a-game

2D platformer written from scratch.
git clone git://git.amin.space/a-game.git
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commit 024c066d11f2857d8cdcf64424864924f1156415
parent 7c06c0be2bbd25bcd5bddc702d2676d65bcd3541
Author: amin <dev@aminmesbah.com>
Date:   Tue, 11 Feb 2020 04:13:31 +0000

Load OpenGl functions manually on Windows

And get rid of glad.

FossilOrigin-Name: 3a964cc6715a8b405986b468a74e6bd385b6148e72bbd2a3b5271666a8c23455
Diffstat:
Dlib/glad/glad.h | 2565-------------------------------------------------------------------------------
Msrc/am_gl.c | 45+++++++++++++++++++++++++++++++++++++++++----
Msrc/am_gl.h | 14+++++++++++++-
Msrc/game.c | 4+---
Msrc/game.h | 8+++-----
Dsrc/glad.c | 3813-------------------------------------------------------------------------------
Msrc/platform_info.h | 5+++++
Msrc/platform_linux.c | 1+
Msrc/platform_wasm.c | 2++
Msrc/platform_windows.c | 14++++----------
Msrc/platform_windows.h | 4----
11 files changed, 70 insertions(+), 6405 deletions(-)

diff --git a/lib/glad/glad.h b/lib/glad/glad.h @@ -1,2565 +0,0 @@ -/* - - OpenGL loader generated by glad 0.1.20a0 on Mon May 14 08:12:40 2018. - - Language/Generator: C/C++ Debug - Specification: gl - APIs: gl=3.3 - Profile: core - Extensions: - - Loader: True - Local files: False - Omit khrplatform: False - - Commandline: - --profile="core" --api="gl=3.3" --generator="c-debug" --spec="gl" --extensions="" - Online: - http://glad.dav1d.de/#profile=core&language=c-debug&specification=gl&loader=on&api=gl%3D3.3 -*/ - - -#ifndef __glad_h_ -#define __glad_h_ - -#ifdef __gl_h_ -#error OpenGL header already included, remove this include, glad already provides it -#endif -#define __gl_h_ - -#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) -#ifndef WIN32_LEAN_AND_MEAN -#define WIN32_LEAN_AND_MEAN 1 -#endif -#ifndef NOMINMAX -#define NOMINMAX 1 -#endif -#include <windows.h> -#endif - -#ifndef APIENTRY -#define APIENTRY -#endif -#ifndef APIENTRYP -#define APIENTRYP APIENTRY * -#endif - -#ifdef __cplusplus -extern "C" { -#endif - -struct gladGLversionStruct { - int major; - int minor; -}; - -typedef void* (* GLADloadproc)(const char *name); - -#ifndef GLAPI -# if defined(GLAD_GLAPI_EXPORT) -# if defined(_WIN32) || defined(__CYGWIN__) -# if defined(GLAD_GLAPI_EXPORT_BUILD) -# if defined(__GNUC__) -# define GLAPI __attribute__ ((dllexport)) extern -# else -# define GLAPI __declspec(dllexport) extern -# endif -# else -# if defined(__GNUC__) -# define GLAPI __attribute__ ((dllimport)) extern -# else -# define GLAPI __declspec(dllimport) extern -# endif -# endif -# elif defined(__GNUC__) && defined(GLAD_GLAPI_EXPORT_BUILD) -# define GLAPI __attribute__ ((visibility ("default"))) extern -# else -# define GLAPI extern -# endif -# else -# define GLAPI extern -# endif -#endif - -GLAPI struct gladGLversionStruct GLVersion; - -GLAPI int gladLoadGL(void); - -GLAPI int gladLoadGLLoader(GLADloadproc); - - -#define GLAD_DEBUG -typedef void (* GLADcallback)(const char *name, void *funcptr, int len_args, ...); - -GLAPI void glad_set_pre_callback(GLADcallback cb); -GLAPI void glad_set_post_callback(GLADcallback cb); -#include <stddef.h> -#include <KHR/khrplatform.h> -#ifndef GLEXT_64_TYPES_DEFINED -/* This code block is duplicated in glxext.h, so must be protected */ -#define GLEXT_64_TYPES_DEFINED -/* Define int32_t, int64_t, and uint64_t types for UST/MSC */ -/* (as used in the GL_EXT_timer_query extension). */ -#if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L -#include <inttypes.h> -#elif defined(__sun__) || defined(__digital__) -#include <inttypes.h> -#if defined(__STDC__) -#if defined(__arch64__) || defined(_LP64) -typedef long int int64_t; -typedef unsigned long int uint64_t; -#else -typedef long long int int64_t; -typedef unsigned long long int uint64_t; -#endif /* __arch64__ */ -#endif /* __STDC__ */ -#elif defined( __VMS ) || defined(__sgi) -#include <inttypes.h> -#elif defined(__SCO__) || defined(__USLC__) -#include <stdint.h> -#elif defined(__UNIXOS2__) || defined(__SOL64__) -typedef long int int32_t; -typedef long long int int64_t; -typedef unsigned long long int uint64_t; -#elif defined(_WIN32) && defined(__GNUC__) -#include <stdint.h> -#elif defined(_WIN32) -typedef __int32 int32_t; -typedef __int64 int64_t; -typedef unsigned __int64 uint64_t; -#else -/* Fallback if nothing above works */ -#include <inttypes.h> -#endif -#endif -typedef unsigned int GLenum; -typedef unsigned char GLboolean; -typedef unsigned int GLbitfield; -typedef void GLvoid; -typedef signed char GLbyte; -typedef short GLshort; -typedef int GLint; -typedef int GLclampx; -typedef unsigned char GLubyte; -typedef unsigned short GLushort; -typedef unsigned int GLuint; -typedef int GLsizei; -typedef float GLfloat; -typedef float GLclampf; -typedef double GLdouble; -typedef double GLclampd; -typedef void *GLeglClientBufferEXT; -typedef void *GLeglImageOES; -typedef char GLchar; -typedef char GLcharARB; -#ifdef __APPLE__ -typedef void *GLhandleARB; -#else -typedef unsigned int GLhandleARB; -#endif -typedef unsigned short GLhalfARB; -typedef unsigned short GLhalf; -typedef GLint GLfixed; -#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060) -typedef long GLintptr; -#else -typedef ptrdiff_t GLintptr; -#endif -#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060) -typedef long GLsizeiptr; -#else -typedef ptrdiff_t GLsizeiptr; -#endif -typedef int64_t GLint64; -typedef uint64_t GLuint64; -#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060) -typedef long GLintptrARB; -#else -typedef ptrdiff_t GLintptrARB; -#endif -#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060) -typedef long GLsizeiptrARB; -#else -typedef ptrdiff_t GLsizeiptrARB; -#endif -typedef int64_t GLint64EXT; -typedef uint64_t GLuint64EXT; -typedef struct __GLsync *GLsync; -struct _cl_context; -struct _cl_event; -typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); -typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); -typedef void (APIENTRY *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); -typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam); -typedef unsigned short GLhalfNV; -typedef GLintptr GLvdpauSurfaceNV; -typedef void (APIENTRY *GLVULKANPROCNV)(void); -#define GL_DEPTH_BUFFER_BIT 0x00000100 -#define GL_STENCIL_BUFFER_BIT 0x00000400 -#define GL_COLOR_BUFFER_BIT 0x00004000 -#define GL_FALSE 0 -#define GL_TRUE 1 -#define GL_POINTS 0x0000 -#define GL_LINES 0x0001 -#define GL_LINE_LOOP 0x0002 -#define GL_LINE_STRIP 0x0003 -#define GL_TRIANGLES 0x0004 -#define GL_TRIANGLE_STRIP 0x0005 -#define GL_TRIANGLE_FAN 0x0006 -#define GL_NEVER 0x0200 -#define GL_LESS 0x0201 -#define GL_EQUAL 0x0202 -#define GL_LEQUAL 0x0203 -#define GL_GREATER 0x0204 -#define GL_NOTEQUAL 0x0205 -#define GL_GEQUAL 0x0206 -#define GL_ALWAYS 0x0207 -#define GL_ZERO 0 -#define GL_ONE 1 -#define GL_SRC_COLOR 0x0300 -#define GL_ONE_MINUS_SRC_COLOR 0x0301 -#define GL_SRC_ALPHA 0x0302 -#define GL_ONE_MINUS_SRC_ALPHA 0x0303 -#define GL_DST_ALPHA 0x0304 -#define GL_ONE_MINUS_DST_ALPHA 0x0305 -#define GL_DST_COLOR 0x0306 -#define GL_ONE_MINUS_DST_COLOR 0x0307 -#define GL_SRC_ALPHA_SATURATE 0x0308 -#define GL_NONE 0 -#define GL_FRONT_LEFT 0x0400 -#define GL_FRONT_RIGHT 0x0401 -#define GL_BACK_LEFT 0x0402 -#define GL_BACK_RIGHT 0x0403 -#define GL_FRONT 0x0404 -#define GL_BACK 0x0405 -#define GL_LEFT 0x0406 -#define GL_RIGHT 0x0407 -#define GL_FRONT_AND_BACK 0x0408 -#define GL_NO_ERROR 0 -#define GL_INVALID_ENUM 0x0500 -#define GL_INVALID_VALUE 0x0501 -#define GL_INVALID_OPERATION 0x0502 -#define GL_OUT_OF_MEMORY 0x0505 -#define GL_CW 0x0900 -#define GL_CCW 0x0901 -#define GL_POINT_SIZE 0x0B11 -#define GL_POINT_SIZE_RANGE 0x0B12 -#define GL_POINT_SIZE_GRANULARITY 0x0B13 -#define GL_LINE_SMOOTH 0x0B20 -#define GL_LINE_WIDTH 0x0B21 -#define GL_LINE_WIDTH_RANGE 0x0B22 -#define GL_LINE_WIDTH_GRANULARITY 0x0B23 -#define GL_POLYGON_MODE 0x0B40 -#define GL_POLYGON_SMOOTH 0x0B41 -#define GL_CULL_FACE 0x0B44 -#define GL_CULL_FACE_MODE 0x0B45 -#define GL_FRONT_FACE 0x0B46 -#define GL_DEPTH_RANGE 0x0B70 -#define GL_DEPTH_TEST 0x0B71 -#define GL_DEPTH_WRITEMASK 0x0B72 -#define GL_DEPTH_CLEAR_VALUE 0x0B73 -#define GL_DEPTH_FUNC 0x0B74 -#define GL_STENCIL_TEST 0x0B90 -#define GL_STENCIL_CLEAR_VALUE 0x0B91 -#define GL_STENCIL_FUNC 0x0B92 -#define GL_STENCIL_VALUE_MASK 0x0B93 -#define GL_STENCIL_FAIL 0x0B94 -#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 -#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 -#define GL_STENCIL_REF 0x0B97 -#define GL_STENCIL_WRITEMASK 0x0B98 -#define GL_VIEWPORT 0x0BA2 -#define GL_DITHER 0x0BD0 -#define GL_BLEND_DST 0x0BE0 -#define GL_BLEND_SRC 0x0BE1 -#define GL_BLEND 0x0BE2 -#define GL_LOGIC_OP_MODE 0x0BF0 -#define GL_DRAW_BUFFER 0x0C01 -#define GL_READ_BUFFER 0x0C02 -#define GL_SCISSOR_BOX 0x0C10 -#define GL_SCISSOR_TEST 0x0C11 -#define GL_COLOR_CLEAR_VALUE 0x0C22 -#define GL_COLOR_WRITEMASK 0x0C23 -#define GL_DOUBLEBUFFER 0x0C32 -#define GL_STEREO 0x0C33 -#define GL_LINE_SMOOTH_HINT 0x0C52 -#define GL_POLYGON_SMOOTH_HINT 0x0C53 -#define GL_UNPACK_SWAP_BYTES 0x0CF0 -#define GL_UNPACK_LSB_FIRST 0x0CF1 -#define GL_UNPACK_ROW_LENGTH 0x0CF2 -#define GL_UNPACK_SKIP_ROWS 0x0CF3 -#define GL_UNPACK_SKIP_PIXELS 0x0CF4 -#define GL_UNPACK_ALIGNMENT 0x0CF5 -#define GL_PACK_SWAP_BYTES 0x0D00 -#define GL_PACK_LSB_FIRST 0x0D01 -#define GL_PACK_ROW_LENGTH 0x0D02 -#define GL_PACK_SKIP_ROWS 0x0D03 -#define GL_PACK_SKIP_PIXELS 0x0D04 -#define GL_PACK_ALIGNMENT 0x0D05 -#define GL_MAX_TEXTURE_SIZE 0x0D33 -#define GL_MAX_VIEWPORT_DIMS 0x0D3A -#define GL_SUBPIXEL_BITS 0x0D50 -#define GL_TEXTURE_1D 0x0DE0 -#define GL_TEXTURE_2D 0x0DE1 -#define GL_TEXTURE_WIDTH 0x1000 -#define GL_TEXTURE_HEIGHT 0x1001 -#define GL_TEXTURE_BORDER_COLOR 0x1004 -#define GL_DONT_CARE 0x1100 -#define GL_FASTEST 0x1101 -#define GL_NICEST 0x1102 -#define GL_BYTE 0x1400 -#define GL_UNSIGNED_BYTE 0x1401 -#define GL_SHORT 0x1402 -#define GL_UNSIGNED_SHORT 0x1403 -#define GL_INT 0x1404 -#define GL_UNSIGNED_INT 0x1405 -#define GL_FLOAT 0x1406 -#define GL_CLEAR 0x1500 -#define GL_AND 0x1501 -#define GL_AND_REVERSE 0x1502 -#define GL_COPY 0x1503 -#define GL_AND_INVERTED 0x1504 -#define GL_NOOP 0x1505 -#define GL_XOR 0x1506 -#define GL_OR 0x1507 -#define GL_NOR 0x1508 -#define GL_EQUIV 0x1509 -#define GL_INVERT 0x150A -#define GL_OR_REVERSE 0x150B -#define GL_COPY_INVERTED 0x150C -#define GL_OR_INVERTED 0x150D -#define GL_NAND 0x150E -#define GL_SET 0x150F -#define GL_TEXTURE 0x1702 -#define GL_COLOR 0x1800 -#define GL_DEPTH 0x1801 -#define GL_STENCIL 0x1802 -#define GL_STENCIL_INDEX 0x1901 -#define GL_DEPTH_COMPONENT 0x1902 -#define GL_RED 0x1903 -#define GL_GREEN 0x1904 -#define GL_BLUE 0x1905 -#define GL_ALPHA 0x1906 -#define GL_RGB 0x1907 -#define GL_RGBA 0x1908 -#define GL_POINT 0x1B00 -#define GL_LINE 0x1B01 -#define GL_FILL 0x1B02 -#define GL_KEEP 0x1E00 -#define GL_REPLACE 0x1E01 -#define GL_INCR 0x1E02 -#define GL_DECR 0x1E03 -#define GL_VENDOR 0x1F00 -#define GL_RENDERER 0x1F01 -#define GL_VERSION 0x1F02 -#define GL_EXTENSIONS 0x1F03 -#define GL_NEAREST 0x2600 -#define GL_LINEAR 0x2601 -#define GL_NEAREST_MIPMAP_NEAREST 0x2700 -#define GL_LINEAR_MIPMAP_NEAREST 0x2701 -#define GL_NEAREST_MIPMAP_LINEAR 0x2702 -#define GL_LINEAR_MIPMAP_LINEAR 0x2703 -#define GL_TEXTURE_MAG_FILTER 0x2800 -#define GL_TEXTURE_MIN_FILTER 0x2801 -#define GL_TEXTURE_WRAP_S 0x2802 -#define GL_TEXTURE_WRAP_T 0x2803 -#define GL_REPEAT 0x2901 -#define GL_COLOR_LOGIC_OP 0x0BF2 -#define GL_POLYGON_OFFSET_UNITS 0x2A00 -#define GL_POLYGON_OFFSET_POINT 0x2A01 -#define GL_POLYGON_OFFSET_LINE 0x2A02 -#define GL_POLYGON_OFFSET_FILL 0x8037 -#define GL_POLYGON_OFFSET_FACTOR 0x8038 -#define GL_TEXTURE_BINDING_1D 0x8068 -#define GL_TEXTURE_BINDING_2D 0x8069 -#define GL_TEXTURE_INTERNAL_FORMAT 0x1003 -#define GL_TEXTURE_RED_SIZE 0x805C -#define GL_TEXTURE_GREEN_SIZE 0x805D -#define GL_TEXTURE_BLUE_SIZE 0x805E -#define GL_TEXTURE_ALPHA_SIZE 0x805F -#define GL_DOUBLE 0x140A -#define GL_PROXY_TEXTURE_1D 0x8063 -#define GL_PROXY_TEXTURE_2D 0x8064 -#define GL_R3_G3_B2 0x2A10 -#define GL_RGB4 0x804F -#define GL_RGB5 0x8050 -#define GL_RGB8 0x8051 -#define GL_RGB10 0x8052 -#define GL_RGB12 0x8053 -#define GL_RGB16 0x8054 -#define GL_RGBA2 0x8055 -#define GL_RGBA4 0x8056 -#define GL_RGB5_A1 0x8057 -#define GL_RGBA8 0x8058 -#define GL_RGB10_A2 0x8059 -#define GL_RGBA12 0x805A -#define GL_RGBA16 0x805B -#define GL_UNSIGNED_BYTE_3_3_2 0x8032 -#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 -#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 -#define GL_UNSIGNED_INT_8_8_8_8 0x8035 -#define GL_UNSIGNED_INT_10_10_10_2 0x8036 -#define GL_TEXTURE_BINDING_3D 0x806A -#define GL_PACK_SKIP_IMAGES 0x806B -#define GL_PACK_IMAGE_HEIGHT 0x806C -#define GL_UNPACK_SKIP_IMAGES 0x806D -#define GL_UNPACK_IMAGE_HEIGHT 0x806E -#define GL_TEXTURE_3D 0x806F -#define GL_PROXY_TEXTURE_3D 0x8070 -#define GL_TEXTURE_DEPTH 0x8071 -#define GL_TEXTURE_WRAP_R 0x8072 -#define GL_MAX_3D_TEXTURE_SIZE 0x8073 -#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 -#define GL_UNSIGNED_SHORT_5_6_5 0x8363 -#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 -#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 -#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 -#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 -#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 -#define GL_BGR 0x80E0 -#define GL_BGRA 0x80E1 -#define GL_MAX_ELEMENTS_VERTICES 0x80E8 -#define GL_MAX_ELEMENTS_INDICES 0x80E9 -#define GL_CLAMP_TO_EDGE 0x812F -#define GL_TEXTURE_MIN_LOD 0x813A -#define GL_TEXTURE_MAX_LOD 0x813B -#define GL_TEXTURE_BASE_LEVEL 0x813C -#define GL_TEXTURE_MAX_LEVEL 0x813D -#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 -#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 -#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 -#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 -#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E -#define GL_TEXTURE0 0x84C0 -#define GL_TEXTURE1 0x84C1 -#define GL_TEXTURE2 0x84C2 -#define GL_TEXTURE3 0x84C3 -#define GL_TEXTURE4 0x84C4 -#define GL_TEXTURE5 0x84C5 -#define GL_TEXTURE6 0x84C6 -#define GL_TEXTURE7 0x84C7 -#define GL_TEXTURE8 0x84C8 -#define GL_TEXTURE9 0x84C9 -#define GL_TEXTURE10 0x84CA -#define GL_TEXTURE11 0x84CB -#define GL_TEXTURE12 0x84CC -#define GL_TEXTURE13 0x84CD -#define GL_TEXTURE14 0x84CE -#define GL_TEXTURE15 0x84CF -#define GL_TEXTURE16 0x84D0 -#define GL_TEXTURE17 0x84D1 -#define GL_TEXTURE18 0x84D2 -#define GL_TEXTURE19 0x84D3 -#define GL_TEXTURE20 0x84D4 -#define GL_TEXTURE21 0x84D5 -#define GL_TEXTURE22 0x84D6 -#define GL_TEXTURE23 0x84D7 -#define GL_TEXTURE24 0x84D8 -#define GL_TEXTURE25 0x84D9 -#define GL_TEXTURE26 0x84DA -#define GL_TEXTURE27 0x84DB -#define GL_TEXTURE28 0x84DC -#define GL_TEXTURE29 0x84DD -#define GL_TEXTURE30 0x84DE -#define GL_TEXTURE31 0x84DF -#define GL_ACTIVE_TEXTURE 0x84E0 -#define GL_MULTISAMPLE 0x809D -#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E -#define GL_SAMPLE_ALPHA_TO_ONE 0x809F -#define GL_SAMPLE_COVERAGE 0x80A0 -#define GL_SAMPLE_BUFFERS 0x80A8 -#define GL_SAMPLES 0x80A9 -#define GL_SAMPLE_COVERAGE_VALUE 0x80AA -#define GL_SAMPLE_COVERAGE_INVERT 0x80AB -#define GL_TEXTURE_CUBE_MAP 0x8513 -#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A -#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B -#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C -#define GL_COMPRESSED_RGB 0x84ED -#define GL_COMPRESSED_RGBA 0x84EE -#define GL_TEXTURE_COMPRESSION_HINT 0x84EF -#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 -#define GL_TEXTURE_COMPRESSED 0x86A1 -#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 -#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 -#define GL_CLAMP_TO_BORDER 0x812D -#define GL_BLEND_DST_RGB 0x80C8 -#define GL_BLEND_SRC_RGB 0x80C9 -#define GL_BLEND_DST_ALPHA 0x80CA -#define GL_BLEND_SRC_ALPHA 0x80CB -#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 -#define GL_DEPTH_COMPONENT16 0x81A5 -#define GL_DEPTH_COMPONENT24 0x81A6 -#define GL_DEPTH_COMPONENT32 0x81A7 -#define GL_MIRRORED_REPEAT 0x8370 -#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD -#define GL_TEXTURE_LOD_BIAS 0x8501 -#define GL_INCR_WRAP 0x8507 -#define GL_DECR_WRAP 0x8508 -#define GL_TEXTURE_DEPTH_SIZE 0x884A -#define GL_TEXTURE_COMPARE_MODE 0x884C -#define GL_TEXTURE_COMPARE_FUNC 0x884D -#define GL_BLEND_COLOR 0x8005 -#define GL_BLEND_EQUATION 0x8009 -#define GL_CONSTANT_COLOR 0x8001 -#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 -#define GL_CONSTANT_ALPHA 0x8003 -#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 -#define GL_FUNC_ADD 0x8006 -#define GL_FUNC_REVERSE_SUBTRACT 0x800B -#define GL_FUNC_SUBTRACT 0x800A -#define GL_MIN 0x8007 -#define GL_MAX 0x8008 -#define GL_BUFFER_SIZE 0x8764 -#define GL_BUFFER_USAGE 0x8765 -#define GL_QUERY_COUNTER_BITS 0x8864 -#define GL_CURRENT_QUERY 0x8865 -#define GL_QUERY_RESULT 0x8866 -#define GL_QUERY_RESULT_AVAILABLE 0x8867 -#define GL_ARRAY_BUFFER 0x8892 -#define GL_ELEMENT_ARRAY_BUFFER 0x8893 -#define GL_ARRAY_BUFFER_BINDING 0x8894 -#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 -#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F -#define GL_READ_ONLY 0x88B8 -#define GL_WRITE_ONLY 0x88B9 -#define GL_READ_WRITE 0x88BA -#define GL_BUFFER_ACCESS 0x88BB -#define GL_BUFFER_MAPPED 0x88BC -#define GL_BUFFER_MAP_POINTER 0x88BD -#define GL_STREAM_DRAW 0x88E0 -#define GL_STREAM_READ 0x88E1 -#define GL_STREAM_COPY 0x88E2 -#define GL_STATIC_DRAW 0x88E4 -#define GL_STATIC_READ 0x88E5 -#define GL_STATIC_COPY 0x88E6 -#define GL_DYNAMIC_DRAW 0x88E8 -#define GL_DYNAMIC_READ 0x88E9 -#define GL_DYNAMIC_COPY 0x88EA -#define GL_SAMPLES_PASSED 0x8914 -#define GL_SRC1_ALPHA 0x8589 -#define GL_BLEND_EQUATION_RGB 0x8009 -#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 -#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 -#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 -#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 -#define GL_CURRENT_VERTEX_ATTRIB 0x8626 -#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 -#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 -#define GL_STENCIL_BACK_FUNC 0x8800 -#define GL_STENCIL_BACK_FAIL 0x8801 -#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 -#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 -#define GL_MAX_DRAW_BUFFERS 0x8824 -#define GL_DRAW_BUFFER0 0x8825 -#define GL_DRAW_BUFFER1 0x8826 -#define GL_DRAW_BUFFER2 0x8827 -#define GL_DRAW_BUFFER3 0x8828 -#define GL_DRAW_BUFFER4 0x8829 -#define GL_DRAW_BUFFER5 0x882A -#define GL_DRAW_BUFFER6 0x882B -#define GL_DRAW_BUFFER7 0x882C -#define GL_DRAW_BUFFER8 0x882D -#define GL_DRAW_BUFFER9 0x882E -#define GL_DRAW_BUFFER10 0x882F -#define GL_DRAW_BUFFER11 0x8830 -#define GL_DRAW_BUFFER12 0x8831 -#define GL_DRAW_BUFFER13 0x8832 -#define GL_DRAW_BUFFER14 0x8833 -#define GL_DRAW_BUFFER15 0x8834 -#define GL_BLEND_EQUATION_ALPHA 0x883D -#define GL_MAX_VERTEX_ATTRIBS 0x8869 -#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A -#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 -#define GL_FRAGMENT_SHADER 0x8B30 -#define GL_VERTEX_SHADER 0x8B31 -#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 -#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A -#define GL_MAX_VARYING_FLOATS 0x8B4B -#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C -#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D -#define GL_SHADER_TYPE 0x8B4F -#define GL_FLOAT_VEC2 0x8B50 -#define GL_FLOAT_VEC3 0x8B51 -#define GL_FLOAT_VEC4 0x8B52 -#define GL_INT_VEC2 0x8B53 -#define GL_INT_VEC3 0x8B54 -#define GL_INT_VEC4 0x8B55 -#define GL_BOOL 0x8B56 -#define GL_BOOL_VEC2 0x8B57 -#define GL_BOOL_VEC3 0x8B58 -#define GL_BOOL_VEC4 0x8B59 -#define GL_FLOAT_MAT2 0x8B5A -#define GL_FLOAT_MAT3 0x8B5B -#define GL_FLOAT_MAT4 0x8B5C -#define GL_SAMPLER_1D 0x8B5D -#define GL_SAMPLER_2D 0x8B5E -#define GL_SAMPLER_3D 0x8B5F -#define GL_SAMPLER_CUBE 0x8B60 -#define GL_SAMPLER_1D_SHADOW 0x8B61 -#define GL_SAMPLER_2D_SHADOW 0x8B62 -#define GL_DELETE_STATUS 0x8B80 -#define GL_COMPILE_STATUS 0x8B81 -#define GL_LINK_STATUS 0x8B82 -#define GL_VALIDATE_STATUS 0x8B83 -#define GL_INFO_LOG_LENGTH 0x8B84 -#define GL_ATTACHED_SHADERS 0x8B85 -#define GL_ACTIVE_UNIFORMS 0x8B86 -#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 -#define GL_SHADER_SOURCE_LENGTH 0x8B88 -#define GL_ACTIVE_ATTRIBUTES 0x8B89 -#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A -#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B -#define GL_SHADING_LANGUAGE_VERSION 0x8B8C -#define GL_CURRENT_PROGRAM 0x8B8D -#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 -#define GL_LOWER_LEFT 0x8CA1 -#define GL_UPPER_LEFT 0x8CA2 -#define GL_STENCIL_BACK_REF 0x8CA3 -#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 -#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 -#define GL_PIXEL_PACK_BUFFER 0x88EB -#define GL_PIXEL_UNPACK_BUFFER 0x88EC -#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED -#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF -#define GL_FLOAT_MAT2x3 0x8B65 -#define GL_FLOAT_MAT2x4 0x8B66 -#define GL_FLOAT_MAT3x2 0x8B67 -#define GL_FLOAT_MAT3x4 0x8B68 -#define GL_FLOAT_MAT4x2 0x8B69 -#define GL_FLOAT_MAT4x3 0x8B6A -#define GL_SRGB 0x8C40 -#define GL_SRGB8 0x8C41 -#define GL_SRGB_ALPHA 0x8C42 -#define GL_SRGB8_ALPHA8 0x8C43 -#define GL_COMPRESSED_SRGB 0x8C48 -#define GL_COMPRESSED_SRGB_ALPHA 0x8C49 -#define GL_COMPARE_REF_TO_TEXTURE 0x884E -#define GL_CLIP_DISTANCE0 0x3000 -#define GL_CLIP_DISTANCE1 0x3001 -#define GL_CLIP_DISTANCE2 0x3002 -#define GL_CLIP_DISTANCE3 0x3003 -#define GL_CLIP_DISTANCE4 0x3004 -#define GL_CLIP_DISTANCE5 0x3005 -#define GL_CLIP_DISTANCE6 0x3006 -#define GL_CLIP_DISTANCE7 0x3007 -#define GL_MAX_CLIP_DISTANCES 0x0D32 -#define GL_MAJOR_VERSION 0x821B -#define GL_MINOR_VERSION 0x821C -#define GL_NUM_EXTENSIONS 0x821D -#define GL_CONTEXT_FLAGS 0x821E -#define GL_COMPRESSED_RED 0x8225 -#define GL_COMPRESSED_RG 0x8226 -#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001 -#define GL_RGBA32F 0x8814 -#define GL_RGB32F 0x8815 -#define GL_RGBA16F 0x881A -#define GL_RGB16F 0x881B -#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD -#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF -#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 -#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 -#define GL_CLAMP_READ_COLOR 0x891C -#define GL_FIXED_ONLY 0x891D -#define GL_MAX_VARYING_COMPONENTS 0x8B4B -#define GL_TEXTURE_1D_ARRAY 0x8C18 -#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 -#define GL_TEXTURE_2D_ARRAY 0x8C1A -#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B -#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C -#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D -#define GL_R11F_G11F_B10F 0x8C3A -#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B -#define GL_RGB9_E5 0x8C3D -#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E -#define GL_TEXTURE_SHARED_SIZE 0x8C3F -#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 -#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F -#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 -#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 -#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 -#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 -#define GL_PRIMITIVES_GENERATED 0x8C87 -#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 -#define GL_RASTERIZER_DISCARD 0x8C89 -#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A -#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B -#define GL_INTERLEAVED_ATTRIBS 0x8C8C -#define GL_SEPARATE_ATTRIBS 0x8C8D -#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E -#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F -#define GL_RGBA32UI 0x8D70 -#define GL_RGB32UI 0x8D71 -#define GL_RGBA16UI 0x8D76 -#define GL_RGB16UI 0x8D77 -#define GL_RGBA8UI 0x8D7C -#define GL_RGB8UI 0x8D7D -#define GL_RGBA32I 0x8D82 -#define GL_RGB32I 0x8D83 -#define GL_RGBA16I 0x8D88 -#define GL_RGB16I 0x8D89 -#define GL_RGBA8I 0x8D8E -#define GL_RGB8I 0x8D8F -#define GL_RED_INTEGER 0x8D94 -#define GL_GREEN_INTEGER 0x8D95 -#define GL_BLUE_INTEGER 0x8D96 -#define GL_RGB_INTEGER 0x8D98 -#define GL_RGBA_INTEGER 0x8D99 -#define GL_BGR_INTEGER 0x8D9A -#define GL_BGRA_INTEGER 0x8D9B -#define GL_SAMPLER_1D_ARRAY 0x8DC0 -#define GL_SAMPLER_2D_ARRAY 0x8DC1 -#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 -#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 -#define GL_SAMPLER_CUBE_SHADOW 0x8DC5 -#define GL_UNSIGNED_INT_VEC2 0x8DC6 -#define GL_UNSIGNED_INT_VEC3 0x8DC7 -#define GL_UNSIGNED_INT_VEC4 0x8DC8 -#define GL_INT_SAMPLER_1D 0x8DC9 -#define GL_INT_SAMPLER_2D 0x8DCA -#define GL_INT_SAMPLER_3D 0x8DCB -#define GL_INT_SAMPLER_CUBE 0x8DCC -#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE -#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF -#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 -#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 -#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 -#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 -#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 -#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 -#define GL_QUERY_WAIT 0x8E13 -#define GL_QUERY_NO_WAIT 0x8E14 -#define GL_QUERY_BY_REGION_WAIT 0x8E15 -#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16 -#define GL_BUFFER_ACCESS_FLAGS 0x911F -#define GL_BUFFER_MAP_LENGTH 0x9120 -#define GL_BUFFER_MAP_OFFSET 0x9121 -#define GL_DEPTH_COMPONENT32F 0x8CAC -#define GL_DEPTH32F_STENCIL8 0x8CAD -#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD -#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 -#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 -#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 -#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 -#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 -#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 -#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 -#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 -#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 -#define GL_FRAMEBUFFER_DEFAULT 0x8218 -#define GL_FRAMEBUFFER_UNDEFINED 0x8219 -#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A -#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 -#define GL_DEPTH_STENCIL 0x84F9 -#define GL_UNSIGNED_INT_24_8 0x84FA -#define GL_DEPTH24_STENCIL8 0x88F0 -#define GL_TEXTURE_STENCIL_SIZE 0x88F1 -#define GL_TEXTURE_RED_TYPE 0x8C10 -#define GL_TEXTURE_GREEN_TYPE 0x8C11 -#define GL_TEXTURE_BLUE_TYPE 0x8C12 -#define GL_TEXTURE_ALPHA_TYPE 0x8C13 -#define GL_TEXTURE_DEPTH_TYPE 0x8C16 -#define GL_UNSIGNED_NORMALIZED 0x8C17 -#define GL_FRAMEBUFFER_BINDING 0x8CA6 -#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 -#define GL_RENDERBUFFER_BINDING 0x8CA7 -#define GL_READ_FRAMEBUFFER 0x8CA8 -#define GL_DRAW_FRAMEBUFFER 0x8CA9 -#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA -#define GL_RENDERBUFFER_SAMPLES 0x8CAB -#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 -#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 -#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 -#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 -#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 -#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB -#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC -#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD -#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF -#define GL_COLOR_ATTACHMENT0 0x8CE0 -#define GL_COLOR_ATTACHMENT1 0x8CE1 -#define GL_COLOR_ATTACHMENT2 0x8CE2 -#define GL_COLOR_ATTACHMENT3 0x8CE3 -#define GL_COLOR_ATTACHMENT4 0x8CE4 -#define GL_COLOR_ATTACHMENT5 0x8CE5 -#define GL_COLOR_ATTACHMENT6 0x8CE6 -#define GL_COLOR_ATTACHMENT7 0x8CE7 -#define GL_COLOR_ATTACHMENT8 0x8CE8 -#define GL_COLOR_ATTACHMENT9 0x8CE9 -#define GL_COLOR_ATTACHMENT10 0x8CEA -#define GL_COLOR_ATTACHMENT11 0x8CEB -#define GL_COLOR_ATTACHMENT12 0x8CEC -#define GL_COLOR_ATTACHMENT13 0x8CED -#define GL_COLOR_ATTACHMENT14 0x8CEE -#define GL_COLOR_ATTACHMENT15 0x8CEF -#define GL_COLOR_ATTACHMENT16 0x8CF0 -#define GL_COLOR_ATTACHMENT17 0x8CF1 -#define GL_COLOR_ATTACHMENT18 0x8CF2 -#define GL_COLOR_ATTACHMENT19 0x8CF3 -#define GL_COLOR_ATTACHMENT20 0x8CF4 -#define GL_COLOR_ATTACHMENT21 0x8CF5 -#define GL_COLOR_ATTACHMENT22 0x8CF6 -#define GL_COLOR_ATTACHMENT23 0x8CF7 -#define GL_COLOR_ATTACHMENT24 0x8CF8 -#define GL_COLOR_ATTACHMENT25 0x8CF9 -#define GL_COLOR_ATTACHMENT26 0x8CFA -#define GL_COLOR_ATTACHMENT27 0x8CFB -#define GL_COLOR_ATTACHMENT28 0x8CFC -#define GL_COLOR_ATTACHMENT29 0x8CFD -#define GL_COLOR_ATTACHMENT30 0x8CFE -#define GL_COLOR_ATTACHMENT31 0x8CFF -#define GL_DEPTH_ATTACHMENT 0x8D00 -#define GL_STENCIL_ATTACHMENT 0x8D20 -#define GL_FRAMEBUFFER 0x8D40 -#define GL_RENDERBUFFER 0x8D41 -#define GL_RENDERBUFFER_WIDTH 0x8D42 -#define GL_RENDERBUFFER_HEIGHT 0x8D43 -#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 -#define GL_STENCIL_INDEX1 0x8D46 -#define GL_STENCIL_INDEX4 0x8D47 -#define GL_STENCIL_INDEX8 0x8D48 -#define GL_STENCIL_INDEX16 0x8D49 -#define GL_RENDERBUFFER_RED_SIZE 0x8D50 -#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 -#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 -#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 -#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 -#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 -#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 -#define GL_MAX_SAMPLES 0x8D57 -#define GL_INDEX 0x8222 -#define GL_FRAMEBUFFER_SRGB 0x8DB9 -#define GL_HALF_FLOAT 0x140B -#define GL_MAP_READ_BIT 0x0001 -#define GL_MAP_WRITE_BIT 0x0002 -#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 -#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 -#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 -#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 -#define GL_COMPRESSED_RED_RGTC1 0x8DBB -#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC -#define GL_COMPRESSED_RG_RGTC2 0x8DBD -#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE -#define GL_RG 0x8227 -#define GL_RG_INTEGER 0x8228 -#define GL_R8 0x8229 -#define GL_R16 0x822A -#define GL_RG8 0x822B -#define GL_RG16 0x822C -#define GL_R16F 0x822D -#define GL_R32F 0x822E -#define GL_RG16F 0x822F -#define GL_RG32F 0x8230 -#define GL_R8I 0x8231 -#define GL_R8UI 0x8232 -#define GL_R16I 0x8233 -#define GL_R16UI 0x8234 -#define GL_R32I 0x8235 -#define GL_R32UI 0x8236 -#define GL_RG8I 0x8237 -#define GL_RG8UI 0x8238 -#define GL_RG16I 0x8239 -#define GL_RG16UI 0x823A -#define GL_RG32I 0x823B -#define GL_RG32UI 0x823C -#define GL_VERTEX_ARRAY_BINDING 0x85B5 -#define GL_SAMPLER_2D_RECT 0x8B63 -#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 -#define GL_SAMPLER_BUFFER 0x8DC2 -#define GL_INT_SAMPLER_2D_RECT 0x8DCD -#define GL_INT_SAMPLER_BUFFER 0x8DD0 -#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 -#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 -#define GL_TEXTURE_BUFFER 0x8C2A -#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B -#define GL_TEXTURE_BINDING_BUFFER 0x8C2C -#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D -#define GL_TEXTURE_RECTANGLE 0x84F5 -#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6 -#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7 -#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 -#define GL_R8_SNORM 0x8F94 -#define GL_RG8_SNORM 0x8F95 -#define GL_RGB8_SNORM 0x8F96 -#define GL_RGBA8_SNORM 0x8F97 -#define GL_R16_SNORM 0x8F98 -#define GL_RG16_SNORM 0x8F99 -#define GL_RGB16_SNORM 0x8F9A -#define GL_RGBA16_SNORM 0x8F9B -#define GL_SIGNED_NORMALIZED 0x8F9C -#define GL_PRIMITIVE_RESTART 0x8F9D -#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E -#define GL_COPY_READ_BUFFER 0x8F36 -#define GL_COPY_WRITE_BUFFER 0x8F37 -#define GL_UNIFORM_BUFFER 0x8A11 -#define GL_UNIFORM_BUFFER_BINDING 0x8A28 -#define GL_UNIFORM_BUFFER_START 0x8A29 -#define GL_UNIFORM_BUFFER_SIZE 0x8A2A -#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B -#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C -#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D -#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E -#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F -#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 -#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 -#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 -#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 -#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 -#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 -#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 -#define GL_UNIFORM_TYPE 0x8A37 -#define GL_UNIFORM_SIZE 0x8A38 -#define GL_UNIFORM_NAME_LENGTH 0x8A39 -#define GL_UNIFORM_BLOCK_INDEX 0x8A3A -#define GL_UNIFORM_OFFSET 0x8A3B -#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C -#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D -#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E -#define GL_UNIFORM_BLOCK_BINDING 0x8A3F -#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 -#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 -#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 -#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 -#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 -#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 -#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 -#define GL_INVALID_INDEX 0xFFFFFFFF -#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 -#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 -#define GL_LINES_ADJACENCY 0x000A -#define GL_LINE_STRIP_ADJACENCY 0x000B -#define GL_TRIANGLES_ADJACENCY 0x000C -#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D -#define GL_PROGRAM_POINT_SIZE 0x8642 -#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 -#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 -#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 -#define GL_GEOMETRY_SHADER 0x8DD9 -#define GL_GEOMETRY_VERTICES_OUT 0x8916 -#define GL_GEOMETRY_INPUT_TYPE 0x8917 -#define GL_GEOMETRY_OUTPUT_TYPE 0x8918 -#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF -#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 -#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 -#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 -#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 -#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 -#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 -#define GL_CONTEXT_PROFILE_MASK 0x9126 -#define GL_DEPTH_CLAMP 0x864F -#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C -#define GL_FIRST_VERTEX_CONVENTION 0x8E4D -#define GL_LAST_VERTEX_CONVENTION 0x8E4E -#define GL_PROVOKING_VERTEX 0x8E4F -#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F -#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 -#define GL_OBJECT_TYPE 0x9112 -#define GL_SYNC_CONDITION 0x9113 -#define GL_SYNC_STATUS 0x9114 -#define GL_SYNC_FLAGS 0x9115 -#define GL_SYNC_FENCE 0x9116 -#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 -#define GL_UNSIGNALED 0x9118 -#define GL_SIGNALED 0x9119 -#define GL_ALREADY_SIGNALED 0x911A -#define GL_TIMEOUT_EXPIRED 0x911B -#define GL_CONDITION_SATISFIED 0x911C -#define GL_WAIT_FAILED 0x911D -#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF -#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 -#define GL_SAMPLE_POSITION 0x8E50 -#define GL_SAMPLE_MASK 0x8E51 -#define GL_SAMPLE_MASK_VALUE 0x8E52 -#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 -#define GL_TEXTURE_2D_MULTISAMPLE 0x9100 -#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 -#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 -#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 -#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 -#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 -#define GL_TEXTURE_SAMPLES 0x9106 -#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 -#define GL_SAMPLER_2D_MULTISAMPLE 0x9108 -#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 -#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A -#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B -#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C -#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D -#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E -#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F -#define GL_MAX_INTEGER_SAMPLES 0x9110 -#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE -#define GL_SRC1_COLOR 0x88F9 -#define GL_ONE_MINUS_SRC1_COLOR 0x88FA -#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB -#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC -#define GL_ANY_SAMPLES_PASSED 0x8C2F -#define GL_SAMPLER_BINDING 0x8919 -#define GL_RGB10_A2UI 0x906F -#define GL_TEXTURE_SWIZZLE_R 0x8E42 -#define GL_TEXTURE_SWIZZLE_G 0x8E43 -#define GL_TEXTURE_SWIZZLE_B 0x8E44 -#define GL_TEXTURE_SWIZZLE_A 0x8E45 -#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46 -#define GL_TIME_ELAPSED 0x88BF -#define GL_TIMESTAMP 0x8E28 -#define GL_INT_2_10_10_10_REV 0x8D9F -#ifndef GL_VERSION_1_0 -#define GL_VERSION_1_0 1 -GLAPI int GLAD_GL_VERSION_1_0; -typedef void (APIENTRYP PFNGLCULLFACEPROC)(GLenum mode); -GLAPI PFNGLCULLFACEPROC glad_glCullFace; -GLAPI PFNGLCULLFACEPROC glad_debug_glCullFace; -#define glCullFace glad_debug_glCullFace -typedef void (APIENTRYP PFNGLFRONTFACEPROC)(GLenum mode); -GLAPI PFNGLFRONTFACEPROC glad_glFrontFace; -GLAPI PFNGLFRONTFACEPROC glad_debug_glFrontFace; -#define glFrontFace glad_debug_glFrontFace -typedef void (APIENTRYP PFNGLHINTPROC)(GLenum target, GLenum mode); -GLAPI PFNGLHINTPROC glad_glHint; -GLAPI PFNGLHINTPROC glad_debug_glHint; -#define glHint glad_debug_glHint -typedef void (APIENTRYP PFNGLLINEWIDTHPROC)(GLfloat width); -GLAPI PFNGLLINEWIDTHPROC glad_glLineWidth; -GLAPI PFNGLLINEWIDTHPROC glad_debug_glLineWidth; -#define glLineWidth glad_debug_glLineWidth -typedef void (APIENTRYP PFNGLPOINTSIZEPROC)(GLfloat size); -GLAPI PFNGLPOINTSIZEPROC glad_glPointSize; -GLAPI PFNGLPOINTSIZEPROC glad_debug_glPointSize; -#define glPointSize glad_debug_glPointSize -typedef void (APIENTRYP PFNGLPOLYGONMODEPROC)(GLenum face, GLenum mode); -GLAPI PFNGLPOLYGONMODEPROC glad_glPolygonMode; -GLAPI PFNGLPOLYGONMODEPROC glad_debug_glPolygonMode; -#define glPolygonMode glad_debug_glPolygonMode -typedef void (APIENTRYP PFNGLSCISSORPROC)(GLint x, GLint y, GLsizei width, GLsizei height); -GLAPI PFNGLSCISSORPROC glad_glScissor; -GLAPI PFNGLSCISSORPROC glad_debug_glScissor; -#define glScissor glad_debug_glScissor -typedef void (APIENTRYP PFNGLTEXPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat param); -GLAPI PFNGLTEXPARAMETERFPROC glad_glTexParameterf; -GLAPI PFNGLTEXPARAMETERFPROC glad_debug_glTexParameterf; -#define glTexParameterf glad_debug_glTexParameterf -typedef void (APIENTRYP PFNGLTEXPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat *params); -GLAPI PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv; -GLAPI PFNGLTEXPARAMETERFVPROC glad_debug_glTexParameterfv; -#define glTexParameterfv glad_debug_glTexParameterfv -typedef void (APIENTRYP PFNGLTEXPARAMETERIPROC)(GLenum target, GLenum pname, GLint param); -GLAPI PFNGLTEXPARAMETERIPROC glad_glTexParameteri; -GLAPI PFNGLTEXPARAMETERIPROC glad_debug_glTexParameteri; -#define glTexParameteri glad_debug_glTexParameteri -typedef void (APIENTRYP PFNGLTEXPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint *params); -GLAPI PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv; -GLAPI PFNGLTEXPARAMETERIVPROC glad_debug_glTexParameteriv; -#define glTexParameteriv glad_debug_glTexParameteriv -typedef void (APIENTRYP PFNGLTEXIMAGE1DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); -GLAPI PFNGLTEXIMAGE1DPROC glad_glTexImage1D; -GLAPI PFNGLTEXIMAGE1DPROC glad_debug_glTexImage1D; -#define glTexImage1D glad_debug_glTexImage1D -typedef void (APIENTRYP PFNGLTEXIMAGE2DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); -GLAPI PFNGLTEXIMAGE2DPROC glad_glTexImage2D; -GLAPI PFNGLTEXIMAGE2DPROC glad_debug_glTexImage2D; -#define glTexImage2D glad_debug_glTexImage2D -typedef void (APIENTRYP PFNGLDRAWBUFFERPROC)(GLenum buf); -GLAPI PFNGLDRAWBUFFERPROC glad_glDrawBuffer; -GLAPI PFNGLDRAWBUFFERPROC glad_debug_glDrawBuffer; -#define glDrawBuffer glad_debug_glDrawBuffer -typedef void (APIENTRYP PFNGLCLEARPROC)(GLbitfield mask); -GLAPI PFNGLCLEARPROC glad_glClear; -GLAPI PFNGLCLEARPROC glad_debug_glClear; -#define glClear glad_debug_glClear -typedef void (APIENTRYP PFNGLCLEARCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -GLAPI PFNGLCLEARCOLORPROC glad_glClearColor; -GLAPI PFNGLCLEARCOLORPROC glad_debug_glClearColor; -#define glClearColor glad_debug_glClearColor -typedef void (APIENTRYP PFNGLCLEARSTENCILPROC)(GLint s); -GLAPI PFNGLCLEARSTENCILPROC glad_glClearStencil; -GLAPI PFNGLCLEARSTENCILPROC glad_debug_glClearStencil; -#define glClearStencil glad_debug_glClearStencil -typedef void (APIENTRYP PFNGLCLEARDEPTHPROC)(GLdouble depth); -GLAPI PFNGLCLEARDEPTHPROC glad_glClearDepth; -GLAPI PFNGLCLEARDEPTHPROC 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glCopyTexImage1D glad_debug_glCopyTexImage1D -typedef void (APIENTRYP PFNGLCOPYTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); -GLAPI PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D; -GLAPI PFNGLCOPYTEXIMAGE2DPROC glad_debug_glCopyTexImage2D; -#define glCopyTexImage2D glad_debug_glCopyTexImage2D -typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); -GLAPI PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D; -GLAPI PFNGLCOPYTEXSUBIMAGE1DPROC glad_debug_glCopyTexSubImage1D; -#define glCopyTexSubImage1D glad_debug_glCopyTexSubImage1D -typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); -GLAPI PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D; -GLAPI PFNGLCOPYTEXSUBIMAGE2DPROC glad_debug_glCopyTexSubImage2D; -#define glCopyTexSubImage2D glad_debug_glCopyTexSubImage2D -typedef void (APIENTRYP PFNGLTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); -GLAPI PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D; -GLAPI PFNGLTEXSUBIMAGE1DPROC glad_debug_glTexSubImage1D; -#define glTexSubImage1D glad_debug_glTexSubImage1D -typedef void (APIENTRYP PFNGLTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); -GLAPI PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D; -GLAPI PFNGLTEXSUBIMAGE2DPROC glad_debug_glTexSubImage2D; -#define glTexSubImage2D glad_debug_glTexSubImage2D -typedef void (APIENTRYP PFNGLBINDTEXTUREPROC)(GLenum target, GLuint texture); -GLAPI PFNGLBINDTEXTUREPROC glad_glBindTexture; -GLAPI PFNGLBINDTEXTUREPROC glad_debug_glBindTexture; -#define glBindTexture glad_debug_glBindTexture -typedef void (APIENTRYP 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glad_debug_glDrawRangeElements; -#define glDrawRangeElements glad_debug_glDrawRangeElements -typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); -GLAPI PFNGLTEXIMAGE3DPROC glad_glTexImage3D; -GLAPI PFNGLTEXIMAGE3DPROC glad_debug_glTexImage3D; -#define glTexImage3D glad_debug_glTexImage3D -typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); -GLAPI PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D; -GLAPI PFNGLTEXSUBIMAGE3DPROC glad_debug_glTexSubImage3D; -#define glTexSubImage3D glad_debug_glTexSubImage3D -typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); -GLAPI PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D; -GLAPI PFNGLCOPYTEXSUBIMAGE3DPROC glad_debug_glCopyTexSubImage3D; -#define glCopyTexSubImage3D glad_debug_glCopyTexSubImage3D -#endif -#ifndef GL_VERSION_1_3 -#define GL_VERSION_1_3 1 -GLAPI int GLAD_GL_VERSION_1_3; -typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC)(GLenum texture); -GLAPI PFNGLACTIVETEXTUREPROC glad_glActiveTexture; -GLAPI PFNGLACTIVETEXTUREPROC glad_debug_glActiveTexture; -#define glActiveTexture glad_debug_glActiveTexture -typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC)(GLfloat value, GLboolean invert); -GLAPI PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage; -GLAPI PFNGLSAMPLECOVERAGEPROC glad_debug_glSampleCoverage; -#define glSampleCoverage glad_debug_glSampleCoverage -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); -GLAPI PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D; -GLAPI PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_debug_glCompressedTexImage3D; -#define glCompressedTexImage3D glad_debug_glCompressedTexImage3D -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); -GLAPI PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D; -GLAPI PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_debug_glCompressedTexImage2D; -#define glCompressedTexImage2D glad_debug_glCompressedTexImage2D -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); -GLAPI PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D; -GLAPI PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_debug_glCompressedTexImage1D; -#define glCompressedTexImage1D glad_debug_glCompressedTexImage1D -typedef void (APIENTRYP 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PFNGLBLENDEQUATIONPROC glad_glBlendEquation; -GLAPI PFNGLBLENDEQUATIONPROC glad_debug_glBlendEquation; -#define glBlendEquation glad_debug_glBlendEquation -#endif -#ifndef GL_VERSION_1_5 -#define GL_VERSION_1_5 1 -GLAPI int GLAD_GL_VERSION_1_5; -typedef void (APIENTRYP PFNGLGENQUERIESPROC)(GLsizei n, GLuint *ids); -GLAPI PFNGLGENQUERIESPROC glad_glGenQueries; -GLAPI PFNGLGENQUERIESPROC glad_debug_glGenQueries; -#define glGenQueries glad_debug_glGenQueries -typedef void (APIENTRYP PFNGLDELETEQUERIESPROC)(GLsizei n, const GLuint *ids); -GLAPI PFNGLDELETEQUERIESPROC glad_glDeleteQueries; -GLAPI PFNGLDELETEQUERIESPROC glad_debug_glDeleteQueries; -#define glDeleteQueries glad_debug_glDeleteQueries -typedef GLboolean (APIENTRYP PFNGLISQUERYPROC)(GLuint id); -GLAPI PFNGLISQUERYPROC glad_glIsQuery; -GLAPI PFNGLISQUERYPROC glad_debug_glIsQuery; -#define glIsQuery glad_debug_glIsQuery -typedef void (APIENTRYP PFNGLBEGINQUERYPROC)(GLenum target, GLuint id); -GLAPI PFNGLBEGINQUERYPROC 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glad_debug_glIsBuffer -typedef void (APIENTRYP PFNGLBUFFERDATAPROC)(GLenum target, GLsizeiptr size, const void *data, GLenum usage); -GLAPI PFNGLBUFFERDATAPROC glad_glBufferData; -GLAPI PFNGLBUFFERDATAPROC glad_debug_glBufferData; -#define glBufferData glad_debug_glBufferData -typedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, const void *data); -GLAPI PFNGLBUFFERSUBDATAPROC glad_glBufferSubData; -GLAPI PFNGLBUFFERSUBDATAPROC glad_debug_glBufferSubData; -#define glBufferSubData glad_debug_glBufferSubData -typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, void *data); -GLAPI PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData; -GLAPI PFNGLGETBUFFERSUBDATAPROC glad_debug_glGetBufferSubData; -#define glGetBufferSubData glad_debug_glGetBufferSubData -typedef void * (APIENTRYP PFNGLMAPBUFFERPROC)(GLenum target, GLenum access); -GLAPI PFNGLMAPBUFFERPROC glad_glMapBuffer; -GLAPI PFNGLMAPBUFFERPROC 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bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); -GLAPI PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib; -GLAPI PFNGLGETACTIVEATTRIBPROC glad_debug_glGetActiveAttrib; -#define glGetActiveAttrib glad_debug_glGetActiveAttrib -typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); -GLAPI PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform; -GLAPI PFNGLGETACTIVEUNIFORMPROC glad_debug_glGetActiveUniform; -#define glGetActiveUniform glad_debug_glGetActiveUniform -typedef void (APIENTRYP PFNGLGETATTACHEDSHADERSPROC)(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); -GLAPI PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders; -GLAPI PFNGLGETATTACHEDSHADERSPROC glad_debug_glGetAttachedShaders; -#define glGetAttachedShaders glad_debug_glGetAttachedShaders -typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC)(GLuint program, const GLchar *name); -GLAPI PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation; -GLAPI PFNGLGETATTRIBLOCATIONPROC glad_debug_glGetAttribLocation; -#define glGetAttribLocation glad_debug_glGetAttribLocation -typedef void (APIENTRYP PFNGLGETPROGRAMIVPROC)(GLuint program, GLenum pname, GLint *params); -GLAPI PFNGLGETPROGRAMIVPROC glad_glGetProgramiv; -GLAPI PFNGLGETPROGRAMIVPROC glad_debug_glGetProgramiv; -#define glGetProgramiv glad_debug_glGetProgramiv -typedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC)(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); -GLAPI PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog; -GLAPI PFNGLGETPROGRAMINFOLOGPROC glad_debug_glGetProgramInfoLog; -#define glGetProgramInfoLog glad_debug_glGetProgramInfoLog -typedef void (APIENTRYP PFNGLGETSHADERIVPROC)(GLuint shader, GLenum pname, GLint *params); -GLAPI PFNGLGETSHADERIVPROC glad_glGetShaderiv; -GLAPI PFNGLGETSHADERIVPROC glad_debug_glGetShaderiv; -#define glGetShaderiv glad_debug_glGetShaderiv -typedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); -GLAPI PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog; -GLAPI PFNGLGETSHADERINFOLOGPROC glad_debug_glGetShaderInfoLog; -#define glGetShaderInfoLog glad_debug_glGetShaderInfoLog -typedef void (APIENTRYP PFNGLGETSHADERSOURCEPROC)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); -GLAPI PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource; -GLAPI PFNGLGETSHADERSOURCEPROC glad_debug_glGetShaderSource; -#define glGetShaderSource glad_debug_glGetShaderSource -typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC)(GLuint program, const GLchar *name); -GLAPI PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation; -GLAPI PFNGLGETUNIFORMLOCATIONPROC glad_debug_glGetUniformLocation; -#define glGetUniformLocation glad_debug_glGetUniformLocation -typedef void (APIENTRYP PFNGLGETUNIFORMFVPROC)(GLuint program, GLint location, GLfloat *params); -GLAPI PFNGLGETUNIFORMFVPROC glad_glGetUniformfv; -GLAPI PFNGLGETUNIFORMFVPROC glad_debug_glGetUniformfv; -#define glGetUniformfv glad_debug_glGetUniformfv -typedef void (APIENTRYP PFNGLGETUNIFORMIVPROC)(GLuint program, GLint location, GLint *params); -GLAPI PFNGLGETUNIFORMIVPROC glad_glGetUniformiv; -GLAPI PFNGLGETUNIFORMIVPROC glad_debug_glGetUniformiv; -#define glGetUniformiv glad_debug_glGetUniformiv -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVPROC)(GLuint index, GLenum pname, GLdouble *params); -GLAPI PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv; -GLAPI PFNGLGETVERTEXATTRIBDVPROC glad_debug_glGetVertexAttribdv; -#define glGetVertexAttribdv glad_debug_glGetVertexAttribdv -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVPROC)(GLuint index, GLenum pname, GLfloat *params); -GLAPI PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv; -GLAPI PFNGLGETVERTEXATTRIBFVPROC glad_debug_glGetVertexAttribfv; -#define glGetVertexAttribfv glad_debug_glGetVertexAttribfv -typedef void (APIENTRYP 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(APIENTRYP PFNGLLINKPROGRAMPROC)(GLuint program); -GLAPI PFNGLLINKPROGRAMPROC glad_glLinkProgram; -GLAPI PFNGLLINKPROGRAMPROC glad_debug_glLinkProgram; -#define glLinkProgram glad_debug_glLinkProgram -typedef void (APIENTRYP PFNGLSHADERSOURCEPROC)(GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); -GLAPI PFNGLSHADERSOURCEPROC glad_glShaderSource; -GLAPI PFNGLSHADERSOURCEPROC glad_debug_glShaderSource; -#define glShaderSource glad_debug_glShaderSource -typedef void (APIENTRYP PFNGLUSEPROGRAMPROC)(GLuint program); -GLAPI PFNGLUSEPROGRAMPROC glad_glUseProgram; -GLAPI PFNGLUSEPROGRAMPROC glad_debug_glUseProgram; -#define glUseProgram glad_debug_glUseProgram -typedef void (APIENTRYP PFNGLUNIFORM1FPROC)(GLint location, GLfloat v0); -GLAPI PFNGLUNIFORM1FPROC glad_glUniform1f; -GLAPI PFNGLUNIFORM1FPROC glad_debug_glUniform1f; -#define glUniform1f glad_debug_glUniform1f -typedef void (APIENTRYP PFNGLUNIFORM2FPROC)(GLint location, GLfloat v0, GLfloat v1); -GLAPI 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glad_debug_glUniform2fv -typedef void (APIENTRYP PFNGLUNIFORM3FVPROC)(GLint location, GLsizei count, const GLfloat *value); -GLAPI PFNGLUNIFORM3FVPROC glad_glUniform3fv; -GLAPI PFNGLUNIFORM3FVPROC glad_debug_glUniform3fv; -#define glUniform3fv glad_debug_glUniform3fv -typedef void (APIENTRYP PFNGLUNIFORM4FVPROC)(GLint location, GLsizei count, const GLfloat *value); -GLAPI PFNGLUNIFORM4FVPROC glad_glUniform4fv; -GLAPI PFNGLUNIFORM4FVPROC glad_debug_glUniform4fv; -#define glUniform4fv glad_debug_glUniform4fv -typedef void (APIENTRYP PFNGLUNIFORM1IVPROC)(GLint location, GLsizei count, const GLint *value); -GLAPI PFNGLUNIFORM1IVPROC glad_glUniform1iv; -GLAPI PFNGLUNIFORM1IVPROC glad_debug_glUniform1iv; -#define glUniform1iv glad_debug_glUniform1iv -typedef void (APIENTRYP PFNGLUNIFORM2IVPROC)(GLint location, GLsizei count, const GLint *value); -GLAPI PFNGLUNIFORM2IVPROC glad_glUniform2iv; -GLAPI PFNGLUNIFORM2IVPROC glad_debug_glUniform2iv; -#define glUniform2iv glad_debug_glUniform2iv 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PFNGLUNIFORMMATRIX3FVPROC glad_debug_glUniformMatrix3fv; -#define glUniformMatrix3fv glad_debug_glUniformMatrix3fv -typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv; -GLAPI PFNGLUNIFORMMATRIX4FVPROC glad_debug_glUniformMatrix4fv; -#define glUniformMatrix4fv glad_debug_glUniformMatrix4fv -typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPROC)(GLuint program); -GLAPI PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram; -GLAPI PFNGLVALIDATEPROGRAMPROC glad_debug_glValidateProgram; -#define glValidateProgram glad_debug_glValidateProgram -typedef void (APIENTRYP PFNGLVERTEXATTRIB1DPROC)(GLuint index, GLdouble x); -GLAPI PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d; -GLAPI PFNGLVERTEXATTRIB1DPROC glad_debug_glVertexAttrib1d; -#define glVertexAttrib1d glad_debug_glVertexAttrib1d -typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVPROC)(GLuint index, const GLdouble *v); -GLAPI 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-GLAPI PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv; -GLAPI PFNGLVERTEXATTRIB1SVPROC glad_debug_glVertexAttrib1sv; -#define glVertexAttrib1sv glad_debug_glVertexAttrib1sv -typedef void (APIENTRYP PFNGLVERTEXATTRIB2DPROC)(GLuint index, GLdouble x, GLdouble y); -GLAPI PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d; -GLAPI PFNGLVERTEXATTRIB2DPROC glad_debug_glVertexAttrib2d; -#define glVertexAttrib2d glad_debug_glVertexAttrib2d -typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVPROC)(GLuint index, const GLdouble *v); -GLAPI PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv; -GLAPI PFNGLVERTEXATTRIB2DVPROC glad_debug_glVertexAttrib2dv; -#define glVertexAttrib2dv glad_debug_glVertexAttrib2dv -typedef void (APIENTRYP PFNGLVERTEXATTRIB2FPROC)(GLuint index, GLfloat x, GLfloat y); -GLAPI PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f; -GLAPI PFNGLVERTEXATTRIB2FPROC glad_debug_glVertexAttrib2f; -#define glVertexAttrib2f glad_debug_glVertexAttrib2f -typedef void (APIENTRYP 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glad_debug_glVertexAttrib3d -typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVPROC)(GLuint index, const GLdouble *v); -GLAPI PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv; -GLAPI PFNGLVERTEXATTRIB3DVPROC glad_debug_glVertexAttrib3dv; -#define glVertexAttrib3dv glad_debug_glVertexAttrib3dv -typedef void (APIENTRYP PFNGLVERTEXATTRIB3FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z); -GLAPI PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f; -GLAPI PFNGLVERTEXATTRIB3FPROC glad_debug_glVertexAttrib3f; -#define glVertexAttrib3f glad_debug_glVertexAttrib3f -typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVPROC)(GLuint index, const GLfloat *v); -GLAPI PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv; -GLAPI PFNGLVERTEXATTRIB3FVPROC glad_debug_glVertexAttrib3fv; -#define glVertexAttrib3fv glad_debug_glVertexAttrib3fv -typedef void (APIENTRYP PFNGLVERTEXATTRIB3SPROC)(GLuint index, GLshort x, GLshort y, GLshort z); -GLAPI PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s; -GLAPI PFNGLVERTEXATTRIB3SPROC 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(APIENTRYP PFNGLVERTEXATTRIB4NUSVPROC)(GLuint index, const GLushort *v); -GLAPI PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv; -GLAPI PFNGLVERTEXATTRIB4NUSVPROC glad_debug_glVertexAttrib4Nusv; -#define glVertexAttrib4Nusv glad_debug_glVertexAttrib4Nusv -typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVPROC)(GLuint index, const GLbyte *v); -GLAPI PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv; -GLAPI PFNGLVERTEXATTRIB4BVPROC glad_debug_glVertexAttrib4bv; -#define glVertexAttrib4bv glad_debug_glVertexAttrib4bv -typedef void (APIENTRYP PFNGLVERTEXATTRIB4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -GLAPI PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d; -GLAPI PFNGLVERTEXATTRIB4DPROC glad_debug_glVertexAttrib4d; -#define glVertexAttrib4d glad_debug_glVertexAttrib4d -typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVPROC)(GLuint index, const GLdouble *v); -GLAPI PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv; -GLAPI PFNGLVERTEXATTRIB4DVPROC glad_debug_glVertexAttrib4dv; -#define glVertexAttrib4dv glad_debug_glVertexAttrib4dv -typedef void (APIENTRYP PFNGLVERTEXATTRIB4FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -GLAPI PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f; -GLAPI PFNGLVERTEXATTRIB4FPROC glad_debug_glVertexAttrib4f; -#define glVertexAttrib4f glad_debug_glVertexAttrib4f -typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVPROC)(GLuint index, const GLfloat *v); -GLAPI PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv; -GLAPI PFNGLVERTEXATTRIB4FVPROC glad_debug_glVertexAttrib4fv; -#define glVertexAttrib4fv glad_debug_glVertexAttrib4fv -typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVPROC)(GLuint index, const GLint *v); -GLAPI PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv; -GLAPI PFNGLVERTEXATTRIB4IVPROC glad_debug_glVertexAttrib4iv; -#define glVertexAttrib4iv glad_debug_glVertexAttrib4iv -typedef void (APIENTRYP PFNGLVERTEXATTRIB4SPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); -GLAPI PFNGLVERTEXATTRIB4SPROC 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glad_debug_glFramebufferTexture -typedef void (APIENTRYP PFNGLTEXIMAGE2DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); -GLAPI PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample; -GLAPI PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_debug_glTexImage2DMultisample; -#define glTexImage2DMultisample glad_debug_glTexImage2DMultisample -typedef void (APIENTRYP PFNGLTEXIMAGE3DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); -GLAPI PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample; -GLAPI PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_debug_glTexImage3DMultisample; -#define glTexImage3DMultisample glad_debug_glTexImage3DMultisample -typedef void (APIENTRYP PFNGLGETMULTISAMPLEFVPROC)(GLenum pname, GLuint index, GLfloat *val); -GLAPI PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv; -GLAPI 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glad_debug_glGetFragDataIndex; -#define glGetFragDataIndex glad_debug_glGetFragDataIndex -typedef void (APIENTRYP PFNGLGENSAMPLERSPROC)(GLsizei count, GLuint *samplers); -GLAPI PFNGLGENSAMPLERSPROC glad_glGenSamplers; -GLAPI PFNGLGENSAMPLERSPROC glad_debug_glGenSamplers; -#define glGenSamplers glad_debug_glGenSamplers -typedef void (APIENTRYP PFNGLDELETESAMPLERSPROC)(GLsizei count, const GLuint *samplers); -GLAPI PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers; -GLAPI PFNGLDELETESAMPLERSPROC glad_debug_glDeleteSamplers; -#define glDeleteSamplers glad_debug_glDeleteSamplers -typedef GLboolean (APIENTRYP PFNGLISSAMPLERPROC)(GLuint sampler); -GLAPI PFNGLISSAMPLERPROC glad_glIsSampler; -GLAPI PFNGLISSAMPLERPROC glad_debug_glIsSampler; -#define glIsSampler glad_debug_glIsSampler -typedef void (APIENTRYP PFNGLBINDSAMPLERPROC)(GLuint unit, GLuint sampler); -GLAPI PFNGLBINDSAMPLERPROC glad_glBindSampler; -GLAPI PFNGLBINDSAMPLERPROC glad_debug_glBindSampler; -#define glBindSampler glad_debug_glBindSampler -typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIPROC)(GLuint sampler, GLenum pname, GLint param); -GLAPI PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri; -GLAPI PFNGLSAMPLERPARAMETERIPROC glad_debug_glSamplerParameteri; -#define glSamplerParameteri glad_debug_glSamplerParameteri -typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, const GLint *param); -GLAPI PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv; -GLAPI PFNGLSAMPLERPARAMETERIVPROC glad_debug_glSamplerParameteriv; -#define glSamplerParameteriv glad_debug_glSamplerParameteriv -typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFPROC)(GLuint sampler, GLenum pname, GLfloat param); -GLAPI PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf; -GLAPI PFNGLSAMPLERPARAMETERFPROC glad_debug_glSamplerParameterf; -#define glSamplerParameterf glad_debug_glSamplerParameterf -typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, const GLfloat *param); 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PFNGLMULTITEXCOORDP1UIPROC)(GLenum texture, GLenum type, GLuint coords); -GLAPI PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui; -GLAPI PFNGLMULTITEXCOORDP1UIPROC glad_debug_glMultiTexCoordP1ui; -#define glMultiTexCoordP1ui glad_debug_glMultiTexCoordP1ui -typedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIVPROC)(GLenum texture, GLenum type, const GLuint *coords); -GLAPI PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv; -GLAPI PFNGLMULTITEXCOORDP1UIVPROC glad_debug_glMultiTexCoordP1uiv; -#define glMultiTexCoordP1uiv glad_debug_glMultiTexCoordP1uiv -typedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIPROC)(GLenum texture, GLenum type, GLuint coords); -GLAPI PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui; -GLAPI PFNGLMULTITEXCOORDP2UIPROC glad_debug_glMultiTexCoordP2ui; -#define glMultiTexCoordP2ui glad_debug_glMultiTexCoordP2ui -typedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIVPROC)(GLenum texture, GLenum type, const GLuint *coords); -GLAPI PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv; -GLAPI PFNGLMULTITEXCOORDP2UIVPROC glad_debug_glMultiTexCoordP2uiv; -#define glMultiTexCoordP2uiv glad_debug_glMultiTexCoordP2uiv -typedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIPROC)(GLenum texture, GLenum type, GLuint coords); -GLAPI PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui; -GLAPI PFNGLMULTITEXCOORDP3UIPROC glad_debug_glMultiTexCoordP3ui; -#define glMultiTexCoordP3ui glad_debug_glMultiTexCoordP3ui -typedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIVPROC)(GLenum texture, GLenum type, const GLuint *coords); -GLAPI PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv; -GLAPI PFNGLMULTITEXCOORDP3UIVPROC glad_debug_glMultiTexCoordP3uiv; -#define glMultiTexCoordP3uiv glad_debug_glMultiTexCoordP3uiv -typedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIPROC)(GLenum texture, GLenum type, GLuint coords); -GLAPI PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui; -GLAPI PFNGLMULTITEXCOORDP4UIPROC glad_debug_glMultiTexCoordP4ui; -#define glMultiTexCoordP4ui glad_debug_glMultiTexCoordP4ui -typedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIVPROC)(GLenum texture, GLenum type, const GLuint *coords); -GLAPI PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv; -GLAPI PFNGLMULTITEXCOORDP4UIVPROC glad_debug_glMultiTexCoordP4uiv; -#define glMultiTexCoordP4uiv glad_debug_glMultiTexCoordP4uiv -typedef void (APIENTRYP PFNGLNORMALP3UIPROC)(GLenum type, GLuint coords); -GLAPI PFNGLNORMALP3UIPROC glad_glNormalP3ui; -GLAPI PFNGLNORMALP3UIPROC glad_debug_glNormalP3ui; -#define glNormalP3ui glad_debug_glNormalP3ui -typedef void (APIENTRYP PFNGLNORMALP3UIVPROC)(GLenum type, const GLuint *coords); -GLAPI PFNGLNORMALP3UIVPROC glad_glNormalP3uiv; -GLAPI PFNGLNORMALP3UIVPROC glad_debug_glNormalP3uiv; -#define glNormalP3uiv glad_debug_glNormalP3uiv -typedef void (APIENTRYP PFNGLCOLORP3UIPROC)(GLenum type, GLuint color); -GLAPI PFNGLCOLORP3UIPROC glad_glColorP3ui; -GLAPI PFNGLCOLORP3UIPROC glad_debug_glColorP3ui; -#define glColorP3ui glad_debug_glColorP3ui -typedef void (APIENTRYP PFNGLCOLORP3UIVPROC)(GLenum type, const GLuint *color); -GLAPI PFNGLCOLORP3UIVPROC glad_glColorP3uiv; -GLAPI PFNGLCOLORP3UIVPROC glad_debug_glColorP3uiv; -#define glColorP3uiv glad_debug_glColorP3uiv -typedef void (APIENTRYP PFNGLCOLORP4UIPROC)(GLenum type, GLuint color); -GLAPI PFNGLCOLORP4UIPROC glad_glColorP4ui; -GLAPI PFNGLCOLORP4UIPROC glad_debug_glColorP4ui; -#define glColorP4ui glad_debug_glColorP4ui -typedef void (APIENTRYP PFNGLCOLORP4UIVPROC)(GLenum type, const GLuint *color); -GLAPI PFNGLCOLORP4UIVPROC glad_glColorP4uiv; -GLAPI PFNGLCOLORP4UIVPROC glad_debug_glColorP4uiv; -#define glColorP4uiv glad_debug_glColorP4uiv -typedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIPROC)(GLenum type, GLuint color); -GLAPI PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui; -GLAPI PFNGLSECONDARYCOLORP3UIPROC glad_debug_glSecondaryColorP3ui; -#define glSecondaryColorP3ui glad_debug_glSecondaryColorP3ui -typedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIVPROC)(GLenum type, const GLuint *color); -GLAPI PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv; -GLAPI PFNGLSECONDARYCOLORP3UIVPROC glad_debug_glSecondaryColorP3uiv; -#define glSecondaryColorP3uiv glad_debug_glSecondaryColorP3uiv -#endif - -#ifdef __cplusplus -} -#endif - -#endif diff --git a/src/am_gl.c b/src/am_gl.c @@ -1,25 +1,23 @@ #include "am_gl.h" +#if defined(PLATFORM_LINUX) #include <dlfcn.h> - int am_gl_init() { char *libgl_name = "libGL.so"; void *libgl = dlopen(libgl_name, RTLD_NOW | RTLD_GLOBAL); if (libgl != NULL) { - #define AM_GLE(ret, name, ...) \ dlerror(); \ name = (name##Proc *) dlsym(libgl, #name); \ if (!name) { \ - printf("Function gl" #name " couldn't be loaded.\n"); \ + printf("Function " #name " couldn't be loaded.\n"); \ printf("dlerror(): %s\n", dlerror()); \ return 0; \ } GL_LOAD_FUNCTION_LIST #undef AM_GLE - dlclose(libgl); return 1; } @@ -29,3 +27,42 @@ int am_gl_init() return 0; } } +#elif defined(PLATFORM_WINDOWS) +int am_gl_init() +{ + char *libgl_name = "opengl32.dll"; + HINSTANCE libgl = LoadLibraryA(libgl_name); + if(libgl) + { + typedef PROC WINAPI wglGetProcAddressProc(LPCSTR lpszProc); + wglGetProcAddressProc *wglGetProcAddress = (wglGetProcAddressProc *)GetProcAddress(libgl, "wglGetProcAddress"); + if (wglGetProcAddress) + { +#define AM_GLE(ret, name, ...) \ + name = (name##Proc *) GetProcAddress(libgl, #name); \ + if (!name) { \ + name = (name##Proc *) wglGetProcAddress(#name); \ + } \ + if (!name) { \ + printf("Function " #name " couldn't be loaded.\n"); \ + return 0; \ + } + GL_LOAD_FUNCTION_LIST +#undef AM_GLE + } + else + { + printf("Failed to load wglGetProcAddress\n"); + FreeLibrary((HMODULE) libgl); + return 0; + } + FreeLibrary((HMODULE) libgl); + return 1; + } + else + { + printf("Failed to load libgl\n"); + return 0; + } +} +#endif diff --git a/src/am_gl.h b/src/am_gl.h @@ -123,9 +123,21 @@ typedef char GLchar; /* GL_VERSION_3_2 */ \ /* GL_VERSION_3_3 */ +#if defined(PLATFORM_LINUX) +#define GLDECL +#elif defined(PLATFORM_WINDOWS) +#define NOMINMAX +#define WIN32_LEAN_AND_MEAN +#include <windows.h> +#undef near +#undef far +#define GLDECL WINAPI +#else +#error +#endif // defined(PLATFORM_LINUX) #define AM_GLE(ret, name, ...) \ - typedef ret name##Proc(__VA_ARGS__); \ + typedef ret GLDECL name##Proc(__VA_ARGS__); \ static name##Proc * name; GL_LOAD_FUNCTION_LIST #undef AM_GLE diff --git a/src/game.c b/src/game.c @@ -1,8 +1,6 @@ #include "game.h" -#if defined(PLATFORM_WINDOWS) -#include "glad.c" -#elif defined(PLATFORM_LINUX) +#if !defined(PLATFORM_WASM) #include "am_gl.c" #endif diff --git a/src/game.h b/src/game.h @@ -7,8 +7,6 @@ // TODO: only include this in the non-wasm builds #include <math.h> -#include "platform_info.h" - #if !defined(PLATFORM_WASM) #include <assert.h> #include <stdio.h> @@ -16,11 +14,11 @@ #include <string.h> #endif // !PLATFORM_WASM +#include "platform_info.h" + #if defined(PLATFORM_WASM) #include "webgl.h" -#elif defined(PLATFORM_WINDOWS) -#include "glad/glad.h" -#elif defined(PLATFORM_LINUX) +#else #include "am_gl.h" #endif diff --git a/src/glad.c b/src/glad.c @@ -1,3813 +0,0 @@ -/* - - OpenGL loader generated by glad 0.1.20a0 on Mon May 14 08:12:40 2018. - - Language/Generator: C/C++ Debug - Specification: gl - APIs: gl=3.3 - Profile: core - Extensions: - - Loader: True - Local files: False - Omit khrplatform: False - - Commandline: - --profile="core" --api="gl=3.3" --generator="c-debug" --spec="gl" --extensions="" - Online: - http://glad.dav1d.de/#profile=core&language=c-debug&specification=gl&loader=on&api=gl%3D3.3 -*/ - -#include <stdio.h> -#include <stdlib.h> -#include <string.h> -#include <glad/glad.h> - -void _pre_call_callback_default(const char *name, void *funcptr, int len_args, ...) { - (void) name; - (void) funcptr; - (void) len_args; -} -void _post_call_callback_default(const char *name, void *funcptr, int len_args, ...) { - GLenum error_code; - - (void) funcptr; - (void) len_args; - - error_code = glad_glGetError(); - - if (error_code != GL_NO_ERROR) { - fprintf(stderr, "ERROR %d in %s\n", error_code, name); - } -} - -static GLADcallback _pre_call_callback = _pre_call_callback_default; -void glad_set_pre_callback(GLADcallback cb) { - _pre_call_callback = cb; -} - -static GLADcallback _post_call_callback = _post_call_callback_default; -void glad_set_post_callback(GLADcallback cb) { - _post_call_callback = cb; -} - -static void* get_proc(const char *namez); - -#if defined(_WIN32) || defined(__CYGWIN__) -#include <windows.h> -static HMODULE libGL; - -typedef void* (APIENTRYP PFNWGLGETPROCADDRESSPROC_PRIVATE)(const char*); -static PFNWGLGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr; - -#ifdef _MSC_VER -#ifdef __has_include - #if __has_include(<winapifamily.h>) - #define HAVE_WINAPIFAMILY 1 - #endif -#elif _MSC_VER >= 1700 && !_USING_V110_SDK71_ - #define HAVE_WINAPIFAMILY 1 -#endif -#endif - -#ifdef HAVE_WINAPIFAMILY - #include <winapifamily.h> - #if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP) - #define IS_UWP 1 - #endif -#endif - -static -int open_gl(void) { -#ifndef IS_UWP - libGL = LoadLibraryW(L"opengl32.dll"); - if(libGL != NULL) { - gladGetProcAddressPtr = (PFNWGLGETPROCADDRESSPROC_PRIVATE)GetProcAddress( - libGL, "wglGetProcAddress"); - return gladGetProcAddressPtr != NULL; - } -#endif - - return 0; -} - -static -void close_gl(void) { - if(libGL != NULL) { - FreeLibrary((HMODULE) libGL); - libGL = NULL; - } -} -#else -#include <dlfcn.h> -static void* libGL; - -#ifndef __APPLE__ -typedef void* (APIENTRYP PFNGLXGETPROCADDRESSPROC_PRIVATE)(const char*); -static PFNGLXGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr; -#endif - -static -int open_gl(void) { -#ifdef __APPLE__ - static const char *NAMES[] = { - "../Frameworks/OpenGL.framework/OpenGL", - "/Library/Frameworks/OpenGL.framework/OpenGL", - "/System/Library/Frameworks/OpenGL.framework/OpenGL", - "/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL" - }; -#else - static const char *NAMES[] = {"libGL.so.1", "libGL.so"}; -#endif - - unsigned int index = 0; - for(index = 0; index < (sizeof(NAMES) / sizeof(NAMES[0])); index++) { - libGL = dlopen(NAMES[index], RTLD_NOW | RTLD_GLOBAL); - - if(libGL != NULL) { -#ifdef __APPLE__ - return 1; -#else - gladGetProcAddressPtr = (PFNGLXGETPROCADDRESSPROC_PRIVATE)dlsym(libGL, - "glXGetProcAddressARB"); - return gladGetProcAddressPtr != NULL; -#endif - } - } - - return 0; -} - -static -void close_gl(void) { - if(libGL != NULL) { - dlclose(libGL); - libGL = NULL; - } -} -#endif - -static -void* get_proc(const char *namez) { - void* result = NULL; - if(libGL == NULL) return NULL; - -#ifndef __APPLE__ - if(gladGetProcAddressPtr != NULL) { - result = gladGetProcAddressPtr(namez); - } -#endif - if(result == NULL) { -#if defined(_WIN32) || defined(__CYGWIN__) - result = (void*)GetProcAddress((HMODULE) libGL, namez); -#else - result = dlsym(libGL, namez); -#endif - } - - return result; -} - -int gladLoadGL(void) { - int status = 0; - - if(open_gl()) { - status = gladLoadGLLoader(&get_proc); - close_gl(); - } - - return status; -} - -struct gladGLversionStruct GLVersion; - -#if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0) -#define _GLAD_IS_SOME_NEW_VERSION 1 -#endif - -static int max_loaded_major; -static int max_loaded_minor; - -static const char *exts = NULL; -static int num_exts_i = 0; -static const char **exts_i = NULL; - -static int get_exts(void) { -#ifdef _GLAD_IS_SOME_NEW_VERSION - if(max_loaded_major < 3) { -#endif - exts = (const char *)glGetString(GL_EXTENSIONS); -#ifdef _GLAD_IS_SOME_NEW_VERSION - } else { - unsigned int index; - - num_exts_i = 0; - glGetIntegerv(GL_NUM_EXTENSIONS, &num_exts_i); - if (num_exts_i > 0) { - exts_i = (const char **)realloc((void *)exts_i, (size_t)num_exts_i * (sizeof *exts_i)); - } - - if (exts_i == NULL) { - return 0; - } - - for(index = 0; index < (unsigned)num_exts_i; index++) { - const char *gl_str_tmp = (const char*)glGetStringi(GL_EXTENSIONS, index); - size_t len = strlen(gl_str_tmp); - - char *local_str = (char*)malloc((len+1) * sizeof(char)); - if(local_str != NULL) { -#if _MSC_VER >= 1400 - strncpy_s(local_str, len+1, gl_str_tmp, len); -#else - strncpy(local_str, gl_str_tmp, len+1); -#endif - } - exts_i[index] = local_str; - } - } -#endif - return 1; -} - -static void free_exts(void) { - if (exts_i != NULL) { - int index; - for(index = 0; index < num_exts_i; index++) { - free((char *)exts_i[index]); - } - free((void *)exts_i); - exts_i = NULL; - } -} - -static int has_ext(const char *ext) { -#ifdef _GLAD_IS_SOME_NEW_VERSION - if(max_loaded_major < 3) { -#endif - const char *extensions; - const char *loc; - const char *terminator; - extensions = exts; - if(extensions == NULL || ext == NULL) { - return 0; - } - - while(1) { - loc = strstr(extensions, ext); - if(loc == NULL) { - return 0; - } - - terminator = loc + strlen(ext); - if((loc == extensions || *(loc - 1) == ' ') && - (*terminator == ' ' || *terminator == '\0')) { - return 1; - } - extensions = terminator; - } -#ifdef _GLAD_IS_SOME_NEW_VERSION - } else { - int index; - if(exts_i == NULL) return 0; - for(index = 0; index < num_exts_i; index++) { - const char *e = exts_i[index]; - - if(exts_i[index] != NULL && strcmp(e, ext) == 0) { - return 1; - } - } - } -#endif - - return 0; -} -int GLAD_GL_VERSION_1_0; -int GLAD_GL_VERSION_1_1; -int GLAD_GL_VERSION_1_2; -int GLAD_GL_VERSION_1_3; -int GLAD_GL_VERSION_1_4; -int GLAD_GL_VERSION_1_5; -int GLAD_GL_VERSION_2_0; -int GLAD_GL_VERSION_2_1; -int GLAD_GL_VERSION_3_0; -int GLAD_GL_VERSION_3_1; -int GLAD_GL_VERSION_3_2; -int GLAD_GL_VERSION_3_3; -PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D; -void APIENTRY glad_debug_impl_glCopyTexImage1D(GLenum arg0, GLint arg1, GLenum arg2, GLint arg3, GLint arg4, GLsizei arg5, GLint arg6) { - _pre_call_callback("glCopyTexImage1D", (void*)glCopyTexImage1D, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); - glad_glCopyTexImage1D(arg0, arg1, arg2, arg3, arg4, arg5, arg6); - _post_call_callback("glCopyTexImage1D", (void*)glCopyTexImage1D, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); - -} -PFNGLCOPYTEXIMAGE1DPROC glad_debug_glCopyTexImage1D = glad_debug_impl_glCopyTexImage1D; -PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui; -void APIENTRY glad_debug_impl_glVertexAttribI3ui(GLuint arg0, GLuint arg1, GLuint arg2, GLuint arg3) { - _pre_call_callback("glVertexAttribI3ui", (void*)glVertexAttribI3ui, 4, arg0, arg1, arg2, arg3); - glad_glVertexAttribI3ui(arg0, arg1, arg2, arg3); - _post_call_callback("glVertexAttribI3ui", (void*)glVertexAttribI3ui, 4, arg0, arg1, arg2, arg3); - -} -PFNGLVERTEXATTRIBI3UIPROC glad_debug_glVertexAttribI3ui = glad_debug_impl_glVertexAttribI3ui; -PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate; -void APIENTRY glad_debug_impl_glStencilMaskSeparate(GLenum arg0, GLuint arg1) { - _pre_call_callback("glStencilMaskSeparate", (void*)glStencilMaskSeparate, 2, arg0, arg1); - glad_glStencilMaskSeparate(arg0, arg1); - _post_call_callback("glStencilMaskSeparate", (void*)glStencilMaskSeparate, 2, arg0, arg1); - -} -PFNGLSTENCILMASKSEPARATEPROC glad_debug_glStencilMaskSeparate = glad_debug_impl_glStencilMaskSeparate; -PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer; -void APIENTRY glad_debug_impl_glFramebufferRenderbuffer(GLenum arg0, GLenum arg1, GLenum arg2, GLuint arg3) { - _pre_call_callback("glFramebufferRenderbuffer", (void*)glFramebufferRenderbuffer, 4, arg0, arg1, arg2, arg3); - glad_glFramebufferRenderbuffer(arg0, arg1, arg2, arg3); - _post_call_callback("glFramebufferRenderbuffer", (void*)glFramebufferRenderbuffer, 4, arg0, arg1, arg2, arg3); - -} -PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_debug_glFramebufferRenderbuffer = glad_debug_impl_glFramebufferRenderbuffer; -PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D; -void APIENTRY glad_debug_impl_glCompressedTexSubImage3D(GLenum arg0, GLint arg1, GLint arg2, GLint arg3, GLint arg4, GLsizei arg5, GLsizei arg6, GLsizei arg7, GLenum arg8, GLsizei arg9, const void * arg10) { - _pre_call_callback("glCompressedTexSubImage3D", (void*)glCompressedTexSubImage3D, 11, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10); - glad_glCompressedTexSubImage3D(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10); - _post_call_callback("glCompressedTexSubImage3D", (void*)glCompressedTexSubImage3D, 11, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10); - -} -PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_debug_glCompressedTexSubImage3D = glad_debug_impl_glCompressedTexSubImage3D; -PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv; -void APIENTRY glad_debug_impl_glTexCoordP3uiv(GLenum arg0, const GLuint * arg1) { - _pre_call_callback("glTexCoordP3uiv", (void*)glTexCoordP3uiv, 2, arg0, arg1); - glad_glTexCoordP3uiv(arg0, arg1); - _post_call_callback("glTexCoordP3uiv", (void*)glTexCoordP3uiv, 2, arg0, arg1); - -} -PFNGLTEXCOORDP3UIVPROC glad_debug_glTexCoordP3uiv = glad_debug_impl_glTexCoordP3uiv; -PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv; -void APIENTRY glad_debug_impl_glVertexAttrib1sv(GLuint arg0, const GLshort * arg1) { - _pre_call_callback("glVertexAttrib1sv", (void*)glVertexAttrib1sv, 2, arg0, arg1); - glad_glVertexAttrib1sv(arg0, arg1); - _post_call_callback("glVertexAttrib1sv", (void*)glVertexAttrib1sv, 2, arg0, arg1); - -} -PFNGLVERTEXATTRIB1SVPROC glad_debug_glVertexAttrib1sv = glad_debug_impl_glVertexAttrib1sv; -PFNGLBINDSAMPLERPROC glad_glBindSampler; -void APIENTRY glad_debug_impl_glBindSampler(GLuint arg0, GLuint arg1) { - _pre_call_callback("glBindSampler", (void*)glBindSampler, 2, arg0, arg1); - glad_glBindSampler(arg0, arg1); - _post_call_callback("glBindSampler", (void*)glBindSampler, 2, arg0, arg1); - -} -PFNGLBINDSAMPLERPROC glad_debug_glBindSampler = glad_debug_impl_glBindSampler; -PFNGLLINEWIDTHPROC glad_glLineWidth; -void APIENTRY glad_debug_impl_glLineWidth(GLfloat arg0) { - _pre_call_callback("glLineWidth", (void*)glLineWidth, 1, arg0); - glad_glLineWidth(arg0); - _post_call_callback("glLineWidth", (void*)glLineWidth, 1, arg0); - -} -PFNGLLINEWIDTHPROC glad_debug_glLineWidth = glad_debug_impl_glLineWidth; -PFNGLCOLORP3UIVPROC glad_glColorP3uiv; -void APIENTRY glad_debug_impl_glColorP3uiv(GLenum arg0, const GLuint * arg1) { - _pre_call_callback("glColorP3uiv", (void*)glColorP3uiv, 2, arg0, arg1); - glad_glColorP3uiv(arg0, arg1); - _post_call_callback("glColorP3uiv", (void*)glColorP3uiv, 2, arg0, arg1); - -} -PFNGLCOLORP3UIVPROC glad_debug_glColorP3uiv = glad_debug_impl_glColorP3uiv; -PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v; -void APIENTRY glad_debug_impl_glGetIntegeri_v(GLenum arg0, GLuint arg1, GLint * arg2) { - _pre_call_callback("glGetIntegeri_v", (void*)glGetIntegeri_v, 3, arg0, arg1, arg2); - glad_glGetIntegeri_v(arg0, arg1, arg2); - _post_call_callback("glGetIntegeri_v", (void*)glGetIntegeri_v, 3, arg0, arg1, arg2); - -} -PFNGLGETINTEGERI_VPROC glad_debug_glGetIntegeri_v = glad_debug_impl_glGetIntegeri_v; -PFNGLCOMPILESHADERPROC glad_glCompileShader; -void APIENTRY glad_debug_impl_glCompileShader(GLuint arg0) { - _pre_call_callback("glCompileShader", (void*)glCompileShader, 1, arg0); - glad_glCompileShader(arg0); - _post_call_callback("glCompileShader", (void*)glCompileShader, 1, arg0); - -} -PFNGLCOMPILESHADERPROC glad_debug_glCompileShader = glad_debug_impl_glCompileShader; -PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying; -void APIENTRY glad_debug_impl_glGetTransformFeedbackVarying(GLuint arg0, GLuint arg1, GLsizei arg2, GLsizei * arg3, GLsizei * arg4, GLenum * arg5, GLchar * arg6) { - _pre_call_callback("glGetTransformFeedbackVarying", (void*)glGetTransformFeedbackVarying, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); - glad_glGetTransformFeedbackVarying(arg0, arg1, arg2, arg3, arg4, arg5, arg6); - _post_call_callback("glGetTransformFeedbackVarying", (void*)glGetTransformFeedbackVarying, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); - -} -PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_debug_glGetTransformFeedbackVarying = glad_debug_impl_glGetTransformFeedbackVarying; -PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer; -void APIENTRY glad_debug_impl_glVertexAttribIPointer(GLuint arg0, GLint arg1, GLenum arg2, GLsizei arg3, const void * arg4) { - _pre_call_callback("glVertexAttribIPointer", (void*)glVertexAttribIPointer, 5, arg0, arg1, arg2, arg3, arg4); - glad_glVertexAttribIPointer(arg0, arg1, arg2, arg3, arg4); - _post_call_callback("glVertexAttribIPointer", (void*)glVertexAttribIPointer, 5, arg0, arg1, arg2, arg3, arg4); - -} -PFNGLVERTEXATTRIBIPOINTERPROC glad_debug_glVertexAttribIPointer = glad_debug_impl_glVertexAttribIPointer; -PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui; -void APIENTRY glad_debug_impl_glMultiTexCoordP3ui(GLenum arg0, GLenum arg1, GLuint arg2) { - _pre_call_callback("glMultiTexCoordP3ui", (void*)glMultiTexCoordP3ui, 3, arg0, arg1, arg2); - glad_glMultiTexCoordP3ui(arg0, arg1, arg2); - _post_call_callback("glMultiTexCoordP3ui", (void*)glMultiTexCoordP3ui, 3, arg0, arg1, arg2); - -} -PFNGLMULTITEXCOORDP3UIPROC glad_debug_glMultiTexCoordP3ui = glad_debug_impl_glMultiTexCoordP3ui; -PFNGLVERTEXP4UIPROC glad_glVertexP4ui; -void APIENTRY glad_debug_impl_glVertexP4ui(GLenum arg0, GLuint arg1) { - _pre_call_callback("glVertexP4ui", (void*)glVertexP4ui, 2, arg0, arg1); - glad_glVertexP4ui(arg0, arg1); - _post_call_callback("glVertexP4ui", (void*)glVertexP4ui, 2, arg0, arg1); - -} -PFNGLVERTEXP4UIPROC glad_debug_glVertexP4ui = glad_debug_impl_glVertexP4ui; -PFNGLENABLEIPROC glad_glEnablei; -void APIENTRY glad_debug_impl_glEnablei(GLenum arg0, GLuint arg1) { - _pre_call_callback("glEnablei", (void*)glEnablei, 2, arg0, arg1); - glad_glEnablei(arg0, arg1); - _post_call_callback("glEnablei", (void*)glEnablei, 2, arg0, arg1); - -} -PFNGLENABLEIPROC glad_debug_glEnablei = glad_debug_impl_glEnablei; -PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui; -void APIENTRY glad_debug_impl_glVertexAttribP4ui(GLuint arg0, GLenum arg1, GLboolean arg2, GLuint arg3) { - _pre_call_callback("glVertexAttribP4ui", (void*)glVertexAttribP4ui, 4, arg0, arg1, arg2, arg3); - glad_glVertexAttribP4ui(arg0, arg1, arg2, arg3); - _post_call_callback("glVertexAttribP4ui", (void*)glVertexAttribP4ui, 4, arg0, arg1, arg2, arg3); - -} -PFNGLVERTEXATTRIBP4UIPROC glad_debug_glVertexAttribP4ui = glad_debug_impl_glVertexAttribP4ui; -PFNGLCREATESHADERPROC glad_glCreateShader; -GLuint APIENTRY glad_debug_impl_glCreateShader(GLenum arg0) { - GLuint ret; - _pre_call_callback("glCreateShader", (void*)glCreateShader, 1, arg0); - ret = glad_glCreateShader(arg0); - _post_call_callback("glCreateShader", (void*)glCreateShader, 1, arg0); - return ret; -} -PFNGLCREATESHADERPROC glad_debug_glCreateShader = glad_debug_impl_glCreateShader; -PFNGLISBUFFERPROC glad_glIsBuffer; -GLboolean APIENTRY glad_debug_impl_glIsBuffer(GLuint arg0) { - GLboolean ret; - _pre_call_callback("glIsBuffer", (void*)glIsBuffer, 1, arg0); - ret = glad_glIsBuffer(arg0); - _post_call_callback("glIsBuffer", (void*)glIsBuffer, 1, arg0); - return ret; -} -PFNGLISBUFFERPROC glad_debug_glIsBuffer = glad_debug_impl_glIsBuffer; -PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv; -void APIENTRY glad_debug_impl_glGetMultisamplefv(GLenum arg0, GLuint arg1, GLfloat * arg2) { - _pre_call_callback("glGetMultisamplefv", (void*)glGetMultisamplefv, 3, arg0, arg1, arg2); - glad_glGetMultisamplefv(arg0, arg1, arg2); - _post_call_callback("glGetMultisamplefv", (void*)glGetMultisamplefv, 3, arg0, arg1, arg2); - -} -PFNGLGETMULTISAMPLEFVPROC glad_debug_glGetMultisamplefv = glad_debug_impl_glGetMultisamplefv; -PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers; -void APIENTRY glad_debug_impl_glGenRenderbuffers(GLsizei arg0, GLuint * arg1) { - _pre_call_callback("glGenRenderbuffers", (void*)glGenRenderbuffers, 2, arg0, arg1); - glad_glGenRenderbuffers(arg0, arg1); - _post_call_callback("glGenRenderbuffers", (void*)glGenRenderbuffers, 2, arg0, arg1); - -} -PFNGLGENRENDERBUFFERSPROC glad_debug_glGenRenderbuffers = glad_debug_impl_glGenRenderbuffers; -PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D; -void APIENTRY glad_debug_impl_glCopyTexSubImage2D(GLenum arg0, GLint arg1, GLint arg2, GLint arg3, GLint arg4, GLint arg5, GLsizei arg6, GLsizei arg7) { - _pre_call_callback("glCopyTexSubImage2D", (void*)glCopyTexSubImage2D, 8, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); - glad_glCopyTexSubImage2D(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); - _post_call_callback("glCopyTexSubImage2D", (void*)glCopyTexSubImage2D, 8, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); - -} -PFNGLCOPYTEXSUBIMAGE2DPROC glad_debug_glCopyTexSubImage2D = glad_debug_impl_glCopyTexSubImage2D; -PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D; -void APIENTRY glad_debug_impl_glCompressedTexImage2D(GLenum arg0, GLint arg1, GLenum arg2, GLsizei arg3, GLsizei arg4, GLint arg5, GLsizei arg6, const void * arg7) { - _pre_call_callback("glCompressedTexImage2D", (void*)glCompressedTexImage2D, 8, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); - glad_glCompressedTexImage2D(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); - _post_call_callback("glCompressedTexImage2D", (void*)glCompressedTexImage2D, 8, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); - -} -PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_debug_glCompressedTexImage2D = glad_debug_impl_glCompressedTexImage2D; -PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f; -void APIENTRY glad_debug_impl_glVertexAttrib1f(GLuint arg0, GLfloat arg1) { - _pre_call_callback("glVertexAttrib1f", (void*)glVertexAttrib1f, 2, arg0, arg1); - glad_glVertexAttrib1f(arg0, arg1); - _post_call_callback("glVertexAttrib1f", (void*)glVertexAttrib1f, 2, arg0, arg1); - -} -PFNGLVERTEXATTRIB1FPROC glad_debug_glVertexAttrib1f = glad_debug_impl_glVertexAttrib1f; -PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate; -void APIENTRY glad_debug_impl_glBlendFuncSeparate(GLenum arg0, GLenum arg1, GLenum arg2, GLenum arg3) { - _pre_call_callback("glBlendFuncSeparate", (void*)glBlendFuncSeparate, 4, arg0, arg1, arg2, arg3); - glad_glBlendFuncSeparate(arg0, arg1, arg2, arg3); - _post_call_callback("glBlendFuncSeparate", (void*)glBlendFuncSeparate, 4, arg0, arg1, arg2, arg3); - -} -PFNGLBLENDFUNCSEPARATEPROC glad_debug_glBlendFuncSeparate = glad_debug_impl_glBlendFuncSeparate; -PFNGLHINTPROC glad_glHint; -void APIENTRY glad_debug_impl_glHint(GLenum arg0, GLenum arg1) { - _pre_call_callback("glHint", (void*)glHint, 2, arg0, arg1); - glad_glHint(arg0, arg1); - _post_call_callback("glHint", (void*)glHint, 2, arg0, arg1); - -} -PFNGLHINTPROC glad_debug_glHint = glad_debug_impl_glHint; -PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s; -void APIENTRY glad_debug_impl_glVertexAttrib1s(GLuint arg0, GLshort arg1) { - _pre_call_callback("glVertexAttrib1s", (void*)glVertexAttrib1s, 2, arg0, arg1); - glad_glVertexAttrib1s(arg0, arg1); - _post_call_callback("glVertexAttrib1s", (void*)glVertexAttrib1s, 2, arg0, arg1); - -} -PFNGLVERTEXATTRIB1SPROC glad_debug_glVertexAttrib1s = glad_debug_impl_glVertexAttrib1s; -PFNGLSAMPLEMASKIPROC glad_glSampleMaski; -void APIENTRY glad_debug_impl_glSampleMaski(GLuint arg0, GLbitfield arg1) { - _pre_call_callback("glSampleMaski", (void*)glSampleMaski, 2, arg0, arg1); - glad_glSampleMaski(arg0, arg1); - _post_call_callback("glSampleMaski", (void*)glSampleMaski, 2, arg0, arg1); - -} -PFNGLSAMPLEMASKIPROC glad_debug_glSampleMaski = glad_debug_impl_glSampleMaski; -PFNGLVERTEXP2UIPROC glad_glVertexP2ui; -void APIENTRY glad_debug_impl_glVertexP2ui(GLenum arg0, GLuint arg1) { - _pre_call_callback("glVertexP2ui", (void*)glVertexP2ui, 2, arg0, arg1); - glad_glVertexP2ui(arg0, arg1); - _post_call_callback("glVertexP2ui", (void*)glVertexP2ui, 2, arg0, arg1); - -} -PFNGLVERTEXP2UIPROC glad_debug_glVertexP2ui = glad_debug_impl_glVertexP2ui; -PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv; -void APIENTRY glad_debug_impl_glUniformMatrix3x2fv(GLint arg0, GLsizei arg1, GLboolean arg2, const GLfloat * arg3) { - _pre_call_callback("glUniformMatrix3x2fv", (void*)glUniformMatrix3x2fv, 4, arg0, arg1, arg2, arg3); - glad_glUniformMatrix3x2fv(arg0, arg1, arg2, arg3); - _post_call_callback("glUniformMatrix3x2fv", (void*)glUniformMatrix3x2fv, 4, arg0, arg1, arg2, arg3); - -} -PFNGLUNIFORMMATRIX3X2FVPROC glad_debug_glUniformMatrix3x2fv = glad_debug_impl_glUniformMatrix3x2fv; -PFNGLPOINTSIZEPROC glad_glPointSize; -void APIENTRY glad_debug_impl_glPointSize(GLfloat arg0) { - _pre_call_callback("glPointSize", (void*)glPointSize, 1, arg0); - glad_glPointSize(arg0); - _post_call_callback("glPointSize", (void*)glPointSize, 1, arg0); - -} -PFNGLPOINTSIZEPROC glad_debug_glPointSize = glad_debug_impl_glPointSize; -PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv; -void APIENTRY glad_debug_impl_glVertexAttrib2dv(GLuint arg0, const GLdouble * arg1) { - _pre_call_callback("glVertexAttrib2dv", (void*)glVertexAttrib2dv, 2, arg0, arg1); - glad_glVertexAttrib2dv(arg0, arg1); - _post_call_callback("glVertexAttrib2dv", (void*)glVertexAttrib2dv, 2, arg0, arg1); - -} -PFNGLVERTEXATTRIB2DVPROC glad_debug_glVertexAttrib2dv = glad_debug_impl_glVertexAttrib2dv; -PFNGLDELETEPROGRAMPROC glad_glDeleteProgram; -void APIENTRY glad_debug_impl_glDeleteProgram(GLuint arg0) { - _pre_call_callback("glDeleteProgram", (void*)glDeleteProgram, 1, arg0); - glad_glDeleteProgram(arg0); - _post_call_callback("glDeleteProgram", (void*)glDeleteProgram, 1, arg0); - -} -PFNGLDELETEPROGRAMPROC glad_debug_glDeleteProgram = glad_debug_impl_glDeleteProgram; -PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv; -void APIENTRY glad_debug_impl_glVertexAttrib4Nuiv(GLuint arg0, const GLuint * arg1) { - _pre_call_callback("glVertexAttrib4Nuiv", (void*)glVertexAttrib4Nuiv, 2, arg0, arg1); - glad_glVertexAttrib4Nuiv(arg0, arg1); - _post_call_callback("glVertexAttrib4Nuiv", (void*)glVertexAttrib4Nuiv, 2, arg0, arg1); - 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= glad_debug_impl_glWaitSync; -PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv; -void APIENTRY glad_debug_impl_glUniformMatrix4x3fv(GLint arg0, GLsizei arg1, GLboolean arg2, const GLfloat * arg3) { - _pre_call_callback("glUniformMatrix4x3fv", (void*)glUniformMatrix4x3fv, 4, arg0, arg1, arg2, arg3); - glad_glUniformMatrix4x3fv(arg0, arg1, arg2, arg3); - _post_call_callback("glUniformMatrix4x3fv", (void*)glUniformMatrix4x3fv, 4, arg0, arg1, arg2, arg3); - -} -PFNGLUNIFORMMATRIX4X3FVPROC glad_debug_glUniformMatrix4x3fv = glad_debug_impl_glUniformMatrix4x3fv; -PFNGLUNIFORM3IPROC glad_glUniform3i; -void APIENTRY glad_debug_impl_glUniform3i(GLint arg0, GLint arg1, GLint arg2, GLint arg3) { - _pre_call_callback("glUniform3i", (void*)glUniform3i, 4, arg0, arg1, arg2, arg3); - glad_glUniform3i(arg0, arg1, arg2, arg3); - _post_call_callback("glUniform3i", (void*)glUniform3i, 4, arg0, arg1, arg2, arg3); - -} -PFNGLUNIFORM3IPROC glad_debug_glUniform3i = glad_debug_impl_glUniform3i; -PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv; -void APIENTRY glad_debug_impl_glClearBufferfv(GLenum arg0, GLint arg1, const GLfloat * arg2) { - _pre_call_callback("glClearBufferfv", (void*)glClearBufferfv, 3, arg0, arg1, arg2); - glad_glClearBufferfv(arg0, arg1, arg2); - _post_call_callback("glClearBufferfv", (void*)glClearBufferfv, 3, arg0, arg1, arg2); - -} -PFNGLCLEARBUFFERFVPROC glad_debug_glClearBufferfv = glad_debug_impl_glClearBufferfv; -PFNGLUNIFORM3FPROC glad_glUniform3f; -void APIENTRY glad_debug_impl_glUniform3f(GLint arg0, GLfloat arg1, GLfloat arg2, GLfloat arg3) { - _pre_call_callback("glUniform3f", (void*)glUniform3f, 4, arg0, arg1, arg2, arg3); - glad_glUniform3f(arg0, arg1, arg2, arg3); - _post_call_callback("glUniform3f", (void*)glUniform3f, 4, arg0, arg1, arg2, arg3); - -} -PFNGLUNIFORM3FPROC glad_debug_glUniform3f = glad_debug_impl_glUniform3f; -PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv; -void APIENTRY glad_debug_impl_glVertexAttrib4ubv(GLuint arg0, const GLubyte * arg1) { - _pre_call_callback("glVertexAttrib4ubv", (void*)glVertexAttrib4ubv, 2, arg0, arg1); - glad_glVertexAttrib4ubv(arg0, arg1); - _post_call_callback("glVertexAttrib4ubv", (void*)glVertexAttrib4ubv, 2, arg0, arg1); - -} -PFNGLVERTEXATTRIB4UBVPROC glad_debug_glVertexAttrib4ubv = glad_debug_impl_glVertexAttrib4ubv; -PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv; -void APIENTRY glad_debug_impl_glGetBufferParameteriv(GLenum arg0, GLenum arg1, GLint * arg2) { - _pre_call_callback("glGetBufferParameteriv", (void*)glGetBufferParameteriv, 3, arg0, arg1, arg2); - glad_glGetBufferParameteriv(arg0, arg1, arg2); - _post_call_callback("glGetBufferParameteriv", (void*)glGetBufferParameteriv, 3, arg0, arg1, arg2); - -} -PFNGLGETBUFFERPARAMETERIVPROC glad_debug_glGetBufferParameteriv = glad_debug_impl_glGetBufferParameteriv; -PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui; -void APIENTRY glad_debug_impl_glTexCoordP2ui(GLenum arg0, GLuint arg1) { - _pre_call_callback("glTexCoordP2ui", (void*)glTexCoordP2ui, 2, arg0, arg1); - glad_glTexCoordP2ui(arg0, arg1); - _post_call_callback("glTexCoordP2ui", (void*)glTexCoordP2ui, 2, arg0, arg1); - -} -PFNGLTEXCOORDP2UIPROC glad_debug_glTexCoordP2ui = glad_debug_impl_glTexCoordP2ui; -PFNGLCOLORMASKIPROC glad_glColorMaski; -void APIENTRY glad_debug_impl_glColorMaski(GLuint arg0, GLboolean arg1, GLboolean arg2, GLboolean arg3, GLboolean arg4) { - _pre_call_callback("glColorMaski", (void*)glColorMaski, 5, arg0, arg1, arg2, arg3, arg4); - glad_glColorMaski(arg0, arg1, arg2, arg3, arg4); - _post_call_callback("glColorMaski", (void*)glColorMaski, 5, arg0, arg1, arg2, arg3, arg4); - -} -PFNGLCOLORMASKIPROC glad_debug_glColorMaski = glad_debug_impl_glColorMaski; -PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi; -void APIENTRY glad_debug_impl_glClearBufferfi(GLenum arg0, GLint arg1, GLfloat arg2, GLint arg3) { - _pre_call_callback("glClearBufferfi", (void*)glClearBufferfi, 4, arg0, arg1, arg2, arg3); - glad_glClearBufferfi(arg0, arg1, arg2, arg3); - _post_call_callback("glClearBufferfi", (void*)glClearBufferfi, 4, arg0, arg1, arg2, arg3); - -} -PFNGLCLEARBUFFERFIPROC glad_debug_glClearBufferfi = glad_debug_impl_glClearBufferfi; -PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays; -void APIENTRY glad_debug_impl_glGenVertexArrays(GLsizei arg0, GLuint * arg1) { - _pre_call_callback("glGenVertexArrays", (void*)glGenVertexArrays, 2, arg0, arg1); - glad_glGenVertexArrays(arg0, arg1); - _post_call_callback("glGenVertexArrays", (void*)glGenVertexArrays, 2, arg0, arg1); - -} -PFNGLGENVERTEXARRAYSPROC glad_debug_glGenVertexArrays = glad_debug_impl_glGenVertexArrays; -PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui; -void APIENTRY glad_debug_impl_glMultiTexCoordP2ui(GLenum arg0, GLenum arg1, GLuint arg2) { - _pre_call_callback("glMultiTexCoordP2ui", (void*)glMultiTexCoordP2ui, 3, arg0, arg1, arg2); - glad_glMultiTexCoordP2ui(arg0, arg1, arg2); - _post_call_callback("glMultiTexCoordP2ui", 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arg2, arg3); - _post_call_callback("glUniformMatrix3x4fv", (void*)glUniformMatrix3x4fv, 4, arg0, arg1, arg2, arg3); - -} -PFNGLUNIFORMMATRIX3X4FVPROC glad_debug_glUniformMatrix3x4fv = glad_debug_impl_glUniformMatrix3x4fv; -PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui; -void APIENTRY glad_debug_impl_glMultiTexCoordP4ui(GLenum arg0, GLenum arg1, GLuint arg2) { - _pre_call_callback("glMultiTexCoordP4ui", (void*)glMultiTexCoordP4ui, 3, arg0, arg1, arg2); - glad_glMultiTexCoordP4ui(arg0, arg1, arg2); - _post_call_callback("glMultiTexCoordP4ui", (void*)glMultiTexCoordP4ui, 3, arg0, arg1, arg2); - -} -PFNGLMULTITEXCOORDP4UIPROC glad_debug_glMultiTexCoordP4ui = glad_debug_impl_glMultiTexCoordP4ui; -PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers; -void APIENTRY glad_debug_impl_glDeleteFramebuffers(GLsizei arg0, const GLuint * arg1) { - _pre_call_callback("glDeleteFramebuffers", (void*)glDeleteFramebuffers, 2, arg0, arg1); - glad_glDeleteFramebuffers(arg0, arg1); - _post_call_callback("glDeleteFramebuffers", (void*)glDeleteFramebuffers, 2, arg0, arg1); - -} -PFNGLDELETEFRAMEBUFFERSPROC glad_debug_glDeleteFramebuffers = glad_debug_impl_glDeleteFramebuffers; -PFNGLDRAWARRAYSPROC glad_glDrawArrays; -void APIENTRY glad_debug_impl_glDrawArrays(GLenum arg0, GLint arg1, GLsizei arg2) { - _pre_call_callback("glDrawArrays", (void*)glDrawArrays, 3, arg0, arg1, arg2); - glad_glDrawArrays(arg0, arg1, arg2); - _post_call_callback("glDrawArrays", (void*)glDrawArrays, 3, arg0, arg1, arg2); - -} -PFNGLDRAWARRAYSPROC glad_debug_glDrawArrays = glad_debug_impl_glDrawArrays; -PFNGLUNIFORM1UIPROC glad_glUniform1ui; -void APIENTRY glad_debug_impl_glUniform1ui(GLint arg0, GLuint arg1) { - _pre_call_callback("glUniform1ui", (void*)glUniform1ui, 2, arg0, arg1); - glad_glUniform1ui(arg0, arg1); - _post_call_callback("glUniform1ui", (void*)glUniform1ui, 2, arg0, arg1); - -} -PFNGLUNIFORM1UIPROC glad_debug_glUniform1ui = glad_debug_impl_glUniform1ui; -PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i; -void APIENTRY glad_debug_impl_glVertexAttribI2i(GLuint arg0, GLint arg1, GLint arg2) { - _pre_call_callback("glVertexAttribI2i", (void*)glVertexAttribI2i, 3, arg0, arg1, arg2); - glad_glVertexAttribI2i(arg0, arg1, arg2); - _post_call_callback("glVertexAttribI2i", (void*)glVertexAttribI2i, 3, arg0, arg1, arg2); - -} -PFNGLVERTEXATTRIBI2IPROC glad_debug_glVertexAttribI2i = glad_debug_impl_glVertexAttribI2i; -PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui; -void APIENTRY glad_debug_impl_glTexCoordP3ui(GLenum arg0, GLuint arg1) { - _pre_call_callback("glTexCoordP3ui", (void*)glTexCoordP3ui, 2, arg0, arg1); - glad_glTexCoordP3ui(arg0, arg1); - _post_call_callback("glTexCoordP3ui", (void*)glTexCoordP3ui, 2, arg0, arg1); - -} -PFNGLTEXCOORDP3UIPROC glad_debug_glTexCoordP3ui = glad_debug_impl_glTexCoordP3ui; -PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d; -void APIENTRY glad_debug_impl_glVertexAttrib3d(GLuint arg0, GLdouble arg1, GLdouble arg2, GLdouble arg3) { - _pre_call_callback("glVertexAttrib3d", (void*)glVertexAttrib3d, 4, arg0, arg1, arg2, arg3); - glad_glVertexAttrib3d(arg0, arg1, arg2, arg3); - _post_call_callback("glVertexAttrib3d", (void*)glVertexAttrib3d, 4, arg0, arg1, arg2, arg3); - -} -PFNGLVERTEXATTRIB3DPROC glad_debug_glVertexAttrib3d = glad_debug_impl_glVertexAttrib3d; -PFNGLCLEARPROC glad_glClear; -void APIENTRY glad_debug_impl_glClear(GLbitfield arg0) { - _pre_call_callback("glClear", (void*)glClear, 1, arg0); - glad_glClear(arg0); - _post_call_callback("glClear", (void*)glClear, 1, arg0); - -} -PFNGLCLEARPROC glad_debug_glClear = glad_debug_impl_glClear; -PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName; -void APIENTRY glad_debug_impl_glGetActiveUniformName(GLuint arg0, GLuint arg1, GLsizei arg2, GLsizei * arg3, GLchar * arg4) { - _pre_call_callback("glGetActiveUniformName", (void*)glGetActiveUniformName, 5, arg0, arg1, arg2, arg3, arg4); - glad_glGetActiveUniformName(arg0, arg1, arg2, arg3, arg4); - _post_call_callback("glGetActiveUniformName", (void*)glGetActiveUniformName, 5, arg0, arg1, arg2, arg3, arg4); - -} -PFNGLGETACTIVEUNIFORMNAMEPROC glad_debug_glGetActiveUniformName = glad_debug_impl_glGetActiveUniformName; -PFNGLISENABLEDPROC glad_glIsEnabled; -GLboolean APIENTRY glad_debug_impl_glIsEnabled(GLenum arg0) { - GLboolean ret; - _pre_call_callback("glIsEnabled", (void*)glIsEnabled, 1, arg0); - ret = glad_glIsEnabled(arg0); - _post_call_callback("glIsEnabled", (void*)glIsEnabled, 1, arg0); - return ret; -} -PFNGLISENABLEDPROC glad_debug_glIsEnabled = glad_debug_impl_glIsEnabled; -PFNGLSTENCILOPPROC glad_glStencilOp; -void APIENTRY glad_debug_impl_glStencilOp(GLenum arg0, GLenum arg1, GLenum arg2) { - _pre_call_callback("glStencilOp", (void*)glStencilOp, 3, arg0, arg1, arg2); - glad_glStencilOp(arg0, arg1, arg2); - _post_call_callback("glStencilOp", (void*)glStencilOp, 3, arg0, arg1, arg2); - -} -PFNGLSTENCILOPPROC glad_debug_glStencilOp = glad_debug_impl_glStencilOp; -PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D; -void APIENTRY glad_debug_impl_glFramebufferTexture2D(GLenum arg0, GLenum arg1, GLenum arg2, GLuint arg3, GLint arg4) { - _pre_call_callback("glFramebufferTexture2D", (void*)glFramebufferTexture2D, 5, arg0, arg1, arg2, arg3, arg4); - glad_glFramebufferTexture2D(arg0, arg1, arg2, arg3, arg4); - _post_call_callback("glFramebufferTexture2D", (void*)glFramebufferTexture2D, 5, arg0, arg1, arg2, arg3, arg4); - -} -PFNGLFRAMEBUFFERTEXTURE2DPROC glad_debug_glFramebufferTexture2D = glad_debug_impl_glFramebufferTexture2D; -PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv; -void APIENTRY glad_debug_impl_glGetFramebufferAttachmentParameteriv(GLenum arg0, GLenum arg1, GLenum arg2, GLint * arg3) { - _pre_call_callback("glGetFramebufferAttachmentParameteriv", (void*)glGetFramebufferAttachmentParameteriv, 4, arg0, arg1, arg2, arg3); - glad_glGetFramebufferAttachmentParameteriv(arg0, arg1, arg2, arg3); - _post_call_callback("glGetFramebufferAttachmentParameteriv", (void*)glGetFramebufferAttachmentParameteriv, 4, arg0, arg1, arg2, arg3); - -} -PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_debug_glGetFramebufferAttachmentParameteriv = glad_debug_impl_glGetFramebufferAttachmentParameteriv; -PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub; -void APIENTRY glad_debug_impl_glVertexAttrib4Nub(GLuint arg0, GLubyte arg1, GLubyte arg2, GLubyte arg3, GLubyte arg4) { - _pre_call_callback("glVertexAttrib4Nub", (void*)glVertexAttrib4Nub, 5, arg0, arg1, arg2, arg3, arg4); - glad_glVertexAttrib4Nub(arg0, arg1, arg2, arg3, arg4); - _post_call_callback("glVertexAttrib4Nub", (void*)glVertexAttrib4Nub, 5, arg0, arg1, arg2, arg3, arg4); - -} -PFNGLVERTEXATTRIB4NUBPROC glad_debug_glVertexAttrib4Nub = glad_debug_impl_glVertexAttrib4Nub; -PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation; -GLint APIENTRY glad_debug_impl_glGetFragDataLocation(GLuint arg0, const GLchar * arg1) { - GLint ret; - _pre_call_callback("glGetFragDataLocation", (void*)glGetFragDataLocation, 2, arg0, arg1); - ret = glad_glGetFragDataLocation(arg0, arg1); - _post_call_callback("glGetFragDataLocation", (void*)glGetFragDataLocation, 2, arg0, arg1); - return ret; -} -PFNGLGETFRAGDATALOCATIONPROC glad_debug_glGetFragDataLocation = glad_debug_impl_glGetFragDataLocation; -PFNGLTEXIMAGE1DPROC glad_glTexImage1D; -void APIENTRY glad_debug_impl_glTexImage1D(GLenum arg0, GLint arg1, GLint arg2, GLsizei arg3, GLint arg4, GLenum arg5, GLenum arg6, const void * arg7) { - _pre_call_callback("glTexImage1D", (void*)glTexImage1D, 8, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); - glad_glTexImage1D(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); - _post_call_callback("glTexImage1D", (void*)glTexImage1D, 8, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); - -} -PFNGLTEXIMAGE1DPROC glad_debug_glTexImage1D = glad_debug_impl_glTexImage1D; -PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv; -void APIENTRY glad_debug_impl_glTexParameteriv(GLenum arg0, GLenum arg1, const GLint * arg2) { - _pre_call_callback("glTexParameteriv", (void*)glTexParameteriv, 3, arg0, arg1, arg2); - glad_glTexParameteriv(arg0, arg1, arg2); - _post_call_callback("glTexParameteriv", (void*)glTexParameteriv, 3, arg0, arg1, arg2); - -} -PFNGLTEXPARAMETERIVPROC glad_debug_glTexParameteriv = glad_debug_impl_glTexParameteriv; -PFNGLGETTEXIMAGEPROC glad_glGetTexImage; -void APIENTRY glad_debug_impl_glGetTexImage(GLenum arg0, GLint arg1, GLenum arg2, GLenum arg3, void * arg4) { - _pre_call_callback("glGetTexImage", (void*)glGetTexImage, 5, arg0, arg1, arg2, arg3, arg4); - glad_glGetTexImage(arg0, arg1, arg2, arg3, arg4); - _post_call_callback("glGetTexImage", (void*)glGetTexImage, 5, arg0, arg1, arg2, arg3, arg4); - -} -PFNGLGETTEXIMAGEPROC glad_debug_glGetTexImage = glad_debug_impl_glGetTexImage; -PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v; -void APIENTRY glad_debug_impl_glGetQueryObjecti64v(GLuint arg0, GLenum arg1, GLint64 * arg2) { - _pre_call_callback("glGetQueryObjecti64v", (void*)glGetQueryObjecti64v, 3, arg0, arg1, arg2); - glad_glGetQueryObjecti64v(arg0, arg1, arg2); - _post_call_callback("glGetQueryObjecti64v", (void*)glGetQueryObjecti64v, 3, arg0, arg1, arg2); - -} -PFNGLGETQUERYOBJECTI64VPROC glad_debug_glGetQueryObjecti64v = glad_debug_impl_glGetQueryObjecti64v; -PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers; -void APIENTRY glad_debug_impl_glGenFramebuffers(GLsizei arg0, GLuint * arg1) { - _pre_call_callback("glGenFramebuffers", (void*)glGenFramebuffers, 2, arg0, arg1); - glad_glGenFramebuffers(arg0, arg1); - _post_call_callback("glGenFramebuffers", (void*)glGenFramebuffers, 2, arg0, arg1); - -} -PFNGLGENFRAMEBUFFERSPROC glad_debug_glGenFramebuffers = glad_debug_impl_glGenFramebuffers; -PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders; -void APIENTRY glad_debug_impl_glGetAttachedShaders(GLuint arg0, GLsizei arg1, GLsizei * arg2, GLuint * arg3) { - _pre_call_callback("glGetAttachedShaders", (void*)glGetAttachedShaders, 4, arg0, arg1, arg2, arg3); - glad_glGetAttachedShaders(arg0, arg1, arg2, arg3); - _post_call_callback("glGetAttachedShaders", (void*)glGetAttachedShaders, 4, arg0, arg1, arg2, arg3); - -} -PFNGLGETATTACHEDSHADERSPROC glad_debug_glGetAttachedShaders = glad_debug_impl_glGetAttachedShaders; -PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer; -GLboolean APIENTRY glad_debug_impl_glIsRenderbuffer(GLuint arg0) { - GLboolean ret; - _pre_call_callback("glIsRenderbuffer", (void*)glIsRenderbuffer, 1, arg0); - ret = glad_glIsRenderbuffer(arg0); - _post_call_callback("glIsRenderbuffer", (void*)glIsRenderbuffer, 1, arg0); - return ret; -} -PFNGLISRENDERBUFFERPROC glad_debug_glIsRenderbuffer = glad_debug_impl_glIsRenderbuffer; -PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays; -void APIENTRY glad_debug_impl_glDeleteVertexArrays(GLsizei arg0, const GLuint * arg1) { - _pre_call_callback("glDeleteVertexArrays", (void*)glDeleteVertexArrays, 2, arg0, arg1); - glad_glDeleteVertexArrays(arg0, arg1); - _post_call_callback("glDeleteVertexArrays", (void*)glDeleteVertexArrays, 2, arg0, arg1); - -} -PFNGLDELETEVERTEXARRAYSPROC glad_debug_glDeleteVertexArrays = glad_debug_impl_glDeleteVertexArrays; -PFNGLISVERTEXARRAYPROC glad_glIsVertexArray; -GLboolean APIENTRY glad_debug_impl_glIsVertexArray(GLuint arg0) { - GLboolean ret; - _pre_call_callback("glIsVertexArray", (void*)glIsVertexArray, 1, arg0); - ret = glad_glIsVertexArray(arg0); - _post_call_callback("glIsVertexArray", (void*)glIsVertexArray, 1, arg0); - return ret; -} -PFNGLISVERTEXARRAYPROC glad_debug_glIsVertexArray = glad_debug_impl_glIsVertexArray; -PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray; -void APIENTRY glad_debug_impl_glDisableVertexAttribArray(GLuint arg0) { - _pre_call_callback("glDisableVertexAttribArray", (void*)glDisableVertexAttribArray, 1, arg0); - glad_glDisableVertexAttribArray(arg0); - _post_call_callback("glDisableVertexAttribArray", (void*)glDisableVertexAttribArray, 1, arg0); - -} -PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_debug_glDisableVertexAttribArray = glad_debug_impl_glDisableVertexAttribArray; -PFNGLGETQUERYIVPROC glad_glGetQueryiv; -void APIENTRY glad_debug_impl_glGetQueryiv(GLenum arg0, GLenum arg1, GLint * arg2) { - _pre_call_callback("glGetQueryiv", (void*)glGetQueryiv, 3, arg0, arg1, arg2); - glad_glGetQueryiv(arg0, arg1, arg2); - _post_call_callback("glGetQueryiv", (void*)glGetQueryiv, 3, arg0, arg1, arg2); - -} -PFNGLGETQUERYIVPROC glad_debug_glGetQueryiv = glad_debug_impl_glGetQueryiv; -PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv; -void APIENTRY glad_debug_impl_glGetSamplerParameterfv(GLuint arg0, GLenum arg1, GLfloat * arg2) { - _pre_call_callback("glGetSamplerParameterfv", (void*)glGetSamplerParameterfv, 3, arg0, arg1, arg2); - glad_glGetSamplerParameterfv(arg0, arg1, arg2); - _post_call_callback("glGetSamplerParameterfv", (void*)glGetSamplerParameterfv, 3, arg0, arg1, arg2); - -} -PFNGLGETSAMPLERPARAMETERFVPROC glad_debug_glGetSamplerParameterfv = glad_debug_impl_glGetSamplerParameterfv; -PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices; -void APIENTRY glad_debug_impl_glGetUniformIndices(GLuint arg0, GLsizei arg1, const GLchar *const* arg2, GLuint * arg3) { - _pre_call_callback("glGetUniformIndices", (void*)glGetUniformIndices, 4, arg0, arg1, arg2, arg3); - glad_glGetUniformIndices(arg0, arg1, arg2, arg3); - _post_call_callback("glGetUniformIndices", (void*)glGetUniformIndices, 4, arg0, arg1, arg2, arg3); - -} -PFNGLGETUNIFORMINDICESPROC glad_debug_glGetUniformIndices = glad_debug_impl_glGetUniformIndices; -PFNGLISSHADERPROC glad_glIsShader; -GLboolean APIENTRY glad_debug_impl_glIsShader(GLuint arg0) { - GLboolean ret; - _pre_call_callback("glIsShader", (void*)glIsShader, 1, arg0); - ret = glad_glIsShader(arg0); - _post_call_callback("glIsShader", (void*)glIsShader, 1, arg0); - return ret; -} -PFNGLISSHADERPROC glad_debug_glIsShader = glad_debug_impl_glIsShader; -PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv; -void APIENTRY glad_debug_impl_glVertexAttribI4ubv(GLuint arg0, const GLubyte * arg1) { - _pre_call_callback("glVertexAttribI4ubv", (void*)glVertexAttribI4ubv, 2, arg0, arg1); - glad_glVertexAttribI4ubv(arg0, arg1); - _post_call_callback("glVertexAttribI4ubv", (void*)glVertexAttribI4ubv, 2, arg0, arg1); - -} -PFNGLVERTEXATTRIBI4UBVPROC glad_debug_glVertexAttribI4ubv = glad_debug_impl_glVertexAttribI4ubv; -PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv; -void APIENTRY glad_debug_impl_glPointParameteriv(GLenum arg0, const GLint * arg1) { - _pre_call_callback("glPointParameteriv", (void*)glPointParameteriv, 2, arg0, arg1); - glad_glPointParameteriv(arg0, arg1); - _post_call_callback("glPointParameteriv", (void*)glPointParameteriv, 2, arg0, arg1); - -} -PFNGLPOINTPARAMETERIVPROC glad_debug_glPointParameteriv = glad_debug_impl_glPointParameteriv; -PFNGLENABLEPROC glad_glEnable; -void APIENTRY glad_debug_impl_glEnable(GLenum arg0) { - _pre_call_callback("glEnable", (void*)glEnable, 1, arg0); - glad_glEnable(arg0); - _post_call_callback("glEnable", (void*)glEnable, 1, arg0); - -} -PFNGLENABLEPROC glad_debug_glEnable = glad_debug_impl_glEnable; -PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv; -void APIENTRY glad_debug_impl_glGetActiveUniformsiv(GLuint arg0, GLsizei arg1, const GLuint * arg2, GLenum arg3, GLint * arg4) { - _pre_call_callback("glGetActiveUniformsiv", (void*)glGetActiveUniformsiv, 5, arg0, arg1, arg2, arg3, arg4); - glad_glGetActiveUniformsiv(arg0, arg1, arg2, arg3, arg4); - _post_call_callback("glGetActiveUniformsiv", (void*)glGetActiveUniformsiv, 5, arg0, arg1, arg2, arg3, arg4); - -} -PFNGLGETACTIVEUNIFORMSIVPROC glad_debug_glGetActiveUniformsiv = glad_debug_impl_glGetActiveUniformsiv; -PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation; -GLint APIENTRY glad_debug_impl_glGetAttribLocation(GLuint arg0, const GLchar * arg1) { - GLint ret; - _pre_call_callback("glGetAttribLocation", (void*)glGetAttribLocation, 2, arg0, arg1); - ret = glad_glGetAttribLocation(arg0, arg1); - _post_call_callback("glGetAttribLocation", (void*)glGetAttribLocation, 2, arg0, arg1); - return ret; -} -PFNGLGETATTRIBLOCATIONPROC glad_debug_glGetAttribLocation = glad_debug_impl_glGetAttribLocation; -PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv; -void APIENTRY glad_debug_impl_glVertexAttrib4dv(GLuint arg0, const GLdouble * arg1) { - _pre_call_callback("glVertexAttrib4dv", (void*)glVertexAttrib4dv, 2, arg0, arg1); - glad_glVertexAttrib4dv(arg0, arg1); - _post_call_callback("glVertexAttrib4dv", (void*)glVertexAttrib4dv, 2, arg0, arg1); - -} -PFNGLVERTEXATTRIB4DVPROC glad_debug_glVertexAttrib4dv = glad_debug_impl_glVertexAttrib4dv; -PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv; -void APIENTRY glad_debug_impl_glMultiTexCoordP3uiv(GLenum arg0, GLenum arg1, const GLuint * arg2) { - _pre_call_callback("glMultiTexCoordP3uiv", (void*)glMultiTexCoordP3uiv, 3, arg0, arg1, arg2); - glad_glMultiTexCoordP3uiv(arg0, arg1, arg2); - _post_call_callback("glMultiTexCoordP3uiv", (void*)glMultiTexCoordP3uiv, 3, arg0, arg1, arg2); - -} -PFNGLMULTITEXCOORDP3UIVPROC glad_debug_glMultiTexCoordP3uiv = glad_debug_impl_glMultiTexCoordP3uiv; -PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui; -void APIENTRY glad_debug_impl_glVertexAttribP3ui(GLuint arg0, GLenum arg1, GLboolean arg2, GLuint arg3) { - _pre_call_callback("glVertexAttribP3ui", (void*)glVertexAttribP3ui, 4, arg0, arg1, arg2, arg3); - glad_glVertexAttribP3ui(arg0, arg1, arg2, arg3); - _post_call_callback("glVertexAttribP3ui", (void*)glVertexAttribP3ui, 4, arg0, arg1, arg2, arg3); - -} -PFNGLVERTEXATTRIBP3UIPROC glad_debug_glVertexAttribP3ui = glad_debug_impl_glVertexAttribP3ui; -PFNGLGETUNIFORMFVPROC glad_glGetUniformfv; -void APIENTRY glad_debug_impl_glGetUniformfv(GLuint arg0, GLint arg1, GLfloat * arg2) { - _pre_call_callback("glGetUniformfv", (void*)glGetUniformfv, 3, arg0, arg1, arg2); - glad_glGetUniformfv(arg0, arg1, arg2); - _post_call_callback("glGetUniformfv", (void*)glGetUniformfv, 3, arg0, arg1, arg2); - -} -PFNGLGETUNIFORMFVPROC glad_debug_glGetUniformfv = glad_debug_impl_glGetUniformfv; -PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv; -void APIENTRY glad_debug_impl_glGetUniformuiv(GLuint arg0, GLint arg1, GLuint * arg2) { - _pre_call_callback("glGetUniformuiv", (void*)glGetUniformuiv, 3, arg0, arg1, arg2); - glad_glGetUniformuiv(arg0, arg1, arg2); - _post_call_callback("glGetUniformuiv", (void*)glGetUniformuiv, 3, arg0, arg1, arg2); - -} -PFNGLGETUNIFORMUIVPROC glad_debug_glGetUniformuiv = glad_debug_impl_glGetUniformuiv; -PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv; -void APIENTRY glad_debug_impl_glGetVertexAttribIiv(GLuint arg0, GLenum arg1, GLint * arg2) { - _pre_call_callback("glGetVertexAttribIiv", (void*)glGetVertexAttribIiv, 3, arg0, arg1, arg2); - glad_glGetVertexAttribIiv(arg0, arg1, arg2); - _post_call_callback("glGetVertexAttribIiv", (void*)glGetVertexAttribIiv, 3, arg0, arg1, arg2); - -} -PFNGLGETVERTEXATTRIBIIVPROC glad_debug_glGetVertexAttribIiv = glad_debug_impl_glGetVertexAttribIiv; -PFNGLDRAWBUFFERPROC glad_glDrawBuffer; -void APIENTRY glad_debug_impl_glDrawBuffer(GLenum arg0) { - _pre_call_callback("glDrawBuffer", (void*)glDrawBuffer, 1, arg0); - glad_glDrawBuffer(arg0); - _post_call_callback("glDrawBuffer", (void*)glDrawBuffer, 1, arg0); - -} -PFNGLDRAWBUFFERPROC glad_debug_glDrawBuffer = glad_debug_impl_glDrawBuffer; -PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv; -void APIENTRY glad_debug_impl_glClearBufferuiv(GLenum arg0, GLint arg1, const GLuint * arg2) { - _pre_call_callback("glClearBufferuiv", (void*)glClearBufferuiv, 3, arg0, arg1, arg2); - glad_glClearBufferuiv(arg0, arg1, arg2); - _post_call_callback("glClearBufferuiv", (void*)glClearBufferuiv, 3, arg0, arg1, arg2); - -} -PFNGLCLEARBUFFERUIVPROC glad_debug_glClearBufferuiv = glad_debug_impl_glClearBufferuiv; -PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced; -void APIENTRY glad_debug_impl_glDrawElementsInstanced(GLenum arg0, GLsizei arg1, GLenum arg2, const void * arg3, GLsizei arg4) { - _pre_call_callback("glDrawElementsInstanced", (void*)glDrawElementsInstanced, 5, arg0, arg1, arg2, arg3, arg4); - glad_glDrawElementsInstanced(arg0, arg1, arg2, arg3, arg4); - _post_call_callback("glDrawElementsInstanced", (void*)glDrawElementsInstanced, 5, arg0, arg1, arg2, arg3, arg4); - -} -PFNGLDRAWELEMENTSINSTANCEDPROC glad_debug_glDrawElementsInstanced = glad_debug_impl_glDrawElementsInstanced; -PFNGLFLUSHPROC glad_glFlush; -void APIENTRY glad_debug_impl_glFlush(void) { - _pre_call_callback("glFlush", (void*)glFlush, 0); - glad_glFlush(); - _post_call_callback("glFlush", (void*)glFlush, 0); - -} -PFNGLFLUSHPROC glad_debug_glFlush = glad_debug_impl_glFlush; -PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv; -void APIENTRY glad_debug_impl_glGetRenderbufferParameteriv(GLenum arg0, GLenum arg1, GLint * arg2) { - _pre_call_callback("glGetRenderbufferParameteriv", (void*)glGetRenderbufferParameteriv, 3, arg0, arg1, arg2); - glad_glGetRenderbufferParameteriv(arg0, arg1, arg2); - _post_call_callback("glGetRenderbufferParameteriv", (void*)glGetRenderbufferParameteriv, 3, arg0, arg1, arg2); - -} -PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_debug_glGetRenderbufferParameteriv = glad_debug_impl_glGetRenderbufferParameteriv; -PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv; -void APIENTRY glad_debug_impl_glGetVertexAttribPointerv(GLuint arg0, GLenum arg1, void ** arg2) { - _pre_call_callback("glGetVertexAttribPointerv", (void*)glGetVertexAttribPointerv, 3, arg0, arg1, arg2); - glad_glGetVertexAttribPointerv(arg0, arg1, arg2); - _post_call_callback("glGetVertexAttribPointerv", (void*)glGetVertexAttribPointerv, 3, arg0, arg1, arg2); - -} -PFNGLGETVERTEXATTRIBPOINTERVPROC glad_debug_glGetVertexAttribPointerv = glad_debug_impl_glGetVertexAttribPointerv; -PFNGLFENCESYNCPROC glad_glFenceSync; -GLsync APIENTRY glad_debug_impl_glFenceSync(GLenum arg0, GLbitfield arg1) { - GLsync ret; - _pre_call_callback("glFenceSync", (void*)glFenceSync, 2, arg0, arg1); - ret = glad_glFenceSync(arg0, arg1); - _post_call_callback("glFenceSync", (void*)glFenceSync, 2, arg0, arg1); - return ret; -} -PFNGLFENCESYNCPROC glad_debug_glFenceSync = glad_debug_impl_glFenceSync; -PFNGLCOLORP3UIPROC glad_glColorP3ui; -void APIENTRY glad_debug_impl_glColorP3ui(GLenum arg0, GLuint arg1) { - _pre_call_callback("glColorP3ui", (void*)glColorP3ui, 2, arg0, arg1); - glad_glColorP3ui(arg0, arg1); - _post_call_callback("glColorP3ui", (void*)glColorP3ui, 2, arg0, arg1); - -} -PFNGLCOLORP3UIPROC glad_debug_glColorP3ui = glad_debug_impl_glColorP3ui; -PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv; -void APIENTRY glad_debug_impl_glVertexAttrib3sv(GLuint arg0, const GLshort * arg1) { - _pre_call_callback("glVertexAttrib3sv", (void*)glVertexAttrib3sv, 2, arg0, arg1); - glad_glVertexAttrib3sv(arg0, arg1); - _post_call_callback("glVertexAttrib3sv", (void*)glVertexAttrib3sv, 2, arg0, arg1); - -} -PFNGLVERTEXATTRIB3SVPROC glad_debug_glVertexAttrib3sv = glad_debug_impl_glVertexAttrib3sv; -PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender; -void APIENTRY glad_debug_impl_glBeginConditionalRender(GLuint arg0, GLenum arg1) { - _pre_call_callback("glBeginConditionalRender", (void*)glBeginConditionalRender, 2, arg0, arg1); - glad_glBeginConditionalRender(arg0, arg1); - _post_call_callback("glBeginConditionalRender", (void*)glBeginConditionalRender, 2, arg0, arg1); - -} -PFNGLBEGINCONDITIONALRENDERPROC glad_debug_glBeginConditionalRender = glad_debug_impl_glBeginConditionalRender; -PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv; -void APIENTRY glad_debug_impl_glGetTexLevelParameteriv(GLenum arg0, GLint arg1, GLenum arg2, GLint * arg3) { - _pre_call_callback("glGetTexLevelParameteriv", (void*)glGetTexLevelParameteriv, 4, arg0, arg1, arg2, arg3); - glad_glGetTexLevelParameteriv(arg0, arg1, arg2, arg3); - _post_call_callback("glGetTexLevelParameteriv", (void*)glGetTexLevelParameteriv, 4, arg0, arg1, arg2, arg3); - -} -PFNGLGETTEXLEVELPARAMETERIVPROC glad_debug_glGetTexLevelParameteriv = glad_debug_impl_glGetTexLevelParameteriv; -PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv; -void APIENTRY glad_debug_impl_glMultiTexCoordP4uiv(GLenum arg0, GLenum arg1, const GLuint * arg2) { - _pre_call_callback("glMultiTexCoordP4uiv", (void*)glMultiTexCoordP4uiv, 3, arg0, arg1, arg2); - glad_glMultiTexCoordP4uiv(arg0, arg1, arg2); - _post_call_callback("glMultiTexCoordP4uiv", (void*)glMultiTexCoordP4uiv, 3, arg0, arg1, arg2); - -} -PFNGLMULTITEXCOORDP4UIVPROC glad_debug_glMultiTexCoordP4uiv = glad_debug_impl_glMultiTexCoordP4uiv; -PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate; -void APIENTRY glad_debug_impl_glStencilFuncSeparate(GLenum arg0, GLenum arg1, GLint arg2, GLuint arg3) { - _pre_call_callback("glStencilFuncSeparate", (void*)glStencilFuncSeparate, 4, arg0, arg1, arg2, arg3); - glad_glStencilFuncSeparate(arg0, arg1, arg2, arg3); - _post_call_callback("glStencilFuncSeparate", (void*)glStencilFuncSeparate, 4, arg0, arg1, arg2, arg3); - -} -PFNGLSTENCILFUNCSEPARATEPROC glad_debug_glStencilFuncSeparate = glad_debug_impl_glStencilFuncSeparate; -PFNGLGENSAMPLERSPROC glad_glGenSamplers; -void APIENTRY glad_debug_impl_glGenSamplers(GLsizei arg0, GLuint * arg1) { - _pre_call_callback("glGenSamplers", (void*)glGenSamplers, 2, arg0, arg1); - glad_glGenSamplers(arg0, arg1); - _post_call_callback("glGenSamplers", (void*)glGenSamplers, 2, arg0, arg1); - -} -PFNGLGENSAMPLERSPROC glad_debug_glGenSamplers = glad_debug_impl_glGenSamplers; -PFNGLCLAMPCOLORPROC glad_glClampColor; -void APIENTRY glad_debug_impl_glClampColor(GLenum arg0, GLenum arg1) { - _pre_call_callback("glClampColor", (void*)glClampColor, 2, arg0, arg1); - glad_glClampColor(arg0, arg1); - _post_call_callback("glClampColor", (void*)glClampColor, 2, arg0, arg1); - -} -PFNGLCLAMPCOLORPROC glad_debug_glClampColor = glad_debug_impl_glClampColor; -PFNGLUNIFORM4IVPROC glad_glUniform4iv; -void APIENTRY glad_debug_impl_glUniform4iv(GLint arg0, GLsizei arg1, const GLint * arg2) { - _pre_call_callback("glUniform4iv", (void*)glUniform4iv, 3, arg0, arg1, arg2); - glad_glUniform4iv(arg0, arg1, arg2); - _post_call_callback("glUniform4iv", (void*)glUniform4iv, 3, arg0, arg1, arg2); - -} -PFNGLUNIFORM4IVPROC glad_debug_glUniform4iv = glad_debug_impl_glUniform4iv; -PFNGLCLEARSTENCILPROC glad_glClearStencil; -void APIENTRY glad_debug_impl_glClearStencil(GLint arg0) { - _pre_call_callback("glClearStencil", (void*)glClearStencil, 1, arg0); - glad_glClearStencil(arg0); - _post_call_callback("glClearStencil", (void*)glClearStencil, 1, arg0); - -} -PFNGLCLEARSTENCILPROC glad_debug_glClearStencil = glad_debug_impl_glClearStencil; -PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv; -void APIENTRY glad_debug_impl_glTexCoordP1uiv(GLenum arg0, const GLuint * arg1) { - _pre_call_callback("glTexCoordP1uiv", (void*)glTexCoordP1uiv, 2, arg0, arg1); - glad_glTexCoordP1uiv(arg0, arg1); - _post_call_callback("glTexCoordP1uiv", (void*)glTexCoordP1uiv, 2, arg0, arg1); - -} -PFNGLTEXCOORDP1UIVPROC glad_debug_glTexCoordP1uiv = glad_debug_impl_glTexCoordP1uiv; -PFNGLGENTEXTURESPROC glad_glGenTextures; -void APIENTRY glad_debug_impl_glGenTextures(GLsizei arg0, GLuint * arg1) { - _pre_call_callback("glGenTextures", (void*)glGenTextures, 2, arg0, arg1); - glad_glGenTextures(arg0, arg1); - _post_call_callback("glGenTextures", (void*)glGenTextures, 2, arg0, arg1); - -} -PFNGLGENTEXTURESPROC glad_debug_glGenTextures = glad_debug_impl_glGenTextures; -PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv; -void APIENTRY glad_debug_impl_glGetTexParameterIuiv(GLenum arg0, GLenum arg1, GLuint * arg2) { - _pre_call_callback("glGetTexParameterIuiv", (void*)glGetTexParameterIuiv, 3, arg0, arg1, arg2); - glad_glGetTexParameterIuiv(arg0, arg1, arg2); - _post_call_callback("glGetTexParameterIuiv", (void*)glGetTexParameterIuiv, 3, arg0, arg1, arg2); - -} -PFNGLGETTEXPARAMETERIUIVPROC glad_debug_glGetTexParameterIuiv = glad_debug_impl_glGetTexParameterIuiv; -PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv; -void APIENTRY glad_debug_impl_glVertexAttrib4Nbv(GLuint arg0, const GLbyte * arg1) { - _pre_call_callback("glVertexAttrib4Nbv", (void*)glVertexAttrib4Nbv, 2, arg0, arg1); - glad_glVertexAttrib4Nbv(arg0, arg1); - _post_call_callback("glVertexAttrib4Nbv", (void*)glVertexAttrib4Nbv, 2, arg0, arg1); - -} -PFNGLVERTEXATTRIB4NBVPROC glad_debug_glVertexAttrib4Nbv = glad_debug_impl_glVertexAttrib4Nbv; 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glad_glUniform2i; -void APIENTRY glad_debug_impl_glUniform2i(GLint arg0, GLint arg1, GLint arg2) { - _pre_call_callback("glUniform2i", (void*)glUniform2i, 3, arg0, arg1, arg2); - glad_glUniform2i(arg0, arg1, arg2); - _post_call_callback("glUniform2i", (void*)glUniform2i, 3, arg0, arg1, arg2); - -} -PFNGLUNIFORM2IPROC glad_debug_glUniform2i = glad_debug_impl_glUniform2i; -PFNGLUNIFORM2FPROC glad_glUniform2f; -void APIENTRY glad_debug_impl_glUniform2f(GLint arg0, GLfloat arg1, GLfloat arg2) { - _pre_call_callback("glUniform2f", (void*)glUniform2f, 3, arg0, arg1, arg2); - glad_glUniform2f(arg0, arg1, arg2); - _post_call_callback("glUniform2f", (void*)glUniform2f, 3, arg0, arg1, arg2); - -} -PFNGLUNIFORM2FPROC glad_debug_glUniform2f = glad_debug_impl_glUniform2f; -PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui; -void APIENTRY glad_debug_impl_glTexCoordP4ui(GLenum arg0, GLuint arg1) { - _pre_call_callback("glTexCoordP4ui", (void*)glTexCoordP4ui, 2, arg0, arg1); - glad_glTexCoordP4ui(arg0, arg1); - _post_call_callback("glTexCoordP4ui", (void*)glTexCoordP4ui, 2, arg0, arg1); - -} -PFNGLTEXCOORDP4UIPROC glad_debug_glTexCoordP4ui = glad_debug_impl_glTexCoordP4ui; -PFNGLGETPROGRAMIVPROC glad_glGetProgramiv; -void APIENTRY glad_debug_impl_glGetProgramiv(GLuint arg0, GLenum arg1, GLint * arg2) { - _pre_call_callback("glGetProgramiv", (void*)glGetProgramiv, 3, arg0, arg1, arg2); - glad_glGetProgramiv(arg0, arg1, arg2); - _post_call_callback("glGetProgramiv", (void*)glGetProgramiv, 3, arg0, arg1, arg2); - -} -PFNGLGETPROGRAMIVPROC glad_debug_glGetProgramiv = glad_debug_impl_glGetProgramiv; -PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer; -void APIENTRY glad_debug_impl_glVertexAttribPointer(GLuint arg0, GLint arg1, GLenum arg2, GLboolean arg3, GLsizei arg4, const void * arg5) { - _pre_call_callback("glVertexAttribPointer", (void*)glVertexAttribPointer, 6, arg0, arg1, arg2, arg3, arg4, arg5); - glad_glVertexAttribPointer(arg0, arg1, arg2, arg3, arg4, arg5); - 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- _pre_call_callback("glFlushMappedBufferRange", (void*)glFlushMappedBufferRange, 3, arg0, arg1, arg2); - glad_glFlushMappedBufferRange(arg0, arg1, arg2); - _post_call_callback("glFlushMappedBufferRange", (void*)glFlushMappedBufferRange, 3, arg0, arg1, arg2); - -} -PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_debug_glFlushMappedBufferRange = glad_debug_impl_glFlushMappedBufferRange; -PFNGLGENQUERIESPROC glad_glGenQueries; -void APIENTRY glad_debug_impl_glGenQueries(GLsizei arg0, GLuint * arg1) { - _pre_call_callback("glGenQueries", (void*)glGenQueries, 2, arg0, arg1); - glad_glGenQueries(arg0, arg1); - _post_call_callback("glGenQueries", (void*)glGenQueries, 2, arg0, arg1); - -} -PFNGLGENQUERIESPROC glad_debug_glGenQueries = glad_debug_impl_glGenQueries; -PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui; -void APIENTRY glad_debug_impl_glVertexAttribP1ui(GLuint arg0, GLenum arg1, GLboolean arg2, GLuint arg3) { - _pre_call_callback("glVertexAttribP1ui", (void*)glVertexAttribP1ui, 4, arg0, arg1, arg2, arg3); - glad_glVertexAttribP1ui(arg0, arg1, arg2, arg3); - _post_call_callback("glVertexAttribP1ui", (void*)glVertexAttribP1ui, 4, arg0, arg1, arg2, arg3); - -} -PFNGLVERTEXATTRIBP1UIPROC glad_debug_glVertexAttribP1ui = glad_debug_impl_glVertexAttribP1ui; -PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D; -void APIENTRY glad_debug_impl_glTexSubImage3D(GLenum arg0, GLint arg1, GLint arg2, GLint arg3, GLint arg4, GLsizei arg5, GLsizei arg6, GLsizei arg7, GLenum arg8, GLenum arg9, const void * arg10) { - _pre_call_callback("glTexSubImage3D", (void*)glTexSubImage3D, 11, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10); - glad_glTexSubImage3D(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10); - _post_call_callback("glTexSubImage3D", (void*)glTexSubImage3D, 11, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10); - -} -PFNGLTEXSUBIMAGE3DPROC glad_debug_glTexSubImage3D = glad_debug_impl_glTexSubImage3D; -PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v; -void APIENTRY glad_debug_impl_glGetInteger64i_v(GLenum arg0, GLuint arg1, GLint64 * arg2) { - _pre_call_callback("glGetInteger64i_v", (void*)glGetInteger64i_v, 3, arg0, arg1, arg2); - glad_glGetInteger64i_v(arg0, arg1, arg2); - _post_call_callback("glGetInteger64i_v", (void*)glGetInteger64i_v, 3, arg0, arg1, arg2); - -} -PFNGLGETINTEGER64I_VPROC glad_debug_glGetInteger64i_v = glad_debug_impl_glGetInteger64i_v; -PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers; -void APIENTRY glad_debug_impl_glDeleteSamplers(GLsizei arg0, const GLuint * arg1) { - _pre_call_callback("glDeleteSamplers", (void*)glDeleteSamplers, 2, arg0, arg1); - glad_glDeleteSamplers(arg0, arg1); - _post_call_callback("glDeleteSamplers", (void*)glDeleteSamplers, 2, arg0, arg1); - -} -PFNGLDELETESAMPLERSPROC glad_debug_glDeleteSamplers = glad_debug_impl_glDeleteSamplers; -PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D; -void APIENTRY glad_debug_impl_glCopyTexImage2D(GLenum arg0, GLint arg1, GLenum arg2, GLint arg3, GLint arg4, GLsizei arg5, GLsizei arg6, GLint arg7) { - _pre_call_callback("glCopyTexImage2D", (void*)glCopyTexImage2D, 8, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); - glad_glCopyTexImage2D(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); - _post_call_callback("glCopyTexImage2D", (void*)glCopyTexImage2D, 8, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); - -} -PFNGLCOPYTEXIMAGE2DPROC glad_debug_glCopyTexImage2D = glad_debug_impl_glCopyTexImage2D; -PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer; -void APIENTRY glad_debug_impl_glBlitFramebuffer(GLint arg0, GLint arg1, GLint arg2, GLint arg3, GLint arg4, GLint arg5, GLint arg6, GLint arg7, GLbitfield arg8, GLenum arg9) { - _pre_call_callback("glBlitFramebuffer", (void*)glBlitFramebuffer, 10, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9); - glad_glBlitFramebuffer(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9); - _post_call_callback("glBlitFramebuffer", (void*)glBlitFramebuffer, 10, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9); - -} -PFNGLBLITFRAMEBUFFERPROC glad_debug_glBlitFramebuffer = glad_debug_impl_glBlitFramebuffer; -PFNGLISENABLEDIPROC glad_glIsEnabledi; -GLboolean APIENTRY glad_debug_impl_glIsEnabledi(GLenum arg0, GLuint arg1) { - GLboolean ret; - _pre_call_callback("glIsEnabledi", (void*)glIsEnabledi, 2, arg0, arg1); - ret = glad_glIsEnabledi(arg0, arg1); - _post_call_callback("glIsEnabledi", (void*)glIsEnabledi, 2, arg0, arg1); - return ret; -} -PFNGLISENABLEDIPROC glad_debug_glIsEnabledi = glad_debug_impl_glIsEnabledi; -PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui; -void APIENTRY glad_debug_impl_glSecondaryColorP3ui(GLenum arg0, GLuint arg1) { - _pre_call_callback("glSecondaryColorP3ui", (void*)glSecondaryColorP3ui, 2, arg0, arg1); - glad_glSecondaryColorP3ui(arg0, arg1); - _post_call_callback("glSecondaryColorP3ui", (void*)glSecondaryColorP3ui, 2, arg0, arg1); - -} -PFNGLSECONDARYCOLORP3UIPROC glad_debug_glSecondaryColorP3ui = glad_debug_impl_glSecondaryColorP3ui; -PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed; -void APIENTRY glad_debug_impl_glBindFragDataLocationIndexed(GLuint arg0, GLuint arg1, GLuint arg2, const GLchar * arg3) { - _pre_call_callback("glBindFragDataLocationIndexed", (void*)glBindFragDataLocationIndexed, 4, arg0, arg1, arg2, arg3); - glad_glBindFragDataLocationIndexed(arg0, arg1, arg2, arg3); - _post_call_callback("glBindFragDataLocationIndexed", (void*)glBindFragDataLocationIndexed, 4, arg0, arg1, arg2, arg3); - -} -PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_debug_glBindFragDataLocationIndexed = glad_debug_impl_glBindFragDataLocationIndexed; -PFNGLUNIFORM2IVPROC glad_glUniform2iv; -void APIENTRY glad_debug_impl_glUniform2iv(GLint arg0, GLsizei arg1, const GLint * arg2) { - _pre_call_callback("glUniform2iv", (void*)glUniform2iv, 3, arg0, arg1, arg2); - glad_glUniform2iv(arg0, arg1, arg2); - _post_call_callback("glUniform2iv", (void*)glUniform2iv, 3, arg0, arg1, arg2); - -} -PFNGLUNIFORM2IVPROC glad_debug_glUniform2iv = glad_debug_impl_glUniform2iv; -PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv; -void APIENTRY glad_debug_impl_glVertexAttrib1fv(GLuint arg0, const GLfloat * arg1) { - _pre_call_callback("glVertexAttrib1fv", (void*)glVertexAttrib1fv, 2, arg0, arg1); - glad_glVertexAttrib1fv(arg0, arg1); - _post_call_callback("glVertexAttrib1fv", (void*)glVertexAttrib1fv, 2, arg0, arg1); - -} -PFNGLVERTEXATTRIB1FVPROC glad_debug_glVertexAttrib1fv = glad_debug_impl_glVertexAttrib1fv; -PFNGLUNIFORM4UIVPROC glad_glUniform4uiv; -void APIENTRY glad_debug_impl_glUniform4uiv(GLint arg0, GLsizei arg1, const GLuint * arg2) { - _pre_call_callback("glUniform4uiv", (void*)glUniform4uiv, 3, arg0, arg1, arg2); - glad_glUniform4uiv(arg0, arg1, arg2); - _post_call_callback("glUniform4uiv", (void*)glUniform4uiv, 3, arg0, arg1, arg2); - -} -PFNGLUNIFORM4UIVPROC glad_debug_glUniform4uiv = glad_debug_impl_glUniform4uiv; -PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D; -void APIENTRY glad_debug_impl_glFramebufferTexture1D(GLenum arg0, GLenum arg1, GLenum arg2, GLuint arg3, GLint arg4) { - _pre_call_callback("glFramebufferTexture1D", (void*)glFramebufferTexture1D, 5, arg0, arg1, arg2, arg3, arg4); - glad_glFramebufferTexture1D(arg0, arg1, arg2, arg3, arg4); - _post_call_callback("glFramebufferTexture1D", (void*)glFramebufferTexture1D, 5, arg0, arg1, arg2, arg3, arg4); - -} -PFNGLFRAMEBUFFERTEXTURE1DPROC glad_debug_glFramebufferTexture1D = glad_debug_impl_glFramebufferTexture1D; -PFNGLGETSHADERIVPROC glad_glGetShaderiv; -void APIENTRY glad_debug_impl_glGetShaderiv(GLuint arg0, GLenum arg1, GLint * arg2) { - _pre_call_callback("glGetShaderiv", (void*)glGetShaderiv, 3, arg0, arg1, arg2); - glad_glGetShaderiv(arg0, arg1, arg2); - _post_call_callback("glGetShaderiv", (void*)glGetShaderiv, 3, arg0, arg1, arg2); - -} -PFNGLGETSHADERIVPROC glad_debug_glGetShaderiv = glad_debug_impl_glGetShaderiv; -PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation; -void APIENTRY glad_debug_impl_glBindFragDataLocation(GLuint arg0, GLuint arg1, const GLchar * arg2) { - _pre_call_callback("glBindFragDataLocation", (void*)glBindFragDataLocation, 3, arg0, arg1, arg2); - glad_glBindFragDataLocation(arg0, arg1, arg2); - _post_call_callback("glBindFragDataLocation", (void*)glBindFragDataLocation, 3, arg0, arg1, arg2); - -} -PFNGLBINDFRAGDATALOCATIONPROC glad_debug_glBindFragDataLocation = glad_debug_impl_glBindFragDataLocation; -PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset; -void APIENTRY glad_debug_impl_glPolygonOffset(GLfloat arg0, GLfloat arg1) { - _pre_call_callback("glPolygonOffset", (void*)glPolygonOffset, 2, arg0, arg1); - glad_glPolygonOffset(arg0, arg1); - _post_call_callback("glPolygonOffset", (void*)glPolygonOffset, 2, arg0, arg1); - -} -PFNGLPOLYGONOFFSETPROC glad_debug_glPolygonOffset = glad_debug_impl_glPolygonOffset; -PFNGLGETDOUBLEVPROC glad_glGetDoublev; -void APIENTRY glad_debug_impl_glGetDoublev(GLenum arg0, GLdouble * arg1) { - _pre_call_callback("glGetDoublev", (void*)glGetDoublev, 2, arg0, arg1); - glad_glGetDoublev(arg0, arg1); - _post_call_callback("glGetDoublev", (void*)glGetDoublev, 2, arg0, arg1); - -} -PFNGLGETDOUBLEVPROC glad_debug_glGetDoublev = glad_debug_impl_glGetDoublev; -PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d; -void APIENTRY glad_debug_impl_glVertexAttrib1d(GLuint arg0, GLdouble arg1) { - _pre_call_callback("glVertexAttrib1d", (void*)glVertexAttrib1d, 2, arg0, arg1); - glad_glVertexAttrib1d(arg0, arg1); - _post_call_callback("glVertexAttrib1d", (void*)glVertexAttrib1d, 2, arg0, arg1); - -} -PFNGLVERTEXATTRIB1DPROC glad_debug_glVertexAttrib1d = glad_debug_impl_glVertexAttrib1d; -PFNGLGETUNIFORMIVPROC glad_glGetUniformiv; -void APIENTRY glad_debug_impl_glGetUniformiv(GLuint arg0, GLint arg1, GLint * arg2) { - _pre_call_callback("glGetUniformiv", (void*)glGetUniformiv, 3, arg0, arg1, arg2); - glad_glGetUniformiv(arg0, arg1, arg2); - _post_call_callback("glGetUniformiv", (void*)glGetUniformiv, 3, arg0, arg1, arg2); - -} -PFNGLGETUNIFORMIVPROC glad_debug_glGetUniformiv = glad_debug_impl_glGetUniformiv; -PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv; -void APIENTRY glad_debug_impl_glMultiTexCoordP1uiv(GLenum arg0, GLenum arg1, const GLuint * arg2) { - _pre_call_callback("glMultiTexCoordP1uiv", (void*)glMultiTexCoordP1uiv, 3, arg0, arg1, arg2); - glad_glMultiTexCoordP1uiv(arg0, arg1, arg2); - _post_call_callback("glMultiTexCoordP1uiv", (void*)glMultiTexCoordP1uiv, 3, arg0, arg1, arg2); - -} -PFNGLMULTITEXCOORDP1UIVPROC glad_debug_glMultiTexCoordP1uiv = glad_debug_impl_glMultiTexCoordP1uiv; -PFNGLUNIFORM3FVPROC glad_glUniform3fv; -void APIENTRY glad_debug_impl_glUniform3fv(GLint arg0, GLsizei arg1, const GLfloat * arg2) { - _pre_call_callback("glUniform3fv", (void*)glUniform3fv, 3, arg0, arg1, arg2); - glad_glUniform3fv(arg0, arg1, arg2); - _post_call_callback("glUniform3fv", (void*)glUniform3fv, 3, arg0, arg1, arg2); - -} -PFNGLUNIFORM3FVPROC glad_debug_glUniform3fv = glad_debug_impl_glUniform3fv; -PFNGLDEPTHRANGEPROC glad_glDepthRange; -void APIENTRY glad_debug_impl_glDepthRange(GLdouble arg0, GLdouble arg1) { - _pre_call_callback("glDepthRange", (void*)glDepthRange, 2, arg0, arg1); - glad_glDepthRange(arg0, arg1); - _post_call_callback("glDepthRange", (void*)glDepthRange, 2, arg0, arg1); - -} -PFNGLDEPTHRANGEPROC glad_debug_glDepthRange = glad_debug_impl_glDepthRange; -PFNGLMAPBUFFERPROC glad_glMapBuffer; -void * APIENTRY glad_debug_impl_glMapBuffer(GLenum arg0, GLenum arg1) { - void * ret; - _pre_call_callback("glMapBuffer", (void*)glMapBuffer, 2, arg0, arg1); - ret = glad_glMapBuffer(arg0, arg1); - _post_call_callback("glMapBuffer", (void*)glMapBuffer, 2, arg0, arg1); - return ret; -} -PFNGLMAPBUFFERPROC glad_debug_glMapBuffer = glad_debug_impl_glMapBuffer; -PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D; -void APIENTRY glad_debug_impl_glCompressedTexImage3D(GLenum arg0, GLint arg1, GLenum arg2, GLsizei arg3, GLsizei arg4, GLsizei arg5, GLint arg6, GLsizei arg7, const void * arg8) { - _pre_call_callback("glCompressedTexImage3D", (void*)glCompressedTexImage3D, 9, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8); - glad_glCompressedTexImage3D(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8); - _post_call_callback("glCompressedTexImage3D", (void*)glCompressedTexImage3D, 9, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8); - -} -PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_debug_glCompressedTexImage3D = glad_debug_impl_glCompressedTexImage3D; -PFNGLDELETESYNCPROC glad_glDeleteSync; -void APIENTRY glad_debug_impl_glDeleteSync(GLsync arg0) { - _pre_call_callback("glDeleteSync", (void*)glDeleteSync, 1, arg0); - glad_glDeleteSync(arg0); - _post_call_callback("glDeleteSync", (void*)glDeleteSync, 1, arg0); - -} -PFNGLDELETESYNCPROC glad_debug_glDeleteSync = glad_debug_impl_glDeleteSync; -PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D; -void APIENTRY glad_debug_impl_glCopyTexSubImage3D(GLenum arg0, GLint arg1, GLint arg2, GLint arg3, GLint arg4, GLint arg5, GLint arg6, GLsizei arg7, GLsizei arg8) { - _pre_call_callback("glCopyTexSubImage3D", (void*)glCopyTexSubImage3D, 9, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8); - glad_glCopyTexSubImage3D(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8); - _post_call_callback("glCopyTexSubImage3D", (void*)glCopyTexSubImage3D, 9, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8); - -} -PFNGLCOPYTEXSUBIMAGE3DPROC glad_debug_glCopyTexSubImage3D = glad_debug_impl_glCopyTexSubImage3D; -PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv; -void APIENTRY glad_debug_impl_glGetVertexAttribiv(GLuint arg0, GLenum arg1, GLint * arg2) { - _pre_call_callback("glGetVertexAttribiv", (void*)glGetVertexAttribiv, 3, arg0, arg1, arg2); - glad_glGetVertexAttribiv(arg0, arg1, arg2); - _post_call_callback("glGetVertexAttribiv", (void*)glGetVertexAttribiv, 3, arg0, arg1, arg2); - -} -PFNGLGETVERTEXATTRIBIVPROC glad_debug_glGetVertexAttribiv = glad_debug_impl_glGetVertexAttribiv; -PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements; -void APIENTRY glad_debug_impl_glMultiDrawElements(GLenum arg0, const GLsizei * arg1, GLenum arg2, const void *const* arg3, GLsizei arg4) { - _pre_call_callback("glMultiDrawElements", (void*)glMultiDrawElements, 5, arg0, arg1, arg2, arg3, arg4); - glad_glMultiDrawElements(arg0, arg1, arg2, arg3, arg4); - _post_call_callback("glMultiDrawElements", (void*)glMultiDrawElements, 5, arg0, arg1, arg2, arg3, arg4); - -} -PFNGLMULTIDRAWELEMENTSPROC glad_debug_glMultiDrawElements = glad_debug_impl_glMultiDrawElements; -PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv; -void APIENTRY glad_debug_impl_glVertexAttrib3fv(GLuint arg0, const GLfloat * arg1) { - _pre_call_callback("glVertexAttrib3fv", (void*)glVertexAttrib3fv, 2, arg0, arg1); - glad_glVertexAttrib3fv(arg0, arg1); - _post_call_callback("glVertexAttrib3fv", (void*)glVertexAttrib3fv, 2, arg0, arg1); - -} -PFNGLVERTEXATTRIB3FVPROC glad_debug_glVertexAttrib3fv = glad_debug_impl_glVertexAttrib3fv; -PFNGLUNIFORM3IVPROC glad_glUniform3iv; -void APIENTRY glad_debug_impl_glUniform3iv(GLint arg0, GLsizei arg1, const GLint * arg2) { - _pre_call_callback("glUniform3iv", (void*)glUniform3iv, 3, arg0, arg1, arg2); - glad_glUniform3iv(arg0, arg1, arg2); - _post_call_callback("glUniform3iv", (void*)glUniform3iv, 3, arg0, arg1, arg2); - -} -PFNGLUNIFORM3IVPROC glad_debug_glUniform3iv = glad_debug_impl_glUniform3iv; -PFNGLPOLYGONMODEPROC glad_glPolygonMode; -void APIENTRY glad_debug_impl_glPolygonMode(GLenum arg0, GLenum arg1) { - _pre_call_callback("glPolygonMode", (void*)glPolygonMode, 2, arg0, arg1); - glad_glPolygonMode(arg0, arg1); - _post_call_callback("glPolygonMode", (void*)glPolygonMode, 2, arg0, arg1); - -} -PFNGLPOLYGONMODEPROC glad_debug_glPolygonMode = glad_debug_impl_glPolygonMode; -PFNGLDRAWBUFFERSPROC glad_glDrawBuffers; -void APIENTRY glad_debug_impl_glDrawBuffers(GLsizei arg0, const GLenum * arg1) { - _pre_call_callback("glDrawBuffers", (void*)glDrawBuffers, 2, arg0, arg1); - glad_glDrawBuffers(arg0, arg1); - _post_call_callback("glDrawBuffers", (void*)glDrawBuffers, 2, arg0, arg1); - -} -PFNGLDRAWBUFFERSPROC glad_debug_glDrawBuffers = glad_debug_impl_glDrawBuffers; -PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv; -void APIENTRY glad_debug_impl_glGetActiveUniformBlockiv(GLuint arg0, GLuint arg1, GLenum arg2, GLint * arg3) { - _pre_call_callback("glGetActiveUniformBlockiv", (void*)glGetActiveUniformBlockiv, 4, arg0, arg1, arg2, arg3); - glad_glGetActiveUniformBlockiv(arg0, arg1, arg2, arg3); - _post_call_callback("glGetActiveUniformBlockiv", (void*)glGetActiveUniformBlockiv, 4, arg0, arg1, arg2, arg3); - -} -PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_debug_glGetActiveUniformBlockiv = glad_debug_impl_glGetActiveUniformBlockiv; -PFNGLUSEPROGRAMPROC glad_glUseProgram; -void APIENTRY glad_debug_impl_glUseProgram(GLuint arg0) { - _pre_call_callback("glUseProgram", (void*)glUseProgram, 1, arg0); - glad_glUseProgram(arg0); - _post_call_callback("glUseProgram", (void*)glUseProgram, 1, arg0); - -} -PFNGLUSEPROGRAMPROC glad_debug_glUseProgram = glad_debug_impl_glUseProgram; -PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog; -void APIENTRY glad_debug_impl_glGetProgramInfoLog(GLuint arg0, GLsizei arg1, GLsizei * arg2, GLchar * arg3) { - _pre_call_callback("glGetProgramInfoLog", (void*)glGetProgramInfoLog, 4, arg0, arg1, arg2, arg3); - glad_glGetProgramInfoLog(arg0, arg1, arg2, arg3); - _post_call_callback("glGetProgramInfoLog", (void*)glGetProgramInfoLog, 4, arg0, arg1, arg2, arg3); - -} -PFNGLGETPROGRAMINFOLOGPROC glad_debug_glGetProgramInfoLog = glad_debug_impl_glGetProgramInfoLog; -PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray; -void APIENTRY glad_debug_impl_glBindVertexArray(GLuint arg0) { - _pre_call_callback("glBindVertexArray", (void*)glBindVertexArray, 1, arg0); - glad_glBindVertexArray(arg0); - _post_call_callback("glBindVertexArray", (void*)glBindVertexArray, 1, arg0); - -} -PFNGLBINDVERTEXARRAYPROC glad_debug_glBindVertexArray = glad_debug_impl_glBindVertexArray; -PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers; -void APIENTRY glad_debug_impl_glDeleteBuffers(GLsizei arg0, const GLuint * arg1) { - _pre_call_callback("glDeleteBuffers", (void*)glDeleteBuffers, 2, arg0, arg1); - glad_glDeleteBuffers(arg0, arg1); - _post_call_callback("glDeleteBuffers", (void*)glDeleteBuffers, 2, arg0, arg1); - -} -PFNGLDELETEBUFFERSPROC glad_debug_glDeleteBuffers = glad_debug_impl_glDeleteBuffers; -PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv; -void APIENTRY glad_debug_impl_glSamplerParameterIiv(GLuint arg0, GLenum arg1, const GLint * arg2) { - _pre_call_callback("glSamplerParameterIiv", (void*)glSamplerParameterIiv, 3, arg0, arg1, arg2); - glad_glSamplerParameterIiv(arg0, arg1, arg2); - _post_call_callback("glSamplerParameterIiv", (void*)glSamplerParameterIiv, 3, arg0, arg1, arg2); - -} -PFNGLSAMPLERPARAMETERIIVPROC glad_debug_glSamplerParameterIiv = glad_debug_impl_glSamplerParameterIiv; -PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex; -void APIENTRY glad_debug_impl_glMultiDrawElementsBaseVertex(GLenum arg0, const GLsizei * arg1, GLenum arg2, const void *const* arg3, GLsizei arg4, const GLint * arg5) { - _pre_call_callback("glMultiDrawElementsBaseVertex", (void*)glMultiDrawElementsBaseVertex, 6, arg0, arg1, arg2, arg3, arg4, arg5); - glad_glMultiDrawElementsBaseVertex(arg0, arg1, arg2, arg3, arg4, arg5); - _post_call_callback("glMultiDrawElementsBaseVertex", (void*)glMultiDrawElementsBaseVertex, 6, arg0, arg1, arg2, arg3, arg4, arg5); - -} -PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_debug_glMultiDrawElementsBaseVertex = glad_debug_impl_glMultiDrawElementsBaseVertex; -PFNGLUNIFORM2UIVPROC glad_glUniform2uiv; -void APIENTRY glad_debug_impl_glUniform2uiv(GLint arg0, GLsizei arg1, const GLuint * arg2) { - _pre_call_callback("glUniform2uiv", (void*)glUniform2uiv, 3, arg0, arg1, arg2); - glad_glUniform2uiv(arg0, arg1, arg2); - _post_call_callback("glUniform2uiv", (void*)glUniform2uiv, 3, arg0, arg1, arg2); - -} -PFNGLUNIFORM2UIVPROC glad_debug_glUniform2uiv = glad_debug_impl_glUniform2uiv; -PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D; -void APIENTRY glad_debug_impl_glCompressedTexSubImage1D(GLenum arg0, GLint arg1, GLint arg2, GLsizei arg3, GLenum arg4, GLsizei arg5, const void * arg6) { - _pre_call_callback("glCompressedTexSubImage1D", (void*)glCompressedTexSubImage1D, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); - glad_glCompressedTexSubImage1D(arg0, arg1, arg2, arg3, arg4, arg5, arg6); - _post_call_callback("glCompressedTexSubImage1D", (void*)glCompressedTexSubImage1D, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); - -} -PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_debug_glCompressedTexSubImage1D = glad_debug_impl_glCompressedTexSubImage1D; -PFNGLFINISHPROC glad_glFinish; -void APIENTRY glad_debug_impl_glFinish(void) { - _pre_call_callback("glFinish", (void*)glFinish, 0); - glad_glFinish(); - _post_call_callback("glFinish", (void*)glFinish, 0); - -} -PFNGLFINISHPROC glad_debug_glFinish = glad_debug_impl_glFinish; -PFNGLDELETESHADERPROC glad_glDeleteShader; -void APIENTRY glad_debug_impl_glDeleteShader(GLuint arg0) { - _pre_call_callback("glDeleteShader", (void*)glDeleteShader, 1, arg0); - glad_glDeleteShader(arg0); - _post_call_callback("glDeleteShader", (void*)glDeleteShader, 1, arg0); - -} -PFNGLDELETESHADERPROC glad_debug_glDeleteShader = glad_debug_impl_glDeleteShader; -PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv; -void APIENTRY glad_debug_impl_glVertexAttrib4Nsv(GLuint arg0, const GLshort * arg1) { - _pre_call_callback("glVertexAttrib4Nsv", (void*)glVertexAttrib4Nsv, 2, arg0, arg1); - glad_glVertexAttrib4Nsv(arg0, arg1); - _post_call_callback("glVertexAttrib4Nsv", (void*)glVertexAttrib4Nsv, 2, arg0, arg1); - -} -PFNGLVERTEXATTRIB4NSVPROC glad_debug_glVertexAttrib4Nsv = glad_debug_impl_glVertexAttrib4Nsv; -PFNGLVIEWPORTPROC glad_glViewport; -void APIENTRY glad_debug_impl_glViewport(GLint arg0, GLint arg1, GLsizei arg2, GLsizei arg3) { - _pre_call_callback("glViewport", (void*)glViewport, 4, arg0, arg1, arg2, arg3); - glad_glViewport(arg0, arg1, arg2, arg3); - _post_call_callback("glViewport", (void*)glViewport, 4, arg0, arg1, arg2, arg3); - -} -PFNGLVIEWPORTPROC glad_debug_glViewport = glad_debug_impl_glViewport; -PFNGLUNIFORM1UIVPROC glad_glUniform1uiv; -void APIENTRY glad_debug_impl_glUniform1uiv(GLint arg0, GLsizei arg1, const GLuint * arg2) { - _pre_call_callback("glUniform1uiv", (void*)glUniform1uiv, 3, arg0, arg1, arg2); - glad_glUniform1uiv(arg0, arg1, arg2); - _post_call_callback("glUniform1uiv", (void*)glUniform1uiv, 3, arg0, arg1, arg2); - -} -PFNGLUNIFORM1UIVPROC glad_debug_glUniform1uiv = glad_debug_impl_glUniform1uiv; -PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings; -void APIENTRY glad_debug_impl_glTransformFeedbackVaryings(GLuint arg0, GLsizei arg1, const GLchar *const* arg2, GLenum arg3) { - _pre_call_callback("glTransformFeedbackVaryings", (void*)glTransformFeedbackVaryings, 4, arg0, arg1, arg2, arg3); - glad_glTransformFeedbackVaryings(arg0, arg1, arg2, arg3); - _post_call_callback("glTransformFeedbackVaryings", (void*)glTransformFeedbackVaryings, 4, arg0, arg1, arg2, arg3); - -} -PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_debug_glTransformFeedbackVaryings = glad_debug_impl_glTransformFeedbackVaryings; -PFNGLUNIFORM2UIPROC glad_glUniform2ui; -void APIENTRY glad_debug_impl_glUniform2ui(GLint arg0, GLuint arg1, GLuint arg2) { - _pre_call_callback("glUniform2ui", (void*)glUniform2ui, 3, arg0, arg1, arg2); - glad_glUniform2ui(arg0, arg1, arg2); - _post_call_callback("glUniform2ui", (void*)glUniform2ui, 3, arg0, arg1, arg2); - -} -PFNGLUNIFORM2UIPROC glad_debug_glUniform2ui = glad_debug_impl_glUniform2ui; -PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i; -void APIENTRY glad_debug_impl_glVertexAttribI3i(GLuint arg0, GLint arg1, GLint arg2, GLint arg3) { - _pre_call_callback("glVertexAttribI3i", (void*)glVertexAttribI3i, 4, arg0, arg1, arg2, arg3); - glad_glVertexAttribI3i(arg0, arg1, arg2, arg3); - _post_call_callback("glVertexAttribI3i", (void*)glVertexAttribI3i, 4, arg0, arg1, arg2, arg3); - -} -PFNGLVERTEXATTRIBI3IPROC glad_debug_glVertexAttribI3i = glad_debug_impl_glVertexAttribI3i; -PFNGLCLEARDEPTHPROC glad_glClearDepth; -void APIENTRY glad_debug_impl_glClearDepth(GLdouble arg0) { - _pre_call_callback("glClearDepth", (void*)glClearDepth, 1, arg0); - glad_glClearDepth(arg0); - _post_call_callback("glClearDepth", (void*)glClearDepth, 1, arg0); - -} -PFNGLCLEARDEPTHPROC glad_debug_glClearDepth = glad_debug_impl_glClearDepth; -PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv; -void APIENTRY glad_debug_impl_glVertexAttribI4usv(GLuint arg0, const GLushort * arg1) { - _pre_call_callback("glVertexAttribI4usv", (void*)glVertexAttribI4usv, 2, arg0, arg1); - glad_glVertexAttribI4usv(arg0, arg1); - _post_call_callback("glVertexAttribI4usv", (void*)glVertexAttribI4usv, 2, arg0, arg1); - -} -PFNGLVERTEXATTRIBI4USVPROC glad_debug_glVertexAttribI4usv = glad_debug_impl_glVertexAttribI4usv; -PFNGLTEXPARAMETERFPROC glad_glTexParameterf; -void APIENTRY glad_debug_impl_glTexParameterf(GLenum arg0, GLenum arg1, GLfloat arg2) { - _pre_call_callback("glTexParameterf", (void*)glTexParameterf, 3, arg0, arg1, arg2); - glad_glTexParameterf(arg0, arg1, arg2); - _post_call_callback("glTexParameterf", (void*)glTexParameterf, 3, arg0, arg1, arg2); - -} -PFNGLTEXPARAMETERFPROC glad_debug_glTexParameterf = glad_debug_impl_glTexParameterf; -PFNGLTEXPARAMETERIPROC glad_glTexParameteri; -void APIENTRY glad_debug_impl_glTexParameteri(GLenum arg0, GLenum arg1, GLint arg2) { - _pre_call_callback("glTexParameteri", (void*)glTexParameteri, 3, arg0, arg1, arg2); - glad_glTexParameteri(arg0, arg1, arg2); - _post_call_callback("glTexParameteri", (void*)glTexParameteri, 3, arg0, arg1, arg2); - -} -PFNGLTEXPARAMETERIPROC glad_debug_glTexParameteri = glad_debug_impl_glTexParameteri; -PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource; -void APIENTRY glad_debug_impl_glGetShaderSource(GLuint arg0, GLsizei arg1, GLsizei * arg2, GLchar * arg3) { - _pre_call_callback("glGetShaderSource", (void*)glGetShaderSource, 4, arg0, arg1, arg2, arg3); - glad_glGetShaderSource(arg0, arg1, arg2, arg3); - _post_call_callback("glGetShaderSource", (void*)glGetShaderSource, 4, arg0, arg1, arg2, arg3); - -} -PFNGLGETSHADERSOURCEPROC glad_debug_glGetShaderSource = glad_debug_impl_glGetShaderSource; -PFNGLTEXBUFFERPROC glad_glTexBuffer; -void APIENTRY glad_debug_impl_glTexBuffer(GLenum arg0, GLenum arg1, GLuint arg2) { - _pre_call_callback("glTexBuffer", (void*)glTexBuffer, 3, arg0, arg1, arg2); - glad_glTexBuffer(arg0, arg1, arg2); - _post_call_callback("glTexBuffer", (void*)glTexBuffer, 3, arg0, arg1, arg2); - -} -PFNGLTEXBUFFERPROC glad_debug_glTexBuffer = glad_debug_impl_glTexBuffer; -PFNGLPIXELSTOREIPROC glad_glPixelStorei; -void APIENTRY glad_debug_impl_glPixelStorei(GLenum arg0, GLint arg1) { - _pre_call_callback("glPixelStorei", (void*)glPixelStorei, 2, arg0, arg1); - glad_glPixelStorei(arg0, arg1); - _post_call_callback("glPixelStorei", (void*)glPixelStorei, 2, arg0, arg1); - -} -PFNGLPIXELSTOREIPROC glad_debug_glPixelStorei = glad_debug_impl_glPixelStorei; -PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram; -void APIENTRY glad_debug_impl_glValidateProgram(GLuint arg0) { - _pre_call_callback("glValidateProgram", (void*)glValidateProgram, 1, arg0); - glad_glValidateProgram(arg0); - _post_call_callback("glValidateProgram", (void*)glValidateProgram, 1, arg0); - -} -PFNGLVALIDATEPROGRAMPROC glad_debug_glValidateProgram = glad_debug_impl_glValidateProgram; -PFNGLPIXELSTOREFPROC glad_glPixelStoref; -void APIENTRY glad_debug_impl_glPixelStoref(GLenum arg0, GLfloat arg1) { - _pre_call_callback("glPixelStoref", (void*)glPixelStoref, 2, arg0, arg1); - glad_glPixelStoref(arg0, arg1); - _post_call_callback("glPixelStoref", (void*)glPixelStoref, 2, arg0, arg1); - -} -PFNGLPIXELSTOREFPROC glad_debug_glPixelStoref = glad_debug_impl_glPixelStoref; -PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v; -void APIENTRY glad_debug_impl_glGetBooleani_v(GLenum arg0, GLuint arg1, GLboolean * arg2) { - _pre_call_callback("glGetBooleani_v", (void*)glGetBooleani_v, 3, arg0, arg1, arg2); - glad_glGetBooleani_v(arg0, arg1, arg2); - _post_call_callback("glGetBooleani_v", (void*)glGetBooleani_v, 3, arg0, arg1, arg2); - -} -PFNGLGETBOOLEANI_VPROC glad_debug_glGetBooleani_v = glad_debug_impl_glGetBooleani_v; -PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv; -void APIENTRY glad_debug_impl_glMultiTexCoordP2uiv(GLenum arg0, GLenum arg1, const GLuint * arg2) { - _pre_call_callback("glMultiTexCoordP2uiv", (void*)glMultiTexCoordP2uiv, 3, arg0, arg1, arg2); - glad_glMultiTexCoordP2uiv(arg0, arg1, arg2); - _post_call_callback("glMultiTexCoordP2uiv", (void*)glMultiTexCoordP2uiv, 3, arg0, arg1, arg2); - -} -PFNGLMULTITEXCOORDP2UIVPROC glad_debug_glMultiTexCoordP2uiv = glad_debug_impl_glMultiTexCoordP2uiv; -PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv; -void APIENTRY glad_debug_impl_glVertexAttribP1uiv(GLuint arg0, GLenum arg1, GLboolean arg2, const GLuint * arg3) { - _pre_call_callback("glVertexAttribP1uiv", (void*)glVertexAttribP1uiv, 4, arg0, arg1, arg2, arg3); - glad_glVertexAttribP1uiv(arg0, arg1, arg2, arg3); - _post_call_callback("glVertexAttribP1uiv", (void*)glVertexAttribP1uiv, 4, arg0, arg1, arg2, arg3); - -} -PFNGLVERTEXATTRIBP1UIVPROC glad_debug_glVertexAttribP1uiv = glad_debug_impl_glVertexAttribP1uiv; -PFNGLLINKPROGRAMPROC glad_glLinkProgram; -void APIENTRY glad_debug_impl_glLinkProgram(GLuint arg0) { - _pre_call_callback("glLinkProgram", (void*)glLinkProgram, 1, arg0); - glad_glLinkProgram(arg0); - _post_call_callback("glLinkProgram", (void*)glLinkProgram, 1, arg0); - -} -PFNGLLINKPROGRAMPROC glad_debug_glLinkProgram = glad_debug_impl_glLinkProgram; -PFNGLBINDTEXTUREPROC glad_glBindTexture; -void APIENTRY glad_debug_impl_glBindTexture(GLenum arg0, GLuint arg1) { - _pre_call_callback("glBindTexture", (void*)glBindTexture, 2, arg0, arg1); - glad_glBindTexture(arg0, arg1); - _post_call_callback("glBindTexture", (void*)glBindTexture, 2, arg0, arg1); - -} -PFNGLBINDTEXTUREPROC glad_debug_glBindTexture = glad_debug_impl_glBindTexture; -PFNGLGETSTRINGPROC glad_glGetString; -const GLubyte * APIENTRY glad_debug_impl_glGetString(GLenum arg0) { - const GLubyte * ret; - _pre_call_callback("glGetString", (void*)glGetString, 1, arg0); - ret = glad_glGetString(arg0); - _post_call_callback("glGetString", (void*)glGetString, 1, arg0); - return ret; -} -PFNGLGETSTRINGPROC glad_debug_glGetString = glad_debug_impl_glGetString; -PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv; -void APIENTRY glad_debug_impl_glVertexAttribP2uiv(GLuint arg0, GLenum arg1, GLboolean arg2, const GLuint * arg3) { - _pre_call_callback("glVertexAttribP2uiv", (void*)glVertexAttribP2uiv, 4, arg0, arg1, arg2, arg3); - glad_glVertexAttribP2uiv(arg0, arg1, arg2, arg3); - _post_call_callback("glVertexAttribP2uiv", (void*)glVertexAttribP2uiv, 4, arg0, arg1, arg2, arg3); - -} -PFNGLVERTEXATTRIBP2UIVPROC glad_debug_glVertexAttribP2uiv = glad_debug_impl_glVertexAttribP2uiv; -PFNGLDETACHSHADERPROC glad_glDetachShader; -void APIENTRY glad_debug_impl_glDetachShader(GLuint arg0, GLuint arg1) { - _pre_call_callback("glDetachShader", (void*)glDetachShader, 2, arg0, arg1); - glad_glDetachShader(arg0, arg1); - _post_call_callback("glDetachShader", (void*)glDetachShader, 2, arg0, arg1); - -} -PFNGLDETACHSHADERPROC glad_debug_glDetachShader = glad_debug_impl_glDetachShader; -PFNGLENDQUERYPROC glad_glEndQuery; -void APIENTRY glad_debug_impl_glEndQuery(GLenum arg0) { - _pre_call_callback("glEndQuery", (void*)glEndQuery, 1, arg0); - glad_glEndQuery(arg0); - _post_call_callback("glEndQuery", (void*)glEndQuery, 1, arg0); - -} -PFNGLENDQUERYPROC glad_debug_glEndQuery = glad_debug_impl_glEndQuery; -PFNGLNORMALP3UIPROC glad_glNormalP3ui; -void APIENTRY glad_debug_impl_glNormalP3ui(GLenum arg0, GLuint arg1) { - _pre_call_callback("glNormalP3ui", (void*)glNormalP3ui, 2, arg0, arg1); - glad_glNormalP3ui(arg0, arg1); - _post_call_callback("glNormalP3ui", (void*)glNormalP3ui, 2, arg0, arg1); - -} -PFNGLNORMALP3UIPROC glad_debug_glNormalP3ui = glad_debug_impl_glNormalP3ui; -PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui; -void APIENTRY glad_debug_impl_glVertexAttribI2ui(GLuint arg0, GLuint arg1, GLuint arg2) { - _pre_call_callback("glVertexAttribI2ui", (void*)glVertexAttribI2ui, 3, arg0, arg1, arg2); - glad_glVertexAttribI2ui(arg0, arg1, arg2); - _post_call_callback("glVertexAttribI2ui", (void*)glVertexAttribI2ui, 3, arg0, arg1, arg2); - -} -PFNGLVERTEXATTRIBI2UIPROC glad_debug_glVertexAttribI2ui = glad_debug_impl_glVertexAttribI2ui; -PFNGLDELETETEXTURESPROC glad_glDeleteTextures; -void APIENTRY glad_debug_impl_glDeleteTextures(GLsizei arg0, const GLuint * arg1) { - _pre_call_callback("glDeleteTextures", (void*)glDeleteTextures, 2, arg0, arg1); - glad_glDeleteTextures(arg0, arg1); - _post_call_callback("glDeleteTextures", (void*)glDeleteTextures, 2, arg0, arg1); - -} -PFNGLDELETETEXTURESPROC glad_debug_glDeleteTextures = glad_debug_impl_glDeleteTextures; -PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate; -void APIENTRY glad_debug_impl_glStencilOpSeparate(GLenum arg0, GLenum arg1, GLenum arg2, GLenum arg3) { - _pre_call_callback("glStencilOpSeparate", (void*)glStencilOpSeparate, 4, arg0, arg1, arg2, arg3); - glad_glStencilOpSeparate(arg0, arg1, arg2, arg3); - _post_call_callback("glStencilOpSeparate", (void*)glStencilOpSeparate, 4, arg0, arg1, arg2, arg3); - -} -PFNGLSTENCILOPSEPARATEPROC glad_debug_glStencilOpSeparate = glad_debug_impl_glStencilOpSeparate; -PFNGLDELETEQUERIESPROC glad_glDeleteQueries; -void APIENTRY glad_debug_impl_glDeleteQueries(GLsizei arg0, const GLuint * arg1) { - _pre_call_callback("glDeleteQueries", (void*)glDeleteQueries, 2, arg0, arg1); - glad_glDeleteQueries(arg0, arg1); - _post_call_callback("glDeleteQueries", (void*)glDeleteQueries, 2, arg0, arg1); - -} -PFNGLDELETEQUERIESPROC glad_debug_glDeleteQueries = glad_debug_impl_glDeleteQueries; -PFNGLNORMALP3UIVPROC glad_glNormalP3uiv; -void APIENTRY glad_debug_impl_glNormalP3uiv(GLenum arg0, const GLuint * arg1) { - _pre_call_callback("glNormalP3uiv", (void*)glNormalP3uiv, 2, arg0, arg1); - glad_glNormalP3uiv(arg0, arg1); - _post_call_callback("glNormalP3uiv", (void*)glNormalP3uiv, 2, arg0, arg1); - -} -PFNGLNORMALP3UIVPROC glad_debug_glNormalP3uiv = glad_debug_impl_glNormalP3uiv; -PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f; -void APIENTRY glad_debug_impl_glVertexAttrib4f(GLuint arg0, GLfloat arg1, GLfloat arg2, GLfloat arg3, GLfloat arg4) { - _pre_call_callback("glVertexAttrib4f", (void*)glVertexAttrib4f, 5, arg0, arg1, arg2, arg3, arg4); - glad_glVertexAttrib4f(arg0, arg1, arg2, arg3, arg4); - _post_call_callback("glVertexAttrib4f", (void*)glVertexAttrib4f, 5, arg0, arg1, arg2, arg3, arg4); - -} -PFNGLVERTEXATTRIB4FPROC glad_debug_glVertexAttrib4f = glad_debug_impl_glVertexAttrib4f; -PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d; -void APIENTRY glad_debug_impl_glVertexAttrib4d(GLuint arg0, GLdouble arg1, GLdouble arg2, GLdouble arg3, GLdouble arg4) { - _pre_call_callback("glVertexAttrib4d", (void*)glVertexAttrib4d, 5, arg0, arg1, arg2, arg3, arg4); - glad_glVertexAttrib4d(arg0, arg1, arg2, arg3, arg4); - _post_call_callback("glVertexAttrib4d", (void*)glVertexAttrib4d, 5, arg0, arg1, arg2, arg3, arg4); - -} -PFNGLVERTEXATTRIB4DPROC glad_debug_glVertexAttrib4d = glad_debug_impl_glVertexAttrib4d; -PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv; -void APIENTRY glad_debug_impl_glGetTexParameteriv(GLenum arg0, GLenum arg1, GLint * arg2) { - _pre_call_callback("glGetTexParameteriv", (void*)glGetTexParameteriv, 3, arg0, arg1, arg2); - glad_glGetTexParameteriv(arg0, arg1, arg2); - _post_call_callback("glGetTexParameteriv", (void*)glGetTexParameteriv, 3, arg0, arg1, arg2); - -} -PFNGLGETTEXPARAMETERIVPROC glad_debug_glGetTexParameteriv = glad_debug_impl_glGetTexParameteriv; -PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s; -void APIENTRY glad_debug_impl_glVertexAttrib4s(GLuint arg0, GLshort arg1, GLshort arg2, GLshort arg3, GLshort arg4) { - _pre_call_callback("glVertexAttrib4s", (void*)glVertexAttrib4s, 5, arg0, arg1, arg2, arg3, arg4); - glad_glVertexAttrib4s(arg0, arg1, arg2, arg3, arg4); - _post_call_callback("glVertexAttrib4s", (void*)glVertexAttrib4s, 5, arg0, arg1, arg2, arg3, arg4); - -} -PFNGLVERTEXATTRIB4SPROC glad_debug_glVertexAttrib4s = glad_debug_impl_glVertexAttrib4s; -PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex; -void APIENTRY glad_debug_impl_glDrawElementsBaseVertex(GLenum arg0, GLsizei arg1, GLenum arg2, const void * arg3, GLint arg4) { - _pre_call_callback("glDrawElementsBaseVertex", (void*)glDrawElementsBaseVertex, 5, arg0, arg1, arg2, arg3, arg4); - glad_glDrawElementsBaseVertex(arg0, arg1, arg2, arg3, arg4); - _post_call_callback("glDrawElementsBaseVertex", (void*)glDrawElementsBaseVertex, 5, arg0, arg1, arg2, arg3, arg4); - -} -PFNGLDRAWELEMENTSBASEVERTEXPROC glad_debug_glDrawElementsBaseVertex = glad_debug_impl_glDrawElementsBaseVertex; -PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage; -void APIENTRY glad_debug_impl_glSampleCoverage(GLfloat arg0, GLboolean arg1) { - _pre_call_callback("glSampleCoverage", (void*)glSampleCoverage, 2, arg0, arg1); - glad_glSampleCoverage(arg0, arg1); - _post_call_callback("glSampleCoverage", (void*)glSampleCoverage, 2, arg0, arg1); - -} -PFNGLSAMPLECOVERAGEPROC glad_debug_glSampleCoverage = glad_debug_impl_glSampleCoverage; -PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri; -void APIENTRY glad_debug_impl_glSamplerParameteri(GLuint arg0, GLenum arg1, GLint arg2) { - _pre_call_callback("glSamplerParameteri", (void*)glSamplerParameteri, 3, arg0, arg1, arg2); - glad_glSamplerParameteri(arg0, arg1, arg2); - _post_call_callback("glSamplerParameteri", (void*)glSamplerParameteri, 3, arg0, arg1, arg2); - -} -PFNGLSAMPLERPARAMETERIPROC glad_debug_glSamplerParameteri = glad_debug_impl_glSamplerParameteri; -PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf; -void APIENTRY glad_debug_impl_glSamplerParameterf(GLuint arg0, GLenum arg1, GLfloat arg2) { - _pre_call_callback("glSamplerParameterf", (void*)glSamplerParameterf, 3, arg0, arg1, arg2); - glad_glSamplerParameterf(arg0, arg1, arg2); - _post_call_callback("glSamplerParameterf", (void*)glSamplerParameterf, 3, arg0, arg1, arg2); - -} -PFNGLSAMPLERPARAMETERFPROC glad_debug_glSamplerParameterf = glad_debug_impl_glSamplerParameterf; -PFNGLUNIFORM1FPROC glad_glUniform1f; -void APIENTRY glad_debug_impl_glUniform1f(GLint arg0, GLfloat arg1) { - _pre_call_callback("glUniform1f", (void*)glUniform1f, 2, arg0, arg1); - glad_glUniform1f(arg0, arg1); - _post_call_callback("glUniform1f", (void*)glUniform1f, 2, arg0, arg1); - -} -PFNGLUNIFORM1FPROC glad_debug_glUniform1f = glad_debug_impl_glUniform1f; -PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv; -void APIENTRY glad_debug_impl_glGetVertexAttribfv(GLuint arg0, GLenum arg1, GLfloat * arg2) { - _pre_call_callback("glGetVertexAttribfv", (void*)glGetVertexAttribfv, 3, arg0, arg1, arg2); - glad_glGetVertexAttribfv(arg0, arg1, arg2); - _post_call_callback("glGetVertexAttribfv", (void*)glGetVertexAttribfv, 3, arg0, arg1, arg2); - -} -PFNGLGETVERTEXATTRIBFVPROC glad_debug_glGetVertexAttribfv = glad_debug_impl_glGetVertexAttribfv; -PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage; -void APIENTRY glad_debug_impl_glGetCompressedTexImage(GLenum arg0, GLint arg1, void * arg2) { - _pre_call_callback("glGetCompressedTexImage", (void*)glGetCompressedTexImage, 3, arg0, arg1, arg2); - glad_glGetCompressedTexImage(arg0, arg1, arg2); - _post_call_callback("glGetCompressedTexImage", (void*)glGetCompressedTexImage, 3, arg0, arg1, arg2); - -} -PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_debug_glGetCompressedTexImage = glad_debug_impl_glGetCompressedTexImage; -PFNGLUNIFORM1IPROC glad_glUniform1i; -void APIENTRY glad_debug_impl_glUniform1i(GLint arg0, GLint arg1) { - _pre_call_callback("glUniform1i", (void*)glUniform1i, 2, arg0, arg1); - glad_glUniform1i(arg0, arg1); - _post_call_callback("glUniform1i", (void*)glUniform1i, 2, arg0, arg1); - -} -PFNGLUNIFORM1IPROC glad_debug_glUniform1i = glad_debug_impl_glUniform1i; -PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib; -void APIENTRY glad_debug_impl_glGetActiveAttrib(GLuint arg0, GLuint arg1, GLsizei arg2, GLsizei * arg3, GLint * arg4, GLenum * arg5, GLchar * arg6) { - _pre_call_callback("glGetActiveAttrib", (void*)glGetActiveAttrib, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); - glad_glGetActiveAttrib(arg0, arg1, arg2, arg3, arg4, arg5, arg6); - _post_call_callback("glGetActiveAttrib", (void*)glGetActiveAttrib, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); - -} -PFNGLGETACTIVEATTRIBPROC glad_debug_glGetActiveAttrib = glad_debug_impl_glGetActiveAttrib; -PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D; -void APIENTRY glad_debug_impl_glTexSubImage2D(GLenum arg0, GLint arg1, GLint arg2, GLint arg3, GLsizei arg4, GLsizei arg5, GLenum arg6, GLenum arg7, const void * arg8) { - _pre_call_callback("glTexSubImage2D", (void*)glTexSubImage2D, 9, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8); - glad_glTexSubImage2D(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8); - _post_call_callback("glTexSubImage2D", (void*)glTexSubImage2D, 9, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8); - -} -PFNGLTEXSUBIMAGE2DPROC glad_debug_glTexSubImage2D = glad_debug_impl_glTexSubImage2D; -PFNGLDISABLEPROC glad_glDisable; -void APIENTRY glad_debug_impl_glDisable(GLenum arg0) { - _pre_call_callback("glDisable", (void*)glDisable, 1, arg0); - glad_glDisable(arg0); - _post_call_callback("glDisable", (void*)glDisable, 1, arg0); - -} -PFNGLDISABLEPROC glad_debug_glDisable = glad_debug_impl_glDisable; -PFNGLLOGICOPPROC glad_glLogicOp; -void APIENTRY glad_debug_impl_glLogicOp(GLenum arg0) { - _pre_call_callback("glLogicOp", (void*)glLogicOp, 1, arg0); - glad_glLogicOp(arg0); - _post_call_callback("glLogicOp", (void*)glLogicOp, 1, arg0); - -} -PFNGLLOGICOPPROC glad_debug_glLogicOp = glad_debug_impl_glLogicOp; -PFNGLUNIFORM4UIPROC glad_glUniform4ui; -void APIENTRY glad_debug_impl_glUniform4ui(GLint arg0, GLuint arg1, GLuint arg2, GLuint arg3, GLuint arg4) { - _pre_call_callback("glUniform4ui", (void*)glUniform4ui, 5, arg0, arg1, arg2, arg3, arg4); - glad_glUniform4ui(arg0, arg1, arg2, arg3, arg4); - _post_call_callback("glUniform4ui", (void*)glUniform4ui, 5, arg0, arg1, arg2, arg3, arg4); - -} -PFNGLUNIFORM4UIPROC glad_debug_glUniform4ui = glad_debug_impl_glUniform4ui; -PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer; -void APIENTRY glad_debug_impl_glBindFramebuffer(GLenum arg0, GLuint arg1) { - _pre_call_callback("glBindFramebuffer", (void*)glBindFramebuffer, 2, arg0, arg1); - glad_glBindFramebuffer(arg0, arg1); - _post_call_callback("glBindFramebuffer", (void*)glBindFramebuffer, 2, arg0, arg1); - -} -PFNGLBINDFRAMEBUFFERPROC glad_debug_glBindFramebuffer = glad_debug_impl_glBindFramebuffer; -PFNGLCULLFACEPROC glad_glCullFace; -void APIENTRY glad_debug_impl_glCullFace(GLenum arg0) { - _pre_call_callback("glCullFace", (void*)glCullFace, 1, arg0); - glad_glCullFace(arg0); - _post_call_callback("glCullFace", (void*)glCullFace, 1, arg0); - -} -PFNGLCULLFACEPROC glad_debug_glCullFace = glad_debug_impl_glCullFace; -PFNGLGETSTRINGIPROC glad_glGetStringi; -const GLubyte * APIENTRY glad_debug_impl_glGetStringi(GLenum arg0, GLuint arg1) { - const GLubyte * ret; - _pre_call_callback("glGetStringi", (void*)glGetStringi, 2, arg0, arg1); - ret = glad_glGetStringi(arg0, arg1); - _post_call_callback("glGetStringi", (void*)glGetStringi, 2, arg0, arg1); - return ret; -} -PFNGLGETSTRINGIPROC glad_debug_glGetStringi = glad_debug_impl_glGetStringi; -PFNGLATTACHSHADERPROC glad_glAttachShader; -void APIENTRY glad_debug_impl_glAttachShader(GLuint arg0, GLuint arg1) { - _pre_call_callback("glAttachShader", (void*)glAttachShader, 2, arg0, arg1); - glad_glAttachShader(arg0, arg1); - _post_call_callback("glAttachShader", (void*)glAttachShader, 2, arg0, arg1); - -} -PFNGLATTACHSHADERPROC glad_debug_glAttachShader = glad_debug_impl_glAttachShader; -PFNGLQUERYCOUNTERPROC glad_glQueryCounter; -void APIENTRY glad_debug_impl_glQueryCounter(GLuint arg0, GLenum arg1) { - _pre_call_callback("glQueryCounter", (void*)glQueryCounter, 2, arg0, arg1); - glad_glQueryCounter(arg0, arg1); - _post_call_callback("glQueryCounter", (void*)glQueryCounter, 2, arg0, arg1); - -} -PFNGLQUERYCOUNTERPROC glad_debug_glQueryCounter = glad_debug_impl_glQueryCounter; -PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex; -void APIENTRY glad_debug_impl_glProvokingVertex(GLenum arg0) { - _pre_call_callback("glProvokingVertex", (void*)glProvokingVertex, 1, arg0); - glad_glProvokingVertex(arg0); - _post_call_callback("glProvokingVertex", (void*)glProvokingVertex, 1, arg0); - -} -PFNGLPROVOKINGVERTEXPROC glad_debug_glProvokingVertex = glad_debug_impl_glProvokingVertex; -PFNGLDRAWELEMENTSPROC glad_glDrawElements; -void APIENTRY glad_debug_impl_glDrawElements(GLenum arg0, GLsizei arg1, GLenum arg2, const void * arg3) { - _pre_call_callback("glDrawElements", (void*)glDrawElements, 4, arg0, arg1, arg2, arg3); - glad_glDrawElements(arg0, arg1, arg2, arg3); - _post_call_callback("glDrawElements", (void*)glDrawElements, 4, arg0, arg1, arg2, arg3); - -} -PFNGLDRAWELEMENTSPROC glad_debug_glDrawElements = glad_debug_impl_glDrawElements; -PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv; -void APIENTRY glad_debug_impl_glVertexAttribI4sv(GLuint arg0, const GLshort * arg1) { - _pre_call_callback("glVertexAttribI4sv", (void*)glVertexAttribI4sv, 2, arg0, arg1); - glad_glVertexAttribI4sv(arg0, arg1); - _post_call_callback("glVertexAttribI4sv", (void*)glVertexAttribI4sv, 2, arg0, arg1); - -} -PFNGLVERTEXATTRIBI4SVPROC glad_debug_glVertexAttribI4sv = glad_debug_impl_glVertexAttribI4sv; -PFNGLUNIFORM1IVPROC glad_glUniform1iv; -void APIENTRY glad_debug_impl_glUniform1iv(GLint arg0, GLsizei arg1, const GLint * arg2) { - _pre_call_callback("glUniform1iv", (void*)glUniform1iv, 3, arg0, arg1, arg2); - glad_glUniform1iv(arg0, arg1, arg2); - _post_call_callback("glUniform1iv", (void*)glUniform1iv, 3, arg0, arg1, arg2); - -} -PFNGLUNIFORM1IVPROC glad_debug_glUniform1iv = glad_debug_impl_glUniform1iv; -PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv; -void APIENTRY glad_debug_impl_glGetQueryObjectiv(GLuint arg0, GLenum arg1, GLint * arg2) { - _pre_call_callback("glGetQueryObjectiv", (void*)glGetQueryObjectiv, 3, arg0, arg1, arg2); - glad_glGetQueryObjectiv(arg0, arg1, arg2); - _post_call_callback("glGetQueryObjectiv", (void*)glGetQueryObjectiv, 3, arg0, arg1, arg2); - -} -PFNGLGETQUERYOBJECTIVPROC glad_debug_glGetQueryObjectiv = glad_debug_impl_glGetQueryObjectiv; -PFNGLREADBUFFERPROC glad_glReadBuffer; -void APIENTRY glad_debug_impl_glReadBuffer(GLenum arg0) { - _pre_call_callback("glReadBuffer", (void*)glReadBuffer, 1, arg0); - glad_glReadBuffer(arg0); - _post_call_callback("glReadBuffer", (void*)glReadBuffer, 1, arg0); - -} -PFNGLREADBUFFERPROC glad_debug_glReadBuffer = glad_debug_impl_glReadBuffer; -PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv; -void APIENTRY glad_debug_impl_glTexParameterIuiv(GLenum arg0, GLenum arg1, const GLuint * arg2) { - _pre_call_callback("glTexParameterIuiv", (void*)glTexParameterIuiv, 3, arg0, arg1, arg2); - glad_glTexParameterIuiv(arg0, arg1, arg2); - _post_call_callback("glTexParameterIuiv", (void*)glTexParameterIuiv, 3, arg0, arg1, arg2); - -} -PFNGLTEXPARAMETERIUIVPROC glad_debug_glTexParameterIuiv = glad_debug_impl_glTexParameterIuiv; -PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced; -void APIENTRY glad_debug_impl_glDrawArraysInstanced(GLenum arg0, GLint arg1, GLsizei arg2, GLsizei arg3) { - _pre_call_callback("glDrawArraysInstanced", (void*)glDrawArraysInstanced, 4, arg0, arg1, arg2, arg3); - glad_glDrawArraysInstanced(arg0, arg1, arg2, arg3); - _post_call_callback("glDrawArraysInstanced", (void*)glDrawArraysInstanced, 4, arg0, arg1, arg2, arg3); - -} -PFNGLDRAWARRAYSINSTANCEDPROC glad_debug_glDrawArraysInstanced = glad_debug_impl_glDrawArraysInstanced; -PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap; -void APIENTRY glad_debug_impl_glGenerateMipmap(GLenum arg0) { - _pre_call_callback("glGenerateMipmap", (void*)glGenerateMipmap, 1, arg0); - glad_glGenerateMipmap(arg0); - _post_call_callback("glGenerateMipmap", (void*)glGenerateMipmap, 1, arg0); - -} -PFNGLGENERATEMIPMAPPROC glad_debug_glGenerateMipmap = glad_debug_impl_glGenerateMipmap; -PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv; -void APIENTRY glad_debug_impl_glSamplerParameteriv(GLuint arg0, GLenum arg1, const GLint * arg2) { - _pre_call_callback("glSamplerParameteriv", (void*)glSamplerParameteriv, 3, arg0, arg1, arg2); - glad_glSamplerParameteriv(arg0, arg1, arg2); - _post_call_callback("glSamplerParameteriv", (void*)glSamplerParameteriv, 3, arg0, arg1, arg2); - -} -PFNGLSAMPLERPARAMETERIVPROC glad_debug_glSamplerParameteriv = glad_debug_impl_glSamplerParameteriv; -PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f; -void APIENTRY glad_debug_impl_glVertexAttrib3f(GLuint arg0, GLfloat arg1, GLfloat arg2, GLfloat arg3) { - _pre_call_callback("glVertexAttrib3f", (void*)glVertexAttrib3f, 4, arg0, arg1, arg2, arg3); - glad_glVertexAttrib3f(arg0, arg1, arg2, arg3); - _post_call_callback("glVertexAttrib3f", (void*)glVertexAttrib3f, 4, arg0, arg1, arg2, arg3); - -} -PFNGLVERTEXATTRIB3FPROC glad_debug_glVertexAttrib3f = glad_debug_impl_glVertexAttrib3f; -PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv; -void APIENTRY glad_debug_impl_glVertexAttrib4uiv(GLuint arg0, const GLuint * arg1) { - _pre_call_callback("glVertexAttrib4uiv", (void*)glVertexAttrib4uiv, 2, arg0, arg1); - glad_glVertexAttrib4uiv(arg0, arg1); - _post_call_callback("glVertexAttrib4uiv", (void*)glVertexAttrib4uiv, 2, arg0, arg1); - -} -PFNGLVERTEXATTRIB4UIVPROC glad_debug_glVertexAttrib4uiv = glad_debug_impl_glVertexAttrib4uiv; -PFNGLPOINTPARAMETERIPROC glad_glPointParameteri; -void APIENTRY glad_debug_impl_glPointParameteri(GLenum arg0, GLint arg1) { - _pre_call_callback("glPointParameteri", (void*)glPointParameteri, 2, arg0, arg1); - glad_glPointParameteri(arg0, arg1); - _post_call_callback("glPointParameteri", (void*)glPointParameteri, 2, arg0, arg1); - -} -PFNGLPOINTPARAMETERIPROC glad_debug_glPointParameteri = glad_debug_impl_glPointParameteri; -PFNGLBLENDCOLORPROC glad_glBlendColor; -void APIENTRY glad_debug_impl_glBlendColor(GLfloat arg0, GLfloat arg1, GLfloat arg2, GLfloat arg3) { - _pre_call_callback("glBlendColor", (void*)glBlendColor, 4, arg0, arg1, arg2, arg3); - glad_glBlendColor(arg0, arg1, arg2, arg3); - _post_call_callback("glBlendColor", (void*)glBlendColor, 4, arg0, arg1, arg2, arg3); - -} -PFNGLBLENDCOLORPROC glad_debug_glBlendColor = glad_debug_impl_glBlendColor; -PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv; -void APIENTRY glad_debug_impl_glSamplerParameterIuiv(GLuint arg0, GLenum arg1, const GLuint * arg2) { - _pre_call_callback("glSamplerParameterIuiv", (void*)glSamplerParameterIuiv, 3, arg0, arg1, arg2); - glad_glSamplerParameterIuiv(arg0, arg1, arg2); - _post_call_callback("glSamplerParameterIuiv", (void*)glSamplerParameterIuiv, 3, arg0, arg1, arg2); - -} -PFNGLSAMPLERPARAMETERIUIVPROC glad_debug_glSamplerParameterIuiv = glad_debug_impl_glSamplerParameterIuiv; -PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer; -GLboolean APIENTRY glad_debug_impl_glUnmapBuffer(GLenum arg0) { - GLboolean ret; - _pre_call_callback("glUnmapBuffer", (void*)glUnmapBuffer, 1, arg0); - ret = glad_glUnmapBuffer(arg0); - _post_call_callback("glUnmapBuffer", (void*)glUnmapBuffer, 1, arg0); - return ret; -} -PFNGLUNMAPBUFFERPROC glad_debug_glUnmapBuffer = glad_debug_impl_glUnmapBuffer; -PFNGLPOINTPARAMETERFPROC glad_glPointParameterf; -void APIENTRY glad_debug_impl_glPointParameterf(GLenum arg0, GLfloat arg1) { - _pre_call_callback("glPointParameterf", (void*)glPointParameterf, 2, arg0, arg1); - glad_glPointParameterf(arg0, arg1); - _post_call_callback("glPointParameterf", (void*)glPointParameterf, 2, arg0, arg1); - -} -PFNGLPOINTPARAMETERFPROC glad_debug_glPointParameterf = glad_debug_impl_glPointParameterf; -PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s; -void APIENTRY glad_debug_impl_glVertexAttrib3s(GLuint arg0, GLshort arg1, GLshort arg2, GLshort arg3) { - _pre_call_callback("glVertexAttrib3s", (void*)glVertexAttrib3s, 4, arg0, arg1, arg2, arg3); - glad_glVertexAttrib3s(arg0, arg1, arg2, arg3); - _post_call_callback("glVertexAttrib3s", (void*)glVertexAttrib3s, 4, arg0, arg1, arg2, arg3); - -} -PFNGLVERTEXATTRIB3SPROC glad_debug_glVertexAttrib3s = glad_debug_impl_glVertexAttrib3s; -PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer; -void APIENTRY glad_debug_impl_glBindRenderbuffer(GLenum arg0, GLuint arg1) { - _pre_call_callback("glBindRenderbuffer", (void*)glBindRenderbuffer, 2, arg0, arg1); - glad_glBindRenderbuffer(arg0, arg1); - _post_call_callback("glBindRenderbuffer", (void*)glBindRenderbuffer, 2, arg0, arg1); - -} -PFNGLBINDRENDERBUFFERPROC glad_debug_glBindRenderbuffer = glad_debug_impl_glBindRenderbuffer; -PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv; -void APIENTRY glad_debug_impl_glVertexAttribP4uiv(GLuint arg0, GLenum arg1, GLboolean arg2, const GLuint * arg3) { - _pre_call_callback("glVertexAttribP4uiv", (void*)glVertexAttribP4uiv, 4, arg0, arg1, arg2, arg3); - glad_glVertexAttribP4uiv(arg0, arg1, arg2, arg3); - _post_call_callback("glVertexAttribP4uiv", (void*)glVertexAttribP4uiv, 4, arg0, arg1, arg2, arg3); - -} -PFNGLVERTEXATTRIBP4UIVPROC glad_debug_glVertexAttribP4uiv = glad_debug_impl_glVertexAttribP4uiv; -PFNGLISPROGRAMPROC glad_glIsProgram; -GLboolean APIENTRY glad_debug_impl_glIsProgram(GLuint arg0) { - GLboolean ret; - _pre_call_callback("glIsProgram", (void*)glIsProgram, 1, arg0); - ret = glad_glIsProgram(arg0); - _post_call_callback("glIsProgram", (void*)glIsProgram, 1, arg0); - return ret; -} -PFNGLISPROGRAMPROC glad_debug_glIsProgram = glad_debug_impl_glIsProgram; -PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv; -void APIENTRY glad_debug_impl_glVertexAttrib4bv(GLuint arg0, const GLbyte * arg1) { - _pre_call_callback("glVertexAttrib4bv", (void*)glVertexAttrib4bv, 2, arg0, arg1); - glad_glVertexAttrib4bv(arg0, arg1); - _post_call_callback("glVertexAttrib4bv", (void*)glVertexAttrib4bv, 2, arg0, arg1); - -} -PFNGLVERTEXATTRIB4BVPROC glad_debug_glVertexAttrib4bv = glad_debug_impl_glVertexAttrib4bv; -PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv; -void APIENTRY glad_debug_impl_glVertexAttrib4fv(GLuint arg0, const GLfloat * arg1) { - _pre_call_callback("glVertexAttrib4fv", (void*)glVertexAttrib4fv, 2, arg0, arg1); - glad_glVertexAttrib4fv(arg0, arg1); - _post_call_callback("glVertexAttrib4fv", (void*)glVertexAttrib4fv, 2, arg0, arg1); - -} -PFNGLVERTEXATTRIB4FVPROC glad_debug_glVertexAttrib4fv = glad_debug_impl_glVertexAttrib4fv; -PFNGLUNIFORM4IPROC glad_glUniform4i; -void APIENTRY glad_debug_impl_glUniform4i(GLint arg0, GLint arg1, GLint arg2, GLint arg3, GLint arg4) { - _pre_call_callback("glUniform4i", (void*)glUniform4i, 5, arg0, arg1, arg2, arg3, arg4); - glad_glUniform4i(arg0, arg1, arg2, arg3, arg4); - _post_call_callback("glUniform4i", (void*)glUniform4i, 5, arg0, arg1, arg2, arg3, arg4); - -} -PFNGLUNIFORM4IPROC glad_debug_glUniform4i = glad_debug_impl_glUniform4i; -PFNGLACTIVETEXTUREPROC glad_glActiveTexture; -void APIENTRY glad_debug_impl_glActiveTexture(GLenum arg0) { - _pre_call_callback("glActiveTexture", (void*)glActiveTexture, 1, arg0); - glad_glActiveTexture(arg0); - _post_call_callback("glActiveTexture", (void*)glActiveTexture, 1, arg0); - -} -PFNGLACTIVETEXTUREPROC glad_debug_glActiveTexture = glad_debug_impl_glActiveTexture; -PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray; -void APIENTRY glad_debug_impl_glEnableVertexAttribArray(GLuint arg0) { - _pre_call_callback("glEnableVertexAttribArray", (void*)glEnableVertexAttribArray, 1, arg0); - glad_glEnableVertexAttribArray(arg0); - _post_call_callback("glEnableVertexAttribArray", (void*)glEnableVertexAttribArray, 1, arg0); - -} -PFNGLENABLEVERTEXATTRIBARRAYPROC glad_debug_glEnableVertexAttribArray = glad_debug_impl_glEnableVertexAttribArray; -PFNGLREADPIXELSPROC glad_glReadPixels; -void APIENTRY glad_debug_impl_glReadPixels(GLint arg0, GLint arg1, GLsizei arg2, GLsizei arg3, GLenum arg4, GLenum arg5, void * arg6) { - _pre_call_callback("glReadPixels", (void*)glReadPixels, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); - glad_glReadPixels(arg0, arg1, arg2, arg3, arg4, arg5, arg6); - _post_call_callback("glReadPixels", (void*)glReadPixels, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); - -} -PFNGLREADPIXELSPROC glad_debug_glReadPixels = glad_debug_impl_glReadPixels; -PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv; -void APIENTRY glad_debug_impl_glVertexAttribI3iv(GLuint arg0, const GLint * arg1) { - _pre_call_callback("glVertexAttribI3iv", (void*)glVertexAttribI3iv, 2, arg0, arg1); - glad_glVertexAttribI3iv(arg0, arg1); - _post_call_callback("glVertexAttribI3iv", (void*)glVertexAttribI3iv, 2, arg0, arg1); - -} -PFNGLVERTEXATTRIBI3IVPROC glad_debug_glVertexAttribI3iv = glad_debug_impl_glVertexAttribI3iv; -PFNGLUNIFORM4FPROC glad_glUniform4f; -void APIENTRY glad_debug_impl_glUniform4f(GLint arg0, GLfloat arg1, GLfloat arg2, GLfloat arg3, GLfloat arg4) { - _pre_call_callback("glUniform4f", (void*)glUniform4f, 5, arg0, arg1, arg2, arg3, arg4); - glad_glUniform4f(arg0, arg1, arg2, arg3, arg4); - _post_call_callback("glUniform4f", (void*)glUniform4f, 5, arg0, arg1, arg2, arg3, arg4); - -} -PFNGLUNIFORM4FPROC glad_debug_glUniform4f = glad_debug_impl_glUniform4f; -PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample; -void APIENTRY glad_debug_impl_glRenderbufferStorageMultisample(GLenum arg0, GLsizei arg1, GLenum arg2, GLsizei arg3, GLsizei arg4) { - _pre_call_callback("glRenderbufferStorageMultisample", (void*)glRenderbufferStorageMultisample, 5, arg0, arg1, arg2, arg3, arg4); - glad_glRenderbufferStorageMultisample(arg0, arg1, arg2, arg3, arg4); - _post_call_callback("glRenderbufferStorageMultisample", (void*)glRenderbufferStorageMultisample, 5, arg0, arg1, arg2, arg3, arg4); - -} -PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_debug_glRenderbufferStorageMultisample = glad_debug_impl_glRenderbufferStorageMultisample; -PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv; -void APIENTRY glad_debug_impl_glUniformMatrix3fv(GLint arg0, GLsizei arg1, GLboolean arg2, const GLfloat * arg3) { - _pre_call_callback("glUniformMatrix3fv", (void*)glUniformMatrix3fv, 4, arg0, arg1, arg2, arg3); - glad_glUniformMatrix3fv(arg0, arg1, arg2, arg3); - _post_call_callback("glUniformMatrix3fv", (void*)glUniformMatrix3fv, 4, arg0, arg1, arg2, arg3); - -} -PFNGLUNIFORMMATRIX3FVPROC glad_debug_glUniformMatrix3fv = glad_debug_impl_glUniformMatrix3fv; -PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex; -void APIENTRY glad_debug_impl_glDrawElementsInstancedBaseVertex(GLenum arg0, GLsizei arg1, GLenum arg2, const void * arg3, GLsizei arg4, GLint arg5) { - _pre_call_callback("glDrawElementsInstancedBaseVertex", (void*)glDrawElementsInstancedBaseVertex, 6, arg0, arg1, arg2, arg3, arg4, arg5); - glad_glDrawElementsInstancedBaseVertex(arg0, arg1, arg2, arg3, arg4, arg5); - _post_call_callback("glDrawElementsInstancedBaseVertex", (void*)glDrawElementsInstancedBaseVertex, 6, arg0, arg1, arg2, arg3, arg4, arg5); - -} -PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_debug_glDrawElementsInstancedBaseVertex = glad_debug_impl_glDrawElementsInstancedBaseVertex; -PFNGLSTENCILFUNCPROC glad_glStencilFunc; -void APIENTRY glad_debug_impl_glStencilFunc(GLenum arg0, GLint arg1, GLuint arg2) { - _pre_call_callback("glStencilFunc", (void*)glStencilFunc, 3, arg0, arg1, arg2); - glad_glStencilFunc(arg0, arg1, arg2); - _post_call_callback("glStencilFunc", (void*)glStencilFunc, 3, arg0, arg1, arg2); - -} -PFNGLSTENCILFUNCPROC glad_debug_glStencilFunc = glad_debug_impl_glStencilFunc; -PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding; -void APIENTRY glad_debug_impl_glUniformBlockBinding(GLuint arg0, GLuint arg1, GLuint arg2) { - _pre_call_callback("glUniformBlockBinding", (void*)glUniformBlockBinding, 3, arg0, arg1, arg2); - glad_glUniformBlockBinding(arg0, arg1, arg2); - _post_call_callback("glUniformBlockBinding", (void*)glUniformBlockBinding, 3, arg0, arg1, arg2); - -} -PFNGLUNIFORMBLOCKBINDINGPROC glad_debug_glUniformBlockBinding = glad_debug_impl_glUniformBlockBinding; -PFNGLCOLORP4UIPROC glad_glColorP4ui; -void APIENTRY glad_debug_impl_glColorP4ui(GLenum arg0, GLuint arg1) { - _pre_call_callback("glColorP4ui", (void*)glColorP4ui, 2, arg0, arg1); - glad_glColorP4ui(arg0, arg1); - _post_call_callback("glColorP4ui", (void*)glColorP4ui, 2, arg0, arg1); - -} -PFNGLCOLORP4UIPROC glad_debug_glColorP4ui = glad_debug_impl_glColorP4ui; -PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv; -void APIENTRY glad_debug_impl_glVertexAttribI4iv(GLuint arg0, const GLint * arg1) { - _pre_call_callback("glVertexAttribI4iv", (void*)glVertexAttribI4iv, 2, arg0, arg1); - glad_glVertexAttribI4iv(arg0, arg1); - _post_call_callback("glVertexAttribI4iv", (void*)glVertexAttribI4iv, 2, arg0, arg1); - -} -PFNGLVERTEXATTRIBI4IVPROC glad_debug_glVertexAttribI4iv = glad_debug_impl_glVertexAttribI4iv; -PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog; -void APIENTRY glad_debug_impl_glGetShaderInfoLog(GLuint arg0, GLsizei arg1, GLsizei * arg2, GLchar * arg3) { - _pre_call_callback("glGetShaderInfoLog", (void*)glGetShaderInfoLog, 4, arg0, arg1, arg2, arg3); - glad_glGetShaderInfoLog(arg0, arg1, arg2, arg3); - _post_call_callback("glGetShaderInfoLog", (void*)glGetShaderInfoLog, 4, arg0, arg1, arg2, arg3); - -} -PFNGLGETSHADERINFOLOGPROC glad_debug_glGetShaderInfoLog = glad_debug_impl_glGetShaderInfoLog; -PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i; -void APIENTRY glad_debug_impl_glVertexAttribI4i(GLuint arg0, GLint arg1, GLint arg2, GLint arg3, GLint arg4) { - _pre_call_callback("glVertexAttribI4i", (void*)glVertexAttribI4i, 5, arg0, arg1, arg2, arg3, arg4); - glad_glVertexAttribI4i(arg0, arg1, arg2, arg3, arg4); - _post_call_callback("glVertexAttribI4i", (void*)glVertexAttribI4i, 5, arg0, arg1, arg2, arg3, arg4); - -} -PFNGLVERTEXATTRIBI4IPROC glad_debug_glVertexAttribI4i = glad_debug_impl_glVertexAttribI4i; -PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData; -void APIENTRY glad_debug_impl_glGetBufferSubData(GLenum arg0, GLintptr arg1, GLsizeiptr arg2, void * arg3) { - _pre_call_callback("glGetBufferSubData", (void*)glGetBufferSubData, 4, arg0, arg1, arg2, arg3); - glad_glGetBufferSubData(arg0, arg1, arg2, arg3); - _post_call_callback("glGetBufferSubData", (void*)glGetBufferSubData, 4, arg0, arg1, arg2, arg3); - -} -PFNGLGETBUFFERSUBDATAPROC glad_debug_glGetBufferSubData = glad_debug_impl_glGetBufferSubData; -PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate; -void APIENTRY glad_debug_impl_glBlendEquationSeparate(GLenum arg0, GLenum arg1) { - _pre_call_callback("glBlendEquationSeparate", (void*)glBlendEquationSeparate, 2, arg0, arg1); - glad_glBlendEquationSeparate(arg0, arg1); - _post_call_callback("glBlendEquationSeparate", (void*)glBlendEquationSeparate, 2, arg0, arg1); - -} -PFNGLBLENDEQUATIONSEPARATEPROC glad_debug_glBlendEquationSeparate = glad_debug_impl_glBlendEquationSeparate; -PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui; -void APIENTRY glad_debug_impl_glVertexAttribI1ui(GLuint arg0, GLuint arg1) { - _pre_call_callback("glVertexAttribI1ui", (void*)glVertexAttribI1ui, 2, arg0, arg1); - glad_glVertexAttribI1ui(arg0, arg1); - _post_call_callback("glVertexAttribI1ui", (void*)glVertexAttribI1ui, 2, arg0, arg1); - -} -PFNGLVERTEXATTRIBI1UIPROC glad_debug_glVertexAttribI1ui = glad_debug_impl_glVertexAttribI1ui; -PFNGLGENBUFFERSPROC glad_glGenBuffers; -void APIENTRY glad_debug_impl_glGenBuffers(GLsizei arg0, GLuint * arg1) { - _pre_call_callback("glGenBuffers", (void*)glGenBuffers, 2, arg0, arg1); - glad_glGenBuffers(arg0, arg1); - _post_call_callback("glGenBuffers", (void*)glGenBuffers, 2, arg0, arg1); - -} -PFNGLGENBUFFERSPROC glad_debug_glGenBuffers = glad_debug_impl_glGenBuffers; -PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv; -void APIENTRY glad_debug_impl_glVertexAttrib2sv(GLuint arg0, const GLshort * arg1) { - _pre_call_callback("glVertexAttrib2sv", (void*)glVertexAttrib2sv, 2, arg0, arg1); - glad_glVertexAttrib2sv(arg0, arg1); - _post_call_callback("glVertexAttrib2sv", (void*)glVertexAttrib2sv, 2, arg0, arg1); - -} -PFNGLVERTEXATTRIB2SVPROC glad_debug_glVertexAttrib2sv = glad_debug_impl_glVertexAttrib2sv; -PFNGLBLENDFUNCPROC glad_glBlendFunc; -void APIENTRY glad_debug_impl_glBlendFunc(GLenum arg0, GLenum arg1) { - _pre_call_callback("glBlendFunc", (void*)glBlendFunc, 2, arg0, arg1); - glad_glBlendFunc(arg0, arg1); - _post_call_callback("glBlendFunc", (void*)glBlendFunc, 2, arg0, arg1); - -} -PFNGLBLENDFUNCPROC glad_debug_glBlendFunc = glad_debug_impl_glBlendFunc; -PFNGLCREATEPROGRAMPROC glad_glCreateProgram; -GLuint APIENTRY glad_debug_impl_glCreateProgram(void) { - GLuint ret; - _pre_call_callback("glCreateProgram", (void*)glCreateProgram, 0); - ret = glad_glCreateProgram(); - _post_call_callback("glCreateProgram", (void*)glCreateProgram, 0); - return ret; -} -PFNGLCREATEPROGRAMPROC glad_debug_glCreateProgram = glad_debug_impl_glCreateProgram; -PFNGLTEXIMAGE3DPROC glad_glTexImage3D; -void APIENTRY glad_debug_impl_glTexImage3D(GLenum arg0, GLint arg1, GLint arg2, GLsizei arg3, GLsizei arg4, GLsizei arg5, GLint arg6, GLenum arg7, GLenum arg8, const void * arg9) { - _pre_call_callback("glTexImage3D", (void*)glTexImage3D, 10, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9); - glad_glTexImage3D(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9); - _post_call_callback("glTexImage3D", (void*)glTexImage3D, 10, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9); - -} -PFNGLTEXIMAGE3DPROC glad_debug_glTexImage3D = glad_debug_impl_glTexImage3D; -PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer; -GLboolean APIENTRY glad_debug_impl_glIsFramebuffer(GLuint arg0) { - GLboolean ret; - _pre_call_callback("glIsFramebuffer", (void*)glIsFramebuffer, 1, arg0); - ret = glad_glIsFramebuffer(arg0); - _post_call_callback("glIsFramebuffer", (void*)glIsFramebuffer, 1, arg0); - return ret; -} -PFNGLISFRAMEBUFFERPROC glad_debug_glIsFramebuffer = glad_debug_impl_glIsFramebuffer; -PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex; -void APIENTRY glad_debug_impl_glPrimitiveRestartIndex(GLuint arg0) { - _pre_call_callback("glPrimitiveRestartIndex", (void*)glPrimitiveRestartIndex, 1, arg0); - glad_glPrimitiveRestartIndex(arg0); - _post_call_callback("glPrimitiveRestartIndex", (void*)glPrimitiveRestartIndex, 1, arg0); - -} -PFNGLPRIMITIVERESTARTINDEXPROC glad_debug_glPrimitiveRestartIndex = glad_debug_impl_glPrimitiveRestartIndex; -PFNGLGETINTEGER64VPROC glad_glGetInteger64v; -void APIENTRY glad_debug_impl_glGetInteger64v(GLenum arg0, GLint64 * arg1) { - _pre_call_callback("glGetInteger64v", (void*)glGetInteger64v, 2, arg0, arg1); - glad_glGetInteger64v(arg0, arg1); - _post_call_callback("glGetInteger64v", (void*)glGetInteger64v, 2, arg0, arg1); - -} -PFNGLGETINTEGER64VPROC glad_debug_glGetInteger64v = glad_debug_impl_glGetInteger64v; -PFNGLSCISSORPROC glad_glScissor; -void APIENTRY glad_debug_impl_glScissor(GLint arg0, GLint arg1, GLsizei arg2, GLsizei arg3) { - _pre_call_callback("glScissor", (void*)glScissor, 4, arg0, arg1, arg2, arg3); - glad_glScissor(arg0, arg1, arg2, arg3); - _post_call_callback("glScissor", (void*)glScissor, 4, arg0, arg1, arg2, arg3); - -} -PFNGLSCISSORPROC glad_debug_glScissor = glad_debug_impl_glScissor; -PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv; -void APIENTRY glad_debug_impl_glTexCoordP4uiv(GLenum arg0, const GLuint * arg1) { - _pre_call_callback("glTexCoordP4uiv", (void*)glTexCoordP4uiv, 2, arg0, arg1); - glad_glTexCoordP4uiv(arg0, arg1); - _post_call_callback("glTexCoordP4uiv", (void*)glTexCoordP4uiv, 2, arg0, arg1); - -} -PFNGLTEXCOORDP4UIVPROC glad_debug_glTexCoordP4uiv = glad_debug_impl_glTexCoordP4uiv; -PFNGLGETBOOLEANVPROC glad_glGetBooleanv; -void APIENTRY glad_debug_impl_glGetBooleanv(GLenum arg0, GLboolean * arg1) { - _pre_call_callback("glGetBooleanv", (void*)glGetBooleanv, 2, arg0, arg1); - glad_glGetBooleanv(arg0, arg1); - _post_call_callback("glGetBooleanv", (void*)glGetBooleanv, 2, arg0, arg1); - -} -PFNGLGETBOOLEANVPROC glad_debug_glGetBooleanv = glad_debug_impl_glGetBooleanv; -PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv; -void APIENTRY glad_debug_impl_glVertexP2uiv(GLenum arg0, const GLuint * arg1) { - _pre_call_callback("glVertexP2uiv", (void*)glVertexP2uiv, 2, arg0, arg1); - glad_glVertexP2uiv(arg0, arg1); - _post_call_callback("glVertexP2uiv", (void*)glVertexP2uiv, 2, arg0, arg1); - -} -PFNGLVERTEXP2UIVPROC glad_debug_glVertexP2uiv = glad_debug_impl_glVertexP2uiv; -PFNGLUNIFORM3UIVPROC glad_glUniform3uiv; -void APIENTRY glad_debug_impl_glUniform3uiv(GLint arg0, GLsizei arg1, const GLuint * arg2) { - _pre_call_callback("glUniform3uiv", (void*)glUniform3uiv, 3, arg0, arg1, arg2); - glad_glUniform3uiv(arg0, arg1, arg2); - _post_call_callback("glUniform3uiv", (void*)glUniform3uiv, 3, arg0, arg1, arg2); - -} -PFNGLUNIFORM3UIVPROC glad_debug_glUniform3uiv = glad_debug_impl_glUniform3uiv; -PFNGLCLEARCOLORPROC glad_glClearColor; -void APIENTRY glad_debug_impl_glClearColor(GLfloat arg0, GLfloat arg1, GLfloat arg2, GLfloat arg3) { - _pre_call_callback("glClearColor", (void*)glClearColor, 4, arg0, arg1, arg2, arg3); - glad_glClearColor(arg0, arg1, arg2, arg3); - _post_call_callback("glClearColor", (void*)glClearColor, 4, arg0, arg1, arg2, arg3); - -} -PFNGLCLEARCOLORPROC glad_debug_glClearColor = glad_debug_impl_glClearColor; -PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv; -void APIENTRY glad_debug_impl_glVertexAttrib4Niv(GLuint arg0, const GLint * arg1) { - _pre_call_callback("glVertexAttrib4Niv", (void*)glVertexAttrib4Niv, 2, arg0, arg1); - glad_glVertexAttrib4Niv(arg0, arg1); - _post_call_callback("glVertexAttrib4Niv", (void*)glVertexAttrib4Niv, 2, arg0, arg1); - -} -PFNGLVERTEXATTRIB4NIVPROC glad_debug_glVertexAttrib4Niv = glad_debug_impl_glVertexAttrib4Niv; -PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv; -void APIENTRY glad_debug_impl_glClearBufferiv(GLenum arg0, GLint arg1, const GLint * arg2) { - _pre_call_callback("glClearBufferiv", (void*)glClearBufferiv, 3, arg0, arg1, arg2); - glad_glClearBufferiv(arg0, arg1, arg2); - _post_call_callback("glClearBufferiv", (void*)glClearBufferiv, 3, arg0, arg1, arg2); - -} -PFNGLCLEARBUFFERIVPROC glad_debug_glClearBufferiv = glad_debug_impl_glClearBufferiv; -PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v; -void APIENTRY glad_debug_impl_glGetBufferParameteri64v(GLenum arg0, GLenum arg1, GLint64 * arg2) { - _pre_call_callback("glGetBufferParameteri64v", (void*)glGetBufferParameteri64v, 3, arg0, arg1, arg2); - glad_glGetBufferParameteri64v(arg0, arg1, arg2); - _post_call_callback("glGetBufferParameteri64v", (void*)glGetBufferParameteri64v, 3, arg0, arg1, arg2); - -} -PFNGLGETBUFFERPARAMETERI64VPROC glad_debug_glGetBufferParameteri64v = glad_debug_impl_glGetBufferParameteri64v; -PFNGLCOLORP4UIVPROC glad_glColorP4uiv; -void APIENTRY glad_debug_impl_glColorP4uiv(GLenum arg0, const GLuint * arg1) { - _pre_call_callback("glColorP4uiv", (void*)glColorP4uiv, 2, arg0, arg1); - glad_glColorP4uiv(arg0, arg1); - _post_call_callback("glColorP4uiv", (void*)glColorP4uiv, 2, arg0, arg1); - -} -PFNGLCOLORP4UIVPROC glad_debug_glColorP4uiv = glad_debug_impl_glColorP4uiv; -PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv; -void APIENTRY glad_debug_impl_glVertexAttribI2uiv(GLuint arg0, const GLuint * arg1) { - _pre_call_callback("glVertexAttribI2uiv", (void*)glVertexAttribI2uiv, 2, arg0, arg1); - glad_glVertexAttribI2uiv(arg0, arg1); - _post_call_callback("glVertexAttribI2uiv", (void*)glVertexAttribI2uiv, 2, arg0, arg1); - -} -PFNGLVERTEXATTRIBI2UIVPROC glad_debug_glVertexAttribI2uiv = glad_debug_impl_glVertexAttribI2uiv; -PFNGLUNIFORM3UIPROC glad_glUniform3ui; -void APIENTRY glad_debug_impl_glUniform3ui(GLint arg0, GLuint arg1, GLuint arg2, GLuint arg3) { - _pre_call_callback("glUniform3ui", (void*)glUniform3ui, 4, arg0, arg1, arg2, arg3); - glad_glUniform3ui(arg0, arg1, arg2, arg3); - _post_call_callback("glUniform3ui", (void*)glUniform3ui, 4, arg0, arg1, arg2, arg3); - -} -PFNGLUNIFORM3UIPROC glad_debug_glUniform3ui = glad_debug_impl_glUniform3ui; -PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv; -void APIENTRY glad_debug_impl_glVertexAttribI4uiv(GLuint arg0, const GLuint * arg1) { - _pre_call_callback("glVertexAttribI4uiv", (void*)glVertexAttribI4uiv, 2, arg0, arg1); - glad_glVertexAttribI4uiv(arg0, arg1); - _post_call_callback("glVertexAttribI4uiv", (void*)glVertexAttribI4uiv, 2, arg0, arg1); - -} -PFNGLVERTEXATTRIBI4UIVPROC glad_debug_glVertexAttribI4uiv = glad_debug_impl_glVertexAttribI4uiv; -PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv; -void APIENTRY glad_debug_impl_glPointParameterfv(GLenum arg0, const GLfloat * arg1) { - _pre_call_callback("glPointParameterfv", (void*)glPointParameterfv, 2, arg0, arg1); - glad_glPointParameterfv(arg0, arg1); - _post_call_callback("glPointParameterfv", (void*)glPointParameterfv, 2, arg0, arg1); - -} -PFNGLPOINTPARAMETERFVPROC glad_debug_glPointParameterfv = glad_debug_impl_glPointParameterfv; -PFNGLUNIFORM2FVPROC glad_glUniform2fv; -void APIENTRY glad_debug_impl_glUniform2fv(GLint arg0, GLsizei arg1, const GLfloat * arg2) { - _pre_call_callback("glUniform2fv", (void*)glUniform2fv, 3, arg0, arg1, arg2); - glad_glUniform2fv(arg0, arg1, arg2); - _post_call_callback("glUniform2fv", (void*)glUniform2fv, 3, arg0, arg1, arg2); - -} -PFNGLUNIFORM2FVPROC glad_debug_glUniform2fv = glad_debug_impl_glUniform2fv; -PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv; -void APIENTRY glad_debug_impl_glGetSamplerParameterIuiv(GLuint arg0, GLenum arg1, GLuint * arg2) { - _pre_call_callback("glGetSamplerParameterIuiv", (void*)glGetSamplerParameterIuiv, 3, arg0, arg1, arg2); - glad_glGetSamplerParameterIuiv(arg0, arg1, arg2); - _post_call_callback("glGetSamplerParameterIuiv", (void*)glGetSamplerParameterIuiv, 3, arg0, arg1, arg2); - -} 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arg8); - _post_call_callback("glCompressedTexSubImage2D", (void*)glCompressedTexSubImage2D, 9, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8); - -} -PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_debug_glCompressedTexSubImage2D = glad_debug_impl_glCompressedTexSubImage2D; -PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv; -void APIENTRY glad_debug_impl_glVertexAttribI4bv(GLuint arg0, const GLbyte * arg1) { - _pre_call_callback("glVertexAttribI4bv", (void*)glVertexAttribI4bv, 2, arg0, arg1); - glad_glVertexAttribI4bv(arg0, arg1); - _post_call_callback("glVertexAttribI4bv", (void*)glVertexAttribI4bv, 2, arg0, arg1); - -} -PFNGLVERTEXATTRIBI4BVPROC glad_debug_glVertexAttribI4bv = glad_debug_impl_glVertexAttribI4bv; -PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv; -void APIENTRY glad_debug_impl_glGetTexParameterfv(GLenum arg0, GLenum arg1, GLfloat * arg2) { - _pre_call_callback("glGetTexParameterfv", (void*)glGetTexParameterfv, 3, arg0, arg1, arg2); - glad_glGetTexParameterfv(arg0, arg1, arg2); - _post_call_callback("glGetTexParameterfv", (void*)glGetTexParameterfv, 3, arg0, arg1, arg2); - -} -PFNGLGETTEXPARAMETERFVPROC glad_debug_glGetTexParameterfv = glad_debug_impl_glGetTexParameterfv; -PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui; -void APIENTRY glad_debug_impl_glMultiTexCoordP1ui(GLenum arg0, GLenum arg1, GLuint arg2) { - _pre_call_callback("glMultiTexCoordP1ui", (void*)glMultiTexCoordP1ui, 3, arg0, arg1, arg2); - glad_glMultiTexCoordP1ui(arg0, arg1, arg2); - _post_call_callback("glMultiTexCoordP1ui", (void*)glMultiTexCoordP1ui, 3, arg0, arg1, arg2); - -} -PFNGLMULTITEXCOORDP1UIPROC glad_debug_glMultiTexCoordP1ui = glad_debug_impl_glMultiTexCoordP1ui; -PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync; -GLenum APIENTRY glad_debug_impl_glClientWaitSync(GLsync arg0, GLbitfield arg1, GLuint64 arg2) { - GLenum ret; - _pre_call_callback("glClientWaitSync", (void*)glClientWaitSync, 3, arg0, arg1, arg2); - ret = glad_glClientWaitSync(arg0, arg1, arg2); - _post_call_callback("glClientWaitSync", (void*)glClientWaitSync, 3, arg0, arg1, arg2); - return ret; -} -PFNGLCLIENTWAITSYNCPROC glad_debug_glClientWaitSync = glad_debug_impl_glClientWaitSync; -PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui; -void APIENTRY glad_debug_impl_glVertexAttribI4ui(GLuint arg0, GLuint arg1, GLuint arg2, GLuint arg3, GLuint arg4) { - _pre_call_callback("glVertexAttribI4ui", (void*)glVertexAttribI4ui, 5, arg0, arg1, arg2, arg3, arg4); - glad_glVertexAttribI4ui(arg0, arg1, arg2, arg3, arg4); - _post_call_callback("glVertexAttribI4ui", (void*)glVertexAttribI4ui, 5, arg0, arg1, arg2, arg3, arg4); - -} -PFNGLVERTEXATTRIBI4UIPROC glad_debug_glVertexAttribI4ui = glad_debug_impl_glVertexAttribI4ui; -PFNGLCOLORMASKPROC glad_glColorMask; -void APIENTRY glad_debug_impl_glColorMask(GLboolean arg0, GLboolean arg1, GLboolean arg2, GLboolean arg3) { - _pre_call_callback("glColorMask", (void*)glColorMask, 4, arg0, arg1, arg2, arg3); - glad_glColorMask(arg0, arg1, arg2, arg3); - _post_call_callback("glColorMask", (void*)glColorMask, 4, arg0, arg1, arg2, arg3); - -} -PFNGLCOLORMASKPROC glad_debug_glColorMask = glad_debug_impl_glColorMask; -PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv; -void APIENTRY glad_debug_impl_glTexParameterIiv(GLenum arg0, GLenum arg1, const GLint * arg2) { - _pre_call_callback("glTexParameterIiv", (void*)glTexParameterIiv, 3, arg0, arg1, arg2); - glad_glTexParameterIiv(arg0, arg1, arg2); - _post_call_callback("glTexParameterIiv", (void*)glTexParameterIiv, 3, arg0, arg1, arg2); - -} -PFNGLTEXPARAMETERIIVPROC glad_debug_glTexParameterIiv = glad_debug_impl_glTexParameterIiv; -PFNGLBLENDEQUATIONPROC glad_glBlendEquation; -void APIENTRY glad_debug_impl_glBlendEquation(GLenum arg0) { - _pre_call_callback("glBlendEquation", (void*)glBlendEquation, 1, arg0); - glad_glBlendEquation(arg0); - _post_call_callback("glBlendEquation", (void*)glBlendEquation, 1, arg0); - -} -PFNGLBLENDEQUATIONPROC glad_debug_glBlendEquation = glad_debug_impl_glBlendEquation; -PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation; -GLint APIENTRY glad_debug_impl_glGetUniformLocation(GLuint arg0, const GLchar * arg1) { - GLint ret; - _pre_call_callback("glGetUniformLocation", (void*)glGetUniformLocation, 2, arg0, arg1); - ret = glad_glGetUniformLocation(arg0, arg1); - _post_call_callback("glGetUniformLocation", (void*)glGetUniformLocation, 2, arg0, arg1); - return ret; -} -PFNGLGETUNIFORMLOCATIONPROC glad_debug_glGetUniformLocation = glad_debug_impl_glGetUniformLocation; -PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback; -void APIENTRY glad_debug_impl_glEndTransformFeedback(void) { - _pre_call_callback("glEndTransformFeedback", (void*)glEndTransformFeedback, 0); - glad_glEndTransformFeedback(); - _post_call_callback("glEndTransformFeedback", (void*)glEndTransformFeedback, 0); - -} -PFNGLENDTRANSFORMFEEDBACKPROC glad_debug_glEndTransformFeedback = glad_debug_impl_glEndTransformFeedback; -PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv; -void APIENTRY glad_debug_impl_glVertexAttrib4usv(GLuint arg0, const GLushort * arg1) { - _pre_call_callback("glVertexAttrib4usv", (void*)glVertexAttrib4usv, 2, arg0, arg1); - glad_glVertexAttrib4usv(arg0, arg1); - _post_call_callback("glVertexAttrib4usv", (void*)glVertexAttrib4usv, 2, arg0, arg1); - -} -PFNGLVERTEXATTRIB4USVPROC glad_debug_glVertexAttrib4usv = glad_debug_impl_glVertexAttrib4usv; -PFNGLUNIFORM4FVPROC glad_glUniform4fv; -void APIENTRY glad_debug_impl_glUniform4fv(GLint arg0, GLsizei arg1, const GLfloat * arg2) { - _pre_call_callback("glUniform4fv", (void*)glUniform4fv, 3, arg0, arg1, arg2); - glad_glUniform4fv(arg0, arg1, arg2); - _post_call_callback("glUniform4fv", (void*)glUniform4fv, 3, arg0, arg1, arg2); - -} -PFNGLUNIFORM4FVPROC glad_debug_glUniform4fv = glad_debug_impl_glUniform4fv; -PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback; -void APIENTRY glad_debug_impl_glBeginTransformFeedback(GLenum arg0) { - _pre_call_callback("glBeginTransformFeedback", (void*)glBeginTransformFeedback, 1, arg0); - glad_glBeginTransformFeedback(arg0); - _post_call_callback("glBeginTransformFeedback", (void*)glBeginTransformFeedback, 1, arg0); - -} -PFNGLBEGINTRANSFORMFEEDBACKPROC glad_debug_glBeginTransformFeedback = glad_debug_impl_glBeginTransformFeedback; -PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv; -void APIENTRY glad_debug_impl_glVertexAttribI1iv(GLuint arg0, const GLint * arg1) { - _pre_call_callback("glVertexAttribI1iv", (void*)glVertexAttribI1iv, 2, arg0, arg1); - glad_glVertexAttribI1iv(arg0, arg1); - _post_call_callback("glVertexAttribI1iv", (void*)glVertexAttribI1iv, 2, arg0, arg1); - -} -PFNGLVERTEXATTRIBI1IVPROC glad_debug_glVertexAttribI1iv = glad_debug_impl_glVertexAttribI1iv; -PFNGLISSAMPLERPROC glad_glIsSampler; -GLboolean APIENTRY glad_debug_impl_glIsSampler(GLuint arg0) { - GLboolean ret; - _pre_call_callback("glIsSampler", (void*)glIsSampler, 1, arg0); - ret = glad_glIsSampler(arg0); - _post_call_callback("glIsSampler", (void*)glIsSampler, 1, arg0); - return ret; -} -PFNGLISSAMPLERPROC glad_debug_glIsSampler = glad_debug_impl_glIsSampler; -PFNGLVERTEXP3UIPROC glad_glVertexP3ui; -void APIENTRY glad_debug_impl_glVertexP3ui(GLenum arg0, GLuint arg1) { - _pre_call_callback("glVertexP3ui", (void*)glVertexP3ui, 2, arg0, arg1); - glad_glVertexP3ui(arg0, arg1); - _post_call_callback("glVertexP3ui", (void*)glVertexP3ui, 2, arg0, arg1); - -} -PFNGLVERTEXP3UIPROC glad_debug_glVertexP3ui = glad_debug_impl_glVertexP3ui; -PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor; -void APIENTRY glad_debug_impl_glVertexAttribDivisor(GLuint arg0, GLuint arg1) { - _pre_call_callback("glVertexAttribDivisor", (void*)glVertexAttribDivisor, 2, arg0, arg1); - glad_glVertexAttribDivisor(arg0, arg1); - _post_call_callback("glVertexAttribDivisor", (void*)glVertexAttribDivisor, 2, arg0, arg1); - -} -PFNGLVERTEXATTRIBDIVISORPROC glad_debug_glVertexAttribDivisor = glad_debug_impl_glVertexAttribDivisor; -PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D; -void APIENTRY glad_debug_impl_glCompressedTexImage1D(GLenum arg0, GLint arg1, GLenum arg2, GLsizei arg3, GLint arg4, GLsizei arg5, const void * arg6) { - _pre_call_callback("glCompressedTexImage1D", (void*)glCompressedTexImage1D, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); - glad_glCompressedTexImage1D(arg0, arg1, arg2, arg3, arg4, arg5, arg6); - _post_call_callback("glCompressedTexImage1D", (void*)glCompressedTexImage1D, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); - -} -PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_debug_glCompressedTexImage1D = glad_debug_impl_glCompressedTexImage1D; -PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D; -void APIENTRY glad_debug_impl_glCopyTexSubImage1D(GLenum arg0, GLint arg1, GLint arg2, GLint arg3, GLint arg4, GLsizei arg5) { - _pre_call_callback("glCopyTexSubImage1D", (void*)glCopyTexSubImage1D, 6, arg0, arg1, arg2, arg3, arg4, arg5); - glad_glCopyTexSubImage1D(arg0, arg1, arg2, arg3, arg4, arg5); - _post_call_callback("glCopyTexSubImage1D", (void*)glCopyTexSubImage1D, 6, arg0, arg1, arg2, arg3, arg4, arg5); - -} -PFNGLCOPYTEXSUBIMAGE1DPROC glad_debug_glCopyTexSubImage1D = glad_debug_impl_glCopyTexSubImage1D; -PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex; -void APIENTRY glad_debug_impl_glDrawRangeElementsBaseVertex(GLenum arg0, GLuint arg1, GLuint arg2, GLsizei arg3, GLenum arg4, const void * arg5, GLint arg6) { - _pre_call_callback("glDrawRangeElementsBaseVertex", (void*)glDrawRangeElementsBaseVertex, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); - glad_glDrawRangeElementsBaseVertex(arg0, arg1, arg2, arg3, arg4, arg5, arg6); - _post_call_callback("glDrawRangeElementsBaseVertex", (void*)glDrawRangeElementsBaseVertex, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); - -} -PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_debug_glDrawRangeElementsBaseVertex = glad_debug_impl_glDrawRangeElementsBaseVertex; -PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus; -GLenum APIENTRY glad_debug_impl_glCheckFramebufferStatus(GLenum arg0) { - GLenum ret; - _pre_call_callback("glCheckFramebufferStatus", (void*)glCheckFramebufferStatus, 1, arg0); - ret = glad_glCheckFramebufferStatus(arg0); - _post_call_callback("glCheckFramebufferStatus", (void*)glCheckFramebufferStatus, 1, arg0); - return ret; -} -PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_debug_glCheckFramebufferStatus = glad_debug_impl_glCheckFramebufferStatus; -PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender; -void APIENTRY glad_debug_impl_glEndConditionalRender(void) { - _pre_call_callback("glEndConditionalRender", (void*)glEndConditionalRender, 0); - glad_glEndConditionalRender(); - _post_call_callback("glEndConditionalRender", (void*)glEndConditionalRender, 0); - -} -PFNGLENDCONDITIONALRENDERPROC glad_debug_glEndConditionalRender = glad_debug_impl_glEndConditionalRender; -PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv; -void APIENTRY glad_debug_impl_glVertexP3uiv(GLenum arg0, const GLuint * arg1) { - _pre_call_callback("glVertexP3uiv", (void*)glVertexP3uiv, 2, arg0, arg1); - glad_glVertexP3uiv(arg0, arg1); - _post_call_callback("glVertexP3uiv", (void*)glVertexP3uiv, 2, arg0, arg1); - -} -PFNGLVERTEXP3UIVPROC glad_debug_glVertexP3uiv = glad_debug_impl_glVertexP3uiv; -PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation; -void APIENTRY glad_debug_impl_glBindAttribLocation(GLuint arg0, GLuint arg1, const GLchar * arg2) { - _pre_call_callback("glBindAttribLocation", (void*)glBindAttribLocation, 3, arg0, arg1, arg2); - glad_glBindAttribLocation(arg0, arg1, arg2); - _post_call_callback("glBindAttribLocation", (void*)glBindAttribLocation, 3, arg0, arg1, arg2); - -} -PFNGLBINDATTRIBLOCATIONPROC glad_debug_glBindAttribLocation = glad_debug_impl_glBindAttribLocation; -PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv; -void APIENTRY glad_debug_impl_glUniformMatrix4x2fv(GLint arg0, GLsizei arg1, GLboolean arg2, const GLfloat * arg3) { - _pre_call_callback("glUniformMatrix4x2fv", (void*)glUniformMatrix4x2fv, 4, arg0, arg1, arg2, arg3); - glad_glUniformMatrix4x2fv(arg0, arg1, arg2, arg3); - _post_call_callback("glUniformMatrix4x2fv", (void*)glUniformMatrix4x2fv, 4, arg0, arg1, arg2, arg3); - -} -PFNGLUNIFORMMATRIX4X2FVPROC glad_debug_glUniformMatrix4x2fv = glad_debug_impl_glUniformMatrix4x2fv; -PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv; -void APIENTRY glad_debug_impl_glVertexAttrib1dv(GLuint arg0, const GLdouble * arg1) { - _pre_call_callback("glVertexAttrib1dv", (void*)glVertexAttrib1dv, 2, arg0, arg1); - glad_glVertexAttrib1dv(arg0, arg1); - _post_call_callback("glVertexAttrib1dv", (void*)glVertexAttrib1dv, 2, arg0, arg1); - -} -PFNGLVERTEXATTRIB1DVPROC glad_debug_glVertexAttrib1dv = glad_debug_impl_glVertexAttrib1dv; -PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements; -void APIENTRY glad_debug_impl_glDrawRangeElements(GLenum arg0, GLuint arg1, GLuint arg2, GLsizei arg3, GLenum arg4, const void * arg5) { - _pre_call_callback("glDrawRangeElements", (void*)glDrawRangeElements, 6, arg0, arg1, arg2, arg3, arg4, arg5); - glad_glDrawRangeElements(arg0, arg1, arg2, arg3, arg4, arg5); - _post_call_callback("glDrawRangeElements", (void*)glDrawRangeElements, 6, arg0, arg1, arg2, arg3, arg4, arg5); - -} -PFNGLDRAWRANGEELEMENTSPROC glad_debug_glDrawRangeElements = glad_debug_impl_glDrawRangeElements; -PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv; -void APIENTRY glad_debug_impl_glGetQueryObjectuiv(GLuint arg0, GLenum arg1, GLuint * arg2) { - _pre_call_callback("glGetQueryObjectuiv", (void*)glGetQueryObjectuiv, 3, arg0, arg1, arg2); - glad_glGetQueryObjectuiv(arg0, arg1, arg2); - _post_call_callback("glGetQueryObjectuiv", (void*)glGetQueryObjectuiv, 3, arg0, arg1, arg2); - -} -PFNGLGETQUERYOBJECTUIVPROC glad_debug_glGetQueryObjectuiv = glad_debug_impl_glGetQueryObjectuiv; -PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase; -void APIENTRY glad_debug_impl_glBindBufferBase(GLenum arg0, GLuint arg1, GLuint arg2) { - _pre_call_callback("glBindBufferBase", (void*)glBindBufferBase, 3, arg0, arg1, arg2); - glad_glBindBufferBase(arg0, arg1, arg2); - _post_call_callback("glBindBufferBase", (void*)glBindBufferBase, 3, arg0, arg1, arg2); - -} -PFNGLBINDBUFFERBASEPROC glad_debug_glBindBufferBase = glad_debug_impl_glBindBufferBase; -PFNGLBUFFERSUBDATAPROC glad_glBufferSubData; -void APIENTRY glad_debug_impl_glBufferSubData(GLenum arg0, GLintptr arg1, GLsizeiptr arg2, const void * arg3) { - _pre_call_callback("glBufferSubData", (void*)glBufferSubData, 4, arg0, arg1, arg2, arg3); - glad_glBufferSubData(arg0, arg1, arg2, arg3); - _post_call_callback("glBufferSubData", (void*)glBufferSubData, 4, arg0, arg1, arg2, arg3); - -} -PFNGLBUFFERSUBDATAPROC glad_debug_glBufferSubData = glad_debug_impl_glBufferSubData; -PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv; -void APIENTRY glad_debug_impl_glVertexAttrib4iv(GLuint arg0, const GLint * arg1) { - _pre_call_callback("glVertexAttrib4iv", (void*)glVertexAttrib4iv, 2, arg0, arg1); - glad_glVertexAttrib4iv(arg0, arg1); - _post_call_callback("glVertexAttrib4iv", (void*)glVertexAttrib4iv, 2, arg0, arg1); - -} -PFNGLVERTEXATTRIB4IVPROC glad_debug_glVertexAttrib4iv = glad_debug_impl_glVertexAttrib4iv; -PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange; -void * APIENTRY glad_debug_impl_glMapBufferRange(GLenum arg0, GLintptr arg1, GLsizeiptr arg2, GLbitfield arg3) { - void * ret; - _pre_call_callback("glMapBufferRange", (void*)glMapBufferRange, 4, arg0, arg1, arg2, arg3); - ret = glad_glMapBufferRange(arg0, arg1, arg2, arg3); - _post_call_callback("glMapBufferRange", (void*)glMapBufferRange, 4, arg0, arg1, arg2, arg3); - return ret; -} -PFNGLMAPBUFFERRANGEPROC glad_debug_glMapBufferRange = glad_debug_impl_glMapBufferRange; -PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture; -void APIENTRY glad_debug_impl_glFramebufferTexture(GLenum arg0, GLenum arg1, GLuint arg2, GLint arg3) { - _pre_call_callback("glFramebufferTexture", (void*)glFramebufferTexture, 4, arg0, arg1, arg2, arg3); - glad_glFramebufferTexture(arg0, arg1, arg2, arg3); - _post_call_callback("glFramebufferTexture", (void*)glFramebufferTexture, 4, arg0, arg1, arg2, arg3); - -} -PFNGLFRAMEBUFFERTEXTUREPROC glad_debug_glFramebufferTexture = glad_debug_impl_glFramebufferTexture; -PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays; -void APIENTRY glad_debug_impl_glMultiDrawArrays(GLenum arg0, const GLint * arg1, const GLsizei * arg2, GLsizei arg3) { - _pre_call_callback("glMultiDrawArrays", (void*)glMultiDrawArrays, 4, arg0, arg1, arg2, arg3); - glad_glMultiDrawArrays(arg0, arg1, arg2, arg3); - _post_call_callback("glMultiDrawArrays", (void*)glMultiDrawArrays, 4, arg0, arg1, arg2, arg3); - -} -PFNGLMULTIDRAWARRAYSPROC glad_debug_glMultiDrawArrays = glad_debug_impl_glMultiDrawArrays; -PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv; -void APIENTRY glad_debug_impl_glVertexP4uiv(GLenum arg0, const GLuint * arg1) { - _pre_call_callback("glVertexP4uiv", (void*)glVertexP4uiv, 2, arg0, arg1); - glad_glVertexP4uiv(arg0, arg1); - _post_call_callback("glVertexP4uiv", (void*)glVertexP4uiv, 2, arg0, arg1); - -} -PFNGLVERTEXP4UIVPROC glad_debug_glVertexP4uiv = glad_debug_impl_glVertexP4uiv; -PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv; -void APIENTRY glad_debug_impl_glVertexAttribI2iv(GLuint arg0, const GLint * arg1) { - _pre_call_callback("glVertexAttribI2iv", (void*)glVertexAttribI2iv, 2, arg0, arg1); - glad_glVertexAttribI2iv(arg0, arg1); - _post_call_callback("glVertexAttribI2iv", (void*)glVertexAttribI2iv, 2, arg0, arg1); - -} -PFNGLVERTEXATTRIBI2IVPROC glad_debug_glVertexAttribI2iv = glad_debug_impl_glVertexAttribI2iv; -PFNGLDISABLEIPROC glad_glDisablei; -void APIENTRY glad_debug_impl_glDisablei(GLenum arg0, GLuint arg1) { - _pre_call_callback("glDisablei", (void*)glDisablei, 2, arg0, arg1); - glad_glDisablei(arg0, arg1); - _post_call_callback("glDisablei", (void*)glDisablei, 2, arg0, arg1); - -} -PFNGLDISABLEIPROC glad_debug_glDisablei = glad_debug_impl_glDisablei; -PFNGLSHADERSOURCEPROC glad_glShaderSource; -void APIENTRY glad_debug_impl_glShaderSource(GLuint arg0, GLsizei arg1, const GLchar *const* arg2, const GLint * arg3) { - _pre_call_callback("glShaderSource", (void*)glShaderSource, 4, arg0, arg1, arg2, arg3); - glad_glShaderSource(arg0, arg1, arg2, arg3); - _post_call_callback("glShaderSource", (void*)glShaderSource, 4, arg0, arg1, arg2, arg3); - -} -PFNGLSHADERSOURCEPROC glad_debug_glShaderSource = glad_debug_impl_glShaderSource; -PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers; -void APIENTRY glad_debug_impl_glDeleteRenderbuffers(GLsizei arg0, const GLuint * arg1) { - _pre_call_callback("glDeleteRenderbuffers", (void*)glDeleteRenderbuffers, 2, arg0, arg1); - glad_glDeleteRenderbuffers(arg0, arg1); - _post_call_callback("glDeleteRenderbuffers", (void*)glDeleteRenderbuffers, 2, arg0, arg1); - -} -PFNGLDELETERENDERBUFFERSPROC glad_debug_glDeleteRenderbuffers = glad_debug_impl_glDeleteRenderbuffers; -PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv; -void APIENTRY glad_debug_impl_glVertexAttribI3uiv(GLuint arg0, const GLuint * arg1) { - _pre_call_callback("glVertexAttribI3uiv", (void*)glVertexAttribI3uiv, 2, arg0, arg1); - glad_glVertexAttribI3uiv(arg0, arg1); - _post_call_callback("glVertexAttribI3uiv", (void*)glVertexAttribI3uiv, 2, arg0, arg1); - -} -PFNGLVERTEXATTRIBI3UIVPROC glad_debug_glVertexAttribI3uiv = glad_debug_impl_glVertexAttribI3uiv; -PFNGLGETSYNCIVPROC glad_glGetSynciv; -void APIENTRY glad_debug_impl_glGetSynciv(GLsync arg0, GLenum arg1, GLsizei arg2, GLsizei * arg3, GLint * arg4) { - _pre_call_callback("glGetSynciv", (void*)glGetSynciv, 5, arg0, arg1, arg2, arg3, arg4); - glad_glGetSynciv(arg0, arg1, arg2, arg3, arg4); - _post_call_callback("glGetSynciv", (void*)glGetSynciv, 5, arg0, arg1, arg2, arg3, arg4); - -} -PFNGLGETSYNCIVPROC glad_debug_glGetSynciv = glad_debug_impl_glGetSynciv; -PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv; -void APIENTRY glad_debug_impl_glTexCoordP2uiv(GLenum arg0, const GLuint * arg1) { - _pre_call_callback("glTexCoordP2uiv", (void*)glTexCoordP2uiv, 2, arg0, arg1); - glad_glTexCoordP2uiv(arg0, arg1); - _post_call_callback("glTexCoordP2uiv", (void*)glTexCoordP2uiv, 2, arg0, arg1); - -} -PFNGLTEXCOORDP2UIVPROC glad_debug_glTexCoordP2uiv = glad_debug_impl_glTexCoordP2uiv; -PFNGLBEGINQUERYPROC glad_glBeginQuery; -void APIENTRY glad_debug_impl_glBeginQuery(GLenum arg0, GLuint arg1) { - _pre_call_callback("glBeginQuery", (void*)glBeginQuery, 2, arg0, arg1); - glad_glBeginQuery(arg0, arg1); - _post_call_callback("glBeginQuery", (void*)glBeginQuery, 2, arg0, arg1); - -} -PFNGLBEGINQUERYPROC glad_debug_glBeginQuery = glad_debug_impl_glBeginQuery; -PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv; -void APIENTRY glad_debug_impl_glUniformMatrix4fv(GLint arg0, GLsizei arg1, GLboolean arg2, const GLfloat * arg3) { - _pre_call_callback("glUniformMatrix4fv", (void*)glUniformMatrix4fv, 4, arg0, arg1, arg2, arg3); - glad_glUniformMatrix4fv(arg0, arg1, arg2, arg3); - _post_call_callback("glUniformMatrix4fv", (void*)glUniformMatrix4fv, 4, arg0, arg1, arg2, arg3); - -} -PFNGLUNIFORMMATRIX4FVPROC glad_debug_glUniformMatrix4fv = glad_debug_impl_glUniformMatrix4fv; -PFNGLBINDBUFFERPROC glad_glBindBuffer; -void APIENTRY glad_debug_impl_glBindBuffer(GLenum arg0, GLuint arg1) { - _pre_call_callback("glBindBuffer", (void*)glBindBuffer, 2, arg0, arg1); - glad_glBindBuffer(arg0, arg1); - _post_call_callback("glBindBuffer", (void*)glBindBuffer, 2, arg0, arg1); - -} -PFNGLBINDBUFFERPROC glad_debug_glBindBuffer = glad_debug_impl_glBindBuffer; -PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv; -void APIENTRY glad_debug_impl_glUniformMatrix2fv(GLint arg0, GLsizei arg1, GLboolean arg2, const GLfloat * arg3) { - _pre_call_callback("glUniformMatrix2fv", (void*)glUniformMatrix2fv, 4, arg0, arg1, arg2, arg3); - glad_glUniformMatrix2fv(arg0, arg1, arg2, arg3); - _post_call_callback("glUniformMatrix2fv", (void*)glUniformMatrix2fv, 4, arg0, arg1, arg2, arg3); - -} -PFNGLUNIFORMMATRIX2FVPROC glad_debug_glUniformMatrix2fv = glad_debug_impl_glUniformMatrix2fv; -PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv; -void APIENTRY glad_debug_impl_glUniformMatrix2x4fv(GLint arg0, GLsizei arg1, GLboolean arg2, const GLfloat * arg3) { - _pre_call_callback("glUniformMatrix2x4fv", (void*)glUniformMatrix2x4fv, 4, arg0, arg1, arg2, arg3); - glad_glUniformMatrix2x4fv(arg0, arg1, arg2, arg3); - _post_call_callback("glUniformMatrix2x4fv", (void*)glUniformMatrix2x4fv, 4, arg0, arg1, arg2, arg3); - -} -PFNGLUNIFORMMATRIX2X4FVPROC glad_debug_glUniformMatrix2x4fv = glad_debug_impl_glUniformMatrix2x4fv; -PFNGLBUFFERDATAPROC glad_glBufferData; -void APIENTRY glad_debug_impl_glBufferData(GLenum arg0, GLsizeiptr arg1, const void * arg2, GLenum arg3) { - _pre_call_callback("glBufferData", (void*)glBufferData, 4, arg0, arg1, arg2, arg3); - glad_glBufferData(arg0, arg1, arg2, arg3); - _post_call_callback("glBufferData", (void*)glBufferData, 4, arg0, arg1, arg2, arg3); - -} -PFNGLBUFFERDATAPROC glad_debug_glBufferData = glad_debug_impl_glBufferData; -PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv; -void APIENTRY glad_debug_impl_glGetTexParameterIiv(GLenum arg0, GLenum arg1, GLint * arg2) { - _pre_call_callback("glGetTexParameterIiv", (void*)glGetTexParameterIiv, 3, arg0, arg1, arg2); - glad_glGetTexParameterIiv(arg0, arg1, arg2); - _post_call_callback("glGetTexParameterIiv", (void*)glGetTexParameterIiv, 3, arg0, arg1, arg2); - -} -PFNGLGETTEXPARAMETERIIVPROC glad_debug_glGetTexParameterIiv = glad_debug_impl_glGetTexParameterIiv; -PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui; -void APIENTRY glad_debug_impl_glTexCoordP1ui(GLenum arg0, GLuint arg1) { - _pre_call_callback("glTexCoordP1ui", (void*)glTexCoordP1ui, 2, arg0, arg1); - glad_glTexCoordP1ui(arg0, arg1); - _post_call_callback("glTexCoordP1ui", (void*)glTexCoordP1ui, 2, arg0, arg1); - -} -PFNGLTEXCOORDP1UIPROC glad_debug_glTexCoordP1ui = glad_debug_impl_glTexCoordP1ui; -PFNGLGETERRORPROC glad_glGetError; -GLenum APIENTRY glad_debug_impl_glGetError(void) { - GLenum ret; - _pre_call_callback("glGetError", (void*)glGetError, 0); - ret = glad_glGetError(); - _post_call_callback("glGetError", (void*)glGetError, 0); - return ret; -} -PFNGLGETERRORPROC glad_debug_glGetError = glad_debug_impl_glGetError; -PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui; -void APIENTRY glad_debug_impl_glVertexAttribP2ui(GLuint arg0, GLenum arg1, GLboolean arg2, GLuint arg3) { - _pre_call_callback("glVertexAttribP2ui", (void*)glVertexAttribP2ui, 4, arg0, arg1, arg2, arg3); - glad_glVertexAttribP2ui(arg0, arg1, arg2, arg3); - _post_call_callback("glVertexAttribP2ui", (void*)glVertexAttribP2ui, 4, arg0, arg1, arg2, arg3); - -} -PFNGLVERTEXATTRIBP2UIPROC glad_debug_glVertexAttribP2ui = glad_debug_impl_glVertexAttribP2ui; -PFNGLGETFLOATVPROC glad_glGetFloatv; -void APIENTRY glad_debug_impl_glGetFloatv(GLenum arg0, GLfloat * arg1) { - _pre_call_callback("glGetFloatv", (void*)glGetFloatv, 2, arg0, arg1); - glad_glGetFloatv(arg0, arg1); - _post_call_callback("glGetFloatv", (void*)glGetFloatv, 2, arg0, arg1); - -} -PFNGLGETFLOATVPROC glad_debug_glGetFloatv = glad_debug_impl_glGetFloatv; -PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D; -void APIENTRY glad_debug_impl_glTexSubImage1D(GLenum arg0, GLint arg1, GLint arg2, GLsizei arg3, GLenum arg4, GLenum arg5, const void * arg6) { - _pre_call_callback("glTexSubImage1D", (void*)glTexSubImage1D, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); - glad_glTexSubImage1D(arg0, arg1, arg2, arg3, arg4, arg5, arg6); - _post_call_callback("glTexSubImage1D", (void*)glTexSubImage1D, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); - -} -PFNGLTEXSUBIMAGE1DPROC glad_debug_glTexSubImage1D = glad_debug_impl_glTexSubImage1D; -PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv; -void APIENTRY glad_debug_impl_glVertexAttrib2fv(GLuint arg0, const GLfloat * arg1) { - _pre_call_callback("glVertexAttrib2fv", (void*)glVertexAttrib2fv, 2, arg0, arg1); - glad_glVertexAttrib2fv(arg0, arg1); - _post_call_callback("glVertexAttrib2fv", (void*)glVertexAttrib2fv, 2, arg0, arg1); - -} -PFNGLVERTEXATTRIB2FVPROC glad_debug_glVertexAttrib2fv = glad_debug_impl_glVertexAttrib2fv; -PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv; -void APIENTRY glad_debug_impl_glGetTexLevelParameterfv(GLenum arg0, GLint arg1, GLenum arg2, GLfloat * arg3) { - _pre_call_callback("glGetTexLevelParameterfv", (void*)glGetTexLevelParameterfv, 4, arg0, arg1, arg2, arg3); - glad_glGetTexLevelParameterfv(arg0, arg1, arg2, arg3); - _post_call_callback("glGetTexLevelParameterfv", (void*)glGetTexLevelParameterfv, 4, arg0, arg1, arg2, arg3); - -} -PFNGLGETTEXLEVELPARAMETERFVPROC glad_debug_glGetTexLevelParameterfv = glad_debug_impl_glGetTexLevelParameterfv; -PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i; -void APIENTRY glad_debug_impl_glVertexAttribI1i(GLuint arg0, GLint arg1) { - _pre_call_callback("glVertexAttribI1i", (void*)glVertexAttribI1i, 2, arg0, arg1); - glad_glVertexAttribI1i(arg0, arg1); - _post_call_callback("glVertexAttribI1i", (void*)glVertexAttribI1i, 2, arg0, arg1); - -} -PFNGLVERTEXATTRIBI1IPROC glad_debug_glVertexAttribI1i = glad_debug_impl_glVertexAttribI1i; -PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv; -void APIENTRY glad_debug_impl_glVertexAttribP3uiv(GLuint arg0, GLenum arg1, GLboolean arg2, const GLuint * arg3) { - _pre_call_callback("glVertexAttribP3uiv", (void*)glVertexAttribP3uiv, 4, arg0, arg1, arg2, arg3); - glad_glVertexAttribP3uiv(arg0, arg1, arg2, arg3); - _post_call_callback("glVertexAttribP3uiv", (void*)glVertexAttribP3uiv, 4, arg0, arg1, arg2, arg3); - -} -PFNGLVERTEXATTRIBP3UIVPROC glad_debug_glVertexAttribP3uiv = glad_debug_impl_glVertexAttribP3uiv; -PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv; -void APIENTRY glad_debug_impl_glSecondaryColorP3uiv(GLenum arg0, const GLuint * arg1) { - _pre_call_callback("glSecondaryColorP3uiv", (void*)glSecondaryColorP3uiv, 2, arg0, arg1); - glad_glSecondaryColorP3uiv(arg0, arg1); - _post_call_callback("glSecondaryColorP3uiv", (void*)glSecondaryColorP3uiv, 2, arg0, arg1); - -} -PFNGLSECONDARYCOLORP3UIVPROC glad_debug_glSecondaryColorP3uiv = glad_debug_impl_glSecondaryColorP3uiv; -PFNGLGETINTEGERVPROC glad_glGetIntegerv; -void APIENTRY glad_debug_impl_glGetIntegerv(GLenum arg0, GLint * arg1) { - _pre_call_callback("glGetIntegerv", (void*)glGetIntegerv, 2, arg0, arg1); - glad_glGetIntegerv(arg0, arg1); - _post_call_callback("glGetIntegerv", (void*)glGetIntegerv, 2, arg0, arg1); - -} -PFNGLGETINTEGERVPROC glad_debug_glGetIntegerv = glad_debug_impl_glGetIntegerv; -PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv; -void APIENTRY glad_debug_impl_glGetBufferPointerv(GLenum arg0, GLenum arg1, void ** arg2) { - _pre_call_callback("glGetBufferPointerv", (void*)glGetBufferPointerv, 3, arg0, arg1, arg2); - glad_glGetBufferPointerv(arg0, arg1, arg2); - _post_call_callback("glGetBufferPointerv", (void*)glGetBufferPointerv, 3, arg0, arg1, arg2); - -} -PFNGLGETBUFFERPOINTERVPROC glad_debug_glGetBufferPointerv = glad_debug_impl_glGetBufferPointerv; -PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D; -void APIENTRY glad_debug_impl_glFramebufferTexture3D(GLenum arg0, GLenum arg1, GLenum arg2, GLuint arg3, GLint arg4, GLint arg5) { - _pre_call_callback("glFramebufferTexture3D", (void*)glFramebufferTexture3D, 6, arg0, arg1, arg2, arg3, arg4, arg5); - glad_glFramebufferTexture3D(arg0, arg1, arg2, arg3, arg4, arg5); - _post_call_callback("glFramebufferTexture3D", (void*)glFramebufferTexture3D, 6, arg0, arg1, arg2, arg3, arg4, arg5); - -} -PFNGLFRAMEBUFFERTEXTURE3DPROC glad_debug_glFramebufferTexture3D = glad_debug_impl_glFramebufferTexture3D; -PFNGLISQUERYPROC glad_glIsQuery; -GLboolean APIENTRY glad_debug_impl_glIsQuery(GLuint arg0) { - GLboolean ret; - _pre_call_callback("glIsQuery", (void*)glIsQuery, 1, arg0); - ret = glad_glIsQuery(arg0); - _post_call_callback("glIsQuery", (void*)glIsQuery, 1, arg0); - return ret; -} -PFNGLISQUERYPROC glad_debug_glIsQuery = glad_debug_impl_glIsQuery; -PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv; -void APIENTRY glad_debug_impl_glVertexAttrib4sv(GLuint arg0, const GLshort * arg1) { - _pre_call_callback("glVertexAttrib4sv", (void*)glVertexAttrib4sv, 2, arg0, arg1); - glad_glVertexAttrib4sv(arg0, arg1); - _post_call_callback("glVertexAttrib4sv", (void*)glVertexAttrib4sv, 2, arg0, arg1); - -} -PFNGLVERTEXATTRIB4SVPROC glad_debug_glVertexAttrib4sv = glad_debug_impl_glVertexAttrib4sv; -PFNGLTEXIMAGE2DPROC glad_glTexImage2D; -void APIENTRY glad_debug_impl_glTexImage2D(GLenum arg0, GLint arg1, GLint arg2, GLsizei arg3, GLsizei arg4, GLint arg5, GLenum arg6, GLenum arg7, const void * arg8) { - _pre_call_callback("glTexImage2D", (void*)glTexImage2D, 9, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8); - glad_glTexImage2D(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8); - _post_call_callback("glTexImage2D", (void*)glTexImage2D, 9, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8); - -} -PFNGLTEXIMAGE2DPROC glad_debug_glTexImage2D = glad_debug_impl_glTexImage2D; -PFNGLSTENCILMASKPROC glad_glStencilMask; -void APIENTRY glad_debug_impl_glStencilMask(GLuint arg0) { - _pre_call_callback("glStencilMask", (void*)glStencilMask, 1, arg0); - glad_glStencilMask(arg0); - _post_call_callback("glStencilMask", (void*)glStencilMask, 1, arg0); - -} -PFNGLSTENCILMASKPROC glad_debug_glStencilMask = glad_debug_impl_glStencilMask; -PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv; -void APIENTRY glad_debug_impl_glSamplerParameterfv(GLuint arg0, GLenum arg1, const GLfloat * arg2) { - _pre_call_callback("glSamplerParameterfv", (void*)glSamplerParameterfv, 3, arg0, arg1, arg2); - glad_glSamplerParameterfv(arg0, arg1, arg2); - _post_call_callback("glSamplerParameterfv", (void*)glSamplerParameterfv, 3, arg0, arg1, arg2); - -} -PFNGLSAMPLERPARAMETERFVPROC glad_debug_glSamplerParameterfv = glad_debug_impl_glSamplerParameterfv; -PFNGLISTEXTUREPROC glad_glIsTexture; -GLboolean APIENTRY glad_debug_impl_glIsTexture(GLuint arg0) { - GLboolean ret; - _pre_call_callback("glIsTexture", (void*)glIsTexture, 1, arg0); - ret = glad_glIsTexture(arg0); - _post_call_callback("glIsTexture", (void*)glIsTexture, 1, arg0); - return ret; -} -PFNGLISTEXTUREPROC glad_debug_glIsTexture = glad_debug_impl_glIsTexture; -PFNGLUNIFORM1FVPROC glad_glUniform1fv; -void APIENTRY glad_debug_impl_glUniform1fv(GLint arg0, GLsizei arg1, const GLfloat * arg2) { - _pre_call_callback("glUniform1fv", (void*)glUniform1fv, 3, arg0, arg1, arg2); - glad_glUniform1fv(arg0, arg1, arg2); - _post_call_callback("glUniform1fv", (void*)glUniform1fv, 3, arg0, arg1, arg2); - -} -PFNGLUNIFORM1FVPROC glad_debug_glUniform1fv = glad_debug_impl_glUniform1fv; -PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv; -void APIENTRY glad_debug_impl_glVertexAttrib4Nubv(GLuint arg0, const GLubyte * arg1) { - _pre_call_callback("glVertexAttrib4Nubv", (void*)glVertexAttrib4Nubv, 2, arg0, arg1); - glad_glVertexAttrib4Nubv(arg0, arg1); - _post_call_callback("glVertexAttrib4Nubv", (void*)glVertexAttrib4Nubv, 2, arg0, arg1); - -} -PFNGLVERTEXATTRIB4NUBVPROC glad_debug_glVertexAttrib4Nubv = glad_debug_impl_glVertexAttrib4Nubv; -PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv; -void APIENTRY glad_debug_impl_glTexParameterfv(GLenum arg0, GLenum arg1, const GLfloat * arg2) { - _pre_call_callback("glTexParameterfv", (void*)glTexParameterfv, 3, arg0, arg1, arg2); - glad_glTexParameterfv(arg0, arg1, arg2); - _post_call_callback("glTexParameterfv", (void*)glTexParameterfv, 3, arg0, arg1, arg2); - -} -PFNGLTEXPARAMETERFVPROC glad_debug_glTexParameterfv = glad_debug_impl_glTexParameterfv; -PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv; -void APIENTRY glad_debug_impl_glGetSamplerParameteriv(GLuint arg0, GLenum arg1, GLint * arg2) { - _pre_call_callback("glGetSamplerParameteriv", (void*)glGetSamplerParameteriv, 3, arg0, arg1, arg2); - glad_glGetSamplerParameteriv(arg0, arg1, arg2); - _post_call_callback("glGetSamplerParameteriv", (void*)glGetSamplerParameteriv, 3, arg0, arg1, arg2); - -} -PFNGLGETSAMPLERPARAMETERIVPROC glad_debug_glGetSamplerParameteriv = glad_debug_impl_glGetSamplerParameteriv; -PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData; -void APIENTRY glad_debug_impl_glCopyBufferSubData(GLenum arg0, GLenum arg1, GLintptr arg2, GLintptr arg3, GLsizeiptr arg4) { - _pre_call_callback("glCopyBufferSubData", (void*)glCopyBufferSubData, 5, arg0, arg1, arg2, arg3, arg4); - glad_glCopyBufferSubData(arg0, arg1, arg2, arg3, arg4); - _post_call_callback("glCopyBufferSubData", (void*)glCopyBufferSubData, 5, arg0, arg1, arg2, arg3, arg4); - -} 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glad_debug_impl_glVertexAttrib2d; -PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f; -void APIENTRY glad_debug_impl_glVertexAttrib2f(GLuint arg0, GLfloat arg1, GLfloat arg2) { - _pre_call_callback("glVertexAttrib2f", (void*)glVertexAttrib2f, 3, arg0, arg1, arg2); - glad_glVertexAttrib2f(arg0, arg1, arg2); - _post_call_callback("glVertexAttrib2f", (void*)glVertexAttrib2f, 3, arg0, arg1, arg2); - -} -PFNGLVERTEXATTRIB2FPROC glad_debug_glVertexAttrib2f = glad_debug_impl_glVertexAttrib2f; -PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv; -void APIENTRY glad_debug_impl_glVertexAttrib3dv(GLuint arg0, const GLdouble * arg1) { - _pre_call_callback("glVertexAttrib3dv", (void*)glVertexAttrib3dv, 2, arg0, arg1); - glad_glVertexAttrib3dv(arg0, arg1); - _post_call_callback("glVertexAttrib3dv", (void*)glVertexAttrib3dv, 2, arg0, arg1); - -} -PFNGLVERTEXATTRIB3DVPROC glad_debug_glVertexAttrib3dv = glad_debug_impl_glVertexAttrib3dv; -PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v; -void APIENTRY glad_debug_impl_glGetQueryObjectui64v(GLuint arg0, GLenum arg1, GLuint64 * arg2) { - _pre_call_callback("glGetQueryObjectui64v", (void*)glGetQueryObjectui64v, 3, arg0, arg1, arg2); - glad_glGetQueryObjectui64v(arg0, arg1, arg2); - _post_call_callback("glGetQueryObjectui64v", (void*)glGetQueryObjectui64v, 3, arg0, arg1, arg2); - -} -PFNGLGETQUERYOBJECTUI64VPROC glad_debug_glGetQueryObjectui64v = glad_debug_impl_glGetQueryObjectui64v; -PFNGLDEPTHMASKPROC glad_glDepthMask; -void APIENTRY glad_debug_impl_glDepthMask(GLboolean arg0) { - _pre_call_callback("glDepthMask", (void*)glDepthMask, 1, arg0); - glad_glDepthMask(arg0); - _post_call_callback("glDepthMask", (void*)glDepthMask, 1, arg0); - -} -PFNGLDEPTHMASKPROC glad_debug_glDepthMask = glad_debug_impl_glDepthMask; -PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s; -void APIENTRY glad_debug_impl_glVertexAttrib2s(GLuint arg0, GLshort arg1, GLshort arg2) { - _pre_call_callback("glVertexAttrib2s", (void*)glVertexAttrib2s, 3, arg0, arg1, arg2); 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glad_debug_impl_glGetUniformBlockIndex(GLuint arg0, const GLchar * arg1) { - GLuint ret; - _pre_call_callback("glGetUniformBlockIndex", (void*)glGetUniformBlockIndex, 2, arg0, arg1); - ret = glad_glGetUniformBlockIndex(arg0, arg1); - _post_call_callback("glGetUniformBlockIndex", (void*)glGetUniformBlockIndex, 2, arg0, arg1); - return ret; -} -PFNGLGETUNIFORMBLOCKINDEXPROC glad_debug_glGetUniformBlockIndex = glad_debug_impl_glGetUniformBlockIndex; -PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample; -void APIENTRY glad_debug_impl_glTexImage2DMultisample(GLenum arg0, GLsizei arg1, GLenum arg2, GLsizei arg3, GLsizei arg4, GLboolean arg5) { - _pre_call_callback("glTexImage2DMultisample", (void*)glTexImage2DMultisample, 6, arg0, arg1, arg2, arg3, arg4, arg5); - glad_glTexImage2DMultisample(arg0, arg1, arg2, arg3, arg4, arg5); - _post_call_callback("glTexImage2DMultisample", (void*)glTexImage2DMultisample, 6, arg0, arg1, arg2, arg3, arg4, arg5); - -} -PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_debug_glTexImage2DMultisample = glad_debug_impl_glTexImage2DMultisample; -PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform; -void APIENTRY glad_debug_impl_glGetActiveUniform(GLuint arg0, GLuint arg1, GLsizei arg2, GLsizei * arg3, GLint * arg4, GLenum * arg5, GLchar * arg6) { - _pre_call_callback("glGetActiveUniform", (void*)glGetActiveUniform, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); - glad_glGetActiveUniform(arg0, arg1, arg2, arg3, arg4, arg5, arg6); - _post_call_callback("glGetActiveUniform", (void*)glGetActiveUniform, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); - -} -PFNGLGETACTIVEUNIFORMPROC glad_debug_glGetActiveUniform = glad_debug_impl_glGetActiveUniform; -PFNGLFRONTFACEPROC glad_glFrontFace; -void APIENTRY glad_debug_impl_glFrontFace(GLenum arg0) { - _pre_call_callback("glFrontFace", (void*)glFrontFace, 1, arg0); - glad_glFrontFace(arg0); - _post_call_callback("glFrontFace", (void*)glFrontFace, 1, arg0); - -} -PFNGLFRONTFACEPROC glad_debug_glFrontFace = 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glad_glNormalP3ui = (PFNGLNORMALP3UIPROC)load("glNormalP3ui"); - glad_glNormalP3uiv = (PFNGLNORMALP3UIVPROC)load("glNormalP3uiv"); - glad_glColorP3ui = (PFNGLCOLORP3UIPROC)load("glColorP3ui"); - glad_glColorP3uiv = (PFNGLCOLORP3UIVPROC)load("glColorP3uiv"); - glad_glColorP4ui = (PFNGLCOLORP4UIPROC)load("glColorP4ui"); - glad_glColorP4uiv = (PFNGLCOLORP4UIVPROC)load("glColorP4uiv"); - glad_glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC)load("glSecondaryColorP3ui"); - glad_glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC)load("glSecondaryColorP3uiv"); -} -static int find_extensionsGL(void) { - if (!get_exts()) return 0; - (void)&has_ext; - free_exts(); - return 1; -} - -static void find_coreGL(void) { - - /* Thank you @elmindreda - * https://github.com/elmindreda/greg/blob/master/templates/greg.c.in#L176 - * https://github.com/glfw/glfw/blob/master/src/context.c#L36 - */ - int i, major, minor; - - const char* version; - const char* prefixes[] = { - "OpenGL ES-CM ", - "OpenGL ES-CL ", - "OpenGL ES ", - NULL - }; - - version = (const char*) glGetString(GL_VERSION); - if (!version) return; - - for (i = 0; prefixes[i]; i++) { - const size_t length = strlen(prefixes[i]); - if (strncmp(version, prefixes[i], length) == 0) { - version += length; - break; - } - } - -/* PR #18 */ -#ifdef _MSC_VER - sscanf_s(version, "%d.%d", &major, &minor); -#else - sscanf(version, "%d.%d", &major, &minor); -#endif - - GLVersion.major = major; GLVersion.minor = minor; - max_loaded_major = major; max_loaded_minor = minor; - GLAD_GL_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1; - GLAD_GL_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1; - GLAD_GL_VERSION_1_2 = (major == 1 && minor >= 2) || major > 1; - GLAD_GL_VERSION_1_3 = (major == 1 && minor >= 3) || major > 1; - GLAD_GL_VERSION_1_4 = (major == 1 && minor >= 4) || major > 1; - GLAD_GL_VERSION_1_5 = (major == 1 && minor >= 5) || major > 1; - GLAD_GL_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2; - GLAD_GL_VERSION_2_1 = (major == 2 && minor >= 1) || major > 2; - GLAD_GL_VERSION_3_0 = (major == 3 && minor >= 0) || major > 3; - GLAD_GL_VERSION_3_1 = (major == 3 && minor >= 1) || major > 3; - GLAD_GL_VERSION_3_2 = (major == 3 && minor >= 2) || major > 3; - GLAD_GL_VERSION_3_3 = (major == 3 && minor >= 3) || major > 3; - if (GLVersion.major > 3 || (GLVersion.major >= 3 && GLVersion.minor >= 3)) { - max_loaded_major = 3; - max_loaded_minor = 3; - } -} - -int gladLoadGLLoader(GLADloadproc load) { - GLVersion.major = 0; GLVersion.minor = 0; - glGetString = (PFNGLGETSTRINGPROC)load("glGetString"); - if(glGetString == NULL) return 0; - if(glGetString(GL_VERSION) == NULL) return 0; - find_coreGL(); - load_GL_VERSION_1_0(load); - load_GL_VERSION_1_1(load); - load_GL_VERSION_1_2(load); - load_GL_VERSION_1_3(load); - load_GL_VERSION_1_4(load); - load_GL_VERSION_1_5(load); - load_GL_VERSION_2_0(load); - load_GL_VERSION_2_1(load); - load_GL_VERSION_3_0(load); - load_GL_VERSION_3_1(load); - load_GL_VERSION_3_2(load); - load_GL_VERSION_3_3(load); - - if (!find_extensionsGL()) return 0; - return GLVersion.major != 0 || GLVersion.minor != 0; -} - diff --git a/src/platform_info.h b/src/platform_info.h @@ -1,3 +1,6 @@ +#ifndef PLATFORM_INFO_H +#define PLATFORM_INFO_H + #if defined(__linux__) #define PLATFORM_LINUX #elif defined(_WIN32) @@ -6,3 +9,5 @@ #else #error "Unsupported platform" #endif + +#endif // PLATFORM_INFO_H diff --git a/src/platform_linux.c b/src/platform_linux.c @@ -3,6 +3,7 @@ #include <dlfcn.h> #include <sys/stat.h> +#include "platform_info.h" #include "am_gl.h" #include <GLFW/glfw3.h> diff --git a/src/platform_wasm.c b/src/platform_wasm.c @@ -60,6 +60,8 @@ static_assert(__has_builtin(__builtin_sqrtf), "No builtin sqrtf builtin"); #define sqrtf(x) __builtin_sqrtf((x)) // End terrible libc substitutions +#include "platform_info.h" + #include "game.c" #include "platform.h" #include "platform_wasm.h" diff --git a/src/platform_windows.c b/src/platform_windows.c @@ -4,7 +4,8 @@ #include <time.h> -#include <glad/glad.h> +#include "platform_info.h" +#include "am_gl.h" #include <GLFW/glfw3.h> // LOL, Windef.h @@ -51,9 +52,9 @@ int main(void) glfwSetFramebufferSizeCallback(window, framebuffer_size_callback); glfwSetKeyCallback(window, key_callback); - if (!gladLoadGLLoader((GLADloadproc) glfwGetProcAddress)) + if (!am_gl_init()) { - fprintf(stderr, "glad initialization failed\n"); + fprintf(stderr, "OpenGL function loading failed\n."); glfwDestroyWindow(window); glfwTerminate(); return -1; @@ -217,10 +218,3 @@ internal PLATFORM_READ_ENTIRE_FILE(windows_read_entire_file) return buffer; } - -#ifdef GLAD_DEBUG -internal void pre_gl_callback(const char *func_name, void *func_ptr, int len_args, ...) -{ - printf("Calling: %s (%d arguments)\n", func_name, len_args); -} -#endif diff --git a/src/platform_windows.h b/src/platform_windows.h @@ -6,7 +6,3 @@ internal void framebuffer_size_callback(GLFWwindow* window, int width, int heigh internal void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods); internal PLATFORM_READ_ENTIRE_FILE(windows_read_entire_file); PLATFORM_MEMORY_FREE(windows_memory_free); - -#ifdef GLAD_DEBUG -internal void pre_gl_callback(const char *func_name, void *func_ptr, int len_args, ...); -#endif