commit a4d1151fb65048d3a938fc587ca146c061504429
parent fc7ddf239a57c5df3ff761c9ac16df23167225ab
Author: Amin Mesbah <dev@aminmesbah.com>
Date: Sat, 13 Apr 2019 18:31:59 -0700
Put the world-space origin in the lower left
Diffstat:
1 file changed, 3 insertions(+), 3 deletions(-)
diff --git a/src/game.c b/src/game.c
@@ -193,11 +193,11 @@ void game_update_and_render(struct GameState *game_state, f32 dt, v2u framebuffe
if (input.key_up)
{
- game_state->player.pos.y -= movement_speed;
+ game_state->player.pos.y += movement_speed;
}
else if (input.key_down)
{
- game_state->player.pos.y += movement_speed;
+ game_state->player.pos.y -= movement_speed;
}
if (input.key_left)
@@ -231,7 +231,7 @@ void game_update_and_render(struct GameState *game_state, f32 dt, v2u framebuffe
v3 color = (v3) { 1.0f, 0.0f, 1.0f };
shader_setv3(&game_state->tiles.shader, "color", &color);
- m4 projection = glmth_projection_ortho(0.0f, framebuffer.width, framebuffer.height, 0.0f, -1.0f, 0.0f);
+ m4 projection = glmth_projection_ortho(0.0f, framebuffer.width, 0.0f, framebuffer.height, -1.0f, 0.0f);
shader_setm4(&game_state->tiles.shader, "projection", &projection);
glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_INT, 0);