commit f5d97777de27fb08bcec02fd3b29410947826312
parent 1b0b3c87b211bf9c1f5f7262f8bb280feb18be5f
Author: amin <dev@aminmesbah.com>
Date: Sat, 15 Jun 2019 22:17:30 +0000
Remove unused math functions
FossilOrigin-Name: c93a274622d3079f8594f00373fbed7fffe817c1b2069be4d312609490db89c4
Diffstat:
M | src/glmth.c | | | 259 | +------------------------------------------------------------------------------ |
M | src/glmth.h | | | 2 | +- |
2 files changed, 2 insertions(+), 259 deletions(-)
diff --git a/src/glmth.c b/src/glmth.c
@@ -3,7 +3,7 @@
#include <stdio.h>
#include <stdlib.h>
-m4 glmth_m4_init_id()
+m4 glmth_m4_init_id(void)
{
m4 m = { 0 };
m.E[0][0] = 1.0f;
@@ -14,17 +14,6 @@ m4 glmth_m4_init_id()
}
-void glmth_m4_print(m4 m)
-{
- printf("[\n");
- printf(" %f, %f, %f, %f\n", m.E[0][0], m.E[0][1], m.E[0][2], m.E[0][3]);
- printf(" %f, %f, %f, %f\n", m.E[1][0], m.E[1][1], m.E[1][2], m.E[1][3]);
- printf(" %f, %f, %f, %f\n", m.E[2][0], m.E[2][1], m.E[2][2], m.E[2][3]);
- printf(" %f, %f, %f, %f\n", m.E[3][0], m.E[3][1], m.E[3][2], m.E[3][3]);
- printf("]\n");
-}
-
-
f32 *glmth_m4_valueptr(m4 m)
{
f32 *values = malloc(sizeof(m4));
@@ -38,22 +27,6 @@ f32 *glmth_m4_valueptr(m4 m)
}
-bool glmth_m4m4_eq(m4 mat1, m4 mat2)
-{
- for (u8 i = 0; i < 4; ++i)
- {
- for (u8 j = 0; j < 4; ++j)
- {
- if (mat1.E[i][j] != mat2.E[i][j])
- {
- return false;
- }
- }
- }
- return true;
-}
-
-
m4 glmth_m4m4_m(m4 mat1, m4 mat2)
{
m4 r = {
@@ -81,58 +54,17 @@ m4 glmth_m4m4_m(m4 mat1, m4 mat2)
}
-v4 glmth_m4v4_m(m4 m, v4 v)
-{
- v4 r = {
- .x = (m.E[0][0] * v.x) + (m.E[0][1] * v.y) + (m.E[0][2] * v.z) + (m.E[0][3] * v.w),
- .y = (m.E[1][0] * v.x) + (m.E[1][1] * v.y) + (m.E[1][2] * v.z) + (m.E[1][3] * v.w),
- .z = (m.E[2][0] * v.x) + (m.E[2][1] * v.y) + (m.E[2][2] * v.z) + (m.E[2][3] * v.w),
- .w = (m.E[3][0] * v.x) + (m.E[3][1] * v.y) + (m.E[3][2] * v.z) + (m.E[3][3] * v.w),
- };
- return r;
-}
-
-
-v3 glmth_v3_cross(v3 vec1, v3 vec2)
-{
- v3 r = {
- .x = (vec1.y * vec2.z) - (vec1.z * vec2.y),
- .y = (vec1.z * vec2.x) - (vec1.x * vec2.z),
- .z = (vec1.x * vec2.y) - (vec1.y * vec2.x),
- };
- return r;
-}
-
-
v3 glmth_v3_init(f32 x, f32 y, f32 z)
{
v3 v = { .x = x, .y = y, .z = z };
return v;
}
-v3 glmth_v3_init_f(f32 f)
-{
- return glmth_v3_init(f, f, f);
-}
-
f32 glmth_v3_length(v3 v)
{
return sqrtf((v.x * v.x) + (v.y * v.y) + (v.z * v.z));
}
-v3 glmth_v3f_m(v3 v, f32 s)
-{
- v3 r = { .x = v.x * s, .y = v.y * s, .z = v.z * s };
- return r;
-}
-
-v3 glmth_v3_negate(v3 v)
-{
- v3 r = { .x = -v.x, .y = -v.y, .z = -v.z };
- return r;
-}
-
-
v3 glmth_v3_normalize(v3 v)
{
f32 l = glmth_v3_length(v);
@@ -140,132 +72,11 @@ v3 glmth_v3_normalize(v3 v)
return r;
}
-
-void glmth_v3_print(v3 v)
-{
- printf("( %f, %f, %f )\n", v.x, v.y, v.z);
-}
-
-
-v3 glmth_v3_a(v3 vec1, v3 vec2)
-{
- v3 r = {
- .x = vec1.x + vec2.x,
- .y = vec1.y + vec2.y,
- .z = vec1.z + vec2.z
- };
- return r;
-}
-
-
-v3 glmth_v3_s(v3 vec1, v3 vec2)
-{
- return glmth_v3_a(vec1, glmth_v3_negate(vec2));
-}
-
-
-void glmth_v4_print(v4 v)
-{
- printf("( %f, %f, %f, %f )\n", v.x, v.y, v.z, v.w);
-}
-
-
-bool glmth_v4v4_eq(v4 vec1, v4 vec2)
-{
- for (u8 i = 0; i < 4; ++i)
- {
- if (vec1.E[i] != vec2.E[i])
- {
- return false;
- }
- }
- return true;
-}
-
-
-void glmth_clampf(float *f, float min, float max)
-{
- if (*f < min)
- {
- *f = min;
- }
- else if (*f > max)
- {
- *f = max;
- }
-}
-
-
-f32 glmth_deg(f32 rad)
-{
- return rad * (180.0f / M_PI);
-}
-
-
-float glmth_lerpf(float f, float min, float max)
-{
- assert(f >= 0.0f && f <= 1.0f);
- return (1.0f - f) * min + f * max;
-}
-
-
f32 glmth_rad(f32 deg)
{
return deg * (M_PI / 180.0f);
}
-
-m4 glmth_rotate_x(m4 m, f32 rad)
-{
- f32 c = cosf(rad);
- f32 s = sinf(rad);
-
- m4 r = glmth_m4_init_id();
-
- r.E[1][1] = c;
- r.E[1][2] = -s;
-
- r.E[2][1] = s;
- r.E[2][2] = c;
-
- return glmth_m4m4_m(m, r);
-}
-
-
-m4 glmth_rotate_y(m4 m, f32 rad)
-{
- f32 c = cosf(rad);
- f32 s = sinf(rad);
-
- m4 r = glmth_m4_init_id();
-
- r.E[0][0] = c;
- r.E[0][2] = s;
-
- r.E[2][0] = -s;
- r.E[2][2] = c;
-
- return glmth_m4m4_m(m, r);
-}
-
-
-m4 glmth_rotate_z(m4 m, f32 rad)
-{
- f32 c = cosf(rad);
- f32 s = sinf(rad);
-
- m4 r = glmth_m4_init_id();
-
- r.E[0][0] = c;
- r.E[0][1] = -s;
-
- r.E[1][0] = s;
- r.E[1][1] = c;
-
- return glmth_m4m4_m(m, r);
-}
-
-
m4 glmth_rotate(m4 m, f32 rad, v3 axis)
{
axis = glmth_v3_normalize(axis);
@@ -290,17 +101,6 @@ m4 glmth_rotate(m4 m, f32 rad, v3 axis)
return glmth_m4m4_m(m, r);
}
-
-m4 glmth_scale(m4 m, v3 v)
-{
- m4 r = glmth_m4_init_id();
- r.E[0][0] = v.x;
- r.E[1][1] = v.y;
- r.E[2][2] = v.z;
- return glmth_m4m4_m(m, r);
-}
-
-
m4 glmth_translate(m4 m, v3 v)
{
m4 r = glmth_m4_init_id();
@@ -310,39 +110,6 @@ m4 glmth_translate(m4 m, v3 v)
return glmth_m4m4_m(m, r);
}
-
-m4 glmth_projection_ortho(f32 left, f32 right, f32 bottom, f32 top, f32 near, f32 far)
-{
- assert(left != right);
- assert(bottom != top);
- assert(near != far);
-
- m4 r = glmth_m4_init_id();
-
- r.E[0][0] = 2.0f / (right - left);
- r.E[0][1] = 0.0f;
- r.E[0][2] = 0.0f;
- r.E[0][3] = -(right + left) / (right - left);
-
- r.E[1][0] = 0.0f;
- r.E[1][1] = 2.0f / (top - bottom);
- r.E[1][2] = 0.0f;
- r.E[1][3] = -(top + bottom) / (top - bottom);
-
- r.E[2][0] = 0.0f;
- r.E[2][1] = 0.0f;
- r.E[2][2] = -2.0f / (far - near);
- r.E[2][3] = -(far + near) / (far - near);
-
- r.E[3][0] = 0.0f;
- r.E[3][1] = 0.0f;
- r.E[3][2] = 0.0f;
- r.E[3][3] = 1.0f;
-
- return r;
-}
-
-
m4 glmth_projection_perspective(f32 left, f32 right, f32 bottom, f32 top, f32 near, f32 far)
{
assert(left != right);
@@ -374,7 +141,6 @@ m4 glmth_projection_perspective(f32 left, f32 right, f32 bottom, f32 top, f32 ne
return r;
}
-
m4 glmth_projection_perspective_fov(f32 fovy, f32 aspect, f32 near, f32 far)
{
f32 half_height = tanf(fovy / 2.0f) * near;
@@ -386,26 +152,3 @@ m4 glmth_projection_perspective_fov(f32 fovy, f32 aspect, f32 near, f32 far)
return glmth_projection_perspective(left, right, bottom, top, near, far);
}
-
-
-m4 glmth_camera_look_at(v3 camera_pos, v3 camera_target, v3 up)
-{
- v3 camera_direction = glmth_v3_normalize(glmth_v3_s(camera_pos, camera_target));
- v3 camera_right = glmth_v3_normalize(glmth_v3_cross(up, camera_direction));
- v3 camera_up = glmth_v3_cross(camera_direction, camera_right);
-
- m4 look = glmth_m4_init_id();
- look.E[0][0] = camera_right.x;
- look.E[0][1] = camera_right.y;
- look.E[0][2] = camera_right.z;
-
- look.E[1][0] = camera_up.x;
- look.E[1][1] = camera_up.y;
- look.E[1][2] = camera_up.z;
-
- look.E[2][0] = camera_direction.x;
- look.E[2][1] = camera_direction.y;
- look.E[2][2] = camera_direction.z;
-
- return glmth_m4m4_m(look, glmth_translate(glmth_m4_init_id(), glmth_v3_negate(camera_pos)));
-}
diff --git a/src/glmth.h b/src/glmth.h
@@ -92,7 +92,7 @@ typedef struct
} m4;
-m4 glmth_m4_init_id();
+m4 glmth_m4_init_id(void);
void glmth_m4_print(m4 m);
f32 *glmth_m4_valueptr(m4 m);
bool glmth_m4m4_eq(m4 mat1, m4 mat2);