a-game

2D platformer written from scratch.
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commit a318793658cdd0930859db18606645af796bfa79
parent af5d41ce855b6d3f37e19d4af482024f50ec853b
Author: Amin Mesbah <dev@aminmesbah.com>
Date:   Tue, 16 Apr 2019 19:37:44 -0700

Adjust starting window size

Diffstat:
Msrc/glmth.h | 1+
Msrc/platform_linux.h | 4++--
Msrc/platform_windows.h | 4++--
3 files changed, 5 insertions(+), 4 deletions(-)

diff --git a/src/glmth.h b/src/glmth.h @@ -317,6 +317,7 @@ internal inline m4 glmth_translate(m4 m, v3 v) internal inline m4 glmth_projection_ortho(f32 left, f32 right, f32 bottom, f32 top, f32 near, f32 far) { + // TODO: This assert fails when you minimise the window in Windows. assert(left != right); assert(bottom != top); assert(near != far); diff --git a/src/platform_linux.h b/src/platform_linux.h @@ -1,5 +1,5 @@ -#define PLATFORM_SCR_WIDTH 600u -#define PLATFORM_SCR_HEIGHT 600u +#define PLATFORM_SCR_WIDTH 595u +#define PLATFORM_SCR_HEIGHT 238u internal void error_callback(int error, const char* description); internal void framebuffer_size_callback(GLFWwindow* window, int width, int height); diff --git a/src/platform_windows.h b/src/platform_windows.h @@ -1,5 +1,5 @@ -#define PLATFORM_SCR_WIDTH 600u -#define PLATFORM_SCR_HEIGHT 600u +#define PLATFORM_SCR_WIDTH 595u +#define PLATFORM_SCR_HEIGHT 238u internal void error_callback(int error, const char* description); internal void framebuffer_size_callback(GLFWwindow* window, int width, int height);