commit 1e096735a861f2436dfceed880ad8efc89729d4e
parent 6c2ae4e6d06972fe5d1855e92116ccc09d1caae4
Author: amin <dev@aminmesbah.com>
Date: Fri, 21 Jun 2019 01:32:05 +0000
Clean up a bit
FossilOrigin-Name: c259af37ec921bac5f1f6edf80150cf50aeab006f40cabfa7b290bb9ab6602dc
Diffstat:
3 files changed, 2 insertions(+), 12 deletions(-)
diff --git a/build_wasm.sh b/build_wasm.sh
@@ -18,12 +18,3 @@ wasm-ld --no-entry wasm.o \
-allow-undefined-file wasm_js_implemented_symbols.txt \
--export-all \
--import-memory
-
-#clang \
-# --target=wasm32 \
-# -emit-llvm \
-# -fno-builtin \
-# -c \
-# -S \
-# -DGAME_WEBGL \
-# src/game.c
diff --git a/js/loader.js b/js/loader.js
@@ -44,9 +44,9 @@ window.onload = async function() {
}
let binary = files[0];
- imports['memory'] = new WebAssembly['Memory']({'initial':32});
+ imports['memory'] = new WebAssembly.Memory({'initial':32});
memory = new Uint8Array(imports['memory']['buffer']);
- let program = await WebAssembly['instantiate'](binary, {"env":imports});
+ let program = await WebAssembly.instantiate(binary, {"env":imports});
let instance = program['instance'];
exports = instance['exports'];
diff --git a/src/game.c b/src/game.c
@@ -106,7 +106,6 @@ void game_update_and_render(struct GameState *game_state, float dt, u32 screen_w
shader_use(&game_state->cube_shader);
shader_setm4(&game_state->cube_shader, "view", &view);
- print("boooooooork");
shader_setm4(&game_state->cube_shader, "projection", &projection);
m4 model = glmth_m4_init_id();