commit 1a6407877d67c17ab2348f086e85b0323727d1ac
Author: amin <dev@aminmesbah.com>
Date: Wed, 25 Jul 2018 04:58:43 +0000
Initial commit
Render a spinning triangle
FossilOrigin-Name: 60b86d6fc187aeb33d8f616302fc0105cd52a55cfc4a82df4e7d180abe2a798f
Diffstat:
A | .gitignore | | | 6 | ++++++ |
A | Makefile | | | 61 | +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ |
A | lib/KHR/khrplatform.h | | | 282 | +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ |
A | lib/glad/glad.h | | | 2565 | +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ |
A | shader/triangle_f.glsl | | | 10 | ++++++++++ |
A | shader/triangle_v.glsl | | | 15 | +++++++++++++++ |
A | src/game.c | | | 120 | +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ |
A | src/game.h | | | 30 | ++++++++++++++++++++++++++++++ |
A | src/glad.c | | | 3813 | +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ |
A | src/glmth.c | | | 411 | +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ |
A | src/glmth.h | | | 128 | +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ |
A | src/platform_linux.c | | | 205 | +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ |
A | src/platform_linux.h | | | 30 | ++++++++++++++++++++++++++++++ |
A | src/shader.c | | | 187 | +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ |
A | src/shader.h | | | 27 | +++++++++++++++++++++++++++ |
15 files changed, 7890 insertions(+), 0 deletions(-)
diff --git a/.gitignore b/.gitignore
@@ -0,0 +1,6 @@
+*.out
+*.swp
+
+build/*
+
+tags
diff --git a/Makefile b/Makefile
@@ -0,0 +1,61 @@
+CC = clang
+CFLAGS = -std=c99 -Ilib -Wall -Wextra -Wshadow -Wswitch-enum -Wno-unused-parameter -Wno-missing-braces
+LDFLAGS = -ldl -lglfw -lGL -lGLEW -lm
+
+SRC_FILES = game.c glad.c glmth.c platform_linux.c shader.c
+SRC = $(addprefix src/, $(SRC_FILES))
+EXE_FILE = quaternion_demo
+
+LIB_FILES = game.c glad.c glmth.c shader.c
+LIB = $(addprefix src/, $(LIB_FILES))
+LIB_NAME = game.so
+
+DBGDIR = build/debug
+DBGEXE = $(DBGDIR)/$(EXE_FILE)
+DBGCFLAGS = -g -Og -Werror
+
+RELDIR = build/release
+RELEXE = $(RELDIR)/$(EXE_FILE)
+RELLIB = $(RELDIR)/$(LIB_NAME)
+RELLIBTMP = $(RELLIB).tmp
+RELCFLAGS = -DPLATFORM_HOTLOAD_GAME_CODE -O2 -Os
+
+.PHONY: default all build_debug build_lib build_release clean debug dir_debug dir_release memcheck run todo
+
+default: build_release
+
+all: build_debug build_release
+
+build_debug: dir_debug
+ $(CC) $(CFLAGS) $(DBGCFLAGS) $(SRC) -o $(DBGEXE) $(LDFLAGS)
+
+build_lib:
+ $(CC) $(CFLAGS) -fpic -shared $(RELCFLAGS) $(LIB) -o $(RELLIBTMP) $(LDFLAGS)
+ mv $(RELLIBTMP) $(RELLIB)
+
+build_release: dir_release build_lib
+ $(CC) $(CFLAGS) $(RELCFLAGS) $(SRC) -o $(RELEXE) $(LDFLAGS)
+
+clean:
+ rm -f $(RELDIR)/* $(DBGDIR)/*
+
+debug: build_debug
+ cgdb $(DBGEXE)
+
+dir_debug:
+ @mkdir -p $(DBGDIR)
+
+dir_release:
+ @mkdir -p $(RELDIR)
+
+memcheck: build_debug
+ valgrind --track-origins=yes ./$(DBGEXE)
+
+run: build_release
+ ./$(RELEXE)
+
+todo:
+ @grep -FIR --colour=never --ignore-case --line-number todo src/ \
+ | sed -re 's/^([^:]+):[[:space:]]*(.*)/\1\x01\2/' \
+ | sed -re 's/^([^:]+):[[:space:]]*(.*)/\1\x01\2/' \
+ | column -s $$'\x01' -t
diff --git a/lib/KHR/khrplatform.h b/lib/KHR/khrplatform.h
@@ -0,0 +1,282 @@
+#ifndef __khrplatform_h_
+#define __khrplatform_h_
+
+/*
+** Copyright (c) 2008-2018 The Khronos Group Inc.
+**
+** Permission is hereby granted, free of charge, to any person obtaining a
+** copy of this software and/or associated documentation files (the
+** "Materials"), to deal in the Materials without restriction, including
+** without limitation the rights to use, copy, modify, merge, publish,
+** distribute, sublicense, and/or sell copies of the Materials, and to
+** permit persons to whom the Materials are furnished to do so, subject to
+** the following conditions:
+**
+** The above copyright notice and this permission notice shall be included
+** in all copies or substantial portions of the Materials.
+**
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
+*/
+
+/* Khronos platform-specific types and definitions.
+ *
+ * The master copy of khrplatform.h is maintained in the Khronos EGL
+ * Registry repository at https://github.com/KhronosGroup/EGL-Registry
+ * The last semantic modification to khrplatform.h was at commit ID:
+ * 67a3e0864c2d75ea5287b9f3d2eb74a745936692
+ *
+ * Adopters may modify this file to suit their platform. Adopters are
+ * encouraged to submit platform specific modifications to the Khronos
+ * group so that they can be included in future versions of this file.
+ * Please submit changes by filing pull requests or issues on
+ * the EGL Registry repository linked above.
+ *
+ *
+ * See the Implementer's Guidelines for information about where this file
+ * should be located on your system and for more details of its use:
+ * http://www.khronos.org/registry/implementers_guide.pdf
+ *
+ * This file should be included as
+ * #include <KHR/khrplatform.h>
+ * by Khronos client API header files that use its types and defines.
+ *
+ * The types in khrplatform.h should only be used to define API-specific types.
+ *
+ * Types defined in khrplatform.h:
+ * khronos_int8_t signed 8 bit
+ * khronos_uint8_t unsigned 8 bit
+ * khronos_int16_t signed 16 bit
+ * khronos_uint16_t unsigned 16 bit
+ * khronos_int32_t signed 32 bit
+ * khronos_uint32_t unsigned 32 bit
+ * khronos_int64_t signed 64 bit
+ * khronos_uint64_t unsigned 64 bit
+ * khronos_intptr_t signed same number of bits as a pointer
+ * khronos_uintptr_t unsigned same number of bits as a pointer
+ * khronos_ssize_t signed size
+ * khronos_usize_t unsigned size
+ * khronos_float_t signed 32 bit floating point
+ * khronos_time_ns_t unsigned 64 bit time in nanoseconds
+ * khronos_utime_nanoseconds_t unsigned time interval or absolute time in
+ * nanoseconds
+ * khronos_stime_nanoseconds_t signed time interval in nanoseconds
+ * khronos_boolean_enum_t enumerated boolean type. This should
+ * only be used as a base type when a client API's boolean type is
+ * an enum. Client APIs which use an integer or other type for
+ * booleans cannot use this as the base type for their boolean.
+ *
+ * Tokens defined in khrplatform.h:
+ *
+ * KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values.
+ *
+ * KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0.
+ * KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0.
+ *
+ * Calling convention macros defined in this file:
+ * KHRONOS_APICALL
+ * KHRONOS_APIENTRY
+ * KHRONOS_APIATTRIBUTES
+ *
+ * These may be used in function prototypes as:
+ *
+ * KHRONOS_APICALL void KHRONOS_APIENTRY funcname(
+ * int arg1,
+ * int arg2) KHRONOS_APIATTRIBUTES;
+ */
+
+/*-------------------------------------------------------------------------
+ * Definition of KHRONOS_APICALL
+ *-------------------------------------------------------------------------
+ * This precedes the return type of the function in the function prototype.
+ */
+#if defined(_WIN32) && !defined(__SCITECH_SNAP__)
+# define KHRONOS_APICALL __declspec(dllimport)
+#elif defined (__SYMBIAN32__)
+# define KHRONOS_APICALL IMPORT_C
+#elif defined(__ANDROID__)
+# define KHRONOS_APICALL __attribute__((visibility("default")))
+#else
+# define KHRONOS_APICALL
+#endif
+
+/*-------------------------------------------------------------------------
+ * Definition of KHRONOS_APIENTRY
+ *-------------------------------------------------------------------------
+ * This follows the return type of the function and precedes the function
+ * name in the function prototype.
+ */
+#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__)
+ /* Win32 but not WinCE */
+# define KHRONOS_APIENTRY __stdcall
+#else
+# define KHRONOS_APIENTRY
+#endif
+
+/*-------------------------------------------------------------------------
+ * Definition of KHRONOS_APIATTRIBUTES
+ *-------------------------------------------------------------------------
+ * This follows the closing parenthesis of the function prototype arguments.
+ */
+#if defined (__ARMCC_2__)
+#define KHRONOS_APIATTRIBUTES __softfp
+#else
+#define KHRONOS_APIATTRIBUTES
+#endif
+
+/*-------------------------------------------------------------------------
+ * basic type definitions
+ *-----------------------------------------------------------------------*/
+#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__)
+
+
+/*
+ * Using <stdint.h>
+ */
+#include <stdint.h>
+typedef int32_t khronos_int32_t;
+typedef uint32_t khronos_uint32_t;
+typedef int64_t khronos_int64_t;
+typedef uint64_t khronos_uint64_t;
+#define KHRONOS_SUPPORT_INT64 1
+#define KHRONOS_SUPPORT_FLOAT 1
+
+#elif defined(__VMS ) || defined(__sgi)
+
+/*
+ * Using <inttypes.h>
+ */
+#include <inttypes.h>
+typedef int32_t khronos_int32_t;
+typedef uint32_t khronos_uint32_t;
+typedef int64_t khronos_int64_t;
+typedef uint64_t khronos_uint64_t;
+#define KHRONOS_SUPPORT_INT64 1
+#define KHRONOS_SUPPORT_FLOAT 1
+
+#elif defined(_WIN32) && !defined(__SCITECH_SNAP__)
+
+/*
+ * Win32
+ */
+typedef __int32 khronos_int32_t;
+typedef unsigned __int32 khronos_uint32_t;
+typedef __int64 khronos_int64_t;
+typedef unsigned __int64 khronos_uint64_t;
+#define KHRONOS_SUPPORT_INT64 1
+#define KHRONOS_SUPPORT_FLOAT 1
+
+#elif defined(__sun__) || defined(__digital__)
+
+/*
+ * Sun or Digital
+ */
+typedef int khronos_int32_t;
+typedef unsigned int khronos_uint32_t;
+#if defined(__arch64__) || defined(_LP64)
+typedef long int khronos_int64_t;
+typedef unsigned long int khronos_uint64_t;
+#else
+typedef long long int khronos_int64_t;
+typedef unsigned long long int khronos_uint64_t;
+#endif /* __arch64__ */
+#define KHRONOS_SUPPORT_INT64 1
+#define KHRONOS_SUPPORT_FLOAT 1
+
+#elif 0
+
+/*
+ * Hypothetical platform with no float or int64 support
+ */
+typedef int khronos_int32_t;
+typedef unsigned int khronos_uint32_t;
+#define KHRONOS_SUPPORT_INT64 0
+#define KHRONOS_SUPPORT_FLOAT 0
+
+#else
+
+/*
+ * Generic fallback
+ */
+#include <stdint.h>
+typedef int32_t khronos_int32_t;
+typedef uint32_t khronos_uint32_t;
+typedef int64_t khronos_int64_t;
+typedef uint64_t khronos_uint64_t;
+#define KHRONOS_SUPPORT_INT64 1
+#define KHRONOS_SUPPORT_FLOAT 1
+
+#endif
+
+
+/*
+ * Types that are (so far) the same on all platforms
+ */
+typedef signed char khronos_int8_t;
+typedef unsigned char khronos_uint8_t;
+typedef signed short int khronos_int16_t;
+typedef unsigned short int khronos_uint16_t;
+
+/*
+ * Types that differ between LLP64 and LP64 architectures - in LLP64,
+ * pointers are 64 bits, but 'long' is still 32 bits. Win64 appears
+ * to be the only LLP64 architecture in current use.
+ */
+#ifdef _WIN64
+typedef signed long long int khronos_intptr_t;
+typedef unsigned long long int khronos_uintptr_t;
+typedef signed long long int khronos_ssize_t;
+typedef unsigned long long int khronos_usize_t;
+#else
+typedef signed long int khronos_intptr_t;
+typedef unsigned long int khronos_uintptr_t;
+typedef signed long int khronos_ssize_t;
+typedef unsigned long int khronos_usize_t;
+#endif
+
+#if KHRONOS_SUPPORT_FLOAT
+/*
+ * Float type
+ */
+typedef float khronos_float_t;
+#endif
+
+#if KHRONOS_SUPPORT_INT64
+/* Time types
+ *
+ * These types can be used to represent a time interval in nanoseconds or
+ * an absolute Unadjusted System Time. Unadjusted System Time is the number
+ * of nanoseconds since some arbitrary system event (e.g. since the last
+ * time the system booted). The Unadjusted System Time is an unsigned
+ * 64 bit value that wraps back to 0 every 584 years. Time intervals
+ * may be either signed or unsigned.
+ */
+typedef khronos_uint64_t khronos_utime_nanoseconds_t;
+typedef khronos_int64_t khronos_stime_nanoseconds_t;
+#endif
+
+/*
+ * Dummy value used to pad enum types to 32 bits.
+ */
+#ifndef KHRONOS_MAX_ENUM
+#define KHRONOS_MAX_ENUM 0x7FFFFFFF
+#endif
+
+/*
+ * Enumerated boolean type
+ *
+ * Values other than zero should be considered to be true. Therefore
+ * comparisons should not be made against KHRONOS_TRUE.
+ */
+typedef enum {
+ KHRONOS_FALSE = 0,
+ KHRONOS_TRUE = 1,
+ KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM
+} khronos_boolean_enum_t;
+
+#endif /* __khrplatform_h_ */
diff --git a/lib/glad/glad.h b/lib/glad/glad.h
@@ -0,0 +1,2565 @@
+/*
+
+ OpenGL loader generated by glad 0.1.20a0 on Mon May 14 08:12:40 2018.
+
+ Language/Generator: C/C++ Debug
+ Specification: gl
+ APIs: gl=3.3
+ Profile: core
+ Extensions:
+
+ Loader: True
+ Local files: False
+ Omit khrplatform: False
+
+ Commandline:
+ --profile="core" --api="gl=3.3" --generator="c-debug" --spec="gl" --extensions=""
+ Online:
+ http://glad.dav1d.de/#profile=core&language=c-debug&specification=gl&loader=on&api=gl%3D3.3
+*/
+
+
+#ifndef __glad_h_
+#define __glad_h_
+
+#ifdef __gl_h_
+#error OpenGL header already included, remove this include, glad already provides it
+#endif
+#define __gl_h_
+
+#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
+#ifndef WIN32_LEAN_AND_MEAN
+#define WIN32_LEAN_AND_MEAN 1
+#endif
+#ifndef NOMINMAX
+#define NOMINMAX 1
+#endif
+#include <windows.h>
+#endif
+
+#ifndef APIENTRY
+#define APIENTRY
+#endif
+#ifndef APIENTRYP
+#define APIENTRYP APIENTRY *
+#endif
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+struct gladGLversionStruct {
+ int major;
+ int minor;
+};
+
+typedef void* (* GLADloadproc)(const char *name);
+
+#ifndef GLAPI
+# if defined(GLAD_GLAPI_EXPORT)
+# if defined(_WIN32) || defined(__CYGWIN__)
+# if defined(GLAD_GLAPI_EXPORT_BUILD)
+# if defined(__GNUC__)
+# define GLAPI __attribute__ ((dllexport)) extern
+# else
+# define GLAPI __declspec(dllexport) extern
+# endif
+# else
+# if defined(__GNUC__)
+# define GLAPI __attribute__ ((dllimport)) extern
+# else
+# define GLAPI __declspec(dllimport) extern
+# endif
+# endif
+# elif defined(__GNUC__) && defined(GLAD_GLAPI_EXPORT_BUILD)
+# define GLAPI __attribute__ ((visibility ("default"))) extern
+# else
+# define GLAPI extern
+# endif
+# else
+# define GLAPI extern
+# endif
+#endif
+
+GLAPI struct gladGLversionStruct GLVersion;
+
+GLAPI int gladLoadGL(void);
+
+GLAPI int gladLoadGLLoader(GLADloadproc);
+
+
+#define GLAD_DEBUG
+typedef void (* GLADcallback)(const char *name, void *funcptr, int len_args, ...);
+
+GLAPI void glad_set_pre_callback(GLADcallback cb);
+GLAPI void glad_set_post_callback(GLADcallback cb);
+#include <stddef.h>
+#include <KHR/khrplatform.h>
+#ifndef GLEXT_64_TYPES_DEFINED
+/* This code block is duplicated in glxext.h, so must be protected */
+#define GLEXT_64_TYPES_DEFINED
+/* Define int32_t, int64_t, and uint64_t types for UST/MSC */
+/* (as used in the GL_EXT_timer_query extension). */
+#if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L
+#include <inttypes.h>
+#elif defined(__sun__) || defined(__digital__)
+#include <inttypes.h>
+#if defined(__STDC__)
+#if defined(__arch64__) || defined(_LP64)
+typedef long int int64_t;
+typedef unsigned long int uint64_t;
+#else
+typedef long long int int64_t;
+typedef unsigned long long int uint64_t;
+#endif /* __arch64__ */
+#endif /* __STDC__ */
+#elif defined( __VMS ) || defined(__sgi)
+#include <inttypes.h>
+#elif defined(__SCO__) || defined(__USLC__)
+#include <stdint.h>
+#elif defined(__UNIXOS2__) || defined(__SOL64__)
+typedef long int int32_t;
+typedef long long int int64_t;
+typedef unsigned long long int uint64_t;
+#elif defined(_WIN32) && defined(__GNUC__)
+#include <stdint.h>
+#elif defined(_WIN32)
+typedef __int32 int32_t;
+typedef __int64 int64_t;
+typedef unsigned __int64 uint64_t;
+#else
+/* Fallback if nothing above works */
+#include <inttypes.h>
+#endif
+#endif
+typedef unsigned int GLenum;
+typedef unsigned char GLboolean;
+typedef unsigned int GLbitfield;
+typedef void GLvoid;
+typedef signed char GLbyte;
+typedef short GLshort;
+typedef int GLint;
+typedef int GLclampx;
+typedef unsigned char GLubyte;
+typedef unsigned short GLushort;
+typedef unsigned int GLuint;
+typedef int GLsizei;
+typedef float GLfloat;
+typedef float GLclampf;
+typedef double GLdouble;
+typedef double GLclampd;
+typedef void *GLeglClientBufferEXT;
+typedef void *GLeglImageOES;
+typedef char GLchar;
+typedef char GLcharARB;
+#ifdef __APPLE__
+typedef void *GLhandleARB;
+#else
+typedef unsigned int GLhandleARB;
+#endif
+typedef unsigned short GLhalfARB;
+typedef unsigned short GLhalf;
+typedef GLint GLfixed;
+#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060)
+typedef long GLintptr;
+#else
+typedef ptrdiff_t GLintptr;
+#endif
+#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060)
+typedef long GLsizeiptr;
+#else
+typedef ptrdiff_t GLsizeiptr;
+#endif
+typedef int64_t GLint64;
+typedef uint64_t GLuint64;
+#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060)
+typedef long GLintptrARB;
+#else
+typedef ptrdiff_t GLintptrARB;
+#endif
+#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060)
+typedef long GLsizeiptrARB;
+#else
+typedef ptrdiff_t GLsizeiptrARB;
+#endif
+typedef int64_t GLint64EXT;
+typedef uint64_t GLuint64EXT;
+typedef struct __GLsync *GLsync;
+struct _cl_context;
+struct _cl_event;
+typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
+typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
+typedef void (APIENTRY *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
+typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam);
+typedef unsigned short GLhalfNV;
+typedef GLintptr GLvdpauSurfaceNV;
+typedef void (APIENTRY *GLVULKANPROCNV)(void);
+#define GL_DEPTH_BUFFER_BIT 0x00000100
+#define GL_STENCIL_BUFFER_BIT 0x00000400
+#define GL_COLOR_BUFFER_BIT 0x00004000
+#define GL_FALSE 0
+#define GL_TRUE 1
+#define GL_POINTS 0x0000
+#define GL_LINES 0x0001
+#define GL_LINE_LOOP 0x0002
+#define GL_LINE_STRIP 0x0003
+#define GL_TRIANGLES 0x0004
+#define GL_TRIANGLE_STRIP 0x0005
+#define GL_TRIANGLE_FAN 0x0006
+#define GL_NEVER 0x0200
+#define GL_LESS 0x0201
+#define GL_EQUAL 0x0202
+#define GL_LEQUAL 0x0203
+#define GL_GREATER 0x0204
+#define GL_NOTEQUAL 0x0205
+#define GL_GEQUAL 0x0206
+#define GL_ALWAYS 0x0207
+#define GL_ZERO 0
+#define GL_ONE 1
+#define GL_SRC_COLOR 0x0300
+#define GL_ONE_MINUS_SRC_COLOR 0x0301
+#define GL_SRC_ALPHA 0x0302
+#define GL_ONE_MINUS_SRC_ALPHA 0x0303
+#define GL_DST_ALPHA 0x0304
+#define GL_ONE_MINUS_DST_ALPHA 0x0305
+#define GL_DST_COLOR 0x0306
+#define GL_ONE_MINUS_DST_COLOR 0x0307
+#define GL_SRC_ALPHA_SATURATE 0x0308
+#define GL_NONE 0
+#define GL_FRONT_LEFT 0x0400
+#define GL_FRONT_RIGHT 0x0401
+#define GL_BACK_LEFT 0x0402
+#define GL_BACK_RIGHT 0x0403
+#define GL_FRONT 0x0404
+#define GL_BACK 0x0405
+#define GL_LEFT 0x0406
+#define GL_RIGHT 0x0407
+#define GL_FRONT_AND_BACK 0x0408
+#define GL_NO_ERROR 0
+#define GL_INVALID_ENUM 0x0500
+#define GL_INVALID_VALUE 0x0501
+#define GL_INVALID_OPERATION 0x0502
+#define GL_OUT_OF_MEMORY 0x0505
+#define GL_CW 0x0900
+#define GL_CCW 0x0901
+#define GL_POINT_SIZE 0x0B11
+#define GL_POINT_SIZE_RANGE 0x0B12
+#define GL_POINT_SIZE_GRANULARITY 0x0B13
+#define GL_LINE_SMOOTH 0x0B20
+#define GL_LINE_WIDTH 0x0B21
+#define GL_LINE_WIDTH_RANGE 0x0B22
+#define GL_LINE_WIDTH_GRANULARITY 0x0B23
+#define GL_POLYGON_MODE 0x0B40
+#define GL_POLYGON_SMOOTH 0x0B41
+#define GL_CULL_FACE 0x0B44
+#define GL_CULL_FACE_MODE 0x0B45
+#define GL_FRONT_FACE 0x0B46
+#define GL_DEPTH_RANGE 0x0B70
+#define GL_DEPTH_TEST 0x0B71
+#define GL_DEPTH_WRITEMASK 0x0B72
+#define GL_DEPTH_CLEAR_VALUE 0x0B73
+#define GL_DEPTH_FUNC 0x0B74
+#define GL_STENCIL_TEST 0x0B90
+#define GL_STENCIL_CLEAR_VALUE 0x0B91
+#define GL_STENCIL_FUNC 0x0B92
+#define GL_STENCIL_VALUE_MASK 0x0B93
+#define GL_STENCIL_FAIL 0x0B94
+#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
+#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
+#define GL_STENCIL_REF 0x0B97
+#define GL_STENCIL_WRITEMASK 0x0B98
+#define GL_VIEWPORT 0x0BA2
+#define GL_DITHER 0x0BD0
+#define GL_BLEND_DST 0x0BE0
+#define GL_BLEND_SRC 0x0BE1
+#define GL_BLEND 0x0BE2
+#define GL_LOGIC_OP_MODE 0x0BF0
+#define GL_DRAW_BUFFER 0x0C01
+#define GL_READ_BUFFER 0x0C02
+#define GL_SCISSOR_BOX 0x0C10
+#define GL_SCISSOR_TEST 0x0C11
+#define GL_COLOR_CLEAR_VALUE 0x0C22
+#define GL_COLOR_WRITEMASK 0x0C23
+#define GL_DOUBLEBUFFER 0x0C32
+#define GL_STEREO 0x0C33
+#define GL_LINE_SMOOTH_HINT 0x0C52
+#define GL_POLYGON_SMOOTH_HINT 0x0C53
+#define GL_UNPACK_SWAP_BYTES 0x0CF0
+#define GL_UNPACK_LSB_FIRST 0x0CF1
+#define GL_UNPACK_ROW_LENGTH 0x0CF2
+#define GL_UNPACK_SKIP_ROWS 0x0CF3
+#define GL_UNPACK_SKIP_PIXELS 0x0CF4
+#define GL_UNPACK_ALIGNMENT 0x0CF5
+#define GL_PACK_SWAP_BYTES 0x0D00
+#define GL_PACK_LSB_FIRST 0x0D01
+#define GL_PACK_ROW_LENGTH 0x0D02
+#define GL_PACK_SKIP_ROWS 0x0D03
+#define GL_PACK_SKIP_PIXELS 0x0D04
+#define GL_PACK_ALIGNMENT 0x0D05
+#define GL_MAX_TEXTURE_SIZE 0x0D33
+#define GL_MAX_VIEWPORT_DIMS 0x0D3A
+#define GL_SUBPIXEL_BITS 0x0D50
+#define GL_TEXTURE_1D 0x0DE0
+#define GL_TEXTURE_2D 0x0DE1
+#define GL_TEXTURE_WIDTH 0x1000
+#define GL_TEXTURE_HEIGHT 0x1001
+#define GL_TEXTURE_BORDER_COLOR 0x1004
+#define GL_DONT_CARE 0x1100
+#define GL_FASTEST 0x1101
+#define GL_NICEST 0x1102
+#define GL_BYTE 0x1400
+#define GL_UNSIGNED_BYTE 0x1401
+#define GL_SHORT 0x1402
+#define GL_UNSIGNED_SHORT 0x1403
+#define GL_INT 0x1404
+#define GL_UNSIGNED_INT 0x1405
+#define GL_FLOAT 0x1406
+#define GL_CLEAR 0x1500
+#define GL_AND 0x1501
+#define GL_AND_REVERSE 0x1502
+#define GL_COPY 0x1503
+#define GL_AND_INVERTED 0x1504
+#define GL_NOOP 0x1505
+#define GL_XOR 0x1506
+#define GL_OR 0x1507
+#define GL_NOR 0x1508
+#define GL_EQUIV 0x1509
+#define GL_INVERT 0x150A
+#define GL_OR_REVERSE 0x150B
+#define GL_COPY_INVERTED 0x150C
+#define GL_OR_INVERTED 0x150D
+#define GL_NAND 0x150E
+#define GL_SET 0x150F
+#define GL_TEXTURE 0x1702
+#define GL_COLOR 0x1800
+#define GL_DEPTH 0x1801
+#define GL_STENCIL 0x1802
+#define GL_STENCIL_INDEX 0x1901
+#define GL_DEPTH_COMPONENT 0x1902
+#define GL_RED 0x1903
+#define GL_GREEN 0x1904
+#define GL_BLUE 0x1905
+#define GL_ALPHA 0x1906
+#define GL_RGB 0x1907
+#define GL_RGBA 0x1908
+#define GL_POINT 0x1B00
+#define GL_LINE 0x1B01
+#define GL_FILL 0x1B02
+#define GL_KEEP 0x1E00
+#define GL_REPLACE 0x1E01
+#define GL_INCR 0x1E02
+#define GL_DECR 0x1E03
+#define GL_VENDOR 0x1F00
+#define GL_RENDERER 0x1F01
+#define GL_VERSION 0x1F02
+#define GL_EXTENSIONS 0x1F03
+#define GL_NEAREST 0x2600
+#define GL_LINEAR 0x2601
+#define GL_NEAREST_MIPMAP_NEAREST 0x2700
+#define GL_LINEAR_MIPMAP_NEAREST 0x2701
+#define GL_NEAREST_MIPMAP_LINEAR 0x2702
+#define GL_LINEAR_MIPMAP_LINEAR 0x2703
+#define GL_TEXTURE_MAG_FILTER 0x2800
+#define GL_TEXTURE_MIN_FILTER 0x2801
+#define GL_TEXTURE_WRAP_S 0x2802
+#define GL_TEXTURE_WRAP_T 0x2803
+#define GL_REPEAT 0x2901
+#define GL_COLOR_LOGIC_OP 0x0BF2
+#define GL_POLYGON_OFFSET_UNITS 0x2A00
+#define GL_POLYGON_OFFSET_POINT 0x2A01
+#define GL_POLYGON_OFFSET_LINE 0x2A02
+#define GL_POLYGON_OFFSET_FILL 0x8037
+#define GL_POLYGON_OFFSET_FACTOR 0x8038
+#define GL_TEXTURE_BINDING_1D 0x8068
+#define GL_TEXTURE_BINDING_2D 0x8069
+#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
+#define GL_TEXTURE_RED_SIZE 0x805C
+#define GL_TEXTURE_GREEN_SIZE 0x805D
+#define GL_TEXTURE_BLUE_SIZE 0x805E
+#define GL_TEXTURE_ALPHA_SIZE 0x805F
+#define GL_DOUBLE 0x140A
+#define GL_PROXY_TEXTURE_1D 0x8063
+#define GL_PROXY_TEXTURE_2D 0x8064
+#define GL_R3_G3_B2 0x2A10
+#define GL_RGB4 0x804F
+#define GL_RGB5 0x8050
+#define GL_RGB8 0x8051
+#define GL_RGB10 0x8052
+#define GL_RGB12 0x8053
+#define GL_RGB16 0x8054
+#define GL_RGBA2 0x8055
+#define GL_RGBA4 0x8056
+#define GL_RGB5_A1 0x8057
+#define GL_RGBA8 0x8058
+#define GL_RGB10_A2 0x8059
+#define GL_RGBA12 0x805A
+#define GL_RGBA16 0x805B
+#define GL_UNSIGNED_BYTE_3_3_2 0x8032
+#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
+#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
+#define GL_UNSIGNED_INT_8_8_8_8 0x8035
+#define GL_UNSIGNED_INT_10_10_10_2 0x8036
+#define GL_TEXTURE_BINDING_3D 0x806A
+#define GL_PACK_SKIP_IMAGES 0x806B
+#define GL_PACK_IMAGE_HEIGHT 0x806C
+#define GL_UNPACK_SKIP_IMAGES 0x806D
+#define GL_UNPACK_IMAGE_HEIGHT 0x806E
+#define GL_TEXTURE_3D 0x806F
+#define GL_PROXY_TEXTURE_3D 0x8070
+#define GL_TEXTURE_DEPTH 0x8071
+#define GL_TEXTURE_WRAP_R 0x8072
+#define GL_MAX_3D_TEXTURE_SIZE 0x8073
+#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
+#define GL_UNSIGNED_SHORT_5_6_5 0x8363
+#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
+#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
+#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
+#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
+#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
+#define GL_BGR 0x80E0
+#define GL_BGRA 0x80E1
+#define GL_MAX_ELEMENTS_VERTICES 0x80E8
+#define GL_MAX_ELEMENTS_INDICES 0x80E9
+#define GL_CLAMP_TO_EDGE 0x812F
+#define GL_TEXTURE_MIN_LOD 0x813A
+#define GL_TEXTURE_MAX_LOD 0x813B
+#define GL_TEXTURE_BASE_LEVEL 0x813C
+#define GL_TEXTURE_MAX_LEVEL 0x813D
+#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
+#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
+#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
+#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
+#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
+#define GL_TEXTURE0 0x84C0
+#define GL_TEXTURE1 0x84C1
+#define GL_TEXTURE2 0x84C2
+#define GL_TEXTURE3 0x84C3
+#define GL_TEXTURE4 0x84C4
+#define GL_TEXTURE5 0x84C5
+#define GL_TEXTURE6 0x84C6
+#define GL_TEXTURE7 0x84C7
+#define GL_TEXTURE8 0x84C8
+#define GL_TEXTURE9 0x84C9
+#define GL_TEXTURE10 0x84CA
+#define GL_TEXTURE11 0x84CB
+#define GL_TEXTURE12 0x84CC
+#define GL_TEXTURE13 0x84CD
+#define GL_TEXTURE14 0x84CE
+#define GL_TEXTURE15 0x84CF
+#define GL_TEXTURE16 0x84D0
+#define GL_TEXTURE17 0x84D1
+#define GL_TEXTURE18 0x84D2
+#define GL_TEXTURE19 0x84D3
+#define GL_TEXTURE20 0x84D4
+#define GL_TEXTURE21 0x84D5
+#define GL_TEXTURE22 0x84D6
+#define GL_TEXTURE23 0x84D7
+#define GL_TEXTURE24 0x84D8
+#define GL_TEXTURE25 0x84D9
+#define GL_TEXTURE26 0x84DA
+#define GL_TEXTURE27 0x84DB
+#define GL_TEXTURE28 0x84DC
+#define GL_TEXTURE29 0x84DD
+#define GL_TEXTURE30 0x84DE
+#define GL_TEXTURE31 0x84DF
+#define GL_ACTIVE_TEXTURE 0x84E0
+#define GL_MULTISAMPLE 0x809D
+#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
+#define GL_SAMPLE_COVERAGE 0x80A0
+#define GL_SAMPLE_BUFFERS 0x80A8
+#define GL_SAMPLES 0x80A9
+#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
+#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
+#define GL_TEXTURE_CUBE_MAP 0x8513
+#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
+#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
+#define GL_COMPRESSED_RGB 0x84ED
+#define GL_COMPRESSED_RGBA 0x84EE
+#define GL_TEXTURE_COMPRESSION_HINT 0x84EF
+#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
+#define GL_TEXTURE_COMPRESSED 0x86A1
+#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
+#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
+#define GL_CLAMP_TO_BORDER 0x812D
+#define GL_BLEND_DST_RGB 0x80C8
+#define GL_BLEND_SRC_RGB 0x80C9
+#define GL_BLEND_DST_ALPHA 0x80CA
+#define GL_BLEND_SRC_ALPHA 0x80CB
+#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
+#define GL_DEPTH_COMPONENT16 0x81A5
+#define GL_DEPTH_COMPONENT24 0x81A6
+#define GL_DEPTH_COMPONENT32 0x81A7
+#define GL_MIRRORED_REPEAT 0x8370
+#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
+#define GL_TEXTURE_LOD_BIAS 0x8501
+#define GL_INCR_WRAP 0x8507
+#define GL_DECR_WRAP 0x8508
+#define GL_TEXTURE_DEPTH_SIZE 0x884A
+#define GL_TEXTURE_COMPARE_MODE 0x884C
+#define GL_TEXTURE_COMPARE_FUNC 0x884D
+#define GL_BLEND_COLOR 0x8005
+#define GL_BLEND_EQUATION 0x8009
+#define GL_CONSTANT_COLOR 0x8001
+#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
+#define GL_CONSTANT_ALPHA 0x8003
+#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
+#define GL_FUNC_ADD 0x8006
+#define GL_FUNC_REVERSE_SUBTRACT 0x800B
+#define GL_FUNC_SUBTRACT 0x800A
+#define GL_MIN 0x8007
+#define GL_MAX 0x8008
+#define GL_BUFFER_SIZE 0x8764
+#define GL_BUFFER_USAGE 0x8765
+#define GL_QUERY_COUNTER_BITS 0x8864
+#define GL_CURRENT_QUERY 0x8865
+#define GL_QUERY_RESULT 0x8866
+#define GL_QUERY_RESULT_AVAILABLE 0x8867
+#define GL_ARRAY_BUFFER 0x8892
+#define GL_ELEMENT_ARRAY_BUFFER 0x8893
+#define GL_ARRAY_BUFFER_BINDING 0x8894
+#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
+#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
+#define GL_READ_ONLY 0x88B8
+#define GL_WRITE_ONLY 0x88B9
+#define GL_READ_WRITE 0x88BA
+#define GL_BUFFER_ACCESS 0x88BB
+#define GL_BUFFER_MAPPED 0x88BC
+#define GL_BUFFER_MAP_POINTER 0x88BD
+#define GL_STREAM_DRAW 0x88E0
+#define GL_STREAM_READ 0x88E1
+#define GL_STREAM_COPY 0x88E2
+#define GL_STATIC_DRAW 0x88E4
+#define GL_STATIC_READ 0x88E5
+#define GL_STATIC_COPY 0x88E6
+#define GL_DYNAMIC_DRAW 0x88E8
+#define GL_DYNAMIC_READ 0x88E9
+#define GL_DYNAMIC_COPY 0x88EA
+#define GL_SAMPLES_PASSED 0x8914
+#define GL_SRC1_ALPHA 0x8589
+#define GL_BLEND_EQUATION_RGB 0x8009
+#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
+#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
+#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
+#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
+#define GL_CURRENT_VERTEX_ATTRIB 0x8626
+#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
+#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
+#define GL_STENCIL_BACK_FUNC 0x8800
+#define GL_STENCIL_BACK_FAIL 0x8801
+#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
+#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
+#define GL_MAX_DRAW_BUFFERS 0x8824
+#define GL_DRAW_BUFFER0 0x8825
+#define GL_DRAW_BUFFER1 0x8826
+#define GL_DRAW_BUFFER2 0x8827
+#define GL_DRAW_BUFFER3 0x8828
+#define GL_DRAW_BUFFER4 0x8829
+#define GL_DRAW_BUFFER5 0x882A
+#define GL_DRAW_BUFFER6 0x882B
+#define GL_DRAW_BUFFER7 0x882C
+#define GL_DRAW_BUFFER8 0x882D
+#define GL_DRAW_BUFFER9 0x882E
+#define GL_DRAW_BUFFER10 0x882F
+#define GL_DRAW_BUFFER11 0x8830
+#define GL_DRAW_BUFFER12 0x8831
+#define GL_DRAW_BUFFER13 0x8832
+#define GL_DRAW_BUFFER14 0x8833
+#define GL_DRAW_BUFFER15 0x8834
+#define GL_BLEND_EQUATION_ALPHA 0x883D
+#define GL_MAX_VERTEX_ATTRIBS 0x8869
+#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
+#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
+#define GL_FRAGMENT_SHADER 0x8B30
+#define GL_VERTEX_SHADER 0x8B31
+#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
+#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
+#define GL_MAX_VARYING_FLOATS 0x8B4B
+#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
+#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
+#define GL_SHADER_TYPE 0x8B4F
+#define GL_FLOAT_VEC2 0x8B50
+#define GL_FLOAT_VEC3 0x8B51
+#define GL_FLOAT_VEC4 0x8B52
+#define GL_INT_VEC2 0x8B53
+#define GL_INT_VEC3 0x8B54
+#define GL_INT_VEC4 0x8B55
+#define GL_BOOL 0x8B56
+#define GL_BOOL_VEC2 0x8B57
+#define GL_BOOL_VEC3 0x8B58
+#define GL_BOOL_VEC4 0x8B59
+#define GL_FLOAT_MAT2 0x8B5A
+#define GL_FLOAT_MAT3 0x8B5B
+#define GL_FLOAT_MAT4 0x8B5C
+#define GL_SAMPLER_1D 0x8B5D
+#define GL_SAMPLER_2D 0x8B5E
+#define GL_SAMPLER_3D 0x8B5F
+#define GL_SAMPLER_CUBE 0x8B60
+#define GL_SAMPLER_1D_SHADOW 0x8B61
+#define GL_SAMPLER_2D_SHADOW 0x8B62
+#define GL_DELETE_STATUS 0x8B80
+#define GL_COMPILE_STATUS 0x8B81
+#define GL_LINK_STATUS 0x8B82
+#define GL_VALIDATE_STATUS 0x8B83
+#define GL_INFO_LOG_LENGTH 0x8B84
+#define GL_ATTACHED_SHADERS 0x8B85
+#define GL_ACTIVE_UNIFORMS 0x8B86
+#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
+#define GL_SHADER_SOURCE_LENGTH 0x8B88
+#define GL_ACTIVE_ATTRIBUTES 0x8B89
+#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
+#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
+#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
+#define GL_CURRENT_PROGRAM 0x8B8D
+#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
+#define GL_LOWER_LEFT 0x8CA1
+#define GL_UPPER_LEFT 0x8CA2
+#define GL_STENCIL_BACK_REF 0x8CA3
+#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
+#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
+#define GL_PIXEL_PACK_BUFFER 0x88EB
+#define GL_PIXEL_UNPACK_BUFFER 0x88EC
+#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
+#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
+#define GL_FLOAT_MAT2x3 0x8B65
+#define GL_FLOAT_MAT2x4 0x8B66
+#define GL_FLOAT_MAT3x2 0x8B67
+#define GL_FLOAT_MAT3x4 0x8B68
+#define GL_FLOAT_MAT4x2 0x8B69
+#define GL_FLOAT_MAT4x3 0x8B6A
+#define GL_SRGB 0x8C40
+#define GL_SRGB8 0x8C41
+#define GL_SRGB_ALPHA 0x8C42
+#define GL_SRGB8_ALPHA8 0x8C43
+#define GL_COMPRESSED_SRGB 0x8C48
+#define GL_COMPRESSED_SRGB_ALPHA 0x8C49
+#define GL_COMPARE_REF_TO_TEXTURE 0x884E
+#define GL_CLIP_DISTANCE0 0x3000
+#define GL_CLIP_DISTANCE1 0x3001
+#define GL_CLIP_DISTANCE2 0x3002
+#define GL_CLIP_DISTANCE3 0x3003
+#define GL_CLIP_DISTANCE4 0x3004
+#define GL_CLIP_DISTANCE5 0x3005
+#define GL_CLIP_DISTANCE6 0x3006
+#define GL_CLIP_DISTANCE7 0x3007
+#define GL_MAX_CLIP_DISTANCES 0x0D32
+#define GL_MAJOR_VERSION 0x821B
+#define GL_MINOR_VERSION 0x821C
+#define GL_NUM_EXTENSIONS 0x821D
+#define GL_CONTEXT_FLAGS 0x821E
+#define GL_COMPRESSED_RED 0x8225
+#define GL_COMPRESSED_RG 0x8226
+#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001
+#define GL_RGBA32F 0x8814
+#define GL_RGB32F 0x8815
+#define GL_RGBA16F 0x881A
+#define GL_RGB16F 0x881B
+#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
+#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
+#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
+#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
+#define GL_CLAMP_READ_COLOR 0x891C
+#define GL_FIXED_ONLY 0x891D
+#define GL_MAX_VARYING_COMPONENTS 0x8B4B
+#define GL_TEXTURE_1D_ARRAY 0x8C18
+#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19
+#define GL_TEXTURE_2D_ARRAY 0x8C1A
+#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B
+#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C
+#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
+#define GL_R11F_G11F_B10F 0x8C3A
+#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
+#define GL_RGB9_E5 0x8C3D
+#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
+#define GL_TEXTURE_SHARED_SIZE 0x8C3F
+#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
+#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
+#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
+#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
+#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
+#define GL_PRIMITIVES_GENERATED 0x8C87
+#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
+#define GL_RASTERIZER_DISCARD 0x8C89
+#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
+#define GL_INTERLEAVED_ATTRIBS 0x8C8C
+#define GL_SEPARATE_ATTRIBS 0x8C8D
+#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
+#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
+#define GL_RGBA32UI 0x8D70
+#define GL_RGB32UI 0x8D71
+#define GL_RGBA16UI 0x8D76
+#define GL_RGB16UI 0x8D77
+#define GL_RGBA8UI 0x8D7C
+#define GL_RGB8UI 0x8D7D
+#define GL_RGBA32I 0x8D82
+#define GL_RGB32I 0x8D83
+#define GL_RGBA16I 0x8D88
+#define GL_RGB16I 0x8D89
+#define GL_RGBA8I 0x8D8E
+#define GL_RGB8I 0x8D8F
+#define GL_RED_INTEGER 0x8D94
+#define GL_GREEN_INTEGER 0x8D95
+#define GL_BLUE_INTEGER 0x8D96
+#define GL_RGB_INTEGER 0x8D98
+#define GL_RGBA_INTEGER 0x8D99
+#define GL_BGR_INTEGER 0x8D9A
+#define GL_BGRA_INTEGER 0x8D9B
+#define GL_SAMPLER_1D_ARRAY 0x8DC0
+#define GL_SAMPLER_2D_ARRAY 0x8DC1
+#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3
+#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
+#define GL_SAMPLER_CUBE_SHADOW 0x8DC5
+#define GL_UNSIGNED_INT_VEC2 0x8DC6
+#define GL_UNSIGNED_INT_VEC3 0x8DC7
+#define GL_UNSIGNED_INT_VEC4 0x8DC8
+#define GL_INT_SAMPLER_1D 0x8DC9
+#define GL_INT_SAMPLER_2D 0x8DCA
+#define GL_INT_SAMPLER_3D 0x8DCB
+#define GL_INT_SAMPLER_CUBE 0x8DCC
+#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE
+#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
+#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1
+#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
+#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
+#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
+#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6
+#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
+#define GL_QUERY_WAIT 0x8E13
+#define GL_QUERY_NO_WAIT 0x8E14
+#define GL_QUERY_BY_REGION_WAIT 0x8E15
+#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16
+#define GL_BUFFER_ACCESS_FLAGS 0x911F
+#define GL_BUFFER_MAP_LENGTH 0x9120
+#define GL_BUFFER_MAP_OFFSET 0x9121
+#define GL_DEPTH_COMPONENT32F 0x8CAC
+#define GL_DEPTH32F_STENCIL8 0x8CAD
+#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
+#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
+#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
+#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
+#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
+#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
+#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
+#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
+#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
+#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
+#define GL_FRAMEBUFFER_DEFAULT 0x8218
+#define GL_FRAMEBUFFER_UNDEFINED 0x8219
+#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
+#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
+#define GL_DEPTH_STENCIL 0x84F9
+#define GL_UNSIGNED_INT_24_8 0x84FA
+#define GL_DEPTH24_STENCIL8 0x88F0
+#define GL_TEXTURE_STENCIL_SIZE 0x88F1
+#define GL_TEXTURE_RED_TYPE 0x8C10
+#define GL_TEXTURE_GREEN_TYPE 0x8C11
+#define GL_TEXTURE_BLUE_TYPE 0x8C12
+#define GL_TEXTURE_ALPHA_TYPE 0x8C13
+#define GL_TEXTURE_DEPTH_TYPE 0x8C16
+#define GL_UNSIGNED_NORMALIZED 0x8C17
+#define GL_FRAMEBUFFER_BINDING 0x8CA6
+#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6
+#define GL_RENDERBUFFER_BINDING 0x8CA7
+#define GL_READ_FRAMEBUFFER 0x8CA8
+#define GL_DRAW_FRAMEBUFFER 0x8CA9
+#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
+#define GL_RENDERBUFFER_SAMPLES 0x8CAB
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
+#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
+#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
+#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
+#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
+#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
+#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
+#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
+#define GL_COLOR_ATTACHMENT0 0x8CE0
+#define GL_COLOR_ATTACHMENT1 0x8CE1
+#define GL_COLOR_ATTACHMENT2 0x8CE2
+#define GL_COLOR_ATTACHMENT3 0x8CE3
+#define GL_COLOR_ATTACHMENT4 0x8CE4
+#define GL_COLOR_ATTACHMENT5 0x8CE5
+#define GL_COLOR_ATTACHMENT6 0x8CE6
+#define GL_COLOR_ATTACHMENT7 0x8CE7
+#define GL_COLOR_ATTACHMENT8 0x8CE8
+#define GL_COLOR_ATTACHMENT9 0x8CE9
+#define GL_COLOR_ATTACHMENT10 0x8CEA
+#define GL_COLOR_ATTACHMENT11 0x8CEB
+#define GL_COLOR_ATTACHMENT12 0x8CEC
+#define GL_COLOR_ATTACHMENT13 0x8CED
+#define GL_COLOR_ATTACHMENT14 0x8CEE
+#define GL_COLOR_ATTACHMENT15 0x8CEF
+#define GL_COLOR_ATTACHMENT16 0x8CF0
+#define GL_COLOR_ATTACHMENT17 0x8CF1
+#define GL_COLOR_ATTACHMENT18 0x8CF2
+#define GL_COLOR_ATTACHMENT19 0x8CF3
+#define GL_COLOR_ATTACHMENT20 0x8CF4
+#define GL_COLOR_ATTACHMENT21 0x8CF5
+#define GL_COLOR_ATTACHMENT22 0x8CF6
+#define GL_COLOR_ATTACHMENT23 0x8CF7
+#define GL_COLOR_ATTACHMENT24 0x8CF8
+#define GL_COLOR_ATTACHMENT25 0x8CF9
+#define GL_COLOR_ATTACHMENT26 0x8CFA
+#define GL_COLOR_ATTACHMENT27 0x8CFB
+#define GL_COLOR_ATTACHMENT28 0x8CFC
+#define GL_COLOR_ATTACHMENT29 0x8CFD
+#define GL_COLOR_ATTACHMENT30 0x8CFE
+#define GL_COLOR_ATTACHMENT31 0x8CFF
+#define GL_DEPTH_ATTACHMENT 0x8D00
+#define GL_STENCIL_ATTACHMENT 0x8D20
+#define GL_FRAMEBUFFER 0x8D40
+#define GL_RENDERBUFFER 0x8D41
+#define GL_RENDERBUFFER_WIDTH 0x8D42
+#define GL_RENDERBUFFER_HEIGHT 0x8D43
+#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
+#define GL_STENCIL_INDEX1 0x8D46
+#define GL_STENCIL_INDEX4 0x8D47
+#define GL_STENCIL_INDEX8 0x8D48
+#define GL_STENCIL_INDEX16 0x8D49
+#define GL_RENDERBUFFER_RED_SIZE 0x8D50
+#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
+#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
+#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
+#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
+#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
+#define GL_MAX_SAMPLES 0x8D57
+#define GL_INDEX 0x8222
+#define GL_FRAMEBUFFER_SRGB 0x8DB9
+#define GL_HALF_FLOAT 0x140B
+#define GL_MAP_READ_BIT 0x0001
+#define GL_MAP_WRITE_BIT 0x0002
+#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
+#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
+#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
+#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
+#define GL_COMPRESSED_RED_RGTC1 0x8DBB
+#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC
+#define GL_COMPRESSED_RG_RGTC2 0x8DBD
+#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE
+#define GL_RG 0x8227
+#define GL_RG_INTEGER 0x8228
+#define GL_R8 0x8229
+#define GL_R16 0x822A
+#define GL_RG8 0x822B
+#define GL_RG16 0x822C
+#define GL_R16F 0x822D
+#define GL_R32F 0x822E
+#define GL_RG16F 0x822F
+#define GL_RG32F 0x8230
+#define GL_R8I 0x8231
+#define GL_R8UI 0x8232
+#define GL_R16I 0x8233
+#define GL_R16UI 0x8234
+#define GL_R32I 0x8235
+#define GL_R32UI 0x8236
+#define GL_RG8I 0x8237
+#define GL_RG8UI 0x8238
+#define GL_RG16I 0x8239
+#define GL_RG16UI 0x823A
+#define GL_RG32I 0x823B
+#define GL_RG32UI 0x823C
+#define GL_VERTEX_ARRAY_BINDING 0x85B5
+#define GL_SAMPLER_2D_RECT 0x8B63
+#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64
+#define GL_SAMPLER_BUFFER 0x8DC2
+#define GL_INT_SAMPLER_2D_RECT 0x8DCD
+#define GL_INT_SAMPLER_BUFFER 0x8DD0
+#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5
+#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8
+#define GL_TEXTURE_BUFFER 0x8C2A
+#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B
+#define GL_TEXTURE_BINDING_BUFFER 0x8C2C
+#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D
+#define GL_TEXTURE_RECTANGLE 0x84F5
+#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6
+#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7
+#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8
+#define GL_R8_SNORM 0x8F94
+#define GL_RG8_SNORM 0x8F95
+#define GL_RGB8_SNORM 0x8F96
+#define GL_RGBA8_SNORM 0x8F97
+#define GL_R16_SNORM 0x8F98
+#define GL_RG16_SNORM 0x8F99
+#define GL_RGB16_SNORM 0x8F9A
+#define GL_RGBA16_SNORM 0x8F9B
+#define GL_SIGNED_NORMALIZED 0x8F9C
+#define GL_PRIMITIVE_RESTART 0x8F9D
+#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E
+#define GL_COPY_READ_BUFFER 0x8F36
+#define GL_COPY_WRITE_BUFFER 0x8F37
+#define GL_UNIFORM_BUFFER 0x8A11
+#define GL_UNIFORM_BUFFER_BINDING 0x8A28
+#define GL_UNIFORM_BUFFER_START 0x8A29
+#define GL_UNIFORM_BUFFER_SIZE 0x8A2A
+#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
+#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C
+#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
+#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
+#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
+#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
+#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
+#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32
+#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
+#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
+#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
+#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
+#define GL_UNIFORM_TYPE 0x8A37
+#define GL_UNIFORM_SIZE 0x8A38
+#define GL_UNIFORM_NAME_LENGTH 0x8A39
+#define GL_UNIFORM_BLOCK_INDEX 0x8A3A
+#define GL_UNIFORM_OFFSET 0x8A3B
+#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
+#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
+#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
+#define GL_UNIFORM_BLOCK_BINDING 0x8A3F
+#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
+#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
+#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
+#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
+#define GL_INVALID_INDEX 0xFFFFFFFF
+#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001
+#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
+#define GL_LINES_ADJACENCY 0x000A
+#define GL_LINE_STRIP_ADJACENCY 0x000B
+#define GL_TRIANGLES_ADJACENCY 0x000C
+#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D
+#define GL_PROGRAM_POINT_SIZE 0x8642
+#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29
+#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7
+#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8
+#define GL_GEOMETRY_SHADER 0x8DD9
+#define GL_GEOMETRY_VERTICES_OUT 0x8916
+#define GL_GEOMETRY_INPUT_TYPE 0x8917
+#define GL_GEOMETRY_OUTPUT_TYPE 0x8918
+#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF
+#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0
+#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1
+#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
+#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123
+#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124
+#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
+#define GL_CONTEXT_PROFILE_MASK 0x9126
+#define GL_DEPTH_CLAMP 0x864F
+#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C
+#define GL_FIRST_VERTEX_CONVENTION 0x8E4D
+#define GL_LAST_VERTEX_CONVENTION 0x8E4E
+#define GL_PROVOKING_VERTEX 0x8E4F
+#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
+#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
+#define GL_OBJECT_TYPE 0x9112
+#define GL_SYNC_CONDITION 0x9113
+#define GL_SYNC_STATUS 0x9114
+#define GL_SYNC_FLAGS 0x9115
+#define GL_SYNC_FENCE 0x9116
+#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
+#define GL_UNSIGNALED 0x9118
+#define GL_SIGNALED 0x9119
+#define GL_ALREADY_SIGNALED 0x911A
+#define GL_TIMEOUT_EXPIRED 0x911B
+#define GL_CONDITION_SATISFIED 0x911C
+#define GL_WAIT_FAILED 0x911D
+#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF
+#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
+#define GL_SAMPLE_POSITION 0x8E50
+#define GL_SAMPLE_MASK 0x8E51
+#define GL_SAMPLE_MASK_VALUE 0x8E52
+#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59
+#define GL_TEXTURE_2D_MULTISAMPLE 0x9100
+#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101
+#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102
+#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103
+#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104
+#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105
+#define GL_TEXTURE_SAMPLES 0x9106
+#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107
+#define GL_SAMPLER_2D_MULTISAMPLE 0x9108
+#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109
+#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A
+#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B
+#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C
+#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D
+#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E
+#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F
+#define GL_MAX_INTEGER_SAMPLES 0x9110
+#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
+#define GL_SRC1_COLOR 0x88F9
+#define GL_ONE_MINUS_SRC1_COLOR 0x88FA
+#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB
+#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC
+#define GL_ANY_SAMPLES_PASSED 0x8C2F
+#define GL_SAMPLER_BINDING 0x8919
+#define GL_RGB10_A2UI 0x906F
+#define GL_TEXTURE_SWIZZLE_R 0x8E42
+#define GL_TEXTURE_SWIZZLE_G 0x8E43
+#define GL_TEXTURE_SWIZZLE_B 0x8E44
+#define GL_TEXTURE_SWIZZLE_A 0x8E45
+#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46
+#define GL_TIME_ELAPSED 0x88BF
+#define GL_TIMESTAMP 0x8E28
+#define GL_INT_2_10_10_10_REV 0x8D9F
+#ifndef GL_VERSION_1_0
+#define GL_VERSION_1_0 1
+GLAPI int GLAD_GL_VERSION_1_0;
+typedef void (APIENTRYP PFNGLCULLFACEPROC)(GLenum mode);
+GLAPI PFNGLCULLFACEPROC glad_glCullFace;
+GLAPI PFNGLCULLFACEPROC glad_debug_glCullFace;
+#define glCullFace glad_debug_glCullFace
+typedef void (APIENTRYP PFNGLFRONTFACEPROC)(GLenum mode);
+GLAPI PFNGLFRONTFACEPROC glad_glFrontFace;
+GLAPI PFNGLFRONTFACEPROC glad_debug_glFrontFace;
+#define glFrontFace glad_debug_glFrontFace
+typedef void (APIENTRYP PFNGLHINTPROC)(GLenum target, GLenum mode);
+GLAPI PFNGLHINTPROC glad_glHint;
+GLAPI PFNGLHINTPROC glad_debug_glHint;
+#define glHint glad_debug_glHint
+typedef void (APIENTRYP PFNGLLINEWIDTHPROC)(GLfloat width);
+GLAPI PFNGLLINEWIDTHPROC glad_glLineWidth;
+GLAPI PFNGLLINEWIDTHPROC glad_debug_glLineWidth;
+#define glLineWidth glad_debug_glLineWidth
+typedef void (APIENTRYP PFNGLPOINTSIZEPROC)(GLfloat size);
+GLAPI PFNGLPOINTSIZEPROC glad_glPointSize;
+GLAPI PFNGLPOINTSIZEPROC glad_debug_glPointSize;
+#define glPointSize glad_debug_glPointSize
+typedef void (APIENTRYP PFNGLPOLYGONMODEPROC)(GLenum face, GLenum mode);
+GLAPI PFNGLPOLYGONMODEPROC glad_glPolygonMode;
+GLAPI PFNGLPOLYGONMODEPROC glad_debug_glPolygonMode;
+#define glPolygonMode glad_debug_glPolygonMode
+typedef void (APIENTRYP PFNGLSCISSORPROC)(GLint x, GLint y, GLsizei width, GLsizei height);
+GLAPI PFNGLSCISSORPROC glad_glScissor;
+GLAPI PFNGLSCISSORPROC glad_debug_glScissor;
+#define glScissor glad_debug_glScissor
+typedef void (APIENTRYP PFNGLTEXPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat param);
+GLAPI PFNGLTEXPARAMETERFPROC glad_glTexParameterf;
+GLAPI PFNGLTEXPARAMETERFPROC glad_debug_glTexParameterf;
+#define glTexParameterf glad_debug_glTexParameterf
+typedef void (APIENTRYP PFNGLTEXPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat *params);
+GLAPI PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv;
+GLAPI PFNGLTEXPARAMETERFVPROC glad_debug_glTexParameterfv;
+#define glTexParameterfv glad_debug_glTexParameterfv
+typedef void (APIENTRYP PFNGLTEXPARAMETERIPROC)(GLenum target, GLenum pname, GLint param);
+GLAPI PFNGLTEXPARAMETERIPROC glad_glTexParameteri;
+GLAPI PFNGLTEXPARAMETERIPROC glad_debug_glTexParameteri;
+#define glTexParameteri glad_debug_glTexParameteri
+typedef void (APIENTRYP PFNGLTEXPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint *params);
+GLAPI PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv;
+GLAPI PFNGLTEXPARAMETERIVPROC glad_debug_glTexParameteriv;
+#define glTexParameteriv glad_debug_glTexParameteriv
+typedef void (APIENTRYP PFNGLTEXIMAGE1DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels);
+GLAPI PFNGLTEXIMAGE1DPROC glad_glTexImage1D;
+GLAPI PFNGLTEXIMAGE1DPROC glad_debug_glTexImage1D;
+#define glTexImage1D glad_debug_glTexImage1D
+typedef void (APIENTRYP PFNGLTEXIMAGE2DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
+GLAPI PFNGLTEXIMAGE2DPROC glad_glTexImage2D;
+GLAPI PFNGLTEXIMAGE2DPROC glad_debug_glTexImage2D;
+#define glTexImage2D glad_debug_glTexImage2D
+typedef void (APIENTRYP PFNGLDRAWBUFFERPROC)(GLenum buf);
+GLAPI PFNGLDRAWBUFFERPROC glad_glDrawBuffer;
+GLAPI PFNGLDRAWBUFFERPROC glad_debug_glDrawBuffer;
+#define glDrawBuffer glad_debug_glDrawBuffer
+typedef void (APIENTRYP PFNGLCLEARPROC)(GLbitfield mask);
+GLAPI PFNGLCLEARPROC glad_glClear;
+GLAPI PFNGLCLEARPROC glad_debug_glClear;
+#define glClear glad_debug_glClear
+typedef void (APIENTRYP PFNGLCLEARCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+GLAPI PFNGLCLEARCOLORPROC glad_glClearColor;
+GLAPI PFNGLCLEARCOLORPROC glad_debug_glClearColor;
+#define glClearColor glad_debug_glClearColor
+typedef void (APIENTRYP PFNGLCLEARSTENCILPROC)(GLint s);
+GLAPI PFNGLCLEARSTENCILPROC glad_glClearStencil;
+GLAPI PFNGLCLEARSTENCILPROC glad_debug_glClearStencil;
+#define glClearStencil glad_debug_glClearStencil
+typedef void (APIENTRYP PFNGLCLEARDEPTHPROC)(GLdouble depth);
+GLAPI PFNGLCLEARDEPTHPROC glad_glClearDepth;
+GLAPI PFNGLCLEARDEPTHPROC glad_debug_glClearDepth;
+#define glClearDepth glad_debug_glClearDepth
+typedef void (APIENTRYP PFNGLSTENCILMASKPROC)(GLuint mask);
+GLAPI PFNGLSTENCILMASKPROC glad_glStencilMask;
+GLAPI PFNGLSTENCILMASKPROC glad_debug_glStencilMask;
+#define glStencilMask glad_debug_glStencilMask
+typedef void (APIENTRYP PFNGLCOLORMASKPROC)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+GLAPI PFNGLCOLORMASKPROC glad_glColorMask;
+GLAPI PFNGLCOLORMASKPROC glad_debug_glColorMask;
+#define glColorMask glad_debug_glColorMask
+typedef void (APIENTRYP PFNGLDEPTHMASKPROC)(GLboolean flag);
+GLAPI PFNGLDEPTHMASKPROC glad_glDepthMask;
+GLAPI PFNGLDEPTHMASKPROC glad_debug_glDepthMask;
+#define glDepthMask glad_debug_glDepthMask
+typedef void (APIENTRYP PFNGLDISABLEPROC)(GLenum cap);
+GLAPI PFNGLDISABLEPROC glad_glDisable;
+GLAPI PFNGLDISABLEPROC glad_debug_glDisable;
+#define glDisable glad_debug_glDisable
+typedef void (APIENTRYP PFNGLENABLEPROC)(GLenum cap);
+GLAPI PFNGLENABLEPROC glad_glEnable;
+GLAPI PFNGLENABLEPROC glad_debug_glEnable;
+#define glEnable glad_debug_glEnable
+typedef void (APIENTRYP PFNGLFINISHPROC)(void);
+GLAPI PFNGLFINISHPROC glad_glFinish;
+GLAPI PFNGLFINISHPROC glad_debug_glFinish;
+#define glFinish glad_debug_glFinish
+typedef void (APIENTRYP PFNGLFLUSHPROC)(void);
+GLAPI PFNGLFLUSHPROC glad_glFlush;
+GLAPI PFNGLFLUSHPROC glad_debug_glFlush;
+#define glFlush glad_debug_glFlush
+typedef void (APIENTRYP PFNGLBLENDFUNCPROC)(GLenum sfactor, GLenum dfactor);
+GLAPI PFNGLBLENDFUNCPROC glad_glBlendFunc;
+GLAPI PFNGLBLENDFUNCPROC glad_debug_glBlendFunc;
+#define glBlendFunc glad_debug_glBlendFunc
+typedef void (APIENTRYP PFNGLLOGICOPPROC)(GLenum opcode);
+GLAPI PFNGLLOGICOPPROC glad_glLogicOp;
+GLAPI PFNGLLOGICOPPROC glad_debug_glLogicOp;
+#define glLogicOp glad_debug_glLogicOp
+typedef void (APIENTRYP PFNGLSTENCILFUNCPROC)(GLenum func, GLint ref, GLuint mask);
+GLAPI PFNGLSTENCILFUNCPROC glad_glStencilFunc;
+GLAPI PFNGLSTENCILFUNCPROC glad_debug_glStencilFunc;
+#define glStencilFunc glad_debug_glStencilFunc
+typedef void (APIENTRYP PFNGLSTENCILOPPROC)(GLenum fail, GLenum zfail, GLenum zpass);
+GLAPI PFNGLSTENCILOPPROC glad_glStencilOp;
+GLAPI PFNGLSTENCILOPPROC glad_debug_glStencilOp;
+#define glStencilOp glad_debug_glStencilOp
+typedef void (APIENTRYP PFNGLDEPTHFUNCPROC)(GLenum func);
+GLAPI PFNGLDEPTHFUNCPROC glad_glDepthFunc;
+GLAPI PFNGLDEPTHFUNCPROC glad_debug_glDepthFunc;
+#define glDepthFunc glad_debug_glDepthFunc
+typedef void (APIENTRYP PFNGLPIXELSTOREFPROC)(GLenum pname, GLfloat param);
+GLAPI PFNGLPIXELSTOREFPROC glad_glPixelStoref;
+GLAPI PFNGLPIXELSTOREFPROC glad_debug_glPixelStoref;
+#define glPixelStoref glad_debug_glPixelStoref
+typedef void (APIENTRYP PFNGLPIXELSTOREIPROC)(GLenum pname, GLint param);
+GLAPI PFNGLPIXELSTOREIPROC glad_glPixelStorei;
+GLAPI PFNGLPIXELSTOREIPROC glad_debug_glPixelStorei;
+#define glPixelStorei glad_debug_glPixelStorei
+typedef void (APIENTRYP PFNGLREADBUFFERPROC)(GLenum src);
+GLAPI PFNGLREADBUFFERPROC glad_glReadBuffer;
+GLAPI PFNGLREADBUFFERPROC glad_debug_glReadBuffer;
+#define glReadBuffer glad_debug_glReadBuffer
+typedef void (APIENTRYP PFNGLREADPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
+GLAPI PFNGLREADPIXELSPROC glad_glReadPixels;
+GLAPI PFNGLREADPIXELSPROC glad_debug_glReadPixels;
+#define glReadPixels glad_debug_glReadPixels
+typedef void (APIENTRYP PFNGLGETBOOLEANVPROC)(GLenum pname, GLboolean *data);
+GLAPI PFNGLGETBOOLEANVPROC glad_glGetBooleanv;
+GLAPI PFNGLGETBOOLEANVPROC glad_debug_glGetBooleanv;
+#define glGetBooleanv glad_debug_glGetBooleanv
+typedef void (APIENTRYP PFNGLGETDOUBLEVPROC)(GLenum pname, GLdouble *data);
+GLAPI PFNGLGETDOUBLEVPROC glad_glGetDoublev;
+GLAPI PFNGLGETDOUBLEVPROC glad_debug_glGetDoublev;
+#define glGetDoublev glad_debug_glGetDoublev
+typedef GLenum (APIENTRYP PFNGLGETERRORPROC)(void);
+GLAPI PFNGLGETERRORPROC glad_glGetError;
+GLAPI PFNGLGETERRORPROC glad_debug_glGetError;
+#define glGetError glad_debug_glGetError
+typedef void (APIENTRYP PFNGLGETFLOATVPROC)(GLenum pname, GLfloat *data);
+GLAPI PFNGLGETFLOATVPROC glad_glGetFloatv;
+GLAPI PFNGLGETFLOATVPROC glad_debug_glGetFloatv;
+#define glGetFloatv glad_debug_glGetFloatv
+typedef void (APIENTRYP PFNGLGETINTEGERVPROC)(GLenum pname, GLint *data);
+GLAPI PFNGLGETINTEGERVPROC glad_glGetIntegerv;
+GLAPI PFNGLGETINTEGERVPROC glad_debug_glGetIntegerv;
+#define glGetIntegerv glad_debug_glGetIntegerv
+typedef const GLubyte * (APIENTRYP PFNGLGETSTRINGPROC)(GLenum name);
+GLAPI PFNGLGETSTRINGPROC glad_glGetString;
+GLAPI PFNGLGETSTRINGPROC glad_debug_glGetString;
+#define glGetString glad_debug_glGetString
+typedef void (APIENTRYP PFNGLGETTEXIMAGEPROC)(GLenum target, GLint level, GLenum format, GLenum type, void *pixels);
+GLAPI PFNGLGETTEXIMAGEPROC glad_glGetTexImage;
+GLAPI PFNGLGETTEXIMAGEPROC glad_debug_glGetTexImage;
+#define glGetTexImage glad_debug_glGetTexImage
+typedef void (APIENTRYP PFNGLGETTEXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat *params);
+GLAPI PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv;
+GLAPI PFNGLGETTEXPARAMETERFVPROC glad_debug_glGetTexParameterfv;
+#define glGetTexParameterfv glad_debug_glGetTexParameterfv
+typedef void (APIENTRYP PFNGLGETTEXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);
+GLAPI PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv;
+GLAPI PFNGLGETTEXPARAMETERIVPROC glad_debug_glGetTexParameteriv;
+#define glGetTexParameteriv glad_debug_glGetTexParameteriv
+typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERFVPROC)(GLenum target, GLint level, GLenum pname, GLfloat *params);
+GLAPI PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv;
+GLAPI PFNGLGETTEXLEVELPARAMETERFVPROC glad_debug_glGetTexLevelParameterfv;
+#define glGetTexLevelParameterfv glad_debug_glGetTexLevelParameterfv
+typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERIVPROC)(GLenum target, GLint level, GLenum pname, GLint *params);
+GLAPI PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv;
+GLAPI PFNGLGETTEXLEVELPARAMETERIVPROC glad_debug_glGetTexLevelParameteriv;
+#define glGetTexLevelParameteriv glad_debug_glGetTexLevelParameteriv
+typedef GLboolean (APIENTRYP PFNGLISENABLEDPROC)(GLenum cap);
+GLAPI PFNGLISENABLEDPROC glad_glIsEnabled;
+GLAPI PFNGLISENABLEDPROC glad_debug_glIsEnabled;
+#define glIsEnabled glad_debug_glIsEnabled
+typedef void (APIENTRYP PFNGLDEPTHRANGEPROC)(GLdouble n, GLdouble f);
+GLAPI PFNGLDEPTHRANGEPROC glad_glDepthRange;
+GLAPI PFNGLDEPTHRANGEPROC glad_debug_glDepthRange;
+#define glDepthRange glad_debug_glDepthRange
+typedef void (APIENTRYP PFNGLVIEWPORTPROC)(GLint x, GLint y, GLsizei width, GLsizei height);
+GLAPI PFNGLVIEWPORTPROC glad_glViewport;
+GLAPI PFNGLVIEWPORTPROC glad_debug_glViewport;
+#define glViewport glad_debug_glViewport
+#endif
+#ifndef GL_VERSION_1_1
+#define GL_VERSION_1_1 1
+GLAPI int GLAD_GL_VERSION_1_1;
+typedef void (APIENTRYP PFNGLDRAWARRAYSPROC)(GLenum mode, GLint first, GLsizei count);
+GLAPI PFNGLDRAWARRAYSPROC glad_glDrawArrays;
+GLAPI PFNGLDRAWARRAYSPROC glad_debug_glDrawArrays;
+#define glDrawArrays glad_debug_glDrawArrays
+typedef void (APIENTRYP PFNGLDRAWELEMENTSPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices);
+GLAPI PFNGLDRAWELEMENTSPROC glad_glDrawElements;
+GLAPI PFNGLDRAWELEMENTSPROC glad_debug_glDrawElements;
+#define glDrawElements glad_debug_glDrawElements
+typedef void (APIENTRYP PFNGLPOLYGONOFFSETPROC)(GLfloat factor, GLfloat units);
+GLAPI PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset;
+GLAPI PFNGLPOLYGONOFFSETPROC glad_debug_glPolygonOffset;
+#define glPolygonOffset glad_debug_glPolygonOffset
+typedef void (APIENTRYP PFNGLCOPYTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
+GLAPI PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D;
+GLAPI PFNGLCOPYTEXIMAGE1DPROC glad_debug_glCopyTexImage1D;
+#define glCopyTexImage1D glad_debug_glCopyTexImage1D
+typedef void (APIENTRYP PFNGLCOPYTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+GLAPI PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D;
+GLAPI PFNGLCOPYTEXIMAGE2DPROC glad_debug_glCopyTexImage2D;
+#define glCopyTexImage2D glad_debug_glCopyTexImage2D
+typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+GLAPI PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D;
+GLAPI PFNGLCOPYTEXSUBIMAGE1DPROC glad_debug_glCopyTexSubImage1D;
+#define glCopyTexSubImage1D glad_debug_glCopyTexSubImage1D
+typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+GLAPI PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D;
+GLAPI PFNGLCOPYTEXSUBIMAGE2DPROC glad_debug_glCopyTexSubImage2D;
+#define glCopyTexSubImage2D glad_debug_glCopyTexSubImage2D
+typedef void (APIENTRYP PFNGLTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels);
+GLAPI PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D;
+GLAPI PFNGLTEXSUBIMAGE1DPROC glad_debug_glTexSubImage1D;
+#define glTexSubImage1D glad_debug_glTexSubImage1D
+typedef void (APIENTRYP PFNGLTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
+GLAPI PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D;
+GLAPI PFNGLTEXSUBIMAGE2DPROC glad_debug_glTexSubImage2D;
+#define glTexSubImage2D glad_debug_glTexSubImage2D
+typedef void (APIENTRYP PFNGLBINDTEXTUREPROC)(GLenum target, GLuint texture);
+GLAPI PFNGLBINDTEXTUREPROC glad_glBindTexture;
+GLAPI PFNGLBINDTEXTUREPROC glad_debug_glBindTexture;
+#define glBindTexture glad_debug_glBindTexture
+typedef void (APIENTRYP PFNGLDELETETEXTURESPROC)(GLsizei n, const GLuint *textures);
+GLAPI PFNGLDELETETEXTURESPROC glad_glDeleteTextures;
+GLAPI PFNGLDELETETEXTURESPROC glad_debug_glDeleteTextures;
+#define glDeleteTextures glad_debug_glDeleteTextures
+typedef void (APIENTRYP PFNGLGENTEXTURESPROC)(GLsizei n, GLuint *textures);
+GLAPI PFNGLGENTEXTURESPROC glad_glGenTextures;
+GLAPI PFNGLGENTEXTURESPROC glad_debug_glGenTextures;
+#define glGenTextures glad_debug_glGenTextures
+typedef GLboolean (APIENTRYP PFNGLISTEXTUREPROC)(GLuint texture);
+GLAPI PFNGLISTEXTUREPROC glad_glIsTexture;
+GLAPI PFNGLISTEXTUREPROC glad_debug_glIsTexture;
+#define glIsTexture glad_debug_glIsTexture
+#endif
+#ifndef GL_VERSION_1_2
+#define GL_VERSION_1_2 1
+GLAPI int GLAD_GL_VERSION_1_2;
+typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices);
+GLAPI PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements;
+GLAPI PFNGLDRAWRANGEELEMENTSPROC glad_debug_glDrawRangeElements;
+#define glDrawRangeElements glad_debug_glDrawRangeElements
+typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
+GLAPI PFNGLTEXIMAGE3DPROC glad_glTexImage3D;
+GLAPI PFNGLTEXIMAGE3DPROC glad_debug_glTexImage3D;
+#define glTexImage3D glad_debug_glTexImage3D
+typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
+GLAPI PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D;
+GLAPI PFNGLTEXSUBIMAGE3DPROC glad_debug_glTexSubImage3D;
+#define glTexSubImage3D glad_debug_glTexSubImage3D
+typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+GLAPI PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D;
+GLAPI PFNGLCOPYTEXSUBIMAGE3DPROC glad_debug_glCopyTexSubImage3D;
+#define glCopyTexSubImage3D glad_debug_glCopyTexSubImage3D
+#endif
+#ifndef GL_VERSION_1_3
+#define GL_VERSION_1_3 1
+GLAPI int GLAD_GL_VERSION_1_3;
+typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC)(GLenum texture);
+GLAPI PFNGLACTIVETEXTUREPROC glad_glActiveTexture;
+GLAPI PFNGLACTIVETEXTUREPROC glad_debug_glActiveTexture;
+#define glActiveTexture glad_debug_glActiveTexture
+typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC)(GLfloat value, GLboolean invert);
+GLAPI PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage;
+GLAPI PFNGLSAMPLECOVERAGEPROC glad_debug_glSampleCoverage;
+#define glSampleCoverage glad_debug_glSampleCoverage
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
+GLAPI PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D;
+GLAPI PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_debug_glCompressedTexImage3D;
+#define glCompressedTexImage3D glad_debug_glCompressedTexImage3D
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
+GLAPI PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D;
+GLAPI PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_debug_glCompressedTexImage2D;
+#define glCompressedTexImage2D glad_debug_glCompressedTexImage2D
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data);
+GLAPI PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D;
+GLAPI PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_debug_glCompressedTexImage1D;
+#define glCompressedTexImage1D glad_debug_glCompressedTexImage1D
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
+GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D;
+GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_debug_glCompressedTexSubImage3D;
+#define glCompressedTexSubImage3D glad_debug_glCompressedTexSubImage3D
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
+GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D;
+GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_debug_glCompressedTexSubImage2D;
+#define glCompressedTexSubImage2D glad_debug_glCompressedTexSubImage2D
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data);
+GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D;
+GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_debug_glCompressedTexSubImage1D;
+#define glCompressedTexSubImage1D glad_debug_glCompressedTexSubImage1D
+typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC)(GLenum target, GLint level, void *img);
+GLAPI PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage;
+GLAPI PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_debug_glGetCompressedTexImage;
+#define glGetCompressedTexImage glad_debug_glGetCompressedTexImage
+#endif
+#ifndef GL_VERSION_1_4
+#define GL_VERSION_1_4 1
+GLAPI int GLAD_GL_VERSION_1_4;
+typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+GLAPI PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate;
+GLAPI PFNGLBLENDFUNCSEPARATEPROC glad_debug_glBlendFuncSeparate;
+#define glBlendFuncSeparate glad_debug_glBlendFuncSeparate
+typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSPROC)(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount);
+GLAPI PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays;
+GLAPI PFNGLMULTIDRAWARRAYSPROC glad_debug_glMultiDrawArrays;
+#define glMultiDrawArrays glad_debug_glMultiDrawArrays
+typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSPROC)(GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount);
+GLAPI PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements;
+GLAPI PFNGLMULTIDRAWELEMENTSPROC glad_debug_glMultiDrawElements;
+#define glMultiDrawElements glad_debug_glMultiDrawElements
+typedef void (APIENTRYP PFNGLPOINTPARAMETERFPROC)(GLenum pname, GLfloat param);
+GLAPI PFNGLPOINTPARAMETERFPROC glad_glPointParameterf;
+GLAPI PFNGLPOINTPARAMETERFPROC glad_debug_glPointParameterf;
+#define glPointParameterf glad_debug_glPointParameterf
+typedef void (APIENTRYP PFNGLPOINTPARAMETERFVPROC)(GLenum pname, const GLfloat *params);
+GLAPI PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv;
+GLAPI PFNGLPOINTPARAMETERFVPROC glad_debug_glPointParameterfv;
+#define glPointParameterfv glad_debug_glPointParameterfv
+typedef void (APIENTRYP PFNGLPOINTPARAMETERIPROC)(GLenum pname, GLint param);
+GLAPI PFNGLPOINTPARAMETERIPROC glad_glPointParameteri;
+GLAPI PFNGLPOINTPARAMETERIPROC glad_debug_glPointParameteri;
+#define glPointParameteri glad_debug_glPointParameteri
+typedef void (APIENTRYP PFNGLPOINTPARAMETERIVPROC)(GLenum pname, const GLint *params);
+GLAPI PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv;
+GLAPI PFNGLPOINTPARAMETERIVPROC glad_debug_glPointParameteriv;
+#define glPointParameteriv glad_debug_glPointParameteriv
+typedef void (APIENTRYP PFNGLBLENDCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+GLAPI PFNGLBLENDCOLORPROC glad_glBlendColor;
+GLAPI PFNGLBLENDCOLORPROC glad_debug_glBlendColor;
+#define glBlendColor glad_debug_glBlendColor
+typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC)(GLenum mode);
+GLAPI PFNGLBLENDEQUATIONPROC glad_glBlendEquation;
+GLAPI PFNGLBLENDEQUATIONPROC glad_debug_glBlendEquation;
+#define glBlendEquation glad_debug_glBlendEquation
+#endif
+#ifndef GL_VERSION_1_5
+#define GL_VERSION_1_5 1
+GLAPI int GLAD_GL_VERSION_1_5;
+typedef void (APIENTRYP PFNGLGENQUERIESPROC)(GLsizei n, GLuint *ids);
+GLAPI PFNGLGENQUERIESPROC glad_glGenQueries;
+GLAPI PFNGLGENQUERIESPROC glad_debug_glGenQueries;
+#define glGenQueries glad_debug_glGenQueries
+typedef void (APIENTRYP PFNGLDELETEQUERIESPROC)(GLsizei n, const GLuint *ids);
+GLAPI PFNGLDELETEQUERIESPROC glad_glDeleteQueries;
+GLAPI PFNGLDELETEQUERIESPROC glad_debug_glDeleteQueries;
+#define glDeleteQueries glad_debug_glDeleteQueries
+typedef GLboolean (APIENTRYP PFNGLISQUERYPROC)(GLuint id);
+GLAPI PFNGLISQUERYPROC glad_glIsQuery;
+GLAPI PFNGLISQUERYPROC glad_debug_glIsQuery;
+#define glIsQuery glad_debug_glIsQuery
+typedef void (APIENTRYP PFNGLBEGINQUERYPROC)(GLenum target, GLuint id);
+GLAPI PFNGLBEGINQUERYPROC glad_glBeginQuery;
+GLAPI PFNGLBEGINQUERYPROC glad_debug_glBeginQuery;
+#define glBeginQuery glad_debug_glBeginQuery
+typedef void (APIENTRYP PFNGLENDQUERYPROC)(GLenum target);
+GLAPI PFNGLENDQUERYPROC glad_glEndQuery;
+GLAPI PFNGLENDQUERYPROC glad_debug_glEndQuery;
+#define glEndQuery glad_debug_glEndQuery
+typedef void (APIENTRYP PFNGLGETQUERYIVPROC)(GLenum target, GLenum pname, GLint *params);
+GLAPI PFNGLGETQUERYIVPROC glad_glGetQueryiv;
+GLAPI PFNGLGETQUERYIVPROC glad_debug_glGetQueryiv;
+#define glGetQueryiv glad_debug_glGetQueryiv
+typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVPROC)(GLuint id, GLenum pname, GLint *params);
+GLAPI PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv;
+GLAPI PFNGLGETQUERYOBJECTIVPROC glad_debug_glGetQueryObjectiv;
+#define glGetQueryObjectiv glad_debug_glGetQueryObjectiv
+typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVPROC)(GLuint id, GLenum pname, GLuint *params);
+GLAPI PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv;
+GLAPI PFNGLGETQUERYOBJECTUIVPROC glad_debug_glGetQueryObjectuiv;
+#define glGetQueryObjectuiv glad_debug_glGetQueryObjectuiv
+typedef void (APIENTRYP PFNGLBINDBUFFERPROC)(GLenum target, GLuint buffer);
+GLAPI PFNGLBINDBUFFERPROC glad_glBindBuffer;
+GLAPI PFNGLBINDBUFFERPROC glad_debug_glBindBuffer;
+#define glBindBuffer glad_debug_glBindBuffer
+typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC)(GLsizei n, const GLuint *buffers);
+GLAPI PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers;
+GLAPI PFNGLDELETEBUFFERSPROC glad_debug_glDeleteBuffers;
+#define glDeleteBuffers glad_debug_glDeleteBuffers
+typedef void (APIENTRYP PFNGLGENBUFFERSPROC)(GLsizei n, GLuint *buffers);
+GLAPI PFNGLGENBUFFERSPROC glad_glGenBuffers;
+GLAPI PFNGLGENBUFFERSPROC glad_debug_glGenBuffers;
+#define glGenBuffers glad_debug_glGenBuffers
+typedef GLboolean (APIENTRYP PFNGLISBUFFERPROC)(GLuint buffer);
+GLAPI PFNGLISBUFFERPROC glad_glIsBuffer;
+GLAPI PFNGLISBUFFERPROC glad_debug_glIsBuffer;
+#define glIsBuffer glad_debug_glIsBuffer
+typedef void (APIENTRYP PFNGLBUFFERDATAPROC)(GLenum target, GLsizeiptr size, const void *data, GLenum usage);
+GLAPI PFNGLBUFFERDATAPROC glad_glBufferData;
+GLAPI PFNGLBUFFERDATAPROC glad_debug_glBufferData;
+#define glBufferData glad_debug_glBufferData
+typedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
+GLAPI PFNGLBUFFERSUBDATAPROC glad_glBufferSubData;
+GLAPI PFNGLBUFFERSUBDATAPROC glad_debug_glBufferSubData;
+#define glBufferSubData glad_debug_glBufferSubData
+typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, void *data);
+GLAPI PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData;
+GLAPI PFNGLGETBUFFERSUBDATAPROC glad_debug_glGetBufferSubData;
+#define glGetBufferSubData glad_debug_glGetBufferSubData
+typedef void * (APIENTRYP PFNGLMAPBUFFERPROC)(GLenum target, GLenum access);
+GLAPI PFNGLMAPBUFFERPROC glad_glMapBuffer;
+GLAPI PFNGLMAPBUFFERPROC glad_debug_glMapBuffer;
+#define glMapBuffer glad_debug_glMapBuffer
+typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERPROC)(GLenum target);
+GLAPI PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer;
+GLAPI PFNGLUNMAPBUFFERPROC glad_debug_glUnmapBuffer;
+#define glUnmapBuffer glad_debug_glUnmapBuffer
+typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);
+GLAPI PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv;
+GLAPI PFNGLGETBUFFERPARAMETERIVPROC glad_debug_glGetBufferParameteriv;
+#define glGetBufferParameteriv glad_debug_glGetBufferParameteriv
+typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVPROC)(GLenum target, GLenum pname, void **params);
+GLAPI PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv;
+GLAPI PFNGLGETBUFFERPOINTERVPROC glad_debug_glGetBufferPointerv;
+#define glGetBufferPointerv glad_debug_glGetBufferPointerv
+#endif
+#ifndef GL_VERSION_2_0
+#define GL_VERSION_2_0 1
+GLAPI int GLAD_GL_VERSION_2_0;
+typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC)(GLenum modeRGB, GLenum modeAlpha);
+GLAPI PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate;
+GLAPI PFNGLBLENDEQUATIONSEPARATEPROC glad_debug_glBlendEquationSeparate;
+#define glBlendEquationSeparate glad_debug_glBlendEquationSeparate
+typedef void (APIENTRYP PFNGLDRAWBUFFERSPROC)(GLsizei n, const GLenum *bufs);
+GLAPI PFNGLDRAWBUFFERSPROC glad_glDrawBuffers;
+GLAPI PFNGLDRAWBUFFERSPROC glad_debug_glDrawBuffers;
+#define glDrawBuffers glad_debug_glDrawBuffers
+typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
+GLAPI PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate;
+GLAPI PFNGLSTENCILOPSEPARATEPROC glad_debug_glStencilOpSeparate;
+#define glStencilOpSeparate glad_debug_glStencilOpSeparate
+typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC)(GLenum face, GLenum func, GLint ref, GLuint mask);
+GLAPI PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate;
+GLAPI PFNGLSTENCILFUNCSEPARATEPROC glad_debug_glStencilFuncSeparate;
+#define glStencilFuncSeparate glad_debug_glStencilFuncSeparate
+typedef void (APIENTRYP PFNGLSTENCILMASKSEPARATEPROC)(GLenum face, GLuint mask);
+GLAPI PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate;
+GLAPI PFNGLSTENCILMASKSEPARATEPROC glad_debug_glStencilMaskSeparate;
+#define glStencilMaskSeparate glad_debug_glStencilMaskSeparate
+typedef void (APIENTRYP PFNGLATTACHSHADERPROC)(GLuint program, GLuint shader);
+GLAPI PFNGLATTACHSHADERPROC glad_glAttachShader;
+GLAPI PFNGLATTACHSHADERPROC glad_debug_glAttachShader;
+#define glAttachShader glad_debug_glAttachShader
+typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONPROC)(GLuint program, GLuint index, const GLchar *name);
+GLAPI PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation;
+GLAPI PFNGLBINDATTRIBLOCATIONPROC glad_debug_glBindAttribLocation;
+#define glBindAttribLocation glad_debug_glBindAttribLocation
+typedef void (APIENTRYP PFNGLCOMPILESHADERPROC)(GLuint shader);
+GLAPI PFNGLCOMPILESHADERPROC glad_glCompileShader;
+GLAPI PFNGLCOMPILESHADERPROC glad_debug_glCompileShader;
+#define glCompileShader glad_debug_glCompileShader
+typedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC)(void);
+GLAPI PFNGLCREATEPROGRAMPROC glad_glCreateProgram;
+GLAPI PFNGLCREATEPROGRAMPROC glad_debug_glCreateProgram;
+#define glCreateProgram glad_debug_glCreateProgram
+typedef GLuint (APIENTRYP PFNGLCREATESHADERPROC)(GLenum type);
+GLAPI PFNGLCREATESHADERPROC glad_glCreateShader;
+GLAPI PFNGLCREATESHADERPROC glad_debug_glCreateShader;
+#define glCreateShader glad_debug_glCreateShader
+typedef void (APIENTRYP PFNGLDELETEPROGRAMPROC)(GLuint program);
+GLAPI PFNGLDELETEPROGRAMPROC glad_glDeleteProgram;
+GLAPI PFNGLDELETEPROGRAMPROC glad_debug_glDeleteProgram;
+#define glDeleteProgram glad_debug_glDeleteProgram
+typedef void (APIENTRYP PFNGLDELETESHADERPROC)(GLuint shader);
+GLAPI PFNGLDELETESHADERPROC glad_glDeleteShader;
+GLAPI PFNGLDELETESHADERPROC glad_debug_glDeleteShader;
+#define glDeleteShader glad_debug_glDeleteShader
+typedef void (APIENTRYP PFNGLDETACHSHADERPROC)(GLuint program, GLuint shader);
+GLAPI PFNGLDETACHSHADERPROC glad_glDetachShader;
+GLAPI PFNGLDETACHSHADERPROC glad_debug_glDetachShader;
+#define glDetachShader glad_debug_glDetachShader
+typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC)(GLuint index);
+GLAPI PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray;
+GLAPI PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_debug_glDisableVertexAttribArray;
+#define glDisableVertexAttribArray glad_debug_glDisableVertexAttribArray
+typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC)(GLuint index);
+GLAPI PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray;
+GLAPI PFNGLENABLEVERTEXATTRIBARRAYPROC glad_debug_glEnableVertexAttribArray;
+#define glEnableVertexAttribArray glad_debug_glEnableVertexAttribArray
+typedef void (APIENTRYP PFNGLGETACTIVEATTRIBPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
+GLAPI PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib;
+GLAPI PFNGLGETACTIVEATTRIBPROC glad_debug_glGetActiveAttrib;
+#define glGetActiveAttrib glad_debug_glGetActiveAttrib
+typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
+GLAPI PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform;
+GLAPI PFNGLGETACTIVEUNIFORMPROC glad_debug_glGetActiveUniform;
+#define glGetActiveUniform glad_debug_glGetActiveUniform
+typedef void (APIENTRYP PFNGLGETATTACHEDSHADERSPROC)(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
+GLAPI PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders;
+GLAPI PFNGLGETATTACHEDSHADERSPROC glad_debug_glGetAttachedShaders;
+#define glGetAttachedShaders glad_debug_glGetAttachedShaders
+typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC)(GLuint program, const GLchar *name);
+GLAPI PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation;
+GLAPI PFNGLGETATTRIBLOCATIONPROC glad_debug_glGetAttribLocation;
+#define glGetAttribLocation glad_debug_glGetAttribLocation
+typedef void (APIENTRYP PFNGLGETPROGRAMIVPROC)(GLuint program, GLenum pname, GLint *params);
+GLAPI PFNGLGETPROGRAMIVPROC glad_glGetProgramiv;
+GLAPI PFNGLGETPROGRAMIVPROC glad_debug_glGetProgramiv;
+#define glGetProgramiv glad_debug_glGetProgramiv
+typedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC)(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+GLAPI PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog;
+GLAPI PFNGLGETPROGRAMINFOLOGPROC glad_debug_glGetProgramInfoLog;
+#define glGetProgramInfoLog glad_debug_glGetProgramInfoLog
+typedef void (APIENTRYP PFNGLGETSHADERIVPROC)(GLuint shader, GLenum pname, GLint *params);
+GLAPI PFNGLGETSHADERIVPROC glad_glGetShaderiv;
+GLAPI PFNGLGETSHADERIVPROC glad_debug_glGetShaderiv;
+#define glGetShaderiv glad_debug_glGetShaderiv
+typedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+GLAPI PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog;
+GLAPI PFNGLGETSHADERINFOLOGPROC glad_debug_glGetShaderInfoLog;
+#define glGetShaderInfoLog glad_debug_glGetShaderInfoLog
+typedef void (APIENTRYP PFNGLGETSHADERSOURCEPROC)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
+GLAPI PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource;
+GLAPI PFNGLGETSHADERSOURCEPROC glad_debug_glGetShaderSource;
+#define glGetShaderSource glad_debug_glGetShaderSource
+typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC)(GLuint program, const GLchar *name);
+GLAPI PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation;
+GLAPI PFNGLGETUNIFORMLOCATIONPROC glad_debug_glGetUniformLocation;
+#define glGetUniformLocation glad_debug_glGetUniformLocation
+typedef void (APIENTRYP PFNGLGETUNIFORMFVPROC)(GLuint program, GLint location, GLfloat *params);
+GLAPI PFNGLGETUNIFORMFVPROC glad_glGetUniformfv;
+GLAPI PFNGLGETUNIFORMFVPROC glad_debug_glGetUniformfv;
+#define glGetUniformfv glad_debug_glGetUniformfv
+typedef void (APIENTRYP PFNGLGETUNIFORMIVPROC)(GLuint program, GLint location, GLint *params);
+GLAPI PFNGLGETUNIFORMIVPROC glad_glGetUniformiv;
+GLAPI PFNGLGETUNIFORMIVPROC glad_debug_glGetUniformiv;
+#define glGetUniformiv glad_debug_glGetUniformiv
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVPROC)(GLuint index, GLenum pname, GLdouble *params);
+GLAPI PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv;
+GLAPI PFNGLGETVERTEXATTRIBDVPROC glad_debug_glGetVertexAttribdv;
+#define glGetVertexAttribdv glad_debug_glGetVertexAttribdv
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVPROC)(GLuint index, GLenum pname, GLfloat *params);
+GLAPI PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv;
+GLAPI PFNGLGETVERTEXATTRIBFVPROC glad_debug_glGetVertexAttribfv;
+#define glGetVertexAttribfv glad_debug_glGetVertexAttribfv
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVPROC)(GLuint index, GLenum pname, GLint *params);
+GLAPI PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv;
+GLAPI PFNGLGETVERTEXATTRIBIVPROC glad_debug_glGetVertexAttribiv;
+#define glGetVertexAttribiv glad_debug_glGetVertexAttribiv
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC)(GLuint index, GLenum pname, void **pointer);
+GLAPI PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv;
+GLAPI PFNGLGETVERTEXATTRIBPOINTERVPROC glad_debug_glGetVertexAttribPointerv;
+#define glGetVertexAttribPointerv glad_debug_glGetVertexAttribPointerv
+typedef GLboolean (APIENTRYP PFNGLISPROGRAMPROC)(GLuint program);
+GLAPI PFNGLISPROGRAMPROC glad_glIsProgram;
+GLAPI PFNGLISPROGRAMPROC glad_debug_glIsProgram;
+#define glIsProgram glad_debug_glIsProgram
+typedef GLboolean (APIENTRYP PFNGLISSHADERPROC)(GLuint shader);
+GLAPI PFNGLISSHADERPROC glad_glIsShader;
+GLAPI PFNGLISSHADERPROC glad_debug_glIsShader;
+#define glIsShader glad_debug_glIsShader
+typedef void (APIENTRYP PFNGLLINKPROGRAMPROC)(GLuint program);
+GLAPI PFNGLLINKPROGRAMPROC glad_glLinkProgram;
+GLAPI PFNGLLINKPROGRAMPROC glad_debug_glLinkProgram;
+#define glLinkProgram glad_debug_glLinkProgram
+typedef void (APIENTRYP PFNGLSHADERSOURCEPROC)(GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
+GLAPI PFNGLSHADERSOURCEPROC glad_glShaderSource;
+GLAPI PFNGLSHADERSOURCEPROC glad_debug_glShaderSource;
+#define glShaderSource glad_debug_glShaderSource
+typedef void (APIENTRYP PFNGLUSEPROGRAMPROC)(GLuint program);
+GLAPI PFNGLUSEPROGRAMPROC glad_glUseProgram;
+GLAPI PFNGLUSEPROGRAMPROC glad_debug_glUseProgram;
+#define glUseProgram glad_debug_glUseProgram
+typedef void (APIENTRYP PFNGLUNIFORM1FPROC)(GLint location, GLfloat v0);
+GLAPI PFNGLUNIFORM1FPROC glad_glUniform1f;
+GLAPI PFNGLUNIFORM1FPROC glad_debug_glUniform1f;
+#define glUniform1f glad_debug_glUniform1f
+typedef void (APIENTRYP PFNGLUNIFORM2FPROC)(GLint location, GLfloat v0, GLfloat v1);
+GLAPI PFNGLUNIFORM2FPROC glad_glUniform2f;
+GLAPI PFNGLUNIFORM2FPROC glad_debug_glUniform2f;
+#define glUniform2f glad_debug_glUniform2f
+typedef void (APIENTRYP PFNGLUNIFORM3FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+GLAPI PFNGLUNIFORM3FPROC glad_glUniform3f;
+GLAPI PFNGLUNIFORM3FPROC glad_debug_glUniform3f;
+#define glUniform3f glad_debug_glUniform3f
+typedef void (APIENTRYP PFNGLUNIFORM4FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+GLAPI PFNGLUNIFORM4FPROC glad_glUniform4f;
+GLAPI PFNGLUNIFORM4FPROC glad_debug_glUniform4f;
+#define glUniform4f glad_debug_glUniform4f
+typedef void (APIENTRYP PFNGLUNIFORM1IPROC)(GLint location, GLint v0);
+GLAPI PFNGLUNIFORM1IPROC glad_glUniform1i;
+GLAPI PFNGLUNIFORM1IPROC glad_debug_glUniform1i;
+#define glUniform1i glad_debug_glUniform1i
+typedef void (APIENTRYP PFNGLUNIFORM2IPROC)(GLint location, GLint v0, GLint v1);
+GLAPI PFNGLUNIFORM2IPROC glad_glUniform2i;
+GLAPI PFNGLUNIFORM2IPROC glad_debug_glUniform2i;
+#define glUniform2i glad_debug_glUniform2i
+typedef void (APIENTRYP PFNGLUNIFORM3IPROC)(GLint location, GLint v0, GLint v1, GLint v2);
+GLAPI PFNGLUNIFORM3IPROC glad_glUniform3i;
+GLAPI PFNGLUNIFORM3IPROC glad_debug_glUniform3i;
+#define glUniform3i glad_debug_glUniform3i
+typedef void (APIENTRYP PFNGLUNIFORM4IPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+GLAPI PFNGLUNIFORM4IPROC glad_glUniform4i;
+GLAPI PFNGLUNIFORM4IPROC glad_debug_glUniform4i;
+#define glUniform4i glad_debug_glUniform4i
+typedef void (APIENTRYP PFNGLUNIFORM1FVPROC)(GLint location, GLsizei count, const GLfloat *value);
+GLAPI PFNGLUNIFORM1FVPROC glad_glUniform1fv;
+GLAPI PFNGLUNIFORM1FVPROC glad_debug_glUniform1fv;
+#define glUniform1fv glad_debug_glUniform1fv
+typedef void (APIENTRYP PFNGLUNIFORM2FVPROC)(GLint location, GLsizei count, const GLfloat *value);
+GLAPI PFNGLUNIFORM2FVPROC glad_glUniform2fv;
+GLAPI PFNGLUNIFORM2FVPROC glad_debug_glUniform2fv;
+#define glUniform2fv glad_debug_glUniform2fv
+typedef void (APIENTRYP PFNGLUNIFORM3FVPROC)(GLint location, GLsizei count, const GLfloat *value);
+GLAPI PFNGLUNIFORM3FVPROC glad_glUniform3fv;
+GLAPI PFNGLUNIFORM3FVPROC glad_debug_glUniform3fv;
+#define glUniform3fv glad_debug_glUniform3fv
+typedef void (APIENTRYP PFNGLUNIFORM4FVPROC)(GLint location, GLsizei count, const GLfloat *value);
+GLAPI PFNGLUNIFORM4FVPROC glad_glUniform4fv;
+GLAPI PFNGLUNIFORM4FVPROC glad_debug_glUniform4fv;
+#define glUniform4fv glad_debug_glUniform4fv
+typedef void (APIENTRYP PFNGLUNIFORM1IVPROC)(GLint location, GLsizei count, const GLint *value);
+GLAPI PFNGLUNIFORM1IVPROC glad_glUniform1iv;
+GLAPI PFNGLUNIFORM1IVPROC glad_debug_glUniform1iv;
+#define glUniform1iv glad_debug_glUniform1iv
+typedef void (APIENTRYP PFNGLUNIFORM2IVPROC)(GLint location, GLsizei count, const GLint *value);
+GLAPI PFNGLUNIFORM2IVPROC glad_glUniform2iv;
+GLAPI PFNGLUNIFORM2IVPROC glad_debug_glUniform2iv;
+#define glUniform2iv glad_debug_glUniform2iv
+typedef void (APIENTRYP PFNGLUNIFORM3IVPROC)(GLint location, GLsizei count, const GLint *value);
+GLAPI PFNGLUNIFORM3IVPROC glad_glUniform3iv;
+GLAPI PFNGLUNIFORM3IVPROC glad_debug_glUniform3iv;
+#define glUniform3iv glad_debug_glUniform3iv
+typedef void (APIENTRYP PFNGLUNIFORM4IVPROC)(GLint location, GLsizei count, const GLint *value);
+GLAPI PFNGLUNIFORM4IVPROC glad_glUniform4iv;
+GLAPI PFNGLUNIFORM4IVPROC glad_debug_glUniform4iv;
+#define glUniform4iv glad_debug_glUniform4iv
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv;
+GLAPI PFNGLUNIFORMMATRIX2FVPROC glad_debug_glUniformMatrix2fv;
+#define glUniformMatrix2fv glad_debug_glUniformMatrix2fv
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv;
+GLAPI PFNGLUNIFORMMATRIX3FVPROC glad_debug_glUniformMatrix3fv;
+#define glUniformMatrix3fv glad_debug_glUniformMatrix3fv
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv;
+GLAPI PFNGLUNIFORMMATRIX4FVPROC glad_debug_glUniformMatrix4fv;
+#define glUniformMatrix4fv glad_debug_glUniformMatrix4fv
+typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPROC)(GLuint program);
+GLAPI PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram;
+GLAPI PFNGLVALIDATEPROGRAMPROC glad_debug_glValidateProgram;
+#define glValidateProgram glad_debug_glValidateProgram
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1DPROC)(GLuint index, GLdouble x);
+GLAPI PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d;
+GLAPI PFNGLVERTEXATTRIB1DPROC glad_debug_glVertexAttrib1d;
+#define glVertexAttrib1d glad_debug_glVertexAttrib1d
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVPROC)(GLuint index, const GLdouble *v);
+GLAPI PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv;
+GLAPI PFNGLVERTEXATTRIB1DVPROC glad_debug_glVertexAttrib1dv;
+#define glVertexAttrib1dv glad_debug_glVertexAttrib1dv
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1FPROC)(GLuint index, GLfloat x);
+GLAPI PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f;
+GLAPI PFNGLVERTEXATTRIB1FPROC glad_debug_glVertexAttrib1f;
+#define glVertexAttrib1f glad_debug_glVertexAttrib1f
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVPROC)(GLuint index, const GLfloat *v);
+GLAPI PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv;
+GLAPI PFNGLVERTEXATTRIB1FVPROC glad_debug_glVertexAttrib1fv;
+#define glVertexAttrib1fv glad_debug_glVertexAttrib1fv
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1SPROC)(GLuint index, GLshort x);
+GLAPI PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s;
+GLAPI PFNGLVERTEXATTRIB1SPROC glad_debug_glVertexAttrib1s;
+#define glVertexAttrib1s glad_debug_glVertexAttrib1s
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVPROC)(GLuint index, const GLshort *v);
+GLAPI PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv;
+GLAPI PFNGLVERTEXATTRIB1SVPROC glad_debug_glVertexAttrib1sv;
+#define glVertexAttrib1sv glad_debug_glVertexAttrib1sv
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2DPROC)(GLuint index, GLdouble x, GLdouble y);
+GLAPI PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d;
+GLAPI PFNGLVERTEXATTRIB2DPROC glad_debug_glVertexAttrib2d;
+#define glVertexAttrib2d glad_debug_glVertexAttrib2d
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVPROC)(GLuint index, const GLdouble *v);
+GLAPI PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv;
+GLAPI PFNGLVERTEXATTRIB2DVPROC glad_debug_glVertexAttrib2dv;
+#define glVertexAttrib2dv glad_debug_glVertexAttrib2dv
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2FPROC)(GLuint index, GLfloat x, GLfloat y);
+GLAPI PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f;
+GLAPI PFNGLVERTEXATTRIB2FPROC glad_debug_glVertexAttrib2f;
+#define glVertexAttrib2f glad_debug_glVertexAttrib2f
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVPROC)(GLuint index, const GLfloat *v);
+GLAPI PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv;
+GLAPI PFNGLVERTEXATTRIB2FVPROC glad_debug_glVertexAttrib2fv;
+#define glVertexAttrib2fv glad_debug_glVertexAttrib2fv
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2SPROC)(GLuint index, GLshort x, GLshort y);
+GLAPI PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s;
+GLAPI PFNGLVERTEXATTRIB2SPROC glad_debug_glVertexAttrib2s;
+#define glVertexAttrib2s glad_debug_glVertexAttrib2s
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVPROC)(GLuint index, const GLshort *v);
+GLAPI PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv;
+GLAPI PFNGLVERTEXATTRIB2SVPROC glad_debug_glVertexAttrib2sv;
+#define glVertexAttrib2sv glad_debug_glVertexAttrib2sv
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z);
+GLAPI PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d;
+GLAPI PFNGLVERTEXATTRIB3DPROC glad_debug_glVertexAttrib3d;
+#define glVertexAttrib3d glad_debug_glVertexAttrib3d
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVPROC)(GLuint index, const GLdouble *v);
+GLAPI PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv;
+GLAPI PFNGLVERTEXATTRIB3DVPROC glad_debug_glVertexAttrib3dv;
+#define glVertexAttrib3dv glad_debug_glVertexAttrib3dv
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z);
+GLAPI PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f;
+GLAPI PFNGLVERTEXATTRIB3FPROC glad_debug_glVertexAttrib3f;
+#define glVertexAttrib3f glad_debug_glVertexAttrib3f
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVPROC)(GLuint index, const GLfloat *v);
+GLAPI PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv;
+GLAPI PFNGLVERTEXATTRIB3FVPROC glad_debug_glVertexAttrib3fv;
+#define glVertexAttrib3fv glad_debug_glVertexAttrib3fv
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3SPROC)(GLuint index, GLshort x, GLshort y, GLshort z);
+GLAPI PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s;
+GLAPI PFNGLVERTEXATTRIB3SPROC glad_debug_glVertexAttrib3s;
+#define glVertexAttrib3s glad_debug_glVertexAttrib3s
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVPROC)(GLuint index, const GLshort *v);
+GLAPI PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv;
+GLAPI PFNGLVERTEXATTRIB3SVPROC glad_debug_glVertexAttrib3sv;
+#define glVertexAttrib3sv glad_debug_glVertexAttrib3sv
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVPROC)(GLuint index, const GLbyte *v);
+GLAPI PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv;
+GLAPI PFNGLVERTEXATTRIB4NBVPROC glad_debug_glVertexAttrib4Nbv;
+#define glVertexAttrib4Nbv glad_debug_glVertexAttrib4Nbv
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVPROC)(GLuint index, const GLint *v);
+GLAPI PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv;
+GLAPI PFNGLVERTEXATTRIB4NIVPROC glad_debug_glVertexAttrib4Niv;
+#define glVertexAttrib4Niv glad_debug_glVertexAttrib4Niv
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVPROC)(GLuint index, const GLshort *v);
+GLAPI PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv;
+GLAPI PFNGLVERTEXATTRIB4NSVPROC glad_debug_glVertexAttrib4Nsv;
+#define glVertexAttrib4Nsv glad_debug_glVertexAttrib4Nsv
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+GLAPI PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub;
+GLAPI PFNGLVERTEXATTRIB4NUBPROC glad_debug_glVertexAttrib4Nub;
+#define glVertexAttrib4Nub glad_debug_glVertexAttrib4Nub
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVPROC)(GLuint index, const GLubyte *v);
+GLAPI PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv;
+GLAPI PFNGLVERTEXATTRIB4NUBVPROC glad_debug_glVertexAttrib4Nubv;
+#define glVertexAttrib4Nubv glad_debug_glVertexAttrib4Nubv
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVPROC)(GLuint index, const GLuint *v);
+GLAPI PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv;
+GLAPI PFNGLVERTEXATTRIB4NUIVPROC glad_debug_glVertexAttrib4Nuiv;
+#define glVertexAttrib4Nuiv glad_debug_glVertexAttrib4Nuiv
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVPROC)(GLuint index, const GLushort *v);
+GLAPI PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv;
+GLAPI PFNGLVERTEXATTRIB4NUSVPROC glad_debug_glVertexAttrib4Nusv;
+#define glVertexAttrib4Nusv glad_debug_glVertexAttrib4Nusv
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVPROC)(GLuint index, const GLbyte *v);
+GLAPI PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv;
+GLAPI PFNGLVERTEXATTRIB4BVPROC glad_debug_glVertexAttrib4bv;
+#define glVertexAttrib4bv glad_debug_glVertexAttrib4bv
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+GLAPI PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d;
+GLAPI PFNGLVERTEXATTRIB4DPROC glad_debug_glVertexAttrib4d;
+#define glVertexAttrib4d glad_debug_glVertexAttrib4d
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVPROC)(GLuint index, const GLdouble *v);
+GLAPI PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv;
+GLAPI PFNGLVERTEXATTRIB4DVPROC glad_debug_glVertexAttrib4dv;
+#define glVertexAttrib4dv glad_debug_glVertexAttrib4dv
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+GLAPI PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f;
+GLAPI PFNGLVERTEXATTRIB4FPROC glad_debug_glVertexAttrib4f;
+#define glVertexAttrib4f glad_debug_glVertexAttrib4f
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVPROC)(GLuint index, const GLfloat *v);
+GLAPI PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv;
+GLAPI PFNGLVERTEXATTRIB4FVPROC glad_debug_glVertexAttrib4fv;
+#define glVertexAttrib4fv glad_debug_glVertexAttrib4fv
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVPROC)(GLuint index, const GLint *v);
+GLAPI PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv;
+GLAPI PFNGLVERTEXATTRIB4IVPROC glad_debug_glVertexAttrib4iv;
+#define glVertexAttrib4iv glad_debug_glVertexAttrib4iv
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4SPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+GLAPI PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s;
+GLAPI PFNGLVERTEXATTRIB4SPROC glad_debug_glVertexAttrib4s;
+#define glVertexAttrib4s glad_debug_glVertexAttrib4s
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVPROC)(GLuint index, const GLshort *v);
+GLAPI PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv;
+GLAPI PFNGLVERTEXATTRIB4SVPROC glad_debug_glVertexAttrib4sv;
+#define glVertexAttrib4sv glad_debug_glVertexAttrib4sv
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVPROC)(GLuint index, const GLubyte *v);
+GLAPI PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv;
+GLAPI PFNGLVERTEXATTRIB4UBVPROC glad_debug_glVertexAttrib4ubv;
+#define glVertexAttrib4ubv glad_debug_glVertexAttrib4ubv
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVPROC)(GLuint index, const GLuint *v);
+GLAPI PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv;
+GLAPI PFNGLVERTEXATTRIB4UIVPROC glad_debug_glVertexAttrib4uiv;
+#define glVertexAttrib4uiv glad_debug_glVertexAttrib4uiv
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVPROC)(GLuint index, const GLushort *v);
+GLAPI PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv;
+GLAPI PFNGLVERTEXATTRIB4USVPROC glad_debug_glVertexAttrib4usv;
+#define glVertexAttrib4usv glad_debug_glVertexAttrib4usv
+typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
+GLAPI PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer;
+GLAPI PFNGLVERTEXATTRIBPOINTERPROC glad_debug_glVertexAttribPointer;
+#define glVertexAttribPointer glad_debug_glVertexAttribPointer
+#endif
+#ifndef GL_VERSION_2_1
+#define GL_VERSION_2_1 1
+GLAPI int GLAD_GL_VERSION_2_1;
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv;
+GLAPI PFNGLUNIFORMMATRIX2X3FVPROC glad_debug_glUniformMatrix2x3fv;
+#define glUniformMatrix2x3fv glad_debug_glUniformMatrix2x3fv
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv;
+GLAPI PFNGLUNIFORMMATRIX3X2FVPROC glad_debug_glUniformMatrix3x2fv;
+#define glUniformMatrix3x2fv glad_debug_glUniformMatrix3x2fv
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv;
+GLAPI PFNGLUNIFORMMATRIX2X4FVPROC glad_debug_glUniformMatrix2x4fv;
+#define glUniformMatrix2x4fv glad_debug_glUniformMatrix2x4fv
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv;
+GLAPI PFNGLUNIFORMMATRIX4X2FVPROC glad_debug_glUniformMatrix4x2fv;
+#define glUniformMatrix4x2fv glad_debug_glUniformMatrix4x2fv
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv;
+GLAPI PFNGLUNIFORMMATRIX3X4FVPROC glad_debug_glUniformMatrix3x4fv;
+#define glUniformMatrix3x4fv glad_debug_glUniformMatrix3x4fv
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv;
+GLAPI PFNGLUNIFORMMATRIX4X3FVPROC glad_debug_glUniformMatrix4x3fv;
+#define glUniformMatrix4x3fv glad_debug_glUniformMatrix4x3fv
+#endif
+#ifndef GL_VERSION_3_0
+#define GL_VERSION_3_0 1
+GLAPI int GLAD_GL_VERSION_3_0;
+typedef void (APIENTRYP PFNGLCOLORMASKIPROC)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
+GLAPI PFNGLCOLORMASKIPROC glad_glColorMaski;
+GLAPI PFNGLCOLORMASKIPROC glad_debug_glColorMaski;
+#define glColorMaski glad_debug_glColorMaski
+typedef void (APIENTRYP PFNGLGETBOOLEANI_VPROC)(GLenum target, GLuint index, GLboolean *data);
+GLAPI PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v;
+GLAPI PFNGLGETBOOLEANI_VPROC glad_debug_glGetBooleani_v;
+#define glGetBooleani_v glad_debug_glGetBooleani_v
+typedef void (APIENTRYP PFNGLGETINTEGERI_VPROC)(GLenum target, GLuint index, GLint *data);
+GLAPI PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v;
+GLAPI PFNGLGETINTEGERI_VPROC glad_debug_glGetIntegeri_v;
+#define glGetIntegeri_v glad_debug_glGetIntegeri_v
+typedef void (APIENTRYP PFNGLENABLEIPROC)(GLenum target, GLuint index);
+GLAPI PFNGLENABLEIPROC glad_glEnablei;
+GLAPI PFNGLENABLEIPROC glad_debug_glEnablei;
+#define glEnablei glad_debug_glEnablei
+typedef void (APIENTRYP PFNGLDISABLEIPROC)(GLenum target, GLuint index);
+GLAPI PFNGLDISABLEIPROC glad_glDisablei;
+GLAPI PFNGLDISABLEIPROC glad_debug_glDisablei;
+#define glDisablei glad_debug_glDisablei
+typedef GLboolean (APIENTRYP PFNGLISENABLEDIPROC)(GLenum target, GLuint index);
+GLAPI PFNGLISENABLEDIPROC glad_glIsEnabledi;
+GLAPI PFNGLISENABLEDIPROC glad_debug_glIsEnabledi;
+#define glIsEnabledi glad_debug_glIsEnabledi
+typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC)(GLenum primitiveMode);
+GLAPI PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback;
+GLAPI PFNGLBEGINTRANSFORMFEEDBACKPROC glad_debug_glBeginTransformFeedback;
+#define glBeginTransformFeedback glad_debug_glBeginTransformFeedback
+typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC)(void);
+GLAPI PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback;
+GLAPI PFNGLENDTRANSFORMFEEDBACKPROC glad_debug_glEndTransformFeedback;
+#define glEndTransformFeedback glad_debug_glEndTransformFeedback
+typedef void (APIENTRYP PFNGLBINDBUFFERRANGEPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
+GLAPI PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange;
+GLAPI PFNGLBINDBUFFERRANGEPROC glad_debug_glBindBufferRange;
+#define glBindBufferRange glad_debug_glBindBufferRange
+typedef void (APIENTRYP PFNGLBINDBUFFERBASEPROC)(GLenum target, GLuint index, GLuint buffer);
+GLAPI PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase;
+GLAPI PFNGLBINDBUFFERBASEPROC glad_debug_glBindBufferBase;
+#define glBindBufferBase glad_debug_glBindBufferBase
+typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC)(GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode);
+GLAPI PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings;
+GLAPI PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_debug_glTransformFeedbackVaryings;
+#define glTransformFeedbackVaryings glad_debug_glTransformFeedbackVaryings
+typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
+GLAPI PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying;
+GLAPI PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_debug_glGetTransformFeedbackVarying;
+#define glGetTransformFeedbackVarying glad_debug_glGetTransformFeedbackVarying
+typedef void (APIENTRYP PFNGLCLAMPCOLORPROC)(GLenum target, GLenum clamp);
+GLAPI PFNGLCLAMPCOLORPROC glad_glClampColor;
+GLAPI PFNGLCLAMPCOLORPROC glad_debug_glClampColor;
+#define glClampColor glad_debug_glClampColor
+typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERPROC)(GLuint id, GLenum mode);
+GLAPI PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender;
+GLAPI PFNGLBEGINCONDITIONALRENDERPROC glad_debug_glBeginConditionalRender;
+#define glBeginConditionalRender glad_debug_glBeginConditionalRender
+typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERPROC)(void);
+GLAPI PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender;
+GLAPI PFNGLENDCONDITIONALRENDERPROC glad_debug_glEndConditionalRender;
+#define glEndConditionalRender glad_debug_glEndConditionalRender
+typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);
+GLAPI PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer;
+GLAPI PFNGLVERTEXATTRIBIPOINTERPROC glad_debug_glVertexAttribIPointer;
+#define glVertexAttribIPointer glad_debug_glVertexAttribIPointer
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC)(GLuint index, GLenum pname, GLint *params);
+GLAPI PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv;
+GLAPI PFNGLGETVERTEXATTRIBIIVPROC glad_debug_glGetVertexAttribIiv;
+#define glGetVertexAttribIiv glad_debug_glGetVertexAttribIiv
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC)(GLuint index, GLenum pname, GLuint *params);
+GLAPI PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv;
+GLAPI PFNGLGETVERTEXATTRIBIUIVPROC glad_debug_glGetVertexAttribIuiv;
+#define glGetVertexAttribIuiv glad_debug_glGetVertexAttribIuiv
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IPROC)(GLuint index, GLint x);
+GLAPI PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i;
+GLAPI PFNGLVERTEXATTRIBI1IPROC glad_debug_glVertexAttribI1i;
+#define glVertexAttribI1i glad_debug_glVertexAttribI1i
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IPROC)(GLuint index, GLint x, GLint y);
+GLAPI PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i;
+GLAPI PFNGLVERTEXATTRIBI2IPROC glad_debug_glVertexAttribI2i;
+#define glVertexAttribI2i glad_debug_glVertexAttribI2i
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IPROC)(GLuint index, GLint x, GLint y, GLint z);
+GLAPI PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i;
+GLAPI PFNGLVERTEXATTRIBI3IPROC glad_debug_glVertexAttribI3i;
+#define glVertexAttribI3i glad_debug_glVertexAttribI3i
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IPROC)(GLuint index, GLint x, GLint y, GLint z, GLint w);
+GLAPI PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i;
+GLAPI PFNGLVERTEXATTRIBI4IPROC glad_debug_glVertexAttribI4i;
+#define glVertexAttribI4i glad_debug_glVertexAttribI4i
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIPROC)(GLuint index, GLuint x);
+GLAPI PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui;
+GLAPI PFNGLVERTEXATTRIBI1UIPROC glad_debug_glVertexAttribI1ui;
+#define glVertexAttribI1ui glad_debug_glVertexAttribI1ui
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIPROC)(GLuint index, GLuint x, GLuint y);
+GLAPI PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui;
+GLAPI PFNGLVERTEXATTRIBI2UIPROC glad_debug_glVertexAttribI2ui;
+#define glVertexAttribI2ui glad_debug_glVertexAttribI2ui
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z);
+GLAPI PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui;
+GLAPI PFNGLVERTEXATTRIBI3UIPROC glad_debug_glVertexAttribI3ui;
+#define glVertexAttribI3ui glad_debug_glVertexAttribI3ui
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+GLAPI PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui;
+GLAPI PFNGLVERTEXATTRIBI4UIPROC glad_debug_glVertexAttribI4ui;
+#define glVertexAttribI4ui glad_debug_glVertexAttribI4ui
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVPROC)(GLuint index, const GLint *v);
+GLAPI PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv;
+GLAPI PFNGLVERTEXATTRIBI1IVPROC glad_debug_glVertexAttribI1iv;
+#define glVertexAttribI1iv glad_debug_glVertexAttribI1iv
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVPROC)(GLuint index, const GLint *v);
+GLAPI PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv;
+GLAPI PFNGLVERTEXATTRIBI2IVPROC glad_debug_glVertexAttribI2iv;
+#define glVertexAttribI2iv glad_debug_glVertexAttribI2iv
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVPROC)(GLuint index, const GLint *v);
+GLAPI PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv;
+GLAPI PFNGLVERTEXATTRIBI3IVPROC glad_debug_glVertexAttribI3iv;
+#define glVertexAttribI3iv glad_debug_glVertexAttribI3iv
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVPROC)(GLuint index, const GLint *v);
+GLAPI PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv;
+GLAPI PFNGLVERTEXATTRIBI4IVPROC glad_debug_glVertexAttribI4iv;
+#define glVertexAttribI4iv glad_debug_glVertexAttribI4iv
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVPROC)(GLuint index, const GLuint *v);
+GLAPI PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv;
+GLAPI PFNGLVERTEXATTRIBI1UIVPROC glad_debug_glVertexAttribI1uiv;
+#define glVertexAttribI1uiv glad_debug_glVertexAttribI1uiv
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVPROC)(GLuint index, const GLuint *v);
+GLAPI PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv;
+GLAPI PFNGLVERTEXATTRIBI2UIVPROC glad_debug_glVertexAttribI2uiv;
+#define glVertexAttribI2uiv glad_debug_glVertexAttribI2uiv
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVPROC)(GLuint index, const GLuint *v);
+GLAPI PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv;
+GLAPI PFNGLVERTEXATTRIBI3UIVPROC glad_debug_glVertexAttribI3uiv;
+#define glVertexAttribI3uiv glad_debug_glVertexAttribI3uiv
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC)(GLuint index, const GLuint *v);
+GLAPI PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv;
+GLAPI PFNGLVERTEXATTRIBI4UIVPROC glad_debug_glVertexAttribI4uiv;
+#define glVertexAttribI4uiv glad_debug_glVertexAttribI4uiv
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVPROC)(GLuint index, const GLbyte *v);
+GLAPI PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv;
+GLAPI PFNGLVERTEXATTRIBI4BVPROC glad_debug_glVertexAttribI4bv;
+#define glVertexAttribI4bv glad_debug_glVertexAttribI4bv
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVPROC)(GLuint index, const GLshort *v);
+GLAPI PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv;
+GLAPI PFNGLVERTEXATTRIBI4SVPROC glad_debug_glVertexAttribI4sv;
+#define glVertexAttribI4sv glad_debug_glVertexAttribI4sv
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVPROC)(GLuint index, const GLubyte *v);
+GLAPI PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv;
+GLAPI PFNGLVERTEXATTRIBI4UBVPROC glad_debug_glVertexAttribI4ubv;
+#define glVertexAttribI4ubv glad_debug_glVertexAttribI4ubv
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVPROC)(GLuint index, const GLushort *v);
+GLAPI PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv;
+GLAPI PFNGLVERTEXATTRIBI4USVPROC glad_debug_glVertexAttribI4usv;
+#define glVertexAttribI4usv glad_debug_glVertexAttribI4usv
+typedef void (APIENTRYP PFNGLGETUNIFORMUIVPROC)(GLuint program, GLint location, GLuint *params);
+GLAPI PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv;
+GLAPI PFNGLGETUNIFORMUIVPROC glad_debug_glGetUniformuiv;
+#define glGetUniformuiv glad_debug_glGetUniformuiv
+typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONPROC)(GLuint program, GLuint color, const GLchar *name);
+GLAPI PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation;
+GLAPI PFNGLBINDFRAGDATALOCATIONPROC glad_debug_glBindFragDataLocation;
+#define glBindFragDataLocation glad_debug_glBindFragDataLocation
+typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONPROC)(GLuint program, const GLchar *name);
+GLAPI PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation;
+GLAPI PFNGLGETFRAGDATALOCATIONPROC glad_debug_glGetFragDataLocation;
+#define glGetFragDataLocation glad_debug_glGetFragDataLocation
+typedef void (APIENTRYP PFNGLUNIFORM1UIPROC)(GLint location, GLuint v0);
+GLAPI PFNGLUNIFORM1UIPROC glad_glUniform1ui;
+GLAPI PFNGLUNIFORM1UIPROC glad_debug_glUniform1ui;
+#define glUniform1ui glad_debug_glUniform1ui
+typedef void (APIENTRYP PFNGLUNIFORM2UIPROC)(GLint location, GLuint v0, GLuint v1);
+GLAPI PFNGLUNIFORM2UIPROC glad_glUniform2ui;
+GLAPI PFNGLUNIFORM2UIPROC glad_debug_glUniform2ui;
+#define glUniform2ui glad_debug_glUniform2ui
+typedef void (APIENTRYP PFNGLUNIFORM3UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2);
+GLAPI PFNGLUNIFORM3UIPROC glad_glUniform3ui;
+GLAPI PFNGLUNIFORM3UIPROC glad_debug_glUniform3ui;
+#define glUniform3ui glad_debug_glUniform3ui
+typedef void (APIENTRYP PFNGLUNIFORM4UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+GLAPI PFNGLUNIFORM4UIPROC glad_glUniform4ui;
+GLAPI PFNGLUNIFORM4UIPROC glad_debug_glUniform4ui;
+#define glUniform4ui glad_debug_glUniform4ui
+typedef void (APIENTRYP PFNGLUNIFORM1UIVPROC)(GLint location, GLsizei count, const GLuint *value);
+GLAPI PFNGLUNIFORM1UIVPROC glad_glUniform1uiv;
+GLAPI PFNGLUNIFORM1UIVPROC glad_debug_glUniform1uiv;
+#define glUniform1uiv glad_debug_glUniform1uiv
+typedef void (APIENTRYP PFNGLUNIFORM2UIVPROC)(GLint location, GLsizei count, const GLuint *value);
+GLAPI PFNGLUNIFORM2UIVPROC glad_glUniform2uiv;
+GLAPI PFNGLUNIFORM2UIVPROC glad_debug_glUniform2uiv;
+#define glUniform2uiv glad_debug_glUniform2uiv
+typedef void (APIENTRYP PFNGLUNIFORM3UIVPROC)(GLint location, GLsizei count, const GLuint *value);
+GLAPI PFNGLUNIFORM3UIVPROC glad_glUniform3uiv;
+GLAPI PFNGLUNIFORM3UIVPROC glad_debug_glUniform3uiv;
+#define glUniform3uiv glad_debug_glUniform3uiv
+typedef void (APIENTRYP PFNGLUNIFORM4UIVPROC)(GLint location, GLsizei count, const GLuint *value);
+GLAPI PFNGLUNIFORM4UIVPROC glad_glUniform4uiv;
+GLAPI PFNGLUNIFORM4UIVPROC glad_debug_glUniform4uiv;
+#define glUniform4uiv glad_debug_glUniform4uiv
+typedef void (APIENTRYP PFNGLTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, const GLint *params);
+GLAPI PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv;
+GLAPI PFNGLTEXPARAMETERIIVPROC glad_debug_glTexParameterIiv;
+#define glTexParameterIiv glad_debug_glTexParameterIiv
+typedef void (APIENTRYP PFNGLTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, const GLuint *params);
+GLAPI PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv;
+GLAPI PFNGLTEXPARAMETERIUIVPROC glad_debug_glTexParameterIuiv;
+#define glTexParameterIuiv glad_debug_glTexParameterIuiv
+typedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, GLint *params);
+GLAPI PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv;
+GLAPI PFNGLGETTEXPARAMETERIIVPROC glad_debug_glGetTexParameterIiv;
+#define glGetTexParameterIiv glad_debug_glGetTexParameterIiv
+typedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, GLuint *params);
+GLAPI PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv;
+GLAPI PFNGLGETTEXPARAMETERIUIVPROC glad_debug_glGetTexParameterIuiv;
+#define glGetTexParameterIuiv glad_debug_glGetTexParameterIuiv
+typedef void (APIENTRYP PFNGLCLEARBUFFERIVPROC)(GLenum buffer, GLint drawbuffer, const GLint *value);
+GLAPI PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv;
+GLAPI PFNGLCLEARBUFFERIVPROC glad_debug_glClearBufferiv;
+#define glClearBufferiv glad_debug_glClearBufferiv
+typedef void (APIENTRYP PFNGLCLEARBUFFERUIVPROC)(GLenum buffer, GLint drawbuffer, const GLuint *value);
+GLAPI PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv;
+GLAPI PFNGLCLEARBUFFERUIVPROC glad_debug_glClearBufferuiv;
+#define glClearBufferuiv glad_debug_glClearBufferuiv
+typedef void (APIENTRYP PFNGLCLEARBUFFERFVPROC)(GLenum buffer, GLint drawbuffer, const GLfloat *value);
+GLAPI PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv;
+GLAPI PFNGLCLEARBUFFERFVPROC glad_debug_glClearBufferfv;
+#define glClearBufferfv glad_debug_glClearBufferfv
+typedef void (APIENTRYP PFNGLCLEARBUFFERFIPROC)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
+GLAPI PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi;
+GLAPI PFNGLCLEARBUFFERFIPROC glad_debug_glClearBufferfi;
+#define glClearBufferfi glad_debug_glClearBufferfi
+typedef const GLubyte * (APIENTRYP PFNGLGETSTRINGIPROC)(GLenum name, GLuint index);
+GLAPI PFNGLGETSTRINGIPROC glad_glGetStringi;
+GLAPI PFNGLGETSTRINGIPROC glad_debug_glGetStringi;
+#define glGetStringi glad_debug_glGetStringi
+typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFERPROC)(GLuint renderbuffer);
+GLAPI PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer;
+GLAPI PFNGLISRENDERBUFFERPROC glad_debug_glIsRenderbuffer;
+#define glIsRenderbuffer glad_debug_glIsRenderbuffer
+typedef void (APIENTRYP PFNGLBINDRENDERBUFFERPROC)(GLenum target, GLuint renderbuffer);
+GLAPI PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer;
+GLAPI PFNGLBINDRENDERBUFFERPROC glad_debug_glBindRenderbuffer;
+#define glBindRenderbuffer glad_debug_glBindRenderbuffer
+typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSPROC)(GLsizei n, const GLuint *renderbuffers);
+GLAPI PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers;
+GLAPI PFNGLDELETERENDERBUFFERSPROC glad_debug_glDeleteRenderbuffers;
+#define glDeleteRenderbuffers glad_debug_glDeleteRenderbuffers
+typedef void (APIENTRYP PFNGLGENRENDERBUFFERSPROC)(GLsizei n, GLuint *renderbuffers);
+GLAPI PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers;
+GLAPI PFNGLGENRENDERBUFFERSPROC glad_debug_glGenRenderbuffers;
+#define glGenRenderbuffers glad_debug_glGenRenderbuffers
+typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+GLAPI PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage;
+GLAPI PFNGLRENDERBUFFERSTORAGEPROC glad_debug_glRenderbufferStorage;
+#define glRenderbufferStorage glad_debug_glRenderbufferStorage
+typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);
+GLAPI PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv;
+GLAPI PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_debug_glGetRenderbufferParameteriv;
+#define glGetRenderbufferParameteriv glad_debug_glGetRenderbufferParameteriv
+typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFERPROC)(GLuint framebuffer);
+GLAPI PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer;
+GLAPI PFNGLISFRAMEBUFFERPROC glad_debug_glIsFramebuffer;
+#define glIsFramebuffer glad_debug_glIsFramebuffer
+typedef void (APIENTRYP PFNGLBINDFRAMEBUFFERPROC)(GLenum target, GLuint framebuffer);
+GLAPI PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer;
+GLAPI PFNGLBINDFRAMEBUFFERPROC glad_debug_glBindFramebuffer;
+#define glBindFramebuffer glad_debug_glBindFramebuffer
+typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC)(GLsizei n, const GLuint *framebuffers);
+GLAPI PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers;
+GLAPI PFNGLDELETEFRAMEBUFFERSPROC glad_debug_glDeleteFramebuffers;
+#define glDeleteFramebuffers glad_debug_glDeleteFramebuffers
+typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSPROC)(GLsizei n, GLuint *framebuffers);
+GLAPI PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers;
+GLAPI PFNGLGENFRAMEBUFFERSPROC glad_debug_glGenFramebuffers;
+#define glGenFramebuffers glad_debug_glGenFramebuffers
+typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target);
+GLAPI PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus;
+GLAPI PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_debug_glCheckFramebufferStatus;
+#define glCheckFramebufferStatus glad_debug_glCheckFramebufferStatus
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+GLAPI PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D;
+GLAPI PFNGLFRAMEBUFFERTEXTURE1DPROC glad_debug_glFramebufferTexture1D;
+#define glFramebufferTexture1D glad_debug_glFramebufferTexture1D
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+GLAPI PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D;
+GLAPI PFNGLFRAMEBUFFERTEXTURE2DPROC glad_debug_glFramebufferTexture2D;
+#define glFramebufferTexture2D glad_debug_glFramebufferTexture2D
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
+GLAPI PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D;
+GLAPI PFNGLFRAMEBUFFERTEXTURE3DPROC glad_debug_glFramebufferTexture3D;
+#define glFramebufferTexture3D glad_debug_glFramebufferTexture3D
+typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+GLAPI PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer;
+GLAPI PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_debug_glFramebufferRenderbuffer;
+#define glFramebufferRenderbuffer glad_debug_glFramebufferRenderbuffer
+typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLenum target, GLenum attachment, GLenum pname, GLint *params);
+GLAPI PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv;
+GLAPI PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_debug_glGetFramebufferAttachmentParameteriv;
+#define glGetFramebufferAttachmentParameteriv glad_debug_glGetFramebufferAttachmentParameteriv
+typedef void (APIENTRYP PFNGLGENERATEMIPMAPPROC)(GLenum target);
+GLAPI PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap;
+GLAPI PFNGLGENERATEMIPMAPPROC glad_debug_glGenerateMipmap;
+#define glGenerateMipmap glad_debug_glGenerateMipmap
+typedef void (APIENTRYP PFNGLBLITFRAMEBUFFERPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+GLAPI PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer;
+GLAPI PFNGLBLITFRAMEBUFFERPROC glad_debug_glBlitFramebuffer;
+#define glBlitFramebuffer glad_debug_glBlitFramebuffer
+typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+GLAPI PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample;
+GLAPI PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_debug_glRenderbufferStorageMultisample;
+#define glRenderbufferStorageMultisample glad_debug_glRenderbufferStorageMultisample
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+GLAPI PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer;
+GLAPI PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_debug_glFramebufferTextureLayer;
+#define glFramebufferTextureLayer glad_debug_glFramebufferTextureLayer
+typedef void * (APIENTRYP PFNGLMAPBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
+GLAPI PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange;
+GLAPI PFNGLMAPBUFFERRANGEPROC glad_debug_glMapBufferRange;
+#define glMapBufferRange glad_debug_glMapBufferRange
+typedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length);
+GLAPI PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange;
+GLAPI PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_debug_glFlushMappedBufferRange;
+#define glFlushMappedBufferRange glad_debug_glFlushMappedBufferRange
+typedef void (APIENTRYP PFNGLBINDVERTEXARRAYPROC)(GLuint array);
+GLAPI PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray;
+GLAPI PFNGLBINDVERTEXARRAYPROC glad_debug_glBindVertexArray;
+#define glBindVertexArray glad_debug_glBindVertexArray
+typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSPROC)(GLsizei n, const GLuint *arrays);
+GLAPI PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays;
+GLAPI PFNGLDELETEVERTEXARRAYSPROC glad_debug_glDeleteVertexArrays;
+#define glDeleteVertexArrays glad_debug_glDeleteVertexArrays
+typedef void (APIENTRYP PFNGLGENVERTEXARRAYSPROC)(GLsizei n, GLuint *arrays);
+GLAPI PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays;
+GLAPI PFNGLGENVERTEXARRAYSPROC glad_debug_glGenVertexArrays;
+#define glGenVertexArrays glad_debug_glGenVertexArrays
+typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYPROC)(GLuint array);
+GLAPI PFNGLISVERTEXARRAYPROC glad_glIsVertexArray;
+GLAPI PFNGLISVERTEXARRAYPROC glad_debug_glIsVertexArray;
+#define glIsVertexArray glad_debug_glIsVertexArray
+#endif
+#ifndef GL_VERSION_3_1
+#define GL_VERSION_3_1 1
+GLAPI int GLAD_GL_VERSION_3_1;
+typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
+GLAPI PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced;
+GLAPI PFNGLDRAWARRAYSINSTANCEDPROC glad_debug_glDrawArraysInstanced;
+#define glDrawArraysInstanced glad_debug_glDrawArraysInstanced
+typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount);
+GLAPI PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced;
+GLAPI PFNGLDRAWELEMENTSINSTANCEDPROC glad_debug_glDrawElementsInstanced;
+#define glDrawElementsInstanced glad_debug_glDrawElementsInstanced
+typedef void (APIENTRYP PFNGLTEXBUFFERPROC)(GLenum target, GLenum internalformat, GLuint buffer);
+GLAPI PFNGLTEXBUFFERPROC glad_glTexBuffer;
+GLAPI PFNGLTEXBUFFERPROC glad_debug_glTexBuffer;
+#define glTexBuffer glad_debug_glTexBuffer
+typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXPROC)(GLuint index);
+GLAPI PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex;
+GLAPI PFNGLPRIMITIVERESTARTINDEXPROC glad_debug_glPrimitiveRestartIndex;
+#define glPrimitiveRestartIndex glad_debug_glPrimitiveRestartIndex
+typedef void (APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
+GLAPI PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData;
+GLAPI PFNGLCOPYBUFFERSUBDATAPROC glad_debug_glCopyBufferSubData;
+#define glCopyBufferSubData glad_debug_glCopyBufferSubData
+typedef void (APIENTRYP PFNGLGETUNIFORMINDICESPROC)(GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices);
+GLAPI PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices;
+GLAPI PFNGLGETUNIFORMINDICESPROC glad_debug_glGetUniformIndices;
+#define glGetUniformIndices glad_debug_glGetUniformIndices
+typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC)(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
+GLAPI PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv;
+GLAPI PFNGLGETACTIVEUNIFORMSIVPROC glad_debug_glGetActiveUniformsiv;
+#define glGetActiveUniformsiv glad_debug_glGetActiveUniformsiv
+typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMNAMEPROC)(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName);
+GLAPI PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName;
+GLAPI PFNGLGETACTIVEUNIFORMNAMEPROC glad_debug_glGetActiveUniformName;
+#define glGetActiveUniformName glad_debug_glGetActiveUniformName
+typedef GLuint (APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC)(GLuint program, const GLchar *uniformBlockName);
+GLAPI PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex;
+GLAPI PFNGLGETUNIFORMBLOCKINDEXPROC glad_debug_glGetUniformBlockIndex;
+#define glGetUniformBlockIndex glad_debug_glGetUniformBlockIndex
+typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
+GLAPI PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv;
+GLAPI PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_debug_glGetActiveUniformBlockiv;
+#define glGetActiveUniformBlockiv glad_debug_glGetActiveUniformBlockiv
+typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
+GLAPI PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName;
+GLAPI PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_debug_glGetActiveUniformBlockName;
+#define glGetActiveUniformBlockName glad_debug_glGetActiveUniformBlockName
+typedef void (APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
+GLAPI PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding;
+GLAPI PFNGLUNIFORMBLOCKBINDINGPROC glad_debug_glUniformBlockBinding;
+#define glUniformBlockBinding glad_debug_glUniformBlockBinding
+#endif
+#ifndef GL_VERSION_3_2
+#define GL_VERSION_3_2 1
+GLAPI int GLAD_GL_VERSION_3_2;
+typedef void (APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex);
+GLAPI PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex;
+GLAPI PFNGLDRAWELEMENTSBASEVERTEXPROC glad_debug_glDrawElementsBaseVertex;
+#define glDrawElementsBaseVertex glad_debug_glDrawElementsBaseVertex
+typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex);
+GLAPI PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex;
+GLAPI PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_debug_glDrawRangeElementsBaseVertex;
+#define glDrawRangeElementsBaseVertex glad_debug_glDrawRangeElementsBaseVertex
+typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex);
+GLAPI PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex;
+GLAPI PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_debug_glDrawElementsInstancedBaseVertex;
+#define glDrawElementsInstancedBaseVertex glad_debug_glDrawElementsInstancedBaseVertex
+typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount, const GLint *basevertex);
+GLAPI PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex;
+GLAPI PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_debug_glMultiDrawElementsBaseVertex;
+#define glMultiDrawElementsBaseVertex glad_debug_glMultiDrawElementsBaseVertex
+typedef void (APIENTRYP PFNGLPROVOKINGVERTEXPROC)(GLenum mode);
+GLAPI PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex;
+GLAPI PFNGLPROVOKINGVERTEXPROC glad_debug_glProvokingVertex;
+#define glProvokingVertex glad_debug_glProvokingVertex
+typedef GLsync (APIENTRYP PFNGLFENCESYNCPROC)(GLenum condition, GLbitfield flags);
+GLAPI PFNGLFENCESYNCPROC glad_glFenceSync;
+GLAPI PFNGLFENCESYNCPROC glad_debug_glFenceSync;
+#define glFenceSync glad_debug_glFenceSync
+typedef GLboolean (APIENTRYP PFNGLISSYNCPROC)(GLsync sync);
+GLAPI PFNGLISSYNCPROC glad_glIsSync;
+GLAPI PFNGLISSYNCPROC glad_debug_glIsSync;
+#define glIsSync glad_debug_glIsSync
+typedef void (APIENTRYP PFNGLDELETESYNCPROC)(GLsync sync);
+GLAPI PFNGLDELETESYNCPROC glad_glDeleteSync;
+GLAPI PFNGLDELETESYNCPROC glad_debug_glDeleteSync;
+#define glDeleteSync glad_debug_glDeleteSync
+typedef GLenum (APIENTRYP PFNGLCLIENTWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout);
+GLAPI PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync;
+GLAPI PFNGLCLIENTWAITSYNCPROC glad_debug_glClientWaitSync;
+#define glClientWaitSync glad_debug_glClientWaitSync
+typedef void (APIENTRYP PFNGLWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout);
+GLAPI PFNGLWAITSYNCPROC glad_glWaitSync;
+GLAPI PFNGLWAITSYNCPROC glad_debug_glWaitSync;
+#define glWaitSync glad_debug_glWaitSync
+typedef void (APIENTRYP PFNGLGETINTEGER64VPROC)(GLenum pname, GLint64 *data);
+GLAPI PFNGLGETINTEGER64VPROC glad_glGetInteger64v;
+GLAPI PFNGLGETINTEGER64VPROC glad_debug_glGetInteger64v;
+#define glGetInteger64v glad_debug_glGetInteger64v
+typedef void (APIENTRYP PFNGLGETSYNCIVPROC)(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
+GLAPI PFNGLGETSYNCIVPROC glad_glGetSynciv;
+GLAPI PFNGLGETSYNCIVPROC glad_debug_glGetSynciv;
+#define glGetSynciv glad_debug_glGetSynciv
+typedef void (APIENTRYP PFNGLGETINTEGER64I_VPROC)(GLenum target, GLuint index, GLint64 *data);
+GLAPI PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v;
+GLAPI PFNGLGETINTEGER64I_VPROC glad_debug_glGetInteger64i_v;
+#define glGetInteger64i_v glad_debug_glGetInteger64i_v
+typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC)(GLenum target, GLenum pname, GLint64 *params);
+GLAPI PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v;
+GLAPI PFNGLGETBUFFERPARAMETERI64VPROC glad_debug_glGetBufferParameteri64v;
+#define glGetBufferParameteri64v glad_debug_glGetBufferParameteri64v
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level);
+GLAPI PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture;
+GLAPI PFNGLFRAMEBUFFERTEXTUREPROC glad_debug_glFramebufferTexture;
+#define glFramebufferTexture glad_debug_glFramebufferTexture
+typedef void (APIENTRYP PFNGLTEXIMAGE2DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
+GLAPI PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample;
+GLAPI PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_debug_glTexImage2DMultisample;
+#define glTexImage2DMultisample glad_debug_glTexImage2DMultisample
+typedef void (APIENTRYP PFNGLTEXIMAGE3DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
+GLAPI PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample;
+GLAPI PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_debug_glTexImage3DMultisample;
+#define glTexImage3DMultisample glad_debug_glTexImage3DMultisample
+typedef void (APIENTRYP PFNGLGETMULTISAMPLEFVPROC)(GLenum pname, GLuint index, GLfloat *val);
+GLAPI PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv;
+GLAPI PFNGLGETMULTISAMPLEFVPROC glad_debug_glGetMultisamplefv;
+#define glGetMultisamplefv glad_debug_glGetMultisamplefv
+typedef void (APIENTRYP PFNGLSAMPLEMASKIPROC)(GLuint maskNumber, GLbitfield mask);
+GLAPI PFNGLSAMPLEMASKIPROC glad_glSampleMaski;
+GLAPI PFNGLSAMPLEMASKIPROC glad_debug_glSampleMaski;
+#define glSampleMaski glad_debug_glSampleMaski
+#endif
+#ifndef GL_VERSION_3_3
+#define GL_VERSION_3_3 1
+GLAPI int GLAD_GL_VERSION_3_3;
+typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name);
+GLAPI PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed;
+GLAPI PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_debug_glBindFragDataLocationIndexed;
+#define glBindFragDataLocationIndexed glad_debug_glBindFragDataLocationIndexed
+typedef GLint (APIENTRYP PFNGLGETFRAGDATAINDEXPROC)(GLuint program, const GLchar *name);
+GLAPI PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex;
+GLAPI PFNGLGETFRAGDATAINDEXPROC glad_debug_glGetFragDataIndex;
+#define glGetFragDataIndex glad_debug_glGetFragDataIndex
+typedef void (APIENTRYP PFNGLGENSAMPLERSPROC)(GLsizei count, GLuint *samplers);
+GLAPI PFNGLGENSAMPLERSPROC glad_glGenSamplers;
+GLAPI PFNGLGENSAMPLERSPROC glad_debug_glGenSamplers;
+#define glGenSamplers glad_debug_glGenSamplers
+typedef void (APIENTRYP PFNGLDELETESAMPLERSPROC)(GLsizei count, const GLuint *samplers);
+GLAPI PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers;
+GLAPI PFNGLDELETESAMPLERSPROC glad_debug_glDeleteSamplers;
+#define glDeleteSamplers glad_debug_glDeleteSamplers
+typedef GLboolean (APIENTRYP PFNGLISSAMPLERPROC)(GLuint sampler);
+GLAPI PFNGLISSAMPLERPROC glad_glIsSampler;
+GLAPI PFNGLISSAMPLERPROC glad_debug_glIsSampler;
+#define glIsSampler glad_debug_glIsSampler
+typedef void (APIENTRYP PFNGLBINDSAMPLERPROC)(GLuint unit, GLuint sampler);
+GLAPI PFNGLBINDSAMPLERPROC glad_glBindSampler;
+GLAPI PFNGLBINDSAMPLERPROC glad_debug_glBindSampler;
+#define glBindSampler glad_debug_glBindSampler
+typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIPROC)(GLuint sampler, GLenum pname, GLint param);
+GLAPI PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri;
+GLAPI PFNGLSAMPLERPARAMETERIPROC glad_debug_glSamplerParameteri;
+#define glSamplerParameteri glad_debug_glSamplerParameteri
+typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, const GLint *param);
+GLAPI PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv;
+GLAPI PFNGLSAMPLERPARAMETERIVPROC glad_debug_glSamplerParameteriv;
+#define glSamplerParameteriv glad_debug_glSamplerParameteriv
+typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFPROC)(GLuint sampler, GLenum pname, GLfloat param);
+GLAPI PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf;
+GLAPI PFNGLSAMPLERPARAMETERFPROC glad_debug_glSamplerParameterf;
+#define glSamplerParameterf glad_debug_glSamplerParameterf
+typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, const GLfloat *param);
+GLAPI PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv;
+GLAPI PFNGLSAMPLERPARAMETERFVPROC glad_debug_glSamplerParameterfv;
+#define glSamplerParameterfv glad_debug_glSamplerParameterfv
+typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, const GLint *param);
+GLAPI PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv;
+GLAPI PFNGLSAMPLERPARAMETERIIVPROC glad_debug_glSamplerParameterIiv;
+#define glSamplerParameterIiv glad_debug_glSamplerParameterIiv
+typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, const GLuint *param);
+GLAPI PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv;
+GLAPI PFNGLSAMPLERPARAMETERIUIVPROC glad_debug_glSamplerParameterIuiv;
+#define glSamplerParameterIuiv glad_debug_glSamplerParameterIuiv
+typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, GLint *params);
+GLAPI PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv;
+GLAPI PFNGLGETSAMPLERPARAMETERIVPROC glad_debug_glGetSamplerParameteriv;
+#define glGetSamplerParameteriv glad_debug_glGetSamplerParameteriv
+typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, GLint *params);
+GLAPI PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv;
+GLAPI PFNGLGETSAMPLERPARAMETERIIVPROC glad_debug_glGetSamplerParameterIiv;
+#define glGetSamplerParameterIiv glad_debug_glGetSamplerParameterIiv
+typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, GLfloat *params);
+GLAPI PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv;
+GLAPI PFNGLGETSAMPLERPARAMETERFVPROC glad_debug_glGetSamplerParameterfv;
+#define glGetSamplerParameterfv glad_debug_glGetSamplerParameterfv
+typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, GLuint *params);
+GLAPI PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv;
+GLAPI PFNGLGETSAMPLERPARAMETERIUIVPROC glad_debug_glGetSamplerParameterIuiv;
+#define glGetSamplerParameterIuiv glad_debug_glGetSamplerParameterIuiv
+typedef void (APIENTRYP PFNGLQUERYCOUNTERPROC)(GLuint id, GLenum target);
+GLAPI PFNGLQUERYCOUNTERPROC glad_glQueryCounter;
+GLAPI PFNGLQUERYCOUNTERPROC glad_debug_glQueryCounter;
+#define glQueryCounter glad_debug_glQueryCounter
+typedef void (APIENTRYP PFNGLGETQUERYOBJECTI64VPROC)(GLuint id, GLenum pname, GLint64 *params);
+GLAPI PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v;
+GLAPI PFNGLGETQUERYOBJECTI64VPROC glad_debug_glGetQueryObjecti64v;
+#define glGetQueryObjecti64v glad_debug_glGetQueryObjecti64v
+typedef void (APIENTRYP PFNGLGETQUERYOBJECTUI64VPROC)(GLuint id, GLenum pname, GLuint64 *params);
+GLAPI PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v;
+GLAPI PFNGLGETQUERYOBJECTUI64VPROC glad_debug_glGetQueryObjectui64v;
+#define glGetQueryObjectui64v glad_debug_glGetQueryObjectui64v
+typedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORPROC)(GLuint index, GLuint divisor);
+GLAPI PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor;
+GLAPI PFNGLVERTEXATTRIBDIVISORPROC glad_debug_glVertexAttribDivisor;
+#define glVertexAttribDivisor glad_debug_glVertexAttribDivisor
+typedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value);
+GLAPI PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui;
+GLAPI PFNGLVERTEXATTRIBP1UIPROC glad_debug_glVertexAttribP1ui;
+#define glVertexAttribP1ui glad_debug_glVertexAttribP1ui
+typedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
+GLAPI PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv;
+GLAPI PFNGLVERTEXATTRIBP1UIVPROC glad_debug_glVertexAttribP1uiv;
+#define glVertexAttribP1uiv glad_debug_glVertexAttribP1uiv
+typedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value);
+GLAPI PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui;
+GLAPI PFNGLVERTEXATTRIBP2UIPROC glad_debug_glVertexAttribP2ui;
+#define glVertexAttribP2ui glad_debug_glVertexAttribP2ui
+typedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
+GLAPI PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv;
+GLAPI PFNGLVERTEXATTRIBP2UIVPROC glad_debug_glVertexAttribP2uiv;
+#define glVertexAttribP2uiv glad_debug_glVertexAttribP2uiv
+typedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value);
+GLAPI PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui;
+GLAPI PFNGLVERTEXATTRIBP3UIPROC glad_debug_glVertexAttribP3ui;
+#define glVertexAttribP3ui glad_debug_glVertexAttribP3ui
+typedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
+GLAPI PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv;
+GLAPI PFNGLVERTEXATTRIBP3UIVPROC glad_debug_glVertexAttribP3uiv;
+#define glVertexAttribP3uiv glad_debug_glVertexAttribP3uiv
+typedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value);
+GLAPI PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui;
+GLAPI PFNGLVERTEXATTRIBP4UIPROC glad_debug_glVertexAttribP4ui;
+#define glVertexAttribP4ui glad_debug_glVertexAttribP4ui
+typedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
+GLAPI PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv;
+GLAPI PFNGLVERTEXATTRIBP4UIVPROC glad_debug_glVertexAttribP4uiv;
+#define glVertexAttribP4uiv glad_debug_glVertexAttribP4uiv
+typedef void (APIENTRYP PFNGLVERTEXP2UIPROC)(GLenum type, GLuint value);
+GLAPI PFNGLVERTEXP2UIPROC glad_glVertexP2ui;
+GLAPI PFNGLVERTEXP2UIPROC glad_debug_glVertexP2ui;
+#define glVertexP2ui glad_debug_glVertexP2ui
+typedef void (APIENTRYP PFNGLVERTEXP2UIVPROC)(GLenum type, const GLuint *value);
+GLAPI PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv;
+GLAPI PFNGLVERTEXP2UIVPROC glad_debug_glVertexP2uiv;
+#define glVertexP2uiv glad_debug_glVertexP2uiv
+typedef void (APIENTRYP PFNGLVERTEXP3UIPROC)(GLenum type, GLuint value);
+GLAPI PFNGLVERTEXP3UIPROC glad_glVertexP3ui;
+GLAPI PFNGLVERTEXP3UIPROC glad_debug_glVertexP3ui;
+#define glVertexP3ui glad_debug_glVertexP3ui
+typedef void (APIENTRYP PFNGLVERTEXP3UIVPROC)(GLenum type, const GLuint *value);
+GLAPI PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv;
+GLAPI PFNGLVERTEXP3UIVPROC glad_debug_glVertexP3uiv;
+#define glVertexP3uiv glad_debug_glVertexP3uiv
+typedef void (APIENTRYP PFNGLVERTEXP4UIPROC)(GLenum type, GLuint value);
+GLAPI PFNGLVERTEXP4UIPROC glad_glVertexP4ui;
+GLAPI PFNGLVERTEXP4UIPROC glad_debug_glVertexP4ui;
+#define glVertexP4ui glad_debug_glVertexP4ui
+typedef void (APIENTRYP PFNGLVERTEXP4UIVPROC)(GLenum type, const GLuint *value);
+GLAPI PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv;
+GLAPI PFNGLVERTEXP4UIVPROC glad_debug_glVertexP4uiv;
+#define glVertexP4uiv glad_debug_glVertexP4uiv
+typedef void (APIENTRYP PFNGLTEXCOORDP1UIPROC)(GLenum type, GLuint coords);
+GLAPI PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui;
+GLAPI PFNGLTEXCOORDP1UIPROC glad_debug_glTexCoordP1ui;
+#define glTexCoordP1ui glad_debug_glTexCoordP1ui
+typedef void (APIENTRYP PFNGLTEXCOORDP1UIVPROC)(GLenum type, const GLuint *coords);
+GLAPI PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv;
+GLAPI PFNGLTEXCOORDP1UIVPROC glad_debug_glTexCoordP1uiv;
+#define glTexCoordP1uiv glad_debug_glTexCoordP1uiv
+typedef void (APIENTRYP PFNGLTEXCOORDP2UIPROC)(GLenum type, GLuint coords);
+GLAPI PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui;
+GLAPI PFNGLTEXCOORDP2UIPROC glad_debug_glTexCoordP2ui;
+#define glTexCoordP2ui glad_debug_glTexCoordP2ui
+typedef void (APIENTRYP PFNGLTEXCOORDP2UIVPROC)(GLenum type, const GLuint *coords);
+GLAPI PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv;
+GLAPI PFNGLTEXCOORDP2UIVPROC glad_debug_glTexCoordP2uiv;
+#define glTexCoordP2uiv glad_debug_glTexCoordP2uiv
+typedef void (APIENTRYP PFNGLTEXCOORDP3UIPROC)(GLenum type, GLuint coords);
+GLAPI PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui;
+GLAPI PFNGLTEXCOORDP3UIPROC glad_debug_glTexCoordP3ui;
+#define glTexCoordP3ui glad_debug_glTexCoordP3ui
+typedef void (APIENTRYP PFNGLTEXCOORDP3UIVPROC)(GLenum type, const GLuint *coords);
+GLAPI PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv;
+GLAPI PFNGLTEXCOORDP3UIVPROC glad_debug_glTexCoordP3uiv;
+#define glTexCoordP3uiv glad_debug_glTexCoordP3uiv
+typedef void (APIENTRYP PFNGLTEXCOORDP4UIPROC)(GLenum type, GLuint coords);
+GLAPI PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui;
+GLAPI PFNGLTEXCOORDP4UIPROC glad_debug_glTexCoordP4ui;
+#define glTexCoordP4ui glad_debug_glTexCoordP4ui
+typedef void (APIENTRYP PFNGLTEXCOORDP4UIVPROC)(GLenum type, const GLuint *coords);
+GLAPI PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv;
+GLAPI PFNGLTEXCOORDP4UIVPROC glad_debug_glTexCoordP4uiv;
+#define glTexCoordP4uiv glad_debug_glTexCoordP4uiv
+typedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIPROC)(GLenum texture, GLenum type, GLuint coords);
+GLAPI PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui;
+GLAPI PFNGLMULTITEXCOORDP1UIPROC glad_debug_glMultiTexCoordP1ui;
+#define glMultiTexCoordP1ui glad_debug_glMultiTexCoordP1ui
+typedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIVPROC)(GLenum texture, GLenum type, const GLuint *coords);
+GLAPI PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv;
+GLAPI PFNGLMULTITEXCOORDP1UIVPROC glad_debug_glMultiTexCoordP1uiv;
+#define glMultiTexCoordP1uiv glad_debug_glMultiTexCoordP1uiv
+typedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIPROC)(GLenum texture, GLenum type, GLuint coords);
+GLAPI PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui;
+GLAPI PFNGLMULTITEXCOORDP2UIPROC glad_debug_glMultiTexCoordP2ui;
+#define glMultiTexCoordP2ui glad_debug_glMultiTexCoordP2ui
+typedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIVPROC)(GLenum texture, GLenum type, const GLuint *coords);
+GLAPI PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv;
+GLAPI PFNGLMULTITEXCOORDP2UIVPROC glad_debug_glMultiTexCoordP2uiv;
+#define glMultiTexCoordP2uiv glad_debug_glMultiTexCoordP2uiv
+typedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIPROC)(GLenum texture, GLenum type, GLuint coords);
+GLAPI PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui;
+GLAPI PFNGLMULTITEXCOORDP3UIPROC glad_debug_glMultiTexCoordP3ui;
+#define glMultiTexCoordP3ui glad_debug_glMultiTexCoordP3ui
+typedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIVPROC)(GLenum texture, GLenum type, const GLuint *coords);
+GLAPI PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv;
+GLAPI PFNGLMULTITEXCOORDP3UIVPROC glad_debug_glMultiTexCoordP3uiv;
+#define glMultiTexCoordP3uiv glad_debug_glMultiTexCoordP3uiv
+typedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIPROC)(GLenum texture, GLenum type, GLuint coords);
+GLAPI PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui;
+GLAPI PFNGLMULTITEXCOORDP4UIPROC glad_debug_glMultiTexCoordP4ui;
+#define glMultiTexCoordP4ui glad_debug_glMultiTexCoordP4ui
+typedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIVPROC)(GLenum texture, GLenum type, const GLuint *coords);
+GLAPI PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv;
+GLAPI PFNGLMULTITEXCOORDP4UIVPROC glad_debug_glMultiTexCoordP4uiv;
+#define glMultiTexCoordP4uiv glad_debug_glMultiTexCoordP4uiv
+typedef void (APIENTRYP PFNGLNORMALP3UIPROC)(GLenum type, GLuint coords);
+GLAPI PFNGLNORMALP3UIPROC glad_glNormalP3ui;
+GLAPI PFNGLNORMALP3UIPROC glad_debug_glNormalP3ui;
+#define glNormalP3ui glad_debug_glNormalP3ui
+typedef void (APIENTRYP PFNGLNORMALP3UIVPROC)(GLenum type, const GLuint *coords);
+GLAPI PFNGLNORMALP3UIVPROC glad_glNormalP3uiv;
+GLAPI PFNGLNORMALP3UIVPROC glad_debug_glNormalP3uiv;
+#define glNormalP3uiv glad_debug_glNormalP3uiv
+typedef void (APIENTRYP PFNGLCOLORP3UIPROC)(GLenum type, GLuint color);
+GLAPI PFNGLCOLORP3UIPROC glad_glColorP3ui;
+GLAPI PFNGLCOLORP3UIPROC glad_debug_glColorP3ui;
+#define glColorP3ui glad_debug_glColorP3ui
+typedef void (APIENTRYP PFNGLCOLORP3UIVPROC)(GLenum type, const GLuint *color);
+GLAPI PFNGLCOLORP3UIVPROC glad_glColorP3uiv;
+GLAPI PFNGLCOLORP3UIVPROC glad_debug_glColorP3uiv;
+#define glColorP3uiv glad_debug_glColorP3uiv
+typedef void (APIENTRYP PFNGLCOLORP4UIPROC)(GLenum type, GLuint color);
+GLAPI PFNGLCOLORP4UIPROC glad_glColorP4ui;
+GLAPI PFNGLCOLORP4UIPROC glad_debug_glColorP4ui;
+#define glColorP4ui glad_debug_glColorP4ui
+typedef void (APIENTRYP PFNGLCOLORP4UIVPROC)(GLenum type, const GLuint *color);
+GLAPI PFNGLCOLORP4UIVPROC glad_glColorP4uiv;
+GLAPI PFNGLCOLORP4UIVPROC glad_debug_glColorP4uiv;
+#define glColorP4uiv glad_debug_glColorP4uiv
+typedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIPROC)(GLenum type, GLuint color);
+GLAPI PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui;
+GLAPI PFNGLSECONDARYCOLORP3UIPROC glad_debug_glSecondaryColorP3ui;
+#define glSecondaryColorP3ui glad_debug_glSecondaryColorP3ui
+typedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIVPROC)(GLenum type, const GLuint *color);
+GLAPI PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv;
+GLAPI PFNGLSECONDARYCOLORP3UIVPROC glad_debug_glSecondaryColorP3uiv;
+#define glSecondaryColorP3uiv glad_debug_glSecondaryColorP3uiv
+#endif
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
diff --git a/shader/triangle_f.glsl b/shader/triangle_f.glsl
@@ -0,0 +1,10 @@
+#version 330 core
+
+in vec4 vertex_color;
+
+out vec4 frag_color;
+
+void main()
+{
+ frag_color = vertex_color;
+}
diff --git a/shader/triangle_v.glsl b/shader/triangle_v.glsl
@@ -0,0 +1,15 @@
+#version 330 core
+
+layout (location = 0) in vec2 position;
+layout (location = 1) in vec3 color;
+
+out vec4 vertex_color;
+
+uniform mat4 model;
+uniform mat4 projection;
+
+void main()
+{
+ gl_Position = projection * model * vec4(position, 0.0f, 1.0f);
+ vertex_color = vec4(color, 1.0f);
+}
diff --git a/src/game.c b/src/game.c
@@ -0,0 +1,120 @@
+#include "game.h"
+
+#include <assert.h>
+#include <math.h>
+
+#include <glad/glad.h>
+
+
+#ifdef PLATFORM_HOTLOAD_GAME_CODE
+void game_load_opengl_symbols(void)
+{
+ gladLoadGL();
+}
+#endif
+
+
+float wrap(float n, float min, float max)
+{
+ if (n > max)
+ {
+ return min;
+ }
+ else if (n < min)
+ {
+ return max;
+ }
+ else
+ {
+ return n;
+ }
+}
+
+
+float randf(float min, float max)
+{
+ assert(min < max);
+ float random = ((float) rand()) / (float) RAND_MAX;
+ float diff = max - min;
+ float r = random * diff;
+ return min + r;
+}
+
+
+void game_init(struct GameState *game_state, uint32_t screen_width, uint32_t screen_height)
+{
+ // load triangle vertex data
+ {
+ float circumradius = 10.0f;
+ float inradius = circumradius * sinf(glmth_rad(30.0f));
+ float half_side_length = circumradius * cosf(glmth_rad(30.0f));
+
+ GLfloat triangle_vertices[] = {
+ // positions // colors
+ -half_side_length, -inradius, 1.0f, 0.0f, 0.0f,
+ half_side_length, -inradius, 0.0f, 1.0f, 0.0f,
+ 0.0f, circumradius, 0.0f, 0.0f, 1.0f,
+ };
+
+ GLuint triangle_vao_id;
+ GLuint triangle_vbo_id;
+ glGenVertexArrays(1, &triangle_vao_id);
+ glGenBuffers(1, &triangle_vbo_id);
+
+ glBindVertexArray(triangle_vao_id);
+ glBindBuffer(GL_ARRAY_BUFFER, triangle_vbo_id);
+ glBufferData(GL_ARRAY_BUFFER, sizeof(triangle_vertices), triangle_vertices, GL_STATIC_DRAW);
+
+ // positions
+ glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 5 * sizeof(*triangle_vertices), (GLvoid*)0);
+ glEnableVertexAttribArray(0);
+
+ // colors
+ glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, 5 * sizeof(*triangle_vertices), (GLvoid*)(2 * sizeof(*triangle_vertices)));
+ glEnableVertexAttribArray(1);
+ glBindVertexArray(0);
+
+ game_state->triangle_vao_id = triangle_vao_id;
+ game_state->triangle_vbo_id = triangle_vbo_id;
+ }
+
+ game_state->triangle_shader = shader_compile("shader/triangle_v.glsl", "shader/triangle_f.glsl");
+}
+
+
+void game_update_and_render(struct GameState *game_state, float dt, uint32_t screen_width, uint32_t screen_height)
+{
+ glClearColor(0.1f, 0.1f, 0.1f, 1.0f);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ //glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+
+ // render triangle
+ {
+ m4 model = glmth_m4_init_id();
+ model = glmth_translate(model, glmth_v3_init(screen_width / 2.0f, screen_height / 2.0f, 0.0f));
+ model = glmth_translate(model, glmth_v3_init(100.0f * cosf(dt), 100.0f * sinf(dt), 0.0f));
+ model = glmth_rotate_z(model, -dt);
+ model = glmth_scale(model, glmth_v3_init(10.0f, 10.0f, 10.0f));
+ float scale_factor = fabs(1.0f * sinf(dt));
+ model = glmth_scale(model, glmth_v3_init(scale_factor, scale_factor, scale_factor));
+
+ shader_use(&game_state->triangle_shader);
+ shader_setm4(&game_state->triangle_shader, "model", &model);
+
+ m4 projection = glmth_m4_init_id();
+ projection = glmth_projection_ortho(0.0f, screen_width, screen_height, 0.0f, -1.0f, 1.0f);
+ shader_setm4(&game_state->triangle_shader, "projection", &projection);
+
+ glBindVertexArray(game_state->triangle_vao_id);
+ glDrawArrays(GL_TRIANGLES, 0, 3);
+ glBindVertexArray(0);
+ }
+}
+
+
+void game_cleanup(struct GameState *game_state)
+{
+ glDeleteVertexArrays(1, &game_state->triangle_vao_id);
+ glDeleteBuffers(1, &game_state->triangle_vbo_id);
+}
diff --git a/src/game.h b/src/game.h
@@ -0,0 +1,30 @@
+#ifndef GAME_H
+#define GAME_H
+
+#include "glad/glad.h"
+#include "glmth.h"
+#include "shader.h"
+
+
+struct GameState
+{
+ GLuint triangle_vao_id;
+ GLuint triangle_vbo_id;
+ struct Shader triangle_shader;
+};
+
+#ifdef PLATFORM_HOTLOAD_GAME_CODE
+// We need to call this from the platform layer in order for the game, when
+// built as a shared object library to have access to the OpenGL symbols.
+// https://github.com/Dav1dde/glad/issues/151
+typedef void (game_load_opengl_symbols_func)(void);
+void game_load_opengl_symbols(void);
+#endif // PLATFORM_HOTLOAD_GAME_CODE
+
+typedef void (game_update_and_render_func)(struct GameState *game_state, float dt, uint32_t screen_width, uint32_t screen_height);
+void game_update_and_render(struct GameState *game_state, float dt, uint32_t screen_width, uint32_t screen_height);
+
+void game_init(struct GameState *game_state, uint32_t screen_width, uint32_t screen_height);
+void game_cleanup(struct GameState *game_state);
+
+#endif
diff --git a/src/glad.c b/src/glad.c
@@ -0,0 +1,3813 @@
+/*
+
+ OpenGL loader generated by glad 0.1.20a0 on Mon May 14 08:12:40 2018.
+
+ Language/Generator: C/C++ Debug
+ Specification: gl
+ APIs: gl=3.3
+ Profile: core
+ Extensions:
+
+ Loader: True
+ Local files: False
+ Omit khrplatform: False
+
+ Commandline:
+ --profile="core" --api="gl=3.3" --generator="c-debug" --spec="gl" --extensions=""
+ Online:
+ http://glad.dav1d.de/#profile=core&language=c-debug&specification=gl&loader=on&api=gl%3D3.3
+*/
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <glad/glad.h>
+
+void _pre_call_callback_default(const char *name, void *funcptr, int len_args, ...) {
+ (void) name;
+ (void) funcptr;
+ (void) len_args;
+}
+void _post_call_callback_default(const char *name, void *funcptr, int len_args, ...) {
+ GLenum error_code;
+
+ (void) funcptr;
+ (void) len_args;
+
+ error_code = glad_glGetError();
+
+ if (error_code != GL_NO_ERROR) {
+ fprintf(stderr, "ERROR %d in %s\n", error_code, name);
+ }
+}
+
+static GLADcallback _pre_call_callback = _pre_call_callback_default;
+void glad_set_pre_callback(GLADcallback cb) {
+ _pre_call_callback = cb;
+}
+
+static GLADcallback _post_call_callback = _post_call_callback_default;
+void glad_set_post_callback(GLADcallback cb) {
+ _post_call_callback = cb;
+}
+
+static void* get_proc(const char *namez);
+
+#if defined(_WIN32) || defined(__CYGWIN__)
+#include <windows.h>
+static HMODULE libGL;
+
+typedef void* (APIENTRYP PFNWGLGETPROCADDRESSPROC_PRIVATE)(const char*);
+static PFNWGLGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr;
+
+#ifdef _MSC_VER
+#ifdef __has_include
+ #if __has_include(<winapifamily.h>)
+ #define HAVE_WINAPIFAMILY 1
+ #endif
+#elif _MSC_VER >= 1700 && !_USING_V110_SDK71_
+ #define HAVE_WINAPIFAMILY 1
+#endif
+#endif
+
+#ifdef HAVE_WINAPIFAMILY
+ #include <winapifamily.h>
+ #if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
+ #define IS_UWP 1
+ #endif
+#endif
+
+static
+int open_gl(void) {
+#ifndef IS_UWP
+ libGL = LoadLibraryW(L"opengl32.dll");
+ if(libGL != NULL) {
+ gladGetProcAddressPtr = (PFNWGLGETPROCADDRESSPROC_PRIVATE)GetProcAddress(
+ libGL, "wglGetProcAddress");
+ return gladGetProcAddressPtr != NULL;
+ }
+#endif
+
+ return 0;
+}
+
+static
+void close_gl(void) {
+ if(libGL != NULL) {
+ FreeLibrary((HMODULE) libGL);
+ libGL = NULL;
+ }
+}
+#else
+#include <dlfcn.h>
+static void* libGL;
+
+#ifndef __APPLE__
+typedef void* (APIENTRYP PFNGLXGETPROCADDRESSPROC_PRIVATE)(const char*);
+static PFNGLXGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr;
+#endif
+
+static
+int open_gl(void) {
+#ifdef __APPLE__
+ static const char *NAMES[] = {
+ "../Frameworks/OpenGL.framework/OpenGL",
+ "/Library/Frameworks/OpenGL.framework/OpenGL",
+ "/System/Library/Frameworks/OpenGL.framework/OpenGL",
+ "/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL"
+ };
+#else
+ static const char *NAMES[] = {"libGL.so.1", "libGL.so"};
+#endif
+
+ unsigned int index = 0;
+ for(index = 0; index < (sizeof(NAMES) / sizeof(NAMES[0])); index++) {
+ libGL = dlopen(NAMES[index], RTLD_NOW | RTLD_GLOBAL);
+
+ if(libGL != NULL) {
+#ifdef __APPLE__
+ return 1;
+#else
+ gladGetProcAddressPtr = (PFNGLXGETPROCADDRESSPROC_PRIVATE)dlsym(libGL,
+ "glXGetProcAddressARB");
+ return gladGetProcAddressPtr != NULL;
+#endif
+ }
+ }
+
+ return 0;
+}
+
+static
+void close_gl(void) {
+ if(libGL != NULL) {
+ dlclose(libGL);
+ libGL = NULL;
+ }
+}
+#endif
+
+static
+void* get_proc(const char *namez) {
+ void* result = NULL;
+ if(libGL == NULL) return NULL;
+
+#ifndef __APPLE__
+ if(gladGetProcAddressPtr != NULL) {
+ result = gladGetProcAddressPtr(namez);
+ }
+#endif
+ if(result == NULL) {
+#if defined(_WIN32) || defined(__CYGWIN__)
+ result = (void*)GetProcAddress((HMODULE) libGL, namez);
+#else
+ result = dlsym(libGL, namez);
+#endif
+ }
+
+ return result;
+}
+
+int gladLoadGL(void) {
+ int status = 0;
+
+ if(open_gl()) {
+ status = gladLoadGLLoader(&get_proc);
+ close_gl();
+ }
+
+ return status;
+}
+
+struct gladGLversionStruct GLVersion;
+
+#if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0)
+#define _GLAD_IS_SOME_NEW_VERSION 1
+#endif
+
+static int max_loaded_major;
+static int max_loaded_minor;
+
+static const char *exts = NULL;
+static int num_exts_i = 0;
+static const char **exts_i = NULL;
+
+static int get_exts(void) {
+#ifdef _GLAD_IS_SOME_NEW_VERSION
+ if(max_loaded_major < 3) {
+#endif
+ exts = (const char *)glGetString(GL_EXTENSIONS);
+#ifdef _GLAD_IS_SOME_NEW_VERSION
+ } else {
+ unsigned int index;
+
+ num_exts_i = 0;
+ glGetIntegerv(GL_NUM_EXTENSIONS, &num_exts_i);
+ if (num_exts_i > 0) {
+ exts_i = (const char **)realloc((void *)exts_i, (size_t)num_exts_i * (sizeof *exts_i));
+ }
+
+ if (exts_i == NULL) {
+ return 0;
+ }
+
+ for(index = 0; index < (unsigned)num_exts_i; index++) {
+ const char *gl_str_tmp = (const char*)glGetStringi(GL_EXTENSIONS, index);
+ size_t len = strlen(gl_str_tmp);
+
+ char *local_str = (char*)malloc((len+1) * sizeof(char));
+ if(local_str != NULL) {
+#if _MSC_VER >= 1400
+ strncpy_s(local_str, len+1, gl_str_tmp, len);
+#else
+ strncpy(local_str, gl_str_tmp, len+1);
+#endif
+ }
+ exts_i[index] = local_str;
+ }
+ }
+#endif
+ return 1;
+}
+
+static void free_exts(void) {
+ if (exts_i != NULL) {
+ int index;
+ for(index = 0; index < num_exts_i; index++) {
+ free((char *)exts_i[index]);
+ }
+ free((void *)exts_i);
+ exts_i = NULL;
+ }
+}
+
+static int has_ext(const char *ext) {
+#ifdef _GLAD_IS_SOME_NEW_VERSION
+ if(max_loaded_major < 3) {
+#endif
+ const char *extensions;
+ const char *loc;
+ const char *terminator;
+ extensions = exts;
+ if(extensions == NULL || ext == NULL) {
+ return 0;
+ }
+
+ while(1) {
+ loc = strstr(extensions, ext);
+ if(loc == NULL) {
+ return 0;
+ }
+
+ terminator = loc + strlen(ext);
+ if((loc == extensions || *(loc - 1) == ' ') &&
+ (*terminator == ' ' || *terminator == '\0')) {
+ return 1;
+ }
+ extensions = terminator;
+ }
+#ifdef _GLAD_IS_SOME_NEW_VERSION
+ } else {
+ int index;
+ if(exts_i == NULL) return 0;
+ for(index = 0; index < num_exts_i; index++) {
+ const char *e = exts_i[index];
+
+ if(exts_i[index] != NULL && strcmp(e, ext) == 0) {
+ return 1;
+ }
+ }
+ }
+#endif
+
+ return 0;
+}
+int GLAD_GL_VERSION_1_0;
+int GLAD_GL_VERSION_1_1;
+int GLAD_GL_VERSION_1_2;
+int GLAD_GL_VERSION_1_3;
+int GLAD_GL_VERSION_1_4;
+int GLAD_GL_VERSION_1_5;
+int GLAD_GL_VERSION_2_0;
+int GLAD_GL_VERSION_2_1;
+int GLAD_GL_VERSION_3_0;
+int GLAD_GL_VERSION_3_1;
+int GLAD_GL_VERSION_3_2;
+int GLAD_GL_VERSION_3_3;
+PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D;
+void APIENTRY glad_debug_impl_glCopyTexImage1D(GLenum arg0, GLint arg1, GLenum arg2, GLint arg3, GLint arg4, GLsizei arg5, GLint arg6) {
+ _pre_call_callback("glCopyTexImage1D", (void*)glCopyTexImage1D, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6);
+ glad_glCopyTexImage1D(arg0, arg1, arg2, arg3, arg4, arg5, arg6);
+ _post_call_callback("glCopyTexImage1D", (void*)glCopyTexImage1D, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6);
+
+}
+PFNGLCOPYTEXIMAGE1DPROC glad_debug_glCopyTexImage1D = glad_debug_impl_glCopyTexImage1D;
+PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui;
+void APIENTRY glad_debug_impl_glVertexAttribI3ui(GLuint arg0, GLuint arg1, GLuint arg2, GLuint arg3) {
+ _pre_call_callback("glVertexAttribI3ui", (void*)glVertexAttribI3ui, 4, arg0, arg1, arg2, arg3);
+ glad_glVertexAttribI3ui(arg0, arg1, arg2, arg3);
+ _post_call_callback("glVertexAttribI3ui", (void*)glVertexAttribI3ui, 4, arg0, arg1, arg2, arg3);
+
+}
+PFNGLVERTEXATTRIBI3UIPROC glad_debug_glVertexAttribI3ui = glad_debug_impl_glVertexAttribI3ui;
+PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate;
+void APIENTRY glad_debug_impl_glStencilMaskSeparate(GLenum arg0, GLuint arg1) {
+ _pre_call_callback("glStencilMaskSeparate", (void*)glStencilMaskSeparate, 2, arg0, arg1);
+ glad_glStencilMaskSeparate(arg0, arg1);
+ _post_call_callback("glStencilMaskSeparate", (void*)glStencilMaskSeparate, 2, arg0, arg1);
+
+}
+PFNGLSTENCILMASKSEPARATEPROC glad_debug_glStencilMaskSeparate = glad_debug_impl_glStencilMaskSeparate;
+PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer;
+void APIENTRY glad_debug_impl_glFramebufferRenderbuffer(GLenum arg0, GLenum arg1, GLenum arg2, GLuint arg3) {
+ _pre_call_callback("glFramebufferRenderbuffer", (void*)glFramebufferRenderbuffer, 4, arg0, arg1, arg2, arg3);
+ glad_glFramebufferRenderbuffer(arg0, arg1, arg2, arg3);
+ _post_call_callback("glFramebufferRenderbuffer", (void*)glFramebufferRenderbuffer, 4, arg0, arg1, arg2, arg3);
+
+}
+PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_debug_glFramebufferRenderbuffer = glad_debug_impl_glFramebufferRenderbuffer;
+PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D;
+void APIENTRY glad_debug_impl_glCompressedTexSubImage3D(GLenum arg0, GLint arg1, GLint arg2, GLint arg3, GLint arg4, GLsizei arg5, GLsizei arg6, GLsizei arg7, GLenum arg8, GLsizei arg9, const void * arg10) {
+ _pre_call_callback("glCompressedTexSubImage3D", (void*)glCompressedTexSubImage3D, 11, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10);
+ glad_glCompressedTexSubImage3D(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10);
+ _post_call_callback("glCompressedTexSubImage3D", (void*)glCompressedTexSubImage3D, 11, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10);
+
+}
+PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_debug_glCompressedTexSubImage3D = glad_debug_impl_glCompressedTexSubImage3D;
+PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv;
+void APIENTRY glad_debug_impl_glTexCoordP3uiv(GLenum arg0, const GLuint * arg1) {
+ _pre_call_callback("glTexCoordP3uiv", (void*)glTexCoordP3uiv, 2, arg0, arg1);
+ glad_glTexCoordP3uiv(arg0, arg1);
+ _post_call_callback("glTexCoordP3uiv", (void*)glTexCoordP3uiv, 2, arg0, arg1);
+
+}
+PFNGLTEXCOORDP3UIVPROC glad_debug_glTexCoordP3uiv = glad_debug_impl_glTexCoordP3uiv;
+PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv;
+void APIENTRY glad_debug_impl_glVertexAttrib1sv(GLuint arg0, const GLshort * arg1) {
+ _pre_call_callback("glVertexAttrib1sv", (void*)glVertexAttrib1sv, 2, arg0, arg1);
+ glad_glVertexAttrib1sv(arg0, arg1);
+ _post_call_callback("glVertexAttrib1sv", (void*)glVertexAttrib1sv, 2, arg0, arg1);
+
+}
+PFNGLVERTEXATTRIB1SVPROC glad_debug_glVertexAttrib1sv = glad_debug_impl_glVertexAttrib1sv;
+PFNGLBINDSAMPLERPROC glad_glBindSampler;
+void APIENTRY glad_debug_impl_glBindSampler(GLuint arg0, GLuint arg1) {
+ _pre_call_callback("glBindSampler", (void*)glBindSampler, 2, arg0, arg1);
+ glad_glBindSampler(arg0, arg1);
+ _post_call_callback("glBindSampler", (void*)glBindSampler, 2, arg0, arg1);
+
+}
+PFNGLBINDSAMPLERPROC glad_debug_glBindSampler = glad_debug_impl_glBindSampler;
+PFNGLLINEWIDTHPROC glad_glLineWidth;
+void APIENTRY glad_debug_impl_glLineWidth(GLfloat arg0) {
+ _pre_call_callback("glLineWidth", (void*)glLineWidth, 1, arg0);
+ glad_glLineWidth(arg0);
+ _post_call_callback("glLineWidth", (void*)glLineWidth, 1, arg0);
+
+}
+PFNGLLINEWIDTHPROC glad_debug_glLineWidth = glad_debug_impl_glLineWidth;
+PFNGLCOLORP3UIVPROC glad_glColorP3uiv;
+void APIENTRY glad_debug_impl_glColorP3uiv(GLenum arg0, const GLuint * arg1) {
+ _pre_call_callback("glColorP3uiv", (void*)glColorP3uiv, 2, arg0, arg1);
+ glad_glColorP3uiv(arg0, arg1);
+ _post_call_callback("glColorP3uiv", (void*)glColorP3uiv, 2, arg0, arg1);
+
+}
+PFNGLCOLORP3UIVPROC glad_debug_glColorP3uiv = glad_debug_impl_glColorP3uiv;
+PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v;
+void APIENTRY glad_debug_impl_glGetIntegeri_v(GLenum arg0, GLuint arg1, GLint * arg2) {
+ _pre_call_callback("glGetIntegeri_v", (void*)glGetIntegeri_v, 3, arg0, arg1, arg2);
+ glad_glGetIntegeri_v(arg0, arg1, arg2);
+ _post_call_callback("glGetIntegeri_v", (void*)glGetIntegeri_v, 3, arg0, arg1, arg2);
+
+}
+PFNGLGETINTEGERI_VPROC glad_debug_glGetIntegeri_v = glad_debug_impl_glGetIntegeri_v;
+PFNGLCOMPILESHADERPROC glad_glCompileShader;
+void APIENTRY glad_debug_impl_glCompileShader(GLuint arg0) {
+ _pre_call_callback("glCompileShader", (void*)glCompileShader, 1, arg0);
+ glad_glCompileShader(arg0);
+ _post_call_callback("glCompileShader", (void*)glCompileShader, 1, arg0);
+
+}
+PFNGLCOMPILESHADERPROC glad_debug_glCompileShader = glad_debug_impl_glCompileShader;
+PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying;
+void APIENTRY glad_debug_impl_glGetTransformFeedbackVarying(GLuint arg0, GLuint arg1, GLsizei arg2, GLsizei * arg3, GLsizei * arg4, GLenum * arg5, GLchar * arg6) {
+ _pre_call_callback("glGetTransformFeedbackVarying", (void*)glGetTransformFeedbackVarying, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6);
+ glad_glGetTransformFeedbackVarying(arg0, arg1, arg2, arg3, arg4, arg5, arg6);
+ _post_call_callback("glGetTransformFeedbackVarying", (void*)glGetTransformFeedbackVarying, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6);
+
+}
+PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_debug_glGetTransformFeedbackVarying = glad_debug_impl_glGetTransformFeedbackVarying;
+PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer;
+void APIENTRY glad_debug_impl_glVertexAttribIPointer(GLuint arg0, GLint arg1, GLenum arg2, GLsizei arg3, const void * arg4) {
+ _pre_call_callback("glVertexAttribIPointer", (void*)glVertexAttribIPointer, 5, arg0, arg1, arg2, arg3, arg4);
+ glad_glVertexAttribIPointer(arg0, arg1, arg2, arg3, arg4);
+ _post_call_callback("glVertexAttribIPointer", (void*)glVertexAttribIPointer, 5, arg0, arg1, arg2, arg3, arg4);
+
+}
+PFNGLVERTEXATTRIBIPOINTERPROC glad_debug_glVertexAttribIPointer = glad_debug_impl_glVertexAttribIPointer;
+PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui;
+void APIENTRY glad_debug_impl_glMultiTexCoordP3ui(GLenum arg0, GLenum arg1, GLuint arg2) {
+ _pre_call_callback("glMultiTexCoordP3ui", (void*)glMultiTexCoordP3ui, 3, arg0, arg1, arg2);
+ glad_glMultiTexCoordP3ui(arg0, arg1, arg2);
+ _post_call_callback("glMultiTexCoordP3ui", (void*)glMultiTexCoordP3ui, 3, arg0, arg1, arg2);
+
+}
+PFNGLMULTITEXCOORDP3UIPROC glad_debug_glMultiTexCoordP3ui = glad_debug_impl_glMultiTexCoordP3ui;
+PFNGLVERTEXP4UIPROC glad_glVertexP4ui;
+void APIENTRY glad_debug_impl_glVertexP4ui(GLenum arg0, GLuint arg1) {
+ _pre_call_callback("glVertexP4ui", (void*)glVertexP4ui, 2, arg0, arg1);
+ glad_glVertexP4ui(arg0, arg1);
+ _post_call_callback("glVertexP4ui", (void*)glVertexP4ui, 2, arg0, arg1);
+
+}
+PFNGLVERTEXP4UIPROC glad_debug_glVertexP4ui = glad_debug_impl_glVertexP4ui;
+PFNGLENABLEIPROC glad_glEnablei;
+void APIENTRY glad_debug_impl_glEnablei(GLenum arg0, GLuint arg1) {
+ _pre_call_callback("glEnablei", (void*)glEnablei, 2, arg0, arg1);
+ glad_glEnablei(arg0, arg1);
+ _post_call_callback("glEnablei", (void*)glEnablei, 2, arg0, arg1);
+
+}
+PFNGLENABLEIPROC glad_debug_glEnablei = glad_debug_impl_glEnablei;
+PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui;
+void APIENTRY glad_debug_impl_glVertexAttribP4ui(GLuint arg0, GLenum arg1, GLboolean arg2, GLuint arg3) {
+ _pre_call_callback("glVertexAttribP4ui", (void*)glVertexAttribP4ui, 4, arg0, arg1, arg2, arg3);
+ glad_glVertexAttribP4ui(arg0, arg1, arg2, arg3);
+ _post_call_callback("glVertexAttribP4ui", (void*)glVertexAttribP4ui, 4, arg0, arg1, arg2, arg3);
+
+}
+PFNGLVERTEXATTRIBP4UIPROC glad_debug_glVertexAttribP4ui = glad_debug_impl_glVertexAttribP4ui;
+PFNGLCREATESHADERPROC glad_glCreateShader;
+GLuint APIENTRY glad_debug_impl_glCreateShader(GLenum arg0) {
+ GLuint ret;
+ _pre_call_callback("glCreateShader", (void*)glCreateShader, 1, arg0);
+ ret = glad_glCreateShader(arg0);
+ _post_call_callback("glCreateShader", (void*)glCreateShader, 1, arg0);
+ return ret;
+}
+PFNGLCREATESHADERPROC glad_debug_glCreateShader = glad_debug_impl_glCreateShader;
+PFNGLISBUFFERPROC glad_glIsBuffer;
+GLboolean APIENTRY glad_debug_impl_glIsBuffer(GLuint arg0) {
+ GLboolean ret;
+ _pre_call_callback("glIsBuffer", (void*)glIsBuffer, 1, arg0);
+ ret = glad_glIsBuffer(arg0);
+ _post_call_callback("glIsBuffer", (void*)glIsBuffer, 1, arg0);
+ return ret;
+}
+PFNGLISBUFFERPROC glad_debug_glIsBuffer = glad_debug_impl_glIsBuffer;
+PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv;
+void APIENTRY glad_debug_impl_glGetMultisamplefv(GLenum arg0, GLuint arg1, GLfloat * arg2) {
+ _pre_call_callback("glGetMultisamplefv", (void*)glGetMultisamplefv, 3, arg0, arg1, arg2);
+ glad_glGetMultisamplefv(arg0, arg1, arg2);
+ _post_call_callback("glGetMultisamplefv", (void*)glGetMultisamplefv, 3, arg0, arg1, arg2);
+
+}
+PFNGLGETMULTISAMPLEFVPROC glad_debug_glGetMultisamplefv = glad_debug_impl_glGetMultisamplefv;
+PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers;
+void APIENTRY glad_debug_impl_glGenRenderbuffers(GLsizei arg0, GLuint * arg1) {
+ _pre_call_callback("glGenRenderbuffers", (void*)glGenRenderbuffers, 2, arg0, arg1);
+ glad_glGenRenderbuffers(arg0, arg1);
+ _post_call_callback("glGenRenderbuffers", (void*)glGenRenderbuffers, 2, arg0, arg1);
+
+}
+PFNGLGENRENDERBUFFERSPROC glad_debug_glGenRenderbuffers = glad_debug_impl_glGenRenderbuffers;
+PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D;
+void APIENTRY glad_debug_impl_glCopyTexSubImage2D(GLenum arg0, GLint arg1, GLint arg2, GLint arg3, GLint arg4, GLint arg5, GLsizei arg6, GLsizei arg7) {
+ _pre_call_callback("glCopyTexSubImage2D", (void*)glCopyTexSubImage2D, 8, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
+ glad_glCopyTexSubImage2D(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
+ _post_call_callback("glCopyTexSubImage2D", (void*)glCopyTexSubImage2D, 8, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
+
+}
+PFNGLCOPYTEXSUBIMAGE2DPROC glad_debug_glCopyTexSubImage2D = glad_debug_impl_glCopyTexSubImage2D;
+PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D;
+void APIENTRY glad_debug_impl_glCompressedTexImage2D(GLenum arg0, GLint arg1, GLenum arg2, GLsizei arg3, GLsizei arg4, GLint arg5, GLsizei arg6, const void * arg7) {
+ _pre_call_callback("glCompressedTexImage2D", (void*)glCompressedTexImage2D, 8, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
+ glad_glCompressedTexImage2D(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
+ _post_call_callback("glCompressedTexImage2D", (void*)glCompressedTexImage2D, 8, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
+
+}
+PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_debug_glCompressedTexImage2D = glad_debug_impl_glCompressedTexImage2D;
+PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f;
+void APIENTRY glad_debug_impl_glVertexAttrib1f(GLuint arg0, GLfloat arg1) {
+ _pre_call_callback("glVertexAttrib1f", (void*)glVertexAttrib1f, 2, arg0, arg1);
+ glad_glVertexAttrib1f(arg0, arg1);
+ _post_call_callback("glVertexAttrib1f", (void*)glVertexAttrib1f, 2, arg0, arg1);
+
+}
+PFNGLVERTEXATTRIB1FPROC glad_debug_glVertexAttrib1f = glad_debug_impl_glVertexAttrib1f;
+PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate;
+void APIENTRY glad_debug_impl_glBlendFuncSeparate(GLenum arg0, GLenum arg1, GLenum arg2, GLenum arg3) {
+ _pre_call_callback("glBlendFuncSeparate", (void*)glBlendFuncSeparate, 4, arg0, arg1, arg2, arg3);
+ glad_glBlendFuncSeparate(arg0, arg1, arg2, arg3);
+ _post_call_callback("glBlendFuncSeparate", (void*)glBlendFuncSeparate, 4, arg0, arg1, arg2, arg3);
+
+}
+PFNGLBLENDFUNCSEPARATEPROC glad_debug_glBlendFuncSeparate = glad_debug_impl_glBlendFuncSeparate;
+PFNGLHINTPROC glad_glHint;
+void APIENTRY glad_debug_impl_glHint(GLenum arg0, GLenum arg1) {
+ _pre_call_callback("glHint", (void*)glHint, 2, arg0, arg1);
+ glad_glHint(arg0, arg1);
+ _post_call_callback("glHint", (void*)glHint, 2, arg0, arg1);
+
+}
+PFNGLHINTPROC glad_debug_glHint = glad_debug_impl_glHint;
+PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s;
+void APIENTRY glad_debug_impl_glVertexAttrib1s(GLuint arg0, GLshort arg1) {
+ _pre_call_callback("glVertexAttrib1s", (void*)glVertexAttrib1s, 2, arg0, arg1);
+ glad_glVertexAttrib1s(arg0, arg1);
+ _post_call_callback("glVertexAttrib1s", (void*)glVertexAttrib1s, 2, arg0, arg1);
+
+}
+PFNGLVERTEXATTRIB1SPROC glad_debug_glVertexAttrib1s = glad_debug_impl_glVertexAttrib1s;
+PFNGLSAMPLEMASKIPROC glad_glSampleMaski;
+void APIENTRY glad_debug_impl_glSampleMaski(GLuint arg0, GLbitfield arg1) {
+ _pre_call_callback("glSampleMaski", (void*)glSampleMaski, 2, arg0, arg1);
+ glad_glSampleMaski(arg0, arg1);
+ _post_call_callback("glSampleMaski", (void*)glSampleMaski, 2, arg0, arg1);
+
+}
+PFNGLSAMPLEMASKIPROC glad_debug_glSampleMaski = glad_debug_impl_glSampleMaski;
+PFNGLVERTEXP2UIPROC glad_glVertexP2ui;
+void APIENTRY glad_debug_impl_glVertexP2ui(GLenum arg0, GLuint arg1) {
+ _pre_call_callback("glVertexP2ui", (void*)glVertexP2ui, 2, arg0, arg1);
+ glad_glVertexP2ui(arg0, arg1);
+ _post_call_callback("glVertexP2ui", (void*)glVertexP2ui, 2, arg0, arg1);
+
+}
+PFNGLVERTEXP2UIPROC glad_debug_glVertexP2ui = glad_debug_impl_glVertexP2ui;
+PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv;
+void APIENTRY glad_debug_impl_glUniformMatrix3x2fv(GLint arg0, GLsizei arg1, GLboolean arg2, const GLfloat * arg3) {
+ _pre_call_callback("glUniformMatrix3x2fv", (void*)glUniformMatrix3x2fv, 4, arg0, arg1, arg2, arg3);
+ glad_glUniformMatrix3x2fv(arg0, arg1, arg2, arg3);
+ _post_call_callback("glUniformMatrix3x2fv", (void*)glUniformMatrix3x2fv, 4, arg0, arg1, arg2, arg3);
+
+}
+PFNGLUNIFORMMATRIX3X2FVPROC glad_debug_glUniformMatrix3x2fv = glad_debug_impl_glUniformMatrix3x2fv;
+PFNGLPOINTSIZEPROC glad_glPointSize;
+void APIENTRY glad_debug_impl_glPointSize(GLfloat arg0) {
+ _pre_call_callback("glPointSize", (void*)glPointSize, 1, arg0);
+ glad_glPointSize(arg0);
+ _post_call_callback("glPointSize", (void*)glPointSize, 1, arg0);
+
+}
+PFNGLPOINTSIZEPROC glad_debug_glPointSize = glad_debug_impl_glPointSize;
+PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv;
+void APIENTRY glad_debug_impl_glVertexAttrib2dv(GLuint arg0, const GLdouble * arg1) {
+ _pre_call_callback("glVertexAttrib2dv", (void*)glVertexAttrib2dv, 2, arg0, arg1);
+ glad_glVertexAttrib2dv(arg0, arg1);
+ _post_call_callback("glVertexAttrib2dv", (void*)glVertexAttrib2dv, 2, arg0, arg1);
+
+}
+PFNGLVERTEXATTRIB2DVPROC glad_debug_glVertexAttrib2dv = glad_debug_impl_glVertexAttrib2dv;
+PFNGLDELETEPROGRAMPROC glad_glDeleteProgram;
+void APIENTRY glad_debug_impl_glDeleteProgram(GLuint arg0) {
+ _pre_call_callback("glDeleteProgram", (void*)glDeleteProgram, 1, arg0);
+ glad_glDeleteProgram(arg0);
+ _post_call_callback("glDeleteProgram", (void*)glDeleteProgram, 1, arg0);
+
+}
+PFNGLDELETEPROGRAMPROC glad_debug_glDeleteProgram = glad_debug_impl_glDeleteProgram;
+PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv;
+void APIENTRY glad_debug_impl_glVertexAttrib4Nuiv(GLuint arg0, const GLuint * arg1) {
+ _pre_call_callback("glVertexAttrib4Nuiv", (void*)glVertexAttrib4Nuiv, 2, arg0, arg1);
+ glad_glVertexAttrib4Nuiv(arg0, arg1);
+ _post_call_callback("glVertexAttrib4Nuiv", (void*)glVertexAttrib4Nuiv, 2, arg0, arg1);
+
+}
+PFNGLVERTEXATTRIB4NUIVPROC glad_debug_glVertexAttrib4Nuiv = glad_debug_impl_glVertexAttrib4Nuiv;
+PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage;
+void APIENTRY glad_debug_impl_glRenderbufferStorage(GLenum arg0, GLenum arg1, GLsizei arg2, GLsizei arg3) {
+ _pre_call_callback("glRenderbufferStorage", (void*)glRenderbufferStorage, 4, arg0, arg1, arg2, arg3);
+ glad_glRenderbufferStorage(arg0, arg1, arg2, arg3);
+ _post_call_callback("glRenderbufferStorage", (void*)glRenderbufferStorage, 4, arg0, arg1, arg2, arg3);
+
+}
+PFNGLRENDERBUFFERSTORAGEPROC glad_debug_glRenderbufferStorage = glad_debug_impl_glRenderbufferStorage;
+PFNGLWAITSYNCPROC glad_glWaitSync;
+void APIENTRY glad_debug_impl_glWaitSync(GLsync arg0, GLbitfield arg1, GLuint64 arg2) {
+ _pre_call_callback("glWaitSync", (void*)glWaitSync, 3, arg0, arg1, arg2);
+ glad_glWaitSync(arg0, arg1, arg2);
+ _post_call_callback("glWaitSync", (void*)glWaitSync, 3, arg0, arg1, arg2);
+
+}
+PFNGLWAITSYNCPROC glad_debug_glWaitSync = glad_debug_impl_glWaitSync;
+PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv;
+void APIENTRY glad_debug_impl_glUniformMatrix4x3fv(GLint arg0, GLsizei arg1, GLboolean arg2, const GLfloat * arg3) {
+ _pre_call_callback("glUniformMatrix4x3fv", (void*)glUniformMatrix4x3fv, 4, arg0, arg1, arg2, arg3);
+ glad_glUniformMatrix4x3fv(arg0, arg1, arg2, arg3);
+ _post_call_callback("glUniformMatrix4x3fv", (void*)glUniformMatrix4x3fv, 4, arg0, arg1, arg2, arg3);
+
+}
+PFNGLUNIFORMMATRIX4X3FVPROC glad_debug_glUniformMatrix4x3fv = glad_debug_impl_glUniformMatrix4x3fv;
+PFNGLUNIFORM3IPROC glad_glUniform3i;
+void APIENTRY glad_debug_impl_glUniform3i(GLint arg0, GLint arg1, GLint arg2, GLint arg3) {
+ _pre_call_callback("glUniform3i", (void*)glUniform3i, 4, arg0, arg1, arg2, arg3);
+ glad_glUniform3i(arg0, arg1, arg2, arg3);
+ _post_call_callback("glUniform3i", (void*)glUniform3i, 4, arg0, arg1, arg2, arg3);
+
+}
+PFNGLUNIFORM3IPROC glad_debug_glUniform3i = glad_debug_impl_glUniform3i;
+PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv;
+void APIENTRY glad_debug_impl_glClearBufferfv(GLenum arg0, GLint arg1, const GLfloat * arg2) {
+ _pre_call_callback("glClearBufferfv", (void*)glClearBufferfv, 3, arg0, arg1, arg2);
+ glad_glClearBufferfv(arg0, arg1, arg2);
+ _post_call_callback("glClearBufferfv", (void*)glClearBufferfv, 3, arg0, arg1, arg2);
+
+}
+PFNGLCLEARBUFFERFVPROC glad_debug_glClearBufferfv = glad_debug_impl_glClearBufferfv;
+PFNGLUNIFORM3FPROC glad_glUniform3f;
+void APIENTRY glad_debug_impl_glUniform3f(GLint arg0, GLfloat arg1, GLfloat arg2, GLfloat arg3) {
+ _pre_call_callback("glUniform3f", (void*)glUniform3f, 4, arg0, arg1, arg2, arg3);
+ glad_glUniform3f(arg0, arg1, arg2, arg3);
+ _post_call_callback("glUniform3f", (void*)glUniform3f, 4, arg0, arg1, arg2, arg3);
+
+}
+PFNGLUNIFORM3FPROC glad_debug_glUniform3f = glad_debug_impl_glUniform3f;
+PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv;
+void APIENTRY glad_debug_impl_glVertexAttrib4ubv(GLuint arg0, const GLubyte * arg1) {
+ _pre_call_callback("glVertexAttrib4ubv", (void*)glVertexAttrib4ubv, 2, arg0, arg1);
+ glad_glVertexAttrib4ubv(arg0, arg1);
+ _post_call_callback("glVertexAttrib4ubv", (void*)glVertexAttrib4ubv, 2, arg0, arg1);
+
+}
+PFNGLVERTEXATTRIB4UBVPROC glad_debug_glVertexAttrib4ubv = glad_debug_impl_glVertexAttrib4ubv;
+PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv;
+void APIENTRY glad_debug_impl_glGetBufferParameteriv(GLenum arg0, GLenum arg1, GLint * arg2) {
+ _pre_call_callback("glGetBufferParameteriv", (void*)glGetBufferParameteriv, 3, arg0, arg1, arg2);
+ glad_glGetBufferParameteriv(arg0, arg1, arg2);
+ _post_call_callback("glGetBufferParameteriv", (void*)glGetBufferParameteriv, 3, arg0, arg1, arg2);
+
+}
+PFNGLGETBUFFERPARAMETERIVPROC glad_debug_glGetBufferParameteriv = glad_debug_impl_glGetBufferParameteriv;
+PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui;
+void APIENTRY glad_debug_impl_glTexCoordP2ui(GLenum arg0, GLuint arg1) {
+ _pre_call_callback("glTexCoordP2ui", (void*)glTexCoordP2ui, 2, arg0, arg1);
+ glad_glTexCoordP2ui(arg0, arg1);
+ _post_call_callback("glTexCoordP2ui", (void*)glTexCoordP2ui, 2, arg0, arg1);
+
+}
+PFNGLTEXCOORDP2UIPROC glad_debug_glTexCoordP2ui = glad_debug_impl_glTexCoordP2ui;
+PFNGLCOLORMASKIPROC glad_glColorMaski;
+void APIENTRY glad_debug_impl_glColorMaski(GLuint arg0, GLboolean arg1, GLboolean arg2, GLboolean arg3, GLboolean arg4) {
+ _pre_call_callback("glColorMaski", (void*)glColorMaski, 5, arg0, arg1, arg2, arg3, arg4);
+ glad_glColorMaski(arg0, arg1, arg2, arg3, arg4);
+ _post_call_callback("glColorMaski", (void*)glColorMaski, 5, arg0, arg1, arg2, arg3, arg4);
+
+}
+PFNGLCOLORMASKIPROC glad_debug_glColorMaski = glad_debug_impl_glColorMaski;
+PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi;
+void APIENTRY glad_debug_impl_glClearBufferfi(GLenum arg0, GLint arg1, GLfloat arg2, GLint arg3) {
+ _pre_call_callback("glClearBufferfi", (void*)glClearBufferfi, 4, arg0, arg1, arg2, arg3);
+ glad_glClearBufferfi(arg0, arg1, arg2, arg3);
+ _post_call_callback("glClearBufferfi", (void*)glClearBufferfi, 4, arg0, arg1, arg2, arg3);
+
+}
+PFNGLCLEARBUFFERFIPROC glad_debug_glClearBufferfi = glad_debug_impl_glClearBufferfi;
+PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays;
+void APIENTRY glad_debug_impl_glGenVertexArrays(GLsizei arg0, GLuint * arg1) {
+ _pre_call_callback("glGenVertexArrays", (void*)glGenVertexArrays, 2, arg0, arg1);
+ glad_glGenVertexArrays(arg0, arg1);
+ _post_call_callback("glGenVertexArrays", (void*)glGenVertexArrays, 2, arg0, arg1);
+
+}
+PFNGLGENVERTEXARRAYSPROC glad_debug_glGenVertexArrays = glad_debug_impl_glGenVertexArrays;
+PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui;
+void APIENTRY glad_debug_impl_glMultiTexCoordP2ui(GLenum arg0, GLenum arg1, GLuint arg2) {
+ _pre_call_callback("glMultiTexCoordP2ui", (void*)glMultiTexCoordP2ui, 3, arg0, arg1, arg2);
+ glad_glMultiTexCoordP2ui(arg0, arg1, arg2);
+ _post_call_callback("glMultiTexCoordP2ui", (void*)glMultiTexCoordP2ui, 3, arg0, arg1, arg2);
+
+}
+PFNGLMULTITEXCOORDP2UIPROC glad_debug_glMultiTexCoordP2ui = glad_debug_impl_glMultiTexCoordP2ui;
+PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv;
+void APIENTRY glad_debug_impl_glGetSamplerParameterIiv(GLuint arg0, GLenum arg1, GLint * arg2) {
+ _pre_call_callback("glGetSamplerParameterIiv", (void*)glGetSamplerParameterIiv, 3, arg0, arg1, arg2);
+ glad_glGetSamplerParameterIiv(arg0, arg1, arg2);
+ _post_call_callback("glGetSamplerParameterIiv", (void*)glGetSamplerParameterIiv, 3, arg0, arg1, arg2);
+
+}
+PFNGLGETSAMPLERPARAMETERIIVPROC glad_debug_glGetSamplerParameterIiv = glad_debug_impl_glGetSamplerParameterIiv;
+PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex;
+GLint APIENTRY glad_debug_impl_glGetFragDataIndex(GLuint arg0, const GLchar * arg1) {
+ GLint ret;
+ _pre_call_callback("glGetFragDataIndex", (void*)glGetFragDataIndex, 2, arg0, arg1);
+ ret = glad_glGetFragDataIndex(arg0, arg1);
+ _post_call_callback("glGetFragDataIndex", (void*)glGetFragDataIndex, 2, arg0, arg1);
+ return ret;
+}
+PFNGLGETFRAGDATAINDEXPROC glad_debug_glGetFragDataIndex = glad_debug_impl_glGetFragDataIndex;
+PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv;
+void APIENTRY glad_debug_impl_glGetVertexAttribdv(GLuint arg0, GLenum arg1, GLdouble * arg2) {
+ _pre_call_callback("glGetVertexAttribdv", (void*)glGetVertexAttribdv, 3, arg0, arg1, arg2);
+ glad_glGetVertexAttribdv(arg0, arg1, arg2);
+ _post_call_callback("glGetVertexAttribdv", (void*)glGetVertexAttribdv, 3, arg0, arg1, arg2);
+
+}
+PFNGLGETVERTEXATTRIBDVPROC glad_debug_glGetVertexAttribdv = glad_debug_impl_glGetVertexAttribdv;
+PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv;
+void APIENTRY glad_debug_impl_glUniformMatrix3x4fv(GLint arg0, GLsizei arg1, GLboolean arg2, const GLfloat * arg3) {
+ _pre_call_callback("glUniformMatrix3x4fv", (void*)glUniformMatrix3x4fv, 4, arg0, arg1, arg2, arg3);
+ glad_glUniformMatrix3x4fv(arg0, arg1, arg2, arg3);
+ _post_call_callback("glUniformMatrix3x4fv", (void*)glUniformMatrix3x4fv, 4, arg0, arg1, arg2, arg3);
+
+}
+PFNGLUNIFORMMATRIX3X4FVPROC glad_debug_glUniformMatrix3x4fv = glad_debug_impl_glUniformMatrix3x4fv;
+PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui;
+void APIENTRY glad_debug_impl_glMultiTexCoordP4ui(GLenum arg0, GLenum arg1, GLuint arg2) {
+ _pre_call_callback("glMultiTexCoordP4ui", (void*)glMultiTexCoordP4ui, 3, arg0, arg1, arg2);
+ glad_glMultiTexCoordP4ui(arg0, arg1, arg2);
+ _post_call_callback("glMultiTexCoordP4ui", (void*)glMultiTexCoordP4ui, 3, arg0, arg1, arg2);
+
+}
+PFNGLMULTITEXCOORDP4UIPROC glad_debug_glMultiTexCoordP4ui = glad_debug_impl_glMultiTexCoordP4ui;
+PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers;
+void APIENTRY glad_debug_impl_glDeleteFramebuffers(GLsizei arg0, const GLuint * arg1) {
+ _pre_call_callback("glDeleteFramebuffers", (void*)glDeleteFramebuffers, 2, arg0, arg1);
+ glad_glDeleteFramebuffers(arg0, arg1);
+ _post_call_callback("glDeleteFramebuffers", (void*)glDeleteFramebuffers, 2, arg0, arg1);
+
+}
+PFNGLDELETEFRAMEBUFFERSPROC glad_debug_glDeleteFramebuffers = glad_debug_impl_glDeleteFramebuffers;
+PFNGLDRAWARRAYSPROC glad_glDrawArrays;
+void APIENTRY glad_debug_impl_glDrawArrays(GLenum arg0, GLint arg1, GLsizei arg2) {
+ _pre_call_callback("glDrawArrays", (void*)glDrawArrays, 3, arg0, arg1, arg2);
+ glad_glDrawArrays(arg0, arg1, arg2);
+ _post_call_callback("glDrawArrays", (void*)glDrawArrays, 3, arg0, arg1, arg2);
+
+}
+PFNGLDRAWARRAYSPROC glad_debug_glDrawArrays = glad_debug_impl_glDrawArrays;
+PFNGLUNIFORM1UIPROC glad_glUniform1ui;
+void APIENTRY glad_debug_impl_glUniform1ui(GLint arg0, GLuint arg1) {
+ _pre_call_callback("glUniform1ui", (void*)glUniform1ui, 2, arg0, arg1);
+ glad_glUniform1ui(arg0, arg1);
+ _post_call_callback("glUniform1ui", (void*)glUniform1ui, 2, arg0, arg1);
+
+}
+PFNGLUNIFORM1UIPROC glad_debug_glUniform1ui = glad_debug_impl_glUniform1ui;
+PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i;
+void APIENTRY glad_debug_impl_glVertexAttribI2i(GLuint arg0, GLint arg1, GLint arg2) {
+ _pre_call_callback("glVertexAttribI2i", (void*)glVertexAttribI2i, 3, arg0, arg1, arg2);
+ glad_glVertexAttribI2i(arg0, arg1, arg2);
+ _post_call_callback("glVertexAttribI2i", (void*)glVertexAttribI2i, 3, arg0, arg1, arg2);
+
+}
+PFNGLVERTEXATTRIBI2IPROC glad_debug_glVertexAttribI2i = glad_debug_impl_glVertexAttribI2i;
+PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui;
+void APIENTRY glad_debug_impl_glTexCoordP3ui(GLenum arg0, GLuint arg1) {
+ _pre_call_callback("glTexCoordP3ui", (void*)glTexCoordP3ui, 2, arg0, arg1);
+ glad_glTexCoordP3ui(arg0, arg1);
+ _post_call_callback("glTexCoordP3ui", (void*)glTexCoordP3ui, 2, arg0, arg1);
+
+}
+PFNGLTEXCOORDP3UIPROC glad_debug_glTexCoordP3ui = glad_debug_impl_glTexCoordP3ui;
+PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d;
+void APIENTRY glad_debug_impl_glVertexAttrib3d(GLuint arg0, GLdouble arg1, GLdouble arg2, GLdouble arg3) {
+ _pre_call_callback("glVertexAttrib3d", (void*)glVertexAttrib3d, 4, arg0, arg1, arg2, arg3);
+ glad_glVertexAttrib3d(arg0, arg1, arg2, arg3);
+ _post_call_callback("glVertexAttrib3d", (void*)glVertexAttrib3d, 4, arg0, arg1, arg2, arg3);
+
+}
+PFNGLVERTEXATTRIB3DPROC glad_debug_glVertexAttrib3d = glad_debug_impl_glVertexAttrib3d;
+PFNGLCLEARPROC glad_glClear;
+void APIENTRY glad_debug_impl_glClear(GLbitfield arg0) {
+ _pre_call_callback("glClear", (void*)glClear, 1, arg0);
+ glad_glClear(arg0);
+ _post_call_callback("glClear", (void*)glClear, 1, arg0);
+
+}
+PFNGLCLEARPROC glad_debug_glClear = glad_debug_impl_glClear;
+PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName;
+void APIENTRY glad_debug_impl_glGetActiveUniformName(GLuint arg0, GLuint arg1, GLsizei arg2, GLsizei * arg3, GLchar * arg4) {
+ _pre_call_callback("glGetActiveUniformName", (void*)glGetActiveUniformName, 5, arg0, arg1, arg2, arg3, arg4);
+ glad_glGetActiveUniformName(arg0, arg1, arg2, arg3, arg4);
+ _post_call_callback("glGetActiveUniformName", (void*)glGetActiveUniformName, 5, arg0, arg1, arg2, arg3, arg4);
+
+}
+PFNGLGETACTIVEUNIFORMNAMEPROC glad_debug_glGetActiveUniformName = glad_debug_impl_glGetActiveUniformName;
+PFNGLISENABLEDPROC glad_glIsEnabled;
+GLboolean APIENTRY glad_debug_impl_glIsEnabled(GLenum arg0) {
+ GLboolean ret;
+ _pre_call_callback("glIsEnabled", (void*)glIsEnabled, 1, arg0);
+ ret = glad_glIsEnabled(arg0);
+ _post_call_callback("glIsEnabled", (void*)glIsEnabled, 1, arg0);
+ return ret;
+}
+PFNGLISENABLEDPROC glad_debug_glIsEnabled = glad_debug_impl_glIsEnabled;
+PFNGLSTENCILOPPROC glad_glStencilOp;
+void APIENTRY glad_debug_impl_glStencilOp(GLenum arg0, GLenum arg1, GLenum arg2) {
+ _pre_call_callback("glStencilOp", (void*)glStencilOp, 3, arg0, arg1, arg2);
+ glad_glStencilOp(arg0, arg1, arg2);
+ _post_call_callback("glStencilOp", (void*)glStencilOp, 3, arg0, arg1, arg2);
+
+}
+PFNGLSTENCILOPPROC glad_debug_glStencilOp = glad_debug_impl_glStencilOp;
+PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D;
+void APIENTRY glad_debug_impl_glFramebufferTexture2D(GLenum arg0, GLenum arg1, GLenum arg2, GLuint arg3, GLint arg4) {
+ _pre_call_callback("glFramebufferTexture2D", (void*)glFramebufferTexture2D, 5, arg0, arg1, arg2, arg3, arg4);
+ glad_glFramebufferTexture2D(arg0, arg1, arg2, arg3, arg4);
+ _post_call_callback("glFramebufferTexture2D", (void*)glFramebufferTexture2D, 5, arg0, arg1, arg2, arg3, arg4);
+
+}
+PFNGLFRAMEBUFFERTEXTURE2DPROC glad_debug_glFramebufferTexture2D = glad_debug_impl_glFramebufferTexture2D;
+PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv;
+void APIENTRY glad_debug_impl_glGetFramebufferAttachmentParameteriv(GLenum arg0, GLenum arg1, GLenum arg2, GLint * arg3) {
+ _pre_call_callback("glGetFramebufferAttachmentParameteriv", (void*)glGetFramebufferAttachmentParameteriv, 4, arg0, arg1, arg2, arg3);
+ glad_glGetFramebufferAttachmentParameteriv(arg0, arg1, arg2, arg3);
+ _post_call_callback("glGetFramebufferAttachmentParameteriv", (void*)glGetFramebufferAttachmentParameteriv, 4, arg0, arg1, arg2, arg3);
+
+}
+PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_debug_glGetFramebufferAttachmentParameteriv = glad_debug_impl_glGetFramebufferAttachmentParameteriv;
+PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub;
+void APIENTRY glad_debug_impl_glVertexAttrib4Nub(GLuint arg0, GLubyte arg1, GLubyte arg2, GLubyte arg3, GLubyte arg4) {
+ _pre_call_callback("glVertexAttrib4Nub", (void*)glVertexAttrib4Nub, 5, arg0, arg1, arg2, arg3, arg4);
+ glad_glVertexAttrib4Nub(arg0, arg1, arg2, arg3, arg4);
+ _post_call_callback("glVertexAttrib4Nub", (void*)glVertexAttrib4Nub, 5, arg0, arg1, arg2, arg3, arg4);
+
+}
+PFNGLVERTEXATTRIB4NUBPROC glad_debug_glVertexAttrib4Nub = glad_debug_impl_glVertexAttrib4Nub;
+PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation;
+GLint APIENTRY glad_debug_impl_glGetFragDataLocation(GLuint arg0, const GLchar * arg1) {
+ GLint ret;
+ _pre_call_callback("glGetFragDataLocation", (void*)glGetFragDataLocation, 2, arg0, arg1);
+ ret = glad_glGetFragDataLocation(arg0, arg1);
+ _post_call_callback("glGetFragDataLocation", (void*)glGetFragDataLocation, 2, arg0, arg1);
+ return ret;
+}
+PFNGLGETFRAGDATALOCATIONPROC glad_debug_glGetFragDataLocation = glad_debug_impl_glGetFragDataLocation;
+PFNGLTEXIMAGE1DPROC glad_glTexImage1D;
+void APIENTRY glad_debug_impl_glTexImage1D(GLenum arg0, GLint arg1, GLint arg2, GLsizei arg3, GLint arg4, GLenum arg5, GLenum arg6, const void * arg7) {
+ _pre_call_callback("glTexImage1D", (void*)glTexImage1D, 8, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
+ glad_glTexImage1D(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
+ _post_call_callback("glTexImage1D", (void*)glTexImage1D, 8, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
+
+}
+PFNGLTEXIMAGE1DPROC glad_debug_glTexImage1D = glad_debug_impl_glTexImage1D;
+PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv;
+void APIENTRY glad_debug_impl_glTexParameteriv(GLenum arg0, GLenum arg1, const GLint * arg2) {
+ _pre_call_callback("glTexParameteriv", (void*)glTexParameteriv, 3, arg0, arg1, arg2);
+ glad_glTexParameteriv(arg0, arg1, arg2);
+ _post_call_callback("glTexParameteriv", (void*)glTexParameteriv, 3, arg0, arg1, arg2);
+
+}
+PFNGLTEXPARAMETERIVPROC glad_debug_glTexParameteriv = glad_debug_impl_glTexParameteriv;
+PFNGLGETTEXIMAGEPROC glad_glGetTexImage;
+void APIENTRY glad_debug_impl_glGetTexImage(GLenum arg0, GLint arg1, GLenum arg2, GLenum arg3, void * arg4) {
+ _pre_call_callback("glGetTexImage", (void*)glGetTexImage, 5, arg0, arg1, arg2, arg3, arg4);
+ glad_glGetTexImage(arg0, arg1, arg2, arg3, arg4);
+ _post_call_callback("glGetTexImage", (void*)glGetTexImage, 5, arg0, arg1, arg2, arg3, arg4);
+
+}
+PFNGLGETTEXIMAGEPROC glad_debug_glGetTexImage = glad_debug_impl_glGetTexImage;
+PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v;
+void APIENTRY glad_debug_impl_glGetQueryObjecti64v(GLuint arg0, GLenum arg1, GLint64 * arg2) {
+ _pre_call_callback("glGetQueryObjecti64v", (void*)glGetQueryObjecti64v, 3, arg0, arg1, arg2);
+ glad_glGetQueryObjecti64v(arg0, arg1, arg2);
+ _post_call_callback("glGetQueryObjecti64v", (void*)glGetQueryObjecti64v, 3, arg0, arg1, arg2);
+
+}
+PFNGLGETQUERYOBJECTI64VPROC glad_debug_glGetQueryObjecti64v = glad_debug_impl_glGetQueryObjecti64v;
+PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers;
+void APIENTRY glad_debug_impl_glGenFramebuffers(GLsizei arg0, GLuint * arg1) {
+ _pre_call_callback("glGenFramebuffers", (void*)glGenFramebuffers, 2, arg0, arg1);
+ glad_glGenFramebuffers(arg0, arg1);
+ _post_call_callback("glGenFramebuffers", (void*)glGenFramebuffers, 2, arg0, arg1);
+
+}
+PFNGLGENFRAMEBUFFERSPROC glad_debug_glGenFramebuffers = glad_debug_impl_glGenFramebuffers;
+PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders;
+void APIENTRY glad_debug_impl_glGetAttachedShaders(GLuint arg0, GLsizei arg1, GLsizei * arg2, GLuint * arg3) {
+ _pre_call_callback("glGetAttachedShaders", (void*)glGetAttachedShaders, 4, arg0, arg1, arg2, arg3);
+ glad_glGetAttachedShaders(arg0, arg1, arg2, arg3);
+ _post_call_callback("glGetAttachedShaders", (void*)glGetAttachedShaders, 4, arg0, arg1, arg2, arg3);
+
+}
+PFNGLGETATTACHEDSHADERSPROC glad_debug_glGetAttachedShaders = glad_debug_impl_glGetAttachedShaders;
+PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer;
+GLboolean APIENTRY glad_debug_impl_glIsRenderbuffer(GLuint arg0) {
+ GLboolean ret;
+ _pre_call_callback("glIsRenderbuffer", (void*)glIsRenderbuffer, 1, arg0);
+ ret = glad_glIsRenderbuffer(arg0);
+ _post_call_callback("glIsRenderbuffer", (void*)glIsRenderbuffer, 1, arg0);
+ return ret;
+}
+PFNGLISRENDERBUFFERPROC glad_debug_glIsRenderbuffer = glad_debug_impl_glIsRenderbuffer;
+PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays;
+void APIENTRY glad_debug_impl_glDeleteVertexArrays(GLsizei arg0, const GLuint * arg1) {
+ _pre_call_callback("glDeleteVertexArrays", (void*)glDeleteVertexArrays, 2, arg0, arg1);
+ glad_glDeleteVertexArrays(arg0, arg1);
+ _post_call_callback("glDeleteVertexArrays", (void*)glDeleteVertexArrays, 2, arg0, arg1);
+
+}
+PFNGLDELETEVERTEXARRAYSPROC glad_debug_glDeleteVertexArrays = glad_debug_impl_glDeleteVertexArrays;
+PFNGLISVERTEXARRAYPROC glad_glIsVertexArray;
+GLboolean APIENTRY glad_debug_impl_glIsVertexArray(GLuint arg0) {
+ GLboolean ret;
+ _pre_call_callback("glIsVertexArray", (void*)glIsVertexArray, 1, arg0);
+ ret = glad_glIsVertexArray(arg0);
+ _post_call_callback("glIsVertexArray", (void*)glIsVertexArray, 1, arg0);
+ return ret;
+}
+PFNGLISVERTEXARRAYPROC glad_debug_glIsVertexArray = glad_debug_impl_glIsVertexArray;
+PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray;
+void APIENTRY glad_debug_impl_glDisableVertexAttribArray(GLuint arg0) {
+ _pre_call_callback("glDisableVertexAttribArray", (void*)glDisableVertexAttribArray, 1, arg0);
+ glad_glDisableVertexAttribArray(arg0);
+ _post_call_callback("glDisableVertexAttribArray", (void*)glDisableVertexAttribArray, 1, arg0);
+
+}
+PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_debug_glDisableVertexAttribArray = glad_debug_impl_glDisableVertexAttribArray;
+PFNGLGETQUERYIVPROC glad_glGetQueryiv;
+void APIENTRY glad_debug_impl_glGetQueryiv(GLenum arg0, GLenum arg1, GLint * arg2) {
+ _pre_call_callback("glGetQueryiv", (void*)glGetQueryiv, 3, arg0, arg1, arg2);
+ glad_glGetQueryiv(arg0, arg1, arg2);
+ _post_call_callback("glGetQueryiv", (void*)glGetQueryiv, 3, arg0, arg1, arg2);
+
+}
+PFNGLGETQUERYIVPROC glad_debug_glGetQueryiv = glad_debug_impl_glGetQueryiv;
+PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv;
+void APIENTRY glad_debug_impl_glGetSamplerParameterfv(GLuint arg0, GLenum arg1, GLfloat * arg2) {
+ _pre_call_callback("glGetSamplerParameterfv", (void*)glGetSamplerParameterfv, 3, arg0, arg1, arg2);
+ glad_glGetSamplerParameterfv(arg0, arg1, arg2);
+ _post_call_callback("glGetSamplerParameterfv", (void*)glGetSamplerParameterfv, 3, arg0, arg1, arg2);
+
+}
+PFNGLGETSAMPLERPARAMETERFVPROC glad_debug_glGetSamplerParameterfv = glad_debug_impl_glGetSamplerParameterfv;
+PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices;
+void APIENTRY glad_debug_impl_glGetUniformIndices(GLuint arg0, GLsizei arg1, const GLchar *const* arg2, GLuint * arg3) {
+ _pre_call_callback("glGetUniformIndices", (void*)glGetUniformIndices, 4, arg0, arg1, arg2, arg3);
+ glad_glGetUniformIndices(arg0, arg1, arg2, arg3);
+ _post_call_callback("glGetUniformIndices", (void*)glGetUniformIndices, 4, arg0, arg1, arg2, arg3);
+
+}
+PFNGLGETUNIFORMINDICESPROC glad_debug_glGetUniformIndices = glad_debug_impl_glGetUniformIndices;
+PFNGLISSHADERPROC glad_glIsShader;
+GLboolean APIENTRY glad_debug_impl_glIsShader(GLuint arg0) {
+ GLboolean ret;
+ _pre_call_callback("glIsShader", (void*)glIsShader, 1, arg0);
+ ret = glad_glIsShader(arg0);
+ _post_call_callback("glIsShader", (void*)glIsShader, 1, arg0);
+ return ret;
+}
+PFNGLISSHADERPROC glad_debug_glIsShader = glad_debug_impl_glIsShader;
+PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv;
+void APIENTRY glad_debug_impl_glVertexAttribI4ubv(GLuint arg0, const GLubyte * arg1) {
+ _pre_call_callback("glVertexAttribI4ubv", (void*)glVertexAttribI4ubv, 2, arg0, arg1);
+ glad_glVertexAttribI4ubv(arg0, arg1);
+ _post_call_callback("glVertexAttribI4ubv", (void*)glVertexAttribI4ubv, 2, arg0, arg1);
+
+}
+PFNGLVERTEXATTRIBI4UBVPROC glad_debug_glVertexAttribI4ubv = glad_debug_impl_glVertexAttribI4ubv;
+PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv;
+void APIENTRY glad_debug_impl_glPointParameteriv(GLenum arg0, const GLint * arg1) {
+ _pre_call_callback("glPointParameteriv", (void*)glPointParameteriv, 2, arg0, arg1);
+ glad_glPointParameteriv(arg0, arg1);
+ _post_call_callback("glPointParameteriv", (void*)glPointParameteriv, 2, arg0, arg1);
+
+}
+PFNGLPOINTPARAMETERIVPROC glad_debug_glPointParameteriv = glad_debug_impl_glPointParameteriv;
+PFNGLENABLEPROC glad_glEnable;
+void APIENTRY glad_debug_impl_glEnable(GLenum arg0) {
+ _pre_call_callback("glEnable", (void*)glEnable, 1, arg0);
+ glad_glEnable(arg0);
+ _post_call_callback("glEnable", (void*)glEnable, 1, arg0);
+
+}
+PFNGLENABLEPROC glad_debug_glEnable = glad_debug_impl_glEnable;
+PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv;
+void APIENTRY glad_debug_impl_glGetActiveUniformsiv(GLuint arg0, GLsizei arg1, const GLuint * arg2, GLenum arg3, GLint * arg4) {
+ _pre_call_callback("glGetActiveUniformsiv", (void*)glGetActiveUniformsiv, 5, arg0, arg1, arg2, arg3, arg4);
+ glad_glGetActiveUniformsiv(arg0, arg1, arg2, arg3, arg4);
+ _post_call_callback("glGetActiveUniformsiv", (void*)glGetActiveUniformsiv, 5, arg0, arg1, arg2, arg3, arg4);
+
+}
+PFNGLGETACTIVEUNIFORMSIVPROC glad_debug_glGetActiveUniformsiv = glad_debug_impl_glGetActiveUniformsiv;
+PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation;
+GLint APIENTRY glad_debug_impl_glGetAttribLocation(GLuint arg0, const GLchar * arg1) {
+ GLint ret;
+ _pre_call_callback("glGetAttribLocation", (void*)glGetAttribLocation, 2, arg0, arg1);
+ ret = glad_glGetAttribLocation(arg0, arg1);
+ _post_call_callback("glGetAttribLocation", (void*)glGetAttribLocation, 2, arg0, arg1);
+ return ret;
+}
+PFNGLGETATTRIBLOCATIONPROC glad_debug_glGetAttribLocation = glad_debug_impl_glGetAttribLocation;
+PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv;
+void APIENTRY glad_debug_impl_glVertexAttrib4dv(GLuint arg0, const GLdouble * arg1) {
+ _pre_call_callback("glVertexAttrib4dv", (void*)glVertexAttrib4dv, 2, arg0, arg1);
+ glad_glVertexAttrib4dv(arg0, arg1);
+ _post_call_callback("glVertexAttrib4dv", (void*)glVertexAttrib4dv, 2, arg0, arg1);
+
+}
+PFNGLVERTEXATTRIB4DVPROC glad_debug_glVertexAttrib4dv = glad_debug_impl_glVertexAttrib4dv;
+PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv;
+void APIENTRY glad_debug_impl_glMultiTexCoordP3uiv(GLenum arg0, GLenum arg1, const GLuint * arg2) {
+ _pre_call_callback("glMultiTexCoordP3uiv", (void*)glMultiTexCoordP3uiv, 3, arg0, arg1, arg2);
+ glad_glMultiTexCoordP3uiv(arg0, arg1, arg2);
+ _post_call_callback("glMultiTexCoordP3uiv", (void*)glMultiTexCoordP3uiv, 3, arg0, arg1, arg2);
+
+}
+PFNGLMULTITEXCOORDP3UIVPROC glad_debug_glMultiTexCoordP3uiv = glad_debug_impl_glMultiTexCoordP3uiv;
+PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui;
+void APIENTRY glad_debug_impl_glVertexAttribP3ui(GLuint arg0, GLenum arg1, GLboolean arg2, GLuint arg3) {
+ _pre_call_callback("glVertexAttribP3ui", (void*)glVertexAttribP3ui, 4, arg0, arg1, arg2, arg3);
+ glad_glVertexAttribP3ui(arg0, arg1, arg2, arg3);
+ _post_call_callback("glVertexAttribP3ui", (void*)glVertexAttribP3ui, 4, arg0, arg1, arg2, arg3);
+
+}
+PFNGLVERTEXATTRIBP3UIPROC glad_debug_glVertexAttribP3ui = glad_debug_impl_glVertexAttribP3ui;
+PFNGLGETUNIFORMFVPROC glad_glGetUniformfv;
+void APIENTRY glad_debug_impl_glGetUniformfv(GLuint arg0, GLint arg1, GLfloat * arg2) {
+ _pre_call_callback("glGetUniformfv", (void*)glGetUniformfv, 3, arg0, arg1, arg2);
+ glad_glGetUniformfv(arg0, arg1, arg2);
+ _post_call_callback("glGetUniformfv", (void*)glGetUniformfv, 3, arg0, arg1, arg2);
+
+}
+PFNGLGETUNIFORMFVPROC glad_debug_glGetUniformfv = glad_debug_impl_glGetUniformfv;
+PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv;
+void APIENTRY glad_debug_impl_glGetUniformuiv(GLuint arg0, GLint arg1, GLuint * arg2) {
+ _pre_call_callback("glGetUniformuiv", (void*)glGetUniformuiv, 3, arg0, arg1, arg2);
+ glad_glGetUniformuiv(arg0, arg1, arg2);
+ _post_call_callback("glGetUniformuiv", (void*)glGetUniformuiv, 3, arg0, arg1, arg2);
+
+}
+PFNGLGETUNIFORMUIVPROC glad_debug_glGetUniformuiv = glad_debug_impl_glGetUniformuiv;
+PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv;
+void APIENTRY glad_debug_impl_glGetVertexAttribIiv(GLuint arg0, GLenum arg1, GLint * arg2) {
+ _pre_call_callback("glGetVertexAttribIiv", (void*)glGetVertexAttribIiv, 3, arg0, arg1, arg2);
+ glad_glGetVertexAttribIiv(arg0, arg1, arg2);
+ _post_call_callback("glGetVertexAttribIiv", (void*)glGetVertexAttribIiv, 3, arg0, arg1, arg2);
+
+}
+PFNGLGETVERTEXATTRIBIIVPROC glad_debug_glGetVertexAttribIiv = glad_debug_impl_glGetVertexAttribIiv;
+PFNGLDRAWBUFFERPROC glad_glDrawBuffer;
+void APIENTRY glad_debug_impl_glDrawBuffer(GLenum arg0) {
+ _pre_call_callback("glDrawBuffer", (void*)glDrawBuffer, 1, arg0);
+ glad_glDrawBuffer(arg0);
+ _post_call_callback("glDrawBuffer", (void*)glDrawBuffer, 1, arg0);
+
+}
+PFNGLDRAWBUFFERPROC glad_debug_glDrawBuffer = glad_debug_impl_glDrawBuffer;
+PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv;
+void APIENTRY glad_debug_impl_glClearBufferuiv(GLenum arg0, GLint arg1, const GLuint * arg2) {
+ _pre_call_callback("glClearBufferuiv", (void*)glClearBufferuiv, 3, arg0, arg1, arg2);
+ glad_glClearBufferuiv(arg0, arg1, arg2);
+ _post_call_callback("glClearBufferuiv", (void*)glClearBufferuiv, 3, arg0, arg1, arg2);
+
+}
+PFNGLCLEARBUFFERUIVPROC glad_debug_glClearBufferuiv = glad_debug_impl_glClearBufferuiv;
+PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced;
+void APIENTRY glad_debug_impl_glDrawElementsInstanced(GLenum arg0, GLsizei arg1, GLenum arg2, const void * arg3, GLsizei arg4) {
+ _pre_call_callback("glDrawElementsInstanced", (void*)glDrawElementsInstanced, 5, arg0, arg1, arg2, arg3, arg4);
+ glad_glDrawElementsInstanced(arg0, arg1, arg2, arg3, arg4);
+ _post_call_callback("glDrawElementsInstanced", (void*)glDrawElementsInstanced, 5, arg0, arg1, arg2, arg3, arg4);
+
+}
+PFNGLDRAWELEMENTSINSTANCEDPROC glad_debug_glDrawElementsInstanced = glad_debug_impl_glDrawElementsInstanced;
+PFNGLFLUSHPROC glad_glFlush;
+void APIENTRY glad_debug_impl_glFlush(void) {
+ _pre_call_callback("glFlush", (void*)glFlush, 0);
+ glad_glFlush();
+ _post_call_callback("glFlush", (void*)glFlush, 0);
+
+}
+PFNGLFLUSHPROC glad_debug_glFlush = glad_debug_impl_glFlush;
+PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv;
+void APIENTRY glad_debug_impl_glGetRenderbufferParameteriv(GLenum arg0, GLenum arg1, GLint * arg2) {
+ _pre_call_callback("glGetRenderbufferParameteriv", (void*)glGetRenderbufferParameteriv, 3, arg0, arg1, arg2);
+ glad_glGetRenderbufferParameteriv(arg0, arg1, arg2);
+ _post_call_callback("glGetRenderbufferParameteriv", (void*)glGetRenderbufferParameteriv, 3, arg0, arg1, arg2);
+
+}
+PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_debug_glGetRenderbufferParameteriv = glad_debug_impl_glGetRenderbufferParameteriv;
+PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv;
+void APIENTRY glad_debug_impl_glGetVertexAttribPointerv(GLuint arg0, GLenum arg1, void ** arg2) {
+ _pre_call_callback("glGetVertexAttribPointerv", (void*)glGetVertexAttribPointerv, 3, arg0, arg1, arg2);
+ glad_glGetVertexAttribPointerv(arg0, arg1, arg2);
+ _post_call_callback("glGetVertexAttribPointerv", (void*)glGetVertexAttribPointerv, 3, arg0, arg1, arg2);
+
+}
+PFNGLGETVERTEXATTRIBPOINTERVPROC glad_debug_glGetVertexAttribPointerv = glad_debug_impl_glGetVertexAttribPointerv;
+PFNGLFENCESYNCPROC glad_glFenceSync;
+GLsync APIENTRY glad_debug_impl_glFenceSync(GLenum arg0, GLbitfield arg1) {
+ GLsync ret;
+ _pre_call_callback("glFenceSync", (void*)glFenceSync, 2, arg0, arg1);
+ ret = glad_glFenceSync(arg0, arg1);
+ _post_call_callback("glFenceSync", (void*)glFenceSync, 2, arg0, arg1);
+ return ret;
+}
+PFNGLFENCESYNCPROC glad_debug_glFenceSync = glad_debug_impl_glFenceSync;
+PFNGLCOLORP3UIPROC glad_glColorP3ui;
+void APIENTRY glad_debug_impl_glColorP3ui(GLenum arg0, GLuint arg1) {
+ _pre_call_callback("glColorP3ui", (void*)glColorP3ui, 2, arg0, arg1);
+ glad_glColorP3ui(arg0, arg1);
+ _post_call_callback("glColorP3ui", (void*)glColorP3ui, 2, arg0, arg1);
+
+}
+PFNGLCOLORP3UIPROC glad_debug_glColorP3ui = glad_debug_impl_glColorP3ui;
+PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv;
+void APIENTRY glad_debug_impl_glVertexAttrib3sv(GLuint arg0, const GLshort * arg1) {
+ _pre_call_callback("glVertexAttrib3sv", (void*)glVertexAttrib3sv, 2, arg0, arg1);
+ glad_glVertexAttrib3sv(arg0, arg1);
+ _post_call_callback("glVertexAttrib3sv", (void*)glVertexAttrib3sv, 2, arg0, arg1);
+
+}
+PFNGLVERTEXATTRIB3SVPROC glad_debug_glVertexAttrib3sv = glad_debug_impl_glVertexAttrib3sv;
+PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender;
+void APIENTRY glad_debug_impl_glBeginConditionalRender(GLuint arg0, GLenum arg1) {
+ _pre_call_callback("glBeginConditionalRender", (void*)glBeginConditionalRender, 2, arg0, arg1);
+ glad_glBeginConditionalRender(arg0, arg1);
+ _post_call_callback("glBeginConditionalRender", (void*)glBeginConditionalRender, 2, arg0, arg1);
+
+}
+PFNGLBEGINCONDITIONALRENDERPROC glad_debug_glBeginConditionalRender = glad_debug_impl_glBeginConditionalRender;
+PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv;
+void APIENTRY glad_debug_impl_glGetTexLevelParameteriv(GLenum arg0, GLint arg1, GLenum arg2, GLint * arg3) {
+ _pre_call_callback("glGetTexLevelParameteriv", (void*)glGetTexLevelParameteriv, 4, arg0, arg1, arg2, arg3);
+ glad_glGetTexLevelParameteriv(arg0, arg1, arg2, arg3);
+ _post_call_callback("glGetTexLevelParameteriv", (void*)glGetTexLevelParameteriv, 4, arg0, arg1, arg2, arg3);
+
+}
+PFNGLGETTEXLEVELPARAMETERIVPROC glad_debug_glGetTexLevelParameteriv = glad_debug_impl_glGetTexLevelParameteriv;
+PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv;
+void APIENTRY glad_debug_impl_glMultiTexCoordP4uiv(GLenum arg0, GLenum arg1, const GLuint * arg2) {
+ _pre_call_callback("glMultiTexCoordP4uiv", (void*)glMultiTexCoordP4uiv, 3, arg0, arg1, arg2);
+ glad_glMultiTexCoordP4uiv(arg0, arg1, arg2);
+ _post_call_callback("glMultiTexCoordP4uiv", (void*)glMultiTexCoordP4uiv, 3, arg0, arg1, arg2);
+
+}
+PFNGLMULTITEXCOORDP4UIVPROC glad_debug_glMultiTexCoordP4uiv = glad_debug_impl_glMultiTexCoordP4uiv;
+PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate;
+void APIENTRY glad_debug_impl_glStencilFuncSeparate(GLenum arg0, GLenum arg1, GLint arg2, GLuint arg3) {
+ _pre_call_callback("glStencilFuncSeparate", (void*)glStencilFuncSeparate, 4, arg0, arg1, arg2, arg3);
+ glad_glStencilFuncSeparate(arg0, arg1, arg2, arg3);
+ _post_call_callback("glStencilFuncSeparate", (void*)glStencilFuncSeparate, 4, arg0, arg1, arg2, arg3);
+
+}
+PFNGLSTENCILFUNCSEPARATEPROC glad_debug_glStencilFuncSeparate = glad_debug_impl_glStencilFuncSeparate;
+PFNGLGENSAMPLERSPROC glad_glGenSamplers;
+void APIENTRY glad_debug_impl_glGenSamplers(GLsizei arg0, GLuint * arg1) {
+ _pre_call_callback("glGenSamplers", (void*)glGenSamplers, 2, arg0, arg1);
+ glad_glGenSamplers(arg0, arg1);
+ _post_call_callback("glGenSamplers", (void*)glGenSamplers, 2, arg0, arg1);
+
+}
+PFNGLGENSAMPLERSPROC glad_debug_glGenSamplers = glad_debug_impl_glGenSamplers;
+PFNGLCLAMPCOLORPROC glad_glClampColor;
+void APIENTRY glad_debug_impl_glClampColor(GLenum arg0, GLenum arg1) {
+ _pre_call_callback("glClampColor", (void*)glClampColor, 2, arg0, arg1);
+ glad_glClampColor(arg0, arg1);
+ _post_call_callback("glClampColor", (void*)glClampColor, 2, arg0, arg1);
+
+}
+PFNGLCLAMPCOLORPROC glad_debug_glClampColor = glad_debug_impl_glClampColor;
+PFNGLUNIFORM4IVPROC glad_glUniform4iv;
+void APIENTRY glad_debug_impl_glUniform4iv(GLint arg0, GLsizei arg1, const GLint * arg2) {
+ _pre_call_callback("glUniform4iv", (void*)glUniform4iv, 3, arg0, arg1, arg2);
+ glad_glUniform4iv(arg0, arg1, arg2);
+ _post_call_callback("glUniform4iv", (void*)glUniform4iv, 3, arg0, arg1, arg2);
+
+}
+PFNGLUNIFORM4IVPROC glad_debug_glUniform4iv = glad_debug_impl_glUniform4iv;
+PFNGLCLEARSTENCILPROC glad_glClearStencil;
+void APIENTRY glad_debug_impl_glClearStencil(GLint arg0) {
+ _pre_call_callback("glClearStencil", (void*)glClearStencil, 1, arg0);
+ glad_glClearStencil(arg0);
+ _post_call_callback("glClearStencil", (void*)glClearStencil, 1, arg0);
+
+}
+PFNGLCLEARSTENCILPROC glad_debug_glClearStencil = glad_debug_impl_glClearStencil;
+PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv;
+void APIENTRY glad_debug_impl_glTexCoordP1uiv(GLenum arg0, const GLuint * arg1) {
+ _pre_call_callback("glTexCoordP1uiv", (void*)glTexCoordP1uiv, 2, arg0, arg1);
+ glad_glTexCoordP1uiv(arg0, arg1);
+ _post_call_callback("glTexCoordP1uiv", (void*)glTexCoordP1uiv, 2, arg0, arg1);
+
+}
+PFNGLTEXCOORDP1UIVPROC glad_debug_glTexCoordP1uiv = glad_debug_impl_glTexCoordP1uiv;
+PFNGLGENTEXTURESPROC glad_glGenTextures;
+void APIENTRY glad_debug_impl_glGenTextures(GLsizei arg0, GLuint * arg1) {
+ _pre_call_callback("glGenTextures", (void*)glGenTextures, 2, arg0, arg1);
+ glad_glGenTextures(arg0, arg1);
+ _post_call_callback("glGenTextures", (void*)glGenTextures, 2, arg0, arg1);
+
+}
+PFNGLGENTEXTURESPROC glad_debug_glGenTextures = glad_debug_impl_glGenTextures;
+PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv;
+void APIENTRY glad_debug_impl_glGetTexParameterIuiv(GLenum arg0, GLenum arg1, GLuint * arg2) {
+ _pre_call_callback("glGetTexParameterIuiv", (void*)glGetTexParameterIuiv, 3, arg0, arg1, arg2);
+ glad_glGetTexParameterIuiv(arg0, arg1, arg2);
+ _post_call_callback("glGetTexParameterIuiv", (void*)glGetTexParameterIuiv, 3, arg0, arg1, arg2);
+
+}
+PFNGLGETTEXPARAMETERIUIVPROC glad_debug_glGetTexParameterIuiv = glad_debug_impl_glGetTexParameterIuiv;
+PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv;
+void APIENTRY glad_debug_impl_glVertexAttrib4Nbv(GLuint arg0, const GLbyte * arg1) {
+ _pre_call_callback("glVertexAttrib4Nbv", (void*)glVertexAttrib4Nbv, 2, arg0, arg1);
+ glad_glVertexAttrib4Nbv(arg0, arg1);
+ _post_call_callback("glVertexAttrib4Nbv", (void*)glVertexAttrib4Nbv, 2, arg0, arg1);
+
+}
+PFNGLVERTEXATTRIB4NBVPROC glad_debug_glVertexAttrib4Nbv = glad_debug_impl_glVertexAttrib4Nbv;
+PFNGLISSYNCPROC glad_glIsSync;
+GLboolean APIENTRY glad_debug_impl_glIsSync(GLsync arg0) {
+ GLboolean ret;
+ _pre_call_callback("glIsSync", (void*)glIsSync, 1, arg0);
+ ret = glad_glIsSync(arg0);
+ _post_call_callback("glIsSync", (void*)glIsSync, 1, arg0);
+ return ret;
+}
+PFNGLISSYNCPROC glad_debug_glIsSync = glad_debug_impl_glIsSync;
+PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName;
+void APIENTRY glad_debug_impl_glGetActiveUniformBlockName(GLuint arg0, GLuint arg1, GLsizei arg2, GLsizei * arg3, GLchar * arg4) {
+ _pre_call_callback("glGetActiveUniformBlockName", (void*)glGetActiveUniformBlockName, 5, arg0, arg1, arg2, arg3, arg4);
+ glad_glGetActiveUniformBlockName(arg0, arg1, arg2, arg3, arg4);
+ _post_call_callback("glGetActiveUniformBlockName", (void*)glGetActiveUniformBlockName, 5, arg0, arg1, arg2, arg3, arg4);
+
+}
+PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_debug_glGetActiveUniformBlockName = glad_debug_impl_glGetActiveUniformBlockName;
+PFNGLUNIFORM2IPROC glad_glUniform2i;
+void APIENTRY glad_debug_impl_glUniform2i(GLint arg0, GLint arg1, GLint arg2) {
+ _pre_call_callback("glUniform2i", (void*)glUniform2i, 3, arg0, arg1, arg2);
+ glad_glUniform2i(arg0, arg1, arg2);
+ _post_call_callback("glUniform2i", (void*)glUniform2i, 3, arg0, arg1, arg2);
+
+}
+PFNGLUNIFORM2IPROC glad_debug_glUniform2i = glad_debug_impl_glUniform2i;
+PFNGLUNIFORM2FPROC glad_glUniform2f;
+void APIENTRY glad_debug_impl_glUniform2f(GLint arg0, GLfloat arg1, GLfloat arg2) {
+ _pre_call_callback("glUniform2f", (void*)glUniform2f, 3, arg0, arg1, arg2);
+ glad_glUniform2f(arg0, arg1, arg2);
+ _post_call_callback("glUniform2f", (void*)glUniform2f, 3, arg0, arg1, arg2);
+
+}
+PFNGLUNIFORM2FPROC glad_debug_glUniform2f = glad_debug_impl_glUniform2f;
+PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui;
+void APIENTRY glad_debug_impl_glTexCoordP4ui(GLenum arg0, GLuint arg1) {
+ _pre_call_callback("glTexCoordP4ui", (void*)glTexCoordP4ui, 2, arg0, arg1);
+ glad_glTexCoordP4ui(arg0, arg1);
+ _post_call_callback("glTexCoordP4ui", (void*)glTexCoordP4ui, 2, arg0, arg1);
+
+}
+PFNGLTEXCOORDP4UIPROC glad_debug_glTexCoordP4ui = glad_debug_impl_glTexCoordP4ui;
+PFNGLGETPROGRAMIVPROC glad_glGetProgramiv;
+void APIENTRY glad_debug_impl_glGetProgramiv(GLuint arg0, GLenum arg1, GLint * arg2) {
+ _pre_call_callback("glGetProgramiv", (void*)glGetProgramiv, 3, arg0, arg1, arg2);
+ glad_glGetProgramiv(arg0, arg1, arg2);
+ _post_call_callback("glGetProgramiv", (void*)glGetProgramiv, 3, arg0, arg1, arg2);
+
+}
+PFNGLGETPROGRAMIVPROC glad_debug_glGetProgramiv = glad_debug_impl_glGetProgramiv;
+PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer;
+void APIENTRY glad_debug_impl_glVertexAttribPointer(GLuint arg0, GLint arg1, GLenum arg2, GLboolean arg3, GLsizei arg4, const void * arg5) {
+ _pre_call_callback("glVertexAttribPointer", (void*)glVertexAttribPointer, 6, arg0, arg1, arg2, arg3, arg4, arg5);
+ glad_glVertexAttribPointer(arg0, arg1, arg2, arg3, arg4, arg5);
+ _post_call_callback("glVertexAttribPointer", (void*)glVertexAttribPointer, 6, arg0, arg1, arg2, arg3, arg4, arg5);
+
+}
+PFNGLVERTEXATTRIBPOINTERPROC glad_debug_glVertexAttribPointer = glad_debug_impl_glVertexAttribPointer;
+PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer;
+void APIENTRY glad_debug_impl_glFramebufferTextureLayer(GLenum arg0, GLenum arg1, GLuint arg2, GLint arg3, GLint arg4) {
+ _pre_call_callback("glFramebufferTextureLayer", (void*)glFramebufferTextureLayer, 5, arg0, arg1, arg2, arg3, arg4);
+ glad_glFramebufferTextureLayer(arg0, arg1, arg2, arg3, arg4);
+ _post_call_callback("glFramebufferTextureLayer", (void*)glFramebufferTextureLayer, 5, arg0, arg1, arg2, arg3, arg4);
+
+}
+PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_debug_glFramebufferTextureLayer = glad_debug_impl_glFramebufferTextureLayer;
+PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange;
+void APIENTRY glad_debug_impl_glFlushMappedBufferRange(GLenum arg0, GLintptr arg1, GLsizeiptr arg2) {
+ _pre_call_callback("glFlushMappedBufferRange", (void*)glFlushMappedBufferRange, 3, arg0, arg1, arg2);
+ glad_glFlushMappedBufferRange(arg0, arg1, arg2);
+ _post_call_callback("glFlushMappedBufferRange", (void*)glFlushMappedBufferRange, 3, arg0, arg1, arg2);
+
+}
+PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_debug_glFlushMappedBufferRange = glad_debug_impl_glFlushMappedBufferRange;
+PFNGLGENQUERIESPROC glad_glGenQueries;
+void APIENTRY glad_debug_impl_glGenQueries(GLsizei arg0, GLuint * arg1) {
+ _pre_call_callback("glGenQueries", (void*)glGenQueries, 2, arg0, arg1);
+ glad_glGenQueries(arg0, arg1);
+ _post_call_callback("glGenQueries", (void*)glGenQueries, 2, arg0, arg1);
+
+}
+PFNGLGENQUERIESPROC glad_debug_glGenQueries = glad_debug_impl_glGenQueries;
+PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui;
+void APIENTRY glad_debug_impl_glVertexAttribP1ui(GLuint arg0, GLenum arg1, GLboolean arg2, GLuint arg3) {
+ _pre_call_callback("glVertexAttribP1ui", (void*)glVertexAttribP1ui, 4, arg0, arg1, arg2, arg3);
+ glad_glVertexAttribP1ui(arg0, arg1, arg2, arg3);
+ _post_call_callback("glVertexAttribP1ui", (void*)glVertexAttribP1ui, 4, arg0, arg1, arg2, arg3);
+
+}
+PFNGLVERTEXATTRIBP1UIPROC glad_debug_glVertexAttribP1ui = glad_debug_impl_glVertexAttribP1ui;
+PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D;
+void APIENTRY glad_debug_impl_glTexSubImage3D(GLenum arg0, GLint arg1, GLint arg2, GLint arg3, GLint arg4, GLsizei arg5, GLsizei arg6, GLsizei arg7, GLenum arg8, GLenum arg9, const void * arg10) {
+ _pre_call_callback("glTexSubImage3D", (void*)glTexSubImage3D, 11, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10);
+ glad_glTexSubImage3D(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10);
+ _post_call_callback("glTexSubImage3D", (void*)glTexSubImage3D, 11, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10);
+
+}
+PFNGLTEXSUBIMAGE3DPROC glad_debug_glTexSubImage3D = glad_debug_impl_glTexSubImage3D;
+PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v;
+void APIENTRY glad_debug_impl_glGetInteger64i_v(GLenum arg0, GLuint arg1, GLint64 * arg2) {
+ _pre_call_callback("glGetInteger64i_v", (void*)glGetInteger64i_v, 3, arg0, arg1, arg2);
+ glad_glGetInteger64i_v(arg0, arg1, arg2);
+ _post_call_callback("glGetInteger64i_v", (void*)glGetInteger64i_v, 3, arg0, arg1, arg2);
+
+}
+PFNGLGETINTEGER64I_VPROC glad_debug_glGetInteger64i_v = glad_debug_impl_glGetInteger64i_v;
+PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers;
+void APIENTRY glad_debug_impl_glDeleteSamplers(GLsizei arg0, const GLuint * arg1) {
+ _pre_call_callback("glDeleteSamplers", (void*)glDeleteSamplers, 2, arg0, arg1);
+ glad_glDeleteSamplers(arg0, arg1);
+ _post_call_callback("glDeleteSamplers", (void*)glDeleteSamplers, 2, arg0, arg1);
+
+}
+PFNGLDELETESAMPLERSPROC glad_debug_glDeleteSamplers = glad_debug_impl_glDeleteSamplers;
+PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D;
+void APIENTRY glad_debug_impl_glCopyTexImage2D(GLenum arg0, GLint arg1, GLenum arg2, GLint arg3, GLint arg4, GLsizei arg5, GLsizei arg6, GLint arg7) {
+ _pre_call_callback("glCopyTexImage2D", (void*)glCopyTexImage2D, 8, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
+ glad_glCopyTexImage2D(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
+ _post_call_callback("glCopyTexImage2D", (void*)glCopyTexImage2D, 8, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
+
+}
+PFNGLCOPYTEXIMAGE2DPROC glad_debug_glCopyTexImage2D = glad_debug_impl_glCopyTexImage2D;
+PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer;
+void APIENTRY glad_debug_impl_glBlitFramebuffer(GLint arg0, GLint arg1, GLint arg2, GLint arg3, GLint arg4, GLint arg5, GLint arg6, GLint arg7, GLbitfield arg8, GLenum arg9) {
+ _pre_call_callback("glBlitFramebuffer", (void*)glBlitFramebuffer, 10, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9);
+ glad_glBlitFramebuffer(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9);
+ _post_call_callback("glBlitFramebuffer", (void*)glBlitFramebuffer, 10, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9);
+
+}
+PFNGLBLITFRAMEBUFFERPROC glad_debug_glBlitFramebuffer = glad_debug_impl_glBlitFramebuffer;
+PFNGLISENABLEDIPROC glad_glIsEnabledi;
+GLboolean APIENTRY glad_debug_impl_glIsEnabledi(GLenum arg0, GLuint arg1) {
+ GLboolean ret;
+ _pre_call_callback("glIsEnabledi", (void*)glIsEnabledi, 2, arg0, arg1);
+ ret = glad_glIsEnabledi(arg0, arg1);
+ _post_call_callback("glIsEnabledi", (void*)glIsEnabledi, 2, arg0, arg1);
+ return ret;
+}
+PFNGLISENABLEDIPROC glad_debug_glIsEnabledi = glad_debug_impl_glIsEnabledi;
+PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui;
+void APIENTRY glad_debug_impl_glSecondaryColorP3ui(GLenum arg0, GLuint arg1) {
+ _pre_call_callback("glSecondaryColorP3ui", (void*)glSecondaryColorP3ui, 2, arg0, arg1);
+ glad_glSecondaryColorP3ui(arg0, arg1);
+ _post_call_callback("glSecondaryColorP3ui", (void*)glSecondaryColorP3ui, 2, arg0, arg1);
+
+}
+PFNGLSECONDARYCOLORP3UIPROC glad_debug_glSecondaryColorP3ui = glad_debug_impl_glSecondaryColorP3ui;
+PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed;
+void APIENTRY glad_debug_impl_glBindFragDataLocationIndexed(GLuint arg0, GLuint arg1, GLuint arg2, const GLchar * arg3) {
+ _pre_call_callback("glBindFragDataLocationIndexed", (void*)glBindFragDataLocationIndexed, 4, arg0, arg1, arg2, arg3);
+ glad_glBindFragDataLocationIndexed(arg0, arg1, arg2, arg3);
+ _post_call_callback("glBindFragDataLocationIndexed", (void*)glBindFragDataLocationIndexed, 4, arg0, arg1, arg2, arg3);
+
+}
+PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_debug_glBindFragDataLocationIndexed = glad_debug_impl_glBindFragDataLocationIndexed;
+PFNGLUNIFORM2IVPROC glad_glUniform2iv;
+void APIENTRY glad_debug_impl_glUniform2iv(GLint arg0, GLsizei arg1, const GLint * arg2) {
+ _pre_call_callback("glUniform2iv", (void*)glUniform2iv, 3, arg0, arg1, arg2);
+ glad_glUniform2iv(arg0, arg1, arg2);
+ _post_call_callback("glUniform2iv", (void*)glUniform2iv, 3, arg0, arg1, arg2);
+
+}
+PFNGLUNIFORM2IVPROC glad_debug_glUniform2iv = glad_debug_impl_glUniform2iv;
+PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv;
+void APIENTRY glad_debug_impl_glVertexAttrib1fv(GLuint arg0, const GLfloat * arg1) {
+ _pre_call_callback("glVertexAttrib1fv", (void*)glVertexAttrib1fv, 2, arg0, arg1);
+ glad_glVertexAttrib1fv(arg0, arg1);
+ _post_call_callback("glVertexAttrib1fv", (void*)glVertexAttrib1fv, 2, arg0, arg1);
+
+}
+PFNGLVERTEXATTRIB1FVPROC glad_debug_glVertexAttrib1fv = glad_debug_impl_glVertexAttrib1fv;
+PFNGLUNIFORM4UIVPROC glad_glUniform4uiv;
+void APIENTRY glad_debug_impl_glUniform4uiv(GLint arg0, GLsizei arg1, const GLuint * arg2) {
+ _pre_call_callback("glUniform4uiv", (void*)glUniform4uiv, 3, arg0, arg1, arg2);
+ glad_glUniform4uiv(arg0, arg1, arg2);
+ _post_call_callback("glUniform4uiv", (void*)glUniform4uiv, 3, arg0, arg1, arg2);
+
+}
+PFNGLUNIFORM4UIVPROC glad_debug_glUniform4uiv = glad_debug_impl_glUniform4uiv;
+PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D;
+void APIENTRY glad_debug_impl_glFramebufferTexture1D(GLenum arg0, GLenum arg1, GLenum arg2, GLuint arg3, GLint arg4) {
+ _pre_call_callback("glFramebufferTexture1D", (void*)glFramebufferTexture1D, 5, arg0, arg1, arg2, arg3, arg4);
+ glad_glFramebufferTexture1D(arg0, arg1, arg2, arg3, arg4);
+ _post_call_callback("glFramebufferTexture1D", (void*)glFramebufferTexture1D, 5, arg0, arg1, arg2, arg3, arg4);
+
+}
+PFNGLFRAMEBUFFERTEXTURE1DPROC glad_debug_glFramebufferTexture1D = glad_debug_impl_glFramebufferTexture1D;
+PFNGLGETSHADERIVPROC glad_glGetShaderiv;
+void APIENTRY glad_debug_impl_glGetShaderiv(GLuint arg0, GLenum arg1, GLint * arg2) {
+ _pre_call_callback("glGetShaderiv", (void*)glGetShaderiv, 3, arg0, arg1, arg2);
+ glad_glGetShaderiv(arg0, arg1, arg2);
+ _post_call_callback("glGetShaderiv", (void*)glGetShaderiv, 3, arg0, arg1, arg2);
+
+}
+PFNGLGETSHADERIVPROC glad_debug_glGetShaderiv = glad_debug_impl_glGetShaderiv;
+PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation;
+void APIENTRY glad_debug_impl_glBindFragDataLocation(GLuint arg0, GLuint arg1, const GLchar * arg2) {
+ _pre_call_callback("glBindFragDataLocation", (void*)glBindFragDataLocation, 3, arg0, arg1, arg2);
+ glad_glBindFragDataLocation(arg0, arg1, arg2);
+ _post_call_callback("glBindFragDataLocation", (void*)glBindFragDataLocation, 3, arg0, arg1, arg2);
+
+}
+PFNGLBINDFRAGDATALOCATIONPROC glad_debug_glBindFragDataLocation = glad_debug_impl_glBindFragDataLocation;
+PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset;
+void APIENTRY glad_debug_impl_glPolygonOffset(GLfloat arg0, GLfloat arg1) {
+ _pre_call_callback("glPolygonOffset", (void*)glPolygonOffset, 2, arg0, arg1);
+ glad_glPolygonOffset(arg0, arg1);
+ _post_call_callback("glPolygonOffset", (void*)glPolygonOffset, 2, arg0, arg1);
+
+}
+PFNGLPOLYGONOFFSETPROC glad_debug_glPolygonOffset = glad_debug_impl_glPolygonOffset;
+PFNGLGETDOUBLEVPROC glad_glGetDoublev;
+void APIENTRY glad_debug_impl_glGetDoublev(GLenum arg0, GLdouble * arg1) {
+ _pre_call_callback("glGetDoublev", (void*)glGetDoublev, 2, arg0, arg1);
+ glad_glGetDoublev(arg0, arg1);
+ _post_call_callback("glGetDoublev", (void*)glGetDoublev, 2, arg0, arg1);
+
+}
+PFNGLGETDOUBLEVPROC glad_debug_glGetDoublev = glad_debug_impl_glGetDoublev;
+PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d;
+void APIENTRY glad_debug_impl_glVertexAttrib1d(GLuint arg0, GLdouble arg1) {
+ _pre_call_callback("glVertexAttrib1d", (void*)glVertexAttrib1d, 2, arg0, arg1);
+ glad_glVertexAttrib1d(arg0, arg1);
+ _post_call_callback("glVertexAttrib1d", (void*)glVertexAttrib1d, 2, arg0, arg1);
+
+}
+PFNGLVERTEXATTRIB1DPROC glad_debug_glVertexAttrib1d = glad_debug_impl_glVertexAttrib1d;
+PFNGLGETUNIFORMIVPROC glad_glGetUniformiv;
+void APIENTRY glad_debug_impl_glGetUniformiv(GLuint arg0, GLint arg1, GLint * arg2) {
+ _pre_call_callback("glGetUniformiv", (void*)glGetUniformiv, 3, arg0, arg1, arg2);
+ glad_glGetUniformiv(arg0, arg1, arg2);
+ _post_call_callback("glGetUniformiv", (void*)glGetUniformiv, 3, arg0, arg1, arg2);
+
+}
+PFNGLGETUNIFORMIVPROC glad_debug_glGetUniformiv = glad_debug_impl_glGetUniformiv;
+PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv;
+void APIENTRY glad_debug_impl_glMultiTexCoordP1uiv(GLenum arg0, GLenum arg1, const GLuint * arg2) {
+ _pre_call_callback("glMultiTexCoordP1uiv", (void*)glMultiTexCoordP1uiv, 3, arg0, arg1, arg2);
+ glad_glMultiTexCoordP1uiv(arg0, arg1, arg2);
+ _post_call_callback("glMultiTexCoordP1uiv", (void*)glMultiTexCoordP1uiv, 3, arg0, arg1, arg2);
+
+}
+PFNGLMULTITEXCOORDP1UIVPROC glad_debug_glMultiTexCoordP1uiv = glad_debug_impl_glMultiTexCoordP1uiv;
+PFNGLUNIFORM3FVPROC glad_glUniform3fv;
+void APIENTRY glad_debug_impl_glUniform3fv(GLint arg0, GLsizei arg1, const GLfloat * arg2) {
+ _pre_call_callback("glUniform3fv", (void*)glUniform3fv, 3, arg0, arg1, arg2);
+ glad_glUniform3fv(arg0, arg1, arg2);
+ _post_call_callback("glUniform3fv", (void*)glUniform3fv, 3, arg0, arg1, arg2);
+
+}
+PFNGLUNIFORM3FVPROC glad_debug_glUniform3fv = glad_debug_impl_glUniform3fv;
+PFNGLDEPTHRANGEPROC glad_glDepthRange;
+void APIENTRY glad_debug_impl_glDepthRange(GLdouble arg0, GLdouble arg1) {
+ _pre_call_callback("glDepthRange", (void*)glDepthRange, 2, arg0, arg1);
+ glad_glDepthRange(arg0, arg1);
+ _post_call_callback("glDepthRange", (void*)glDepthRange, 2, arg0, arg1);
+
+}
+PFNGLDEPTHRANGEPROC glad_debug_glDepthRange = glad_debug_impl_glDepthRange;
+PFNGLMAPBUFFERPROC glad_glMapBuffer;
+void * APIENTRY glad_debug_impl_glMapBuffer(GLenum arg0, GLenum arg1) {
+ void * ret;
+ _pre_call_callback("glMapBuffer", (void*)glMapBuffer, 2, arg0, arg1);
+ ret = glad_glMapBuffer(arg0, arg1);
+ _post_call_callback("glMapBuffer", (void*)glMapBuffer, 2, arg0, arg1);
+ return ret;
+}
+PFNGLMAPBUFFERPROC glad_debug_glMapBuffer = glad_debug_impl_glMapBuffer;
+PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D;
+void APIENTRY glad_debug_impl_glCompressedTexImage3D(GLenum arg0, GLint arg1, GLenum arg2, GLsizei arg3, GLsizei arg4, GLsizei arg5, GLint arg6, GLsizei arg7, const void * arg8) {
+ _pre_call_callback("glCompressedTexImage3D", (void*)glCompressedTexImage3D, 9, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8);
+ glad_glCompressedTexImage3D(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8);
+ _post_call_callback("glCompressedTexImage3D", (void*)glCompressedTexImage3D, 9, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8);
+
+}
+PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_debug_glCompressedTexImage3D = glad_debug_impl_glCompressedTexImage3D;
+PFNGLDELETESYNCPROC glad_glDeleteSync;
+void APIENTRY glad_debug_impl_glDeleteSync(GLsync arg0) {
+ _pre_call_callback("glDeleteSync", (void*)glDeleteSync, 1, arg0);
+ glad_glDeleteSync(arg0);
+ _post_call_callback("glDeleteSync", (void*)glDeleteSync, 1, arg0);
+
+}
+PFNGLDELETESYNCPROC glad_debug_glDeleteSync = glad_debug_impl_glDeleteSync;
+PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D;
+void APIENTRY glad_debug_impl_glCopyTexSubImage3D(GLenum arg0, GLint arg1, GLint arg2, GLint arg3, GLint arg4, GLint arg5, GLint arg6, GLsizei arg7, GLsizei arg8) {
+ _pre_call_callback("glCopyTexSubImage3D", (void*)glCopyTexSubImage3D, 9, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8);
+ glad_glCopyTexSubImage3D(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8);
+ _post_call_callback("glCopyTexSubImage3D", (void*)glCopyTexSubImage3D, 9, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8);
+
+}
+PFNGLCOPYTEXSUBIMAGE3DPROC glad_debug_glCopyTexSubImage3D = glad_debug_impl_glCopyTexSubImage3D;
+PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv;
+void APIENTRY glad_debug_impl_glGetVertexAttribiv(GLuint arg0, GLenum arg1, GLint * arg2) {
+ _pre_call_callback("glGetVertexAttribiv", (void*)glGetVertexAttribiv, 3, arg0, arg1, arg2);
+ glad_glGetVertexAttribiv(arg0, arg1, arg2);
+ _post_call_callback("glGetVertexAttribiv", (void*)glGetVertexAttribiv, 3, arg0, arg1, arg2);
+
+}
+PFNGLGETVERTEXATTRIBIVPROC glad_debug_glGetVertexAttribiv = glad_debug_impl_glGetVertexAttribiv;
+PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements;
+void APIENTRY glad_debug_impl_glMultiDrawElements(GLenum arg0, const GLsizei * arg1, GLenum arg2, const void *const* arg3, GLsizei arg4) {
+ _pre_call_callback("glMultiDrawElements", (void*)glMultiDrawElements, 5, arg0, arg1, arg2, arg3, arg4);
+ glad_glMultiDrawElements(arg0, arg1, arg2, arg3, arg4);
+ _post_call_callback("glMultiDrawElements", (void*)glMultiDrawElements, 5, arg0, arg1, arg2, arg3, arg4);
+
+}
+PFNGLMULTIDRAWELEMENTSPROC glad_debug_glMultiDrawElements = glad_debug_impl_glMultiDrawElements;
+PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv;
+void APIENTRY glad_debug_impl_glVertexAttrib3fv(GLuint arg0, const GLfloat * arg1) {
+ _pre_call_callback("glVertexAttrib3fv", (void*)glVertexAttrib3fv, 2, arg0, arg1);
+ glad_glVertexAttrib3fv(arg0, arg1);
+ _post_call_callback("glVertexAttrib3fv", (void*)glVertexAttrib3fv, 2, arg0, arg1);
+
+}
+PFNGLVERTEXATTRIB3FVPROC glad_debug_glVertexAttrib3fv = glad_debug_impl_glVertexAttrib3fv;
+PFNGLUNIFORM3IVPROC glad_glUniform3iv;
+void APIENTRY glad_debug_impl_glUniform3iv(GLint arg0, GLsizei arg1, const GLint * arg2) {
+ _pre_call_callback("glUniform3iv", (void*)glUniform3iv, 3, arg0, arg1, arg2);
+ glad_glUniform3iv(arg0, arg1, arg2);
+ _post_call_callback("glUniform3iv", (void*)glUniform3iv, 3, arg0, arg1, arg2);
+
+}
+PFNGLUNIFORM3IVPROC glad_debug_glUniform3iv = glad_debug_impl_glUniform3iv;
+PFNGLPOLYGONMODEPROC glad_glPolygonMode;
+void APIENTRY glad_debug_impl_glPolygonMode(GLenum arg0, GLenum arg1) {
+ _pre_call_callback("glPolygonMode", (void*)glPolygonMode, 2, arg0, arg1);
+ glad_glPolygonMode(arg0, arg1);
+ _post_call_callback("glPolygonMode", (void*)glPolygonMode, 2, arg0, arg1);
+
+}
+PFNGLPOLYGONMODEPROC glad_debug_glPolygonMode = glad_debug_impl_glPolygonMode;
+PFNGLDRAWBUFFERSPROC glad_glDrawBuffers;
+void APIENTRY glad_debug_impl_glDrawBuffers(GLsizei arg0, const GLenum * arg1) {
+ _pre_call_callback("glDrawBuffers", (void*)glDrawBuffers, 2, arg0, arg1);
+ glad_glDrawBuffers(arg0, arg1);
+ _post_call_callback("glDrawBuffers", (void*)glDrawBuffers, 2, arg0, arg1);
+
+}
+PFNGLDRAWBUFFERSPROC glad_debug_glDrawBuffers = glad_debug_impl_glDrawBuffers;
+PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv;
+void APIENTRY glad_debug_impl_glGetActiveUniformBlockiv(GLuint arg0, GLuint arg1, GLenum arg2, GLint * arg3) {
+ _pre_call_callback("glGetActiveUniformBlockiv", (void*)glGetActiveUniformBlockiv, 4, arg0, arg1, arg2, arg3);
+ glad_glGetActiveUniformBlockiv(arg0, arg1, arg2, arg3);
+ _post_call_callback("glGetActiveUniformBlockiv", (void*)glGetActiveUniformBlockiv, 4, arg0, arg1, arg2, arg3);
+
+}
+PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_debug_glGetActiveUniformBlockiv = glad_debug_impl_glGetActiveUniformBlockiv;
+PFNGLUSEPROGRAMPROC glad_glUseProgram;
+void APIENTRY glad_debug_impl_glUseProgram(GLuint arg0) {
+ _pre_call_callback("glUseProgram", (void*)glUseProgram, 1, arg0);
+ glad_glUseProgram(arg0);
+ _post_call_callback("glUseProgram", (void*)glUseProgram, 1, arg0);
+
+}
+PFNGLUSEPROGRAMPROC glad_debug_glUseProgram = glad_debug_impl_glUseProgram;
+PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog;
+void APIENTRY glad_debug_impl_glGetProgramInfoLog(GLuint arg0, GLsizei arg1, GLsizei * arg2, GLchar * arg3) {
+ _pre_call_callback("glGetProgramInfoLog", (void*)glGetProgramInfoLog, 4, arg0, arg1, arg2, arg3);
+ glad_glGetProgramInfoLog(arg0, arg1, arg2, arg3);
+ _post_call_callback("glGetProgramInfoLog", (void*)glGetProgramInfoLog, 4, arg0, arg1, arg2, arg3);
+
+}
+PFNGLGETPROGRAMINFOLOGPROC glad_debug_glGetProgramInfoLog = glad_debug_impl_glGetProgramInfoLog;
+PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray;
+void APIENTRY glad_debug_impl_glBindVertexArray(GLuint arg0) {
+ _pre_call_callback("glBindVertexArray", (void*)glBindVertexArray, 1, arg0);
+ glad_glBindVertexArray(arg0);
+ _post_call_callback("glBindVertexArray", (void*)glBindVertexArray, 1, arg0);
+
+}
+PFNGLBINDVERTEXARRAYPROC glad_debug_glBindVertexArray = glad_debug_impl_glBindVertexArray;
+PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers;
+void APIENTRY glad_debug_impl_glDeleteBuffers(GLsizei arg0, const GLuint * arg1) {
+ _pre_call_callback("glDeleteBuffers", (void*)glDeleteBuffers, 2, arg0, arg1);
+ glad_glDeleteBuffers(arg0, arg1);
+ _post_call_callback("glDeleteBuffers", (void*)glDeleteBuffers, 2, arg0, arg1);
+
+}
+PFNGLDELETEBUFFERSPROC glad_debug_glDeleteBuffers = glad_debug_impl_glDeleteBuffers;
+PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv;
+void APIENTRY glad_debug_impl_glSamplerParameterIiv(GLuint arg0, GLenum arg1, const GLint * arg2) {
+ _pre_call_callback("glSamplerParameterIiv", (void*)glSamplerParameterIiv, 3, arg0, arg1, arg2);
+ glad_glSamplerParameterIiv(arg0, arg1, arg2);
+ _post_call_callback("glSamplerParameterIiv", (void*)glSamplerParameterIiv, 3, arg0, arg1, arg2);
+
+}
+PFNGLSAMPLERPARAMETERIIVPROC glad_debug_glSamplerParameterIiv = glad_debug_impl_glSamplerParameterIiv;
+PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex;
+void APIENTRY glad_debug_impl_glMultiDrawElementsBaseVertex(GLenum arg0, const GLsizei * arg1, GLenum arg2, const void *const* arg3, GLsizei arg4, const GLint * arg5) {
+ _pre_call_callback("glMultiDrawElementsBaseVertex", (void*)glMultiDrawElementsBaseVertex, 6, arg0, arg1, arg2, arg3, arg4, arg5);
+ glad_glMultiDrawElementsBaseVertex(arg0, arg1, arg2, arg3, arg4, arg5);
+ _post_call_callback("glMultiDrawElementsBaseVertex", (void*)glMultiDrawElementsBaseVertex, 6, arg0, arg1, arg2, arg3, arg4, arg5);
+
+}
+PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_debug_glMultiDrawElementsBaseVertex = glad_debug_impl_glMultiDrawElementsBaseVertex;
+PFNGLUNIFORM2UIVPROC glad_glUniform2uiv;
+void APIENTRY glad_debug_impl_glUniform2uiv(GLint arg0, GLsizei arg1, const GLuint * arg2) {
+ _pre_call_callback("glUniform2uiv", (void*)glUniform2uiv, 3, arg0, arg1, arg2);
+ glad_glUniform2uiv(arg0, arg1, arg2);
+ _post_call_callback("glUniform2uiv", (void*)glUniform2uiv, 3, arg0, arg1, arg2);
+
+}
+PFNGLUNIFORM2UIVPROC glad_debug_glUniform2uiv = glad_debug_impl_glUniform2uiv;
+PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D;
+void APIENTRY glad_debug_impl_glCompressedTexSubImage1D(GLenum arg0, GLint arg1, GLint arg2, GLsizei arg3, GLenum arg4, GLsizei arg5, const void * arg6) {
+ _pre_call_callback("glCompressedTexSubImage1D", (void*)glCompressedTexSubImage1D, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6);
+ glad_glCompressedTexSubImage1D(arg0, arg1, arg2, arg3, arg4, arg5, arg6);
+ _post_call_callback("glCompressedTexSubImage1D", (void*)glCompressedTexSubImage1D, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6);
+
+}
+PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_debug_glCompressedTexSubImage1D = glad_debug_impl_glCompressedTexSubImage1D;
+PFNGLFINISHPROC glad_glFinish;
+void APIENTRY glad_debug_impl_glFinish(void) {
+ _pre_call_callback("glFinish", (void*)glFinish, 0);
+ glad_glFinish();
+ _post_call_callback("glFinish", (void*)glFinish, 0);
+
+}
+PFNGLFINISHPROC glad_debug_glFinish = glad_debug_impl_glFinish;
+PFNGLDELETESHADERPROC glad_glDeleteShader;
+void APIENTRY glad_debug_impl_glDeleteShader(GLuint arg0) {
+ _pre_call_callback("glDeleteShader", (void*)glDeleteShader, 1, arg0);
+ glad_glDeleteShader(arg0);
+ _post_call_callback("glDeleteShader", (void*)glDeleteShader, 1, arg0);
+
+}
+PFNGLDELETESHADERPROC glad_debug_glDeleteShader = glad_debug_impl_glDeleteShader;
+PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv;
+void APIENTRY glad_debug_impl_glVertexAttrib4Nsv(GLuint arg0, const GLshort * arg1) {
+ _pre_call_callback("glVertexAttrib4Nsv", (void*)glVertexAttrib4Nsv, 2, arg0, arg1);
+ glad_glVertexAttrib4Nsv(arg0, arg1);
+ _post_call_callback("glVertexAttrib4Nsv", (void*)glVertexAttrib4Nsv, 2, arg0, arg1);
+
+}
+PFNGLVERTEXATTRIB4NSVPROC glad_debug_glVertexAttrib4Nsv = glad_debug_impl_glVertexAttrib4Nsv;
+PFNGLVIEWPORTPROC glad_glViewport;
+void APIENTRY glad_debug_impl_glViewport(GLint arg0, GLint arg1, GLsizei arg2, GLsizei arg3) {
+ _pre_call_callback("glViewport", (void*)glViewport, 4, arg0, arg1, arg2, arg3);
+ glad_glViewport(arg0, arg1, arg2, arg3);
+ _post_call_callback("glViewport", (void*)glViewport, 4, arg0, arg1, arg2, arg3);
+
+}
+PFNGLVIEWPORTPROC glad_debug_glViewport = glad_debug_impl_glViewport;
+PFNGLUNIFORM1UIVPROC glad_glUniform1uiv;
+void APIENTRY glad_debug_impl_glUniform1uiv(GLint arg0, GLsizei arg1, const GLuint * arg2) {
+ _pre_call_callback("glUniform1uiv", (void*)glUniform1uiv, 3, arg0, arg1, arg2);
+ glad_glUniform1uiv(arg0, arg1, arg2);
+ _post_call_callback("glUniform1uiv", (void*)glUniform1uiv, 3, arg0, arg1, arg2);
+
+}
+PFNGLUNIFORM1UIVPROC glad_debug_glUniform1uiv = glad_debug_impl_glUniform1uiv;
+PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings;
+void APIENTRY glad_debug_impl_glTransformFeedbackVaryings(GLuint arg0, GLsizei arg1, const GLchar *const* arg2, GLenum arg3) {
+ _pre_call_callback("glTransformFeedbackVaryings", (void*)glTransformFeedbackVaryings, 4, arg0, arg1, arg2, arg3);
+ glad_glTransformFeedbackVaryings(arg0, arg1, arg2, arg3);
+ _post_call_callback("glTransformFeedbackVaryings", (void*)glTransformFeedbackVaryings, 4, arg0, arg1, arg2, arg3);
+
+}
+PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_debug_glTransformFeedbackVaryings = glad_debug_impl_glTransformFeedbackVaryings;
+PFNGLUNIFORM2UIPROC glad_glUniform2ui;
+void APIENTRY glad_debug_impl_glUniform2ui(GLint arg0, GLuint arg1, GLuint arg2) {
+ _pre_call_callback("glUniform2ui", (void*)glUniform2ui, 3, arg0, arg1, arg2);
+ glad_glUniform2ui(arg0, arg1, arg2);
+ _post_call_callback("glUniform2ui", (void*)glUniform2ui, 3, arg0, arg1, arg2);
+
+}
+PFNGLUNIFORM2UIPROC glad_debug_glUniform2ui = glad_debug_impl_glUniform2ui;
+PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i;
+void APIENTRY glad_debug_impl_glVertexAttribI3i(GLuint arg0, GLint arg1, GLint arg2, GLint arg3) {
+ _pre_call_callback("glVertexAttribI3i", (void*)glVertexAttribI3i, 4, arg0, arg1, arg2, arg3);
+ glad_glVertexAttribI3i(arg0, arg1, arg2, arg3);
+ _post_call_callback("glVertexAttribI3i", (void*)glVertexAttribI3i, 4, arg0, arg1, arg2, arg3);
+
+}
+PFNGLVERTEXATTRIBI3IPROC glad_debug_glVertexAttribI3i = glad_debug_impl_glVertexAttribI3i;
+PFNGLCLEARDEPTHPROC glad_glClearDepth;
+void APIENTRY glad_debug_impl_glClearDepth(GLdouble arg0) {
+ _pre_call_callback("glClearDepth", (void*)glClearDepth, 1, arg0);
+ glad_glClearDepth(arg0);
+ _post_call_callback("glClearDepth", (void*)glClearDepth, 1, arg0);
+
+}
+PFNGLCLEARDEPTHPROC glad_debug_glClearDepth = glad_debug_impl_glClearDepth;
+PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv;
+void APIENTRY glad_debug_impl_glVertexAttribI4usv(GLuint arg0, const GLushort * arg1) {
+ _pre_call_callback("glVertexAttribI4usv", (void*)glVertexAttribI4usv, 2, arg0, arg1);
+ glad_glVertexAttribI4usv(arg0, arg1);
+ _post_call_callback("glVertexAttribI4usv", (void*)glVertexAttribI4usv, 2, arg0, arg1);
+
+}
+PFNGLVERTEXATTRIBI4USVPROC glad_debug_glVertexAttribI4usv = glad_debug_impl_glVertexAttribI4usv;
+PFNGLTEXPARAMETERFPROC glad_glTexParameterf;
+void APIENTRY glad_debug_impl_glTexParameterf(GLenum arg0, GLenum arg1, GLfloat arg2) {
+ _pre_call_callback("glTexParameterf", (void*)glTexParameterf, 3, arg0, arg1, arg2);
+ glad_glTexParameterf(arg0, arg1, arg2);
+ _post_call_callback("glTexParameterf", (void*)glTexParameterf, 3, arg0, arg1, arg2);
+
+}
+PFNGLTEXPARAMETERFPROC glad_debug_glTexParameterf = glad_debug_impl_glTexParameterf;
+PFNGLTEXPARAMETERIPROC glad_glTexParameteri;
+void APIENTRY glad_debug_impl_glTexParameteri(GLenum arg0, GLenum arg1, GLint arg2) {
+ _pre_call_callback("glTexParameteri", (void*)glTexParameteri, 3, arg0, arg1, arg2);
+ glad_glTexParameteri(arg0, arg1, arg2);
+ _post_call_callback("glTexParameteri", (void*)glTexParameteri, 3, arg0, arg1, arg2);
+
+}
+PFNGLTEXPARAMETERIPROC glad_debug_glTexParameteri = glad_debug_impl_glTexParameteri;
+PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource;
+void APIENTRY glad_debug_impl_glGetShaderSource(GLuint arg0, GLsizei arg1, GLsizei * arg2, GLchar * arg3) {
+ _pre_call_callback("glGetShaderSource", (void*)glGetShaderSource, 4, arg0, arg1, arg2, arg3);
+ glad_glGetShaderSource(arg0, arg1, arg2, arg3);
+ _post_call_callback("glGetShaderSource", (void*)glGetShaderSource, 4, arg0, arg1, arg2, arg3);
+
+}
+PFNGLGETSHADERSOURCEPROC glad_debug_glGetShaderSource = glad_debug_impl_glGetShaderSource;
+PFNGLTEXBUFFERPROC glad_glTexBuffer;
+void APIENTRY glad_debug_impl_glTexBuffer(GLenum arg0, GLenum arg1, GLuint arg2) {
+ _pre_call_callback("glTexBuffer", (void*)glTexBuffer, 3, arg0, arg1, arg2);
+ glad_glTexBuffer(arg0, arg1, arg2);
+ _post_call_callback("glTexBuffer", (void*)glTexBuffer, 3, arg0, arg1, arg2);
+
+}
+PFNGLTEXBUFFERPROC glad_debug_glTexBuffer = glad_debug_impl_glTexBuffer;
+PFNGLPIXELSTOREIPROC glad_glPixelStorei;
+void APIENTRY glad_debug_impl_glPixelStorei(GLenum arg0, GLint arg1) {
+ _pre_call_callback("glPixelStorei", (void*)glPixelStorei, 2, arg0, arg1);
+ glad_glPixelStorei(arg0, arg1);
+ _post_call_callback("glPixelStorei", (void*)glPixelStorei, 2, arg0, arg1);
+
+}
+PFNGLPIXELSTOREIPROC glad_debug_glPixelStorei = glad_debug_impl_glPixelStorei;
+PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram;
+void APIENTRY glad_debug_impl_glValidateProgram(GLuint arg0) {
+ _pre_call_callback("glValidateProgram", (void*)glValidateProgram, 1, arg0);
+ glad_glValidateProgram(arg0);
+ _post_call_callback("glValidateProgram", (void*)glValidateProgram, 1, arg0);
+
+}
+PFNGLVALIDATEPROGRAMPROC glad_debug_glValidateProgram = glad_debug_impl_glValidateProgram;
+PFNGLPIXELSTOREFPROC glad_glPixelStoref;
+void APIENTRY glad_debug_impl_glPixelStoref(GLenum arg0, GLfloat arg1) {
+ _pre_call_callback("glPixelStoref", (void*)glPixelStoref, 2, arg0, arg1);
+ glad_glPixelStoref(arg0, arg1);
+ _post_call_callback("glPixelStoref", (void*)glPixelStoref, 2, arg0, arg1);
+
+}
+PFNGLPIXELSTOREFPROC glad_debug_glPixelStoref = glad_debug_impl_glPixelStoref;
+PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v;
+void APIENTRY glad_debug_impl_glGetBooleani_v(GLenum arg0, GLuint arg1, GLboolean * arg2) {
+ _pre_call_callback("glGetBooleani_v", (void*)glGetBooleani_v, 3, arg0, arg1, arg2);
+ glad_glGetBooleani_v(arg0, arg1, arg2);
+ _post_call_callback("glGetBooleani_v", (void*)glGetBooleani_v, 3, arg0, arg1, arg2);
+
+}
+PFNGLGETBOOLEANI_VPROC glad_debug_glGetBooleani_v = glad_debug_impl_glGetBooleani_v;
+PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv;
+void APIENTRY glad_debug_impl_glMultiTexCoordP2uiv(GLenum arg0, GLenum arg1, const GLuint * arg2) {
+ _pre_call_callback("glMultiTexCoordP2uiv", (void*)glMultiTexCoordP2uiv, 3, arg0, arg1, arg2);
+ glad_glMultiTexCoordP2uiv(arg0, arg1, arg2);
+ _post_call_callback("glMultiTexCoordP2uiv", (void*)glMultiTexCoordP2uiv, 3, arg0, arg1, arg2);
+
+}
+PFNGLMULTITEXCOORDP2UIVPROC glad_debug_glMultiTexCoordP2uiv = glad_debug_impl_glMultiTexCoordP2uiv;
+PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv;
+void APIENTRY glad_debug_impl_glVertexAttribP1uiv(GLuint arg0, GLenum arg1, GLboolean arg2, const GLuint * arg3) {
+ _pre_call_callback("glVertexAttribP1uiv", (void*)glVertexAttribP1uiv, 4, arg0, arg1, arg2, arg3);
+ glad_glVertexAttribP1uiv(arg0, arg1, arg2, arg3);
+ _post_call_callback("glVertexAttribP1uiv", (void*)glVertexAttribP1uiv, 4, arg0, arg1, arg2, arg3);
+
+}
+PFNGLVERTEXATTRIBP1UIVPROC glad_debug_glVertexAttribP1uiv = glad_debug_impl_glVertexAttribP1uiv;
+PFNGLLINKPROGRAMPROC glad_glLinkProgram;
+void APIENTRY glad_debug_impl_glLinkProgram(GLuint arg0) {
+ _pre_call_callback("glLinkProgram", (void*)glLinkProgram, 1, arg0);
+ glad_glLinkProgram(arg0);
+ _post_call_callback("glLinkProgram", (void*)glLinkProgram, 1, arg0);
+
+}
+PFNGLLINKPROGRAMPROC glad_debug_glLinkProgram = glad_debug_impl_glLinkProgram;
+PFNGLBINDTEXTUREPROC glad_glBindTexture;
+void APIENTRY glad_debug_impl_glBindTexture(GLenum arg0, GLuint arg1) {
+ _pre_call_callback("glBindTexture", (void*)glBindTexture, 2, arg0, arg1);
+ glad_glBindTexture(arg0, arg1);
+ _post_call_callback("glBindTexture", (void*)glBindTexture, 2, arg0, arg1);
+
+}
+PFNGLBINDTEXTUREPROC glad_debug_glBindTexture = glad_debug_impl_glBindTexture;
+PFNGLGETSTRINGPROC glad_glGetString;
+const GLubyte * APIENTRY glad_debug_impl_glGetString(GLenum arg0) {
+ const GLubyte * ret;
+ _pre_call_callback("glGetString", (void*)glGetString, 1, arg0);
+ ret = glad_glGetString(arg0);
+ _post_call_callback("glGetString", (void*)glGetString, 1, arg0);
+ return ret;
+}
+PFNGLGETSTRINGPROC glad_debug_glGetString = glad_debug_impl_glGetString;
+PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv;
+void APIENTRY glad_debug_impl_glVertexAttribP2uiv(GLuint arg0, GLenum arg1, GLboolean arg2, const GLuint * arg3) {
+ _pre_call_callback("glVertexAttribP2uiv", (void*)glVertexAttribP2uiv, 4, arg0, arg1, arg2, arg3);
+ glad_glVertexAttribP2uiv(arg0, arg1, arg2, arg3);
+ _post_call_callback("glVertexAttribP2uiv", (void*)glVertexAttribP2uiv, 4, arg0, arg1, arg2, arg3);
+
+}
+PFNGLVERTEXATTRIBP2UIVPROC glad_debug_glVertexAttribP2uiv = glad_debug_impl_glVertexAttribP2uiv;
+PFNGLDETACHSHADERPROC glad_glDetachShader;
+void APIENTRY glad_debug_impl_glDetachShader(GLuint arg0, GLuint arg1) {
+ _pre_call_callback("glDetachShader", (void*)glDetachShader, 2, arg0, arg1);
+ glad_glDetachShader(arg0, arg1);
+ _post_call_callback("glDetachShader", (void*)glDetachShader, 2, arg0, arg1);
+
+}
+PFNGLDETACHSHADERPROC glad_debug_glDetachShader = glad_debug_impl_glDetachShader;
+PFNGLENDQUERYPROC glad_glEndQuery;
+void APIENTRY glad_debug_impl_glEndQuery(GLenum arg0) {
+ _pre_call_callback("glEndQuery", (void*)glEndQuery, 1, arg0);
+ glad_glEndQuery(arg0);
+ _post_call_callback("glEndQuery", (void*)glEndQuery, 1, arg0);
+
+}
+PFNGLENDQUERYPROC glad_debug_glEndQuery = glad_debug_impl_glEndQuery;
+PFNGLNORMALP3UIPROC glad_glNormalP3ui;
+void APIENTRY glad_debug_impl_glNormalP3ui(GLenum arg0, GLuint arg1) {
+ _pre_call_callback("glNormalP3ui", (void*)glNormalP3ui, 2, arg0, arg1);
+ glad_glNormalP3ui(arg0, arg1);
+ _post_call_callback("glNormalP3ui", (void*)glNormalP3ui, 2, arg0, arg1);
+
+}
+PFNGLNORMALP3UIPROC glad_debug_glNormalP3ui = glad_debug_impl_glNormalP3ui;
+PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui;
+void APIENTRY glad_debug_impl_glVertexAttribI2ui(GLuint arg0, GLuint arg1, GLuint arg2) {
+ _pre_call_callback("glVertexAttribI2ui", (void*)glVertexAttribI2ui, 3, arg0, arg1, arg2);
+ glad_glVertexAttribI2ui(arg0, arg1, arg2);
+ _post_call_callback("glVertexAttribI2ui", (void*)glVertexAttribI2ui, 3, arg0, arg1, arg2);
+
+}
+PFNGLVERTEXATTRIBI2UIPROC glad_debug_glVertexAttribI2ui = glad_debug_impl_glVertexAttribI2ui;
+PFNGLDELETETEXTURESPROC glad_glDeleteTextures;
+void APIENTRY glad_debug_impl_glDeleteTextures(GLsizei arg0, const GLuint * arg1) {
+ _pre_call_callback("glDeleteTextures", (void*)glDeleteTextures, 2, arg0, arg1);
+ glad_glDeleteTextures(arg0, arg1);
+ _post_call_callback("glDeleteTextures", (void*)glDeleteTextures, 2, arg0, arg1);
+
+}
+PFNGLDELETETEXTURESPROC glad_debug_glDeleteTextures = glad_debug_impl_glDeleteTextures;
+PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate;
+void APIENTRY glad_debug_impl_glStencilOpSeparate(GLenum arg0, GLenum arg1, GLenum arg2, GLenum arg3) {
+ _pre_call_callback("glStencilOpSeparate", (void*)glStencilOpSeparate, 4, arg0, arg1, arg2, arg3);
+ glad_glStencilOpSeparate(arg0, arg1, arg2, arg3);
+ _post_call_callback("glStencilOpSeparate", (void*)glStencilOpSeparate, 4, arg0, arg1, arg2, arg3);
+
+}
+PFNGLSTENCILOPSEPARATEPROC glad_debug_glStencilOpSeparate = glad_debug_impl_glStencilOpSeparate;
+PFNGLDELETEQUERIESPROC glad_glDeleteQueries;
+void APIENTRY glad_debug_impl_glDeleteQueries(GLsizei arg0, const GLuint * arg1) {
+ _pre_call_callback("glDeleteQueries", (void*)glDeleteQueries, 2, arg0, arg1);
+ glad_glDeleteQueries(arg0, arg1);
+ _post_call_callback("glDeleteQueries", (void*)glDeleteQueries, 2, arg0, arg1);
+
+}
+PFNGLDELETEQUERIESPROC glad_debug_glDeleteQueries = glad_debug_impl_glDeleteQueries;
+PFNGLNORMALP3UIVPROC glad_glNormalP3uiv;
+void APIENTRY glad_debug_impl_glNormalP3uiv(GLenum arg0, const GLuint * arg1) {
+ _pre_call_callback("glNormalP3uiv", (void*)glNormalP3uiv, 2, arg0, arg1);
+ glad_glNormalP3uiv(arg0, arg1);
+ _post_call_callback("glNormalP3uiv", (void*)glNormalP3uiv, 2, arg0, arg1);
+
+}
+PFNGLNORMALP3UIVPROC glad_debug_glNormalP3uiv = glad_debug_impl_glNormalP3uiv;
+PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f;
+void APIENTRY glad_debug_impl_glVertexAttrib4f(GLuint arg0, GLfloat arg1, GLfloat arg2, GLfloat arg3, GLfloat arg4) {
+ _pre_call_callback("glVertexAttrib4f", (void*)glVertexAttrib4f, 5, arg0, arg1, arg2, arg3, arg4);
+ glad_glVertexAttrib4f(arg0, arg1, arg2, arg3, arg4);
+ _post_call_callback("glVertexAttrib4f", (void*)glVertexAttrib4f, 5, arg0, arg1, arg2, arg3, arg4);
+
+}
+PFNGLVERTEXATTRIB4FPROC glad_debug_glVertexAttrib4f = glad_debug_impl_glVertexAttrib4f;
+PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d;
+void APIENTRY glad_debug_impl_glVertexAttrib4d(GLuint arg0, GLdouble arg1, GLdouble arg2, GLdouble arg3, GLdouble arg4) {
+ _pre_call_callback("glVertexAttrib4d", (void*)glVertexAttrib4d, 5, arg0, arg1, arg2, arg3, arg4);
+ glad_glVertexAttrib4d(arg0, arg1, arg2, arg3, arg4);
+ _post_call_callback("glVertexAttrib4d", (void*)glVertexAttrib4d, 5, arg0, arg1, arg2, arg3, arg4);
+
+}
+PFNGLVERTEXATTRIB4DPROC glad_debug_glVertexAttrib4d = glad_debug_impl_glVertexAttrib4d;
+PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv;
+void APIENTRY glad_debug_impl_glGetTexParameteriv(GLenum arg0, GLenum arg1, GLint * arg2) {
+ _pre_call_callback("glGetTexParameteriv", (void*)glGetTexParameteriv, 3, arg0, arg1, arg2);
+ glad_glGetTexParameteriv(arg0, arg1, arg2);
+ _post_call_callback("glGetTexParameteriv", (void*)glGetTexParameteriv, 3, arg0, arg1, arg2);
+
+}
+PFNGLGETTEXPARAMETERIVPROC glad_debug_glGetTexParameteriv = glad_debug_impl_glGetTexParameteriv;
+PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s;
+void APIENTRY glad_debug_impl_glVertexAttrib4s(GLuint arg0, GLshort arg1, GLshort arg2, GLshort arg3, GLshort arg4) {
+ _pre_call_callback("glVertexAttrib4s", (void*)glVertexAttrib4s, 5, arg0, arg1, arg2, arg3, arg4);
+ glad_glVertexAttrib4s(arg0, arg1, arg2, arg3, arg4);
+ _post_call_callback("glVertexAttrib4s", (void*)glVertexAttrib4s, 5, arg0, arg1, arg2, arg3, arg4);
+
+}
+PFNGLVERTEXATTRIB4SPROC glad_debug_glVertexAttrib4s = glad_debug_impl_glVertexAttrib4s;
+PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex;
+void APIENTRY glad_debug_impl_glDrawElementsBaseVertex(GLenum arg0, GLsizei arg1, GLenum arg2, const void * arg3, GLint arg4) {
+ _pre_call_callback("glDrawElementsBaseVertex", (void*)glDrawElementsBaseVertex, 5, arg0, arg1, arg2, arg3, arg4);
+ glad_glDrawElementsBaseVertex(arg0, arg1, arg2, arg3, arg4);
+ _post_call_callback("glDrawElementsBaseVertex", (void*)glDrawElementsBaseVertex, 5, arg0, arg1, arg2, arg3, arg4);
+
+}
+PFNGLDRAWELEMENTSBASEVERTEXPROC glad_debug_glDrawElementsBaseVertex = glad_debug_impl_glDrawElementsBaseVertex;
+PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage;
+void APIENTRY glad_debug_impl_glSampleCoverage(GLfloat arg0, GLboolean arg1) {
+ _pre_call_callback("glSampleCoverage", (void*)glSampleCoverage, 2, arg0, arg1);
+ glad_glSampleCoverage(arg0, arg1);
+ _post_call_callback("glSampleCoverage", (void*)glSampleCoverage, 2, arg0, arg1);
+
+}
+PFNGLSAMPLECOVERAGEPROC glad_debug_glSampleCoverage = glad_debug_impl_glSampleCoverage;
+PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri;
+void APIENTRY glad_debug_impl_glSamplerParameteri(GLuint arg0, GLenum arg1, GLint arg2) {
+ _pre_call_callback("glSamplerParameteri", (void*)glSamplerParameteri, 3, arg0, arg1, arg2);
+ glad_glSamplerParameteri(arg0, arg1, arg2);
+ _post_call_callback("glSamplerParameteri", (void*)glSamplerParameteri, 3, arg0, arg1, arg2);
+
+}
+PFNGLSAMPLERPARAMETERIPROC glad_debug_glSamplerParameteri = glad_debug_impl_glSamplerParameteri;
+PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf;
+void APIENTRY glad_debug_impl_glSamplerParameterf(GLuint arg0, GLenum arg1, GLfloat arg2) {
+ _pre_call_callback("glSamplerParameterf", (void*)glSamplerParameterf, 3, arg0, arg1, arg2);
+ glad_glSamplerParameterf(arg0, arg1, arg2);
+ _post_call_callback("glSamplerParameterf", (void*)glSamplerParameterf, 3, arg0, arg1, arg2);
+
+}
+PFNGLSAMPLERPARAMETERFPROC glad_debug_glSamplerParameterf = glad_debug_impl_glSamplerParameterf;
+PFNGLUNIFORM1FPROC glad_glUniform1f;
+void APIENTRY glad_debug_impl_glUniform1f(GLint arg0, GLfloat arg1) {
+ _pre_call_callback("glUniform1f", (void*)glUniform1f, 2, arg0, arg1);
+ glad_glUniform1f(arg0, arg1);
+ _post_call_callback("glUniform1f", (void*)glUniform1f, 2, arg0, arg1);
+
+}
+PFNGLUNIFORM1FPROC glad_debug_glUniform1f = glad_debug_impl_glUniform1f;
+PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv;
+void APIENTRY glad_debug_impl_glGetVertexAttribfv(GLuint arg0, GLenum arg1, GLfloat * arg2) {
+ _pre_call_callback("glGetVertexAttribfv", (void*)glGetVertexAttribfv, 3, arg0, arg1, arg2);
+ glad_glGetVertexAttribfv(arg0, arg1, arg2);
+ _post_call_callback("glGetVertexAttribfv", (void*)glGetVertexAttribfv, 3, arg0, arg1, arg2);
+
+}
+PFNGLGETVERTEXATTRIBFVPROC glad_debug_glGetVertexAttribfv = glad_debug_impl_glGetVertexAttribfv;
+PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage;
+void APIENTRY glad_debug_impl_glGetCompressedTexImage(GLenum arg0, GLint arg1, void * arg2) {
+ _pre_call_callback("glGetCompressedTexImage", (void*)glGetCompressedTexImage, 3, arg0, arg1, arg2);
+ glad_glGetCompressedTexImage(arg0, arg1, arg2);
+ _post_call_callback("glGetCompressedTexImage", (void*)glGetCompressedTexImage, 3, arg0, arg1, arg2);
+
+}
+PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_debug_glGetCompressedTexImage = glad_debug_impl_glGetCompressedTexImage;
+PFNGLUNIFORM1IPROC glad_glUniform1i;
+void APIENTRY glad_debug_impl_glUniform1i(GLint arg0, GLint arg1) {
+ _pre_call_callback("glUniform1i", (void*)glUniform1i, 2, arg0, arg1);
+ glad_glUniform1i(arg0, arg1);
+ _post_call_callback("glUniform1i", (void*)glUniform1i, 2, arg0, arg1);
+
+}
+PFNGLUNIFORM1IPROC glad_debug_glUniform1i = glad_debug_impl_glUniform1i;
+PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib;
+void APIENTRY glad_debug_impl_glGetActiveAttrib(GLuint arg0, GLuint arg1, GLsizei arg2, GLsizei * arg3, GLint * arg4, GLenum * arg5, GLchar * arg6) {
+ _pre_call_callback("glGetActiveAttrib", (void*)glGetActiveAttrib, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6);
+ glad_glGetActiveAttrib(arg0, arg1, arg2, arg3, arg4, arg5, arg6);
+ _post_call_callback("glGetActiveAttrib", (void*)glGetActiveAttrib, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6);
+
+}
+PFNGLGETACTIVEATTRIBPROC glad_debug_glGetActiveAttrib = glad_debug_impl_glGetActiveAttrib;
+PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D;
+void APIENTRY glad_debug_impl_glTexSubImage2D(GLenum arg0, GLint arg1, GLint arg2, GLint arg3, GLsizei arg4, GLsizei arg5, GLenum arg6, GLenum arg7, const void * arg8) {
+ _pre_call_callback("glTexSubImage2D", (void*)glTexSubImage2D, 9, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8);
+ glad_glTexSubImage2D(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8);
+ _post_call_callback("glTexSubImage2D", (void*)glTexSubImage2D, 9, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8);
+
+}
+PFNGLTEXSUBIMAGE2DPROC glad_debug_glTexSubImage2D = glad_debug_impl_glTexSubImage2D;
+PFNGLDISABLEPROC glad_glDisable;
+void APIENTRY glad_debug_impl_glDisable(GLenum arg0) {
+ _pre_call_callback("glDisable", (void*)glDisable, 1, arg0);
+ glad_glDisable(arg0);
+ _post_call_callback("glDisable", (void*)glDisable, 1, arg0);
+
+}
+PFNGLDISABLEPROC glad_debug_glDisable = glad_debug_impl_glDisable;
+PFNGLLOGICOPPROC glad_glLogicOp;
+void APIENTRY glad_debug_impl_glLogicOp(GLenum arg0) {
+ _pre_call_callback("glLogicOp", (void*)glLogicOp, 1, arg0);
+ glad_glLogicOp(arg0);
+ _post_call_callback("glLogicOp", (void*)glLogicOp, 1, arg0);
+
+}
+PFNGLLOGICOPPROC glad_debug_glLogicOp = glad_debug_impl_glLogicOp;
+PFNGLUNIFORM4UIPROC glad_glUniform4ui;
+void APIENTRY glad_debug_impl_glUniform4ui(GLint arg0, GLuint arg1, GLuint arg2, GLuint arg3, GLuint arg4) {
+ _pre_call_callback("glUniform4ui", (void*)glUniform4ui, 5, arg0, arg1, arg2, arg3, arg4);
+ glad_glUniform4ui(arg0, arg1, arg2, arg3, arg4);
+ _post_call_callback("glUniform4ui", (void*)glUniform4ui, 5, arg0, arg1, arg2, arg3, arg4);
+
+}
+PFNGLUNIFORM4UIPROC glad_debug_glUniform4ui = glad_debug_impl_glUniform4ui;
+PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer;
+void APIENTRY glad_debug_impl_glBindFramebuffer(GLenum arg0, GLuint arg1) {
+ _pre_call_callback("glBindFramebuffer", (void*)glBindFramebuffer, 2, arg0, arg1);
+ glad_glBindFramebuffer(arg0, arg1);
+ _post_call_callback("glBindFramebuffer", (void*)glBindFramebuffer, 2, arg0, arg1);
+
+}
+PFNGLBINDFRAMEBUFFERPROC glad_debug_glBindFramebuffer = glad_debug_impl_glBindFramebuffer;
+PFNGLCULLFACEPROC glad_glCullFace;
+void APIENTRY glad_debug_impl_glCullFace(GLenum arg0) {
+ _pre_call_callback("glCullFace", (void*)glCullFace, 1, arg0);
+ glad_glCullFace(arg0);
+ _post_call_callback("glCullFace", (void*)glCullFace, 1, arg0);
+
+}
+PFNGLCULLFACEPROC glad_debug_glCullFace = glad_debug_impl_glCullFace;
+PFNGLGETSTRINGIPROC glad_glGetStringi;
+const GLubyte * APIENTRY glad_debug_impl_glGetStringi(GLenum arg0, GLuint arg1) {
+ const GLubyte * ret;
+ _pre_call_callback("glGetStringi", (void*)glGetStringi, 2, arg0, arg1);
+ ret = glad_glGetStringi(arg0, arg1);
+ _post_call_callback("glGetStringi", (void*)glGetStringi, 2, arg0, arg1);
+ return ret;
+}
+PFNGLGETSTRINGIPROC glad_debug_glGetStringi = glad_debug_impl_glGetStringi;
+PFNGLATTACHSHADERPROC glad_glAttachShader;
+void APIENTRY glad_debug_impl_glAttachShader(GLuint arg0, GLuint arg1) {
+ _pre_call_callback("glAttachShader", (void*)glAttachShader, 2, arg0, arg1);
+ glad_glAttachShader(arg0, arg1);
+ _post_call_callback("glAttachShader", (void*)glAttachShader, 2, arg0, arg1);
+
+}
+PFNGLATTACHSHADERPROC glad_debug_glAttachShader = glad_debug_impl_glAttachShader;
+PFNGLQUERYCOUNTERPROC glad_glQueryCounter;
+void APIENTRY glad_debug_impl_glQueryCounter(GLuint arg0, GLenum arg1) {
+ _pre_call_callback("glQueryCounter", (void*)glQueryCounter, 2, arg0, arg1);
+ glad_glQueryCounter(arg0, arg1);
+ _post_call_callback("glQueryCounter", (void*)glQueryCounter, 2, arg0, arg1);
+
+}
+PFNGLQUERYCOUNTERPROC glad_debug_glQueryCounter = glad_debug_impl_glQueryCounter;
+PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex;
+void APIENTRY glad_debug_impl_glProvokingVertex(GLenum arg0) {
+ _pre_call_callback("glProvokingVertex", (void*)glProvokingVertex, 1, arg0);
+ glad_glProvokingVertex(arg0);
+ _post_call_callback("glProvokingVertex", (void*)glProvokingVertex, 1, arg0);
+
+}
+PFNGLPROVOKINGVERTEXPROC glad_debug_glProvokingVertex = glad_debug_impl_glProvokingVertex;
+PFNGLDRAWELEMENTSPROC glad_glDrawElements;
+void APIENTRY glad_debug_impl_glDrawElements(GLenum arg0, GLsizei arg1, GLenum arg2, const void * arg3) {
+ _pre_call_callback("glDrawElements", (void*)glDrawElements, 4, arg0, arg1, arg2, arg3);
+ glad_glDrawElements(arg0, arg1, arg2, arg3);
+ _post_call_callback("glDrawElements", (void*)glDrawElements, 4, arg0, arg1, arg2, arg3);
+
+}
+PFNGLDRAWELEMENTSPROC glad_debug_glDrawElements = glad_debug_impl_glDrawElements;
+PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv;
+void APIENTRY glad_debug_impl_glVertexAttribI4sv(GLuint arg0, const GLshort * arg1) {
+ _pre_call_callback("glVertexAttribI4sv", (void*)glVertexAttribI4sv, 2, arg0, arg1);
+ glad_glVertexAttribI4sv(arg0, arg1);
+ _post_call_callback("glVertexAttribI4sv", (void*)glVertexAttribI4sv, 2, arg0, arg1);
+
+}
+PFNGLVERTEXATTRIBI4SVPROC glad_debug_glVertexAttribI4sv = glad_debug_impl_glVertexAttribI4sv;
+PFNGLUNIFORM1IVPROC glad_glUniform1iv;
+void APIENTRY glad_debug_impl_glUniform1iv(GLint arg0, GLsizei arg1, const GLint * arg2) {
+ _pre_call_callback("glUniform1iv", (void*)glUniform1iv, 3, arg0, arg1, arg2);
+ glad_glUniform1iv(arg0, arg1, arg2);
+ _post_call_callback("glUniform1iv", (void*)glUniform1iv, 3, arg0, arg1, arg2);
+
+}
+PFNGLUNIFORM1IVPROC glad_debug_glUniform1iv = glad_debug_impl_glUniform1iv;
+PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv;
+void APIENTRY glad_debug_impl_glGetQueryObjectiv(GLuint arg0, GLenum arg1, GLint * arg2) {
+ _pre_call_callback("glGetQueryObjectiv", (void*)glGetQueryObjectiv, 3, arg0, arg1, arg2);
+ glad_glGetQueryObjectiv(arg0, arg1, arg2);
+ _post_call_callback("glGetQueryObjectiv", (void*)glGetQueryObjectiv, 3, arg0, arg1, arg2);
+
+}
+PFNGLGETQUERYOBJECTIVPROC glad_debug_glGetQueryObjectiv = glad_debug_impl_glGetQueryObjectiv;
+PFNGLREADBUFFERPROC glad_glReadBuffer;
+void APIENTRY glad_debug_impl_glReadBuffer(GLenum arg0) {
+ _pre_call_callback("glReadBuffer", (void*)glReadBuffer, 1, arg0);
+ glad_glReadBuffer(arg0);
+ _post_call_callback("glReadBuffer", (void*)glReadBuffer, 1, arg0);
+
+}
+PFNGLREADBUFFERPROC glad_debug_glReadBuffer = glad_debug_impl_glReadBuffer;
+PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv;
+void APIENTRY glad_debug_impl_glTexParameterIuiv(GLenum arg0, GLenum arg1, const GLuint * arg2) {
+ _pre_call_callback("glTexParameterIuiv", (void*)glTexParameterIuiv, 3, arg0, arg1, arg2);
+ glad_glTexParameterIuiv(arg0, arg1, arg2);
+ _post_call_callback("glTexParameterIuiv", (void*)glTexParameterIuiv, 3, arg0, arg1, arg2);
+
+}
+PFNGLTEXPARAMETERIUIVPROC glad_debug_glTexParameterIuiv = glad_debug_impl_glTexParameterIuiv;
+PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced;
+void APIENTRY glad_debug_impl_glDrawArraysInstanced(GLenum arg0, GLint arg1, GLsizei arg2, GLsizei arg3) {
+ _pre_call_callback("glDrawArraysInstanced", (void*)glDrawArraysInstanced, 4, arg0, arg1, arg2, arg3);
+ glad_glDrawArraysInstanced(arg0, arg1, arg2, arg3);
+ _post_call_callback("glDrawArraysInstanced", (void*)glDrawArraysInstanced, 4, arg0, arg1, arg2, arg3);
+
+}
+PFNGLDRAWARRAYSINSTANCEDPROC glad_debug_glDrawArraysInstanced = glad_debug_impl_glDrawArraysInstanced;
+PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap;
+void APIENTRY glad_debug_impl_glGenerateMipmap(GLenum arg0) {
+ _pre_call_callback("glGenerateMipmap", (void*)glGenerateMipmap, 1, arg0);
+ glad_glGenerateMipmap(arg0);
+ _post_call_callback("glGenerateMipmap", (void*)glGenerateMipmap, 1, arg0);
+
+}
+PFNGLGENERATEMIPMAPPROC glad_debug_glGenerateMipmap = glad_debug_impl_glGenerateMipmap;
+PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv;
+void APIENTRY glad_debug_impl_glSamplerParameteriv(GLuint arg0, GLenum arg1, const GLint * arg2) {
+ _pre_call_callback("glSamplerParameteriv", (void*)glSamplerParameteriv, 3, arg0, arg1, arg2);
+ glad_glSamplerParameteriv(arg0, arg1, arg2);
+ _post_call_callback("glSamplerParameteriv", (void*)glSamplerParameteriv, 3, arg0, arg1, arg2);
+
+}
+PFNGLSAMPLERPARAMETERIVPROC glad_debug_glSamplerParameteriv = glad_debug_impl_glSamplerParameteriv;
+PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f;
+void APIENTRY glad_debug_impl_glVertexAttrib3f(GLuint arg0, GLfloat arg1, GLfloat arg2, GLfloat arg3) {
+ _pre_call_callback("glVertexAttrib3f", (void*)glVertexAttrib3f, 4, arg0, arg1, arg2, arg3);
+ glad_glVertexAttrib3f(arg0, arg1, arg2, arg3);
+ _post_call_callback("glVertexAttrib3f", (void*)glVertexAttrib3f, 4, arg0, arg1, arg2, arg3);
+
+}
+PFNGLVERTEXATTRIB3FPROC glad_debug_glVertexAttrib3f = glad_debug_impl_glVertexAttrib3f;
+PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv;
+void APIENTRY glad_debug_impl_glVertexAttrib4uiv(GLuint arg0, const GLuint * arg1) {
+ _pre_call_callback("glVertexAttrib4uiv", (void*)glVertexAttrib4uiv, 2, arg0, arg1);
+ glad_glVertexAttrib4uiv(arg0, arg1);
+ _post_call_callback("glVertexAttrib4uiv", (void*)glVertexAttrib4uiv, 2, arg0, arg1);
+
+}
+PFNGLVERTEXATTRIB4UIVPROC glad_debug_glVertexAttrib4uiv = glad_debug_impl_glVertexAttrib4uiv;
+PFNGLPOINTPARAMETERIPROC glad_glPointParameteri;
+void APIENTRY glad_debug_impl_glPointParameteri(GLenum arg0, GLint arg1) {
+ _pre_call_callback("glPointParameteri", (void*)glPointParameteri, 2, arg0, arg1);
+ glad_glPointParameteri(arg0, arg1);
+ _post_call_callback("glPointParameteri", (void*)glPointParameteri, 2, arg0, arg1);
+
+}
+PFNGLPOINTPARAMETERIPROC glad_debug_glPointParameteri = glad_debug_impl_glPointParameteri;
+PFNGLBLENDCOLORPROC glad_glBlendColor;
+void APIENTRY glad_debug_impl_glBlendColor(GLfloat arg0, GLfloat arg1, GLfloat arg2, GLfloat arg3) {
+ _pre_call_callback("glBlendColor", (void*)glBlendColor, 4, arg0, arg1, arg2, arg3);
+ glad_glBlendColor(arg0, arg1, arg2, arg3);
+ _post_call_callback("glBlendColor", (void*)glBlendColor, 4, arg0, arg1, arg2, arg3);
+
+}
+PFNGLBLENDCOLORPROC glad_debug_glBlendColor = glad_debug_impl_glBlendColor;
+PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv;
+void APIENTRY glad_debug_impl_glSamplerParameterIuiv(GLuint arg0, GLenum arg1, const GLuint * arg2) {
+ _pre_call_callback("glSamplerParameterIuiv", (void*)glSamplerParameterIuiv, 3, arg0, arg1, arg2);
+ glad_glSamplerParameterIuiv(arg0, arg1, arg2);
+ _post_call_callback("glSamplerParameterIuiv", (void*)glSamplerParameterIuiv, 3, arg0, arg1, arg2);
+
+}
+PFNGLSAMPLERPARAMETERIUIVPROC glad_debug_glSamplerParameterIuiv = glad_debug_impl_glSamplerParameterIuiv;
+PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer;
+GLboolean APIENTRY glad_debug_impl_glUnmapBuffer(GLenum arg0) {
+ GLboolean ret;
+ _pre_call_callback("glUnmapBuffer", (void*)glUnmapBuffer, 1, arg0);
+ ret = glad_glUnmapBuffer(arg0);
+ _post_call_callback("glUnmapBuffer", (void*)glUnmapBuffer, 1, arg0);
+ return ret;
+}
+PFNGLUNMAPBUFFERPROC glad_debug_glUnmapBuffer = glad_debug_impl_glUnmapBuffer;
+PFNGLPOINTPARAMETERFPROC glad_glPointParameterf;
+void APIENTRY glad_debug_impl_glPointParameterf(GLenum arg0, GLfloat arg1) {
+ _pre_call_callback("glPointParameterf", (void*)glPointParameterf, 2, arg0, arg1);
+ glad_glPointParameterf(arg0, arg1);
+ _post_call_callback("glPointParameterf", (void*)glPointParameterf, 2, arg0, arg1);
+
+}
+PFNGLPOINTPARAMETERFPROC glad_debug_glPointParameterf = glad_debug_impl_glPointParameterf;
+PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s;
+void APIENTRY glad_debug_impl_glVertexAttrib3s(GLuint arg0, GLshort arg1, GLshort arg2, GLshort arg3) {
+ _pre_call_callback("glVertexAttrib3s", (void*)glVertexAttrib3s, 4, arg0, arg1, arg2, arg3);
+ glad_glVertexAttrib3s(arg0, arg1, arg2, arg3);
+ _post_call_callback("glVertexAttrib3s", (void*)glVertexAttrib3s, 4, arg0, arg1, arg2, arg3);
+
+}
+PFNGLVERTEXATTRIB3SPROC glad_debug_glVertexAttrib3s = glad_debug_impl_glVertexAttrib3s;
+PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer;
+void APIENTRY glad_debug_impl_glBindRenderbuffer(GLenum arg0, GLuint arg1) {
+ _pre_call_callback("glBindRenderbuffer", (void*)glBindRenderbuffer, 2, arg0, arg1);
+ glad_glBindRenderbuffer(arg0, arg1);
+ _post_call_callback("glBindRenderbuffer", (void*)glBindRenderbuffer, 2, arg0, arg1);
+
+}
+PFNGLBINDRENDERBUFFERPROC glad_debug_glBindRenderbuffer = glad_debug_impl_glBindRenderbuffer;
+PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv;
+void APIENTRY glad_debug_impl_glVertexAttribP4uiv(GLuint arg0, GLenum arg1, GLboolean arg2, const GLuint * arg3) {
+ _pre_call_callback("glVertexAttribP4uiv", (void*)glVertexAttribP4uiv, 4, arg0, arg1, arg2, arg3);
+ glad_glVertexAttribP4uiv(arg0, arg1, arg2, arg3);
+ _post_call_callback("glVertexAttribP4uiv", (void*)glVertexAttribP4uiv, 4, arg0, arg1, arg2, arg3);
+
+}
+PFNGLVERTEXATTRIBP4UIVPROC glad_debug_glVertexAttribP4uiv = glad_debug_impl_glVertexAttribP4uiv;
+PFNGLISPROGRAMPROC glad_glIsProgram;
+GLboolean APIENTRY glad_debug_impl_glIsProgram(GLuint arg0) {
+ GLboolean ret;
+ _pre_call_callback("glIsProgram", (void*)glIsProgram, 1, arg0);
+ ret = glad_glIsProgram(arg0);
+ _post_call_callback("glIsProgram", (void*)glIsProgram, 1, arg0);
+ return ret;
+}
+PFNGLISPROGRAMPROC glad_debug_glIsProgram = glad_debug_impl_glIsProgram;
+PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv;
+void APIENTRY glad_debug_impl_glVertexAttrib4bv(GLuint arg0, const GLbyte * arg1) {
+ _pre_call_callback("glVertexAttrib4bv", (void*)glVertexAttrib4bv, 2, arg0, arg1);
+ glad_glVertexAttrib4bv(arg0, arg1);
+ _post_call_callback("glVertexAttrib4bv", (void*)glVertexAttrib4bv, 2, arg0, arg1);
+
+}
+PFNGLVERTEXATTRIB4BVPROC glad_debug_glVertexAttrib4bv = glad_debug_impl_glVertexAttrib4bv;
+PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv;
+void APIENTRY glad_debug_impl_glVertexAttrib4fv(GLuint arg0, const GLfloat * arg1) {
+ _pre_call_callback("glVertexAttrib4fv", (void*)glVertexAttrib4fv, 2, arg0, arg1);
+ glad_glVertexAttrib4fv(arg0, arg1);
+ _post_call_callback("glVertexAttrib4fv", (void*)glVertexAttrib4fv, 2, arg0, arg1);
+
+}
+PFNGLVERTEXATTRIB4FVPROC glad_debug_glVertexAttrib4fv = glad_debug_impl_glVertexAttrib4fv;
+PFNGLUNIFORM4IPROC glad_glUniform4i;
+void APIENTRY glad_debug_impl_glUniform4i(GLint arg0, GLint arg1, GLint arg2, GLint arg3, GLint arg4) {
+ _pre_call_callback("glUniform4i", (void*)glUniform4i, 5, arg0, arg1, arg2, arg3, arg4);
+ glad_glUniform4i(arg0, arg1, arg2, arg3, arg4);
+ _post_call_callback("glUniform4i", (void*)glUniform4i, 5, arg0, arg1, arg2, arg3, arg4);
+
+}
+PFNGLUNIFORM4IPROC glad_debug_glUniform4i = glad_debug_impl_glUniform4i;
+PFNGLACTIVETEXTUREPROC glad_glActiveTexture;
+void APIENTRY glad_debug_impl_glActiveTexture(GLenum arg0) {
+ _pre_call_callback("glActiveTexture", (void*)glActiveTexture, 1, arg0);
+ glad_glActiveTexture(arg0);
+ _post_call_callback("glActiveTexture", (void*)glActiveTexture, 1, arg0);
+
+}
+PFNGLACTIVETEXTUREPROC glad_debug_glActiveTexture = glad_debug_impl_glActiveTexture;
+PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray;
+void APIENTRY glad_debug_impl_glEnableVertexAttribArray(GLuint arg0) {
+ _pre_call_callback("glEnableVertexAttribArray", (void*)glEnableVertexAttribArray, 1, arg0);
+ glad_glEnableVertexAttribArray(arg0);
+ _post_call_callback("glEnableVertexAttribArray", (void*)glEnableVertexAttribArray, 1, arg0);
+
+}
+PFNGLENABLEVERTEXATTRIBARRAYPROC glad_debug_glEnableVertexAttribArray = glad_debug_impl_glEnableVertexAttribArray;
+PFNGLREADPIXELSPROC glad_glReadPixels;
+void APIENTRY glad_debug_impl_glReadPixels(GLint arg0, GLint arg1, GLsizei arg2, GLsizei arg3, GLenum arg4, GLenum arg5, void * arg6) {
+ _pre_call_callback("glReadPixels", (void*)glReadPixels, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6);
+ glad_glReadPixels(arg0, arg1, arg2, arg3, arg4, arg5, arg6);
+ _post_call_callback("glReadPixels", (void*)glReadPixels, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6);
+
+}
+PFNGLREADPIXELSPROC glad_debug_glReadPixels = glad_debug_impl_glReadPixels;
+PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv;
+void APIENTRY glad_debug_impl_glVertexAttribI3iv(GLuint arg0, const GLint * arg1) {
+ _pre_call_callback("glVertexAttribI3iv", (void*)glVertexAttribI3iv, 2, arg0, arg1);
+ glad_glVertexAttribI3iv(arg0, arg1);
+ _post_call_callback("glVertexAttribI3iv", (void*)glVertexAttribI3iv, 2, arg0, arg1);
+
+}
+PFNGLVERTEXATTRIBI3IVPROC glad_debug_glVertexAttribI3iv = glad_debug_impl_glVertexAttribI3iv;
+PFNGLUNIFORM4FPROC glad_glUniform4f;
+void APIENTRY glad_debug_impl_glUniform4f(GLint arg0, GLfloat arg1, GLfloat arg2, GLfloat arg3, GLfloat arg4) {
+ _pre_call_callback("glUniform4f", (void*)glUniform4f, 5, arg0, arg1, arg2, arg3, arg4);
+ glad_glUniform4f(arg0, arg1, arg2, arg3, arg4);
+ _post_call_callback("glUniform4f", (void*)glUniform4f, 5, arg0, arg1, arg2, arg3, arg4);
+
+}
+PFNGLUNIFORM4FPROC glad_debug_glUniform4f = glad_debug_impl_glUniform4f;
+PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample;
+void APIENTRY glad_debug_impl_glRenderbufferStorageMultisample(GLenum arg0, GLsizei arg1, GLenum arg2, GLsizei arg3, GLsizei arg4) {
+ _pre_call_callback("glRenderbufferStorageMultisample", (void*)glRenderbufferStorageMultisample, 5, arg0, arg1, arg2, arg3, arg4);
+ glad_glRenderbufferStorageMultisample(arg0, arg1, arg2, arg3, arg4);
+ _post_call_callback("glRenderbufferStorageMultisample", (void*)glRenderbufferStorageMultisample, 5, arg0, arg1, arg2, arg3, arg4);
+
+}
+PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_debug_glRenderbufferStorageMultisample = glad_debug_impl_glRenderbufferStorageMultisample;
+PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv;
+void APIENTRY glad_debug_impl_glUniformMatrix3fv(GLint arg0, GLsizei arg1, GLboolean arg2, const GLfloat * arg3) {
+ _pre_call_callback("glUniformMatrix3fv", (void*)glUniformMatrix3fv, 4, arg0, arg1, arg2, arg3);
+ glad_glUniformMatrix3fv(arg0, arg1, arg2, arg3);
+ _post_call_callback("glUniformMatrix3fv", (void*)glUniformMatrix3fv, 4, arg0, arg1, arg2, arg3);
+
+}
+PFNGLUNIFORMMATRIX3FVPROC glad_debug_glUniformMatrix3fv = glad_debug_impl_glUniformMatrix3fv;
+PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex;
+void APIENTRY glad_debug_impl_glDrawElementsInstancedBaseVertex(GLenum arg0, GLsizei arg1, GLenum arg2, const void * arg3, GLsizei arg4, GLint arg5) {
+ _pre_call_callback("glDrawElementsInstancedBaseVertex", (void*)glDrawElementsInstancedBaseVertex, 6, arg0, arg1, arg2, arg3, arg4, arg5);
+ glad_glDrawElementsInstancedBaseVertex(arg0, arg1, arg2, arg3, arg4, arg5);
+ _post_call_callback("glDrawElementsInstancedBaseVertex", (void*)glDrawElementsInstancedBaseVertex, 6, arg0, arg1, arg2, arg3, arg4, arg5);
+
+}
+PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_debug_glDrawElementsInstancedBaseVertex = glad_debug_impl_glDrawElementsInstancedBaseVertex;
+PFNGLSTENCILFUNCPROC glad_glStencilFunc;
+void APIENTRY glad_debug_impl_glStencilFunc(GLenum arg0, GLint arg1, GLuint arg2) {
+ _pre_call_callback("glStencilFunc", (void*)glStencilFunc, 3, arg0, arg1, arg2);
+ glad_glStencilFunc(arg0, arg1, arg2);
+ _post_call_callback("glStencilFunc", (void*)glStencilFunc, 3, arg0, arg1, arg2);
+
+}
+PFNGLSTENCILFUNCPROC glad_debug_glStencilFunc = glad_debug_impl_glStencilFunc;
+PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding;
+void APIENTRY glad_debug_impl_glUniformBlockBinding(GLuint arg0, GLuint arg1, GLuint arg2) {
+ _pre_call_callback("glUniformBlockBinding", (void*)glUniformBlockBinding, 3, arg0, arg1, arg2);
+ glad_glUniformBlockBinding(arg0, arg1, arg2);
+ _post_call_callback("glUniformBlockBinding", (void*)glUniformBlockBinding, 3, arg0, arg1, arg2);
+
+}
+PFNGLUNIFORMBLOCKBINDINGPROC glad_debug_glUniformBlockBinding = glad_debug_impl_glUniformBlockBinding;
+PFNGLCOLORP4UIPROC glad_glColorP4ui;
+void APIENTRY glad_debug_impl_glColorP4ui(GLenum arg0, GLuint arg1) {
+ _pre_call_callback("glColorP4ui", (void*)glColorP4ui, 2, arg0, arg1);
+ glad_glColorP4ui(arg0, arg1);
+ _post_call_callback("glColorP4ui", (void*)glColorP4ui, 2, arg0, arg1);
+
+}
+PFNGLCOLORP4UIPROC glad_debug_glColorP4ui = glad_debug_impl_glColorP4ui;
+PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv;
+void APIENTRY glad_debug_impl_glVertexAttribI4iv(GLuint arg0, const GLint * arg1) {
+ _pre_call_callback("glVertexAttribI4iv", (void*)glVertexAttribI4iv, 2, arg0, arg1);
+ glad_glVertexAttribI4iv(arg0, arg1);
+ _post_call_callback("glVertexAttribI4iv", (void*)glVertexAttribI4iv, 2, arg0, arg1);
+
+}
+PFNGLVERTEXATTRIBI4IVPROC glad_debug_glVertexAttribI4iv = glad_debug_impl_glVertexAttribI4iv;
+PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog;
+void APIENTRY glad_debug_impl_glGetShaderInfoLog(GLuint arg0, GLsizei arg1, GLsizei * arg2, GLchar * arg3) {
+ _pre_call_callback("glGetShaderInfoLog", (void*)glGetShaderInfoLog, 4, arg0, arg1, arg2, arg3);
+ glad_glGetShaderInfoLog(arg0, arg1, arg2, arg3);
+ _post_call_callback("glGetShaderInfoLog", (void*)glGetShaderInfoLog, 4, arg0, arg1, arg2, arg3);
+
+}
+PFNGLGETSHADERINFOLOGPROC glad_debug_glGetShaderInfoLog = glad_debug_impl_glGetShaderInfoLog;
+PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i;
+void APIENTRY glad_debug_impl_glVertexAttribI4i(GLuint arg0, GLint arg1, GLint arg2, GLint arg3, GLint arg4) {
+ _pre_call_callback("glVertexAttribI4i", (void*)glVertexAttribI4i, 5, arg0, arg1, arg2, arg3, arg4);
+ glad_glVertexAttribI4i(arg0, arg1, arg2, arg3, arg4);
+ _post_call_callback("glVertexAttribI4i", (void*)glVertexAttribI4i, 5, arg0, arg1, arg2, arg3, arg4);
+
+}
+PFNGLVERTEXATTRIBI4IPROC glad_debug_glVertexAttribI4i = glad_debug_impl_glVertexAttribI4i;
+PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData;
+void APIENTRY glad_debug_impl_glGetBufferSubData(GLenum arg0, GLintptr arg1, GLsizeiptr arg2, void * arg3) {
+ _pre_call_callback("glGetBufferSubData", (void*)glGetBufferSubData, 4, arg0, arg1, arg2, arg3);
+ glad_glGetBufferSubData(arg0, arg1, arg2, arg3);
+ _post_call_callback("glGetBufferSubData", (void*)glGetBufferSubData, 4, arg0, arg1, arg2, arg3);
+
+}
+PFNGLGETBUFFERSUBDATAPROC glad_debug_glGetBufferSubData = glad_debug_impl_glGetBufferSubData;
+PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate;
+void APIENTRY glad_debug_impl_glBlendEquationSeparate(GLenum arg0, GLenum arg1) {
+ _pre_call_callback("glBlendEquationSeparate", (void*)glBlendEquationSeparate, 2, arg0, arg1);
+ glad_glBlendEquationSeparate(arg0, arg1);
+ _post_call_callback("glBlendEquationSeparate", (void*)glBlendEquationSeparate, 2, arg0, arg1);
+
+}
+PFNGLBLENDEQUATIONSEPARATEPROC glad_debug_glBlendEquationSeparate = glad_debug_impl_glBlendEquationSeparate;
+PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui;
+void APIENTRY glad_debug_impl_glVertexAttribI1ui(GLuint arg0, GLuint arg1) {
+ _pre_call_callback("glVertexAttribI1ui", (void*)glVertexAttribI1ui, 2, arg0, arg1);
+ glad_glVertexAttribI1ui(arg0, arg1);
+ _post_call_callback("glVertexAttribI1ui", (void*)glVertexAttribI1ui, 2, arg0, arg1);
+
+}
+PFNGLVERTEXATTRIBI1UIPROC glad_debug_glVertexAttribI1ui = glad_debug_impl_glVertexAttribI1ui;
+PFNGLGENBUFFERSPROC glad_glGenBuffers;
+void APIENTRY glad_debug_impl_glGenBuffers(GLsizei arg0, GLuint * arg1) {
+ _pre_call_callback("glGenBuffers", (void*)glGenBuffers, 2, arg0, arg1);
+ glad_glGenBuffers(arg0, arg1);
+ _post_call_callback("glGenBuffers", (void*)glGenBuffers, 2, arg0, arg1);
+
+}
+PFNGLGENBUFFERSPROC glad_debug_glGenBuffers = glad_debug_impl_glGenBuffers;
+PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv;
+void APIENTRY glad_debug_impl_glVertexAttrib2sv(GLuint arg0, const GLshort * arg1) {
+ _pre_call_callback("glVertexAttrib2sv", (void*)glVertexAttrib2sv, 2, arg0, arg1);
+ glad_glVertexAttrib2sv(arg0, arg1);
+ _post_call_callback("glVertexAttrib2sv", (void*)glVertexAttrib2sv, 2, arg0, arg1);
+
+}
+PFNGLVERTEXATTRIB2SVPROC glad_debug_glVertexAttrib2sv = glad_debug_impl_glVertexAttrib2sv;
+PFNGLBLENDFUNCPROC glad_glBlendFunc;
+void APIENTRY glad_debug_impl_glBlendFunc(GLenum arg0, GLenum arg1) {
+ _pre_call_callback("glBlendFunc", (void*)glBlendFunc, 2, arg0, arg1);
+ glad_glBlendFunc(arg0, arg1);
+ _post_call_callback("glBlendFunc", (void*)glBlendFunc, 2, arg0, arg1);
+
+}
+PFNGLBLENDFUNCPROC glad_debug_glBlendFunc = glad_debug_impl_glBlendFunc;
+PFNGLCREATEPROGRAMPROC glad_glCreateProgram;
+GLuint APIENTRY glad_debug_impl_glCreateProgram(void) {
+ GLuint ret;
+ _pre_call_callback("glCreateProgram", (void*)glCreateProgram, 0);
+ ret = glad_glCreateProgram();
+ _post_call_callback("glCreateProgram", (void*)glCreateProgram, 0);
+ return ret;
+}
+PFNGLCREATEPROGRAMPROC glad_debug_glCreateProgram = glad_debug_impl_glCreateProgram;
+PFNGLTEXIMAGE3DPROC glad_glTexImage3D;
+void APIENTRY glad_debug_impl_glTexImage3D(GLenum arg0, GLint arg1, GLint arg2, GLsizei arg3, GLsizei arg4, GLsizei arg5, GLint arg6, GLenum arg7, GLenum arg8, const void * arg9) {
+ _pre_call_callback("glTexImage3D", (void*)glTexImage3D, 10, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9);
+ glad_glTexImage3D(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9);
+ _post_call_callback("glTexImage3D", (void*)glTexImage3D, 10, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9);
+
+}
+PFNGLTEXIMAGE3DPROC glad_debug_glTexImage3D = glad_debug_impl_glTexImage3D;
+PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer;
+GLboolean APIENTRY glad_debug_impl_glIsFramebuffer(GLuint arg0) {
+ GLboolean ret;
+ _pre_call_callback("glIsFramebuffer", (void*)glIsFramebuffer, 1, arg0);
+ ret = glad_glIsFramebuffer(arg0);
+ _post_call_callback("glIsFramebuffer", (void*)glIsFramebuffer, 1, arg0);
+ return ret;
+}
+PFNGLISFRAMEBUFFERPROC glad_debug_glIsFramebuffer = glad_debug_impl_glIsFramebuffer;
+PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex;
+void APIENTRY glad_debug_impl_glPrimitiveRestartIndex(GLuint arg0) {
+ _pre_call_callback("glPrimitiveRestartIndex", (void*)glPrimitiveRestartIndex, 1, arg0);
+ glad_glPrimitiveRestartIndex(arg0);
+ _post_call_callback("glPrimitiveRestartIndex", (void*)glPrimitiveRestartIndex, 1, arg0);
+
+}
+PFNGLPRIMITIVERESTARTINDEXPROC glad_debug_glPrimitiveRestartIndex = glad_debug_impl_glPrimitiveRestartIndex;
+PFNGLGETINTEGER64VPROC glad_glGetInteger64v;
+void APIENTRY glad_debug_impl_glGetInteger64v(GLenum arg0, GLint64 * arg1) {
+ _pre_call_callback("glGetInteger64v", (void*)glGetInteger64v, 2, arg0, arg1);
+ glad_glGetInteger64v(arg0, arg1);
+ _post_call_callback("glGetInteger64v", (void*)glGetInteger64v, 2, arg0, arg1);
+
+}
+PFNGLGETINTEGER64VPROC glad_debug_glGetInteger64v = glad_debug_impl_glGetInteger64v;
+PFNGLSCISSORPROC glad_glScissor;
+void APIENTRY glad_debug_impl_glScissor(GLint arg0, GLint arg1, GLsizei arg2, GLsizei arg3) {
+ _pre_call_callback("glScissor", (void*)glScissor, 4, arg0, arg1, arg2, arg3);
+ glad_glScissor(arg0, arg1, arg2, arg3);
+ _post_call_callback("glScissor", (void*)glScissor, 4, arg0, arg1, arg2, arg3);
+
+}
+PFNGLSCISSORPROC glad_debug_glScissor = glad_debug_impl_glScissor;
+PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv;
+void APIENTRY glad_debug_impl_glTexCoordP4uiv(GLenum arg0, const GLuint * arg1) {
+ _pre_call_callback("glTexCoordP4uiv", (void*)glTexCoordP4uiv, 2, arg0, arg1);
+ glad_glTexCoordP4uiv(arg0, arg1);
+ _post_call_callback("glTexCoordP4uiv", (void*)glTexCoordP4uiv, 2, arg0, arg1);
+
+}
+PFNGLTEXCOORDP4UIVPROC glad_debug_glTexCoordP4uiv = glad_debug_impl_glTexCoordP4uiv;
+PFNGLGETBOOLEANVPROC glad_glGetBooleanv;
+void APIENTRY glad_debug_impl_glGetBooleanv(GLenum arg0, GLboolean * arg1) {
+ _pre_call_callback("glGetBooleanv", (void*)glGetBooleanv, 2, arg0, arg1);
+ glad_glGetBooleanv(arg0, arg1);
+ _post_call_callback("glGetBooleanv", (void*)glGetBooleanv, 2, arg0, arg1);
+
+}
+PFNGLGETBOOLEANVPROC glad_debug_glGetBooleanv = glad_debug_impl_glGetBooleanv;
+PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv;
+void APIENTRY glad_debug_impl_glVertexP2uiv(GLenum arg0, const GLuint * arg1) {
+ _pre_call_callback("glVertexP2uiv", (void*)glVertexP2uiv, 2, arg0, arg1);
+ glad_glVertexP2uiv(arg0, arg1);
+ _post_call_callback("glVertexP2uiv", (void*)glVertexP2uiv, 2, arg0, arg1);
+
+}
+PFNGLVERTEXP2UIVPROC glad_debug_glVertexP2uiv = glad_debug_impl_glVertexP2uiv;
+PFNGLUNIFORM3UIVPROC glad_glUniform3uiv;
+void APIENTRY glad_debug_impl_glUniform3uiv(GLint arg0, GLsizei arg1, const GLuint * arg2) {
+ _pre_call_callback("glUniform3uiv", (void*)glUniform3uiv, 3, arg0, arg1, arg2);
+ glad_glUniform3uiv(arg0, arg1, arg2);
+ _post_call_callback("glUniform3uiv", (void*)glUniform3uiv, 3, arg0, arg1, arg2);
+
+}
+PFNGLUNIFORM3UIVPROC glad_debug_glUniform3uiv = glad_debug_impl_glUniform3uiv;
+PFNGLCLEARCOLORPROC glad_glClearColor;
+void APIENTRY glad_debug_impl_glClearColor(GLfloat arg0, GLfloat arg1, GLfloat arg2, GLfloat arg3) {
+ _pre_call_callback("glClearColor", (void*)glClearColor, 4, arg0, arg1, arg2, arg3);
+ glad_glClearColor(arg0, arg1, arg2, arg3);
+ _post_call_callback("glClearColor", (void*)glClearColor, 4, arg0, arg1, arg2, arg3);
+
+}
+PFNGLCLEARCOLORPROC glad_debug_glClearColor = glad_debug_impl_glClearColor;
+PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv;
+void APIENTRY glad_debug_impl_glVertexAttrib4Niv(GLuint arg0, const GLint * arg1) {
+ _pre_call_callback("glVertexAttrib4Niv", (void*)glVertexAttrib4Niv, 2, arg0, arg1);
+ glad_glVertexAttrib4Niv(arg0, arg1);
+ _post_call_callback("glVertexAttrib4Niv", (void*)glVertexAttrib4Niv, 2, arg0, arg1);
+
+}
+PFNGLVERTEXATTRIB4NIVPROC glad_debug_glVertexAttrib4Niv = glad_debug_impl_glVertexAttrib4Niv;
+PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv;
+void APIENTRY glad_debug_impl_glClearBufferiv(GLenum arg0, GLint arg1, const GLint * arg2) {
+ _pre_call_callback("glClearBufferiv", (void*)glClearBufferiv, 3, arg0, arg1, arg2);
+ glad_glClearBufferiv(arg0, arg1, arg2);
+ _post_call_callback("glClearBufferiv", (void*)glClearBufferiv, 3, arg0, arg1, arg2);
+
+}
+PFNGLCLEARBUFFERIVPROC glad_debug_glClearBufferiv = glad_debug_impl_glClearBufferiv;
+PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v;
+void APIENTRY glad_debug_impl_glGetBufferParameteri64v(GLenum arg0, GLenum arg1, GLint64 * arg2) {
+ _pre_call_callback("glGetBufferParameteri64v", (void*)glGetBufferParameteri64v, 3, arg0, arg1, arg2);
+ glad_glGetBufferParameteri64v(arg0, arg1, arg2);
+ _post_call_callback("glGetBufferParameteri64v", (void*)glGetBufferParameteri64v, 3, arg0, arg1, arg2);
+
+}
+PFNGLGETBUFFERPARAMETERI64VPROC glad_debug_glGetBufferParameteri64v = glad_debug_impl_glGetBufferParameteri64v;
+PFNGLCOLORP4UIVPROC glad_glColorP4uiv;
+void APIENTRY glad_debug_impl_glColorP4uiv(GLenum arg0, const GLuint * arg1) {
+ _pre_call_callback("glColorP4uiv", (void*)glColorP4uiv, 2, arg0, arg1);
+ glad_glColorP4uiv(arg0, arg1);
+ _post_call_callback("glColorP4uiv", (void*)glColorP4uiv, 2, arg0, arg1);
+
+}
+PFNGLCOLORP4UIVPROC glad_debug_glColorP4uiv = glad_debug_impl_glColorP4uiv;
+PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv;
+void APIENTRY glad_debug_impl_glVertexAttribI2uiv(GLuint arg0, const GLuint * arg1) {
+ _pre_call_callback("glVertexAttribI2uiv", (void*)glVertexAttribI2uiv, 2, arg0, arg1);
+ glad_glVertexAttribI2uiv(arg0, arg1);
+ _post_call_callback("glVertexAttribI2uiv", (void*)glVertexAttribI2uiv, 2, arg0, arg1);
+
+}
+PFNGLVERTEXATTRIBI2UIVPROC glad_debug_glVertexAttribI2uiv = glad_debug_impl_glVertexAttribI2uiv;
+PFNGLUNIFORM3UIPROC glad_glUniform3ui;
+void APIENTRY glad_debug_impl_glUniform3ui(GLint arg0, GLuint arg1, GLuint arg2, GLuint arg3) {
+ _pre_call_callback("glUniform3ui", (void*)glUniform3ui, 4, arg0, arg1, arg2, arg3);
+ glad_glUniform3ui(arg0, arg1, arg2, arg3);
+ _post_call_callback("glUniform3ui", (void*)glUniform3ui, 4, arg0, arg1, arg2, arg3);
+
+}
+PFNGLUNIFORM3UIPROC glad_debug_glUniform3ui = glad_debug_impl_glUniform3ui;
+PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv;
+void APIENTRY glad_debug_impl_glVertexAttribI4uiv(GLuint arg0, const GLuint * arg1) {
+ _pre_call_callback("glVertexAttribI4uiv", (void*)glVertexAttribI4uiv, 2, arg0, arg1);
+ glad_glVertexAttribI4uiv(arg0, arg1);
+ _post_call_callback("glVertexAttribI4uiv", (void*)glVertexAttribI4uiv, 2, arg0, arg1);
+
+}
+PFNGLVERTEXATTRIBI4UIVPROC glad_debug_glVertexAttribI4uiv = glad_debug_impl_glVertexAttribI4uiv;
+PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv;
+void APIENTRY glad_debug_impl_glPointParameterfv(GLenum arg0, const GLfloat * arg1) {
+ _pre_call_callback("glPointParameterfv", (void*)glPointParameterfv, 2, arg0, arg1);
+ glad_glPointParameterfv(arg0, arg1);
+ _post_call_callback("glPointParameterfv", (void*)glPointParameterfv, 2, arg0, arg1);
+
+}
+PFNGLPOINTPARAMETERFVPROC glad_debug_glPointParameterfv = glad_debug_impl_glPointParameterfv;
+PFNGLUNIFORM2FVPROC glad_glUniform2fv;
+void APIENTRY glad_debug_impl_glUniform2fv(GLint arg0, GLsizei arg1, const GLfloat * arg2) {
+ _pre_call_callback("glUniform2fv", (void*)glUniform2fv, 3, arg0, arg1, arg2);
+ glad_glUniform2fv(arg0, arg1, arg2);
+ _post_call_callback("glUniform2fv", (void*)glUniform2fv, 3, arg0, arg1, arg2);
+
+}
+PFNGLUNIFORM2FVPROC glad_debug_glUniform2fv = glad_debug_impl_glUniform2fv;
+PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv;
+void APIENTRY glad_debug_impl_glGetSamplerParameterIuiv(GLuint arg0, GLenum arg1, GLuint * arg2) {
+ _pre_call_callback("glGetSamplerParameterIuiv", (void*)glGetSamplerParameterIuiv, 3, arg0, arg1, arg2);
+ glad_glGetSamplerParameterIuiv(arg0, arg1, arg2);
+ _post_call_callback("glGetSamplerParameterIuiv", (void*)glGetSamplerParameterIuiv, 3, arg0, arg1, arg2);
+
+}
+PFNGLGETSAMPLERPARAMETERIUIVPROC glad_debug_glGetSamplerParameterIuiv = glad_debug_impl_glGetSamplerParameterIuiv;
+PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange;
+void APIENTRY glad_debug_impl_glBindBufferRange(GLenum arg0, GLuint arg1, GLuint arg2, GLintptr arg3, GLsizeiptr arg4) {
+ _pre_call_callback("glBindBufferRange", (void*)glBindBufferRange, 5, arg0, arg1, arg2, arg3, arg4);
+ glad_glBindBufferRange(arg0, arg1, arg2, arg3, arg4);
+ _post_call_callback("glBindBufferRange", (void*)glBindBufferRange, 5, arg0, arg1, arg2, arg3, arg4);
+
+}
+PFNGLBINDBUFFERRANGEPROC glad_debug_glBindBufferRange = glad_debug_impl_glBindBufferRange;
+PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv;
+void APIENTRY glad_debug_impl_glUniformMatrix2x3fv(GLint arg0, GLsizei arg1, GLboolean arg2, const GLfloat * arg3) {
+ _pre_call_callback("glUniformMatrix2x3fv", (void*)glUniformMatrix2x3fv, 4, arg0, arg1, arg2, arg3);
+ glad_glUniformMatrix2x3fv(arg0, arg1, arg2, arg3);
+ _post_call_callback("glUniformMatrix2x3fv", (void*)glUniformMatrix2x3fv, 4, arg0, arg1, arg2, arg3);
+
+}
+PFNGLUNIFORMMATRIX2X3FVPROC glad_debug_glUniformMatrix2x3fv = glad_debug_impl_glUniformMatrix2x3fv;
+PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv;
+void APIENTRY glad_debug_impl_glGetVertexAttribIuiv(GLuint arg0, GLenum arg1, GLuint * arg2) {
+ _pre_call_callback("glGetVertexAttribIuiv", (void*)glGetVertexAttribIuiv, 3, arg0, arg1, arg2);
+ glad_glGetVertexAttribIuiv(arg0, arg1, arg2);
+ _post_call_callback("glGetVertexAttribIuiv", (void*)glGetVertexAttribIuiv, 3, arg0, arg1, arg2);
+
+}
+PFNGLGETVERTEXATTRIBIUIVPROC glad_debug_glGetVertexAttribIuiv = glad_debug_impl_glGetVertexAttribIuiv;
+PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv;
+void APIENTRY glad_debug_impl_glVertexAttrib4Nusv(GLuint arg0, const GLushort * arg1) {
+ _pre_call_callback("glVertexAttrib4Nusv", (void*)glVertexAttrib4Nusv, 2, arg0, arg1);
+ glad_glVertexAttrib4Nusv(arg0, arg1);
+ _post_call_callback("glVertexAttrib4Nusv", (void*)glVertexAttrib4Nusv, 2, arg0, arg1);
+
+}
+PFNGLVERTEXATTRIB4NUSVPROC glad_debug_glVertexAttrib4Nusv = glad_debug_impl_glVertexAttrib4Nusv;
+PFNGLDEPTHFUNCPROC glad_glDepthFunc;
+void APIENTRY glad_debug_impl_glDepthFunc(GLenum arg0) {
+ _pre_call_callback("glDepthFunc", (void*)glDepthFunc, 1, arg0);
+ glad_glDepthFunc(arg0);
+ _post_call_callback("glDepthFunc", (void*)glDepthFunc, 1, arg0);
+
+}
+PFNGLDEPTHFUNCPROC glad_debug_glDepthFunc = glad_debug_impl_glDepthFunc;
+PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D;
+void APIENTRY glad_debug_impl_glCompressedTexSubImage2D(GLenum arg0, GLint arg1, GLint arg2, GLint arg3, GLsizei arg4, GLsizei arg5, GLenum arg6, GLsizei arg7, const void * arg8) {
+ _pre_call_callback("glCompressedTexSubImage2D", (void*)glCompressedTexSubImage2D, 9, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8);
+ glad_glCompressedTexSubImage2D(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8);
+ _post_call_callback("glCompressedTexSubImage2D", (void*)glCompressedTexSubImage2D, 9, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8);
+
+}
+PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_debug_glCompressedTexSubImage2D = glad_debug_impl_glCompressedTexSubImage2D;
+PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv;
+void APIENTRY glad_debug_impl_glVertexAttribI4bv(GLuint arg0, const GLbyte * arg1) {
+ _pre_call_callback("glVertexAttribI4bv", (void*)glVertexAttribI4bv, 2, arg0, arg1);
+ glad_glVertexAttribI4bv(arg0, arg1);
+ _post_call_callback("glVertexAttribI4bv", (void*)glVertexAttribI4bv, 2, arg0, arg1);
+
+}
+PFNGLVERTEXATTRIBI4BVPROC glad_debug_glVertexAttribI4bv = glad_debug_impl_glVertexAttribI4bv;
+PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv;
+void APIENTRY glad_debug_impl_glGetTexParameterfv(GLenum arg0, GLenum arg1, GLfloat * arg2) {
+ _pre_call_callback("glGetTexParameterfv", (void*)glGetTexParameterfv, 3, arg0, arg1, arg2);
+ glad_glGetTexParameterfv(arg0, arg1, arg2);
+ _post_call_callback("glGetTexParameterfv", (void*)glGetTexParameterfv, 3, arg0, arg1, arg2);
+
+}
+PFNGLGETTEXPARAMETERFVPROC glad_debug_glGetTexParameterfv = glad_debug_impl_glGetTexParameterfv;
+PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui;
+void APIENTRY glad_debug_impl_glMultiTexCoordP1ui(GLenum arg0, GLenum arg1, GLuint arg2) {
+ _pre_call_callback("glMultiTexCoordP1ui", (void*)glMultiTexCoordP1ui, 3, arg0, arg1, arg2);
+ glad_glMultiTexCoordP1ui(arg0, arg1, arg2);
+ _post_call_callback("glMultiTexCoordP1ui", (void*)glMultiTexCoordP1ui, 3, arg0, arg1, arg2);
+
+}
+PFNGLMULTITEXCOORDP1UIPROC glad_debug_glMultiTexCoordP1ui = glad_debug_impl_glMultiTexCoordP1ui;
+PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync;
+GLenum APIENTRY glad_debug_impl_glClientWaitSync(GLsync arg0, GLbitfield arg1, GLuint64 arg2) {
+ GLenum ret;
+ _pre_call_callback("glClientWaitSync", (void*)glClientWaitSync, 3, arg0, arg1, arg2);
+ ret = glad_glClientWaitSync(arg0, arg1, arg2);
+ _post_call_callback("glClientWaitSync", (void*)glClientWaitSync, 3, arg0, arg1, arg2);
+ return ret;
+}
+PFNGLCLIENTWAITSYNCPROC glad_debug_glClientWaitSync = glad_debug_impl_glClientWaitSync;
+PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui;
+void APIENTRY glad_debug_impl_glVertexAttribI4ui(GLuint arg0, GLuint arg1, GLuint arg2, GLuint arg3, GLuint arg4) {
+ _pre_call_callback("glVertexAttribI4ui", (void*)glVertexAttribI4ui, 5, arg0, arg1, arg2, arg3, arg4);
+ glad_glVertexAttribI4ui(arg0, arg1, arg2, arg3, arg4);
+ _post_call_callback("glVertexAttribI4ui", (void*)glVertexAttribI4ui, 5, arg0, arg1, arg2, arg3, arg4);
+
+}
+PFNGLVERTEXATTRIBI4UIPROC glad_debug_glVertexAttribI4ui = glad_debug_impl_glVertexAttribI4ui;
+PFNGLCOLORMASKPROC glad_glColorMask;
+void APIENTRY glad_debug_impl_glColorMask(GLboolean arg0, GLboolean arg1, GLboolean arg2, GLboolean arg3) {
+ _pre_call_callback("glColorMask", (void*)glColorMask, 4, arg0, arg1, arg2, arg3);
+ glad_glColorMask(arg0, arg1, arg2, arg3);
+ _post_call_callback("glColorMask", (void*)glColorMask, 4, arg0, arg1, arg2, arg3);
+
+}
+PFNGLCOLORMASKPROC glad_debug_glColorMask = glad_debug_impl_glColorMask;
+PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv;
+void APIENTRY glad_debug_impl_glTexParameterIiv(GLenum arg0, GLenum arg1, const GLint * arg2) {
+ _pre_call_callback("glTexParameterIiv", (void*)glTexParameterIiv, 3, arg0, arg1, arg2);
+ glad_glTexParameterIiv(arg0, arg1, arg2);
+ _post_call_callback("glTexParameterIiv", (void*)glTexParameterIiv, 3, arg0, arg1, arg2);
+
+}
+PFNGLTEXPARAMETERIIVPROC glad_debug_glTexParameterIiv = glad_debug_impl_glTexParameterIiv;
+PFNGLBLENDEQUATIONPROC glad_glBlendEquation;
+void APIENTRY glad_debug_impl_glBlendEquation(GLenum arg0) {
+ _pre_call_callback("glBlendEquation", (void*)glBlendEquation, 1, arg0);
+ glad_glBlendEquation(arg0);
+ _post_call_callback("glBlendEquation", (void*)glBlendEquation, 1, arg0);
+
+}
+PFNGLBLENDEQUATIONPROC glad_debug_glBlendEquation = glad_debug_impl_glBlendEquation;
+PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation;
+GLint APIENTRY glad_debug_impl_glGetUniformLocation(GLuint arg0, const GLchar * arg1) {
+ GLint ret;
+ _pre_call_callback("glGetUniformLocation", (void*)glGetUniformLocation, 2, arg0, arg1);
+ ret = glad_glGetUniformLocation(arg0, arg1);
+ _post_call_callback("glGetUniformLocation", (void*)glGetUniformLocation, 2, arg0, arg1);
+ return ret;
+}
+PFNGLGETUNIFORMLOCATIONPROC glad_debug_glGetUniformLocation = glad_debug_impl_glGetUniformLocation;
+PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback;
+void APIENTRY glad_debug_impl_glEndTransformFeedback(void) {
+ _pre_call_callback("glEndTransformFeedback", (void*)glEndTransformFeedback, 0);
+ glad_glEndTransformFeedback();
+ _post_call_callback("glEndTransformFeedback", (void*)glEndTransformFeedback, 0);
+
+}
+PFNGLENDTRANSFORMFEEDBACKPROC glad_debug_glEndTransformFeedback = glad_debug_impl_glEndTransformFeedback;
+PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv;
+void APIENTRY glad_debug_impl_glVertexAttrib4usv(GLuint arg0, const GLushort * arg1) {
+ _pre_call_callback("glVertexAttrib4usv", (void*)glVertexAttrib4usv, 2, arg0, arg1);
+ glad_glVertexAttrib4usv(arg0, arg1);
+ _post_call_callback("glVertexAttrib4usv", (void*)glVertexAttrib4usv, 2, arg0, arg1);
+
+}
+PFNGLVERTEXATTRIB4USVPROC glad_debug_glVertexAttrib4usv = glad_debug_impl_glVertexAttrib4usv;
+PFNGLUNIFORM4FVPROC glad_glUniform4fv;
+void APIENTRY glad_debug_impl_glUniform4fv(GLint arg0, GLsizei arg1, const GLfloat * arg2) {
+ _pre_call_callback("glUniform4fv", (void*)glUniform4fv, 3, arg0, arg1, arg2);
+ glad_glUniform4fv(arg0, arg1, arg2);
+ _post_call_callback("glUniform4fv", (void*)glUniform4fv, 3, arg0, arg1, arg2);
+
+}
+PFNGLUNIFORM4FVPROC glad_debug_glUniform4fv = glad_debug_impl_glUniform4fv;
+PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback;
+void APIENTRY glad_debug_impl_glBeginTransformFeedback(GLenum arg0) {
+ _pre_call_callback("glBeginTransformFeedback", (void*)glBeginTransformFeedback, 1, arg0);
+ glad_glBeginTransformFeedback(arg0);
+ _post_call_callback("glBeginTransformFeedback", (void*)glBeginTransformFeedback, 1, arg0);
+
+}
+PFNGLBEGINTRANSFORMFEEDBACKPROC glad_debug_glBeginTransformFeedback = glad_debug_impl_glBeginTransformFeedback;
+PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv;
+void APIENTRY glad_debug_impl_glVertexAttribI1iv(GLuint arg0, const GLint * arg1) {
+ _pre_call_callback("glVertexAttribI1iv", (void*)glVertexAttribI1iv, 2, arg0, arg1);
+ glad_glVertexAttribI1iv(arg0, arg1);
+ _post_call_callback("glVertexAttribI1iv", (void*)glVertexAttribI1iv, 2, arg0, arg1);
+
+}
+PFNGLVERTEXATTRIBI1IVPROC glad_debug_glVertexAttribI1iv = glad_debug_impl_glVertexAttribI1iv;
+PFNGLISSAMPLERPROC glad_glIsSampler;
+GLboolean APIENTRY glad_debug_impl_glIsSampler(GLuint arg0) {
+ GLboolean ret;
+ _pre_call_callback("glIsSampler", (void*)glIsSampler, 1, arg0);
+ ret = glad_glIsSampler(arg0);
+ _post_call_callback("glIsSampler", (void*)glIsSampler, 1, arg0);
+ return ret;
+}
+PFNGLISSAMPLERPROC glad_debug_glIsSampler = glad_debug_impl_glIsSampler;
+PFNGLVERTEXP3UIPROC glad_glVertexP3ui;
+void APIENTRY glad_debug_impl_glVertexP3ui(GLenum arg0, GLuint arg1) {
+ _pre_call_callback("glVertexP3ui", (void*)glVertexP3ui, 2, arg0, arg1);
+ glad_glVertexP3ui(arg0, arg1);
+ _post_call_callback("glVertexP3ui", (void*)glVertexP3ui, 2, arg0, arg1);
+
+}
+PFNGLVERTEXP3UIPROC glad_debug_glVertexP3ui = glad_debug_impl_glVertexP3ui;
+PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor;
+void APIENTRY glad_debug_impl_glVertexAttribDivisor(GLuint arg0, GLuint arg1) {
+ _pre_call_callback("glVertexAttribDivisor", (void*)glVertexAttribDivisor, 2, arg0, arg1);
+ glad_glVertexAttribDivisor(arg0, arg1);
+ _post_call_callback("glVertexAttribDivisor", (void*)glVertexAttribDivisor, 2, arg0, arg1);
+
+}
+PFNGLVERTEXATTRIBDIVISORPROC glad_debug_glVertexAttribDivisor = glad_debug_impl_glVertexAttribDivisor;
+PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D;
+void APIENTRY glad_debug_impl_glCompressedTexImage1D(GLenum arg0, GLint arg1, GLenum arg2, GLsizei arg3, GLint arg4, GLsizei arg5, const void * arg6) {
+ _pre_call_callback("glCompressedTexImage1D", (void*)glCompressedTexImage1D, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6);
+ glad_glCompressedTexImage1D(arg0, arg1, arg2, arg3, arg4, arg5, arg6);
+ _post_call_callback("glCompressedTexImage1D", (void*)glCompressedTexImage1D, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6);
+
+}
+PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_debug_glCompressedTexImage1D = glad_debug_impl_glCompressedTexImage1D;
+PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D;
+void APIENTRY glad_debug_impl_glCopyTexSubImage1D(GLenum arg0, GLint arg1, GLint arg2, GLint arg3, GLint arg4, GLsizei arg5) {
+ _pre_call_callback("glCopyTexSubImage1D", (void*)glCopyTexSubImage1D, 6, arg0, arg1, arg2, arg3, arg4, arg5);
+ glad_glCopyTexSubImage1D(arg0, arg1, arg2, arg3, arg4, arg5);
+ _post_call_callback("glCopyTexSubImage1D", (void*)glCopyTexSubImage1D, 6, arg0, arg1, arg2, arg3, arg4, arg5);
+
+}
+PFNGLCOPYTEXSUBIMAGE1DPROC glad_debug_glCopyTexSubImage1D = glad_debug_impl_glCopyTexSubImage1D;
+PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex;
+void APIENTRY glad_debug_impl_glDrawRangeElementsBaseVertex(GLenum arg0, GLuint arg1, GLuint arg2, GLsizei arg3, GLenum arg4, const void * arg5, GLint arg6) {
+ _pre_call_callback("glDrawRangeElementsBaseVertex", (void*)glDrawRangeElementsBaseVertex, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6);
+ glad_glDrawRangeElementsBaseVertex(arg0, arg1, arg2, arg3, arg4, arg5, arg6);
+ _post_call_callback("glDrawRangeElementsBaseVertex", (void*)glDrawRangeElementsBaseVertex, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6);
+
+}
+PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_debug_glDrawRangeElementsBaseVertex = glad_debug_impl_glDrawRangeElementsBaseVertex;
+PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus;
+GLenum APIENTRY glad_debug_impl_glCheckFramebufferStatus(GLenum arg0) {
+ GLenum ret;
+ _pre_call_callback("glCheckFramebufferStatus", (void*)glCheckFramebufferStatus, 1, arg0);
+ ret = glad_glCheckFramebufferStatus(arg0);
+ _post_call_callback("glCheckFramebufferStatus", (void*)glCheckFramebufferStatus, 1, arg0);
+ return ret;
+}
+PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_debug_glCheckFramebufferStatus = glad_debug_impl_glCheckFramebufferStatus;
+PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender;
+void APIENTRY glad_debug_impl_glEndConditionalRender(void) {
+ _pre_call_callback("glEndConditionalRender", (void*)glEndConditionalRender, 0);
+ glad_glEndConditionalRender();
+ _post_call_callback("glEndConditionalRender", (void*)glEndConditionalRender, 0);
+
+}
+PFNGLENDCONDITIONALRENDERPROC glad_debug_glEndConditionalRender = glad_debug_impl_glEndConditionalRender;
+PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv;
+void APIENTRY glad_debug_impl_glVertexP3uiv(GLenum arg0, const GLuint * arg1) {
+ _pre_call_callback("glVertexP3uiv", (void*)glVertexP3uiv, 2, arg0, arg1);
+ glad_glVertexP3uiv(arg0, arg1);
+ _post_call_callback("glVertexP3uiv", (void*)glVertexP3uiv, 2, arg0, arg1);
+
+}
+PFNGLVERTEXP3UIVPROC glad_debug_glVertexP3uiv = glad_debug_impl_glVertexP3uiv;
+PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation;
+void APIENTRY glad_debug_impl_glBindAttribLocation(GLuint arg0, GLuint arg1, const GLchar * arg2) {
+ _pre_call_callback("glBindAttribLocation", (void*)glBindAttribLocation, 3, arg0, arg1, arg2);
+ glad_glBindAttribLocation(arg0, arg1, arg2);
+ _post_call_callback("glBindAttribLocation", (void*)glBindAttribLocation, 3, arg0, arg1, arg2);
+
+}
+PFNGLBINDATTRIBLOCATIONPROC glad_debug_glBindAttribLocation = glad_debug_impl_glBindAttribLocation;
+PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv;
+void APIENTRY glad_debug_impl_glUniformMatrix4x2fv(GLint arg0, GLsizei arg1, GLboolean arg2, const GLfloat * arg3) {
+ _pre_call_callback("glUniformMatrix4x2fv", (void*)glUniformMatrix4x2fv, 4, arg0, arg1, arg2, arg3);
+ glad_glUniformMatrix4x2fv(arg0, arg1, arg2, arg3);
+ _post_call_callback("glUniformMatrix4x2fv", (void*)glUniformMatrix4x2fv, 4, arg0, arg1, arg2, arg3);
+
+}
+PFNGLUNIFORMMATRIX4X2FVPROC glad_debug_glUniformMatrix4x2fv = glad_debug_impl_glUniformMatrix4x2fv;
+PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv;
+void APIENTRY glad_debug_impl_glVertexAttrib1dv(GLuint arg0, const GLdouble * arg1) {
+ _pre_call_callback("glVertexAttrib1dv", (void*)glVertexAttrib1dv, 2, arg0, arg1);
+ glad_glVertexAttrib1dv(arg0, arg1);
+ _post_call_callback("glVertexAttrib1dv", (void*)glVertexAttrib1dv, 2, arg0, arg1);
+
+}
+PFNGLVERTEXATTRIB1DVPROC glad_debug_glVertexAttrib1dv = glad_debug_impl_glVertexAttrib1dv;
+PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements;
+void APIENTRY glad_debug_impl_glDrawRangeElements(GLenum arg0, GLuint arg1, GLuint arg2, GLsizei arg3, GLenum arg4, const void * arg5) {
+ _pre_call_callback("glDrawRangeElements", (void*)glDrawRangeElements, 6, arg0, arg1, arg2, arg3, arg4, arg5);
+ glad_glDrawRangeElements(arg0, arg1, arg2, arg3, arg4, arg5);
+ _post_call_callback("glDrawRangeElements", (void*)glDrawRangeElements, 6, arg0, arg1, arg2, arg3, arg4, arg5);
+
+}
+PFNGLDRAWRANGEELEMENTSPROC glad_debug_glDrawRangeElements = glad_debug_impl_glDrawRangeElements;
+PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv;
+void APIENTRY glad_debug_impl_glGetQueryObjectuiv(GLuint arg0, GLenum arg1, GLuint * arg2) {
+ _pre_call_callback("glGetQueryObjectuiv", (void*)glGetQueryObjectuiv, 3, arg0, arg1, arg2);
+ glad_glGetQueryObjectuiv(arg0, arg1, arg2);
+ _post_call_callback("glGetQueryObjectuiv", (void*)glGetQueryObjectuiv, 3, arg0, arg1, arg2);
+
+}
+PFNGLGETQUERYOBJECTUIVPROC glad_debug_glGetQueryObjectuiv = glad_debug_impl_glGetQueryObjectuiv;
+PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase;
+void APIENTRY glad_debug_impl_glBindBufferBase(GLenum arg0, GLuint arg1, GLuint arg2) {
+ _pre_call_callback("glBindBufferBase", (void*)glBindBufferBase, 3, arg0, arg1, arg2);
+ glad_glBindBufferBase(arg0, arg1, arg2);
+ _post_call_callback("glBindBufferBase", (void*)glBindBufferBase, 3, arg0, arg1, arg2);
+
+}
+PFNGLBINDBUFFERBASEPROC glad_debug_glBindBufferBase = glad_debug_impl_glBindBufferBase;
+PFNGLBUFFERSUBDATAPROC glad_glBufferSubData;
+void APIENTRY glad_debug_impl_glBufferSubData(GLenum arg0, GLintptr arg1, GLsizeiptr arg2, const void * arg3) {
+ _pre_call_callback("glBufferSubData", (void*)glBufferSubData, 4, arg0, arg1, arg2, arg3);
+ glad_glBufferSubData(arg0, arg1, arg2, arg3);
+ _post_call_callback("glBufferSubData", (void*)glBufferSubData, 4, arg0, arg1, arg2, arg3);
+
+}
+PFNGLBUFFERSUBDATAPROC glad_debug_glBufferSubData = glad_debug_impl_glBufferSubData;
+PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv;
+void APIENTRY glad_debug_impl_glVertexAttrib4iv(GLuint arg0, const GLint * arg1) {
+ _pre_call_callback("glVertexAttrib4iv", (void*)glVertexAttrib4iv, 2, arg0, arg1);
+ glad_glVertexAttrib4iv(arg0, arg1);
+ _post_call_callback("glVertexAttrib4iv", (void*)glVertexAttrib4iv, 2, arg0, arg1);
+
+}
+PFNGLVERTEXATTRIB4IVPROC glad_debug_glVertexAttrib4iv = glad_debug_impl_glVertexAttrib4iv;
+PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange;
+void * APIENTRY glad_debug_impl_glMapBufferRange(GLenum arg0, GLintptr arg1, GLsizeiptr arg2, GLbitfield arg3) {
+ void * ret;
+ _pre_call_callback("glMapBufferRange", (void*)glMapBufferRange, 4, arg0, arg1, arg2, arg3);
+ ret = glad_glMapBufferRange(arg0, arg1, arg2, arg3);
+ _post_call_callback("glMapBufferRange", (void*)glMapBufferRange, 4, arg0, arg1, arg2, arg3);
+ return ret;
+}
+PFNGLMAPBUFFERRANGEPROC glad_debug_glMapBufferRange = glad_debug_impl_glMapBufferRange;
+PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture;
+void APIENTRY glad_debug_impl_glFramebufferTexture(GLenum arg0, GLenum arg1, GLuint arg2, GLint arg3) {
+ _pre_call_callback("glFramebufferTexture", (void*)glFramebufferTexture, 4, arg0, arg1, arg2, arg3);
+ glad_glFramebufferTexture(arg0, arg1, arg2, arg3);
+ _post_call_callback("glFramebufferTexture", (void*)glFramebufferTexture, 4, arg0, arg1, arg2, arg3);
+
+}
+PFNGLFRAMEBUFFERTEXTUREPROC glad_debug_glFramebufferTexture = glad_debug_impl_glFramebufferTexture;
+PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays;
+void APIENTRY glad_debug_impl_glMultiDrawArrays(GLenum arg0, const GLint * arg1, const GLsizei * arg2, GLsizei arg3) {
+ _pre_call_callback("glMultiDrawArrays", (void*)glMultiDrawArrays, 4, arg0, arg1, arg2, arg3);
+ glad_glMultiDrawArrays(arg0, arg1, arg2, arg3);
+ _post_call_callback("glMultiDrawArrays", (void*)glMultiDrawArrays, 4, arg0, arg1, arg2, arg3);
+
+}
+PFNGLMULTIDRAWARRAYSPROC glad_debug_glMultiDrawArrays = glad_debug_impl_glMultiDrawArrays;
+PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv;
+void APIENTRY glad_debug_impl_glVertexP4uiv(GLenum arg0, const GLuint * arg1) {
+ _pre_call_callback("glVertexP4uiv", (void*)glVertexP4uiv, 2, arg0, arg1);
+ glad_glVertexP4uiv(arg0, arg1);
+ _post_call_callback("glVertexP4uiv", (void*)glVertexP4uiv, 2, arg0, arg1);
+
+}
+PFNGLVERTEXP4UIVPROC glad_debug_glVertexP4uiv = glad_debug_impl_glVertexP4uiv;
+PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv;
+void APIENTRY glad_debug_impl_glVertexAttribI2iv(GLuint arg0, const GLint * arg1) {
+ _pre_call_callback("glVertexAttribI2iv", (void*)glVertexAttribI2iv, 2, arg0, arg1);
+ glad_glVertexAttribI2iv(arg0, arg1);
+ _post_call_callback("glVertexAttribI2iv", (void*)glVertexAttribI2iv, 2, arg0, arg1);
+
+}
+PFNGLVERTEXATTRIBI2IVPROC glad_debug_glVertexAttribI2iv = glad_debug_impl_glVertexAttribI2iv;
+PFNGLDISABLEIPROC glad_glDisablei;
+void APIENTRY glad_debug_impl_glDisablei(GLenum arg0, GLuint arg1) {
+ _pre_call_callback("glDisablei", (void*)glDisablei, 2, arg0, arg1);
+ glad_glDisablei(arg0, arg1);
+ _post_call_callback("glDisablei", (void*)glDisablei, 2, arg0, arg1);
+
+}
+PFNGLDISABLEIPROC glad_debug_glDisablei = glad_debug_impl_glDisablei;
+PFNGLSHADERSOURCEPROC glad_glShaderSource;
+void APIENTRY glad_debug_impl_glShaderSource(GLuint arg0, GLsizei arg1, const GLchar *const* arg2, const GLint * arg3) {
+ _pre_call_callback("glShaderSource", (void*)glShaderSource, 4, arg0, arg1, arg2, arg3);
+ glad_glShaderSource(arg0, arg1, arg2, arg3);
+ _post_call_callback("glShaderSource", (void*)glShaderSource, 4, arg0, arg1, arg2, arg3);
+
+}
+PFNGLSHADERSOURCEPROC glad_debug_glShaderSource = glad_debug_impl_glShaderSource;
+PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers;
+void APIENTRY glad_debug_impl_glDeleteRenderbuffers(GLsizei arg0, const GLuint * arg1) {
+ _pre_call_callback("glDeleteRenderbuffers", (void*)glDeleteRenderbuffers, 2, arg0, arg1);
+ glad_glDeleteRenderbuffers(arg0, arg1);
+ _post_call_callback("glDeleteRenderbuffers", (void*)glDeleteRenderbuffers, 2, arg0, arg1);
+
+}
+PFNGLDELETERENDERBUFFERSPROC glad_debug_glDeleteRenderbuffers = glad_debug_impl_glDeleteRenderbuffers;
+PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv;
+void APIENTRY glad_debug_impl_glVertexAttribI3uiv(GLuint arg0, const GLuint * arg1) {
+ _pre_call_callback("glVertexAttribI3uiv", (void*)glVertexAttribI3uiv, 2, arg0, arg1);
+ glad_glVertexAttribI3uiv(arg0, arg1);
+ _post_call_callback("glVertexAttribI3uiv", (void*)glVertexAttribI3uiv, 2, arg0, arg1);
+
+}
+PFNGLVERTEXATTRIBI3UIVPROC glad_debug_glVertexAttribI3uiv = glad_debug_impl_glVertexAttribI3uiv;
+PFNGLGETSYNCIVPROC glad_glGetSynciv;
+void APIENTRY glad_debug_impl_glGetSynciv(GLsync arg0, GLenum arg1, GLsizei arg2, GLsizei * arg3, GLint * arg4) {
+ _pre_call_callback("glGetSynciv", (void*)glGetSynciv, 5, arg0, arg1, arg2, arg3, arg4);
+ glad_glGetSynciv(arg0, arg1, arg2, arg3, arg4);
+ _post_call_callback("glGetSynciv", (void*)glGetSynciv, 5, arg0, arg1, arg2, arg3, arg4);
+
+}
+PFNGLGETSYNCIVPROC glad_debug_glGetSynciv = glad_debug_impl_glGetSynciv;
+PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv;
+void APIENTRY glad_debug_impl_glTexCoordP2uiv(GLenum arg0, const GLuint * arg1) {
+ _pre_call_callback("glTexCoordP2uiv", (void*)glTexCoordP2uiv, 2, arg0, arg1);
+ glad_glTexCoordP2uiv(arg0, arg1);
+ _post_call_callback("glTexCoordP2uiv", (void*)glTexCoordP2uiv, 2, arg0, arg1);
+
+}
+PFNGLTEXCOORDP2UIVPROC glad_debug_glTexCoordP2uiv = glad_debug_impl_glTexCoordP2uiv;
+PFNGLBEGINQUERYPROC glad_glBeginQuery;
+void APIENTRY glad_debug_impl_glBeginQuery(GLenum arg0, GLuint arg1) {
+ _pre_call_callback("glBeginQuery", (void*)glBeginQuery, 2, arg0, arg1);
+ glad_glBeginQuery(arg0, arg1);
+ _post_call_callback("glBeginQuery", (void*)glBeginQuery, 2, arg0, arg1);
+
+}
+PFNGLBEGINQUERYPROC glad_debug_glBeginQuery = glad_debug_impl_glBeginQuery;
+PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv;
+void APIENTRY glad_debug_impl_glUniformMatrix4fv(GLint arg0, GLsizei arg1, GLboolean arg2, const GLfloat * arg3) {
+ _pre_call_callback("glUniformMatrix4fv", (void*)glUniformMatrix4fv, 4, arg0, arg1, arg2, arg3);
+ glad_glUniformMatrix4fv(arg0, arg1, arg2, arg3);
+ _post_call_callback("glUniformMatrix4fv", (void*)glUniformMatrix4fv, 4, arg0, arg1, arg2, arg3);
+
+}
+PFNGLUNIFORMMATRIX4FVPROC glad_debug_glUniformMatrix4fv = glad_debug_impl_glUniformMatrix4fv;
+PFNGLBINDBUFFERPROC glad_glBindBuffer;
+void APIENTRY glad_debug_impl_glBindBuffer(GLenum arg0, GLuint arg1) {
+ _pre_call_callback("glBindBuffer", (void*)glBindBuffer, 2, arg0, arg1);
+ glad_glBindBuffer(arg0, arg1);
+ _post_call_callback("glBindBuffer", (void*)glBindBuffer, 2, arg0, arg1);
+
+}
+PFNGLBINDBUFFERPROC glad_debug_glBindBuffer = glad_debug_impl_glBindBuffer;
+PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv;
+void APIENTRY glad_debug_impl_glUniformMatrix2fv(GLint arg0, GLsizei arg1, GLboolean arg2, const GLfloat * arg3) {
+ _pre_call_callback("glUniformMatrix2fv", (void*)glUniformMatrix2fv, 4, arg0, arg1, arg2, arg3);
+ glad_glUniformMatrix2fv(arg0, arg1, arg2, arg3);
+ _post_call_callback("glUniformMatrix2fv", (void*)glUniformMatrix2fv, 4, arg0, arg1, arg2, arg3);
+
+}
+PFNGLUNIFORMMATRIX2FVPROC glad_debug_glUniformMatrix2fv = glad_debug_impl_glUniformMatrix2fv;
+PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv;
+void APIENTRY glad_debug_impl_glUniformMatrix2x4fv(GLint arg0, GLsizei arg1, GLboolean arg2, const GLfloat * arg3) {
+ _pre_call_callback("glUniformMatrix2x4fv", (void*)glUniformMatrix2x4fv, 4, arg0, arg1, arg2, arg3);
+ glad_glUniformMatrix2x4fv(arg0, arg1, arg2, arg3);
+ _post_call_callback("glUniformMatrix2x4fv", (void*)glUniformMatrix2x4fv, 4, arg0, arg1, arg2, arg3);
+
+}
+PFNGLUNIFORMMATRIX2X4FVPROC glad_debug_glUniformMatrix2x4fv = glad_debug_impl_glUniformMatrix2x4fv;
+PFNGLBUFFERDATAPROC glad_glBufferData;
+void APIENTRY glad_debug_impl_glBufferData(GLenum arg0, GLsizeiptr arg1, const void * arg2, GLenum arg3) {
+ _pre_call_callback("glBufferData", (void*)glBufferData, 4, arg0, arg1, arg2, arg3);
+ glad_glBufferData(arg0, arg1, arg2, arg3);
+ _post_call_callback("glBufferData", (void*)glBufferData, 4, arg0, arg1, arg2, arg3);
+
+}
+PFNGLBUFFERDATAPROC glad_debug_glBufferData = glad_debug_impl_glBufferData;
+PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv;
+void APIENTRY glad_debug_impl_glGetTexParameterIiv(GLenum arg0, GLenum arg1, GLint * arg2) {
+ _pre_call_callback("glGetTexParameterIiv", (void*)glGetTexParameterIiv, 3, arg0, arg1, arg2);
+ glad_glGetTexParameterIiv(arg0, arg1, arg2);
+ _post_call_callback("glGetTexParameterIiv", (void*)glGetTexParameterIiv, 3, arg0, arg1, arg2);
+
+}
+PFNGLGETTEXPARAMETERIIVPROC glad_debug_glGetTexParameterIiv = glad_debug_impl_glGetTexParameterIiv;
+PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui;
+void APIENTRY glad_debug_impl_glTexCoordP1ui(GLenum arg0, GLuint arg1) {
+ _pre_call_callback("glTexCoordP1ui", (void*)glTexCoordP1ui, 2, arg0, arg1);
+ glad_glTexCoordP1ui(arg0, arg1);
+ _post_call_callback("glTexCoordP1ui", (void*)glTexCoordP1ui, 2, arg0, arg1);
+
+}
+PFNGLTEXCOORDP1UIPROC glad_debug_glTexCoordP1ui = glad_debug_impl_glTexCoordP1ui;
+PFNGLGETERRORPROC glad_glGetError;
+GLenum APIENTRY glad_debug_impl_glGetError(void) {
+ GLenum ret;
+ _pre_call_callback("glGetError", (void*)glGetError, 0);
+ ret = glad_glGetError();
+ _post_call_callback("glGetError", (void*)glGetError, 0);
+ return ret;
+}
+PFNGLGETERRORPROC glad_debug_glGetError = glad_debug_impl_glGetError;
+PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui;
+void APIENTRY glad_debug_impl_glVertexAttribP2ui(GLuint arg0, GLenum arg1, GLboolean arg2, GLuint arg3) {
+ _pre_call_callback("glVertexAttribP2ui", (void*)glVertexAttribP2ui, 4, arg0, arg1, arg2, arg3);
+ glad_glVertexAttribP2ui(arg0, arg1, arg2, arg3);
+ _post_call_callback("glVertexAttribP2ui", (void*)glVertexAttribP2ui, 4, arg0, arg1, arg2, arg3);
+
+}
+PFNGLVERTEXATTRIBP2UIPROC glad_debug_glVertexAttribP2ui = glad_debug_impl_glVertexAttribP2ui;
+PFNGLGETFLOATVPROC glad_glGetFloatv;
+void APIENTRY glad_debug_impl_glGetFloatv(GLenum arg0, GLfloat * arg1) {
+ _pre_call_callback("glGetFloatv", (void*)glGetFloatv, 2, arg0, arg1);
+ glad_glGetFloatv(arg0, arg1);
+ _post_call_callback("glGetFloatv", (void*)glGetFloatv, 2, arg0, arg1);
+
+}
+PFNGLGETFLOATVPROC glad_debug_glGetFloatv = glad_debug_impl_glGetFloatv;
+PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D;
+void APIENTRY glad_debug_impl_glTexSubImage1D(GLenum arg0, GLint arg1, GLint arg2, GLsizei arg3, GLenum arg4, GLenum arg5, const void * arg6) {
+ _pre_call_callback("glTexSubImage1D", (void*)glTexSubImage1D, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6);
+ glad_glTexSubImage1D(arg0, arg1, arg2, arg3, arg4, arg5, arg6);
+ _post_call_callback("glTexSubImage1D", (void*)glTexSubImage1D, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6);
+
+}
+PFNGLTEXSUBIMAGE1DPROC glad_debug_glTexSubImage1D = glad_debug_impl_glTexSubImage1D;
+PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv;
+void APIENTRY glad_debug_impl_glVertexAttrib2fv(GLuint arg0, const GLfloat * arg1) {
+ _pre_call_callback("glVertexAttrib2fv", (void*)glVertexAttrib2fv, 2, arg0, arg1);
+ glad_glVertexAttrib2fv(arg0, arg1);
+ _post_call_callback("glVertexAttrib2fv", (void*)glVertexAttrib2fv, 2, arg0, arg1);
+
+}
+PFNGLVERTEXATTRIB2FVPROC glad_debug_glVertexAttrib2fv = glad_debug_impl_glVertexAttrib2fv;
+PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv;
+void APIENTRY glad_debug_impl_glGetTexLevelParameterfv(GLenum arg0, GLint arg1, GLenum arg2, GLfloat * arg3) {
+ _pre_call_callback("glGetTexLevelParameterfv", (void*)glGetTexLevelParameterfv, 4, arg0, arg1, arg2, arg3);
+ glad_glGetTexLevelParameterfv(arg0, arg1, arg2, arg3);
+ _post_call_callback("glGetTexLevelParameterfv", (void*)glGetTexLevelParameterfv, 4, arg0, arg1, arg2, arg3);
+
+}
+PFNGLGETTEXLEVELPARAMETERFVPROC glad_debug_glGetTexLevelParameterfv = glad_debug_impl_glGetTexLevelParameterfv;
+PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i;
+void APIENTRY glad_debug_impl_glVertexAttribI1i(GLuint arg0, GLint arg1) {
+ _pre_call_callback("glVertexAttribI1i", (void*)glVertexAttribI1i, 2, arg0, arg1);
+ glad_glVertexAttribI1i(arg0, arg1);
+ _post_call_callback("glVertexAttribI1i", (void*)glVertexAttribI1i, 2, arg0, arg1);
+
+}
+PFNGLVERTEXATTRIBI1IPROC glad_debug_glVertexAttribI1i = glad_debug_impl_glVertexAttribI1i;
+PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv;
+void APIENTRY glad_debug_impl_glVertexAttribP3uiv(GLuint arg0, GLenum arg1, GLboolean arg2, const GLuint * arg3) {
+ _pre_call_callback("glVertexAttribP3uiv", (void*)glVertexAttribP3uiv, 4, arg0, arg1, arg2, arg3);
+ glad_glVertexAttribP3uiv(arg0, arg1, arg2, arg3);
+ _post_call_callback("glVertexAttribP3uiv", (void*)glVertexAttribP3uiv, 4, arg0, arg1, arg2, arg3);
+
+}
+PFNGLVERTEXATTRIBP3UIVPROC glad_debug_glVertexAttribP3uiv = glad_debug_impl_glVertexAttribP3uiv;
+PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv;
+void APIENTRY glad_debug_impl_glSecondaryColorP3uiv(GLenum arg0, const GLuint * arg1) {
+ _pre_call_callback("glSecondaryColorP3uiv", (void*)glSecondaryColorP3uiv, 2, arg0, arg1);
+ glad_glSecondaryColorP3uiv(arg0, arg1);
+ _post_call_callback("glSecondaryColorP3uiv", (void*)glSecondaryColorP3uiv, 2, arg0, arg1);
+
+}
+PFNGLSECONDARYCOLORP3UIVPROC glad_debug_glSecondaryColorP3uiv = glad_debug_impl_glSecondaryColorP3uiv;
+PFNGLGETINTEGERVPROC glad_glGetIntegerv;
+void APIENTRY glad_debug_impl_glGetIntegerv(GLenum arg0, GLint * arg1) {
+ _pre_call_callback("glGetIntegerv", (void*)glGetIntegerv, 2, arg0, arg1);
+ glad_glGetIntegerv(arg0, arg1);
+ _post_call_callback("glGetIntegerv", (void*)glGetIntegerv, 2, arg0, arg1);
+
+}
+PFNGLGETINTEGERVPROC glad_debug_glGetIntegerv = glad_debug_impl_glGetIntegerv;
+PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv;
+void APIENTRY glad_debug_impl_glGetBufferPointerv(GLenum arg0, GLenum arg1, void ** arg2) {
+ _pre_call_callback("glGetBufferPointerv", (void*)glGetBufferPointerv, 3, arg0, arg1, arg2);
+ glad_glGetBufferPointerv(arg0, arg1, arg2);
+ _post_call_callback("glGetBufferPointerv", (void*)glGetBufferPointerv, 3, arg0, arg1, arg2);
+
+}
+PFNGLGETBUFFERPOINTERVPROC glad_debug_glGetBufferPointerv = glad_debug_impl_glGetBufferPointerv;
+PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D;
+void APIENTRY glad_debug_impl_glFramebufferTexture3D(GLenum arg0, GLenum arg1, GLenum arg2, GLuint arg3, GLint arg4, GLint arg5) {
+ _pre_call_callback("glFramebufferTexture3D", (void*)glFramebufferTexture3D, 6, arg0, arg1, arg2, arg3, arg4, arg5);
+ glad_glFramebufferTexture3D(arg0, arg1, arg2, arg3, arg4, arg5);
+ _post_call_callback("glFramebufferTexture3D", (void*)glFramebufferTexture3D, 6, arg0, arg1, arg2, arg3, arg4, arg5);
+
+}
+PFNGLFRAMEBUFFERTEXTURE3DPROC glad_debug_glFramebufferTexture3D = glad_debug_impl_glFramebufferTexture3D;
+PFNGLISQUERYPROC glad_glIsQuery;
+GLboolean APIENTRY glad_debug_impl_glIsQuery(GLuint arg0) {
+ GLboolean ret;
+ _pre_call_callback("glIsQuery", (void*)glIsQuery, 1, arg0);
+ ret = glad_glIsQuery(arg0);
+ _post_call_callback("glIsQuery", (void*)glIsQuery, 1, arg0);
+ return ret;
+}
+PFNGLISQUERYPROC glad_debug_glIsQuery = glad_debug_impl_glIsQuery;
+PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv;
+void APIENTRY glad_debug_impl_glVertexAttrib4sv(GLuint arg0, const GLshort * arg1) {
+ _pre_call_callback("glVertexAttrib4sv", (void*)glVertexAttrib4sv, 2, arg0, arg1);
+ glad_glVertexAttrib4sv(arg0, arg1);
+ _post_call_callback("glVertexAttrib4sv", (void*)glVertexAttrib4sv, 2, arg0, arg1);
+
+}
+PFNGLVERTEXATTRIB4SVPROC glad_debug_glVertexAttrib4sv = glad_debug_impl_glVertexAttrib4sv;
+PFNGLTEXIMAGE2DPROC glad_glTexImage2D;
+void APIENTRY glad_debug_impl_glTexImage2D(GLenum arg0, GLint arg1, GLint arg2, GLsizei arg3, GLsizei arg4, GLint arg5, GLenum arg6, GLenum arg7, const void * arg8) {
+ _pre_call_callback("glTexImage2D", (void*)glTexImage2D, 9, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8);
+ glad_glTexImage2D(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8);
+ _post_call_callback("glTexImage2D", (void*)glTexImage2D, 9, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8);
+
+}
+PFNGLTEXIMAGE2DPROC glad_debug_glTexImage2D = glad_debug_impl_glTexImage2D;
+PFNGLSTENCILMASKPROC glad_glStencilMask;
+void APIENTRY glad_debug_impl_glStencilMask(GLuint arg0) {
+ _pre_call_callback("glStencilMask", (void*)glStencilMask, 1, arg0);
+ glad_glStencilMask(arg0);
+ _post_call_callback("glStencilMask", (void*)glStencilMask, 1, arg0);
+
+}
+PFNGLSTENCILMASKPROC glad_debug_glStencilMask = glad_debug_impl_glStencilMask;
+PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv;
+void APIENTRY glad_debug_impl_glSamplerParameterfv(GLuint arg0, GLenum arg1, const GLfloat * arg2) {
+ _pre_call_callback("glSamplerParameterfv", (void*)glSamplerParameterfv, 3, arg0, arg1, arg2);
+ glad_glSamplerParameterfv(arg0, arg1, arg2);
+ _post_call_callback("glSamplerParameterfv", (void*)glSamplerParameterfv, 3, arg0, arg1, arg2);
+
+}
+PFNGLSAMPLERPARAMETERFVPROC glad_debug_glSamplerParameterfv = glad_debug_impl_glSamplerParameterfv;
+PFNGLISTEXTUREPROC glad_glIsTexture;
+GLboolean APIENTRY glad_debug_impl_glIsTexture(GLuint arg0) {
+ GLboolean ret;
+ _pre_call_callback("glIsTexture", (void*)glIsTexture, 1, arg0);
+ ret = glad_glIsTexture(arg0);
+ _post_call_callback("glIsTexture", (void*)glIsTexture, 1, arg0);
+ return ret;
+}
+PFNGLISTEXTUREPROC glad_debug_glIsTexture = glad_debug_impl_glIsTexture;
+PFNGLUNIFORM1FVPROC glad_glUniform1fv;
+void APIENTRY glad_debug_impl_glUniform1fv(GLint arg0, GLsizei arg1, const GLfloat * arg2) {
+ _pre_call_callback("glUniform1fv", (void*)glUniform1fv, 3, arg0, arg1, arg2);
+ glad_glUniform1fv(arg0, arg1, arg2);
+ _post_call_callback("glUniform1fv", (void*)glUniform1fv, 3, arg0, arg1, arg2);
+
+}
+PFNGLUNIFORM1FVPROC glad_debug_glUniform1fv = glad_debug_impl_glUniform1fv;
+PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv;
+void APIENTRY glad_debug_impl_glVertexAttrib4Nubv(GLuint arg0, const GLubyte * arg1) {
+ _pre_call_callback("glVertexAttrib4Nubv", (void*)glVertexAttrib4Nubv, 2, arg0, arg1);
+ glad_glVertexAttrib4Nubv(arg0, arg1);
+ _post_call_callback("glVertexAttrib4Nubv", (void*)glVertexAttrib4Nubv, 2, arg0, arg1);
+
+}
+PFNGLVERTEXATTRIB4NUBVPROC glad_debug_glVertexAttrib4Nubv = glad_debug_impl_glVertexAttrib4Nubv;
+PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv;
+void APIENTRY glad_debug_impl_glTexParameterfv(GLenum arg0, GLenum arg1, const GLfloat * arg2) {
+ _pre_call_callback("glTexParameterfv", (void*)glTexParameterfv, 3, arg0, arg1, arg2);
+ glad_glTexParameterfv(arg0, arg1, arg2);
+ _post_call_callback("glTexParameterfv", (void*)glTexParameterfv, 3, arg0, arg1, arg2);
+
+}
+PFNGLTEXPARAMETERFVPROC glad_debug_glTexParameterfv = glad_debug_impl_glTexParameterfv;
+PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv;
+void APIENTRY glad_debug_impl_glGetSamplerParameteriv(GLuint arg0, GLenum arg1, GLint * arg2) {
+ _pre_call_callback("glGetSamplerParameteriv", (void*)glGetSamplerParameteriv, 3, arg0, arg1, arg2);
+ glad_glGetSamplerParameteriv(arg0, arg1, arg2);
+ _post_call_callback("glGetSamplerParameteriv", (void*)glGetSamplerParameteriv, 3, arg0, arg1, arg2);
+
+}
+PFNGLGETSAMPLERPARAMETERIVPROC glad_debug_glGetSamplerParameteriv = glad_debug_impl_glGetSamplerParameteriv;
+PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData;
+void APIENTRY glad_debug_impl_glCopyBufferSubData(GLenum arg0, GLenum arg1, GLintptr arg2, GLintptr arg3, GLsizeiptr arg4) {
+ _pre_call_callback("glCopyBufferSubData", (void*)glCopyBufferSubData, 5, arg0, arg1, arg2, arg3, arg4);
+ glad_glCopyBufferSubData(arg0, arg1, arg2, arg3, arg4);
+ _post_call_callback("glCopyBufferSubData", (void*)glCopyBufferSubData, 5, arg0, arg1, arg2, arg3, arg4);
+
+}
+PFNGLCOPYBUFFERSUBDATAPROC glad_debug_glCopyBufferSubData = glad_debug_impl_glCopyBufferSubData;
+PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv;
+void APIENTRY glad_debug_impl_glVertexAttribI1uiv(GLuint arg0, const GLuint * arg1) {
+ _pre_call_callback("glVertexAttribI1uiv", (void*)glVertexAttribI1uiv, 2, arg0, arg1);
+ glad_glVertexAttribI1uiv(arg0, arg1);
+ _post_call_callback("glVertexAttribI1uiv", (void*)glVertexAttribI1uiv, 2, arg0, arg1);
+
+}
+PFNGLVERTEXATTRIBI1UIVPROC glad_debug_glVertexAttribI1uiv = glad_debug_impl_glVertexAttribI1uiv;
+PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d;
+void APIENTRY glad_debug_impl_glVertexAttrib2d(GLuint arg0, GLdouble arg1, GLdouble arg2) {
+ _pre_call_callback("glVertexAttrib2d", (void*)glVertexAttrib2d, 3, arg0, arg1, arg2);
+ glad_glVertexAttrib2d(arg0, arg1, arg2);
+ _post_call_callback("glVertexAttrib2d", (void*)glVertexAttrib2d, 3, arg0, arg1, arg2);
+
+}
+PFNGLVERTEXATTRIB2DPROC glad_debug_glVertexAttrib2d = glad_debug_impl_glVertexAttrib2d;
+PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f;
+void APIENTRY glad_debug_impl_glVertexAttrib2f(GLuint arg0, GLfloat arg1, GLfloat arg2) {
+ _pre_call_callback("glVertexAttrib2f", (void*)glVertexAttrib2f, 3, arg0, arg1, arg2);
+ glad_glVertexAttrib2f(arg0, arg1, arg2);
+ _post_call_callback("glVertexAttrib2f", (void*)glVertexAttrib2f, 3, arg0, arg1, arg2);
+
+}
+PFNGLVERTEXATTRIB2FPROC glad_debug_glVertexAttrib2f = glad_debug_impl_glVertexAttrib2f;
+PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv;
+void APIENTRY glad_debug_impl_glVertexAttrib3dv(GLuint arg0, const GLdouble * arg1) {
+ _pre_call_callback("glVertexAttrib3dv", (void*)glVertexAttrib3dv, 2, arg0, arg1);
+ glad_glVertexAttrib3dv(arg0, arg1);
+ _post_call_callback("glVertexAttrib3dv", (void*)glVertexAttrib3dv, 2, arg0, arg1);
+
+}
+PFNGLVERTEXATTRIB3DVPROC glad_debug_glVertexAttrib3dv = glad_debug_impl_glVertexAttrib3dv;
+PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v;
+void APIENTRY glad_debug_impl_glGetQueryObjectui64v(GLuint arg0, GLenum arg1, GLuint64 * arg2) {
+ _pre_call_callback("glGetQueryObjectui64v", (void*)glGetQueryObjectui64v, 3, arg0, arg1, arg2);
+ glad_glGetQueryObjectui64v(arg0, arg1, arg2);
+ _post_call_callback("glGetQueryObjectui64v", (void*)glGetQueryObjectui64v, 3, arg0, arg1, arg2);
+
+}
+PFNGLGETQUERYOBJECTUI64VPROC glad_debug_glGetQueryObjectui64v = glad_debug_impl_glGetQueryObjectui64v;
+PFNGLDEPTHMASKPROC glad_glDepthMask;
+void APIENTRY glad_debug_impl_glDepthMask(GLboolean arg0) {
+ _pre_call_callback("glDepthMask", (void*)glDepthMask, 1, arg0);
+ glad_glDepthMask(arg0);
+ _post_call_callback("glDepthMask", (void*)glDepthMask, 1, arg0);
+
+}
+PFNGLDEPTHMASKPROC glad_debug_glDepthMask = glad_debug_impl_glDepthMask;
+PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s;
+void APIENTRY glad_debug_impl_glVertexAttrib2s(GLuint arg0, GLshort arg1, GLshort arg2) {
+ _pre_call_callback("glVertexAttrib2s", (void*)glVertexAttrib2s, 3, arg0, arg1, arg2);
+ glad_glVertexAttrib2s(arg0, arg1, arg2);
+ _post_call_callback("glVertexAttrib2s", (void*)glVertexAttrib2s, 3, arg0, arg1, arg2);
+
+}
+PFNGLVERTEXATTRIB2SPROC glad_debug_glVertexAttrib2s = glad_debug_impl_glVertexAttrib2s;
+PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample;
+void APIENTRY glad_debug_impl_glTexImage3DMultisample(GLenum arg0, GLsizei arg1, GLenum arg2, GLsizei arg3, GLsizei arg4, GLsizei arg5, GLboolean arg6) {
+ _pre_call_callback("glTexImage3DMultisample", (void*)glTexImage3DMultisample, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6);
+ glad_glTexImage3DMultisample(arg0, arg1, arg2, arg3, arg4, arg5, arg6);
+ _post_call_callback("glTexImage3DMultisample", (void*)glTexImage3DMultisample, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6);
+
+}
+PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_debug_glTexImage3DMultisample = glad_debug_impl_glTexImage3DMultisample;
+PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex;
+GLuint APIENTRY glad_debug_impl_glGetUniformBlockIndex(GLuint arg0, const GLchar * arg1) {
+ GLuint ret;
+ _pre_call_callback("glGetUniformBlockIndex", (void*)glGetUniformBlockIndex, 2, arg0, arg1);
+ ret = glad_glGetUniformBlockIndex(arg0, arg1);
+ _post_call_callback("glGetUniformBlockIndex", (void*)glGetUniformBlockIndex, 2, arg0, arg1);
+ return ret;
+}
+PFNGLGETUNIFORMBLOCKINDEXPROC glad_debug_glGetUniformBlockIndex = glad_debug_impl_glGetUniformBlockIndex;
+PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample;
+void APIENTRY glad_debug_impl_glTexImage2DMultisample(GLenum arg0, GLsizei arg1, GLenum arg2, GLsizei arg3, GLsizei arg4, GLboolean arg5) {
+ _pre_call_callback("glTexImage2DMultisample", (void*)glTexImage2DMultisample, 6, arg0, arg1, arg2, arg3, arg4, arg5);
+ glad_glTexImage2DMultisample(arg0, arg1, arg2, arg3, arg4, arg5);
+ _post_call_callback("glTexImage2DMultisample", (void*)glTexImage2DMultisample, 6, arg0, arg1, arg2, arg3, arg4, arg5);
+
+}
+PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_debug_glTexImage2DMultisample = glad_debug_impl_glTexImage2DMultisample;
+PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform;
+void APIENTRY glad_debug_impl_glGetActiveUniform(GLuint arg0, GLuint arg1, GLsizei arg2, GLsizei * arg3, GLint * arg4, GLenum * arg5, GLchar * arg6) {
+ _pre_call_callback("glGetActiveUniform", (void*)glGetActiveUniform, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6);
+ glad_glGetActiveUniform(arg0, arg1, arg2, arg3, arg4, arg5, arg6);
+ _post_call_callback("glGetActiveUniform", (void*)glGetActiveUniform, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6);
+
+}
+PFNGLGETACTIVEUNIFORMPROC glad_debug_glGetActiveUniform = glad_debug_impl_glGetActiveUniform;
+PFNGLFRONTFACEPROC glad_glFrontFace;
+void APIENTRY glad_debug_impl_glFrontFace(GLenum arg0) {
+ _pre_call_callback("glFrontFace", (void*)glFrontFace, 1, arg0);
+ glad_glFrontFace(arg0);
+ _post_call_callback("glFrontFace", (void*)glFrontFace, 1, arg0);
+
+}
+PFNGLFRONTFACEPROC glad_debug_glFrontFace = glad_debug_impl_glFrontFace;
+static void load_GL_VERSION_1_0(GLADloadproc load) {
+ if(!GLAD_GL_VERSION_1_0) return;
+ glad_glCullFace = (PFNGLCULLFACEPROC)load("glCullFace");
+ glad_glFrontFace = (PFNGLFRONTFACEPROC)load("glFrontFace");
+ glad_glHint = (PFNGLHINTPROC)load("glHint");
+ glad_glLineWidth = (PFNGLLINEWIDTHPROC)load("glLineWidth");
+ glad_glPointSize = (PFNGLPOINTSIZEPROC)load("glPointSize");
+ glad_glPolygonMode = (PFNGLPOLYGONMODEPROC)load("glPolygonMode");
+ glad_glScissor = (PFNGLSCISSORPROC)load("glScissor");
+ glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC)load("glTexParameterf");
+ glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC)load("glTexParameterfv");
+ glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC)load("glTexParameteri");
+ glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC)load("glTexParameteriv");
+ glad_glTexImage1D = (PFNGLTEXIMAGE1DPROC)load("glTexImage1D");
+ glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC)load("glTexImage2D");
+ glad_glDrawBuffer = (PFNGLDRAWBUFFERPROC)load("glDrawBuffer");
+ glad_glClear = (PFNGLCLEARPROC)load("glClear");
+ glad_glClearColor = (PFNGLCLEARCOLORPROC)load("glClearColor");
+ glad_glClearStencil = (PFNGLCLEARSTENCILPROC)load("glClearStencil");
+ glad_glClearDepth = (PFNGLCLEARDEPTHPROC)load("glClearDepth");
+ glad_glStencilMask = (PFNGLSTENCILMASKPROC)load("glStencilMask");
+ glad_glColorMask = (PFNGLCOLORMASKPROC)load("glColorMask");
+ glad_glDepthMask = (PFNGLDEPTHMASKPROC)load("glDepthMask");
+ glad_glDisable = (PFNGLDISABLEPROC)load("glDisable");
+ glad_glEnable = (PFNGLENABLEPROC)load("glEnable");
+ glad_glFinish = (PFNGLFINISHPROC)load("glFinish");
+ glad_glFlush = (PFNGLFLUSHPROC)load("glFlush");
+ glad_glBlendFunc = (PFNGLBLENDFUNCPROC)load("glBlendFunc");
+ glad_glLogicOp = (PFNGLLOGICOPPROC)load("glLogicOp");
+ glad_glStencilFunc = (PFNGLSTENCILFUNCPROC)load("glStencilFunc");
+ glad_glStencilOp = (PFNGLSTENCILOPPROC)load("glStencilOp");
+ glad_glDepthFunc = (PFNGLDEPTHFUNCPROC)load("glDepthFunc");
+ glad_glPixelStoref = (PFNGLPIXELSTOREFPROC)load("glPixelStoref");
+ glad_glPixelStorei = (PFNGLPIXELSTOREIPROC)load("glPixelStorei");
+ glad_glReadBuffer = (PFNGLREADBUFFERPROC)load("glReadBuffer");
+ glad_glReadPixels = (PFNGLREADPIXELSPROC)load("glReadPixels");
+ glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC)load("glGetBooleanv");
+ glad_glGetDoublev = (PFNGLGETDOUBLEVPROC)load("glGetDoublev");
+ glad_glGetError = (PFNGLGETERRORPROC)load("glGetError");
+ glad_glGetFloatv = (PFNGLGETFLOATVPROC)load("glGetFloatv");
+ glad_glGetIntegerv = (PFNGLGETINTEGERVPROC)load("glGetIntegerv");
+ glad_glGetString = (PFNGLGETSTRINGPROC)load("glGetString");
+ glad_glGetTexImage = (PFNGLGETTEXIMAGEPROC)load("glGetTexImage");
+ glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC)load("glGetTexParameterfv");
+ glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC)load("glGetTexParameteriv");
+ glad_glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC)load("glGetTexLevelParameterfv");
+ glad_glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC)load("glGetTexLevelParameteriv");
+ glad_glIsEnabled = (PFNGLISENABLEDPROC)load("glIsEnabled");
+ glad_glDepthRange = (PFNGLDEPTHRANGEPROC)load("glDepthRange");
+ glad_glViewport = (PFNGLVIEWPORTPROC)load("glViewport");
+}
+static void load_GL_VERSION_1_1(GLADloadproc load) {
+ if(!GLAD_GL_VERSION_1_1) return;
+ glad_glDrawArrays = (PFNGLDRAWARRAYSPROC)load("glDrawArrays");
+ glad_glDrawElements = (PFNGLDRAWELEMENTSPROC)load("glDrawElements");
+ glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC)load("glPolygonOffset");
+ glad_glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC)load("glCopyTexImage1D");
+ glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC)load("glCopyTexImage2D");
+ glad_glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC)load("glCopyTexSubImage1D");
+ glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC)load("glCopyTexSubImage2D");
+ glad_glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC)load("glTexSubImage1D");
+ glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC)load("glTexSubImage2D");
+ glad_glBindTexture = (PFNGLBINDTEXTUREPROC)load("glBindTexture");
+ glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC)load("glDeleteTextures");
+ glad_glGenTextures = (PFNGLGENTEXTURESPROC)load("glGenTextures");
+ glad_glIsTexture = (PFNGLISTEXTUREPROC)load("glIsTexture");
+}
+static void load_GL_VERSION_1_2(GLADloadproc load) {
+ if(!GLAD_GL_VERSION_1_2) return;
+ glad_glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)load("glDrawRangeElements");
+ glad_glTexImage3D = (PFNGLTEXIMAGE3DPROC)load("glTexImage3D");
+ glad_glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)load("glTexSubImage3D");
+ glad_glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)load("glCopyTexSubImage3D");
+}
+static void load_GL_VERSION_1_3(GLADloadproc load) {
+ if(!GLAD_GL_VERSION_1_3) return;
+ glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC)load("glActiveTexture");
+ glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)load("glSampleCoverage");
+ glad_glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)load("glCompressedTexImage3D");
+ glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)load("glCompressedTexImage2D");
+ glad_glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)load("glCompressedTexImage1D");
+ glad_glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)load("glCompressedTexSubImage3D");
+ glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)load("glCompressedTexSubImage2D");
+ glad_glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)load("glCompressedTexSubImage1D");
+ glad_glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)load("glGetCompressedTexImage");
+}
+static void load_GL_VERSION_1_4(GLADloadproc load) {
+ if(!GLAD_GL_VERSION_1_4) return;
+ glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)load("glBlendFuncSeparate");
+ glad_glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)load("glMultiDrawArrays");
+ glad_glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)load("glMultiDrawElements");
+ glad_glPointParameterf = (PFNGLPOINTPARAMETERFPROC)load("glPointParameterf");
+ glad_glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)load("glPointParameterfv");
+ glad_glPointParameteri = (PFNGLPOINTPARAMETERIPROC)load("glPointParameteri");
+ glad_glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC)load("glPointParameteriv");
+ glad_glBlendColor = (PFNGLBLENDCOLORPROC)load("glBlendColor");
+ glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC)load("glBlendEquation");
+}
+static void load_GL_VERSION_1_5(GLADloadproc load) {
+ if(!GLAD_GL_VERSION_1_5) return;
+ glad_glGenQueries = (PFNGLGENQUERIESPROC)load("glGenQueries");
+ glad_glDeleteQueries = (PFNGLDELETEQUERIESPROC)load("glDeleteQueries");
+ glad_glIsQuery = (PFNGLISQUERYPROC)load("glIsQuery");
+ glad_glBeginQuery = (PFNGLBEGINQUERYPROC)load("glBeginQuery");
+ glad_glEndQuery = (PFNGLENDQUERYPROC)load("glEndQuery");
+ glad_glGetQueryiv = (PFNGLGETQUERYIVPROC)load("glGetQueryiv");
+ glad_glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC)load("glGetQueryObjectiv");
+ glad_glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)load("glGetQueryObjectuiv");
+ glad_glBindBuffer = (PFNGLBINDBUFFERPROC)load("glBindBuffer");
+ glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)load("glDeleteBuffers");
+ glad_glGenBuffers = (PFNGLGENBUFFERSPROC)load("glGenBuffers");
+ glad_glIsBuffer = (PFNGLISBUFFERPROC)load("glIsBuffer");
+ glad_glBufferData = (PFNGLBUFFERDATAPROC)load("glBufferData");
+ glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC)load("glBufferSubData");
+ glad_glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)load("glGetBufferSubData");
+ glad_glMapBuffer = (PFNGLMAPBUFFERPROC)load("glMapBuffer");
+ glad_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)load("glUnmapBuffer");
+ glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)load("glGetBufferParameteriv");
+ glad_glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)load("glGetBufferPointerv");
+}
+static void load_GL_VERSION_2_0(GLADloadproc load) {
+ if(!GLAD_GL_VERSION_2_0) return;
+ glad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)load("glBlendEquationSeparate");
+ glad_glDrawBuffers = (PFNGLDRAWBUFFERSPROC)load("glDrawBuffers");
+ glad_glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)load("glStencilOpSeparate");
+ glad_glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)load("glStencilFuncSeparate");
+ glad_glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)load("glStencilMaskSeparate");
+ glad_glAttachShader = (PFNGLATTACHSHADERPROC)load("glAttachShader");
+ glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)load("glBindAttribLocation");
+ glad_glCompileShader = (PFNGLCOMPILESHADERPROC)load("glCompileShader");
+ glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC)load("glCreateProgram");
+ glad_glCreateShader = (PFNGLCREATESHADERPROC)load("glCreateShader");
+ glad_glDeleteProgram = (PFNGLDELETEPROGRAMPROC)load("glDeleteProgram");
+ glad_glDeleteShader = (PFNGLDELETESHADERPROC)load("glDeleteShader");
+ glad_glDetachShader = (PFNGLDETACHSHADERPROC)load("glDetachShader");
+ glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)load("glDisableVertexAttribArray");
+ glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)load("glEnableVertexAttribArray");
+ glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)load("glGetActiveAttrib");
+ glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)load("glGetActiveUniform");
+ glad_glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)load("glGetAttachedShaders");
+ glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)load("glGetAttribLocation");
+ glad_glGetProgramiv = (PFNGLGETPROGRAMIVPROC)load("glGetProgramiv");
+ glad_glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)load("glGetProgramInfoLog");
+ glad_glGetShaderiv = (PFNGLGETSHADERIVPROC)load("glGetShaderiv");
+ glad_glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)load("glGetShaderInfoLog");
+ glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)load("glGetShaderSource");
+ glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)load("glGetUniformLocation");
+ glad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC)load("glGetUniformfv");
+ glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC)load("glGetUniformiv");
+ glad_glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)load("glGetVertexAttribdv");
+ glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)load("glGetVertexAttribfv");
+ glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)load("glGetVertexAttribiv");
+ glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)load("glGetVertexAttribPointerv");
+ glad_glIsProgram = (PFNGLISPROGRAMPROC)load("glIsProgram");
+ glad_glIsShader = (PFNGLISSHADERPROC)load("glIsShader");
+ glad_glLinkProgram = (PFNGLLINKPROGRAMPROC)load("glLinkProgram");
+ glad_glShaderSource = (PFNGLSHADERSOURCEPROC)load("glShaderSource");
+ glad_glUseProgram = (PFNGLUSEPROGRAMPROC)load("glUseProgram");
+ glad_glUniform1f = (PFNGLUNIFORM1FPROC)load("glUniform1f");
+ glad_glUniform2f = (PFNGLUNIFORM2FPROC)load("glUniform2f");
+ glad_glUniform3f = (PFNGLUNIFORM3FPROC)load("glUniform3f");
+ glad_glUniform4f = (PFNGLUNIFORM4FPROC)load("glUniform4f");
+ glad_glUniform1i = (PFNGLUNIFORM1IPROC)load("glUniform1i");
+ glad_glUniform2i = (PFNGLUNIFORM2IPROC)load("glUniform2i");
+ glad_glUniform3i = (PFNGLUNIFORM3IPROC)load("glUniform3i");
+ glad_glUniform4i = (PFNGLUNIFORM4IPROC)load("glUniform4i");
+ glad_glUniform1fv = (PFNGLUNIFORM1FVPROC)load("glUniform1fv");
+ glad_glUniform2fv = (PFNGLUNIFORM2FVPROC)load("glUniform2fv");
+ glad_glUniform3fv = (PFNGLUNIFORM3FVPROC)load("glUniform3fv");
+ glad_glUniform4fv = (PFNGLUNIFORM4FVPROC)load("glUniform4fv");
+ glad_glUniform1iv = (PFNGLUNIFORM1IVPROC)load("glUniform1iv");
+ glad_glUniform2iv = (PFNGLUNIFORM2IVPROC)load("glUniform2iv");
+ glad_glUniform3iv = (PFNGLUNIFORM3IVPROC)load("glUniform3iv");
+ glad_glUniform4iv = (PFNGLUNIFORM4IVPROC)load("glUniform4iv");
+ glad_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)load("glUniformMatrix2fv");
+ glad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)load("glUniformMatrix3fv");
+ glad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)load("glUniformMatrix4fv");
+ glad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)load("glValidateProgram");
+ glad_glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)load("glVertexAttrib1d");
+ glad_glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)load("glVertexAttrib1dv");
+ glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)load("glVertexAttrib1f");
+ glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)load("glVertexAttrib1fv");
+ glad_glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)load("glVertexAttrib1s");
+ glad_glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)load("glVertexAttrib1sv");
+ glad_glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)load("glVertexAttrib2d");
+ glad_glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)load("glVertexAttrib2dv");
+ glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)load("glVertexAttrib2f");
+ glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)load("glVertexAttrib2fv");
+ glad_glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)load("glVertexAttrib2s");
+ glad_glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)load("glVertexAttrib2sv");
+ glad_glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)load("glVertexAttrib3d");
+ glad_glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)load("glVertexAttrib3dv");
+ glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)load("glVertexAttrib3f");
+ glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)load("glVertexAttrib3fv");
+ glad_glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)load("glVertexAttrib3s");
+ glad_glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)load("glVertexAttrib3sv");
+ glad_glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC)load("glVertexAttrib4Nbv");
+ glad_glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC)load("glVertexAttrib4Niv");
+ glad_glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC)load("glVertexAttrib4Nsv");
+ glad_glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)load("glVertexAttrib4Nub");
+ glad_glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)load("glVertexAttrib4Nubv");
+ glad_glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC)load("glVertexAttrib4Nuiv");
+ glad_glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)load("glVertexAttrib4Nusv");
+ glad_glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC)load("glVertexAttrib4bv");
+ glad_glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)load("glVertexAttrib4d");
+ glad_glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)load("glVertexAttrib4dv");
+ glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)load("glVertexAttrib4f");
+ glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)load("glVertexAttrib4fv");
+ glad_glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC)load("glVertexAttrib4iv");
+ glad_glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)load("glVertexAttrib4s");
+ glad_glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)load("glVertexAttrib4sv");
+ glad_glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC)load("glVertexAttrib4ubv");
+ glad_glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC)load("glVertexAttrib4uiv");
+ glad_glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC)load("glVertexAttrib4usv");
+ glad_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)load("glVertexAttribPointer");
+}
+static void load_GL_VERSION_2_1(GLADloadproc load) {
+ if(!GLAD_GL_VERSION_2_1) return;
+ glad_glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC)load("glUniformMatrix2x3fv");
+ glad_glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)load("glUniformMatrix3x2fv");
+ glad_glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)load("glUniformMatrix2x4fv");
+ glad_glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)load("glUniformMatrix4x2fv");
+ glad_glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)load("glUniformMatrix3x4fv");
+ glad_glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)load("glUniformMatrix4x3fv");
+}
+static void load_GL_VERSION_3_0(GLADloadproc load) {
+ if(!GLAD_GL_VERSION_3_0) return;
+ glad_glColorMaski = (PFNGLCOLORMASKIPROC)load("glColorMaski");
+ glad_glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC)load("glGetBooleani_v");
+ glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v");
+ glad_glEnablei = (PFNGLENABLEIPROC)load("glEnablei");
+ glad_glDisablei = (PFNGLDISABLEIPROC)load("glDisablei");
+ glad_glIsEnabledi = (PFNGLISENABLEDIPROC)load("glIsEnabledi");
+ glad_glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)load("glBeginTransformFeedback");
+ glad_glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)load("glEndTransformFeedback");
+ glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange");
+ glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase");
+ glad_glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)load("glTransformFeedbackVaryings");
+ glad_glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)load("glGetTransformFeedbackVarying");
+ glad_glClampColor = (PFNGLCLAMPCOLORPROC)load("glClampColor");
+ glad_glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC)load("glBeginConditionalRender");
+ glad_glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC)load("glEndConditionalRender");
+ glad_glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)load("glVertexAttribIPointer");
+ glad_glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC)load("glGetVertexAttribIiv");
+ glad_glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC)load("glGetVertexAttribIuiv");
+ glad_glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC)load("glVertexAttribI1i");
+ glad_glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC)load("glVertexAttribI2i");
+ glad_glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC)load("glVertexAttribI3i");
+ glad_glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)load("glVertexAttribI4i");
+ glad_glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC)load("glVertexAttribI1ui");
+ glad_glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC)load("glVertexAttribI2ui");
+ glad_glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC)load("glVertexAttribI3ui");
+ glad_glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC)load("glVertexAttribI4ui");
+ glad_glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC)load("glVertexAttribI1iv");
+ glad_glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC)load("glVertexAttribI2iv");
+ glad_glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC)load("glVertexAttribI3iv");
+ glad_glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)load("glVertexAttribI4iv");
+ glad_glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC)load("glVertexAttribI1uiv");
+ glad_glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC)load("glVertexAttribI2uiv");
+ glad_glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC)load("glVertexAttribI3uiv");
+ glad_glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)load("glVertexAttribI4uiv");
+ glad_glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC)load("glVertexAttribI4bv");
+ glad_glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC)load("glVertexAttribI4sv");
+ glad_glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC)load("glVertexAttribI4ubv");
+ glad_glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC)load("glVertexAttribI4usv");
+ glad_glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)load("glGetUniformuiv");
+ glad_glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC)load("glBindFragDataLocation");
+ glad_glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)load("glGetFragDataLocation");
+ glad_glUniform1ui = (PFNGLUNIFORM1UIPROC)load("glUniform1ui");
+ glad_glUniform2ui = (PFNGLUNIFORM2UIPROC)load("glUniform2ui");
+ glad_glUniform3ui = (PFNGLUNIFORM3UIPROC)load("glUniform3ui");
+ glad_glUniform4ui = (PFNGLUNIFORM4UIPROC)load("glUniform4ui");
+ glad_glUniform1uiv = (PFNGLUNIFORM1UIVPROC)load("glUniform1uiv");
+ glad_glUniform2uiv = (PFNGLUNIFORM2UIVPROC)load("glUniform2uiv");
+ glad_glUniform3uiv = (PFNGLUNIFORM3UIVPROC)load("glUniform3uiv");
+ glad_glUniform4uiv = (PFNGLUNIFORM4UIVPROC)load("glUniform4uiv");
+ glad_glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC)load("glTexParameterIiv");
+ glad_glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC)load("glTexParameterIuiv");
+ glad_glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC)load("glGetTexParameterIiv");
+ glad_glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC)load("glGetTexParameterIuiv");
+ glad_glClearBufferiv = (PFNGLCLEARBUFFERIVPROC)load("glClearBufferiv");
+ glad_glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)load("glClearBufferuiv");
+ glad_glClearBufferfv = (PFNGLCLEARBUFFERFVPROC)load("glClearBufferfv");
+ glad_glClearBufferfi = (PFNGLCLEARBUFFERFIPROC)load("glClearBufferfi");
+ glad_glGetStringi = (PFNGLGETSTRINGIPROC)load("glGetStringi");
+ glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)load("glIsRenderbuffer");
+ glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)load("glBindRenderbuffer");
+ glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)load("glDeleteRenderbuffers");
+ glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)load("glGenRenderbuffers");
+ glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)load("glRenderbufferStorage");
+ glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)load("glGetRenderbufferParameteriv");
+ glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)load("glIsFramebuffer");
+ glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)load("glBindFramebuffer");
+ glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)load("glDeleteFramebuffers");
+ glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)load("glGenFramebuffers");
+ glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)load("glCheckFramebufferStatus");
+ glad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)load("glFramebufferTexture1D");
+ glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)load("glFramebufferTexture2D");
+ glad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)load("glFramebufferTexture3D");
+ glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)load("glFramebufferRenderbuffer");
+ glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load("glGetFramebufferAttachmentParameteriv");
+ glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)load("glGenerateMipmap");
+ glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)load("glBlitFramebuffer");
+ glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)load("glRenderbufferStorageMultisample");
+ glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)load("glFramebufferTextureLayer");
+ glad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)load("glMapBufferRange");
+ glad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)load("glFlushMappedBufferRange");
+ glad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)load("glBindVertexArray");
+ glad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)load("glDeleteVertexArrays");
+ glad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)load("glGenVertexArrays");
+ glad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC)load("glIsVertexArray");
+}
+static void load_GL_VERSION_3_1(GLADloadproc load) {
+ if(!GLAD_GL_VERSION_3_1) return;
+ glad_glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)load("glDrawArraysInstanced");
+ glad_glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)load("glDrawElementsInstanced");
+ glad_glTexBuffer = (PFNGLTEXBUFFERPROC)load("glTexBuffer");
+ glad_glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC)load("glPrimitiveRestartIndex");
+ glad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)load("glCopyBufferSubData");
+ glad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)load("glGetUniformIndices");
+ glad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)load("glGetActiveUniformsiv");
+ glad_glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)load("glGetActiveUniformName");
+ glad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)load("glGetUniformBlockIndex");
+ glad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)load("glGetActiveUniformBlockiv");
+ glad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)load("glGetActiveUniformBlockName");
+ glad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)load("glUniformBlockBinding");
+ glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange");
+ glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase");
+ glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v");
+}
+static void load_GL_VERSION_3_2(GLADloadproc load) {
+ if(!GLAD_GL_VERSION_3_2) return;
+ glad_glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC)load("glDrawElementsBaseVertex");
+ glad_glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)load("glDrawRangeElementsBaseVertex");
+ glad_glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)load("glDrawElementsInstancedBaseVertex");
+ glad_glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)load("glMultiDrawElementsBaseVertex");
+ glad_glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)load("glProvokingVertex");
+ glad_glFenceSync = (PFNGLFENCESYNCPROC)load("glFenceSync");
+ glad_glIsSync = (PFNGLISSYNCPROC)load("glIsSync");
+ glad_glDeleteSync = (PFNGLDELETESYNCPROC)load("glDeleteSync");
+ glad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)load("glClientWaitSync");
+ glad_glWaitSync = (PFNGLWAITSYNCPROC)load("glWaitSync");
+ glad_glGetInteger64v = (PFNGLGETINTEGER64VPROC)load("glGetInteger64v");
+ glad_glGetSynciv = (PFNGLGETSYNCIVPROC)load("glGetSynciv");
+ glad_glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC)load("glGetInteger64i_v");
+ glad_glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC)load("glGetBufferParameteri64v");
+ glad_glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)load("glFramebufferTexture");
+ glad_glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)load("glTexImage2DMultisample");
+ glad_glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)load("glTexImage3DMultisample");
+ glad_glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)load("glGetMultisamplefv");
+ glad_glSampleMaski = (PFNGLSAMPLEMASKIPROC)load("glSampleMaski");
+}
+static void load_GL_VERSION_3_3(GLADloadproc load) {
+ if(!GLAD_GL_VERSION_3_3) return;
+ glad_glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)load("glBindFragDataLocationIndexed");
+ glad_glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC)load("glGetFragDataIndex");
+ glad_glGenSamplers = (PFNGLGENSAMPLERSPROC)load("glGenSamplers");
+ glad_glDeleteSamplers = (PFNGLDELETESAMPLERSPROC)load("glDeleteSamplers");
+ glad_glIsSampler = (PFNGLISSAMPLERPROC)load("glIsSampler");
+ glad_glBindSampler = (PFNGLBINDSAMPLERPROC)load("glBindSampler");
+ glad_glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC)load("glSamplerParameteri");
+ glad_glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC)load("glSamplerParameteriv");
+ glad_glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC)load("glSamplerParameterf");
+ glad_glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC)load("glSamplerParameterfv");
+ glad_glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC)load("glSamplerParameterIiv");
+ glad_glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC)load("glSamplerParameterIuiv");
+ glad_glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC)load("glGetSamplerParameteriv");
+ glad_glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC)load("glGetSamplerParameterIiv");
+ glad_glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC)load("glGetSamplerParameterfv");
+ glad_glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC)load("glGetSamplerParameterIuiv");
+ glad_glQueryCounter = (PFNGLQUERYCOUNTERPROC)load("glQueryCounter");
+ glad_glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC)load("glGetQueryObjecti64v");
+ glad_glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC)load("glGetQueryObjectui64v");
+ glad_glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC)load("glVertexAttribDivisor");
+ glad_glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC)load("glVertexAttribP1ui");
+ glad_glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC)load("glVertexAttribP1uiv");
+ glad_glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC)load("glVertexAttribP2ui");
+ glad_glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC)load("glVertexAttribP2uiv");
+ glad_glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC)load("glVertexAttribP3ui");
+ glad_glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC)load("glVertexAttribP3uiv");
+ glad_glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC)load("glVertexAttribP4ui");
+ glad_glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC)load("glVertexAttribP4uiv");
+ glad_glVertexP2ui = (PFNGLVERTEXP2UIPROC)load("glVertexP2ui");
+ glad_glVertexP2uiv = (PFNGLVERTEXP2UIVPROC)load("glVertexP2uiv");
+ glad_glVertexP3ui = (PFNGLVERTEXP3UIPROC)load("glVertexP3ui");
+ glad_glVertexP3uiv = (PFNGLVERTEXP3UIVPROC)load("glVertexP3uiv");
+ glad_glVertexP4ui = (PFNGLVERTEXP4UIPROC)load("glVertexP4ui");
+ glad_glVertexP4uiv = (PFNGLVERTEXP4UIVPROC)load("glVertexP4uiv");
+ glad_glTexCoordP1ui = (PFNGLTEXCOORDP1UIPROC)load("glTexCoordP1ui");
+ glad_glTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC)load("glTexCoordP1uiv");
+ glad_glTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC)load("glTexCoordP2ui");
+ glad_glTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC)load("glTexCoordP2uiv");
+ glad_glTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC)load("glTexCoordP3ui");
+ glad_glTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC)load("glTexCoordP3uiv");
+ glad_glTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC)load("glTexCoordP4ui");
+ glad_glTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC)load("glTexCoordP4uiv");
+ glad_glMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC)load("glMultiTexCoordP1ui");
+ glad_glMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC)load("glMultiTexCoordP1uiv");
+ glad_glMultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC)load("glMultiTexCoordP2ui");
+ glad_glMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC)load("glMultiTexCoordP2uiv");
+ glad_glMultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC)load("glMultiTexCoordP3ui");
+ glad_glMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC)load("glMultiTexCoordP3uiv");
+ glad_glMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC)load("glMultiTexCoordP4ui");
+ glad_glMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC)load("glMultiTexCoordP4uiv");
+ glad_glNormalP3ui = (PFNGLNORMALP3UIPROC)load("glNormalP3ui");
+ glad_glNormalP3uiv = (PFNGLNORMALP3UIVPROC)load("glNormalP3uiv");
+ glad_glColorP3ui = (PFNGLCOLORP3UIPROC)load("glColorP3ui");
+ glad_glColorP3uiv = (PFNGLCOLORP3UIVPROC)load("glColorP3uiv");
+ glad_glColorP4ui = (PFNGLCOLORP4UIPROC)load("glColorP4ui");
+ glad_glColorP4uiv = (PFNGLCOLORP4UIVPROC)load("glColorP4uiv");
+ glad_glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC)load("glSecondaryColorP3ui");
+ glad_glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC)load("glSecondaryColorP3uiv");
+}
+static int find_extensionsGL(void) {
+ if (!get_exts()) return 0;
+ (void)&has_ext;
+ free_exts();
+ return 1;
+}
+
+static void find_coreGL(void) {
+
+ /* Thank you @elmindreda
+ * https://github.com/elmindreda/greg/blob/master/templates/greg.c.in#L176
+ * https://github.com/glfw/glfw/blob/master/src/context.c#L36
+ */
+ int i, major, minor;
+
+ const char* version;
+ const char* prefixes[] = {
+ "OpenGL ES-CM ",
+ "OpenGL ES-CL ",
+ "OpenGL ES ",
+ NULL
+ };
+
+ version = (const char*) glGetString(GL_VERSION);
+ if (!version) return;
+
+ for (i = 0; prefixes[i]; i++) {
+ const size_t length = strlen(prefixes[i]);
+ if (strncmp(version, prefixes[i], length) == 0) {
+ version += length;
+ break;
+ }
+ }
+
+/* PR #18 */
+#ifdef _MSC_VER
+ sscanf_s(version, "%d.%d", &major, &minor);
+#else
+ sscanf(version, "%d.%d", &major, &minor);
+#endif
+
+ GLVersion.major = major; GLVersion.minor = minor;
+ max_loaded_major = major; max_loaded_minor = minor;
+ GLAD_GL_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1;
+ GLAD_GL_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1;
+ GLAD_GL_VERSION_1_2 = (major == 1 && minor >= 2) || major > 1;
+ GLAD_GL_VERSION_1_3 = (major == 1 && minor >= 3) || major > 1;
+ GLAD_GL_VERSION_1_4 = (major == 1 && minor >= 4) || major > 1;
+ GLAD_GL_VERSION_1_5 = (major == 1 && minor >= 5) || major > 1;
+ GLAD_GL_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2;
+ GLAD_GL_VERSION_2_1 = (major == 2 && minor >= 1) || major > 2;
+ GLAD_GL_VERSION_3_0 = (major == 3 && minor >= 0) || major > 3;
+ GLAD_GL_VERSION_3_1 = (major == 3 && minor >= 1) || major > 3;
+ GLAD_GL_VERSION_3_2 = (major == 3 && minor >= 2) || major > 3;
+ GLAD_GL_VERSION_3_3 = (major == 3 && minor >= 3) || major > 3;
+ if (GLVersion.major > 3 || (GLVersion.major >= 3 && GLVersion.minor >= 3)) {
+ max_loaded_major = 3;
+ max_loaded_minor = 3;
+ }
+}
+
+int gladLoadGLLoader(GLADloadproc load) {
+ GLVersion.major = 0; GLVersion.minor = 0;
+ glGetString = (PFNGLGETSTRINGPROC)load("glGetString");
+ if(glGetString == NULL) return 0;
+ if(glGetString(GL_VERSION) == NULL) return 0;
+ find_coreGL();
+ load_GL_VERSION_1_0(load);
+ load_GL_VERSION_1_1(load);
+ load_GL_VERSION_1_2(load);
+ load_GL_VERSION_1_3(load);
+ load_GL_VERSION_1_4(load);
+ load_GL_VERSION_1_5(load);
+ load_GL_VERSION_2_0(load);
+ load_GL_VERSION_2_1(load);
+ load_GL_VERSION_3_0(load);
+ load_GL_VERSION_3_1(load);
+ load_GL_VERSION_3_2(load);
+ load_GL_VERSION_3_3(load);
+
+ if (!find_extensionsGL()) return 0;
+ return GLVersion.major != 0 || GLVersion.minor != 0;
+}
+
diff --git a/src/glmth.c b/src/glmth.c
@@ -0,0 +1,411 @@
+#include "glmth.h"
+
+#include <stdio.h>
+#include <stdlib.h>
+
+m4 glmth_m4_init_id()
+{
+ m4 m = { 0 };
+ m.E[0][0] = 1.0f;
+ m.E[1][1] = 1.0f;
+ m.E[2][2] = 1.0f;
+ m.E[3][3] = 1.0f;
+ return m;
+}
+
+
+void glmth_m4_print(m4 m)
+{
+ printf("[\n");
+ printf(" %f, %f, %f, %f\n", m.E[0][0], m.E[0][1], m.E[0][2], m.E[0][3]);
+ printf(" %f, %f, %f, %f\n", m.E[1][0], m.E[1][1], m.E[1][2], m.E[1][3]);
+ printf(" %f, %f, %f, %f\n", m.E[2][0], m.E[2][1], m.E[2][2], m.E[2][3]);
+ printf(" %f, %f, %f, %f\n", m.E[3][0], m.E[3][1], m.E[3][2], m.E[3][3]);
+ printf("]\n");
+}
+
+
+f32 *glmth_m4_valueptr(m4 m)
+{
+ f32 *values = malloc(sizeof(m4));
+ for (u8 v = 0; v < 16; ++v)
+ {
+ u8 row = v / 4;
+ u8 col = v % 4;
+ values[v] = m.E[row][col];
+ }
+ return values;
+}
+
+
+bool glmth_m4m4_eq(m4 mat1, m4 mat2)
+{
+ for (u8 i = 0; i < 4; ++i)
+ {
+ for (u8 j = 0; j < 4; ++j)
+ {
+ if (mat1.E[i][j] != mat2.E[i][j])
+ {
+ return false;
+ }
+ }
+ }
+ return true;
+}
+
+
+m4 glmth_m4m4_m(m4 mat1, m4 mat2)
+{
+ m4 r = {
+ .E[0][0] = (mat1.E[0][0] * mat2.E[0][0]) + (mat1.E[0][1] * mat2.E[1][0]) + (mat1.E[0][2] * mat2.E[2][0]) + (mat1.E[0][3] * mat2.E[3][0]),
+ .E[0][1] = (mat1.E[0][0] * mat2.E[0][1]) + (mat1.E[0][1] * mat2.E[1][1]) + (mat1.E[0][2] * mat2.E[2][1]) + (mat1.E[0][3] * mat2.E[3][1]),
+ .E[0][2] = (mat1.E[0][0] * mat2.E[0][2]) + (mat1.E[0][1] * mat2.E[1][2]) + (mat1.E[0][2] * mat2.E[2][2]) + (mat1.E[0][3] * mat2.E[3][2]),
+ .E[0][3] = (mat1.E[0][0] * mat2.E[0][3]) + (mat1.E[0][1] * mat2.E[1][3]) + (mat1.E[0][2] * mat2.E[2][3]) + (mat1.E[0][3] * mat2.E[3][3]),
+
+ .E[1][0] = (mat1.E[1][0] * mat2.E[0][0]) + (mat1.E[1][1] * mat2.E[1][0]) + (mat1.E[1][2] * mat2.E[2][0]) + (mat1.E[1][3] * mat2.E[3][0]),
+ .E[1][1] = (mat1.E[1][0] * mat2.E[0][1]) + (mat1.E[1][1] * mat2.E[1][1]) + (mat1.E[1][2] * mat2.E[2][1]) + (mat1.E[1][3] * mat2.E[3][1]),
+ .E[1][2] = (mat1.E[1][0] * mat2.E[0][2]) + (mat1.E[1][1] * mat2.E[1][2]) + (mat1.E[1][2] * mat2.E[2][2]) + (mat1.E[1][3] * mat2.E[3][2]),
+ .E[1][3] = (mat1.E[1][0] * mat2.E[0][3]) + (mat1.E[1][1] * mat2.E[1][3]) + (mat1.E[1][2] * mat2.E[2][3]) + (mat1.E[1][3] * mat2.E[3][3]),
+
+ .E[2][0] = (mat1.E[2][0] * mat2.E[0][0]) + (mat1.E[2][1] * mat2.E[1][0]) + (mat1.E[2][2] * mat2.E[2][0]) + (mat1.E[2][3] * mat2.E[3][0]),
+ .E[2][1] = (mat1.E[2][0] * mat2.E[0][1]) + (mat1.E[2][1] * mat2.E[1][1]) + (mat1.E[2][2] * mat2.E[2][1]) + (mat1.E[2][3] * mat2.E[3][1]),
+ .E[2][2] = (mat1.E[2][0] * mat2.E[0][2]) + (mat1.E[2][1] * mat2.E[1][2]) + (mat1.E[2][2] * mat2.E[2][2]) + (mat1.E[2][3] * mat2.E[3][2]),
+ .E[2][3] = (mat1.E[2][0] * mat2.E[0][3]) + (mat1.E[2][1] * mat2.E[1][3]) + (mat1.E[2][2] * mat2.E[2][3]) + (mat1.E[2][3] * mat2.E[3][3]),
+
+ .E[3][0] = (mat1.E[3][0] * mat2.E[0][0]) + (mat1.E[3][1] * mat2.E[1][0]) + (mat1.E[3][2] * mat2.E[2][0]) + (mat1.E[3][3] * mat2.E[3][0]),
+ .E[3][1] = (mat1.E[3][0] * mat2.E[0][1]) + (mat1.E[3][1] * mat2.E[1][1]) + (mat1.E[3][2] * mat2.E[2][1]) + (mat1.E[3][3] * mat2.E[3][1]),
+ .E[3][2] = (mat1.E[3][0] * mat2.E[0][2]) + (mat1.E[3][1] * mat2.E[1][2]) + (mat1.E[3][2] * mat2.E[2][2]) + (mat1.E[3][3] * mat2.E[3][2]),
+ .E[3][3] = (mat1.E[3][0] * mat2.E[0][3]) + (mat1.E[3][1] * mat2.E[1][3]) + (mat1.E[3][2] * mat2.E[2][3]) + (mat1.E[3][3] * mat2.E[3][3]),
+ };
+ return r;
+}
+
+
+v4 glmth_m4v4_m(m4 m, v4 v)
+{
+ v4 r = {
+ .x = (m.E[0][0] * v.x) + (m.E[0][1] * v.y) + (m.E[0][2] * v.z) + (m.E[0][3] * v.w),
+ .y = (m.E[1][0] * v.x) + (m.E[1][1] * v.y) + (m.E[1][2] * v.z) + (m.E[1][3] * v.w),
+ .z = (m.E[2][0] * v.x) + (m.E[2][1] * v.y) + (m.E[2][2] * v.z) + (m.E[2][3] * v.w),
+ .w = (m.E[3][0] * v.x) + (m.E[3][1] * v.y) + (m.E[3][2] * v.z) + (m.E[3][3] * v.w),
+ };
+ return r;
+}
+
+
+v3 glmth_v3_cross(v3 vec1, v3 vec2)
+{
+ v3 r = {
+ .x = (vec1.y * vec2.z) - (vec1.z * vec2.y),
+ .y = (vec1.z * vec2.x) - (vec1.x * vec2.z),
+ .z = (vec1.x * vec2.y) - (vec1.y * vec2.x),
+ };
+ return r;
+}
+
+
+v3 glmth_v3_init(f32 x, f32 y, f32 z)
+{
+ v3 v = { .x = x, .y = y, .z = z };
+ return v;
+}
+
+v3 glmth_v3_init_f(f32 f)
+{
+ return glmth_v3_init(f, f, f);
+}
+
+f32 glmth_v3_length(v3 v)
+{
+ return sqrtf((v.x * v.x) + (v.y * v.y) + (v.z * v.z));
+}
+
+v3 glmth_v3f_m(v3 v, f32 s)
+{
+ v3 r = { .x = v.x * s, .y = v.y * s, .z = v.z * s };
+ return r;
+}
+
+v3 glmth_v3_negate(v3 v)
+{
+ v3 r = { .x = -v.x, .y = -v.y, .z = -v.z };
+ return r;
+}
+
+
+v3 glmth_v3_normalize(v3 v)
+{
+ f32 l = glmth_v3_length(v);
+ v3 r = glmth_v3_init(v.x / l, v.y / l, v.z / l);
+ return r;
+}
+
+
+void glmth_v3_print(v3 v)
+{
+ printf("( %f, %f, %f )\n", v.x, v.y, v.z);
+}
+
+
+v3 glmth_v3_a(v3 vec1, v3 vec2)
+{
+ v3 r = {
+ .x = vec1.x + vec2.x,
+ .y = vec1.y + vec2.y,
+ .z = vec1.z + vec2.z
+ };
+ return r;
+}
+
+
+v3 glmth_v3_s(v3 vec1, v3 vec2)
+{
+ return glmth_v3_a(vec1, glmth_v3_negate(vec2));
+}
+
+
+void glmth_v4_print(v4 v)
+{
+ printf("( %f, %f, %f, %f )\n", v.x, v.y, v.z, v.w);
+}
+
+
+bool glmth_v4v4_eq(v4 vec1, v4 vec2)
+{
+ for (u8 i = 0; i < 4; ++i)
+ {
+ if (vec1.E[i] != vec2.E[i])
+ {
+ return false;
+ }
+ }
+ return true;
+}
+
+
+void glmth_clampf(float *f, float min, float max)
+{
+ if (*f < min)
+ {
+ *f = min;
+ }
+ else if (*f > max)
+ {
+ *f = max;
+ }
+}
+
+
+f32 glmth_deg(f32 rad)
+{
+ return rad * (180.0f / M_PI);
+}
+
+
+float glmth_lerpf(float f, float min, float max)
+{
+ assert(f >= 0.0f && f <= 1.0f);
+ return (1.0f - f) * min + f * max;
+}
+
+
+f32 glmth_rad(f32 deg)
+{
+ return deg * (M_PI / 180.0f);
+}
+
+
+m4 glmth_rotate_x(m4 m, f32 rad)
+{
+ f32 c = cosf(rad);
+ f32 s = sinf(rad);
+
+ m4 r = glmth_m4_init_id();
+
+ r.E[1][1] = c;
+ r.E[1][2] = -s;
+
+ r.E[2][1] = s;
+ r.E[2][2] = c;
+
+ return glmth_m4m4_m(m, r);
+}
+
+
+m4 glmth_rotate_y(m4 m, f32 rad)
+{
+ f32 c = cosf(rad);
+ f32 s = sinf(rad);
+
+ m4 r = glmth_m4_init_id();
+
+ r.E[0][0] = c;
+ r.E[0][2] = s;
+
+ r.E[2][0] = -s;
+ r.E[2][2] = c;
+
+ return glmth_m4m4_m(m, r);
+}
+
+
+m4 glmth_rotate_z(m4 m, f32 rad)
+{
+ f32 c = cosf(rad);
+ f32 s = sinf(rad);
+
+ m4 r = glmth_m4_init_id();
+
+ r.E[0][0] = c;
+ r.E[0][1] = -s;
+
+ r.E[1][0] = s;
+ r.E[1][1] = c;
+
+ return glmth_m4m4_m(m, r);
+}
+
+
+m4 glmth_rotate(m4 m, f32 rad, v3 axis)
+{
+ axis = glmth_v3_normalize(axis);
+
+ f32 c = cosf(rad);
+ f32 s = sinf(rad);
+
+ m4 r = glmth_m4_init_id();
+
+ r.E[0][0] = c + (powf(axis.x, 2.0f) * (1 - c));
+ r.E[0][1] = (axis.x * axis.y * (1 - c)) - (axis.z * s);
+ r.E[0][2] = (axis.x * axis.z * (1 - c)) + (axis.y * s);
+
+ r.E[1][0] = (axis.y * axis.x * (1 - c)) + (axis.z * s);
+ r.E[1][1] = c + (powf(axis.y, 2.0f) * (1 - c));
+ r.E[1][2] = (axis.y * axis.z * (1 - c)) - (axis.x * s);
+
+ r.E[2][0] = (axis.z * axis.x * (1 - c)) - (axis.y * s);
+ r.E[2][1] = (axis.z * axis.y * (1 - c)) + (axis.x * s);
+ r.E[2][2] = c + (powf(axis.z, 2.0f) * (1 - c));
+
+ return glmth_m4m4_m(m, r);
+}
+
+
+m4 glmth_scale(m4 m, v3 v)
+{
+ m4 r = glmth_m4_init_id();
+ r.E[0][0] = v.x;
+ r.E[1][1] = v.y;
+ r.E[2][2] = v.z;
+ return glmth_m4m4_m(m, r);
+}
+
+
+m4 glmth_translate(m4 m, v3 v)
+{
+ m4 r = glmth_m4_init_id();
+ r.E[0][3] = v.x;
+ r.E[1][3] = v.y;
+ r.E[2][3] = v.z;
+ return glmth_m4m4_m(m, r);
+}
+
+
+m4 glmth_projection_ortho(f32 left, f32 right, f32 bottom, f32 top, f32 near, f32 far)
+{
+ assert(left != right);
+ assert(bottom != top);
+ assert(near != far);
+
+ m4 r = glmth_m4_init_id();
+
+ r.E[0][0] = 2.0f / (right - left);
+ r.E[0][1] = 0.0f;
+ r.E[0][2] = 0.0f;
+ r.E[0][3] = -(right + left) / (right - left);
+
+ r.E[1][0] = 0.0f;
+ r.E[1][1] = 2.0f / (top - bottom);
+ r.E[1][2] = 0.0f;
+ r.E[1][3] = -(top + bottom) / (top - bottom);
+
+ r.E[2][0] = 0.0f;
+ r.E[2][1] = 0.0f;
+ r.E[2][2] = -2.0f / (far - near);
+ r.E[2][3] = -(far + near) / (far - near);
+
+ r.E[3][0] = 0.0f;
+ r.E[3][1] = 0.0f;
+ r.E[3][2] = 0.0f;
+ r.E[3][3] = 1.0f;
+
+ return r;
+}
+
+
+m4 glmth_projection_perspective(f32 left, f32 right, f32 bottom, f32 top, f32 near, f32 far)
+{
+ assert(left != right);
+ assert(bottom != top);
+ assert(near != far);
+
+ m4 r = glmth_m4_init_id();
+
+ r.E[0][0] = (2.0f * near) / (right - left);
+ r.E[0][1] = 0.0f;
+ r.E[0][2] = (right + left) / (right - left);
+ r.E[0][3] = 0.0f;
+
+ r.E[1][0] = 0.0f;
+ r.E[1][1] = (2.0f * near) / (top - bottom);
+ r.E[1][2] = (top + bottom) / (top - bottom);
+ r.E[1][3] = 0.0f;
+
+ r.E[2][0] = 0.0f;
+ r.E[2][1] = 0.0f;
+ r.E[2][2] = -(far + near) / (far - near);
+ r.E[2][3] = (-2.0f * far * near) / (far - near);
+
+ r.E[3][0] = 0.0f;
+ r.E[3][1] = 0.0f;
+ r.E[3][2] = -1.0f;
+ r.E[3][3] = 0.0f;
+
+ return r;
+}
+
+
+m4 glmth_projection_perspective_fov(f32 fovy, f32 aspect, f32 near, f32 far)
+{
+ f32 half_height = tanf(fovy / 2.0f) * near;
+ f32 half_width = half_height * aspect;
+ f32 left = -half_width;
+ f32 right = half_width;
+ f32 bottom = -half_height;
+ f32 top = half_height;
+
+ return glmth_projection_perspective(left, right, bottom, top, near, far);
+}
+
+
+m4 glmth_camera_look_at(v3 camera_pos, v3 camera_target, v3 up)
+{
+ v3 camera_direction = glmth_v3_normalize(glmth_v3_s(camera_pos, camera_target));
+ v3 camera_right = glmth_v3_normalize(glmth_v3_cross(up, camera_direction));
+ v3 camera_up = glmth_v3_cross(camera_direction, camera_right);
+
+ m4 look = glmth_m4_init_id();
+ look.E[0][0] = camera_right.x;
+ look.E[0][1] = camera_right.y;
+ look.E[0][2] = camera_right.z;
+
+ look.E[1][0] = camera_up.x;
+ look.E[1][1] = camera_up.y;
+ look.E[1][2] = camera_up.z;
+
+ look.E[2][0] = camera_direction.x;
+ look.E[2][1] = camera_direction.y;
+ look.E[2][2] = camera_direction.z;
+
+ return glmth_m4m4_m(look, glmth_translate(glmth_m4_init_id(), glmth_v3_negate(camera_pos)));
+}
diff --git a/src/glmth.h b/src/glmth.h
@@ -0,0 +1,128 @@
+#ifndef GLMTH_H
+#define GLMTH_H
+
+#include <assert.h>
+#include <math.h>
+#include <stdbool.h>
+#include <stdint.h>
+
+#ifndef M_PI
+#define M_PI 3.14159265359f
+#endif
+
+typedef uint8_t u8;
+typedef uint16_t u16;
+typedef uint32_t u32;
+typedef uint64_t u64;
+typedef int8_t s8;
+typedef int16_t s16;
+typedef int32_t s32;
+typedef int64_t s64;
+typedef float f32;
+typedef double r64;
+
+typedef union
+{
+ struct
+ {
+ f32 x, y;
+ };
+ f32 E[2];
+} v2;
+
+typedef union
+{
+ struct
+ {
+ f32 x, y, z;
+ };
+ struct
+ {
+ v2 xy;
+ f32 ignored_z;
+ };
+ struct
+ {
+ f32 ignored_x;
+ v2 yz;
+ };
+ f32 E[3];
+} v3;
+
+typedef union
+{
+ struct
+ {
+ union
+ {
+ v3 xyz;
+ struct
+ {
+ f32 x, y, z;
+ };
+ };
+ f32 w;
+ };
+ struct
+ {
+ v2 xy;
+ f32 ignored_z_xy;
+ f32 ignored_w_xy;
+ };
+ struct
+ {
+ f32 ignored_x_yz;
+ v2 yz;
+ f32 ignored_w_yz;
+ };
+ struct
+ {
+ f32 ignored_x_zw;
+ f32 ignored_y_zw;
+ v2 zw;
+ };
+ f32 E[4];
+} v4;
+
+typedef struct
+{
+ // row-major, so you probably want to transpose before passing to opengl,
+ // which uses column-major matrices
+ f32 E[4][4]; // E[row][column]
+} m4;
+
+
+m4 glmth_m4_init_id();
+void glmth_m4_print(m4 m);
+f32 *glmth_m4_valueptr(m4 m);
+bool glmth_m4m4_eq(m4 mat1, m4 mat2);
+m4 glmth_m4m4_m(m4 mat1, m4 mat2);
+v4 glmth_m4v4_m(m4 m, v4 v);
+v3 glmth_v3_cross(v3 vec1, v3 vec2);
+v3 glmth_v3_init(f32 x, f32 y, f32 z);
+v3 glmth_v3_init_f(f32 f);
+f32 glmth_v3_length(v3 v);
+v3 glmth_v3f_m(v3 v, f32 s);
+v3 glmth_v3_negate(v3 v);
+v3 glmth_v3_normalize(v3 v);
+void glmth_v3_print(v3 v);
+v3 glmth_v3_a(v3 vec1, v3 vec2);
+v3 glmth_v3_s(v3 vec1, v3 vec2);
+void glmth_v4_print(v4 v);
+bool glmth_v4v4_eq(v4 vec1, v4 vec2);
+void glmth_clampf(float *f, float min, float max);
+f32 glmth_deg(f32 rad);
+float glmth_lerpf(float f, float min, float max);
+f32 glmth_rad(f32 deg);
+m4 glmth_rotate_x(m4 m, f32 rad);
+m4 glmth_rotate_y(m4 m, f32 rad);
+m4 glmth_rotate_z(m4 m, f32 rad);
+m4 glmth_rotate(m4 m, f32 rad, v3 axis);
+m4 glmth_scale(m4 m, v3 v);
+m4 glmth_translate(m4 m, v3 v);
+m4 glmth_projection_ortho(f32 left, f32 right, f32 bottom, f32 top, f32 near, f32 far);
+m4 glmth_projection_perspective(f32 left, f32 right, f32 bottom, f32 top, f32 near, f32 far);
+m4 glmth_projection_perspective_fov(f32 fovy, f32 aspect, f32 near, f32 far);
+m4 glmth_camera_look_at(v3 camera_pos, v3 camera_target, v3 up);
+
+#endif
diff --git a/src/platform_linux.c b/src/platform_linux.c
@@ -0,0 +1,205 @@
+#include "platform_linux.h"
+
+#include <inttypes.h>
+#include <stdint.h>
+#include <stdio.h>
+#include <time.h>
+
+#include <dlfcn.h>
+#include <sys/stat.h>
+
+#include <glad/glad.h>
+#include <GLFW/glfw3.h>
+
+
+void error_callback(int error, const char* description);
+void framebuffer_size_callback(GLFWwindow* window, int width, int height);
+
+#ifdef PLATFORM_HOTLOAD_GAME_CODE
+time_t file_get_modified_time(char *file_path);
+void unload_game_code(struct GameCode *game_code);
+struct GameCode load_game_code(char *source_lib_path);
+#endif // PLATFORM_HOTLOAD_GAME_CODE
+
+#ifdef GLAD_DEBUG
+void pre_gl_callback(const char *func_name, void *func_ptr, int len_args, ...)
+{
+ printf("Calling: %s (%d arguments)\n", func_name, len_args);
+}
+#endif // GLAD_DEBUG
+
+
+int main(void)
+{
+ glfwSetErrorCallback(error_callback);
+
+ if (!glfwInit())
+ {
+ fprintf(stderr, "GLFW initialization failed\n");
+ return -1;
+ }
+
+ glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
+ glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
+ glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
+ glfwWindowHint(GLFW_RESIZABLE, GL_FALSE);
+
+ GLFWwindow* window = glfwCreateWindow(PLATFORM_SCR_WIDTH, PLATFORM_SCR_HEIGHT, "Quaternion Demo", NULL, NULL);
+ if (!window)
+ {
+ fprintf(stderr, "GLFW window creation failed\n");
+ glfwTerminate();
+ return -1;
+ }
+ glfwMakeContextCurrent(window);
+ glfwSetFramebufferSizeCallback(window, framebuffer_size_callback);
+
+ if (!gladLoadGLLoader((GLADloadproc) glfwGetProcAddress))
+ {
+ fprintf(stderr, "glad initialization failed\n");
+ glfwDestroyWindow(window);
+ glfwTerminate();
+ return -1;
+ }
+
+#ifdef USE_TEST_SEED
+ srand((uint32_t)0);
+#else
+ srand((uint32_t)time(NULL));
+#endif // USE_TEST_SEED
+
+ struct GameState game_state = {0};
+ game_init(&game_state, PLATFORM_SCR_WIDTH, PLATFORM_SCR_HEIGHT);
+
+#ifdef PLATFORM_HOTLOAD_GAME_CODE
+ struct GameCode game_code = load_game_code(PLATFORM_GAME_LIB_PATH);
+ game_code.game_load_opengl_symbols();
+#endif // PLATFORM_HOTLOAD_GAME_CODE
+
+ uint64_t lag = 0;
+ uint64_t previous_ms = (glfwGetTimerValue() * PLATFORM_SECOND) / glfwGetTimerFrequency();
+
+ while (!glfwWindowShouldClose(window))
+ {
+ uint64_t current_ms = (glfwGetTimerValue() * PLATFORM_SECOND) / glfwGetTimerFrequency();
+ uint64_t elapsed_ms = current_ms - previous_ms;
+ previous_ms = current_ms;
+ lag += elapsed_ms;
+ //printf("%" PRIu64 ", %" PRIu64 ", %f\n", elapsed_ms, lag, PLATFORM_MS_PER_UPDATE);
+
+ int32_t framebuffer_width = PLATFORM_SCR_WIDTH;
+ int32_t framebuffer_height = PLATFORM_SCR_HEIGHT;
+ glfwGetFramebufferSize(window, &framebuffer_width, &framebuffer_height);
+
+#ifdef PLATFORM_HOTLOAD_GAME_CODE
+ time_t last_write_time = file_get_modified_time(PLATFORM_GAME_LIB_PATH);
+ bool game_code_has_changed = last_write_time && (last_write_time != game_code.last_write_time);
+ if (game_code_has_changed)
+ {
+ unload_game_code(&game_code);
+ game_code = load_game_code(PLATFORM_GAME_LIB_PATH);
+ game_code.game_load_opengl_symbols();
+ if (!game_code.is_valid)
+ {
+ // TODO: fall back to backup?
+ }
+ }
+ game_code.game_update_and_render(&game_state, lag/PLATFORM_SECOND, framebuffer_width, framebuffer_height);
+#else
+ game_update_and_render(&game_state, lag/PLATFORM_SECOND, framebuffer_width, framebuffer_height);
+#endif // PLATFORM_HOTLOAD_GAME_CODE
+
+ glfwSwapBuffers(window);
+ glfwPollEvents();
+ }
+
+ game_cleanup(&game_state);
+
+ glfwDestroyWindow(window);
+ glfwTerminate();
+ return 0;
+}
+
+
+void error_callback(int error, const char* description)
+{
+ fprintf(stderr, "Error: %s\n", description);
+}
+
+
+void framebuffer_size_callback(GLFWwindow* window, int width, int height)
+{
+ glViewport(0, 0, width, height);
+}
+
+
+time_t file_get_modified_time(char *file_path)
+{
+ time_t mtime = 0;
+ struct stat file_status = {0};
+ if (stat(file_path, &file_status) == 0)
+ {
+ //printf("File: %s last modified: %s\n", file_path, ctime(&file_status.st_mtime));
+ mtime = file_status.st_mtime;
+ }
+ else
+ {
+ fprintf(stderr, "ERROR: Failed to stat file: %s\n", file_path);
+ }
+ return mtime;
+}
+
+
+#ifdef PLATFORM_HOTLOAD_GAME_CODE
+void unload_game_code(struct GameCode *game_code)
+{
+ if (!game_code)
+ {
+ fprintf(stderr, "ERROR: Invalid pointer *game_code\n");
+ return;
+ }
+
+ if (game_code->game_code_library)
+ {
+ dlclose(game_code->game_code_library);
+ game_code->game_code_library = NULL;
+ }
+ game_code->is_valid = false;
+ game_code->game_load_opengl_symbols = NULL;
+ game_code->game_update_and_render = NULL;
+}
+
+
+// TODO: Add backup dll in case loading fails
+struct GameCode load_game_code(char *source_lib_path)
+{
+ struct GameCode game_code = {0};
+
+ game_code.last_write_time = file_get_modified_time(source_lib_path);
+ if (game_code.last_write_time)
+ {
+ game_code.game_code_library = dlopen(source_lib_path, RTLD_LAZY);
+ if (game_code.game_code_library)
+ {
+ // NOTE: The C standard (as of C99) distinguishes function pointers
+ // from object pointers (`void *` is an object pointer). Technically it
+ // is undefined behavior to cast between these two pointer types. In
+ // practice, it works on most modern platforms.
+ //
+ // In this case, we are protected by POSIX, which specifies that
+ // function and data pointers must be the same size. We will only ever
+ // be using dlsym on POSIX-compliant platforms.
+ game_code.game_load_opengl_symbols = (game_load_opengl_symbols_func *) dlsym(game_code.game_code_library, "game_load_opengl_symbols");
+ game_code.game_update_and_render = (game_update_and_render_func *) dlsym(game_code.game_code_library, "game_update_and_render");
+ game_code.is_valid = (game_code.game_load_opengl_symbols && game_code.game_update_and_render);
+ }
+ }
+
+ if (!game_code.is_valid)
+ {
+ fprintf(stderr, "ERROR: Game code is not valid: %s\n", dlerror());
+ }
+
+ return game_code;
+}
+#endif // PLATFORM_HOTLOAD_GAME_CODE
diff --git a/src/platform_linux.h b/src/platform_linux.h
@@ -0,0 +1,30 @@
+#ifndef PLATFORM_LINUX_H
+#define PLATFORM_LINUX_H
+
+#include <stdbool.h>
+#include <time.h>
+
+#include "game.h"
+
+#define PLATFORM_SCR_WIDTH 600
+#define PLATFORM_SCR_HEIGHT 600
+
+#define PLATFORM_SECOND 1000.0f
+#define PLATFORM_FPS 60
+#define PLATFORM_MS_PER_FRAME (PLATFORM_SECOND / PLATFORM_FPS)
+#define PLATFORM_UPDATES_PER_SECOND 120
+#define PLATFORM_MS_PER_UPDATE (PLATFORM_SECOND / PLATFORM_UPDATES_PER_SECOND)
+
+#ifdef PLATFORM_HOTLOAD_GAME_CODE
+#define PLATFORM_GAME_LIB_PATH "./build/release/game.so"
+struct GameCode
+{
+ bool is_valid;
+ void *game_code_library;
+ time_t last_write_time;
+ game_load_opengl_symbols_func *game_load_opengl_symbols;
+ game_update_and_render_func *game_update_and_render;
+};
+#endif // PLATFORM_HOTLOAD_GAME_CODE
+
+#endif // PLATFORM_LINUX_H
diff --git a/src/shader.c b/src/shader.c
@@ -0,0 +1,187 @@
+#include "shader.h"
+
+
+char *read_file(char *file_path)
+{
+ FILE *handle = fopen(file_path, "r");
+ char *buffer = NULL;
+
+ if (handle)
+ {
+ // get file size
+ fseek(handle, 0, SEEK_END);
+ uint32_t num_bytes_in_file = ftell(handle);
+ rewind(handle);
+
+ buffer = (char*) malloc(sizeof(char) * (num_bytes_in_file + 1) );
+
+ uint32_t bytes_read = fread(buffer, sizeof(char), num_bytes_in_file, handle);
+ // IMPORTANT! fread() doesn't add the '\0'
+ buffer[num_bytes_in_file] = '\0';
+
+ if (num_bytes_in_file != bytes_read)
+ {
+ free(buffer);
+ buffer = NULL;
+ }
+
+ fclose(handle);
+ }
+ else
+ {
+ printf("Error: Couldn't open file at path: %s", file_path);
+ }
+
+ return buffer;
+}
+
+
+struct Shader shader_compile(GLchar *vertex_path, GLchar *fragment_path)
+{
+ const GLchar *vertex_shader_source = read_file(vertex_path);
+ const GLchar *fragment_shader_source = read_file(fragment_path);
+
+ GLint success;
+ GLchar info_log[512];
+
+ GLuint vertex_shader = glCreateShader(GL_VERTEX_SHADER);
+ glShaderSource(vertex_shader, 1, &vertex_shader_source, NULL);
+ glCompileShader(vertex_shader);
+ glGetShaderiv(vertex_shader, GL_COMPILE_STATUS, &success);
+ if (!success)
+ {
+ glGetShaderInfoLog(vertex_shader, 512, NULL, info_log);
+ printf("ERROR::SHADER::VERTEX::COMPILATION_FAILED\n %s\n", info_log);
+ }
+
+ GLuint fragment_shader = glCreateShader(GL_FRAGMENT_SHADER);
+ glShaderSource(fragment_shader, 1, &fragment_shader_source, NULL);
+ glCompileShader(fragment_shader);
+ glGetShaderiv(fragment_shader, GL_COMPILE_STATUS, &success);
+ if (!success)
+ {
+ glGetShaderInfoLog(fragment_shader, 512, NULL, info_log);
+ printf("ERROR::SHADER::FRAGMENT::COMPILATION_FAILED\n %s\n", info_log);
+ }
+
+ struct Shader s;
+ s.program = glCreateProgram();
+ glAttachShader(s.program, vertex_shader);
+ glAttachShader(s.program, fragment_shader);
+ glLinkProgram(s.program);
+ glGetProgramiv(s.program, GL_LINK_STATUS, &success);
+ if (!success)
+ {
+ glGetShaderInfoLog(s.program, 512, NULL, info_log);
+ printf("ERROR::SHADER::LINKING_FAILED\n %s\n", info_log);
+ }
+
+ glDeleteShader(fragment_shader);
+ glDeleteShader(vertex_shader);
+
+ return s;
+}
+
+
+void shader_use(struct Shader *s)
+{
+ if (s)
+ {
+ glUseProgram(s->program);
+ }
+ else
+ {
+ printf("Error: invalid Shader pointer\n");
+ }
+}
+
+
+void shader_setb(struct Shader *s, char *name, bool value)
+{
+ if (s)
+ {
+ glUniform1i(glGetUniformLocation(s->program, name), (int)value);
+ }
+ else
+ {
+ printf("Error: invalid Shader pointer\n");
+ }
+}
+
+
+void shader_seti(struct Shader *s, char *name, int value)
+{
+ if (s)
+ {
+ glUniform1i(glGetUniformLocation(s->program, name), value);
+ }
+ else
+ {
+ printf("Error: invalid Shader pointer\n");
+ }
+}
+
+
+void shader_setf(struct Shader *s, char *name, f32 value)
+{
+ if (s)
+ {
+ glUniform1f(glGetUniformLocation(s->program, name), value);
+ }
+ else
+ {
+ printf("Error: invalid Shader pointer\n");
+ }
+}
+
+
+void shader_setm4(struct Shader *s, char *name, m4 *mat)
+{
+ if (s)
+ {
+ glUniformMatrix4fv(glGetUniformLocation(s->program, name), 1, GL_TRUE, glmth_m4_valueptr(*mat));
+ }
+ else
+ {
+ printf("Error: invalid Shader pointer\n");
+ }
+}
+
+
+void shader_setf3(struct Shader *s, char *name, f32 x, f32 y, f32 z)
+{
+ if (s)
+ {
+ glUniform3f(glGetUniformLocation(s->program, name), x, y, z);
+ }
+ else
+ {
+ printf("Error: invalid Shader pointer\n");
+ }
+}
+
+
+void shader_setf3_1(struct Shader *s, char *name, f32 f)
+{
+ if (s)
+ {
+ shader_setf3(s, name, f, f, f);
+ }
+ else
+ {
+ printf("Error: invalid Shader pointer\n");
+ }
+}
+
+
+void shader_setv3(struct Shader *s, char *name, v3 *v)
+{
+ if (s)
+ {
+ shader_setf3(s, name, v->x, v->y, v->z);
+ }
+ else
+ {
+ printf("Error: invalid Shader pointer\n");
+ }
+}
diff --git a/src/shader.h b/src/shader.h
@@ -0,0 +1,27 @@
+#ifndef SHADER_H
+#define SHADER_H
+
+#include <glad/glad.h> // get opengl headers
+#include <stdbool.h>
+#include <stdio.h>
+#include <stdlib.h>
+
+#include "glmth.h"
+
+struct Shader
+{
+ uint32_t program;
+};
+
+char *read_file(char *file_path);
+struct Shader shader_compile(GLchar *vertex_path, GLchar *fragment_path);
+void shader_use(struct Shader *s);
+void shader_setb(struct Shader *s, char *name, bool value);
+void shader_seti(struct Shader *s, char *name, int value);
+void shader_setf(struct Shader *s, char *name, f32 value);
+void shader_setm4(struct Shader *s, char *name, m4 *mat);
+void shader_setf3(struct Shader *s, char *name, f32 x, f32 y, f32 z);
+void shader_setf3_1(struct Shader *s, char *name, f32 f);
+void shader_setv3(struct Shader *s, char *name, v3 *v);
+
+#endif