commit 024c066d11f2857d8cdcf64424864924f1156415
parent 7c06c0be2bbd25bcd5bddc702d2676d65bcd3541
Author: amin <dev@aminmesbah.com>
Date: Tue, 11 Feb 2020 04:13:31 +0000
Load OpenGl functions manually on Windows
And get rid of glad.
FossilOrigin-Name: 3a964cc6715a8b405986b468a74e6bd385b6148e72bbd2a3b5271666a8c23455
Diffstat:
11 files changed, 70 insertions(+), 6405 deletions(-)
diff --git a/lib/glad/glad.h b/lib/glad/glad.h
@@ -1,2565 +0,0 @@
-/*
-
- OpenGL loader generated by glad 0.1.20a0 on Mon May 14 08:12:40 2018.
-
- Language/Generator: C/C++ Debug
- Specification: gl
- APIs: gl=3.3
- Profile: core
- Extensions:
-
- Loader: True
- Local files: False
- Omit khrplatform: False
-
- Commandline:
- --profile="core" --api="gl=3.3" --generator="c-debug" --spec="gl" --extensions=""
- Online:
- http://glad.dav1d.de/#profile=core&language=c-debug&specification=gl&loader=on&api=gl%3D3.3
-*/
-
-
-#ifndef __glad_h_
-#define __glad_h_
-
-#ifdef __gl_h_
-#error OpenGL header already included, remove this include, glad already provides it
-#endif
-#define __gl_h_
-
-#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
-#ifndef WIN32_LEAN_AND_MEAN
-#define WIN32_LEAN_AND_MEAN 1
-#endif
-#ifndef NOMINMAX
-#define NOMINMAX 1
-#endif
-#include <windows.h>
-#endif
-
-#ifndef APIENTRY
-#define APIENTRY
-#endif
-#ifndef APIENTRYP
-#define APIENTRYP APIENTRY *
-#endif
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-struct gladGLversionStruct {
- int major;
- int minor;
-};
-
-typedef void* (* GLADloadproc)(const char *name);
-
-#ifndef GLAPI
-# if defined(GLAD_GLAPI_EXPORT)
-# if defined(_WIN32) || defined(__CYGWIN__)
-# if defined(GLAD_GLAPI_EXPORT_BUILD)
-# if defined(__GNUC__)
-# define GLAPI __attribute__ ((dllexport)) extern
-# else
-# define GLAPI __declspec(dllexport) extern
-# endif
-# else
-# if defined(__GNUC__)
-# define GLAPI __attribute__ ((dllimport)) extern
-# else
-# define GLAPI __declspec(dllimport) extern
-# endif
-# endif
-# elif defined(__GNUC__) && defined(GLAD_GLAPI_EXPORT_BUILD)
-# define GLAPI __attribute__ ((visibility ("default"))) extern
-# else
-# define GLAPI extern
-# endif
-# else
-# define GLAPI extern
-# endif
-#endif
-
-GLAPI struct gladGLversionStruct GLVersion;
-
-GLAPI int gladLoadGL(void);
-
-GLAPI int gladLoadGLLoader(GLADloadproc);
-
-
-#define GLAD_DEBUG
-typedef void (* GLADcallback)(const char *name, void *funcptr, int len_args, ...);
-
-GLAPI void glad_set_pre_callback(GLADcallback cb);
-GLAPI void glad_set_post_callback(GLADcallback cb);
-#include <stddef.h>
-#include <KHR/khrplatform.h>
-#ifndef GLEXT_64_TYPES_DEFINED
-/* This code block is duplicated in glxext.h, so must be protected */
-#define GLEXT_64_TYPES_DEFINED
-/* Define int32_t, int64_t, and uint64_t types for UST/MSC */
-/* (as used in the GL_EXT_timer_query extension). */
-#if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L
-#include <inttypes.h>
-#elif defined(__sun__) || defined(__digital__)
-#include <inttypes.h>
-#if defined(__STDC__)
-#if defined(__arch64__) || defined(_LP64)
-typedef long int int64_t;
-typedef unsigned long int uint64_t;
-#else
-typedef long long int int64_t;
-typedef unsigned long long int uint64_t;
-#endif /* __arch64__ */
-#endif /* __STDC__ */
-#elif defined( __VMS ) || defined(__sgi)
-#include <inttypes.h>
-#elif defined(__SCO__) || defined(__USLC__)
-#include <stdint.h>
-#elif defined(__UNIXOS2__) || defined(__SOL64__)
-typedef long int int32_t;
-typedef long long int int64_t;
-typedef unsigned long long int uint64_t;
-#elif defined(_WIN32) && defined(__GNUC__)
-#include <stdint.h>
-#elif defined(_WIN32)
-typedef __int32 int32_t;
-typedef __int64 int64_t;
-typedef unsigned __int64 uint64_t;
-#else
-/* Fallback if nothing above works */
-#include <inttypes.h>
-#endif
-#endif
-typedef unsigned int GLenum;
-typedef unsigned char GLboolean;
-typedef unsigned int GLbitfield;
-typedef void GLvoid;
-typedef signed char GLbyte;
-typedef short GLshort;
-typedef int GLint;
-typedef int GLclampx;
-typedef unsigned char GLubyte;
-typedef unsigned short GLushort;
-typedef unsigned int GLuint;
-typedef int GLsizei;
-typedef float GLfloat;
-typedef float GLclampf;
-typedef double GLdouble;
-typedef double GLclampd;
-typedef void *GLeglClientBufferEXT;
-typedef void *GLeglImageOES;
-typedef char GLchar;
-typedef char GLcharARB;
-#ifdef __APPLE__
-typedef void *GLhandleARB;
-#else
-typedef unsigned int GLhandleARB;
-#endif
-typedef unsigned short GLhalfARB;
-typedef unsigned short GLhalf;
-typedef GLint GLfixed;
-#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060)
-typedef long GLintptr;
-#else
-typedef ptrdiff_t GLintptr;
-#endif
-#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060)
-typedef long GLsizeiptr;
-#else
-typedef ptrdiff_t GLsizeiptr;
-#endif
-typedef int64_t GLint64;
-typedef uint64_t GLuint64;
-#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060)
-typedef long GLintptrARB;
-#else
-typedef ptrdiff_t GLintptrARB;
-#endif
-#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060)
-typedef long GLsizeiptrARB;
-#else
-typedef ptrdiff_t GLsizeiptrARB;
-#endif
-typedef int64_t GLint64EXT;
-typedef uint64_t GLuint64EXT;
-typedef struct __GLsync *GLsync;
-struct _cl_context;
-struct _cl_event;
-typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
-typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
-typedef void (APIENTRY *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
-typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam);
-typedef unsigned short GLhalfNV;
-typedef GLintptr GLvdpauSurfaceNV;
-typedef void (APIENTRY *GLVULKANPROCNV)(void);
-#define GL_DEPTH_BUFFER_BIT 0x00000100
-#define GL_STENCIL_BUFFER_BIT 0x00000400
-#define GL_COLOR_BUFFER_BIT 0x00004000
-#define GL_FALSE 0
-#define GL_TRUE 1
-#define GL_POINTS 0x0000
-#define GL_LINES 0x0001
-#define GL_LINE_LOOP 0x0002
-#define GL_LINE_STRIP 0x0003
-#define GL_TRIANGLES 0x0004
-#define GL_TRIANGLE_STRIP 0x0005
-#define GL_TRIANGLE_FAN 0x0006
-#define GL_NEVER 0x0200
-#define GL_LESS 0x0201
-#define GL_EQUAL 0x0202
-#define GL_LEQUAL 0x0203
-#define GL_GREATER 0x0204
-#define GL_NOTEQUAL 0x0205
-#define GL_GEQUAL 0x0206
-#define GL_ALWAYS 0x0207
-#define GL_ZERO 0
-#define GL_ONE 1
-#define GL_SRC_COLOR 0x0300
-#define GL_ONE_MINUS_SRC_COLOR 0x0301
-#define GL_SRC_ALPHA 0x0302
-#define GL_ONE_MINUS_SRC_ALPHA 0x0303
-#define GL_DST_ALPHA 0x0304
-#define GL_ONE_MINUS_DST_ALPHA 0x0305
-#define GL_DST_COLOR 0x0306
-#define GL_ONE_MINUS_DST_COLOR 0x0307
-#define GL_SRC_ALPHA_SATURATE 0x0308
-#define GL_NONE 0
-#define GL_FRONT_LEFT 0x0400
-#define GL_FRONT_RIGHT 0x0401
-#define GL_BACK_LEFT 0x0402
-#define GL_BACK_RIGHT 0x0403
-#define GL_FRONT 0x0404
-#define GL_BACK 0x0405
-#define GL_LEFT 0x0406
-#define GL_RIGHT 0x0407
-#define GL_FRONT_AND_BACK 0x0408
-#define GL_NO_ERROR 0
-#define GL_INVALID_ENUM 0x0500
-#define GL_INVALID_VALUE 0x0501
-#define GL_INVALID_OPERATION 0x0502
-#define GL_OUT_OF_MEMORY 0x0505
-#define GL_CW 0x0900
-#define GL_CCW 0x0901
-#define GL_POINT_SIZE 0x0B11
-#define GL_POINT_SIZE_RANGE 0x0B12
-#define GL_POINT_SIZE_GRANULARITY 0x0B13
-#define GL_LINE_SMOOTH 0x0B20
-#define GL_LINE_WIDTH 0x0B21
-#define GL_LINE_WIDTH_RANGE 0x0B22
-#define GL_LINE_WIDTH_GRANULARITY 0x0B23
-#define GL_POLYGON_MODE 0x0B40
-#define GL_POLYGON_SMOOTH 0x0B41
-#define GL_CULL_FACE 0x0B44
-#define GL_CULL_FACE_MODE 0x0B45
-#define GL_FRONT_FACE 0x0B46
-#define GL_DEPTH_RANGE 0x0B70
-#define GL_DEPTH_TEST 0x0B71
-#define GL_DEPTH_WRITEMASK 0x0B72
-#define GL_DEPTH_CLEAR_VALUE 0x0B73
-#define GL_DEPTH_FUNC 0x0B74
-#define GL_STENCIL_TEST 0x0B90
-#define GL_STENCIL_CLEAR_VALUE 0x0B91
-#define GL_STENCIL_FUNC 0x0B92
-#define GL_STENCIL_VALUE_MASK 0x0B93
-#define GL_STENCIL_FAIL 0x0B94
-#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
-#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
-#define GL_STENCIL_REF 0x0B97
-#define GL_STENCIL_WRITEMASK 0x0B98
-#define GL_VIEWPORT 0x0BA2
-#define GL_DITHER 0x0BD0
-#define GL_BLEND_DST 0x0BE0
-#define GL_BLEND_SRC 0x0BE1
-#define GL_BLEND 0x0BE2
-#define GL_LOGIC_OP_MODE 0x0BF0
-#define GL_DRAW_BUFFER 0x0C01
-#define GL_READ_BUFFER 0x0C02
-#define GL_SCISSOR_BOX 0x0C10
-#define GL_SCISSOR_TEST 0x0C11
-#define GL_COLOR_CLEAR_VALUE 0x0C22
-#define GL_COLOR_WRITEMASK 0x0C23
-#define GL_DOUBLEBUFFER 0x0C32
-#define GL_STEREO 0x0C33
-#define GL_LINE_SMOOTH_HINT 0x0C52
-#define GL_POLYGON_SMOOTH_HINT 0x0C53
-#define GL_UNPACK_SWAP_BYTES 0x0CF0
-#define GL_UNPACK_LSB_FIRST 0x0CF1
-#define GL_UNPACK_ROW_LENGTH 0x0CF2
-#define GL_UNPACK_SKIP_ROWS 0x0CF3
-#define GL_UNPACK_SKIP_PIXELS 0x0CF4
-#define GL_UNPACK_ALIGNMENT 0x0CF5
-#define GL_PACK_SWAP_BYTES 0x0D00
-#define GL_PACK_LSB_FIRST 0x0D01
-#define GL_PACK_ROW_LENGTH 0x0D02
-#define GL_PACK_SKIP_ROWS 0x0D03
-#define GL_PACK_SKIP_PIXELS 0x0D04
-#define GL_PACK_ALIGNMENT 0x0D05
-#define GL_MAX_TEXTURE_SIZE 0x0D33
-#define GL_MAX_VIEWPORT_DIMS 0x0D3A
-#define GL_SUBPIXEL_BITS 0x0D50
-#define GL_TEXTURE_1D 0x0DE0
-#define GL_TEXTURE_2D 0x0DE1
-#define GL_TEXTURE_WIDTH 0x1000
-#define GL_TEXTURE_HEIGHT 0x1001
-#define GL_TEXTURE_BORDER_COLOR 0x1004
-#define GL_DONT_CARE 0x1100
-#define GL_FASTEST 0x1101
-#define GL_NICEST 0x1102
-#define GL_BYTE 0x1400
-#define GL_UNSIGNED_BYTE 0x1401
-#define GL_SHORT 0x1402
-#define GL_UNSIGNED_SHORT 0x1403
-#define GL_INT 0x1404
-#define GL_UNSIGNED_INT 0x1405
-#define GL_FLOAT 0x1406
-#define GL_CLEAR 0x1500
-#define GL_AND 0x1501
-#define GL_AND_REVERSE 0x1502
-#define GL_COPY 0x1503
-#define GL_AND_INVERTED 0x1504
-#define GL_NOOP 0x1505
-#define GL_XOR 0x1506
-#define GL_OR 0x1507
-#define GL_NOR 0x1508
-#define GL_EQUIV 0x1509
-#define GL_INVERT 0x150A
-#define GL_OR_REVERSE 0x150B
-#define GL_COPY_INVERTED 0x150C
-#define GL_OR_INVERTED 0x150D
-#define GL_NAND 0x150E
-#define GL_SET 0x150F
-#define GL_TEXTURE 0x1702
-#define GL_COLOR 0x1800
-#define GL_DEPTH 0x1801
-#define GL_STENCIL 0x1802
-#define GL_STENCIL_INDEX 0x1901
-#define GL_DEPTH_COMPONENT 0x1902
-#define GL_RED 0x1903
-#define GL_GREEN 0x1904
-#define GL_BLUE 0x1905
-#define GL_ALPHA 0x1906
-#define GL_RGB 0x1907
-#define GL_RGBA 0x1908
-#define GL_POINT 0x1B00
-#define GL_LINE 0x1B01
-#define GL_FILL 0x1B02
-#define GL_KEEP 0x1E00
-#define GL_REPLACE 0x1E01
-#define GL_INCR 0x1E02
-#define GL_DECR 0x1E03
-#define GL_VENDOR 0x1F00
-#define GL_RENDERER 0x1F01
-#define GL_VERSION 0x1F02
-#define GL_EXTENSIONS 0x1F03
-#define GL_NEAREST 0x2600
-#define GL_LINEAR 0x2601
-#define GL_NEAREST_MIPMAP_NEAREST 0x2700
-#define GL_LINEAR_MIPMAP_NEAREST 0x2701
-#define GL_NEAREST_MIPMAP_LINEAR 0x2702
-#define GL_LINEAR_MIPMAP_LINEAR 0x2703
-#define GL_TEXTURE_MAG_FILTER 0x2800
-#define GL_TEXTURE_MIN_FILTER 0x2801
-#define GL_TEXTURE_WRAP_S 0x2802
-#define GL_TEXTURE_WRAP_T 0x2803
-#define GL_REPEAT 0x2901
-#define GL_COLOR_LOGIC_OP 0x0BF2
-#define GL_POLYGON_OFFSET_UNITS 0x2A00
-#define GL_POLYGON_OFFSET_POINT 0x2A01
-#define GL_POLYGON_OFFSET_LINE 0x2A02
-#define GL_POLYGON_OFFSET_FILL 0x8037
-#define GL_POLYGON_OFFSET_FACTOR 0x8038
-#define GL_TEXTURE_BINDING_1D 0x8068
-#define GL_TEXTURE_BINDING_2D 0x8069
-#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
-#define GL_TEXTURE_RED_SIZE 0x805C
-#define GL_TEXTURE_GREEN_SIZE 0x805D
-#define GL_TEXTURE_BLUE_SIZE 0x805E
-#define GL_TEXTURE_ALPHA_SIZE 0x805F
-#define GL_DOUBLE 0x140A
-#define GL_PROXY_TEXTURE_1D 0x8063
-#define GL_PROXY_TEXTURE_2D 0x8064
-#define GL_R3_G3_B2 0x2A10
-#define GL_RGB4 0x804F
-#define GL_RGB5 0x8050
-#define GL_RGB8 0x8051
-#define GL_RGB10 0x8052
-#define GL_RGB12 0x8053
-#define GL_RGB16 0x8054
-#define GL_RGBA2 0x8055
-#define GL_RGBA4 0x8056
-#define GL_RGB5_A1 0x8057
-#define GL_RGBA8 0x8058
-#define GL_RGB10_A2 0x8059
-#define GL_RGBA12 0x805A
-#define GL_RGBA16 0x805B
-#define GL_UNSIGNED_BYTE_3_3_2 0x8032
-#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
-#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
-#define GL_UNSIGNED_INT_8_8_8_8 0x8035
-#define GL_UNSIGNED_INT_10_10_10_2 0x8036
-#define GL_TEXTURE_BINDING_3D 0x806A
-#define GL_PACK_SKIP_IMAGES 0x806B
-#define GL_PACK_IMAGE_HEIGHT 0x806C
-#define GL_UNPACK_SKIP_IMAGES 0x806D
-#define GL_UNPACK_IMAGE_HEIGHT 0x806E
-#define GL_TEXTURE_3D 0x806F
-#define GL_PROXY_TEXTURE_3D 0x8070
-#define GL_TEXTURE_DEPTH 0x8071
-#define GL_TEXTURE_WRAP_R 0x8072
-#define GL_MAX_3D_TEXTURE_SIZE 0x8073
-#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
-#define GL_UNSIGNED_SHORT_5_6_5 0x8363
-#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
-#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
-#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
-#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
-#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
-#define GL_BGR 0x80E0
-#define GL_BGRA 0x80E1
-#define GL_MAX_ELEMENTS_VERTICES 0x80E8
-#define GL_MAX_ELEMENTS_INDICES 0x80E9
-#define GL_CLAMP_TO_EDGE 0x812F
-#define GL_TEXTURE_MIN_LOD 0x813A
-#define GL_TEXTURE_MAX_LOD 0x813B
-#define GL_TEXTURE_BASE_LEVEL 0x813C
-#define GL_TEXTURE_MAX_LEVEL 0x813D
-#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
-#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
-#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
-#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
-#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
-#define GL_TEXTURE0 0x84C0
-#define GL_TEXTURE1 0x84C1
-#define GL_TEXTURE2 0x84C2
-#define GL_TEXTURE3 0x84C3
-#define GL_TEXTURE4 0x84C4
-#define GL_TEXTURE5 0x84C5
-#define GL_TEXTURE6 0x84C6
-#define GL_TEXTURE7 0x84C7
-#define GL_TEXTURE8 0x84C8
-#define GL_TEXTURE9 0x84C9
-#define GL_TEXTURE10 0x84CA
-#define GL_TEXTURE11 0x84CB
-#define GL_TEXTURE12 0x84CC
-#define GL_TEXTURE13 0x84CD
-#define GL_TEXTURE14 0x84CE
-#define GL_TEXTURE15 0x84CF
-#define GL_TEXTURE16 0x84D0
-#define GL_TEXTURE17 0x84D1
-#define GL_TEXTURE18 0x84D2
-#define GL_TEXTURE19 0x84D3
-#define GL_TEXTURE20 0x84D4
-#define GL_TEXTURE21 0x84D5
-#define GL_TEXTURE22 0x84D6
-#define GL_TEXTURE23 0x84D7
-#define GL_TEXTURE24 0x84D8
-#define GL_TEXTURE25 0x84D9
-#define GL_TEXTURE26 0x84DA
-#define GL_TEXTURE27 0x84DB
-#define GL_TEXTURE28 0x84DC
-#define GL_TEXTURE29 0x84DD
-#define GL_TEXTURE30 0x84DE
-#define GL_TEXTURE31 0x84DF
-#define GL_ACTIVE_TEXTURE 0x84E0
-#define GL_MULTISAMPLE 0x809D
-#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
-#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
-#define GL_SAMPLE_COVERAGE 0x80A0
-#define GL_SAMPLE_BUFFERS 0x80A8
-#define GL_SAMPLES 0x80A9
-#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
-#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
-#define GL_TEXTURE_CUBE_MAP 0x8513
-#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
-#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
-#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
-#define GL_COMPRESSED_RGB 0x84ED
-#define GL_COMPRESSED_RGBA 0x84EE
-#define GL_TEXTURE_COMPRESSION_HINT 0x84EF
-#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
-#define GL_TEXTURE_COMPRESSED 0x86A1
-#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
-#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
-#define GL_CLAMP_TO_BORDER 0x812D
-#define GL_BLEND_DST_RGB 0x80C8
-#define GL_BLEND_SRC_RGB 0x80C9
-#define GL_BLEND_DST_ALPHA 0x80CA
-#define GL_BLEND_SRC_ALPHA 0x80CB
-#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
-#define GL_DEPTH_COMPONENT16 0x81A5
-#define GL_DEPTH_COMPONENT24 0x81A6
-#define GL_DEPTH_COMPONENT32 0x81A7
-#define GL_MIRRORED_REPEAT 0x8370
-#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
-#define GL_TEXTURE_LOD_BIAS 0x8501
-#define GL_INCR_WRAP 0x8507
-#define GL_DECR_WRAP 0x8508
-#define GL_TEXTURE_DEPTH_SIZE 0x884A
-#define GL_TEXTURE_COMPARE_MODE 0x884C
-#define GL_TEXTURE_COMPARE_FUNC 0x884D
-#define GL_BLEND_COLOR 0x8005
-#define GL_BLEND_EQUATION 0x8009
-#define GL_CONSTANT_COLOR 0x8001
-#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
-#define GL_CONSTANT_ALPHA 0x8003
-#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
-#define GL_FUNC_ADD 0x8006
-#define GL_FUNC_REVERSE_SUBTRACT 0x800B
-#define GL_FUNC_SUBTRACT 0x800A
-#define GL_MIN 0x8007
-#define GL_MAX 0x8008
-#define GL_BUFFER_SIZE 0x8764
-#define GL_BUFFER_USAGE 0x8765
-#define GL_QUERY_COUNTER_BITS 0x8864
-#define GL_CURRENT_QUERY 0x8865
-#define GL_QUERY_RESULT 0x8866
-#define GL_QUERY_RESULT_AVAILABLE 0x8867
-#define GL_ARRAY_BUFFER 0x8892
-#define GL_ELEMENT_ARRAY_BUFFER 0x8893
-#define GL_ARRAY_BUFFER_BINDING 0x8894
-#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
-#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
-#define GL_READ_ONLY 0x88B8
-#define GL_WRITE_ONLY 0x88B9
-#define GL_READ_WRITE 0x88BA
-#define GL_BUFFER_ACCESS 0x88BB
-#define GL_BUFFER_MAPPED 0x88BC
-#define GL_BUFFER_MAP_POINTER 0x88BD
-#define GL_STREAM_DRAW 0x88E0
-#define GL_STREAM_READ 0x88E1
-#define GL_STREAM_COPY 0x88E2
-#define GL_STATIC_DRAW 0x88E4
-#define GL_STATIC_READ 0x88E5
-#define GL_STATIC_COPY 0x88E6
-#define GL_DYNAMIC_DRAW 0x88E8
-#define GL_DYNAMIC_READ 0x88E9
-#define GL_DYNAMIC_COPY 0x88EA
-#define GL_SAMPLES_PASSED 0x8914
-#define GL_SRC1_ALPHA 0x8589
-#define GL_BLEND_EQUATION_RGB 0x8009
-#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
-#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
-#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
-#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
-#define GL_CURRENT_VERTEX_ATTRIB 0x8626
-#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
-#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
-#define GL_STENCIL_BACK_FUNC 0x8800
-#define GL_STENCIL_BACK_FAIL 0x8801
-#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
-#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
-#define GL_MAX_DRAW_BUFFERS 0x8824
-#define GL_DRAW_BUFFER0 0x8825
-#define GL_DRAW_BUFFER1 0x8826
-#define GL_DRAW_BUFFER2 0x8827
-#define GL_DRAW_BUFFER3 0x8828
-#define GL_DRAW_BUFFER4 0x8829
-#define GL_DRAW_BUFFER5 0x882A
-#define GL_DRAW_BUFFER6 0x882B
-#define GL_DRAW_BUFFER7 0x882C
-#define GL_DRAW_BUFFER8 0x882D
-#define GL_DRAW_BUFFER9 0x882E
-#define GL_DRAW_BUFFER10 0x882F
-#define GL_DRAW_BUFFER11 0x8830
-#define GL_DRAW_BUFFER12 0x8831
-#define GL_DRAW_BUFFER13 0x8832
-#define GL_DRAW_BUFFER14 0x8833
-#define GL_DRAW_BUFFER15 0x8834
-#define GL_BLEND_EQUATION_ALPHA 0x883D
-#define GL_MAX_VERTEX_ATTRIBS 0x8869
-#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
-#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
-#define GL_FRAGMENT_SHADER 0x8B30
-#define GL_VERTEX_SHADER 0x8B31
-#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
-#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
-#define GL_MAX_VARYING_FLOATS 0x8B4B
-#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
-#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
-#define GL_SHADER_TYPE 0x8B4F
-#define GL_FLOAT_VEC2 0x8B50
-#define GL_FLOAT_VEC3 0x8B51
-#define GL_FLOAT_VEC4 0x8B52
-#define GL_INT_VEC2 0x8B53
-#define GL_INT_VEC3 0x8B54
-#define GL_INT_VEC4 0x8B55
-#define GL_BOOL 0x8B56
-#define GL_BOOL_VEC2 0x8B57
-#define GL_BOOL_VEC3 0x8B58
-#define GL_BOOL_VEC4 0x8B59
-#define GL_FLOAT_MAT2 0x8B5A
-#define GL_FLOAT_MAT3 0x8B5B
-#define GL_FLOAT_MAT4 0x8B5C
-#define GL_SAMPLER_1D 0x8B5D
-#define GL_SAMPLER_2D 0x8B5E
-#define GL_SAMPLER_3D 0x8B5F
-#define GL_SAMPLER_CUBE 0x8B60
-#define GL_SAMPLER_1D_SHADOW 0x8B61
-#define GL_SAMPLER_2D_SHADOW 0x8B62
-#define GL_DELETE_STATUS 0x8B80
-#define GL_COMPILE_STATUS 0x8B81
-#define GL_LINK_STATUS 0x8B82
-#define GL_VALIDATE_STATUS 0x8B83
-#define GL_INFO_LOG_LENGTH 0x8B84
-#define GL_ATTACHED_SHADERS 0x8B85
-#define GL_ACTIVE_UNIFORMS 0x8B86
-#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
-#define GL_SHADER_SOURCE_LENGTH 0x8B88
-#define GL_ACTIVE_ATTRIBUTES 0x8B89
-#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
-#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
-#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
-#define GL_CURRENT_PROGRAM 0x8B8D
-#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
-#define GL_LOWER_LEFT 0x8CA1
-#define GL_UPPER_LEFT 0x8CA2
-#define GL_STENCIL_BACK_REF 0x8CA3
-#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
-#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
-#define GL_PIXEL_PACK_BUFFER 0x88EB
-#define GL_PIXEL_UNPACK_BUFFER 0x88EC
-#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
-#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
-#define GL_FLOAT_MAT2x3 0x8B65
-#define GL_FLOAT_MAT2x4 0x8B66
-#define GL_FLOAT_MAT3x2 0x8B67
-#define GL_FLOAT_MAT3x4 0x8B68
-#define GL_FLOAT_MAT4x2 0x8B69
-#define GL_FLOAT_MAT4x3 0x8B6A
-#define GL_SRGB 0x8C40
-#define GL_SRGB8 0x8C41
-#define GL_SRGB_ALPHA 0x8C42
-#define GL_SRGB8_ALPHA8 0x8C43
-#define GL_COMPRESSED_SRGB 0x8C48
-#define GL_COMPRESSED_SRGB_ALPHA 0x8C49
-#define GL_COMPARE_REF_TO_TEXTURE 0x884E
-#define GL_CLIP_DISTANCE0 0x3000
-#define GL_CLIP_DISTANCE1 0x3001
-#define GL_CLIP_DISTANCE2 0x3002
-#define GL_CLIP_DISTANCE3 0x3003
-#define GL_CLIP_DISTANCE4 0x3004
-#define GL_CLIP_DISTANCE5 0x3005
-#define GL_CLIP_DISTANCE6 0x3006
-#define GL_CLIP_DISTANCE7 0x3007
-#define GL_MAX_CLIP_DISTANCES 0x0D32
-#define GL_MAJOR_VERSION 0x821B
-#define GL_MINOR_VERSION 0x821C
-#define GL_NUM_EXTENSIONS 0x821D
-#define GL_CONTEXT_FLAGS 0x821E
-#define GL_COMPRESSED_RED 0x8225
-#define GL_COMPRESSED_RG 0x8226
-#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001
-#define GL_RGBA32F 0x8814
-#define GL_RGB32F 0x8815
-#define GL_RGBA16F 0x881A
-#define GL_RGB16F 0x881B
-#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
-#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
-#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
-#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
-#define GL_CLAMP_READ_COLOR 0x891C
-#define GL_FIXED_ONLY 0x891D
-#define GL_MAX_VARYING_COMPONENTS 0x8B4B
-#define GL_TEXTURE_1D_ARRAY 0x8C18
-#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19
-#define GL_TEXTURE_2D_ARRAY 0x8C1A
-#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B
-#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C
-#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
-#define GL_R11F_G11F_B10F 0x8C3A
-#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
-#define GL_RGB9_E5 0x8C3D
-#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
-#define GL_TEXTURE_SHARED_SIZE 0x8C3F
-#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
-#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
-#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
-#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
-#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
-#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
-#define GL_PRIMITIVES_GENERATED 0x8C87
-#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
-#define GL_RASTERIZER_DISCARD 0x8C89
-#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
-#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
-#define GL_INTERLEAVED_ATTRIBS 0x8C8C
-#define GL_SEPARATE_ATTRIBS 0x8C8D
-#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
-#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
-#define GL_RGBA32UI 0x8D70
-#define GL_RGB32UI 0x8D71
-#define GL_RGBA16UI 0x8D76
-#define GL_RGB16UI 0x8D77
-#define GL_RGBA8UI 0x8D7C
-#define GL_RGB8UI 0x8D7D
-#define GL_RGBA32I 0x8D82
-#define GL_RGB32I 0x8D83
-#define GL_RGBA16I 0x8D88
-#define GL_RGB16I 0x8D89
-#define GL_RGBA8I 0x8D8E
-#define GL_RGB8I 0x8D8F
-#define GL_RED_INTEGER 0x8D94
-#define GL_GREEN_INTEGER 0x8D95
-#define GL_BLUE_INTEGER 0x8D96
-#define GL_RGB_INTEGER 0x8D98
-#define GL_RGBA_INTEGER 0x8D99
-#define GL_BGR_INTEGER 0x8D9A
-#define GL_BGRA_INTEGER 0x8D9B
-#define GL_SAMPLER_1D_ARRAY 0x8DC0
-#define GL_SAMPLER_2D_ARRAY 0x8DC1
-#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3
-#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
-#define GL_SAMPLER_CUBE_SHADOW 0x8DC5
-#define GL_UNSIGNED_INT_VEC2 0x8DC6
-#define GL_UNSIGNED_INT_VEC3 0x8DC7
-#define GL_UNSIGNED_INT_VEC4 0x8DC8
-#define GL_INT_SAMPLER_1D 0x8DC9
-#define GL_INT_SAMPLER_2D 0x8DCA
-#define GL_INT_SAMPLER_3D 0x8DCB
-#define GL_INT_SAMPLER_CUBE 0x8DCC
-#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE
-#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
-#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1
-#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
-#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
-#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
-#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6
-#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
-#define GL_QUERY_WAIT 0x8E13
-#define GL_QUERY_NO_WAIT 0x8E14
-#define GL_QUERY_BY_REGION_WAIT 0x8E15
-#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16
-#define GL_BUFFER_ACCESS_FLAGS 0x911F
-#define GL_BUFFER_MAP_LENGTH 0x9120
-#define GL_BUFFER_MAP_OFFSET 0x9121
-#define GL_DEPTH_COMPONENT32F 0x8CAC
-#define GL_DEPTH32F_STENCIL8 0x8CAD
-#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
-#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
-#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
-#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
-#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
-#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
-#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
-#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
-#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
-#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
-#define GL_FRAMEBUFFER_DEFAULT 0x8218
-#define GL_FRAMEBUFFER_UNDEFINED 0x8219
-#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
-#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
-#define GL_DEPTH_STENCIL 0x84F9
-#define GL_UNSIGNED_INT_24_8 0x84FA
-#define GL_DEPTH24_STENCIL8 0x88F0
-#define GL_TEXTURE_STENCIL_SIZE 0x88F1
-#define GL_TEXTURE_RED_TYPE 0x8C10
-#define GL_TEXTURE_GREEN_TYPE 0x8C11
-#define GL_TEXTURE_BLUE_TYPE 0x8C12
-#define GL_TEXTURE_ALPHA_TYPE 0x8C13
-#define GL_TEXTURE_DEPTH_TYPE 0x8C16
-#define GL_UNSIGNED_NORMALIZED 0x8C17
-#define GL_FRAMEBUFFER_BINDING 0x8CA6
-#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6
-#define GL_RENDERBUFFER_BINDING 0x8CA7
-#define GL_READ_FRAMEBUFFER 0x8CA8
-#define GL_DRAW_FRAMEBUFFER 0x8CA9
-#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
-#define GL_RENDERBUFFER_SAMPLES 0x8CAB
-#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
-#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
-#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
-#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
-#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
-#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
-#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
-#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
-#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
-#define GL_COLOR_ATTACHMENT0 0x8CE0
-#define GL_COLOR_ATTACHMENT1 0x8CE1
-#define GL_COLOR_ATTACHMENT2 0x8CE2
-#define GL_COLOR_ATTACHMENT3 0x8CE3
-#define GL_COLOR_ATTACHMENT4 0x8CE4
-#define GL_COLOR_ATTACHMENT5 0x8CE5
-#define GL_COLOR_ATTACHMENT6 0x8CE6
-#define GL_COLOR_ATTACHMENT7 0x8CE7
-#define GL_COLOR_ATTACHMENT8 0x8CE8
-#define GL_COLOR_ATTACHMENT9 0x8CE9
-#define GL_COLOR_ATTACHMENT10 0x8CEA
-#define GL_COLOR_ATTACHMENT11 0x8CEB
-#define GL_COLOR_ATTACHMENT12 0x8CEC
-#define GL_COLOR_ATTACHMENT13 0x8CED
-#define GL_COLOR_ATTACHMENT14 0x8CEE
-#define GL_COLOR_ATTACHMENT15 0x8CEF
-#define GL_COLOR_ATTACHMENT16 0x8CF0
-#define GL_COLOR_ATTACHMENT17 0x8CF1
-#define GL_COLOR_ATTACHMENT18 0x8CF2
-#define GL_COLOR_ATTACHMENT19 0x8CF3
-#define GL_COLOR_ATTACHMENT20 0x8CF4
-#define GL_COLOR_ATTACHMENT21 0x8CF5
-#define GL_COLOR_ATTACHMENT22 0x8CF6
-#define GL_COLOR_ATTACHMENT23 0x8CF7
-#define GL_COLOR_ATTACHMENT24 0x8CF8
-#define GL_COLOR_ATTACHMENT25 0x8CF9
-#define GL_COLOR_ATTACHMENT26 0x8CFA
-#define GL_COLOR_ATTACHMENT27 0x8CFB
-#define GL_COLOR_ATTACHMENT28 0x8CFC
-#define GL_COLOR_ATTACHMENT29 0x8CFD
-#define GL_COLOR_ATTACHMENT30 0x8CFE
-#define GL_COLOR_ATTACHMENT31 0x8CFF
-#define GL_DEPTH_ATTACHMENT 0x8D00
-#define GL_STENCIL_ATTACHMENT 0x8D20
-#define GL_FRAMEBUFFER 0x8D40
-#define GL_RENDERBUFFER 0x8D41
-#define GL_RENDERBUFFER_WIDTH 0x8D42
-#define GL_RENDERBUFFER_HEIGHT 0x8D43
-#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
-#define GL_STENCIL_INDEX1 0x8D46
-#define GL_STENCIL_INDEX4 0x8D47
-#define GL_STENCIL_INDEX8 0x8D48
-#define GL_STENCIL_INDEX16 0x8D49
-#define GL_RENDERBUFFER_RED_SIZE 0x8D50
-#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
-#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
-#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
-#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
-#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
-#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
-#define GL_MAX_SAMPLES 0x8D57
-#define GL_INDEX 0x8222
-#define GL_FRAMEBUFFER_SRGB 0x8DB9
-#define GL_HALF_FLOAT 0x140B
-#define GL_MAP_READ_BIT 0x0001
-#define GL_MAP_WRITE_BIT 0x0002
-#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
-#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
-#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
-#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
-#define GL_COMPRESSED_RED_RGTC1 0x8DBB
-#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC
-#define GL_COMPRESSED_RG_RGTC2 0x8DBD
-#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE
-#define GL_RG 0x8227
-#define GL_RG_INTEGER 0x8228
-#define GL_R8 0x8229
-#define GL_R16 0x822A
-#define GL_RG8 0x822B
-#define GL_RG16 0x822C
-#define GL_R16F 0x822D
-#define GL_R32F 0x822E
-#define GL_RG16F 0x822F
-#define GL_RG32F 0x8230
-#define GL_R8I 0x8231
-#define GL_R8UI 0x8232
-#define GL_R16I 0x8233
-#define GL_R16UI 0x8234
-#define GL_R32I 0x8235
-#define GL_R32UI 0x8236
-#define GL_RG8I 0x8237
-#define GL_RG8UI 0x8238
-#define GL_RG16I 0x8239
-#define GL_RG16UI 0x823A
-#define GL_RG32I 0x823B
-#define GL_RG32UI 0x823C
-#define GL_VERTEX_ARRAY_BINDING 0x85B5
-#define GL_SAMPLER_2D_RECT 0x8B63
-#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64
-#define GL_SAMPLER_BUFFER 0x8DC2
-#define GL_INT_SAMPLER_2D_RECT 0x8DCD
-#define GL_INT_SAMPLER_BUFFER 0x8DD0
-#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5
-#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8
-#define GL_TEXTURE_BUFFER 0x8C2A
-#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B
-#define GL_TEXTURE_BINDING_BUFFER 0x8C2C
-#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D
-#define GL_TEXTURE_RECTANGLE 0x84F5
-#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6
-#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7
-#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8
-#define GL_R8_SNORM 0x8F94
-#define GL_RG8_SNORM 0x8F95
-#define GL_RGB8_SNORM 0x8F96
-#define GL_RGBA8_SNORM 0x8F97
-#define GL_R16_SNORM 0x8F98
-#define GL_RG16_SNORM 0x8F99
-#define GL_RGB16_SNORM 0x8F9A
-#define GL_RGBA16_SNORM 0x8F9B
-#define GL_SIGNED_NORMALIZED 0x8F9C
-#define GL_PRIMITIVE_RESTART 0x8F9D
-#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E
-#define GL_COPY_READ_BUFFER 0x8F36
-#define GL_COPY_WRITE_BUFFER 0x8F37
-#define GL_UNIFORM_BUFFER 0x8A11
-#define GL_UNIFORM_BUFFER_BINDING 0x8A28
-#define GL_UNIFORM_BUFFER_START 0x8A29
-#define GL_UNIFORM_BUFFER_SIZE 0x8A2A
-#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
-#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C
-#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
-#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
-#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
-#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
-#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
-#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32
-#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
-#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
-#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
-#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
-#define GL_UNIFORM_TYPE 0x8A37
-#define GL_UNIFORM_SIZE 0x8A38
-#define GL_UNIFORM_NAME_LENGTH 0x8A39
-#define GL_UNIFORM_BLOCK_INDEX 0x8A3A
-#define GL_UNIFORM_OFFSET 0x8A3B
-#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
-#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
-#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
-#define GL_UNIFORM_BLOCK_BINDING 0x8A3F
-#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
-#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
-#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
-#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
-#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
-#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45
-#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
-#define GL_INVALID_INDEX 0xFFFFFFFF
-#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001
-#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
-#define GL_LINES_ADJACENCY 0x000A
-#define GL_LINE_STRIP_ADJACENCY 0x000B
-#define GL_TRIANGLES_ADJACENCY 0x000C
-#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D
-#define GL_PROGRAM_POINT_SIZE 0x8642
-#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29
-#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7
-#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8
-#define GL_GEOMETRY_SHADER 0x8DD9
-#define GL_GEOMETRY_VERTICES_OUT 0x8916
-#define GL_GEOMETRY_INPUT_TYPE 0x8917
-#define GL_GEOMETRY_OUTPUT_TYPE 0x8918
-#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF
-#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0
-#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1
-#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
-#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123
-#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124
-#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
-#define GL_CONTEXT_PROFILE_MASK 0x9126
-#define GL_DEPTH_CLAMP 0x864F
-#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C
-#define GL_FIRST_VERTEX_CONVENTION 0x8E4D
-#define GL_LAST_VERTEX_CONVENTION 0x8E4E
-#define GL_PROVOKING_VERTEX 0x8E4F
-#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
-#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
-#define GL_OBJECT_TYPE 0x9112
-#define GL_SYNC_CONDITION 0x9113
-#define GL_SYNC_STATUS 0x9114
-#define GL_SYNC_FLAGS 0x9115
-#define GL_SYNC_FENCE 0x9116
-#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
-#define GL_UNSIGNALED 0x9118
-#define GL_SIGNALED 0x9119
-#define GL_ALREADY_SIGNALED 0x911A
-#define GL_TIMEOUT_EXPIRED 0x911B
-#define GL_CONDITION_SATISFIED 0x911C
-#define GL_WAIT_FAILED 0x911D
-#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF
-#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
-#define GL_SAMPLE_POSITION 0x8E50
-#define GL_SAMPLE_MASK 0x8E51
-#define GL_SAMPLE_MASK_VALUE 0x8E52
-#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59
-#define GL_TEXTURE_2D_MULTISAMPLE 0x9100
-#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101
-#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102
-#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103
-#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104
-#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105
-#define GL_TEXTURE_SAMPLES 0x9106
-#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107
-#define GL_SAMPLER_2D_MULTISAMPLE 0x9108
-#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109
-#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A
-#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B
-#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C
-#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D
-#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E
-#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F
-#define GL_MAX_INTEGER_SAMPLES 0x9110
-#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
-#define GL_SRC1_COLOR 0x88F9
-#define GL_ONE_MINUS_SRC1_COLOR 0x88FA
-#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB
-#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC
-#define GL_ANY_SAMPLES_PASSED 0x8C2F
-#define GL_SAMPLER_BINDING 0x8919
-#define GL_RGB10_A2UI 0x906F
-#define GL_TEXTURE_SWIZZLE_R 0x8E42
-#define GL_TEXTURE_SWIZZLE_G 0x8E43
-#define GL_TEXTURE_SWIZZLE_B 0x8E44
-#define GL_TEXTURE_SWIZZLE_A 0x8E45
-#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46
-#define GL_TIME_ELAPSED 0x88BF
-#define GL_TIMESTAMP 0x8E28
-#define GL_INT_2_10_10_10_REV 0x8D9F
-#ifndef GL_VERSION_1_0
-#define GL_VERSION_1_0 1
-GLAPI int GLAD_GL_VERSION_1_0;
-typedef void (APIENTRYP PFNGLCULLFACEPROC)(GLenum mode);
-GLAPI PFNGLCULLFACEPROC glad_glCullFace;
-GLAPI PFNGLCULLFACEPROC glad_debug_glCullFace;
-#define glCullFace glad_debug_glCullFace
-typedef void (APIENTRYP PFNGLFRONTFACEPROC)(GLenum mode);
-GLAPI PFNGLFRONTFACEPROC glad_glFrontFace;
-GLAPI PFNGLFRONTFACEPROC glad_debug_glFrontFace;
-#define glFrontFace glad_debug_glFrontFace
-typedef void (APIENTRYP PFNGLHINTPROC)(GLenum target, GLenum mode);
-GLAPI PFNGLHINTPROC glad_glHint;
-GLAPI PFNGLHINTPROC glad_debug_glHint;
-#define glHint glad_debug_glHint
-typedef void (APIENTRYP PFNGLLINEWIDTHPROC)(GLfloat width);
-GLAPI PFNGLLINEWIDTHPROC glad_glLineWidth;
-GLAPI PFNGLLINEWIDTHPROC glad_debug_glLineWidth;
-#define glLineWidth glad_debug_glLineWidth
-typedef void (APIENTRYP PFNGLPOINTSIZEPROC)(GLfloat size);
-GLAPI PFNGLPOINTSIZEPROC glad_glPointSize;
-GLAPI PFNGLPOINTSIZEPROC glad_debug_glPointSize;
-#define glPointSize glad_debug_glPointSize
-typedef void (APIENTRYP PFNGLPOLYGONMODEPROC)(GLenum face, GLenum mode);
-GLAPI PFNGLPOLYGONMODEPROC glad_glPolygonMode;
-GLAPI PFNGLPOLYGONMODEPROC glad_debug_glPolygonMode;
-#define glPolygonMode glad_debug_glPolygonMode
-typedef void (APIENTRYP PFNGLSCISSORPROC)(GLint x, GLint y, GLsizei width, GLsizei height);
-GLAPI PFNGLSCISSORPROC glad_glScissor;
-GLAPI PFNGLSCISSORPROC glad_debug_glScissor;
-#define glScissor glad_debug_glScissor
-typedef void (APIENTRYP PFNGLTEXPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat param);
-GLAPI PFNGLTEXPARAMETERFPROC glad_glTexParameterf;
-GLAPI PFNGLTEXPARAMETERFPROC glad_debug_glTexParameterf;
-#define glTexParameterf glad_debug_glTexParameterf
-typedef void (APIENTRYP PFNGLTEXPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat *params);
-GLAPI PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv;
-GLAPI PFNGLTEXPARAMETERFVPROC glad_debug_glTexParameterfv;
-#define glTexParameterfv glad_debug_glTexParameterfv
-typedef void (APIENTRYP PFNGLTEXPARAMETERIPROC)(GLenum target, GLenum pname, GLint param);
-GLAPI PFNGLTEXPARAMETERIPROC glad_glTexParameteri;
-GLAPI PFNGLTEXPARAMETERIPROC glad_debug_glTexParameteri;
-#define glTexParameteri glad_debug_glTexParameteri
-typedef void (APIENTRYP PFNGLTEXPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint *params);
-GLAPI PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv;
-GLAPI PFNGLTEXPARAMETERIVPROC glad_debug_glTexParameteriv;
-#define glTexParameteriv glad_debug_glTexParameteriv
-typedef void (APIENTRYP PFNGLTEXIMAGE1DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels);
-GLAPI PFNGLTEXIMAGE1DPROC glad_glTexImage1D;
-GLAPI PFNGLTEXIMAGE1DPROC glad_debug_glTexImage1D;
-#define glTexImage1D glad_debug_glTexImage1D
-typedef void (APIENTRYP PFNGLTEXIMAGE2DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
-GLAPI PFNGLTEXIMAGE2DPROC glad_glTexImage2D;
-GLAPI PFNGLTEXIMAGE2DPROC glad_debug_glTexImage2D;
-#define glTexImage2D glad_debug_glTexImage2D
-typedef void (APIENTRYP PFNGLDRAWBUFFERPROC)(GLenum buf);
-GLAPI PFNGLDRAWBUFFERPROC glad_glDrawBuffer;
-GLAPI PFNGLDRAWBUFFERPROC glad_debug_glDrawBuffer;
-#define glDrawBuffer glad_debug_glDrawBuffer
-typedef void (APIENTRYP PFNGLCLEARPROC)(GLbitfield mask);
-GLAPI PFNGLCLEARPROC glad_glClear;
-GLAPI PFNGLCLEARPROC glad_debug_glClear;
-#define glClear glad_debug_glClear
-typedef void (APIENTRYP PFNGLCLEARCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
-GLAPI PFNGLCLEARCOLORPROC glad_glClearColor;
-GLAPI PFNGLCLEARCOLORPROC glad_debug_glClearColor;
-#define glClearColor glad_debug_glClearColor
-typedef void (APIENTRYP PFNGLCLEARSTENCILPROC)(GLint s);
-GLAPI PFNGLCLEARSTENCILPROC glad_glClearStencil;
-GLAPI PFNGLCLEARSTENCILPROC glad_debug_glClearStencil;
-#define glClearStencil glad_debug_glClearStencil
-typedef void (APIENTRYP PFNGLCLEARDEPTHPROC)(GLdouble depth);
-GLAPI PFNGLCLEARDEPTHPROC glad_glClearDepth;
-GLAPI PFNGLCLEARDEPTHPROC glad_debug_glClearDepth;
-#define glClearDepth glad_debug_glClearDepth
-typedef void (APIENTRYP PFNGLSTENCILMASKPROC)(GLuint mask);
-GLAPI PFNGLSTENCILMASKPROC glad_glStencilMask;
-GLAPI PFNGLSTENCILMASKPROC glad_debug_glStencilMask;
-#define glStencilMask glad_debug_glStencilMask
-typedef void (APIENTRYP PFNGLCOLORMASKPROC)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
-GLAPI PFNGLCOLORMASKPROC glad_glColorMask;
-GLAPI PFNGLCOLORMASKPROC glad_debug_glColorMask;
-#define glColorMask glad_debug_glColorMask
-typedef void (APIENTRYP PFNGLDEPTHMASKPROC)(GLboolean flag);
-GLAPI PFNGLDEPTHMASKPROC glad_glDepthMask;
-GLAPI PFNGLDEPTHMASKPROC glad_debug_glDepthMask;
-#define glDepthMask glad_debug_glDepthMask
-typedef void (APIENTRYP PFNGLDISABLEPROC)(GLenum cap);
-GLAPI PFNGLDISABLEPROC glad_glDisable;
-GLAPI PFNGLDISABLEPROC glad_debug_glDisable;
-#define glDisable glad_debug_glDisable
-typedef void (APIENTRYP PFNGLENABLEPROC)(GLenum cap);
-GLAPI PFNGLENABLEPROC glad_glEnable;
-GLAPI PFNGLENABLEPROC glad_debug_glEnable;
-#define glEnable glad_debug_glEnable
-typedef void (APIENTRYP PFNGLFINISHPROC)(void);
-GLAPI PFNGLFINISHPROC glad_glFinish;
-GLAPI PFNGLFINISHPROC glad_debug_glFinish;
-#define glFinish glad_debug_glFinish
-typedef void (APIENTRYP PFNGLFLUSHPROC)(void);
-GLAPI PFNGLFLUSHPROC glad_glFlush;
-GLAPI PFNGLFLUSHPROC glad_debug_glFlush;
-#define glFlush glad_debug_glFlush
-typedef void (APIENTRYP PFNGLBLENDFUNCPROC)(GLenum sfactor, GLenum dfactor);
-GLAPI PFNGLBLENDFUNCPROC glad_glBlendFunc;
-GLAPI PFNGLBLENDFUNCPROC glad_debug_glBlendFunc;
-#define glBlendFunc glad_debug_glBlendFunc
-typedef void (APIENTRYP PFNGLLOGICOPPROC)(GLenum opcode);
-GLAPI PFNGLLOGICOPPROC glad_glLogicOp;
-GLAPI PFNGLLOGICOPPROC glad_debug_glLogicOp;
-#define glLogicOp glad_debug_glLogicOp
-typedef void (APIENTRYP PFNGLSTENCILFUNCPROC)(GLenum func, GLint ref, GLuint mask);
-GLAPI PFNGLSTENCILFUNCPROC glad_glStencilFunc;
-GLAPI PFNGLSTENCILFUNCPROC glad_debug_glStencilFunc;
-#define glStencilFunc glad_debug_glStencilFunc
-typedef void (APIENTRYP PFNGLSTENCILOPPROC)(GLenum fail, GLenum zfail, GLenum zpass);
-GLAPI PFNGLSTENCILOPPROC glad_glStencilOp;
-GLAPI PFNGLSTENCILOPPROC glad_debug_glStencilOp;
-#define glStencilOp glad_debug_glStencilOp
-typedef void (APIENTRYP PFNGLDEPTHFUNCPROC)(GLenum func);
-GLAPI PFNGLDEPTHFUNCPROC glad_glDepthFunc;
-GLAPI PFNGLDEPTHFUNCPROC glad_debug_glDepthFunc;
-#define glDepthFunc glad_debug_glDepthFunc
-typedef void (APIENTRYP PFNGLPIXELSTOREFPROC)(GLenum pname, GLfloat param);
-GLAPI PFNGLPIXELSTOREFPROC glad_glPixelStoref;
-GLAPI PFNGLPIXELSTOREFPROC glad_debug_glPixelStoref;
-#define glPixelStoref glad_debug_glPixelStoref
-typedef void (APIENTRYP PFNGLPIXELSTOREIPROC)(GLenum pname, GLint param);
-GLAPI PFNGLPIXELSTOREIPROC glad_glPixelStorei;
-GLAPI PFNGLPIXELSTOREIPROC glad_debug_glPixelStorei;
-#define glPixelStorei glad_debug_glPixelStorei
-typedef void (APIENTRYP PFNGLREADBUFFERPROC)(GLenum src);
-GLAPI PFNGLREADBUFFERPROC glad_glReadBuffer;
-GLAPI PFNGLREADBUFFERPROC glad_debug_glReadBuffer;
-#define glReadBuffer glad_debug_glReadBuffer
-typedef void (APIENTRYP PFNGLREADPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
-GLAPI PFNGLREADPIXELSPROC glad_glReadPixels;
-GLAPI PFNGLREADPIXELSPROC glad_debug_glReadPixels;
-#define glReadPixels glad_debug_glReadPixels
-typedef void (APIENTRYP PFNGLGETBOOLEANVPROC)(GLenum pname, GLboolean *data);
-GLAPI PFNGLGETBOOLEANVPROC glad_glGetBooleanv;
-GLAPI PFNGLGETBOOLEANVPROC glad_debug_glGetBooleanv;
-#define glGetBooleanv glad_debug_glGetBooleanv
-typedef void (APIENTRYP PFNGLGETDOUBLEVPROC)(GLenum pname, GLdouble *data);
-GLAPI PFNGLGETDOUBLEVPROC glad_glGetDoublev;
-GLAPI PFNGLGETDOUBLEVPROC glad_debug_glGetDoublev;
-#define glGetDoublev glad_debug_glGetDoublev
-typedef GLenum (APIENTRYP PFNGLGETERRORPROC)(void);
-GLAPI PFNGLGETERRORPROC glad_glGetError;
-GLAPI PFNGLGETERRORPROC glad_debug_glGetError;
-#define glGetError glad_debug_glGetError
-typedef void (APIENTRYP PFNGLGETFLOATVPROC)(GLenum pname, GLfloat *data);
-GLAPI PFNGLGETFLOATVPROC glad_glGetFloatv;
-GLAPI PFNGLGETFLOATVPROC glad_debug_glGetFloatv;
-#define glGetFloatv glad_debug_glGetFloatv
-typedef void (APIENTRYP PFNGLGETINTEGERVPROC)(GLenum pname, GLint *data);
-GLAPI PFNGLGETINTEGERVPROC glad_glGetIntegerv;
-GLAPI PFNGLGETINTEGERVPROC glad_debug_glGetIntegerv;
-#define glGetIntegerv glad_debug_glGetIntegerv
-typedef const GLubyte * (APIENTRYP PFNGLGETSTRINGPROC)(GLenum name);
-GLAPI PFNGLGETSTRINGPROC glad_glGetString;
-GLAPI PFNGLGETSTRINGPROC glad_debug_glGetString;
-#define glGetString glad_debug_glGetString
-typedef void (APIENTRYP PFNGLGETTEXIMAGEPROC)(GLenum target, GLint level, GLenum format, GLenum type, void *pixels);
-GLAPI PFNGLGETTEXIMAGEPROC glad_glGetTexImage;
-GLAPI PFNGLGETTEXIMAGEPROC glad_debug_glGetTexImage;
-#define glGetTexImage glad_debug_glGetTexImage
-typedef void (APIENTRYP PFNGLGETTEXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat *params);
-GLAPI PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv;
-GLAPI PFNGLGETTEXPARAMETERFVPROC glad_debug_glGetTexParameterfv;
-#define glGetTexParameterfv glad_debug_glGetTexParameterfv
-typedef void (APIENTRYP PFNGLGETTEXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);
-GLAPI PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv;
-GLAPI PFNGLGETTEXPARAMETERIVPROC glad_debug_glGetTexParameteriv;
-#define glGetTexParameteriv glad_debug_glGetTexParameteriv
-typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERFVPROC)(GLenum target, GLint level, GLenum pname, GLfloat *params);
-GLAPI PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv;
-GLAPI PFNGLGETTEXLEVELPARAMETERFVPROC glad_debug_glGetTexLevelParameterfv;
-#define glGetTexLevelParameterfv glad_debug_glGetTexLevelParameterfv
-typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERIVPROC)(GLenum target, GLint level, GLenum pname, GLint *params);
-GLAPI PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv;
-GLAPI PFNGLGETTEXLEVELPARAMETERIVPROC glad_debug_glGetTexLevelParameteriv;
-#define glGetTexLevelParameteriv glad_debug_glGetTexLevelParameteriv
-typedef GLboolean (APIENTRYP PFNGLISENABLEDPROC)(GLenum cap);
-GLAPI PFNGLISENABLEDPROC glad_glIsEnabled;
-GLAPI PFNGLISENABLEDPROC glad_debug_glIsEnabled;
-#define glIsEnabled glad_debug_glIsEnabled
-typedef void (APIENTRYP PFNGLDEPTHRANGEPROC)(GLdouble n, GLdouble f);
-GLAPI PFNGLDEPTHRANGEPROC glad_glDepthRange;
-GLAPI PFNGLDEPTHRANGEPROC glad_debug_glDepthRange;
-#define glDepthRange glad_debug_glDepthRange
-typedef void (APIENTRYP PFNGLVIEWPORTPROC)(GLint x, GLint y, GLsizei width, GLsizei height);
-GLAPI PFNGLVIEWPORTPROC glad_glViewport;
-GLAPI PFNGLVIEWPORTPROC glad_debug_glViewport;
-#define glViewport glad_debug_glViewport
-#endif
-#ifndef GL_VERSION_1_1
-#define GL_VERSION_1_1 1
-GLAPI int GLAD_GL_VERSION_1_1;
-typedef void (APIENTRYP PFNGLDRAWARRAYSPROC)(GLenum mode, GLint first, GLsizei count);
-GLAPI PFNGLDRAWARRAYSPROC glad_glDrawArrays;
-GLAPI PFNGLDRAWARRAYSPROC glad_debug_glDrawArrays;
-#define glDrawArrays glad_debug_glDrawArrays
-typedef void (APIENTRYP PFNGLDRAWELEMENTSPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices);
-GLAPI PFNGLDRAWELEMENTSPROC glad_glDrawElements;
-GLAPI PFNGLDRAWELEMENTSPROC glad_debug_glDrawElements;
-#define glDrawElements glad_debug_glDrawElements
-typedef void (APIENTRYP PFNGLPOLYGONOFFSETPROC)(GLfloat factor, GLfloat units);
-GLAPI PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset;
-GLAPI PFNGLPOLYGONOFFSETPROC glad_debug_glPolygonOffset;
-#define glPolygonOffset glad_debug_glPolygonOffset
-typedef void (APIENTRYP PFNGLCOPYTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
-GLAPI PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D;
-GLAPI PFNGLCOPYTEXIMAGE1DPROC glad_debug_glCopyTexImage1D;
-#define glCopyTexImage1D glad_debug_glCopyTexImage1D
-typedef void (APIENTRYP PFNGLCOPYTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
-GLAPI PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D;
-GLAPI PFNGLCOPYTEXIMAGE2DPROC glad_debug_glCopyTexImage2D;
-#define glCopyTexImage2D glad_debug_glCopyTexImage2D
-typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
-GLAPI PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D;
-GLAPI PFNGLCOPYTEXSUBIMAGE1DPROC glad_debug_glCopyTexSubImage1D;
-#define glCopyTexSubImage1D glad_debug_glCopyTexSubImage1D
-typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-GLAPI PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D;
-GLAPI PFNGLCOPYTEXSUBIMAGE2DPROC glad_debug_glCopyTexSubImage2D;
-#define glCopyTexSubImage2D glad_debug_glCopyTexSubImage2D
-typedef void (APIENTRYP PFNGLTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels);
-GLAPI PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D;
-GLAPI PFNGLTEXSUBIMAGE1DPROC glad_debug_glTexSubImage1D;
-#define glTexSubImage1D glad_debug_glTexSubImage1D
-typedef void (APIENTRYP PFNGLTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
-GLAPI PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D;
-GLAPI PFNGLTEXSUBIMAGE2DPROC glad_debug_glTexSubImage2D;
-#define glTexSubImage2D glad_debug_glTexSubImage2D
-typedef void (APIENTRYP PFNGLBINDTEXTUREPROC)(GLenum target, GLuint texture);
-GLAPI PFNGLBINDTEXTUREPROC glad_glBindTexture;
-GLAPI PFNGLBINDTEXTUREPROC glad_debug_glBindTexture;
-#define glBindTexture glad_debug_glBindTexture
-typedef void (APIENTRYP PFNGLDELETETEXTURESPROC)(GLsizei n, const GLuint *textures);
-GLAPI PFNGLDELETETEXTURESPROC glad_glDeleteTextures;
-GLAPI PFNGLDELETETEXTURESPROC glad_debug_glDeleteTextures;
-#define glDeleteTextures glad_debug_glDeleteTextures
-typedef void (APIENTRYP PFNGLGENTEXTURESPROC)(GLsizei n, GLuint *textures);
-GLAPI PFNGLGENTEXTURESPROC glad_glGenTextures;
-GLAPI PFNGLGENTEXTURESPROC glad_debug_glGenTextures;
-#define glGenTextures glad_debug_glGenTextures
-typedef GLboolean (APIENTRYP PFNGLISTEXTUREPROC)(GLuint texture);
-GLAPI PFNGLISTEXTUREPROC glad_glIsTexture;
-GLAPI PFNGLISTEXTUREPROC glad_debug_glIsTexture;
-#define glIsTexture glad_debug_glIsTexture
-#endif
-#ifndef GL_VERSION_1_2
-#define GL_VERSION_1_2 1
-GLAPI int GLAD_GL_VERSION_1_2;
-typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices);
-GLAPI PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements;
-GLAPI PFNGLDRAWRANGEELEMENTSPROC glad_debug_glDrawRangeElements;
-#define glDrawRangeElements glad_debug_glDrawRangeElements
-typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
-GLAPI PFNGLTEXIMAGE3DPROC glad_glTexImage3D;
-GLAPI PFNGLTEXIMAGE3DPROC glad_debug_glTexImage3D;
-#define glTexImage3D glad_debug_glTexImage3D
-typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
-GLAPI PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D;
-GLAPI PFNGLTEXSUBIMAGE3DPROC glad_debug_glTexSubImage3D;
-#define glTexSubImage3D glad_debug_glTexSubImage3D
-typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-GLAPI PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D;
-GLAPI PFNGLCOPYTEXSUBIMAGE3DPROC glad_debug_glCopyTexSubImage3D;
-#define glCopyTexSubImage3D glad_debug_glCopyTexSubImage3D
-#endif
-#ifndef GL_VERSION_1_3
-#define GL_VERSION_1_3 1
-GLAPI int GLAD_GL_VERSION_1_3;
-typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC)(GLenum texture);
-GLAPI PFNGLACTIVETEXTUREPROC glad_glActiveTexture;
-GLAPI PFNGLACTIVETEXTUREPROC glad_debug_glActiveTexture;
-#define glActiveTexture glad_debug_glActiveTexture
-typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC)(GLfloat value, GLboolean invert);
-GLAPI PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage;
-GLAPI PFNGLSAMPLECOVERAGEPROC glad_debug_glSampleCoverage;
-#define glSampleCoverage glad_debug_glSampleCoverage
-typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
-GLAPI PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D;
-GLAPI PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_debug_glCompressedTexImage3D;
-#define glCompressedTexImage3D glad_debug_glCompressedTexImage3D
-typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
-GLAPI PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D;
-GLAPI PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_debug_glCompressedTexImage2D;
-#define glCompressedTexImage2D glad_debug_glCompressedTexImage2D
-typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data);
-GLAPI PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D;
-GLAPI PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_debug_glCompressedTexImage1D;
-#define glCompressedTexImage1D glad_debug_glCompressedTexImage1D
-typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
-GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D;
-GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_debug_glCompressedTexSubImage3D;
-#define glCompressedTexSubImage3D glad_debug_glCompressedTexSubImage3D
-typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
-GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D;
-GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_debug_glCompressedTexSubImage2D;
-#define glCompressedTexSubImage2D glad_debug_glCompressedTexSubImage2D
-typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data);
-GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D;
-GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_debug_glCompressedTexSubImage1D;
-#define glCompressedTexSubImage1D glad_debug_glCompressedTexSubImage1D
-typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC)(GLenum target, GLint level, void *img);
-GLAPI PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage;
-GLAPI PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_debug_glGetCompressedTexImage;
-#define glGetCompressedTexImage glad_debug_glGetCompressedTexImage
-#endif
-#ifndef GL_VERSION_1_4
-#define GL_VERSION_1_4 1
-GLAPI int GLAD_GL_VERSION_1_4;
-typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
-GLAPI PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate;
-GLAPI PFNGLBLENDFUNCSEPARATEPROC glad_debug_glBlendFuncSeparate;
-#define glBlendFuncSeparate glad_debug_glBlendFuncSeparate
-typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSPROC)(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount);
-GLAPI PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays;
-GLAPI PFNGLMULTIDRAWARRAYSPROC glad_debug_glMultiDrawArrays;
-#define glMultiDrawArrays glad_debug_glMultiDrawArrays
-typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSPROC)(GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount);
-GLAPI PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements;
-GLAPI PFNGLMULTIDRAWELEMENTSPROC glad_debug_glMultiDrawElements;
-#define glMultiDrawElements glad_debug_glMultiDrawElements
-typedef void (APIENTRYP PFNGLPOINTPARAMETERFPROC)(GLenum pname, GLfloat param);
-GLAPI PFNGLPOINTPARAMETERFPROC glad_glPointParameterf;
-GLAPI PFNGLPOINTPARAMETERFPROC glad_debug_glPointParameterf;
-#define glPointParameterf glad_debug_glPointParameterf
-typedef void (APIENTRYP PFNGLPOINTPARAMETERFVPROC)(GLenum pname, const GLfloat *params);
-GLAPI PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv;
-GLAPI PFNGLPOINTPARAMETERFVPROC glad_debug_glPointParameterfv;
-#define glPointParameterfv glad_debug_glPointParameterfv
-typedef void (APIENTRYP PFNGLPOINTPARAMETERIPROC)(GLenum pname, GLint param);
-GLAPI PFNGLPOINTPARAMETERIPROC glad_glPointParameteri;
-GLAPI PFNGLPOINTPARAMETERIPROC glad_debug_glPointParameteri;
-#define glPointParameteri glad_debug_glPointParameteri
-typedef void (APIENTRYP PFNGLPOINTPARAMETERIVPROC)(GLenum pname, const GLint *params);
-GLAPI PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv;
-GLAPI PFNGLPOINTPARAMETERIVPROC glad_debug_glPointParameteriv;
-#define glPointParameteriv glad_debug_glPointParameteriv
-typedef void (APIENTRYP PFNGLBLENDCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
-GLAPI PFNGLBLENDCOLORPROC glad_glBlendColor;
-GLAPI PFNGLBLENDCOLORPROC glad_debug_glBlendColor;
-#define glBlendColor glad_debug_glBlendColor
-typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC)(GLenum mode);
-GLAPI PFNGLBLENDEQUATIONPROC glad_glBlendEquation;
-GLAPI PFNGLBLENDEQUATIONPROC glad_debug_glBlendEquation;
-#define glBlendEquation glad_debug_glBlendEquation
-#endif
-#ifndef GL_VERSION_1_5
-#define GL_VERSION_1_5 1
-GLAPI int GLAD_GL_VERSION_1_5;
-typedef void (APIENTRYP PFNGLGENQUERIESPROC)(GLsizei n, GLuint *ids);
-GLAPI PFNGLGENQUERIESPROC glad_glGenQueries;
-GLAPI PFNGLGENQUERIESPROC glad_debug_glGenQueries;
-#define glGenQueries glad_debug_glGenQueries
-typedef void (APIENTRYP PFNGLDELETEQUERIESPROC)(GLsizei n, const GLuint *ids);
-GLAPI PFNGLDELETEQUERIESPROC glad_glDeleteQueries;
-GLAPI PFNGLDELETEQUERIESPROC glad_debug_glDeleteQueries;
-#define glDeleteQueries glad_debug_glDeleteQueries
-typedef GLboolean (APIENTRYP PFNGLISQUERYPROC)(GLuint id);
-GLAPI PFNGLISQUERYPROC glad_glIsQuery;
-GLAPI PFNGLISQUERYPROC glad_debug_glIsQuery;
-#define glIsQuery glad_debug_glIsQuery
-typedef void (APIENTRYP PFNGLBEGINQUERYPROC)(GLenum target, GLuint id);
-GLAPI PFNGLBEGINQUERYPROC glad_glBeginQuery;
-GLAPI PFNGLBEGINQUERYPROC glad_debug_glBeginQuery;
-#define glBeginQuery glad_debug_glBeginQuery
-typedef void (APIENTRYP PFNGLENDQUERYPROC)(GLenum target);
-GLAPI PFNGLENDQUERYPROC glad_glEndQuery;
-GLAPI PFNGLENDQUERYPROC glad_debug_glEndQuery;
-#define glEndQuery glad_debug_glEndQuery
-typedef void (APIENTRYP PFNGLGETQUERYIVPROC)(GLenum target, GLenum pname, GLint *params);
-GLAPI PFNGLGETQUERYIVPROC glad_glGetQueryiv;
-GLAPI PFNGLGETQUERYIVPROC glad_debug_glGetQueryiv;
-#define glGetQueryiv glad_debug_glGetQueryiv
-typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVPROC)(GLuint id, GLenum pname, GLint *params);
-GLAPI PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv;
-GLAPI PFNGLGETQUERYOBJECTIVPROC glad_debug_glGetQueryObjectiv;
-#define glGetQueryObjectiv glad_debug_glGetQueryObjectiv
-typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVPROC)(GLuint id, GLenum pname, GLuint *params);
-GLAPI PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv;
-GLAPI PFNGLGETQUERYOBJECTUIVPROC glad_debug_glGetQueryObjectuiv;
-#define glGetQueryObjectuiv glad_debug_glGetQueryObjectuiv
-typedef void (APIENTRYP PFNGLBINDBUFFERPROC)(GLenum target, GLuint buffer);
-GLAPI PFNGLBINDBUFFERPROC glad_glBindBuffer;
-GLAPI PFNGLBINDBUFFERPROC glad_debug_glBindBuffer;
-#define glBindBuffer glad_debug_glBindBuffer
-typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC)(GLsizei n, const GLuint *buffers);
-GLAPI PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers;
-GLAPI PFNGLDELETEBUFFERSPROC glad_debug_glDeleteBuffers;
-#define glDeleteBuffers glad_debug_glDeleteBuffers
-typedef void (APIENTRYP PFNGLGENBUFFERSPROC)(GLsizei n, GLuint *buffers);
-GLAPI PFNGLGENBUFFERSPROC glad_glGenBuffers;
-GLAPI PFNGLGENBUFFERSPROC glad_debug_glGenBuffers;
-#define glGenBuffers glad_debug_glGenBuffers
-typedef GLboolean (APIENTRYP PFNGLISBUFFERPROC)(GLuint buffer);
-GLAPI PFNGLISBUFFERPROC glad_glIsBuffer;
-GLAPI PFNGLISBUFFERPROC glad_debug_glIsBuffer;
-#define glIsBuffer glad_debug_glIsBuffer
-typedef void (APIENTRYP PFNGLBUFFERDATAPROC)(GLenum target, GLsizeiptr size, const void *data, GLenum usage);
-GLAPI PFNGLBUFFERDATAPROC glad_glBufferData;
-GLAPI PFNGLBUFFERDATAPROC glad_debug_glBufferData;
-#define glBufferData glad_debug_glBufferData
-typedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
-GLAPI PFNGLBUFFERSUBDATAPROC glad_glBufferSubData;
-GLAPI PFNGLBUFFERSUBDATAPROC glad_debug_glBufferSubData;
-#define glBufferSubData glad_debug_glBufferSubData
-typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, void *data);
-GLAPI PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData;
-GLAPI PFNGLGETBUFFERSUBDATAPROC glad_debug_glGetBufferSubData;
-#define glGetBufferSubData glad_debug_glGetBufferSubData
-typedef void * (APIENTRYP PFNGLMAPBUFFERPROC)(GLenum target, GLenum access);
-GLAPI PFNGLMAPBUFFERPROC glad_glMapBuffer;
-GLAPI PFNGLMAPBUFFERPROC glad_debug_glMapBuffer;
-#define glMapBuffer glad_debug_glMapBuffer
-typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERPROC)(GLenum target);
-GLAPI PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer;
-GLAPI PFNGLUNMAPBUFFERPROC glad_debug_glUnmapBuffer;
-#define glUnmapBuffer glad_debug_glUnmapBuffer
-typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);
-GLAPI PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv;
-GLAPI PFNGLGETBUFFERPARAMETERIVPROC glad_debug_glGetBufferParameteriv;
-#define glGetBufferParameteriv glad_debug_glGetBufferParameteriv
-typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVPROC)(GLenum target, GLenum pname, void **params);
-GLAPI PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv;
-GLAPI PFNGLGETBUFFERPOINTERVPROC glad_debug_glGetBufferPointerv;
-#define glGetBufferPointerv glad_debug_glGetBufferPointerv
-#endif
-#ifndef GL_VERSION_2_0
-#define GL_VERSION_2_0 1
-GLAPI int GLAD_GL_VERSION_2_0;
-typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC)(GLenum modeRGB, GLenum modeAlpha);
-GLAPI PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate;
-GLAPI PFNGLBLENDEQUATIONSEPARATEPROC glad_debug_glBlendEquationSeparate;
-#define glBlendEquationSeparate glad_debug_glBlendEquationSeparate
-typedef void (APIENTRYP PFNGLDRAWBUFFERSPROC)(GLsizei n, const GLenum *bufs);
-GLAPI PFNGLDRAWBUFFERSPROC glad_glDrawBuffers;
-GLAPI PFNGLDRAWBUFFERSPROC glad_debug_glDrawBuffers;
-#define glDrawBuffers glad_debug_glDrawBuffers
-typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
-GLAPI PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate;
-GLAPI PFNGLSTENCILOPSEPARATEPROC glad_debug_glStencilOpSeparate;
-#define glStencilOpSeparate glad_debug_glStencilOpSeparate
-typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC)(GLenum face, GLenum func, GLint ref, GLuint mask);
-GLAPI PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate;
-GLAPI PFNGLSTENCILFUNCSEPARATEPROC glad_debug_glStencilFuncSeparate;
-#define glStencilFuncSeparate glad_debug_glStencilFuncSeparate
-typedef void (APIENTRYP PFNGLSTENCILMASKSEPARATEPROC)(GLenum face, GLuint mask);
-GLAPI PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate;
-GLAPI PFNGLSTENCILMASKSEPARATEPROC glad_debug_glStencilMaskSeparate;
-#define glStencilMaskSeparate glad_debug_glStencilMaskSeparate
-typedef void (APIENTRYP PFNGLATTACHSHADERPROC)(GLuint program, GLuint shader);
-GLAPI PFNGLATTACHSHADERPROC glad_glAttachShader;
-GLAPI PFNGLATTACHSHADERPROC glad_debug_glAttachShader;
-#define glAttachShader glad_debug_glAttachShader
-typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONPROC)(GLuint program, GLuint index, const GLchar *name);
-GLAPI PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation;
-GLAPI PFNGLBINDATTRIBLOCATIONPROC glad_debug_glBindAttribLocation;
-#define glBindAttribLocation glad_debug_glBindAttribLocation
-typedef void (APIENTRYP PFNGLCOMPILESHADERPROC)(GLuint shader);
-GLAPI PFNGLCOMPILESHADERPROC glad_glCompileShader;
-GLAPI PFNGLCOMPILESHADERPROC glad_debug_glCompileShader;
-#define glCompileShader glad_debug_glCompileShader
-typedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC)(void);
-GLAPI PFNGLCREATEPROGRAMPROC glad_glCreateProgram;
-GLAPI PFNGLCREATEPROGRAMPROC glad_debug_glCreateProgram;
-#define glCreateProgram glad_debug_glCreateProgram
-typedef GLuint (APIENTRYP PFNGLCREATESHADERPROC)(GLenum type);
-GLAPI PFNGLCREATESHADERPROC glad_glCreateShader;
-GLAPI PFNGLCREATESHADERPROC glad_debug_glCreateShader;
-#define glCreateShader glad_debug_glCreateShader
-typedef void (APIENTRYP PFNGLDELETEPROGRAMPROC)(GLuint program);
-GLAPI PFNGLDELETEPROGRAMPROC glad_glDeleteProgram;
-GLAPI PFNGLDELETEPROGRAMPROC glad_debug_glDeleteProgram;
-#define glDeleteProgram glad_debug_glDeleteProgram
-typedef void (APIENTRYP PFNGLDELETESHADERPROC)(GLuint shader);
-GLAPI PFNGLDELETESHADERPROC glad_glDeleteShader;
-GLAPI PFNGLDELETESHADERPROC glad_debug_glDeleteShader;
-#define glDeleteShader glad_debug_glDeleteShader
-typedef void (APIENTRYP PFNGLDETACHSHADERPROC)(GLuint program, GLuint shader);
-GLAPI PFNGLDETACHSHADERPROC glad_glDetachShader;
-GLAPI PFNGLDETACHSHADERPROC glad_debug_glDetachShader;
-#define glDetachShader glad_debug_glDetachShader
-typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC)(GLuint index);
-GLAPI PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray;
-GLAPI PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_debug_glDisableVertexAttribArray;
-#define glDisableVertexAttribArray glad_debug_glDisableVertexAttribArray
-typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC)(GLuint index);
-GLAPI PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray;
-GLAPI PFNGLENABLEVERTEXATTRIBARRAYPROC glad_debug_glEnableVertexAttribArray;
-#define glEnableVertexAttribArray glad_debug_glEnableVertexAttribArray
-typedef void (APIENTRYP PFNGLGETACTIVEATTRIBPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
-GLAPI PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib;
-GLAPI PFNGLGETACTIVEATTRIBPROC glad_debug_glGetActiveAttrib;
-#define glGetActiveAttrib glad_debug_glGetActiveAttrib
-typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
-GLAPI PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform;
-GLAPI PFNGLGETACTIVEUNIFORMPROC glad_debug_glGetActiveUniform;
-#define glGetActiveUniform glad_debug_glGetActiveUniform
-typedef void (APIENTRYP PFNGLGETATTACHEDSHADERSPROC)(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
-GLAPI PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders;
-GLAPI PFNGLGETATTACHEDSHADERSPROC glad_debug_glGetAttachedShaders;
-#define glGetAttachedShaders glad_debug_glGetAttachedShaders
-typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC)(GLuint program, const GLchar *name);
-GLAPI PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation;
-GLAPI PFNGLGETATTRIBLOCATIONPROC glad_debug_glGetAttribLocation;
-#define glGetAttribLocation glad_debug_glGetAttribLocation
-typedef void (APIENTRYP PFNGLGETPROGRAMIVPROC)(GLuint program, GLenum pname, GLint *params);
-GLAPI PFNGLGETPROGRAMIVPROC glad_glGetProgramiv;
-GLAPI PFNGLGETPROGRAMIVPROC glad_debug_glGetProgramiv;
-#define glGetProgramiv glad_debug_glGetProgramiv
-typedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC)(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
-GLAPI PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog;
-GLAPI PFNGLGETPROGRAMINFOLOGPROC glad_debug_glGetProgramInfoLog;
-#define glGetProgramInfoLog glad_debug_glGetProgramInfoLog
-typedef void (APIENTRYP PFNGLGETSHADERIVPROC)(GLuint shader, GLenum pname, GLint *params);
-GLAPI PFNGLGETSHADERIVPROC glad_glGetShaderiv;
-GLAPI PFNGLGETSHADERIVPROC glad_debug_glGetShaderiv;
-#define glGetShaderiv glad_debug_glGetShaderiv
-typedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
-GLAPI PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog;
-GLAPI PFNGLGETSHADERINFOLOGPROC glad_debug_glGetShaderInfoLog;
-#define glGetShaderInfoLog glad_debug_glGetShaderInfoLog
-typedef void (APIENTRYP PFNGLGETSHADERSOURCEPROC)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
-GLAPI PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource;
-GLAPI PFNGLGETSHADERSOURCEPROC glad_debug_glGetShaderSource;
-#define glGetShaderSource glad_debug_glGetShaderSource
-typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC)(GLuint program, const GLchar *name);
-GLAPI PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation;
-GLAPI PFNGLGETUNIFORMLOCATIONPROC glad_debug_glGetUniformLocation;
-#define glGetUniformLocation glad_debug_glGetUniformLocation
-typedef void (APIENTRYP PFNGLGETUNIFORMFVPROC)(GLuint program, GLint location, GLfloat *params);
-GLAPI PFNGLGETUNIFORMFVPROC glad_glGetUniformfv;
-GLAPI PFNGLGETUNIFORMFVPROC glad_debug_glGetUniformfv;
-#define glGetUniformfv glad_debug_glGetUniformfv
-typedef void (APIENTRYP PFNGLGETUNIFORMIVPROC)(GLuint program, GLint location, GLint *params);
-GLAPI PFNGLGETUNIFORMIVPROC glad_glGetUniformiv;
-GLAPI PFNGLGETUNIFORMIVPROC glad_debug_glGetUniformiv;
-#define glGetUniformiv glad_debug_glGetUniformiv
-typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVPROC)(GLuint index, GLenum pname, GLdouble *params);
-GLAPI PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv;
-GLAPI PFNGLGETVERTEXATTRIBDVPROC glad_debug_glGetVertexAttribdv;
-#define glGetVertexAttribdv glad_debug_glGetVertexAttribdv
-typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVPROC)(GLuint index, GLenum pname, GLfloat *params);
-GLAPI PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv;
-GLAPI PFNGLGETVERTEXATTRIBFVPROC glad_debug_glGetVertexAttribfv;
-#define glGetVertexAttribfv glad_debug_glGetVertexAttribfv
-typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVPROC)(GLuint index, GLenum pname, GLint *params);
-GLAPI PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv;
-GLAPI PFNGLGETVERTEXATTRIBIVPROC glad_debug_glGetVertexAttribiv;
-#define glGetVertexAttribiv glad_debug_glGetVertexAttribiv
-typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC)(GLuint index, GLenum pname, void **pointer);
-GLAPI PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv;
-GLAPI PFNGLGETVERTEXATTRIBPOINTERVPROC glad_debug_glGetVertexAttribPointerv;
-#define glGetVertexAttribPointerv glad_debug_glGetVertexAttribPointerv
-typedef GLboolean (APIENTRYP PFNGLISPROGRAMPROC)(GLuint program);
-GLAPI PFNGLISPROGRAMPROC glad_glIsProgram;
-GLAPI PFNGLISPROGRAMPROC glad_debug_glIsProgram;
-#define glIsProgram glad_debug_glIsProgram
-typedef GLboolean (APIENTRYP PFNGLISSHADERPROC)(GLuint shader);
-GLAPI PFNGLISSHADERPROC glad_glIsShader;
-GLAPI PFNGLISSHADERPROC glad_debug_glIsShader;
-#define glIsShader glad_debug_glIsShader
-typedef void (APIENTRYP PFNGLLINKPROGRAMPROC)(GLuint program);
-GLAPI PFNGLLINKPROGRAMPROC glad_glLinkProgram;
-GLAPI PFNGLLINKPROGRAMPROC glad_debug_glLinkProgram;
-#define glLinkProgram glad_debug_glLinkProgram
-typedef void (APIENTRYP PFNGLSHADERSOURCEPROC)(GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
-GLAPI PFNGLSHADERSOURCEPROC glad_glShaderSource;
-GLAPI PFNGLSHADERSOURCEPROC glad_debug_glShaderSource;
-#define glShaderSource glad_debug_glShaderSource
-typedef void (APIENTRYP PFNGLUSEPROGRAMPROC)(GLuint program);
-GLAPI PFNGLUSEPROGRAMPROC glad_glUseProgram;
-GLAPI PFNGLUSEPROGRAMPROC glad_debug_glUseProgram;
-#define glUseProgram glad_debug_glUseProgram
-typedef void (APIENTRYP PFNGLUNIFORM1FPROC)(GLint location, GLfloat v0);
-GLAPI PFNGLUNIFORM1FPROC glad_glUniform1f;
-GLAPI PFNGLUNIFORM1FPROC glad_debug_glUniform1f;
-#define glUniform1f glad_debug_glUniform1f
-typedef void (APIENTRYP PFNGLUNIFORM2FPROC)(GLint location, GLfloat v0, GLfloat v1);
-GLAPI PFNGLUNIFORM2FPROC glad_glUniform2f;
-GLAPI PFNGLUNIFORM2FPROC glad_debug_glUniform2f;
-#define glUniform2f glad_debug_glUniform2f
-typedef void (APIENTRYP PFNGLUNIFORM3FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
-GLAPI PFNGLUNIFORM3FPROC glad_glUniform3f;
-GLAPI PFNGLUNIFORM3FPROC glad_debug_glUniform3f;
-#define glUniform3f glad_debug_glUniform3f
-typedef void (APIENTRYP PFNGLUNIFORM4FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
-GLAPI PFNGLUNIFORM4FPROC glad_glUniform4f;
-GLAPI PFNGLUNIFORM4FPROC glad_debug_glUniform4f;
-#define glUniform4f glad_debug_glUniform4f
-typedef void (APIENTRYP PFNGLUNIFORM1IPROC)(GLint location, GLint v0);
-GLAPI PFNGLUNIFORM1IPROC glad_glUniform1i;
-GLAPI PFNGLUNIFORM1IPROC glad_debug_glUniform1i;
-#define glUniform1i glad_debug_glUniform1i
-typedef void (APIENTRYP PFNGLUNIFORM2IPROC)(GLint location, GLint v0, GLint v1);
-GLAPI PFNGLUNIFORM2IPROC glad_glUniform2i;
-GLAPI PFNGLUNIFORM2IPROC glad_debug_glUniform2i;
-#define glUniform2i glad_debug_glUniform2i
-typedef void (APIENTRYP PFNGLUNIFORM3IPROC)(GLint location, GLint v0, GLint v1, GLint v2);
-GLAPI PFNGLUNIFORM3IPROC glad_glUniform3i;
-GLAPI PFNGLUNIFORM3IPROC glad_debug_glUniform3i;
-#define glUniform3i glad_debug_glUniform3i
-typedef void (APIENTRYP PFNGLUNIFORM4IPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
-GLAPI PFNGLUNIFORM4IPROC glad_glUniform4i;
-GLAPI PFNGLUNIFORM4IPROC glad_debug_glUniform4i;
-#define glUniform4i glad_debug_glUniform4i
-typedef void (APIENTRYP PFNGLUNIFORM1FVPROC)(GLint location, GLsizei count, const GLfloat *value);
-GLAPI PFNGLUNIFORM1FVPROC glad_glUniform1fv;
-GLAPI PFNGLUNIFORM1FVPROC glad_debug_glUniform1fv;
-#define glUniform1fv glad_debug_glUniform1fv
-typedef void (APIENTRYP PFNGLUNIFORM2FVPROC)(GLint location, GLsizei count, const GLfloat *value);
-GLAPI PFNGLUNIFORM2FVPROC glad_glUniform2fv;
-GLAPI PFNGLUNIFORM2FVPROC glad_debug_glUniform2fv;
-#define glUniform2fv glad_debug_glUniform2fv
-typedef void (APIENTRYP PFNGLUNIFORM3FVPROC)(GLint location, GLsizei count, const GLfloat *value);
-GLAPI PFNGLUNIFORM3FVPROC glad_glUniform3fv;
-GLAPI PFNGLUNIFORM3FVPROC glad_debug_glUniform3fv;
-#define glUniform3fv glad_debug_glUniform3fv
-typedef void (APIENTRYP PFNGLUNIFORM4FVPROC)(GLint location, GLsizei count, const GLfloat *value);
-GLAPI PFNGLUNIFORM4FVPROC glad_glUniform4fv;
-GLAPI PFNGLUNIFORM4FVPROC glad_debug_glUniform4fv;
-#define glUniform4fv glad_debug_glUniform4fv
-typedef void (APIENTRYP PFNGLUNIFORM1IVPROC)(GLint location, GLsizei count, const GLint *value);
-GLAPI PFNGLUNIFORM1IVPROC glad_glUniform1iv;
-GLAPI PFNGLUNIFORM1IVPROC glad_debug_glUniform1iv;
-#define glUniform1iv glad_debug_glUniform1iv
-typedef void (APIENTRYP PFNGLUNIFORM2IVPROC)(GLint location, GLsizei count, const GLint *value);
-GLAPI PFNGLUNIFORM2IVPROC glad_glUniform2iv;
-GLAPI PFNGLUNIFORM2IVPROC glad_debug_glUniform2iv;
-#define glUniform2iv glad_debug_glUniform2iv
-typedef void (APIENTRYP PFNGLUNIFORM3IVPROC)(GLint location, GLsizei count, const GLint *value);
-GLAPI PFNGLUNIFORM3IVPROC glad_glUniform3iv;
-GLAPI PFNGLUNIFORM3IVPROC glad_debug_glUniform3iv;
-#define glUniform3iv glad_debug_glUniform3iv
-typedef void (APIENTRYP PFNGLUNIFORM4IVPROC)(GLint location, GLsizei count, const GLint *value);
-GLAPI PFNGLUNIFORM4IVPROC glad_glUniform4iv;
-GLAPI PFNGLUNIFORM4IVPROC glad_debug_glUniform4iv;
-#define glUniform4iv glad_debug_glUniform4iv
-typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GLAPI PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv;
-GLAPI PFNGLUNIFORMMATRIX2FVPROC glad_debug_glUniformMatrix2fv;
-#define glUniformMatrix2fv glad_debug_glUniformMatrix2fv
-typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GLAPI PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv;
-GLAPI PFNGLUNIFORMMATRIX3FVPROC glad_debug_glUniformMatrix3fv;
-#define glUniformMatrix3fv glad_debug_glUniformMatrix3fv
-typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GLAPI PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv;
-GLAPI PFNGLUNIFORMMATRIX4FVPROC glad_debug_glUniformMatrix4fv;
-#define glUniformMatrix4fv glad_debug_glUniformMatrix4fv
-typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPROC)(GLuint program);
-GLAPI PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram;
-GLAPI PFNGLVALIDATEPROGRAMPROC glad_debug_glValidateProgram;
-#define glValidateProgram glad_debug_glValidateProgram
-typedef void (APIENTRYP PFNGLVERTEXATTRIB1DPROC)(GLuint index, GLdouble x);
-GLAPI PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d;
-GLAPI PFNGLVERTEXATTRIB1DPROC glad_debug_glVertexAttrib1d;
-#define glVertexAttrib1d glad_debug_glVertexAttrib1d
-typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVPROC)(GLuint index, const GLdouble *v);
-GLAPI PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv;
-GLAPI PFNGLVERTEXATTRIB1DVPROC glad_debug_glVertexAttrib1dv;
-#define glVertexAttrib1dv glad_debug_glVertexAttrib1dv
-typedef void (APIENTRYP PFNGLVERTEXATTRIB1FPROC)(GLuint index, GLfloat x);
-GLAPI PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f;
-GLAPI PFNGLVERTEXATTRIB1FPROC glad_debug_glVertexAttrib1f;
-#define glVertexAttrib1f glad_debug_glVertexAttrib1f
-typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVPROC)(GLuint index, const GLfloat *v);
-GLAPI PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv;
-GLAPI PFNGLVERTEXATTRIB1FVPROC glad_debug_glVertexAttrib1fv;
-#define glVertexAttrib1fv glad_debug_glVertexAttrib1fv
-typedef void (APIENTRYP PFNGLVERTEXATTRIB1SPROC)(GLuint index, GLshort x);
-GLAPI PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s;
-GLAPI PFNGLVERTEXATTRIB1SPROC glad_debug_glVertexAttrib1s;
-#define glVertexAttrib1s glad_debug_glVertexAttrib1s
-typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVPROC)(GLuint index, const GLshort *v);
-GLAPI PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv;
-GLAPI PFNGLVERTEXATTRIB1SVPROC glad_debug_glVertexAttrib1sv;
-#define glVertexAttrib1sv glad_debug_glVertexAttrib1sv
-typedef void (APIENTRYP PFNGLVERTEXATTRIB2DPROC)(GLuint index, GLdouble x, GLdouble y);
-GLAPI PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d;
-GLAPI PFNGLVERTEXATTRIB2DPROC glad_debug_glVertexAttrib2d;
-#define glVertexAttrib2d glad_debug_glVertexAttrib2d
-typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVPROC)(GLuint index, const GLdouble *v);
-GLAPI PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv;
-GLAPI PFNGLVERTEXATTRIB2DVPROC glad_debug_glVertexAttrib2dv;
-#define glVertexAttrib2dv glad_debug_glVertexAttrib2dv
-typedef void (APIENTRYP PFNGLVERTEXATTRIB2FPROC)(GLuint index, GLfloat x, GLfloat y);
-GLAPI PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f;
-GLAPI PFNGLVERTEXATTRIB2FPROC glad_debug_glVertexAttrib2f;
-#define glVertexAttrib2f glad_debug_glVertexAttrib2f
-typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVPROC)(GLuint index, const GLfloat *v);
-GLAPI PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv;
-GLAPI PFNGLVERTEXATTRIB2FVPROC glad_debug_glVertexAttrib2fv;
-#define glVertexAttrib2fv glad_debug_glVertexAttrib2fv
-typedef void (APIENTRYP PFNGLVERTEXATTRIB2SPROC)(GLuint index, GLshort x, GLshort y);
-GLAPI PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s;
-GLAPI PFNGLVERTEXATTRIB2SPROC glad_debug_glVertexAttrib2s;
-#define glVertexAttrib2s glad_debug_glVertexAttrib2s
-typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVPROC)(GLuint index, const GLshort *v);
-GLAPI PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv;
-GLAPI PFNGLVERTEXATTRIB2SVPROC glad_debug_glVertexAttrib2sv;
-#define glVertexAttrib2sv glad_debug_glVertexAttrib2sv
-typedef void (APIENTRYP PFNGLVERTEXATTRIB3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z);
-GLAPI PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d;
-GLAPI PFNGLVERTEXATTRIB3DPROC glad_debug_glVertexAttrib3d;
-#define glVertexAttrib3d glad_debug_glVertexAttrib3d
-typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVPROC)(GLuint index, const GLdouble *v);
-GLAPI PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv;
-GLAPI PFNGLVERTEXATTRIB3DVPROC glad_debug_glVertexAttrib3dv;
-#define glVertexAttrib3dv glad_debug_glVertexAttrib3dv
-typedef void (APIENTRYP PFNGLVERTEXATTRIB3FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z);
-GLAPI PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f;
-GLAPI PFNGLVERTEXATTRIB3FPROC glad_debug_glVertexAttrib3f;
-#define glVertexAttrib3f glad_debug_glVertexAttrib3f
-typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVPROC)(GLuint index, const GLfloat *v);
-GLAPI PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv;
-GLAPI PFNGLVERTEXATTRIB3FVPROC glad_debug_glVertexAttrib3fv;
-#define glVertexAttrib3fv glad_debug_glVertexAttrib3fv
-typedef void (APIENTRYP PFNGLVERTEXATTRIB3SPROC)(GLuint index, GLshort x, GLshort y, GLshort z);
-GLAPI PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s;
-GLAPI PFNGLVERTEXATTRIB3SPROC glad_debug_glVertexAttrib3s;
-#define glVertexAttrib3s glad_debug_glVertexAttrib3s
-typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVPROC)(GLuint index, const GLshort *v);
-GLAPI PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv;
-GLAPI PFNGLVERTEXATTRIB3SVPROC glad_debug_glVertexAttrib3sv;
-#define glVertexAttrib3sv glad_debug_glVertexAttrib3sv
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVPROC)(GLuint index, const GLbyte *v);
-GLAPI PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv;
-GLAPI PFNGLVERTEXATTRIB4NBVPROC glad_debug_glVertexAttrib4Nbv;
-#define glVertexAttrib4Nbv glad_debug_glVertexAttrib4Nbv
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVPROC)(GLuint index, const GLint *v);
-GLAPI PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv;
-GLAPI PFNGLVERTEXATTRIB4NIVPROC glad_debug_glVertexAttrib4Niv;
-#define glVertexAttrib4Niv glad_debug_glVertexAttrib4Niv
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVPROC)(GLuint index, const GLshort *v);
-GLAPI PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv;
-GLAPI PFNGLVERTEXATTRIB4NSVPROC glad_debug_glVertexAttrib4Nsv;
-#define glVertexAttrib4Nsv glad_debug_glVertexAttrib4Nsv
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
-GLAPI PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub;
-GLAPI PFNGLVERTEXATTRIB4NUBPROC glad_debug_glVertexAttrib4Nub;
-#define glVertexAttrib4Nub glad_debug_glVertexAttrib4Nub
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVPROC)(GLuint index, const GLubyte *v);
-GLAPI PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv;
-GLAPI PFNGLVERTEXATTRIB4NUBVPROC glad_debug_glVertexAttrib4Nubv;
-#define glVertexAttrib4Nubv glad_debug_glVertexAttrib4Nubv
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVPROC)(GLuint index, const GLuint *v);
-GLAPI PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv;
-GLAPI PFNGLVERTEXATTRIB4NUIVPROC glad_debug_glVertexAttrib4Nuiv;
-#define glVertexAttrib4Nuiv glad_debug_glVertexAttrib4Nuiv
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVPROC)(GLuint index, const GLushort *v);
-GLAPI PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv;
-GLAPI PFNGLVERTEXATTRIB4NUSVPROC glad_debug_glVertexAttrib4Nusv;
-#define glVertexAttrib4Nusv glad_debug_glVertexAttrib4Nusv
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVPROC)(GLuint index, const GLbyte *v);
-GLAPI PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv;
-GLAPI PFNGLVERTEXATTRIB4BVPROC glad_debug_glVertexAttrib4bv;
-#define glVertexAttrib4bv glad_debug_glVertexAttrib4bv
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-GLAPI PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d;
-GLAPI PFNGLVERTEXATTRIB4DPROC glad_debug_glVertexAttrib4d;
-#define glVertexAttrib4d glad_debug_glVertexAttrib4d
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVPROC)(GLuint index, const GLdouble *v);
-GLAPI PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv;
-GLAPI PFNGLVERTEXATTRIB4DVPROC glad_debug_glVertexAttrib4dv;
-#define glVertexAttrib4dv glad_debug_glVertexAttrib4dv
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-GLAPI PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f;
-GLAPI PFNGLVERTEXATTRIB4FPROC glad_debug_glVertexAttrib4f;
-#define glVertexAttrib4f glad_debug_glVertexAttrib4f
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVPROC)(GLuint index, const GLfloat *v);
-GLAPI PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv;
-GLAPI PFNGLVERTEXATTRIB4FVPROC glad_debug_glVertexAttrib4fv;
-#define glVertexAttrib4fv glad_debug_glVertexAttrib4fv
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVPROC)(GLuint index, const GLint *v);
-GLAPI PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv;
-GLAPI PFNGLVERTEXATTRIB4IVPROC glad_debug_glVertexAttrib4iv;
-#define glVertexAttrib4iv glad_debug_glVertexAttrib4iv
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4SPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
-GLAPI PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s;
-GLAPI PFNGLVERTEXATTRIB4SPROC glad_debug_glVertexAttrib4s;
-#define glVertexAttrib4s glad_debug_glVertexAttrib4s
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVPROC)(GLuint index, const GLshort *v);
-GLAPI PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv;
-GLAPI PFNGLVERTEXATTRIB4SVPROC glad_debug_glVertexAttrib4sv;
-#define glVertexAttrib4sv glad_debug_glVertexAttrib4sv
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVPROC)(GLuint index, const GLubyte *v);
-GLAPI PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv;
-GLAPI PFNGLVERTEXATTRIB4UBVPROC glad_debug_glVertexAttrib4ubv;
-#define glVertexAttrib4ubv glad_debug_glVertexAttrib4ubv
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVPROC)(GLuint index, const GLuint *v);
-GLAPI PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv;
-GLAPI PFNGLVERTEXATTRIB4UIVPROC glad_debug_glVertexAttrib4uiv;
-#define glVertexAttrib4uiv glad_debug_glVertexAttrib4uiv
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVPROC)(GLuint index, const GLushort *v);
-GLAPI PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv;
-GLAPI PFNGLVERTEXATTRIB4USVPROC glad_debug_glVertexAttrib4usv;
-#define glVertexAttrib4usv glad_debug_glVertexAttrib4usv
-typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
-GLAPI PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer;
-GLAPI PFNGLVERTEXATTRIBPOINTERPROC glad_debug_glVertexAttribPointer;
-#define glVertexAttribPointer glad_debug_glVertexAttribPointer
-#endif
-#ifndef GL_VERSION_2_1
-#define GL_VERSION_2_1 1
-GLAPI int GLAD_GL_VERSION_2_1;
-typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GLAPI PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv;
-GLAPI PFNGLUNIFORMMATRIX2X3FVPROC glad_debug_glUniformMatrix2x3fv;
-#define glUniformMatrix2x3fv glad_debug_glUniformMatrix2x3fv
-typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GLAPI PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv;
-GLAPI PFNGLUNIFORMMATRIX3X2FVPROC glad_debug_glUniformMatrix3x2fv;
-#define glUniformMatrix3x2fv glad_debug_glUniformMatrix3x2fv
-typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GLAPI PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv;
-GLAPI PFNGLUNIFORMMATRIX2X4FVPROC glad_debug_glUniformMatrix2x4fv;
-#define glUniformMatrix2x4fv glad_debug_glUniformMatrix2x4fv
-typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GLAPI PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv;
-GLAPI PFNGLUNIFORMMATRIX4X2FVPROC glad_debug_glUniformMatrix4x2fv;
-#define glUniformMatrix4x2fv glad_debug_glUniformMatrix4x2fv
-typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GLAPI PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv;
-GLAPI PFNGLUNIFORMMATRIX3X4FVPROC glad_debug_glUniformMatrix3x4fv;
-#define glUniformMatrix3x4fv glad_debug_glUniformMatrix3x4fv
-typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GLAPI PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv;
-GLAPI PFNGLUNIFORMMATRIX4X3FVPROC glad_debug_glUniformMatrix4x3fv;
-#define glUniformMatrix4x3fv glad_debug_glUniformMatrix4x3fv
-#endif
-#ifndef GL_VERSION_3_0
-#define GL_VERSION_3_0 1
-GLAPI int GLAD_GL_VERSION_3_0;
-typedef void (APIENTRYP PFNGLCOLORMASKIPROC)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
-GLAPI PFNGLCOLORMASKIPROC glad_glColorMaski;
-GLAPI PFNGLCOLORMASKIPROC glad_debug_glColorMaski;
-#define glColorMaski glad_debug_glColorMaski
-typedef void (APIENTRYP PFNGLGETBOOLEANI_VPROC)(GLenum target, GLuint index, GLboolean *data);
-GLAPI PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v;
-GLAPI PFNGLGETBOOLEANI_VPROC glad_debug_glGetBooleani_v;
-#define glGetBooleani_v glad_debug_glGetBooleani_v
-typedef void (APIENTRYP PFNGLGETINTEGERI_VPROC)(GLenum target, GLuint index, GLint *data);
-GLAPI PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v;
-GLAPI PFNGLGETINTEGERI_VPROC glad_debug_glGetIntegeri_v;
-#define glGetIntegeri_v glad_debug_glGetIntegeri_v
-typedef void (APIENTRYP PFNGLENABLEIPROC)(GLenum target, GLuint index);
-GLAPI PFNGLENABLEIPROC glad_glEnablei;
-GLAPI PFNGLENABLEIPROC glad_debug_glEnablei;
-#define glEnablei glad_debug_glEnablei
-typedef void (APIENTRYP PFNGLDISABLEIPROC)(GLenum target, GLuint index);
-GLAPI PFNGLDISABLEIPROC glad_glDisablei;
-GLAPI PFNGLDISABLEIPROC glad_debug_glDisablei;
-#define glDisablei glad_debug_glDisablei
-typedef GLboolean (APIENTRYP PFNGLISENABLEDIPROC)(GLenum target, GLuint index);
-GLAPI PFNGLISENABLEDIPROC glad_glIsEnabledi;
-GLAPI PFNGLISENABLEDIPROC glad_debug_glIsEnabledi;
-#define glIsEnabledi glad_debug_glIsEnabledi
-typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC)(GLenum primitiveMode);
-GLAPI PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback;
-GLAPI PFNGLBEGINTRANSFORMFEEDBACKPROC glad_debug_glBeginTransformFeedback;
-#define glBeginTransformFeedback glad_debug_glBeginTransformFeedback
-typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC)(void);
-GLAPI PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback;
-GLAPI PFNGLENDTRANSFORMFEEDBACKPROC glad_debug_glEndTransformFeedback;
-#define glEndTransformFeedback glad_debug_glEndTransformFeedback
-typedef void (APIENTRYP PFNGLBINDBUFFERRANGEPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
-GLAPI PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange;
-GLAPI PFNGLBINDBUFFERRANGEPROC glad_debug_glBindBufferRange;
-#define glBindBufferRange glad_debug_glBindBufferRange
-typedef void (APIENTRYP PFNGLBINDBUFFERBASEPROC)(GLenum target, GLuint index, GLuint buffer);
-GLAPI PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase;
-GLAPI PFNGLBINDBUFFERBASEPROC glad_debug_glBindBufferBase;
-#define glBindBufferBase glad_debug_glBindBufferBase
-typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC)(GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode);
-GLAPI PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings;
-GLAPI PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_debug_glTransformFeedbackVaryings;
-#define glTransformFeedbackVaryings glad_debug_glTransformFeedbackVaryings
-typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
-GLAPI PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying;
-GLAPI PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_debug_glGetTransformFeedbackVarying;
-#define glGetTransformFeedbackVarying glad_debug_glGetTransformFeedbackVarying
-typedef void (APIENTRYP PFNGLCLAMPCOLORPROC)(GLenum target, GLenum clamp);
-GLAPI PFNGLCLAMPCOLORPROC glad_glClampColor;
-GLAPI PFNGLCLAMPCOLORPROC glad_debug_glClampColor;
-#define glClampColor glad_debug_glClampColor
-typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERPROC)(GLuint id, GLenum mode);
-GLAPI PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender;
-GLAPI PFNGLBEGINCONDITIONALRENDERPROC glad_debug_glBeginConditionalRender;
-#define glBeginConditionalRender glad_debug_glBeginConditionalRender
-typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERPROC)(void);
-GLAPI PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender;
-GLAPI PFNGLENDCONDITIONALRENDERPROC glad_debug_glEndConditionalRender;
-#define glEndConditionalRender glad_debug_glEndConditionalRender
-typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);
-GLAPI PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer;
-GLAPI PFNGLVERTEXATTRIBIPOINTERPROC glad_debug_glVertexAttribIPointer;
-#define glVertexAttribIPointer glad_debug_glVertexAttribIPointer
-typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC)(GLuint index, GLenum pname, GLint *params);
-GLAPI PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv;
-GLAPI PFNGLGETVERTEXATTRIBIIVPROC glad_debug_glGetVertexAttribIiv;
-#define glGetVertexAttribIiv glad_debug_glGetVertexAttribIiv
-typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC)(GLuint index, GLenum pname, GLuint *params);
-GLAPI PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv;
-GLAPI PFNGLGETVERTEXATTRIBIUIVPROC glad_debug_glGetVertexAttribIuiv;
-#define glGetVertexAttribIuiv glad_debug_glGetVertexAttribIuiv
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IPROC)(GLuint index, GLint x);
-GLAPI PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i;
-GLAPI PFNGLVERTEXATTRIBI1IPROC glad_debug_glVertexAttribI1i;
-#define glVertexAttribI1i glad_debug_glVertexAttribI1i
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IPROC)(GLuint index, GLint x, GLint y);
-GLAPI PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i;
-GLAPI PFNGLVERTEXATTRIBI2IPROC glad_debug_glVertexAttribI2i;
-#define glVertexAttribI2i glad_debug_glVertexAttribI2i
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IPROC)(GLuint index, GLint x, GLint y, GLint z);
-GLAPI PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i;
-GLAPI PFNGLVERTEXATTRIBI3IPROC glad_debug_glVertexAttribI3i;
-#define glVertexAttribI3i glad_debug_glVertexAttribI3i
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IPROC)(GLuint index, GLint x, GLint y, GLint z, GLint w);
-GLAPI PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i;
-GLAPI PFNGLVERTEXATTRIBI4IPROC glad_debug_glVertexAttribI4i;
-#define glVertexAttribI4i glad_debug_glVertexAttribI4i
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIPROC)(GLuint index, GLuint x);
-GLAPI PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui;
-GLAPI PFNGLVERTEXATTRIBI1UIPROC glad_debug_glVertexAttribI1ui;
-#define glVertexAttribI1ui glad_debug_glVertexAttribI1ui
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIPROC)(GLuint index, GLuint x, GLuint y);
-GLAPI PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui;
-GLAPI PFNGLVERTEXATTRIBI2UIPROC glad_debug_glVertexAttribI2ui;
-#define glVertexAttribI2ui glad_debug_glVertexAttribI2ui
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z);
-GLAPI PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui;
-GLAPI PFNGLVERTEXATTRIBI3UIPROC glad_debug_glVertexAttribI3ui;
-#define glVertexAttribI3ui glad_debug_glVertexAttribI3ui
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
-GLAPI PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui;
-GLAPI PFNGLVERTEXATTRIBI4UIPROC glad_debug_glVertexAttribI4ui;
-#define glVertexAttribI4ui glad_debug_glVertexAttribI4ui
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVPROC)(GLuint index, const GLint *v);
-GLAPI PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv;
-GLAPI PFNGLVERTEXATTRIBI1IVPROC glad_debug_glVertexAttribI1iv;
-#define glVertexAttribI1iv glad_debug_glVertexAttribI1iv
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVPROC)(GLuint index, const GLint *v);
-GLAPI PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv;
-GLAPI PFNGLVERTEXATTRIBI2IVPROC glad_debug_glVertexAttribI2iv;
-#define glVertexAttribI2iv glad_debug_glVertexAttribI2iv
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVPROC)(GLuint index, const GLint *v);
-GLAPI PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv;
-GLAPI PFNGLVERTEXATTRIBI3IVPROC glad_debug_glVertexAttribI3iv;
-#define glVertexAttribI3iv glad_debug_glVertexAttribI3iv
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVPROC)(GLuint index, const GLint *v);
-GLAPI PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv;
-GLAPI PFNGLVERTEXATTRIBI4IVPROC glad_debug_glVertexAttribI4iv;
-#define glVertexAttribI4iv glad_debug_glVertexAttribI4iv
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVPROC)(GLuint index, const GLuint *v);
-GLAPI PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv;
-GLAPI PFNGLVERTEXATTRIBI1UIVPROC glad_debug_glVertexAttribI1uiv;
-#define glVertexAttribI1uiv glad_debug_glVertexAttribI1uiv
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVPROC)(GLuint index, const GLuint *v);
-GLAPI PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv;
-GLAPI PFNGLVERTEXATTRIBI2UIVPROC glad_debug_glVertexAttribI2uiv;
-#define glVertexAttribI2uiv glad_debug_glVertexAttribI2uiv
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVPROC)(GLuint index, const GLuint *v);
-GLAPI PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv;
-GLAPI PFNGLVERTEXATTRIBI3UIVPROC glad_debug_glVertexAttribI3uiv;
-#define glVertexAttribI3uiv glad_debug_glVertexAttribI3uiv
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC)(GLuint index, const GLuint *v);
-GLAPI PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv;
-GLAPI PFNGLVERTEXATTRIBI4UIVPROC glad_debug_glVertexAttribI4uiv;
-#define glVertexAttribI4uiv glad_debug_glVertexAttribI4uiv
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVPROC)(GLuint index, const GLbyte *v);
-GLAPI PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv;
-GLAPI PFNGLVERTEXATTRIBI4BVPROC glad_debug_glVertexAttribI4bv;
-#define glVertexAttribI4bv glad_debug_glVertexAttribI4bv
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVPROC)(GLuint index, const GLshort *v);
-GLAPI PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv;
-GLAPI PFNGLVERTEXATTRIBI4SVPROC glad_debug_glVertexAttribI4sv;
-#define glVertexAttribI4sv glad_debug_glVertexAttribI4sv
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVPROC)(GLuint index, const GLubyte *v);
-GLAPI PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv;
-GLAPI PFNGLVERTEXATTRIBI4UBVPROC glad_debug_glVertexAttribI4ubv;
-#define glVertexAttribI4ubv glad_debug_glVertexAttribI4ubv
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVPROC)(GLuint index, const GLushort *v);
-GLAPI PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv;
-GLAPI PFNGLVERTEXATTRIBI4USVPROC glad_debug_glVertexAttribI4usv;
-#define glVertexAttribI4usv glad_debug_glVertexAttribI4usv
-typedef void (APIENTRYP PFNGLGETUNIFORMUIVPROC)(GLuint program, GLint location, GLuint *params);
-GLAPI PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv;
-GLAPI PFNGLGETUNIFORMUIVPROC glad_debug_glGetUniformuiv;
-#define glGetUniformuiv glad_debug_glGetUniformuiv
-typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONPROC)(GLuint program, GLuint color, const GLchar *name);
-GLAPI PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation;
-GLAPI PFNGLBINDFRAGDATALOCATIONPROC glad_debug_glBindFragDataLocation;
-#define glBindFragDataLocation glad_debug_glBindFragDataLocation
-typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONPROC)(GLuint program, const GLchar *name);
-GLAPI PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation;
-GLAPI PFNGLGETFRAGDATALOCATIONPROC glad_debug_glGetFragDataLocation;
-#define glGetFragDataLocation glad_debug_glGetFragDataLocation
-typedef void (APIENTRYP PFNGLUNIFORM1UIPROC)(GLint location, GLuint v0);
-GLAPI PFNGLUNIFORM1UIPROC glad_glUniform1ui;
-GLAPI PFNGLUNIFORM1UIPROC glad_debug_glUniform1ui;
-#define glUniform1ui glad_debug_glUniform1ui
-typedef void (APIENTRYP PFNGLUNIFORM2UIPROC)(GLint location, GLuint v0, GLuint v1);
-GLAPI PFNGLUNIFORM2UIPROC glad_glUniform2ui;
-GLAPI PFNGLUNIFORM2UIPROC glad_debug_glUniform2ui;
-#define glUniform2ui glad_debug_glUniform2ui
-typedef void (APIENTRYP PFNGLUNIFORM3UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2);
-GLAPI PFNGLUNIFORM3UIPROC glad_glUniform3ui;
-GLAPI PFNGLUNIFORM3UIPROC glad_debug_glUniform3ui;
-#define glUniform3ui glad_debug_glUniform3ui
-typedef void (APIENTRYP PFNGLUNIFORM4UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
-GLAPI PFNGLUNIFORM4UIPROC glad_glUniform4ui;
-GLAPI PFNGLUNIFORM4UIPROC glad_debug_glUniform4ui;
-#define glUniform4ui glad_debug_glUniform4ui
-typedef void (APIENTRYP PFNGLUNIFORM1UIVPROC)(GLint location, GLsizei count, const GLuint *value);
-GLAPI PFNGLUNIFORM1UIVPROC glad_glUniform1uiv;
-GLAPI PFNGLUNIFORM1UIVPROC glad_debug_glUniform1uiv;
-#define glUniform1uiv glad_debug_glUniform1uiv
-typedef void (APIENTRYP PFNGLUNIFORM2UIVPROC)(GLint location, GLsizei count, const GLuint *value);
-GLAPI PFNGLUNIFORM2UIVPROC glad_glUniform2uiv;
-GLAPI PFNGLUNIFORM2UIVPROC glad_debug_glUniform2uiv;
-#define glUniform2uiv glad_debug_glUniform2uiv
-typedef void (APIENTRYP PFNGLUNIFORM3UIVPROC)(GLint location, GLsizei count, const GLuint *value);
-GLAPI PFNGLUNIFORM3UIVPROC glad_glUniform3uiv;
-GLAPI PFNGLUNIFORM3UIVPROC glad_debug_glUniform3uiv;
-#define glUniform3uiv glad_debug_glUniform3uiv
-typedef void (APIENTRYP PFNGLUNIFORM4UIVPROC)(GLint location, GLsizei count, const GLuint *value);
-GLAPI PFNGLUNIFORM4UIVPROC glad_glUniform4uiv;
-GLAPI PFNGLUNIFORM4UIVPROC glad_debug_glUniform4uiv;
-#define glUniform4uiv glad_debug_glUniform4uiv
-typedef void (APIENTRYP PFNGLTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, const GLint *params);
-GLAPI PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv;
-GLAPI PFNGLTEXPARAMETERIIVPROC glad_debug_glTexParameterIiv;
-#define glTexParameterIiv glad_debug_glTexParameterIiv
-typedef void (APIENTRYP PFNGLTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, const GLuint *params);
-GLAPI PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv;
-GLAPI PFNGLTEXPARAMETERIUIVPROC glad_debug_glTexParameterIuiv;
-#define glTexParameterIuiv glad_debug_glTexParameterIuiv
-typedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, GLint *params);
-GLAPI PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv;
-GLAPI PFNGLGETTEXPARAMETERIIVPROC glad_debug_glGetTexParameterIiv;
-#define glGetTexParameterIiv glad_debug_glGetTexParameterIiv
-typedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, GLuint *params);
-GLAPI PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv;
-GLAPI PFNGLGETTEXPARAMETERIUIVPROC glad_debug_glGetTexParameterIuiv;
-#define glGetTexParameterIuiv glad_debug_glGetTexParameterIuiv
-typedef void (APIENTRYP PFNGLCLEARBUFFERIVPROC)(GLenum buffer, GLint drawbuffer, const GLint *value);
-GLAPI PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv;
-GLAPI PFNGLCLEARBUFFERIVPROC glad_debug_glClearBufferiv;
-#define glClearBufferiv glad_debug_glClearBufferiv
-typedef void (APIENTRYP PFNGLCLEARBUFFERUIVPROC)(GLenum buffer, GLint drawbuffer, const GLuint *value);
-GLAPI PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv;
-GLAPI PFNGLCLEARBUFFERUIVPROC glad_debug_glClearBufferuiv;
-#define glClearBufferuiv glad_debug_glClearBufferuiv
-typedef void (APIENTRYP PFNGLCLEARBUFFERFVPROC)(GLenum buffer, GLint drawbuffer, const GLfloat *value);
-GLAPI PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv;
-GLAPI PFNGLCLEARBUFFERFVPROC glad_debug_glClearBufferfv;
-#define glClearBufferfv glad_debug_glClearBufferfv
-typedef void (APIENTRYP PFNGLCLEARBUFFERFIPROC)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
-GLAPI PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi;
-GLAPI PFNGLCLEARBUFFERFIPROC glad_debug_glClearBufferfi;
-#define glClearBufferfi glad_debug_glClearBufferfi
-typedef const GLubyte * (APIENTRYP PFNGLGETSTRINGIPROC)(GLenum name, GLuint index);
-GLAPI PFNGLGETSTRINGIPROC glad_glGetStringi;
-GLAPI PFNGLGETSTRINGIPROC glad_debug_glGetStringi;
-#define glGetStringi glad_debug_glGetStringi
-typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFERPROC)(GLuint renderbuffer);
-GLAPI PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer;
-GLAPI PFNGLISRENDERBUFFERPROC glad_debug_glIsRenderbuffer;
-#define glIsRenderbuffer glad_debug_glIsRenderbuffer
-typedef void (APIENTRYP PFNGLBINDRENDERBUFFERPROC)(GLenum target, GLuint renderbuffer);
-GLAPI PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer;
-GLAPI PFNGLBINDRENDERBUFFERPROC glad_debug_glBindRenderbuffer;
-#define glBindRenderbuffer glad_debug_glBindRenderbuffer
-typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSPROC)(GLsizei n, const GLuint *renderbuffers);
-GLAPI PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers;
-GLAPI PFNGLDELETERENDERBUFFERSPROC glad_debug_glDeleteRenderbuffers;
-#define glDeleteRenderbuffers glad_debug_glDeleteRenderbuffers
-typedef void (APIENTRYP PFNGLGENRENDERBUFFERSPROC)(GLsizei n, GLuint *renderbuffers);
-GLAPI PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers;
-GLAPI PFNGLGENRENDERBUFFERSPROC glad_debug_glGenRenderbuffers;
-#define glGenRenderbuffers glad_debug_glGenRenderbuffers
-typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
-GLAPI PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage;
-GLAPI PFNGLRENDERBUFFERSTORAGEPROC glad_debug_glRenderbufferStorage;
-#define glRenderbufferStorage glad_debug_glRenderbufferStorage
-typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);
-GLAPI PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv;
-GLAPI PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_debug_glGetRenderbufferParameteriv;
-#define glGetRenderbufferParameteriv glad_debug_glGetRenderbufferParameteriv
-typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFERPROC)(GLuint framebuffer);
-GLAPI PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer;
-GLAPI PFNGLISFRAMEBUFFERPROC glad_debug_glIsFramebuffer;
-#define glIsFramebuffer glad_debug_glIsFramebuffer
-typedef void (APIENTRYP PFNGLBINDFRAMEBUFFERPROC)(GLenum target, GLuint framebuffer);
-GLAPI PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer;
-GLAPI PFNGLBINDFRAMEBUFFERPROC glad_debug_glBindFramebuffer;
-#define glBindFramebuffer glad_debug_glBindFramebuffer
-typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC)(GLsizei n, const GLuint *framebuffers);
-GLAPI PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers;
-GLAPI PFNGLDELETEFRAMEBUFFERSPROC glad_debug_glDeleteFramebuffers;
-#define glDeleteFramebuffers glad_debug_glDeleteFramebuffers
-typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSPROC)(GLsizei n, GLuint *framebuffers);
-GLAPI PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers;
-GLAPI PFNGLGENFRAMEBUFFERSPROC glad_debug_glGenFramebuffers;
-#define glGenFramebuffers glad_debug_glGenFramebuffers
-typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target);
-GLAPI PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus;
-GLAPI PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_debug_glCheckFramebufferStatus;
-#define glCheckFramebufferStatus glad_debug_glCheckFramebufferStatus
-typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
-GLAPI PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D;
-GLAPI PFNGLFRAMEBUFFERTEXTURE1DPROC glad_debug_glFramebufferTexture1D;
-#define glFramebufferTexture1D glad_debug_glFramebufferTexture1D
-typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
-GLAPI PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D;
-GLAPI PFNGLFRAMEBUFFERTEXTURE2DPROC glad_debug_glFramebufferTexture2D;
-#define glFramebufferTexture2D glad_debug_glFramebufferTexture2D
-typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
-GLAPI PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D;
-GLAPI PFNGLFRAMEBUFFERTEXTURE3DPROC glad_debug_glFramebufferTexture3D;
-#define glFramebufferTexture3D glad_debug_glFramebufferTexture3D
-typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
-GLAPI PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer;
-GLAPI PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_debug_glFramebufferRenderbuffer;
-#define glFramebufferRenderbuffer glad_debug_glFramebufferRenderbuffer
-typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLenum target, GLenum attachment, GLenum pname, GLint *params);
-GLAPI PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv;
-GLAPI PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_debug_glGetFramebufferAttachmentParameteriv;
-#define glGetFramebufferAttachmentParameteriv glad_debug_glGetFramebufferAttachmentParameteriv
-typedef void (APIENTRYP PFNGLGENERATEMIPMAPPROC)(GLenum target);
-GLAPI PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap;
-GLAPI PFNGLGENERATEMIPMAPPROC glad_debug_glGenerateMipmap;
-#define glGenerateMipmap glad_debug_glGenerateMipmap
-typedef void (APIENTRYP PFNGLBLITFRAMEBUFFERPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
-GLAPI PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer;
-GLAPI PFNGLBLITFRAMEBUFFERPROC glad_debug_glBlitFramebuffer;
-#define glBlitFramebuffer glad_debug_glBlitFramebuffer
-typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
-GLAPI PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample;
-GLAPI PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_debug_glRenderbufferStorageMultisample;
-#define glRenderbufferStorageMultisample glad_debug_glRenderbufferStorageMultisample
-typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
-GLAPI PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer;
-GLAPI PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_debug_glFramebufferTextureLayer;
-#define glFramebufferTextureLayer glad_debug_glFramebufferTextureLayer
-typedef void * (APIENTRYP PFNGLMAPBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
-GLAPI PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange;
-GLAPI PFNGLMAPBUFFERRANGEPROC glad_debug_glMapBufferRange;
-#define glMapBufferRange glad_debug_glMapBufferRange
-typedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length);
-GLAPI PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange;
-GLAPI PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_debug_glFlushMappedBufferRange;
-#define glFlushMappedBufferRange glad_debug_glFlushMappedBufferRange
-typedef void (APIENTRYP PFNGLBINDVERTEXARRAYPROC)(GLuint array);
-GLAPI PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray;
-GLAPI PFNGLBINDVERTEXARRAYPROC glad_debug_glBindVertexArray;
-#define glBindVertexArray glad_debug_glBindVertexArray
-typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSPROC)(GLsizei n, const GLuint *arrays);
-GLAPI PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays;
-GLAPI PFNGLDELETEVERTEXARRAYSPROC glad_debug_glDeleteVertexArrays;
-#define glDeleteVertexArrays glad_debug_glDeleteVertexArrays
-typedef void (APIENTRYP PFNGLGENVERTEXARRAYSPROC)(GLsizei n, GLuint *arrays);
-GLAPI PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays;
-GLAPI PFNGLGENVERTEXARRAYSPROC glad_debug_glGenVertexArrays;
-#define glGenVertexArrays glad_debug_glGenVertexArrays
-typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYPROC)(GLuint array);
-GLAPI PFNGLISVERTEXARRAYPROC glad_glIsVertexArray;
-GLAPI PFNGLISVERTEXARRAYPROC glad_debug_glIsVertexArray;
-#define glIsVertexArray glad_debug_glIsVertexArray
-#endif
-#ifndef GL_VERSION_3_1
-#define GL_VERSION_3_1 1
-GLAPI int GLAD_GL_VERSION_3_1;
-typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
-GLAPI PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced;
-GLAPI PFNGLDRAWARRAYSINSTANCEDPROC glad_debug_glDrawArraysInstanced;
-#define glDrawArraysInstanced glad_debug_glDrawArraysInstanced
-typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount);
-GLAPI PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced;
-GLAPI PFNGLDRAWELEMENTSINSTANCEDPROC glad_debug_glDrawElementsInstanced;
-#define glDrawElementsInstanced glad_debug_glDrawElementsInstanced
-typedef void (APIENTRYP PFNGLTEXBUFFERPROC)(GLenum target, GLenum internalformat, GLuint buffer);
-GLAPI PFNGLTEXBUFFERPROC glad_glTexBuffer;
-GLAPI PFNGLTEXBUFFERPROC glad_debug_glTexBuffer;
-#define glTexBuffer glad_debug_glTexBuffer
-typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXPROC)(GLuint index);
-GLAPI PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex;
-GLAPI PFNGLPRIMITIVERESTARTINDEXPROC glad_debug_glPrimitiveRestartIndex;
-#define glPrimitiveRestartIndex glad_debug_glPrimitiveRestartIndex
-typedef void (APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
-GLAPI PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData;
-GLAPI PFNGLCOPYBUFFERSUBDATAPROC glad_debug_glCopyBufferSubData;
-#define glCopyBufferSubData glad_debug_glCopyBufferSubData
-typedef void (APIENTRYP PFNGLGETUNIFORMINDICESPROC)(GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices);
-GLAPI PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices;
-GLAPI PFNGLGETUNIFORMINDICESPROC glad_debug_glGetUniformIndices;
-#define glGetUniformIndices glad_debug_glGetUniformIndices
-typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC)(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
-GLAPI PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv;
-GLAPI PFNGLGETACTIVEUNIFORMSIVPROC glad_debug_glGetActiveUniformsiv;
-#define glGetActiveUniformsiv glad_debug_glGetActiveUniformsiv
-typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMNAMEPROC)(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName);
-GLAPI PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName;
-GLAPI PFNGLGETACTIVEUNIFORMNAMEPROC glad_debug_glGetActiveUniformName;
-#define glGetActiveUniformName glad_debug_glGetActiveUniformName
-typedef GLuint (APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC)(GLuint program, const GLchar *uniformBlockName);
-GLAPI PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex;
-GLAPI PFNGLGETUNIFORMBLOCKINDEXPROC glad_debug_glGetUniformBlockIndex;
-#define glGetUniformBlockIndex glad_debug_glGetUniformBlockIndex
-typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
-GLAPI PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv;
-GLAPI PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_debug_glGetActiveUniformBlockiv;
-#define glGetActiveUniformBlockiv glad_debug_glGetActiveUniformBlockiv
-typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
-GLAPI PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName;
-GLAPI PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_debug_glGetActiveUniformBlockName;
-#define glGetActiveUniformBlockName glad_debug_glGetActiveUniformBlockName
-typedef void (APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
-GLAPI PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding;
-GLAPI PFNGLUNIFORMBLOCKBINDINGPROC glad_debug_glUniformBlockBinding;
-#define glUniformBlockBinding glad_debug_glUniformBlockBinding
-#endif
-#ifndef GL_VERSION_3_2
-#define GL_VERSION_3_2 1
-GLAPI int GLAD_GL_VERSION_3_2;
-typedef void (APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex);
-GLAPI PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex;
-GLAPI PFNGLDRAWELEMENTSBASEVERTEXPROC glad_debug_glDrawElementsBaseVertex;
-#define glDrawElementsBaseVertex glad_debug_glDrawElementsBaseVertex
-typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex);
-GLAPI PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex;
-GLAPI PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_debug_glDrawRangeElementsBaseVertex;
-#define glDrawRangeElementsBaseVertex glad_debug_glDrawRangeElementsBaseVertex
-typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex);
-GLAPI PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex;
-GLAPI PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_debug_glDrawElementsInstancedBaseVertex;
-#define glDrawElementsInstancedBaseVertex glad_debug_glDrawElementsInstancedBaseVertex
-typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount, const GLint *basevertex);
-GLAPI PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex;
-GLAPI PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_debug_glMultiDrawElementsBaseVertex;
-#define glMultiDrawElementsBaseVertex glad_debug_glMultiDrawElementsBaseVertex
-typedef void (APIENTRYP PFNGLPROVOKINGVERTEXPROC)(GLenum mode);
-GLAPI PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex;
-GLAPI PFNGLPROVOKINGVERTEXPROC glad_debug_glProvokingVertex;
-#define glProvokingVertex glad_debug_glProvokingVertex
-typedef GLsync (APIENTRYP PFNGLFENCESYNCPROC)(GLenum condition, GLbitfield flags);
-GLAPI PFNGLFENCESYNCPROC glad_glFenceSync;
-GLAPI PFNGLFENCESYNCPROC glad_debug_glFenceSync;
-#define glFenceSync glad_debug_glFenceSync
-typedef GLboolean (APIENTRYP PFNGLISSYNCPROC)(GLsync sync);
-GLAPI PFNGLISSYNCPROC glad_glIsSync;
-GLAPI PFNGLISSYNCPROC glad_debug_glIsSync;
-#define glIsSync glad_debug_glIsSync
-typedef void (APIENTRYP PFNGLDELETESYNCPROC)(GLsync sync);
-GLAPI PFNGLDELETESYNCPROC glad_glDeleteSync;
-GLAPI PFNGLDELETESYNCPROC glad_debug_glDeleteSync;
-#define glDeleteSync glad_debug_glDeleteSync
-typedef GLenum (APIENTRYP PFNGLCLIENTWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout);
-GLAPI PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync;
-GLAPI PFNGLCLIENTWAITSYNCPROC glad_debug_glClientWaitSync;
-#define glClientWaitSync glad_debug_glClientWaitSync
-typedef void (APIENTRYP PFNGLWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout);
-GLAPI PFNGLWAITSYNCPROC glad_glWaitSync;
-GLAPI PFNGLWAITSYNCPROC glad_debug_glWaitSync;
-#define glWaitSync glad_debug_glWaitSync
-typedef void (APIENTRYP PFNGLGETINTEGER64VPROC)(GLenum pname, GLint64 *data);
-GLAPI PFNGLGETINTEGER64VPROC glad_glGetInteger64v;
-GLAPI PFNGLGETINTEGER64VPROC glad_debug_glGetInteger64v;
-#define glGetInteger64v glad_debug_glGetInteger64v
-typedef void (APIENTRYP PFNGLGETSYNCIVPROC)(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
-GLAPI PFNGLGETSYNCIVPROC glad_glGetSynciv;
-GLAPI PFNGLGETSYNCIVPROC glad_debug_glGetSynciv;
-#define glGetSynciv glad_debug_glGetSynciv
-typedef void (APIENTRYP PFNGLGETINTEGER64I_VPROC)(GLenum target, GLuint index, GLint64 *data);
-GLAPI PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v;
-GLAPI PFNGLGETINTEGER64I_VPROC glad_debug_glGetInteger64i_v;
-#define glGetInteger64i_v glad_debug_glGetInteger64i_v
-typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC)(GLenum target, GLenum pname, GLint64 *params);
-GLAPI PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v;
-GLAPI PFNGLGETBUFFERPARAMETERI64VPROC glad_debug_glGetBufferParameteri64v;
-#define glGetBufferParameteri64v glad_debug_glGetBufferParameteri64v
-typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level);
-GLAPI PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture;
-GLAPI PFNGLFRAMEBUFFERTEXTUREPROC glad_debug_glFramebufferTexture;
-#define glFramebufferTexture glad_debug_glFramebufferTexture
-typedef void (APIENTRYP PFNGLTEXIMAGE2DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
-GLAPI PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample;
-GLAPI PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_debug_glTexImage2DMultisample;
-#define glTexImage2DMultisample glad_debug_glTexImage2DMultisample
-typedef void (APIENTRYP PFNGLTEXIMAGE3DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
-GLAPI PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample;
-GLAPI PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_debug_glTexImage3DMultisample;
-#define glTexImage3DMultisample glad_debug_glTexImage3DMultisample
-typedef void (APIENTRYP PFNGLGETMULTISAMPLEFVPROC)(GLenum pname, GLuint index, GLfloat *val);
-GLAPI PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv;
-GLAPI PFNGLGETMULTISAMPLEFVPROC glad_debug_glGetMultisamplefv;
-#define glGetMultisamplefv glad_debug_glGetMultisamplefv
-typedef void (APIENTRYP PFNGLSAMPLEMASKIPROC)(GLuint maskNumber, GLbitfield mask);
-GLAPI PFNGLSAMPLEMASKIPROC glad_glSampleMaski;
-GLAPI PFNGLSAMPLEMASKIPROC glad_debug_glSampleMaski;
-#define glSampleMaski glad_debug_glSampleMaski
-#endif
-#ifndef GL_VERSION_3_3
-#define GL_VERSION_3_3 1
-GLAPI int GLAD_GL_VERSION_3_3;
-typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name);
-GLAPI PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed;
-GLAPI PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_debug_glBindFragDataLocationIndexed;
-#define glBindFragDataLocationIndexed glad_debug_glBindFragDataLocationIndexed
-typedef GLint (APIENTRYP PFNGLGETFRAGDATAINDEXPROC)(GLuint program, const GLchar *name);
-GLAPI PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex;
-GLAPI PFNGLGETFRAGDATAINDEXPROC glad_debug_glGetFragDataIndex;
-#define glGetFragDataIndex glad_debug_glGetFragDataIndex
-typedef void (APIENTRYP PFNGLGENSAMPLERSPROC)(GLsizei count, GLuint *samplers);
-GLAPI PFNGLGENSAMPLERSPROC glad_glGenSamplers;
-GLAPI PFNGLGENSAMPLERSPROC glad_debug_glGenSamplers;
-#define glGenSamplers glad_debug_glGenSamplers
-typedef void (APIENTRYP PFNGLDELETESAMPLERSPROC)(GLsizei count, const GLuint *samplers);
-GLAPI PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers;
-GLAPI PFNGLDELETESAMPLERSPROC glad_debug_glDeleteSamplers;
-#define glDeleteSamplers glad_debug_glDeleteSamplers
-typedef GLboolean (APIENTRYP PFNGLISSAMPLERPROC)(GLuint sampler);
-GLAPI PFNGLISSAMPLERPROC glad_glIsSampler;
-GLAPI PFNGLISSAMPLERPROC glad_debug_glIsSampler;
-#define glIsSampler glad_debug_glIsSampler
-typedef void (APIENTRYP PFNGLBINDSAMPLERPROC)(GLuint unit, GLuint sampler);
-GLAPI PFNGLBINDSAMPLERPROC glad_glBindSampler;
-GLAPI PFNGLBINDSAMPLERPROC glad_debug_glBindSampler;
-#define glBindSampler glad_debug_glBindSampler
-typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIPROC)(GLuint sampler, GLenum pname, GLint param);
-GLAPI PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri;
-GLAPI PFNGLSAMPLERPARAMETERIPROC glad_debug_glSamplerParameteri;
-#define glSamplerParameteri glad_debug_glSamplerParameteri
-typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, const GLint *param);
-GLAPI PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv;
-GLAPI PFNGLSAMPLERPARAMETERIVPROC glad_debug_glSamplerParameteriv;
-#define glSamplerParameteriv glad_debug_glSamplerParameteriv
-typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFPROC)(GLuint sampler, GLenum pname, GLfloat param);
-GLAPI PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf;
-GLAPI PFNGLSAMPLERPARAMETERFPROC glad_debug_glSamplerParameterf;
-#define glSamplerParameterf glad_debug_glSamplerParameterf
-typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, const GLfloat *param);
-GLAPI PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv;
-GLAPI PFNGLSAMPLERPARAMETERFVPROC glad_debug_glSamplerParameterfv;
-#define glSamplerParameterfv glad_debug_glSamplerParameterfv
-typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, const GLint *param);
-GLAPI PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv;
-GLAPI PFNGLSAMPLERPARAMETERIIVPROC glad_debug_glSamplerParameterIiv;
-#define glSamplerParameterIiv glad_debug_glSamplerParameterIiv
-typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, const GLuint *param);
-GLAPI PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv;
-GLAPI PFNGLSAMPLERPARAMETERIUIVPROC glad_debug_glSamplerParameterIuiv;
-#define glSamplerParameterIuiv glad_debug_glSamplerParameterIuiv
-typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, GLint *params);
-GLAPI PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv;
-GLAPI PFNGLGETSAMPLERPARAMETERIVPROC glad_debug_glGetSamplerParameteriv;
-#define glGetSamplerParameteriv glad_debug_glGetSamplerParameteriv
-typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, GLint *params);
-GLAPI PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv;
-GLAPI PFNGLGETSAMPLERPARAMETERIIVPROC glad_debug_glGetSamplerParameterIiv;
-#define glGetSamplerParameterIiv glad_debug_glGetSamplerParameterIiv
-typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, GLfloat *params);
-GLAPI PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv;
-GLAPI PFNGLGETSAMPLERPARAMETERFVPROC glad_debug_glGetSamplerParameterfv;
-#define glGetSamplerParameterfv glad_debug_glGetSamplerParameterfv
-typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, GLuint *params);
-GLAPI PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv;
-GLAPI PFNGLGETSAMPLERPARAMETERIUIVPROC glad_debug_glGetSamplerParameterIuiv;
-#define glGetSamplerParameterIuiv glad_debug_glGetSamplerParameterIuiv
-typedef void (APIENTRYP PFNGLQUERYCOUNTERPROC)(GLuint id, GLenum target);
-GLAPI PFNGLQUERYCOUNTERPROC glad_glQueryCounter;
-GLAPI PFNGLQUERYCOUNTERPROC glad_debug_glQueryCounter;
-#define glQueryCounter glad_debug_glQueryCounter
-typedef void (APIENTRYP PFNGLGETQUERYOBJECTI64VPROC)(GLuint id, GLenum pname, GLint64 *params);
-GLAPI PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v;
-GLAPI PFNGLGETQUERYOBJECTI64VPROC glad_debug_glGetQueryObjecti64v;
-#define glGetQueryObjecti64v glad_debug_glGetQueryObjecti64v
-typedef void (APIENTRYP PFNGLGETQUERYOBJECTUI64VPROC)(GLuint id, GLenum pname, GLuint64 *params);
-GLAPI PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v;
-GLAPI PFNGLGETQUERYOBJECTUI64VPROC glad_debug_glGetQueryObjectui64v;
-#define glGetQueryObjectui64v glad_debug_glGetQueryObjectui64v
-typedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORPROC)(GLuint index, GLuint divisor);
-GLAPI PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor;
-GLAPI PFNGLVERTEXATTRIBDIVISORPROC glad_debug_glVertexAttribDivisor;
-#define glVertexAttribDivisor glad_debug_glVertexAttribDivisor
-typedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value);
-GLAPI PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui;
-GLAPI PFNGLVERTEXATTRIBP1UIPROC glad_debug_glVertexAttribP1ui;
-#define glVertexAttribP1ui glad_debug_glVertexAttribP1ui
-typedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
-GLAPI PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv;
-GLAPI PFNGLVERTEXATTRIBP1UIVPROC glad_debug_glVertexAttribP1uiv;
-#define glVertexAttribP1uiv glad_debug_glVertexAttribP1uiv
-typedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value);
-GLAPI PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui;
-GLAPI PFNGLVERTEXATTRIBP2UIPROC glad_debug_glVertexAttribP2ui;
-#define glVertexAttribP2ui glad_debug_glVertexAttribP2ui
-typedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
-GLAPI PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv;
-GLAPI PFNGLVERTEXATTRIBP2UIVPROC glad_debug_glVertexAttribP2uiv;
-#define glVertexAttribP2uiv glad_debug_glVertexAttribP2uiv
-typedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value);
-GLAPI PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui;
-GLAPI PFNGLVERTEXATTRIBP3UIPROC glad_debug_glVertexAttribP3ui;
-#define glVertexAttribP3ui glad_debug_glVertexAttribP3ui
-typedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
-GLAPI PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv;
-GLAPI PFNGLVERTEXATTRIBP3UIVPROC glad_debug_glVertexAttribP3uiv;
-#define glVertexAttribP3uiv glad_debug_glVertexAttribP3uiv
-typedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value);
-GLAPI PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui;
-GLAPI PFNGLVERTEXATTRIBP4UIPROC glad_debug_glVertexAttribP4ui;
-#define glVertexAttribP4ui glad_debug_glVertexAttribP4ui
-typedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
-GLAPI PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv;
-GLAPI PFNGLVERTEXATTRIBP4UIVPROC glad_debug_glVertexAttribP4uiv;
-#define glVertexAttribP4uiv glad_debug_glVertexAttribP4uiv
-typedef void (APIENTRYP PFNGLVERTEXP2UIPROC)(GLenum type, GLuint value);
-GLAPI PFNGLVERTEXP2UIPROC glad_glVertexP2ui;
-GLAPI PFNGLVERTEXP2UIPROC glad_debug_glVertexP2ui;
-#define glVertexP2ui glad_debug_glVertexP2ui
-typedef void (APIENTRYP PFNGLVERTEXP2UIVPROC)(GLenum type, const GLuint *value);
-GLAPI PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv;
-GLAPI PFNGLVERTEXP2UIVPROC glad_debug_glVertexP2uiv;
-#define glVertexP2uiv glad_debug_glVertexP2uiv
-typedef void (APIENTRYP PFNGLVERTEXP3UIPROC)(GLenum type, GLuint value);
-GLAPI PFNGLVERTEXP3UIPROC glad_glVertexP3ui;
-GLAPI PFNGLVERTEXP3UIPROC glad_debug_glVertexP3ui;
-#define glVertexP3ui glad_debug_glVertexP3ui
-typedef void (APIENTRYP PFNGLVERTEXP3UIVPROC)(GLenum type, const GLuint *value);
-GLAPI PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv;
-GLAPI PFNGLVERTEXP3UIVPROC glad_debug_glVertexP3uiv;
-#define glVertexP3uiv glad_debug_glVertexP3uiv
-typedef void (APIENTRYP PFNGLVERTEXP4UIPROC)(GLenum type, GLuint value);
-GLAPI PFNGLVERTEXP4UIPROC glad_glVertexP4ui;
-GLAPI PFNGLVERTEXP4UIPROC glad_debug_glVertexP4ui;
-#define glVertexP4ui glad_debug_glVertexP4ui
-typedef void (APIENTRYP PFNGLVERTEXP4UIVPROC)(GLenum type, const GLuint *value);
-GLAPI PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv;
-GLAPI PFNGLVERTEXP4UIVPROC glad_debug_glVertexP4uiv;
-#define glVertexP4uiv glad_debug_glVertexP4uiv
-typedef void (APIENTRYP PFNGLTEXCOORDP1UIPROC)(GLenum type, GLuint coords);
-GLAPI PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui;
-GLAPI PFNGLTEXCOORDP1UIPROC glad_debug_glTexCoordP1ui;
-#define glTexCoordP1ui glad_debug_glTexCoordP1ui
-typedef void (APIENTRYP PFNGLTEXCOORDP1UIVPROC)(GLenum type, const GLuint *coords);
-GLAPI PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv;
-GLAPI PFNGLTEXCOORDP1UIVPROC glad_debug_glTexCoordP1uiv;
-#define glTexCoordP1uiv glad_debug_glTexCoordP1uiv
-typedef void (APIENTRYP PFNGLTEXCOORDP2UIPROC)(GLenum type, GLuint coords);
-GLAPI PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui;
-GLAPI PFNGLTEXCOORDP2UIPROC glad_debug_glTexCoordP2ui;
-#define glTexCoordP2ui glad_debug_glTexCoordP2ui
-typedef void (APIENTRYP PFNGLTEXCOORDP2UIVPROC)(GLenum type, const GLuint *coords);
-GLAPI PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv;
-GLAPI PFNGLTEXCOORDP2UIVPROC glad_debug_glTexCoordP2uiv;
-#define glTexCoordP2uiv glad_debug_glTexCoordP2uiv
-typedef void (APIENTRYP PFNGLTEXCOORDP3UIPROC)(GLenum type, GLuint coords);
-GLAPI PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui;
-GLAPI PFNGLTEXCOORDP3UIPROC glad_debug_glTexCoordP3ui;
-#define glTexCoordP3ui glad_debug_glTexCoordP3ui
-typedef void (APIENTRYP PFNGLTEXCOORDP3UIVPROC)(GLenum type, const GLuint *coords);
-GLAPI PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv;
-GLAPI PFNGLTEXCOORDP3UIVPROC glad_debug_glTexCoordP3uiv;
-#define glTexCoordP3uiv glad_debug_glTexCoordP3uiv
-typedef void (APIENTRYP PFNGLTEXCOORDP4UIPROC)(GLenum type, GLuint coords);
-GLAPI PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui;
-GLAPI PFNGLTEXCOORDP4UIPROC glad_debug_glTexCoordP4ui;
-#define glTexCoordP4ui glad_debug_glTexCoordP4ui
-typedef void (APIENTRYP PFNGLTEXCOORDP4UIVPROC)(GLenum type, const GLuint *coords);
-GLAPI PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv;
-GLAPI PFNGLTEXCOORDP4UIVPROC glad_debug_glTexCoordP4uiv;
-#define glTexCoordP4uiv glad_debug_glTexCoordP4uiv
-typedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIPROC)(GLenum texture, GLenum type, GLuint coords);
-GLAPI PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui;
-GLAPI PFNGLMULTITEXCOORDP1UIPROC glad_debug_glMultiTexCoordP1ui;
-#define glMultiTexCoordP1ui glad_debug_glMultiTexCoordP1ui
-typedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIVPROC)(GLenum texture, GLenum type, const GLuint *coords);
-GLAPI PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv;
-GLAPI PFNGLMULTITEXCOORDP1UIVPROC glad_debug_glMultiTexCoordP1uiv;
-#define glMultiTexCoordP1uiv glad_debug_glMultiTexCoordP1uiv
-typedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIPROC)(GLenum texture, GLenum type, GLuint coords);
-GLAPI PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui;
-GLAPI PFNGLMULTITEXCOORDP2UIPROC glad_debug_glMultiTexCoordP2ui;
-#define glMultiTexCoordP2ui glad_debug_glMultiTexCoordP2ui
-typedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIVPROC)(GLenum texture, GLenum type, const GLuint *coords);
-GLAPI PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv;
-GLAPI PFNGLMULTITEXCOORDP2UIVPROC glad_debug_glMultiTexCoordP2uiv;
-#define glMultiTexCoordP2uiv glad_debug_glMultiTexCoordP2uiv
-typedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIPROC)(GLenum texture, GLenum type, GLuint coords);
-GLAPI PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui;
-GLAPI PFNGLMULTITEXCOORDP3UIPROC glad_debug_glMultiTexCoordP3ui;
-#define glMultiTexCoordP3ui glad_debug_glMultiTexCoordP3ui
-typedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIVPROC)(GLenum texture, GLenum type, const GLuint *coords);
-GLAPI PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv;
-GLAPI PFNGLMULTITEXCOORDP3UIVPROC glad_debug_glMultiTexCoordP3uiv;
-#define glMultiTexCoordP3uiv glad_debug_glMultiTexCoordP3uiv
-typedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIPROC)(GLenum texture, GLenum type, GLuint coords);
-GLAPI PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui;
-GLAPI PFNGLMULTITEXCOORDP4UIPROC glad_debug_glMultiTexCoordP4ui;
-#define glMultiTexCoordP4ui glad_debug_glMultiTexCoordP4ui
-typedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIVPROC)(GLenum texture, GLenum type, const GLuint *coords);
-GLAPI PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv;
-GLAPI PFNGLMULTITEXCOORDP4UIVPROC glad_debug_glMultiTexCoordP4uiv;
-#define glMultiTexCoordP4uiv glad_debug_glMultiTexCoordP4uiv
-typedef void (APIENTRYP PFNGLNORMALP3UIPROC)(GLenum type, GLuint coords);
-GLAPI PFNGLNORMALP3UIPROC glad_glNormalP3ui;
-GLAPI PFNGLNORMALP3UIPROC glad_debug_glNormalP3ui;
-#define glNormalP3ui glad_debug_glNormalP3ui
-typedef void (APIENTRYP PFNGLNORMALP3UIVPROC)(GLenum type, const GLuint *coords);
-GLAPI PFNGLNORMALP3UIVPROC glad_glNormalP3uiv;
-GLAPI PFNGLNORMALP3UIVPROC glad_debug_glNormalP3uiv;
-#define glNormalP3uiv glad_debug_glNormalP3uiv
-typedef void (APIENTRYP PFNGLCOLORP3UIPROC)(GLenum type, GLuint color);
-GLAPI PFNGLCOLORP3UIPROC glad_glColorP3ui;
-GLAPI PFNGLCOLORP3UIPROC glad_debug_glColorP3ui;
-#define glColorP3ui glad_debug_glColorP3ui
-typedef void (APIENTRYP PFNGLCOLORP3UIVPROC)(GLenum type, const GLuint *color);
-GLAPI PFNGLCOLORP3UIVPROC glad_glColorP3uiv;
-GLAPI PFNGLCOLORP3UIVPROC glad_debug_glColorP3uiv;
-#define glColorP3uiv glad_debug_glColorP3uiv
-typedef void (APIENTRYP PFNGLCOLORP4UIPROC)(GLenum type, GLuint color);
-GLAPI PFNGLCOLORP4UIPROC glad_glColorP4ui;
-GLAPI PFNGLCOLORP4UIPROC glad_debug_glColorP4ui;
-#define glColorP4ui glad_debug_glColorP4ui
-typedef void (APIENTRYP PFNGLCOLORP4UIVPROC)(GLenum type, const GLuint *color);
-GLAPI PFNGLCOLORP4UIVPROC glad_glColorP4uiv;
-GLAPI PFNGLCOLORP4UIVPROC glad_debug_glColorP4uiv;
-#define glColorP4uiv glad_debug_glColorP4uiv
-typedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIPROC)(GLenum type, GLuint color);
-GLAPI PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui;
-GLAPI PFNGLSECONDARYCOLORP3UIPROC glad_debug_glSecondaryColorP3ui;
-#define glSecondaryColorP3ui glad_debug_glSecondaryColorP3ui
-typedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIVPROC)(GLenum type, const GLuint *color);
-GLAPI PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv;
-GLAPI PFNGLSECONDARYCOLORP3UIVPROC glad_debug_glSecondaryColorP3uiv;
-#define glSecondaryColorP3uiv glad_debug_glSecondaryColorP3uiv
-#endif
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif
diff --git a/src/am_gl.c b/src/am_gl.c
@@ -1,25 +1,23 @@
#include "am_gl.h"
+#if defined(PLATFORM_LINUX)
#include <dlfcn.h>
-
int am_gl_init()
{
char *libgl_name = "libGL.so";
void *libgl = dlopen(libgl_name, RTLD_NOW | RTLD_GLOBAL);
if (libgl != NULL)
{
-
#define AM_GLE(ret, name, ...) \
dlerror(); \
name = (name##Proc *) dlsym(libgl, #name); \
if (!name) { \
- printf("Function gl" #name " couldn't be loaded.\n"); \
+ printf("Function " #name " couldn't be loaded.\n"); \
printf("dlerror(): %s\n", dlerror()); \
return 0; \
}
GL_LOAD_FUNCTION_LIST
#undef AM_GLE
-
dlclose(libgl);
return 1;
}
@@ -29,3 +27,42 @@ int am_gl_init()
return 0;
}
}
+#elif defined(PLATFORM_WINDOWS)
+int am_gl_init()
+{
+ char *libgl_name = "opengl32.dll";
+ HINSTANCE libgl = LoadLibraryA(libgl_name);
+ if(libgl)
+ {
+ typedef PROC WINAPI wglGetProcAddressProc(LPCSTR lpszProc);
+ wglGetProcAddressProc *wglGetProcAddress = (wglGetProcAddressProc *)GetProcAddress(libgl, "wglGetProcAddress");
+ if (wglGetProcAddress)
+ {
+#define AM_GLE(ret, name, ...) \
+ name = (name##Proc *) GetProcAddress(libgl, #name); \
+ if (!name) { \
+ name = (name##Proc *) wglGetProcAddress(#name); \
+ } \
+ if (!name) { \
+ printf("Function " #name " couldn't be loaded.\n"); \
+ return 0; \
+ }
+ GL_LOAD_FUNCTION_LIST
+#undef AM_GLE
+ }
+ else
+ {
+ printf("Failed to load wglGetProcAddress\n");
+ FreeLibrary((HMODULE) libgl);
+ return 0;
+ }
+ FreeLibrary((HMODULE) libgl);
+ return 1;
+ }
+ else
+ {
+ printf("Failed to load libgl\n");
+ return 0;
+ }
+}
+#endif
diff --git a/src/am_gl.h b/src/am_gl.h
@@ -123,9 +123,21 @@ typedef char GLchar;
/* GL_VERSION_3_2 */ \
/* GL_VERSION_3_3 */
+#if defined(PLATFORM_LINUX)
+#define GLDECL
+#elif defined(PLATFORM_WINDOWS)
+#define NOMINMAX
+#define WIN32_LEAN_AND_MEAN
+#include <windows.h>
+#undef near
+#undef far
+#define GLDECL WINAPI
+#else
+#error
+#endif // defined(PLATFORM_LINUX)
#define AM_GLE(ret, name, ...) \
- typedef ret name##Proc(__VA_ARGS__); \
+ typedef ret GLDECL name##Proc(__VA_ARGS__); \
static name##Proc * name;
GL_LOAD_FUNCTION_LIST
#undef AM_GLE
diff --git a/src/game.c b/src/game.c
@@ -1,8 +1,6 @@
#include "game.h"
-#if defined(PLATFORM_WINDOWS)
-#include "glad.c"
-#elif defined(PLATFORM_LINUX)
+#if !defined(PLATFORM_WASM)
#include "am_gl.c"
#endif
diff --git a/src/game.h b/src/game.h
@@ -7,8 +7,6 @@
// TODO: only include this in the non-wasm builds
#include <math.h>
-#include "platform_info.h"
-
#if !defined(PLATFORM_WASM)
#include <assert.h>
#include <stdio.h>
@@ -16,11 +14,11 @@
#include <string.h>
#endif // !PLATFORM_WASM
+#include "platform_info.h"
+
#if defined(PLATFORM_WASM)
#include "webgl.h"
-#elif defined(PLATFORM_WINDOWS)
-#include "glad/glad.h"
-#elif defined(PLATFORM_LINUX)
+#else
#include "am_gl.h"
#endif
diff --git a/src/glad.c b/src/glad.c
@@ -1,3813 +0,0 @@
-/*
-
- OpenGL loader generated by glad 0.1.20a0 on Mon May 14 08:12:40 2018.
-
- Language/Generator: C/C++ Debug
- Specification: gl
- APIs: gl=3.3
- Profile: core
- Extensions:
-
- Loader: True
- Local files: False
- Omit khrplatform: False
-
- Commandline:
- --profile="core" --api="gl=3.3" --generator="c-debug" --spec="gl" --extensions=""
- Online:
- http://glad.dav1d.de/#profile=core&language=c-debug&specification=gl&loader=on&api=gl%3D3.3
-*/
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include <glad/glad.h>
-
-void _pre_call_callback_default(const char *name, void *funcptr, int len_args, ...) {
- (void) name;
- (void) funcptr;
- (void) len_args;
-}
-void _post_call_callback_default(const char *name, void *funcptr, int len_args, ...) {
- GLenum error_code;
-
- (void) funcptr;
- (void) len_args;
-
- error_code = glad_glGetError();
-
- if (error_code != GL_NO_ERROR) {
- fprintf(stderr, "ERROR %d in %s\n", error_code, name);
- }
-}
-
-static GLADcallback _pre_call_callback = _pre_call_callback_default;
-void glad_set_pre_callback(GLADcallback cb) {
- _pre_call_callback = cb;
-}
-
-static GLADcallback _post_call_callback = _post_call_callback_default;
-void glad_set_post_callback(GLADcallback cb) {
- _post_call_callback = cb;
-}
-
-static void* get_proc(const char *namez);
-
-#if defined(_WIN32) || defined(__CYGWIN__)
-#include <windows.h>
-static HMODULE libGL;
-
-typedef void* (APIENTRYP PFNWGLGETPROCADDRESSPROC_PRIVATE)(const char*);
-static PFNWGLGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr;
-
-#ifdef _MSC_VER
-#ifdef __has_include
- #if __has_include(<winapifamily.h>)
- #define HAVE_WINAPIFAMILY 1
- #endif
-#elif _MSC_VER >= 1700 && !_USING_V110_SDK71_
- #define HAVE_WINAPIFAMILY 1
-#endif
-#endif
-
-#ifdef HAVE_WINAPIFAMILY
- #include <winapifamily.h>
- #if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
- #define IS_UWP 1
- #endif
-#endif
-
-static
-int open_gl(void) {
-#ifndef IS_UWP
- libGL = LoadLibraryW(L"opengl32.dll");
- if(libGL != NULL) {
- gladGetProcAddressPtr = (PFNWGLGETPROCADDRESSPROC_PRIVATE)GetProcAddress(
- libGL, "wglGetProcAddress");
- return gladGetProcAddressPtr != NULL;
- }
-#endif
-
- return 0;
-}
-
-static
-void close_gl(void) {
- if(libGL != NULL) {
- FreeLibrary((HMODULE) libGL);
- libGL = NULL;
- }
-}
-#else
-#include <dlfcn.h>
-static void* libGL;
-
-#ifndef __APPLE__
-typedef void* (APIENTRYP PFNGLXGETPROCADDRESSPROC_PRIVATE)(const char*);
-static PFNGLXGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr;
-#endif
-
-static
-int open_gl(void) {
-#ifdef __APPLE__
- static const char *NAMES[] = {
- "../Frameworks/OpenGL.framework/OpenGL",
- "/Library/Frameworks/OpenGL.framework/OpenGL",
- "/System/Library/Frameworks/OpenGL.framework/OpenGL",
- "/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL"
- };
-#else
- static const char *NAMES[] = {"libGL.so.1", "libGL.so"};
-#endif
-
- unsigned int index = 0;
- for(index = 0; index < (sizeof(NAMES) / sizeof(NAMES[0])); index++) {
- libGL = dlopen(NAMES[index], RTLD_NOW | RTLD_GLOBAL);
-
- if(libGL != NULL) {
-#ifdef __APPLE__
- return 1;
-#else
- gladGetProcAddressPtr = (PFNGLXGETPROCADDRESSPROC_PRIVATE)dlsym(libGL,
- "glXGetProcAddressARB");
- return gladGetProcAddressPtr != NULL;
-#endif
- }
- }
-
- return 0;
-}
-
-static
-void close_gl(void) {
- if(libGL != NULL) {
- dlclose(libGL);
- libGL = NULL;
- }
-}
-#endif
-
-static
-void* get_proc(const char *namez) {
- void* result = NULL;
- if(libGL == NULL) return NULL;
-
-#ifndef __APPLE__
- if(gladGetProcAddressPtr != NULL) {
- result = gladGetProcAddressPtr(namez);
- }
-#endif
- if(result == NULL) {
-#if defined(_WIN32) || defined(__CYGWIN__)
- result = (void*)GetProcAddress((HMODULE) libGL, namez);
-#else
- result = dlsym(libGL, namez);
-#endif
- }
-
- return result;
-}
-
-int gladLoadGL(void) {
- int status = 0;
-
- if(open_gl()) {
- status = gladLoadGLLoader(&get_proc);
- close_gl();
- }
-
- return status;
-}
-
-struct gladGLversionStruct GLVersion;
-
-#if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0)
-#define _GLAD_IS_SOME_NEW_VERSION 1
-#endif
-
-static int max_loaded_major;
-static int max_loaded_minor;
-
-static const char *exts = NULL;
-static int num_exts_i = 0;
-static const char **exts_i = NULL;
-
-static int get_exts(void) {
-#ifdef _GLAD_IS_SOME_NEW_VERSION
- if(max_loaded_major < 3) {
-#endif
- exts = (const char *)glGetString(GL_EXTENSIONS);
-#ifdef _GLAD_IS_SOME_NEW_VERSION
- } else {
- unsigned int index;
-
- num_exts_i = 0;
- glGetIntegerv(GL_NUM_EXTENSIONS, &num_exts_i);
- if (num_exts_i > 0) {
- exts_i = (const char **)realloc((void *)exts_i, (size_t)num_exts_i * (sizeof *exts_i));
- }
-
- if (exts_i == NULL) {
- return 0;
- }
-
- for(index = 0; index < (unsigned)num_exts_i; index++) {
- const char *gl_str_tmp = (const char*)glGetStringi(GL_EXTENSIONS, index);
- size_t len = strlen(gl_str_tmp);
-
- char *local_str = (char*)malloc((len+1) * sizeof(char));
- if(local_str != NULL) {
-#if _MSC_VER >= 1400
- strncpy_s(local_str, len+1, gl_str_tmp, len);
-#else
- strncpy(local_str, gl_str_tmp, len+1);
-#endif
- }
- exts_i[index] = local_str;
- }
- }
-#endif
- return 1;
-}
-
-static void free_exts(void) {
- if (exts_i != NULL) {
- int index;
- for(index = 0; index < num_exts_i; index++) {
- free((char *)exts_i[index]);
- }
- free((void *)exts_i);
- exts_i = NULL;
- }
-}
-
-static int has_ext(const char *ext) {
-#ifdef _GLAD_IS_SOME_NEW_VERSION
- if(max_loaded_major < 3) {
-#endif
- const char *extensions;
- const char *loc;
- const char *terminator;
- extensions = exts;
- if(extensions == NULL || ext == NULL) {
- return 0;
- }
-
- while(1) {
- loc = strstr(extensions, ext);
- if(loc == NULL) {
- return 0;
- }
-
- terminator = loc + strlen(ext);
- if((loc == extensions || *(loc - 1) == ' ') &&
- (*terminator == ' ' || *terminator == '\0')) {
- return 1;
- }
- extensions = terminator;
- }
-#ifdef _GLAD_IS_SOME_NEW_VERSION
- } else {
- int index;
- if(exts_i == NULL) return 0;
- for(index = 0; index < num_exts_i; index++) {
- const char *e = exts_i[index];
-
- if(exts_i[index] != NULL && strcmp(e, ext) == 0) {
- return 1;
- }
- }
- }
-#endif
-
- return 0;
-}
-int GLAD_GL_VERSION_1_0;
-int GLAD_GL_VERSION_1_1;
-int GLAD_GL_VERSION_1_2;
-int GLAD_GL_VERSION_1_3;
-int GLAD_GL_VERSION_1_4;
-int GLAD_GL_VERSION_1_5;
-int GLAD_GL_VERSION_2_0;
-int GLAD_GL_VERSION_2_1;
-int GLAD_GL_VERSION_3_0;
-int GLAD_GL_VERSION_3_1;
-int GLAD_GL_VERSION_3_2;
-int GLAD_GL_VERSION_3_3;
-PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D;
-void APIENTRY glad_debug_impl_glCopyTexImage1D(GLenum arg0, GLint arg1, GLenum arg2, GLint arg3, GLint arg4, GLsizei arg5, GLint arg6) {
- _pre_call_callback("glCopyTexImage1D", (void*)glCopyTexImage1D, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6);
- glad_glCopyTexImage1D(arg0, arg1, arg2, arg3, arg4, arg5, arg6);
- _post_call_callback("glCopyTexImage1D", (void*)glCopyTexImage1D, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6);
-
-}
-PFNGLCOPYTEXIMAGE1DPROC glad_debug_glCopyTexImage1D = glad_debug_impl_glCopyTexImage1D;
-PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui;
-void APIENTRY glad_debug_impl_glVertexAttribI3ui(GLuint arg0, GLuint arg1, GLuint arg2, GLuint arg3) {
- _pre_call_callback("glVertexAttribI3ui", (void*)glVertexAttribI3ui, 4, arg0, arg1, arg2, arg3);
- glad_glVertexAttribI3ui(arg0, arg1, arg2, arg3);
- _post_call_callback("glVertexAttribI3ui", (void*)glVertexAttribI3ui, 4, arg0, arg1, arg2, arg3);
-
-}
-PFNGLVERTEXATTRIBI3UIPROC glad_debug_glVertexAttribI3ui = glad_debug_impl_glVertexAttribI3ui;
-PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate;
-void APIENTRY glad_debug_impl_glStencilMaskSeparate(GLenum arg0, GLuint arg1) {
- _pre_call_callback("glStencilMaskSeparate", (void*)glStencilMaskSeparate, 2, arg0, arg1);
- glad_glStencilMaskSeparate(arg0, arg1);
- _post_call_callback("glStencilMaskSeparate", (void*)glStencilMaskSeparate, 2, arg0, arg1);
-
-}
-PFNGLSTENCILMASKSEPARATEPROC glad_debug_glStencilMaskSeparate = glad_debug_impl_glStencilMaskSeparate;
-PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer;
-void APIENTRY glad_debug_impl_glFramebufferRenderbuffer(GLenum arg0, GLenum arg1, GLenum arg2, GLuint arg3) {
- _pre_call_callback("glFramebufferRenderbuffer", (void*)glFramebufferRenderbuffer, 4, arg0, arg1, arg2, arg3);
- glad_glFramebufferRenderbuffer(arg0, arg1, arg2, arg3);
- _post_call_callback("glFramebufferRenderbuffer", (void*)glFramebufferRenderbuffer, 4, arg0, arg1, arg2, arg3);
-
-}
-PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_debug_glFramebufferRenderbuffer = glad_debug_impl_glFramebufferRenderbuffer;
-PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D;
-void APIENTRY glad_debug_impl_glCompressedTexSubImage3D(GLenum arg0, GLint arg1, GLint arg2, GLint arg3, GLint arg4, GLsizei arg5, GLsizei arg6, GLsizei arg7, GLenum arg8, GLsizei arg9, const void * arg10) {
- _pre_call_callback("glCompressedTexSubImage3D", (void*)glCompressedTexSubImage3D, 11, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10);
- glad_glCompressedTexSubImage3D(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10);
- _post_call_callback("glCompressedTexSubImage3D", (void*)glCompressedTexSubImage3D, 11, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10);
-
-}
-PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_debug_glCompressedTexSubImage3D = glad_debug_impl_glCompressedTexSubImage3D;
-PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv;
-void APIENTRY glad_debug_impl_glTexCoordP3uiv(GLenum arg0, const GLuint * arg1) {
- _pre_call_callback("glTexCoordP3uiv", (void*)glTexCoordP3uiv, 2, arg0, arg1);
- glad_glTexCoordP3uiv(arg0, arg1);
- _post_call_callback("glTexCoordP3uiv", (void*)glTexCoordP3uiv, 2, arg0, arg1);
-
-}
-PFNGLTEXCOORDP3UIVPROC glad_debug_glTexCoordP3uiv = glad_debug_impl_glTexCoordP3uiv;
-PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv;
-void APIENTRY glad_debug_impl_glVertexAttrib1sv(GLuint arg0, const GLshort * arg1) {
- _pre_call_callback("glVertexAttrib1sv", (void*)glVertexAttrib1sv, 2, arg0, arg1);
- glad_glVertexAttrib1sv(arg0, arg1);
- _post_call_callback("glVertexAttrib1sv", (void*)glVertexAttrib1sv, 2, arg0, arg1);
-
-}
-PFNGLVERTEXATTRIB1SVPROC glad_debug_glVertexAttrib1sv = glad_debug_impl_glVertexAttrib1sv;
-PFNGLBINDSAMPLERPROC glad_glBindSampler;
-void APIENTRY glad_debug_impl_glBindSampler(GLuint arg0, GLuint arg1) {
- _pre_call_callback("glBindSampler", (void*)glBindSampler, 2, arg0, arg1);
- glad_glBindSampler(arg0, arg1);
- _post_call_callback("glBindSampler", (void*)glBindSampler, 2, arg0, arg1);
-
-}
-PFNGLBINDSAMPLERPROC glad_debug_glBindSampler = glad_debug_impl_glBindSampler;
-PFNGLLINEWIDTHPROC glad_glLineWidth;
-void APIENTRY glad_debug_impl_glLineWidth(GLfloat arg0) {
- _pre_call_callback("glLineWidth", (void*)glLineWidth, 1, arg0);
- glad_glLineWidth(arg0);
- _post_call_callback("glLineWidth", (void*)glLineWidth, 1, arg0);
-
-}
-PFNGLLINEWIDTHPROC glad_debug_glLineWidth = glad_debug_impl_glLineWidth;
-PFNGLCOLORP3UIVPROC glad_glColorP3uiv;
-void APIENTRY glad_debug_impl_glColorP3uiv(GLenum arg0, const GLuint * arg1) {
- _pre_call_callback("glColorP3uiv", (void*)glColorP3uiv, 2, arg0, arg1);
- glad_glColorP3uiv(arg0, arg1);
- _post_call_callback("glColorP3uiv", (void*)glColorP3uiv, 2, arg0, arg1);
-
-}
-PFNGLCOLORP3UIVPROC glad_debug_glColorP3uiv = glad_debug_impl_glColorP3uiv;
-PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v;
-void APIENTRY glad_debug_impl_glGetIntegeri_v(GLenum arg0, GLuint arg1, GLint * arg2) {
- _pre_call_callback("glGetIntegeri_v", (void*)glGetIntegeri_v, 3, arg0, arg1, arg2);
- glad_glGetIntegeri_v(arg0, arg1, arg2);
- _post_call_callback("glGetIntegeri_v", (void*)glGetIntegeri_v, 3, arg0, arg1, arg2);
-
-}
-PFNGLGETINTEGERI_VPROC glad_debug_glGetIntegeri_v = glad_debug_impl_glGetIntegeri_v;
-PFNGLCOMPILESHADERPROC glad_glCompileShader;
-void APIENTRY glad_debug_impl_glCompileShader(GLuint arg0) {
- _pre_call_callback("glCompileShader", (void*)glCompileShader, 1, arg0);
- glad_glCompileShader(arg0);
- _post_call_callback("glCompileShader", (void*)glCompileShader, 1, arg0);
-
-}
-PFNGLCOMPILESHADERPROC glad_debug_glCompileShader = glad_debug_impl_glCompileShader;
-PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying;
-void APIENTRY glad_debug_impl_glGetTransformFeedbackVarying(GLuint arg0, GLuint arg1, GLsizei arg2, GLsizei * arg3, GLsizei * arg4, GLenum * arg5, GLchar * arg6) {
- _pre_call_callback("glGetTransformFeedbackVarying", (void*)glGetTransformFeedbackVarying, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6);
- glad_glGetTransformFeedbackVarying(arg0, arg1, arg2, arg3, arg4, arg5, arg6);
- _post_call_callback("glGetTransformFeedbackVarying", (void*)glGetTransformFeedbackVarying, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6);
-
-}
-PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_debug_glGetTransformFeedbackVarying = glad_debug_impl_glGetTransformFeedbackVarying;
-PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer;
-void APIENTRY glad_debug_impl_glVertexAttribIPointer(GLuint arg0, GLint arg1, GLenum arg2, GLsizei arg3, const void * arg4) {
- _pre_call_callback("glVertexAttribIPointer", (void*)glVertexAttribIPointer, 5, arg0, arg1, arg2, arg3, arg4);
- glad_glVertexAttribIPointer(arg0, arg1, arg2, arg3, arg4);
- _post_call_callback("glVertexAttribIPointer", (void*)glVertexAttribIPointer, 5, arg0, arg1, arg2, arg3, arg4);
-
-}
-PFNGLVERTEXATTRIBIPOINTERPROC glad_debug_glVertexAttribIPointer = glad_debug_impl_glVertexAttribIPointer;
-PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui;
-void APIENTRY glad_debug_impl_glMultiTexCoordP3ui(GLenum arg0, GLenum arg1, GLuint arg2) {
- _pre_call_callback("glMultiTexCoordP3ui", (void*)glMultiTexCoordP3ui, 3, arg0, arg1, arg2);
- glad_glMultiTexCoordP3ui(arg0, arg1, arg2);
- _post_call_callback("glMultiTexCoordP3ui", (void*)glMultiTexCoordP3ui, 3, arg0, arg1, arg2);
-
-}
-PFNGLMULTITEXCOORDP3UIPROC glad_debug_glMultiTexCoordP3ui = glad_debug_impl_glMultiTexCoordP3ui;
-PFNGLVERTEXP4UIPROC glad_glVertexP4ui;
-void APIENTRY glad_debug_impl_glVertexP4ui(GLenum arg0, GLuint arg1) {
- _pre_call_callback("glVertexP4ui", (void*)glVertexP4ui, 2, arg0, arg1);
- glad_glVertexP4ui(arg0, arg1);
- _post_call_callback("glVertexP4ui", (void*)glVertexP4ui, 2, arg0, arg1);
-
-}
-PFNGLVERTEXP4UIPROC glad_debug_glVertexP4ui = glad_debug_impl_glVertexP4ui;
-PFNGLENABLEIPROC glad_glEnablei;
-void APIENTRY glad_debug_impl_glEnablei(GLenum arg0, GLuint arg1) {
- _pre_call_callback("glEnablei", (void*)glEnablei, 2, arg0, arg1);
- glad_glEnablei(arg0, arg1);
- _post_call_callback("glEnablei", (void*)glEnablei, 2, arg0, arg1);
-
-}
-PFNGLENABLEIPROC glad_debug_glEnablei = glad_debug_impl_glEnablei;
-PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui;
-void APIENTRY glad_debug_impl_glVertexAttribP4ui(GLuint arg0, GLenum arg1, GLboolean arg2, GLuint arg3) {
- _pre_call_callback("glVertexAttribP4ui", (void*)glVertexAttribP4ui, 4, arg0, arg1, arg2, arg3);
- glad_glVertexAttribP4ui(arg0, arg1, arg2, arg3);
- _post_call_callback("glVertexAttribP4ui", (void*)glVertexAttribP4ui, 4, arg0, arg1, arg2, arg3);
-
-}
-PFNGLVERTEXATTRIBP4UIPROC glad_debug_glVertexAttribP4ui = glad_debug_impl_glVertexAttribP4ui;
-PFNGLCREATESHADERPROC glad_glCreateShader;
-GLuint APIENTRY glad_debug_impl_glCreateShader(GLenum arg0) {
- GLuint ret;
- _pre_call_callback("glCreateShader", (void*)glCreateShader, 1, arg0);
- ret = glad_glCreateShader(arg0);
- _post_call_callback("glCreateShader", (void*)glCreateShader, 1, arg0);
- return ret;
-}
-PFNGLCREATESHADERPROC glad_debug_glCreateShader = glad_debug_impl_glCreateShader;
-PFNGLISBUFFERPROC glad_glIsBuffer;
-GLboolean APIENTRY glad_debug_impl_glIsBuffer(GLuint arg0) {
- GLboolean ret;
- _pre_call_callback("glIsBuffer", (void*)glIsBuffer, 1, arg0);
- ret = glad_glIsBuffer(arg0);
- _post_call_callback("glIsBuffer", (void*)glIsBuffer, 1, arg0);
- return ret;
-}
-PFNGLISBUFFERPROC glad_debug_glIsBuffer = glad_debug_impl_glIsBuffer;
-PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv;
-void APIENTRY glad_debug_impl_glGetMultisamplefv(GLenum arg0, GLuint arg1, GLfloat * arg2) {
- _pre_call_callback("glGetMultisamplefv", (void*)glGetMultisamplefv, 3, arg0, arg1, arg2);
- glad_glGetMultisamplefv(arg0, arg1, arg2);
- _post_call_callback("glGetMultisamplefv", (void*)glGetMultisamplefv, 3, arg0, arg1, arg2);
-
-}
-PFNGLGETMULTISAMPLEFVPROC glad_debug_glGetMultisamplefv = glad_debug_impl_glGetMultisamplefv;
-PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers;
-void APIENTRY glad_debug_impl_glGenRenderbuffers(GLsizei arg0, GLuint * arg1) {
- _pre_call_callback("glGenRenderbuffers", (void*)glGenRenderbuffers, 2, arg0, arg1);
- glad_glGenRenderbuffers(arg0, arg1);
- _post_call_callback("glGenRenderbuffers", (void*)glGenRenderbuffers, 2, arg0, arg1);
-
-}
-PFNGLGENRENDERBUFFERSPROC glad_debug_glGenRenderbuffers = glad_debug_impl_glGenRenderbuffers;
-PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D;
-void APIENTRY glad_debug_impl_glCopyTexSubImage2D(GLenum arg0, GLint arg1, GLint arg2, GLint arg3, GLint arg4, GLint arg5, GLsizei arg6, GLsizei arg7) {
- _pre_call_callback("glCopyTexSubImage2D", (void*)glCopyTexSubImage2D, 8, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
- glad_glCopyTexSubImage2D(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
- _post_call_callback("glCopyTexSubImage2D", (void*)glCopyTexSubImage2D, 8, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
-
-}
-PFNGLCOPYTEXSUBIMAGE2DPROC glad_debug_glCopyTexSubImage2D = glad_debug_impl_glCopyTexSubImage2D;
-PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D;
-void APIENTRY glad_debug_impl_glCompressedTexImage2D(GLenum arg0, GLint arg1, GLenum arg2, GLsizei arg3, GLsizei arg4, GLint arg5, GLsizei arg6, const void * arg7) {
- _pre_call_callback("glCompressedTexImage2D", (void*)glCompressedTexImage2D, 8, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
- glad_glCompressedTexImage2D(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
- _post_call_callback("glCompressedTexImage2D", (void*)glCompressedTexImage2D, 8, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
-
-}
-PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_debug_glCompressedTexImage2D = glad_debug_impl_glCompressedTexImage2D;
-PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f;
-void APIENTRY glad_debug_impl_glVertexAttrib1f(GLuint arg0, GLfloat arg1) {
- _pre_call_callback("glVertexAttrib1f", (void*)glVertexAttrib1f, 2, arg0, arg1);
- glad_glVertexAttrib1f(arg0, arg1);
- _post_call_callback("glVertexAttrib1f", (void*)glVertexAttrib1f, 2, arg0, arg1);
-
-}
-PFNGLVERTEXATTRIB1FPROC glad_debug_glVertexAttrib1f = glad_debug_impl_glVertexAttrib1f;
-PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate;
-void APIENTRY glad_debug_impl_glBlendFuncSeparate(GLenum arg0, GLenum arg1, GLenum arg2, GLenum arg3) {
- _pre_call_callback("glBlendFuncSeparate", (void*)glBlendFuncSeparate, 4, arg0, arg1, arg2, arg3);
- glad_glBlendFuncSeparate(arg0, arg1, arg2, arg3);
- _post_call_callback("glBlendFuncSeparate", (void*)glBlendFuncSeparate, 4, arg0, arg1, arg2, arg3);
-
-}
-PFNGLBLENDFUNCSEPARATEPROC glad_debug_glBlendFuncSeparate = glad_debug_impl_glBlendFuncSeparate;
-PFNGLHINTPROC glad_glHint;
-void APIENTRY glad_debug_impl_glHint(GLenum arg0, GLenum arg1) {
- _pre_call_callback("glHint", (void*)glHint, 2, arg0, arg1);
- glad_glHint(arg0, arg1);
- _post_call_callback("glHint", (void*)glHint, 2, arg0, arg1);
-
-}
-PFNGLHINTPROC glad_debug_glHint = glad_debug_impl_glHint;
-PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s;
-void APIENTRY glad_debug_impl_glVertexAttrib1s(GLuint arg0, GLshort arg1) {
- _pre_call_callback("glVertexAttrib1s", (void*)glVertexAttrib1s, 2, arg0, arg1);
- glad_glVertexAttrib1s(arg0, arg1);
- _post_call_callback("glVertexAttrib1s", (void*)glVertexAttrib1s, 2, arg0, arg1);
-
-}
-PFNGLVERTEXATTRIB1SPROC glad_debug_glVertexAttrib1s = glad_debug_impl_glVertexAttrib1s;
-PFNGLSAMPLEMASKIPROC glad_glSampleMaski;
-void APIENTRY glad_debug_impl_glSampleMaski(GLuint arg0, GLbitfield arg1) {
- _pre_call_callback("glSampleMaski", (void*)glSampleMaski, 2, arg0, arg1);
- glad_glSampleMaski(arg0, arg1);
- _post_call_callback("glSampleMaski", (void*)glSampleMaski, 2, arg0, arg1);
-
-}
-PFNGLSAMPLEMASKIPROC glad_debug_glSampleMaski = glad_debug_impl_glSampleMaski;
-PFNGLVERTEXP2UIPROC glad_glVertexP2ui;
-void APIENTRY glad_debug_impl_glVertexP2ui(GLenum arg0, GLuint arg1) {
- _pre_call_callback("glVertexP2ui", (void*)glVertexP2ui, 2, arg0, arg1);
- glad_glVertexP2ui(arg0, arg1);
- _post_call_callback("glVertexP2ui", (void*)glVertexP2ui, 2, arg0, arg1);
-
-}
-PFNGLVERTEXP2UIPROC glad_debug_glVertexP2ui = glad_debug_impl_glVertexP2ui;
-PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv;
-void APIENTRY glad_debug_impl_glUniformMatrix3x2fv(GLint arg0, GLsizei arg1, GLboolean arg2, const GLfloat * arg3) {
- _pre_call_callback("glUniformMatrix3x2fv", (void*)glUniformMatrix3x2fv, 4, arg0, arg1, arg2, arg3);
- glad_glUniformMatrix3x2fv(arg0, arg1, arg2, arg3);
- _post_call_callback("glUniformMatrix3x2fv", (void*)glUniformMatrix3x2fv, 4, arg0, arg1, arg2, arg3);
-
-}
-PFNGLUNIFORMMATRIX3X2FVPROC glad_debug_glUniformMatrix3x2fv = glad_debug_impl_glUniformMatrix3x2fv;
-PFNGLPOINTSIZEPROC glad_glPointSize;
-void APIENTRY glad_debug_impl_glPointSize(GLfloat arg0) {
- _pre_call_callback("glPointSize", (void*)glPointSize, 1, arg0);
- glad_glPointSize(arg0);
- _post_call_callback("glPointSize", (void*)glPointSize, 1, arg0);
-
-}
-PFNGLPOINTSIZEPROC glad_debug_glPointSize = glad_debug_impl_glPointSize;
-PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv;
-void APIENTRY glad_debug_impl_glVertexAttrib2dv(GLuint arg0, const GLdouble * arg1) {
- _pre_call_callback("glVertexAttrib2dv", (void*)glVertexAttrib2dv, 2, arg0, arg1);
- glad_glVertexAttrib2dv(arg0, arg1);
- _post_call_callback("glVertexAttrib2dv", (void*)glVertexAttrib2dv, 2, arg0, arg1);
-
-}
-PFNGLVERTEXATTRIB2DVPROC glad_debug_glVertexAttrib2dv = glad_debug_impl_glVertexAttrib2dv;
-PFNGLDELETEPROGRAMPROC glad_glDeleteProgram;
-void APIENTRY glad_debug_impl_glDeleteProgram(GLuint arg0) {
- _pre_call_callback("glDeleteProgram", (void*)glDeleteProgram, 1, arg0);
- glad_glDeleteProgram(arg0);
- _post_call_callback("glDeleteProgram", (void*)glDeleteProgram, 1, arg0);
-
-}
-PFNGLDELETEPROGRAMPROC glad_debug_glDeleteProgram = glad_debug_impl_glDeleteProgram;
-PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv;
-void APIENTRY glad_debug_impl_glVertexAttrib4Nuiv(GLuint arg0, const GLuint * arg1) {
- _pre_call_callback("glVertexAttrib4Nuiv", (void*)glVertexAttrib4Nuiv, 2, arg0, arg1);
- glad_glVertexAttrib4Nuiv(arg0, arg1);
- _post_call_callback("glVertexAttrib4Nuiv", (void*)glVertexAttrib4Nuiv, 2, arg0, arg1);
-
-}
-PFNGLVERTEXATTRIB4NUIVPROC glad_debug_glVertexAttrib4Nuiv = glad_debug_impl_glVertexAttrib4Nuiv;
-PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage;
-void APIENTRY glad_debug_impl_glRenderbufferStorage(GLenum arg0, GLenum arg1, GLsizei arg2, GLsizei arg3) {
- _pre_call_callback("glRenderbufferStorage", (void*)glRenderbufferStorage, 4, arg0, arg1, arg2, arg3);
- glad_glRenderbufferStorage(arg0, arg1, arg2, arg3);
- _post_call_callback("glRenderbufferStorage", (void*)glRenderbufferStorage, 4, arg0, arg1, arg2, arg3);
-
-}
-PFNGLRENDERBUFFERSTORAGEPROC glad_debug_glRenderbufferStorage = glad_debug_impl_glRenderbufferStorage;
-PFNGLWAITSYNCPROC glad_glWaitSync;
-void APIENTRY glad_debug_impl_glWaitSync(GLsync arg0, GLbitfield arg1, GLuint64 arg2) {
- _pre_call_callback("glWaitSync", (void*)glWaitSync, 3, arg0, arg1, arg2);
- glad_glWaitSync(arg0, arg1, arg2);
- _post_call_callback("glWaitSync", (void*)glWaitSync, 3, arg0, arg1, arg2);
-
-}
-PFNGLWAITSYNCPROC glad_debug_glWaitSync = glad_debug_impl_glWaitSync;
-PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv;
-void APIENTRY glad_debug_impl_glUniformMatrix4x3fv(GLint arg0, GLsizei arg1, GLboolean arg2, const GLfloat * arg3) {
- _pre_call_callback("glUniformMatrix4x3fv", (void*)glUniformMatrix4x3fv, 4, arg0, arg1, arg2, arg3);
- glad_glUniformMatrix4x3fv(arg0, arg1, arg2, arg3);
- _post_call_callback("glUniformMatrix4x3fv", (void*)glUniformMatrix4x3fv, 4, arg0, arg1, arg2, arg3);
-
-}
-PFNGLUNIFORMMATRIX4X3FVPROC glad_debug_glUniformMatrix4x3fv = glad_debug_impl_glUniformMatrix4x3fv;
-PFNGLUNIFORM3IPROC glad_glUniform3i;
-void APIENTRY glad_debug_impl_glUniform3i(GLint arg0, GLint arg1, GLint arg2, GLint arg3) {
- _pre_call_callback("glUniform3i", (void*)glUniform3i, 4, arg0, arg1, arg2, arg3);
- glad_glUniform3i(arg0, arg1, arg2, arg3);
- _post_call_callback("glUniform3i", (void*)glUniform3i, 4, arg0, arg1, arg2, arg3);
-
-}
-PFNGLUNIFORM3IPROC glad_debug_glUniform3i = glad_debug_impl_glUniform3i;
-PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv;
-void APIENTRY glad_debug_impl_glClearBufferfv(GLenum arg0, GLint arg1, const GLfloat * arg2) {
- _pre_call_callback("glClearBufferfv", (void*)glClearBufferfv, 3, arg0, arg1, arg2);
- glad_glClearBufferfv(arg0, arg1, arg2);
- _post_call_callback("glClearBufferfv", (void*)glClearBufferfv, 3, arg0, arg1, arg2);
-
-}
-PFNGLCLEARBUFFERFVPROC glad_debug_glClearBufferfv = glad_debug_impl_glClearBufferfv;
-PFNGLUNIFORM3FPROC glad_glUniform3f;
-void APIENTRY glad_debug_impl_glUniform3f(GLint arg0, GLfloat arg1, GLfloat arg2, GLfloat arg3) {
- _pre_call_callback("glUniform3f", (void*)glUniform3f, 4, arg0, arg1, arg2, arg3);
- glad_glUniform3f(arg0, arg1, arg2, arg3);
- _post_call_callback("glUniform3f", (void*)glUniform3f, 4, arg0, arg1, arg2, arg3);
-
-}
-PFNGLUNIFORM3FPROC glad_debug_glUniform3f = glad_debug_impl_glUniform3f;
-PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv;
-void APIENTRY glad_debug_impl_glVertexAttrib4ubv(GLuint arg0, const GLubyte * arg1) {
- _pre_call_callback("glVertexAttrib4ubv", (void*)glVertexAttrib4ubv, 2, arg0, arg1);
- glad_glVertexAttrib4ubv(arg0, arg1);
- _post_call_callback("glVertexAttrib4ubv", (void*)glVertexAttrib4ubv, 2, arg0, arg1);
-
-}
-PFNGLVERTEXATTRIB4UBVPROC glad_debug_glVertexAttrib4ubv = glad_debug_impl_glVertexAttrib4ubv;
-PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv;
-void APIENTRY glad_debug_impl_glGetBufferParameteriv(GLenum arg0, GLenum arg1, GLint * arg2) {
- _pre_call_callback("glGetBufferParameteriv", (void*)glGetBufferParameteriv, 3, arg0, arg1, arg2);
- glad_glGetBufferParameteriv(arg0, arg1, arg2);
- _post_call_callback("glGetBufferParameteriv", (void*)glGetBufferParameteriv, 3, arg0, arg1, arg2);
-
-}
-PFNGLGETBUFFERPARAMETERIVPROC glad_debug_glGetBufferParameteriv = glad_debug_impl_glGetBufferParameteriv;
-PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui;
-void APIENTRY glad_debug_impl_glTexCoordP2ui(GLenum arg0, GLuint arg1) {
- _pre_call_callback("glTexCoordP2ui", (void*)glTexCoordP2ui, 2, arg0, arg1);
- glad_glTexCoordP2ui(arg0, arg1);
- _post_call_callback("glTexCoordP2ui", (void*)glTexCoordP2ui, 2, arg0, arg1);
-
-}
-PFNGLTEXCOORDP2UIPROC glad_debug_glTexCoordP2ui = glad_debug_impl_glTexCoordP2ui;
-PFNGLCOLORMASKIPROC glad_glColorMaski;
-void APIENTRY glad_debug_impl_glColorMaski(GLuint arg0, GLboolean arg1, GLboolean arg2, GLboolean arg3, GLboolean arg4) {
- _pre_call_callback("glColorMaski", (void*)glColorMaski, 5, arg0, arg1, arg2, arg3, arg4);
- glad_glColorMaski(arg0, arg1, arg2, arg3, arg4);
- _post_call_callback("glColorMaski", (void*)glColorMaski, 5, arg0, arg1, arg2, arg3, arg4);
-
-}
-PFNGLCOLORMASKIPROC glad_debug_glColorMaski = glad_debug_impl_glColorMaski;
-PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi;
-void APIENTRY glad_debug_impl_glClearBufferfi(GLenum arg0, GLint arg1, GLfloat arg2, GLint arg3) {
- _pre_call_callback("glClearBufferfi", (void*)glClearBufferfi, 4, arg0, arg1, arg2, arg3);
- glad_glClearBufferfi(arg0, arg1, arg2, arg3);
- _post_call_callback("glClearBufferfi", (void*)glClearBufferfi, 4, arg0, arg1, arg2, arg3);
-
-}
-PFNGLCLEARBUFFERFIPROC glad_debug_glClearBufferfi = glad_debug_impl_glClearBufferfi;
-PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays;
-void APIENTRY glad_debug_impl_glGenVertexArrays(GLsizei arg0, GLuint * arg1) {
- _pre_call_callback("glGenVertexArrays", (void*)glGenVertexArrays, 2, arg0, arg1);
- glad_glGenVertexArrays(arg0, arg1);
- _post_call_callback("glGenVertexArrays", (void*)glGenVertexArrays, 2, arg0, arg1);
-
-}
-PFNGLGENVERTEXARRAYSPROC glad_debug_glGenVertexArrays = glad_debug_impl_glGenVertexArrays;
-PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui;
-void APIENTRY glad_debug_impl_glMultiTexCoordP2ui(GLenum arg0, GLenum arg1, GLuint arg2) {
- _pre_call_callback("glMultiTexCoordP2ui", (void*)glMultiTexCoordP2ui, 3, arg0, arg1, arg2);
- glad_glMultiTexCoordP2ui(arg0, arg1, arg2);
- _post_call_callback("glMultiTexCoordP2ui", (void*)glMultiTexCoordP2ui, 3, arg0, arg1, arg2);
-
-}
-PFNGLMULTITEXCOORDP2UIPROC glad_debug_glMultiTexCoordP2ui = glad_debug_impl_glMultiTexCoordP2ui;
-PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv;
-void APIENTRY glad_debug_impl_glGetSamplerParameterIiv(GLuint arg0, GLenum arg1, GLint * arg2) {
- _pre_call_callback("glGetSamplerParameterIiv", (void*)glGetSamplerParameterIiv, 3, arg0, arg1, arg2);
- glad_glGetSamplerParameterIiv(arg0, arg1, arg2);
- _post_call_callback("glGetSamplerParameterIiv", (void*)glGetSamplerParameterIiv, 3, arg0, arg1, arg2);
-
-}
-PFNGLGETSAMPLERPARAMETERIIVPROC glad_debug_glGetSamplerParameterIiv = glad_debug_impl_glGetSamplerParameterIiv;
-PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex;
-GLint APIENTRY glad_debug_impl_glGetFragDataIndex(GLuint arg0, const GLchar * arg1) {
- GLint ret;
- _pre_call_callback("glGetFragDataIndex", (void*)glGetFragDataIndex, 2, arg0, arg1);
- ret = glad_glGetFragDataIndex(arg0, arg1);
- _post_call_callback("glGetFragDataIndex", (void*)glGetFragDataIndex, 2, arg0, arg1);
- return ret;
-}
-PFNGLGETFRAGDATAINDEXPROC glad_debug_glGetFragDataIndex = glad_debug_impl_glGetFragDataIndex;
-PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv;
-void APIENTRY glad_debug_impl_glGetVertexAttribdv(GLuint arg0, GLenum arg1, GLdouble * arg2) {
- _pre_call_callback("glGetVertexAttribdv", (void*)glGetVertexAttribdv, 3, arg0, arg1, arg2);
- glad_glGetVertexAttribdv(arg0, arg1, arg2);
- _post_call_callback("glGetVertexAttribdv", (void*)glGetVertexAttribdv, 3, arg0, arg1, arg2);
-
-}
-PFNGLGETVERTEXATTRIBDVPROC glad_debug_glGetVertexAttribdv = glad_debug_impl_glGetVertexAttribdv;
-PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv;
-void APIENTRY glad_debug_impl_glUniformMatrix3x4fv(GLint arg0, GLsizei arg1, GLboolean arg2, const GLfloat * arg3) {
- _pre_call_callback("glUniformMatrix3x4fv", (void*)glUniformMatrix3x4fv, 4, arg0, arg1, arg2, arg3);
- glad_glUniformMatrix3x4fv(arg0, arg1, arg2, arg3);
- _post_call_callback("glUniformMatrix3x4fv", (void*)glUniformMatrix3x4fv, 4, arg0, arg1, arg2, arg3);
-
-}
-PFNGLUNIFORMMATRIX3X4FVPROC glad_debug_glUniformMatrix3x4fv = glad_debug_impl_glUniformMatrix3x4fv;
-PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui;
-void APIENTRY glad_debug_impl_glMultiTexCoordP4ui(GLenum arg0, GLenum arg1, GLuint arg2) {
- _pre_call_callback("glMultiTexCoordP4ui", (void*)glMultiTexCoordP4ui, 3, arg0, arg1, arg2);
- glad_glMultiTexCoordP4ui(arg0, arg1, arg2);
- _post_call_callback("glMultiTexCoordP4ui", (void*)glMultiTexCoordP4ui, 3, arg0, arg1, arg2);
-
-}
-PFNGLMULTITEXCOORDP4UIPROC glad_debug_glMultiTexCoordP4ui = glad_debug_impl_glMultiTexCoordP4ui;
-PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers;
-void APIENTRY glad_debug_impl_glDeleteFramebuffers(GLsizei arg0, const GLuint * arg1) {
- _pre_call_callback("glDeleteFramebuffers", (void*)glDeleteFramebuffers, 2, arg0, arg1);
- glad_glDeleteFramebuffers(arg0, arg1);
- _post_call_callback("glDeleteFramebuffers", (void*)glDeleteFramebuffers, 2, arg0, arg1);
-
-}
-PFNGLDELETEFRAMEBUFFERSPROC glad_debug_glDeleteFramebuffers = glad_debug_impl_glDeleteFramebuffers;
-PFNGLDRAWARRAYSPROC glad_glDrawArrays;
-void APIENTRY glad_debug_impl_glDrawArrays(GLenum arg0, GLint arg1, GLsizei arg2) {
- _pre_call_callback("glDrawArrays", (void*)glDrawArrays, 3, arg0, arg1, arg2);
- glad_glDrawArrays(arg0, arg1, arg2);
- _post_call_callback("glDrawArrays", (void*)glDrawArrays, 3, arg0, arg1, arg2);
-
-}
-PFNGLDRAWARRAYSPROC glad_debug_glDrawArrays = glad_debug_impl_glDrawArrays;
-PFNGLUNIFORM1UIPROC glad_glUniform1ui;
-void APIENTRY glad_debug_impl_glUniform1ui(GLint arg0, GLuint arg1) {
- _pre_call_callback("glUniform1ui", (void*)glUniform1ui, 2, arg0, arg1);
- glad_glUniform1ui(arg0, arg1);
- _post_call_callback("glUniform1ui", (void*)glUniform1ui, 2, arg0, arg1);
-
-}
-PFNGLUNIFORM1UIPROC glad_debug_glUniform1ui = glad_debug_impl_glUniform1ui;
-PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i;
-void APIENTRY glad_debug_impl_glVertexAttribI2i(GLuint arg0, GLint arg1, GLint arg2) {
- _pre_call_callback("glVertexAttribI2i", (void*)glVertexAttribI2i, 3, arg0, arg1, arg2);
- glad_glVertexAttribI2i(arg0, arg1, arg2);
- _post_call_callback("glVertexAttribI2i", (void*)glVertexAttribI2i, 3, arg0, arg1, arg2);
-
-}
-PFNGLVERTEXATTRIBI2IPROC glad_debug_glVertexAttribI2i = glad_debug_impl_glVertexAttribI2i;
-PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui;
-void APIENTRY glad_debug_impl_glTexCoordP3ui(GLenum arg0, GLuint arg1) {
- _pre_call_callback("glTexCoordP3ui", (void*)glTexCoordP3ui, 2, arg0, arg1);
- glad_glTexCoordP3ui(arg0, arg1);
- _post_call_callback("glTexCoordP3ui", (void*)glTexCoordP3ui, 2, arg0, arg1);
-
-}
-PFNGLTEXCOORDP3UIPROC glad_debug_glTexCoordP3ui = glad_debug_impl_glTexCoordP3ui;
-PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d;
-void APIENTRY glad_debug_impl_glVertexAttrib3d(GLuint arg0, GLdouble arg1, GLdouble arg2, GLdouble arg3) {
- _pre_call_callback("glVertexAttrib3d", (void*)glVertexAttrib3d, 4, arg0, arg1, arg2, arg3);
- glad_glVertexAttrib3d(arg0, arg1, arg2, arg3);
- _post_call_callback("glVertexAttrib3d", (void*)glVertexAttrib3d, 4, arg0, arg1, arg2, arg3);
-
-}
-PFNGLVERTEXATTRIB3DPROC glad_debug_glVertexAttrib3d = glad_debug_impl_glVertexAttrib3d;
-PFNGLCLEARPROC glad_glClear;
-void APIENTRY glad_debug_impl_glClear(GLbitfield arg0) {
- _pre_call_callback("glClear", (void*)glClear, 1, arg0);
- glad_glClear(arg0);
- _post_call_callback("glClear", (void*)glClear, 1, arg0);
-
-}
-PFNGLCLEARPROC glad_debug_glClear = glad_debug_impl_glClear;
-PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName;
-void APIENTRY glad_debug_impl_glGetActiveUniformName(GLuint arg0, GLuint arg1, GLsizei arg2, GLsizei * arg3, GLchar * arg4) {
- _pre_call_callback("glGetActiveUniformName", (void*)glGetActiveUniformName, 5, arg0, arg1, arg2, arg3, arg4);
- glad_glGetActiveUniformName(arg0, arg1, arg2, arg3, arg4);
- _post_call_callback("glGetActiveUniformName", (void*)glGetActiveUniformName, 5, arg0, arg1, arg2, arg3, arg4);
-
-}
-PFNGLGETACTIVEUNIFORMNAMEPROC glad_debug_glGetActiveUniformName = glad_debug_impl_glGetActiveUniformName;
-PFNGLISENABLEDPROC glad_glIsEnabled;
-GLboolean APIENTRY glad_debug_impl_glIsEnabled(GLenum arg0) {
- GLboolean ret;
- _pre_call_callback("glIsEnabled", (void*)glIsEnabled, 1, arg0);
- ret = glad_glIsEnabled(arg0);
- _post_call_callback("glIsEnabled", (void*)glIsEnabled, 1, arg0);
- return ret;
-}
-PFNGLISENABLEDPROC glad_debug_glIsEnabled = glad_debug_impl_glIsEnabled;
-PFNGLSTENCILOPPROC glad_glStencilOp;
-void APIENTRY glad_debug_impl_glStencilOp(GLenum arg0, GLenum arg1, GLenum arg2) {
- _pre_call_callback("glStencilOp", (void*)glStencilOp, 3, arg0, arg1, arg2);
- glad_glStencilOp(arg0, arg1, arg2);
- _post_call_callback("glStencilOp", (void*)glStencilOp, 3, arg0, arg1, arg2);
-
-}
-PFNGLSTENCILOPPROC glad_debug_glStencilOp = glad_debug_impl_glStencilOp;
-PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D;
-void APIENTRY glad_debug_impl_glFramebufferTexture2D(GLenum arg0, GLenum arg1, GLenum arg2, GLuint arg3, GLint arg4) {
- _pre_call_callback("glFramebufferTexture2D", (void*)glFramebufferTexture2D, 5, arg0, arg1, arg2, arg3, arg4);
- glad_glFramebufferTexture2D(arg0, arg1, arg2, arg3, arg4);
- _post_call_callback("glFramebufferTexture2D", (void*)glFramebufferTexture2D, 5, arg0, arg1, arg2, arg3, arg4);
-
-}
-PFNGLFRAMEBUFFERTEXTURE2DPROC glad_debug_glFramebufferTexture2D = glad_debug_impl_glFramebufferTexture2D;
-PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv;
-void APIENTRY glad_debug_impl_glGetFramebufferAttachmentParameteriv(GLenum arg0, GLenum arg1, GLenum arg2, GLint * arg3) {
- _pre_call_callback("glGetFramebufferAttachmentParameteriv", (void*)glGetFramebufferAttachmentParameteriv, 4, arg0, arg1, arg2, arg3);
- glad_glGetFramebufferAttachmentParameteriv(arg0, arg1, arg2, arg3);
- _post_call_callback("glGetFramebufferAttachmentParameteriv", (void*)glGetFramebufferAttachmentParameteriv, 4, arg0, arg1, arg2, arg3);
-
-}
-PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_debug_glGetFramebufferAttachmentParameteriv = glad_debug_impl_glGetFramebufferAttachmentParameteriv;
-PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub;
-void APIENTRY glad_debug_impl_glVertexAttrib4Nub(GLuint arg0, GLubyte arg1, GLubyte arg2, GLubyte arg3, GLubyte arg4) {
- _pre_call_callback("glVertexAttrib4Nub", (void*)glVertexAttrib4Nub, 5, arg0, arg1, arg2, arg3, arg4);
- glad_glVertexAttrib4Nub(arg0, arg1, arg2, arg3, arg4);
- _post_call_callback("glVertexAttrib4Nub", (void*)glVertexAttrib4Nub, 5, arg0, arg1, arg2, arg3, arg4);
-
-}
-PFNGLVERTEXATTRIB4NUBPROC glad_debug_glVertexAttrib4Nub = glad_debug_impl_glVertexAttrib4Nub;
-PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation;
-GLint APIENTRY glad_debug_impl_glGetFragDataLocation(GLuint arg0, const GLchar * arg1) {
- GLint ret;
- _pre_call_callback("glGetFragDataLocation", (void*)glGetFragDataLocation, 2, arg0, arg1);
- ret = glad_glGetFragDataLocation(arg0, arg1);
- _post_call_callback("glGetFragDataLocation", (void*)glGetFragDataLocation, 2, arg0, arg1);
- return ret;
-}
-PFNGLGETFRAGDATALOCATIONPROC glad_debug_glGetFragDataLocation = glad_debug_impl_glGetFragDataLocation;
-PFNGLTEXIMAGE1DPROC glad_glTexImage1D;
-void APIENTRY glad_debug_impl_glTexImage1D(GLenum arg0, GLint arg1, GLint arg2, GLsizei arg3, GLint arg4, GLenum arg5, GLenum arg6, const void * arg7) {
- _pre_call_callback("glTexImage1D", (void*)glTexImage1D, 8, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
- glad_glTexImage1D(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
- _post_call_callback("glTexImage1D", (void*)glTexImage1D, 8, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
-
-}
-PFNGLTEXIMAGE1DPROC glad_debug_glTexImage1D = glad_debug_impl_glTexImage1D;
-PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv;
-void APIENTRY glad_debug_impl_glTexParameteriv(GLenum arg0, GLenum arg1, const GLint * arg2) {
- _pre_call_callback("glTexParameteriv", (void*)glTexParameteriv, 3, arg0, arg1, arg2);
- glad_glTexParameteriv(arg0, arg1, arg2);
- _post_call_callback("glTexParameteriv", (void*)glTexParameteriv, 3, arg0, arg1, arg2);
-
-}
-PFNGLTEXPARAMETERIVPROC glad_debug_glTexParameteriv = glad_debug_impl_glTexParameteriv;
-PFNGLGETTEXIMAGEPROC glad_glGetTexImage;
-void APIENTRY glad_debug_impl_glGetTexImage(GLenum arg0, GLint arg1, GLenum arg2, GLenum arg3, void * arg4) {
- _pre_call_callback("glGetTexImage", (void*)glGetTexImage, 5, arg0, arg1, arg2, arg3, arg4);
- glad_glGetTexImage(arg0, arg1, arg2, arg3, arg4);
- _post_call_callback("glGetTexImage", (void*)glGetTexImage, 5, arg0, arg1, arg2, arg3, arg4);
-
-}
-PFNGLGETTEXIMAGEPROC glad_debug_glGetTexImage = glad_debug_impl_glGetTexImage;
-PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v;
-void APIENTRY glad_debug_impl_glGetQueryObjecti64v(GLuint arg0, GLenum arg1, GLint64 * arg2) {
- _pre_call_callback("glGetQueryObjecti64v", (void*)glGetQueryObjecti64v, 3, arg0, arg1, arg2);
- glad_glGetQueryObjecti64v(arg0, arg1, arg2);
- _post_call_callback("glGetQueryObjecti64v", (void*)glGetQueryObjecti64v, 3, arg0, arg1, arg2);
-
-}
-PFNGLGETQUERYOBJECTI64VPROC glad_debug_glGetQueryObjecti64v = glad_debug_impl_glGetQueryObjecti64v;
-PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers;
-void APIENTRY glad_debug_impl_glGenFramebuffers(GLsizei arg0, GLuint * arg1) {
- _pre_call_callback("glGenFramebuffers", (void*)glGenFramebuffers, 2, arg0, arg1);
- glad_glGenFramebuffers(arg0, arg1);
- _post_call_callback("glGenFramebuffers", (void*)glGenFramebuffers, 2, arg0, arg1);
-
-}
-PFNGLGENFRAMEBUFFERSPROC glad_debug_glGenFramebuffers = glad_debug_impl_glGenFramebuffers;
-PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders;
-void APIENTRY glad_debug_impl_glGetAttachedShaders(GLuint arg0, GLsizei arg1, GLsizei * arg2, GLuint * arg3) {
- _pre_call_callback("glGetAttachedShaders", (void*)glGetAttachedShaders, 4, arg0, arg1, arg2, arg3);
- glad_glGetAttachedShaders(arg0, arg1, arg2, arg3);
- _post_call_callback("glGetAttachedShaders", (void*)glGetAttachedShaders, 4, arg0, arg1, arg2, arg3);
-
-}
-PFNGLGETATTACHEDSHADERSPROC glad_debug_glGetAttachedShaders = glad_debug_impl_glGetAttachedShaders;
-PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer;
-GLboolean APIENTRY glad_debug_impl_glIsRenderbuffer(GLuint arg0) {
- GLboolean ret;
- _pre_call_callback("glIsRenderbuffer", (void*)glIsRenderbuffer, 1, arg0);
- ret = glad_glIsRenderbuffer(arg0);
- _post_call_callback("glIsRenderbuffer", (void*)glIsRenderbuffer, 1, arg0);
- return ret;
-}
-PFNGLISRENDERBUFFERPROC glad_debug_glIsRenderbuffer = glad_debug_impl_glIsRenderbuffer;
-PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays;
-void APIENTRY glad_debug_impl_glDeleteVertexArrays(GLsizei arg0, const GLuint * arg1) {
- _pre_call_callback("glDeleteVertexArrays", (void*)glDeleteVertexArrays, 2, arg0, arg1);
- glad_glDeleteVertexArrays(arg0, arg1);
- _post_call_callback("glDeleteVertexArrays", (void*)glDeleteVertexArrays, 2, arg0, arg1);
-
-}
-PFNGLDELETEVERTEXARRAYSPROC glad_debug_glDeleteVertexArrays = glad_debug_impl_glDeleteVertexArrays;
-PFNGLISVERTEXARRAYPROC glad_glIsVertexArray;
-GLboolean APIENTRY glad_debug_impl_glIsVertexArray(GLuint arg0) {
- GLboolean ret;
- _pre_call_callback("glIsVertexArray", (void*)glIsVertexArray, 1, arg0);
- ret = glad_glIsVertexArray(arg0);
- _post_call_callback("glIsVertexArray", (void*)glIsVertexArray, 1, arg0);
- return ret;
-}
-PFNGLISVERTEXARRAYPROC glad_debug_glIsVertexArray = glad_debug_impl_glIsVertexArray;
-PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray;
-void APIENTRY glad_debug_impl_glDisableVertexAttribArray(GLuint arg0) {
- _pre_call_callback("glDisableVertexAttribArray", (void*)glDisableVertexAttribArray, 1, arg0);
- glad_glDisableVertexAttribArray(arg0);
- _post_call_callback("glDisableVertexAttribArray", (void*)glDisableVertexAttribArray, 1, arg0);
-
-}
-PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_debug_glDisableVertexAttribArray = glad_debug_impl_glDisableVertexAttribArray;
-PFNGLGETQUERYIVPROC glad_glGetQueryiv;
-void APIENTRY glad_debug_impl_glGetQueryiv(GLenum arg0, GLenum arg1, GLint * arg2) {
- _pre_call_callback("glGetQueryiv", (void*)glGetQueryiv, 3, arg0, arg1, arg2);
- glad_glGetQueryiv(arg0, arg1, arg2);
- _post_call_callback("glGetQueryiv", (void*)glGetQueryiv, 3, arg0, arg1, arg2);
-
-}
-PFNGLGETQUERYIVPROC glad_debug_glGetQueryiv = glad_debug_impl_glGetQueryiv;
-PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv;
-void APIENTRY glad_debug_impl_glGetSamplerParameterfv(GLuint arg0, GLenum arg1, GLfloat * arg2) {
- _pre_call_callback("glGetSamplerParameterfv", (void*)glGetSamplerParameterfv, 3, arg0, arg1, arg2);
- glad_glGetSamplerParameterfv(arg0, arg1, arg2);
- _post_call_callback("glGetSamplerParameterfv", (void*)glGetSamplerParameterfv, 3, arg0, arg1, arg2);
-
-}
-PFNGLGETSAMPLERPARAMETERFVPROC glad_debug_glGetSamplerParameterfv = glad_debug_impl_glGetSamplerParameterfv;
-PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices;
-void APIENTRY glad_debug_impl_glGetUniformIndices(GLuint arg0, GLsizei arg1, const GLchar *const* arg2, GLuint * arg3) {
- _pre_call_callback("glGetUniformIndices", (void*)glGetUniformIndices, 4, arg0, arg1, arg2, arg3);
- glad_glGetUniformIndices(arg0, arg1, arg2, arg3);
- _post_call_callback("glGetUniformIndices", (void*)glGetUniformIndices, 4, arg0, arg1, arg2, arg3);
-
-}
-PFNGLGETUNIFORMINDICESPROC glad_debug_glGetUniformIndices = glad_debug_impl_glGetUniformIndices;
-PFNGLISSHADERPROC glad_glIsShader;
-GLboolean APIENTRY glad_debug_impl_glIsShader(GLuint arg0) {
- GLboolean ret;
- _pre_call_callback("glIsShader", (void*)glIsShader, 1, arg0);
- ret = glad_glIsShader(arg0);
- _post_call_callback("glIsShader", (void*)glIsShader, 1, arg0);
- return ret;
-}
-PFNGLISSHADERPROC glad_debug_glIsShader = glad_debug_impl_glIsShader;
-PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv;
-void APIENTRY glad_debug_impl_glVertexAttribI4ubv(GLuint arg0, const GLubyte * arg1) {
- _pre_call_callback("glVertexAttribI4ubv", (void*)glVertexAttribI4ubv, 2, arg0, arg1);
- glad_glVertexAttribI4ubv(arg0, arg1);
- _post_call_callback("glVertexAttribI4ubv", (void*)glVertexAttribI4ubv, 2, arg0, arg1);
-
-}
-PFNGLVERTEXATTRIBI4UBVPROC glad_debug_glVertexAttribI4ubv = glad_debug_impl_glVertexAttribI4ubv;
-PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv;
-void APIENTRY glad_debug_impl_glPointParameteriv(GLenum arg0, const GLint * arg1) {
- _pre_call_callback("glPointParameteriv", (void*)glPointParameteriv, 2, arg0, arg1);
- glad_glPointParameteriv(arg0, arg1);
- _post_call_callback("glPointParameteriv", (void*)glPointParameteriv, 2, arg0, arg1);
-
-}
-PFNGLPOINTPARAMETERIVPROC glad_debug_glPointParameteriv = glad_debug_impl_glPointParameteriv;
-PFNGLENABLEPROC glad_glEnable;
-void APIENTRY glad_debug_impl_glEnable(GLenum arg0) {
- _pre_call_callback("glEnable", (void*)glEnable, 1, arg0);
- glad_glEnable(arg0);
- _post_call_callback("glEnable", (void*)glEnable, 1, arg0);
-
-}
-PFNGLENABLEPROC glad_debug_glEnable = glad_debug_impl_glEnable;
-PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv;
-void APIENTRY glad_debug_impl_glGetActiveUniformsiv(GLuint arg0, GLsizei arg1, const GLuint * arg2, GLenum arg3, GLint * arg4) {
- _pre_call_callback("glGetActiveUniformsiv", (void*)glGetActiveUniformsiv, 5, arg0, arg1, arg2, arg3, arg4);
- glad_glGetActiveUniformsiv(arg0, arg1, arg2, arg3, arg4);
- _post_call_callback("glGetActiveUniformsiv", (void*)glGetActiveUniformsiv, 5, arg0, arg1, arg2, arg3, arg4);
-
-}
-PFNGLGETACTIVEUNIFORMSIVPROC glad_debug_glGetActiveUniformsiv = glad_debug_impl_glGetActiveUniformsiv;
-PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation;
-GLint APIENTRY glad_debug_impl_glGetAttribLocation(GLuint arg0, const GLchar * arg1) {
- GLint ret;
- _pre_call_callback("glGetAttribLocation", (void*)glGetAttribLocation, 2, arg0, arg1);
- ret = glad_glGetAttribLocation(arg0, arg1);
- _post_call_callback("glGetAttribLocation", (void*)glGetAttribLocation, 2, arg0, arg1);
- return ret;
-}
-PFNGLGETATTRIBLOCATIONPROC glad_debug_glGetAttribLocation = glad_debug_impl_glGetAttribLocation;
-PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv;
-void APIENTRY glad_debug_impl_glVertexAttrib4dv(GLuint arg0, const GLdouble * arg1) {
- _pre_call_callback("glVertexAttrib4dv", (void*)glVertexAttrib4dv, 2, arg0, arg1);
- glad_glVertexAttrib4dv(arg0, arg1);
- _post_call_callback("glVertexAttrib4dv", (void*)glVertexAttrib4dv, 2, arg0, arg1);
-
-}
-PFNGLVERTEXATTRIB4DVPROC glad_debug_glVertexAttrib4dv = glad_debug_impl_glVertexAttrib4dv;
-PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv;
-void APIENTRY glad_debug_impl_glMultiTexCoordP3uiv(GLenum arg0, GLenum arg1, const GLuint * arg2) {
- _pre_call_callback("glMultiTexCoordP3uiv", (void*)glMultiTexCoordP3uiv, 3, arg0, arg1, arg2);
- glad_glMultiTexCoordP3uiv(arg0, arg1, arg2);
- _post_call_callback("glMultiTexCoordP3uiv", (void*)glMultiTexCoordP3uiv, 3, arg0, arg1, arg2);
-
-}
-PFNGLMULTITEXCOORDP3UIVPROC glad_debug_glMultiTexCoordP3uiv = glad_debug_impl_glMultiTexCoordP3uiv;
-PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui;
-void APIENTRY glad_debug_impl_glVertexAttribP3ui(GLuint arg0, GLenum arg1, GLboolean arg2, GLuint arg3) {
- _pre_call_callback("glVertexAttribP3ui", (void*)glVertexAttribP3ui, 4, arg0, arg1, arg2, arg3);
- glad_glVertexAttribP3ui(arg0, arg1, arg2, arg3);
- _post_call_callback("glVertexAttribP3ui", (void*)glVertexAttribP3ui, 4, arg0, arg1, arg2, arg3);
-
-}
-PFNGLVERTEXATTRIBP3UIPROC glad_debug_glVertexAttribP3ui = glad_debug_impl_glVertexAttribP3ui;
-PFNGLGETUNIFORMFVPROC glad_glGetUniformfv;
-void APIENTRY glad_debug_impl_glGetUniformfv(GLuint arg0, GLint arg1, GLfloat * arg2) {
- _pre_call_callback("glGetUniformfv", (void*)glGetUniformfv, 3, arg0, arg1, arg2);
- glad_glGetUniformfv(arg0, arg1, arg2);
- _post_call_callback("glGetUniformfv", (void*)glGetUniformfv, 3, arg0, arg1, arg2);
-
-}
-PFNGLGETUNIFORMFVPROC glad_debug_glGetUniformfv = glad_debug_impl_glGetUniformfv;
-PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv;
-void APIENTRY glad_debug_impl_glGetUniformuiv(GLuint arg0, GLint arg1, GLuint * arg2) {
- _pre_call_callback("glGetUniformuiv", (void*)glGetUniformuiv, 3, arg0, arg1, arg2);
- glad_glGetUniformuiv(arg0, arg1, arg2);
- _post_call_callback("glGetUniformuiv", (void*)glGetUniformuiv, 3, arg0, arg1, arg2);
-
-}
-PFNGLGETUNIFORMUIVPROC glad_debug_glGetUniformuiv = glad_debug_impl_glGetUniformuiv;
-PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv;
-void APIENTRY glad_debug_impl_glGetVertexAttribIiv(GLuint arg0, GLenum arg1, GLint * arg2) {
- _pre_call_callback("glGetVertexAttribIiv", (void*)glGetVertexAttribIiv, 3, arg0, arg1, arg2);
- glad_glGetVertexAttribIiv(arg0, arg1, arg2);
- _post_call_callback("glGetVertexAttribIiv", (void*)glGetVertexAttribIiv, 3, arg0, arg1, arg2);
-
-}
-PFNGLGETVERTEXATTRIBIIVPROC glad_debug_glGetVertexAttribIiv = glad_debug_impl_glGetVertexAttribIiv;
-PFNGLDRAWBUFFERPROC glad_glDrawBuffer;
-void APIENTRY glad_debug_impl_glDrawBuffer(GLenum arg0) {
- _pre_call_callback("glDrawBuffer", (void*)glDrawBuffer, 1, arg0);
- glad_glDrawBuffer(arg0);
- _post_call_callback("glDrawBuffer", (void*)glDrawBuffer, 1, arg0);
-
-}
-PFNGLDRAWBUFFERPROC glad_debug_glDrawBuffer = glad_debug_impl_glDrawBuffer;
-PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv;
-void APIENTRY glad_debug_impl_glClearBufferuiv(GLenum arg0, GLint arg1, const GLuint * arg2) {
- _pre_call_callback("glClearBufferuiv", (void*)glClearBufferuiv, 3, arg0, arg1, arg2);
- glad_glClearBufferuiv(arg0, arg1, arg2);
- _post_call_callback("glClearBufferuiv", (void*)glClearBufferuiv, 3, arg0, arg1, arg2);
-
-}
-PFNGLCLEARBUFFERUIVPROC glad_debug_glClearBufferuiv = glad_debug_impl_glClearBufferuiv;
-PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced;
-void APIENTRY glad_debug_impl_glDrawElementsInstanced(GLenum arg0, GLsizei arg1, GLenum arg2, const void * arg3, GLsizei arg4) {
- _pre_call_callback("glDrawElementsInstanced", (void*)glDrawElementsInstanced, 5, arg0, arg1, arg2, arg3, arg4);
- glad_glDrawElementsInstanced(arg0, arg1, arg2, arg3, arg4);
- _post_call_callback("glDrawElementsInstanced", (void*)glDrawElementsInstanced, 5, arg0, arg1, arg2, arg3, arg4);
-
-}
-PFNGLDRAWELEMENTSINSTANCEDPROC glad_debug_glDrawElementsInstanced = glad_debug_impl_glDrawElementsInstanced;
-PFNGLFLUSHPROC glad_glFlush;
-void APIENTRY glad_debug_impl_glFlush(void) {
- _pre_call_callback("glFlush", (void*)glFlush, 0);
- glad_glFlush();
- _post_call_callback("glFlush", (void*)glFlush, 0);
-
-}
-PFNGLFLUSHPROC glad_debug_glFlush = glad_debug_impl_glFlush;
-PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv;
-void APIENTRY glad_debug_impl_glGetRenderbufferParameteriv(GLenum arg0, GLenum arg1, GLint * arg2) {
- _pre_call_callback("glGetRenderbufferParameteriv", (void*)glGetRenderbufferParameteriv, 3, arg0, arg1, arg2);
- glad_glGetRenderbufferParameteriv(arg0, arg1, arg2);
- _post_call_callback("glGetRenderbufferParameteriv", (void*)glGetRenderbufferParameteriv, 3, arg0, arg1, arg2);
-
-}
-PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_debug_glGetRenderbufferParameteriv = glad_debug_impl_glGetRenderbufferParameteriv;
-PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv;
-void APIENTRY glad_debug_impl_glGetVertexAttribPointerv(GLuint arg0, GLenum arg1, void ** arg2) {
- _pre_call_callback("glGetVertexAttribPointerv", (void*)glGetVertexAttribPointerv, 3, arg0, arg1, arg2);
- glad_glGetVertexAttribPointerv(arg0, arg1, arg2);
- _post_call_callback("glGetVertexAttribPointerv", (void*)glGetVertexAttribPointerv, 3, arg0, arg1, arg2);
-
-}
-PFNGLGETVERTEXATTRIBPOINTERVPROC glad_debug_glGetVertexAttribPointerv = glad_debug_impl_glGetVertexAttribPointerv;
-PFNGLFENCESYNCPROC glad_glFenceSync;
-GLsync APIENTRY glad_debug_impl_glFenceSync(GLenum arg0, GLbitfield arg1) {
- GLsync ret;
- _pre_call_callback("glFenceSync", (void*)glFenceSync, 2, arg0, arg1);
- ret = glad_glFenceSync(arg0, arg1);
- _post_call_callback("glFenceSync", (void*)glFenceSync, 2, arg0, arg1);
- return ret;
-}
-PFNGLFENCESYNCPROC glad_debug_glFenceSync = glad_debug_impl_glFenceSync;
-PFNGLCOLORP3UIPROC glad_glColorP3ui;
-void APIENTRY glad_debug_impl_glColorP3ui(GLenum arg0, GLuint arg1) {
- _pre_call_callback("glColorP3ui", (void*)glColorP3ui, 2, arg0, arg1);
- glad_glColorP3ui(arg0, arg1);
- _post_call_callback("glColorP3ui", (void*)glColorP3ui, 2, arg0, arg1);
-
-}
-PFNGLCOLORP3UIPROC glad_debug_glColorP3ui = glad_debug_impl_glColorP3ui;
-PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv;
-void APIENTRY glad_debug_impl_glVertexAttrib3sv(GLuint arg0, const GLshort * arg1) {
- _pre_call_callback("glVertexAttrib3sv", (void*)glVertexAttrib3sv, 2, arg0, arg1);
- glad_glVertexAttrib3sv(arg0, arg1);
- _post_call_callback("glVertexAttrib3sv", (void*)glVertexAttrib3sv, 2, arg0, arg1);
-
-}
-PFNGLVERTEXATTRIB3SVPROC glad_debug_glVertexAttrib3sv = glad_debug_impl_glVertexAttrib3sv;
-PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender;
-void APIENTRY glad_debug_impl_glBeginConditionalRender(GLuint arg0, GLenum arg1) {
- _pre_call_callback("glBeginConditionalRender", (void*)glBeginConditionalRender, 2, arg0, arg1);
- glad_glBeginConditionalRender(arg0, arg1);
- _post_call_callback("glBeginConditionalRender", (void*)glBeginConditionalRender, 2, arg0, arg1);
-
-}
-PFNGLBEGINCONDITIONALRENDERPROC glad_debug_glBeginConditionalRender = glad_debug_impl_glBeginConditionalRender;
-PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv;
-void APIENTRY glad_debug_impl_glGetTexLevelParameteriv(GLenum arg0, GLint arg1, GLenum arg2, GLint * arg3) {
- _pre_call_callback("glGetTexLevelParameteriv", (void*)glGetTexLevelParameteriv, 4, arg0, arg1, arg2, arg3);
- glad_glGetTexLevelParameteriv(arg0, arg1, arg2, arg3);
- _post_call_callback("glGetTexLevelParameteriv", (void*)glGetTexLevelParameteriv, 4, arg0, arg1, arg2, arg3);
-
-}
-PFNGLGETTEXLEVELPARAMETERIVPROC glad_debug_glGetTexLevelParameteriv = glad_debug_impl_glGetTexLevelParameteriv;
-PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv;
-void APIENTRY glad_debug_impl_glMultiTexCoordP4uiv(GLenum arg0, GLenum arg1, const GLuint * arg2) {
- _pre_call_callback("glMultiTexCoordP4uiv", (void*)glMultiTexCoordP4uiv, 3, arg0, arg1, arg2);
- glad_glMultiTexCoordP4uiv(arg0, arg1, arg2);
- _post_call_callback("glMultiTexCoordP4uiv", (void*)glMultiTexCoordP4uiv, 3, arg0, arg1, arg2);
-
-}
-PFNGLMULTITEXCOORDP4UIVPROC glad_debug_glMultiTexCoordP4uiv = glad_debug_impl_glMultiTexCoordP4uiv;
-PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate;
-void APIENTRY glad_debug_impl_glStencilFuncSeparate(GLenum arg0, GLenum arg1, GLint arg2, GLuint arg3) {
- _pre_call_callback("glStencilFuncSeparate", (void*)glStencilFuncSeparate, 4, arg0, arg1, arg2, arg3);
- glad_glStencilFuncSeparate(arg0, arg1, arg2, arg3);
- _post_call_callback("glStencilFuncSeparate", (void*)glStencilFuncSeparate, 4, arg0, arg1, arg2, arg3);
-
-}
-PFNGLSTENCILFUNCSEPARATEPROC glad_debug_glStencilFuncSeparate = glad_debug_impl_glStencilFuncSeparate;
-PFNGLGENSAMPLERSPROC glad_glGenSamplers;
-void APIENTRY glad_debug_impl_glGenSamplers(GLsizei arg0, GLuint * arg1) {
- _pre_call_callback("glGenSamplers", (void*)glGenSamplers, 2, arg0, arg1);
- glad_glGenSamplers(arg0, arg1);
- _post_call_callback("glGenSamplers", (void*)glGenSamplers, 2, arg0, arg1);
-
-}
-PFNGLGENSAMPLERSPROC glad_debug_glGenSamplers = glad_debug_impl_glGenSamplers;
-PFNGLCLAMPCOLORPROC glad_glClampColor;
-void APIENTRY glad_debug_impl_glClampColor(GLenum arg0, GLenum arg1) {
- _pre_call_callback("glClampColor", (void*)glClampColor, 2, arg0, arg1);
- glad_glClampColor(arg0, arg1);
- _post_call_callback("glClampColor", (void*)glClampColor, 2, arg0, arg1);
-
-}
-PFNGLCLAMPCOLORPROC glad_debug_glClampColor = glad_debug_impl_glClampColor;
-PFNGLUNIFORM4IVPROC glad_glUniform4iv;
-void APIENTRY glad_debug_impl_glUniform4iv(GLint arg0, GLsizei arg1, const GLint * arg2) {
- _pre_call_callback("glUniform4iv", (void*)glUniform4iv, 3, arg0, arg1, arg2);
- glad_glUniform4iv(arg0, arg1, arg2);
- _post_call_callback("glUniform4iv", (void*)glUniform4iv, 3, arg0, arg1, arg2);
-
-}
-PFNGLUNIFORM4IVPROC glad_debug_glUniform4iv = glad_debug_impl_glUniform4iv;
-PFNGLCLEARSTENCILPROC glad_glClearStencil;
-void APIENTRY glad_debug_impl_glClearStencil(GLint arg0) {
- _pre_call_callback("glClearStencil", (void*)glClearStencil, 1, arg0);
- glad_glClearStencil(arg0);
- _post_call_callback("glClearStencil", (void*)glClearStencil, 1, arg0);
-
-}
-PFNGLCLEARSTENCILPROC glad_debug_glClearStencil = glad_debug_impl_glClearStencil;
-PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv;
-void APIENTRY glad_debug_impl_glTexCoordP1uiv(GLenum arg0, const GLuint * arg1) {
- _pre_call_callback("glTexCoordP1uiv", (void*)glTexCoordP1uiv, 2, arg0, arg1);
- glad_glTexCoordP1uiv(arg0, arg1);
- _post_call_callback("glTexCoordP1uiv", (void*)glTexCoordP1uiv, 2, arg0, arg1);
-
-}
-PFNGLTEXCOORDP1UIVPROC glad_debug_glTexCoordP1uiv = glad_debug_impl_glTexCoordP1uiv;
-PFNGLGENTEXTURESPROC glad_glGenTextures;
-void APIENTRY glad_debug_impl_glGenTextures(GLsizei arg0, GLuint * arg1) {
- _pre_call_callback("glGenTextures", (void*)glGenTextures, 2, arg0, arg1);
- glad_glGenTextures(arg0, arg1);
- _post_call_callback("glGenTextures", (void*)glGenTextures, 2, arg0, arg1);
-
-}
-PFNGLGENTEXTURESPROC glad_debug_glGenTextures = glad_debug_impl_glGenTextures;
-PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv;
-void APIENTRY glad_debug_impl_glGetTexParameterIuiv(GLenum arg0, GLenum arg1, GLuint * arg2) {
- _pre_call_callback("glGetTexParameterIuiv", (void*)glGetTexParameterIuiv, 3, arg0, arg1, arg2);
- glad_glGetTexParameterIuiv(arg0, arg1, arg2);
- _post_call_callback("glGetTexParameterIuiv", (void*)glGetTexParameterIuiv, 3, arg0, arg1, arg2);
-
-}
-PFNGLGETTEXPARAMETERIUIVPROC glad_debug_glGetTexParameterIuiv = glad_debug_impl_glGetTexParameterIuiv;
-PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv;
-void APIENTRY glad_debug_impl_glVertexAttrib4Nbv(GLuint arg0, const GLbyte * arg1) {
- _pre_call_callback("glVertexAttrib4Nbv", (void*)glVertexAttrib4Nbv, 2, arg0, arg1);
- glad_glVertexAttrib4Nbv(arg0, arg1);
- _post_call_callback("glVertexAttrib4Nbv", (void*)glVertexAttrib4Nbv, 2, arg0, arg1);
-
-}
-PFNGLVERTEXATTRIB4NBVPROC glad_debug_glVertexAttrib4Nbv = glad_debug_impl_glVertexAttrib4Nbv;
-PFNGLISSYNCPROC glad_glIsSync;
-GLboolean APIENTRY glad_debug_impl_glIsSync(GLsync arg0) {
- GLboolean ret;
- _pre_call_callback("glIsSync", (void*)glIsSync, 1, arg0);
- ret = glad_glIsSync(arg0);
- _post_call_callback("glIsSync", (void*)glIsSync, 1, arg0);
- return ret;
-}
-PFNGLISSYNCPROC glad_debug_glIsSync = glad_debug_impl_glIsSync;
-PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName;
-void APIENTRY glad_debug_impl_glGetActiveUniformBlockName(GLuint arg0, GLuint arg1, GLsizei arg2, GLsizei * arg3, GLchar * arg4) {
- _pre_call_callback("glGetActiveUniformBlockName", (void*)glGetActiveUniformBlockName, 5, arg0, arg1, arg2, arg3, arg4);
- glad_glGetActiveUniformBlockName(arg0, arg1, arg2, arg3, arg4);
- _post_call_callback("glGetActiveUniformBlockName", (void*)glGetActiveUniformBlockName, 5, arg0, arg1, arg2, arg3, arg4);
-
-}
-PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_debug_glGetActiveUniformBlockName = glad_debug_impl_glGetActiveUniformBlockName;
-PFNGLUNIFORM2IPROC glad_glUniform2i;
-void APIENTRY glad_debug_impl_glUniform2i(GLint arg0, GLint arg1, GLint arg2) {
- _pre_call_callback("glUniform2i", (void*)glUniform2i, 3, arg0, arg1, arg2);
- glad_glUniform2i(arg0, arg1, arg2);
- _post_call_callback("glUniform2i", (void*)glUniform2i, 3, arg0, arg1, arg2);
-
-}
-PFNGLUNIFORM2IPROC glad_debug_glUniform2i = glad_debug_impl_glUniform2i;
-PFNGLUNIFORM2FPROC glad_glUniform2f;
-void APIENTRY glad_debug_impl_glUniform2f(GLint arg0, GLfloat arg1, GLfloat arg2) {
- _pre_call_callback("glUniform2f", (void*)glUniform2f, 3, arg0, arg1, arg2);
- glad_glUniform2f(arg0, arg1, arg2);
- _post_call_callback("glUniform2f", (void*)glUniform2f, 3, arg0, arg1, arg2);
-
-}
-PFNGLUNIFORM2FPROC glad_debug_glUniform2f = glad_debug_impl_glUniform2f;
-PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui;
-void APIENTRY glad_debug_impl_glTexCoordP4ui(GLenum arg0, GLuint arg1) {
- _pre_call_callback("glTexCoordP4ui", (void*)glTexCoordP4ui, 2, arg0, arg1);
- glad_glTexCoordP4ui(arg0, arg1);
- _post_call_callback("glTexCoordP4ui", (void*)glTexCoordP4ui, 2, arg0, arg1);
-
-}
-PFNGLTEXCOORDP4UIPROC glad_debug_glTexCoordP4ui = glad_debug_impl_glTexCoordP4ui;
-PFNGLGETPROGRAMIVPROC glad_glGetProgramiv;
-void APIENTRY glad_debug_impl_glGetProgramiv(GLuint arg0, GLenum arg1, GLint * arg2) {
- _pre_call_callback("glGetProgramiv", (void*)glGetProgramiv, 3, arg0, arg1, arg2);
- glad_glGetProgramiv(arg0, arg1, arg2);
- _post_call_callback("glGetProgramiv", (void*)glGetProgramiv, 3, arg0, arg1, arg2);
-
-}
-PFNGLGETPROGRAMIVPROC glad_debug_glGetProgramiv = glad_debug_impl_glGetProgramiv;
-PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer;
-void APIENTRY glad_debug_impl_glVertexAttribPointer(GLuint arg0, GLint arg1, GLenum arg2, GLboolean arg3, GLsizei arg4, const void * arg5) {
- _pre_call_callback("glVertexAttribPointer", (void*)glVertexAttribPointer, 6, arg0, arg1, arg2, arg3, arg4, arg5);
- glad_glVertexAttribPointer(arg0, arg1, arg2, arg3, arg4, arg5);
- _post_call_callback("glVertexAttribPointer", (void*)glVertexAttribPointer, 6, arg0, arg1, arg2, arg3, arg4, arg5);
-
-}
-PFNGLVERTEXATTRIBPOINTERPROC glad_debug_glVertexAttribPointer = glad_debug_impl_glVertexAttribPointer;
-PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer;
-void APIENTRY glad_debug_impl_glFramebufferTextureLayer(GLenum arg0, GLenum arg1, GLuint arg2, GLint arg3, GLint arg4) {
- _pre_call_callback("glFramebufferTextureLayer", (void*)glFramebufferTextureLayer, 5, arg0, arg1, arg2, arg3, arg4);
- glad_glFramebufferTextureLayer(arg0, arg1, arg2, arg3, arg4);
- _post_call_callback("glFramebufferTextureLayer", (void*)glFramebufferTextureLayer, 5, arg0, arg1, arg2, arg3, arg4);
-
-}
-PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_debug_glFramebufferTextureLayer = glad_debug_impl_glFramebufferTextureLayer;
-PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange;
-void APIENTRY glad_debug_impl_glFlushMappedBufferRange(GLenum arg0, GLintptr arg1, GLsizeiptr arg2) {
- _pre_call_callback("glFlushMappedBufferRange", (void*)glFlushMappedBufferRange, 3, arg0, arg1, arg2);
- glad_glFlushMappedBufferRange(arg0, arg1, arg2);
- _post_call_callback("glFlushMappedBufferRange", (void*)glFlushMappedBufferRange, 3, arg0, arg1, arg2);
-
-}
-PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_debug_glFlushMappedBufferRange = glad_debug_impl_glFlushMappedBufferRange;
-PFNGLGENQUERIESPROC glad_glGenQueries;
-void APIENTRY glad_debug_impl_glGenQueries(GLsizei arg0, GLuint * arg1) {
- _pre_call_callback("glGenQueries", (void*)glGenQueries, 2, arg0, arg1);
- glad_glGenQueries(arg0, arg1);
- _post_call_callback("glGenQueries", (void*)glGenQueries, 2, arg0, arg1);
-
-}
-PFNGLGENQUERIESPROC glad_debug_glGenQueries = glad_debug_impl_glGenQueries;
-PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui;
-void APIENTRY glad_debug_impl_glVertexAttribP1ui(GLuint arg0, GLenum arg1, GLboolean arg2, GLuint arg3) {
- _pre_call_callback("glVertexAttribP1ui", (void*)glVertexAttribP1ui, 4, arg0, arg1, arg2, arg3);
- glad_glVertexAttribP1ui(arg0, arg1, arg2, arg3);
- _post_call_callback("glVertexAttribP1ui", (void*)glVertexAttribP1ui, 4, arg0, arg1, arg2, arg3);
-
-}
-PFNGLVERTEXATTRIBP1UIPROC glad_debug_glVertexAttribP1ui = glad_debug_impl_glVertexAttribP1ui;
-PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D;
-void APIENTRY glad_debug_impl_glTexSubImage3D(GLenum arg0, GLint arg1, GLint arg2, GLint arg3, GLint arg4, GLsizei arg5, GLsizei arg6, GLsizei arg7, GLenum arg8, GLenum arg9, const void * arg10) {
- _pre_call_callback("glTexSubImage3D", (void*)glTexSubImage3D, 11, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10);
- glad_glTexSubImage3D(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10);
- _post_call_callback("glTexSubImage3D", (void*)glTexSubImage3D, 11, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10);
-
-}
-PFNGLTEXSUBIMAGE3DPROC glad_debug_glTexSubImage3D = glad_debug_impl_glTexSubImage3D;
-PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v;
-void APIENTRY glad_debug_impl_glGetInteger64i_v(GLenum arg0, GLuint arg1, GLint64 * arg2) {
- _pre_call_callback("glGetInteger64i_v", (void*)glGetInteger64i_v, 3, arg0, arg1, arg2);
- glad_glGetInteger64i_v(arg0, arg1, arg2);
- _post_call_callback("glGetInteger64i_v", (void*)glGetInteger64i_v, 3, arg0, arg1, arg2);
-
-}
-PFNGLGETINTEGER64I_VPROC glad_debug_glGetInteger64i_v = glad_debug_impl_glGetInteger64i_v;
-PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers;
-void APIENTRY glad_debug_impl_glDeleteSamplers(GLsizei arg0, const GLuint * arg1) {
- _pre_call_callback("glDeleteSamplers", (void*)glDeleteSamplers, 2, arg0, arg1);
- glad_glDeleteSamplers(arg0, arg1);
- _post_call_callback("glDeleteSamplers", (void*)glDeleteSamplers, 2, arg0, arg1);
-
-}
-PFNGLDELETESAMPLERSPROC glad_debug_glDeleteSamplers = glad_debug_impl_glDeleteSamplers;
-PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D;
-void APIENTRY glad_debug_impl_glCopyTexImage2D(GLenum arg0, GLint arg1, GLenum arg2, GLint arg3, GLint arg4, GLsizei arg5, GLsizei arg6, GLint arg7) {
- _pre_call_callback("glCopyTexImage2D", (void*)glCopyTexImage2D, 8, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
- glad_glCopyTexImage2D(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
- _post_call_callback("glCopyTexImage2D", (void*)glCopyTexImage2D, 8, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
-
-}
-PFNGLCOPYTEXIMAGE2DPROC glad_debug_glCopyTexImage2D = glad_debug_impl_glCopyTexImage2D;
-PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer;
-void APIENTRY glad_debug_impl_glBlitFramebuffer(GLint arg0, GLint arg1, GLint arg2, GLint arg3, GLint arg4, GLint arg5, GLint arg6, GLint arg7, GLbitfield arg8, GLenum arg9) {
- _pre_call_callback("glBlitFramebuffer", (void*)glBlitFramebuffer, 10, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9);
- glad_glBlitFramebuffer(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9);
- _post_call_callback("glBlitFramebuffer", (void*)glBlitFramebuffer, 10, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9);
-
-}
-PFNGLBLITFRAMEBUFFERPROC glad_debug_glBlitFramebuffer = glad_debug_impl_glBlitFramebuffer;
-PFNGLISENABLEDIPROC glad_glIsEnabledi;
-GLboolean APIENTRY glad_debug_impl_glIsEnabledi(GLenum arg0, GLuint arg1) {
- GLboolean ret;
- _pre_call_callback("glIsEnabledi", (void*)glIsEnabledi, 2, arg0, arg1);
- ret = glad_glIsEnabledi(arg0, arg1);
- _post_call_callback("glIsEnabledi", (void*)glIsEnabledi, 2, arg0, arg1);
- return ret;
-}
-PFNGLISENABLEDIPROC glad_debug_glIsEnabledi = glad_debug_impl_glIsEnabledi;
-PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui;
-void APIENTRY glad_debug_impl_glSecondaryColorP3ui(GLenum arg0, GLuint arg1) {
- _pre_call_callback("glSecondaryColorP3ui", (void*)glSecondaryColorP3ui, 2, arg0, arg1);
- glad_glSecondaryColorP3ui(arg0, arg1);
- _post_call_callback("glSecondaryColorP3ui", (void*)glSecondaryColorP3ui, 2, arg0, arg1);
-
-}
-PFNGLSECONDARYCOLORP3UIPROC glad_debug_glSecondaryColorP3ui = glad_debug_impl_glSecondaryColorP3ui;
-PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed;
-void APIENTRY glad_debug_impl_glBindFragDataLocationIndexed(GLuint arg0, GLuint arg1, GLuint arg2, const GLchar * arg3) {
- _pre_call_callback("glBindFragDataLocationIndexed", (void*)glBindFragDataLocationIndexed, 4, arg0, arg1, arg2, arg3);
- glad_glBindFragDataLocationIndexed(arg0, arg1, arg2, arg3);
- _post_call_callback("glBindFragDataLocationIndexed", (void*)glBindFragDataLocationIndexed, 4, arg0, arg1, arg2, arg3);
-
-}
-PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_debug_glBindFragDataLocationIndexed = glad_debug_impl_glBindFragDataLocationIndexed;
-PFNGLUNIFORM2IVPROC glad_glUniform2iv;
-void APIENTRY glad_debug_impl_glUniform2iv(GLint arg0, GLsizei arg1, const GLint * arg2) {
- _pre_call_callback("glUniform2iv", (void*)glUniform2iv, 3, arg0, arg1, arg2);
- glad_glUniform2iv(arg0, arg1, arg2);
- _post_call_callback("glUniform2iv", (void*)glUniform2iv, 3, arg0, arg1, arg2);
-
-}
-PFNGLUNIFORM2IVPROC glad_debug_glUniform2iv = glad_debug_impl_glUniform2iv;
-PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv;
-void APIENTRY glad_debug_impl_glVertexAttrib1fv(GLuint arg0, const GLfloat * arg1) {
- _pre_call_callback("glVertexAttrib1fv", (void*)glVertexAttrib1fv, 2, arg0, arg1);
- glad_glVertexAttrib1fv(arg0, arg1);
- _post_call_callback("glVertexAttrib1fv", (void*)glVertexAttrib1fv, 2, arg0, arg1);
-
-}
-PFNGLVERTEXATTRIB1FVPROC glad_debug_glVertexAttrib1fv = glad_debug_impl_glVertexAttrib1fv;
-PFNGLUNIFORM4UIVPROC glad_glUniform4uiv;
-void APIENTRY glad_debug_impl_glUniform4uiv(GLint arg0, GLsizei arg1, const GLuint * arg2) {
- _pre_call_callback("glUniform4uiv", (void*)glUniform4uiv, 3, arg0, arg1, arg2);
- glad_glUniform4uiv(arg0, arg1, arg2);
- _post_call_callback("glUniform4uiv", (void*)glUniform4uiv, 3, arg0, arg1, arg2);
-
-}
-PFNGLUNIFORM4UIVPROC glad_debug_glUniform4uiv = glad_debug_impl_glUniform4uiv;
-PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D;
-void APIENTRY glad_debug_impl_glFramebufferTexture1D(GLenum arg0, GLenum arg1, GLenum arg2, GLuint arg3, GLint arg4) {
- _pre_call_callback("glFramebufferTexture1D", (void*)glFramebufferTexture1D, 5, arg0, arg1, arg2, arg3, arg4);
- glad_glFramebufferTexture1D(arg0, arg1, arg2, arg3, arg4);
- _post_call_callback("glFramebufferTexture1D", (void*)glFramebufferTexture1D, 5, arg0, arg1, arg2, arg3, arg4);
-
-}
-PFNGLFRAMEBUFFERTEXTURE1DPROC glad_debug_glFramebufferTexture1D = glad_debug_impl_glFramebufferTexture1D;
-PFNGLGETSHADERIVPROC glad_glGetShaderiv;
-void APIENTRY glad_debug_impl_glGetShaderiv(GLuint arg0, GLenum arg1, GLint * arg2) {
- _pre_call_callback("glGetShaderiv", (void*)glGetShaderiv, 3, arg0, arg1, arg2);
- glad_glGetShaderiv(arg0, arg1, arg2);
- _post_call_callback("glGetShaderiv", (void*)glGetShaderiv, 3, arg0, arg1, arg2);
-
-}
-PFNGLGETSHADERIVPROC glad_debug_glGetShaderiv = glad_debug_impl_glGetShaderiv;
-PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation;
-void APIENTRY glad_debug_impl_glBindFragDataLocation(GLuint arg0, GLuint arg1, const GLchar * arg2) {
- _pre_call_callback("glBindFragDataLocation", (void*)glBindFragDataLocation, 3, arg0, arg1, arg2);
- glad_glBindFragDataLocation(arg0, arg1, arg2);
- _post_call_callback("glBindFragDataLocation", (void*)glBindFragDataLocation, 3, arg0, arg1, arg2);
-
-}
-PFNGLBINDFRAGDATALOCATIONPROC glad_debug_glBindFragDataLocation = glad_debug_impl_glBindFragDataLocation;
-PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset;
-void APIENTRY glad_debug_impl_glPolygonOffset(GLfloat arg0, GLfloat arg1) {
- _pre_call_callback("glPolygonOffset", (void*)glPolygonOffset, 2, arg0, arg1);
- glad_glPolygonOffset(arg0, arg1);
- _post_call_callback("glPolygonOffset", (void*)glPolygonOffset, 2, arg0, arg1);
-
-}
-PFNGLPOLYGONOFFSETPROC glad_debug_glPolygonOffset = glad_debug_impl_glPolygonOffset;
-PFNGLGETDOUBLEVPROC glad_glGetDoublev;
-void APIENTRY glad_debug_impl_glGetDoublev(GLenum arg0, GLdouble * arg1) {
- _pre_call_callback("glGetDoublev", (void*)glGetDoublev, 2, arg0, arg1);
- glad_glGetDoublev(arg0, arg1);
- _post_call_callback("glGetDoublev", (void*)glGetDoublev, 2, arg0, arg1);
-
-}
-PFNGLGETDOUBLEVPROC glad_debug_glGetDoublev = glad_debug_impl_glGetDoublev;
-PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d;
-void APIENTRY glad_debug_impl_glVertexAttrib1d(GLuint arg0, GLdouble arg1) {
- _pre_call_callback("glVertexAttrib1d", (void*)glVertexAttrib1d, 2, arg0, arg1);
- glad_glVertexAttrib1d(arg0, arg1);
- _post_call_callback("glVertexAttrib1d", (void*)glVertexAttrib1d, 2, arg0, arg1);
-
-}
-PFNGLVERTEXATTRIB1DPROC glad_debug_glVertexAttrib1d = glad_debug_impl_glVertexAttrib1d;
-PFNGLGETUNIFORMIVPROC glad_glGetUniformiv;
-void APIENTRY glad_debug_impl_glGetUniformiv(GLuint arg0, GLint arg1, GLint * arg2) {
- _pre_call_callback("glGetUniformiv", (void*)glGetUniformiv, 3, arg0, arg1, arg2);
- glad_glGetUniformiv(arg0, arg1, arg2);
- _post_call_callback("glGetUniformiv", (void*)glGetUniformiv, 3, arg0, arg1, arg2);
-
-}
-PFNGLGETUNIFORMIVPROC glad_debug_glGetUniformiv = glad_debug_impl_glGetUniformiv;
-PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv;
-void APIENTRY glad_debug_impl_glMultiTexCoordP1uiv(GLenum arg0, GLenum arg1, const GLuint * arg2) {
- _pre_call_callback("glMultiTexCoordP1uiv", (void*)glMultiTexCoordP1uiv, 3, arg0, arg1, arg2);
- glad_glMultiTexCoordP1uiv(arg0, arg1, arg2);
- _post_call_callback("glMultiTexCoordP1uiv", (void*)glMultiTexCoordP1uiv, 3, arg0, arg1, arg2);
-
-}
-PFNGLMULTITEXCOORDP1UIVPROC glad_debug_glMultiTexCoordP1uiv = glad_debug_impl_glMultiTexCoordP1uiv;
-PFNGLUNIFORM3FVPROC glad_glUniform3fv;
-void APIENTRY glad_debug_impl_glUniform3fv(GLint arg0, GLsizei arg1, const GLfloat * arg2) {
- _pre_call_callback("glUniform3fv", (void*)glUniform3fv, 3, arg0, arg1, arg2);
- glad_glUniform3fv(arg0, arg1, arg2);
- _post_call_callback("glUniform3fv", (void*)glUniform3fv, 3, arg0, arg1, arg2);
-
-}
-PFNGLUNIFORM3FVPROC glad_debug_glUniform3fv = glad_debug_impl_glUniform3fv;
-PFNGLDEPTHRANGEPROC glad_glDepthRange;
-void APIENTRY glad_debug_impl_glDepthRange(GLdouble arg0, GLdouble arg1) {
- _pre_call_callback("glDepthRange", (void*)glDepthRange, 2, arg0, arg1);
- glad_glDepthRange(arg0, arg1);
- _post_call_callback("glDepthRange", (void*)glDepthRange, 2, arg0, arg1);
-
-}
-PFNGLDEPTHRANGEPROC glad_debug_glDepthRange = glad_debug_impl_glDepthRange;
-PFNGLMAPBUFFERPROC glad_glMapBuffer;
-void * APIENTRY glad_debug_impl_glMapBuffer(GLenum arg0, GLenum arg1) {
- void * ret;
- _pre_call_callback("glMapBuffer", (void*)glMapBuffer, 2, arg0, arg1);
- ret = glad_glMapBuffer(arg0, arg1);
- _post_call_callback("glMapBuffer", (void*)glMapBuffer, 2, arg0, arg1);
- return ret;
-}
-PFNGLMAPBUFFERPROC glad_debug_glMapBuffer = glad_debug_impl_glMapBuffer;
-PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D;
-void APIENTRY glad_debug_impl_glCompressedTexImage3D(GLenum arg0, GLint arg1, GLenum arg2, GLsizei arg3, GLsizei arg4, GLsizei arg5, GLint arg6, GLsizei arg7, const void * arg8) {
- _pre_call_callback("glCompressedTexImage3D", (void*)glCompressedTexImage3D, 9, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8);
- glad_glCompressedTexImage3D(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8);
- _post_call_callback("glCompressedTexImage3D", (void*)glCompressedTexImage3D, 9, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8);
-
-}
-PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_debug_glCompressedTexImage3D = glad_debug_impl_glCompressedTexImage3D;
-PFNGLDELETESYNCPROC glad_glDeleteSync;
-void APIENTRY glad_debug_impl_glDeleteSync(GLsync arg0) {
- _pre_call_callback("glDeleteSync", (void*)glDeleteSync, 1, arg0);
- glad_glDeleteSync(arg0);
- _post_call_callback("glDeleteSync", (void*)glDeleteSync, 1, arg0);
-
-}
-PFNGLDELETESYNCPROC glad_debug_glDeleteSync = glad_debug_impl_glDeleteSync;
-PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D;
-void APIENTRY glad_debug_impl_glCopyTexSubImage3D(GLenum arg0, GLint arg1, GLint arg2, GLint arg3, GLint arg4, GLint arg5, GLint arg6, GLsizei arg7, GLsizei arg8) {
- _pre_call_callback("glCopyTexSubImage3D", (void*)glCopyTexSubImage3D, 9, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8);
- glad_glCopyTexSubImage3D(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8);
- _post_call_callback("glCopyTexSubImage3D", (void*)glCopyTexSubImage3D, 9, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8);
-
-}
-PFNGLCOPYTEXSUBIMAGE3DPROC glad_debug_glCopyTexSubImage3D = glad_debug_impl_glCopyTexSubImage3D;
-PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv;
-void APIENTRY glad_debug_impl_glGetVertexAttribiv(GLuint arg0, GLenum arg1, GLint * arg2) {
- _pre_call_callback("glGetVertexAttribiv", (void*)glGetVertexAttribiv, 3, arg0, arg1, arg2);
- glad_glGetVertexAttribiv(arg0, arg1, arg2);
- _post_call_callback("glGetVertexAttribiv", (void*)glGetVertexAttribiv, 3, arg0, arg1, arg2);
-
-}
-PFNGLGETVERTEXATTRIBIVPROC glad_debug_glGetVertexAttribiv = glad_debug_impl_glGetVertexAttribiv;
-PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements;
-void APIENTRY glad_debug_impl_glMultiDrawElements(GLenum arg0, const GLsizei * arg1, GLenum arg2, const void *const* arg3, GLsizei arg4) {
- _pre_call_callback("glMultiDrawElements", (void*)glMultiDrawElements, 5, arg0, arg1, arg2, arg3, arg4);
- glad_glMultiDrawElements(arg0, arg1, arg2, arg3, arg4);
- _post_call_callback("glMultiDrawElements", (void*)glMultiDrawElements, 5, arg0, arg1, arg2, arg3, arg4);
-
-}
-PFNGLMULTIDRAWELEMENTSPROC glad_debug_glMultiDrawElements = glad_debug_impl_glMultiDrawElements;
-PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv;
-void APIENTRY glad_debug_impl_glVertexAttrib3fv(GLuint arg0, const GLfloat * arg1) {
- _pre_call_callback("glVertexAttrib3fv", (void*)glVertexAttrib3fv, 2, arg0, arg1);
- glad_glVertexAttrib3fv(arg0, arg1);
- _post_call_callback("glVertexAttrib3fv", (void*)glVertexAttrib3fv, 2, arg0, arg1);
-
-}
-PFNGLVERTEXATTRIB3FVPROC glad_debug_glVertexAttrib3fv = glad_debug_impl_glVertexAttrib3fv;
-PFNGLUNIFORM3IVPROC glad_glUniform3iv;
-void APIENTRY glad_debug_impl_glUniform3iv(GLint arg0, GLsizei arg1, const GLint * arg2) {
- _pre_call_callback("glUniform3iv", (void*)glUniform3iv, 3, arg0, arg1, arg2);
- glad_glUniform3iv(arg0, arg1, arg2);
- _post_call_callback("glUniform3iv", (void*)glUniform3iv, 3, arg0, arg1, arg2);
-
-}
-PFNGLUNIFORM3IVPROC glad_debug_glUniform3iv = glad_debug_impl_glUniform3iv;
-PFNGLPOLYGONMODEPROC glad_glPolygonMode;
-void APIENTRY glad_debug_impl_glPolygonMode(GLenum arg0, GLenum arg1) {
- _pre_call_callback("glPolygonMode", (void*)glPolygonMode, 2, arg0, arg1);
- glad_glPolygonMode(arg0, arg1);
- _post_call_callback("glPolygonMode", (void*)glPolygonMode, 2, arg0, arg1);
-
-}
-PFNGLPOLYGONMODEPROC glad_debug_glPolygonMode = glad_debug_impl_glPolygonMode;
-PFNGLDRAWBUFFERSPROC glad_glDrawBuffers;
-void APIENTRY glad_debug_impl_glDrawBuffers(GLsizei arg0, const GLenum * arg1) {
- _pre_call_callback("glDrawBuffers", (void*)glDrawBuffers, 2, arg0, arg1);
- glad_glDrawBuffers(arg0, arg1);
- _post_call_callback("glDrawBuffers", (void*)glDrawBuffers, 2, arg0, arg1);
-
-}
-PFNGLDRAWBUFFERSPROC glad_debug_glDrawBuffers = glad_debug_impl_glDrawBuffers;
-PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv;
-void APIENTRY glad_debug_impl_glGetActiveUniformBlockiv(GLuint arg0, GLuint arg1, GLenum arg2, GLint * arg3) {
- _pre_call_callback("glGetActiveUniformBlockiv", (void*)glGetActiveUniformBlockiv, 4, arg0, arg1, arg2, arg3);
- glad_glGetActiveUniformBlockiv(arg0, arg1, arg2, arg3);
- _post_call_callback("glGetActiveUniformBlockiv", (void*)glGetActiveUniformBlockiv, 4, arg0, arg1, arg2, arg3);
-
-}
-PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_debug_glGetActiveUniformBlockiv = glad_debug_impl_glGetActiveUniformBlockiv;
-PFNGLUSEPROGRAMPROC glad_glUseProgram;
-void APIENTRY glad_debug_impl_glUseProgram(GLuint arg0) {
- _pre_call_callback("glUseProgram", (void*)glUseProgram, 1, arg0);
- glad_glUseProgram(arg0);
- _post_call_callback("glUseProgram", (void*)glUseProgram, 1, arg0);
-
-}
-PFNGLUSEPROGRAMPROC glad_debug_glUseProgram = glad_debug_impl_glUseProgram;
-PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog;
-void APIENTRY glad_debug_impl_glGetProgramInfoLog(GLuint arg0, GLsizei arg1, GLsizei * arg2, GLchar * arg3) {
- _pre_call_callback("glGetProgramInfoLog", (void*)glGetProgramInfoLog, 4, arg0, arg1, arg2, arg3);
- glad_glGetProgramInfoLog(arg0, arg1, arg2, arg3);
- _post_call_callback("glGetProgramInfoLog", (void*)glGetProgramInfoLog, 4, arg0, arg1, arg2, arg3);
-
-}
-PFNGLGETPROGRAMINFOLOGPROC glad_debug_glGetProgramInfoLog = glad_debug_impl_glGetProgramInfoLog;
-PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray;
-void APIENTRY glad_debug_impl_glBindVertexArray(GLuint arg0) {
- _pre_call_callback("glBindVertexArray", (void*)glBindVertexArray, 1, arg0);
- glad_glBindVertexArray(arg0);
- _post_call_callback("glBindVertexArray", (void*)glBindVertexArray, 1, arg0);
-
-}
-PFNGLBINDVERTEXARRAYPROC glad_debug_glBindVertexArray = glad_debug_impl_glBindVertexArray;
-PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers;
-void APIENTRY glad_debug_impl_glDeleteBuffers(GLsizei arg0, const GLuint * arg1) {
- _pre_call_callback("glDeleteBuffers", (void*)glDeleteBuffers, 2, arg0, arg1);
- glad_glDeleteBuffers(arg0, arg1);
- _post_call_callback("glDeleteBuffers", (void*)glDeleteBuffers, 2, arg0, arg1);
-
-}
-PFNGLDELETEBUFFERSPROC glad_debug_glDeleteBuffers = glad_debug_impl_glDeleteBuffers;
-PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv;
-void APIENTRY glad_debug_impl_glSamplerParameterIiv(GLuint arg0, GLenum arg1, const GLint * arg2) {
- _pre_call_callback("glSamplerParameterIiv", (void*)glSamplerParameterIiv, 3, arg0, arg1, arg2);
- glad_glSamplerParameterIiv(arg0, arg1, arg2);
- _post_call_callback("glSamplerParameterIiv", (void*)glSamplerParameterIiv, 3, arg0, arg1, arg2);
-
-}
-PFNGLSAMPLERPARAMETERIIVPROC glad_debug_glSamplerParameterIiv = glad_debug_impl_glSamplerParameterIiv;
-PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex;
-void APIENTRY glad_debug_impl_glMultiDrawElementsBaseVertex(GLenum arg0, const GLsizei * arg1, GLenum arg2, const void *const* arg3, GLsizei arg4, const GLint * arg5) {
- _pre_call_callback("glMultiDrawElementsBaseVertex", (void*)glMultiDrawElementsBaseVertex, 6, arg0, arg1, arg2, arg3, arg4, arg5);
- glad_glMultiDrawElementsBaseVertex(arg0, arg1, arg2, arg3, arg4, arg5);
- _post_call_callback("glMultiDrawElementsBaseVertex", (void*)glMultiDrawElementsBaseVertex, 6, arg0, arg1, arg2, arg3, arg4, arg5);
-
-}
-PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_debug_glMultiDrawElementsBaseVertex = glad_debug_impl_glMultiDrawElementsBaseVertex;
-PFNGLUNIFORM2UIVPROC glad_glUniform2uiv;
-void APIENTRY glad_debug_impl_glUniform2uiv(GLint arg0, GLsizei arg1, const GLuint * arg2) {
- _pre_call_callback("glUniform2uiv", (void*)glUniform2uiv, 3, arg0, arg1, arg2);
- glad_glUniform2uiv(arg0, arg1, arg2);
- _post_call_callback("glUniform2uiv", (void*)glUniform2uiv, 3, arg0, arg1, arg2);
-
-}
-PFNGLUNIFORM2UIVPROC glad_debug_glUniform2uiv = glad_debug_impl_glUniform2uiv;
-PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D;
-void APIENTRY glad_debug_impl_glCompressedTexSubImage1D(GLenum arg0, GLint arg1, GLint arg2, GLsizei arg3, GLenum arg4, GLsizei arg5, const void * arg6) {
- _pre_call_callback("glCompressedTexSubImage1D", (void*)glCompressedTexSubImage1D, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6);
- glad_glCompressedTexSubImage1D(arg0, arg1, arg2, arg3, arg4, arg5, arg6);
- _post_call_callback("glCompressedTexSubImage1D", (void*)glCompressedTexSubImage1D, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6);
-
-}
-PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_debug_glCompressedTexSubImage1D = glad_debug_impl_glCompressedTexSubImage1D;
-PFNGLFINISHPROC glad_glFinish;
-void APIENTRY glad_debug_impl_glFinish(void) {
- _pre_call_callback("glFinish", (void*)glFinish, 0);
- glad_glFinish();
- _post_call_callback("glFinish", (void*)glFinish, 0);
-
-}
-PFNGLFINISHPROC glad_debug_glFinish = glad_debug_impl_glFinish;
-PFNGLDELETESHADERPROC glad_glDeleteShader;
-void APIENTRY glad_debug_impl_glDeleteShader(GLuint arg0) {
- _pre_call_callback("glDeleteShader", (void*)glDeleteShader, 1, arg0);
- glad_glDeleteShader(arg0);
- _post_call_callback("glDeleteShader", (void*)glDeleteShader, 1, arg0);
-
-}
-PFNGLDELETESHADERPROC glad_debug_glDeleteShader = glad_debug_impl_glDeleteShader;
-PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv;
-void APIENTRY glad_debug_impl_glVertexAttrib4Nsv(GLuint arg0, const GLshort * arg1) {
- _pre_call_callback("glVertexAttrib4Nsv", (void*)glVertexAttrib4Nsv, 2, arg0, arg1);
- glad_glVertexAttrib4Nsv(arg0, arg1);
- _post_call_callback("glVertexAttrib4Nsv", (void*)glVertexAttrib4Nsv, 2, arg0, arg1);
-
-}
-PFNGLVERTEXATTRIB4NSVPROC glad_debug_glVertexAttrib4Nsv = glad_debug_impl_glVertexAttrib4Nsv;
-PFNGLVIEWPORTPROC glad_glViewport;
-void APIENTRY glad_debug_impl_glViewport(GLint arg0, GLint arg1, GLsizei arg2, GLsizei arg3) {
- _pre_call_callback("glViewport", (void*)glViewport, 4, arg0, arg1, arg2, arg3);
- glad_glViewport(arg0, arg1, arg2, arg3);
- _post_call_callback("glViewport", (void*)glViewport, 4, arg0, arg1, arg2, arg3);
-
-}
-PFNGLVIEWPORTPROC glad_debug_glViewport = glad_debug_impl_glViewport;
-PFNGLUNIFORM1UIVPROC glad_glUniform1uiv;
-void APIENTRY glad_debug_impl_glUniform1uiv(GLint arg0, GLsizei arg1, const GLuint * arg2) {
- _pre_call_callback("glUniform1uiv", (void*)glUniform1uiv, 3, arg0, arg1, arg2);
- glad_glUniform1uiv(arg0, arg1, arg2);
- _post_call_callback("glUniform1uiv", (void*)glUniform1uiv, 3, arg0, arg1, arg2);
-
-}
-PFNGLUNIFORM1UIVPROC glad_debug_glUniform1uiv = glad_debug_impl_glUniform1uiv;
-PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings;
-void APIENTRY glad_debug_impl_glTransformFeedbackVaryings(GLuint arg0, GLsizei arg1, const GLchar *const* arg2, GLenum arg3) {
- _pre_call_callback("glTransformFeedbackVaryings", (void*)glTransformFeedbackVaryings, 4, arg0, arg1, arg2, arg3);
- glad_glTransformFeedbackVaryings(arg0, arg1, arg2, arg3);
- _post_call_callback("glTransformFeedbackVaryings", (void*)glTransformFeedbackVaryings, 4, arg0, arg1, arg2, arg3);
-
-}
-PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_debug_glTransformFeedbackVaryings = glad_debug_impl_glTransformFeedbackVaryings;
-PFNGLUNIFORM2UIPROC glad_glUniform2ui;
-void APIENTRY glad_debug_impl_glUniform2ui(GLint arg0, GLuint arg1, GLuint arg2) {
- _pre_call_callback("glUniform2ui", (void*)glUniform2ui, 3, arg0, arg1, arg2);
- glad_glUniform2ui(arg0, arg1, arg2);
- _post_call_callback("glUniform2ui", (void*)glUniform2ui, 3, arg0, arg1, arg2);
-
-}
-PFNGLUNIFORM2UIPROC glad_debug_glUniform2ui = glad_debug_impl_glUniform2ui;
-PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i;
-void APIENTRY glad_debug_impl_glVertexAttribI3i(GLuint arg0, GLint arg1, GLint arg2, GLint arg3) {
- _pre_call_callback("glVertexAttribI3i", (void*)glVertexAttribI3i, 4, arg0, arg1, arg2, arg3);
- glad_glVertexAttribI3i(arg0, arg1, arg2, arg3);
- _post_call_callback("glVertexAttribI3i", (void*)glVertexAttribI3i, 4, arg0, arg1, arg2, arg3);
-
-}
-PFNGLVERTEXATTRIBI3IPROC glad_debug_glVertexAttribI3i = glad_debug_impl_glVertexAttribI3i;
-PFNGLCLEARDEPTHPROC glad_glClearDepth;
-void APIENTRY glad_debug_impl_glClearDepth(GLdouble arg0) {
- _pre_call_callback("glClearDepth", (void*)glClearDepth, 1, arg0);
- glad_glClearDepth(arg0);
- _post_call_callback("glClearDepth", (void*)glClearDepth, 1, arg0);
-
-}
-PFNGLCLEARDEPTHPROC glad_debug_glClearDepth = glad_debug_impl_glClearDepth;
-PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv;
-void APIENTRY glad_debug_impl_glVertexAttribI4usv(GLuint arg0, const GLushort * arg1) {
- _pre_call_callback("glVertexAttribI4usv", (void*)glVertexAttribI4usv, 2, arg0, arg1);
- glad_glVertexAttribI4usv(arg0, arg1);
- _post_call_callback("glVertexAttribI4usv", (void*)glVertexAttribI4usv, 2, arg0, arg1);
-
-}
-PFNGLVERTEXATTRIBI4USVPROC glad_debug_glVertexAttribI4usv = glad_debug_impl_glVertexAttribI4usv;
-PFNGLTEXPARAMETERFPROC glad_glTexParameterf;
-void APIENTRY glad_debug_impl_glTexParameterf(GLenum arg0, GLenum arg1, GLfloat arg2) {
- _pre_call_callback("glTexParameterf", (void*)glTexParameterf, 3, arg0, arg1, arg2);
- glad_glTexParameterf(arg0, arg1, arg2);
- _post_call_callback("glTexParameterf", (void*)glTexParameterf, 3, arg0, arg1, arg2);
-
-}
-PFNGLTEXPARAMETERFPROC glad_debug_glTexParameterf = glad_debug_impl_glTexParameterf;
-PFNGLTEXPARAMETERIPROC glad_glTexParameteri;
-void APIENTRY glad_debug_impl_glTexParameteri(GLenum arg0, GLenum arg1, GLint arg2) {
- _pre_call_callback("glTexParameteri", (void*)glTexParameteri, 3, arg0, arg1, arg2);
- glad_glTexParameteri(arg0, arg1, arg2);
- _post_call_callback("glTexParameteri", (void*)glTexParameteri, 3, arg0, arg1, arg2);
-
-}
-PFNGLTEXPARAMETERIPROC glad_debug_glTexParameteri = glad_debug_impl_glTexParameteri;
-PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource;
-void APIENTRY glad_debug_impl_glGetShaderSource(GLuint arg0, GLsizei arg1, GLsizei * arg2, GLchar * arg3) {
- _pre_call_callback("glGetShaderSource", (void*)glGetShaderSource, 4, arg0, arg1, arg2, arg3);
- glad_glGetShaderSource(arg0, arg1, arg2, arg3);
- _post_call_callback("glGetShaderSource", (void*)glGetShaderSource, 4, arg0, arg1, arg2, arg3);
-
-}
-PFNGLGETSHADERSOURCEPROC glad_debug_glGetShaderSource = glad_debug_impl_glGetShaderSource;
-PFNGLTEXBUFFERPROC glad_glTexBuffer;
-void APIENTRY glad_debug_impl_glTexBuffer(GLenum arg0, GLenum arg1, GLuint arg2) {
- _pre_call_callback("glTexBuffer", (void*)glTexBuffer, 3, arg0, arg1, arg2);
- glad_glTexBuffer(arg0, arg1, arg2);
- _post_call_callback("glTexBuffer", (void*)glTexBuffer, 3, arg0, arg1, arg2);
-
-}
-PFNGLTEXBUFFERPROC glad_debug_glTexBuffer = glad_debug_impl_glTexBuffer;
-PFNGLPIXELSTOREIPROC glad_glPixelStorei;
-void APIENTRY glad_debug_impl_glPixelStorei(GLenum arg0, GLint arg1) {
- _pre_call_callback("glPixelStorei", (void*)glPixelStorei, 2, arg0, arg1);
- glad_glPixelStorei(arg0, arg1);
- _post_call_callback("glPixelStorei", (void*)glPixelStorei, 2, arg0, arg1);
-
-}
-PFNGLPIXELSTOREIPROC glad_debug_glPixelStorei = glad_debug_impl_glPixelStorei;
-PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram;
-void APIENTRY glad_debug_impl_glValidateProgram(GLuint arg0) {
- _pre_call_callback("glValidateProgram", (void*)glValidateProgram, 1, arg0);
- glad_glValidateProgram(arg0);
- _post_call_callback("glValidateProgram", (void*)glValidateProgram, 1, arg0);
-
-}
-PFNGLVALIDATEPROGRAMPROC glad_debug_glValidateProgram = glad_debug_impl_glValidateProgram;
-PFNGLPIXELSTOREFPROC glad_glPixelStoref;
-void APIENTRY glad_debug_impl_glPixelStoref(GLenum arg0, GLfloat arg1) {
- _pre_call_callback("glPixelStoref", (void*)glPixelStoref, 2, arg0, arg1);
- glad_glPixelStoref(arg0, arg1);
- _post_call_callback("glPixelStoref", (void*)glPixelStoref, 2, arg0, arg1);
-
-}
-PFNGLPIXELSTOREFPROC glad_debug_glPixelStoref = glad_debug_impl_glPixelStoref;
-PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v;
-void APIENTRY glad_debug_impl_glGetBooleani_v(GLenum arg0, GLuint arg1, GLboolean * arg2) {
- _pre_call_callback("glGetBooleani_v", (void*)glGetBooleani_v, 3, arg0, arg1, arg2);
- glad_glGetBooleani_v(arg0, arg1, arg2);
- _post_call_callback("glGetBooleani_v", (void*)glGetBooleani_v, 3, arg0, arg1, arg2);
-
-}
-PFNGLGETBOOLEANI_VPROC glad_debug_glGetBooleani_v = glad_debug_impl_glGetBooleani_v;
-PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv;
-void APIENTRY glad_debug_impl_glMultiTexCoordP2uiv(GLenum arg0, GLenum arg1, const GLuint * arg2) {
- _pre_call_callback("glMultiTexCoordP2uiv", (void*)glMultiTexCoordP2uiv, 3, arg0, arg1, arg2);
- glad_glMultiTexCoordP2uiv(arg0, arg1, arg2);
- _post_call_callback("glMultiTexCoordP2uiv", (void*)glMultiTexCoordP2uiv, 3, arg0, arg1, arg2);
-
-}
-PFNGLMULTITEXCOORDP2UIVPROC glad_debug_glMultiTexCoordP2uiv = glad_debug_impl_glMultiTexCoordP2uiv;
-PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv;
-void APIENTRY glad_debug_impl_glVertexAttribP1uiv(GLuint arg0, GLenum arg1, GLboolean arg2, const GLuint * arg3) {
- _pre_call_callback("glVertexAttribP1uiv", (void*)glVertexAttribP1uiv, 4, arg0, arg1, arg2, arg3);
- glad_glVertexAttribP1uiv(arg0, arg1, arg2, arg3);
- _post_call_callback("glVertexAttribP1uiv", (void*)glVertexAttribP1uiv, 4, arg0, arg1, arg2, arg3);
-
-}
-PFNGLVERTEXATTRIBP1UIVPROC glad_debug_glVertexAttribP1uiv = glad_debug_impl_glVertexAttribP1uiv;
-PFNGLLINKPROGRAMPROC glad_glLinkProgram;
-void APIENTRY glad_debug_impl_glLinkProgram(GLuint arg0) {
- _pre_call_callback("glLinkProgram", (void*)glLinkProgram, 1, arg0);
- glad_glLinkProgram(arg0);
- _post_call_callback("glLinkProgram", (void*)glLinkProgram, 1, arg0);
-
-}
-PFNGLLINKPROGRAMPROC glad_debug_glLinkProgram = glad_debug_impl_glLinkProgram;
-PFNGLBINDTEXTUREPROC glad_glBindTexture;
-void APIENTRY glad_debug_impl_glBindTexture(GLenum arg0, GLuint arg1) {
- _pre_call_callback("glBindTexture", (void*)glBindTexture, 2, arg0, arg1);
- glad_glBindTexture(arg0, arg1);
- _post_call_callback("glBindTexture", (void*)glBindTexture, 2, arg0, arg1);
-
-}
-PFNGLBINDTEXTUREPROC glad_debug_glBindTexture = glad_debug_impl_glBindTexture;
-PFNGLGETSTRINGPROC glad_glGetString;
-const GLubyte * APIENTRY glad_debug_impl_glGetString(GLenum arg0) {
- const GLubyte * ret;
- _pre_call_callback("glGetString", (void*)glGetString, 1, arg0);
- ret = glad_glGetString(arg0);
- _post_call_callback("glGetString", (void*)glGetString, 1, arg0);
- return ret;
-}
-PFNGLGETSTRINGPROC glad_debug_glGetString = glad_debug_impl_glGetString;
-PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv;
-void APIENTRY glad_debug_impl_glVertexAttribP2uiv(GLuint arg0, GLenum arg1, GLboolean arg2, const GLuint * arg3) {
- _pre_call_callback("glVertexAttribP2uiv", (void*)glVertexAttribP2uiv, 4, arg0, arg1, arg2, arg3);
- glad_glVertexAttribP2uiv(arg0, arg1, arg2, arg3);
- _post_call_callback("glVertexAttribP2uiv", (void*)glVertexAttribP2uiv, 4, arg0, arg1, arg2, arg3);
-
-}
-PFNGLVERTEXATTRIBP2UIVPROC glad_debug_glVertexAttribP2uiv = glad_debug_impl_glVertexAttribP2uiv;
-PFNGLDETACHSHADERPROC glad_glDetachShader;
-void APIENTRY glad_debug_impl_glDetachShader(GLuint arg0, GLuint arg1) {
- _pre_call_callback("glDetachShader", (void*)glDetachShader, 2, arg0, arg1);
- glad_glDetachShader(arg0, arg1);
- _post_call_callback("glDetachShader", (void*)glDetachShader, 2, arg0, arg1);
-
-}
-PFNGLDETACHSHADERPROC glad_debug_glDetachShader = glad_debug_impl_glDetachShader;
-PFNGLENDQUERYPROC glad_glEndQuery;
-void APIENTRY glad_debug_impl_glEndQuery(GLenum arg0) {
- _pre_call_callback("glEndQuery", (void*)glEndQuery, 1, arg0);
- glad_glEndQuery(arg0);
- _post_call_callback("glEndQuery", (void*)glEndQuery, 1, arg0);
-
-}
-PFNGLENDQUERYPROC glad_debug_glEndQuery = glad_debug_impl_glEndQuery;
-PFNGLNORMALP3UIPROC glad_glNormalP3ui;
-void APIENTRY glad_debug_impl_glNormalP3ui(GLenum arg0, GLuint arg1) {
- _pre_call_callback("glNormalP3ui", (void*)glNormalP3ui, 2, arg0, arg1);
- glad_glNormalP3ui(arg0, arg1);
- _post_call_callback("glNormalP3ui", (void*)glNormalP3ui, 2, arg0, arg1);
-
-}
-PFNGLNORMALP3UIPROC glad_debug_glNormalP3ui = glad_debug_impl_glNormalP3ui;
-PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui;
-void APIENTRY glad_debug_impl_glVertexAttribI2ui(GLuint arg0, GLuint arg1, GLuint arg2) {
- _pre_call_callback("glVertexAttribI2ui", (void*)glVertexAttribI2ui, 3, arg0, arg1, arg2);
- glad_glVertexAttribI2ui(arg0, arg1, arg2);
- _post_call_callback("glVertexAttribI2ui", (void*)glVertexAttribI2ui, 3, arg0, arg1, arg2);
-
-}
-PFNGLVERTEXATTRIBI2UIPROC glad_debug_glVertexAttribI2ui = glad_debug_impl_glVertexAttribI2ui;
-PFNGLDELETETEXTURESPROC glad_glDeleteTextures;
-void APIENTRY glad_debug_impl_glDeleteTextures(GLsizei arg0, const GLuint * arg1) {
- _pre_call_callback("glDeleteTextures", (void*)glDeleteTextures, 2, arg0, arg1);
- glad_glDeleteTextures(arg0, arg1);
- _post_call_callback("glDeleteTextures", (void*)glDeleteTextures, 2, arg0, arg1);
-
-}
-PFNGLDELETETEXTURESPROC glad_debug_glDeleteTextures = glad_debug_impl_glDeleteTextures;
-PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate;
-void APIENTRY glad_debug_impl_glStencilOpSeparate(GLenum arg0, GLenum arg1, GLenum arg2, GLenum arg3) {
- _pre_call_callback("glStencilOpSeparate", (void*)glStencilOpSeparate, 4, arg0, arg1, arg2, arg3);
- glad_glStencilOpSeparate(arg0, arg1, arg2, arg3);
- _post_call_callback("glStencilOpSeparate", (void*)glStencilOpSeparate, 4, arg0, arg1, arg2, arg3);
-
-}
-PFNGLSTENCILOPSEPARATEPROC glad_debug_glStencilOpSeparate = glad_debug_impl_glStencilOpSeparate;
-PFNGLDELETEQUERIESPROC glad_glDeleteQueries;
-void APIENTRY glad_debug_impl_glDeleteQueries(GLsizei arg0, const GLuint * arg1) {
- _pre_call_callback("glDeleteQueries", (void*)glDeleteQueries, 2, arg0, arg1);
- glad_glDeleteQueries(arg0, arg1);
- _post_call_callback("glDeleteQueries", (void*)glDeleteQueries, 2, arg0, arg1);
-
-}
-PFNGLDELETEQUERIESPROC glad_debug_glDeleteQueries = glad_debug_impl_glDeleteQueries;
-PFNGLNORMALP3UIVPROC glad_glNormalP3uiv;
-void APIENTRY glad_debug_impl_glNormalP3uiv(GLenum arg0, const GLuint * arg1) {
- _pre_call_callback("glNormalP3uiv", (void*)glNormalP3uiv, 2, arg0, arg1);
- glad_glNormalP3uiv(arg0, arg1);
- _post_call_callback("glNormalP3uiv", (void*)glNormalP3uiv, 2, arg0, arg1);
-
-}
-PFNGLNORMALP3UIVPROC glad_debug_glNormalP3uiv = glad_debug_impl_glNormalP3uiv;
-PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f;
-void APIENTRY glad_debug_impl_glVertexAttrib4f(GLuint arg0, GLfloat arg1, GLfloat arg2, GLfloat arg3, GLfloat arg4) {
- _pre_call_callback("glVertexAttrib4f", (void*)glVertexAttrib4f, 5, arg0, arg1, arg2, arg3, arg4);
- glad_glVertexAttrib4f(arg0, arg1, arg2, arg3, arg4);
- _post_call_callback("glVertexAttrib4f", (void*)glVertexAttrib4f, 5, arg0, arg1, arg2, arg3, arg4);
-
-}
-PFNGLVERTEXATTRIB4FPROC glad_debug_glVertexAttrib4f = glad_debug_impl_glVertexAttrib4f;
-PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d;
-void APIENTRY glad_debug_impl_glVertexAttrib4d(GLuint arg0, GLdouble arg1, GLdouble arg2, GLdouble arg3, GLdouble arg4) {
- _pre_call_callback("glVertexAttrib4d", (void*)glVertexAttrib4d, 5, arg0, arg1, arg2, arg3, arg4);
- glad_glVertexAttrib4d(arg0, arg1, arg2, arg3, arg4);
- _post_call_callback("glVertexAttrib4d", (void*)glVertexAttrib4d, 5, arg0, arg1, arg2, arg3, arg4);
-
-}
-PFNGLVERTEXATTRIB4DPROC glad_debug_glVertexAttrib4d = glad_debug_impl_glVertexAttrib4d;
-PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv;
-void APIENTRY glad_debug_impl_glGetTexParameteriv(GLenum arg0, GLenum arg1, GLint * arg2) {
- _pre_call_callback("glGetTexParameteriv", (void*)glGetTexParameteriv, 3, arg0, arg1, arg2);
- glad_glGetTexParameteriv(arg0, arg1, arg2);
- _post_call_callback("glGetTexParameteriv", (void*)glGetTexParameteriv, 3, arg0, arg1, arg2);
-
-}
-PFNGLGETTEXPARAMETERIVPROC glad_debug_glGetTexParameteriv = glad_debug_impl_glGetTexParameteriv;
-PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s;
-void APIENTRY glad_debug_impl_glVertexAttrib4s(GLuint arg0, GLshort arg1, GLshort arg2, GLshort arg3, GLshort arg4) {
- _pre_call_callback("glVertexAttrib4s", (void*)glVertexAttrib4s, 5, arg0, arg1, arg2, arg3, arg4);
- glad_glVertexAttrib4s(arg0, arg1, arg2, arg3, arg4);
- _post_call_callback("glVertexAttrib4s", (void*)glVertexAttrib4s, 5, arg0, arg1, arg2, arg3, arg4);
-
-}
-PFNGLVERTEXATTRIB4SPROC glad_debug_glVertexAttrib4s = glad_debug_impl_glVertexAttrib4s;
-PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex;
-void APIENTRY glad_debug_impl_glDrawElementsBaseVertex(GLenum arg0, GLsizei arg1, GLenum arg2, const void * arg3, GLint arg4) {
- _pre_call_callback("glDrawElementsBaseVertex", (void*)glDrawElementsBaseVertex, 5, arg0, arg1, arg2, arg3, arg4);
- glad_glDrawElementsBaseVertex(arg0, arg1, arg2, arg3, arg4);
- _post_call_callback("glDrawElementsBaseVertex", (void*)glDrawElementsBaseVertex, 5, arg0, arg1, arg2, arg3, arg4);
-
-}
-PFNGLDRAWELEMENTSBASEVERTEXPROC glad_debug_glDrawElementsBaseVertex = glad_debug_impl_glDrawElementsBaseVertex;
-PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage;
-void APIENTRY glad_debug_impl_glSampleCoverage(GLfloat arg0, GLboolean arg1) {
- _pre_call_callback("glSampleCoverage", (void*)glSampleCoverage, 2, arg0, arg1);
- glad_glSampleCoverage(arg0, arg1);
- _post_call_callback("glSampleCoverage", (void*)glSampleCoverage, 2, arg0, arg1);
-
-}
-PFNGLSAMPLECOVERAGEPROC glad_debug_glSampleCoverage = glad_debug_impl_glSampleCoverage;
-PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri;
-void APIENTRY glad_debug_impl_glSamplerParameteri(GLuint arg0, GLenum arg1, GLint arg2) {
- _pre_call_callback("glSamplerParameteri", (void*)glSamplerParameteri, 3, arg0, arg1, arg2);
- glad_glSamplerParameteri(arg0, arg1, arg2);
- _post_call_callback("glSamplerParameteri", (void*)glSamplerParameteri, 3, arg0, arg1, arg2);
-
-}
-PFNGLSAMPLERPARAMETERIPROC glad_debug_glSamplerParameteri = glad_debug_impl_glSamplerParameteri;
-PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf;
-void APIENTRY glad_debug_impl_glSamplerParameterf(GLuint arg0, GLenum arg1, GLfloat arg2) {
- _pre_call_callback("glSamplerParameterf", (void*)glSamplerParameterf, 3, arg0, arg1, arg2);
- glad_glSamplerParameterf(arg0, arg1, arg2);
- _post_call_callback("glSamplerParameterf", (void*)glSamplerParameterf, 3, arg0, arg1, arg2);
-
-}
-PFNGLSAMPLERPARAMETERFPROC glad_debug_glSamplerParameterf = glad_debug_impl_glSamplerParameterf;
-PFNGLUNIFORM1FPROC glad_glUniform1f;
-void APIENTRY glad_debug_impl_glUniform1f(GLint arg0, GLfloat arg1) {
- _pre_call_callback("glUniform1f", (void*)glUniform1f, 2, arg0, arg1);
- glad_glUniform1f(arg0, arg1);
- _post_call_callback("glUniform1f", (void*)glUniform1f, 2, arg0, arg1);
-
-}
-PFNGLUNIFORM1FPROC glad_debug_glUniform1f = glad_debug_impl_glUniform1f;
-PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv;
-void APIENTRY glad_debug_impl_glGetVertexAttribfv(GLuint arg0, GLenum arg1, GLfloat * arg2) {
- _pre_call_callback("glGetVertexAttribfv", (void*)glGetVertexAttribfv, 3, arg0, arg1, arg2);
- glad_glGetVertexAttribfv(arg0, arg1, arg2);
- _post_call_callback("glGetVertexAttribfv", (void*)glGetVertexAttribfv, 3, arg0, arg1, arg2);
-
-}
-PFNGLGETVERTEXATTRIBFVPROC glad_debug_glGetVertexAttribfv = glad_debug_impl_glGetVertexAttribfv;
-PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage;
-void APIENTRY glad_debug_impl_glGetCompressedTexImage(GLenum arg0, GLint arg1, void * arg2) {
- _pre_call_callback("glGetCompressedTexImage", (void*)glGetCompressedTexImage, 3, arg0, arg1, arg2);
- glad_glGetCompressedTexImage(arg0, arg1, arg2);
- _post_call_callback("glGetCompressedTexImage", (void*)glGetCompressedTexImage, 3, arg0, arg1, arg2);
-
-}
-PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_debug_glGetCompressedTexImage = glad_debug_impl_glGetCompressedTexImage;
-PFNGLUNIFORM1IPROC glad_glUniform1i;
-void APIENTRY glad_debug_impl_glUniform1i(GLint arg0, GLint arg1) {
- _pre_call_callback("glUniform1i", (void*)glUniform1i, 2, arg0, arg1);
- glad_glUniform1i(arg0, arg1);
- _post_call_callback("glUniform1i", (void*)glUniform1i, 2, arg0, arg1);
-
-}
-PFNGLUNIFORM1IPROC glad_debug_glUniform1i = glad_debug_impl_glUniform1i;
-PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib;
-void APIENTRY glad_debug_impl_glGetActiveAttrib(GLuint arg0, GLuint arg1, GLsizei arg2, GLsizei * arg3, GLint * arg4, GLenum * arg5, GLchar * arg6) {
- _pre_call_callback("glGetActiveAttrib", (void*)glGetActiveAttrib, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6);
- glad_glGetActiveAttrib(arg0, arg1, arg2, arg3, arg4, arg5, arg6);
- _post_call_callback("glGetActiveAttrib", (void*)glGetActiveAttrib, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6);
-
-}
-PFNGLGETACTIVEATTRIBPROC glad_debug_glGetActiveAttrib = glad_debug_impl_glGetActiveAttrib;
-PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D;
-void APIENTRY glad_debug_impl_glTexSubImage2D(GLenum arg0, GLint arg1, GLint arg2, GLint arg3, GLsizei arg4, GLsizei arg5, GLenum arg6, GLenum arg7, const void * arg8) {
- _pre_call_callback("glTexSubImage2D", (void*)glTexSubImage2D, 9, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8);
- glad_glTexSubImage2D(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8);
- _post_call_callback("glTexSubImage2D", (void*)glTexSubImage2D, 9, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8);
-
-}
-PFNGLTEXSUBIMAGE2DPROC glad_debug_glTexSubImage2D = glad_debug_impl_glTexSubImage2D;
-PFNGLDISABLEPROC glad_glDisable;
-void APIENTRY glad_debug_impl_glDisable(GLenum arg0) {
- _pre_call_callback("glDisable", (void*)glDisable, 1, arg0);
- glad_glDisable(arg0);
- _post_call_callback("glDisable", (void*)glDisable, 1, arg0);
-
-}
-PFNGLDISABLEPROC glad_debug_glDisable = glad_debug_impl_glDisable;
-PFNGLLOGICOPPROC glad_glLogicOp;
-void APIENTRY glad_debug_impl_glLogicOp(GLenum arg0) {
- _pre_call_callback("glLogicOp", (void*)glLogicOp, 1, arg0);
- glad_glLogicOp(arg0);
- _post_call_callback("glLogicOp", (void*)glLogicOp, 1, arg0);
-
-}
-PFNGLLOGICOPPROC glad_debug_glLogicOp = glad_debug_impl_glLogicOp;
-PFNGLUNIFORM4UIPROC glad_glUniform4ui;
-void APIENTRY glad_debug_impl_glUniform4ui(GLint arg0, GLuint arg1, GLuint arg2, GLuint arg3, GLuint arg4) {
- _pre_call_callback("glUniform4ui", (void*)glUniform4ui, 5, arg0, arg1, arg2, arg3, arg4);
- glad_glUniform4ui(arg0, arg1, arg2, arg3, arg4);
- _post_call_callback("glUniform4ui", (void*)glUniform4ui, 5, arg0, arg1, arg2, arg3, arg4);
-
-}
-PFNGLUNIFORM4UIPROC glad_debug_glUniform4ui = glad_debug_impl_glUniform4ui;
-PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer;
-void APIENTRY glad_debug_impl_glBindFramebuffer(GLenum arg0, GLuint arg1) {
- _pre_call_callback("glBindFramebuffer", (void*)glBindFramebuffer, 2, arg0, arg1);
- glad_glBindFramebuffer(arg0, arg1);
- _post_call_callback("glBindFramebuffer", (void*)glBindFramebuffer, 2, arg0, arg1);
-
-}
-PFNGLBINDFRAMEBUFFERPROC glad_debug_glBindFramebuffer = glad_debug_impl_glBindFramebuffer;
-PFNGLCULLFACEPROC glad_glCullFace;
-void APIENTRY glad_debug_impl_glCullFace(GLenum arg0) {
- _pre_call_callback("glCullFace", (void*)glCullFace, 1, arg0);
- glad_glCullFace(arg0);
- _post_call_callback("glCullFace", (void*)glCullFace, 1, arg0);
-
-}
-PFNGLCULLFACEPROC glad_debug_glCullFace = glad_debug_impl_glCullFace;
-PFNGLGETSTRINGIPROC glad_glGetStringi;
-const GLubyte * APIENTRY glad_debug_impl_glGetStringi(GLenum arg0, GLuint arg1) {
- const GLubyte * ret;
- _pre_call_callback("glGetStringi", (void*)glGetStringi, 2, arg0, arg1);
- ret = glad_glGetStringi(arg0, arg1);
- _post_call_callback("glGetStringi", (void*)glGetStringi, 2, arg0, arg1);
- return ret;
-}
-PFNGLGETSTRINGIPROC glad_debug_glGetStringi = glad_debug_impl_glGetStringi;
-PFNGLATTACHSHADERPROC glad_glAttachShader;
-void APIENTRY glad_debug_impl_glAttachShader(GLuint arg0, GLuint arg1) {
- _pre_call_callback("glAttachShader", (void*)glAttachShader, 2, arg0, arg1);
- glad_glAttachShader(arg0, arg1);
- _post_call_callback("glAttachShader", (void*)glAttachShader, 2, arg0, arg1);
-
-}
-PFNGLATTACHSHADERPROC glad_debug_glAttachShader = glad_debug_impl_glAttachShader;
-PFNGLQUERYCOUNTERPROC glad_glQueryCounter;
-void APIENTRY glad_debug_impl_glQueryCounter(GLuint arg0, GLenum arg1) {
- _pre_call_callback("glQueryCounter", (void*)glQueryCounter, 2, arg0, arg1);
- glad_glQueryCounter(arg0, arg1);
- _post_call_callback("glQueryCounter", (void*)glQueryCounter, 2, arg0, arg1);
-
-}
-PFNGLQUERYCOUNTERPROC glad_debug_glQueryCounter = glad_debug_impl_glQueryCounter;
-PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex;
-void APIENTRY glad_debug_impl_glProvokingVertex(GLenum arg0) {
- _pre_call_callback("glProvokingVertex", (void*)glProvokingVertex, 1, arg0);
- glad_glProvokingVertex(arg0);
- _post_call_callback("glProvokingVertex", (void*)glProvokingVertex, 1, arg0);
-
-}
-PFNGLPROVOKINGVERTEXPROC glad_debug_glProvokingVertex = glad_debug_impl_glProvokingVertex;
-PFNGLDRAWELEMENTSPROC glad_glDrawElements;
-void APIENTRY glad_debug_impl_glDrawElements(GLenum arg0, GLsizei arg1, GLenum arg2, const void * arg3) {
- _pre_call_callback("glDrawElements", (void*)glDrawElements, 4, arg0, arg1, arg2, arg3);
- glad_glDrawElements(arg0, arg1, arg2, arg3);
- _post_call_callback("glDrawElements", (void*)glDrawElements, 4, arg0, arg1, arg2, arg3);
-
-}
-PFNGLDRAWELEMENTSPROC glad_debug_glDrawElements = glad_debug_impl_glDrawElements;
-PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv;
-void APIENTRY glad_debug_impl_glVertexAttribI4sv(GLuint arg0, const GLshort * arg1) {
- _pre_call_callback("glVertexAttribI4sv", (void*)glVertexAttribI4sv, 2, arg0, arg1);
- glad_glVertexAttribI4sv(arg0, arg1);
- _post_call_callback("glVertexAttribI4sv", (void*)glVertexAttribI4sv, 2, arg0, arg1);
-
-}
-PFNGLVERTEXATTRIBI4SVPROC glad_debug_glVertexAttribI4sv = glad_debug_impl_glVertexAttribI4sv;
-PFNGLUNIFORM1IVPROC glad_glUniform1iv;
-void APIENTRY glad_debug_impl_glUniform1iv(GLint arg0, GLsizei arg1, const GLint * arg2) {
- _pre_call_callback("glUniform1iv", (void*)glUniform1iv, 3, arg0, arg1, arg2);
- glad_glUniform1iv(arg0, arg1, arg2);
- _post_call_callback("glUniform1iv", (void*)glUniform1iv, 3, arg0, arg1, arg2);
-
-}
-PFNGLUNIFORM1IVPROC glad_debug_glUniform1iv = glad_debug_impl_glUniform1iv;
-PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv;
-void APIENTRY glad_debug_impl_glGetQueryObjectiv(GLuint arg0, GLenum arg1, GLint * arg2) {
- _pre_call_callback("glGetQueryObjectiv", (void*)glGetQueryObjectiv, 3, arg0, arg1, arg2);
- glad_glGetQueryObjectiv(arg0, arg1, arg2);
- _post_call_callback("glGetQueryObjectiv", (void*)glGetQueryObjectiv, 3, arg0, arg1, arg2);
-
-}
-PFNGLGETQUERYOBJECTIVPROC glad_debug_glGetQueryObjectiv = glad_debug_impl_glGetQueryObjectiv;
-PFNGLREADBUFFERPROC glad_glReadBuffer;
-void APIENTRY glad_debug_impl_glReadBuffer(GLenum arg0) {
- _pre_call_callback("glReadBuffer", (void*)glReadBuffer, 1, arg0);
- glad_glReadBuffer(arg0);
- _post_call_callback("glReadBuffer", (void*)glReadBuffer, 1, arg0);
-
-}
-PFNGLREADBUFFERPROC glad_debug_glReadBuffer = glad_debug_impl_glReadBuffer;
-PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv;
-void APIENTRY glad_debug_impl_glTexParameterIuiv(GLenum arg0, GLenum arg1, const GLuint * arg2) {
- _pre_call_callback("glTexParameterIuiv", (void*)glTexParameterIuiv, 3, arg0, arg1, arg2);
- glad_glTexParameterIuiv(arg0, arg1, arg2);
- _post_call_callback("glTexParameterIuiv", (void*)glTexParameterIuiv, 3, arg0, arg1, arg2);
-
-}
-PFNGLTEXPARAMETERIUIVPROC glad_debug_glTexParameterIuiv = glad_debug_impl_glTexParameterIuiv;
-PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced;
-void APIENTRY glad_debug_impl_glDrawArraysInstanced(GLenum arg0, GLint arg1, GLsizei arg2, GLsizei arg3) {
- _pre_call_callback("glDrawArraysInstanced", (void*)glDrawArraysInstanced, 4, arg0, arg1, arg2, arg3);
- glad_glDrawArraysInstanced(arg0, arg1, arg2, arg3);
- _post_call_callback("glDrawArraysInstanced", (void*)glDrawArraysInstanced, 4, arg0, arg1, arg2, arg3);
-
-}
-PFNGLDRAWARRAYSINSTANCEDPROC glad_debug_glDrawArraysInstanced = glad_debug_impl_glDrawArraysInstanced;
-PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap;
-void APIENTRY glad_debug_impl_glGenerateMipmap(GLenum arg0) {
- _pre_call_callback("glGenerateMipmap", (void*)glGenerateMipmap, 1, arg0);
- glad_glGenerateMipmap(arg0);
- _post_call_callback("glGenerateMipmap", (void*)glGenerateMipmap, 1, arg0);
-
-}
-PFNGLGENERATEMIPMAPPROC glad_debug_glGenerateMipmap = glad_debug_impl_glGenerateMipmap;
-PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv;
-void APIENTRY glad_debug_impl_glSamplerParameteriv(GLuint arg0, GLenum arg1, const GLint * arg2) {
- _pre_call_callback("glSamplerParameteriv", (void*)glSamplerParameteriv, 3, arg0, arg1, arg2);
- glad_glSamplerParameteriv(arg0, arg1, arg2);
- _post_call_callback("glSamplerParameteriv", (void*)glSamplerParameteriv, 3, arg0, arg1, arg2);
-
-}
-PFNGLSAMPLERPARAMETERIVPROC glad_debug_glSamplerParameteriv = glad_debug_impl_glSamplerParameteriv;
-PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f;
-void APIENTRY glad_debug_impl_glVertexAttrib3f(GLuint arg0, GLfloat arg1, GLfloat arg2, GLfloat arg3) {
- _pre_call_callback("glVertexAttrib3f", (void*)glVertexAttrib3f, 4, arg0, arg1, arg2, arg3);
- glad_glVertexAttrib3f(arg0, arg1, arg2, arg3);
- _post_call_callback("glVertexAttrib3f", (void*)glVertexAttrib3f, 4, arg0, arg1, arg2, arg3);
-
-}
-PFNGLVERTEXATTRIB3FPROC glad_debug_glVertexAttrib3f = glad_debug_impl_glVertexAttrib3f;
-PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv;
-void APIENTRY glad_debug_impl_glVertexAttrib4uiv(GLuint arg0, const GLuint * arg1) {
- _pre_call_callback("glVertexAttrib4uiv", (void*)glVertexAttrib4uiv, 2, arg0, arg1);
- glad_glVertexAttrib4uiv(arg0, arg1);
- _post_call_callback("glVertexAttrib4uiv", (void*)glVertexAttrib4uiv, 2, arg0, arg1);
-
-}
-PFNGLVERTEXATTRIB4UIVPROC glad_debug_glVertexAttrib4uiv = glad_debug_impl_glVertexAttrib4uiv;
-PFNGLPOINTPARAMETERIPROC glad_glPointParameteri;
-void APIENTRY glad_debug_impl_glPointParameteri(GLenum arg0, GLint arg1) {
- _pre_call_callback("glPointParameteri", (void*)glPointParameteri, 2, arg0, arg1);
- glad_glPointParameteri(arg0, arg1);
- _post_call_callback("glPointParameteri", (void*)glPointParameteri, 2, arg0, arg1);
-
-}
-PFNGLPOINTPARAMETERIPROC glad_debug_glPointParameteri = glad_debug_impl_glPointParameteri;
-PFNGLBLENDCOLORPROC glad_glBlendColor;
-void APIENTRY glad_debug_impl_glBlendColor(GLfloat arg0, GLfloat arg1, GLfloat arg2, GLfloat arg3) {
- _pre_call_callback("glBlendColor", (void*)glBlendColor, 4, arg0, arg1, arg2, arg3);
- glad_glBlendColor(arg0, arg1, arg2, arg3);
- _post_call_callback("glBlendColor", (void*)glBlendColor, 4, arg0, arg1, arg2, arg3);
-
-}
-PFNGLBLENDCOLORPROC glad_debug_glBlendColor = glad_debug_impl_glBlendColor;
-PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv;
-void APIENTRY glad_debug_impl_glSamplerParameterIuiv(GLuint arg0, GLenum arg1, const GLuint * arg2) {
- _pre_call_callback("glSamplerParameterIuiv", (void*)glSamplerParameterIuiv, 3, arg0, arg1, arg2);
- glad_glSamplerParameterIuiv(arg0, arg1, arg2);
- _post_call_callback("glSamplerParameterIuiv", (void*)glSamplerParameterIuiv, 3, arg0, arg1, arg2);
-
-}
-PFNGLSAMPLERPARAMETERIUIVPROC glad_debug_glSamplerParameterIuiv = glad_debug_impl_glSamplerParameterIuiv;
-PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer;
-GLboolean APIENTRY glad_debug_impl_glUnmapBuffer(GLenum arg0) {
- GLboolean ret;
- _pre_call_callback("glUnmapBuffer", (void*)glUnmapBuffer, 1, arg0);
- ret = glad_glUnmapBuffer(arg0);
- _post_call_callback("glUnmapBuffer", (void*)glUnmapBuffer, 1, arg0);
- return ret;
-}
-PFNGLUNMAPBUFFERPROC glad_debug_glUnmapBuffer = glad_debug_impl_glUnmapBuffer;
-PFNGLPOINTPARAMETERFPROC glad_glPointParameterf;
-void APIENTRY glad_debug_impl_glPointParameterf(GLenum arg0, GLfloat arg1) {
- _pre_call_callback("glPointParameterf", (void*)glPointParameterf, 2, arg0, arg1);
- glad_glPointParameterf(arg0, arg1);
- _post_call_callback("glPointParameterf", (void*)glPointParameterf, 2, arg0, arg1);
-
-}
-PFNGLPOINTPARAMETERFPROC glad_debug_glPointParameterf = glad_debug_impl_glPointParameterf;
-PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s;
-void APIENTRY glad_debug_impl_glVertexAttrib3s(GLuint arg0, GLshort arg1, GLshort arg2, GLshort arg3) {
- _pre_call_callback("glVertexAttrib3s", (void*)glVertexAttrib3s, 4, arg0, arg1, arg2, arg3);
- glad_glVertexAttrib3s(arg0, arg1, arg2, arg3);
- _post_call_callback("glVertexAttrib3s", (void*)glVertexAttrib3s, 4, arg0, arg1, arg2, arg3);
-
-}
-PFNGLVERTEXATTRIB3SPROC glad_debug_glVertexAttrib3s = glad_debug_impl_glVertexAttrib3s;
-PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer;
-void APIENTRY glad_debug_impl_glBindRenderbuffer(GLenum arg0, GLuint arg1) {
- _pre_call_callback("glBindRenderbuffer", (void*)glBindRenderbuffer, 2, arg0, arg1);
- glad_glBindRenderbuffer(arg0, arg1);
- _post_call_callback("glBindRenderbuffer", (void*)glBindRenderbuffer, 2, arg0, arg1);
-
-}
-PFNGLBINDRENDERBUFFERPROC glad_debug_glBindRenderbuffer = glad_debug_impl_glBindRenderbuffer;
-PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv;
-void APIENTRY glad_debug_impl_glVertexAttribP4uiv(GLuint arg0, GLenum arg1, GLboolean arg2, const GLuint * arg3) {
- _pre_call_callback("glVertexAttribP4uiv", (void*)glVertexAttribP4uiv, 4, arg0, arg1, arg2, arg3);
- glad_glVertexAttribP4uiv(arg0, arg1, arg2, arg3);
- _post_call_callback("glVertexAttribP4uiv", (void*)glVertexAttribP4uiv, 4, arg0, arg1, arg2, arg3);
-
-}
-PFNGLVERTEXATTRIBP4UIVPROC glad_debug_glVertexAttribP4uiv = glad_debug_impl_glVertexAttribP4uiv;
-PFNGLISPROGRAMPROC glad_glIsProgram;
-GLboolean APIENTRY glad_debug_impl_glIsProgram(GLuint arg0) {
- GLboolean ret;
- _pre_call_callback("glIsProgram", (void*)glIsProgram, 1, arg0);
- ret = glad_glIsProgram(arg0);
- _post_call_callback("glIsProgram", (void*)glIsProgram, 1, arg0);
- return ret;
-}
-PFNGLISPROGRAMPROC glad_debug_glIsProgram = glad_debug_impl_glIsProgram;
-PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv;
-void APIENTRY glad_debug_impl_glVertexAttrib4bv(GLuint arg0, const GLbyte * arg1) {
- _pre_call_callback("glVertexAttrib4bv", (void*)glVertexAttrib4bv, 2, arg0, arg1);
- glad_glVertexAttrib4bv(arg0, arg1);
- _post_call_callback("glVertexAttrib4bv", (void*)glVertexAttrib4bv, 2, arg0, arg1);
-
-}
-PFNGLVERTEXATTRIB4BVPROC glad_debug_glVertexAttrib4bv = glad_debug_impl_glVertexAttrib4bv;
-PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv;
-void APIENTRY glad_debug_impl_glVertexAttrib4fv(GLuint arg0, const GLfloat * arg1) {
- _pre_call_callback("glVertexAttrib4fv", (void*)glVertexAttrib4fv, 2, arg0, arg1);
- glad_glVertexAttrib4fv(arg0, arg1);
- _post_call_callback("glVertexAttrib4fv", (void*)glVertexAttrib4fv, 2, arg0, arg1);
-
-}
-PFNGLVERTEXATTRIB4FVPROC glad_debug_glVertexAttrib4fv = glad_debug_impl_glVertexAttrib4fv;
-PFNGLUNIFORM4IPROC glad_glUniform4i;
-void APIENTRY glad_debug_impl_glUniform4i(GLint arg0, GLint arg1, GLint arg2, GLint arg3, GLint arg4) {
- _pre_call_callback("glUniform4i", (void*)glUniform4i, 5, arg0, arg1, arg2, arg3, arg4);
- glad_glUniform4i(arg0, arg1, arg2, arg3, arg4);
- _post_call_callback("glUniform4i", (void*)glUniform4i, 5, arg0, arg1, arg2, arg3, arg4);
-
-}
-PFNGLUNIFORM4IPROC glad_debug_glUniform4i = glad_debug_impl_glUniform4i;
-PFNGLACTIVETEXTUREPROC glad_glActiveTexture;
-void APIENTRY glad_debug_impl_glActiveTexture(GLenum arg0) {
- _pre_call_callback("glActiveTexture", (void*)glActiveTexture, 1, arg0);
- glad_glActiveTexture(arg0);
- _post_call_callback("glActiveTexture", (void*)glActiveTexture, 1, arg0);
-
-}
-PFNGLACTIVETEXTUREPROC glad_debug_glActiveTexture = glad_debug_impl_glActiveTexture;
-PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray;
-void APIENTRY glad_debug_impl_glEnableVertexAttribArray(GLuint arg0) {
- _pre_call_callback("glEnableVertexAttribArray", (void*)glEnableVertexAttribArray, 1, arg0);
- glad_glEnableVertexAttribArray(arg0);
- _post_call_callback("glEnableVertexAttribArray", (void*)glEnableVertexAttribArray, 1, arg0);
-
-}
-PFNGLENABLEVERTEXATTRIBARRAYPROC glad_debug_glEnableVertexAttribArray = glad_debug_impl_glEnableVertexAttribArray;
-PFNGLREADPIXELSPROC glad_glReadPixels;
-void APIENTRY glad_debug_impl_glReadPixels(GLint arg0, GLint arg1, GLsizei arg2, GLsizei arg3, GLenum arg4, GLenum arg5, void * arg6) {
- _pre_call_callback("glReadPixels", (void*)glReadPixels, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6);
- glad_glReadPixels(arg0, arg1, arg2, arg3, arg4, arg5, arg6);
- _post_call_callback("glReadPixels", (void*)glReadPixels, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6);
-
-}
-PFNGLREADPIXELSPROC glad_debug_glReadPixels = glad_debug_impl_glReadPixels;
-PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv;
-void APIENTRY glad_debug_impl_glVertexAttribI3iv(GLuint arg0, const GLint * arg1) {
- _pre_call_callback("glVertexAttribI3iv", (void*)glVertexAttribI3iv, 2, arg0, arg1);
- glad_glVertexAttribI3iv(arg0, arg1);
- _post_call_callback("glVertexAttribI3iv", (void*)glVertexAttribI3iv, 2, arg0, arg1);
-
-}
-PFNGLVERTEXATTRIBI3IVPROC glad_debug_glVertexAttribI3iv = glad_debug_impl_glVertexAttribI3iv;
-PFNGLUNIFORM4FPROC glad_glUniform4f;
-void APIENTRY glad_debug_impl_glUniform4f(GLint arg0, GLfloat arg1, GLfloat arg2, GLfloat arg3, GLfloat arg4) {
- _pre_call_callback("glUniform4f", (void*)glUniform4f, 5, arg0, arg1, arg2, arg3, arg4);
- glad_glUniform4f(arg0, arg1, arg2, arg3, arg4);
- _post_call_callback("glUniform4f", (void*)glUniform4f, 5, arg0, arg1, arg2, arg3, arg4);
-
-}
-PFNGLUNIFORM4FPROC glad_debug_glUniform4f = glad_debug_impl_glUniform4f;
-PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample;
-void APIENTRY glad_debug_impl_glRenderbufferStorageMultisample(GLenum arg0, GLsizei arg1, GLenum arg2, GLsizei arg3, GLsizei arg4) {
- _pre_call_callback("glRenderbufferStorageMultisample", (void*)glRenderbufferStorageMultisample, 5, arg0, arg1, arg2, arg3, arg4);
- glad_glRenderbufferStorageMultisample(arg0, arg1, arg2, arg3, arg4);
- _post_call_callback("glRenderbufferStorageMultisample", (void*)glRenderbufferStorageMultisample, 5, arg0, arg1, arg2, arg3, arg4);
-
-}
-PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_debug_glRenderbufferStorageMultisample = glad_debug_impl_glRenderbufferStorageMultisample;
-PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv;
-void APIENTRY glad_debug_impl_glUniformMatrix3fv(GLint arg0, GLsizei arg1, GLboolean arg2, const GLfloat * arg3) {
- _pre_call_callback("glUniformMatrix3fv", (void*)glUniformMatrix3fv, 4, arg0, arg1, arg2, arg3);
- glad_glUniformMatrix3fv(arg0, arg1, arg2, arg3);
- _post_call_callback("glUniformMatrix3fv", (void*)glUniformMatrix3fv, 4, arg0, arg1, arg2, arg3);
-
-}
-PFNGLUNIFORMMATRIX3FVPROC glad_debug_glUniformMatrix3fv = glad_debug_impl_glUniformMatrix3fv;
-PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex;
-void APIENTRY glad_debug_impl_glDrawElementsInstancedBaseVertex(GLenum arg0, GLsizei arg1, GLenum arg2, const void * arg3, GLsizei arg4, GLint arg5) {
- _pre_call_callback("glDrawElementsInstancedBaseVertex", (void*)glDrawElementsInstancedBaseVertex, 6, arg0, arg1, arg2, arg3, arg4, arg5);
- glad_glDrawElementsInstancedBaseVertex(arg0, arg1, arg2, arg3, arg4, arg5);
- _post_call_callback("glDrawElementsInstancedBaseVertex", (void*)glDrawElementsInstancedBaseVertex, 6, arg0, arg1, arg2, arg3, arg4, arg5);
-
-}
-PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_debug_glDrawElementsInstancedBaseVertex = glad_debug_impl_glDrawElementsInstancedBaseVertex;
-PFNGLSTENCILFUNCPROC glad_glStencilFunc;
-void APIENTRY glad_debug_impl_glStencilFunc(GLenum arg0, GLint arg1, GLuint arg2) {
- _pre_call_callback("glStencilFunc", (void*)glStencilFunc, 3, arg0, arg1, arg2);
- glad_glStencilFunc(arg0, arg1, arg2);
- _post_call_callback("glStencilFunc", (void*)glStencilFunc, 3, arg0, arg1, arg2);
-
-}
-PFNGLSTENCILFUNCPROC glad_debug_glStencilFunc = glad_debug_impl_glStencilFunc;
-PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding;
-void APIENTRY glad_debug_impl_glUniformBlockBinding(GLuint arg0, GLuint arg1, GLuint arg2) {
- _pre_call_callback("glUniformBlockBinding", (void*)glUniformBlockBinding, 3, arg0, arg1, arg2);
- glad_glUniformBlockBinding(arg0, arg1, arg2);
- _post_call_callback("glUniformBlockBinding", (void*)glUniformBlockBinding, 3, arg0, arg1, arg2);
-
-}
-PFNGLUNIFORMBLOCKBINDINGPROC glad_debug_glUniformBlockBinding = glad_debug_impl_glUniformBlockBinding;
-PFNGLCOLORP4UIPROC glad_glColorP4ui;
-void APIENTRY glad_debug_impl_glColorP4ui(GLenum arg0, GLuint arg1) {
- _pre_call_callback("glColorP4ui", (void*)glColorP4ui, 2, arg0, arg1);
- glad_glColorP4ui(arg0, arg1);
- _post_call_callback("glColorP4ui", (void*)glColorP4ui, 2, arg0, arg1);
-
-}
-PFNGLCOLORP4UIPROC glad_debug_glColorP4ui = glad_debug_impl_glColorP4ui;
-PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv;
-void APIENTRY glad_debug_impl_glVertexAttribI4iv(GLuint arg0, const GLint * arg1) {
- _pre_call_callback("glVertexAttribI4iv", (void*)glVertexAttribI4iv, 2, arg0, arg1);
- glad_glVertexAttribI4iv(arg0, arg1);
- _post_call_callback("glVertexAttribI4iv", (void*)glVertexAttribI4iv, 2, arg0, arg1);
-
-}
-PFNGLVERTEXATTRIBI4IVPROC glad_debug_glVertexAttribI4iv = glad_debug_impl_glVertexAttribI4iv;
-PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog;
-void APIENTRY glad_debug_impl_glGetShaderInfoLog(GLuint arg0, GLsizei arg1, GLsizei * arg2, GLchar * arg3) {
- _pre_call_callback("glGetShaderInfoLog", (void*)glGetShaderInfoLog, 4, arg0, arg1, arg2, arg3);
- glad_glGetShaderInfoLog(arg0, arg1, arg2, arg3);
- _post_call_callback("glGetShaderInfoLog", (void*)glGetShaderInfoLog, 4, arg0, arg1, arg2, arg3);
-
-}
-PFNGLGETSHADERINFOLOGPROC glad_debug_glGetShaderInfoLog = glad_debug_impl_glGetShaderInfoLog;
-PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i;
-void APIENTRY glad_debug_impl_glVertexAttribI4i(GLuint arg0, GLint arg1, GLint arg2, GLint arg3, GLint arg4) {
- _pre_call_callback("glVertexAttribI4i", (void*)glVertexAttribI4i, 5, arg0, arg1, arg2, arg3, arg4);
- glad_glVertexAttribI4i(arg0, arg1, arg2, arg3, arg4);
- _post_call_callback("glVertexAttribI4i", (void*)glVertexAttribI4i, 5, arg0, arg1, arg2, arg3, arg4);
-
-}
-PFNGLVERTEXATTRIBI4IPROC glad_debug_glVertexAttribI4i = glad_debug_impl_glVertexAttribI4i;
-PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData;
-void APIENTRY glad_debug_impl_glGetBufferSubData(GLenum arg0, GLintptr arg1, GLsizeiptr arg2, void * arg3) {
- _pre_call_callback("glGetBufferSubData", (void*)glGetBufferSubData, 4, arg0, arg1, arg2, arg3);
- glad_glGetBufferSubData(arg0, arg1, arg2, arg3);
- _post_call_callback("glGetBufferSubData", (void*)glGetBufferSubData, 4, arg0, arg1, arg2, arg3);
-
-}
-PFNGLGETBUFFERSUBDATAPROC glad_debug_glGetBufferSubData = glad_debug_impl_glGetBufferSubData;
-PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate;
-void APIENTRY glad_debug_impl_glBlendEquationSeparate(GLenum arg0, GLenum arg1) {
- _pre_call_callback("glBlendEquationSeparate", (void*)glBlendEquationSeparate, 2, arg0, arg1);
- glad_glBlendEquationSeparate(arg0, arg1);
- _post_call_callback("glBlendEquationSeparate", (void*)glBlendEquationSeparate, 2, arg0, arg1);
-
-}
-PFNGLBLENDEQUATIONSEPARATEPROC glad_debug_glBlendEquationSeparate = glad_debug_impl_glBlendEquationSeparate;
-PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui;
-void APIENTRY glad_debug_impl_glVertexAttribI1ui(GLuint arg0, GLuint arg1) {
- _pre_call_callback("glVertexAttribI1ui", (void*)glVertexAttribI1ui, 2, arg0, arg1);
- glad_glVertexAttribI1ui(arg0, arg1);
- _post_call_callback("glVertexAttribI1ui", (void*)glVertexAttribI1ui, 2, arg0, arg1);
-
-}
-PFNGLVERTEXATTRIBI1UIPROC glad_debug_glVertexAttribI1ui = glad_debug_impl_glVertexAttribI1ui;
-PFNGLGENBUFFERSPROC glad_glGenBuffers;
-void APIENTRY glad_debug_impl_glGenBuffers(GLsizei arg0, GLuint * arg1) {
- _pre_call_callback("glGenBuffers", (void*)glGenBuffers, 2, arg0, arg1);
- glad_glGenBuffers(arg0, arg1);
- _post_call_callback("glGenBuffers", (void*)glGenBuffers, 2, arg0, arg1);
-
-}
-PFNGLGENBUFFERSPROC glad_debug_glGenBuffers = glad_debug_impl_glGenBuffers;
-PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv;
-void APIENTRY glad_debug_impl_glVertexAttrib2sv(GLuint arg0, const GLshort * arg1) {
- _pre_call_callback("glVertexAttrib2sv", (void*)glVertexAttrib2sv, 2, arg0, arg1);
- glad_glVertexAttrib2sv(arg0, arg1);
- _post_call_callback("glVertexAttrib2sv", (void*)glVertexAttrib2sv, 2, arg0, arg1);
-
-}
-PFNGLVERTEXATTRIB2SVPROC glad_debug_glVertexAttrib2sv = glad_debug_impl_glVertexAttrib2sv;
-PFNGLBLENDFUNCPROC glad_glBlendFunc;
-void APIENTRY glad_debug_impl_glBlendFunc(GLenum arg0, GLenum arg1) {
- _pre_call_callback("glBlendFunc", (void*)glBlendFunc, 2, arg0, arg1);
- glad_glBlendFunc(arg0, arg1);
- _post_call_callback("glBlendFunc", (void*)glBlendFunc, 2, arg0, arg1);
-
-}
-PFNGLBLENDFUNCPROC glad_debug_glBlendFunc = glad_debug_impl_glBlendFunc;
-PFNGLCREATEPROGRAMPROC glad_glCreateProgram;
-GLuint APIENTRY glad_debug_impl_glCreateProgram(void) {
- GLuint ret;
- _pre_call_callback("glCreateProgram", (void*)glCreateProgram, 0);
- ret = glad_glCreateProgram();
- _post_call_callback("glCreateProgram", (void*)glCreateProgram, 0);
- return ret;
-}
-PFNGLCREATEPROGRAMPROC glad_debug_glCreateProgram = glad_debug_impl_glCreateProgram;
-PFNGLTEXIMAGE3DPROC glad_glTexImage3D;
-void APIENTRY glad_debug_impl_glTexImage3D(GLenum arg0, GLint arg1, GLint arg2, GLsizei arg3, GLsizei arg4, GLsizei arg5, GLint arg6, GLenum arg7, GLenum arg8, const void * arg9) {
- _pre_call_callback("glTexImage3D", (void*)glTexImage3D, 10, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9);
- glad_glTexImage3D(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9);
- _post_call_callback("glTexImage3D", (void*)glTexImage3D, 10, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9);
-
-}
-PFNGLTEXIMAGE3DPROC glad_debug_glTexImage3D = glad_debug_impl_glTexImage3D;
-PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer;
-GLboolean APIENTRY glad_debug_impl_glIsFramebuffer(GLuint arg0) {
- GLboolean ret;
- _pre_call_callback("glIsFramebuffer", (void*)glIsFramebuffer, 1, arg0);
- ret = glad_glIsFramebuffer(arg0);
- _post_call_callback("glIsFramebuffer", (void*)glIsFramebuffer, 1, arg0);
- return ret;
-}
-PFNGLISFRAMEBUFFERPROC glad_debug_glIsFramebuffer = glad_debug_impl_glIsFramebuffer;
-PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex;
-void APIENTRY glad_debug_impl_glPrimitiveRestartIndex(GLuint arg0) {
- _pre_call_callback("glPrimitiveRestartIndex", (void*)glPrimitiveRestartIndex, 1, arg0);
- glad_glPrimitiveRestartIndex(arg0);
- _post_call_callback("glPrimitiveRestartIndex", (void*)glPrimitiveRestartIndex, 1, arg0);
-
-}
-PFNGLPRIMITIVERESTARTINDEXPROC glad_debug_glPrimitiveRestartIndex = glad_debug_impl_glPrimitiveRestartIndex;
-PFNGLGETINTEGER64VPROC glad_glGetInteger64v;
-void APIENTRY glad_debug_impl_glGetInteger64v(GLenum arg0, GLint64 * arg1) {
- _pre_call_callback("glGetInteger64v", (void*)glGetInteger64v, 2, arg0, arg1);
- glad_glGetInteger64v(arg0, arg1);
- _post_call_callback("glGetInteger64v", (void*)glGetInteger64v, 2, arg0, arg1);
-
-}
-PFNGLGETINTEGER64VPROC glad_debug_glGetInteger64v = glad_debug_impl_glGetInteger64v;
-PFNGLSCISSORPROC glad_glScissor;
-void APIENTRY glad_debug_impl_glScissor(GLint arg0, GLint arg1, GLsizei arg2, GLsizei arg3) {
- _pre_call_callback("glScissor", (void*)glScissor, 4, arg0, arg1, arg2, arg3);
- glad_glScissor(arg0, arg1, arg2, arg3);
- _post_call_callback("glScissor", (void*)glScissor, 4, arg0, arg1, arg2, arg3);
-
-}
-PFNGLSCISSORPROC glad_debug_glScissor = glad_debug_impl_glScissor;
-PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv;
-void APIENTRY glad_debug_impl_glTexCoordP4uiv(GLenum arg0, const GLuint * arg1) {
- _pre_call_callback("glTexCoordP4uiv", (void*)glTexCoordP4uiv, 2, arg0, arg1);
- glad_glTexCoordP4uiv(arg0, arg1);
- _post_call_callback("glTexCoordP4uiv", (void*)glTexCoordP4uiv, 2, arg0, arg1);
-
-}
-PFNGLTEXCOORDP4UIVPROC glad_debug_glTexCoordP4uiv = glad_debug_impl_glTexCoordP4uiv;
-PFNGLGETBOOLEANVPROC glad_glGetBooleanv;
-void APIENTRY glad_debug_impl_glGetBooleanv(GLenum arg0, GLboolean * arg1) {
- _pre_call_callback("glGetBooleanv", (void*)glGetBooleanv, 2, arg0, arg1);
- glad_glGetBooleanv(arg0, arg1);
- _post_call_callback("glGetBooleanv", (void*)glGetBooleanv, 2, arg0, arg1);
-
-}
-PFNGLGETBOOLEANVPROC glad_debug_glGetBooleanv = glad_debug_impl_glGetBooleanv;
-PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv;
-void APIENTRY glad_debug_impl_glVertexP2uiv(GLenum arg0, const GLuint * arg1) {
- _pre_call_callback("glVertexP2uiv", (void*)glVertexP2uiv, 2, arg0, arg1);
- glad_glVertexP2uiv(arg0, arg1);
- _post_call_callback("glVertexP2uiv", (void*)glVertexP2uiv, 2, arg0, arg1);
-
-}
-PFNGLVERTEXP2UIVPROC glad_debug_glVertexP2uiv = glad_debug_impl_glVertexP2uiv;
-PFNGLUNIFORM3UIVPROC glad_glUniform3uiv;
-void APIENTRY glad_debug_impl_glUniform3uiv(GLint arg0, GLsizei arg1, const GLuint * arg2) {
- _pre_call_callback("glUniform3uiv", (void*)glUniform3uiv, 3, arg0, arg1, arg2);
- glad_glUniform3uiv(arg0, arg1, arg2);
- _post_call_callback("glUniform3uiv", (void*)glUniform3uiv, 3, arg0, arg1, arg2);
-
-}
-PFNGLUNIFORM3UIVPROC glad_debug_glUniform3uiv = glad_debug_impl_glUniform3uiv;
-PFNGLCLEARCOLORPROC glad_glClearColor;
-void APIENTRY glad_debug_impl_glClearColor(GLfloat arg0, GLfloat arg1, GLfloat arg2, GLfloat arg3) {
- _pre_call_callback("glClearColor", (void*)glClearColor, 4, arg0, arg1, arg2, arg3);
- glad_glClearColor(arg0, arg1, arg2, arg3);
- _post_call_callback("glClearColor", (void*)glClearColor, 4, arg0, arg1, arg2, arg3);
-
-}
-PFNGLCLEARCOLORPROC glad_debug_glClearColor = glad_debug_impl_glClearColor;
-PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv;
-void APIENTRY glad_debug_impl_glVertexAttrib4Niv(GLuint arg0, const GLint * arg1) {
- _pre_call_callback("glVertexAttrib4Niv", (void*)glVertexAttrib4Niv, 2, arg0, arg1);
- glad_glVertexAttrib4Niv(arg0, arg1);
- _post_call_callback("glVertexAttrib4Niv", (void*)glVertexAttrib4Niv, 2, arg0, arg1);
-
-}
-PFNGLVERTEXATTRIB4NIVPROC glad_debug_glVertexAttrib4Niv = glad_debug_impl_glVertexAttrib4Niv;
-PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv;
-void APIENTRY glad_debug_impl_glClearBufferiv(GLenum arg0, GLint arg1, const GLint * arg2) {
- _pre_call_callback("glClearBufferiv", (void*)glClearBufferiv, 3, arg0, arg1, arg2);
- glad_glClearBufferiv(arg0, arg1, arg2);
- _post_call_callback("glClearBufferiv", (void*)glClearBufferiv, 3, arg0, arg1, arg2);
-
-}
-PFNGLCLEARBUFFERIVPROC glad_debug_glClearBufferiv = glad_debug_impl_glClearBufferiv;
-PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v;
-void APIENTRY glad_debug_impl_glGetBufferParameteri64v(GLenum arg0, GLenum arg1, GLint64 * arg2) {
- _pre_call_callback("glGetBufferParameteri64v", (void*)glGetBufferParameteri64v, 3, arg0, arg1, arg2);
- glad_glGetBufferParameteri64v(arg0, arg1, arg2);
- _post_call_callback("glGetBufferParameteri64v", (void*)glGetBufferParameteri64v, 3, arg0, arg1, arg2);
-
-}
-PFNGLGETBUFFERPARAMETERI64VPROC glad_debug_glGetBufferParameteri64v = glad_debug_impl_glGetBufferParameteri64v;
-PFNGLCOLORP4UIVPROC glad_glColorP4uiv;
-void APIENTRY glad_debug_impl_glColorP4uiv(GLenum arg0, const GLuint * arg1) {
- _pre_call_callback("glColorP4uiv", (void*)glColorP4uiv, 2, arg0, arg1);
- glad_glColorP4uiv(arg0, arg1);
- _post_call_callback("glColorP4uiv", (void*)glColorP4uiv, 2, arg0, arg1);
-
-}
-PFNGLCOLORP4UIVPROC glad_debug_glColorP4uiv = glad_debug_impl_glColorP4uiv;
-PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv;
-void APIENTRY glad_debug_impl_glVertexAttribI2uiv(GLuint arg0, const GLuint * arg1) {
- _pre_call_callback("glVertexAttribI2uiv", (void*)glVertexAttribI2uiv, 2, arg0, arg1);
- glad_glVertexAttribI2uiv(arg0, arg1);
- _post_call_callback("glVertexAttribI2uiv", (void*)glVertexAttribI2uiv, 2, arg0, arg1);
-
-}
-PFNGLVERTEXATTRIBI2UIVPROC glad_debug_glVertexAttribI2uiv = glad_debug_impl_glVertexAttribI2uiv;
-PFNGLUNIFORM3UIPROC glad_glUniform3ui;
-void APIENTRY glad_debug_impl_glUniform3ui(GLint arg0, GLuint arg1, GLuint arg2, GLuint arg3) {
- _pre_call_callback("glUniform3ui", (void*)glUniform3ui, 4, arg0, arg1, arg2, arg3);
- glad_glUniform3ui(arg0, arg1, arg2, arg3);
- _post_call_callback("glUniform3ui", (void*)glUniform3ui, 4, arg0, arg1, arg2, arg3);
-
-}
-PFNGLUNIFORM3UIPROC glad_debug_glUniform3ui = glad_debug_impl_glUniform3ui;
-PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv;
-void APIENTRY glad_debug_impl_glVertexAttribI4uiv(GLuint arg0, const GLuint * arg1) {
- _pre_call_callback("glVertexAttribI4uiv", (void*)glVertexAttribI4uiv, 2, arg0, arg1);
- glad_glVertexAttribI4uiv(arg0, arg1);
- _post_call_callback("glVertexAttribI4uiv", (void*)glVertexAttribI4uiv, 2, arg0, arg1);
-
-}
-PFNGLVERTEXATTRIBI4UIVPROC glad_debug_glVertexAttribI4uiv = glad_debug_impl_glVertexAttribI4uiv;
-PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv;
-void APIENTRY glad_debug_impl_glPointParameterfv(GLenum arg0, const GLfloat * arg1) {
- _pre_call_callback("glPointParameterfv", (void*)glPointParameterfv, 2, arg0, arg1);
- glad_glPointParameterfv(arg0, arg1);
- _post_call_callback("glPointParameterfv", (void*)glPointParameterfv, 2, arg0, arg1);
-
-}
-PFNGLPOINTPARAMETERFVPROC glad_debug_glPointParameterfv = glad_debug_impl_glPointParameterfv;
-PFNGLUNIFORM2FVPROC glad_glUniform2fv;
-void APIENTRY glad_debug_impl_glUniform2fv(GLint arg0, GLsizei arg1, const GLfloat * arg2) {
- _pre_call_callback("glUniform2fv", (void*)glUniform2fv, 3, arg0, arg1, arg2);
- glad_glUniform2fv(arg0, arg1, arg2);
- _post_call_callback("glUniform2fv", (void*)glUniform2fv, 3, arg0, arg1, arg2);
-
-}
-PFNGLUNIFORM2FVPROC glad_debug_glUniform2fv = glad_debug_impl_glUniform2fv;
-PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv;
-void APIENTRY glad_debug_impl_glGetSamplerParameterIuiv(GLuint arg0, GLenum arg1, GLuint * arg2) {
- _pre_call_callback("glGetSamplerParameterIuiv", (void*)glGetSamplerParameterIuiv, 3, arg0, arg1, arg2);
- glad_glGetSamplerParameterIuiv(arg0, arg1, arg2);
- _post_call_callback("glGetSamplerParameterIuiv", (void*)glGetSamplerParameterIuiv, 3, arg0, arg1, arg2);
-
-}
-PFNGLGETSAMPLERPARAMETERIUIVPROC glad_debug_glGetSamplerParameterIuiv = glad_debug_impl_glGetSamplerParameterIuiv;
-PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange;
-void APIENTRY glad_debug_impl_glBindBufferRange(GLenum arg0, GLuint arg1, GLuint arg2, GLintptr arg3, GLsizeiptr arg4) {
- _pre_call_callback("glBindBufferRange", (void*)glBindBufferRange, 5, arg0, arg1, arg2, arg3, arg4);
- glad_glBindBufferRange(arg0, arg1, arg2, arg3, arg4);
- _post_call_callback("glBindBufferRange", (void*)glBindBufferRange, 5, arg0, arg1, arg2, arg3, arg4);
-
-}
-PFNGLBINDBUFFERRANGEPROC glad_debug_glBindBufferRange = glad_debug_impl_glBindBufferRange;
-PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv;
-void APIENTRY glad_debug_impl_glUniformMatrix2x3fv(GLint arg0, GLsizei arg1, GLboolean arg2, const GLfloat * arg3) {
- _pre_call_callback("glUniformMatrix2x3fv", (void*)glUniformMatrix2x3fv, 4, arg0, arg1, arg2, arg3);
- glad_glUniformMatrix2x3fv(arg0, arg1, arg2, arg3);
- _post_call_callback("glUniformMatrix2x3fv", (void*)glUniformMatrix2x3fv, 4, arg0, arg1, arg2, arg3);
-
-}
-PFNGLUNIFORMMATRIX2X3FVPROC glad_debug_glUniformMatrix2x3fv = glad_debug_impl_glUniformMatrix2x3fv;
-PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv;
-void APIENTRY glad_debug_impl_glGetVertexAttribIuiv(GLuint arg0, GLenum arg1, GLuint * arg2) {
- _pre_call_callback("glGetVertexAttribIuiv", (void*)glGetVertexAttribIuiv, 3, arg0, arg1, arg2);
- glad_glGetVertexAttribIuiv(arg0, arg1, arg2);
- _post_call_callback("glGetVertexAttribIuiv", (void*)glGetVertexAttribIuiv, 3, arg0, arg1, arg2);
-
-}
-PFNGLGETVERTEXATTRIBIUIVPROC glad_debug_glGetVertexAttribIuiv = glad_debug_impl_glGetVertexAttribIuiv;
-PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv;
-void APIENTRY glad_debug_impl_glVertexAttrib4Nusv(GLuint arg0, const GLushort * arg1) {
- _pre_call_callback("glVertexAttrib4Nusv", (void*)glVertexAttrib4Nusv, 2, arg0, arg1);
- glad_glVertexAttrib4Nusv(arg0, arg1);
- _post_call_callback("glVertexAttrib4Nusv", (void*)glVertexAttrib4Nusv, 2, arg0, arg1);
-
-}
-PFNGLVERTEXATTRIB4NUSVPROC glad_debug_glVertexAttrib4Nusv = glad_debug_impl_glVertexAttrib4Nusv;
-PFNGLDEPTHFUNCPROC glad_glDepthFunc;
-void APIENTRY glad_debug_impl_glDepthFunc(GLenum arg0) {
- _pre_call_callback("glDepthFunc", (void*)glDepthFunc, 1, arg0);
- glad_glDepthFunc(arg0);
- _post_call_callback("glDepthFunc", (void*)glDepthFunc, 1, arg0);
-
-}
-PFNGLDEPTHFUNCPROC glad_debug_glDepthFunc = glad_debug_impl_glDepthFunc;
-PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D;
-void APIENTRY glad_debug_impl_glCompressedTexSubImage2D(GLenum arg0, GLint arg1, GLint arg2, GLint arg3, GLsizei arg4, GLsizei arg5, GLenum arg6, GLsizei arg7, const void * arg8) {
- _pre_call_callback("glCompressedTexSubImage2D", (void*)glCompressedTexSubImage2D, 9, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8);
- glad_glCompressedTexSubImage2D(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8);
- _post_call_callback("glCompressedTexSubImage2D", (void*)glCompressedTexSubImage2D, 9, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8);
-
-}
-PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_debug_glCompressedTexSubImage2D = glad_debug_impl_glCompressedTexSubImage2D;
-PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv;
-void APIENTRY glad_debug_impl_glVertexAttribI4bv(GLuint arg0, const GLbyte * arg1) {
- _pre_call_callback("glVertexAttribI4bv", (void*)glVertexAttribI4bv, 2, arg0, arg1);
- glad_glVertexAttribI4bv(arg0, arg1);
- _post_call_callback("glVertexAttribI4bv", (void*)glVertexAttribI4bv, 2, arg0, arg1);
-
-}
-PFNGLVERTEXATTRIBI4BVPROC glad_debug_glVertexAttribI4bv = glad_debug_impl_glVertexAttribI4bv;
-PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv;
-void APIENTRY glad_debug_impl_glGetTexParameterfv(GLenum arg0, GLenum arg1, GLfloat * arg2) {
- _pre_call_callback("glGetTexParameterfv", (void*)glGetTexParameterfv, 3, arg0, arg1, arg2);
- glad_glGetTexParameterfv(arg0, arg1, arg2);
- _post_call_callback("glGetTexParameterfv", (void*)glGetTexParameterfv, 3, arg0, arg1, arg2);
-
-}
-PFNGLGETTEXPARAMETERFVPROC glad_debug_glGetTexParameterfv = glad_debug_impl_glGetTexParameterfv;
-PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui;
-void APIENTRY glad_debug_impl_glMultiTexCoordP1ui(GLenum arg0, GLenum arg1, GLuint arg2) {
- _pre_call_callback("glMultiTexCoordP1ui", (void*)glMultiTexCoordP1ui, 3, arg0, arg1, arg2);
- glad_glMultiTexCoordP1ui(arg0, arg1, arg2);
- _post_call_callback("glMultiTexCoordP1ui", (void*)glMultiTexCoordP1ui, 3, arg0, arg1, arg2);
-
-}
-PFNGLMULTITEXCOORDP1UIPROC glad_debug_glMultiTexCoordP1ui = glad_debug_impl_glMultiTexCoordP1ui;
-PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync;
-GLenum APIENTRY glad_debug_impl_glClientWaitSync(GLsync arg0, GLbitfield arg1, GLuint64 arg2) {
- GLenum ret;
- _pre_call_callback("glClientWaitSync", (void*)glClientWaitSync, 3, arg0, arg1, arg2);
- ret = glad_glClientWaitSync(arg0, arg1, arg2);
- _post_call_callback("glClientWaitSync", (void*)glClientWaitSync, 3, arg0, arg1, arg2);
- return ret;
-}
-PFNGLCLIENTWAITSYNCPROC glad_debug_glClientWaitSync = glad_debug_impl_glClientWaitSync;
-PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui;
-void APIENTRY glad_debug_impl_glVertexAttribI4ui(GLuint arg0, GLuint arg1, GLuint arg2, GLuint arg3, GLuint arg4) {
- _pre_call_callback("glVertexAttribI4ui", (void*)glVertexAttribI4ui, 5, arg0, arg1, arg2, arg3, arg4);
- glad_glVertexAttribI4ui(arg0, arg1, arg2, arg3, arg4);
- _post_call_callback("glVertexAttribI4ui", (void*)glVertexAttribI4ui, 5, arg0, arg1, arg2, arg3, arg4);
-
-}
-PFNGLVERTEXATTRIBI4UIPROC glad_debug_glVertexAttribI4ui = glad_debug_impl_glVertexAttribI4ui;
-PFNGLCOLORMASKPROC glad_glColorMask;
-void APIENTRY glad_debug_impl_glColorMask(GLboolean arg0, GLboolean arg1, GLboolean arg2, GLboolean arg3) {
- _pre_call_callback("glColorMask", (void*)glColorMask, 4, arg0, arg1, arg2, arg3);
- glad_glColorMask(arg0, arg1, arg2, arg3);
- _post_call_callback("glColorMask", (void*)glColorMask, 4, arg0, arg1, arg2, arg3);
-
-}
-PFNGLCOLORMASKPROC glad_debug_glColorMask = glad_debug_impl_glColorMask;
-PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv;
-void APIENTRY glad_debug_impl_glTexParameterIiv(GLenum arg0, GLenum arg1, const GLint * arg2) {
- _pre_call_callback("glTexParameterIiv", (void*)glTexParameterIiv, 3, arg0, arg1, arg2);
- glad_glTexParameterIiv(arg0, arg1, arg2);
- _post_call_callback("glTexParameterIiv", (void*)glTexParameterIiv, 3, arg0, arg1, arg2);
-
-}
-PFNGLTEXPARAMETERIIVPROC glad_debug_glTexParameterIiv = glad_debug_impl_glTexParameterIiv;
-PFNGLBLENDEQUATIONPROC glad_glBlendEquation;
-void APIENTRY glad_debug_impl_glBlendEquation(GLenum arg0) {
- _pre_call_callback("glBlendEquation", (void*)glBlendEquation, 1, arg0);
- glad_glBlendEquation(arg0);
- _post_call_callback("glBlendEquation", (void*)glBlendEquation, 1, arg0);
-
-}
-PFNGLBLENDEQUATIONPROC glad_debug_glBlendEquation = glad_debug_impl_glBlendEquation;
-PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation;
-GLint APIENTRY glad_debug_impl_glGetUniformLocation(GLuint arg0, const GLchar * arg1) {
- GLint ret;
- _pre_call_callback("glGetUniformLocation", (void*)glGetUniformLocation, 2, arg0, arg1);
- ret = glad_glGetUniformLocation(arg0, arg1);
- _post_call_callback("glGetUniformLocation", (void*)glGetUniformLocation, 2, arg0, arg1);
- return ret;
-}
-PFNGLGETUNIFORMLOCATIONPROC glad_debug_glGetUniformLocation = glad_debug_impl_glGetUniformLocation;
-PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback;
-void APIENTRY glad_debug_impl_glEndTransformFeedback(void) {
- _pre_call_callback("glEndTransformFeedback", (void*)glEndTransformFeedback, 0);
- glad_glEndTransformFeedback();
- _post_call_callback("glEndTransformFeedback", (void*)glEndTransformFeedback, 0);
-
-}
-PFNGLENDTRANSFORMFEEDBACKPROC glad_debug_glEndTransformFeedback = glad_debug_impl_glEndTransformFeedback;
-PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv;
-void APIENTRY glad_debug_impl_glVertexAttrib4usv(GLuint arg0, const GLushort * arg1) {
- _pre_call_callback("glVertexAttrib4usv", (void*)glVertexAttrib4usv, 2, arg0, arg1);
- glad_glVertexAttrib4usv(arg0, arg1);
- _post_call_callback("glVertexAttrib4usv", (void*)glVertexAttrib4usv, 2, arg0, arg1);
-
-}
-PFNGLVERTEXATTRIB4USVPROC glad_debug_glVertexAttrib4usv = glad_debug_impl_glVertexAttrib4usv;
-PFNGLUNIFORM4FVPROC glad_glUniform4fv;
-void APIENTRY glad_debug_impl_glUniform4fv(GLint arg0, GLsizei arg1, const GLfloat * arg2) {
- _pre_call_callback("glUniform4fv", (void*)glUniform4fv, 3, arg0, arg1, arg2);
- glad_glUniform4fv(arg0, arg1, arg2);
- _post_call_callback("glUniform4fv", (void*)glUniform4fv, 3, arg0, arg1, arg2);
-
-}
-PFNGLUNIFORM4FVPROC glad_debug_glUniform4fv = glad_debug_impl_glUniform4fv;
-PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback;
-void APIENTRY glad_debug_impl_glBeginTransformFeedback(GLenum arg0) {
- _pre_call_callback("glBeginTransformFeedback", (void*)glBeginTransformFeedback, 1, arg0);
- glad_glBeginTransformFeedback(arg0);
- _post_call_callback("glBeginTransformFeedback", (void*)glBeginTransformFeedback, 1, arg0);
-
-}
-PFNGLBEGINTRANSFORMFEEDBACKPROC glad_debug_glBeginTransformFeedback = glad_debug_impl_glBeginTransformFeedback;
-PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv;
-void APIENTRY glad_debug_impl_glVertexAttribI1iv(GLuint arg0, const GLint * arg1) {
- _pre_call_callback("glVertexAttribI1iv", (void*)glVertexAttribI1iv, 2, arg0, arg1);
- glad_glVertexAttribI1iv(arg0, arg1);
- _post_call_callback("glVertexAttribI1iv", (void*)glVertexAttribI1iv, 2, arg0, arg1);
-
-}
-PFNGLVERTEXATTRIBI1IVPROC glad_debug_glVertexAttribI1iv = glad_debug_impl_glVertexAttribI1iv;
-PFNGLISSAMPLERPROC glad_glIsSampler;
-GLboolean APIENTRY glad_debug_impl_glIsSampler(GLuint arg0) {
- GLboolean ret;
- _pre_call_callback("glIsSampler", (void*)glIsSampler, 1, arg0);
- ret = glad_glIsSampler(arg0);
- _post_call_callback("glIsSampler", (void*)glIsSampler, 1, arg0);
- return ret;
-}
-PFNGLISSAMPLERPROC glad_debug_glIsSampler = glad_debug_impl_glIsSampler;
-PFNGLVERTEXP3UIPROC glad_glVertexP3ui;
-void APIENTRY glad_debug_impl_glVertexP3ui(GLenum arg0, GLuint arg1) {
- _pre_call_callback("glVertexP3ui", (void*)glVertexP3ui, 2, arg0, arg1);
- glad_glVertexP3ui(arg0, arg1);
- _post_call_callback("glVertexP3ui", (void*)glVertexP3ui, 2, arg0, arg1);
-
-}
-PFNGLVERTEXP3UIPROC glad_debug_glVertexP3ui = glad_debug_impl_glVertexP3ui;
-PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor;
-void APIENTRY glad_debug_impl_glVertexAttribDivisor(GLuint arg0, GLuint arg1) {
- _pre_call_callback("glVertexAttribDivisor", (void*)glVertexAttribDivisor, 2, arg0, arg1);
- glad_glVertexAttribDivisor(arg0, arg1);
- _post_call_callback("glVertexAttribDivisor", (void*)glVertexAttribDivisor, 2, arg0, arg1);
-
-}
-PFNGLVERTEXATTRIBDIVISORPROC glad_debug_glVertexAttribDivisor = glad_debug_impl_glVertexAttribDivisor;
-PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D;
-void APIENTRY glad_debug_impl_glCompressedTexImage1D(GLenum arg0, GLint arg1, GLenum arg2, GLsizei arg3, GLint arg4, GLsizei arg5, const void * arg6) {
- _pre_call_callback("glCompressedTexImage1D", (void*)glCompressedTexImage1D, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6);
- glad_glCompressedTexImage1D(arg0, arg1, arg2, arg3, arg4, arg5, arg6);
- _post_call_callback("glCompressedTexImage1D", (void*)glCompressedTexImage1D, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6);
-
-}
-PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_debug_glCompressedTexImage1D = glad_debug_impl_glCompressedTexImage1D;
-PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D;
-void APIENTRY glad_debug_impl_glCopyTexSubImage1D(GLenum arg0, GLint arg1, GLint arg2, GLint arg3, GLint arg4, GLsizei arg5) {
- _pre_call_callback("glCopyTexSubImage1D", (void*)glCopyTexSubImage1D, 6, arg0, arg1, arg2, arg3, arg4, arg5);
- glad_glCopyTexSubImage1D(arg0, arg1, arg2, arg3, arg4, arg5);
- _post_call_callback("glCopyTexSubImage1D", (void*)glCopyTexSubImage1D, 6, arg0, arg1, arg2, arg3, arg4, arg5);
-
-}
-PFNGLCOPYTEXSUBIMAGE1DPROC glad_debug_glCopyTexSubImage1D = glad_debug_impl_glCopyTexSubImage1D;
-PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex;
-void APIENTRY glad_debug_impl_glDrawRangeElementsBaseVertex(GLenum arg0, GLuint arg1, GLuint arg2, GLsizei arg3, GLenum arg4, const void * arg5, GLint arg6) {
- _pre_call_callback("glDrawRangeElementsBaseVertex", (void*)glDrawRangeElementsBaseVertex, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6);
- glad_glDrawRangeElementsBaseVertex(arg0, arg1, arg2, arg3, arg4, arg5, arg6);
- _post_call_callback("glDrawRangeElementsBaseVertex", (void*)glDrawRangeElementsBaseVertex, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6);
-
-}
-PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_debug_glDrawRangeElementsBaseVertex = glad_debug_impl_glDrawRangeElementsBaseVertex;
-PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus;
-GLenum APIENTRY glad_debug_impl_glCheckFramebufferStatus(GLenum arg0) {
- GLenum ret;
- _pre_call_callback("glCheckFramebufferStatus", (void*)glCheckFramebufferStatus, 1, arg0);
- ret = glad_glCheckFramebufferStatus(arg0);
- _post_call_callback("glCheckFramebufferStatus", (void*)glCheckFramebufferStatus, 1, arg0);
- return ret;
-}
-PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_debug_glCheckFramebufferStatus = glad_debug_impl_glCheckFramebufferStatus;
-PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender;
-void APIENTRY glad_debug_impl_glEndConditionalRender(void) {
- _pre_call_callback("glEndConditionalRender", (void*)glEndConditionalRender, 0);
- glad_glEndConditionalRender();
- _post_call_callback("glEndConditionalRender", (void*)glEndConditionalRender, 0);
-
-}
-PFNGLENDCONDITIONALRENDERPROC glad_debug_glEndConditionalRender = glad_debug_impl_glEndConditionalRender;
-PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv;
-void APIENTRY glad_debug_impl_glVertexP3uiv(GLenum arg0, const GLuint * arg1) {
- _pre_call_callback("glVertexP3uiv", (void*)glVertexP3uiv, 2, arg0, arg1);
- glad_glVertexP3uiv(arg0, arg1);
- _post_call_callback("glVertexP3uiv", (void*)glVertexP3uiv, 2, arg0, arg1);
-
-}
-PFNGLVERTEXP3UIVPROC glad_debug_glVertexP3uiv = glad_debug_impl_glVertexP3uiv;
-PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation;
-void APIENTRY glad_debug_impl_glBindAttribLocation(GLuint arg0, GLuint arg1, const GLchar * arg2) {
- _pre_call_callback("glBindAttribLocation", (void*)glBindAttribLocation, 3, arg0, arg1, arg2);
- glad_glBindAttribLocation(arg0, arg1, arg2);
- _post_call_callback("glBindAttribLocation", (void*)glBindAttribLocation, 3, arg0, arg1, arg2);
-
-}
-PFNGLBINDATTRIBLOCATIONPROC glad_debug_glBindAttribLocation = glad_debug_impl_glBindAttribLocation;
-PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv;
-void APIENTRY glad_debug_impl_glUniformMatrix4x2fv(GLint arg0, GLsizei arg1, GLboolean arg2, const GLfloat * arg3) {
- _pre_call_callback("glUniformMatrix4x2fv", (void*)glUniformMatrix4x2fv, 4, arg0, arg1, arg2, arg3);
- glad_glUniformMatrix4x2fv(arg0, arg1, arg2, arg3);
- _post_call_callback("glUniformMatrix4x2fv", (void*)glUniformMatrix4x2fv, 4, arg0, arg1, arg2, arg3);
-
-}
-PFNGLUNIFORMMATRIX4X2FVPROC glad_debug_glUniformMatrix4x2fv = glad_debug_impl_glUniformMatrix4x2fv;
-PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv;
-void APIENTRY glad_debug_impl_glVertexAttrib1dv(GLuint arg0, const GLdouble * arg1) {
- _pre_call_callback("glVertexAttrib1dv", (void*)glVertexAttrib1dv, 2, arg0, arg1);
- glad_glVertexAttrib1dv(arg0, arg1);
- _post_call_callback("glVertexAttrib1dv", (void*)glVertexAttrib1dv, 2, arg0, arg1);
-
-}
-PFNGLVERTEXATTRIB1DVPROC glad_debug_glVertexAttrib1dv = glad_debug_impl_glVertexAttrib1dv;
-PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements;
-void APIENTRY glad_debug_impl_glDrawRangeElements(GLenum arg0, GLuint arg1, GLuint arg2, GLsizei arg3, GLenum arg4, const void * arg5) {
- _pre_call_callback("glDrawRangeElements", (void*)glDrawRangeElements, 6, arg0, arg1, arg2, arg3, arg4, arg5);
- glad_glDrawRangeElements(arg0, arg1, arg2, arg3, arg4, arg5);
- _post_call_callback("glDrawRangeElements", (void*)glDrawRangeElements, 6, arg0, arg1, arg2, arg3, arg4, arg5);
-
-}
-PFNGLDRAWRANGEELEMENTSPROC glad_debug_glDrawRangeElements = glad_debug_impl_glDrawRangeElements;
-PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv;
-void APIENTRY glad_debug_impl_glGetQueryObjectuiv(GLuint arg0, GLenum arg1, GLuint * arg2) {
- _pre_call_callback("glGetQueryObjectuiv", (void*)glGetQueryObjectuiv, 3, arg0, arg1, arg2);
- glad_glGetQueryObjectuiv(arg0, arg1, arg2);
- _post_call_callback("glGetQueryObjectuiv", (void*)glGetQueryObjectuiv, 3, arg0, arg1, arg2);
-
-}
-PFNGLGETQUERYOBJECTUIVPROC glad_debug_glGetQueryObjectuiv = glad_debug_impl_glGetQueryObjectuiv;
-PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase;
-void APIENTRY glad_debug_impl_glBindBufferBase(GLenum arg0, GLuint arg1, GLuint arg2) {
- _pre_call_callback("glBindBufferBase", (void*)glBindBufferBase, 3, arg0, arg1, arg2);
- glad_glBindBufferBase(arg0, arg1, arg2);
- _post_call_callback("glBindBufferBase", (void*)glBindBufferBase, 3, arg0, arg1, arg2);
-
-}
-PFNGLBINDBUFFERBASEPROC glad_debug_glBindBufferBase = glad_debug_impl_glBindBufferBase;
-PFNGLBUFFERSUBDATAPROC glad_glBufferSubData;
-void APIENTRY glad_debug_impl_glBufferSubData(GLenum arg0, GLintptr arg1, GLsizeiptr arg2, const void * arg3) {
- _pre_call_callback("glBufferSubData", (void*)glBufferSubData, 4, arg0, arg1, arg2, arg3);
- glad_glBufferSubData(arg0, arg1, arg2, arg3);
- _post_call_callback("glBufferSubData", (void*)glBufferSubData, 4, arg0, arg1, arg2, arg3);
-
-}
-PFNGLBUFFERSUBDATAPROC glad_debug_glBufferSubData = glad_debug_impl_glBufferSubData;
-PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv;
-void APIENTRY glad_debug_impl_glVertexAttrib4iv(GLuint arg0, const GLint * arg1) {
- _pre_call_callback("glVertexAttrib4iv", (void*)glVertexAttrib4iv, 2, arg0, arg1);
- glad_glVertexAttrib4iv(arg0, arg1);
- _post_call_callback("glVertexAttrib4iv", (void*)glVertexAttrib4iv, 2, arg0, arg1);
-
-}
-PFNGLVERTEXATTRIB4IVPROC glad_debug_glVertexAttrib4iv = glad_debug_impl_glVertexAttrib4iv;
-PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange;
-void * APIENTRY glad_debug_impl_glMapBufferRange(GLenum arg0, GLintptr arg1, GLsizeiptr arg2, GLbitfield arg3) {
- void * ret;
- _pre_call_callback("glMapBufferRange", (void*)glMapBufferRange, 4, arg0, arg1, arg2, arg3);
- ret = glad_glMapBufferRange(arg0, arg1, arg2, arg3);
- _post_call_callback("glMapBufferRange", (void*)glMapBufferRange, 4, arg0, arg1, arg2, arg3);
- return ret;
-}
-PFNGLMAPBUFFERRANGEPROC glad_debug_glMapBufferRange = glad_debug_impl_glMapBufferRange;
-PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture;
-void APIENTRY glad_debug_impl_glFramebufferTexture(GLenum arg0, GLenum arg1, GLuint arg2, GLint arg3) {
- _pre_call_callback("glFramebufferTexture", (void*)glFramebufferTexture, 4, arg0, arg1, arg2, arg3);
- glad_glFramebufferTexture(arg0, arg1, arg2, arg3);
- _post_call_callback("glFramebufferTexture", (void*)glFramebufferTexture, 4, arg0, arg1, arg2, arg3);
-
-}
-PFNGLFRAMEBUFFERTEXTUREPROC glad_debug_glFramebufferTexture = glad_debug_impl_glFramebufferTexture;
-PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays;
-void APIENTRY glad_debug_impl_glMultiDrawArrays(GLenum arg0, const GLint * arg1, const GLsizei * arg2, GLsizei arg3) {
- _pre_call_callback("glMultiDrawArrays", (void*)glMultiDrawArrays, 4, arg0, arg1, arg2, arg3);
- glad_glMultiDrawArrays(arg0, arg1, arg2, arg3);
- _post_call_callback("glMultiDrawArrays", (void*)glMultiDrawArrays, 4, arg0, arg1, arg2, arg3);
-
-}
-PFNGLMULTIDRAWARRAYSPROC glad_debug_glMultiDrawArrays = glad_debug_impl_glMultiDrawArrays;
-PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv;
-void APIENTRY glad_debug_impl_glVertexP4uiv(GLenum arg0, const GLuint * arg1) {
- _pre_call_callback("glVertexP4uiv", (void*)glVertexP4uiv, 2, arg0, arg1);
- glad_glVertexP4uiv(arg0, arg1);
- _post_call_callback("glVertexP4uiv", (void*)glVertexP4uiv, 2, arg0, arg1);
-
-}
-PFNGLVERTEXP4UIVPROC glad_debug_glVertexP4uiv = glad_debug_impl_glVertexP4uiv;
-PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv;
-void APIENTRY glad_debug_impl_glVertexAttribI2iv(GLuint arg0, const GLint * arg1) {
- _pre_call_callback("glVertexAttribI2iv", (void*)glVertexAttribI2iv, 2, arg0, arg1);
- glad_glVertexAttribI2iv(arg0, arg1);
- _post_call_callback("glVertexAttribI2iv", (void*)glVertexAttribI2iv, 2, arg0, arg1);
-
-}
-PFNGLVERTEXATTRIBI2IVPROC glad_debug_glVertexAttribI2iv = glad_debug_impl_glVertexAttribI2iv;
-PFNGLDISABLEIPROC glad_glDisablei;
-void APIENTRY glad_debug_impl_glDisablei(GLenum arg0, GLuint arg1) {
- _pre_call_callback("glDisablei", (void*)glDisablei, 2, arg0, arg1);
- glad_glDisablei(arg0, arg1);
- _post_call_callback("glDisablei", (void*)glDisablei, 2, arg0, arg1);
-
-}
-PFNGLDISABLEIPROC glad_debug_glDisablei = glad_debug_impl_glDisablei;
-PFNGLSHADERSOURCEPROC glad_glShaderSource;
-void APIENTRY glad_debug_impl_glShaderSource(GLuint arg0, GLsizei arg1, const GLchar *const* arg2, const GLint * arg3) {
- _pre_call_callback("glShaderSource", (void*)glShaderSource, 4, arg0, arg1, arg2, arg3);
- glad_glShaderSource(arg0, arg1, arg2, arg3);
- _post_call_callback("glShaderSource", (void*)glShaderSource, 4, arg0, arg1, arg2, arg3);
-
-}
-PFNGLSHADERSOURCEPROC glad_debug_glShaderSource = glad_debug_impl_glShaderSource;
-PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers;
-void APIENTRY glad_debug_impl_glDeleteRenderbuffers(GLsizei arg0, const GLuint * arg1) {
- _pre_call_callback("glDeleteRenderbuffers", (void*)glDeleteRenderbuffers, 2, arg0, arg1);
- glad_glDeleteRenderbuffers(arg0, arg1);
- _post_call_callback("glDeleteRenderbuffers", (void*)glDeleteRenderbuffers, 2, arg0, arg1);
-
-}
-PFNGLDELETERENDERBUFFERSPROC glad_debug_glDeleteRenderbuffers = glad_debug_impl_glDeleteRenderbuffers;
-PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv;
-void APIENTRY glad_debug_impl_glVertexAttribI3uiv(GLuint arg0, const GLuint * arg1) {
- _pre_call_callback("glVertexAttribI3uiv", (void*)glVertexAttribI3uiv, 2, arg0, arg1);
- glad_glVertexAttribI3uiv(arg0, arg1);
- _post_call_callback("glVertexAttribI3uiv", (void*)glVertexAttribI3uiv, 2, arg0, arg1);
-
-}
-PFNGLVERTEXATTRIBI3UIVPROC glad_debug_glVertexAttribI3uiv = glad_debug_impl_glVertexAttribI3uiv;
-PFNGLGETSYNCIVPROC glad_glGetSynciv;
-void APIENTRY glad_debug_impl_glGetSynciv(GLsync arg0, GLenum arg1, GLsizei arg2, GLsizei * arg3, GLint * arg4) {
- _pre_call_callback("glGetSynciv", (void*)glGetSynciv, 5, arg0, arg1, arg2, arg3, arg4);
- glad_glGetSynciv(arg0, arg1, arg2, arg3, arg4);
- _post_call_callback("glGetSynciv", (void*)glGetSynciv, 5, arg0, arg1, arg2, arg3, arg4);
-
-}
-PFNGLGETSYNCIVPROC glad_debug_glGetSynciv = glad_debug_impl_glGetSynciv;
-PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv;
-void APIENTRY glad_debug_impl_glTexCoordP2uiv(GLenum arg0, const GLuint * arg1) {
- _pre_call_callback("glTexCoordP2uiv", (void*)glTexCoordP2uiv, 2, arg0, arg1);
- glad_glTexCoordP2uiv(arg0, arg1);
- _post_call_callback("glTexCoordP2uiv", (void*)glTexCoordP2uiv, 2, arg0, arg1);
-
-}
-PFNGLTEXCOORDP2UIVPROC glad_debug_glTexCoordP2uiv = glad_debug_impl_glTexCoordP2uiv;
-PFNGLBEGINQUERYPROC glad_glBeginQuery;
-void APIENTRY glad_debug_impl_glBeginQuery(GLenum arg0, GLuint arg1) {
- _pre_call_callback("glBeginQuery", (void*)glBeginQuery, 2, arg0, arg1);
- glad_glBeginQuery(arg0, arg1);
- _post_call_callback("glBeginQuery", (void*)glBeginQuery, 2, arg0, arg1);
-
-}
-PFNGLBEGINQUERYPROC glad_debug_glBeginQuery = glad_debug_impl_glBeginQuery;
-PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv;
-void APIENTRY glad_debug_impl_glUniformMatrix4fv(GLint arg0, GLsizei arg1, GLboolean arg2, const GLfloat * arg3) {
- _pre_call_callback("glUniformMatrix4fv", (void*)glUniformMatrix4fv, 4, arg0, arg1, arg2, arg3);
- glad_glUniformMatrix4fv(arg0, arg1, arg2, arg3);
- _post_call_callback("glUniformMatrix4fv", (void*)glUniformMatrix4fv, 4, arg0, arg1, arg2, arg3);
-
-}
-PFNGLUNIFORMMATRIX4FVPROC glad_debug_glUniformMatrix4fv = glad_debug_impl_glUniformMatrix4fv;
-PFNGLBINDBUFFERPROC glad_glBindBuffer;
-void APIENTRY glad_debug_impl_glBindBuffer(GLenum arg0, GLuint arg1) {
- _pre_call_callback("glBindBuffer", (void*)glBindBuffer, 2, arg0, arg1);
- glad_glBindBuffer(arg0, arg1);
- _post_call_callback("glBindBuffer", (void*)glBindBuffer, 2, arg0, arg1);
-
-}
-PFNGLBINDBUFFERPROC glad_debug_glBindBuffer = glad_debug_impl_glBindBuffer;
-PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv;
-void APIENTRY glad_debug_impl_glUniformMatrix2fv(GLint arg0, GLsizei arg1, GLboolean arg2, const GLfloat * arg3) {
- _pre_call_callback("glUniformMatrix2fv", (void*)glUniformMatrix2fv, 4, arg0, arg1, arg2, arg3);
- glad_glUniformMatrix2fv(arg0, arg1, arg2, arg3);
- _post_call_callback("glUniformMatrix2fv", (void*)glUniformMatrix2fv, 4, arg0, arg1, arg2, arg3);
-
-}
-PFNGLUNIFORMMATRIX2FVPROC glad_debug_glUniformMatrix2fv = glad_debug_impl_glUniformMatrix2fv;
-PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv;
-void APIENTRY glad_debug_impl_glUniformMatrix2x4fv(GLint arg0, GLsizei arg1, GLboolean arg2, const GLfloat * arg3) {
- _pre_call_callback("glUniformMatrix2x4fv", (void*)glUniformMatrix2x4fv, 4, arg0, arg1, arg2, arg3);
- glad_glUniformMatrix2x4fv(arg0, arg1, arg2, arg3);
- _post_call_callback("glUniformMatrix2x4fv", (void*)glUniformMatrix2x4fv, 4, arg0, arg1, arg2, arg3);
-
-}
-PFNGLUNIFORMMATRIX2X4FVPROC glad_debug_glUniformMatrix2x4fv = glad_debug_impl_glUniformMatrix2x4fv;
-PFNGLBUFFERDATAPROC glad_glBufferData;
-void APIENTRY glad_debug_impl_glBufferData(GLenum arg0, GLsizeiptr arg1, const void * arg2, GLenum arg3) {
- _pre_call_callback("glBufferData", (void*)glBufferData, 4, arg0, arg1, arg2, arg3);
- glad_glBufferData(arg0, arg1, arg2, arg3);
- _post_call_callback("glBufferData", (void*)glBufferData, 4, arg0, arg1, arg2, arg3);
-
-}
-PFNGLBUFFERDATAPROC glad_debug_glBufferData = glad_debug_impl_glBufferData;
-PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv;
-void APIENTRY glad_debug_impl_glGetTexParameterIiv(GLenum arg0, GLenum arg1, GLint * arg2) {
- _pre_call_callback("glGetTexParameterIiv", (void*)glGetTexParameterIiv, 3, arg0, arg1, arg2);
- glad_glGetTexParameterIiv(arg0, arg1, arg2);
- _post_call_callback("glGetTexParameterIiv", (void*)glGetTexParameterIiv, 3, arg0, arg1, arg2);
-
-}
-PFNGLGETTEXPARAMETERIIVPROC glad_debug_glGetTexParameterIiv = glad_debug_impl_glGetTexParameterIiv;
-PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui;
-void APIENTRY glad_debug_impl_glTexCoordP1ui(GLenum arg0, GLuint arg1) {
- _pre_call_callback("glTexCoordP1ui", (void*)glTexCoordP1ui, 2, arg0, arg1);
- glad_glTexCoordP1ui(arg0, arg1);
- _post_call_callback("glTexCoordP1ui", (void*)glTexCoordP1ui, 2, arg0, arg1);
-
-}
-PFNGLTEXCOORDP1UIPROC glad_debug_glTexCoordP1ui = glad_debug_impl_glTexCoordP1ui;
-PFNGLGETERRORPROC glad_glGetError;
-GLenum APIENTRY glad_debug_impl_glGetError(void) {
- GLenum ret;
- _pre_call_callback("glGetError", (void*)glGetError, 0);
- ret = glad_glGetError();
- _post_call_callback("glGetError", (void*)glGetError, 0);
- return ret;
-}
-PFNGLGETERRORPROC glad_debug_glGetError = glad_debug_impl_glGetError;
-PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui;
-void APIENTRY glad_debug_impl_glVertexAttribP2ui(GLuint arg0, GLenum arg1, GLboolean arg2, GLuint arg3) {
- _pre_call_callback("glVertexAttribP2ui", (void*)glVertexAttribP2ui, 4, arg0, arg1, arg2, arg3);
- glad_glVertexAttribP2ui(arg0, arg1, arg2, arg3);
- _post_call_callback("glVertexAttribP2ui", (void*)glVertexAttribP2ui, 4, arg0, arg1, arg2, arg3);
-
-}
-PFNGLVERTEXATTRIBP2UIPROC glad_debug_glVertexAttribP2ui = glad_debug_impl_glVertexAttribP2ui;
-PFNGLGETFLOATVPROC glad_glGetFloatv;
-void APIENTRY glad_debug_impl_glGetFloatv(GLenum arg0, GLfloat * arg1) {
- _pre_call_callback("glGetFloatv", (void*)glGetFloatv, 2, arg0, arg1);
- glad_glGetFloatv(arg0, arg1);
- _post_call_callback("glGetFloatv", (void*)glGetFloatv, 2, arg0, arg1);
-
-}
-PFNGLGETFLOATVPROC glad_debug_glGetFloatv = glad_debug_impl_glGetFloatv;
-PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D;
-void APIENTRY glad_debug_impl_glTexSubImage1D(GLenum arg0, GLint arg1, GLint arg2, GLsizei arg3, GLenum arg4, GLenum arg5, const void * arg6) {
- _pre_call_callback("glTexSubImage1D", (void*)glTexSubImage1D, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6);
- glad_glTexSubImage1D(arg0, arg1, arg2, arg3, arg4, arg5, arg6);
- _post_call_callback("glTexSubImage1D", (void*)glTexSubImage1D, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6);
-
-}
-PFNGLTEXSUBIMAGE1DPROC glad_debug_glTexSubImage1D = glad_debug_impl_glTexSubImage1D;
-PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv;
-void APIENTRY glad_debug_impl_glVertexAttrib2fv(GLuint arg0, const GLfloat * arg1) {
- _pre_call_callback("glVertexAttrib2fv", (void*)glVertexAttrib2fv, 2, arg0, arg1);
- glad_glVertexAttrib2fv(arg0, arg1);
- _post_call_callback("glVertexAttrib2fv", (void*)glVertexAttrib2fv, 2, arg0, arg1);
-
-}
-PFNGLVERTEXATTRIB2FVPROC glad_debug_glVertexAttrib2fv = glad_debug_impl_glVertexAttrib2fv;
-PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv;
-void APIENTRY glad_debug_impl_glGetTexLevelParameterfv(GLenum arg0, GLint arg1, GLenum arg2, GLfloat * arg3) {
- _pre_call_callback("glGetTexLevelParameterfv", (void*)glGetTexLevelParameterfv, 4, arg0, arg1, arg2, arg3);
- glad_glGetTexLevelParameterfv(arg0, arg1, arg2, arg3);
- _post_call_callback("glGetTexLevelParameterfv", (void*)glGetTexLevelParameterfv, 4, arg0, arg1, arg2, arg3);
-
-}
-PFNGLGETTEXLEVELPARAMETERFVPROC glad_debug_glGetTexLevelParameterfv = glad_debug_impl_glGetTexLevelParameterfv;
-PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i;
-void APIENTRY glad_debug_impl_glVertexAttribI1i(GLuint arg0, GLint arg1) {
- _pre_call_callback("glVertexAttribI1i", (void*)glVertexAttribI1i, 2, arg0, arg1);
- glad_glVertexAttribI1i(arg0, arg1);
- _post_call_callback("glVertexAttribI1i", (void*)glVertexAttribI1i, 2, arg0, arg1);
-
-}
-PFNGLVERTEXATTRIBI1IPROC glad_debug_glVertexAttribI1i = glad_debug_impl_glVertexAttribI1i;
-PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv;
-void APIENTRY glad_debug_impl_glVertexAttribP3uiv(GLuint arg0, GLenum arg1, GLboolean arg2, const GLuint * arg3) {
- _pre_call_callback("glVertexAttribP3uiv", (void*)glVertexAttribP3uiv, 4, arg0, arg1, arg2, arg3);
- glad_glVertexAttribP3uiv(arg0, arg1, arg2, arg3);
- _post_call_callback("glVertexAttribP3uiv", (void*)glVertexAttribP3uiv, 4, arg0, arg1, arg2, arg3);
-
-}
-PFNGLVERTEXATTRIBP3UIVPROC glad_debug_glVertexAttribP3uiv = glad_debug_impl_glVertexAttribP3uiv;
-PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv;
-void APIENTRY glad_debug_impl_glSecondaryColorP3uiv(GLenum arg0, const GLuint * arg1) {
- _pre_call_callback("glSecondaryColorP3uiv", (void*)glSecondaryColorP3uiv, 2, arg0, arg1);
- glad_glSecondaryColorP3uiv(arg0, arg1);
- _post_call_callback("glSecondaryColorP3uiv", (void*)glSecondaryColorP3uiv, 2, arg0, arg1);
-
-}
-PFNGLSECONDARYCOLORP3UIVPROC glad_debug_glSecondaryColorP3uiv = glad_debug_impl_glSecondaryColorP3uiv;
-PFNGLGETINTEGERVPROC glad_glGetIntegerv;
-void APIENTRY glad_debug_impl_glGetIntegerv(GLenum arg0, GLint * arg1) {
- _pre_call_callback("glGetIntegerv", (void*)glGetIntegerv, 2, arg0, arg1);
- glad_glGetIntegerv(arg0, arg1);
- _post_call_callback("glGetIntegerv", (void*)glGetIntegerv, 2, arg0, arg1);
-
-}
-PFNGLGETINTEGERVPROC glad_debug_glGetIntegerv = glad_debug_impl_glGetIntegerv;
-PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv;
-void APIENTRY glad_debug_impl_glGetBufferPointerv(GLenum arg0, GLenum arg1, void ** arg2) {
- _pre_call_callback("glGetBufferPointerv", (void*)glGetBufferPointerv, 3, arg0, arg1, arg2);
- glad_glGetBufferPointerv(arg0, arg1, arg2);
- _post_call_callback("glGetBufferPointerv", (void*)glGetBufferPointerv, 3, arg0, arg1, arg2);
-
-}
-PFNGLGETBUFFERPOINTERVPROC glad_debug_glGetBufferPointerv = glad_debug_impl_glGetBufferPointerv;
-PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D;
-void APIENTRY glad_debug_impl_glFramebufferTexture3D(GLenum arg0, GLenum arg1, GLenum arg2, GLuint arg3, GLint arg4, GLint arg5) {
- _pre_call_callback("glFramebufferTexture3D", (void*)glFramebufferTexture3D, 6, arg0, arg1, arg2, arg3, arg4, arg5);
- glad_glFramebufferTexture3D(arg0, arg1, arg2, arg3, arg4, arg5);
- _post_call_callback("glFramebufferTexture3D", (void*)glFramebufferTexture3D, 6, arg0, arg1, arg2, arg3, arg4, arg5);
-
-}
-PFNGLFRAMEBUFFERTEXTURE3DPROC glad_debug_glFramebufferTexture3D = glad_debug_impl_glFramebufferTexture3D;
-PFNGLISQUERYPROC glad_glIsQuery;
-GLboolean APIENTRY glad_debug_impl_glIsQuery(GLuint arg0) {
- GLboolean ret;
- _pre_call_callback("glIsQuery", (void*)glIsQuery, 1, arg0);
- ret = glad_glIsQuery(arg0);
- _post_call_callback("glIsQuery", (void*)glIsQuery, 1, arg0);
- return ret;
-}
-PFNGLISQUERYPROC glad_debug_glIsQuery = glad_debug_impl_glIsQuery;
-PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv;
-void APIENTRY glad_debug_impl_glVertexAttrib4sv(GLuint arg0, const GLshort * arg1) {
- _pre_call_callback("glVertexAttrib4sv", (void*)glVertexAttrib4sv, 2, arg0, arg1);
- glad_glVertexAttrib4sv(arg0, arg1);
- _post_call_callback("glVertexAttrib4sv", (void*)glVertexAttrib4sv, 2, arg0, arg1);
-
-}
-PFNGLVERTEXATTRIB4SVPROC glad_debug_glVertexAttrib4sv = glad_debug_impl_glVertexAttrib4sv;
-PFNGLTEXIMAGE2DPROC glad_glTexImage2D;
-void APIENTRY glad_debug_impl_glTexImage2D(GLenum arg0, GLint arg1, GLint arg2, GLsizei arg3, GLsizei arg4, GLint arg5, GLenum arg6, GLenum arg7, const void * arg8) {
- _pre_call_callback("glTexImage2D", (void*)glTexImage2D, 9, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8);
- glad_glTexImage2D(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8);
- _post_call_callback("glTexImage2D", (void*)glTexImage2D, 9, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8);
-
-}
-PFNGLTEXIMAGE2DPROC glad_debug_glTexImage2D = glad_debug_impl_glTexImage2D;
-PFNGLSTENCILMASKPROC glad_glStencilMask;
-void APIENTRY glad_debug_impl_glStencilMask(GLuint arg0) {
- _pre_call_callback("glStencilMask", (void*)glStencilMask, 1, arg0);
- glad_glStencilMask(arg0);
- _post_call_callback("glStencilMask", (void*)glStencilMask, 1, arg0);
-
-}
-PFNGLSTENCILMASKPROC glad_debug_glStencilMask = glad_debug_impl_glStencilMask;
-PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv;
-void APIENTRY glad_debug_impl_glSamplerParameterfv(GLuint arg0, GLenum arg1, const GLfloat * arg2) {
- _pre_call_callback("glSamplerParameterfv", (void*)glSamplerParameterfv, 3, arg0, arg1, arg2);
- glad_glSamplerParameterfv(arg0, arg1, arg2);
- _post_call_callback("glSamplerParameterfv", (void*)glSamplerParameterfv, 3, arg0, arg1, arg2);
-
-}
-PFNGLSAMPLERPARAMETERFVPROC glad_debug_glSamplerParameterfv = glad_debug_impl_glSamplerParameterfv;
-PFNGLISTEXTUREPROC glad_glIsTexture;
-GLboolean APIENTRY glad_debug_impl_glIsTexture(GLuint arg0) {
- GLboolean ret;
- _pre_call_callback("glIsTexture", (void*)glIsTexture, 1, arg0);
- ret = glad_glIsTexture(arg0);
- _post_call_callback("glIsTexture", (void*)glIsTexture, 1, arg0);
- return ret;
-}
-PFNGLISTEXTUREPROC glad_debug_glIsTexture = glad_debug_impl_glIsTexture;
-PFNGLUNIFORM1FVPROC glad_glUniform1fv;
-void APIENTRY glad_debug_impl_glUniform1fv(GLint arg0, GLsizei arg1, const GLfloat * arg2) {
- _pre_call_callback("glUniform1fv", (void*)glUniform1fv, 3, arg0, arg1, arg2);
- glad_glUniform1fv(arg0, arg1, arg2);
- _post_call_callback("glUniform1fv", (void*)glUniform1fv, 3, arg0, arg1, arg2);
-
-}
-PFNGLUNIFORM1FVPROC glad_debug_glUniform1fv = glad_debug_impl_glUniform1fv;
-PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv;
-void APIENTRY glad_debug_impl_glVertexAttrib4Nubv(GLuint arg0, const GLubyte * arg1) {
- _pre_call_callback("glVertexAttrib4Nubv", (void*)glVertexAttrib4Nubv, 2, arg0, arg1);
- glad_glVertexAttrib4Nubv(arg0, arg1);
- _post_call_callback("glVertexAttrib4Nubv", (void*)glVertexAttrib4Nubv, 2, arg0, arg1);
-
-}
-PFNGLVERTEXATTRIB4NUBVPROC glad_debug_glVertexAttrib4Nubv = glad_debug_impl_glVertexAttrib4Nubv;
-PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv;
-void APIENTRY glad_debug_impl_glTexParameterfv(GLenum arg0, GLenum arg1, const GLfloat * arg2) {
- _pre_call_callback("glTexParameterfv", (void*)glTexParameterfv, 3, arg0, arg1, arg2);
- glad_glTexParameterfv(arg0, arg1, arg2);
- _post_call_callback("glTexParameterfv", (void*)glTexParameterfv, 3, arg0, arg1, arg2);
-
-}
-PFNGLTEXPARAMETERFVPROC glad_debug_glTexParameterfv = glad_debug_impl_glTexParameterfv;
-PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv;
-void APIENTRY glad_debug_impl_glGetSamplerParameteriv(GLuint arg0, GLenum arg1, GLint * arg2) {
- _pre_call_callback("glGetSamplerParameteriv", (void*)glGetSamplerParameteriv, 3, arg0, arg1, arg2);
- glad_glGetSamplerParameteriv(arg0, arg1, arg2);
- _post_call_callback("glGetSamplerParameteriv", (void*)glGetSamplerParameteriv, 3, arg0, arg1, arg2);
-
-}
-PFNGLGETSAMPLERPARAMETERIVPROC glad_debug_glGetSamplerParameteriv = glad_debug_impl_glGetSamplerParameteriv;
-PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData;
-void APIENTRY glad_debug_impl_glCopyBufferSubData(GLenum arg0, GLenum arg1, GLintptr arg2, GLintptr arg3, GLsizeiptr arg4) {
- _pre_call_callback("glCopyBufferSubData", (void*)glCopyBufferSubData, 5, arg0, arg1, arg2, arg3, arg4);
- glad_glCopyBufferSubData(arg0, arg1, arg2, arg3, arg4);
- _post_call_callback("glCopyBufferSubData", (void*)glCopyBufferSubData, 5, arg0, arg1, arg2, arg3, arg4);
-
-}
-PFNGLCOPYBUFFERSUBDATAPROC glad_debug_glCopyBufferSubData = glad_debug_impl_glCopyBufferSubData;
-PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv;
-void APIENTRY glad_debug_impl_glVertexAttribI1uiv(GLuint arg0, const GLuint * arg1) {
- _pre_call_callback("glVertexAttribI1uiv", (void*)glVertexAttribI1uiv, 2, arg0, arg1);
- glad_glVertexAttribI1uiv(arg0, arg1);
- _post_call_callback("glVertexAttribI1uiv", (void*)glVertexAttribI1uiv, 2, arg0, arg1);
-
-}
-PFNGLVERTEXATTRIBI1UIVPROC glad_debug_glVertexAttribI1uiv = glad_debug_impl_glVertexAttribI1uiv;
-PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d;
-void APIENTRY glad_debug_impl_glVertexAttrib2d(GLuint arg0, GLdouble arg1, GLdouble arg2) {
- _pre_call_callback("glVertexAttrib2d", (void*)glVertexAttrib2d, 3, arg0, arg1, arg2);
- glad_glVertexAttrib2d(arg0, arg1, arg2);
- _post_call_callback("glVertexAttrib2d", (void*)glVertexAttrib2d, 3, arg0, arg1, arg2);
-
-}
-PFNGLVERTEXATTRIB2DPROC glad_debug_glVertexAttrib2d = glad_debug_impl_glVertexAttrib2d;
-PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f;
-void APIENTRY glad_debug_impl_glVertexAttrib2f(GLuint arg0, GLfloat arg1, GLfloat arg2) {
- _pre_call_callback("glVertexAttrib2f", (void*)glVertexAttrib2f, 3, arg0, arg1, arg2);
- glad_glVertexAttrib2f(arg0, arg1, arg2);
- _post_call_callback("glVertexAttrib2f", (void*)glVertexAttrib2f, 3, arg0, arg1, arg2);
-
-}
-PFNGLVERTEXATTRIB2FPROC glad_debug_glVertexAttrib2f = glad_debug_impl_glVertexAttrib2f;
-PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv;
-void APIENTRY glad_debug_impl_glVertexAttrib3dv(GLuint arg0, const GLdouble * arg1) {
- _pre_call_callback("glVertexAttrib3dv", (void*)glVertexAttrib3dv, 2, arg0, arg1);
- glad_glVertexAttrib3dv(arg0, arg1);
- _post_call_callback("glVertexAttrib3dv", (void*)glVertexAttrib3dv, 2, arg0, arg1);
-
-}
-PFNGLVERTEXATTRIB3DVPROC glad_debug_glVertexAttrib3dv = glad_debug_impl_glVertexAttrib3dv;
-PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v;
-void APIENTRY glad_debug_impl_glGetQueryObjectui64v(GLuint arg0, GLenum arg1, GLuint64 * arg2) {
- _pre_call_callback("glGetQueryObjectui64v", (void*)glGetQueryObjectui64v, 3, arg0, arg1, arg2);
- glad_glGetQueryObjectui64v(arg0, arg1, arg2);
- _post_call_callback("glGetQueryObjectui64v", (void*)glGetQueryObjectui64v, 3, arg0, arg1, arg2);
-
-}
-PFNGLGETQUERYOBJECTUI64VPROC glad_debug_glGetQueryObjectui64v = glad_debug_impl_glGetQueryObjectui64v;
-PFNGLDEPTHMASKPROC glad_glDepthMask;
-void APIENTRY glad_debug_impl_glDepthMask(GLboolean arg0) {
- _pre_call_callback("glDepthMask", (void*)glDepthMask, 1, arg0);
- glad_glDepthMask(arg0);
- _post_call_callback("glDepthMask", (void*)glDepthMask, 1, arg0);
-
-}
-PFNGLDEPTHMASKPROC glad_debug_glDepthMask = glad_debug_impl_glDepthMask;
-PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s;
-void APIENTRY glad_debug_impl_glVertexAttrib2s(GLuint arg0, GLshort arg1, GLshort arg2) {
- _pre_call_callback("glVertexAttrib2s", (void*)glVertexAttrib2s, 3, arg0, arg1, arg2);
- glad_glVertexAttrib2s(arg0, arg1, arg2);
- _post_call_callback("glVertexAttrib2s", (void*)glVertexAttrib2s, 3, arg0, arg1, arg2);
-
-}
-PFNGLVERTEXATTRIB2SPROC glad_debug_glVertexAttrib2s = glad_debug_impl_glVertexAttrib2s;
-PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample;
-void APIENTRY glad_debug_impl_glTexImage3DMultisample(GLenum arg0, GLsizei arg1, GLenum arg2, GLsizei arg3, GLsizei arg4, GLsizei arg5, GLboolean arg6) {
- _pre_call_callback("glTexImage3DMultisample", (void*)glTexImage3DMultisample, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6);
- glad_glTexImage3DMultisample(arg0, arg1, arg2, arg3, arg4, arg5, arg6);
- _post_call_callback("glTexImage3DMultisample", (void*)glTexImage3DMultisample, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6);
-
-}
-PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_debug_glTexImage3DMultisample = glad_debug_impl_glTexImage3DMultisample;
-PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex;
-GLuint APIENTRY glad_debug_impl_glGetUniformBlockIndex(GLuint arg0, const GLchar * arg1) {
- GLuint ret;
- _pre_call_callback("glGetUniformBlockIndex", (void*)glGetUniformBlockIndex, 2, arg0, arg1);
- ret = glad_glGetUniformBlockIndex(arg0, arg1);
- _post_call_callback("glGetUniformBlockIndex", (void*)glGetUniformBlockIndex, 2, arg0, arg1);
- return ret;
-}
-PFNGLGETUNIFORMBLOCKINDEXPROC glad_debug_glGetUniformBlockIndex = glad_debug_impl_glGetUniformBlockIndex;
-PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample;
-void APIENTRY glad_debug_impl_glTexImage2DMultisample(GLenum arg0, GLsizei arg1, GLenum arg2, GLsizei arg3, GLsizei arg4, GLboolean arg5) {
- _pre_call_callback("glTexImage2DMultisample", (void*)glTexImage2DMultisample, 6, arg0, arg1, arg2, arg3, arg4, arg5);
- glad_glTexImage2DMultisample(arg0, arg1, arg2, arg3, arg4, arg5);
- _post_call_callback("glTexImage2DMultisample", (void*)glTexImage2DMultisample, 6, arg0, arg1, arg2, arg3, arg4, arg5);
-
-}
-PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_debug_glTexImage2DMultisample = glad_debug_impl_glTexImage2DMultisample;
-PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform;
-void APIENTRY glad_debug_impl_glGetActiveUniform(GLuint arg0, GLuint arg1, GLsizei arg2, GLsizei * arg3, GLint * arg4, GLenum * arg5, GLchar * arg6) {
- _pre_call_callback("glGetActiveUniform", (void*)glGetActiveUniform, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6);
- glad_glGetActiveUniform(arg0, arg1, arg2, arg3, arg4, arg5, arg6);
- _post_call_callback("glGetActiveUniform", (void*)glGetActiveUniform, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6);
-
-}
-PFNGLGETACTIVEUNIFORMPROC glad_debug_glGetActiveUniform = glad_debug_impl_glGetActiveUniform;
-PFNGLFRONTFACEPROC glad_glFrontFace;
-void APIENTRY glad_debug_impl_glFrontFace(GLenum arg0) {
- _pre_call_callback("glFrontFace", (void*)glFrontFace, 1, arg0);
- glad_glFrontFace(arg0);
- _post_call_callback("glFrontFace", (void*)glFrontFace, 1, arg0);
-
-}
-PFNGLFRONTFACEPROC glad_debug_glFrontFace = glad_debug_impl_glFrontFace;
-static void load_GL_VERSION_1_0(GLADloadproc load) {
- if(!GLAD_GL_VERSION_1_0) return;
- glad_glCullFace = (PFNGLCULLFACEPROC)load("glCullFace");
- glad_glFrontFace = (PFNGLFRONTFACEPROC)load("glFrontFace");
- glad_glHint = (PFNGLHINTPROC)load("glHint");
- glad_glLineWidth = (PFNGLLINEWIDTHPROC)load("glLineWidth");
- glad_glPointSize = (PFNGLPOINTSIZEPROC)load("glPointSize");
- glad_glPolygonMode = (PFNGLPOLYGONMODEPROC)load("glPolygonMode");
- glad_glScissor = (PFNGLSCISSORPROC)load("glScissor");
- glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC)load("glTexParameterf");
- glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC)load("glTexParameterfv");
- glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC)load("glTexParameteri");
- glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC)load("glTexParameteriv");
- glad_glTexImage1D = (PFNGLTEXIMAGE1DPROC)load("glTexImage1D");
- glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC)load("glTexImage2D");
- glad_glDrawBuffer = (PFNGLDRAWBUFFERPROC)load("glDrawBuffer");
- glad_glClear = (PFNGLCLEARPROC)load("glClear");
- glad_glClearColor = (PFNGLCLEARCOLORPROC)load("glClearColor");
- glad_glClearStencil = (PFNGLCLEARSTENCILPROC)load("glClearStencil");
- glad_glClearDepth = (PFNGLCLEARDEPTHPROC)load("glClearDepth");
- glad_glStencilMask = (PFNGLSTENCILMASKPROC)load("glStencilMask");
- glad_glColorMask = (PFNGLCOLORMASKPROC)load("glColorMask");
- glad_glDepthMask = (PFNGLDEPTHMASKPROC)load("glDepthMask");
- glad_glDisable = (PFNGLDISABLEPROC)load("glDisable");
- glad_glEnable = (PFNGLENABLEPROC)load("glEnable");
- glad_glFinish = (PFNGLFINISHPROC)load("glFinish");
- glad_glFlush = (PFNGLFLUSHPROC)load("glFlush");
- glad_glBlendFunc = (PFNGLBLENDFUNCPROC)load("glBlendFunc");
- glad_glLogicOp = (PFNGLLOGICOPPROC)load("glLogicOp");
- glad_glStencilFunc = (PFNGLSTENCILFUNCPROC)load("glStencilFunc");
- glad_glStencilOp = (PFNGLSTENCILOPPROC)load("glStencilOp");
- glad_glDepthFunc = (PFNGLDEPTHFUNCPROC)load("glDepthFunc");
- glad_glPixelStoref = (PFNGLPIXELSTOREFPROC)load("glPixelStoref");
- glad_glPixelStorei = (PFNGLPIXELSTOREIPROC)load("glPixelStorei");
- glad_glReadBuffer = (PFNGLREADBUFFERPROC)load("glReadBuffer");
- glad_glReadPixels = (PFNGLREADPIXELSPROC)load("glReadPixels");
- glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC)load("glGetBooleanv");
- glad_glGetDoublev = (PFNGLGETDOUBLEVPROC)load("glGetDoublev");
- glad_glGetError = (PFNGLGETERRORPROC)load("glGetError");
- glad_glGetFloatv = (PFNGLGETFLOATVPROC)load("glGetFloatv");
- glad_glGetIntegerv = (PFNGLGETINTEGERVPROC)load("glGetIntegerv");
- glad_glGetString = (PFNGLGETSTRINGPROC)load("glGetString");
- glad_glGetTexImage = (PFNGLGETTEXIMAGEPROC)load("glGetTexImage");
- glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC)load("glGetTexParameterfv");
- glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC)load("glGetTexParameteriv");
- glad_glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC)load("glGetTexLevelParameterfv");
- glad_glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC)load("glGetTexLevelParameteriv");
- glad_glIsEnabled = (PFNGLISENABLEDPROC)load("glIsEnabled");
- glad_glDepthRange = (PFNGLDEPTHRANGEPROC)load("glDepthRange");
- glad_glViewport = (PFNGLVIEWPORTPROC)load("glViewport");
-}
-static void load_GL_VERSION_1_1(GLADloadproc load) {
- if(!GLAD_GL_VERSION_1_1) return;
- glad_glDrawArrays = (PFNGLDRAWARRAYSPROC)load("glDrawArrays");
- glad_glDrawElements = (PFNGLDRAWELEMENTSPROC)load("glDrawElements");
- glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC)load("glPolygonOffset");
- glad_glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC)load("glCopyTexImage1D");
- glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC)load("glCopyTexImage2D");
- glad_glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC)load("glCopyTexSubImage1D");
- glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC)load("glCopyTexSubImage2D");
- glad_glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC)load("glTexSubImage1D");
- glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC)load("glTexSubImage2D");
- glad_glBindTexture = (PFNGLBINDTEXTUREPROC)load("glBindTexture");
- glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC)load("glDeleteTextures");
- glad_glGenTextures = (PFNGLGENTEXTURESPROC)load("glGenTextures");
- glad_glIsTexture = (PFNGLISTEXTUREPROC)load("glIsTexture");
-}
-static void load_GL_VERSION_1_2(GLADloadproc load) {
- if(!GLAD_GL_VERSION_1_2) return;
- glad_glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)load("glDrawRangeElements");
- glad_glTexImage3D = (PFNGLTEXIMAGE3DPROC)load("glTexImage3D");
- glad_glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)load("glTexSubImage3D");
- glad_glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)load("glCopyTexSubImage3D");
-}
-static void load_GL_VERSION_1_3(GLADloadproc load) {
- if(!GLAD_GL_VERSION_1_3) return;
- glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC)load("glActiveTexture");
- glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)load("glSampleCoverage");
- glad_glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)load("glCompressedTexImage3D");
- glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)load("glCompressedTexImage2D");
- glad_glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)load("glCompressedTexImage1D");
- glad_glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)load("glCompressedTexSubImage3D");
- glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)load("glCompressedTexSubImage2D");
- glad_glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)load("glCompressedTexSubImage1D");
- glad_glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)load("glGetCompressedTexImage");
-}
-static void load_GL_VERSION_1_4(GLADloadproc load) {
- if(!GLAD_GL_VERSION_1_4) return;
- glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)load("glBlendFuncSeparate");
- glad_glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)load("glMultiDrawArrays");
- glad_glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)load("glMultiDrawElements");
- glad_glPointParameterf = (PFNGLPOINTPARAMETERFPROC)load("glPointParameterf");
- glad_glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)load("glPointParameterfv");
- glad_glPointParameteri = (PFNGLPOINTPARAMETERIPROC)load("glPointParameteri");
- glad_glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC)load("glPointParameteriv");
- glad_glBlendColor = (PFNGLBLENDCOLORPROC)load("glBlendColor");
- glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC)load("glBlendEquation");
-}
-static void load_GL_VERSION_1_5(GLADloadproc load) {
- if(!GLAD_GL_VERSION_1_5) return;
- glad_glGenQueries = (PFNGLGENQUERIESPROC)load("glGenQueries");
- glad_glDeleteQueries = (PFNGLDELETEQUERIESPROC)load("glDeleteQueries");
- glad_glIsQuery = (PFNGLISQUERYPROC)load("glIsQuery");
- glad_glBeginQuery = (PFNGLBEGINQUERYPROC)load("glBeginQuery");
- glad_glEndQuery = (PFNGLENDQUERYPROC)load("glEndQuery");
- glad_glGetQueryiv = (PFNGLGETQUERYIVPROC)load("glGetQueryiv");
- glad_glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC)load("glGetQueryObjectiv");
- glad_glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)load("glGetQueryObjectuiv");
- glad_glBindBuffer = (PFNGLBINDBUFFERPROC)load("glBindBuffer");
- glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)load("glDeleteBuffers");
- glad_glGenBuffers = (PFNGLGENBUFFERSPROC)load("glGenBuffers");
- glad_glIsBuffer = (PFNGLISBUFFERPROC)load("glIsBuffer");
- glad_glBufferData = (PFNGLBUFFERDATAPROC)load("glBufferData");
- glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC)load("glBufferSubData");
- glad_glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)load("glGetBufferSubData");
- glad_glMapBuffer = (PFNGLMAPBUFFERPROC)load("glMapBuffer");
- glad_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)load("glUnmapBuffer");
- glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)load("glGetBufferParameteriv");
- glad_glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)load("glGetBufferPointerv");
-}
-static void load_GL_VERSION_2_0(GLADloadproc load) {
- if(!GLAD_GL_VERSION_2_0) return;
- glad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)load("glBlendEquationSeparate");
- glad_glDrawBuffers = (PFNGLDRAWBUFFERSPROC)load("glDrawBuffers");
- glad_glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)load("glStencilOpSeparate");
- glad_glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)load("glStencilFuncSeparate");
- glad_glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)load("glStencilMaskSeparate");
- glad_glAttachShader = (PFNGLATTACHSHADERPROC)load("glAttachShader");
- glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)load("glBindAttribLocation");
- glad_glCompileShader = (PFNGLCOMPILESHADERPROC)load("glCompileShader");
- glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC)load("glCreateProgram");
- glad_glCreateShader = (PFNGLCREATESHADERPROC)load("glCreateShader");
- glad_glDeleteProgram = (PFNGLDELETEPROGRAMPROC)load("glDeleteProgram");
- glad_glDeleteShader = (PFNGLDELETESHADERPROC)load("glDeleteShader");
- glad_glDetachShader = (PFNGLDETACHSHADERPROC)load("glDetachShader");
- glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)load("glDisableVertexAttribArray");
- glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)load("glEnableVertexAttribArray");
- glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)load("glGetActiveAttrib");
- glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)load("glGetActiveUniform");
- glad_glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)load("glGetAttachedShaders");
- glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)load("glGetAttribLocation");
- glad_glGetProgramiv = (PFNGLGETPROGRAMIVPROC)load("glGetProgramiv");
- glad_glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)load("glGetProgramInfoLog");
- glad_glGetShaderiv = (PFNGLGETSHADERIVPROC)load("glGetShaderiv");
- glad_glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)load("glGetShaderInfoLog");
- glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)load("glGetShaderSource");
- glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)load("glGetUniformLocation");
- glad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC)load("glGetUniformfv");
- glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC)load("glGetUniformiv");
- glad_glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)load("glGetVertexAttribdv");
- glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)load("glGetVertexAttribfv");
- glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)load("glGetVertexAttribiv");
- glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)load("glGetVertexAttribPointerv");
- glad_glIsProgram = (PFNGLISPROGRAMPROC)load("glIsProgram");
- glad_glIsShader = (PFNGLISSHADERPROC)load("glIsShader");
- glad_glLinkProgram = (PFNGLLINKPROGRAMPROC)load("glLinkProgram");
- glad_glShaderSource = (PFNGLSHADERSOURCEPROC)load("glShaderSource");
- glad_glUseProgram = (PFNGLUSEPROGRAMPROC)load("glUseProgram");
- glad_glUniform1f = (PFNGLUNIFORM1FPROC)load("glUniform1f");
- glad_glUniform2f = (PFNGLUNIFORM2FPROC)load("glUniform2f");
- glad_glUniform3f = (PFNGLUNIFORM3FPROC)load("glUniform3f");
- glad_glUniform4f = (PFNGLUNIFORM4FPROC)load("glUniform4f");
- glad_glUniform1i = (PFNGLUNIFORM1IPROC)load("glUniform1i");
- glad_glUniform2i = (PFNGLUNIFORM2IPROC)load("glUniform2i");
- glad_glUniform3i = (PFNGLUNIFORM3IPROC)load("glUniform3i");
- glad_glUniform4i = (PFNGLUNIFORM4IPROC)load("glUniform4i");
- glad_glUniform1fv = (PFNGLUNIFORM1FVPROC)load("glUniform1fv");
- glad_glUniform2fv = (PFNGLUNIFORM2FVPROC)load("glUniform2fv");
- glad_glUniform3fv = (PFNGLUNIFORM3FVPROC)load("glUniform3fv");
- glad_glUniform4fv = (PFNGLUNIFORM4FVPROC)load("glUniform4fv");
- glad_glUniform1iv = (PFNGLUNIFORM1IVPROC)load("glUniform1iv");
- glad_glUniform2iv = (PFNGLUNIFORM2IVPROC)load("glUniform2iv");
- glad_glUniform3iv = (PFNGLUNIFORM3IVPROC)load("glUniform3iv");
- glad_glUniform4iv = (PFNGLUNIFORM4IVPROC)load("glUniform4iv");
- glad_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)load("glUniformMatrix2fv");
- glad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)load("glUniformMatrix3fv");
- glad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)load("glUniformMatrix4fv");
- glad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)load("glValidateProgram");
- glad_glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)load("glVertexAttrib1d");
- glad_glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)load("glVertexAttrib1dv");
- glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)load("glVertexAttrib1f");
- glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)load("glVertexAttrib1fv");
- glad_glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)load("glVertexAttrib1s");
- glad_glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)load("glVertexAttrib1sv");
- glad_glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)load("glVertexAttrib2d");
- glad_glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)load("glVertexAttrib2dv");
- glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)load("glVertexAttrib2f");
- glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)load("glVertexAttrib2fv");
- glad_glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)load("glVertexAttrib2s");
- glad_glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)load("glVertexAttrib2sv");
- glad_glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)load("glVertexAttrib3d");
- glad_glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)load("glVertexAttrib3dv");
- glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)load("glVertexAttrib3f");
- glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)load("glVertexAttrib3fv");
- glad_glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)load("glVertexAttrib3s");
- glad_glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)load("glVertexAttrib3sv");
- glad_glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC)load("glVertexAttrib4Nbv");
- glad_glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC)load("glVertexAttrib4Niv");
- glad_glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC)load("glVertexAttrib4Nsv");
- glad_glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)load("glVertexAttrib4Nub");
- glad_glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)load("glVertexAttrib4Nubv");
- glad_glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC)load("glVertexAttrib4Nuiv");
- glad_glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)load("glVertexAttrib4Nusv");
- glad_glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC)load("glVertexAttrib4bv");
- glad_glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)load("glVertexAttrib4d");
- glad_glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)load("glVertexAttrib4dv");
- glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)load("glVertexAttrib4f");
- glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)load("glVertexAttrib4fv");
- glad_glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC)load("glVertexAttrib4iv");
- glad_glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)load("glVertexAttrib4s");
- glad_glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)load("glVertexAttrib4sv");
- glad_glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC)load("glVertexAttrib4ubv");
- glad_glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC)load("glVertexAttrib4uiv");
- glad_glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC)load("glVertexAttrib4usv");
- glad_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)load("glVertexAttribPointer");
-}
-static void load_GL_VERSION_2_1(GLADloadproc load) {
- if(!GLAD_GL_VERSION_2_1) return;
- glad_glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC)load("glUniformMatrix2x3fv");
- glad_glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)load("glUniformMatrix3x2fv");
- glad_glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)load("glUniformMatrix2x4fv");
- glad_glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)load("glUniformMatrix4x2fv");
- glad_glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)load("glUniformMatrix3x4fv");
- glad_glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)load("glUniformMatrix4x3fv");
-}
-static void load_GL_VERSION_3_0(GLADloadproc load) {
- if(!GLAD_GL_VERSION_3_0) return;
- glad_glColorMaski = (PFNGLCOLORMASKIPROC)load("glColorMaski");
- glad_glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC)load("glGetBooleani_v");
- glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v");
- glad_glEnablei = (PFNGLENABLEIPROC)load("glEnablei");
- glad_glDisablei = (PFNGLDISABLEIPROC)load("glDisablei");
- glad_glIsEnabledi = (PFNGLISENABLEDIPROC)load("glIsEnabledi");
- glad_glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)load("glBeginTransformFeedback");
- glad_glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)load("glEndTransformFeedback");
- glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange");
- glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase");
- glad_glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)load("glTransformFeedbackVaryings");
- glad_glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)load("glGetTransformFeedbackVarying");
- glad_glClampColor = (PFNGLCLAMPCOLORPROC)load("glClampColor");
- glad_glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC)load("glBeginConditionalRender");
- glad_glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC)load("glEndConditionalRender");
- glad_glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)load("glVertexAttribIPointer");
- glad_glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC)load("glGetVertexAttribIiv");
- glad_glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC)load("glGetVertexAttribIuiv");
- glad_glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC)load("glVertexAttribI1i");
- glad_glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC)load("glVertexAttribI2i");
- glad_glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC)load("glVertexAttribI3i");
- glad_glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)load("glVertexAttribI4i");
- glad_glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC)load("glVertexAttribI1ui");
- glad_glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC)load("glVertexAttribI2ui");
- glad_glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC)load("glVertexAttribI3ui");
- glad_glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC)load("glVertexAttribI4ui");
- glad_glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC)load("glVertexAttribI1iv");
- glad_glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC)load("glVertexAttribI2iv");
- glad_glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC)load("glVertexAttribI3iv");
- glad_glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)load("glVertexAttribI4iv");
- glad_glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC)load("glVertexAttribI1uiv");
- glad_glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC)load("glVertexAttribI2uiv");
- glad_glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC)load("glVertexAttribI3uiv");
- glad_glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)load("glVertexAttribI4uiv");
- glad_glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC)load("glVertexAttribI4bv");
- glad_glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC)load("glVertexAttribI4sv");
- glad_glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC)load("glVertexAttribI4ubv");
- glad_glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC)load("glVertexAttribI4usv");
- glad_glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)load("glGetUniformuiv");
- glad_glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC)load("glBindFragDataLocation");
- glad_glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)load("glGetFragDataLocation");
- glad_glUniform1ui = (PFNGLUNIFORM1UIPROC)load("glUniform1ui");
- glad_glUniform2ui = (PFNGLUNIFORM2UIPROC)load("glUniform2ui");
- glad_glUniform3ui = (PFNGLUNIFORM3UIPROC)load("glUniform3ui");
- glad_glUniform4ui = (PFNGLUNIFORM4UIPROC)load("glUniform4ui");
- glad_glUniform1uiv = (PFNGLUNIFORM1UIVPROC)load("glUniform1uiv");
- glad_glUniform2uiv = (PFNGLUNIFORM2UIVPROC)load("glUniform2uiv");
- glad_glUniform3uiv = (PFNGLUNIFORM3UIVPROC)load("glUniform3uiv");
- glad_glUniform4uiv = (PFNGLUNIFORM4UIVPROC)load("glUniform4uiv");
- glad_glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC)load("glTexParameterIiv");
- glad_glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC)load("glTexParameterIuiv");
- glad_glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC)load("glGetTexParameterIiv");
- glad_glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC)load("glGetTexParameterIuiv");
- glad_glClearBufferiv = (PFNGLCLEARBUFFERIVPROC)load("glClearBufferiv");
- glad_glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)load("glClearBufferuiv");
- glad_glClearBufferfv = (PFNGLCLEARBUFFERFVPROC)load("glClearBufferfv");
- glad_glClearBufferfi = (PFNGLCLEARBUFFERFIPROC)load("glClearBufferfi");
- glad_glGetStringi = (PFNGLGETSTRINGIPROC)load("glGetStringi");
- glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)load("glIsRenderbuffer");
- glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)load("glBindRenderbuffer");
- glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)load("glDeleteRenderbuffers");
- glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)load("glGenRenderbuffers");
- glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)load("glRenderbufferStorage");
- glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)load("glGetRenderbufferParameteriv");
- glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)load("glIsFramebuffer");
- glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)load("glBindFramebuffer");
- glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)load("glDeleteFramebuffers");
- glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)load("glGenFramebuffers");
- glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)load("glCheckFramebufferStatus");
- glad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)load("glFramebufferTexture1D");
- glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)load("glFramebufferTexture2D");
- glad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)load("glFramebufferTexture3D");
- glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)load("glFramebufferRenderbuffer");
- glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load("glGetFramebufferAttachmentParameteriv");
- glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)load("glGenerateMipmap");
- glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)load("glBlitFramebuffer");
- glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)load("glRenderbufferStorageMultisample");
- glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)load("glFramebufferTextureLayer");
- glad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)load("glMapBufferRange");
- glad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)load("glFlushMappedBufferRange");
- glad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)load("glBindVertexArray");
- glad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)load("glDeleteVertexArrays");
- glad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)load("glGenVertexArrays");
- glad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC)load("glIsVertexArray");
-}
-static void load_GL_VERSION_3_1(GLADloadproc load) {
- if(!GLAD_GL_VERSION_3_1) return;
- glad_glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)load("glDrawArraysInstanced");
- glad_glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)load("glDrawElementsInstanced");
- glad_glTexBuffer = (PFNGLTEXBUFFERPROC)load("glTexBuffer");
- glad_glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC)load("glPrimitiveRestartIndex");
- glad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)load("glCopyBufferSubData");
- glad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)load("glGetUniformIndices");
- glad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)load("glGetActiveUniformsiv");
- glad_glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)load("glGetActiveUniformName");
- glad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)load("glGetUniformBlockIndex");
- glad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)load("glGetActiveUniformBlockiv");
- glad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)load("glGetActiveUniformBlockName");
- glad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)load("glUniformBlockBinding");
- glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange");
- glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase");
- glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v");
-}
-static void load_GL_VERSION_3_2(GLADloadproc load) {
- if(!GLAD_GL_VERSION_3_2) return;
- glad_glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC)load("glDrawElementsBaseVertex");
- glad_glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)load("glDrawRangeElementsBaseVertex");
- glad_glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)load("glDrawElementsInstancedBaseVertex");
- glad_glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)load("glMultiDrawElementsBaseVertex");
- glad_glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)load("glProvokingVertex");
- glad_glFenceSync = (PFNGLFENCESYNCPROC)load("glFenceSync");
- glad_glIsSync = (PFNGLISSYNCPROC)load("glIsSync");
- glad_glDeleteSync = (PFNGLDELETESYNCPROC)load("glDeleteSync");
- glad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)load("glClientWaitSync");
- glad_glWaitSync = (PFNGLWAITSYNCPROC)load("glWaitSync");
- glad_glGetInteger64v = (PFNGLGETINTEGER64VPROC)load("glGetInteger64v");
- glad_glGetSynciv = (PFNGLGETSYNCIVPROC)load("glGetSynciv");
- glad_glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC)load("glGetInteger64i_v");
- glad_glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC)load("glGetBufferParameteri64v");
- glad_glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)load("glFramebufferTexture");
- glad_glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)load("glTexImage2DMultisample");
- glad_glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)load("glTexImage3DMultisample");
- glad_glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)load("glGetMultisamplefv");
- glad_glSampleMaski = (PFNGLSAMPLEMASKIPROC)load("glSampleMaski");
-}
-static void load_GL_VERSION_3_3(GLADloadproc load) {
- if(!GLAD_GL_VERSION_3_3) return;
- glad_glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)load("glBindFragDataLocationIndexed");
- glad_glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC)load("glGetFragDataIndex");
- glad_glGenSamplers = (PFNGLGENSAMPLERSPROC)load("glGenSamplers");
- glad_glDeleteSamplers = (PFNGLDELETESAMPLERSPROC)load("glDeleteSamplers");
- glad_glIsSampler = (PFNGLISSAMPLERPROC)load("glIsSampler");
- glad_glBindSampler = (PFNGLBINDSAMPLERPROC)load("glBindSampler");
- glad_glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC)load("glSamplerParameteri");
- glad_glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC)load("glSamplerParameteriv");
- glad_glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC)load("glSamplerParameterf");
- glad_glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC)load("glSamplerParameterfv");
- glad_glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC)load("glSamplerParameterIiv");
- glad_glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC)load("glSamplerParameterIuiv");
- glad_glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC)load("glGetSamplerParameteriv");
- glad_glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC)load("glGetSamplerParameterIiv");
- glad_glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC)load("glGetSamplerParameterfv");
- glad_glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC)load("glGetSamplerParameterIuiv");
- glad_glQueryCounter = (PFNGLQUERYCOUNTERPROC)load("glQueryCounter");
- glad_glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC)load("glGetQueryObjecti64v");
- glad_glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC)load("glGetQueryObjectui64v");
- glad_glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC)load("glVertexAttribDivisor");
- glad_glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC)load("glVertexAttribP1ui");
- glad_glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC)load("glVertexAttribP1uiv");
- glad_glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC)load("glVertexAttribP2ui");
- glad_glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC)load("glVertexAttribP2uiv");
- glad_glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC)load("glVertexAttribP3ui");
- glad_glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC)load("glVertexAttribP3uiv");
- glad_glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC)load("glVertexAttribP4ui");
- glad_glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC)load("glVertexAttribP4uiv");
- glad_glVertexP2ui = (PFNGLVERTEXP2UIPROC)load("glVertexP2ui");
- glad_glVertexP2uiv = (PFNGLVERTEXP2UIVPROC)load("glVertexP2uiv");
- glad_glVertexP3ui = (PFNGLVERTEXP3UIPROC)load("glVertexP3ui");
- glad_glVertexP3uiv = (PFNGLVERTEXP3UIVPROC)load("glVertexP3uiv");
- glad_glVertexP4ui = (PFNGLVERTEXP4UIPROC)load("glVertexP4ui");
- glad_glVertexP4uiv = (PFNGLVERTEXP4UIVPROC)load("glVertexP4uiv");
- glad_glTexCoordP1ui = (PFNGLTEXCOORDP1UIPROC)load("glTexCoordP1ui");
- glad_glTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC)load("glTexCoordP1uiv");
- glad_glTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC)load("glTexCoordP2ui");
- glad_glTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC)load("glTexCoordP2uiv");
- glad_glTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC)load("glTexCoordP3ui");
- glad_glTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC)load("glTexCoordP3uiv");
- glad_glTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC)load("glTexCoordP4ui");
- glad_glTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC)load("glTexCoordP4uiv");
- glad_glMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC)load("glMultiTexCoordP1ui");
- glad_glMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC)load("glMultiTexCoordP1uiv");
- glad_glMultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC)load("glMultiTexCoordP2ui");
- glad_glMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC)load("glMultiTexCoordP2uiv");
- glad_glMultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC)load("glMultiTexCoordP3ui");
- glad_glMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC)load("glMultiTexCoordP3uiv");
- glad_glMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC)load("glMultiTexCoordP4ui");
- glad_glMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC)load("glMultiTexCoordP4uiv");
- glad_glNormalP3ui = (PFNGLNORMALP3UIPROC)load("glNormalP3ui");
- glad_glNormalP3uiv = (PFNGLNORMALP3UIVPROC)load("glNormalP3uiv");
- glad_glColorP3ui = (PFNGLCOLORP3UIPROC)load("glColorP3ui");
- glad_glColorP3uiv = (PFNGLCOLORP3UIVPROC)load("glColorP3uiv");
- glad_glColorP4ui = (PFNGLCOLORP4UIPROC)load("glColorP4ui");
- glad_glColorP4uiv = (PFNGLCOLORP4UIVPROC)load("glColorP4uiv");
- glad_glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC)load("glSecondaryColorP3ui");
- glad_glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC)load("glSecondaryColorP3uiv");
-}
-static int find_extensionsGL(void) {
- if (!get_exts()) return 0;
- (void)&has_ext;
- free_exts();
- return 1;
-}
-
-static void find_coreGL(void) {
-
- /* Thank you @elmindreda
- * https://github.com/elmindreda/greg/blob/master/templates/greg.c.in#L176
- * https://github.com/glfw/glfw/blob/master/src/context.c#L36
- */
- int i, major, minor;
-
- const char* version;
- const char* prefixes[] = {
- "OpenGL ES-CM ",
- "OpenGL ES-CL ",
- "OpenGL ES ",
- NULL
- };
-
- version = (const char*) glGetString(GL_VERSION);
- if (!version) return;
-
- for (i = 0; prefixes[i]; i++) {
- const size_t length = strlen(prefixes[i]);
- if (strncmp(version, prefixes[i], length) == 0) {
- version += length;
- break;
- }
- }
-
-/* PR #18 */
-#ifdef _MSC_VER
- sscanf_s(version, "%d.%d", &major, &minor);
-#else
- sscanf(version, "%d.%d", &major, &minor);
-#endif
-
- GLVersion.major = major; GLVersion.minor = minor;
- max_loaded_major = major; max_loaded_minor = minor;
- GLAD_GL_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1;
- GLAD_GL_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1;
- GLAD_GL_VERSION_1_2 = (major == 1 && minor >= 2) || major > 1;
- GLAD_GL_VERSION_1_3 = (major == 1 && minor >= 3) || major > 1;
- GLAD_GL_VERSION_1_4 = (major == 1 && minor >= 4) || major > 1;
- GLAD_GL_VERSION_1_5 = (major == 1 && minor >= 5) || major > 1;
- GLAD_GL_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2;
- GLAD_GL_VERSION_2_1 = (major == 2 && minor >= 1) || major > 2;
- GLAD_GL_VERSION_3_0 = (major == 3 && minor >= 0) || major > 3;
- GLAD_GL_VERSION_3_1 = (major == 3 && minor >= 1) || major > 3;
- GLAD_GL_VERSION_3_2 = (major == 3 && minor >= 2) || major > 3;
- GLAD_GL_VERSION_3_3 = (major == 3 && minor >= 3) || major > 3;
- if (GLVersion.major > 3 || (GLVersion.major >= 3 && GLVersion.minor >= 3)) {
- max_loaded_major = 3;
- max_loaded_minor = 3;
- }
-}
-
-int gladLoadGLLoader(GLADloadproc load) {
- GLVersion.major = 0; GLVersion.minor = 0;
- glGetString = (PFNGLGETSTRINGPROC)load("glGetString");
- if(glGetString == NULL) return 0;
- if(glGetString(GL_VERSION) == NULL) return 0;
- find_coreGL();
- load_GL_VERSION_1_0(load);
- load_GL_VERSION_1_1(load);
- load_GL_VERSION_1_2(load);
- load_GL_VERSION_1_3(load);
- load_GL_VERSION_1_4(load);
- load_GL_VERSION_1_5(load);
- load_GL_VERSION_2_0(load);
- load_GL_VERSION_2_1(load);
- load_GL_VERSION_3_0(load);
- load_GL_VERSION_3_1(load);
- load_GL_VERSION_3_2(load);
- load_GL_VERSION_3_3(load);
-
- if (!find_extensionsGL()) return 0;
- return GLVersion.major != 0 || GLVersion.minor != 0;
-}
-
diff --git a/src/platform_info.h b/src/platform_info.h
@@ -1,3 +1,6 @@
+#ifndef PLATFORM_INFO_H
+#define PLATFORM_INFO_H
+
#if defined(__linux__)
#define PLATFORM_LINUX
#elif defined(_WIN32)
@@ -6,3 +9,5 @@
#else
#error "Unsupported platform"
#endif
+
+#endif // PLATFORM_INFO_H
diff --git a/src/platform_linux.c b/src/platform_linux.c
@@ -3,6 +3,7 @@
#include <dlfcn.h>
#include <sys/stat.h>
+#include "platform_info.h"
#include "am_gl.h"
#include <GLFW/glfw3.h>
diff --git a/src/platform_wasm.c b/src/platform_wasm.c
@@ -60,6 +60,8 @@ static_assert(__has_builtin(__builtin_sqrtf), "No builtin sqrtf builtin");
#define sqrtf(x) __builtin_sqrtf((x))
// End terrible libc substitutions
+#include "platform_info.h"
+
#include "game.c"
#include "platform.h"
#include "platform_wasm.h"
diff --git a/src/platform_windows.c b/src/platform_windows.c
@@ -4,7 +4,8 @@
#include <time.h>
-#include <glad/glad.h>
+#include "platform_info.h"
+#include "am_gl.h"
#include <GLFW/glfw3.h>
// LOL, Windef.h
@@ -51,9 +52,9 @@ int main(void)
glfwSetFramebufferSizeCallback(window, framebuffer_size_callback);
glfwSetKeyCallback(window, key_callback);
- if (!gladLoadGLLoader((GLADloadproc) glfwGetProcAddress))
+ if (!am_gl_init())
{
- fprintf(stderr, "glad initialization failed\n");
+ fprintf(stderr, "OpenGL function loading failed\n.");
glfwDestroyWindow(window);
glfwTerminate();
return -1;
@@ -217,10 +218,3 @@ internal PLATFORM_READ_ENTIRE_FILE(windows_read_entire_file)
return buffer;
}
-
-#ifdef GLAD_DEBUG
-internal void pre_gl_callback(const char *func_name, void *func_ptr, int len_args, ...)
-{
- printf("Calling: %s (%d arguments)\n", func_name, len_args);
-}
-#endif
diff --git a/src/platform_windows.h b/src/platform_windows.h
@@ -6,7 +6,3 @@ internal void framebuffer_size_callback(GLFWwindow* window, int width, int heigh
internal void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods);
internal PLATFORM_READ_ENTIRE_FILE(windows_read_entire_file);
PLATFORM_MEMORY_FREE(windows_memory_free);
-
-#ifdef GLAD_DEBUG
-internal void pre_gl_callback(const char *func_name, void *func_ptr, int len_args, ...);
-#endif