transparent-cube

Minimal cross-platform native/wasm graphics example.
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commit 3774f88c075749b4bae02909772294848deb195d
parent a44f4e4f1cf26e16435684049b49c902a6f484e7
Author: Amin Mesbah <dev@aminmesbah.com>
Date:   Thu, 20 Jun 2019 23:19:29 -0700

Don't truncate float color values

LOL

Diffstat:
Msrc/platform_wasm.c | 2+-
Msrc/webgl.h | 2+-
2 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/src/platform_wasm.c b/src/platform_wasm.c @@ -27,7 +27,7 @@ export bool init(void) export void render(void) { time += 16; - game_update_and_render(&g_game_state, time, g_width, g_height); + game_update_and_render(&g_game_state, time/1000.0f, 800, 600); } export void window_resize(int w, int h) diff --git a/src/webgl.h b/src/webgl.h @@ -121,7 +121,7 @@ inline void glClear(GLbitfield mask) inline void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) { - webglClearColor(WEBGL_CAST_I32(red), WEBGL_CAST_I32(green), WEBGL_CAST_I32(blue), WEBGL_CAST_I32(alpha)); + webglClearColor((f32)red, (f32)green, (f32)blue, (f32)alpha); } inline void glCompileShader(GLuint shader)