commit c6a3372510766e75429e8597486209d6f8fd0a71
parent d4ce10e5b4425ae9a60f810d4bc858339ccc24c9
Author: amin <dev@aminmesbah.com>
Date:   Sat,  2 Nov 2019 23:53:48 +0000
Reorganize data
FossilOrigin-Name: b127625bb4cbefb7cb20f56ff0f9975cc01946b0d7914ccc8b9ca326efd8f2c8
Diffstat:
| M | src/game.c |  |  | 7 | +++++-- | 
| D | src/w_tutorial.c |  |  | 116 | ------------------------------------------------------------------------------- | 
| A | src/w_tutorial.h |  |  | 108 | +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ | 
3 files changed, 113 insertions(+), 118 deletions(-)
diff --git a/src/game.c b/src/game.c
@@ -12,7 +12,7 @@
 #include "input.c"
 #include "image.c"
 
-#include "w_tutorial.c"
+#include "w_tutorial.h"
 
 internal void move_mode_print(enum MoveMode s)
 {
@@ -106,7 +106,10 @@ internal void game_init(struct GameMemory *game_memory, v2u framebuffer)
     game_state->world = mem_st_alloc_struct(&game_state->world_allocator, struct World);
     game_state->world->num_rooms = 0;
 
-    w_tutorial_load(game_state->world, &game_state->world_allocator);
+    for (u32 i = 0; i < W_TUTORIAL_NUM_ROOMS; i++)
+    {
+        world_room_set(game_state->world, w_tutorial_rooms[i], &game_state->world_allocator);
+    }
 
     size_t asset_loading_free_marker = mem_st_get_marker(&game_state->temp_allocator);
     struct PlatformApi platform = game_memory->platform;
diff --git a/src/w_tutorial.c b/src/w_tutorial.c
@@ -1,116 +0,0 @@
-// More or less a copy of the tutorial leve from Knytt
-
-#define W_TUTORIAL_NUM_ROOMS 6
-
-static struct Room w_tutorial_rooms[W_TUTORIAL_NUM_ROOMS] = {
-    {
-        .index = {0, 0},
-        .tiles = {
-            0,  0,  0,  0,  0,   0,  0,  0,  0,  0,   0,  0,  0,  0,  0,   0,  0,  0,  0,  0,   0,  0,  0,  0,  0,
-            0,  1,  1,  1,  1,   1,  1,  1,  1,  1,   0,  0,  0,  0,  0,   0,  0,  0,  0,  0,   0,  0,  0,  0,  0,
-            0,  1,  0,  0,  0,   0,  0,  0,  0,  1,   0,  0,  0,  0,  0,   0,  0,  0,  0,  0,   0,  0,  0,  0,  0,
-            0,  1,  0,  0,  0,   0,  0,  0,  0,  1,   0,  0,  0,  0,  0,   0,  0,  0,  0,  0,   0,  0,  0,  0,  0,
-            0,  1,  0,  1,  1,   1,  1,  1,  1,  1,   1,  1,  1,  1,  1,   1,  1,  1,  0,  0,   0,  0,  0,  0,  0,
-
-            0,  1,  0,  0,  0,   0,  0,  0,  0,  0,   0,  0,  0,  0,  0,   0,  0,  1,  0,  0,   0,  0,  0,  0,  0,
-            0,  1,  0,  0,  0,   0,  0,  0,  0,  0,   0,  0,  0,  0,  1,   1,  0,  1,  1,  1,   1,  1,  1,  1,  1,
-            0,  1,  0,  0,  0,   0,  1,  1,  0,  0,   1,  1,  0,  0,  1,   1,  0,  0,  0,  0,   0,  0,  0,  0,  0,
-            0,  1,  1,  1,  1,   1,  1,  1,  1,  1,   1,  1,  1,  1,  1,   1,  1,  1,  1,  1,   1,  1,  1,  1,  1,
-            0,  0,  0,  0,  0,   0,  0,  0,  0,  0,   0,  0,  0,  0,  0,   0,  0,  0,  0,  0,   0,  0,  0,  0,  0,
-        },
-        .tileset_offset = 0,
-    },
-    {
-        .index = {1, 0},
-        .tiles = {
-            0,  0,  0,  0,  0,   0,  0,  0,  0,  0,   0,  0,  0,  0,  0,   0,  0,  1,  1,  0,   1,  0,  0,  0,  0,
-            0,  0,  1,  1,  1,   1,  1,  0,  0,  0,   0,  0,  0,  0,  0,   0,  0,  1,  1,  0,   1,  1,  1,  1,  0,
-            0,  0,  1,  0,  0,   0,  1,  0,  0,  0,   0,  0,  0,  0,  0,   0,  0,  1,  1,  0,   0,  0,  0,  1,  0,
-            0,  0,  1,  0,  0,   0,  1,  0,  0,  0,   0,  0,  0,  0,  0,   0,  0,  1,  1,  0,   0,  0,  0,  1,  0,
-            0,  0,  1,  0,  1,   0,  1,  0,  0,  0,   0,  0,  0,  0,  0,   0,  0,  1,  1,  0,   0,  0,  0,  1,  0,
-
-            0,  0,  1,  0,  1,   0,  1,  1,  1,  1,   1,  1,  1,  1,  1,   1,  1,  1,  1,  0,   0,  1,  1,  1,  0,
-            1,  1,  1,  0,  1,   0,  0,  0,  0,  0,   0,  0,  0,  0,  0,   0,  0,  0,  0,  0,   0,  1,  1,  1,  0,
-            0,  0,  0,  0,  1,   0,  0,  0,  0,  0,   0,  0,  0,  0,  0,   0,  0,  0,  0,  0,   0,  1,  1,  1,  0,
-            1,  1,  1,  1,  1,   1,  1,  1,  1,  1,   1,  1,  1,  1,  1,   1,  1,  1,  1,  1,   1,  1,  1,  1,  0,
-            0,  0,  0,  0,  0,   0,  0,  0,  0,  0,   0,  0,  0,  0,  0,   0,  0,  0,  0,  0,   0,  0,  0,  0,  0,
-        },
-        .tileset_offset = 4,
-    },
-    {
-        .index = {1, 1},
-        .tiles = {
-            0,  0,  0,  0,  0,   0,  0,  0,  0,  0,   0,  0,  0,  0,  0,   0,  0,  0,  0,  0,   0,  0,  0,  0,  0,
-            1,  1,  1,  1,  1,   1,  1,  1,  1,  1,   1,  0,  0,  0,  0,   0,  0,  0,  0,  0,   0,  0,  0,  0,  0,
-            1,  0,  0,  0,  0,   0,  0,  0,  0,  1,   1,  0,  0,  0,  0,   0,  0,  0,  0,  0,   0,  0,  0,  0,  0,
-            0,  0,  1,  1,  1,   1,  1,  0,  0,  1,   0,  0,  0,  0,  0,   0,  0,  0,  0,  0,   0,  0,  0,  0,  0,
-            1,  1,  1,  0,  1,   0,  0,  0,  0,  1,   1,  0,  0,  0,  0,   0,  0,  0,  0,  0,   0,  0,  0,  0,  0,
-
-            0,  0,  0,  0,  1,   0,  0,  0,  0,  1,   1,  0,  0,  0,  0,   0,  0,  0,  0,  0,   0,  0,  0,  0,  0,
-            0,  0,  0,  0,  1,   1,  1,  1,  0,  1,   1,  1,  1,  1,  1,   1,  1,  1,  1,  1,   1,  0,  0,  0,  0,
-            0,  0,  0,  0,  0,   0,  0,  1,  0,  0,   0,  0,  0,  0,  0,   0,  0,  0,  0,  0,   1,  0,  0,  0,  0,
-            0,  0,  0,  0,  0,   0,  0,  1,  1,  1,   1,  1,  1,  1,  1,   1,  1,  1,  1,  0,   1,  0,  0,  0,  0,
-            0,  0,  0,  0,  0,   0,  0,  0,  0,  0,   0,  0,  0,  0,  0,   0,  0,  1,  1,  0,   1,  0,  0,  0,  0,
-        },
-        .tileset_offset = 8,
-    },
-    {
-        .index = {0, 1},
-        .tiles = {
-            0,  0,  0,  0,  0,   0,  0,  0,  0,  0,   1,  0,  1,  1,  0,   0,  0,  0,  0,  0,   0,  0,  0,  0,  0,
-            0,  0,  0,  0,  0,   1,  1,  1,  1,  1,   1,  0,  1,  1,  0,   0,  0,  0,  0,  0,   0,  0,  0,  0,  0,
-            0,  0,  0,  0,  0,   1,  1,  0,  0,  0,   0,  0,  1,  1,  1,   1,  1,  1,  1,  1,   1,  1,  1,  1,  1,
-            0,  0,  0,  0,  0,   1,  1,  0,  1,  1,   1,  1,  1,  1,  0,   0,  0,  0,  0,  0,   0,  0,  0,  0,  0,
-            0,  0,  0,  0,  0,   1,  1,  0,  0,  0,   0,  0,  0,  0,  0,   0,  1,  1,  1,  1,   1,  1,  1,  1,  1,
-
-            0,  0,  0,  0,  0,   1,  1,  0,  0,  0,   1,  1,  1,  0,  0,   0,  1,  0,  0,  0,   0,  0,  0,  0,  0,
-            0,  0,  0,  0,  0,   1,  1,  1,  1,  1,   1,  0,  1,  1,  1,   1,  1,  0,  0,  0,   0,  0,  0,  0,  0,
-            0,  0,  0,  0,  0,   0,  0,  0,  0,  0,   0,  0,  0,  0,  0,   0,  0,  0,  0,  0,   0,  0,  0,  0,  0,
-            0,  0,  0,  0,  0,   0,  0,  0,  0,  0,   0,  0,  0,  0,  0,   0,  0,  0,  0,  0,   0,  0,  0,  0,  0,
-            0,  0,  0,  0,  0,   0,  0,  0,  0,  0,   0,  0,  0,  0,  0,   0,  0,  0,  0,  0,   0,  0,  0,  0,  0,
-        },
-        .tileset_offset = 48,
-    },
-    {
-        .index = {0, 2},
-        .tiles = {
-            0,  0,  0,  0,  0,   0,  0,  0,  0,  0,   0,  0,  0,  0,  0,   0,  0,  0,  0,  0,   0,  0,  0,  0,  0,
-            0,  0,  0,  0,  0,   0,  0,  0,  0,  0,   0,  0,  0,  0,  0,   0,  0,  0,  0,  0,   0,  0,  0,  0,  0,
-            0,  0,  0,  0,  0,   0,  0,  0,  0,  0,   0,  0,  0,  0,  0,   0,  0,  0,  0,  0,   0,  0,  0,  0,  0,
-            0,  0,  0,  0,  0,   0,  0,  0,  0,  0,   0,  0,  0,  0,  0,   0,  0,  0,  0,  0,   0,  0,  0,  0,  0,
-            0,  0,  0,  0,  0,   0,  0,  0,  0,  0,   1,  1,  1,  1,  1,   1,  1,  1,  1,  1,   1,  1,  0,  0,  0,
-
-            0,  0,  0,  0,  0,   0,  0,  0,  0,  0,   1,  0,  0,  0,  0,   0,  0,  0,  0,  0,   0,  1,  0,  0,  0,
-            0,  0,  0,  0,  0,   0,  0,  0,  0,  0,   1,  1,  1,  1,  1,   1,  1,  1,  1,  1,   1,  1,  1,  1,  1,
-            0,  0,  0,  0,  0,   0,  0,  0,  0,  0,   1,  0,  0,  0,  0,   0,  0,  0,  0,  0,   0,  0,  0,  0,  0,
-            0,  0,  0,  0,  0,   0,  0,  0,  0,  0,   1,  0,  1,  1,  1,   1,  1,  1,  1,  1,   1,  1,  1,  1,  1,
-            0,  0,  0,  0,  0,   0,  0,  0,  0,  0,   1,  0,  1,  1,  0,   0,  0,  0,  0,  0,   0,  0,  0,  0,  0,
-        },
-        .tileset_offset = 52,
-    },
-    {
-        .index = {1, 2},
-        .tiles = {
-            0,  0,  0,  0,  0,   0,  0,  0,  0,  0,   0,  0,  0,  0,  0,   0,  0,  0,  0,  0,   0,  0,  0,  0,  0,
-            0,  0,  0,  0,  0,   0,  0,  0,  0,  0,   0,  0,  0,  0,  0,   0,  0,  0,  0,  0,   0,  0,  0,  0,  0,
-            0,  0,  0,  0,  0,   0,  0,  0,  0,  0,   0,  0,  0,  0,  0,   0,  0,  0,  0,  0,   0,  0,  0,  0,  0,
-            0,  0,  0,  0,  0,   0,  0,  0,  0,  0,   0,  0,  0,  0,  0,   0,  0,  0,  0,  0,   0,  0,  0,  0,  0,
-            0,  0,  0,  0,  0,   0,  0,  0,  0,  0,   0,  0,  0,  0,  0,   0,  0,  0,  0,  0,   0,  0,  0,  0,  0,
-
-            0,  0,  0,  0,  0,   0,  0,  0,  0,  0,   0,  0,  0,  0,  0,   0,  0,  0,  0,  0,   0,  0,  0,  0,  0,
-            1,  1,  1,  1,  1,   1,  1,  1,  0,  0,   0,  0,  0,  0,  0,   0,  0,  0,  0,  0,   0,  0,  0,  0,  0,
-            0,  0,  0,  0,  0,   0,  0,  1,  0,  0,   0,  0,  0,  0,  0,   0,  0,  0,  0,  0,   0,  0,  0,  0,  0,
-            1,  1,  1,  1,  1,   1,  1,  1,  0,  0,   0,  0,  0,  0,  0,   0,  0,  0,  0,  0,   0,  0,  0,  0,  0,
-            0,  0,  0,  0,  0,   0,  0,  0,  0,  0,   0,  0,  0,  0,  0,   0,  0,  0,  0,  0,   0,  0,  0,  0,  0,
-        },
-        .tileset_offset = 56,
-    },
-};
-
-void w_tutorial_load(struct World *world, struct StackAllocator *world_allocator)
-{
-    for (u32 i = 0; i < W_TUTORIAL_NUM_ROOMS; i++)
-    {
-        world_room_set(world, w_tutorial_rooms[i], world_allocator);
-    }
-}
diff --git a/src/w_tutorial.h b/src/w_tutorial.h
@@ -0,0 +1,108 @@
+// More or less a copy of the tutorial leve from Knytt
+
+#define W_TUTORIAL_NUM_ROOMS 6
+
+global_variable struct Room w_tutorial_rooms[W_TUTORIAL_NUM_ROOMS] = {
+    {
+        .index = {0, 0},
+        .tiles = {
+            0,  0,  0,  0,  0,   0,  0,  0,  0,  0,   0,  0,  0,  0,  0,   0,  0,  0,  0,  0,   0,  0,  0,  0,  0,
+            0,  1,  1,  1,  1,   1,  1,  1,  1,  1,   0,  0,  0,  0,  0,   0,  0,  0,  0,  0,   0,  0,  0,  0,  0,
+            0,  1,  0,  0,  0,   0,  0,  0,  0,  1,   0,  0,  0,  0,  0,   0,  0,  0,  0,  0,   0,  0,  0,  0,  0,
+            0,  1,  0,  0,  0,   0,  0,  0,  0,  1,   0,  0,  0,  0,  0,   0,  0,  0,  0,  0,   0,  0,  0,  0,  0,
+            0,  1,  0,  1,  1,   1,  1,  1,  1,  1,   1,  1,  1,  1,  1,   1,  1,  1,  0,  0,   0,  0,  0,  0,  0,
+
+            0,  1,  0,  0,  0,   0,  0,  0,  0,  0,   0,  0,  0,  0,  0,   0,  0,  1,  0,  0,   0,  0,  0,  0,  0,
+            0,  1,  0,  0,  0,   0,  0,  0,  0,  0,   0,  0,  0,  0,  1,   1,  0,  1,  1,  1,   1,  1,  1,  1,  1,
+            0,  1,  0,  0,  0,   0,  1,  1,  0,  0,   1,  1,  0,  0,  1,   1,  0,  0,  0,  0,   0,  0,  0,  0,  0,
+            0,  1,  1,  1,  1,   1,  1,  1,  1,  1,   1,  1,  1,  1,  1,   1,  1,  1,  1,  1,   1,  1,  1,  1,  1,
+            0,  0,  0,  0,  0,   0,  0,  0,  0,  0,   0,  0,  0,  0,  0,   0,  0,  0,  0,  0,   0,  0,  0,  0,  0,
+        },
+        .tileset_offset = 0,
+    },
+    {
+        .index = {1, 0},
+        .tiles = {
+            0,  0,  0,  0,  0,   0,  0,  0,  0,  0,   0,  0,  0,  0,  0,   0,  0,  1,  1,  0,   1,  0,  0,  0,  0,
+            0,  0,  1,  1,  1,   1,  1,  0,  0,  0,   0,  0,  0,  0,  0,   0,  0,  1,  1,  0,   1,  1,  1,  1,  0,
+            0,  0,  1,  0,  0,   0,  1,  0,  0,  0,   0,  0,  0,  0,  0,   0,  0,  1,  1,  0,   0,  0,  0,  1,  0,
+            0,  0,  1,  0,  0,   0,  1,  0,  0,  0,   0,  0,  0,  0,  0,   0,  0,  1,  1,  0,   0,  0,  0,  1,  0,
+            0,  0,  1,  0,  1,   0,  1,  0,  0,  0,   0,  0,  0,  0,  0,   0,  0,  1,  1,  0,   0,  0,  0,  1,  0,
+
+            0,  0,  1,  0,  1,   0,  1,  1,  1,  1,   1,  1,  1,  1,  1,   1,  1,  1,  1,  0,   0,  1,  1,  1,  0,
+            1,  1,  1,  0,  1,   0,  0,  0,  0,  0,   0,  0,  0,  0,  0,   0,  0,  0,  0,  0,   0,  1,  1,  1,  0,
+            0,  0,  0,  0,  1,   0,  0,  0,  0,  0,   0,  0,  0,  0,  0,   0,  0,  0,  0,  0,   0,  1,  1,  1,  0,
+            1,  1,  1,  1,  1,   1,  1,  1,  1,  1,   1,  1,  1,  1,  1,   1,  1,  1,  1,  1,   1,  1,  1,  1,  0,
+            0,  0,  0,  0,  0,   0,  0,  0,  0,  0,   0,  0,  0,  0,  0,   0,  0,  0,  0,  0,   0,  0,  0,  0,  0,
+        },
+        .tileset_offset = 4,
+    },
+    {
+        .index = {1, 1},
+        .tiles = {
+            0,  0,  0,  0,  0,   0,  0,  0,  0,  0,   0,  0,  0,  0,  0,   0,  0,  0,  0,  0,   0,  0,  0,  0,  0,
+            1,  1,  1,  1,  1,   1,  1,  1,  1,  1,   1,  0,  0,  0,  0,   0,  0,  0,  0,  0,   0,  0,  0,  0,  0,
+            1,  0,  0,  0,  0,   0,  0,  0,  0,  1,   1,  0,  0,  0,  0,   0,  0,  0,  0,  0,   0,  0,  0,  0,  0,
+            0,  0,  1,  1,  1,   1,  1,  0,  0,  1,   0,  0,  0,  0,  0,   0,  0,  0,  0,  0,   0,  0,  0,  0,  0,
+            1,  1,  1,  0,  1,   0,  0,  0,  0,  1,   1,  0,  0,  0,  0,   0,  0,  0,  0,  0,   0,  0,  0,  0,  0,
+
+            0,  0,  0,  0,  1,   0,  0,  0,  0,  1,   1,  0,  0,  0,  0,   0,  0,  0,  0,  0,   0,  0,  0,  0,  0,
+            0,  0,  0,  0,  1,   1,  1,  1,  0,  1,   1,  1,  1,  1,  1,   1,  1,  1,  1,  1,   1,  0,  0,  0,  0,
+            0,  0,  0,  0,  0,   0,  0,  1,  0,  0,   0,  0,  0,  0,  0,   0,  0,  0,  0,  0,   1,  0,  0,  0,  0,
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+};