commit 0f78c5c0fc6764dbd0e5760c510273c2a145797b
parent 3f3078509ffe54340c759c36f838702f5f0412f9
Author: amin <dev@aminmesbah.com>
Date: Sat, 15 Jun 2019 22:18:08 +0000
Switch to unity build
FossilOrigin-Name: 37fa6a4ce393ba8e816487821b0c699fbc7adb7fbd0cb5d9d8c3f49db55a8377
Diffstat:
6 files changed, 17 insertions(+), 42 deletions(-)
diff --git a/Makefile b/Makefile
@@ -2,11 +2,11 @@ CC = clang
CFLAGS = -std=c99 -Ilib -Wall -Wextra -Wshadow -Wswitch-enum -Wno-unused-parameter -Wno-missing-braces
LDFLAGS = -ldl -lglfw -lGL -lm
-SRC_FILES = game.c glad.c platform_linux.c shader.c
+SRC_FILES = game.c platform_linux.c
SRC = $(addprefix src/, $(SRC_FILES))
EXE_FILE = quaternion_demo
-LIB_FILES = game.c glad.c shader.c
+LIB_FILES = game.c
LIB = $(addprefix src/, $(LIB_FILES))
LIB_NAME = game.so
@@ -20,7 +20,7 @@ RELLIB = $(RELDIR)/$(LIB_NAME)
RELLIBTMP = $(RELLIB).tmp
RELCFLAGS = -DPLATFORM_HOTLOAD_GAME_CODE -O2 -Os
-EMS_FILES = game.c platform_emscripten.c shader.c
+EMS_FILES = game.c platform_emscripten.c
EMSSRC = $(addprefix src/, $(EMS_FILES))
EMSDIR = build/emscripten
EMSEXE = $(EMSDIR)/$(EXE_FILE).html
diff --git a/src/game.c b/src/game.c
@@ -1,15 +1,12 @@
#include "game.h"
-#include <assert.h>
-#include <math.h>
-
// TODO: remove references to emscripten
-#ifdef __EMSCRIPTEN__
-#include <GLES3/gl3.h>
-#else
-#include "glad/glad.h"
+#ifndef __EMSCRIPTEN__
+#include "glad.c"
#endif
+#include "shader.c"
+
#ifdef PLATFORM_HOTLOAD_GAME_CODE
void game_load_opengl_symbols(void)
{
diff --git a/src/game.h b/src/game.h
@@ -1,5 +1,11 @@
-#ifndef GAME_H
-#define GAME_H
+#pragma once
+
+#include <assert.h>
+#include <math.h>
+#include <stdbool.h>
+#include <stdint.h>
+#include <stdio.h>
+#include <stdlib.h>
// TODO: remove references to emscripten
#ifdef __EMSCRIPTEN__
@@ -33,5 +39,3 @@ void game_update_and_render(struct GameState *game_state, float dt, uint32_t scr
void game_init(struct GameState *game_state, uint32_t screen_width, uint32_t screen_height);
void game_cleanup(struct GameState *game_state);
-
-#endif
diff --git a/src/glmth.h b/src/glmth.h
@@ -1,12 +1,4 @@
-#ifndef GLMTH_H
-#define GLMTH_H
-
-#include <assert.h>
-#include <math.h>
-#include <stdbool.h>
-#include <stdint.h>
-#include <stdio.h>
-#include <stdlib.h>
+#pragma once
#ifndef M_PI
#define M_PI 3.14159265359f
@@ -239,5 +231,3 @@ inline m4 glmth_projection_perspective_fov(f32 fovy, f32 aspect, f32 near, f32 f
return glmth_projection_perspective(left, right, bottom, top, near, far);
}
-
-#endif
diff --git a/src/shader.c b/src/shader.c
@@ -1,12 +1,5 @@
#include "shader.h"
-#ifdef __EMSCRIPTEN__
-#include <GLES3/gl3.h>
-#else
-#include "glad/glad.h"
-#endif
-
-
char *read_file(char *file_path)
{
FILE *handle = fopen(file_path, "r");
diff --git a/src/shader.h b/src/shader.h
@@ -1,11 +1,4 @@
-#ifndef SHADER_H
-#define SHADER_H
-
-#include <stdbool.h>
-#include <stdio.h>
-#include <stdlib.h>
-
-#include "glmth.h"
+#pragma once
struct Shader
{
@@ -22,5 +15,3 @@ void shader_setm4(struct Shader *s, char *name, m4 *mat);
void shader_setf3(struct Shader *s, char *name, f32 x, f32 y, f32 z);
void shader_setf3_1(struct Shader *s, char *name, f32 f);
void shader_setv3(struct Shader *s, char *name, v3 *v);
-
-#endif