commit 3774f88c075749b4bae02909772294848deb195d
parent a44f4e4f1cf26e16435684049b49c902a6f484e7
Author: Amin Mesbah <dev@aminmesbah.com>
Date: Thu, 20 Jun 2019 23:19:29 -0700
Don't truncate float color values
LOL
Diffstat:
2 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/src/platform_wasm.c b/src/platform_wasm.c
@@ -27,7 +27,7 @@ export bool init(void)
export void render(void)
{
time += 16;
- game_update_and_render(&g_game_state, time, g_width, g_height);
+ game_update_and_render(&g_game_state, time/1000.0f, 800, 600);
}
export void window_resize(int w, int h)
diff --git a/src/webgl.h b/src/webgl.h
@@ -121,7 +121,7 @@ inline void glClear(GLbitfield mask)
inline void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
{
- webglClearColor(WEBGL_CAST_I32(red), WEBGL_CAST_I32(green), WEBGL_CAST_I32(blue), WEBGL_CAST_I32(alpha));
+ webglClearColor((f32)red, (f32)green, (f32)blue, (f32)alpha);
}
inline void glCompileShader(GLuint shader)