commit 273516680dbfb71b74c416fb27388689c1ac8149
parent b5e702d09d771692990f01bfa54e90a95bcd72fd
Author: Amin Mesbah <dev@aminmesbah.com>
Date: Sat, 15 Jun 2019 12:00:43 -0700
Remove more unused code
Diffstat:
1 file changed, 0 insertions(+), 31 deletions(-)
diff --git a/src/game.c b/src/game.c
@@ -10,7 +10,6 @@
#include "glad/glad.h"
#endif
-
#ifdef PLATFORM_HOTLOAD_GAME_CODE
void game_load_opengl_symbols(void)
{
@@ -18,34 +17,6 @@ void game_load_opengl_symbols(void)
}
#endif
-
-float wrap(float n, float min, float max)
-{
- if (n > max)
- {
- return min;
- }
- else if (n < min)
- {
- return max;
- }
- else
- {
- return n;
- }
-}
-
-
-float randf(float min, float max)
-{
- assert(min < max);
- float random = ((float) rand()) / (float) RAND_MAX;
- float diff = max - min;
- float r = random * diff;
- return min + r;
-}
-
-
void game_init(struct GameState *game_state, uint32_t screen_width, uint32_t screen_height)
{
// load cube vertex data
@@ -109,7 +80,6 @@ void game_init(struct GameState *game_state, uint32_t screen_width, uint32_t scr
#endif
}
-
void game_update_and_render(struct GameState *game_state, float dt, uint32_t screen_width, uint32_t screen_height)
{
glDepthMask(GL_TRUE);
@@ -157,7 +127,6 @@ void game_update_and_render(struct GameState *game_state, float dt, uint32_t scr
}
}
-
void game_cleanup(struct GameState *game_state)
{
glDeleteVertexArrays(1, &game_state->cube_vao);