a-game

2D platformer written from scratch.
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commit f04a361a23c2228d247cb301dd6820f24aba3948
parent c06d737fae0c0395867e6e6d82bea295a84f958e
Author: Amin Mesbah <dev@aminmesbah.com>
Date:   Sat, 20 Jul 2019 19:23:48 -0700

Get OpenGL 3.3 contexts once more

Diffstat:
Msrc/platform_linux.c | 4++--
Msrc/platform_windows.c | 4++--
2 files changed, 4 insertions(+), 4 deletions(-)

diff --git a/src/platform_linux.c b/src/platform_linux.c @@ -30,8 +30,8 @@ int main(void) return -1; } - glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 4); - glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2); + glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); + glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3); glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); glfwWindowHint(GLFW_RESIZABLE, GLFW_TRUE); diff --git a/src/platform_windows.c b/src/platform_windows.c @@ -31,8 +31,8 @@ int main(void) return -1; } - glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 4); - glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2); + glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); + glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3); glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); glfwWindowHint(GLFW_RESIZABLE, GLFW_TRUE);