entity.c (271B)
1 #include "entity.h" 2 #include "vector.h" 3 4 5 void entity_accelerate(struct Entity *e, struct Vec2d *v) 6 { 7 struct Vec2d new_vec = vec2d_add(e->velocity, *v); 8 //printf("(%f, %f)\n", new_vec.x, new_vec.y); 9 e->velocity.x = new_vec.x; 10 e->velocity.y = new_vec.y; 11 }