGLPOINTSIZEPROC glad_glPointSize = NULL;
-PFNGLPOLYGONMODEPROC glad_glPolygonMode = NULL;
-PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset = NULL;
-PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex = NULL;
-PFNGLPROGRAMBINARYPROC glad_glProgramBinary = NULL;
-PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri = NULL;
-PFNGLPROGRAMUNIFORM1DPROC glad_glProgramUniform1d = NULL;
-PFNGLPROGRAMUNIFORM1DVPROC glad_glProgramUniform1dv = NULL;
-PFNGLPROGRAMUNIFORM1FPROC glad_glProgramUniform1f = NULL;
-PFNGLPROGRAMUNIFORM1FVPROC glad_glProgramUniform1fv = NULL;
-PFNGLPROGRAMUNIFORM1IPROC glad_glProgramUniform1i = NULL;
-PFNGLPROGRAMUNIFORM1IVPROC glad_glProgramUniform1iv = NULL;
-PFNGLPROGRAMUNIFORM1UIPROC glad_glProgramUniform1ui = NULL;
-PFNGLPROGRAMUNIFORM1UIVPROC glad_glProgramUniform1uiv = NULL;
-PFNGLPROGRAMUNIFORM2DPROC glad_glProgramUniform2d = NULL;
-PFNGLPROGRAMUNIFORM2DVPROC glad_glProgramUniform2dv = NULL;
-PFNGLPROGRAMUNIFORM2FPROC glad_glProgramUniform2f = NULL;
-PFNGLPROGRAMUNIFORM2FVPROC glad_glProgramUniform2fv = NULL;
-PFNGLPROGRAMUNIFORM2IPROC glad_glProgramUniform2i = NULL;
-PFNGLPROGRAMUNIFORM2IVPROC glad_glProgramUniform2iv = NULL;
-PFNGLPROGRAMUNIFORM2UIPROC glad_glProgramUniform2ui = NULL;
-PFNGLPROGRAMUNIFORM2UIVPROC glad_glProgramUniform2uiv = NULL;
-PFNGLPROGRAMUNIFORM3DPROC glad_glProgramUniform3d = NULL;
-PFNGLPROGRAMUNIFORM3DVPROC glad_glProgramUniform3dv = NULL;
-PFNGLPROGRAMUNIFORM3FPROC glad_glProgramUniform3f = NULL;
-PFNGLPROGRAMUNIFORM3FVPROC glad_glProgramUniform3fv = NULL;
-PFNGLPROGRAMUNIFORM3IPROC glad_glProgramUniform3i = NULL;
-PFNGLPROGRAMUNIFORM3IVPROC glad_glProgramUniform3iv = NULL;
-PFNGLPROGRAMUNIFORM3UIPROC glad_glProgramUniform3ui = NULL;
-PFNGLPROGRAMUNIFORM3UIVPROC glad_glProgramUniform3uiv = NULL;
-PFNGLPROGRAMUNIFORM4DPROC glad_glProgramUniform4d = NULL;
-PFNGLPROGRAMUNIFORM4DVPROC glad_glProgramUniform4dv = NULL;
-PFNGLPROGRAMUNIFORM4FPROC glad_glProgramUniform4f = NULL;
-PFNGLPROGRAMUNIFORM4FVPROC glad_glProgramUniform4fv = NULL;
-PFNGLPROGRAMUNIFORM4IPROC glad_glProgramUniform4i = NULL;
-PFNGLPROGRAMUNIFORM4IVPROC glad_glProgramUniform4iv = NULL;
-PFNGLPROGRAMUNIFORM4UIPROC glad_glProgramUniform4ui = NULL;
-PFNGLPROGRAMUNIFORM4UIVPROC glad_glProgramUniform4uiv = NULL;
-PFNGLPROGRAMUNIFORMMATRIX2DVPROC glad_glProgramUniformMatrix2dv = NULL;
-PFNGLPROGRAMUNIFORMMATRIX2FVPROC glad_glProgramUniformMatrix2fv = NULL;
-PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glad_glProgramUniformMatrix2x3dv = NULL;
-PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glad_glProgramUniformMatrix2x3fv = NULL;
-PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glad_glProgramUniformMatrix2x4dv = NULL;
-PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glad_glProgramUniformMatrix2x4fv = NULL;
-PFNGLPROGRAMUNIFORMMATRIX3DVPROC glad_glProgramUniformMatrix3dv = NULL;
-PFNGLPROGRAMUNIFORMMATRIX3FVPROC glad_glProgramUniformMatrix3fv = NULL;
-PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glad_glProgramUniformMatrix3x2dv = NULL;
-PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glad_glProgramUniformMatrix3x2fv = NULL;
-PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glad_glProgramUniformMatrix3x4dv = NULL;
-PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glad_glProgramUniformMatrix3x4fv = NULL;
-PFNGLPROGRAMUNIFORMMATRIX4DVPROC glad_glProgramUniformMatrix4dv = NULL;
-PFNGLPROGRAMUNIFORMMATRIX4FVPROC glad_glProgramUniformMatrix4fv = NULL;
-PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glad_glProgramUniformMatrix4x2dv = NULL;
-PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_glProgramUniformMatrix4x2fv = NULL;
-PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glad_glProgramUniformMatrix4x3dv = NULL;
-PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_glProgramUniformMatrix4x3fv = NULL;
-PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex = NULL;
-PFNGLQUERYCOUNTERPROC glad_glQueryCounter = NULL;
-PFNGLREADBUFFERPROC glad_glReadBuffer = NULL;
-PFNGLREADPIXELSPROC glad_glReadPixels = NULL;
-PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler = NULL;
-PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage = NULL;
-PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample = NULL;
-PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback = NULL;
-PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage = NULL;
-PFNGLSAMPLEMASKIPROC glad_glSampleMaski = NULL;
-PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv = NULL;
-PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv = NULL;
-PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf = NULL;
-PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv = NULL;
-PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri = NULL;
-PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv = NULL;
-PFNGLSCISSORPROC glad_glScissor = NULL;
-PFNGLSCISSORARRAYVPROC glad_glScissorArrayv = NULL;
-PFNGLSCISSORINDEXEDPROC glad_glScissorIndexed = NULL;
-PFNGLSCISSORINDEXEDVPROC glad_glScissorIndexedv = NULL;
-PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui = NULL;
-PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv = NULL;
-PFNGLSHADERBINARYPROC glad_glShaderBinary = NULL;
-PFNGLSHADERSOURCEPROC glad_glShaderSource = NULL;
-PFNGLSTENCILFUNCPROC glad_glStencilFunc = NULL;
-PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate = NULL;
-PFNGLSTENCILMASKPROC glad_glStencilMask = NULL;
-PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate = NULL;
-PFNGLSTENCILOPPROC glad_glStencilOp = NULL;
-PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate = NULL;
-PFNGLTEXBUFFERPROC glad_glTexBuffer = NULL;
-PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui = NULL;
-PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv = NULL;
-PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui = NULL;
-PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv = NULL;
-PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui = NULL;
-PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv = NULL;
-PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui = NULL;
-PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv = NULL;
-PFNGLTEXIMAGE1DPROC glad_glTexImage1D = NULL;
-PFNGLTEXIMAGE2DPROC glad_glTexImage2D = NULL;
-PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample = NULL;
-PFNGLTEXIMAGE3DPROC glad_glTexImage3D = NULL;
-PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample = NULL;
-PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv = NULL;
-PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv = NULL;
-PFNGLTEXPARAMETERFPROC glad_glTexParameterf = NULL;
-PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv = NULL;
-PFNGLTEXPARAMETERIPROC glad_glTexParameteri = NULL;
-PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv = NULL;
-PFNGLTEXSTORAGE1DPROC glad_glTexStorage1D = NULL;
-PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D = NULL;
-PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D = NULL;
-PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D = NULL;
-PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D = NULL;
-PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D = NULL;
-PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings = NULL;
-PFNGLUNIFORM1DPROC glad_glUniform1d = NULL;
-PFNGLUNIFORM1DVPROC glad_glUniform1dv = NULL;
-PFNGLUNIFORM1FPROC glad_glUniform1f = NULL;
-PFNGLUNIFORM1FVPROC glad_glUniform1fv = NULL;
-PFNGLUNIFORM1IPROC glad_glUniform1i = NULL;
-PFNGLUNIFORM1IVPROC glad_glUniform1iv = NULL;
-PFNGLUNIFORM1UIPROC glad_glUniform1ui = NULL;
-PFNGLUNIFORM1UIVPROC glad_glUniform1uiv = NULL;
-PFNGLUNIFORM2DPROC glad_glUniform2d = NULL;
-PFNGLUNIFORM2DVPROC glad_glUniform2dv = NULL;
-PFNGLUNIFORM2FPROC glad_glUniform2f = NULL;
-PFNGLUNIFORM2FVPROC glad_glUniform2fv = NULL;
-PFNGLUNIFORM2IPROC glad_glUniform2i = NULL;
-PFNGLUNIFORM2IVPROC glad_glUniform2iv = NULL;
-PFNGLUNIFORM2UIPROC glad_glUniform2ui = NULL;
-PFNGLUNIFORM2UIVPROC glad_glUniform2uiv = NULL;
-PFNGLUNIFORM3DPROC glad_glUniform3d = NULL;
-PFNGLUNIFORM3DVPROC glad_glUniform3dv = NULL;
-PFNGLUNIFORM3FPROC glad_glUniform3f = NULL;
-PFNGLUNIFORM3FVPROC glad_glUniform3fv = NULL;
-PFNGLUNIFORM3IPROC glad_glUniform3i = NULL;
-PFNGLUNIFORM3IVPROC glad_glUniform3iv = NULL;
-PFNGLUNIFORM3UIPROC glad_glUniform3ui = NULL;
-PFNGLUNIFORM3UIVPROC glad_glUniform3uiv = NULL;
-PFNGLUNIFORM4DPROC glad_glUniform4d = NULL;
-PFNGLUNIFORM4DVPROC glad_glUniform4dv = NULL;
-PFNGLUNIFORM4FPROC glad_glUniform4f = NULL;
-PFNGLUNIFORM4FVPROC glad_glUniform4fv = NULL;
-PFNGLUNIFORM4IPROC glad_glUniform4i = NULL;
-PFNGLUNIFORM4IVPROC glad_glUniform4iv = NULL;
-PFNGLUNIFORM4UIPROC glad_glUniform4ui = NULL;
-PFNGLUNIFORM4UIVPROC glad_glUniform4uiv = NULL;
-PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding = NULL;
-PFNGLUNIFORMMATRIX2DVPROC glad_glUniformMatrix2dv = NULL;
-PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv = NULL;
-PFNGLUNIFORMMATRIX2X3DVPROC glad_glUniformMatrix2x3dv = NULL;
-PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv = NULL;
-PFNGLUNIFORMMATRIX2X4DVPROC glad_glUniformMatrix2x4dv = NULL;
-PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv = NULL;
-PFNGLUNIFORMMATRIX3DVPROC glad_glUniformMatrix3dv = NULL;
-PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv = NULL;
-PFNGLUNIFORMMATRIX3X2DVPROC glad_glUniformMatrix3x2dv = NULL;
-PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv = NULL;
-PFNGLUNIFORMMATRIX3X4DVPROC glad_glUniformMatrix3x4dv = NULL;
-PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv = NULL;
-PFNGLUNIFORMMATRIX4DVPROC glad_glUniformMatrix4dv = NULL;
-PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv = NULL;
-PFNGLUNIFORMMATRIX4X2DVPROC glad_glUniformMatrix4x2dv = NULL;
-PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv = NULL;
-PFNGLUNIFORMMATRIX4X3DVPROC glad_glUniformMatrix4x3dv = NULL;
-PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv = NULL;
-PFNGLUNIFORMSUBROUTINESUIVPROC glad_glUniformSubroutinesuiv = NULL;
-PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer = NULL;
-PFNGLUSEPROGRAMPROC glad_glUseProgram = NULL;
-PFNGLUSEPROGRAMSTAGESPROC glad_glUseProgramStages = NULL;
-PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram = NULL;
-PFNGLVALIDATEPROGRAMPIPELINEPROC glad_glValidateProgramPipeline = NULL;
-PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d = NULL;
-PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv = NULL;
-PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f = NULL;
-PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv = NULL;
-PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s = NULL;
-PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv = NULL;
-PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d = NULL;
-PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv = NULL;
-PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f = NULL;
-PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv = NULL;
-PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s = NULL;
-PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv = NULL;
-PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d = NULL;
-PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv = NULL;
-PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f = NULL;
-PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv = NULL;
-PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s = NULL;
-PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv = NULL;
-PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv = NULL;
-PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv = NULL;
-PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv = NULL;
-PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub = NULL;
-PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv = NULL;
-PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv = NULL;
-PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv = NULL;
-PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv = NULL;
-PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d = NULL;
-PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv = NULL;
-PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f = NULL;
-PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv = NULL;
-PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv = NULL;
-PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s = NULL;
-PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv = NULL;
-PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv = NULL;
-PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv = NULL;
-PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv = NULL;
-PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor = NULL;
-PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i = NULL;
-PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv = NULL;
-PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui = NULL;
-PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv = NULL;
-PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i = NULL;
-PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv = NULL;
-PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui = NULL;
-PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv = NULL;
-PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i = NULL;
-PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv = NULL;
-PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui = NULL;
-PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv = NULL;
-PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv = NULL;
-PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i = NULL;
-PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv = NULL;
-PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv = NULL;
-PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv = NULL;
-PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui = NULL;
-PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv = NULL;
-PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv = NULL;
-PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer = NULL;
-PFNGLVERTEXATTRIBL1DPROC glad_glVertexAttribL1d = NULL;
-PFNGLVERTEXATTRIBL1DVPROC glad_glVertexAttribL1dv = NULL;
-PFNGLVERTEXATTRIBL2DPROC glad_glVertexAttribL2d = NULL;
-PFNGLVERTEXATTRIBL2DVPROC glad_glVertexAttribL2dv = NULL;
-PFNGLVERTEXATTRIBL3DPROC glad_glVertexAttribL3d = NULL;
-PFNGLVERTEXATTRIBL3DVPROC glad_glVertexAttribL3dv = NULL;
-PFNGLVERTEXATTRIBL4DPROC glad_glVertexAttribL4d = NULL;
-PFNGLVERTEXATTRIBL4DVPROC glad_glVertexAttribL4dv = NULL;
-PFNGLVERTEXATTRIBLPOINTERPROC glad_glVertexAttribLPointer = NULL;
-PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui = NULL;
-PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv = NULL;
-PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui = NULL;
-PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv = NULL;
-PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui = NULL;
-PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv = NULL;
-PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui = NULL;
-PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv = NULL;
-PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer = NULL;
-PFNGLVERTEXP2UIPROC glad_glVertexP2ui = NULL;
-PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv = NULL;
-PFNGLVERTEXP3UIPROC glad_glVertexP3ui = NULL;
-PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv = NULL;
-PFNGLVERTEXP4UIPROC glad_glVertexP4ui = NULL;
-PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv = NULL;
-PFNGLVIEWPORTPROC glad_glViewport = NULL;
-PFNGLVIEWPORTARRAYVPROC glad_glViewportArrayv = NULL;
-PFNGLVIEWPORTINDEXEDFPROC glad_glViewportIndexedf = NULL;
-PFNGLVIEWPORTINDEXEDFVPROC glad_glViewportIndexedfv = NULL;
-PFNGLWAITSYNCPROC glad_glWaitSync = NULL;
+int GLAD_GL_VERSION_1_0;
+int GLAD_GL_VERSION_1_1;
+int GLAD_GL_VERSION_1_2;
+int GLAD_GL_VERSION_1_3;
+int GLAD_GL_VERSION_1_4;
+int GLAD_GL_VERSION_1_5;
+int GLAD_GL_VERSION_2_0;
+int GLAD_GL_VERSION_2_1;
+int GLAD_GL_VERSION_3_0;
+int GLAD_GL_VERSION_3_1;
+int GLAD_GL_VERSION_3_2;
+int GLAD_GL_VERSION_3_3;
+PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D;
+void APIENTRY glad_debug_impl_glCopyTexImage1D(GLenum arg0, GLint arg1, GLenum arg2, GLint arg3, GLint arg4, GLsizei arg5, GLint arg6) {
+ _pre_call_callback("glCopyTexImage1D", (void*)glCopyTexImage1D, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6);
+ glad_glCopyTexImage1D(arg0, arg1, arg2, arg3, arg4, arg5, arg6);
+ _post_call_callback("glCopyTexImage1D", (void*)glCopyTexImage1D, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6);
+
+}
+PFNGLCOPYTEXIMAGE1DPROC glad_debug_glCopyTexImage1D = glad_debug_impl_glCopyTexImage1D;
+PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui;
+void APIENTRY glad_debug_impl_glVertexAttribI3ui(GLuint arg0, GLuint arg1, GLuint arg2, GLuint arg3) {
+ _pre_call_callback("glVertexAttribI3ui", (void*)glVertexAttribI3ui, 4, arg0, arg1, arg2, arg3);
+ glad_glVertexAttribI3ui(arg0, arg1, arg2, arg3);
+ _post_call_callback("glVertexAttribI3ui", (void*)glVertexAttribI3ui, 4, arg0, arg1, arg2, arg3);
+
+}
+PFNGLVERTEXATTRIBI3UIPROC glad_debug_glVertexAttribI3ui = glad_debug_impl_glVertexAttribI3ui;
+PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate;
+void APIENTRY glad_debug_impl_glStencilMaskSeparate(GLenum arg0, GLuint arg1) {
+ _pre_call_callback("glStencilMaskSeparate", (void*)glStencilMaskSeparate, 2, arg0, arg1);
+ glad_glStencilMaskSeparate(arg0, arg1);
+ _post_call_callback("glStencilMaskSeparate", (void*)glStencilMaskSeparate, 2, arg0, arg1);
+
+}
+PFNGLSTENCILMASKSEPARATEPROC glad_debug_glStencilMaskSeparate = glad_debug_impl_glStencilMaskSeparate;
+PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer;
+void APIENTRY glad_debug_impl_glFramebufferRenderbuffer(GLenum arg0, GLenum arg1, GLenum arg2, GLuint arg3) {
+ _pre_call_callback("glFramebufferRenderbuffer", (void*)glFramebufferRenderbuffer, 4, arg0, arg1, arg2, arg3);
+ glad_glFramebufferRenderbuffer(arg0, arg1, arg2, arg3);
+ _post_call_callback("glFramebufferRenderbuffer", (void*)glFramebufferRenderbuffer, 4, arg0, arg1, arg2, arg3);
+
+}
+PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_debug_glFramebufferRenderbuffer = glad_debug_impl_glFramebufferRenderbuffer;
+PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D;
+void APIENTRY glad_debug_impl_glCompressedTexSubImage3D(GLenum arg0, GLint arg1, GLint arg2, GLint arg3, GLint arg4, GLsizei arg5, GLsizei arg6, GLsizei arg7, GLenum arg8, GLsizei arg9, const void * arg10) {
+ _pre_call_callback("glCompressedTexSubImage3D", (void*)glCompressedTexSubImage3D, 11, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10);
+ glad_glCompressedTexSubImage3D(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10);
+ _post_call_callback("glCompressedTexSubImage3D", (void*)glCompressedTexSubImage3D, 11, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10);
+
+}
+PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_debug_glCompressedTexSubImage3D = glad_debug_impl_glCompressedTexSubImage3D;
+PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv;
+void APIENTRY glad_debug_impl_glTexCoordP3uiv(GLenum arg0, const GLuint * arg1) {
+ _pre_call_callback("glTexCoordP3uiv", (void*)glTexCoordP3uiv, 2, arg0, arg1);
+ glad_glTexCoordP3uiv(arg0, arg1);
+ _post_call_callback("glTexCoordP3uiv", (void*)glTexCoordP3uiv, 2, arg0, arg1);
+
+}
+PFNGLTEXCOORDP3UIVPROC glad_debug_glTexCoordP3uiv = glad_debug_impl_glTexCoordP3uiv;
+PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv;
+void APIENTRY glad_debug_impl_glVertexAttrib1sv(GLuint arg0, const GLshort * arg1) {
+ _pre_call_callback("glVertexAttrib1sv", (void*)glVertexAttrib1sv, 2, arg0, arg1);
+ glad_glVertexAttrib1sv(arg0, arg1);
+ _post_call_callback("glVertexAttrib1sv", (void*)glVertexAttrib1sv, 2, arg0, arg1);
+
+}
+PFNGLVERTEXATTRIB1SVPROC glad_debug_glVertexAttrib1sv = glad_debug_impl_glVertexAttrib1sv;
+PFNGLBINDSAMPLERPROC glad_glBindSampler;
+void APIENTRY glad_debug_impl_glBindSampler(GLuint arg0, GLuint arg1) {
+ _pre_call_callback("glBindSampler", (void*)glBindSampler, 2, arg0, arg1);
+ glad_glBindSampler(arg0, arg1);
+ _post_call_callback("glBindSampler", (void*)glBindSampler, 2, arg0, arg1);
+
+}
+PFNGLBINDSAMPLERPROC glad_debug_glBindSampler = glad_debug_impl_glBindSampler;
+PFNGLLINEWIDTHPROC glad_glLineWidth;
+void APIENTRY glad_debug_impl_glLineWidth(GLfloat arg0) {
+ _pre_call_callback("glLineWidth", (void*)glLineWidth, 1, arg0);
+ glad_glLineWidth(arg0);
+ _post_call_callback("glLineWidth", (void*)glLineWidth, 1, arg0);
+
+}
+PFNGLLINEWIDTHPROC glad_debug_glLineWidth = glad_debug_impl_glLineWidth;
+PFNGLCOLORP3UIVPROC glad_glColorP3uiv;
+void APIENTRY glad_debug_impl_glColorP3uiv(GLenum arg0, const GLuint * arg1) {
+ _pre_call_callback("glColorP3uiv", (void*)glColorP3uiv, 2, arg0, arg1);
+ glad_glColorP3uiv(arg0, arg1);
+ _post_call_callback("glColorP3uiv", (void*)glColorP3uiv, 2, arg0, arg1);
+
+}
+PFNGLCOLORP3UIVPROC glad_debug_glColorP3uiv = glad_debug_impl_glColorP3uiv;
+PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v;
+void APIENTRY glad_debug_impl_glGetIntegeri_v(GLenum arg0, GLuint arg1, GLint * arg2) {
+ _pre_call_callback("glGetIntegeri_v", (void*)glGetIntegeri_v, 3, arg0, arg1, arg2);
+ glad_glGetIntegeri_v(arg0, arg1, arg2);
+ _post_call_callback("glGetIntegeri_v", (void*)glGetIntegeri_v, 3, arg0, arg1, arg2);
+
+}
+PFNGLGETINTEGERI_VPROC glad_debug_glGetIntegeri_v = glad_debug_impl_glGetIntegeri_v;
+PFNGLCOMPILESHADERPROC glad_glCompileShader;
+void APIENTRY glad_debug_impl_glCompileShader(GLuint arg0) {
+ _pre_call_callback("glCompileShader", (void*)glCompileShader, 1, arg0);
+ glad_glCompileShader(arg0);
+ _post_call_callback("glCompileShader", (void*)glCompileShader, 1, arg0);
+
+}
+PFNGLCOMPILESHADERPROC glad_debug_glCompileShader = glad_debug_impl_glCompileShader;
+PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying;
+void APIENTRY glad_debug_impl_glGetTransformFeedbackVarying(GLuint arg0, GLuint arg1, GLsizei arg2, GLsizei * arg3, GLsizei * arg4, GLenum * arg5, GLchar * arg6) {
+ _pre_call_callback("glGetTransformFeedbackVarying", (void*)glGetTransformFeedbackVarying, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6);
+ glad_glGetTransformFeedbackVarying(arg0, arg1, arg2, arg3, arg4, arg5, arg6);
+ _post_call_callback("glGetTransformFeedbackVarying", (void*)glGetTransformFeedbackVarying, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6);
+
+}
+PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_debug_glGetTransformFeedbackVarying = glad_debug_impl_glGetTransformFeedbackVarying;
+PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer;
+void APIENTRY glad_debug_impl_glVertexAttribIPointer(GLuint arg0, GLint arg1, GLenum arg2, GLsizei arg3, const void * arg4) {
+ _pre_call_callback("glVertexAttribIPointer", (void*)glVertexAttribIPointer, 5, arg0, arg1, arg2, arg3, arg4);
+ glad_glVertexAttribIPointer(arg0, arg1, arg2, arg3, arg4);
+ _post_call_callback("glVertexAttribIPointer", (void*)glVertexAttribIPointer, 5, arg0, arg1, arg2, arg3, arg4);
+
+}
+PFNGLVERTEXATTRIBIPOINTERPROC glad_debug_glVertexAttribIPointer = glad_debug_impl_glVertexAttribIPointer;
+PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui;
+void APIENTRY glad_debug_impl_glMultiTexCoordP3ui(GLenum arg0, GLenum arg1, GLuint arg2) {
+ _pre_call_callback("glMultiTexCoordP3ui", (void*)glMultiTexCoordP3ui, 3, arg0, arg1, arg2);
+ glad_glMultiTexCoordP3ui(arg0, arg1, arg2);
+ _post_call_callback("glMultiTexCoordP3ui", (void*)glMultiTexCoordP3ui, 3, arg0, arg1, arg2);
+
+}
+PFNGLMULTITEXCOORDP3UIPROC glad_debug_glMultiTexCoordP3ui = glad_debug_impl_glMultiTexCoordP3ui;
+PFNGLVERTEXP4UIPROC glad_glVertexP4ui;
+void APIENTRY glad_debug_impl_glVertexP4ui(GLenum arg0, GLuint arg1) {
+ _pre_call_callback("glVertexP4ui", (void*)glVertexP4ui, 2, arg0, arg1);
+ glad_glVertexP4ui(arg0, arg1);
+ _post_call_callback("glVertexP4ui", (void*)glVertexP4ui, 2, arg0, arg1);
+
+}
+PFNGLVERTEXP4UIPROC glad_debug_glVertexP4ui = glad_debug_impl_glVertexP4ui;
+PFNGLENABLEIPROC glad_glEnablei;
+void APIENTRY glad_debug_impl_glEnablei(GLenum arg0, GLuint arg1) {
+ _pre_call_callback("glEnablei", (void*)glEnablei, 2, arg0, arg1);
+ glad_glEnablei(arg0, arg1);
+ _post_call_callback("glEnablei", (void*)glEnablei, 2, arg0, arg1);
+
+}
+PFNGLENABLEIPROC glad_debug_glEnablei = glad_debug_impl_glEnablei;
+PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui;
+void APIENTRY glad_debug_impl_glVertexAttribP4ui(GLuint arg0, GLenum arg1, GLboolean arg2, GLuint arg3) {
+ _pre_call_callback("glVertexAttribP4ui", (void*)glVertexAttribP4ui, 4, arg0, arg1, arg2, arg3);
+ glad_glVertexAttribP4ui(arg0, arg1, arg2, arg3);
+ _post_call_callback("glVertexAttribP4ui", (void*)glVertexAttribP4ui, 4, arg0, arg1, arg2, arg3);
+
+}
+PFNGLVERTEXATTRIBP4UIPROC glad_debug_glVertexAttribP4ui = glad_debug_impl_glVertexAttribP4ui;
+PFNGLCREATESHADERPROC glad_glCreateShader;
+GLuint APIENTRY glad_debug_impl_glCreateShader(GLenum arg0) {
+ GLuint ret;
+ _pre_call_callback("glCreateShader", (void*)glCreateShader, 1, arg0);
+ ret = glad_glCreateShader(arg0);
+ _post_call_callback("glCreateShader", (void*)glCreateShader, 1, arg0);
+ return ret;
+}
+PFNGLCREATESHADERPROC glad_debug_glCreateShader = glad_debug_impl_glCreateShader;
+PFNGLISBUFFERPROC glad_glIsBuffer;
+GLboolean APIENTRY glad_debug_impl_glIsBuffer(GLuint arg0) {
+ GLboolean ret;
+ _pre_call_callback("glIsBuffer", (void*)glIsBuffer, 1, arg0);
+ ret = glad_glIsBuffer(arg0);
+ _post_call_callback("glIsBuffer", (void*)glIsBuffer, 1, arg0);
+ return ret;
+}
+PFNGLISBUFFERPROC glad_debug_glIsBuffer = glad_debug_impl_glIsBuffer;
+PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv;
+void APIENTRY glad_debug_impl_glGetMultisamplefv(GLenum arg0, GLuint arg1, GLfloat * arg2) {
+ _pre_call_callback("glGetMultisamplefv", (void*)glGetMultisamplefv, 3, arg0, arg1, arg2);
+ glad_glGetMultisamplefv(arg0, arg1, arg2);
+ _post_call_callback("glGetMultisamplefv", (void*)glGetMultisamplefv, 3, arg0, arg1, arg2);
+
+}
+PFNGLGETMULTISAMPLEFVPROC glad_debug_glGetMultisamplefv = glad_debug_impl_glGetMultisamplefv;
+PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers;
+void APIENTRY glad_debug_impl_glGenRenderbuffers(GLsizei arg0, GLuint * arg1) {
+ _pre_call_callback("glGenRenderbuffers", (void*)glGenRenderbuffers, 2, arg0, arg1);
+ glad_glGenRenderbuffers(arg0, arg1);
+ _post_call_callback("glGenRenderbuffers", (void*)glGenRenderbuffers, 2, arg0, arg1);
+
+}
+PFNGLGENRENDERBUFFERSPROC glad_debug_glGenRenderbuffers = glad_debug_impl_glGenRenderbuffers;
+PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D;
+void APIENTRY glad_debug_impl_glCopyTexSubImage2D(GLenum arg0, GLint arg1, GLint arg2, GLint arg3, GLint arg4, GLint arg5, GLsizei arg6, GLsizei arg7) {
+ _pre_call_callback("glCopyTexSubImage2D", (void*)glCopyTexSubImage2D, 8, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
+ glad_glCopyTexSubImage2D(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
+ _post_call_callback("glCopyTexSubImage2D", (void*)glCopyTexSubImage2D, 8, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
+
+}
+PFNGLCOPYTEXSUBIMAGE2DPROC glad_debug_glCopyTexSubImage2D = glad_debug_impl_glCopyTexSubImage2D;
+PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D;
+void APIENTRY glad_debug_impl_glCompressedTexImage2D(GLenum arg0, GLint arg1, GLenum arg2, GLsizei arg3, GLsizei arg4, GLint arg5, GLsizei arg6, const void * arg7) {
+ _pre_call_callback("glCompressedTexImage2D", (void*)glCompressedTexImage2D, 8, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
+ glad_glCompressedTexImage2D(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
+ _post_call_callback("glCompressedTexImage2D", (void*)glCompressedTexImage2D, 8, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
+
+}
+PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_debug_glCompressedTexImage2D = glad_debug_impl_glCompressedTexImage2D;
+PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f;
+void APIENTRY glad_debug_impl_glVertexAttrib1f(GLuint arg0, GLfloat arg1) {
+ _pre_call_callback("glVertexAttrib1f", (void*)glVertexAttrib1f, 2, arg0, arg1);
+ glad_glVertexAttrib1f(arg0, arg1);
+ _post_call_callback("glVertexAttrib1f", (void*)glVertexAttrib1f, 2, arg0, arg1);
+
+}
+PFNGLVERTEXATTRIB1FPROC glad_debug_glVertexAttrib1f = glad_debug_impl_glVertexAttrib1f;
+PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate;
+void APIENTRY glad_debug_impl_glBlendFuncSeparate(GLenum arg0, GLenum arg1, GLenum arg2, GLenum arg3) {
+ _pre_call_callback("glBlendFuncSeparate", (void*)glBlendFuncSeparate, 4, arg0, arg1, arg2, arg3);
+ glad_glBlendFuncSeparate(arg0, arg1, arg2, arg3);
+ _post_call_callback("glBlendFuncSeparate", (void*)glBlendFuncSeparate, 4, arg0, arg1, arg2, arg3);
+
+}
+PFNGLBLENDFUNCSEPARATEPROC glad_debug_glBlendFuncSeparate = glad_debug_impl_glBlendFuncSeparate;
+PFNGLHINTPROC glad_glHint;
+void APIENTRY glad_debug_impl_glHint(GLenum arg0, GLenum arg1) {
+ _pre_call_callback("glHint", (void*)glHint, 2, arg0, arg1);
+ glad_glHint(arg0, arg1);
+ _post_call_callback("glHint", (void*)glHint, 2, arg0, arg1);
+
+}
+PFNGLHINTPROC glad_debug_glHint = glad_debug_impl_glHint;
+PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s;
+void APIENTRY glad_debug_impl_glVertexAttrib1s(GLuint arg0, GLshort arg1) {
+ _pre_call_callback("glVertexAttrib1s", (void*)glVertexAttrib1s, 2, arg0, arg1);
+ glad_glVertexAttrib1s(arg0, arg1);
+ _post_call_callback("glVertexAttrib1s", (void*)glVertexAttrib1s, 2, arg0, arg1);
+
+}
+PFNGLVERTEXATTRIB1SPROC glad_debug_glVertexAttrib1s = glad_debug_impl_glVertexAttrib1s;
+PFNGLSAMPLEMASKIPROC glad_glSampleMaski;
+void APIENTRY glad_debug_impl_glSampleMaski(GLuint arg0, GLbitfield arg1) {
+ _pre_call_callback("glSampleMaski", (void*)glSampleMaski, 2, arg0, arg1);
+ glad_glSampleMaski(arg0, arg1);
+ _post_call_callback("glSampleMaski", (void*)glSampleMaski, 2, arg0, arg1);
+
+}
+PFNGLSAMPLEMASKIPROC glad_debug_glSampleMaski = glad_debug_impl_glSampleMaski;
+PFNGLVERTEXP2UIPROC glad_glVertexP2ui;
+void APIENTRY glad_debug_impl_glVertexP2ui(GLenum arg0, GLuint arg1) {
+ _pre_call_callback("glVertexP2ui", (void*)glVertexP2ui, 2, arg0, arg1);
+ glad_glVertexP2ui(arg0, arg1);
+ _post_call_callback("glVertexP2ui", (void*)glVertexP2ui, 2, arg0, arg1);
+
+}
+PFNGLVERTEXP2UIPROC glad_debug_glVertexP2ui = glad_debug_impl_glVertexP2ui;
+PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv;
+void APIENTRY glad_debug_impl_glUniformMatrix3x2fv(GLint arg0, GLsizei arg1, GLboolean arg2, const GLfloat * arg3) {
+ _pre_call_callback("glUniformMatrix3x2fv", (void*)glUniformMatrix3x2fv, 4, arg0, arg1, arg2, arg3);
+ glad_glUniformMatrix3x2fv(arg0, arg1, arg2, arg3);
+ _post_call_callback("glUniformMatrix3x2fv", (void*)glUniformMatrix3x2fv, 4, arg0, arg1, arg2, arg3);
+
+}
+PFNGLUNIFORMMATRIX3X2FVPROC glad_debug_glUniformMatrix3x2fv = glad_debug_impl_glUniformMatrix3x2fv;
+PFNGLPOINTSIZEPROC glad_glPointSize;
+void APIENTRY glad_debug_impl_glPointSize(GLfloat arg0) {
+ _pre_call_callback("glPointSize", (void*)glPointSize, 1, arg0);
+ glad_glPointSize(arg0);
+ _post_call_callback("glPointSize", (void*)glPointSize, 1, arg0);
+
+}
+PFNGLPOINTSIZEPROC glad_debug_glPointSize = glad_debug_impl_glPointSize;
+PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv;
+void APIENTRY glad_debug_impl_glVertexAttrib2dv(GLuint arg0, const GLdouble * arg1) {
+ _pre_call_callback("glVertexAttrib2dv", (void*)glVertexAttrib2dv, 2, arg0, arg1);
+ glad_glVertexAttrib2dv(arg0, arg1);
+ _post_call_callback("glVertexAttrib2dv", (void*)glVertexAttrib2dv, 2, arg0, arg1);
+
+}
+PFNGLVERTEXATTRIB2DVPROC glad_debug_glVertexAttrib2dv = glad_debug_impl_glVertexAttrib2dv;
+PFNGLDELETEPROGRAMPROC glad_glDeleteProgram;
+void APIENTRY glad_debug_impl_glDeleteProgram(GLuint arg0) {
+ _pre_call_callback("glDeleteProgram", (void*)glDeleteProgram, 1, arg0);
+ glad_glDeleteProgram(arg0);
+ _post_call_callback("glDeleteProgram", (void*)glDeleteProgram, 1, arg0);
+
+}
+PFNGLDELETEPROGRAMPROC glad_debug_glDeleteProgram = glad_debug_impl_glDeleteProgram;
+PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv;
+void APIENTRY glad_debug_impl_glVertexAttrib4Nuiv(GLuint arg0, const GLuint * arg1) {
+ _pre_call_callback("glVertexAttrib4Nuiv", (void*)glVertexAttrib4Nuiv, 2, arg0, arg1);
+ glad_glVertexAttrib4Nuiv(arg0, arg1);
+ _post_call_callback("glVertexAttrib4Nuiv", (void*)glVertexAttrib4Nuiv, 2, arg0, arg1);
+
+}
+PFNGLVERTEXATTRIB4NUIVPROC glad_debug_glVertexAttrib4Nuiv = glad_debug_impl_glVertexAttrib4Nuiv;
+PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage;
+void APIENTRY glad_debug_impl_glRenderbufferStorage(GLenum arg0, GLenum arg1, GLsizei arg2, GLsizei arg3) {
+ _pre_call_callback("glRenderbufferStorage", (void*)glRenderbufferStorage, 4, arg0, arg1, arg2, arg3);
+ glad_glRenderbufferStorage(arg0, arg1, arg2, arg3);
+ _post_call_callback("glRenderbufferStorage", (void*)glRenderbufferStorage, 4, arg0, arg1, arg2, arg3);
+
+}
+PFNGLRENDERBUFFERSTORAGEPROC glad_debug_glRenderbufferStorage = glad_debug_impl_glRenderbufferStorage;
+PFNGLWAITSYNCPROC glad_glWaitSync;
+void APIENTRY glad_debug_impl_glWaitSync(GLsync arg0, GLbitfield arg1, GLuint64 arg2) {
+ _pre_call_callback("glWaitSync", (void*)glWaitSync, 3, arg0, arg1, arg2);
+ glad_glWaitSync(arg0, arg1, arg2);
+ _post_call_callback("glWaitSync", (void*)glWaitSync, 3, arg0, arg1, arg2);
+
+}
+PFNGLWAITSYNCPROC glad_debug_glWaitSync = glad_debug_impl_glWaitSync;
+PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv;
+void APIENTRY glad_debug_impl_glUniformMatrix4x3fv(GLint arg0, GLsizei arg1, GLboolean arg2, const GLfloat * arg3) {
+ _pre_call_callback("glUniformMatrix4x3fv", (void*)glUniformMatrix4x3fv, 4, arg0, arg1, arg2, arg3);
+ glad_glUniformMatrix4x3fv(arg0, arg1, arg2, arg3);
+ _post_call_callback("glUniformMatrix4x3fv", (void*)glUniformMatrix4x3fv, 4, arg0, arg1, arg2, arg3);
+
+}
+PFNGLUNIFORMMATRIX4X3FVPROC glad_debug_glUniformMatrix4x3fv = glad_debug_impl_glUniformMatrix4x3fv;
+PFNGLUNIFORM3IPROC glad_glUniform3i;
+void APIENTRY glad_debug_impl_glUniform3i(GLint arg0, GLint arg1, GLint arg2, GLint arg3) {
+ _pre_call_callback("glUniform3i", (void*)glUniform3i, 4, arg0, arg1, arg2, arg3);
+ glad_glUniform3i(arg0, arg1, arg2, arg3);
+ _post_call_callback("glUniform3i", (void*)glUniform3i, 4, arg0, arg1, arg2, arg3);
+
+}
+PFNGLUNIFORM3IPROC glad_debug_glUniform3i = glad_debug_impl_glUniform3i;
+PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv;
+void APIENTRY glad_debug_impl_glClearBufferfv(GLenum arg0, GLint arg1, const GLfloat * arg2) {
+ _pre_call_callback("glClearBufferfv", (void*)glClearBufferfv, 3, arg0, arg1, arg2);
+ glad_glClearBufferfv(arg0, arg1, arg2);
+ _post_call_callback("glClearBufferfv", (void*)glClearBufferfv, 3, arg0, arg1, arg2);
+
+}
+PFNGLCLEARBUFFERFVPROC glad_debug_glClearBufferfv = glad_debug_impl_glClearBufferfv;
+PFNGLUNIFORM3FPROC glad_glUniform3f;
+void APIENTRY glad_debug_impl_glUniform3f(GLint arg0, GLfloat arg1, GLfloat arg2, GLfloat arg3) {
+ _pre_call_callback("glUniform3f", (void*)glUniform3f, 4, arg0, arg1, arg2, arg3);
+ glad_glUniform3f(arg0, arg1, arg2, arg3);
+ _post_call_callback("glUniform3f", (void*)glUniform3f, 4, arg0, arg1, arg2, arg3);
+
+}
+PFNGLUNIFORM3FPROC glad_debug_glUniform3f = glad_debug_impl_glUniform3f;
+PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv;
+void APIENTRY glad_debug_impl_glVertexAttrib4ubv(GLuint arg0, const GLubyte * arg1) {
+ _pre_call_callback("glVertexAttrib4ubv", (void*)glVertexAttrib4ubv, 2, arg0, arg1);
+ glad_glVertexAttrib4ubv(arg0, arg1);
+ _post_call_callback("glVertexAttrib4ubv", (void*)glVertexAttrib4ubv, 2, arg0, arg1);
+
+}
+PFNGLVERTEXATTRIB4UBVPROC glad_debug_glVertexAttrib4ubv = glad_debug_impl_glVertexAttrib4ubv;
+PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv;
+void APIENTRY glad_debug_impl_glGetBufferParameteriv(GLenum arg0, GLenum arg1, GLint * arg2) {
+ _pre_call_callback("glGetBufferParameteriv", (void*)glGetBufferParameteriv, 3, arg0, arg1, arg2);
+ glad_glGetBufferParameteriv(arg0, arg1, arg2);
+ _post_call_callback("glGetBufferParameteriv", (void*)glGetBufferParameteriv, 3, arg0, arg1, arg2);
+
+}
+PFNGLGETBUFFERPARAMETERIVPROC glad_debug_glGetBufferParameteriv = glad_debug_impl_glGetBufferParameteriv;
+PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui;
+void APIENTRY glad_debug_impl_glTexCoordP2ui(GLenum arg0, GLuint arg1) {
+ _pre_call_callback("glTexCoordP2ui", (void*)glTexCoordP2ui, 2, arg0, arg1);
+ glad_glTexCoordP2ui(arg0, arg1);
+ _post_call_callback("glTexCoordP2ui", (void*)glTexCoordP2ui, 2, arg0, arg1);
+
+}
+PFNGLTEXCOORDP2UIPROC glad_debug_glTexCoordP2ui = glad_debug_impl_glTexCoordP2ui;
+PFNGLCOLORMASKIPROC glad_glColorMaski;
+void APIENTRY glad_debug_impl_glColorMaski(GLuint arg0, GLboolean arg1, GLboolean arg2, GLboolean arg3, GLboolean arg4) {
+ _pre_call_callback("glColorMaski", (void*)glColorMaski, 5, arg0, arg1, arg2, arg3, arg4);
+ glad_glColorMaski(arg0, arg1, arg2, arg3, arg4);
+ _post_call_callback("glColorMaski", (void*)glColorMaski, 5, arg0, arg1, arg2, arg3, arg4);
+
+}
+PFNGLCOLORMASKIPROC glad_debug_glColorMaski = glad_debug_impl_glColorMaski;
+PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi;
+void APIENTRY glad_debug_impl_glClearBufferfi(GLenum arg0, GLint arg1, GLfloat arg2, GLint arg3) {
+ _pre_call_callback("glClearBufferfi", (void*)glClearBufferfi, 4, arg0, arg1, arg2, arg3);
+ glad_glClearBufferfi(arg0, arg1, arg2, arg3);
+ _post_call_callback("glClearBufferfi", (void*)glClearBufferfi, 4, arg0, arg1, arg2, arg3);
+
+}
+PFNGLCLEARBUFFERFIPROC glad_debug_glClearBufferfi = glad_debug_impl_glClearBufferfi;
+PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays;
+void APIENTRY glad_debug_impl_glGenVertexArrays(GLsizei arg0, GLuint * arg1) {
+ _pre_call_callback("glGenVertexArrays", (void*)glGenVertexArrays, 2, arg0, arg1);
+ glad_glGenVertexArrays(arg0, arg1);
+ _post_call_callback("glGenVertexArrays", (void*)glGenVertexArrays, 2, arg0, arg1);
+
+}
+PFNGLGENVERTEXARRAYSPROC glad_debug_glGenVertexArrays = glad_debug_impl_glGenVertexArrays;
+PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui;
+void APIENTRY glad_debug_impl_glMultiTexCoordP2ui(GLenum arg0, GLenum arg1, GLuint arg2) {
+ _pre_call_callback("glMultiTexCoordP2ui", (void*)glMultiTexCoordP2ui, 3, arg0, arg1, arg2);
+ glad_glMultiTexCoordP2ui(arg0, arg1, arg2);
+ _post_call_callback("glMultiTexCoordP2ui", (void*)glMultiTexCoordP2ui, 3, arg0, arg1, arg2);
+
+}
+PFNGLMULTITEXCOORDP2UIPROC glad_debug_glMultiTexCoordP2ui = glad_debug_impl_glMultiTexCoordP2ui;
+PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv;
+void APIENTRY glad_debug_impl_glGetSamplerParameterIiv(GLuint arg0, GLenum arg1, GLint * arg2) {
+ _pre_call_callback("glGetSamplerParameterIiv", (void*)glGetSamplerParameterIiv, 3, arg0, arg1, arg2);
+ glad_glGetSamplerParameterIiv(arg0, arg1, arg2);
+ _post_call_callback("glGetSamplerParameterIiv", (void*)glGetSamplerParameterIiv, 3, arg0, arg1, arg2);
+
+}
+PFNGLGETSAMPLERPARAMETERIIVPROC glad_debug_glGetSamplerParameterIiv = glad_debug_impl_glGetSamplerParameterIiv;
+PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex;
+GLint APIENTRY glad_debug_impl_glGetFragDataIndex(GLuint arg0, const GLchar * arg1) {
+ GLint ret;
+ _pre_call_callback("glGetFragDataIndex", (void*)glGetFragDataIndex, 2, arg0, arg1);
+ ret = glad_glGetFragDataIndex(arg0, arg1);
+ _post_call_callback("glGetFragDataIndex", (void*)glGetFragDataIndex, 2, arg0, arg1);
+ return ret;
+}
+PFNGLGETFRAGDATAINDEXPROC glad_debug_glGetFragDataIndex = glad_debug_impl_glGetFragDataIndex;
+PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv;
+void APIENTRY glad_debug_impl_glGetVertexAttribdv(GLuint arg0, GLenum arg1, GLdouble * arg2) {
+ _pre_call_callback("glGetVertexAttribdv", (void*)glGetVertexAttribdv, 3, arg0, arg1, arg2);
+ glad_glGetVertexAttribdv(arg0, arg1, arg2);
+ _post_call_callback("glGetVertexAttribdv", (void*)glGetVertexAttribdv, 3, arg0, arg1, arg2);
+
+}
+PFNGLGETVERTEXATTRIBDVPROC glad_debug_glGetVertexAttribdv = glad_debug_impl_glGetVertexAttribdv;
+PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv;
+void APIENTRY glad_debug_impl_glUniformMatrix3x4fv(GLint arg0, GLsizei arg1, GLboolean arg2, const GLfloat * arg3) {
+ _pre_call_callback("glUniformMatrix3x4fv", (void*)glUniformMatrix3x4fv, 4, arg0, arg1, arg2, arg3);
+ glad_glUniformMatrix3x4fv(arg0, arg1, arg2, arg3);
+ _post_call_callback("glUniformMatrix3x4fv", (void*)glUniformMatrix3x4fv, 4, arg0, arg1, arg2, arg3);
+
+}
+PFNGLUNIFORMMATRIX3X4FVPROC glad_debug_glUniformMatrix3x4fv = glad_debug_impl_glUniformMatrix3x4fv;
+PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui;
+void APIENTRY glad_debug_impl_glMultiTexCoordP4ui(GLenum arg0, GLenum arg1, GLuint arg2) {
+ _pre_call_callback("glMultiTexCoordP4ui", (void*)glMultiTexCoordP4ui, 3, arg0, arg1, arg2);
+ glad_glMultiTexCoordP4ui(arg0, arg1, arg2);
+ _post_call_callback("glMultiTexCoordP4ui", (void*)glMultiTexCoordP4ui, 3, arg0, arg1, arg2);
+
+}
+PFNGLMULTITEXCOORDP4UIPROC glad_debug_glMultiTexCoordP4ui = glad_debug_impl_glMultiTexCoordP4ui;
+PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers;
+void APIENTRY glad_debug_impl_glDeleteFramebuffers(GLsizei arg0, const GLuint * arg1) {
+ _pre_call_callback("glDeleteFramebuffers", (void*)glDeleteFramebuffers, 2, arg0, arg1);
+ glad_glDeleteFramebuffers(arg0, arg1);
+ _post_call_callback("glDeleteFramebuffers", (void*)glDeleteFramebuffers, 2, arg0, arg1);
+
+}
+PFNGLDELETEFRAMEBUFFERSPROC glad_debug_glDeleteFramebuffers = glad_debug_impl_glDeleteFramebuffers;
+PFNGLDRAWARRAYSPROC glad_glDrawArrays;
+void APIENTRY glad_debug_impl_glDrawArrays(GLenum arg0, GLint arg1, GLsizei arg2) {
+ _pre_call_callback("glDrawArrays", (void*)glDrawArrays, 3, arg0, arg1, arg2);
+ glad_glDrawArrays(arg0, arg1, arg2);
+ _post_call_callback("glDrawArrays", (void*)glDrawArrays, 3, arg0, arg1, arg2);
+
+}
+PFNGLDRAWARRAYSPROC glad_debug_glDrawArrays = glad_debug_impl_glDrawArrays;
+PFNGLUNIFORM1UIPROC glad_glUniform1ui;
+void APIENTRY glad_debug_impl_glUniform1ui(GLint arg0, GLuint arg1) {
+ _pre_call_callback("glUniform1ui", (void*)glUniform1ui, 2, arg0, arg1);
+ glad_glUniform1ui(arg0, arg1);
+ _post_call_callback("glUniform1ui", (void*)glUniform1ui, 2, arg0, arg1);
+
+}
+PFNGLUNIFORM1UIPROC glad_debug_glUniform1ui = glad_debug_impl_glUniform1ui;
+PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i;
+void APIENTRY glad_debug_impl_glVertexAttribI2i(GLuint arg0, GLint arg1, GLint arg2) {
+ _pre_call_callback("glVertexAttribI2i", (void*)glVertexAttribI2i, 3, arg0, arg1, arg2);
+ glad_glVertexAttribI2i(arg0, arg1, arg2);
+ _post_call_callback("glVertexAttribI2i", (void*)glVertexAttribI2i, 3, arg0, arg1, arg2);
+
+}
+PFNGLVERTEXATTRIBI2IPROC glad_debug_glVertexAttribI2i = glad_debug_impl_glVertexAttribI2i;
+PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui;
+void APIENTRY glad_debug_impl_glTexCoordP3ui(GLenum arg0, GLuint arg1) {
+ _pre_call_callback("glTexCoordP3ui", (void*)glTexCoordP3ui, 2, arg0, arg1);
+ glad_glTexCoordP3ui(arg0, arg1);
+ _post_call_callback("glTexCoordP3ui", (void*)glTexCoordP3ui, 2, arg0, arg1);
+
+}
+PFNGLTEXCOORDP3UIPROC glad_debug_glTexCoordP3ui = glad_debug_impl_glTexCoordP3ui;
+PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d;
+void APIENTRY glad_debug_impl_glVertexAttrib3d(GLuint arg0, GLdouble arg1, GLdouble arg2, GLdouble arg3) {
+ _pre_call_callback("glVertexAttrib3d", (void*)glVertexAttrib3d, 4, arg0, arg1, arg2, arg3);
+ glad_glVertexAttrib3d(arg0, arg1, arg2, arg3);
+ _post_call_callback("glVertexAttrib3d", (void*)glVertexAttrib3d, 4, arg0, arg1, arg2, arg3);
+
+}
+PFNGLVERTEXATTRIB3DPROC glad_debug_glVertexAttrib3d = glad_debug_impl_glVertexAttrib3d;
+PFNGLCLEARPROC glad_glClear;
+void APIENTRY glad_debug_impl_glClear(GLbitfield arg0) {
+ _pre_call_callback("glClear", (void*)glClear, 1, arg0);
+ glad_glClear(arg0);
+ _post_call_callback("glClear", (void*)glClear, 1, arg0);
+
+}
+PFNGLCLEARPROC glad_debug_glClear = glad_debug_impl_glClear;
+PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName;
+void APIENTRY glad_debug_impl_glGetActiveUniformName(GLuint arg0, GLuint arg1, GLsizei arg2, GLsizei * arg3, GLchar * arg4) {
+ _pre_call_callback("glGetActiveUniformName", (void*)glGetActiveUniformName, 5, arg0, arg1, arg2, arg3, arg4);
+ glad_glGetActiveUniformName(arg0, arg1, arg2, arg3, arg4);
+ _post_call_callback("glGetActiveUniformName", (void*)glGetActiveUniformName, 5, arg0, arg1, arg2, arg3, arg4);
+
+}
+PFNGLGETACTIVEUNIFORMNAMEPROC glad_debug_glGetActiveUniformName = glad_debug_impl_glGetActiveUniformName;
+PFNGLISENABLEDPROC glad_glIsEnabled;
+GLboolean APIENTRY glad_debug_impl_glIsEnabled(GLenum arg0) {
+ GLboolean ret;
+ _pre_call_callback("glIsEnabled", (void*)glIsEnabled, 1, arg0);
+ ret = glad_glIsEnabled(arg0);
+ _post_call_callback("glIsEnabled", (void*)glIsEnabled, 1, arg0);
+ return ret;
+}
+PFNGLISENABLEDPROC glad_debug_glIsEnabled = glad_debug_impl_glIsEnabled;
+PFNGLSTENCILOPPROC glad_glStencilOp;
+void APIENTRY glad_debug_impl_glStencilOp(GLenum arg0, GLenum arg1, GLenum arg2) {
+ _pre_call_callback("glStencilOp", (void*)glStencilOp, 3, arg0, arg1, arg2);
+ glad_glStencilOp(arg0, arg1, arg2);
+ _post_call_callback("glStencilOp", (void*)glStencilOp, 3, arg0, arg1, arg2);
+
+}
+PFNGLSTENCILOPPROC glad_debug_glStencilOp = glad_debug_impl_glStencilOp;
+PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D;
+void APIENTRY glad_debug_impl_glFramebufferTexture2D(GLenum arg0, GLenum arg1, GLenum arg2, GLuint arg3, GLint arg4) {
+ _pre_call_callback("glFramebufferTexture2D", (void*)glFramebufferTexture2D, 5, arg0, arg1, arg2, arg3, arg4);
+ glad_glFramebufferTexture2D(arg0, arg1, arg2, arg3, arg4);
+ _post_call_callback("glFramebufferTexture2D", (void*)glFramebufferTexture2D, 5, arg0, arg1, arg2, arg3, arg4);
+
+}
+PFNGLFRAMEBUFFERTEXTURE2DPROC glad_debug_glFramebufferTexture2D = glad_debug_impl_glFramebufferTexture2D;
+PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv;
+void APIENTRY glad_debug_impl_glGetFramebufferAttachmentParameteriv(GLenum arg0, GLenum arg1, GLenum arg2, GLint * arg3) {
+ _pre_call_callback("glGetFramebufferAttachmentParameteriv", (void*)glGetFramebufferAttachmentParameteriv, 4, arg0, arg1, arg2, arg3);
+ glad_glGetFramebufferAttachmentParameteriv(arg0, arg1, arg2, arg3);
+ _post_call_callback("glGetFramebufferAttachmentParameteriv", (void*)glGetFramebufferAttachmentParameteriv, 4, arg0, arg1, arg2, arg3);
+
+}
+PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_debug_glGetFramebufferAttachmentParameteriv = glad_debug_impl_glGetFramebufferAttachmentParameteriv;
+PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub;
+void APIENTRY glad_debug_impl_glVertexAttrib4Nub(GLuint arg0, GLubyte arg1, GLubyte arg2, GLubyte arg3, GLubyte arg4) {
+ _pre_call_callback("glVertexAttrib4Nub", (void*)glVertexAttrib4Nub, 5, arg0, arg1, arg2, arg3, arg4);
+ glad_glVertexAttrib4Nub(arg0, arg1, arg2, arg3, arg4);
+ _post_call_callback("glVertexAttrib4Nub", (void*)glVertexAttrib4Nub, 5, arg0, arg1, arg2, arg3, arg4);
+
+}
+PFNGLVERTEXATTRIB4NUBPROC glad_debug_glVertexAttrib4Nub = glad_debug_impl_glVertexAttrib4Nub;
+PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation;
+GLint APIENTRY glad_debug_impl_glGetFragDataLocation(GLuint arg0, const GLchar * arg1) {
+ GLint ret;
+ _pre_call_callback("glGetFragDataLocation", (void*)glGetFragDataLocation, 2, arg0, arg1);
+ ret = glad_glGetFragDataLocation(arg0, arg1);
+ _post_call_callback("glGetFragDataLocation", (void*)glGetFragDataLocation, 2, arg0, arg1);
+ return ret;
+}
+PFNGLGETFRAGDATALOCATIONPROC glad_debug_glGetFragDataLocation = glad_debug_impl_glGetFragDataLocation;
+PFNGLTEXIMAGE1DPROC glad_glTexImage1D;
+void APIENTRY glad_debug_impl_glTexImage1D(GLenum arg0, GLint arg1, GLint arg2, GLsizei arg3, GLint arg4, GLenum arg5, GLenum arg6, const void * arg7) {
+ _pre_call_callback("glTexImage1D", (void*)glTexImage1D, 8, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
+ glad_glTexImage1D(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
+ _post_call_callback("glTexImage1D", (void*)glTexImage1D, 8, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
+
+}
+PFNGLTEXIMAGE1DPROC glad_debug_glTexImage1D = glad_debug_impl_glTexImage1D;
+PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv;
+void APIENTRY glad_debug_impl_glTexParameteriv(GLenum arg0, GLenum arg1, const GLint * arg2) {
+ _pre_call_callback("glTexParameteriv", (void*)glTexParameteriv, 3, arg0, arg1, arg2);
+ glad_glTexParameteriv(arg0, arg1, arg2);
+ _post_call_callback("glTexParameteriv", (void*)glTexParameteriv, 3, arg0, arg1, arg2);
+
+}
+PFNGLTEXPARAMETERIVPROC glad_debug_glTexParameteriv = glad_debug_impl_glTexParameteriv;
+PFNGLGETTEXIMAGEPROC glad_glGetTexImage;
+void APIENTRY glad_debug_impl_glGetTexImage(GLenum arg0, GLint arg1, GLenum arg2, GLenum arg3, void * arg4) {
+ _pre_call_callback("glGetTexImage", (void*)glGetTexImage, 5, arg0, arg1, arg2, arg3, arg4);
+ glad_glGetTexImage(arg0, arg1, arg2, arg3, arg4);
+ _post_call_callback("glGetTexImage", (void*)glGetTexImage, 5, arg0, arg1, arg2, arg3, arg4);
+
+}
+PFNGLGETTEXIMAGEPROC glad_debug_glGetTexImage = glad_debug_impl_glGetTexImage;
+PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v;
+void APIENTRY glad_debug_impl_glGetQueryObjecti64v(GLuint arg0, GLenum arg1, GLint64 * arg2) {
+ _pre_call_callback("glGetQueryObjecti64v", (void*)glGetQueryObjecti64v, 3, arg0, arg1, arg2);
+ glad_glGetQueryObjecti64v(arg0, arg1, arg2);
+ _post_call_callback("glGetQueryObjecti64v", (void*)glGetQueryObjecti64v, 3, arg0, arg1, arg2);
+
+}
+PFNGLGETQUERYOBJECTI64VPROC glad_debug_glGetQueryObjecti64v = glad_debug_impl_glGetQueryObjecti64v;
+PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers;
+void APIENTRY glad_debug_impl_glGenFramebuffers(GLsizei arg0, GLuint * arg1) {
+ _pre_call_callback("glGenFramebuffers", (void*)glGenFramebuffers, 2, arg0, arg1);
+ glad_glGenFramebuffers(arg0, arg1);
+ _post_call_callback("glGenFramebuffers", (void*)glGenFramebuffers, 2, arg0, arg1);
+
+}
+PFNGLGENFRAMEBUFFERSPROC glad_debug_glGenFramebuffers = glad_debug_impl_glGenFramebuffers;
+PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders;
+void APIENTRY glad_debug_impl_glGetAttachedShaders(GLuint arg0, GLsizei arg1, GLsizei * arg2, GLuint * arg3) {
+ _pre_call_callback("glGetAttachedShaders", (void*)glGetAttachedShaders, 4, arg0, arg1, arg2, arg3);
+ glad_glGetAttachedShaders(arg0, arg1, arg2, arg3);
+ _post_call_callback("glGetAttachedShaders", (void*)glGetAttachedShaders, 4, arg0, arg1, arg2, arg3);
+
+}
+PFNGLGETATTACHEDSHADERSPROC glad_debug_glGetAttachedShaders = glad_debug_impl_glGetAttachedShaders;
+PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer;
+GLboolean APIENTRY glad_debug_impl_glIsRenderbuffer(GLuint arg0) {
+ GLboolean ret;
+ _pre_call_callback("glIsRenderbuffer", (void*)glIsRenderbuffer, 1, arg0);
+ ret = glad_glIsRenderbuffer(arg0);
+ _post_call_callback("glIsRenderbuffer", (void*)glIsRenderbuffer, 1, arg0);
+ return ret;
+}
+PFNGLISRENDERBUFFERPROC glad_debug_glIsRenderbuffer = glad_debug_impl_glIsRenderbuffer;
+PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays;
+void APIENTRY glad_debug_impl_glDeleteVertexArrays(GLsizei arg0, const GLuint * arg1) {
+ _pre_call_callback("glDeleteVertexArrays", (void*)glDeleteVertexArrays, 2, arg0, arg1);
+ glad_glDeleteVertexArrays(arg0, arg1);
+ _post_call_callback("glDeleteVertexArrays", (void*)glDeleteVertexArrays, 2, arg0, arg1);
+
+}
+PFNGLDELETEVERTEXARRAYSPROC glad_debug_glDeleteVertexArrays = glad_debug_impl_glDeleteVertexArrays;
+PFNGLISVERTEXARRAYPROC glad_glIsVertexArray;
+GLboolean APIENTRY glad_debug_impl_glIsVertexArray(GLuint arg0) {
+ GLboolean ret;
+ _pre_call_callback("glIsVertexArray", (void*)glIsVertexArray, 1, arg0);
+ ret = glad_glIsVertexArray(arg0);
+ _post_call_callback("glIsVertexArray", (void*)glIsVertexArray, 1, arg0);
+ return ret;
+}
+PFNGLISVERTEXARRAYPROC glad_debug_glIsVertexArray = glad_debug_impl_glIsVertexArray;
+PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray;
+void APIENTRY glad_debug_impl_glDisableVertexAttribArray(GLuint arg0) {
+ _pre_call_callback("glDisableVertexAttribArray", (void*)glDisableVertexAttribArray, 1, arg0);
+ glad_glDisableVertexAttribArray(arg0);
+ _post_call_callback("glDisableVertexAttribArray", (void*)glDisableVertexAttribArray, 1, arg0);
+
+}
+PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_debug_glDisableVertexAttribArray = glad_debug_impl_glDisableVertexAttribArray;
+PFNGLGETQUERYIVPROC glad_glGetQueryiv;
+void APIENTRY glad_debug_impl_glGetQueryiv(GLenum arg0, GLenum arg1, GLint * arg2) {
+ _pre_call_callback("glGetQueryiv", (void*)glGetQueryiv, 3, arg0, arg1, arg2);
+ glad_glGetQueryiv(arg0, arg1, arg2);
+ _post_call_callback("glGetQueryiv", (void*)glGetQueryiv, 3, arg0, arg1, arg2);
+
+}
+PFNGLGETQUERYIVPROC glad_debug_glGetQueryiv = glad_debug_impl_glGetQueryiv;
+PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv;
+void APIENTRY glad_debug_impl_glGetSamplerParameterfv(GLuint arg0, GLenum arg1, GLfloat * arg2) {
+ _pre_call_callback("glGetSamplerParameterfv", (void*)glGetSamplerParameterfv, 3, arg0, arg1, arg2);
+ glad_glGetSamplerParameterfv(arg0, arg1, arg2);
+ _post_call_callback("glGetSamplerParameterfv", (void*)glGetSamplerParameterfv, 3, arg0, arg1, arg2);
+
+}
+PFNGLGETSAMPLERPARAMETERFVPROC glad_debug_glGetSamplerParameterfv = glad_debug_impl_glGetSamplerParameterfv;
+PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices;
+void APIENTRY glad_debug_impl_glGetUniformIndices(GLuint arg0, GLsizei arg1, const GLchar *const* arg2, GLuint * arg3) {
+ _pre_call_callback("glGetUniformIndices", (void*)glGetUniformIndices, 4, arg0, arg1, arg2, arg3);
+ glad_glGetUniformIndices(arg0, arg1, arg2, arg3);
+ _post_call_callback("glGetUniformIndices", (void*)glGetUniformIndices, 4, arg0, arg1, arg2, arg3);
+
+}
+PFNGLGETUNIFORMINDICESPROC glad_debug_glGetUniformIndices = glad_debug_impl_glGetUniformIndices;
+PFNGLISSHADERPROC glad_glIsShader;
+GLboolean APIENTRY glad_debug_impl_glIsShader(GLuint arg0) {
+ GLboolean ret;
+ _pre_call_callback("glIsShader", (void*)glIsShader, 1, arg0);
+ ret = glad_glIsShader(arg0);
+ _post_call_callback("glIsShader", (void*)glIsShader, 1, arg0);
+ return ret;
+}
+PFNGLISSHADERPROC glad_debug_glIsShader = glad_debug_impl_glIsShader;
+PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv;
+void APIENTRY glad_debug_impl_glVertexAttribI4ubv(GLuint arg0, const GLubyte * arg1) {
+ _pre_call_callback("glVertexAttribI4ubv", (void*)glVertexAttribI4ubv, 2, arg0, arg1);
+ glad_glVertexAttribI4ubv(arg0, arg1);
+ _post_call_callback("glVertexAttribI4ubv", (void*)glVertexAttribI4ubv, 2, arg0, arg1);
+
+}
+PFNGLVERTEXATTRIBI4UBVPROC glad_debug_glVertexAttribI4ubv = glad_debug_impl_glVertexAttribI4ubv;
+PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv;
+void APIENTRY glad_debug_impl_glPointParameteriv(GLenum arg0, const GLint * arg1) {
+ _pre_call_callback("glPointParameteriv", (void*)glPointParameteriv, 2, arg0, arg1);
+ glad_glPointParameteriv(arg0, arg1);
+ _post_call_callback("glPointParameteriv", (void*)glPointParameteriv, 2, arg0, arg1);
+
+}
+PFNGLPOINTPARAMETERIVPROC glad_debug_glPointParameteriv = glad_debug_impl_glPointParameteriv;
+PFNGLENABLEPROC glad_glEnable;
+void APIENTRY glad_debug_impl_glEnable(GLenum arg0) {
+ _pre_call_callback("glEnable", (void*)glEnable, 1, arg0);
+ glad_glEnable(arg0);
+ _post_call_callback("glEnable", (void*)glEnable, 1, arg0);
+
+}
+PFNGLENABLEPROC glad_debug_glEnable = glad_debug_impl_glEnable;
+PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv;
+void APIENTRY glad_debug_impl_glGetActiveUniformsiv(GLuint arg0, GLsizei arg1, const GLuint * arg2, GLenum arg3, GLint * arg4) {
+ _pre_call_callback("glGetActiveUniformsiv", (void*)glGetActiveUniformsiv, 5, arg0, arg1, arg2, arg3, arg4);
+ glad_glGetActiveUniformsiv(arg0, arg1, arg2, arg3, arg4);
+ _post_call_callback("glGetActiveUniformsiv", (void*)glGetActiveUniformsiv, 5, arg0, arg1, arg2, arg3, arg4);
+
+}
+PFNGLGETACTIVEUNIFORMSIVPROC glad_debug_glGetActiveUniformsiv = glad_debug_impl_glGetActiveUniformsiv;
+PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation;
+GLint APIENTRY glad_debug_impl_glGetAttribLocation(GLuint arg0, const GLchar * arg1) {
+ GLint ret;
+ _pre_call_callback("glGetAttribLocation", (void*)glGetAttribLocation, 2, arg0, arg1);
+ ret = glad_glGetAttribLocation(arg0, arg1);
+ _post_call_callback("glGetAttribLocation", (void*)glGetAttribLocation, 2, arg0, arg1);
+ return ret;
+}
+PFNGLGETATTRIBLOCATIONPROC glad_debug_glGetAttribLocation = glad_debug_impl_glGetAttribLocation;
+PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv;
+void APIENTRY glad_debug_impl_glVertexAttrib4dv(GLuint arg0, const GLdouble * arg1) {
+ _pre_call_callback("glVertexAttrib4dv", (void*)glVertexAttrib4dv, 2, arg0, arg1);
+ glad_glVertexAttrib4dv(arg0, arg1);
+ _post_call_callback("glVertexAttrib4dv", (void*)glVertexAttrib4dv, 2, arg0, arg1);
+
+}
+PFNGLVERTEXATTRIB4DVPROC glad_debug_glVertexAttrib4dv = glad_debug_impl_glVertexAttrib4dv;
+PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv;
+void APIENTRY glad_debug_impl_glMultiTexCoordP3uiv(GLenum arg0, GLenum arg1, const GLuint * arg2) {
+ _pre_call_callback("glMultiTexCoordP3uiv", (void*)glMultiTexCoordP3uiv, 3, arg0, arg1, arg2);
+ glad_glMultiTexCoordP3uiv(arg0, arg1, arg2);
+ _post_call_callback("glMultiTexCoordP3uiv", (void*)glMultiTexCoordP3uiv, 3, arg0, arg1, arg2);
+
+}
+PFNGLMULTITEXCOORDP3UIVPROC glad_debug_glMultiTexCoordP3uiv = glad_debug_impl_glMultiTexCoordP3uiv;
+PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui;
+void APIENTRY glad_debug_impl_glVertexAttribP3ui(GLuint arg0, GLenum arg1, GLboolean arg2, GLuint arg3) {
+ _pre_call_callback("glVertexAttribP3ui", (void*)glVertexAttribP3ui, 4, arg0, arg1, arg2, arg3);
+ glad_glVertexAttribP3ui(arg0, arg1, arg2, arg3);
+ _post_call_callback("glVertexAttribP3ui", (void*)glVertexAttribP3ui, 4, arg0, arg1, arg2, arg3);
+
+}
+PFNGLVERTEXATTRIBP3UIPROC glad_debug_glVertexAttribP3ui = glad_debug_impl_glVertexAttribP3ui;
+PFNGLGETUNIFORMFVPROC glad_glGetUniformfv;
+void APIENTRY glad_debug_impl_glGetUniformfv(GLuint arg0, GLint arg1, GLfloat * arg2) {
+ _pre_call_callback("glGetUniformfv", (void*)glGetUniformfv, 3, arg0, arg1, arg2);
+ glad_glGetUniformfv(arg0, arg1, arg2);
+ _post_call_callback("glGetUniformfv", (void*)glGetUniformfv, 3, arg0, arg1, arg2);
+
+}
+PFNGLGETUNIFORMFVPROC glad_debug_glGetUniformfv = glad_debug_impl_glGetUniformfv;
+PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv;
+void APIENTRY glad_debug_impl_glGetUniformuiv(GLuint arg0, GLint arg1, GLuint * arg2) {
+ _pre_call_callback("glGetUniformuiv", (void*)glGetUniformuiv, 3, arg0, arg1, arg2);
+ glad_glGetUniformuiv(arg0, arg1, arg2);
+ _post_call_callback("glGetUniformuiv", (void*)glGetUniformuiv, 3, arg0, arg1, arg2);
+
+}
+PFNGLGETUNIFORMUIVPROC glad_debug_glGetUniformuiv = glad_debug_impl_glGetUniformuiv;
+PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv;
+void APIENTRY glad_debug_impl_glGetVertexAttribIiv(GLuint arg0, GLenum arg1, GLint * arg2) {
+ _pre_call_callback("glGetVertexAttribIiv", (void*)glGetVertexAttribIiv, 3, arg0, arg1, arg2);
+ glad_glGetVertexAttribIiv(arg0, arg1, arg2);
+ _post_call_callback("glGetVertexAttribIiv", (void*)glGetVertexAttribIiv, 3, arg0, arg1, arg2);
+
+}
+PFNGLGETVERTEXATTRIBIIVPROC glad_debug_glGetVertexAttribIiv = glad_debug_impl_glGetVertexAttribIiv;
+PFNGLDRAWBUFFERPROC glad_glDrawBuffer;
+void APIENTRY glad_debug_impl_glDrawBuffer(GLenum arg0) {
+ _pre_call_callback("glDrawBuffer", (void*)glDrawBuffer, 1, arg0);
+ glad_glDrawBuffer(arg0);
+ _post_call_callback("glDrawBuffer", (void*)glDrawBuffer, 1, arg0);
+
+}
+PFNGLDRAWBUFFERPROC glad_debug_glDrawBuffer = glad_debug_impl_glDrawBuffer;
+PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv;
+void APIENTRY glad_debug_impl_glClearBufferuiv(GLenum arg0, GLint arg1, const GLuint * arg2) {
+ _pre_call_callback("glClearBufferuiv", (void*)glClearBufferuiv, 3, arg0, arg1, arg2);
+ glad_glClearBufferuiv(arg0, arg1, arg2);
+ _post_call_callback("glClearBufferuiv", (void*)glClearBufferuiv, 3, arg0, arg1, arg2);
+
+}
+PFNGLCLEARBUFFERUIVPROC glad_debug_glClearBufferuiv = glad_debug_impl_glClearBufferuiv;
+PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced;
+void APIENTRY glad_debug_impl_glDrawElementsInstanced(GLenum arg0, GLsizei arg1, GLenum arg2, const void * arg3, GLsizei arg4) {
+ _pre_call_callback("glDrawElementsInstanced", (void*)glDrawElementsInstanced, 5, arg0, arg1, arg2, arg3, arg4);
+ glad_glDrawElementsInstanced(arg0, arg1, arg2, arg3, arg4);
+ _post_call_callback("glDrawElementsInstanced", (void*)glDrawElementsInstanced, 5, arg0, arg1, arg2, arg3, arg4);
+
+}
+PFNGLDRAWELEMENTSINSTANCEDPROC glad_debug_glDrawElementsInstanced = glad_debug_impl_glDrawElementsInstanced;
+PFNGLFLUSHPROC glad_glFlush;
+void APIENTRY glad_debug_impl_glFlush(void) {
+ _pre_call_callback("glFlush", (void*)glFlush, 0);
+ glad_glFlush();
+ _post_call_callback("glFlush", (void*)glFlush, 0);
+
+}
+PFNGLFLUSHPROC glad_debug_glFlush = glad_debug_impl_glFlush;
+PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv;
+void APIENTRY glad_debug_impl_glGetRenderbufferParameteriv(GLenum arg0, GLenum arg1, GLint * arg2) {
+ _pre_call_callback("glGetRenderbufferParameteriv", (void*)glGetRenderbufferParameteriv, 3, arg0, arg1, arg2);
+ glad_glGetRenderbufferParameteriv(arg0, arg1, arg2);
+ _post_call_callback("glGetRenderbufferParameteriv", (void*)glGetRenderbufferParameteriv, 3, arg0, arg1, arg2);
+
+}
+PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_debug_glGetRenderbufferParameteriv = glad_debug_impl_glGetRenderbufferParameteriv;
+PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv;
+void APIENTRY glad_debug_impl_glGetVertexAttribPointerv(GLuint arg0, GLenum arg1, void ** arg2) {
+ _pre_call_callback("glGetVertexAttribPointerv", (void*)glGetVertexAttribPointerv, 3, arg0, arg1, arg2);
+ glad_glGetVertexAttribPointerv(arg0, arg1, arg2);
+ _post_call_callback("glGetVertexAttribPointerv", (void*)glGetVertexAttribPointerv, 3, arg0, arg1, arg2);
+
+}
+PFNGLGETVERTEXATTRIBPOINTERVPROC glad_debug_glGetVertexAttribPointerv = glad_debug_impl_glGetVertexAttribPointerv;
+PFNGLFENCESYNCPROC glad_glFenceSync;
+GLsync APIENTRY glad_debug_impl_glFenceSync(GLenum arg0, GLbitfield arg1) {
+ GLsync ret;
+ _pre_call_callback("glFenceSync", (void*)glFenceSync, 2, arg0, arg1);
+ ret = glad_glFenceSync(arg0, arg1);
+ _post_call_callback("glFenceSync", (void*)glFenceSync, 2, arg0, arg1);
+ return ret;
+}
+PFNGLFENCESYNCPROC glad_debug_glFenceSync = glad_debug_impl_glFenceSync;
+PFNGLCOLORP3UIPROC glad_glColorP3ui;
+void APIENTRY glad_debug_impl_glColorP3ui(GLenum arg0, GLuint arg1) {
+ _pre_call_callback("glColorP3ui", (void*)glColorP3ui, 2, arg0, arg1);
+ glad_glColorP3ui(arg0, arg1);
+ _post_call_callback("glColorP3ui", (void*)glColorP3ui, 2, arg0, arg1);
+
+}
+PFNGLCOLORP3UIPROC glad_debug_glColorP3ui = glad_debug_impl_glColorP3ui;
+PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv;
+void APIENTRY glad_debug_impl_glVertexAttrib3sv(GLuint arg0, const GLshort * arg1) {
+ _pre_call_callback("glVertexAttrib3sv", (void*)glVertexAttrib3sv, 2, arg0, arg1);
+ glad_glVertexAttrib3sv(arg0, arg1);
+ _post_call_callback("glVertexAttrib3sv", (void*)glVertexAttrib3sv, 2, arg0, arg1);
+
+}
+PFNGLVERTEXATTRIB3SVPROC glad_debug_glVertexAttrib3sv = glad_debug_impl_glVertexAttrib3sv;
+PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender;
+void APIENTRY glad_debug_impl_glBeginConditionalRender(GLuint arg0, GLenum arg1) {
+ _pre_call_callback("glBeginConditionalRender", (void*)glBeginConditionalRender, 2, arg0, arg1);
+ glad_glBeginConditionalRender(arg0, arg1);
+ _post_call_callback("glBeginConditionalRender", (void*)glBeginConditionalRender, 2, arg0, arg1);
+
+}
+PFNGLBEGINCONDITIONALRENDERPROC glad_debug_glBeginConditionalRender = glad_debug_impl_glBeginConditionalRender;
+PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv;
+void APIENTRY glad_debug_impl_glGetTexLevelParameteriv(GLenum arg0, GLint arg1, GLenum arg2, GLint * arg3) {
+ _pre_call_callback("glGetTexLevelParameteriv", (void*)glGetTexLevelParameteriv, 4, arg0, arg1, arg2, arg3);
+ glad_glGetTexLevelParameteriv(arg0, arg1, arg2, arg3);
+ _post_call_callback("glGetTexLevelParameteriv", (void*)glGetTexLevelParameteriv, 4, arg0, arg1, arg2, arg3);
+
+}
+PFNGLGETTEXLEVELPARAMETERIVPROC glad_debug_glGetTexLevelParameteriv = glad_debug_impl_glGetTexLevelParameteriv;
+PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv;
+void APIENTRY glad_debug_impl_glMultiTexCoordP4uiv(GLenum arg0, GLenum arg1, const GLuint * arg2) {
+ _pre_call_callback("glMultiTexCoordP4uiv", (void*)glMultiTexCoordP4uiv, 3, arg0, arg1, arg2);
+ glad_glMultiTexCoordP4uiv(arg0, arg1, arg2);
+ _post_call_callback("glMultiTexCoordP4uiv", (void*)glMultiTexCoordP4uiv, 3, arg0, arg1, arg2);
+
+}
+PFNGLMULTITEXCOORDP4UIVPROC glad_debug_glMultiTexCoordP4uiv = glad_debug_impl_glMultiTexCoordP4uiv;
+PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate;
+void APIENTRY glad_debug_impl_glStencilFuncSeparate(GLenum arg0, GLenum arg1, GLint arg2, GLuint arg3) {
+ _pre_call_callback("glStencilFuncSeparate", (void*)glStencilFuncSeparate, 4, arg0, arg1, arg2, arg3);
+ glad_glStencilFuncSeparate(arg0, arg1, arg2, arg3);
+ _post_call_callback("glStencilFuncSeparate", (void*)glStencilFuncSeparate, 4, arg0, arg1, arg2, arg3);
+
+}
+PFNGLSTENCILFUNCSEPARATEPROC glad_debug_glStencilFuncSeparate = glad_debug_impl_glStencilFuncSeparate;
+PFNGLGENSAMPLERSPROC glad_glGenSamplers;
+void APIENTRY glad_debug_impl_glGenSamplers(GLsizei arg0, GLuint * arg1) {
+ _pre_call_callback("glGenSamplers", (void*)glGenSamplers, 2, arg0, arg1);
+ glad_glGenSamplers(arg0, arg1);
+ _post_call_callback("glGenSamplers", (void*)glGenSamplers, 2, arg0, arg1);
+
+}
+PFNGLGENSAMPLERSPROC glad_debug_glGenSamplers = glad_debug_impl_glGenSamplers;
+PFNGLCLAMPCOLORPROC glad_glClampColor;
+void APIENTRY glad_debug_impl_glClampColor(GLenum arg0, GLenum arg1) {
+ _pre_call_callback("glClampColor", (void*)glClampColor, 2, arg0, arg1);
+ glad_glClampColor(arg0, arg1);
+ _post_call_callback("glClampColor", (void*)glClampColor, 2, arg0, arg1);
+
+}
+PFNGLCLAMPCOLORPROC glad_debug_glClampColor = glad_debug_impl_glClampColor;
+PFNGLUNIFORM4IVPROC glad_glUniform4iv;
+void APIENTRY glad_debug_impl_glUniform4iv(GLint arg0, GLsizei arg1, const GLint * arg2) {
+ _pre_call_callback("glUniform4iv", (void*)glUniform4iv, 3, arg0, arg1, arg2);
+ glad_glUniform4iv(arg0, arg1, arg2);
+ _post_call_callback("glUniform4iv", (void*)glUniform4iv, 3, arg0, arg1, arg2);
+
+}
+PFNGLUNIFORM4IVPROC glad_debug_glUniform4iv = glad_debug_impl_glUniform4iv;
+PFNGLCLEARSTENCILPROC glad_glClearStencil;
+void APIENTRY glad_debug_impl_glClearStencil(GLint arg0) {
+ _pre_call_callback("glClearStencil", (void*)glClearStencil, 1, arg0);
+ glad_glClearStencil(arg0);
+ _post_call_callback("glClearStencil", (void*)glClearStencil, 1, arg0);
+
+}
+PFNGLCLEARSTENCILPROC glad_debug_glClearStencil = glad_debug_impl_glClearStencil;
+PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv;
+void APIENTRY glad_debug_impl_glTexCoordP1uiv(GLenum arg0, const GLuint * arg1) {
+ _pre_call_callback("glTexCoordP1uiv", (void*)glTexCoordP1uiv, 2, arg0, arg1);
+ glad_glTexCoordP1uiv(arg0, arg1);
+ _post_call_callback("glTexCoordP1uiv", (void*)glTexCoordP1uiv, 2, arg0, arg1);
+
+}
+PFNGLTEXCOORDP1UIVPROC glad_debug_glTexCoordP1uiv = glad_debug_impl_glTexCoordP1uiv;
+PFNGLGENTEXTURESPROC glad_glGenTextures;
+void APIENTRY glad_debug_impl_glGenTextures(GLsizei arg0, GLuint * arg1) {
+ _pre_call_callback("glGenTextures", (void*)glGenTextures, 2, arg0, arg1);
+ glad_glGenTextures(arg0, arg1);
+ _post_call_callback("glGenTextures", (void*)glGenTextures, 2, arg0, arg1);
+
+}
+PFNGLGENTEXTURESPROC glad_debug_glGenTextures = glad_debug_impl_glGenTextures;
+PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv;
+void APIENTRY glad_debug_impl_glGetTexParameterIuiv(GLenum arg0, GLenum arg1, GLuint * arg2) {
+ _pre_call_callback("glGetTexParameterIuiv", (void*)glGetTexParameterIuiv, 3, arg0, arg1, arg2);
+ glad_glGetTexParameterIuiv(arg0, arg1, arg2);
+ _post_call_callback("glGetTexParameterIuiv", (void*)glGetTexParameterIuiv, 3, arg0, arg1, arg2);
+
+}
+PFNGLGETTEXPARAMETERIUIVPROC glad_debug_glGetTexParameterIuiv = glad_debug_impl_glGetTexParameterIuiv;
+PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv;
+void APIENTRY glad_debug_impl_glVertexAttrib4Nbv(GLuint arg0, const GLbyte * arg1) {
+ _pre_call_callback("glVertexAttrib4Nbv", (void*)glVertexAttrib4Nbv, 2, arg0, arg1);
+ glad_glVertexAttrib4Nbv(arg0, arg1);
+ _post_call_callback("glVertexAttrib4Nbv", (void*)glVertexAttrib4Nbv, 2, arg0, arg1);
+
+}
+PFNGLVERTEXATTRIB4NBVPROC glad_debug_glVertexAttrib4Nbv = glad_debug_impl_glVertexAttrib4Nbv;
+PFNGLISSYNCPROC glad_glIsSync;
+GLboolean APIENTRY glad_debug_impl_glIsSync(GLsync arg0) {
+ GLboolean ret;
+ _pre_call_callback("glIsSync", (void*)glIsSync, 1, arg0);
+ ret = glad_glIsSync(arg0);
+ _post_call_callback("glIsSync", (void*)glIsSync, 1, arg0);
+ return ret;
+}
+PFNGLISSYNCPROC glad_debug_glIsSync = glad_debug_impl_glIsSync;
+PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName;
+void APIENTRY glad_debug_impl_glGetActiveUniformBlockName(GLuint arg0, GLuint arg1, GLsizei arg2, GLsizei * arg3, GLchar * arg4) {
+ _pre_call_callback("glGetActiveUniformBlockName", (void*)glGetActiveUniformBlockName, 5, arg0, arg1, arg2, arg3, arg4);
+ glad_glGetActiveUniformBlockName(arg0, arg1, arg2, arg3, arg4);
+ _post_call_callback("glGetActiveUniformBlockName", (void*)glGetActiveUniformBlockName, 5, arg0, arg1, arg2, arg3, arg4);
+
+}
+PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_debug_glGetActiveUniformBlockName = glad_debug_impl_glGetActiveUniformBlockName;
+PFNGLUNIFORM2IPROC glad_glUniform2i;
+void APIENTRY glad_debug_impl_glUniform2i(GLint arg0, GLint arg1, GLint arg2) {
+ _pre_call_callback("glUniform2i", (void*)glUniform2i, 3, arg0, arg1, arg2);
+ glad_glUniform2i(arg0, arg1, arg2);
+ _post_call_callback("glUniform2i", (void*)glUniform2i, 3, arg0, arg1, arg2);
+
+}
+PFNGLUNIFORM2IPROC glad_debug_glUniform2i = glad_debug_impl_glUniform2i;
+PFNGLUNIFORM2FPROC glad_glUniform2f;
+void APIENTRY glad_debug_impl_glUniform2f(GLint arg0, GLfloat arg1, GLfloat arg2) {
+ _pre_call_callback("glUniform2f", (void*)glUniform2f, 3, arg0, arg1, arg2);
+ glad_glUniform2f(arg0, arg1, arg2);
+ _post_call_callback("glUniform2f", (void*)glUniform2f, 3, arg0, arg1, arg2);
+
+}
+PFNGLUNIFORM2FPROC glad_debug_glUniform2f = glad_debug_impl_glUniform2f;
+PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui;
+void APIENTRY glad_debug_impl_glTexCoordP4ui(GLenum arg0, GLuint arg1) {
+ _pre_call_callback("glTexCoordP4ui", (void*)glTexCoordP4ui, 2, arg0, arg1);
+ glad_glTexCoordP4ui(arg0, arg1);
+ _post_call_callback("glTexCoordP4ui", (void*)glTexCoordP4ui, 2, arg0, arg1);
+
+}
+PFNGLTEXCOORDP4UIPROC glad_debug_glTexCoordP4ui = glad_debug_impl_glTexCoordP4ui;
+PFNGLGETPROGRAMIVPROC glad_glGetProgramiv;
+void APIENTRY glad_debug_impl_glGetProgramiv(GLuint arg0, GLenum arg1, GLint * arg2) {
+ _pre_call_callback("glGetProgramiv", (void*)glGetProgramiv, 3, arg0, arg1, arg2);
+ glad_glGetProgramiv(arg0, arg1, arg2);
+ _post_call_callback("glGetProgramiv", (void*)glGetProgramiv, 3, arg0, arg1, arg2);
+
+}
+PFNGLGETPROGRAMIVPROC glad_debug_glGetProgramiv = glad_debug_impl_glGetProgramiv;
+PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer;
+void APIENTRY glad_debug_impl_glVertexAttribPointer(GLuint arg0, GLint arg1, GLenum arg2, GLboolean arg3, GLsizei arg4, const void * arg5) {
+ _pre_call_callback("glVertexAttribPointer", (void*)glVertexAttribPointer, 6, arg0, arg1, arg2, arg3, arg4, arg5);
+ glad_glVertexAttribPointer(arg0, arg1, arg2, arg3, arg4, arg5);
+ _post_call_callback("glVertexAttribPointer", (void*)glVertexAttribPointer, 6, arg0, arg1, arg2, arg3, arg4, arg5);
+
+}
+PFNGLVERTEXATTRIBPOINTERPROC glad_debug_glVertexAttribPointer = glad_debug_impl_glVertexAttribPointer;
+PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer;
+void APIENTRY glad_debug_impl_glFramebufferTextureLayer(GLenum arg0, GLenum arg1, GLuint arg2, GLint arg3, GLint arg4) {
+ _pre_call_callback("glFramebufferTextureLayer", (void*)glFramebufferTextureLayer, 5, arg0, arg1, arg2, arg3, arg4);
+ glad_glFramebufferTextureLayer(arg0, arg1, arg2, arg3, arg4);
+ _post_call_callback("glFramebufferTextureLayer", (void*)glFramebufferTextureLayer, 5, arg0, arg1, arg2, arg3, arg4);
+
+}
+PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_debug_glFramebufferTextureLayer = glad_debug_impl_glFramebufferTextureLayer;
+PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange;
+void APIENTRY glad_debug_impl_glFlushMappedBufferRange(GLenum arg0, GLintptr arg1, GLsizeiptr arg2) {
+ _pre_call_callback("glFlushMappedBufferRange", (void*)glFlushMappedBufferRange, 3, arg0, arg1, arg2);
+ glad_glFlushMappedBufferRange(arg0, arg1, arg2);
+ _post_call_callback("glFlushMappedBufferRange", (void*)glFlushMappedBufferRange, 3, arg0, arg1, arg2);
+
+}
+PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_debug_glFlushMappedBufferRange = glad_debug_impl_glFlushMappedBufferRange;
+PFNGLGENQUERIESPROC glad_glGenQueries;
+void APIENTRY glad_debug_impl_glGenQueries(GLsizei arg0, GLuint * arg1) {
+ _pre_call_callback("glGenQueries", (void*)glGenQueries, 2, arg0, arg1);
+ glad_glGenQueries(arg0, arg1);
+ _post_call_callback("glGenQueries", (void*)glGenQueries, 2, arg0, arg1);
+
+}
+PFNGLGENQUERIESPROC glad_debug_glGenQueries = glad_debug_impl_glGenQueries;
+PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui;
+void APIENTRY glad_debug_impl_glVertexAttribP1ui(GLuint arg0, GLenum arg1, GLboolean arg2, GLuint arg3) {
+ _pre_call_callback("glVertexAttribP1ui", (void*)glVertexAttribP1ui, 4, arg0, arg1, arg2, arg3);
+ glad_glVertexAttribP1ui(arg0, arg1, arg2, arg3);
+ _post_call_callback("glVertexAttribP1ui", (void*)glVertexAttribP1ui, 4, arg0, arg1, arg2, arg3);
+
+}
+PFNGLVERTEXATTRIBP1UIPROC glad_debug_glVertexAttribP1ui = glad_debug_impl_glVertexAttribP1ui;
+PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D;
+void APIENTRY glad_debug_impl_glTexSubImage3D(GLenum arg0, GLint arg1, GLint arg2, GLint arg3, GLint arg4, GLsizei arg5, GLsizei arg6, GLsizei arg7, GLenum arg8, GLenum arg9, const void * arg10) {
+ _pre_call_callback("glTexSubImage3D", (void*)glTexSubImage3D, 11, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10);
+ glad_glTexSubImage3D(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10);
+ _post_call_callback("glTexSubImage3D", (void*)glTexSubImage3D, 11, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10);
+
+}
+PFNGLTEXSUBIMAGE3DPROC glad_debug_glTexSubImage3D = glad_debug_impl_glTexSubImage3D;
+PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v;
+void APIENTRY glad_debug_impl_glGetInteger64i_v(GLenum arg0, GLuint arg1, GLint64 * arg2) {
+ _pre_call_callback("glGetInteger64i_v", (void*)glGetInteger64i_v, 3, arg0, arg1, arg2);
+ glad_glGetInteger64i_v(arg0, arg1, arg2);
+ _post_call_callback("glGetInteger64i_v", (void*)glGetInteger64i_v, 3, arg0, arg1, arg2);
+
+}
+PFNGLGETINTEGER64I_VPROC glad_debug_glGetInteger64i_v = glad_debug_impl_glGetInteger64i_v;
+PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers;
+void APIENTRY glad_debug_impl_glDeleteSamplers(GLsizei arg0, const GLuint * arg1) {
+ _pre_call_callback("glDeleteSamplers", (void*)glDeleteSamplers, 2, arg0, arg1);
+ glad_glDeleteSamplers(arg0, arg1);
+ _post_call_callback("glDeleteSamplers", (void*)glDeleteSamplers, 2, arg0, arg1);
+
+}
+PFNGLDELETESAMPLERSPROC glad_debug_glDeleteSamplers = glad_debug_impl_glDeleteSamplers;
+PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D;
+void APIENTRY glad_debug_impl_glCopyTexImage2D(GLenum arg0, GLint arg1, GLenum arg2, GLint arg3, GLint arg4, GLsizei arg5, GLsizei arg6, GLint arg7) {
+ _pre_call_callback("glCopyTexImage2D", (void*)glCopyTexImage2D, 8, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
+ glad_glCopyTexImage2D(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
+ _post_call_callback("glCopyTexImage2D", (void*)glCopyTexImage2D, 8, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
+
+}
+PFNGLCOPYTEXIMAGE2DPROC glad_debug_glCopyTexImage2D = glad_debug_impl_glCopyTexImage2D;
+PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer;
+void APIENTRY glad_debug_impl_glBlitFramebuffer(GLint arg0, GLint arg1, GLint arg2, GLint arg3, GLint arg4, GLint arg5, GLint arg6, GLint arg7, GLbitfield arg8, GLenum arg9) {
+ _pre_call_callback("glBlitFramebuffer", (void*)glBlitFramebuffer, 10, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9);
+ glad_glBlitFramebuffer(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9);
+ _post_call_callback("glBlitFramebuffer", (void*)glBlitFramebuffer, 10, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9);
+
+}
+PFNGLBLITFRAMEBUFFERPROC glad_debug_glBlitFramebuffer = glad_debug_impl_glBlitFramebuffer;
+PFNGLISENABLEDIPROC glad_glIsEnabledi;
+GLboolean APIENTRY glad_debug_impl_glIsEnabledi(GLenum arg0, GLuint arg1) {
+ GLboolean ret;
+ _pre_call_callback("glIsEnabledi", (void*)glIsEnabledi, 2, arg0, arg1);
+ ret = glad_glIsEnabledi(arg0, arg1);
+ _post_call_callback("glIsEnabledi", (void*)glIsEnabledi, 2, arg0, arg1);
+ return ret;
+}
+PFNGLISENABLEDIPROC glad_debug_glIsEnabledi = glad_debug_impl_glIsEnabledi;
+PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui;
+void APIENTRY glad_debug_impl_glSecondaryColorP3ui(GLenum arg0, GLuint arg1) {
+ _pre_call_callback("glSecondaryColorP3ui", (void*)glSecondaryColorP3ui, 2, arg0, arg1);
+ glad_glSecondaryColorP3ui(arg0, arg1);
+ _post_call_callback("glSecondaryColorP3ui", (void*)glSecondaryColorP3ui, 2, arg0, arg1);
+
+}
+PFNGLSECONDARYCOLORP3UIPROC glad_debug_glSecondaryColorP3ui = glad_debug_impl_glSecondaryColorP3ui;
+PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed;
+void APIENTRY glad_debug_impl_glBindFragDataLocationIndexed(GLuint arg0, GLuint arg1, GLuint arg2, const GLchar * arg3) {
+ _pre_call_callback("glBindFragDataLocationIndexed", (void*)glBindFragDataLocationIndexed, 4, arg0, arg1, arg2, arg3);
+ glad_glBindFragDataLocationIndexed(arg0, arg1, arg2, arg3);
+ _post_call_callback("glBindFragDataLocationIndexed", (void*)glBindFragDataLocationIndexed, 4, arg0, arg1, arg2, arg3);
+
+}
+PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_debug_glBindFragDataLocationIndexed = glad_debug_impl_glBindFragDataLocationIndexed;
+PFNGLUNIFORM2IVPROC glad_glUniform2iv;
+void APIENTRY glad_debug_impl_glUniform2iv(GLint arg0, GLsizei arg1, const GLint * arg2) {
+ _pre_call_callback("glUniform2iv", (void*)glUniform2iv, 3, arg0, arg1, arg2);
+ glad_glUniform2iv(arg0, arg1, arg2);
+ _post_call_callback("glUniform2iv", (void*)glUniform2iv, 3, arg0, arg1, arg2);
+
+}
+PFNGLUNIFORM2IVPROC glad_debug_glUniform2iv = glad_debug_impl_glUniform2iv;
+PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv;
+void APIENTRY glad_debug_impl_glVertexAttrib1fv(GLuint arg0, const GLfloat * arg1) {
+ _pre_call_callback("glVertexAttrib1fv", (void*)glVertexAttrib1fv, 2, arg0, arg1);
+ glad_glVertexAttrib1fv(arg0, arg1);
+ _post_call_callback("glVertexAttrib1fv", (void*)glVertexAttrib1fv, 2, arg0, arg1);
+
+}
+PFNGLVERTEXATTRIB1FVPROC glad_debug_glVertexAttrib1fv = glad_debug_impl_glVertexAttrib1fv;
+PFNGLUNIFORM4UIVPROC glad_glUniform4uiv;
+void APIENTRY glad_debug_impl_glUniform4uiv(GLint arg0, GLsizei arg1, const GLuint * arg2) {
+ _pre_call_callback("glUniform4uiv", (void*)glUniform4uiv, 3, arg0, arg1, arg2);
+ glad_glUniform4uiv(arg0, arg1, arg2);
+ _post_call_callback("glUniform4uiv", (void*)glUniform4uiv, 3, arg0, arg1, arg2);
+
+}
+PFNGLUNIFORM4UIVPROC glad_debug_glUniform4uiv = glad_debug_impl_glUniform4uiv;
+PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D;
+void APIENTRY glad_debug_impl_glFramebufferTexture1D(GLenum arg0, GLenum arg1, GLenum arg2, GLuint arg3, GLint arg4) {
+ _pre_call_callback("glFramebufferTexture1D", (void*)glFramebufferTexture1D, 5, arg0, arg1, arg2, arg3, arg4);
+ glad_glFramebufferTexture1D(arg0, arg1, arg2, arg3, arg4);
+ _post_call_callback("glFramebufferTexture1D", (void*)glFramebufferTexture1D, 5, arg0, arg1, arg2, arg3, arg4);
+
+}
+PFNGLFRAMEBUFFERTEXTURE1DPROC glad_debug_glFramebufferTexture1D = glad_debug_impl_glFramebufferTexture1D;
+PFNGLGETSHADERIVPROC glad_glGetShaderiv;
+void APIENTRY glad_debug_impl_glGetShaderiv(GLuint arg0, GLenum arg1, GLint * arg2) {
+ _pre_call_callback("glGetShaderiv", (void*)glGetShaderiv, 3, arg0, arg1, arg2);
+ glad_glGetShaderiv(arg0, arg1, arg2);
+ _post_call_callback("glGetShaderiv", (void*)glGetShaderiv, 3, arg0, arg1, arg2);
+
+}
+PFNGLGETSHADERIVPROC glad_debug_glGetShaderiv = glad_debug_impl_glGetShaderiv;
+PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation;
+void APIENTRY glad_debug_impl_glBindFragDataLocation(GLuint arg0, GLuint arg1, const GLchar * arg2) {
+ _pre_call_callback("glBindFragDataLocation", (void*)glBindFragDataLocation, 3, arg0, arg1, arg2);
+ glad_glBindFragDataLocation(arg0, arg1, arg2);
+ _post_call_callback("glBindFragDataLocation", (void*)glBindFragDataLocation, 3, arg0, arg1, arg2);
+
+}
+PFNGLBINDFRAGDATALOCATIONPROC glad_debug_glBindFragDataLocation = glad_debug_impl_glBindFragDataLocation;
+PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset;
+void APIENTRY glad_debug_impl_glPolygonOffset(GLfloat arg0, GLfloat arg1) {
+ _pre_call_callback("glPolygonOffset", (void*)glPolygonOffset, 2, arg0, arg1);
+ glad_glPolygonOffset(arg0, arg1);
+ _post_call_callback("glPolygonOffset", (void*)glPolygonOffset, 2, arg0, arg1);
+
+}
+PFNGLPOLYGONOFFSETPROC glad_debug_glPolygonOffset = glad_debug_impl_glPolygonOffset;
+PFNGLGETDOUBLEVPROC glad_glGetDoublev;
+void APIENTRY glad_debug_impl_glGetDoublev(GLenum arg0, GLdouble * arg1) {
+ _pre_call_callback("glGetDoublev", (void*)glGetDoublev, 2, arg0, arg1);
+ glad_glGetDoublev(arg0, arg1);
+ _post_call_callback("glGetDoublev", (void*)glGetDoublev, 2, arg0, arg1);
+
+}
+PFNGLGETDOUBLEVPROC glad_debug_glGetDoublev = glad_debug_impl_glGetDoublev;
+PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d;
+void APIENTRY glad_debug_impl_glVertexAttrib1d(GLuint arg0, GLdouble arg1) {
+ _pre_call_callback("glVertexAttrib1d", (void*)glVertexAttrib1d, 2, arg0, arg1);
+ glad_glVertexAttrib1d(arg0, arg1);
+ _post_call_callback("glVertexAttrib1d", (void*)glVertexAttrib1d, 2, arg0, arg1);
+
+}
+PFNGLVERTEXATTRIB1DPROC glad_debug_glVertexAttrib1d = glad_debug_impl_glVertexAttrib1d;
+PFNGLGETUNIFORMIVPROC glad_glGetUniformiv;
+void APIENTRY glad_debug_impl_glGetUniformiv(GLuint arg0, GLint arg1, GLint * arg2) {
+ _pre_call_callback("glGetUniformiv", (void*)glGetUniformiv, 3, arg0, arg1, arg2);
+ glad_glGetUniformiv(arg0, arg1, arg2);
+ _post_call_callback("glGetUniformiv", (void*)glGetUniformiv, 3, arg0, arg1, arg2);
+
+}
+PFNGLGETUNIFORMIVPROC glad_debug_glGetUniformiv = glad_debug_impl_glGetUniformiv;
+PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv;
+void APIENTRY glad_debug_impl_glMultiTexCoordP1uiv(GLenum arg0, GLenum arg1, const GLuint * arg2) {
+ _pre_call_callback("glMultiTexCoordP1uiv", (void*)glMultiTexCoordP1uiv, 3, arg0, arg1, arg2);
+ glad_glMultiTexCoordP1uiv(arg0, arg1, arg2);
+ _post_call_callback("glMultiTexCoordP1uiv", (void*)glMultiTexCoordP1uiv, 3, arg0, arg1, arg2);
+
+}
+PFNGLMULTITEXCOORDP1UIVPROC glad_debug_glMultiTexCoordP1uiv = glad_debug_impl_glMultiTexCoordP1uiv;
+PFNGLUNIFORM3FVPROC glad_glUniform3fv;
+void APIENTRY glad_debug_impl_glUniform3fv(GLint arg0, GLsizei arg1, const GLfloat * arg2) {
+ _pre_call_callback("glUniform3fv", (void*)glUniform3fv, 3, arg0, arg1, arg2);
+ glad_glUniform3fv(arg0, arg1, arg2);
+ _post_call_callback("glUniform3fv", (void*)glUniform3fv, 3, arg0, arg1, arg2);
+
+}
+PFNGLUNIFORM3FVPROC glad_debug_glUniform3fv = glad_debug_impl_glUniform3fv;
+PFNGLDEPTHRANGEPROC glad_glDepthRange;
+void APIENTRY glad_debug_impl_glDepthRange(GLdouble arg0, GLdouble arg1) {
+ _pre_call_callback("glDepthRange", (void*)glDepthRange, 2, arg0, arg1);
+ glad_glDepthRange(arg0, arg1);
+ _post_call_callback("glDepthRange", (void*)glDepthRange, 2, arg0, arg1);
+
+}
+PFNGLDEPTHRANGEPROC glad_debug_glDepthRange = glad_debug_impl_glDepthRange;
+PFNGLMAPBUFFERPROC glad_glMapBuffer;
+void * APIENTRY glad_debug_impl_glMapBuffer(GLenum arg0, GLenum arg1) {
+ void * ret;
+ _pre_call_callback("glMapBuffer", (void*)glMapBuffer, 2, arg0, arg1);
+ ret = glad_glMapBuffer(arg0, arg1);
+ _post_call_callback("glMapBuffer", (void*)glMapBuffer, 2, arg0, arg1);
+ return ret;
+}
+PFNGLMAPBUFFERPROC glad_debug_glMapBuffer = glad_debug_impl_glMapBuffer;
+PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D;
+void APIENTRY glad_debug_impl_glCompressedTexImage3D(GLenum arg0, GLint arg1, GLenum arg2, GLsizei arg3, GLsizei arg4, GLsizei arg5, GLint arg6, GLsizei arg7, const void * arg8) {
+ _pre_call_callback("glCompressedTexImage3D", (void*)glCompressedTexImage3D, 9, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8);
+ glad_glCompressedTexImage3D(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8);
+ _post_call_callback("glCompressedTexImage3D", (void*)glCompressedTexImage3D, 9, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8);
+
+}
+PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_debug_glCompressedTexImage3D = glad_debug_impl_glCompressedTexImage3D;
+PFNGLDELETESYNCPROC glad_glDeleteSync;
+void APIENTRY glad_debug_impl_glDeleteSync(GLsync arg0) {
+ _pre_call_callback("glDeleteSync", (void*)glDeleteSync, 1, arg0);
+ glad_glDeleteSync(arg0);
+ _post_call_callback("glDeleteSync", (void*)glDeleteSync, 1, arg0);
+
+}
+PFNGLDELETESYNCPROC glad_debug_glDeleteSync = glad_debug_impl_glDeleteSync;
+PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D;
+void APIENTRY glad_debug_impl_glCopyTexSubImage3D(GLenum arg0, GLint arg1, GLint arg2, GLint arg3, GLint arg4, GLint arg5, GLint arg6, GLsizei arg7, GLsizei arg8) {
+ _pre_call_callback("glCopyTexSubImage3D", (void*)glCopyTexSubImage3D, 9, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8);
+ glad_glCopyTexSubImage3D(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8);
+ _post_call_callback("glCopyTexSubImage3D", (void*)glCopyTexSubImage3D, 9, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8);
+
+}
+PFNGLCOPYTEXSUBIMAGE3DPROC glad_debug_glCopyTexSubImage3D = glad_debug_impl_glCopyTexSubImage3D;
+PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv;
+void APIENTRY glad_debug_impl_glGetVertexAttribiv(GLuint arg0, GLenum arg1, GLint * arg2) {
+ _pre_call_callback("glGetVertexAttribiv", (void*)glGetVertexAttribiv, 3, arg0, arg1, arg2);
+ glad_glGetVertexAttribiv(arg0, arg1, arg2);
+ _post_call_callback("glGetVertexAttribiv", (void*)glGetVertexAttribiv, 3, arg0, arg1, arg2);
+
+}
+PFNGLGETVERTEXATTRIBIVPROC glad_debug_glGetVertexAttribiv = glad_debug_impl_glGetVertexAttribiv;
+PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements;
+void APIENTRY glad_debug_impl_glMultiDrawElements(GLenum arg0, const GLsizei * arg1, GLenum arg2, const void *const* arg3, GLsizei arg4) {
+ _pre_call_callback("glMultiDrawElements", (void*)glMultiDrawElements, 5, arg0, arg1, arg2, arg3, arg4);
+ glad_glMultiDrawElements(arg0, arg1, arg2, arg3, arg4);
+ _post_call_callback("glMultiDrawElements", (void*)glMultiDrawElements, 5, arg0, arg1, arg2, arg3, arg4);
+
+}
+PFNGLMULTIDRAWELEMENTSPROC glad_debug_glMultiDrawElements = glad_debug_impl_glMultiDrawElements;
+PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv;
+void APIENTRY glad_debug_impl_glVertexAttrib3fv(GLuint arg0, const GLfloat * arg1) {
+ _pre_call_callback("glVertexAttrib3fv", (void*)glVertexAttrib3fv, 2, arg0, arg1);
+ glad_glVertexAttrib3fv(arg0, arg1);
+ _post_call_callback("glVertexAttrib3fv", (void*)glVertexAttrib3fv, 2, arg0, arg1);
+
+}
+PFNGLVERTEXATTRIB3FVPROC glad_debug_glVertexAttrib3fv = glad_debug_impl_glVertexAttrib3fv;
+PFNGLUNIFORM3IVPROC glad_glUniform3iv;
+void APIENTRY glad_debug_impl_glUniform3iv(GLint arg0, GLsizei arg1, const GLint * arg2) {
+ _pre_call_callback("glUniform3iv", (void*)glUniform3iv, 3, arg0, arg1, arg2);
+ glad_glUniform3iv(arg0, arg1, arg2);
+ _post_call_callback("glUniform3iv", (void*)glUniform3iv, 3, arg0, arg1, arg2);
+
+}
+PFNGLUNIFORM3IVPROC glad_debug_glUniform3iv = glad_debug_impl_glUniform3iv;
+PFNGLPOLYGONMODEPROC glad_glPolygonMode;
+void APIENTRY glad_debug_impl_glPolygonMode(GLenum arg0, GLenum arg1) {
+ _pre_call_callback("glPolygonMode", (void*)glPolygonMode, 2, arg0, arg1);
+ glad_glPolygonMode(arg0, arg1);
+ _post_call_callback("glPolygonMode", (void*)glPolygonMode, 2, arg0, arg1);
+
+}
+PFNGLPOLYGONMODEPROC glad_debug_glPolygonMode = glad_debug_impl_glPolygonMode;
+PFNGLDRAWBUFFERSPROC glad_glDrawBuffers;
+void APIENTRY glad_debug_impl_glDrawBuffers(GLsizei arg0, const GLenum * arg1) {
+ _pre_call_callback("glDrawBuffers", (void*)glDrawBuffers, 2, arg0, arg1);
+ glad_glDrawBuffers(arg0, arg1);
+ _post_call_callback("glDrawBuffers", (void*)glDrawBuffers, 2, arg0, arg1);
+
+}
+PFNGLDRAWBUFFERSPROC glad_debug_glDrawBuffers = glad_debug_impl_glDrawBuffers;
+PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv;
+void APIENTRY glad_debug_impl_glGetActiveUniformBlockiv(GLuint arg0, GLuint arg1, GLenum arg2, GLint * arg3) {
+ _pre_call_callback("glGetActiveUniformBlockiv", (void*)glGetActiveUniformBlockiv, 4, arg0, arg1, arg2, arg3);
+ glad_glGetActiveUniformBlockiv(arg0, arg1, arg2, arg3);
+ _post_call_callback("glGetActiveUniformBlockiv", (void*)glGetActiveUniformBlockiv, 4, arg0, arg1, arg2, arg3);
+
+}
+PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_debug_glGetActiveUniformBlockiv = glad_debug_impl_glGetActiveUniformBlockiv;
+PFNGLUSEPROGRAMPROC glad_glUseProgram;
+void APIENTRY glad_debug_impl_glUseProgram(GLuint arg0) {
+ _pre_call_callback("glUseProgram", (void*)glUseProgram, 1, arg0);
+ glad_glUseProgram(arg0);
+ _post_call_callback("glUseProgram", (void*)glUseProgram, 1, arg0);
+
+}
+PFNGLUSEPROGRAMPROC glad_debug_glUseProgram = glad_debug_impl_glUseProgram;
+PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog;
+void APIENTRY glad_debug_impl_glGetProgramInfoLog(GLuint arg0, GLsizei arg1, GLsizei * arg2, GLchar * arg3) {
+ _pre_call_callback("glGetProgramInfoLog", (void*)glGetProgramInfoLog, 4, arg0, arg1, arg2, arg3);
+ glad_glGetProgramInfoLog(arg0, arg1, arg2, arg3);
+ _post_call_callback("glGetProgramInfoLog", (void*)glGetProgramInfoLog, 4, arg0, arg1, arg2, arg3);
+
+}
+PFNGLGETPROGRAMINFOLOGPROC glad_debug_glGetProgramInfoLog = glad_debug_impl_glGetProgramInfoLog;
+PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray;
+void APIENTRY glad_debug_impl_glBindVertexArray(GLuint arg0) {
+ _pre_call_callback("glBindVertexArray", (void*)glBindVertexArray, 1, arg0);
+ glad_glBindVertexArray(arg0);
+ _post_call_callback("glBindVertexArray", (void*)glBindVertexArray, 1, arg0);
+
+}
+PFNGLBINDVERTEXARRAYPROC glad_debug_glBindVertexArray = glad_debug_impl_glBindVertexArray;
+PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers;
+void APIENTRY glad_debug_impl_glDeleteBuffers(GLsizei arg0, const GLuint * arg1) {
+ _pre_call_callback("glDeleteBuffers", (void*)glDeleteBuffers, 2, arg0, arg1);
+ glad_glDeleteBuffers(arg0, arg1);
+ _post_call_callback("glDeleteBuffers", (void*)glDeleteBuffers, 2, arg0, arg1);
+
+}
+PFNGLDELETEBUFFERSPROC glad_debug_glDeleteBuffers = glad_debug_impl_glDeleteBuffers;
+PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv;
+void APIENTRY glad_debug_impl_glSamplerParameterIiv(GLuint arg0, GLenum arg1, const GLint * arg2) {
+ _pre_call_callback("glSamplerParameterIiv", (void*)glSamplerParameterIiv, 3, arg0, arg1, arg2);
+ glad_glSamplerParameterIiv(arg0, arg1, arg2);
+ _post_call_callback("glSamplerParameterIiv", (void*)glSamplerParameterIiv, 3, arg0, arg1, arg2);
+
+}
+PFNGLSAMPLERPARAMETERIIVPROC glad_debug_glSamplerParameterIiv = glad_debug_impl_glSamplerParameterIiv;
+PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex;
+void APIENTRY glad_debug_impl_glMultiDrawElementsBaseVertex(GLenum arg0, const GLsizei * arg1, GLenum arg2, const void *const* arg3, GLsizei arg4, const GLint * arg5) {
+ _pre_call_callback("glMultiDrawElementsBaseVertex", (void*)glMultiDrawElementsBaseVertex, 6, arg0, arg1, arg2, arg3, arg4, arg5);
+ glad_glMultiDrawElementsBaseVertex(arg0, arg1, arg2, arg3, arg4, arg5);
+ _post_call_callback("glMultiDrawElementsBaseVertex", (void*)glMultiDrawElementsBaseVertex, 6, arg0, arg1, arg2, arg3, arg4, arg5);
+
+}
+PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_debug_glMultiDrawElementsBaseVertex = glad_debug_impl_glMultiDrawElementsBaseVertex;
+PFNGLUNIFORM2UIVPROC glad_glUniform2uiv;
+void APIENTRY glad_debug_impl_glUniform2uiv(GLint arg0, GLsizei arg1, const GLuint * arg2) {
+ _pre_call_callback("glUniform2uiv", (void*)glUniform2uiv, 3, arg0, arg1, arg2);
+ glad_glUniform2uiv(arg0, arg1, arg2);
+ _post_call_callback("glUniform2uiv", (void*)glUniform2uiv, 3, arg0, arg1, arg2);
+
+}
+PFNGLUNIFORM2UIVPROC glad_debug_glUniform2uiv = glad_debug_impl_glUniform2uiv;
+PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D;
+void APIENTRY glad_debug_impl_glCompressedTexSubImage1D(GLenum arg0, GLint arg1, GLint arg2, GLsizei arg3, GLenum arg4, GLsizei arg5, const void * arg6) {
+ _pre_call_callback("glCompressedTexSubImage1D", (void*)glCompressedTexSubImage1D, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6);
+ glad_glCompressedTexSubImage1D(arg0, arg1, arg2, arg3, arg4, arg5, arg6);
+ _post_call_callback("glCompressedTexSubImage1D", (void*)glCompressedTexSubImage1D, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6);
+
+}
+PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_debug_glCompressedTexSubImage1D = glad_debug_impl_glCompressedTexSubImage1D;
+PFNGLFINISHPROC glad_glFinish;
+void APIENTRY glad_debug_impl_glFinish(void) {
+ _pre_call_callback("glFinish", (void*)glFinish, 0);
+ glad_glFinish();
+ _post_call_callback("glFinish", (void*)glFinish, 0);
+
+}
+PFNGLFINISHPROC glad_debug_glFinish = glad_debug_impl_glFinish;
+PFNGLDELETESHADERPROC glad_glDeleteShader;
+void APIENTRY glad_debug_impl_glDeleteShader(GLuint arg0) {
+ _pre_call_callback("glDeleteShader", (void*)glDeleteShader, 1, arg0);
+ glad_glDeleteShader(arg0);
+ _post_call_callback("glDeleteShader", (void*)glDeleteShader, 1, arg0);
+
+}
+PFNGLDELETESHADERPROC glad_debug_glDeleteShader = glad_debug_impl_glDeleteShader;
+PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv;
+void APIENTRY glad_debug_impl_glVertexAttrib4Nsv(GLuint arg0, const GLshort * arg1) {
+ _pre_call_callback("glVertexAttrib4Nsv", (void*)glVertexAttrib4Nsv, 2, arg0, arg1);
+ glad_glVertexAttrib4Nsv(arg0, arg1);
+ _post_call_callback("glVertexAttrib4Nsv", (void*)glVertexAttrib4Nsv, 2, arg0, arg1);
+
+}
+PFNGLVERTEXATTRIB4NSVPROC glad_debug_glVertexAttrib4Nsv = glad_debug_impl_glVertexAttrib4Nsv;
+PFNGLVIEWPORTPROC glad_glViewport;
+void APIENTRY glad_debug_impl_glViewport(GLint arg0, GLint arg1, GLsizei arg2, GLsizei arg3) {
+ _pre_call_callback("glViewport", (void*)glViewport, 4, arg0, arg1, arg2, arg3);
+ glad_glViewport(arg0, arg1, arg2, arg3);
+ _post_call_callback("glViewport", (void*)glViewport, 4, arg0, arg1, arg2, arg3);
+
+}
+PFNGLVIEWPORTPROC glad_debug_glViewport = glad_debug_impl_glViewport;
+PFNGLUNIFORM1UIVPROC glad_glUniform1uiv;
+void APIENTRY glad_debug_impl_glUniform1uiv(GLint arg0, GLsizei arg1, const GLuint * arg2) {
+ _pre_call_callback("glUniform1uiv", (void*)glUniform1uiv, 3, arg0, arg1, arg2);
+ glad_glUniform1uiv(arg0, arg1, arg2);
+ _post_call_callback("glUniform1uiv", (void*)glUniform1uiv, 3, arg0, arg1, arg2);
+
+}
+PFNGLUNIFORM1UIVPROC glad_debug_glUniform1uiv = glad_debug_impl_glUniform1uiv;
+PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings;
+void APIENTRY glad_debug_impl_glTransformFeedbackVaryings(GLuint arg0, GLsizei arg1, const GLchar *const* arg2, GLenum arg3) {
+ _pre_call_callback("glTransformFeedbackVaryings", (void*)glTransformFeedbackVaryings, 4, arg0, arg1, arg2, arg3);
+ glad_glTransformFeedbackVaryings(arg0, arg1, arg2, arg3);
+ _post_call_callback("glTransformFeedbackVaryings", (void*)glTransformFeedbackVaryings, 4, arg0, arg1, arg2, arg3);
+
+}
+PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_debug_glTransformFeedbackVaryings = glad_debug_impl_glTransformFeedbackVaryings;
+PFNGLUNIFORM2UIPROC glad_glUniform2ui;
+void APIENTRY glad_debug_impl_glUniform2ui(GLint arg0, GLuint arg1, GLuint arg2) {
+ _pre_call_callback("glUniform2ui", (void*)glUniform2ui, 3, arg0, arg1, arg2);
+ glad_glUniform2ui(arg0, arg1, arg2);
+ _post_call_callback("glUniform2ui", (void*)glUniform2ui, 3, arg0, arg1, arg2);
+
+}
+PFNGLUNIFORM2UIPROC glad_debug_glUniform2ui = glad_debug_impl_glUniform2ui;
+PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i;
+void APIENTRY glad_debug_impl_glVertexAttribI3i(GLuint arg0, GLint arg1, GLint arg2, GLint arg3) {
+ _pre_call_callback("glVertexAttribI3i", (void*)glVertexAttribI3i, 4, arg0, arg1, arg2, arg3);
+ glad_glVertexAttribI3i(arg0, arg1, arg2, arg3);
+ _post_call_callback("glVertexAttribI3i", (void*)glVertexAttribI3i, 4, arg0, arg1, arg2, arg3);
+
+}
+PFNGLVERTEXATTRIBI3IPROC glad_debug_glVertexAttribI3i = glad_debug_impl_glVertexAttribI3i;
+PFNGLCLEARDEPTHPROC glad_glClearDepth;
+void APIENTRY glad_debug_impl_glClearDepth(GLdouble arg0) {
+ _pre_call_callback("glClearDepth", (void*)glClearDepth, 1, arg0);
+ glad_glClearDepth(arg0);
+ _post_call_callback("glClearDepth", (void*)glClearDepth, 1, arg0);
+
+}
+PFNGLCLEARDEPTHPROC glad_debug_glClearDepth = glad_debug_impl_glClearDepth;
+PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv;
+void APIENTRY glad_debug_impl_glVertexAttribI4usv(GLuint arg0, const GLushort * arg1) {
+ _pre_call_callback("glVertexAttribI4usv", (void*)glVertexAttribI4usv, 2, arg0, arg1);
+ glad_glVertexAttribI4usv(arg0, arg1);
+ _post_call_callback("glVertexAttribI4usv", (void*)glVertexAttribI4usv, 2, arg0, arg1);
+
+}
+PFNGLVERTEXATTRIBI4USVPROC glad_debug_glVertexAttribI4usv = glad_debug_impl_glVertexAttribI4usv;
+PFNGLTEXPARAMETERFPROC glad_glTexParameterf;
+void APIENTRY glad_debug_impl_glTexParameterf(GLenum arg0, GLenum arg1, GLfloat arg2) {
+ _pre_call_callback("glTexParameterf", (void*)glTexParameterf, 3, arg0, arg1, arg2);
+ glad_glTexParameterf(arg0, arg1, arg2);
+ _post_call_callback("glTexParameterf", (void*)glTexParameterf, 3, arg0, arg1, arg2);
+
+}
+PFNGLTEXPARAMETERFPROC glad_debug_glTexParameterf = glad_debug_impl_glTexParameterf;
+PFNGLTEXPARAMETERIPROC glad_glTexParameteri;
+void APIENTRY glad_debug_impl_glTexParameteri(GLenum arg0, GLenum arg1, GLint arg2) {
+ _pre_call_callback("glTexParameteri", (void*)glTexParameteri, 3, arg0, arg1, arg2);
+ glad_glTexParameteri(arg0, arg1, arg2);
+ _post_call_callback("glTexParameteri", (void*)glTexParameteri, 3, arg0, arg1, arg2);
+
+}
+PFNGLTEXPARAMETERIPROC glad_debug_glTexParameteri = glad_debug_impl_glTexParameteri;
+PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource;
+void APIENTRY glad_debug_impl_glGetShaderSource(GLuint arg0, GLsizei arg1, GLsizei * arg2, GLchar * arg3) {
+ _pre_call_callback("glGetShaderSource", (void*)glGetShaderSource, 4, arg0, arg1, arg2, arg3);
+ glad_glGetShaderSource(arg0, arg1, arg2, arg3);
+ _post_call_callback("glGetShaderSource", (void*)glGetShaderSource, 4, arg0, arg1, arg2, arg3);
+
+}
+PFNGLGETSHADERSOURCEPROC glad_debug_glGetShaderSource = glad_debug_impl_glGetShaderSource;
+PFNGLTEXBUFFERPROC glad_glTexBuffer;
+void APIENTRY glad_debug_impl_glTexBuffer(GLenum arg0, GLenum arg1, GLuint arg2) {
+ _pre_call_callback("glTexBuffer", (void*)glTexBuffer, 3, arg0, arg1, arg2);
+ glad_glTexBuffer(arg0, arg1, arg2);
+ _post_call_callback("glTexBuffer", (void*)glTexBuffer, 3, arg0, arg1, arg2);
+
+}
+PFNGLTEXBUFFERPROC glad_debug_glTexBuffer = glad_debug_impl_glTexBuffer;
+PFNGLPIXELSTOREIPROC glad_glPixelStorei;
+void APIENTRY glad_debug_impl_glPixelStorei(GLenum arg0, GLint arg1) {
+ _pre_call_callback("glPixelStorei", (void*)glPixelStorei, 2, arg0, arg1);
+ glad_glPixelStorei(arg0, arg1);
+ _post_call_callback("glPixelStorei", (void*)glPixelStorei, 2, arg0, arg1);
+
+}
+PFNGLPIXELSTOREIPROC glad_debug_glPixelStorei = glad_debug_impl_glPixelStorei;
+PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram;
+void APIENTRY glad_debug_impl_glValidateProgram(GLuint arg0) {
+ _pre_call_callback("glValidateProgram", (void*)glValidateProgram, 1, arg0);
+ glad_glValidateProgram(arg0);
+ _post_call_callback("glValidateProgram", (void*)glValidateProgram, 1, arg0);
+
+}
+PFNGLVALIDATEPROGRAMPROC glad_debug_glValidateProgram = glad_debug_impl_glValidateProgram;
+PFNGLPIXELSTOREFPROC glad_glPixelStoref;
+void APIENTRY glad_debug_impl_glPixelStoref(GLenum arg0, GLfloat arg1) {
+ _pre_call_callback("glPixelStoref", (void*)glPixelStoref, 2, arg0, arg1);
+ glad_glPixelStoref(arg0, arg1);
+ _post_call_callback("glPixelStoref", (void*)glPixelStoref, 2, arg0, arg1);
+
+}
+PFNGLPIXELSTOREFPROC glad_debug_glPixelStoref = glad_debug_impl_glPixelStoref;
+PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v;
+void APIENTRY glad_debug_impl_glGetBooleani_v(GLenum arg0, GLuint arg1, GLboolean * arg2) {
+ _pre_call_callback("glGetBooleani_v", (void*)glGetBooleani_v, 3, arg0, arg1, arg2);
+ glad_glGetBooleani_v(arg0, arg1, arg2);
+ _post_call_callback("glGetBooleani_v", (void*)glGetBooleani_v, 3, arg0, arg1, arg2);
+
+}
+PFNGLGETBOOLEANI_VPROC glad_debug_glGetBooleani_v = glad_debug_impl_glGetBooleani_v;
+PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv;
+void APIENTRY glad_debug_impl_glMultiTexCoordP2uiv(GLenum arg0, GLenum arg1, const GLuint * arg2) {
+ _pre_call_callback("glMultiTexCoordP2uiv", (void*)glMultiTexCoordP2uiv, 3, arg0, arg1, arg2);
+ glad_glMultiTexCoordP2uiv(arg0, arg1, arg2);
+ _post_call_callback("glMultiTexCoordP2uiv", (void*)glMultiTexCoordP2uiv, 3, arg0, arg1, arg2);
+
+}
+PFNGLMULTITEXCOORDP2UIVPROC glad_debug_glMultiTexCoordP2uiv = glad_debug_impl_glMultiTexCoordP2uiv;
+PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv;
+void APIENTRY glad_debug_impl_glVertexAttribP1uiv(GLuint arg0, GLenum arg1, GLboolean arg2, const GLuint * arg3) {
+ _pre_call_callback("glVertexAttribP1uiv", (void*)glVertexAttribP1uiv, 4, arg0, arg1, arg2, arg3);
+ glad_glVertexAttribP1uiv(arg0, arg1, arg2, arg3);
+ _post_call_callback("glVertexAttribP1uiv", (void*)glVertexAttribP1uiv, 4, arg0, arg1, arg2, arg3);
+
+}
+PFNGLVERTEXATTRIBP1UIVPROC glad_debug_glVertexAttribP1uiv = glad_debug_impl_glVertexAttribP1uiv;
+PFNGLLINKPROGRAMPROC glad_glLinkProgram;
+void APIENTRY glad_debug_impl_glLinkProgram(GLuint arg0) {
+ _pre_call_callback("glLinkProgram", (void*)glLinkProgram, 1, arg0);
+ glad_glLinkProgram(arg0);
+ _post_call_callback("glLinkProgram", (void*)glLinkProgram, 1, arg0);
+
+}
+PFNGLLINKPROGRAMPROC glad_debug_glLinkProgram = glad_debug_impl_glLinkProgram;
+PFNGLBINDTEXTUREPROC glad_glBindTexture;
+void APIENTRY glad_debug_impl_glBindTexture(GLenum arg0, GLuint arg1) {
+ _pre_call_callback("glBindTexture", (void*)glBindTexture, 2, arg0, arg1);
+ glad_glBindTexture(arg0, arg1);
+ _post_call_callback("glBindTexture", (void*)glBindTexture, 2, arg0, arg1);
+
+}
+PFNGLBINDTEXTUREPROC glad_debug_glBindTexture = glad_debug_impl_glBindTexture;
+PFNGLGETSTRINGPROC glad_glGetString;
+const GLubyte * APIENTRY glad_debug_impl_glGetString(GLenum arg0) {
+ const GLubyte * ret;
+ _pre_call_callback("glGetString", (void*)glGetString, 1, arg0);
+ ret = glad_glGetString(arg0);
+ _post_call_callback("glGetString", (void*)glGetString, 1, arg0);
+ return ret;
+}
+PFNGLGETSTRINGPROC glad_debug_glGetString = glad_debug_impl_glGetString;
+PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv;
+void APIENTRY glad_debug_impl_glVertexAttribP2uiv(GLuint arg0, GLenum arg1, GLboolean arg2, const GLuint * arg3) {
+ _pre_call_callback("glVertexAttribP2uiv", (void*)glVertexAttribP2uiv, 4, arg0, arg1, arg2, arg3);
+ glad_glVertexAttribP2uiv(arg0, arg1, arg2, arg3);
+ _post_call_callback("glVertexAttribP2uiv", (void*)glVertexAttribP2uiv, 4, arg0, arg1, arg2, arg3);
+
+}
+PFNGLVERTEXATTRIBP2UIVPROC glad_debug_glVertexAttribP2uiv = glad_debug_impl_glVertexAttribP2uiv;
+PFNGLDETACHSHADERPROC glad_glDetachShader;
+void APIENTRY glad_debug_impl_glDetachShader(GLuint arg0, GLuint arg1) {
+ _pre_call_callback("glDetachShader", (void*)glDetachShader, 2, arg0, arg1);
+ glad_glDetachShader(arg0, arg1);
+ _post_call_callback("glDetachShader", (void*)glDetachShader, 2, arg0, arg1);
+
+}
+PFNGLDETACHSHADERPROC glad_debug_glDetachShader = glad_debug_impl_glDetachShader;
+PFNGLENDQUERYPROC glad_glEndQuery;
+void APIENTRY glad_debug_impl_glEndQuery(GLenum arg0) {
+ _pre_call_callback("glEndQuery", (void*)glEndQuery, 1, arg0);
+ glad_glEndQuery(arg0);
+ _post_call_callback("glEndQuery", (void*)glEndQuery, 1, arg0);
+
+}
+PFNGLENDQUERYPROC glad_debug_glEndQuery = glad_debug_impl_glEndQuery;
+PFNGLNORMALP3UIPROC glad_glNormalP3ui;
+void APIENTRY glad_debug_impl_glNormalP3ui(GLenum arg0, GLuint arg1) {
+ _pre_call_callback("glNormalP3ui", (void*)glNormalP3ui, 2, arg0, arg1);
+ glad_glNormalP3ui(arg0, arg1);
+ _post_call_callback("glNormalP3ui", (void*)glNormalP3ui, 2, arg0, arg1);
+
+}
+PFNGLNORMALP3UIPROC glad_debug_glNormalP3ui = glad_debug_impl_glNormalP3ui;
+PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui;
+void APIENTRY glad_debug_impl_glVertexAttribI2ui(GLuint arg0, GLuint arg1, GLuint arg2) {
+ _pre_call_callback("glVertexAttribI2ui", (void*)glVertexAttribI2ui, 3, arg0, arg1, arg2);
+ glad_glVertexAttribI2ui(arg0, arg1, arg2);
+ _post_call_callback("glVertexAttribI2ui", (void*)glVertexAttribI2ui, 3, arg0, arg1, arg2);
+
+}
+PFNGLVERTEXATTRIBI2UIPROC glad_debug_glVertexAttribI2ui = glad_debug_impl_glVertexAttribI2ui;
+PFNGLDELETETEXTURESPROC glad_glDeleteTextures;
+void APIENTRY glad_debug_impl_glDeleteTextures(GLsizei arg0, const GLuint * arg1) {
+ _pre_call_callback("glDeleteTextures", (void*)glDeleteTextures, 2, arg0, arg1);
+ glad_glDeleteTextures(arg0, arg1);
+ _post_call_callback("glDeleteTextures", (void*)glDeleteTextures, 2, arg0, arg1);
+
+}
+PFNGLDELETETEXTURESPROC glad_debug_glDeleteTextures = glad_debug_impl_glDeleteTextures;
+PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate;
+void APIENTRY glad_debug_impl_glStencilOpSeparate(GLenum arg0, GLenum arg1, GLenum arg2, GLenum arg3) {
+ _pre_call_callback("glStencilOpSeparate", (void*)glStencilOpSeparate, 4, arg0, arg1, arg2, arg3);
+ glad_glStencilOpSeparate(arg0, arg1, arg2, arg3);
+ _post_call_callback("glStencilOpSeparate", (void*)glStencilOpSeparate, 4, arg0, arg1, arg2, arg3);
+
+}
+PFNGLSTENCILOPSEPARATEPROC glad_debug_glStencilOpSeparate = glad_debug_impl_glStencilOpSeparate;
+PFNGLDELETEQUERIESPROC glad_glDeleteQueries;
+void APIENTRY glad_debug_impl_glDeleteQueries(GLsizei arg0, const GLuint * arg1) {
+ _pre_call_callback("glDeleteQueries", (void*)glDeleteQueries, 2, arg0, arg1);
+ glad_glDeleteQueries(arg0, arg1);
+ _post_call_callback("glDeleteQueries", (void*)glDeleteQueries, 2, arg0, arg1);
+
+}
+PFNGLDELETEQUERIESPROC glad_debug_glDeleteQueries = glad_debug_impl_glDeleteQueries;
+PFNGLNORMALP3UIVPROC glad_glNormalP3uiv;
+void APIENTRY glad_debug_impl_glNormalP3uiv(GLenum arg0, const GLuint * arg1) {
+ _pre_call_callback("glNormalP3uiv", (void*)glNormalP3uiv, 2, arg0, arg1);
+ glad_glNormalP3uiv(arg0, arg1);
+ _post_call_callback("glNormalP3uiv", (void*)glNormalP3uiv, 2, arg0, arg1);
+
+}
+PFNGLNORMALP3UIVPROC glad_debug_glNormalP3uiv = glad_debug_impl_glNormalP3uiv;
+PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f;
+void APIENTRY glad_debug_impl_glVertexAttrib4f(GLuint arg0, GLfloat arg1, GLfloat arg2, GLfloat arg3, GLfloat arg4) {
+ _pre_call_callback("glVertexAttrib4f", (void*)glVertexAttrib4f, 5, arg0, arg1, arg2, arg3, arg4);
+ glad_glVertexAttrib4f(arg0, arg1, arg2, arg3, arg4);
+ _post_call_callback("glVertexAttrib4f", (void*)glVertexAttrib4f, 5, arg0, arg1, arg2, arg3, arg4);
+
+}
+PFNGLVERTEXATTRIB4FPROC glad_debug_glVertexAttrib4f = glad_debug_impl_glVertexAttrib4f;
+PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d;
+void APIENTRY glad_debug_impl_glVertexAttrib4d(GLuint arg0, GLdouble arg1, GLdouble arg2, GLdouble arg3, GLdouble arg4) {
+ _pre_call_callback("glVertexAttrib4d", (void*)glVertexAttrib4d, 5, arg0, arg1, arg2, arg3, arg4);
+ glad_glVertexAttrib4d(arg0, arg1, arg2, arg3, arg4);
+ _post_call_callback("glVertexAttrib4d", (void*)glVertexAttrib4d, 5, arg0, arg1, arg2, arg3, arg4);
+
+}
+PFNGLVERTEXATTRIB4DPROC glad_debug_glVertexAttrib4d = glad_debug_impl_glVertexAttrib4d;
+PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv;
+void APIENTRY glad_debug_impl_glGetTexParameteriv(GLenum arg0, GLenum arg1, GLint * arg2) {
+ _pre_call_callback("glGetTexParameteriv", (void*)glGetTexParameteriv, 3, arg0, arg1, arg2);
+ glad_glGetTexParameteriv(arg0, arg1, arg2);
+ _post_call_callback("glGetTexParameteriv", (void*)glGetTexParameteriv, 3, arg0, arg1, arg2);
+
+}
+PFNGLGETTEXPARAMETERIVPROC glad_debug_glGetTexParameteriv = glad_debug_impl_glGetTexParameteriv;
+PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s;
+void APIENTRY glad_debug_impl_glVertexAttrib4s(GLuint arg0, GLshort arg1, GLshort arg2, GLshort arg3, GLshort arg4) {
+ _pre_call_callback("glVertexAttrib4s", (void*)glVertexAttrib4s, 5, arg0, arg1, arg2, arg3, arg4);
+ glad_glVertexAttrib4s(arg0, arg1, arg2, arg3, arg4);
+ _post_call_callback("glVertexAttrib4s", (void*)glVertexAttrib4s, 5, arg0, arg1, arg2, arg3, arg4);
+
+}
+PFNGLVERTEXATTRIB4SPROC glad_debug_glVertexAttrib4s = glad_debug_impl_glVertexAttrib4s;
+PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex;
+void APIENTRY glad_debug_impl_glDrawElementsBaseVertex(GLenum arg0, GLsizei arg1, GLenum arg2, const void * arg3, GLint arg4) {
+ _pre_call_callback("glDrawElementsBaseVertex", (void*)glDrawElementsBaseVertex, 5, arg0, arg1, arg2, arg3, arg4);
+ glad_glDrawElementsBaseVertex(arg0, arg1, arg2, arg3, arg4);
+ _post_call_callback("glDrawElementsBaseVertex", (void*)glDrawElementsBaseVertex, 5, arg0, arg1, arg2, arg3, arg4);
+
+}
+PFNGLDRAWELEMENTSBASEVERTEXPROC glad_debug_glDrawElementsBaseVertex = glad_debug_impl_glDrawElementsBaseVertex;
+PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage;
+void APIENTRY glad_debug_impl_glSampleCoverage(GLfloat arg0, GLboolean arg1) {
+ _pre_call_callback("glSampleCoverage", (void*)glSampleCoverage, 2, arg0, arg1);
+ glad_glSampleCoverage(arg0, arg1);
+ _post_call_callback("glSampleCoverage", (void*)glSampleCoverage, 2, arg0, arg1);
+
+}
+PFNGLSAMPLECOVERAGEPROC glad_debug_glSampleCoverage = glad_debug_impl_glSampleCoverage;
+PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri;
+void APIENTRY glad_debug_impl_glSamplerParameteri(GLuint arg0, GLenum arg1, GLint arg2) {
+ _pre_call_callback("glSamplerParameteri", (void*)glSamplerParameteri, 3, arg0, arg1, arg2);
+ glad_glSamplerParameteri(arg0, arg1, arg2);
+ _post_call_callback("glSamplerParameteri", (void*)glSamplerParameteri, 3, arg0, arg1, arg2);
+
+}
+PFNGLSAMPLERPARAMETERIPROC glad_debug_glSamplerParameteri = glad_debug_impl_glSamplerParameteri;
+PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf;
+void APIENTRY glad_debug_impl_glSamplerParameterf(GLuint arg0, GLenum arg1, GLfloat arg2) {
+ _pre_call_callback("glSamplerParameterf", (void*)glSamplerParameterf, 3, arg0, arg1, arg2);
+ glad_glSamplerParameterf(arg0, arg1, arg2);
+ _post_call_callback("glSamplerParameterf", (void*)glSamplerParameterf, 3, arg0, arg1, arg2);
+
+}
+PFNGLSAMPLERPARAMETERFPROC glad_debug_glSamplerParameterf = glad_debug_impl_glSamplerParameterf;
+PFNGLUNIFORM1FPROC glad_glUniform1f;
+void APIENTRY glad_debug_impl_glUniform1f(GLint arg0, GLfloat arg1) {
+ _pre_call_callback("glUniform1f", (void*)glUniform1f, 2, arg0, arg1);
+ glad_glUniform1f(arg0, arg1);
+ _post_call_callback("glUniform1f", (void*)glUniform1f, 2, arg0, arg1);
+
+}
+PFNGLUNIFORM1FPROC glad_debug_glUniform1f = glad_debug_impl_glUniform1f;
+PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv;
+void APIENTRY glad_debug_impl_glGetVertexAttribfv(GLuint arg0, GLenum arg1, GLfloat * arg2) {
+ _pre_call_callback("glGetVertexAttribfv", (void*)glGetVertexAttribfv, 3, arg0, arg1, arg2);
+ glad_glGetVertexAttribfv(arg0, arg1, arg2);
+ _post_call_callback("glGetVertexAttribfv", (void*)glGetVertexAttribfv, 3, arg0, arg1, arg2);
+
+}
+PFNGLGETVERTEXATTRIBFVPROC glad_debug_glGetVertexAttribfv = glad_debug_impl_glGetVertexAttribfv;
+PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage;
+void APIENTRY glad_debug_impl_glGetCompressedTexImage(GLenum arg0, GLint arg1, void * arg2) {
+ _pre_call_callback("glGetCompressedTexImage", (void*)glGetCompressedTexImage, 3, arg0, arg1, arg2);
+ glad_glGetCompressedTexImage(arg0, arg1, arg2);
+ _post_call_callback("glGetCompressedTexImage", (void*)glGetCompressedTexImage, 3, arg0, arg1, arg2);
+
+}
+PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_debug_glGetCompressedTexImage = glad_debug_impl_glGetCompressedTexImage;
+PFNGLUNIFORM1IPROC glad_glUniform1i;
+void APIENTRY glad_debug_impl_glUniform1i(GLint arg0, GLint arg1) {
+ _pre_call_callback("glUniform1i", (void*)glUniform1i, 2, arg0, arg1);
+ glad_glUniform1i(arg0, arg1);
+ _post_call_callback("glUniform1i", (void*)glUniform1i, 2, arg0, arg1);
+
+}
+PFNGLUNIFORM1IPROC glad_debug_glUniform1i = glad_debug_impl_glUniform1i;
+PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib;
+void APIENTRY glad_debug_impl_glGetActiveAttrib(GLuint arg0, GLuint arg1, GLsizei arg2, GLsizei * arg3, GLint * arg4, GLenum * arg5, GLchar * arg6) {
+ _pre_call_callback("glGetActiveAttrib", (void*)glGetActiveAttrib, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6);
+ glad_glGetActiveAttrib(arg0, arg1, arg2, arg3, arg4, arg5, arg6);
+ _post_call_callback("glGetActiveAttrib", (void*)glGetActiveAttrib, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6);
+
+}
+PFNGLGETACTIVEATTRIBPROC glad_debug_glGetActiveAttrib = glad_debug_impl_glGetActiveAttrib;
+PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D;
+void APIENTRY glad_debug_impl_glTexSubImage2D(GLenum arg0, GLint arg1, GLint arg2, GLint arg3, GLsizei arg4, GLsizei arg5, GLenum arg6, GLenum arg7, const void * arg8) {
+ _pre_call_callback("glTexSubImage2D", (void*)glTexSubImage2D, 9, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8);
+ glad_glTexSubImage2D(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8);
+ _post_call_callback("glTexSubImage2D", (void*)glTexSubImage2D, 9, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8);
+
+}
+PFNGLTEXSUBIMAGE2DPROC glad_debug_glTexSubImage2D = glad_debug_impl_glTexSubImage2D;
+PFNGLDISABLEPROC glad_glDisable;
+void APIENTRY glad_debug_impl_glDisable(GLenum arg0) {
+ _pre_call_callback("glDisable", (void*)glDisable, 1, arg0);
+ glad_glDisable(arg0);
+ _post_call_callback("glDisable", (void*)glDisable, 1, arg0);
+
+}
+PFNGLDISABLEPROC glad_debug_glDisable = glad_debug_impl_glDisable;
+PFNGLLOGICOPPROC glad_glLogicOp;
+void APIENTRY glad_debug_impl_glLogicOp(GLenum arg0) {
+ _pre_call_callback("glLogicOp", (void*)glLogicOp, 1, arg0);
+ glad_glLogicOp(arg0);
+ _post_call_callback("glLogicOp", (void*)glLogicOp, 1, arg0);
+
+}
+PFNGLLOGICOPPROC glad_debug_glLogicOp = glad_debug_impl_glLogicOp;
+PFNGLUNIFORM4UIPROC glad_glUniform4ui;
+void APIENTRY glad_debug_impl_glUniform4ui(GLint arg0, GLuint arg1, GLuint arg2, GLuint arg3, GLuint arg4) {
+ _pre_call_callback("glUniform4ui", (void*)glUniform4ui, 5, arg0, arg1, arg2, arg3, arg4);
+ glad_glUniform4ui(arg0, arg1, arg2, arg3, arg4);
+ _post_call_callback("glUniform4ui", (void*)glUniform4ui, 5, arg0, arg1, arg2, arg3, arg4);
+
+}
+PFNGLUNIFORM4UIPROC glad_debug_glUniform4ui = glad_debug_impl_glUniform4ui;
+PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer;
+void APIENTRY glad_debug_impl_glBindFramebuffer(GLenum arg0, GLuint arg1) {
+ _pre_call_callback("glBindFramebuffer", (void*)glBindFramebuffer, 2, arg0, arg1);
+ glad_glBindFramebuffer(arg0, arg1);
+ _post_call_callback("glBindFramebuffer", (void*)glBindFramebuffer, 2, arg0, arg1);
+
+}
+PFNGLBINDFRAMEBUFFERPROC glad_debug_glBindFramebuffer = glad_debug_impl_glBindFramebuffer;
+PFNGLCULLFACEPROC glad_glCullFace;
+void APIENTRY glad_debug_impl_glCullFace(GLenum arg0) {
+ _pre_call_callback("glCullFace", (void*)glCullFace, 1, arg0);
+ glad_glCullFace(arg0);
+ _post_call_callback("glCullFace", (void*)glCullFace, 1, arg0);
+
+}
+PFNGLCULLFACEPROC glad_debug_glCullFace = glad_debug_impl_glCullFace;
+PFNGLGETSTRINGIPROC glad_glGetStringi;
+const GLubyte * APIENTRY glad_debug_impl_glGetStringi(GLenum arg0, GLuint arg1) {
+ const GLubyte * ret;
+ _pre_call_callback("glGetStringi", (void*)glGetStringi, 2, arg0, arg1);
+ ret = glad_glGetStringi(arg0, arg1);
+ _post_call_callback("glGetStringi", (void*)glGetStringi, 2, arg0, arg1);
+ return ret;
+}
+PFNGLGETSTRINGIPROC glad_debug_glGetStringi = glad_debug_impl_glGetStringi;
+PFNGLATTACHSHADERPROC glad_glAttachShader;
+void APIENTRY glad_debug_impl_glAttachShader(GLuint arg0, GLuint arg1) {
+ _pre_call_callback("glAttachShader", (void*)glAttachShader, 2, arg0, arg1);
+ glad_glAttachShader(arg0, arg1);
+ _post_call_callback("glAttachShader", (void*)glAttachShader, 2, arg0, arg1);
+
+}
+PFNGLATTACHSHADERPROC glad_debug_glAttachShader = glad_debug_impl_glAttachShader;
+PFNGLQUERYCOUNTERPROC glad_glQueryCounter;
+void APIENTRY glad_debug_impl_glQueryCounter(GLuint arg0, GLenum arg1) {
+ _pre_call_callback("glQueryCounter", (void*)glQueryCounter, 2, arg0, arg1);
+ glad_glQueryCounter(arg0, arg1);
+ _post_call_callback("glQueryCounter", (void*)glQueryCounter, 2, arg0, arg1);
+
+}
+PFNGLQUERYCOUNTERPROC glad_debug_glQueryCounter = glad_debug_impl_glQueryCounter;
+PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex;
+void APIENTRY glad_debug_impl_glProvokingVertex(GLenum arg0) {
+ _pre_call_callback("glProvokingVertex", (void*)glProvokingVertex, 1, arg0);
+ glad_glProvokingVertex(arg0);
+ _post_call_callback("glProvokingVertex", (void*)glProvokingVertex, 1, arg0);
+
+}
+PFNGLPROVOKINGVERTEXPROC glad_debug_glProvokingVertex = glad_debug_impl_glProvokingVertex;
+PFNGLDRAWELEMENTSPROC glad_glDrawElements;
+void APIENTRY glad_debug_impl_glDrawElements(GLenum arg0, GLsizei arg1, GLenum arg2, const void * arg3) {
+ _pre_call_callback("glDrawElements", (void*)glDrawElements, 4, arg0, arg1, arg2, arg3);
+ glad_glDrawElements(arg0, arg1, arg2, arg3);
+ _post_call_callback("glDrawElements", (void*)glDrawElements, 4, arg0, arg1, arg2, arg3);
+
+}
+PFNGLDRAWELEMENTSPROC glad_debug_glDrawElements = glad_debug_impl_glDrawElements;
+PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv;
+void APIENTRY glad_debug_impl_glVertexAttribI4sv(GLuint arg0, const GLshort * arg1) {
+ _pre_call_callback("glVertexAttribI4sv", (void*)glVertexAttribI4sv, 2, arg0, arg1);
+ glad_glVertexAttribI4sv(arg0, arg1);
+ _post_call_callback("glVertexAttribI4sv", (void*)glVertexAttribI4sv, 2, arg0, arg1);
+
+}
+PFNGLVERTEXATTRIBI4SVPROC glad_debug_glVertexAttribI4sv = glad_debug_impl_glVertexAttribI4sv;
+PFNGLUNIFORM1IVPROC glad_glUniform1iv;
+void APIENTRY glad_debug_impl_glUniform1iv(GLint arg0, GLsizei arg1, const GLint * arg2) {
+ _pre_call_callback("glUniform1iv", (void*)glUniform1iv, 3, arg0, arg1, arg2);
+ glad_glUniform1iv(arg0, arg1, arg2);
+ _post_call_callback("glUniform1iv", (void*)glUniform1iv, 3, arg0, arg1, arg2);
+
+}
+PFNGLUNIFORM1IVPROC glad_debug_glUniform1iv = glad_debug_impl_glUniform1iv;
+PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv;
+void APIENTRY glad_debug_impl_glGetQueryObjectiv(GLuint arg0, GLenum arg1, GLint * arg2) {
+ _pre_call_callback("glGetQueryObjectiv", (void*)glGetQueryObjectiv, 3, arg0, arg1, arg2);
+ glad_glGetQueryObjectiv(arg0, arg1, arg2);
+ _post_call_callback("glGetQueryObjectiv", (void*)glGetQueryObjectiv, 3, arg0, arg1, arg2);
+
+}
+PFNGLGETQUERYOBJECTIVPROC glad_debug_glGetQueryObjectiv = glad_debug_impl_glGetQueryObjectiv;
+PFNGLREADBUFFERPROC glad_glReadBuffer;
+void APIENTRY glad_debug_impl_glReadBuffer(GLenum arg0) {
+ _pre_call_callback("glReadBuffer", (void*)glReadBuffer, 1, arg0);
+ glad_glReadBuffer(arg0);
+ _post_call_callback("glReadBuffer", (void*)glReadBuffer, 1, arg0);
+
+}
+PFNGLREADBUFFERPROC glad_debug_glReadBuffer = glad_debug_impl_glReadBuffer;
+PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv;
+void APIENTRY glad_debug_impl_glTexParameterIuiv(GLenum arg0, GLenum arg1, const GLuint * arg2) {
+ _pre_call_callback("glTexParameterIuiv", (void*)glTexParameterIuiv, 3, arg0, arg1, arg2);
+ glad_glTexParameterIuiv(arg0, arg1, arg2);
+ _post_call_callback("glTexParameterIuiv", (void*)glTexParameterIuiv, 3, arg0, arg1, arg2);
+
+}
+PFNGLTEXPARAMETERIUIVPROC glad_debug_glTexParameterIuiv = glad_debug_impl_glTexParameterIuiv;
+PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced;
+void APIENTRY glad_debug_impl_glDrawArraysInstanced(GLenum arg0, GLint arg1, GLsizei arg2, GLsizei arg3) {
+ _pre_call_callback("glDrawArraysInstanced", (void*)glDrawArraysInstanced, 4, arg0, arg1, arg2, arg3);
+ glad_glDrawArraysInstanced(arg0, arg1, arg2, arg3);
+ _post_call_callback("glDrawArraysInstanced", (void*)glDrawArraysInstanced, 4, arg0, arg1, arg2, arg3);
+
+}
+PFNGLDRAWARRAYSINSTANCEDPROC glad_debug_glDrawArraysInstanced = glad_debug_impl_glDrawArraysInstanced;
+PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap;
+void APIENTRY glad_debug_impl_glGenerateMipmap(GLenum arg0) {
+ _pre_call_callback("glGenerateMipmap", (void*)glGenerateMipmap, 1, arg0);
+ glad_glGenerateMipmap(arg0);
+ _post_call_callback("glGenerateMipmap", (void*)glGenerateMipmap, 1, arg0);
+
+}
+PFNGLGENERATEMIPMAPPROC glad_debug_glGenerateMipmap = glad_debug_impl_glGenerateMipmap;
+PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv;
+void APIENTRY glad_debug_impl_glSamplerParameteriv(GLuint arg0, GLenum arg1, const GLint * arg2) {
+ _pre_call_callback("glSamplerParameteriv", (void*)glSamplerParameteriv, 3, arg0, arg1, arg2);
+ glad_glSamplerParameteriv(arg0, arg1, arg2);
+ _post_call_callback("glSamplerParameteriv", (void*)glSamplerParameteriv, 3, arg0, arg1, arg2);
+
+}
+PFNGLSAMPLERPARAMETERIVPROC glad_debug_glSamplerParameteriv = glad_debug_impl_glSamplerParameteriv;
+PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f;
+void APIENTRY glad_debug_impl_glVertexAttrib3f(GLuint arg0, GLfloat arg1, GLfloat arg2, GLfloat arg3) {
+ _pre_call_callback("glVertexAttrib3f", (void*)glVertexAttrib3f, 4, arg0, arg1, arg2, arg3);
+ glad_glVertexAttrib3f(arg0, arg1, arg2, arg3);
+ _post_call_callback("glVertexAttrib3f", (void*)glVertexAttrib3f, 4, arg0, arg1, arg2, arg3);
+
+}
+PFNGLVERTEXATTRIB3FPROC glad_debug_glVertexAttrib3f = glad_debug_impl_glVertexAttrib3f;
+PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv;
+void APIENTRY glad_debug_impl_glVertexAttrib4uiv(GLuint arg0, const GLuint * arg1) {
+ _pre_call_callback("glVertexAttrib4uiv", (void*)glVertexAttrib4uiv, 2, arg0, arg1);
+ glad_glVertexAttrib4uiv(arg0, arg1);
+ _post_call_callback("glVertexAttrib4uiv", (void*)glVertexAttrib4uiv, 2, arg0, arg1);
+
+}
+PFNGLVERTEXATTRIB4UIVPROC glad_debug_glVertexAttrib4uiv = glad_debug_impl_glVertexAttrib4uiv;
+PFNGLPOINTPARAMETERIPROC glad_glPointParameteri;
+void APIENTRY glad_debug_impl_glPointParameteri(GLenum arg0, GLint arg1) {
+ _pre_call_callback("glPointParameteri", (void*)glPointParameteri, 2, arg0, arg1);
+ glad_glPointParameteri(arg0, arg1);
+ _post_call_callback("glPointParameteri", (void*)glPointParameteri, 2, arg0, arg1);
+
+}
+PFNGLPOINTPARAMETERIPROC glad_debug_glPointParameteri = glad_debug_impl_glPointParameteri;
+PFNGLBLENDCOLORPROC glad_glBlendColor;
+void APIENTRY glad_debug_impl_glBlendColor(GLfloat arg0, GLfloat arg1, GLfloat arg2, GLfloat arg3) {
+ _pre_call_callback("glBlendColor", (void*)glBlendColor, 4, arg0, arg1, arg2, arg3);
+ glad_glBlendColor(arg0, arg1, arg2, arg3);
+ _post_call_callback("glBlendColor", (void*)glBlendColor, 4, arg0, arg1, arg2, arg3);
+
+}
+PFNGLBLENDCOLORPROC glad_debug_glBlendColor = glad_debug_impl_glBlendColor;
+PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv;
+void APIENTRY glad_debug_impl_glSamplerParameterIuiv(GLuint arg0, GLenum arg1, const GLuint * arg2) {
+ _pre_call_callback("glSamplerParameterIuiv", (void*)glSamplerParameterIuiv, 3, arg0, arg1, arg2);
+ glad_glSamplerParameterIuiv(arg0, arg1, arg2);
+ _post_call_callback("glSamplerParameterIuiv", (void*)glSamplerParameterIuiv, 3, arg0, arg1, arg2);
+
+}
+PFNGLSAMPLERPARAMETERIUIVPROC glad_debug_glSamplerParameterIuiv = glad_debug_impl_glSamplerParameterIuiv;
+PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer;
+GLboolean APIENTRY glad_debug_impl_glUnmapBuffer(GLenum arg0) {
+ GLboolean ret;
+ _pre_call_callback("glUnmapBuffer", (void*)glUnmapBuffer, 1, arg0);
+ ret = glad_glUnmapBuffer(arg0);
+ _post_call_callback("glUnmapBuffer", (void*)glUnmapBuffer, 1, arg0);
+ return ret;
+}
+PFNGLUNMAPBUFFERPROC glad_debug_glUnmapBuffer = glad_debug_impl_glUnmapBuffer;
+PFNGLPOINTPARAMETERFPROC glad_glPointParameterf;
+void APIENTRY glad_debug_impl_glPointParameterf(GLenum arg0, GLfloat arg1) {
+ _pre_call_callback("glPointParameterf", (void*)glPointParameterf, 2, arg0, arg1);
+ glad_glPointParameterf(arg0, arg1);
+ _post_call_callback("glPointParameterf", (void*)glPointParameterf, 2, arg0, arg1);
+
+}
+PFNGLPOINTPARAMETERFPROC glad_debug_glPointParameterf = glad_debug_impl_glPointParameterf;
+PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s;
+void APIENTRY glad_debug_impl_glVertexAttrib3s(GLuint arg0, GLshort arg1, GLshort arg2, GLshort arg3) {
+ _pre_call_callback("glVertexAttrib3s", (void*)glVertexAttrib3s, 4, arg0, arg1, arg2, arg3);
+ glad_glVertexAttrib3s(arg0, arg1, arg2, arg3);
+ _post_call_callback("glVertexAttrib3s", (void*)glVertexAttrib3s, 4, arg0, arg1, arg2, arg3);
+
+}
+PFNGLVERTEXATTRIB3SPROC glad_debug_glVertexAttrib3s = glad_debug_impl_glVertexAttrib3s;
+PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer;
+void APIENTRY glad_debug_impl_glBindRenderbuffer(GLenum arg0, GLuint arg1) {
+ _pre_call_callback("glBindRenderbuffer", (void*)glBindRenderbuffer, 2, arg0, arg1);
+ glad_glBindRenderbuffer(arg0, arg1);
+ _post_call_callback("glBindRenderbuffer", (void*)glBindRenderbuffer, 2, arg0, arg1);
+
+}
+PFNGLBINDRENDERBUFFERPROC glad_debug_glBindRenderbuffer = glad_debug_impl_glBindRenderbuffer;
+PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv;
+void APIENTRY glad_debug_impl_glVertexAttribP4uiv(GLuint arg0, GLenum arg1, GLboolean arg2, const GLuint * arg3) {
+ _pre_call_callback("glVertexAttribP4uiv", (void*)glVertexAttribP4uiv, 4, arg0, arg1, arg2, arg3);
+ glad_glVertexAttribP4uiv(arg0, arg1, arg2, arg3);
+ _post_call_callback("glVertexAttribP4uiv", (void*)glVertexAttribP4uiv, 4, arg0, arg1, arg2, arg3);
+
+}
+PFNGLVERTEXATTRIBP4UIVPROC glad_debug_glVertexAttribP4uiv = glad_debug_impl_glVertexAttribP4uiv;
+PFNGLISPROGRAMPROC glad_glIsProgram;
+GLboolean APIENTRY glad_debug_impl_glIsProgram(GLuint arg0) {
+ GLboolean ret;
+ _pre_call_callback("glIsProgram", (void*)glIsProgram, 1, arg0);
+ ret = glad_glIsProgram(arg0);
+ _post_call_callback("glIsProgram", (void*)glIsProgram, 1, arg0);
+ return ret;
+}
+PFNGLISPROGRAMPROC glad_debug_glIsProgram = glad_debug_impl_glIsProgram;
+PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv;
+void APIENTRY glad_debug_impl_glVertexAttrib4bv(GLuint arg0, const GLbyte * arg1) {
+ _pre_call_callback("glVertexAttrib4bv", (void*)glVertexAttrib4bv, 2, arg0, arg1);
+ glad_glVertexAttrib4bv(arg0, arg1);
+ _post_call_callback("glVertexAttrib4bv", (void*)glVertexAttrib4bv, 2, arg0, arg1);
+
+}
+PFNGLVERTEXATTRIB4BVPROC glad_debug_glVertexAttrib4bv = glad_debug_impl_glVertexAttrib4bv;
+PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv;
+void APIENTRY glad_debug_impl_glVertexAttrib4fv(GLuint arg0, const GLfloat * arg1) {
+ _pre_call_callback("glVertexAttrib4fv", (void*)glVertexAttrib4fv, 2, arg0, arg1);
+ glad_glVertexAttrib4fv(arg0, arg1);
+ _post_call_callback("glVertexAttrib4fv", (void*)glVertexAttrib4fv, 2, arg0, arg1);
+
+}
+PFNGLVERTEXATTRIB4FVPROC glad_debug_glVertexAttrib4fv = glad_debug_impl_glVertexAttrib4fv;
+PFNGLUNIFORM4IPROC glad_glUniform4i;
+void APIENTRY glad_debug_impl_glUniform4i(GLint arg0, GLint arg1, GLint arg2, GLint arg3, GLint arg4) {
+ _pre_call_callback("glUniform4i", (void*)glUniform4i, 5, arg0, arg1, arg2, arg3, arg4);
+ glad_glUniform4i(arg0, arg1, arg2, arg3, arg4);
+ _post_call_callback("glUniform4i", (void*)glUniform4i, 5, arg0, arg1, arg2, arg3, arg4);
+
+}
+PFNGLUNIFORM4IPROC glad_debug_glUniform4i = glad_debug_impl_glUniform4i;
+PFNGLACTIVETEXTUREPROC glad_glActiveTexture;
+void APIENTRY glad_debug_impl_glActiveTexture(GLenum arg0) {
+ _pre_call_callback("glActiveTexture", (void*)glActiveTexture, 1, arg0);
+ glad_glActiveTexture(arg0);
+ _post_call_callback("glActiveTexture", (void*)glActiveTexture, 1, arg0);
+
+}
+PFNGLACTIVETEXTUREPROC glad_debug_glActiveTexture = glad_debug_impl_glActiveTexture;
+PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray;
+void APIENTRY glad_debug_impl_glEnableVertexAttribArray(GLuint arg0) {
+ _pre_call_callback("glEnableVertexAttribArray", (void*)glEnableVertexAttribArray, 1, arg0);
+ glad_glEnableVertexAttribArray(arg0);
+ _post_call_callback("glEnableVertexAttribArray", (void*)glEnableVertexAttribArray, 1, arg0);
+
+}
+PFNGLENABLEVERTEXATTRIBARRAYPROC glad_debug_glEnableVertexAttribArray = glad_debug_impl_glEnableVertexAttribArray;
+PFNGLREADPIXELSPROC glad_glReadPixels;
+void APIENTRY glad_debug_impl_glReadPixels(GLint arg0, GLint arg1, GLsizei arg2, GLsizei arg3, GLenum arg4, GLenum arg5, void * arg6) {
+ _pre_call_callback("glReadPixels", (void*)glReadPixels, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6);
+ glad_glReadPixels(arg0, arg1, arg2, arg3, arg4, arg5, arg6);
+ _post_call_callback("glReadPixels", (void*)glReadPixels, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6);
+
+}
+PFNGLREADPIXELSPROC glad_debug_glReadPixels = glad_debug_impl_glReadPixels;
+PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv;
+void APIENTRY glad_debug_impl_glVertexAttribI3iv(GLuint arg0, const GLint * arg1) {
+ _pre_call_callback("glVertexAttribI3iv", (void*)glVertexAttribI3iv, 2, arg0, arg1);
+ glad_glVertexAttribI3iv(arg0, arg1);
+ _post_call_callback("glVertexAttribI3iv", (void*)glVertexAttribI3iv, 2, arg0, arg1);
+
+}
+PFNGLVERTEXATTRIBI3IVPROC glad_debug_glVertexAttribI3iv = glad_debug_impl_glVertexAttribI3iv;
+PFNGLUNIFORM4FPROC glad_glUniform4f;
+void APIENTRY glad_debug_impl_glUniform4f(GLint arg0, GLfloat arg1, GLfloat arg2, GLfloat arg3, GLfloat arg4) {
+ _pre_call_callback("glUniform4f", (void*)glUniform4f, 5, arg0, arg1, arg2, arg3, arg4);
+ glad_glUniform4f(arg0, arg1, arg2, arg3, arg4);
+ _post_call_callback("glUniform4f", (void*)glUniform4f, 5, arg0, arg1, arg2, arg3, arg4);
+
+}
+PFNGLUNIFORM4FPROC glad_debug_glUniform4f = glad_debug_impl_glUniform4f;
+PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample;
+void APIENTRY glad_debug_impl_glRenderbufferStorageMultisample(GLenum arg0, GLsizei arg1, GLenum arg2, GLsizei arg3, GLsizei arg4) {
+ _pre_call_callback("glRenderbufferStorageMultisample", (void*)glRenderbufferStorageMultisample, 5, arg0, arg1, arg2, arg3, arg4);
+ glad_glRenderbufferStorageMultisample(arg0, arg1, arg2, arg3, arg4);
+ _post_call_callback("glRenderbufferStorageMultisample", (void*)glRenderbufferStorageMultisample, 5, arg0, arg1, arg2, arg3, arg4);
+
+}
+PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_debug_glRenderbufferStorageMultisample = glad_debug_impl_glRenderbufferStorageMultisample;
+PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv;
+void APIENTRY glad_debug_impl_glUniformMatrix3fv(GLint arg0, GLsizei arg1, GLboolean arg2, const GLfloat * arg3) {
+ _pre_call_callback("glUniformMatrix3fv", (void*)glUniformMatrix3fv, 4, arg0, arg1, arg2, arg3);
+ glad_glUniformMatrix3fv(arg0, arg1, arg2, arg3);
+ _post_call_callback("glUniformMatrix3fv", (void*)glUniformMatrix3fv, 4, arg0, arg1, arg2, arg3);
+
+}
+PFNGLUNIFORMMATRIX3FVPROC glad_debug_glUniformMatrix3fv = glad_debug_impl_glUniformMatrix3fv;
+PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex;
+void APIENTRY glad_debug_impl_glDrawElementsInstancedBaseVertex(GLenum arg0, GLsizei arg1, GLenum arg2, const void * arg3, GLsizei arg4, GLint arg5) {
+ _pre_call_callback("glDrawElementsInstancedBaseVertex", (void*)glDrawElementsInstancedBaseVertex, 6, arg0, arg1, arg2, arg3, arg4, arg5);
+ glad_glDrawElementsInstancedBaseVertex(arg0, arg1, arg2, arg3, arg4, arg5);
+ _post_call_callback("glDrawElementsInstancedBaseVertex", (void*)glDrawElementsInstancedBaseVertex, 6, arg0, arg1, arg2, arg3, arg4, arg5);
+
+}
+PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_debug_glDrawElementsInstancedBaseVertex = glad_debug_impl_glDrawElementsInstancedBaseVertex;
+PFNGLSTENCILFUNCPROC glad_glStencilFunc;
+void APIENTRY glad_debug_impl_glStencilFunc(GLenum arg0, GLint arg1, GLuint arg2) {
+ _pre_call_callback("glStencilFunc", (void*)glStencilFunc, 3, arg0, arg1, arg2);
+ glad_glStencilFunc(arg0, arg1, arg2);
+ _post_call_callback("glStencilFunc", (void*)glStencilFunc, 3, arg0, arg1, arg2);
+
+}
+PFNGLSTENCILFUNCPROC glad_debug_glStencilFunc = glad_debug_impl_glStencilFunc;
+PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding;
+void APIENTRY glad_debug_impl_glUniformBlockBinding(GLuint arg0, GLuint arg1, GLuint arg2) {
+ _pre_call_callback("glUniformBlockBinding", (void*)glUniformBlockBinding, 3, arg0, arg1, arg2);
+ glad_glUniformBlockBinding(arg0, arg1, arg2);
+ _post_call_callback("glUniformBlockBinding", (void*)glUniformBlockBinding, 3, arg0, arg1, arg2);
+
+}
+PFNGLUNIFORMBLOCKBINDINGPROC glad_debug_glUniformBlockBinding = glad_debug_impl_glUniformBlockBinding;
+PFNGLCOLORP4UIPROC glad_glColorP4ui;
+void APIENTRY glad_debug_impl_glColorP4ui(GLenum arg0, GLuint arg1) {
+ _pre_call_callback("glColorP4ui", (void*)glColorP4ui, 2, arg0, arg1);
+ glad_glColorP4ui(arg0, arg1);
+ _post_call_callback("glColorP4ui", (void*)glColorP4ui, 2, arg0, arg1);
+
+}
+PFNGLCOLORP4UIPROC glad_debug_glColorP4ui = glad_debug_impl_glColorP4ui;
+PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv;
+void APIENTRY glad_debug_impl_glVertexAttribI4iv(GLuint arg0, const GLint * arg1) {
+ _pre_call_callback("glVertexAttribI4iv", (void*)glVertexAttribI4iv, 2, arg0, arg1);
+ glad_glVertexAttribI4iv(arg0, arg1);
+ _post_call_callback("glVertexAttribI4iv", (void*)glVertexAttribI4iv, 2, arg0, arg1);
+
+}
+PFNGLVERTEXATTRIBI4IVPROC glad_debug_glVertexAttribI4iv = glad_debug_impl_glVertexAttribI4iv;
+PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog;
+void APIENTRY glad_debug_impl_glGetShaderInfoLog(GLuint arg0, GLsizei arg1, GLsizei * arg2, GLchar * arg3) {
+ _pre_call_callback("glGetShaderInfoLog", (void*)glGetShaderInfoLog, 4, arg0, arg1, arg2, arg3);
+ glad_glGetShaderInfoLog(arg0, arg1, arg2, arg3);
+ _post_call_callback("glGetShaderInfoLog", (void*)glGetShaderInfoLog, 4, arg0, arg1, arg2, arg3);
+
+}
+PFNGLGETSHADERINFOLOGPROC glad_debug_glGetShaderInfoLog = glad_debug_impl_glGetShaderInfoLog;
+PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i;
+void APIENTRY glad_debug_impl_glVertexAttribI4i(GLuint arg0, GLint arg1, GLint arg2, GLint arg3, GLint arg4) {
+ _pre_call_callback("glVertexAttribI4i", (void*)glVertexAttribI4i, 5, arg0, arg1, arg2, arg3, arg4);
+ glad_glVertexAttribI4i(arg0, arg1, arg2, arg3, arg4);
+ _post_call_callback("glVertexAttribI4i", (void*)glVertexAttribI4i, 5, arg0, arg1, arg2, arg3, arg4);
+
+}
+PFNGLVERTEXATTRIBI4IPROC glad_debug_glVertexAttribI4i = glad_debug_impl_glVertexAttribI4i;
+PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData;
+void APIENTRY glad_debug_impl_glGetBufferSubData(GLenum arg0, GLintptr arg1, GLsizeiptr arg2, void * arg3) {
+ _pre_call_callback("glGetBufferSubData", (void*)glGetBufferSubData, 4, arg0, arg1, arg2, arg3);
+ glad_glGetBufferSubData(arg0, arg1, arg2, arg3);
+ _post_call_callback("glGetBufferSubData", (void*)glGetBufferSubData, 4, arg0, arg1, arg2, arg3);
+
+}
+PFNGLGETBUFFERSUBDATAPROC glad_debug_glGetBufferSubData = glad_debug_impl_glGetBufferSubData;
+PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate;
+void APIENTRY glad_debug_impl_glBlendEquationSeparate(GLenum arg0, GLenum arg1) {
+ _pre_call_callback("glBlendEquationSeparate", (void*)glBlendEquationSeparate, 2, arg0, arg1);
+ glad_glBlendEquationSeparate(arg0, arg1);
+ _post_call_callback("glBlendEquationSeparate", (void*)glBlendEquationSeparate, 2, arg0, arg1);
+
+}
+PFNGLBLENDEQUATIONSEPARATEPROC glad_debug_glBlendEquationSeparate = glad_debug_impl_glBlendEquationSeparate;
+PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui;
+void APIENTRY glad_debug_impl_glVertexAttribI1ui(GLuint arg0, GLuint arg1) {
+ _pre_call_callback("glVertexAttribI1ui", (void*)glVertexAttribI1ui, 2, arg0, arg1);
+ glad_glVertexAttribI1ui(arg0, arg1);
+ _post_call_callback("glVertexAttribI1ui", (void*)glVertexAttribI1ui, 2, arg0, arg1);
+
+}
+PFNGLVERTEXATTRIBI1UIPROC glad_debug_glVertexAttribI1ui = glad_debug_impl_glVertexAttribI1ui;
+PFNGLGENBUFFERSPROC glad_glGenBuffers;
+void APIENTRY glad_debug_impl_glGenBuffers(GLsizei arg0, GLuint * arg1) {
+ _pre_call_callback("glGenBuffers", (void*)glGenBuffers, 2, arg0, arg1);
+ glad_glGenBuffers(arg0, arg1);
+ _post_call_callback("glGenBuffers", (void*)glGenBuffers, 2, arg0, arg1);
+
+}
+PFNGLGENBUFFERSPROC glad_debug_glGenBuffers = glad_debug_impl_glGenBuffers;
+PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv;
+void APIENTRY glad_debug_impl_glVertexAttrib2sv(GLuint arg0, const GLshort * arg1) {
+ _pre_call_callback("glVertexAttrib2sv", (void*)glVertexAttrib2sv, 2, arg0, arg1);
+ glad_glVertexAttrib2sv(arg0, arg1);
+ _post_call_callback("glVertexAttrib2sv", (void*)glVertexAttrib2sv, 2, arg0, arg1);
+
+}
+PFNGLVERTEXATTRIB2SVPROC glad_debug_glVertexAttrib2sv = glad_debug_impl_glVertexAttrib2sv;
+PFNGLBLENDFUNCPROC glad_glBlendFunc;
+void APIENTRY glad_debug_impl_glBlendFunc(GLenum arg0, GLenum arg1) {
+ _pre_call_callback("glBlendFunc", (void*)glBlendFunc, 2, arg0, arg1);
+ glad_glBlendFunc(arg0, arg1);
+ _post_call_callback("glBlendFunc", (void*)glBlendFunc, 2, arg0, arg1);
+
+}
+PFNGLBLENDFUNCPROC glad_debug_glBlendFunc = glad_debug_impl_glBlendFunc;
+PFNGLCREATEPROGRAMPROC glad_glCreateProgram;
+GLuint APIENTRY glad_debug_impl_glCreateProgram(void) {
+ GLuint ret;
+ _pre_call_callback("glCreateProgram", (void*)glCreateProgram, 0);
+ ret = glad_glCreateProgram();
+ _post_call_callback("glCreateProgram", (void*)glCreateProgram, 0);
+ return ret;
+}
+PFNGLCREATEPROGRAMPROC glad_debug_glCreateProgram = glad_debug_impl_glCreateProgram;
+PFNGLTEXIMAGE3DPROC glad_glTexImage3D;
+void APIENTRY glad_debug_impl_glTexImage3D(GLenum arg0, GLint arg1, GLint arg2, GLsizei arg3, GLsizei arg4, GLsizei arg5, GLint arg6, GLenum arg7, GLenum arg8, const void * arg9) {
+ _pre_call_callback("glTexImage3D", (void*)glTexImage3D, 10, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9);
+ glad_glTexImage3D(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9);
+ _post_call_callback("glTexImage3D", (void*)glTexImage3D, 10, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9);
+
+}
+PFNGLTEXIMAGE3DPROC glad_debug_glTexImage3D = glad_debug_impl_glTexImage3D;
+PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer;
+GLboolean APIENTRY glad_debug_impl_glIsFramebuffer(GLuint arg0) {
+ GLboolean ret;
+ _pre_call_callback("glIsFramebuffer", (void*)glIsFramebuffer, 1, arg0);
+ ret = glad_glIsFramebuffer(arg0);
+ _post_call_callback("glIsFramebuffer", (void*)glIsFramebuffer, 1, arg0);
+ return ret;
+}
+PFNGLISFRAMEBUFFERPROC glad_debug_glIsFramebuffer = glad_debug_impl_glIsFramebuffer;
+PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex;
+void APIENTRY glad_debug_impl_glPrimitiveRestartIndex(GLuint arg0) {
+ _pre_call_callback("glPrimitiveRestartIndex", (void*)glPrimitiveRestartIndex, 1, arg0);
+ glad_glPrimitiveRestartIndex(arg0);
+ _post_call_callback("glPrimitiveRestartIndex", (void*)glPrimitiveRestartIndex, 1, arg0);
+
+}
+PFNGLPRIMITIVERESTARTINDEXPROC glad_debug_glPrimitiveRestartIndex = glad_debug_impl_glPrimitiveRestartIndex;
+PFNGLGETINTEGER64VPROC glad_glGetInteger64v;
+void APIENTRY glad_debug_impl_glGetInteger64v(GLenum arg0, GLint64 * arg1) {
+ _pre_call_callback("glGetInteger64v", (void*)glGetInteger64v, 2, arg0, arg1);
+ glad_glGetInteger64v(arg0, arg1);
+ _post_call_callback("glGetInteger64v", (void*)glGetInteger64v, 2, arg0, arg1);
+
+}
+PFNGLGETINTEGER64VPROC glad_debug_glGetInteger64v = glad_debug_impl_glGetInteger64v;
+PFNGLSCISSORPROC glad_glScissor;
+void APIENTRY glad_debug_impl_glScissor(GLint arg0, GLint arg1, GLsizei arg2, GLsizei arg3) {
+ _pre_call_callback("glScissor", (void*)glScissor, 4, arg0, arg1, arg2, arg3);
+ glad_glScissor(arg0, arg1, arg2, arg3);
+ _post_call_callback("glScissor", (void*)glScissor, 4, arg0, arg1, arg2, arg3);
+
+}
+PFNGLSCISSORPROC glad_debug_glScissor = glad_debug_impl_glScissor;
+PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv;
+void APIENTRY glad_debug_impl_glTexCoordP4uiv(GLenum arg0, const GLuint * arg1) {
+ _pre_call_callback("glTexCoordP4uiv", (void*)glTexCoordP4uiv, 2, arg0, arg1);
+ glad_glTexCoordP4uiv(arg0, arg1);
+ _post_call_callback("glTexCoordP4uiv", (void*)glTexCoordP4uiv, 2, arg0, arg1);
+
+}
+PFNGLTEXCOORDP4UIVPROC glad_debug_glTexCoordP4uiv = glad_debug_impl_glTexCoordP4uiv;
+PFNGLGETBOOLEANVPROC glad_glGetBooleanv;
+void APIENTRY glad_debug_impl_glGetBooleanv(GLenum arg0, GLboolean * arg1) {
+ _pre_call_callback("glGetBooleanv", (void*)glGetBooleanv, 2, arg0, arg1);
+ glad_glGetBooleanv(arg0, arg1);
+ _post_call_callback("glGetBooleanv", (void*)glGetBooleanv, 2, arg0, arg1);
+
+}
+PFNGLGETBOOLEANVPROC glad_debug_glGetBooleanv = glad_debug_impl_glGetBooleanv;
+PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv;
+void APIENTRY glad_debug_impl_glVertexP2uiv(GLenum arg0, const GLuint * arg1) {
+ _pre_call_callback("glVertexP2uiv", (void*)glVertexP2uiv, 2, arg0, arg1);
+ glad_glVertexP2uiv(arg0, arg1);
+ _post_call_callback("glVertexP2uiv", (void*)glVertexP2uiv, 2, arg0, arg1);
+
+}
+PFNGLVERTEXP2UIVPROC glad_debug_glVertexP2uiv = glad_debug_impl_glVertexP2uiv;
+PFNGLUNIFORM3UIVPROC glad_glUniform3uiv;
+void APIENTRY glad_debug_impl_glUniform3uiv(GLint arg0, GLsizei arg1, const GLuint * arg2) {
+ _pre_call_callback("glUniform3uiv", (void*)glUniform3uiv, 3, arg0, arg1, arg2);
+ glad_glUniform3uiv(arg0, arg1, arg2);
+ _post_call_callback("glUniform3uiv", (void*)glUniform3uiv, 3, arg0, arg1, arg2);
+
+}
+PFNGLUNIFORM3UIVPROC glad_debug_glUniform3uiv = glad_debug_impl_glUniform3uiv;
+PFNGLCLEARCOLORPROC glad_glClearColor;
+void APIENTRY glad_debug_impl_glClearColor(GLfloat arg0, GLfloat arg1, GLfloat arg2, GLfloat arg3) {
+ _pre_call_callback("glClearColor", (void*)glClearColor, 4, arg0, arg1, arg2, arg3);
+ glad_glClearColor(arg0, arg1, arg2, arg3);
+ _post_call_callback("glClearColor", (void*)glClearColor, 4, arg0, arg1, arg2, arg3);
+
+}
+PFNGLCLEARCOLORPROC glad_debug_glClearColor = glad_debug_impl_glClearColor;
+PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv;
+void APIENTRY glad_debug_impl_glVertexAttrib4Niv(GLuint arg0, const GLint * arg1) {
+ _pre_call_callback("glVertexAttrib4Niv", (void*)glVertexAttrib4Niv, 2, arg0, arg1);
+ glad_glVertexAttrib4Niv(arg0, arg1);
+ _post_call_callback("glVertexAttrib4Niv", (void*)glVertexAttrib4Niv, 2, arg0, arg1);
+
+}
+PFNGLVERTEXATTRIB4NIVPROC glad_debug_glVertexAttrib4Niv = glad_debug_impl_glVertexAttrib4Niv;
+PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv;
+void APIENTRY glad_debug_impl_glClearBufferiv(GLenum arg0, GLint arg1, const GLint * arg2) {
+ _pre_call_callback("glClearBufferiv", (void*)glClearBufferiv, 3, arg0, arg1, arg2);
+ glad_glClearBufferiv(arg0, arg1, arg2);
+ _post_call_callback("glClearBufferiv", (void*)glClearBufferiv, 3, arg0, arg1, arg2);
+
+}
+PFNGLCLEARBUFFERIVPROC glad_debug_glClearBufferiv = glad_debug_impl_glClearBufferiv;
+PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v;
+void APIENTRY glad_debug_impl_glGetBufferParameteri64v(GLenum arg0, GLenum arg1, GLint64 * arg2) {
+ _pre_call_callback("glGetBufferParameteri64v", (void*)glGetBufferParameteri64v, 3, arg0, arg1, arg2);
+ glad_glGetBufferParameteri64v(arg0, arg1, arg2);
+ _post_call_callback("glGetBufferParameteri64v", (void*)glGetBufferParameteri64v, 3, arg0, arg1, arg2);
+
+}
+PFNGLGETBUFFERPARAMETERI64VPROC glad_debug_glGetBufferParameteri64v = glad_debug_impl_glGetBufferParameteri64v;
+PFNGLCOLORP4UIVPROC glad_glColorP4uiv;
+void APIENTRY glad_debug_impl_glColorP4uiv(GLenum arg0, const GLuint * arg1) {
+ _pre_call_callback("glColorP4uiv", (void*)glColorP4uiv, 2, arg0, arg1);
+ glad_glColorP4uiv(arg0, arg1);
+ _post_call_callback("glColorP4uiv", (void*)glColorP4uiv, 2, arg0, arg1);
+
+}
+PFNGLCOLORP4UIVPROC glad_debug_glColorP4uiv = glad_debug_impl_glColorP4uiv;
+PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv;
+void APIENTRY glad_debug_impl_glVertexAttribI2uiv(GLuint arg0, const GLuint * arg1) {
+ _pre_call_callback("glVertexAttribI2uiv", (void*)glVertexAttribI2uiv, 2, arg0, arg1);
+ glad_glVertexAttribI2uiv(arg0, arg1);
+ _post_call_callback("glVertexAttribI2uiv", (void*)glVertexAttribI2uiv, 2, arg0, arg1);
+
+}
+PFNGLVERTEXATTRIBI2UIVPROC glad_debug_glVertexAttribI2uiv = glad_debug_impl_glVertexAttribI2uiv;
+PFNGLUNIFORM3UIPROC glad_glUniform3ui;
+void APIENTRY glad_debug_impl_glUniform3ui(GLint arg0, GLuint arg1, GLuint arg2, GLuint arg3) {
+ _pre_call_callback("glUniform3ui", (void*)glUniform3ui, 4, arg0, arg1, arg2, arg3);
+ glad_glUniform3ui(arg0, arg1, arg2, arg3);
+ _post_call_callback("glUniform3ui", (void*)glUniform3ui, 4, arg0, arg1, arg2, arg3);
+
+}
+PFNGLUNIFORM3UIPROC glad_debug_glUniform3ui = glad_debug_impl_glUniform3ui;
+PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv;
+void APIENTRY glad_debug_impl_glVertexAttribI4uiv(GLuint arg0, const GLuint * arg1) {
+ _pre_call_callback("glVertexAttribI4uiv", (void*)glVertexAttribI4uiv, 2, arg0, arg1);
+ glad_glVertexAttribI4uiv(arg0, arg1);
+ _post_call_callback("glVertexAttribI4uiv", (void*)glVertexAttribI4uiv, 2, arg0, arg1);
+
+}
+PFNGLVERTEXATTRIBI4UIVPROC glad_debug_glVertexAttribI4uiv = glad_debug_impl_glVertexAttribI4uiv;
+PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv;
+void APIENTRY glad_debug_impl_glPointParameterfv(GLenum arg0, const GLfloat * arg1) {
+ _pre_call_callback("glPointParameterfv", (void*)glPointParameterfv, 2, arg0, arg1);
+ glad_glPointParameterfv(arg0, arg1);
+ _post_call_callback("glPointParameterfv", (void*)glPointParameterfv, 2, arg0, arg1);
+
+}
+PFNGLPOINTPARAMETERFVPROC glad_debug_glPointParameterfv = glad_debug_impl_glPointParameterfv;
+PFNGLUNIFORM2FVPROC glad_glUniform2fv;
+void APIENTRY glad_debug_impl_glUniform2fv(GLint arg0, GLsizei arg1, const GLfloat * arg2) {
+ _pre_call_callback("glUniform2fv", (void*)glUniform2fv, 3, arg0, arg1, arg2);
+ glad_glUniform2fv(arg0, arg1, arg2);
+ _post_call_callback("glUniform2fv", (void*)glUniform2fv, 3, arg0, arg1, arg2);
+
+}
+PFNGLUNIFORM2FVPROC glad_debug_glUniform2fv = glad_debug_impl_glUniform2fv;
+PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv;
+void APIENTRY glad_debug_impl_glGetSamplerParameterIuiv(GLuint arg0, GLenum arg1, GLuint * arg2) {
+ _pre_call_callback("glGetSamplerParameterIuiv", (void*)glGetSamplerParameterIuiv, 3, arg0, arg1, arg2);
+ glad_glGetSamplerParameterIuiv(arg0, arg1, arg2);
+ _post_call_callback("glGetSamplerParameterIuiv", (void*)glGetSamplerParameterIuiv, 3, arg0, arg1, arg2);
+
+}
+PFNGLGETSAMPLERPARAMETERIUIVPROC glad_debug_glGetSamplerParameterIuiv = glad_debug_impl_glGetSamplerParameterIuiv;
+PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange;
+void APIENTRY glad_debug_impl_glBindBufferRange(GLenum arg0, GLuint arg1, GLuint arg2, GLintptr arg3, GLsizeiptr arg4) {
+ _pre_call_callback("glBindBufferRange", (void*)glBindBufferRange, 5, arg0, arg1, arg2, arg3, arg4);
+ glad_glBindBufferRange(arg0, arg1, arg2, arg3, arg4);
+ _post_call_callback("glBindBufferRange", (void*)glBindBufferRange, 5, arg0, arg1, arg2, arg3, arg4);
+
+}
+PFNGLBINDBUFFERRANGEPROC glad_debug_glBindBufferRange = glad_debug_impl_glBindBufferRange;
+PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv;
+void APIENTRY glad_debug_impl_glUniformMatrix2x3fv(GLint arg0, GLsizei arg1, GLboolean arg2, const GLfloat * arg3) {
+ _pre_call_callback("glUniformMatrix2x3fv", (void*)glUniformMatrix2x3fv, 4, arg0, arg1, arg2, arg3);
+ glad_glUniformMatrix2x3fv(arg0, arg1, arg2, arg3);
+ _post_call_callback("glUniformMatrix2x3fv", (void*)glUniformMatrix2x3fv, 4, arg0, arg1, arg2, arg3);
+
+}
+PFNGLUNIFORMMATRIX2X3FVPROC glad_debug_glUniformMatrix2x3fv = glad_debug_impl_glUniformMatrix2x3fv;
+PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv;
+void APIENTRY glad_debug_impl_glGetVertexAttribIuiv(GLuint arg0, GLenum arg1, GLuint * arg2) {
+ _pre_call_callback("glGetVertexAttribIuiv", (void*)glGetVertexAttribIuiv, 3, arg0, arg1, arg2);
+ glad_glGetVertexAttribIuiv(arg0, arg1, arg2);
+ _post_call_callback("glGetVertexAttribIuiv", (void*)glGetVertexAttribIuiv, 3, arg0, arg1, arg2);
+
+}
+PFNGLGETVERTEXATTRIBIUIVPROC glad_debug_glGetVertexAttribIuiv = glad_debug_impl_glGetVertexAttribIuiv;
+PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv;
+void APIENTRY glad_debug_impl_glVertexAttrib4Nusv(GLuint arg0, const GLushort * arg1) {
+ _pre_call_callback("glVertexAttrib4Nusv", (void*)glVertexAttrib4Nusv, 2, arg0, arg1);
+ glad_glVertexAttrib4Nusv(arg0, arg1);
+ _post_call_callback("glVertexAttrib4Nusv", (void*)glVertexAttrib4Nusv, 2, arg0, arg1);
+
+}
+PFNGLVERTEXATTRIB4NUSVPROC glad_debug_glVertexAttrib4Nusv = glad_debug_impl_glVertexAttrib4Nusv;
+PFNGLDEPTHFUNCPROC glad_glDepthFunc;
+void APIENTRY glad_debug_impl_glDepthFunc(GLenum arg0) {
+ _pre_call_callback("glDepthFunc", (void*)glDepthFunc, 1, arg0);
+ glad_glDepthFunc(arg0);
+ _post_call_callback("glDepthFunc", (void*)glDepthFunc, 1, arg0);
+
+}
+PFNGLDEPTHFUNCPROC glad_debug_glDepthFunc = glad_debug_impl_glDepthFunc;
+PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D;
+void APIENTRY glad_debug_impl_glCompressedTexSubImage2D(GLenum arg0, GLint arg1, GLint arg2, GLint arg3, GLsizei arg4, GLsizei arg5, GLenum arg6, GLsizei arg7, const void * arg8) {
+ _pre_call_callback("glCompressedTexSubImage2D", (void*)glCompressedTexSubImage2D, 9, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8);
+ glad_glCompressedTexSubImage2D(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8);
+ _post_call_callback("glCompressedTexSubImage2D", (void*)glCompressedTexSubImage2D, 9, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8);
+
+}
+PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_debug_glCompressedTexSubImage2D = glad_debug_impl_glCompressedTexSubImage2D;
+PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv;
+void APIENTRY glad_debug_impl_glVertexAttribI4bv(GLuint arg0, const GLbyte * arg1) {
+ _pre_call_callback("glVertexAttribI4bv", (void*)glVertexAttribI4bv, 2, arg0, arg1);
+ glad_glVertexAttribI4bv(arg0, arg1);
+ _post_call_callback("glVertexAttribI4bv", (void*)glVertexAttribI4bv, 2, arg0, arg1);
+
+}
+PFNGLVERTEXATTRIBI4BVPROC glad_debug_glVertexAttribI4bv = glad_debug_impl_glVertexAttribI4bv;
+PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv;
+void APIENTRY glad_debug_impl_glGetTexParameterfv(GLenum arg0, GLenum arg1, GLfloat * arg2) {
+ _pre_call_callback("glGetTexParameterfv", (void*)glGetTexParameterfv, 3, arg0, arg1, arg2);
+ glad_glGetTexParameterfv(arg0, arg1, arg2);
+ _post_call_callback("glGetTexParameterfv", (void*)glGetTexParameterfv, 3, arg0, arg1, arg2);
+
+}
+PFNGLGETTEXPARAMETERFVPROC glad_debug_glGetTexParameterfv = glad_debug_impl_glGetTexParameterfv;
+PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui;
+void APIENTRY glad_debug_impl_glMultiTexCoordP1ui(GLenum arg0, GLenum arg1, GLuint arg2) {
+ _pre_call_callback("glMultiTexCoordP1ui", (void*)glMultiTexCoordP1ui, 3, arg0, arg1, arg2);
+ glad_glMultiTexCoordP1ui(arg0, arg1, arg2);
+ _post_call_callback("glMultiTexCoordP1ui", (void*)glMultiTexCoordP1ui, 3, arg0, arg1, arg2);
+
+}
+PFNGLMULTITEXCOORDP1UIPROC glad_debug_glMultiTexCoordP1ui = glad_debug_impl_glMultiTexCoordP1ui;
+PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync;
+GLenum APIENTRY glad_debug_impl_glClientWaitSync(GLsync arg0, GLbitfield arg1, GLuint64 arg2) {
+ GLenum ret;
+ _pre_call_callback("glClientWaitSync", (void*)glClientWaitSync, 3, arg0, arg1, arg2);
+ ret = glad_glClientWaitSync(arg0, arg1, arg2);
+ _post_call_callback("glClientWaitSync", (void*)glClientWaitSync, 3, arg0, arg1, arg2);
+ return ret;
+}
+PFNGLCLIENTWAITSYNCPROC glad_debug_glClientWaitSync = glad_debug_impl_glClientWaitSync;
+PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui;
+void APIENTRY glad_debug_impl_glVertexAttribI4ui(GLuint arg0, GLuint arg1, GLuint arg2, GLuint arg3, GLuint arg4) {
+ _pre_call_callback("glVertexAttribI4ui", (void*)glVertexAttribI4ui, 5, arg0, arg1, arg2, arg3, arg4);
+ glad_glVertexAttribI4ui(arg0, arg1, arg2, arg3, arg4);
+ _post_call_callback("glVertexAttribI4ui", (void*)glVertexAttribI4ui, 5, arg0, arg1, arg2, arg3, arg4);
+
+}
+PFNGLVERTEXATTRIBI4UIPROC glad_debug_glVertexAttribI4ui = glad_debug_impl_glVertexAttribI4ui;
+PFNGLCOLORMASKPROC glad_glColorMask;
+void APIENTRY glad_debug_impl_glColorMask(GLboolean arg0, GLboolean arg1, GLboolean arg2, GLboolean arg3) {
+ _pre_call_callback("glColorMask", (void*)glColorMask, 4, arg0, arg1, arg2, arg3);
+ glad_glColorMask(arg0, arg1, arg2, arg3);
+ _post_call_callback("glColorMask", (void*)glColorMask, 4, arg0, arg1, arg2, arg3);
+
+}
+PFNGLCOLORMASKPROC glad_debug_glColorMask = glad_debug_impl_glColorMask;
+PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv;
+void APIENTRY glad_debug_impl_glTexParameterIiv(GLenum arg0, GLenum arg1, const GLint * arg2) {
+ _pre_call_callback("glTexParameterIiv", (void*)glTexParameterIiv, 3, arg0, arg1, arg2);
+ glad_glTexParameterIiv(arg0, arg1, arg2);
+ _post_call_callback("glTexParameterIiv", (void*)glTexParameterIiv, 3, arg0, arg1, arg2);
+
+}
+PFNGLTEXPARAMETERIIVPROC glad_debug_glTexParameterIiv = glad_debug_impl_glTexParameterIiv;
+PFNGLBLENDEQUATIONPROC glad_glBlendEquation;
+void APIENTRY glad_debug_impl_glBlendEquation(GLenum arg0) {
+ _pre_call_callback("glBlendEquation", (void*)glBlendEquation, 1, arg0);
+ glad_glBlendEquation(arg0);
+ _post_call_callback("glBlendEquation", (void*)glBlendEquation, 1, arg0);
+
+}
+PFNGLBLENDEQUATIONPROC glad_debug_glBlendEquation = glad_debug_impl_glBlendEquation;
+PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation;
+GLint APIENTRY glad_debug_impl_glGetUniformLocation(GLuint arg0, const GLchar * arg1) {
+ GLint ret;
+ _pre_call_callback("glGetUniformLocation", (void*)glGetUniformLocation, 2, arg0, arg1);
+ ret = glad_glGetUniformLocation(arg0, arg1);
+ _post_call_callback("glGetUniformLocation", (void*)glGetUniformLocation, 2, arg0, arg1);
+ return ret;
+}
+PFNGLGETUNIFORMLOCATIONPROC glad_debug_glGetUniformLocation = glad_debug_impl_glGetUniformLocation;
+PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback;
+void APIENTRY glad_debug_impl_glEndTransformFeedback(void) {
+ _pre_call_callback("glEndTransformFeedback", (void*)glEndTransformFeedback, 0);
+ glad_glEndTransformFeedback();
+ _post_call_callback("glEndTransformFeedback", (void*)glEndTransformFeedback, 0);
+
+}
+PFNGLENDTRANSFORMFEEDBACKPROC glad_debug_glEndTransformFeedback = glad_debug_impl_glEndTransformFeedback;
+PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv;
+void APIENTRY glad_debug_impl_glVertexAttrib4usv(GLuint arg0, const GLushort * arg1) {
+ _pre_call_callback("glVertexAttrib4usv", (void*)glVertexAttrib4usv, 2, arg0, arg1);
+ glad_glVertexAttrib4usv(arg0, arg1);
+ _post_call_callback("glVertexAttrib4usv", (void*)glVertexAttrib4usv, 2, arg0, arg1);
+
+}
+PFNGLVERTEXATTRIB4USVPROC glad_debug_glVertexAttrib4usv = glad_debug_impl_glVertexAttrib4usv;
+PFNGLUNIFORM4FVPROC glad_glUniform4fv;
+void APIENTRY glad_debug_impl_glUniform4fv(GLint arg0, GLsizei arg1, const GLfloat * arg2) {
+ _pre_call_callback("glUniform4fv", (void*)glUniform4fv, 3, arg0, arg1, arg2);
+ glad_glUniform4fv(arg0, arg1, arg2);
+ _post_call_callback("glUniform4fv", (void*)glUniform4fv, 3, arg0, arg1, arg2);
+
+}
+PFNGLUNIFORM4FVPROC glad_debug_glUniform4fv = glad_debug_impl_glUniform4fv;
+PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback;
+void APIENTRY glad_debug_impl_glBeginTransformFeedback(GLenum arg0) {
+ _pre_call_callback("glBeginTransformFeedback", (void*)glBeginTransformFeedback, 1, arg0);
+ glad_glBeginTransformFeedback(arg0);
+ _post_call_callback("glBeginTransformFeedback", (void*)glBeginTransformFeedback, 1, arg0);
+
+}
+PFNGLBEGINTRANSFORMFEEDBACKPROC glad_debug_glBeginTransformFeedback = glad_debug_impl_glBeginTransformFeedback;
+PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv;
+void APIENTRY glad_debug_impl_glVertexAttribI1iv(GLuint arg0, const GLint * arg1) {
+ _pre_call_callback("glVertexAttribI1iv", (void*)glVertexAttribI1iv, 2, arg0, arg1);
+ glad_glVertexAttribI1iv(arg0, arg1);
+ _post_call_callback("glVertexAttribI1iv", (void*)glVertexAttribI1iv, 2, arg0, arg1);
+
+}
+PFNGLVERTEXATTRIBI1IVPROC glad_debug_glVertexAttribI1iv = glad_debug_impl_glVertexAttribI1iv;
+PFNGLISSAMPLERPROC glad_glIsSampler;
+GLboolean APIENTRY glad_debug_impl_glIsSampler(GLuint arg0) {
+ GLboolean ret;
+ _pre_call_callback("glIsSampler", (void*)glIsSampler, 1, arg0);
+ ret = glad_glIsSampler(arg0);
+ _post_call_callback("glIsSampler", (void*)glIsSampler, 1, arg0);
+ return ret;
+}
+PFNGLISSAMPLERPROC glad_debug_glIsSampler = glad_debug_impl_glIsSampler;
+PFNGLVERTEXP3UIPROC glad_glVertexP3ui;
+void APIENTRY glad_debug_impl_glVertexP3ui(GLenum arg0, GLuint arg1) {
+ _pre_call_callback("glVertexP3ui", (void*)glVertexP3ui, 2, arg0, arg1);
+ glad_glVertexP3ui(arg0, arg1);
+ _post_call_callback("glVertexP3ui", (void*)glVertexP3ui, 2, arg0, arg1);
+
+}
+PFNGLVERTEXP3UIPROC glad_debug_glVertexP3ui = glad_debug_impl_glVertexP3ui;
+PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor;
+void APIENTRY glad_debug_impl_glVertexAttribDivisor(GLuint arg0, GLuint arg1) {
+ _pre_call_callback("glVertexAttribDivisor", (void*)glVertexAttribDivisor, 2, arg0, arg1);
+ glad_glVertexAttribDivisor(arg0, arg1);
+ _post_call_callback("glVertexAttribDivisor", (void*)glVertexAttribDivisor, 2, arg0, arg1);
+
+}
+PFNGLVERTEXATTRIBDIVISORPROC glad_debug_glVertexAttribDivisor = glad_debug_impl_glVertexAttribDivisor;
+PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D;
+void APIENTRY glad_debug_impl_glCompressedTexImage1D(GLenum arg0, GLint arg1, GLenum arg2, GLsizei arg3, GLint arg4, GLsizei arg5, const void * arg6) {
+ _pre_call_callback("glCompressedTexImage1D", (void*)glCompressedTexImage1D, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6);
+ glad_glCompressedTexImage1D(arg0, arg1, arg2, arg3, arg4, arg5, arg6);
+ _post_call_callback("glCompressedTexImage1D", (void*)glCompressedTexImage1D, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6);
+
+}
+PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_debug_glCompressedTexImage1D = glad_debug_impl_glCompressedTexImage1D;
+PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D;
+void APIENTRY glad_debug_impl_glCopyTexSubImage1D(GLenum arg0, GLint arg1, GLint arg2, GLint arg3, GLint arg4, GLsizei arg5) {
+ _pre_call_callback("glCopyTexSubImage1D", (void*)glCopyTexSubImage1D, 6, arg0, arg1, arg2, arg3, arg4, arg5);
+ glad_glCopyTexSubImage1D(arg0, arg1, arg2, arg3, arg4, arg5);
+ _post_call_callback("glCopyTexSubImage1D", (void*)glCopyTexSubImage1D, 6, arg0, arg1, arg2, arg3, arg4, arg5);
+
+}
+PFNGLCOPYTEXSUBIMAGE1DPROC glad_debug_glCopyTexSubImage1D = glad_debug_impl_glCopyTexSubImage1D;
+PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex;
+void APIENTRY glad_debug_impl_glDrawRangeElementsBaseVertex(GLenum arg0, GLuint arg1, GLuint arg2, GLsizei arg3, GLenum arg4, const void * arg5, GLint arg6) {
+ _pre_call_callback("glDrawRangeElementsBaseVertex", (void*)glDrawRangeElementsBaseVertex, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6);
+ glad_glDrawRangeElementsBaseVertex(arg0, arg1, arg2, arg3, arg4, arg5, arg6);
+ _post_call_callback("glDrawRangeElementsBaseVertex", (void*)glDrawRangeElementsBaseVertex, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6);
+
+}
+PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_debug_glDrawRangeElementsBaseVertex = glad_debug_impl_glDrawRangeElementsBaseVertex;
+PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus;
+GLenum APIENTRY glad_debug_impl_glCheckFramebufferStatus(GLenum arg0) {
+ GLenum ret;
+ _pre_call_callback("glCheckFramebufferStatus", (void*)glCheckFramebufferStatus, 1, arg0);
+ ret = glad_glCheckFramebufferStatus(arg0);
+ _post_call_callback("glCheckFramebufferStatus", (void*)glCheckFramebufferStatus, 1, arg0);
+ return ret;
+}
+PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_debug_glCheckFramebufferStatus = glad_debug_impl_glCheckFramebufferStatus;
+PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender;
+void APIENTRY glad_debug_impl_glEndConditionalRender(void) {
+ _pre_call_callback("glEndConditionalRender", (void*)glEndConditionalRender, 0);
+ glad_glEndConditionalRender();
+ _post_call_callback("glEndConditionalRender", (void*)glEndConditionalRender, 0);
+
+}
+PFNGLENDCONDITIONALRENDERPROC glad_debug_glEndConditionalRender = glad_debug_impl_glEndConditionalRender;
+PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv;
+void APIENTRY glad_debug_impl_glVertexP3uiv(GLenum arg0, const GLuint * arg1) {
+ _pre_call_callback("glVertexP3uiv", (void*)glVertexP3uiv, 2, arg0, arg1);
+ glad_glVertexP3uiv(arg0, arg1);
+ _post_call_callback("glVertexP3uiv", (void*)glVertexP3uiv, 2, arg0, arg1);
+
+}
+PFNGLVERTEXP3UIVPROC glad_debug_glVertexP3uiv = glad_debug_impl_glVertexP3uiv;
+PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation;
+void APIENTRY glad_debug_impl_glBindAttribLocation(GLuint arg0, GLuint arg1, const GLchar * arg2) {
+ _pre_call_callback("glBindAttribLocation", (void*)glBindAttribLocation, 3, arg0, arg1, arg2);
+ glad_glBindAttribLocation(arg0, arg1, arg2);
+ _post_call_callback("glBindAttribLocation", (void*)glBindAttribLocation, 3, arg0, arg1, arg2);
+
+}
+PFNGLBINDATTRIBLOCATIONPROC glad_debug_glBindAttribLocation = glad_debug_impl_glBindAttribLocation;
+PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv;
+void APIENTRY glad_debug_impl_glUniformMatrix4x2fv(GLint arg0, GLsizei arg1, GLboolean arg2, const GLfloat * arg3) {
+ _pre_call_callback("glUniformMatrix4x2fv", (void*)glUniformMatrix4x2fv, 4, arg0, arg1, arg2, arg3);
+ glad_glUniformMatrix4x2fv(arg0, arg1, arg2, arg3);
+ _post_call_callback("glUniformMatrix4x2fv", (void*)glUniformMatrix4x2fv, 4, arg0, arg1, arg2, arg3);
+
+}
+PFNGLUNIFORMMATRIX4X2FVPROC glad_debug_glUniformMatrix4x2fv = glad_debug_impl_glUniformMatrix4x2fv;
+PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv;
+void APIENTRY glad_debug_impl_glVertexAttrib1dv(GLuint arg0, const GLdouble * arg1) {
+ _pre_call_callback("glVertexAttrib1dv", (void*)glVertexAttrib1dv, 2, arg0, arg1);
+ glad_glVertexAttrib1dv(arg0, arg1);
+ _post_call_callback("glVertexAttrib1dv", (void*)glVertexAttrib1dv, 2, arg0, arg1);
+
+}
+PFNGLVERTEXATTRIB1DVPROC glad_debug_glVertexAttrib1dv = glad_debug_impl_glVertexAttrib1dv;
+PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements;
+void APIENTRY glad_debug_impl_glDrawRangeElements(GLenum arg0, GLuint arg1, GLuint arg2, GLsizei arg3, GLenum arg4, const void * arg5) {
+ _pre_call_callback("glDrawRangeElements", (void*)glDrawRangeElements, 6, arg0, arg1, arg2, arg3, arg4, arg5);
+ glad_glDrawRangeElements(arg0, arg1, arg2, arg3, arg4, arg5);
+ _post_call_callback("glDrawRangeElements", (void*)glDrawRangeElements, 6, arg0, arg1, arg2, arg3, arg4, arg5);
+
+}
+PFNGLDRAWRANGEELEMENTSPROC glad_debug_glDrawRangeElements = glad_debug_impl_glDrawRangeElements;
+PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv;
+void APIENTRY glad_debug_impl_glGetQueryObjectuiv(GLuint arg0, GLenum arg1, GLuint * arg2) {
+ _pre_call_callback("glGetQueryObjectuiv", (void*)glGetQueryObjectuiv, 3, arg0, arg1, arg2);
+ glad_glGetQueryObjectuiv(arg0, arg1, arg2);
+ _post_call_callback("glGetQueryObjectuiv", (void*)glGetQueryObjectuiv, 3, arg0, arg1, arg2);
+
+}
+PFNGLGETQUERYOBJECTUIVPROC glad_debug_glGetQueryObjectuiv = glad_debug_impl_glGetQueryObjectuiv;
+PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase;
+void APIENTRY glad_debug_impl_glBindBufferBase(GLenum arg0, GLuint arg1, GLuint arg2) {
+ _pre_call_callback("glBindBufferBase", (void*)glBindBufferBase, 3, arg0, arg1, arg2);
+ glad_glBindBufferBase(arg0, arg1, arg2);
+ _post_call_callback("glBindBufferBase", (void*)glBindBufferBase, 3, arg0, arg1, arg2);
+
+}
+PFNGLBINDBUFFERBASEPROC glad_debug_glBindBufferBase = glad_debug_impl_glBindBufferBase;
+PFNGLBUFFERSUBDATAPROC glad_glBufferSubData;
+void APIENTRY glad_debug_impl_glBufferSubData(GLenum arg0, GLintptr arg1, GLsizeiptr arg2, const void * arg3) {
+ _pre_call_callback("glBufferSubData", (void*)glBufferSubData, 4, arg0, arg1, arg2, arg3);
+ glad_glBufferSubData(arg0, arg1, arg2, arg3);
+ _post_call_callback("glBufferSubData", (void*)glBufferSubData, 4, arg0, arg1, arg2, arg3);
+
+}
+PFNGLBUFFERSUBDATAPROC glad_debug_glBufferSubData = glad_debug_impl_glBufferSubData;
+PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv;
+void APIENTRY glad_debug_impl_glVertexAttrib4iv(GLuint arg0, const GLint * arg1) {
+ _pre_call_callback("glVertexAttrib4iv", (void*)glVertexAttrib4iv, 2, arg0, arg1);
+ glad_glVertexAttrib4iv(arg0, arg1);
+ _post_call_callback("glVertexAttrib4iv", (void*)glVertexAttrib4iv, 2, arg0, arg1);
+
+}
+PFNGLVERTEXATTRIB4IVPROC glad_debug_glVertexAttrib4iv = glad_debug_impl_glVertexAttrib4iv;
+PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange;
+void * APIENTRY glad_debug_impl_glMapBufferRange(GLenum arg0, GLintptr arg1, GLsizeiptr arg2, GLbitfield arg3) {
+ void * ret;
+ _pre_call_callback("glMapBufferRange", (void*)glMapBufferRange, 4, arg0, arg1, arg2, arg3);
+ ret = glad_glMapBufferRange(arg0, arg1, arg2, arg3);
+ _post_call_callback("glMapBufferRange", (void*)glMapBufferRange, 4, arg0, arg1, arg2, arg3);
+ return ret;
+}
+PFNGLMAPBUFFERRANGEPROC glad_debug_glMapBufferRange = glad_debug_impl_glMapBufferRange;
+PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture;
+void APIENTRY glad_debug_impl_glFramebufferTexture(GLenum arg0, GLenum arg1, GLuint arg2, GLint arg3) {
+ _pre_call_callback("glFramebufferTexture", (void*)glFramebufferTexture, 4, arg0, arg1, arg2, arg3);
+ glad_glFramebufferTexture(arg0, arg1, arg2, arg3);
+ _post_call_callback("glFramebufferTexture", (void*)glFramebufferTexture, 4, arg0, arg1, arg2, arg3);
+
+}
+PFNGLFRAMEBUFFERTEXTUREPROC glad_debug_glFramebufferTexture = glad_debug_impl_glFramebufferTexture;
+PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays;
+void APIENTRY glad_debug_impl_glMultiDrawArrays(GLenum arg0, const GLint * arg1, const GLsizei * arg2, GLsizei arg3) {
+ _pre_call_callback("glMultiDrawArrays", (void*)glMultiDrawArrays, 4, arg0, arg1, arg2, arg3);
+ glad_glMultiDrawArrays(arg0, arg1, arg2, arg3);
+ _post_call_callback("glMultiDrawArrays", (void*)glMultiDrawArrays, 4, arg0, arg1, arg2, arg3);
+
+}
+PFNGLMULTIDRAWARRAYSPROC glad_debug_glMultiDrawArrays = glad_debug_impl_glMultiDrawArrays;
+PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv;
+void APIENTRY glad_debug_impl_glVertexP4uiv(GLenum arg0, const GLuint * arg1) {
+ _pre_call_callback("glVertexP4uiv", (void*)glVertexP4uiv, 2, arg0, arg1);
+ glad_glVertexP4uiv(arg0, arg1);
+ _post_call_callback("glVertexP4uiv", (void*)glVertexP4uiv, 2, arg0, arg1);
+
+}
+PFNGLVERTEXP4UIVPROC glad_debug_glVertexP4uiv = glad_debug_impl_glVertexP4uiv;
+PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv;
+void APIENTRY glad_debug_impl_glVertexAttribI2iv(GLuint arg0, const GLint * arg1) {
+ _pre_call_callback("glVertexAttribI2iv", (void*)glVertexAttribI2iv, 2, arg0, arg1);
+ glad_glVertexAttribI2iv(arg0, arg1);
+ _post_call_callback("glVertexAttribI2iv", (void*)glVertexAttribI2iv, 2, arg0, arg1);
+
+}
+PFNGLVERTEXATTRIBI2IVPROC glad_debug_glVertexAttribI2iv = glad_debug_impl_glVertexAttribI2iv;
+PFNGLDISABLEIPROC glad_glDisablei;
+void APIENTRY glad_debug_impl_glDisablei(GLenum arg0, GLuint arg1) {
+ _pre_call_callback("glDisablei", (void*)glDisablei, 2, arg0, arg1);
+ glad_glDisablei(arg0, arg1);
+ _post_call_callback("glDisablei", (void*)glDisablei, 2, arg0, arg1);
+
+}
+PFNGLDISABLEIPROC glad_debug_glDisablei = glad_debug_impl_glDisablei;
+PFNGLSHADERSOURCEPROC glad_glShaderSource;
+void APIENTRY glad_debug_impl_glShaderSource(GLuint arg0, GLsizei arg1, const GLchar *const* arg2, const GLint * arg3) {
+ _pre_call_callback("glShaderSource", (void*)glShaderSource, 4, arg0, arg1, arg2, arg3);
+ glad_glShaderSource(arg0, arg1, arg2, arg3);
+ _post_call_callback("glShaderSource", (void*)glShaderSource, 4, arg0, arg1, arg2, arg3);
+
+}
+PFNGLSHADERSOURCEPROC glad_debug_glShaderSource = glad_debug_impl_glShaderSource;
+PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers;
+void APIENTRY glad_debug_impl_glDeleteRenderbuffers(GLsizei arg0, const GLuint * arg1) {
+ _pre_call_callback("glDeleteRenderbuffers", (void*)glDeleteRenderbuffers, 2, arg0, arg1);
+ glad_glDeleteRenderbuffers(arg0, arg1);
+ _post_call_callback("glDeleteRenderbuffers", (void*)glDeleteRenderbuffers, 2, arg0, arg1);
+
+}
+PFNGLDELETERENDERBUFFERSPROC glad_debug_glDeleteRenderbuffers = glad_debug_impl_glDeleteRenderbuffers;
+PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv;
+void APIENTRY glad_debug_impl_glVertexAttribI3uiv(GLuint arg0, const GLuint * arg1) {
+ _pre_call_callback("glVertexAttribI3uiv", (void*)glVertexAttribI3uiv, 2, arg0, arg1);
+ glad_glVertexAttribI3uiv(arg0, arg1);
+ _post_call_callback("glVertexAttribI3uiv", (void*)glVertexAttribI3uiv, 2, arg0, arg1);
+
+}
+PFNGLVERTEXATTRIBI3UIVPROC glad_debug_glVertexAttribI3uiv = glad_debug_impl_glVertexAttribI3uiv;
+PFNGLGETSYNCIVPROC glad_glGetSynciv;
+void APIENTRY glad_debug_impl_glGetSynciv(GLsync arg0, GLenum arg1, GLsizei arg2, GLsizei * arg3, GLint * arg4) {
+ _pre_call_callback("glGetSynciv", (void*)glGetSynciv, 5, arg0, arg1, arg2, arg3, arg4);
+ glad_glGetSynciv(arg0, arg1, arg2, arg3, arg4);
+ _post_call_callback("glGetSynciv", (void*)glGetSynciv, 5, arg0, arg1, arg2, arg3, arg4);
+
+}
+PFNGLGETSYNCIVPROC glad_debug_glGetSynciv = glad_debug_impl_glGetSynciv;
+PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv;
+void APIENTRY glad_debug_impl_glTexCoordP2uiv(GLenum arg0, const GLuint * arg1) {
+ _pre_call_callback("glTexCoordP2uiv", (void*)glTexCoordP2uiv, 2, arg0, arg1);
+ glad_glTexCoordP2uiv(arg0, arg1);
+ _post_call_callback("glTexCoordP2uiv", (void*)glTexCoordP2uiv, 2, arg0, arg1);
+
+}
+PFNGLTEXCOORDP2UIVPROC glad_debug_glTexCoordP2uiv = glad_debug_impl_glTexCoordP2uiv;
+PFNGLBEGINQUERYPROC glad_glBeginQuery;
+void APIENTRY glad_debug_impl_glBeginQuery(GLenum arg0, GLuint arg1) {
+ _pre_call_callback("glBeginQuery", (void*)glBeginQuery, 2, arg0, arg1);
+ glad_glBeginQuery(arg0, arg1);
+ _post_call_callback("glBeginQuery", (void*)glBeginQuery, 2, arg0, arg1);
+
+}
+PFNGLBEGINQUERYPROC glad_debug_glBeginQuery = glad_debug_impl_glBeginQuery;
+PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv;
+void APIENTRY glad_debug_impl_glUniformMatrix4fv(GLint arg0, GLsizei arg1, GLboolean arg2, const GLfloat * arg3) {
+ _pre_call_callback("glUniformMatrix4fv", (void*)glUniformMatrix4fv, 4, arg0, arg1, arg2, arg3);
+ glad_glUniformMatrix4fv(arg0, arg1, arg2, arg3);
+ _post_call_callback("glUniformMatrix4fv", (void*)glUniformMatrix4fv, 4, arg0, arg1, arg2, arg3);
+
+}
+PFNGLUNIFORMMATRIX4FVPROC glad_debug_glUniformMatrix4fv = glad_debug_impl_glUniformMatrix4fv;
+PFNGLBINDBUFFERPROC glad_glBindBuffer;
+void APIENTRY glad_debug_impl_glBindBuffer(GLenum arg0, GLuint arg1) {
+ _pre_call_callback("glBindBuffer", (void*)glBindBuffer, 2, arg0, arg1);
+ glad_glBindBuffer(arg0, arg1);
+ _post_call_callback("glBindBuffer", (void*)glBindBuffer, 2, arg0, arg1);
+
+}
+PFNGLBINDBUFFERPROC glad_debug_glBindBuffer = glad_debug_impl_glBindBuffer;
+PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv;
+void APIENTRY glad_debug_impl_glUniformMatrix2fv(GLint arg0, GLsizei arg1, GLboolean arg2, const GLfloat * arg3) {
+ _pre_call_callback("glUniformMatrix2fv", (void*)glUniformMatrix2fv, 4, arg0, arg1, arg2, arg3);
+ glad_glUniformMatrix2fv(arg0, arg1, arg2, arg3);
+ _post_call_callback("glUniformMatrix2fv", (void*)glUniformMatrix2fv, 4, arg0, arg1, arg2, arg3);
+
+}
+PFNGLUNIFORMMATRIX2FVPROC glad_debug_glUniformMatrix2fv = glad_debug_impl_glUniformMatrix2fv;
+PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv;
+void APIENTRY glad_debug_impl_glUniformMatrix2x4fv(GLint arg0, GLsizei arg1, GLboolean arg2, const GLfloat * arg3) {
+ _pre_call_callback("glUniformMatrix2x4fv", (void*)glUniformMatrix2x4fv, 4, arg0, arg1, arg2, arg3);
+ glad_glUniformMatrix2x4fv(arg0, arg1, arg2, arg3);
+ _post_call_callback("glUniformMatrix2x4fv", (void*)glUniformMatrix2x4fv, 4, arg0, arg1, arg2, arg3);
+
+}
+PFNGLUNIFORMMATRIX2X4FVPROC glad_debug_glUniformMatrix2x4fv = glad_debug_impl_glUniformMatrix2x4fv;
+PFNGLBUFFERDATAPROC glad_glBufferData;
+void APIENTRY glad_debug_impl_glBufferData(GLenum arg0, GLsizeiptr arg1, const void * arg2, GLenum arg3) {
+ _pre_call_callback("glBufferData", (void*)glBufferData, 4, arg0, arg1, arg2, arg3);
+ glad_glBufferData(arg0, arg1, arg2, arg3);
+ _post_call_callback("glBufferData", (void*)glBufferData, 4, arg0, arg1, arg2, arg3);
+
+}
+PFNGLBUFFERDATAPROC glad_debug_glBufferData = glad_debug_impl_glBufferData;
+PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv;
+void APIENTRY glad_debug_impl_glGetTexParameterIiv(GLenum arg0, GLenum arg1, GLint * arg2) {
+ _pre_call_callback("glGetTexParameterIiv", (void*)glGetTexParameterIiv, 3, arg0, arg1, arg2);
+ glad_glGetTexParameterIiv(arg0, arg1, arg2);
+ _post_call_callback("glGetTexParameterIiv", (void*)glGetTexParameterIiv, 3, arg0, arg1, arg2);
+
+}
+PFNGLGETTEXPARAMETERIIVPROC glad_debug_glGetTexParameterIiv = glad_debug_impl_glGetTexParameterIiv;
+PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui;
+void APIENTRY glad_debug_impl_glTexCoordP1ui(GLenum arg0, GLuint arg1) {
+ _pre_call_callback("glTexCoordP1ui", (void*)glTexCoordP1ui, 2, arg0, arg1);
+ glad_glTexCoordP1ui(arg0, arg1);
+ _post_call_callback("glTexCoordP1ui", (void*)glTexCoordP1ui, 2, arg0, arg1);
+
+}
+PFNGLTEXCOORDP1UIPROC glad_debug_glTexCoordP1ui = glad_debug_impl_glTexCoordP1ui;
+PFNGLGETERRORPROC glad_glGetError;
+GLenum APIENTRY glad_debug_impl_glGetError(void) {
+ GLenum ret;
+ _pre_call_callback("glGetError", (void*)glGetError, 0);
+ ret = glad_glGetError();
+ _post_call_callback("glGetError", (void*)glGetError, 0);
+ return ret;
+}
+PFNGLGETERRORPROC glad_debug_glGetError = glad_debug_impl_glGetError;
+PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui;
+void APIENTRY glad_debug_impl_glVertexAttribP2ui(GLuint arg0, GLenum arg1, GLboolean arg2, GLuint arg3) {
+ _pre_call_callback("glVertexAttribP2ui", (void*)glVertexAttribP2ui, 4, arg0, arg1, arg2, arg3);
+ glad_glVertexAttribP2ui(arg0, arg1, arg2, arg3);
+ _post_call_callback("glVertexAttribP2ui", (void*)glVertexAttribP2ui, 4, arg0, arg1, arg2, arg3);
+
+}
+PFNGLVERTEXATTRIBP2UIPROC glad_debug_glVertexAttribP2ui = glad_debug_impl_glVertexAttribP2ui;
+PFNGLGETFLOATVPROC glad_glGetFloatv;
+void APIENTRY glad_debug_impl_glGetFloatv(GLenum arg0, GLfloat * arg1) {
+ _pre_call_callback("glGetFloatv", (void*)glGetFloatv, 2, arg0, arg1);
+ glad_glGetFloatv(arg0, arg1);
+ _post_call_callback("glGetFloatv", (void*)glGetFloatv, 2, arg0, arg1);
+
+}
+PFNGLGETFLOATVPROC glad_debug_glGetFloatv = glad_debug_impl_glGetFloatv;
+PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D;
+void APIENTRY glad_debug_impl_glTexSubImage1D(GLenum arg0, GLint arg1, GLint arg2, GLsizei arg3, GLenum arg4, GLenum arg5, const void * arg6) {
+ _pre_call_callback("glTexSubImage1D", (void*)glTexSubImage1D, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6);
+ glad_glTexSubImage1D(arg0, arg1, arg2, arg3, arg4, arg5, arg6);
+ _post_call_callback("glTexSubImage1D", (void*)glTexSubImage1D, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6);
+
+}
+PFNGLTEXSUBIMAGE1DPROC glad_debug_glTexSubImage1D = glad_debug_impl_glTexSubImage1D;
+PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv;
+void APIENTRY glad_debug_impl_glVertexAttrib2fv(GLuint arg0, const GLfloat * arg1) {
+ _pre_call_callback("glVertexAttrib2fv", (void*)glVertexAttrib2fv, 2, arg0, arg1);
+ glad_glVertexAttrib2fv(arg0, arg1);
+ _post_call_callback("glVertexAttrib2fv", (void*)glVertexAttrib2fv, 2, arg0, arg1);
+
+}
+PFNGLVERTEXATTRIB2FVPROC glad_debug_glVertexAttrib2fv = glad_debug_impl_glVertexAttrib2fv;
+PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv;
+void APIENTRY glad_debug_impl_glGetTexLevelParameterfv(GLenum arg0, GLint arg1, GLenum arg2, GLfloat * arg3) {
+ _pre_call_callback("glGetTexLevelParameterfv", (void*)glGetTexLevelParameterfv, 4, arg0, arg1, arg2, arg3);
+ glad_glGetTexLevelParameterfv(arg0, arg1, arg2, arg3);
+ _post_call_callback("glGetTexLevelParameterfv", (void*)glGetTexLevelParameterfv, 4, arg0, arg1, arg2, arg3);
+
+}
+PFNGLGETTEXLEVELPARAMETERFVPROC glad_debug_glGetTexLevelParameterfv = glad_debug_impl_glGetTexLevelParameterfv;
+PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i;
+void APIENTRY glad_debug_impl_glVertexAttribI1i(GLuint arg0, GLint arg1) {
+ _pre_call_callback("glVertexAttribI1i", (void*)glVertexAttribI1i, 2, arg0, arg1);
+ glad_glVertexAttribI1i(arg0, arg1);
+ _post_call_callback("glVertexAttribI1i", (void*)glVertexAttribI1i, 2, arg0, arg1);
+
+}
+PFNGLVERTEXATTRIBI1IPROC glad_debug_glVertexAttribI1i = glad_debug_impl_glVertexAttribI1i;
+PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv;
+void APIENTRY glad_debug_impl_glVertexAttribP3uiv(GLuint arg0, GLenum arg1, GLboolean arg2, const GLuint * arg3) {
+ _pre_call_callback("glVertexAttribP3uiv", (void*)glVertexAttribP3uiv, 4, arg0, arg1, arg2, arg3);
+ glad_glVertexAttribP3uiv(arg0, arg1, arg2, arg3);
+ _post_call_callback("glVertexAttribP3uiv", (void*)glVertexAttribP3uiv, 4, arg0, arg1, arg2, arg3);
+
+}
+PFNGLVERTEXATTRIBP3UIVPROC glad_debug_glVertexAttribP3uiv = glad_debug_impl_glVertexAttribP3uiv;
+PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv;
+void APIENTRY glad_debug_impl_glSecondaryColorP3uiv(GLenum arg0, const GLuint * arg1) {
+ _pre_call_callback("glSecondaryColorP3uiv", (void*)glSecondaryColorP3uiv, 2, arg0, arg1);
+ glad_glSecondaryColorP3uiv(arg0, arg1);
+ _post_call_callback("glSecondaryColorP3uiv", (void*)glSecondaryColorP3uiv, 2, arg0, arg1);
+
+}
+PFNGLSECONDARYCOLORP3UIVPROC glad_debug_glSecondaryColorP3uiv = glad_debug_impl_glSecondaryColorP3uiv;
+PFNGLGETINTEGERVPROC glad_glGetIntegerv;
+void APIENTRY glad_debug_impl_glGetIntegerv(GLenum arg0, GLint * arg1) {
+ _pre_call_callback("glGetIntegerv", (void*)glGetIntegerv, 2, arg0, arg1);
+ glad_glGetIntegerv(arg0, arg1);
+ _post_call_callback("glGetIntegerv", (void*)glGetIntegerv, 2, arg0, arg1);
+
+}
+PFNGLGETINTEGERVPROC glad_debug_glGetIntegerv = glad_debug_impl_glGetIntegerv;
+PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv;
+void APIENTRY glad_debug_impl_glGetBufferPointerv(GLenum arg0, GLenum arg1, void ** arg2) {
+ _pre_call_callback("glGetBufferPointerv", (void*)glGetBufferPointerv, 3, arg0, arg1, arg2);
+ glad_glGetBufferPointerv(arg0, arg1, arg2);
+ _post_call_callback("glGetBufferPointerv", (void*)glGetBufferPointerv, 3, arg0, arg1, arg2);
+
+}
+PFNGLGETBUFFERPOINTERVPROC glad_debug_glGetBufferPointerv = glad_debug_impl_glGetBufferPointerv;
+PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D;
+void APIENTRY glad_debug_impl_glFramebufferTexture3D(GLenum arg0, GLenum arg1, GLenum arg2, GLuint arg3, GLint arg4, GLint arg5) {
+ _pre_call_callback("glFramebufferTexture3D", (void*)glFramebufferTexture3D, 6, arg0, arg1, arg2, arg3, arg4, arg5);
+ glad_glFramebufferTexture3D(arg0, arg1, arg2, arg3, arg4, arg5);
+ _post_call_callback("glFramebufferTexture3D", (void*)glFramebufferTexture3D, 6, arg0, arg1, arg2, arg3, arg4, arg5);
+
+}
+PFNGLFRAMEBUFFERTEXTURE3DPROC glad_debug_glFramebufferTexture3D = glad_debug_impl_glFramebufferTexture3D;
+PFNGLISQUERYPROC glad_glIsQuery;
+GLboolean APIENTRY glad_debug_impl_glIsQuery(GLuint arg0) {
+ GLboolean ret;
+ _pre_call_callback("glIsQuery", (void*)glIsQuery, 1, arg0);
+ ret = glad_glIsQuery(arg0);
+ _post_call_callback("glIsQuery", (void*)glIsQuery, 1, arg0);
+ return ret;
+}
+PFNGLISQUERYPROC glad_debug_glIsQuery = glad_debug_impl_glIsQuery;
+PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv;
+void APIENTRY glad_debug_impl_glVertexAttrib4sv(GLuint arg0, const GLshort * arg1) {
+ _pre_call_callback("glVertexAttrib4sv", (void*)glVertexAttrib4sv, 2, arg0, arg1);
+ glad_glVertexAttrib4sv(arg0, arg1);
+ _post_call_callback("glVertexAttrib4sv", (void*)glVertexAttrib4sv, 2, arg0, arg1);
+
+}
+PFNGLVERTEXATTRIB4SVPROC glad_debug_glVertexAttrib4sv = glad_debug_impl_glVertexAttrib4sv;
+PFNGLTEXIMAGE2DPROC glad_glTexImage2D;
+void APIENTRY glad_debug_impl_glTexImage2D(GLenum arg0, GLint arg1, GLint arg2, GLsizei arg3, GLsizei arg4, GLint arg5, GLenum arg6, GLenum arg7, const void * arg8) {
+ _pre_call_callback("glTexImage2D", (void*)glTexImage2D, 9, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8);
+ glad_glTexImage2D(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8);
+ _post_call_callback("glTexImage2D", (void*)glTexImage2D, 9, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8);
+
+}
+PFNGLTEXIMAGE2DPROC glad_debug_glTexImage2D = glad_debug_impl_glTexImage2D;
+PFNGLSTENCILMASKPROC glad_glStencilMask;
+void APIENTRY glad_debug_impl_glStencilMask(GLuint arg0) {
+ _pre_call_callback("glStencilMask", (void*)glStencilMask, 1, arg0);
+ glad_glStencilMask(arg0);
+ _post_call_callback("glStencilMask", (void*)glStencilMask, 1, arg0);
+
+}
+PFNGLSTENCILMASKPROC glad_debug_glStencilMask = glad_debug_impl_glStencilMask;
+PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv;
+void APIENTRY glad_debug_impl_glSamplerParameterfv(GLuint arg0, GLenum arg1, const GLfloat * arg2) {
+ _pre_call_callback("glSamplerParameterfv", (void*)glSamplerParameterfv, 3, arg0, arg1, arg2);
+ glad_glSamplerParameterfv(arg0, arg1, arg2);
+ _post_call_callback("glSamplerParameterfv", (void*)glSamplerParameterfv, 3, arg0, arg1, arg2);
+
+}
+PFNGLSAMPLERPARAMETERFVPROC glad_debug_glSamplerParameterfv = glad_debug_impl_glSamplerParameterfv;
+PFNGLISTEXTUREPROC glad_glIsTexture;
+GLboolean APIENTRY glad_debug_impl_glIsTexture(GLuint arg0) {
+ GLboolean ret;
+ _pre_call_callback("glIsTexture", (void*)glIsTexture, 1, arg0);
+ ret = glad_glIsTexture(arg0);
+ _post_call_callback("glIsTexture", (void*)glIsTexture, 1, arg0);
+ return ret;
+}
+PFNGLISTEXTUREPROC glad_debug_glIsTexture = glad_debug_impl_glIsTexture;
+PFNGLUNIFORM1FVPROC glad_glUniform1fv;
+void APIENTRY glad_debug_impl_glUniform1fv(GLint arg0, GLsizei arg1, const GLfloat * arg2) {
+ _pre_call_callback("glUniform1fv", (void*)glUniform1fv, 3, arg0, arg1, arg2);
+ glad_glUniform1fv(arg0, arg1, arg2);
+ _post_call_callback("glUniform1fv", (void*)glUniform1fv, 3, arg0, arg1, arg2);
+
+}
+PFNGLUNIFORM1FVPROC glad_debug_glUniform1fv = glad_debug_impl_glUniform1fv;
+PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv;
+void APIENTRY glad_debug_impl_glVertexAttrib4Nubv(GLuint arg0, const GLubyte * arg1) {
+ _pre_call_callback("glVertexAttrib4Nubv", (void*)glVertexAttrib4Nubv, 2, arg0, arg1);
+ glad_glVertexAttrib4Nubv(arg0, arg1);
+ _post_call_callback("glVertexAttrib4Nubv", (void*)glVertexAttrib4Nubv, 2, arg0, arg1);
+
+}
+PFNGLVERTEXATTRIB4NUBVPROC glad_debug_glVertexAttrib4Nubv = glad_debug_impl_glVertexAttrib4Nubv;
+PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv;
+void APIENTRY glad_debug_impl_glTexParameterfv(GLenum arg0, GLenum arg1, const GLfloat * arg2) {
+ _pre_call_callback("glTexParameterfv", (void*)glTexParameterfv, 3, arg0, arg1, arg2);
+ glad_glTexParameterfv(arg0, arg1, arg2);
+ _post_call_callback("glTexParameterfv", (void*)glTexParameterfv, 3, arg0, arg1, arg2);
+
+}
+PFNGLTEXPARAMETERFVPROC glad_debug_glTexParameterfv = glad_debug_impl_glTexParameterfv;
+PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv;
+void APIENTRY glad_debug_impl_glGetSamplerParameteriv(GLuint arg0, GLenum arg1, GLint * arg2) {
+ _pre_call_callback("glGetSamplerParameteriv", (void*)glGetSamplerParameteriv, 3, arg0, arg1, arg2);
+ glad_glGetSamplerParameteriv(arg0, arg1, arg2);
+ _post_call_callback("glGetSamplerParameteriv", (void*)glGetSamplerParameteriv, 3, arg0, arg1, arg2);
+
+}
+PFNGLGETSAMPLERPARAMETERIVPROC glad_debug_glGetSamplerParameteriv = glad_debug_impl_glGetSamplerParameteriv;
+PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData;
+void APIENTRY glad_debug_impl_glCopyBufferSubData(GLenum arg0, GLenum arg1, GLintptr arg2, GLintptr arg3, GLsizeiptr arg4) {
+ _pre_call_callback("glCopyBufferSubData", (void*)glCopyBufferSubData, 5, arg0, arg1, arg2, arg3, arg4);
+ glad_glCopyBufferSubData(arg0, arg1, arg2, arg3, arg4);
+ _post_call_callback("glCopyBufferSubData", (void*)glCopyBufferSubData, 5, arg0, arg1, arg2, arg3, arg4);
+
+}
+PFNGLCOPYBUFFERSUBDATAPROC glad_debug_glCopyBufferSubData = glad_debug_impl_glCopyBufferSubData;
+PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv;
+void APIENTRY glad_debug_impl_glVertexAttribI1uiv(GLuint arg0, const GLuint * arg1) {
+ _pre_call_callback("glVertexAttribI1uiv", (void*)glVertexAttribI1uiv, 2, arg0, arg1);
+ glad_glVertexAttribI1uiv(arg0, arg1);
+ _post_call_callback("glVertexAttribI1uiv", (void*)glVertexAttribI1uiv, 2, arg0, arg1);
+
+}
+PFNGLVERTEXATTRIBI1UIVPROC glad_debug_glVertexAttribI1uiv = glad_debug_impl_glVertexAttribI1uiv;
+PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d;
+void APIENTRY glad_debug_impl_glVertexAttrib2d(GLuint arg0, GLdouble arg1, GLdouble arg2) {
+ _pre_call_callback("glVertexAttrib2d", (void*)glVertexAttrib2d, 3, arg0, arg1, arg2);
+ glad_glVertexAttrib2d(arg0, arg1, arg2);
+ _post_call_callback("glVertexAttrib2d", (void*)glVertexAttrib2d, 3, arg0, arg1, arg2);
+
+}
+PFNGLVERTEXATTRIB2DPROC glad_debug_glVertexAttrib2d = glad_debug_impl_glVertexAttrib2d;
+PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f;
+void APIENTRY glad_debug_impl_glVertexAttrib2f(GLuint arg0, GLfloat arg1, GLfloat arg2) {
+ _pre_call_callback("glVertexAttrib2f", (void*)glVertexAttrib2f, 3, arg0, arg1, arg2);
+ glad_glVertexAttrib2f(arg0, arg1, arg2);
+ _post_call_callback("glVertexAttrib2f", (void*)glVertexAttrib2f, 3, arg0, arg1, arg2);
+
+}
+PFNGLVERTEXATTRIB2FPROC glad_debug_glVertexAttrib2f = glad_debug_impl_glVertexAttrib2f;
+PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv;
+void APIENTRY glad_debug_impl_glVertexAttrib3dv(GLuint arg0, const GLdouble * arg1) {
+ _pre_call_callback("glVertexAttrib3dv", (void*)glVertexAttrib3dv, 2, arg0, arg1);
+ glad_glVertexAttrib3dv(arg0, arg1);
+ _post_call_callback("glVertexAttrib3dv", (void*)glVertexAttrib3dv, 2, arg0, arg1);
+
+}
+PFNGLVERTEXATTRIB3DVPROC glad_debug_glVertexAttrib3dv = glad_debug_impl_glVertexAttrib3dv;
+PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v;
+void APIENTRY glad_debug_impl_glGetQueryObjectui64v(GLuint arg0, GLenum arg1, GLuint64 * arg2) {
+ _pre_call_callback("glGetQueryObjectui64v", (void*)glGetQueryObjectui64v, 3, arg0, arg1, arg2);
+ glad_glGetQueryObjectui64v(arg0, arg1, arg2);
+ _post_call_callback("glGetQueryObjectui64v", (void*)glGetQueryObjectui64v, 3, arg0, arg1, arg2);
+
+}
+PFNGLGETQUERYOBJECTUI64VPROC glad_debug_glGetQueryObjectui64v = glad_debug_impl_glGetQueryObjectui64v;
+PFNGLDEPTHMASKPROC glad_glDepthMask;
+void APIENTRY glad_debug_impl_glDepthMask(GLboolean arg0) {
+ _pre_call_callback("glDepthMask", (void*)glDepthMask, 1, arg0);
+ glad_glDepthMask(arg0);
+ _post_call_callback("glDepthMask", (void*)glDepthMask, 1, arg0);
+
+}
+PFNGLDEPTHMASKPROC glad_debug_glDepthMask = glad_debug_impl_glDepthMask;
+PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s;
+void APIENTRY glad_debug_impl_glVertexAttrib2s(GLuint arg0, GLshort arg1, GLshort arg2) {
+ _pre_call_callback("glVertexAttrib2s", (void*)glVertexAttrib2s, 3, arg0, arg1, arg2);
+ glad_glVertexAttrib2s(arg0, arg1, arg2);
+ _post_call_callback("glVertexAttrib2s", (void*)glVertexAttrib2s, 3, arg0, arg1, arg2);
+
+}
+PFNGLVERTEXATTRIB2SPROC glad_debug_glVertexAttrib2s = glad_debug_impl_glVertexAttrib2s;
+PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample;
+void APIENTRY glad_debug_impl_glTexImage3DMultisample(GLenum arg0, GLsizei arg1, GLenum arg2, GLsizei arg3, GLsizei arg4, GLsizei arg5, GLboolean arg6) {
+ _pre_call_callback("glTexImage3DMultisample", (void*)glTexImage3DMultisample, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6);
+ glad_glTexImage3DMultisample(arg0, arg1, arg2, arg3, arg4, arg5, arg6);
+ _post_call_callback("glTexImage3DMultisample", (void*)glTexImage3DMultisample, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6);
+
+}
+PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_debug_glTexImage3DMultisample = glad_debug_impl_glTexImage3DMultisample;
+PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex;
+GLuint APIENTRY glad_debug_impl_glGetUniformBlockIndex(GLuint arg0, const GLchar * arg1) {
+ GLuint ret;
+ _pre_call_callback("glGetUniformBlockIndex", (void*)glGetUniformBlockIndex, 2, arg0, arg1);
+ ret = glad_glGetUniformBlockIndex(arg0, arg1);
+ _post_call_callback("glGetUniformBlockIndex", (void*)glGetUniformBlockIndex, 2, arg0, arg1);
+ return ret;
+}
+PFNGLGETUNIFORMBLOCKINDEXPROC glad_debug_glGetUniformBlockIndex = glad_debug_impl_glGetUniformBlockIndex;
+PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample;
+void APIENTRY glad_debug_impl_glTexImage2DMultisample(GLenum arg0, GLsizei arg1, GLenum arg2, GLsizei arg3, GLsizei arg4, GLboolean arg5) {
+ _pre_call_callback("glTexImage2DMultisample", (void*)glTexImage2DMultisample, 6, arg0, arg1, arg2, arg3, arg4, arg5);
+ glad_glTexImage2DMultisample(arg0, arg1, arg2, arg3, arg4, arg5);
+ _post_call_callback("glTexImage2DMultisample", (void*)glTexImage2DMultisample, 6, arg0, arg1, arg2, arg3, arg4, arg5);
+
+}
+PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_debug_glTexImage2DMultisample = glad_debug_impl_glTexImage2DMultisample;
+PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform;
+void APIENTRY glad_debug_impl_glGetActiveUniform(GLuint arg0, GLuint arg1, GLsizei arg2, GLsizei * arg3, GLint * arg4, GLenum * arg5, GLchar * arg6) {
+ _pre_call_callback("glGetActiveUniform", (void*)glGetActiveUniform, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6);
+ glad_glGetActiveUniform(arg0, arg1, arg2, arg3, arg4, arg5, arg6);
+ _post_call_callback("glGetActiveUniform", (void*)glGetActiveUniform, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6);
+
+}
+PFNGLGETACTIVEUNIFORMPROC glad_debug_glGetActiveUniform = glad_debug_impl_glGetActiveUniform;
+PFNGLFRONTFACEPROC glad_glFrontFace;
+void APIENTRY glad_debug_impl_glFrontFace(GLenum arg0) {
+ _pre_call_callback("glFrontFace", (void*)glFrontFace, 1, arg0);
+ glad_glFrontFace(arg0);
+ _post_call_callback("glFrontFace", (void*)glFrontFace, 1, arg0);
+
+}
+PFNGLFRONTFACEPROC glad_debug_glFrontFace = glad_debug_impl_glFrontFace;
static void load_GL_VERSION_1_0(GLADloadproc load) {
if(!GLAD_GL_VERSION_1_0) return;
glad_glCullFace = (PFNGLCULLFACEPROC)load("glCullFace");
@@ -1200,162 +3727,6 @@ static void load_GL_VERSION_3_3(GLADloadproc load) {
glad_glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC)load("glSecondaryColorP3ui");
glad_glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC)load("glSecondaryColorP3uiv");
}
-static void load_GL_VERSION_4_0(GLADloadproc load) {
- if(!GLAD_GL_VERSION_4_0) return;
- glad_glMinSampleShading = (PFNGLMINSAMPLESHADINGPROC)load("glMinSampleShading");
- glad_glBlendEquationi = (PFNGLBLENDEQUATIONIPROC)load("glBlendEquationi");
- glad_glBlendEquationSeparatei = (PFNGLBLENDEQUATIONSEPARATEIPROC)load("glBlendEquationSeparatei");
- glad_glBlendFunci = (PFNGLBLENDFUNCIPROC)load("glBlendFunci");
- glad_glBlendFuncSeparatei = (PFNGLBLENDFUNCSEPARATEIPROC)load("glBlendFuncSeparatei");
- glad_glDrawArraysIndirect = (PFNGLDRAWARRAYSINDIRECTPROC)load("glDrawArraysIndirect");
- glad_glDrawElementsIndirect = (PFNGLDRAWELEMENTSINDIRECTPROC)load("glDrawElementsIndirect");
- glad_glUniform1d = (PFNGLUNIFORM1DPROC)load("glUniform1d");
- glad_glUniform2d = (PFNGLUNIFORM2DPROC)load("glUniform2d");
- glad_glUniform3d = (PFNGLUNIFORM3DPROC)load("glUniform3d");
- glad_glUniform4d = (PFNGLUNIFORM4DPROC)load("glUniform4d");
- glad_glUniform1dv = (PFNGLUNIFORM1DVPROC)load("glUniform1dv");
- glad_glUniform2dv = (PFNGLUNIFORM2DVPROC)load("glUniform2dv");
- glad_glUniform3dv = (PFNGLUNIFORM3DVPROC)load("glUniform3dv");
- glad_glUniform4dv = (PFNGLUNIFORM4DVPROC)load("glUniform4dv");
- glad_glUniformMatrix2dv = (PFNGLUNIFORMMATRIX2DVPROC)load("glUniformMatrix2dv");
- glad_glUniformMatrix3dv = (PFNGLUNIFORMMATRIX3DVPROC)load("glUniformMatrix3dv");
- glad_glUniformMatrix4dv = (PFNGLUNIFORMMATRIX4DVPROC)load("glUniformMatrix4dv");
- glad_glUniformMatrix2x3dv = (PFNGLUNIFORMMATRIX2X3DVPROC)load("glUniformMatrix2x3dv");
- glad_glUniformMatrix2x4dv = (PFNGLUNIFORMMATRIX2X4DVPROC)load("glUniformMatrix2x4dv");
- glad_glUniformMatrix3x2dv = (PFNGLUNIFORMMATRIX3X2DVPROC)load("glUniformMatrix3x2dv");
- glad_glUniformMatrix3x4dv = (PFNGLUNIFORMMATRIX3X4DVPROC)load("glUniformMatrix3x4dv");
- glad_glUniformMatrix4x2dv = (PFNGLUNIFORMMATRIX4X2DVPROC)load("glUniformMatrix4x2dv");
- glad_glUniformMatrix4x3dv = (PFNGLUNIFORMMATRIX4X3DVPROC)load("glUniformMatrix4x3dv");
- glad_glGetUniformdv = (PFNGLGETUNIFORMDVPROC)load("glGetUniformdv");
- glad_glGetSubroutineUniformLocation = (PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)load("glGetSubroutineUniformLocation");
- glad_glGetSubroutineIndex = (PFNGLGETSUBROUTINEINDEXPROC)load("glGetSubroutineIndex");
- glad_glGetActiveSubroutineUniformiv = (PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)load("glGetActiveSubroutineUniformiv");
- glad_glGetActiveSubroutineUniformName = (PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)load("glGetActiveSubroutineUniformName");
- glad_glGetActiveSubroutineName = (PFNGLGETACTIVESUBROUTINENAMEPROC)load("glGetActiveSubroutineName");
- glad_glUniformSubroutinesuiv = (PFNGLUNIFORMSUBROUTINESUIVPROC)load("glUniformSubroutinesuiv");
- glad_glGetUniformSubroutineuiv = (PFNGLGETUNIFORMSUBROUTINEUIVPROC)load("glGetUniformSubroutineuiv");
- glad_glGetProgramStageiv = (PFNGLGETPROGRAMSTAGEIVPROC)load("glGetProgramStageiv");
- glad_glPatchParameteri = (PFNGLPATCHPARAMETERIPROC)load("glPatchParameteri");
- glad_glPatchParameterfv = (PFNGLPATCHPARAMETERFVPROC)load("glPatchParameterfv");
- glad_glBindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC)load("glBindTransformFeedback");
- glad_glDeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC)load("glDeleteTransformFeedbacks");
- glad_glGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC)load("glGenTransformFeedbacks");
- glad_glIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC)load("glIsTransformFeedback");
- glad_glPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC)load("glPauseTransformFeedback");
- glad_glResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC)load("glResumeTransformFeedback");
- glad_glDrawTransformFeedback = (PFNGLDRAWTRANSFORMFEEDBACKPROC)load("glDrawTransformFeedback");
- glad_glDrawTransformFeedbackStream = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)load("glDrawTransformFeedbackStream");
- glad_glBeginQueryIndexed = (PFNGLBEGINQUERYINDEXEDPROC)load("glBeginQueryIndexed");
- glad_glEndQueryIndexed = (PFNGLENDQUERYINDEXEDPROC)load("glEndQueryIndexed");
- glad_glGetQueryIndexediv = (PFNGLGETQUERYINDEXEDIVPROC)load("glGetQueryIndexediv");
-}
-static void load_GL_VERSION_4_1(GLADloadproc load) {
- if(!GLAD_GL_VERSION_4_1) return;
- glad_glReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC)load("glReleaseShaderCompiler");
- glad_glShaderBinary = (PFNGLSHADERBINARYPROC)load("glShaderBinary");
- glad_glGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC)load("glGetShaderPrecisionFormat");
- glad_glDepthRangef = (PFNGLDEPTHRANGEFPROC)load("glDepthRangef");
- glad_glClearDepthf = (PFNGLCLEARDEPTHFPROC)load("glClearDepthf");
- glad_glGetProgramBinary = (PFNGLGETPROGRAMBINARYPROC)load("glGetProgramBinary");
- glad_glProgramBinary = (PFNGLPROGRAMBINARYPROC)load("glProgramBinary");
- glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)load("glProgramParameteri");
- glad_glUseProgramStages = (PFNGLUSEPROGRAMSTAGESPROC)load("glUseProgramStages");
- glad_glActiveShaderProgram = (PFNGLACTIVESHADERPROGRAMPROC)load("glActiveShaderProgram");
- glad_glCreateShaderProgramv = (PFNGLCREATESHADERPROGRAMVPROC)load("glCreateShaderProgramv");
- glad_glBindProgramPipeline = (PFNGLBINDPROGRAMPIPELINEPROC)load("glBindProgramPipeline");
- glad_glDeleteProgramPipelines = (PFNGLDELETEPROGRAMPIPELINESPROC)load("glDeleteProgramPipelines");
- glad_glGenProgramPipelines = (PFNGLGENPROGRAMPIPELINESPROC)load("glGenProgramPipelines");
- glad_glIsProgramPipeline = (PFNGLISPROGRAMPIPELINEPROC)load("glIsProgramPipeline");
- glad_glGetProgramPipelineiv = (PFNGLGETPROGRAMPIPELINEIVPROC)load("glGetProgramPipelineiv");
- glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)load("glProgramParameteri");
- glad_glProgramUniform1i = (PFNGLPROGRAMUNIFORM1IPROC)load("glProgramUniform1i");
- glad_glProgramUniform1iv = (PFNGLPROGRAMUNIFORM1IVPROC)load("glProgramUniform1iv");
- glad_glProgramUniform1f = (PFNGLPROGRAMUNIFORM1FPROC)load("glProgramUniform1f");
- glad_glProgramUniform1fv = (PFNGLPROGRAMUNIFORM1FVPROC)load("glProgramUniform1fv");
- glad_glProgramUniform1d = (PFNGLPROGRAMUNIFORM1DPROC)load("glProgramUniform1d");
- glad_glProgramUniform1dv = (PFNGLPROGRAMUNIFORM1DVPROC)load("glProgramUniform1dv");
- glad_glProgramUniform1ui = (PFNGLPROGRAMUNIFORM1UIPROC)load("glProgramUniform1ui");
- glad_glProgramUniform1uiv = (PFNGLPROGRAMUNIFORM1UIVPROC)load("glProgramUniform1uiv");
- glad_glProgramUniform2i = (PFNGLPROGRAMUNIFORM2IPROC)load("glProgramUniform2i");
- glad_glProgramUniform2iv = (PFNGLPROGRAMUNIFORM2IVPROC)load("glProgramUniform2iv");
- glad_glProgramUniform2f = (PFNGLPROGRAMUNIFORM2FPROC)load("glProgramUniform2f");
- glad_glProgramUniform2fv = (PFNGLPROGRAMUNIFORM2FVPROC)load("glProgramUniform2fv");
- glad_glProgramUniform2d = (PFNGLPROGRAMUNIFORM2DPROC)load("glProgramUniform2d");
- glad_glProgramUniform2dv = (PFNGLPROGRAMUNIFORM2DVPROC)load("glProgramUniform2dv");
- glad_glProgramUniform2ui = (PFNGLPROGRAMUNIFORM2UIPROC)load("glProgramUniform2ui");
- glad_glProgramUniform2uiv = (PFNGLPROGRAMUNIFORM2UIVPROC)load("glProgramUniform2uiv");
- glad_glProgramUniform3i = (PFNGLPROGRAMUNIFORM3IPROC)load("glProgramUniform3i");
- glad_glProgramUniform3iv = (PFNGLPROGRAMUNIFORM3IVPROC)load("glProgramUniform3iv");
- glad_glProgramUniform3f = (PFNGLPROGRAMUNIFORM3FPROC)load("glProgramUniform3f");
- glad_glProgramUniform3fv = (PFNGLPROGRAMUNIFORM3FVPROC)load("glProgramUniform3fv");
- glad_glProgramUniform3d = (PFNGLPROGRAMUNIFORM3DPROC)load("glProgramUniform3d");
- glad_glProgramUniform3dv = (PFNGLPROGRAMUNIFORM3DVPROC)load("glProgramUniform3dv");
- glad_glProgramUniform3ui = (PFNGLPROGRAMUNIFORM3UIPROC)load("glProgramUniform3ui");
- glad_glProgramUniform3uiv = (PFNGLPROGRAMUNIFORM3UIVPROC)load("glProgramUniform3uiv");
- glad_glProgramUniform4i = (PFNGLPROGRAMUNIFORM4IPROC)load("glProgramUniform4i");
- glad_glProgramUniform4iv = (PFNGLPROGRAMUNIFORM4IVPROC)load("glProgramUniform4iv");
- glad_glProgramUniform4f = (PFNGLPROGRAMUNIFORM4FPROC)load("glProgramUniform4f");
- glad_glProgramUniform4fv = (PFNGLPROGRAMUNIFORM4FVPROC)load("glProgramUniform4fv");
- glad_glProgramUniform4d = (PFNGLPROGRAMUNIFORM4DPROC)load("glProgramUniform4d");
- glad_glProgramUniform4dv = (PFNGLPROGRAMUNIFORM4DVPROC)load("glProgramUniform4dv");
- glad_glProgramUniform4ui = (PFNGLPROGRAMUNIFORM4UIPROC)load("glProgramUniform4ui");
- glad_glProgramUniform4uiv = (PFNGLPROGRAMUNIFORM4UIVPROC)load("glProgramUniform4uiv");
- glad_glProgramUniformMatrix2fv = (PFNGLPROGRAMUNIFORMMATRIX2FVPROC)load("glProgramUniformMatrix2fv");
- glad_glProgramUniformMatrix3fv = (PFNGLPROGRAMUNIFORMMATRIX3FVPROC)load("glProgramUniformMatrix3fv");
- glad_glProgramUniformMatrix4fv = (PFNGLPROGRAMUNIFORMMATRIX4FVPROC)load("glProgramUniformMatrix4fv");
- glad_glProgramUniformMatrix2dv = (PFNGLPROGRAMUNIFORMMATRIX2DVPROC)load("glProgramUniformMatrix2dv");
- glad_glProgramUniformMatrix3dv = (PFNGLPROGRAMUNIFORMMATRIX3DVPROC)load("glProgramUniformMatrix3dv");
- glad_glProgramUniformMatrix4dv = (PFNGLPROGRAMUNIFORMMATRIX4DVPROC)load("glProgramUniformMatrix4dv");
- glad_glProgramUniformMatrix2x3fv = (PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)load("glProgramUniformMatrix2x3fv");
- glad_glProgramUniformMatrix3x2fv = (PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)load("glProgramUniformMatrix3x2fv");
- glad_glProgramUniformMatrix2x4fv = (PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)load("glProgramUniformMatrix2x4fv");
- glad_glProgramUniformMatrix4x2fv = (PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)load("glProgramUniformMatrix4x2fv");
- glad_glProgramUniformMatrix3x4fv = (PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)load("glProgramUniformMatrix3x4fv");
- glad_glProgramUniformMatrix4x3fv = (PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)load("glProgramUniformMatrix4x3fv");
- glad_glProgramUniformMatrix2x3dv = (PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC)load("glProgramUniformMatrix2x3dv");
- glad_glProgramUniformMatrix3x2dv = (PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC)load("glProgramUniformMatrix3x2dv");
- glad_glProgramUniformMatrix2x4dv = (PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC)load("glProgramUniformMatrix2x4dv");
- glad_glProgramUniformMatrix4x2dv = (PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC)load("glProgramUniformMatrix4x2dv");
- glad_glProgramUniformMatrix3x4dv = (PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC)load("glProgramUniformMatrix3x4dv");
- glad_glProgramUniformMatrix4x3dv = (PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC)load("glProgramUniformMatrix4x3dv");
- glad_glValidateProgramPipeline = (PFNGLVALIDATEPROGRAMPIPELINEPROC)load("glValidateProgramPipeline");
- glad_glGetProgramPipelineInfoLog = (PFNGLGETPROGRAMPIPELINEINFOLOGPROC)load("glGetProgramPipelineInfoLog");
- glad_glVertexAttribL1d = (PFNGLVERTEXATTRIBL1DPROC)load("glVertexAttribL1d");
- glad_glVertexAttribL2d = (PFNGLVERTEXATTRIBL2DPROC)load("glVertexAttribL2d");
- glad_glVertexAttribL3d = (PFNGLVERTEXATTRIBL3DPROC)load("glVertexAttribL3d");
- glad_glVertexAttribL4d = (PFNGLVERTEXATTRIBL4DPROC)load("glVertexAttribL4d");
- glad_glVertexAttribL1dv = (PFNGLVERTEXATTRIBL1DVPROC)load("glVertexAttribL1dv");
- glad_glVertexAttribL2dv = (PFNGLVERTEXATTRIBL2DVPROC)load("glVertexAttribL2dv");
- glad_glVertexAttribL3dv = (PFNGLVERTEXATTRIBL3DVPROC)load("glVertexAttribL3dv");
- glad_glVertexAttribL4dv = (PFNGLVERTEXATTRIBL4DVPROC)load("glVertexAttribL4dv");
- glad_glVertexAttribLPointer = (PFNGLVERTEXATTRIBLPOINTERPROC)load("glVertexAttribLPointer");
- glad_glGetVertexAttribLdv = (PFNGLGETVERTEXATTRIBLDVPROC)load("glGetVertexAttribLdv");
- glad_glViewportArrayv = (PFNGLVIEWPORTARRAYVPROC)load("glViewportArrayv");
- glad_glViewportIndexedf = (PFNGLVIEWPORTINDEXEDFPROC)load("glViewportIndexedf");
- glad_glViewportIndexedfv = (PFNGLVIEWPORTINDEXEDFVPROC)load("glViewportIndexedfv");
- glad_glScissorArrayv = (PFNGLSCISSORARRAYVPROC)load("glScissorArrayv");
- glad_glScissorIndexed = (PFNGLSCISSORINDEXEDPROC)load("glScissorIndexed");
- glad_glScissorIndexedv = (PFNGLSCISSORINDEXEDVPROC)load("glScissorIndexedv");
- glad_glDepthRangeArrayv = (PFNGLDEPTHRANGEARRAYVPROC)load("glDepthRangeArrayv");
- glad_glDepthRangeIndexed = (PFNGLDEPTHRANGEINDEXEDPROC)load("glDepthRangeIndexed");
- glad_glGetFloati_v = (PFNGLGETFLOATI_VPROC)load("glGetFloati_v");
- glad_glGetDoublei_v = (PFNGLGETDOUBLEI_VPROC)load("glGetDoublei_v");
-}
-static void load_GL_VERSION_4_2(GLADloadproc load) {
- if(!GLAD_GL_VERSION_4_2) return;
- glad_glDrawArraysInstancedBaseInstance = (PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC)load("glDrawArraysInstancedBaseInstance");
- glad_glDrawElementsInstancedBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC)load("glDrawElementsInstancedBaseInstance");
- glad_glDrawElementsInstancedBaseVertexBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC)load("glDrawElementsInstancedBaseVertexBaseInstance");
- glad_glGetInternalformativ = (PFNGLGETINTERNALFORMATIVPROC)load("glGetInternalformativ");
- glad_glGetActiveAtomicCounterBufferiv = (PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC)load("glGetActiveAtomicCounterBufferiv");
- glad_glBindImageTexture = (PFNGLBINDIMAGETEXTUREPROC)load("glBindImageTexture");
- glad_glMemoryBarrier = (PFNGLMEMORYBARRIERPROC)load("glMemoryBarrier");
- glad_glTexStorage1D = (PFNGLTEXSTORAGE1DPROC)load("glTexStorage1D");
- glad_glTexStorage2D = (PFNGLTEXSTORAGE2DPROC)load("glTexStorage2D");
- glad_glTexStorage3D = (PFNGLTEXSTORAGE3DPROC)load("glTexStorage3D");
- glad_glDrawTransformFeedbackInstanced = (PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC)load("glDrawTransformFeedbackInstanced");
- glad_glDrawTransformFeedbackStreamInstanced = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC)load("glDrawTransformFeedbackStreamInstanced");
-}
static int find_extensionsGL(void) {
if (!get_exts()) return 0;
(void)&has_ext;
@@ -1411,12 +3782,9 @@ static void find_coreGL(void) {
GLAD_GL_VERSION_3_1 = (major == 3 && minor >= 1) || major > 3;
GLAD_GL_VERSION_3_2 = (major == 3 && minor >= 2) || major > 3;
GLAD_GL_VERSION_3_3 = (major == 3 && minor >= 3) || major > 3;
- GLAD_GL_VERSION_4_0 = (major == 4 && minor >= 0) || major > 4;
- GLAD_GL_VERSION_4_1 = (major == 4 && minor >= 1) || major > 4;
- GLAD_GL_VERSION_4_2 = (major == 4 && minor >= 2) || major > 4;
- if (GLVersion.major > 4 || (GLVersion.major >= 4 && GLVersion.minor >= 2)) {
- max_loaded_major = 4;
- max_loaded_minor = 2;
+ if (GLVersion.major > 3 || (GLVersion.major >= 3 && GLVersion.minor >= 3)) {
+ max_loaded_major = 3;
+ max_loaded_minor = 3;
}
}
@@ -1438,9 +3806,6 @@ int gladLoadGLLoader(GLADloadproc load) {
load_GL_VERSION_3_1(load);
load_GL_VERSION_3_2(load);
load_GL_VERSION_3_3(load);
- load_GL_VERSION_4_0(load);
- load_GL_VERSION_4_1(load);
- load_GL_VERSION_4_2(load);
if (!find_extensionsGL()) return 0;
return GLVersion.major != 0 || GLVersion.minor != 0;