a-game

2D platformer written from scratch.
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commit ceb003271039fdab775c0dd6f8c9016fb677892f
parent 9c4134e03098a0dce9a1ce2a6d9c008009d8cd41
Author: Amin Mesbah <dev@aminmesbah.com>
Date:   Mon,  8 Aug 2022 21:50:58 -0700

Remove now unneeded export in wasm build

It was only there as a workaround for the bug fixed by this:
https://reviews.llvm.org/D65920

Diffstat:
Mbuild_wasm.sh | 3---
1 file changed, 0 insertions(+), 3 deletions(-)

diff --git a/build_wasm.sh b/build_wasm.sh @@ -33,8 +33,6 @@ llvm-link -o $wasm_dir/wasm.bc $wasm_dir/wasm.bc opt -O3 -disable-simplify-libcalls $wasm_dir/wasm.bc -o $wasm_dir/wasm.bc llc -O3 -disable-simplify-libcalls -filetype=obj $wasm_dir/wasm.bc -o $wasm_dir/wasm.o -# TODO: remove __heap_base export when LLVM bug fix is released: -# https://reviews.llvm.org/D65920 wasm-ld \ --no-entry $wasm_dir/wasm.o \ -o $wasm_dir/binary.wasm \ @@ -43,7 +41,6 @@ wasm-ld \ --export=render \ --export=window_resize \ --export=key_callback \ - --export=__heap_base \ --import-memory rm $wasm_dir/*.o