commit 94cf8fa278e32716a73b27d56628b1c9b3e7ee61
parent 0158648bfb858b9d8ad813a31ffce4d43a95c995
Author: amin <dev@aminmesbah.com>
Date: Sun, 2 Jun 2019 22:44:14 +0000
Explicitly floor rather than zero truncate
FossilOrigin-Name: bac60b799fe3e86da6fa8c8aa32387911cec774484e84d48d459b6f546013180
Diffstat:
2 files changed, 10 insertions(+), 4 deletions(-)
diff --git a/src/am_math.h b/src/am_math.h
@@ -38,6 +38,12 @@ internal inline f32 math_wrap(f32 n, f32 min, f32 max)
}
}
+internal inline i32 math_floor(f32 x)
+{
+ i32 result = floorf(x);
+ return result;
+}
+
internal inline f32 math_rand(f32 min, f32 max)
{
assert(min < max);
diff --git a/src/game.c b/src/game.c
@@ -372,12 +372,12 @@ void game_update_and_render(struct GameMemory *game_memory, struct GameInput *ga
rect tile_search_range = {
.min = {
- (i32)math_max(0.0f, player_traversal_occupancy_bb.min.x - 1),
- (i32)math_max(0.0f, player_traversal_occupancy_bb.min.y - 1),
+ math_floor(math_max(0.0f, player_traversal_occupancy_bb.min.x - 1)),
+ math_floor(math_max(0.0f, player_traversal_occupancy_bb.min.y - 1)),
},
.max = {
- (i32)math_min(ROOM_TILE_DIM_X, player_traversal_occupancy_bb.max.x + 2),
- (i32)math_min(ROOM_TILE_DIM_Y, player_traversal_occupancy_bb.max.y + 2),
+ math_floor(math_min(ROOM_TILE_DIM_X, player_traversal_occupancy_bb.max.x + 2)),
+ math_floor(math_min(ROOM_TILE_DIM_Y, player_traversal_occupancy_bb.max.y + 2)),
},
};