transparent-cube

Minimal cross-platform native/wasm graphics example.
git clone git://git.amin.space/transparent-cube.git
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commit 1a6407877d67c17ab2348f086e85b0323727d1ac
Author: amin <dev@aminmesbah.com>
Date:   Wed, 25 Jul 2018 04:58:43 +0000

Initial commit

Render a spinning triangle

FossilOrigin-Name: 60b86d6fc187aeb33d8f616302fc0105cd52a55cfc4a82df4e7d180abe2a798f
Diffstat:
A.gitignore | 6++++++
AMakefile | 61+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Alib/KHR/khrplatform.h | 282+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Alib/glad/glad.h | 2565+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Ashader/triangle_f.glsl | 10++++++++++
Ashader/triangle_v.glsl | 15+++++++++++++++
Asrc/game.c | 120+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Asrc/game.h | 30++++++++++++++++++++++++++++++
Asrc/glad.c | 3813+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Asrc/glmth.c | 411+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Asrc/glmth.h | 128+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Asrc/platform_linux.c | 205+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Asrc/platform_linux.h | 30++++++++++++++++++++++++++++++
Asrc/shader.c | 187+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Asrc/shader.h | 27+++++++++++++++++++++++++++
15 files changed, 7890 insertions(+), 0 deletions(-)

diff --git a/.gitignore b/.gitignore @@ -0,0 +1,6 @@ +*.out +*.swp + +build/* + +tags diff --git a/Makefile b/Makefile @@ -0,0 +1,61 @@ +CC = clang +CFLAGS = -std=c99 -Ilib -Wall -Wextra -Wshadow -Wswitch-enum -Wno-unused-parameter -Wno-missing-braces +LDFLAGS = -ldl -lglfw -lGL -lGLEW -lm + +SRC_FILES = game.c glad.c glmth.c platform_linux.c shader.c +SRC = $(addprefix src/, $(SRC_FILES)) +EXE_FILE = quaternion_demo + +LIB_FILES = game.c glad.c glmth.c shader.c +LIB = $(addprefix src/, $(LIB_FILES)) +LIB_NAME = game.so + +DBGDIR = build/debug +DBGEXE = $(DBGDIR)/$(EXE_FILE) +DBGCFLAGS = -g -Og -Werror + +RELDIR = build/release +RELEXE = $(RELDIR)/$(EXE_FILE) +RELLIB = $(RELDIR)/$(LIB_NAME) +RELLIBTMP = $(RELLIB).tmp +RELCFLAGS = -DPLATFORM_HOTLOAD_GAME_CODE -O2 -Os + +.PHONY: default all build_debug build_lib build_release clean debug dir_debug dir_release memcheck run todo + +default: build_release + +all: build_debug build_release + +build_debug: dir_debug + $(CC) $(CFLAGS) $(DBGCFLAGS) $(SRC) -o $(DBGEXE) $(LDFLAGS) + +build_lib: + $(CC) $(CFLAGS) -fpic -shared $(RELCFLAGS) $(LIB) -o $(RELLIBTMP) $(LDFLAGS) + mv $(RELLIBTMP) $(RELLIB) + +build_release: dir_release build_lib + $(CC) $(CFLAGS) $(RELCFLAGS) $(SRC) -o $(RELEXE) $(LDFLAGS) + +clean: + rm -f $(RELDIR)/* $(DBGDIR)/* + +debug: build_debug + cgdb $(DBGEXE) + +dir_debug: + @mkdir -p $(DBGDIR) + +dir_release: + @mkdir -p $(RELDIR) + +memcheck: build_debug + valgrind --track-origins=yes ./$(DBGEXE) + +run: build_release + ./$(RELEXE) + +todo: + @grep -FIR --colour=never --ignore-case --line-number todo src/ \ + | sed -re 's/^([^:]+):[[:space:]]*(.*)/\1\x01\2/' \ + | sed -re 's/^([^:]+):[[:space:]]*(.*)/\1\x01\2/' \ + | column -s $$'\x01' -t diff --git a/lib/KHR/khrplatform.h b/lib/KHR/khrplatform.h @@ -0,0 +1,282 @@ +#ifndef __khrplatform_h_ +#define __khrplatform_h_ + +/* +** Copyright (c) 2008-2018 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +/* Khronos platform-specific types and definitions. + * + * The master copy of khrplatform.h is maintained in the Khronos EGL + * Registry repository at https://github.com/KhronosGroup/EGL-Registry + * The last semantic modification to khrplatform.h was at commit ID: + * 67a3e0864c2d75ea5287b9f3d2eb74a745936692 + * + * Adopters may modify this file to suit their platform. Adopters are + * encouraged to submit platform specific modifications to the Khronos + * group so that they can be included in future versions of this file. + * Please submit changes by filing pull requests or issues on + * the EGL Registry repository linked above. + * + * + * See the Implementer's Guidelines for information about where this file + * should be located on your system and for more details of its use: + * http://www.khronos.org/registry/implementers_guide.pdf + * + * This file should be included as + * #include <KHR/khrplatform.h> + * by Khronos client API header files that use its types and defines. + * + * The types in khrplatform.h should only be used to define API-specific types. + * + * Types defined in khrplatform.h: + * khronos_int8_t signed 8 bit + * khronos_uint8_t unsigned 8 bit + * khronos_int16_t signed 16 bit + * khronos_uint16_t unsigned 16 bit + * khronos_int32_t signed 32 bit + * khronos_uint32_t unsigned 32 bit + * khronos_int64_t signed 64 bit + * khronos_uint64_t unsigned 64 bit + * khronos_intptr_t signed same number of bits as a pointer + * khronos_uintptr_t unsigned same number of bits as a pointer + * khronos_ssize_t signed size + * khronos_usize_t unsigned size + * khronos_float_t signed 32 bit floating point + * khronos_time_ns_t unsigned 64 bit time in nanoseconds + * khronos_utime_nanoseconds_t unsigned time interval or absolute time in + * nanoseconds + * khronos_stime_nanoseconds_t signed time interval in nanoseconds + * khronos_boolean_enum_t enumerated boolean type. This should + * only be used as a base type when a client API's boolean type is + * an enum. Client APIs which use an integer or other type for + * booleans cannot use this as the base type for their boolean. + * + * Tokens defined in khrplatform.h: + * + * KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values. + * + * KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0. + * KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0. + * + * Calling convention macros defined in this file: + * KHRONOS_APICALL + * KHRONOS_APIENTRY + * KHRONOS_APIATTRIBUTES + * + * These may be used in function prototypes as: + * + * KHRONOS_APICALL void KHRONOS_APIENTRY funcname( + * int arg1, + * int arg2) KHRONOS_APIATTRIBUTES; + */ + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APICALL + *------------------------------------------------------------------------- + * This precedes the return type of the function in the function prototype. + */ +#if defined(_WIN32) && !defined(__SCITECH_SNAP__) +# define KHRONOS_APICALL __declspec(dllimport) +#elif defined (__SYMBIAN32__) +# define KHRONOS_APICALL IMPORT_C +#elif defined(__ANDROID__) +# define KHRONOS_APICALL __attribute__((visibility("default"))) +#else +# define KHRONOS_APICALL +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APIENTRY + *------------------------------------------------------------------------- + * This follows the return type of the function and precedes the function + * name in the function prototype. + */ +#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__) + /* Win32 but not WinCE */ +# define KHRONOS_APIENTRY __stdcall +#else +# define KHRONOS_APIENTRY +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APIATTRIBUTES + *------------------------------------------------------------------------- + * This follows the closing parenthesis of the function prototype arguments. + */ +#if defined (__ARMCC_2__) +#define KHRONOS_APIATTRIBUTES __softfp +#else +#define KHRONOS_APIATTRIBUTES +#endif + +/*------------------------------------------------------------------------- + * basic type definitions + *-----------------------------------------------------------------------*/ +#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__) + + +/* + * Using <stdint.h> + */ +#include <stdint.h> +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(__VMS ) || defined(__sgi) + +/* + * Using <inttypes.h> + */ +#include <inttypes.h> +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(_WIN32) && !defined(__SCITECH_SNAP__) + +/* + * Win32 + */ +typedef __int32 khronos_int32_t; +typedef unsigned __int32 khronos_uint32_t; +typedef __int64 khronos_int64_t; +typedef unsigned __int64 khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(__sun__) || defined(__digital__) + +/* + * Sun or Digital + */ +typedef int khronos_int32_t; +typedef unsigned int khronos_uint32_t; +#if defined(__arch64__) || defined(_LP64) +typedef long int khronos_int64_t; +typedef unsigned long int khronos_uint64_t; +#else +typedef long long int khronos_int64_t; +typedef unsigned long long int khronos_uint64_t; +#endif /* __arch64__ */ +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif 0 + +/* + * Hypothetical platform with no float or int64 support + */ +typedef int khronos_int32_t; +typedef unsigned int khronos_uint32_t; +#define KHRONOS_SUPPORT_INT64 0 +#define KHRONOS_SUPPORT_FLOAT 0 + +#else + +/* + * Generic fallback + */ +#include <stdint.h> +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#endif + + +/* + * Types that are (so far) the same on all platforms + */ +typedef signed char khronos_int8_t; +typedef unsigned char khronos_uint8_t; +typedef signed short int khronos_int16_t; +typedef unsigned short int khronos_uint16_t; + +/* + * Types that differ between LLP64 and LP64 architectures - in LLP64, + * pointers are 64 bits, but 'long' is still 32 bits. Win64 appears + * to be the only LLP64 architecture in current use. + */ +#ifdef _WIN64 +typedef signed long long int khronos_intptr_t; +typedef unsigned long long int khronos_uintptr_t; +typedef signed long long int khronos_ssize_t; +typedef unsigned long long int khronos_usize_t; +#else +typedef signed long int khronos_intptr_t; +typedef unsigned long int khronos_uintptr_t; +typedef signed long int khronos_ssize_t; +typedef unsigned long int khronos_usize_t; +#endif + +#if KHRONOS_SUPPORT_FLOAT +/* + * Float type + */ +typedef float khronos_float_t; +#endif + +#if KHRONOS_SUPPORT_INT64 +/* Time types + * + * These types can be used to represent a time interval in nanoseconds or + * an absolute Unadjusted System Time. Unadjusted System Time is the number + * of nanoseconds since some arbitrary system event (e.g. since the last + * time the system booted). The Unadjusted System Time is an unsigned + * 64 bit value that wraps back to 0 every 584 years. Time intervals + * may be either signed or unsigned. + */ +typedef khronos_uint64_t khronos_utime_nanoseconds_t; +typedef khronos_int64_t khronos_stime_nanoseconds_t; +#endif + +/* + * Dummy value used to pad enum types to 32 bits. + */ +#ifndef KHRONOS_MAX_ENUM +#define KHRONOS_MAX_ENUM 0x7FFFFFFF +#endif + +/* + * Enumerated boolean type + * + * Values other than zero should be considered to be true. Therefore + * comparisons should not be made against KHRONOS_TRUE. + */ +typedef enum { + KHRONOS_FALSE = 0, + KHRONOS_TRUE = 1, + KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM +} khronos_boolean_enum_t; + +#endif /* __khrplatform_h_ */ diff --git a/lib/glad/glad.h b/lib/glad/glad.h @@ -0,0 +1,2565 @@ +/* + + OpenGL loader generated by glad 0.1.20a0 on Mon May 14 08:12:40 2018. + + Language/Generator: C/C++ Debug + Specification: gl + APIs: gl=3.3 + Profile: core + Extensions: + + Loader: True + Local files: False + Omit khrplatform: False + + Commandline: + --profile="core" --api="gl=3.3" --generator="c-debug" --spec="gl" --extensions="" + Online: + http://glad.dav1d.de/#profile=core&language=c-debug&specification=gl&loader=on&api=gl%3D3.3 +*/ + + +#ifndef __glad_h_ +#define __glad_h_ + +#ifdef __gl_h_ +#error OpenGL header already included, remove this include, glad already provides it +#endif +#define __gl_h_ + +#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) +#ifndef WIN32_LEAN_AND_MEAN +#define WIN32_LEAN_AND_MEAN 1 +#endif +#ifndef NOMINMAX +#define NOMINMAX 1 +#endif +#include <windows.h> +#endif + +#ifndef APIENTRY +#define APIENTRY +#endif +#ifndef APIENTRYP +#define APIENTRYP APIENTRY * +#endif + +#ifdef __cplusplus +extern "C" { +#endif + +struct gladGLversionStruct { + int major; + int minor; +}; + +typedef void* (* GLADloadproc)(const char *name); + +#ifndef GLAPI +# if defined(GLAD_GLAPI_EXPORT) +# if defined(_WIN32) || defined(__CYGWIN__) +# if defined(GLAD_GLAPI_EXPORT_BUILD) +# if defined(__GNUC__) +# define GLAPI __attribute__ ((dllexport)) extern +# else +# define GLAPI __declspec(dllexport) extern +# endif +# else +# if defined(__GNUC__) +# define GLAPI __attribute__ ((dllimport)) extern +# else +# define GLAPI __declspec(dllimport) extern +# endif +# endif +# elif defined(__GNUC__) && defined(GLAD_GLAPI_EXPORT_BUILD) +# define GLAPI __attribute__ ((visibility ("default"))) extern +# else +# define GLAPI extern +# endif +# else +# define GLAPI extern +# endif +#endif + +GLAPI struct gladGLversionStruct GLVersion; + +GLAPI int gladLoadGL(void); + +GLAPI int gladLoadGLLoader(GLADloadproc); + + +#define GLAD_DEBUG +typedef void (* GLADcallback)(const char *name, void *funcptr, int len_args, ...); + +GLAPI void glad_set_pre_callback(GLADcallback cb); +GLAPI void glad_set_post_callback(GLADcallback cb); +#include <stddef.h> +#include <KHR/khrplatform.h> +#ifndef GLEXT_64_TYPES_DEFINED +/* This code block is duplicated in glxext.h, so must be protected */ +#define GLEXT_64_TYPES_DEFINED +/* Define int32_t, int64_t, and uint64_t types for UST/MSC */ +/* (as used in the GL_EXT_timer_query extension). */ +#if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L +#include <inttypes.h> +#elif defined(__sun__) || defined(__digital__) +#include <inttypes.h> +#if defined(__STDC__) +#if defined(__arch64__) || defined(_LP64) +typedef long int int64_t; +typedef unsigned long int uint64_t; +#else +typedef long long int int64_t; +typedef unsigned long long int uint64_t; +#endif /* __arch64__ */ +#endif /* __STDC__ */ +#elif defined( __VMS ) || defined(__sgi) +#include <inttypes.h> +#elif defined(__SCO__) || defined(__USLC__) +#include <stdint.h> +#elif defined(__UNIXOS2__) || defined(__SOL64__) +typedef long int int32_t; +typedef long long int int64_t; +typedef unsigned long long int uint64_t; +#elif defined(_WIN32) && defined(__GNUC__) +#include <stdint.h> +#elif defined(_WIN32) +typedef __int32 int32_t; +typedef __int64 int64_t; +typedef unsigned __int64 uint64_t; +#else +/* Fallback if nothing above works */ +#include <inttypes.h> +#endif +#endif +typedef unsigned int GLenum; +typedef unsigned char GLboolean; +typedef unsigned int GLbitfield; +typedef void GLvoid; +typedef signed char GLbyte; +typedef short GLshort; +typedef int GLint; +typedef int GLclampx; +typedef unsigned char GLubyte; +typedef unsigned short GLushort; +typedef unsigned int GLuint; +typedef int GLsizei; +typedef float GLfloat; +typedef float GLclampf; +typedef double GLdouble; +typedef double GLclampd; +typedef void *GLeglClientBufferEXT; +typedef void *GLeglImageOES; +typedef char GLchar; +typedef char GLcharARB; +#ifdef __APPLE__ +typedef void *GLhandleARB; +#else +typedef unsigned int GLhandleARB; +#endif +typedef unsigned short GLhalfARB; +typedef unsigned short GLhalf; +typedef GLint GLfixed; +#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060) +typedef long GLintptr; +#else +typedef ptrdiff_t GLintptr; +#endif +#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060) +typedef long GLsizeiptr; +#else +typedef ptrdiff_t GLsizeiptr; +#endif +typedef int64_t GLint64; +typedef uint64_t GLuint64; +#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060) +typedef long GLintptrARB; +#else +typedef ptrdiff_t GLintptrARB; +#endif +#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060) +typedef long GLsizeiptrARB; +#else +typedef ptrdiff_t GLsizeiptrARB; +#endif +typedef int64_t GLint64EXT; +typedef uint64_t GLuint64EXT; +typedef struct __GLsync *GLsync; +struct _cl_context; +struct _cl_event; +typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); +typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); +typedef void (APIENTRY *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); +typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam); +typedef unsigned short GLhalfNV; +typedef GLintptr GLvdpauSurfaceNV; +typedef void (APIENTRY *GLVULKANPROCNV)(void); +#define GL_DEPTH_BUFFER_BIT 0x00000100 +#define GL_STENCIL_BUFFER_BIT 0x00000400 +#define GL_COLOR_BUFFER_BIT 0x00004000 +#define GL_FALSE 0 +#define GL_TRUE 1 +#define GL_POINTS 0x0000 +#define GL_LINES 0x0001 +#define GL_LINE_LOOP 0x0002 +#define GL_LINE_STRIP 0x0003 +#define GL_TRIANGLES 0x0004 +#define GL_TRIANGLE_STRIP 0x0005 +#define GL_TRIANGLE_FAN 0x0006 +#define GL_NEVER 0x0200 +#define GL_LESS 0x0201 +#define GL_EQUAL 0x0202 +#define GL_LEQUAL 0x0203 +#define GL_GREATER 0x0204 +#define GL_NOTEQUAL 0x0205 +#define GL_GEQUAL 0x0206 +#define GL_ALWAYS 0x0207 +#define GL_ZERO 0 +#define GL_ONE 1 +#define GL_SRC_COLOR 0x0300 +#define GL_ONE_MINUS_SRC_COLOR 0x0301 +#define GL_SRC_ALPHA 0x0302 +#define GL_ONE_MINUS_SRC_ALPHA 0x0303 +#define GL_DST_ALPHA 0x0304 +#define GL_ONE_MINUS_DST_ALPHA 0x0305 +#define GL_DST_COLOR 0x0306 +#define GL_ONE_MINUS_DST_COLOR 0x0307 +#define GL_SRC_ALPHA_SATURATE 0x0308 +#define GL_NONE 0 +#define GL_FRONT_LEFT 0x0400 +#define GL_FRONT_RIGHT 0x0401 +#define GL_BACK_LEFT 0x0402 +#define GL_BACK_RIGHT 0x0403 +#define GL_FRONT 0x0404 +#define GL_BACK 0x0405 +#define GL_LEFT 0x0406 +#define GL_RIGHT 0x0407 +#define GL_FRONT_AND_BACK 0x0408 +#define GL_NO_ERROR 0 +#define GL_INVALID_ENUM 0x0500 +#define GL_INVALID_VALUE 0x0501 +#define GL_INVALID_OPERATION 0x0502 +#define GL_OUT_OF_MEMORY 0x0505 +#define GL_CW 0x0900 +#define GL_CCW 0x0901 +#define GL_POINT_SIZE 0x0B11 +#define GL_POINT_SIZE_RANGE 0x0B12 +#define GL_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_LINE_SMOOTH 0x0B20 +#define GL_LINE_WIDTH 0x0B21 +#define GL_LINE_WIDTH_RANGE 0x0B22 +#define GL_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_POLYGON_MODE 0x0B40 +#define GL_POLYGON_SMOOTH 0x0B41 +#define GL_CULL_FACE 0x0B44 +#define GL_CULL_FACE_MODE 0x0B45 +#define GL_FRONT_FACE 0x0B46 +#define GL_DEPTH_RANGE 0x0B70 +#define GL_DEPTH_TEST 0x0B71 +#define GL_DEPTH_WRITEMASK 0x0B72 +#define GL_DEPTH_CLEAR_VALUE 0x0B73 +#define GL_DEPTH_FUNC 0x0B74 +#define GL_STENCIL_TEST 0x0B90 +#define GL_STENCIL_CLEAR_VALUE 0x0B91 +#define GL_STENCIL_FUNC 0x0B92 +#define GL_STENCIL_VALUE_MASK 0x0B93 +#define GL_STENCIL_FAIL 0x0B94 +#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 +#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 +#define GL_STENCIL_REF 0x0B97 +#define GL_STENCIL_WRITEMASK 0x0B98 +#define GL_VIEWPORT 0x0BA2 +#define GL_DITHER 0x0BD0 +#define GL_BLEND_DST 0x0BE0 +#define GL_BLEND_SRC 0x0BE1 +#define GL_BLEND 0x0BE2 +#define GL_LOGIC_OP_MODE 0x0BF0 +#define GL_DRAW_BUFFER 0x0C01 +#define GL_READ_BUFFER 0x0C02 +#define GL_SCISSOR_BOX 0x0C10 +#define GL_SCISSOR_TEST 0x0C11 +#define GL_COLOR_CLEAR_VALUE 0x0C22 +#define GL_COLOR_WRITEMASK 0x0C23 +#define GL_DOUBLEBUFFER 0x0C32 +#define GL_STEREO 0x0C33 +#define GL_LINE_SMOOTH_HINT 0x0C52 +#define GL_POLYGON_SMOOTH_HINT 0x0C53 +#define GL_UNPACK_SWAP_BYTES 0x0CF0 +#define GL_UNPACK_LSB_FIRST 0x0CF1 +#define GL_UNPACK_ROW_LENGTH 0x0CF2 +#define GL_UNPACK_SKIP_ROWS 0x0CF3 +#define GL_UNPACK_SKIP_PIXELS 0x0CF4 +#define GL_UNPACK_ALIGNMENT 0x0CF5 +#define GL_PACK_SWAP_BYTES 0x0D00 +#define GL_PACK_LSB_FIRST 0x0D01 +#define GL_PACK_ROW_LENGTH 0x0D02 +#define GL_PACK_SKIP_ROWS 0x0D03 +#define GL_PACK_SKIP_PIXELS 0x0D04 +#define GL_PACK_ALIGNMENT 0x0D05 +#define GL_MAX_TEXTURE_SIZE 0x0D33 +#define GL_MAX_VIEWPORT_DIMS 0x0D3A +#define GL_SUBPIXEL_BITS 0x0D50 +#define GL_TEXTURE_1D 0x0DE0 +#define GL_TEXTURE_2D 0x0DE1 +#define GL_TEXTURE_WIDTH 0x1000 +#define GL_TEXTURE_HEIGHT 0x1001 +#define GL_TEXTURE_BORDER_COLOR 0x1004 +#define GL_DONT_CARE 0x1100 +#define GL_FASTEST 0x1101 +#define GL_NICEST 0x1102 +#define GL_BYTE 0x1400 +#define GL_UNSIGNED_BYTE 0x1401 +#define GL_SHORT 0x1402 +#define GL_UNSIGNED_SHORT 0x1403 +#define GL_INT 0x1404 +#define GL_UNSIGNED_INT 0x1405 +#define GL_FLOAT 0x1406 +#define GL_CLEAR 0x1500 +#define GL_AND 0x1501 +#define GL_AND_REVERSE 0x1502 +#define GL_COPY 0x1503 +#define GL_AND_INVERTED 0x1504 +#define GL_NOOP 0x1505 +#define GL_XOR 0x1506 +#define GL_OR 0x1507 +#define GL_NOR 0x1508 +#define GL_EQUIV 0x1509 +#define GL_INVERT 0x150A +#define GL_OR_REVERSE 0x150B +#define GL_COPY_INVERTED 0x150C +#define GL_OR_INVERTED 0x150D +#define GL_NAND 0x150E +#define GL_SET 0x150F +#define GL_TEXTURE 0x1702 +#define GL_COLOR 0x1800 +#define GL_DEPTH 0x1801 +#define GL_STENCIL 0x1802 +#define GL_STENCIL_INDEX 0x1901 +#define GL_DEPTH_COMPONENT 0x1902 +#define GL_RED 0x1903 +#define GL_GREEN 0x1904 +#define GL_BLUE 0x1905 +#define GL_ALPHA 0x1906 +#define GL_RGB 0x1907 +#define GL_RGBA 0x1908 +#define GL_POINT 0x1B00 +#define GL_LINE 0x1B01 +#define GL_FILL 0x1B02 +#define GL_KEEP 0x1E00 +#define GL_REPLACE 0x1E01 +#define GL_INCR 0x1E02 +#define GL_DECR 0x1E03 +#define GL_VENDOR 0x1F00 +#define GL_RENDERER 0x1F01 +#define GL_VERSION 0x1F02 +#define GL_EXTENSIONS 0x1F03 +#define GL_NEAREST 0x2600 +#define GL_LINEAR 0x2601 +#define GL_NEAREST_MIPMAP_NEAREST 0x2700 +#define GL_LINEAR_MIPMAP_NEAREST 0x2701 +#define GL_NEAREST_MIPMAP_LINEAR 0x2702 +#define GL_LINEAR_MIPMAP_LINEAR 0x2703 +#define GL_TEXTURE_MAG_FILTER 0x2800 +#define GL_TEXTURE_MIN_FILTER 0x2801 +#define GL_TEXTURE_WRAP_S 0x2802 +#define GL_TEXTURE_WRAP_T 0x2803 +#define GL_REPEAT 0x2901 +#define GL_COLOR_LOGIC_OP 0x0BF2 +#define GL_POLYGON_OFFSET_UNITS 0x2A00 +#define GL_POLYGON_OFFSET_POINT 0x2A01 +#define GL_POLYGON_OFFSET_LINE 0x2A02 +#define GL_POLYGON_OFFSET_FILL 0x8037 +#define GL_POLYGON_OFFSET_FACTOR 0x8038 +#define GL_TEXTURE_BINDING_1D 0x8068 +#define GL_TEXTURE_BINDING_2D 0x8069 +#define GL_TEXTURE_INTERNAL_FORMAT 0x1003 +#define GL_TEXTURE_RED_SIZE 0x805C +#define GL_TEXTURE_GREEN_SIZE 0x805D +#define GL_TEXTURE_BLUE_SIZE 0x805E +#define GL_TEXTURE_ALPHA_SIZE 0x805F +#define GL_DOUBLE 0x140A +#define GL_PROXY_TEXTURE_1D 0x8063 +#define GL_PROXY_TEXTURE_2D 0x8064 +#define GL_R3_G3_B2 0x2A10 +#define GL_RGB4 0x804F +#define GL_RGB5 0x8050 +#define GL_RGB8 0x8051 +#define GL_RGB10 0x8052 +#define GL_RGB12 0x8053 +#define GL_RGB16 0x8054 +#define GL_RGBA2 0x8055 +#define GL_RGBA4 0x8056 +#define GL_RGB5_A1 0x8057 +#define GL_RGBA8 0x8058 +#define GL_RGB10_A2 0x8059 +#define GL_RGBA12 0x805A +#define GL_RGBA16 0x805B +#define GL_UNSIGNED_BYTE_3_3_2 0x8032 +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_INT_8_8_8_8 0x8035 +#define GL_UNSIGNED_INT_10_10_10_2 0x8036 +#define GL_TEXTURE_BINDING_3D 0x806A +#define GL_PACK_SKIP_IMAGES 0x806B +#define GL_PACK_IMAGE_HEIGHT 0x806C +#define GL_UNPACK_SKIP_IMAGES 0x806D +#define GL_UNPACK_IMAGE_HEIGHT 0x806E +#define GL_TEXTURE_3D 0x806F +#define GL_PROXY_TEXTURE_3D 0x8070 +#define GL_TEXTURE_DEPTH 0x8071 +#define GL_TEXTURE_WRAP_R 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE 0x8073 +#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 +#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 +#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 +#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 +#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 +#define GL_BGR 0x80E0 +#define GL_BGRA 0x80E1 +#define GL_MAX_ELEMENTS_VERTICES 0x80E8 +#define GL_MAX_ELEMENTS_INDICES 0x80E9 +#define GL_CLAMP_TO_EDGE 0x812F +#define GL_TEXTURE_MIN_LOD 0x813A +#define GL_TEXTURE_MAX_LOD 0x813B +#define GL_TEXTURE_BASE_LEVEL 0x813C +#define GL_TEXTURE_MAX_LEVEL 0x813D +#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 +#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 +#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E +#define GL_TEXTURE0 0x84C0 +#define GL_TEXTURE1 0x84C1 +#define GL_TEXTURE2 0x84C2 +#define GL_TEXTURE3 0x84C3 +#define GL_TEXTURE4 0x84C4 +#define GL_TEXTURE5 0x84C5 +#define GL_TEXTURE6 0x84C6 +#define GL_TEXTURE7 0x84C7 +#define GL_TEXTURE8 0x84C8 +#define GL_TEXTURE9 0x84C9 +#define GL_TEXTURE10 0x84CA +#define GL_TEXTURE11 0x84CB +#define GL_TEXTURE12 0x84CC +#define GL_TEXTURE13 0x84CD +#define GL_TEXTURE14 0x84CE +#define GL_TEXTURE15 0x84CF +#define GL_TEXTURE16 0x84D0 +#define GL_TEXTURE17 0x84D1 +#define GL_TEXTURE18 0x84D2 +#define GL_TEXTURE19 0x84D3 +#define GL_TEXTURE20 0x84D4 +#define GL_TEXTURE21 0x84D5 +#define GL_TEXTURE22 0x84D6 +#define GL_TEXTURE23 0x84D7 +#define GL_TEXTURE24 0x84D8 +#define GL_TEXTURE25 0x84D9 +#define GL_TEXTURE26 0x84DA +#define GL_TEXTURE27 0x84DB +#define GL_TEXTURE28 0x84DC +#define GL_TEXTURE29 0x84DD +#define GL_TEXTURE30 0x84DE +#define GL_TEXTURE31 0x84DF +#define GL_ACTIVE_TEXTURE 0x84E0 +#define GL_MULTISAMPLE 0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE 0x809F +#define GL_SAMPLE_COVERAGE 0x80A0 +#define GL_SAMPLE_BUFFERS 0x80A8 +#define GL_SAMPLES 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB +#define GL_TEXTURE_CUBE_MAP 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C +#define GL_COMPRESSED_RGB 0x84ED +#define GL_COMPRESSED_RGBA 0x84EE +#define GL_TEXTURE_COMPRESSION_HINT 0x84EF +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 +#define GL_TEXTURE_COMPRESSED 0x86A1 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 +#define GL_CLAMP_TO_BORDER 0x812D +#define GL_BLEND_DST_RGB 0x80C8 +#define GL_BLEND_SRC_RGB 0x80C9 +#define GL_BLEND_DST_ALPHA 0x80CA +#define GL_BLEND_SRC_ALPHA 0x80CB +#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 +#define GL_DEPTH_COMPONENT16 0x81A5 +#define GL_DEPTH_COMPONENT24 0x81A6 +#define GL_DEPTH_COMPONENT32 0x81A7 +#define GL_MIRRORED_REPEAT 0x8370 +#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD +#define GL_TEXTURE_LOD_BIAS 0x8501 +#define GL_INCR_WRAP 0x8507 +#define GL_DECR_WRAP 0x8508 +#define GL_TEXTURE_DEPTH_SIZE 0x884A +#define GL_TEXTURE_COMPARE_MODE 0x884C +#define GL_TEXTURE_COMPARE_FUNC 0x884D +#define GL_BLEND_COLOR 0x8005 +#define GL_BLEND_EQUATION 0x8009 +#define GL_CONSTANT_COLOR 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +#define GL_CONSTANT_ALPHA 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 +#define GL_FUNC_ADD 0x8006 +#define GL_FUNC_REVERSE_SUBTRACT 0x800B +#define GL_FUNC_SUBTRACT 0x800A +#define GL_MIN 0x8007 +#define GL_MAX 0x8008 +#define GL_BUFFER_SIZE 0x8764 +#define GL_BUFFER_USAGE 0x8765 +#define GL_QUERY_COUNTER_BITS 0x8864 +#define GL_CURRENT_QUERY 0x8865 +#define GL_QUERY_RESULT 0x8866 +#define GL_QUERY_RESULT_AVAILABLE 0x8867 +#define GL_ARRAY_BUFFER 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER 0x8893 +#define GL_ARRAY_BUFFER_BINDING 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F +#define GL_READ_ONLY 0x88B8 +#define GL_WRITE_ONLY 0x88B9 +#define GL_READ_WRITE 0x88BA +#define GL_BUFFER_ACCESS 0x88BB +#define GL_BUFFER_MAPPED 0x88BC +#define GL_BUFFER_MAP_POINTER 0x88BD +#define GL_STREAM_DRAW 0x88E0 +#define GL_STREAM_READ 0x88E1 +#define GL_STREAM_COPY 0x88E2 +#define GL_STATIC_DRAW 0x88E4 +#define GL_STATIC_READ 0x88E5 +#define GL_STATIC_COPY 0x88E6 +#define GL_DYNAMIC_DRAW 0x88E8 +#define GL_DYNAMIC_READ 0x88E9 +#define GL_DYNAMIC_COPY 0x88EA +#define GL_SAMPLES_PASSED 0x8914 +#define GL_SRC1_ALPHA 0x8589 +#define GL_BLEND_EQUATION_RGB 0x8009 +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 +#define GL_CURRENT_VERTEX_ATTRIB 0x8626 +#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 +#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 +#define GL_STENCIL_BACK_FUNC 0x8800 +#define GL_STENCIL_BACK_FAIL 0x8801 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 +#define GL_MAX_DRAW_BUFFERS 0x8824 +#define GL_DRAW_BUFFER0 0x8825 +#define GL_DRAW_BUFFER1 0x8826 +#define GL_DRAW_BUFFER2 0x8827 +#define GL_DRAW_BUFFER3 0x8828 +#define GL_DRAW_BUFFER4 0x8829 +#define GL_DRAW_BUFFER5 0x882A +#define GL_DRAW_BUFFER6 0x882B +#define GL_DRAW_BUFFER7 0x882C +#define GL_DRAW_BUFFER8 0x882D +#define GL_DRAW_BUFFER9 0x882E +#define GL_DRAW_BUFFER10 0x882F +#define GL_DRAW_BUFFER11 0x8830 +#define GL_DRAW_BUFFER12 0x8831 +#define GL_DRAW_BUFFER13 0x8832 +#define GL_DRAW_BUFFER14 0x8833 +#define GL_DRAW_BUFFER15 0x8834 +#define GL_BLEND_EQUATION_ALPHA 0x883D +#define GL_MAX_VERTEX_ATTRIBS 0x8869 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A +#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 +#define GL_FRAGMENT_SHADER 0x8B30 +#define GL_VERTEX_SHADER 0x8B31 +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A +#define GL_MAX_VARYING_FLOATS 0x8B4B +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D +#define GL_SHADER_TYPE 0x8B4F +#define GL_FLOAT_VEC2 0x8B50 +#define GL_FLOAT_VEC3 0x8B51 +#define GL_FLOAT_VEC4 0x8B52 +#define GL_INT_VEC2 0x8B53 +#define GL_INT_VEC3 0x8B54 +#define GL_INT_VEC4 0x8B55 +#define GL_BOOL 0x8B56 +#define GL_BOOL_VEC2 0x8B57 +#define GL_BOOL_VEC3 0x8B58 +#define GL_BOOL_VEC4 0x8B59 +#define GL_FLOAT_MAT2 0x8B5A +#define GL_FLOAT_MAT3 0x8B5B +#define GL_FLOAT_MAT4 0x8B5C +#define GL_SAMPLER_1D 0x8B5D +#define GL_SAMPLER_2D 0x8B5E +#define GL_SAMPLER_3D 0x8B5F +#define GL_SAMPLER_CUBE 0x8B60 +#define GL_SAMPLER_1D_SHADOW 0x8B61 +#define GL_SAMPLER_2D_SHADOW 0x8B62 +#define GL_DELETE_STATUS 0x8B80 +#define GL_COMPILE_STATUS 0x8B81 +#define GL_LINK_STATUS 0x8B82 +#define GL_VALIDATE_STATUS 0x8B83 +#define GL_INFO_LOG_LENGTH 0x8B84 +#define GL_ATTACHED_SHADERS 0x8B85 +#define GL_ACTIVE_UNIFORMS 0x8B86 +#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 +#define GL_SHADER_SOURCE_LENGTH 0x8B88 +#define GL_ACTIVE_ATTRIBUTES 0x8B89 +#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B +#define GL_SHADING_LANGUAGE_VERSION 0x8B8C +#define GL_CURRENT_PROGRAM 0x8B8D +#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 +#define GL_LOWER_LEFT 0x8CA1 +#define GL_UPPER_LEFT 0x8CA2 +#define GL_STENCIL_BACK_REF 0x8CA3 +#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 +#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 +#define GL_PIXEL_PACK_BUFFER 0x88EB +#define GL_PIXEL_UNPACK_BUFFER 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF +#define GL_FLOAT_MAT2x3 0x8B65 +#define GL_FLOAT_MAT2x4 0x8B66 +#define GL_FLOAT_MAT3x2 0x8B67 +#define GL_FLOAT_MAT3x4 0x8B68 +#define GL_FLOAT_MAT4x2 0x8B69 +#define GL_FLOAT_MAT4x3 0x8B6A +#define GL_SRGB 0x8C40 +#define GL_SRGB8 0x8C41 +#define GL_SRGB_ALPHA 0x8C42 +#define GL_SRGB8_ALPHA8 0x8C43 +#define GL_COMPRESSED_SRGB 0x8C48 +#define GL_COMPRESSED_SRGB_ALPHA 0x8C49 +#define GL_COMPARE_REF_TO_TEXTURE 0x884E +#define GL_CLIP_DISTANCE0 0x3000 +#define GL_CLIP_DISTANCE1 0x3001 +#define GL_CLIP_DISTANCE2 0x3002 +#define GL_CLIP_DISTANCE3 0x3003 +#define GL_CLIP_DISTANCE4 0x3004 +#define GL_CLIP_DISTANCE5 0x3005 +#define GL_CLIP_DISTANCE6 0x3006 +#define GL_CLIP_DISTANCE7 0x3007 +#define GL_MAX_CLIP_DISTANCES 0x0D32 +#define GL_MAJOR_VERSION 0x821B +#define GL_MINOR_VERSION 0x821C +#define GL_NUM_EXTENSIONS 0x821D +#define GL_CONTEXT_FLAGS 0x821E +#define GL_COMPRESSED_RED 0x8225 +#define GL_COMPRESSED_RG 0x8226 +#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001 +#define GL_RGBA32F 0x8814 +#define GL_RGB32F 0x8815 +#define GL_RGBA16F 0x881A +#define GL_RGB16F 0x881B +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD +#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF +#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 +#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 +#define GL_CLAMP_READ_COLOR 0x891C +#define GL_FIXED_ONLY 0x891D +#define GL_MAX_VARYING_COMPONENTS 0x8B4B +#define GL_TEXTURE_1D_ARRAY 0x8C18 +#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 +#define GL_TEXTURE_2D_ARRAY 0x8C1A +#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B +#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C +#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D +#define GL_R11F_G11F_B10F 0x8C3A +#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B +#define GL_RGB9_E5 0x8C3D +#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E +#define GL_TEXTURE_SHARED_SIZE 0x8C3F +#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 +#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 +#define GL_PRIMITIVES_GENERATED 0x8C87 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 +#define GL_RASTERIZER_DISCARD 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B +#define GL_INTERLEAVED_ATTRIBS 0x8C8C +#define GL_SEPARATE_ATTRIBS 0x8C8D +#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F +#define GL_RGBA32UI 0x8D70 +#define GL_RGB32UI 0x8D71 +#define GL_RGBA16UI 0x8D76 +#define GL_RGB16UI 0x8D77 +#define GL_RGBA8UI 0x8D7C +#define GL_RGB8UI 0x8D7D +#define GL_RGBA32I 0x8D82 +#define GL_RGB32I 0x8D83 +#define GL_RGBA16I 0x8D88 +#define GL_RGB16I 0x8D89 +#define GL_RGBA8I 0x8D8E +#define GL_RGB8I 0x8D8F +#define GL_RED_INTEGER 0x8D94 +#define GL_GREEN_INTEGER 0x8D95 +#define GL_BLUE_INTEGER 0x8D96 +#define GL_RGB_INTEGER 0x8D98 +#define GL_RGBA_INTEGER 0x8D99 +#define GL_BGR_INTEGER 0x8D9A +#define GL_BGRA_INTEGER 0x8D9B +#define GL_SAMPLER_1D_ARRAY 0x8DC0 +#define GL_SAMPLER_2D_ARRAY 0x8DC1 +#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 +#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 +#define GL_SAMPLER_CUBE_SHADOW 0x8DC5 +#define GL_UNSIGNED_INT_VEC2 0x8DC6 +#define GL_UNSIGNED_INT_VEC3 0x8DC7 +#define GL_UNSIGNED_INT_VEC4 0x8DC8 +#define GL_INT_SAMPLER_1D 0x8DC9 +#define GL_INT_SAMPLER_2D 0x8DCA +#define GL_INT_SAMPLER_3D 0x8DCB +#define GL_INT_SAMPLER_CUBE 0x8DCC +#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE +#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF +#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 +#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 +#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 +#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 +#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 +#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 +#define GL_QUERY_WAIT 0x8E13 +#define GL_QUERY_NO_WAIT 0x8E14 +#define GL_QUERY_BY_REGION_WAIT 0x8E15 +#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16 +#define GL_BUFFER_ACCESS_FLAGS 0x911F +#define GL_BUFFER_MAP_LENGTH 0x9120 +#define GL_BUFFER_MAP_OFFSET 0x9121 +#define GL_DEPTH_COMPONENT32F 0x8CAC +#define GL_DEPTH32F_STENCIL8 0x8CAD +#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD +#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 +#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 +#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 +#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 +#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 +#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 +#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 +#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 +#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 +#define GL_FRAMEBUFFER_DEFAULT 0x8218 +#define GL_FRAMEBUFFER_UNDEFINED 0x8219 +#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A +#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 +#define GL_DEPTH_STENCIL 0x84F9 +#define GL_UNSIGNED_INT_24_8 0x84FA +#define GL_DEPTH24_STENCIL8 0x88F0 +#define GL_TEXTURE_STENCIL_SIZE 0x88F1 +#define GL_TEXTURE_RED_TYPE 0x8C10 +#define GL_TEXTURE_GREEN_TYPE 0x8C11 +#define GL_TEXTURE_BLUE_TYPE 0x8C12 +#define GL_TEXTURE_ALPHA_TYPE 0x8C13 +#define GL_TEXTURE_DEPTH_TYPE 0x8C16 +#define GL_UNSIGNED_NORMALIZED 0x8C17 +#define GL_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_RENDERBUFFER_BINDING 0x8CA7 +#define GL_READ_FRAMEBUFFER 0x8CA8 +#define GL_DRAW_FRAMEBUFFER 0x8CA9 +#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA +#define GL_RENDERBUFFER_SAMPLES 0x8CAB +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 +#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB +#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC +#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD +#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF +#define GL_COLOR_ATTACHMENT0 0x8CE0 +#define GL_COLOR_ATTACHMENT1 0x8CE1 +#define GL_COLOR_ATTACHMENT2 0x8CE2 +#define GL_COLOR_ATTACHMENT3 0x8CE3 +#define GL_COLOR_ATTACHMENT4 0x8CE4 +#define GL_COLOR_ATTACHMENT5 0x8CE5 +#define GL_COLOR_ATTACHMENT6 0x8CE6 +#define GL_COLOR_ATTACHMENT7 0x8CE7 +#define GL_COLOR_ATTACHMENT8 0x8CE8 +#define GL_COLOR_ATTACHMENT9 0x8CE9 +#define GL_COLOR_ATTACHMENT10 0x8CEA +#define GL_COLOR_ATTACHMENT11 0x8CEB +#define GL_COLOR_ATTACHMENT12 0x8CEC +#define GL_COLOR_ATTACHMENT13 0x8CED +#define GL_COLOR_ATTACHMENT14 0x8CEE +#define GL_COLOR_ATTACHMENT15 0x8CEF +#define GL_COLOR_ATTACHMENT16 0x8CF0 +#define GL_COLOR_ATTACHMENT17 0x8CF1 +#define GL_COLOR_ATTACHMENT18 0x8CF2 +#define GL_COLOR_ATTACHMENT19 0x8CF3 +#define GL_COLOR_ATTACHMENT20 0x8CF4 +#define GL_COLOR_ATTACHMENT21 0x8CF5 +#define GL_COLOR_ATTACHMENT22 0x8CF6 +#define GL_COLOR_ATTACHMENT23 0x8CF7 +#define GL_COLOR_ATTACHMENT24 0x8CF8 +#define GL_COLOR_ATTACHMENT25 0x8CF9 +#define GL_COLOR_ATTACHMENT26 0x8CFA +#define GL_COLOR_ATTACHMENT27 0x8CFB +#define GL_COLOR_ATTACHMENT28 0x8CFC +#define GL_COLOR_ATTACHMENT29 0x8CFD +#define GL_COLOR_ATTACHMENT30 0x8CFE +#define GL_COLOR_ATTACHMENT31 0x8CFF +#define GL_DEPTH_ATTACHMENT 0x8D00 +#define GL_STENCIL_ATTACHMENT 0x8D20 +#define GL_FRAMEBUFFER 0x8D40 +#define GL_RENDERBUFFER 0x8D41 +#define GL_RENDERBUFFER_WIDTH 0x8D42 +#define GL_RENDERBUFFER_HEIGHT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 +#define GL_STENCIL_INDEX1 0x8D46 +#define GL_STENCIL_INDEX4 0x8D47 +#define GL_STENCIL_INDEX8 0x8D48 +#define GL_STENCIL_INDEX16 0x8D49 +#define GL_RENDERBUFFER_RED_SIZE 0x8D50 +#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 +#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 +#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 +#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 +#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 +#define GL_MAX_SAMPLES 0x8D57 +#define GL_INDEX 0x8222 +#define GL_FRAMEBUFFER_SRGB 0x8DB9 +#define GL_HALF_FLOAT 0x140B +#define GL_MAP_READ_BIT 0x0001 +#define GL_MAP_WRITE_BIT 0x0002 +#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 +#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 +#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 +#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 +#define GL_COMPRESSED_RED_RGTC1 0x8DBB +#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC +#define GL_COMPRESSED_RG_RGTC2 0x8DBD +#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE +#define GL_RG 0x8227 +#define GL_RG_INTEGER 0x8228 +#define GL_R8 0x8229 +#define GL_R16 0x822A +#define GL_RG8 0x822B +#define GL_RG16 0x822C +#define GL_R16F 0x822D +#define GL_R32F 0x822E +#define GL_RG16F 0x822F +#define GL_RG32F 0x8230 +#define GL_R8I 0x8231 +#define GL_R8UI 0x8232 +#define GL_R16I 0x8233 +#define GL_R16UI 0x8234 +#define GL_R32I 0x8235 +#define GL_R32UI 0x8236 +#define GL_RG8I 0x8237 +#define GL_RG8UI 0x8238 +#define GL_RG16I 0x8239 +#define GL_RG16UI 0x823A +#define GL_RG32I 0x823B +#define GL_RG32UI 0x823C +#define GL_VERTEX_ARRAY_BINDING 0x85B5 +#define GL_SAMPLER_2D_RECT 0x8B63 +#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 +#define GL_SAMPLER_BUFFER 0x8DC2 +#define GL_INT_SAMPLER_2D_RECT 0x8DCD +#define GL_INT_SAMPLER_BUFFER 0x8DD0 +#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 +#define GL_TEXTURE_BUFFER 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D +#define GL_TEXTURE_RECTANGLE 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 +#define GL_R8_SNORM 0x8F94 +#define GL_RG8_SNORM 0x8F95 +#define GL_RGB8_SNORM 0x8F96 +#define GL_RGBA8_SNORM 0x8F97 +#define GL_R16_SNORM 0x8F98 +#define GL_RG16_SNORM 0x8F99 +#define GL_RGB16_SNORM 0x8F9A +#define GL_RGBA16_SNORM 0x8F9B +#define GL_SIGNED_NORMALIZED 0x8F9C +#define GL_PRIMITIVE_RESTART 0x8F9D +#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E +#define GL_COPY_READ_BUFFER 0x8F36 +#define GL_COPY_WRITE_BUFFER 0x8F37 +#define GL_UNIFORM_BUFFER 0x8A11 +#define GL_UNIFORM_BUFFER_BINDING 0x8A28 +#define GL_UNIFORM_BUFFER_START 0x8A29 +#define GL_UNIFORM_BUFFER_SIZE 0x8A2A +#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B +#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C +#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D +#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E +#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F +#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 +#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 +#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 +#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 +#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 +#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 +#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 +#define GL_UNIFORM_TYPE 0x8A37 +#define GL_UNIFORM_SIZE 0x8A38 +#define GL_UNIFORM_NAME_LENGTH 0x8A39 +#define GL_UNIFORM_BLOCK_INDEX 0x8A3A +#define GL_UNIFORM_OFFSET 0x8A3B +#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C +#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D +#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E +#define GL_UNIFORM_BLOCK_BINDING 0x8A3F +#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 +#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 +#define GL_INVALID_INDEX 0xFFFFFFFF +#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 +#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 +#define GL_LINES_ADJACENCY 0x000A +#define GL_LINE_STRIP_ADJACENCY 0x000B +#define GL_TRIANGLES_ADJACENCY 0x000C +#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D +#define GL_PROGRAM_POINT_SIZE 0x8642 +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 +#define GL_GEOMETRY_SHADER 0x8DD9 +#define GL_GEOMETRY_VERTICES_OUT 0x8916 +#define GL_GEOMETRY_INPUT_TYPE 0x8917 +#define GL_GEOMETRY_OUTPUT_TYPE 0x8918 +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 +#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 +#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 +#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 +#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 +#define GL_CONTEXT_PROFILE_MASK 0x9126 +#define GL_DEPTH_CLAMP 0x864F +#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C +#define GL_FIRST_VERTEX_CONVENTION 0x8E4D +#define GL_LAST_VERTEX_CONVENTION 0x8E4E +#define GL_PROVOKING_VERTEX 0x8E4F +#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F +#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 +#define GL_OBJECT_TYPE 0x9112 +#define GL_SYNC_CONDITION 0x9113 +#define GL_SYNC_STATUS 0x9114 +#define GL_SYNC_FLAGS 0x9115 +#define GL_SYNC_FENCE 0x9116 +#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 +#define GL_UNSIGNALED 0x9118 +#define GL_SIGNALED 0x9119 +#define GL_ALREADY_SIGNALED 0x911A +#define GL_TIMEOUT_EXPIRED 0x911B +#define GL_CONDITION_SATISFIED 0x911C +#define GL_WAIT_FAILED 0x911D +#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF +#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 +#define GL_SAMPLE_POSITION 0x8E50 +#define GL_SAMPLE_MASK 0x8E51 +#define GL_SAMPLE_MASK_VALUE 0x8E52 +#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 +#define GL_TEXTURE_2D_MULTISAMPLE 0x9100 +#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 +#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 +#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 +#define GL_TEXTURE_SAMPLES 0x9106 +#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 +#define GL_SAMPLER_2D_MULTISAMPLE 0x9108 +#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A +#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B +#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D +#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E +#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F +#define GL_MAX_INTEGER_SAMPLES 0x9110 +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE +#define GL_SRC1_COLOR 0x88F9 +#define GL_ONE_MINUS_SRC1_COLOR 0x88FA +#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB +#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC +#define GL_ANY_SAMPLES_PASSED 0x8C2F +#define GL_SAMPLER_BINDING 0x8919 +#define GL_RGB10_A2UI 0x906F +#define GL_TEXTURE_SWIZZLE_R 0x8E42 +#define GL_TEXTURE_SWIZZLE_G 0x8E43 +#define GL_TEXTURE_SWIZZLE_B 0x8E44 +#define GL_TEXTURE_SWIZZLE_A 0x8E45 +#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46 +#define GL_TIME_ELAPSED 0x88BF +#define GL_TIMESTAMP 0x8E28 +#define GL_INT_2_10_10_10_REV 0x8D9F +#ifndef GL_VERSION_1_0 +#define GL_VERSION_1_0 1 +GLAPI int GLAD_GL_VERSION_1_0; +typedef void (APIENTRYP PFNGLCULLFACEPROC)(GLenum mode); +GLAPI PFNGLCULLFACEPROC glad_glCullFace; +GLAPI PFNGLCULLFACEPROC glad_debug_glCullFace; +#define glCullFace glad_debug_glCullFace +typedef void (APIENTRYP PFNGLFRONTFACEPROC)(GLenum mode); +GLAPI PFNGLFRONTFACEPROC glad_glFrontFace; +GLAPI PFNGLFRONTFACEPROC glad_debug_glFrontFace; +#define glFrontFace glad_debug_glFrontFace +typedef void (APIENTRYP PFNGLHINTPROC)(GLenum target, GLenum mode); +GLAPI PFNGLHINTPROC glad_glHint; +GLAPI PFNGLHINTPROC glad_debug_glHint; +#define glHint glad_debug_glHint +typedef void (APIENTRYP PFNGLLINEWIDTHPROC)(GLfloat width); +GLAPI PFNGLLINEWIDTHPROC glad_glLineWidth; +GLAPI PFNGLLINEWIDTHPROC glad_debug_glLineWidth; +#define glLineWidth glad_debug_glLineWidth +typedef void (APIENTRYP PFNGLPOINTSIZEPROC)(GLfloat size); +GLAPI PFNGLPOINTSIZEPROC glad_glPointSize; +GLAPI PFNGLPOINTSIZEPROC glad_debug_glPointSize; +#define glPointSize glad_debug_glPointSize +typedef void (APIENTRYP PFNGLPOLYGONMODEPROC)(GLenum face, GLenum mode); +GLAPI PFNGLPOLYGONMODEPROC glad_glPolygonMode; +GLAPI PFNGLPOLYGONMODEPROC glad_debug_glPolygonMode; +#define glPolygonMode glad_debug_glPolygonMode +typedef void (APIENTRYP PFNGLSCISSORPROC)(GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI PFNGLSCISSORPROC glad_glScissor; +GLAPI PFNGLSCISSORPROC glad_debug_glScissor; +#define glScissor glad_debug_glScissor +typedef void (APIENTRYP PFNGLTEXPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat param); +GLAPI PFNGLTEXPARAMETERFPROC glad_glTexParameterf; +GLAPI PFNGLTEXPARAMETERFPROC glad_debug_glTexParameterf; +#define glTexParameterf glad_debug_glTexParameterf +typedef void (APIENTRYP PFNGLTEXPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat *params); +GLAPI PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv; +GLAPI PFNGLTEXPARAMETERFVPROC glad_debug_glTexParameterfv; +#define glTexParameterfv glad_debug_glTexParameterfv +typedef void (APIENTRYP PFNGLTEXPARAMETERIPROC)(GLenum target, GLenum pname, GLint param); +GLAPI PFNGLTEXPARAMETERIPROC glad_glTexParameteri; +GLAPI PFNGLTEXPARAMETERIPROC glad_debug_glTexParameteri; +#define glTexParameteri glad_debug_glTexParameteri +typedef void (APIENTRYP PFNGLTEXPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint *params); +GLAPI PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv; +GLAPI PFNGLTEXPARAMETERIVPROC glad_debug_glTexParameteriv; +#define glTexParameteriv glad_debug_glTexParameteriv +typedef void (APIENTRYP PFNGLTEXIMAGE1DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI PFNGLTEXIMAGE1DPROC glad_glTexImage1D; +GLAPI PFNGLTEXIMAGE1DPROC glad_debug_glTexImage1D; +#define glTexImage1D glad_debug_glTexImage1D +typedef void (APIENTRYP PFNGLTEXIMAGE2DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI PFNGLTEXIMAGE2DPROC glad_glTexImage2D; +GLAPI PFNGLTEXIMAGE2DPROC glad_debug_glTexImage2D; +#define glTexImage2D glad_debug_glTexImage2D +typedef void (APIENTRYP PFNGLDRAWBUFFERPROC)(GLenum buf); +GLAPI PFNGLDRAWBUFFERPROC glad_glDrawBuffer; +GLAPI PFNGLDRAWBUFFERPROC glad_debug_glDrawBuffer; +#define glDrawBuffer glad_debug_glDrawBuffer +typedef void (APIENTRYP PFNGLCLEARPROC)(GLbitfield mask); +GLAPI PFNGLCLEARPROC glad_glClear; +GLAPI PFNGLCLEARPROC glad_debug_glClear; +#define glClear glad_debug_glClear +typedef void (APIENTRYP PFNGLCLEARCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +GLAPI PFNGLCLEARCOLORPROC glad_glClearColor; +GLAPI PFNGLCLEARCOLORPROC glad_debug_glClearColor; +#define glClearColor glad_debug_glClearColor +typedef void (APIENTRYP PFNGLCLEARSTENCILPROC)(GLint s); +GLAPI PFNGLCLEARSTENCILPROC glad_glClearStencil; +GLAPI PFNGLCLEARSTENCILPROC glad_debug_glClearStencil; +#define glClearStencil glad_debug_glClearStencil +typedef void (APIENTRYP PFNGLCLEARDEPTHPROC)(GLdouble depth); +GLAPI PFNGLCLEARDEPTHPROC glad_glClearDepth; +GLAPI PFNGLCLEARDEPTHPROC glad_debug_glClearDepth; +#define glClearDepth glad_debug_glClearDepth +typedef void (APIENTRYP PFNGLSTENCILMASKPROC)(GLuint mask); +GLAPI PFNGLSTENCILMASKPROC glad_glStencilMask; +GLAPI PFNGLSTENCILMASKPROC glad_debug_glStencilMask; +#define glStencilMask glad_debug_glStencilMask +typedef void (APIENTRYP PFNGLCOLORMASKPROC)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +GLAPI PFNGLCOLORMASKPROC glad_glColorMask; +GLAPI PFNGLCOLORMASKPROC glad_debug_glColorMask; +#define glColorMask glad_debug_glColorMask +typedef void (APIENTRYP PFNGLDEPTHMASKPROC)(GLboolean flag); +GLAPI PFNGLDEPTHMASKPROC glad_glDepthMask; +GLAPI PFNGLDEPTHMASKPROC glad_debug_glDepthMask; +#define glDepthMask glad_debug_glDepthMask +typedef void (APIENTRYP PFNGLDISABLEPROC)(GLenum cap); +GLAPI PFNGLDISABLEPROC glad_glDisable; +GLAPI PFNGLDISABLEPROC glad_debug_glDisable; +#define glDisable glad_debug_glDisable +typedef void (APIENTRYP PFNGLENABLEPROC)(GLenum cap); +GLAPI PFNGLENABLEPROC glad_glEnable; +GLAPI PFNGLENABLEPROC glad_debug_glEnable; +#define glEnable glad_debug_glEnable +typedef void (APIENTRYP PFNGLFINISHPROC)(void); +GLAPI PFNGLFINISHPROC glad_glFinish; +GLAPI PFNGLFINISHPROC glad_debug_glFinish; +#define glFinish glad_debug_glFinish +typedef void (APIENTRYP PFNGLFLUSHPROC)(void); +GLAPI PFNGLFLUSHPROC glad_glFlush; +GLAPI PFNGLFLUSHPROC glad_debug_glFlush; +#define glFlush glad_debug_glFlush +typedef void (APIENTRYP PFNGLBLENDFUNCPROC)(GLenum sfactor, GLenum dfactor); +GLAPI PFNGLBLENDFUNCPROC glad_glBlendFunc; +GLAPI PFNGLBLENDFUNCPROC glad_debug_glBlendFunc; +#define glBlendFunc glad_debug_glBlendFunc +typedef void (APIENTRYP PFNGLLOGICOPPROC)(GLenum opcode); +GLAPI PFNGLLOGICOPPROC glad_glLogicOp; +GLAPI PFNGLLOGICOPPROC glad_debug_glLogicOp; +#define glLogicOp glad_debug_glLogicOp +typedef void (APIENTRYP PFNGLSTENCILFUNCPROC)(GLenum func, GLint ref, GLuint mask); +GLAPI PFNGLSTENCILFUNCPROC glad_glStencilFunc; +GLAPI PFNGLSTENCILFUNCPROC glad_debug_glStencilFunc; +#define glStencilFunc glad_debug_glStencilFunc +typedef void (APIENTRYP PFNGLSTENCILOPPROC)(GLenum fail, GLenum zfail, GLenum zpass); +GLAPI PFNGLSTENCILOPPROC glad_glStencilOp; +GLAPI PFNGLSTENCILOPPROC glad_debug_glStencilOp; +#define glStencilOp glad_debug_glStencilOp +typedef void (APIENTRYP PFNGLDEPTHFUNCPROC)(GLenum func); +GLAPI PFNGLDEPTHFUNCPROC glad_glDepthFunc; +GLAPI PFNGLDEPTHFUNCPROC glad_debug_glDepthFunc; +#define glDepthFunc glad_debug_glDepthFunc +typedef void (APIENTRYP PFNGLPIXELSTOREFPROC)(GLenum pname, GLfloat param); +GLAPI PFNGLPIXELSTOREFPROC glad_glPixelStoref; +GLAPI PFNGLPIXELSTOREFPROC glad_debug_glPixelStoref; +#define glPixelStoref glad_debug_glPixelStoref +typedef void (APIENTRYP PFNGLPIXELSTOREIPROC)(GLenum pname, GLint param); +GLAPI PFNGLPIXELSTOREIPROC glad_glPixelStorei; +GLAPI PFNGLPIXELSTOREIPROC glad_debug_glPixelStorei; +#define glPixelStorei glad_debug_glPixelStorei +typedef void (APIENTRYP PFNGLREADBUFFERPROC)(GLenum src); +GLAPI PFNGLREADBUFFERPROC glad_glReadBuffer; +GLAPI PFNGLREADBUFFERPROC glad_debug_glReadBuffer; +#define glReadBuffer glad_debug_glReadBuffer +typedef void (APIENTRYP PFNGLREADPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); +GLAPI PFNGLREADPIXELSPROC glad_glReadPixels; +GLAPI PFNGLREADPIXELSPROC glad_debug_glReadPixels; +#define glReadPixels glad_debug_glReadPixels +typedef void (APIENTRYP PFNGLGETBOOLEANVPROC)(GLenum pname, GLboolean *data); +GLAPI PFNGLGETBOOLEANVPROC glad_glGetBooleanv; +GLAPI PFNGLGETBOOLEANVPROC glad_debug_glGetBooleanv; +#define glGetBooleanv glad_debug_glGetBooleanv +typedef void (APIENTRYP PFNGLGETDOUBLEVPROC)(GLenum pname, GLdouble *data); +GLAPI PFNGLGETDOUBLEVPROC glad_glGetDoublev; +GLAPI PFNGLGETDOUBLEVPROC glad_debug_glGetDoublev; +#define glGetDoublev glad_debug_glGetDoublev +typedef GLenum (APIENTRYP PFNGLGETERRORPROC)(void); +GLAPI PFNGLGETERRORPROC glad_glGetError; +GLAPI PFNGLGETERRORPROC glad_debug_glGetError; +#define glGetError glad_debug_glGetError +typedef void (APIENTRYP PFNGLGETFLOATVPROC)(GLenum pname, GLfloat *data); +GLAPI PFNGLGETFLOATVPROC glad_glGetFloatv; +GLAPI PFNGLGETFLOATVPROC glad_debug_glGetFloatv; +#define glGetFloatv glad_debug_glGetFloatv +typedef void (APIENTRYP PFNGLGETINTEGERVPROC)(GLenum pname, GLint *data); +GLAPI PFNGLGETINTEGERVPROC glad_glGetIntegerv; +GLAPI PFNGLGETINTEGERVPROC glad_debug_glGetIntegerv; +#define glGetIntegerv glad_debug_glGetIntegerv +typedef const GLubyte * (APIENTRYP PFNGLGETSTRINGPROC)(GLenum name); +GLAPI PFNGLGETSTRINGPROC glad_glGetString; +GLAPI PFNGLGETSTRINGPROC glad_debug_glGetString; +#define glGetString glad_debug_glGetString +typedef void (APIENTRYP PFNGLGETTEXIMAGEPROC)(GLenum target, GLint level, GLenum format, GLenum type, void *pixels); +GLAPI PFNGLGETTEXIMAGEPROC glad_glGetTexImage; +GLAPI PFNGLGETTEXIMAGEPROC glad_debug_glGetTexImage; +#define glGetTexImage glad_debug_glGetTexImage +typedef void (APIENTRYP PFNGLGETTEXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat *params); +GLAPI PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv; +GLAPI PFNGLGETTEXPARAMETERFVPROC glad_debug_glGetTexParameterfv; +#define glGetTexParameterfv glad_debug_glGetTexParameterfv +typedef void (APIENTRYP PFNGLGETTEXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params); +GLAPI PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv; +GLAPI PFNGLGETTEXPARAMETERIVPROC glad_debug_glGetTexParameteriv; +#define glGetTexParameteriv glad_debug_glGetTexParameteriv +typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERFVPROC)(GLenum target, GLint level, GLenum pname, GLfloat *params); +GLAPI PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv; +GLAPI PFNGLGETTEXLEVELPARAMETERFVPROC glad_debug_glGetTexLevelParameterfv; +#define glGetTexLevelParameterfv glad_debug_glGetTexLevelParameterfv +typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERIVPROC)(GLenum target, GLint level, GLenum pname, GLint *params); +GLAPI PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv; +GLAPI PFNGLGETTEXLEVELPARAMETERIVPROC glad_debug_glGetTexLevelParameteriv; +#define glGetTexLevelParameteriv glad_debug_glGetTexLevelParameteriv +typedef GLboolean (APIENTRYP PFNGLISENABLEDPROC)(GLenum cap); +GLAPI PFNGLISENABLEDPROC glad_glIsEnabled; +GLAPI PFNGLISENABLEDPROC glad_debug_glIsEnabled; +#define glIsEnabled glad_debug_glIsEnabled +typedef void (APIENTRYP PFNGLDEPTHRANGEPROC)(GLdouble n, GLdouble f); +GLAPI PFNGLDEPTHRANGEPROC glad_glDepthRange; +GLAPI PFNGLDEPTHRANGEPROC glad_debug_glDepthRange; +#define glDepthRange glad_debug_glDepthRange +typedef void (APIENTRYP PFNGLVIEWPORTPROC)(GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI PFNGLVIEWPORTPROC glad_glViewport; +GLAPI PFNGLVIEWPORTPROC glad_debug_glViewport; +#define glViewport glad_debug_glViewport +#endif +#ifndef GL_VERSION_1_1 +#define GL_VERSION_1_1 1 +GLAPI int GLAD_GL_VERSION_1_1; +typedef void (APIENTRYP PFNGLDRAWARRAYSPROC)(GLenum mode, GLint first, GLsizei count); +GLAPI PFNGLDRAWARRAYSPROC glad_glDrawArrays; +GLAPI PFNGLDRAWARRAYSPROC glad_debug_glDrawArrays; +#define glDrawArrays glad_debug_glDrawArrays +typedef void (APIENTRYP PFNGLDRAWELEMENTSPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices); +GLAPI PFNGLDRAWELEMENTSPROC glad_glDrawElements; +GLAPI PFNGLDRAWELEMENTSPROC glad_debug_glDrawElements; +#define glDrawElements glad_debug_glDrawElements +typedef void (APIENTRYP PFNGLPOLYGONOFFSETPROC)(GLfloat factor, GLfloat units); +GLAPI PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset; +GLAPI PFNGLPOLYGONOFFSETPROC glad_debug_glPolygonOffset; +#define glPolygonOffset glad_debug_glPolygonOffset +typedef void (APIENTRYP PFNGLCOPYTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +GLAPI PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D; +GLAPI PFNGLCOPYTEXIMAGE1DPROC glad_debug_glCopyTexImage1D; +#define glCopyTexImage1D glad_debug_glCopyTexImage1D +typedef void (APIENTRYP PFNGLCOPYTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +GLAPI PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D; +GLAPI PFNGLCOPYTEXIMAGE2DPROC glad_debug_glCopyTexImage2D; +#define glCopyTexImage2D glad_debug_glCopyTexImage2D +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +GLAPI PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D; +GLAPI PFNGLCOPYTEXSUBIMAGE1DPROC glad_debug_glCopyTexSubImage1D; +#define glCopyTexSubImage1D glad_debug_glCopyTexSubImage1D +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D; +GLAPI PFNGLCOPYTEXSUBIMAGE2DPROC glad_debug_glCopyTexSubImage2D; +#define glCopyTexSubImage2D glad_debug_glCopyTexSubImage2D +typedef void (APIENTRYP PFNGLTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +GLAPI PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D; +GLAPI PFNGLTEXSUBIMAGE1DPROC glad_debug_glTexSubImage1D; +#define glTexSubImage1D glad_debug_glTexSubImage1D +typedef void (APIENTRYP PFNGLTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +GLAPI PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D; +GLAPI PFNGLTEXSUBIMAGE2DPROC glad_debug_glTexSubImage2D; +#define glTexSubImage2D glad_debug_glTexSubImage2D +typedef void (APIENTRYP PFNGLBINDTEXTUREPROC)(GLenum target, GLuint texture); +GLAPI PFNGLBINDTEXTUREPROC glad_glBindTexture; +GLAPI PFNGLBINDTEXTUREPROC glad_debug_glBindTexture; +#define glBindTexture glad_debug_glBindTexture +typedef void (APIENTRYP PFNGLDELETETEXTURESPROC)(GLsizei n, const GLuint *textures); +GLAPI PFNGLDELETETEXTURESPROC glad_glDeleteTextures; +GLAPI PFNGLDELETETEXTURESPROC glad_debug_glDeleteTextures; +#define glDeleteTextures glad_debug_glDeleteTextures +typedef void (APIENTRYP PFNGLGENTEXTURESPROC)(GLsizei n, GLuint *textures); +GLAPI PFNGLGENTEXTURESPROC glad_glGenTextures; +GLAPI PFNGLGENTEXTURESPROC glad_debug_glGenTextures; +#define glGenTextures glad_debug_glGenTextures +typedef GLboolean (APIENTRYP PFNGLISTEXTUREPROC)(GLuint texture); +GLAPI PFNGLISTEXTUREPROC glad_glIsTexture; +GLAPI PFNGLISTEXTUREPROC glad_debug_glIsTexture; +#define glIsTexture glad_debug_glIsTexture +#endif +#ifndef GL_VERSION_1_2 +#define GL_VERSION_1_2 1 +GLAPI int GLAD_GL_VERSION_1_2; +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); +GLAPI PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements; +GLAPI PFNGLDRAWRANGEELEMENTSPROC glad_debug_glDrawRangeElements; +#define glDrawRangeElements glad_debug_glDrawRangeElements +typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI PFNGLTEXIMAGE3DPROC glad_glTexImage3D; +GLAPI PFNGLTEXIMAGE3DPROC glad_debug_glTexImage3D; +#define glTexImage3D glad_debug_glTexImage3D +typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +GLAPI PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D; +GLAPI PFNGLTEXSUBIMAGE3DPROC glad_debug_glTexSubImage3D; +#define glTexSubImage3D glad_debug_glTexSubImage3D +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D; +GLAPI PFNGLCOPYTEXSUBIMAGE3DPROC glad_debug_glCopyTexSubImage3D; +#define glCopyTexSubImage3D glad_debug_glCopyTexSubImage3D +#endif +#ifndef GL_VERSION_1_3 +#define GL_VERSION_1_3 1 +GLAPI int GLAD_GL_VERSION_1_3; +typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC)(GLenum texture); +GLAPI PFNGLACTIVETEXTUREPROC glad_glActiveTexture; +GLAPI PFNGLACTIVETEXTUREPROC glad_debug_glActiveTexture; +#define glActiveTexture glad_debug_glActiveTexture +typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC)(GLfloat value, GLboolean invert); +GLAPI PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage; +GLAPI PFNGLSAMPLECOVERAGEPROC glad_debug_glSampleCoverage; +#define glSampleCoverage glad_debug_glSampleCoverage +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +GLAPI PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D; +GLAPI PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_debug_glCompressedTexImage3D; +#define glCompressedTexImage3D glad_debug_glCompressedTexImage3D +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +GLAPI PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D; +GLAPI PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_debug_glCompressedTexImage2D; +#define glCompressedTexImage2D glad_debug_glCompressedTexImage2D +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); +GLAPI PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D; +GLAPI PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_debug_glCompressedTexImage1D; +#define glCompressedTexImage1D glad_debug_glCompressedTexImage1D +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D; +GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_debug_glCompressedTexSubImage3D; +#define glCompressedTexSubImage3D glad_debug_glCompressedTexSubImage3D +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D; +GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_debug_glCompressedTexSubImage2D; +#define glCompressedTexSubImage2D glad_debug_glCompressedTexSubImage2D +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D; +GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_debug_glCompressedTexSubImage1D; +#define glCompressedTexSubImage1D glad_debug_glCompressedTexSubImage1D +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC)(GLenum target, GLint level, void *img); +GLAPI PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage; +GLAPI PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_debug_glGetCompressedTexImage; +#define glGetCompressedTexImage glad_debug_glGetCompressedTexImage +#endif +#ifndef GL_VERSION_1_4 +#define GL_VERSION_1_4 1 +GLAPI int GLAD_GL_VERSION_1_4; +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +GLAPI PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate; +GLAPI PFNGLBLENDFUNCSEPARATEPROC glad_debug_glBlendFuncSeparate; +#define glBlendFuncSeparate glad_debug_glBlendFuncSeparate +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSPROC)(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount); +GLAPI PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays; +GLAPI PFNGLMULTIDRAWARRAYSPROC glad_debug_glMultiDrawArrays; +#define glMultiDrawArrays glad_debug_glMultiDrawArrays +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSPROC)(GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount); +GLAPI PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements; +GLAPI PFNGLMULTIDRAWELEMENTSPROC glad_debug_glMultiDrawElements; +#define glMultiDrawElements glad_debug_glMultiDrawElements +typedef void (APIENTRYP PFNGLPOINTPARAMETERFPROC)(GLenum pname, GLfloat param); +GLAPI PFNGLPOINTPARAMETERFPROC glad_glPointParameterf; +GLAPI PFNGLPOINTPARAMETERFPROC glad_debug_glPointParameterf; +#define glPointParameterf glad_debug_glPointParameterf +typedef void (APIENTRYP PFNGLPOINTPARAMETERFVPROC)(GLenum pname, const GLfloat *params); +GLAPI PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv; +GLAPI PFNGLPOINTPARAMETERFVPROC glad_debug_glPointParameterfv; +#define glPointParameterfv glad_debug_glPointParameterfv +typedef void (APIENTRYP PFNGLPOINTPARAMETERIPROC)(GLenum pname, GLint param); +GLAPI PFNGLPOINTPARAMETERIPROC glad_glPointParameteri; +GLAPI PFNGLPOINTPARAMETERIPROC glad_debug_glPointParameteri; +#define glPointParameteri glad_debug_glPointParameteri +typedef void (APIENTRYP PFNGLPOINTPARAMETERIVPROC)(GLenum pname, const GLint *params); +GLAPI PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv; +GLAPI PFNGLPOINTPARAMETERIVPROC glad_debug_glPointParameteriv; +#define glPointParameteriv glad_debug_glPointParameteriv +typedef void (APIENTRYP PFNGLBLENDCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +GLAPI PFNGLBLENDCOLORPROC glad_glBlendColor; +GLAPI PFNGLBLENDCOLORPROC glad_debug_glBlendColor; +#define glBlendColor glad_debug_glBlendColor +typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC)(GLenum mode); +GLAPI PFNGLBLENDEQUATIONPROC glad_glBlendEquation; +GLAPI PFNGLBLENDEQUATIONPROC glad_debug_glBlendEquation; +#define glBlendEquation glad_debug_glBlendEquation +#endif +#ifndef GL_VERSION_1_5 +#define GL_VERSION_1_5 1 +GLAPI int GLAD_GL_VERSION_1_5; +typedef void (APIENTRYP PFNGLGENQUERIESPROC)(GLsizei n, GLuint *ids); +GLAPI PFNGLGENQUERIESPROC glad_glGenQueries; +GLAPI PFNGLGENQUERIESPROC glad_debug_glGenQueries; +#define glGenQueries glad_debug_glGenQueries +typedef void (APIENTRYP PFNGLDELETEQUERIESPROC)(GLsizei n, const GLuint *ids); +GLAPI PFNGLDELETEQUERIESPROC glad_glDeleteQueries; +GLAPI PFNGLDELETEQUERIESPROC glad_debug_glDeleteQueries; +#define glDeleteQueries glad_debug_glDeleteQueries +typedef GLboolean (APIENTRYP PFNGLISQUERYPROC)(GLuint id); +GLAPI PFNGLISQUERYPROC glad_glIsQuery; +GLAPI PFNGLISQUERYPROC glad_debug_glIsQuery; +#define glIsQuery glad_debug_glIsQuery +typedef void (APIENTRYP PFNGLBEGINQUERYPROC)(GLenum target, GLuint id); +GLAPI PFNGLBEGINQUERYPROC glad_glBeginQuery; +GLAPI PFNGLBEGINQUERYPROC glad_debug_glBeginQuery; +#define glBeginQuery glad_debug_glBeginQuery +typedef void (APIENTRYP PFNGLENDQUERYPROC)(GLenum target); +GLAPI PFNGLENDQUERYPROC glad_glEndQuery; +GLAPI PFNGLENDQUERYPROC glad_debug_glEndQuery; +#define glEndQuery glad_debug_glEndQuery +typedef void (APIENTRYP PFNGLGETQUERYIVPROC)(GLenum target, GLenum pname, GLint *params); +GLAPI PFNGLGETQUERYIVPROC glad_glGetQueryiv; +GLAPI PFNGLGETQUERYIVPROC glad_debug_glGetQueryiv; +#define glGetQueryiv glad_debug_glGetQueryiv +typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVPROC)(GLuint id, GLenum pname, GLint *params); +GLAPI PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv; +GLAPI PFNGLGETQUERYOBJECTIVPROC glad_debug_glGetQueryObjectiv; +#define glGetQueryObjectiv glad_debug_glGetQueryObjectiv +typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVPROC)(GLuint id, GLenum pname, GLuint *params); +GLAPI PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv; +GLAPI PFNGLGETQUERYOBJECTUIVPROC glad_debug_glGetQueryObjectuiv; +#define glGetQueryObjectuiv glad_debug_glGetQueryObjectuiv +typedef void (APIENTRYP PFNGLBINDBUFFERPROC)(GLenum target, GLuint buffer); +GLAPI PFNGLBINDBUFFERPROC glad_glBindBuffer; +GLAPI PFNGLBINDBUFFERPROC glad_debug_glBindBuffer; +#define glBindBuffer glad_debug_glBindBuffer +typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC)(GLsizei n, const GLuint *buffers); +GLAPI PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers; +GLAPI PFNGLDELETEBUFFERSPROC glad_debug_glDeleteBuffers; +#define glDeleteBuffers glad_debug_glDeleteBuffers +typedef void (APIENTRYP PFNGLGENBUFFERSPROC)(GLsizei n, GLuint *buffers); +GLAPI PFNGLGENBUFFERSPROC glad_glGenBuffers; +GLAPI PFNGLGENBUFFERSPROC glad_debug_glGenBuffers; +#define glGenBuffers glad_debug_glGenBuffers +typedef GLboolean (APIENTRYP PFNGLISBUFFERPROC)(GLuint buffer); +GLAPI PFNGLISBUFFERPROC glad_glIsBuffer; +GLAPI PFNGLISBUFFERPROC glad_debug_glIsBuffer; +#define glIsBuffer glad_debug_glIsBuffer +typedef void (APIENTRYP PFNGLBUFFERDATAPROC)(GLenum target, GLsizeiptr size, const void *data, GLenum usage); +GLAPI PFNGLBUFFERDATAPROC glad_glBufferData; +GLAPI PFNGLBUFFERDATAPROC glad_debug_glBufferData; +#define glBufferData glad_debug_glBufferData +typedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, const void *data); +GLAPI PFNGLBUFFERSUBDATAPROC glad_glBufferSubData; +GLAPI PFNGLBUFFERSUBDATAPROC glad_debug_glBufferSubData; +#define glBufferSubData glad_debug_glBufferSubData +typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, void *data); +GLAPI PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData; +GLAPI PFNGLGETBUFFERSUBDATAPROC glad_debug_glGetBufferSubData; +#define glGetBufferSubData glad_debug_glGetBufferSubData +typedef void * (APIENTRYP PFNGLMAPBUFFERPROC)(GLenum target, GLenum access); +GLAPI PFNGLMAPBUFFERPROC glad_glMapBuffer; +GLAPI PFNGLMAPBUFFERPROC glad_debug_glMapBuffer; +#define glMapBuffer glad_debug_glMapBuffer +typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERPROC)(GLenum target); +GLAPI PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer; +GLAPI PFNGLUNMAPBUFFERPROC glad_debug_glUnmapBuffer; +#define glUnmapBuffer glad_debug_glUnmapBuffer +typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params); +GLAPI PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv; +GLAPI PFNGLGETBUFFERPARAMETERIVPROC glad_debug_glGetBufferParameteriv; +#define glGetBufferParameteriv glad_debug_glGetBufferParameteriv +typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVPROC)(GLenum target, GLenum pname, void **params); +GLAPI PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv; +GLAPI PFNGLGETBUFFERPOINTERVPROC glad_debug_glGetBufferPointerv; +#define glGetBufferPointerv glad_debug_glGetBufferPointerv +#endif +#ifndef GL_VERSION_2_0 +#define GL_VERSION_2_0 1 +GLAPI int GLAD_GL_VERSION_2_0; +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC)(GLenum modeRGB, GLenum modeAlpha); +GLAPI PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate; +GLAPI PFNGLBLENDEQUATIONSEPARATEPROC glad_debug_glBlendEquationSeparate; +#define glBlendEquationSeparate glad_debug_glBlendEquationSeparate +typedef void (APIENTRYP PFNGLDRAWBUFFERSPROC)(GLsizei n, const GLenum *bufs); +GLAPI PFNGLDRAWBUFFERSPROC glad_glDrawBuffers; +GLAPI PFNGLDRAWBUFFERSPROC glad_debug_glDrawBuffers; +#define glDrawBuffers glad_debug_glDrawBuffers +typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +GLAPI PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate; +GLAPI PFNGLSTENCILOPSEPARATEPROC glad_debug_glStencilOpSeparate; +#define glStencilOpSeparate glad_debug_glStencilOpSeparate +typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC)(GLenum face, GLenum func, GLint ref, GLuint mask); +GLAPI PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate; +GLAPI PFNGLSTENCILFUNCSEPARATEPROC glad_debug_glStencilFuncSeparate; +#define glStencilFuncSeparate glad_debug_glStencilFuncSeparate +typedef void (APIENTRYP PFNGLSTENCILMASKSEPARATEPROC)(GLenum face, GLuint mask); +GLAPI PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate; +GLAPI PFNGLSTENCILMASKSEPARATEPROC glad_debug_glStencilMaskSeparate; +#define glStencilMaskSeparate glad_debug_glStencilMaskSeparate +typedef void (APIENTRYP PFNGLATTACHSHADERPROC)(GLuint program, GLuint shader); +GLAPI PFNGLATTACHSHADERPROC glad_glAttachShader; +GLAPI PFNGLATTACHSHADERPROC glad_debug_glAttachShader; +#define glAttachShader glad_debug_glAttachShader +typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONPROC)(GLuint program, GLuint index, const GLchar *name); +GLAPI PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation; +GLAPI PFNGLBINDATTRIBLOCATIONPROC glad_debug_glBindAttribLocation; +#define glBindAttribLocation glad_debug_glBindAttribLocation +typedef void (APIENTRYP PFNGLCOMPILESHADERPROC)(GLuint shader); +GLAPI PFNGLCOMPILESHADERPROC glad_glCompileShader; +GLAPI PFNGLCOMPILESHADERPROC glad_debug_glCompileShader; +#define glCompileShader glad_debug_glCompileShader +typedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC)(void); +GLAPI PFNGLCREATEPROGRAMPROC glad_glCreateProgram; +GLAPI PFNGLCREATEPROGRAMPROC glad_debug_glCreateProgram; +#define glCreateProgram glad_debug_glCreateProgram +typedef GLuint (APIENTRYP PFNGLCREATESHADERPROC)(GLenum type); +GLAPI PFNGLCREATESHADERPROC glad_glCreateShader; +GLAPI PFNGLCREATESHADERPROC glad_debug_glCreateShader; +#define glCreateShader glad_debug_glCreateShader +typedef void (APIENTRYP PFNGLDELETEPROGRAMPROC)(GLuint program); +GLAPI PFNGLDELETEPROGRAMPROC glad_glDeleteProgram; +GLAPI PFNGLDELETEPROGRAMPROC glad_debug_glDeleteProgram; +#define glDeleteProgram glad_debug_glDeleteProgram +typedef void (APIENTRYP PFNGLDELETESHADERPROC)(GLuint shader); +GLAPI PFNGLDELETESHADERPROC glad_glDeleteShader; +GLAPI PFNGLDELETESHADERPROC glad_debug_glDeleteShader; +#define glDeleteShader glad_debug_glDeleteShader +typedef void (APIENTRYP PFNGLDETACHSHADERPROC)(GLuint program, GLuint shader); +GLAPI PFNGLDETACHSHADERPROC glad_glDetachShader; +GLAPI PFNGLDETACHSHADERPROC glad_debug_glDetachShader; +#define glDetachShader glad_debug_glDetachShader +typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC)(GLuint index); +GLAPI PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray; +GLAPI PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_debug_glDisableVertexAttribArray; +#define glDisableVertexAttribArray glad_debug_glDisableVertexAttribArray +typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC)(GLuint index); +GLAPI PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray; +GLAPI PFNGLENABLEVERTEXATTRIBARRAYPROC glad_debug_glEnableVertexAttribArray; +#define glEnableVertexAttribArray glad_debug_glEnableVertexAttribArray +typedef void (APIENTRYP PFNGLGETACTIVEATTRIBPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +GLAPI PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib; +GLAPI PFNGLGETACTIVEATTRIBPROC glad_debug_glGetActiveAttrib; +#define glGetActiveAttrib glad_debug_glGetActiveAttrib +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +GLAPI PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform; +GLAPI PFNGLGETACTIVEUNIFORMPROC glad_debug_glGetActiveUniform; +#define glGetActiveUniform glad_debug_glGetActiveUniform +typedef void (APIENTRYP PFNGLGETATTACHEDSHADERSPROC)(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); +GLAPI PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders; +GLAPI PFNGLGETATTACHEDSHADERSPROC glad_debug_glGetAttachedShaders; +#define glGetAttachedShaders glad_debug_glGetAttachedShaders +typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC)(GLuint program, const GLchar *name); +GLAPI PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation; +GLAPI PFNGLGETATTRIBLOCATIONPROC glad_debug_glGetAttribLocation; +#define glGetAttribLocation glad_debug_glGetAttribLocation +typedef void (APIENTRYP PFNGLGETPROGRAMIVPROC)(GLuint program, GLenum pname, GLint *params); +GLAPI PFNGLGETPROGRAMIVPROC glad_glGetProgramiv; +GLAPI PFNGLGETPROGRAMIVPROC glad_debug_glGetProgramiv; +#define glGetProgramiv glad_debug_glGetProgramiv +typedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC)(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GLAPI PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog; +GLAPI PFNGLGETPROGRAMINFOLOGPROC glad_debug_glGetProgramInfoLog; +#define glGetProgramInfoLog glad_debug_glGetProgramInfoLog +typedef void (APIENTRYP PFNGLGETSHADERIVPROC)(GLuint shader, GLenum pname, GLint *params); +GLAPI PFNGLGETSHADERIVPROC glad_glGetShaderiv; +GLAPI PFNGLGETSHADERIVPROC glad_debug_glGetShaderiv; +#define glGetShaderiv glad_debug_glGetShaderiv +typedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GLAPI PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog; +GLAPI PFNGLGETSHADERINFOLOGPROC glad_debug_glGetShaderInfoLog; +#define glGetShaderInfoLog glad_debug_glGetShaderInfoLog +typedef void (APIENTRYP PFNGLGETSHADERSOURCEPROC)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); +GLAPI PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource; +GLAPI PFNGLGETSHADERSOURCEPROC glad_debug_glGetShaderSource; +#define glGetShaderSource glad_debug_glGetShaderSource +typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC)(GLuint program, const GLchar *name); +GLAPI PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation; +GLAPI PFNGLGETUNIFORMLOCATIONPROC glad_debug_glGetUniformLocation; +#define glGetUniformLocation glad_debug_glGetUniformLocation +typedef void (APIENTRYP PFNGLGETUNIFORMFVPROC)(GLuint program, GLint location, GLfloat *params); +GLAPI PFNGLGETUNIFORMFVPROC glad_glGetUniformfv; +GLAPI PFNGLGETUNIFORMFVPROC glad_debug_glGetUniformfv; +#define glGetUniformfv glad_debug_glGetUniformfv +typedef void (APIENTRYP PFNGLGETUNIFORMIVPROC)(GLuint program, GLint location, GLint *params); +GLAPI PFNGLGETUNIFORMIVPROC glad_glGetUniformiv; +GLAPI PFNGLGETUNIFORMIVPROC glad_debug_glGetUniformiv; +#define glGetUniformiv glad_debug_glGetUniformiv +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVPROC)(GLuint index, GLenum pname, GLdouble *params); +GLAPI PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv; +GLAPI PFNGLGETVERTEXATTRIBDVPROC glad_debug_glGetVertexAttribdv; +#define glGetVertexAttribdv glad_debug_glGetVertexAttribdv +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVPROC)(GLuint index, GLenum pname, GLfloat *params); +GLAPI PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv; +GLAPI PFNGLGETVERTEXATTRIBFVPROC glad_debug_glGetVertexAttribfv; +#define glGetVertexAttribfv glad_debug_glGetVertexAttribfv +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVPROC)(GLuint index, GLenum pname, GLint *params); +GLAPI PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv; +GLAPI PFNGLGETVERTEXATTRIBIVPROC glad_debug_glGetVertexAttribiv; +#define glGetVertexAttribiv glad_debug_glGetVertexAttribiv +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC)(GLuint index, GLenum pname, void **pointer); +GLAPI PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv; +GLAPI PFNGLGETVERTEXATTRIBPOINTERVPROC glad_debug_glGetVertexAttribPointerv; +#define glGetVertexAttribPointerv glad_debug_glGetVertexAttribPointerv +typedef GLboolean (APIENTRYP PFNGLISPROGRAMPROC)(GLuint program); +GLAPI PFNGLISPROGRAMPROC glad_glIsProgram; +GLAPI PFNGLISPROGRAMPROC glad_debug_glIsProgram; +#define glIsProgram glad_debug_glIsProgram +typedef GLboolean (APIENTRYP PFNGLISSHADERPROC)(GLuint shader); +GLAPI PFNGLISSHADERPROC glad_glIsShader; +GLAPI PFNGLISSHADERPROC glad_debug_glIsShader; +#define glIsShader glad_debug_glIsShader +typedef void (APIENTRYP PFNGLLINKPROGRAMPROC)(GLuint program); +GLAPI PFNGLLINKPROGRAMPROC glad_glLinkProgram; +GLAPI PFNGLLINKPROGRAMPROC glad_debug_glLinkProgram; +#define glLinkProgram glad_debug_glLinkProgram +typedef void (APIENTRYP PFNGLSHADERSOURCEPROC)(GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); +GLAPI PFNGLSHADERSOURCEPROC glad_glShaderSource; +GLAPI PFNGLSHADERSOURCEPROC glad_debug_glShaderSource; +#define glShaderSource glad_debug_glShaderSource +typedef void (APIENTRYP PFNGLUSEPROGRAMPROC)(GLuint program); +GLAPI PFNGLUSEPROGRAMPROC glad_glUseProgram; +GLAPI PFNGLUSEPROGRAMPROC glad_debug_glUseProgram; +#define glUseProgram glad_debug_glUseProgram +typedef void (APIENTRYP PFNGLUNIFORM1FPROC)(GLint location, GLfloat v0); +GLAPI PFNGLUNIFORM1FPROC glad_glUniform1f; +GLAPI PFNGLUNIFORM1FPROC glad_debug_glUniform1f; +#define glUniform1f glad_debug_glUniform1f +typedef void (APIENTRYP PFNGLUNIFORM2FPROC)(GLint location, GLfloat v0, GLfloat v1); +GLAPI PFNGLUNIFORM2FPROC glad_glUniform2f; +GLAPI PFNGLUNIFORM2FPROC glad_debug_glUniform2f; +#define glUniform2f glad_debug_glUniform2f +typedef void (APIENTRYP PFNGLUNIFORM3FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GLAPI PFNGLUNIFORM3FPROC glad_glUniform3f; +GLAPI PFNGLUNIFORM3FPROC glad_debug_glUniform3f; +#define glUniform3f glad_debug_glUniform3f +typedef void (APIENTRYP PFNGLUNIFORM4FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GLAPI PFNGLUNIFORM4FPROC glad_glUniform4f; +GLAPI PFNGLUNIFORM4FPROC glad_debug_glUniform4f; +#define glUniform4f glad_debug_glUniform4f +typedef void (APIENTRYP PFNGLUNIFORM1IPROC)(GLint location, GLint v0); +GLAPI PFNGLUNIFORM1IPROC glad_glUniform1i; +GLAPI PFNGLUNIFORM1IPROC glad_debug_glUniform1i; +#define glUniform1i glad_debug_glUniform1i +typedef void (APIENTRYP PFNGLUNIFORM2IPROC)(GLint location, GLint v0, GLint v1); +GLAPI PFNGLUNIFORM2IPROC glad_glUniform2i; +GLAPI PFNGLUNIFORM2IPROC glad_debug_glUniform2i; +#define glUniform2i glad_debug_glUniform2i +typedef void (APIENTRYP PFNGLUNIFORM3IPROC)(GLint location, GLint v0, GLint v1, GLint v2); +GLAPI PFNGLUNIFORM3IPROC glad_glUniform3i; +GLAPI PFNGLUNIFORM3IPROC glad_debug_glUniform3i; +#define glUniform3i glad_debug_glUniform3i +typedef void (APIENTRYP PFNGLUNIFORM4IPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GLAPI PFNGLUNIFORM4IPROC glad_glUniform4i; +GLAPI PFNGLUNIFORM4IPROC glad_debug_glUniform4i; +#define glUniform4i glad_debug_glUniform4i +typedef void (APIENTRYP PFNGLUNIFORM1FVPROC)(GLint location, GLsizei count, const GLfloat *value); +GLAPI PFNGLUNIFORM1FVPROC glad_glUniform1fv; +GLAPI PFNGLUNIFORM1FVPROC glad_debug_glUniform1fv; +#define glUniform1fv glad_debug_glUniform1fv +typedef void (APIENTRYP PFNGLUNIFORM2FVPROC)(GLint location, GLsizei count, const GLfloat *value); +GLAPI PFNGLUNIFORM2FVPROC glad_glUniform2fv; +GLAPI PFNGLUNIFORM2FVPROC glad_debug_glUniform2fv; +#define glUniform2fv glad_debug_glUniform2fv +typedef void (APIENTRYP PFNGLUNIFORM3FVPROC)(GLint location, GLsizei count, const GLfloat *value); +GLAPI PFNGLUNIFORM3FVPROC glad_glUniform3fv; +GLAPI PFNGLUNIFORM3FVPROC glad_debug_glUniform3fv; +#define glUniform3fv glad_debug_glUniform3fv +typedef void (APIENTRYP PFNGLUNIFORM4FVPROC)(GLint location, GLsizei count, const GLfloat *value); +GLAPI PFNGLUNIFORM4FVPROC glad_glUniform4fv; +GLAPI PFNGLUNIFORM4FVPROC glad_debug_glUniform4fv; +#define glUniform4fv glad_debug_glUniform4fv +typedef void (APIENTRYP PFNGLUNIFORM1IVPROC)(GLint location, GLsizei count, const GLint *value); +GLAPI PFNGLUNIFORM1IVPROC glad_glUniform1iv; +GLAPI PFNGLUNIFORM1IVPROC glad_debug_glUniform1iv; +#define glUniform1iv glad_debug_glUniform1iv +typedef void (APIENTRYP PFNGLUNIFORM2IVPROC)(GLint location, GLsizei count, const GLint *value); +GLAPI PFNGLUNIFORM2IVPROC glad_glUniform2iv; +GLAPI PFNGLUNIFORM2IVPROC glad_debug_glUniform2iv; +#define glUniform2iv glad_debug_glUniform2iv +typedef void (APIENTRYP PFNGLUNIFORM3IVPROC)(GLint location, GLsizei count, const GLint *value); +GLAPI PFNGLUNIFORM3IVPROC glad_glUniform3iv; +GLAPI PFNGLUNIFORM3IVPROC glad_debug_glUniform3iv; +#define glUniform3iv glad_debug_glUniform3iv +typedef void (APIENTRYP PFNGLUNIFORM4IVPROC)(GLint location, GLsizei count, const GLint *value); +GLAPI PFNGLUNIFORM4IVPROC glad_glUniform4iv; +GLAPI PFNGLUNIFORM4IVPROC glad_debug_glUniform4iv; +#define glUniform4iv glad_debug_glUniform4iv +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv; +GLAPI PFNGLUNIFORMMATRIX2FVPROC glad_debug_glUniformMatrix2fv; +#define glUniformMatrix2fv glad_debug_glUniformMatrix2fv +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv; +GLAPI PFNGLUNIFORMMATRIX3FVPROC glad_debug_glUniformMatrix3fv; +#define glUniformMatrix3fv glad_debug_glUniformMatrix3fv +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv; +GLAPI PFNGLUNIFORMMATRIX4FVPROC glad_debug_glUniformMatrix4fv; +#define glUniformMatrix4fv glad_debug_glUniformMatrix4fv +typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPROC)(GLuint program); +GLAPI PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram; +GLAPI PFNGLVALIDATEPROGRAMPROC glad_debug_glValidateProgram; +#define glValidateProgram glad_debug_glValidateProgram +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DPROC)(GLuint index, GLdouble x); +GLAPI PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d; +GLAPI PFNGLVERTEXATTRIB1DPROC glad_debug_glVertexAttrib1d; +#define glVertexAttrib1d glad_debug_glVertexAttrib1d +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVPROC)(GLuint index, const GLdouble *v); +GLAPI PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv; +GLAPI PFNGLVERTEXATTRIB1DVPROC glad_debug_glVertexAttrib1dv; +#define glVertexAttrib1dv glad_debug_glVertexAttrib1dv +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FPROC)(GLuint index, GLfloat x); +GLAPI PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f; +GLAPI PFNGLVERTEXATTRIB1FPROC glad_debug_glVertexAttrib1f; +#define glVertexAttrib1f glad_debug_glVertexAttrib1f +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVPROC)(GLuint index, const GLfloat *v); +GLAPI PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv; +GLAPI PFNGLVERTEXATTRIB1FVPROC glad_debug_glVertexAttrib1fv; +#define glVertexAttrib1fv glad_debug_glVertexAttrib1fv +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SPROC)(GLuint index, GLshort x); +GLAPI PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s; +GLAPI PFNGLVERTEXATTRIB1SPROC glad_debug_glVertexAttrib1s; +#define glVertexAttrib1s glad_debug_glVertexAttrib1s +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVPROC)(GLuint index, const GLshort *v); +GLAPI PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv; +GLAPI PFNGLVERTEXATTRIB1SVPROC glad_debug_glVertexAttrib1sv; +#define glVertexAttrib1sv glad_debug_glVertexAttrib1sv +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DPROC)(GLuint index, GLdouble x, GLdouble y); +GLAPI PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d; +GLAPI PFNGLVERTEXATTRIB2DPROC glad_debug_glVertexAttrib2d; +#define glVertexAttrib2d glad_debug_glVertexAttrib2d +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVPROC)(GLuint index, const GLdouble *v); +GLAPI PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv; +GLAPI PFNGLVERTEXATTRIB2DVPROC glad_debug_glVertexAttrib2dv; +#define glVertexAttrib2dv glad_debug_glVertexAttrib2dv +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FPROC)(GLuint index, GLfloat x, GLfloat y); +GLAPI PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f; +GLAPI PFNGLVERTEXATTRIB2FPROC glad_debug_glVertexAttrib2f; +#define glVertexAttrib2f glad_debug_glVertexAttrib2f +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVPROC)(GLuint index, const GLfloat *v); +GLAPI PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv; +GLAPI PFNGLVERTEXATTRIB2FVPROC glad_debug_glVertexAttrib2fv; +#define glVertexAttrib2fv glad_debug_glVertexAttrib2fv +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SPROC)(GLuint index, GLshort x, GLshort y); +GLAPI PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s; +GLAPI PFNGLVERTEXATTRIB2SPROC glad_debug_glVertexAttrib2s; +#define glVertexAttrib2s glad_debug_glVertexAttrib2s +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVPROC)(GLuint index, const GLshort *v); +GLAPI PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv; +GLAPI PFNGLVERTEXATTRIB2SVPROC glad_debug_glVertexAttrib2sv; +#define glVertexAttrib2sv glad_debug_glVertexAttrib2sv +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z); +GLAPI PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d; +GLAPI PFNGLVERTEXATTRIB3DPROC glad_debug_glVertexAttrib3d; +#define glVertexAttrib3d glad_debug_glVertexAttrib3d +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVPROC)(GLuint index, const GLdouble *v); +GLAPI PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv; +GLAPI PFNGLVERTEXATTRIB3DVPROC glad_debug_glVertexAttrib3dv; +#define glVertexAttrib3dv glad_debug_glVertexAttrib3dv +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z); +GLAPI PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f; +GLAPI PFNGLVERTEXATTRIB3FPROC glad_debug_glVertexAttrib3f; +#define glVertexAttrib3f glad_debug_glVertexAttrib3f +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVPROC)(GLuint index, const GLfloat *v); +GLAPI PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv; +GLAPI PFNGLVERTEXATTRIB3FVPROC glad_debug_glVertexAttrib3fv; +#define glVertexAttrib3fv glad_debug_glVertexAttrib3fv +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SPROC)(GLuint index, GLshort x, GLshort y, GLshort z); +GLAPI PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s; +GLAPI PFNGLVERTEXATTRIB3SPROC glad_debug_glVertexAttrib3s; +#define glVertexAttrib3s glad_debug_glVertexAttrib3s +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVPROC)(GLuint index, const GLshort *v); +GLAPI PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv; +GLAPI PFNGLVERTEXATTRIB3SVPROC glad_debug_glVertexAttrib3sv; +#define glVertexAttrib3sv glad_debug_glVertexAttrib3sv +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVPROC)(GLuint index, const GLbyte *v); +GLAPI PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv; +GLAPI PFNGLVERTEXATTRIB4NBVPROC glad_debug_glVertexAttrib4Nbv; +#define glVertexAttrib4Nbv glad_debug_glVertexAttrib4Nbv +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVPROC)(GLuint index, const GLint *v); +GLAPI PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv; +GLAPI PFNGLVERTEXATTRIB4NIVPROC glad_debug_glVertexAttrib4Niv; +#define glVertexAttrib4Niv glad_debug_glVertexAttrib4Niv +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVPROC)(GLuint index, const GLshort *v); +GLAPI PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv; +GLAPI PFNGLVERTEXATTRIB4NSVPROC glad_debug_glVertexAttrib4Nsv; +#define glVertexAttrib4Nsv glad_debug_glVertexAttrib4Nsv +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +GLAPI PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub; +GLAPI PFNGLVERTEXATTRIB4NUBPROC glad_debug_glVertexAttrib4Nub; +#define glVertexAttrib4Nub glad_debug_glVertexAttrib4Nub +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVPROC)(GLuint index, const GLubyte *v); +GLAPI PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv; +GLAPI PFNGLVERTEXATTRIB4NUBVPROC glad_debug_glVertexAttrib4Nubv; +#define glVertexAttrib4Nubv glad_debug_glVertexAttrib4Nubv +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVPROC)(GLuint index, const GLuint *v); +GLAPI PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv; +GLAPI PFNGLVERTEXATTRIB4NUIVPROC glad_debug_glVertexAttrib4Nuiv; +#define glVertexAttrib4Nuiv glad_debug_glVertexAttrib4Nuiv +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVPROC)(GLuint index, const GLushort *v); +GLAPI PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv; +GLAPI PFNGLVERTEXATTRIB4NUSVPROC glad_debug_glVertexAttrib4Nusv; +#define glVertexAttrib4Nusv glad_debug_glVertexAttrib4Nusv +typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVPROC)(GLuint index, const GLbyte *v); +GLAPI PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv; +GLAPI PFNGLVERTEXATTRIB4BVPROC glad_debug_glVertexAttrib4bv; +#define glVertexAttrib4bv glad_debug_glVertexAttrib4bv +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d; +GLAPI PFNGLVERTEXATTRIB4DPROC glad_debug_glVertexAttrib4d; +#define glVertexAttrib4d glad_debug_glVertexAttrib4d +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVPROC)(GLuint index, const GLdouble *v); +GLAPI PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv; +GLAPI PFNGLVERTEXATTRIB4DVPROC glad_debug_glVertexAttrib4dv; +#define glVertexAttrib4dv glad_debug_glVertexAttrib4dv +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f; +GLAPI PFNGLVERTEXATTRIB4FPROC glad_debug_glVertexAttrib4f; +#define glVertexAttrib4f glad_debug_glVertexAttrib4f +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVPROC)(GLuint index, const GLfloat *v); +GLAPI PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv; +GLAPI PFNGLVERTEXATTRIB4FVPROC glad_debug_glVertexAttrib4fv; +#define glVertexAttrib4fv glad_debug_glVertexAttrib4fv +typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVPROC)(GLuint index, const GLint *v); +GLAPI PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv; +GLAPI PFNGLVERTEXATTRIB4IVPROC glad_debug_glVertexAttrib4iv; +#define glVertexAttrib4iv glad_debug_glVertexAttrib4iv +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s; +GLAPI PFNGLVERTEXATTRIB4SPROC glad_debug_glVertexAttrib4s; +#define glVertexAttrib4s glad_debug_glVertexAttrib4s +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVPROC)(GLuint index, const GLshort *v); +GLAPI PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv; +GLAPI PFNGLVERTEXATTRIB4SVPROC glad_debug_glVertexAttrib4sv; +#define glVertexAttrib4sv glad_debug_glVertexAttrib4sv +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVPROC)(GLuint index, const GLubyte *v); +GLAPI PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv; +GLAPI PFNGLVERTEXATTRIB4UBVPROC glad_debug_glVertexAttrib4ubv; +#define glVertexAttrib4ubv glad_debug_glVertexAttrib4ubv +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVPROC)(GLuint index, const GLuint *v); +GLAPI PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv; +GLAPI PFNGLVERTEXATTRIB4UIVPROC glad_debug_glVertexAttrib4uiv; +#define glVertexAttrib4uiv glad_debug_glVertexAttrib4uiv +typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVPROC)(GLuint index, const GLushort *v); +GLAPI PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv; +GLAPI PFNGLVERTEXATTRIB4USVPROC glad_debug_glVertexAttrib4usv; +#define glVertexAttrib4usv glad_debug_glVertexAttrib4usv +typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); +GLAPI PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer; +GLAPI PFNGLVERTEXATTRIBPOINTERPROC glad_debug_glVertexAttribPointer; +#define glVertexAttribPointer glad_debug_glVertexAttribPointer +#endif +#ifndef GL_VERSION_2_1 +#define GL_VERSION_2_1 1 +GLAPI int GLAD_GL_VERSION_2_1; +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv; +GLAPI PFNGLUNIFORMMATRIX2X3FVPROC glad_debug_glUniformMatrix2x3fv; +#define glUniformMatrix2x3fv glad_debug_glUniformMatrix2x3fv +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv; +GLAPI PFNGLUNIFORMMATRIX3X2FVPROC glad_debug_glUniformMatrix3x2fv; +#define glUniformMatrix3x2fv glad_debug_glUniformMatrix3x2fv +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv; +GLAPI PFNGLUNIFORMMATRIX2X4FVPROC glad_debug_glUniformMatrix2x4fv; +#define glUniformMatrix2x4fv glad_debug_glUniformMatrix2x4fv +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv; +GLAPI PFNGLUNIFORMMATRIX4X2FVPROC glad_debug_glUniformMatrix4x2fv; +#define glUniformMatrix4x2fv glad_debug_glUniformMatrix4x2fv +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv; +GLAPI PFNGLUNIFORMMATRIX3X4FVPROC glad_debug_glUniformMatrix3x4fv; +#define glUniformMatrix3x4fv glad_debug_glUniformMatrix3x4fv +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv; +GLAPI PFNGLUNIFORMMATRIX4X3FVPROC glad_debug_glUniformMatrix4x3fv; +#define glUniformMatrix4x3fv glad_debug_glUniformMatrix4x3fv +#endif +#ifndef GL_VERSION_3_0 +#define GL_VERSION_3_0 1 +GLAPI int GLAD_GL_VERSION_3_0; +typedef void (APIENTRYP PFNGLCOLORMASKIPROC)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +GLAPI PFNGLCOLORMASKIPROC glad_glColorMaski; +GLAPI PFNGLCOLORMASKIPROC glad_debug_glColorMaski; +#define glColorMaski glad_debug_glColorMaski +typedef void (APIENTRYP PFNGLGETBOOLEANI_VPROC)(GLenum target, GLuint index, GLboolean *data); +GLAPI PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v; +GLAPI PFNGLGETBOOLEANI_VPROC glad_debug_glGetBooleani_v; +#define glGetBooleani_v glad_debug_glGetBooleani_v +typedef void (APIENTRYP PFNGLGETINTEGERI_VPROC)(GLenum target, GLuint index, GLint *data); +GLAPI PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v; +GLAPI PFNGLGETINTEGERI_VPROC glad_debug_glGetIntegeri_v; +#define glGetIntegeri_v glad_debug_glGetIntegeri_v +typedef void (APIENTRYP PFNGLENABLEIPROC)(GLenum target, GLuint index); +GLAPI PFNGLENABLEIPROC glad_glEnablei; +GLAPI PFNGLENABLEIPROC glad_debug_glEnablei; +#define glEnablei glad_debug_glEnablei +typedef void (APIENTRYP PFNGLDISABLEIPROC)(GLenum target, GLuint index); +GLAPI PFNGLDISABLEIPROC glad_glDisablei; +GLAPI PFNGLDISABLEIPROC glad_debug_glDisablei; +#define glDisablei glad_debug_glDisablei +typedef GLboolean (APIENTRYP PFNGLISENABLEDIPROC)(GLenum target, GLuint index); +GLAPI PFNGLISENABLEDIPROC glad_glIsEnabledi; +GLAPI PFNGLISENABLEDIPROC glad_debug_glIsEnabledi; +#define glIsEnabledi glad_debug_glIsEnabledi +typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC)(GLenum primitiveMode); +GLAPI PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback; +GLAPI PFNGLBEGINTRANSFORMFEEDBACKPROC glad_debug_glBeginTransformFeedback; +#define glBeginTransformFeedback glad_debug_glBeginTransformFeedback +typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC)(void); +GLAPI PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback; +GLAPI PFNGLENDTRANSFORMFEEDBACKPROC glad_debug_glEndTransformFeedback; +#define glEndTransformFeedback glad_debug_glEndTransformFeedback +typedef void (APIENTRYP PFNGLBINDBUFFERRANGEPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange; +GLAPI PFNGLBINDBUFFERRANGEPROC glad_debug_glBindBufferRange; +#define glBindBufferRange glad_debug_glBindBufferRange +typedef void (APIENTRYP PFNGLBINDBUFFERBASEPROC)(GLenum target, GLuint index, GLuint buffer); +GLAPI PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase; +GLAPI PFNGLBINDBUFFERBASEPROC glad_debug_glBindBufferBase; +#define glBindBufferBase glad_debug_glBindBufferBase +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC)(GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); +GLAPI PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings; +GLAPI PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_debug_glTransformFeedbackVaryings; +#define glTransformFeedbackVaryings glad_debug_glTransformFeedbackVaryings +typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +GLAPI PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying; +GLAPI PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_debug_glGetTransformFeedbackVarying; +#define glGetTransformFeedbackVarying glad_debug_glGetTransformFeedbackVarying +typedef void (APIENTRYP PFNGLCLAMPCOLORPROC)(GLenum target, GLenum clamp); +GLAPI PFNGLCLAMPCOLORPROC glad_glClampColor; +GLAPI PFNGLCLAMPCOLORPROC glad_debug_glClampColor; +#define glClampColor glad_debug_glClampColor +typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERPROC)(GLuint id, GLenum mode); +GLAPI PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender; +GLAPI PFNGLBEGINCONDITIONALRENDERPROC glad_debug_glBeginConditionalRender; +#define glBeginConditionalRender glad_debug_glBeginConditionalRender +typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERPROC)(void); +GLAPI PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender; +GLAPI PFNGLENDCONDITIONALRENDERPROC glad_debug_glEndConditionalRender; +#define glEndConditionalRender glad_debug_glEndConditionalRender +typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer; +GLAPI PFNGLVERTEXATTRIBIPOINTERPROC glad_debug_glVertexAttribIPointer; +#define glVertexAttribIPointer glad_debug_glVertexAttribIPointer +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC)(GLuint index, GLenum pname, GLint *params); +GLAPI PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv; +GLAPI PFNGLGETVERTEXATTRIBIIVPROC glad_debug_glGetVertexAttribIiv; +#define glGetVertexAttribIiv glad_debug_glGetVertexAttribIiv +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC)(GLuint index, GLenum pname, GLuint *params); +GLAPI PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv; +GLAPI PFNGLGETVERTEXATTRIBIUIVPROC glad_debug_glGetVertexAttribIuiv; +#define glGetVertexAttribIuiv glad_debug_glGetVertexAttribIuiv +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IPROC)(GLuint index, GLint x); +GLAPI PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i; +GLAPI PFNGLVERTEXATTRIBI1IPROC glad_debug_glVertexAttribI1i; +#define glVertexAttribI1i glad_debug_glVertexAttribI1i +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IPROC)(GLuint index, GLint x, GLint y); +GLAPI PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i; +GLAPI PFNGLVERTEXATTRIBI2IPROC glad_debug_glVertexAttribI2i; +#define glVertexAttribI2i glad_debug_glVertexAttribI2i +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IPROC)(GLuint index, GLint x, GLint y, GLint z); +GLAPI PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i; +GLAPI PFNGLVERTEXATTRIBI3IPROC glad_debug_glVertexAttribI3i; +#define glVertexAttribI3i glad_debug_glVertexAttribI3i +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IPROC)(GLuint index, GLint x, GLint y, GLint z, GLint w); +GLAPI PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i; +GLAPI PFNGLVERTEXATTRIBI4IPROC glad_debug_glVertexAttribI4i; +#define glVertexAttribI4i glad_debug_glVertexAttribI4i +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIPROC)(GLuint index, GLuint x); +GLAPI PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui; +GLAPI PFNGLVERTEXATTRIBI1UIPROC glad_debug_glVertexAttribI1ui; +#define glVertexAttribI1ui glad_debug_glVertexAttribI1ui +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIPROC)(GLuint index, GLuint x, GLuint y); +GLAPI PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui; +GLAPI PFNGLVERTEXATTRIBI2UIPROC glad_debug_glVertexAttribI2ui; +#define glVertexAttribI2ui glad_debug_glVertexAttribI2ui +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z); +GLAPI PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui; +GLAPI PFNGLVERTEXATTRIBI3UIPROC glad_debug_glVertexAttribI3ui; +#define glVertexAttribI3ui glad_debug_glVertexAttribI3ui +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +GLAPI PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui; +GLAPI PFNGLVERTEXATTRIBI4UIPROC glad_debug_glVertexAttribI4ui; +#define glVertexAttribI4ui glad_debug_glVertexAttribI4ui +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVPROC)(GLuint index, const GLint *v); +GLAPI PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv; +GLAPI PFNGLVERTEXATTRIBI1IVPROC glad_debug_glVertexAttribI1iv; +#define glVertexAttribI1iv glad_debug_glVertexAttribI1iv +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVPROC)(GLuint index, const GLint *v); +GLAPI PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv; +GLAPI PFNGLVERTEXATTRIBI2IVPROC glad_debug_glVertexAttribI2iv; +#define glVertexAttribI2iv glad_debug_glVertexAttribI2iv +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVPROC)(GLuint index, const GLint *v); +GLAPI PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv; +GLAPI PFNGLVERTEXATTRIBI3IVPROC glad_debug_glVertexAttribI3iv; +#define glVertexAttribI3iv glad_debug_glVertexAttribI3iv +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVPROC)(GLuint index, const GLint *v); +GLAPI PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv; +GLAPI PFNGLVERTEXATTRIBI4IVPROC glad_debug_glVertexAttribI4iv; +#define glVertexAttribI4iv glad_debug_glVertexAttribI4iv +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVPROC)(GLuint index, const GLuint *v); +GLAPI PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv; +GLAPI PFNGLVERTEXATTRIBI1UIVPROC glad_debug_glVertexAttribI1uiv; +#define glVertexAttribI1uiv glad_debug_glVertexAttribI1uiv +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVPROC)(GLuint index, const GLuint *v); +GLAPI PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv; +GLAPI PFNGLVERTEXATTRIBI2UIVPROC glad_debug_glVertexAttribI2uiv; +#define glVertexAttribI2uiv glad_debug_glVertexAttribI2uiv +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVPROC)(GLuint index, const GLuint *v); +GLAPI PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv; +GLAPI PFNGLVERTEXATTRIBI3UIVPROC glad_debug_glVertexAttribI3uiv; +#define glVertexAttribI3uiv glad_debug_glVertexAttribI3uiv +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC)(GLuint index, const GLuint *v); +GLAPI PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv; +GLAPI PFNGLVERTEXATTRIBI4UIVPROC glad_debug_glVertexAttribI4uiv; +#define glVertexAttribI4uiv glad_debug_glVertexAttribI4uiv +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVPROC)(GLuint index, const GLbyte *v); +GLAPI PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv; +GLAPI PFNGLVERTEXATTRIBI4BVPROC glad_debug_glVertexAttribI4bv; +#define glVertexAttribI4bv glad_debug_glVertexAttribI4bv +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVPROC)(GLuint index, const GLshort *v); +GLAPI PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv; +GLAPI PFNGLVERTEXATTRIBI4SVPROC glad_debug_glVertexAttribI4sv; +#define glVertexAttribI4sv glad_debug_glVertexAttribI4sv +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVPROC)(GLuint index, const GLubyte *v); +GLAPI PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv; +GLAPI PFNGLVERTEXATTRIBI4UBVPROC glad_debug_glVertexAttribI4ubv; +#define glVertexAttribI4ubv glad_debug_glVertexAttribI4ubv +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVPROC)(GLuint index, const GLushort *v); +GLAPI PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv; +GLAPI PFNGLVERTEXATTRIBI4USVPROC glad_debug_glVertexAttribI4usv; +#define glVertexAttribI4usv glad_debug_glVertexAttribI4usv +typedef void (APIENTRYP PFNGLGETUNIFORMUIVPROC)(GLuint program, GLint location, GLuint *params); +GLAPI PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv; +GLAPI PFNGLGETUNIFORMUIVPROC glad_debug_glGetUniformuiv; +#define glGetUniformuiv glad_debug_glGetUniformuiv +typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONPROC)(GLuint program, GLuint color, const GLchar *name); +GLAPI PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation; +GLAPI PFNGLBINDFRAGDATALOCATIONPROC glad_debug_glBindFragDataLocation; +#define glBindFragDataLocation glad_debug_glBindFragDataLocation +typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONPROC)(GLuint program, const GLchar *name); +GLAPI PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation; +GLAPI PFNGLGETFRAGDATALOCATIONPROC glad_debug_glGetFragDataLocation; +#define glGetFragDataLocation glad_debug_glGetFragDataLocation +typedef void (APIENTRYP PFNGLUNIFORM1UIPROC)(GLint location, GLuint v0); +GLAPI PFNGLUNIFORM1UIPROC glad_glUniform1ui; +GLAPI PFNGLUNIFORM1UIPROC glad_debug_glUniform1ui; +#define glUniform1ui glad_debug_glUniform1ui +typedef void (APIENTRYP PFNGLUNIFORM2UIPROC)(GLint location, GLuint v0, GLuint v1); +GLAPI PFNGLUNIFORM2UIPROC glad_glUniform2ui; +GLAPI PFNGLUNIFORM2UIPROC glad_debug_glUniform2ui; +#define glUniform2ui glad_debug_glUniform2ui +typedef void (APIENTRYP PFNGLUNIFORM3UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2); +GLAPI PFNGLUNIFORM3UIPROC glad_glUniform3ui; +GLAPI PFNGLUNIFORM3UIPROC glad_debug_glUniform3ui; +#define glUniform3ui glad_debug_glUniform3ui +typedef void (APIENTRYP PFNGLUNIFORM4UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +GLAPI PFNGLUNIFORM4UIPROC glad_glUniform4ui; +GLAPI PFNGLUNIFORM4UIPROC glad_debug_glUniform4ui; +#define glUniform4ui glad_debug_glUniform4ui +typedef void (APIENTRYP PFNGLUNIFORM1UIVPROC)(GLint location, GLsizei count, const GLuint *value); +GLAPI PFNGLUNIFORM1UIVPROC glad_glUniform1uiv; +GLAPI PFNGLUNIFORM1UIVPROC glad_debug_glUniform1uiv; +#define glUniform1uiv glad_debug_glUniform1uiv +typedef void (APIENTRYP PFNGLUNIFORM2UIVPROC)(GLint location, GLsizei count, const GLuint *value); +GLAPI PFNGLUNIFORM2UIVPROC glad_glUniform2uiv; +GLAPI PFNGLUNIFORM2UIVPROC glad_debug_glUniform2uiv; +#define glUniform2uiv glad_debug_glUniform2uiv +typedef void (APIENTRYP PFNGLUNIFORM3UIVPROC)(GLint location, GLsizei count, const GLuint *value); +GLAPI PFNGLUNIFORM3UIVPROC glad_glUniform3uiv; +GLAPI PFNGLUNIFORM3UIVPROC glad_debug_glUniform3uiv; +#define glUniform3uiv glad_debug_glUniform3uiv +typedef void (APIENTRYP PFNGLUNIFORM4UIVPROC)(GLint location, GLsizei count, const GLuint *value); +GLAPI PFNGLUNIFORM4UIVPROC glad_glUniform4uiv; +GLAPI PFNGLUNIFORM4UIVPROC glad_debug_glUniform4uiv; +#define glUniform4uiv glad_debug_glUniform4uiv +typedef void (APIENTRYP PFNGLTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, const GLint *params); +GLAPI PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv; +GLAPI PFNGLTEXPARAMETERIIVPROC glad_debug_glTexParameterIiv; +#define glTexParameterIiv glad_debug_glTexParameterIiv +typedef void (APIENTRYP PFNGLTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, const GLuint *params); +GLAPI PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv; +GLAPI PFNGLTEXPARAMETERIUIVPROC glad_debug_glTexParameterIuiv; +#define glTexParameterIuiv glad_debug_glTexParameterIuiv +typedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, GLint *params); +GLAPI PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv; +GLAPI PFNGLGETTEXPARAMETERIIVPROC glad_debug_glGetTexParameterIiv; +#define glGetTexParameterIiv glad_debug_glGetTexParameterIiv +typedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, GLuint *params); +GLAPI PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv; +GLAPI PFNGLGETTEXPARAMETERIUIVPROC glad_debug_glGetTexParameterIuiv; +#define glGetTexParameterIuiv glad_debug_glGetTexParameterIuiv +typedef void (APIENTRYP PFNGLCLEARBUFFERIVPROC)(GLenum buffer, GLint drawbuffer, const GLint *value); +GLAPI PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv; +GLAPI PFNGLCLEARBUFFERIVPROC glad_debug_glClearBufferiv; +#define glClearBufferiv glad_debug_glClearBufferiv +typedef void (APIENTRYP PFNGLCLEARBUFFERUIVPROC)(GLenum buffer, GLint drawbuffer, const GLuint *value); +GLAPI PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv; +GLAPI PFNGLCLEARBUFFERUIVPROC glad_debug_glClearBufferuiv; +#define glClearBufferuiv glad_debug_glClearBufferuiv +typedef void (APIENTRYP PFNGLCLEARBUFFERFVPROC)(GLenum buffer, GLint drawbuffer, const GLfloat *value); +GLAPI PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv; +GLAPI PFNGLCLEARBUFFERFVPROC glad_debug_glClearBufferfv; +#define glClearBufferfv glad_debug_glClearBufferfv +typedef void (APIENTRYP PFNGLCLEARBUFFERFIPROC)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +GLAPI PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi; +GLAPI PFNGLCLEARBUFFERFIPROC glad_debug_glClearBufferfi; +#define glClearBufferfi glad_debug_glClearBufferfi +typedef const GLubyte * (APIENTRYP PFNGLGETSTRINGIPROC)(GLenum name, GLuint index); +GLAPI PFNGLGETSTRINGIPROC glad_glGetStringi; +GLAPI PFNGLGETSTRINGIPROC glad_debug_glGetStringi; +#define glGetStringi glad_debug_glGetStringi +typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFERPROC)(GLuint renderbuffer); +GLAPI PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer; +GLAPI PFNGLISRENDERBUFFERPROC glad_debug_glIsRenderbuffer; +#define glIsRenderbuffer glad_debug_glIsRenderbuffer +typedef void (APIENTRYP PFNGLBINDRENDERBUFFERPROC)(GLenum target, GLuint renderbuffer); +GLAPI PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer; +GLAPI PFNGLBINDRENDERBUFFERPROC glad_debug_glBindRenderbuffer; +#define glBindRenderbuffer glad_debug_glBindRenderbuffer +typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSPROC)(GLsizei n, const GLuint *renderbuffers); +GLAPI PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers; +GLAPI PFNGLDELETERENDERBUFFERSPROC glad_debug_glDeleteRenderbuffers; +#define glDeleteRenderbuffers glad_debug_glDeleteRenderbuffers +typedef void (APIENTRYP PFNGLGENRENDERBUFFERSPROC)(GLsizei n, GLuint *renderbuffers); +GLAPI PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers; +GLAPI PFNGLGENRENDERBUFFERSPROC glad_debug_glGenRenderbuffers; +#define glGenRenderbuffers glad_debug_glGenRenderbuffers +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage; +GLAPI PFNGLRENDERBUFFERSTORAGEPROC glad_debug_glRenderbufferStorage; +#define glRenderbufferStorage glad_debug_glRenderbufferStorage +typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params); +GLAPI PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv; +GLAPI PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_debug_glGetRenderbufferParameteriv; +#define glGetRenderbufferParameteriv glad_debug_glGetRenderbufferParameteriv +typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFERPROC)(GLuint framebuffer); +GLAPI PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer; +GLAPI PFNGLISFRAMEBUFFERPROC glad_debug_glIsFramebuffer; +#define glIsFramebuffer glad_debug_glIsFramebuffer +typedef void (APIENTRYP PFNGLBINDFRAMEBUFFERPROC)(GLenum target, GLuint framebuffer); +GLAPI PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer; +GLAPI PFNGLBINDFRAMEBUFFERPROC glad_debug_glBindFramebuffer; +#define glBindFramebuffer glad_debug_glBindFramebuffer +typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC)(GLsizei n, const GLuint *framebuffers); +GLAPI PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers; +GLAPI PFNGLDELETEFRAMEBUFFERSPROC glad_debug_glDeleteFramebuffers; +#define glDeleteFramebuffers glad_debug_glDeleteFramebuffers +typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSPROC)(GLsizei n, GLuint *framebuffers); +GLAPI PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers; +GLAPI PFNGLGENFRAMEBUFFERSPROC glad_debug_glGenFramebuffers; +#define glGenFramebuffers glad_debug_glGenFramebuffers +typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target); +GLAPI PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus; +GLAPI PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_debug_glCheckFramebufferStatus; +#define glCheckFramebufferStatus glad_debug_glCheckFramebufferStatus +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D; +GLAPI PFNGLFRAMEBUFFERTEXTURE1DPROC glad_debug_glFramebufferTexture1D; +#define glFramebufferTexture1D glad_debug_glFramebufferTexture1D +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D; +GLAPI PFNGLFRAMEBUFFERTEXTURE2DPROC glad_debug_glFramebufferTexture2D; +#define glFramebufferTexture2D glad_debug_glFramebufferTexture2D +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +GLAPI PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D; +GLAPI PFNGLFRAMEBUFFERTEXTURE3DPROC glad_debug_glFramebufferTexture3D; +#define glFramebufferTexture3D glad_debug_glFramebufferTexture3D +typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +GLAPI PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer; +GLAPI PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_debug_glFramebufferRenderbuffer; +#define glFramebufferRenderbuffer glad_debug_glFramebufferRenderbuffer +typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLenum target, GLenum attachment, GLenum pname, GLint *params); +GLAPI PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv; +GLAPI PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_debug_glGetFramebufferAttachmentParameteriv; +#define glGetFramebufferAttachmentParameteriv glad_debug_glGetFramebufferAttachmentParameteriv +typedef void (APIENTRYP PFNGLGENERATEMIPMAPPROC)(GLenum target); +GLAPI PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap; +GLAPI PFNGLGENERATEMIPMAPPROC glad_debug_glGenerateMipmap; +#define glGenerateMipmap glad_debug_glGenerateMipmap +typedef void (APIENTRYP PFNGLBLITFRAMEBUFFERPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +GLAPI PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer; +GLAPI PFNGLBLITFRAMEBUFFERPROC glad_debug_glBlitFramebuffer; +#define glBlitFramebuffer glad_debug_glBlitFramebuffer +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample; +GLAPI PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_debug_glRenderbufferStorageMultisample; +#define glRenderbufferStorageMultisample glad_debug_glRenderbufferStorageMultisample +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +GLAPI PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer; +GLAPI PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_debug_glFramebufferTextureLayer; +#define glFramebufferTextureLayer glad_debug_glFramebufferTextureLayer +typedef void * (APIENTRYP PFNGLMAPBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +GLAPI PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange; +GLAPI PFNGLMAPBUFFERRANGEPROC glad_debug_glMapBufferRange; +#define glMapBufferRange glad_debug_glMapBufferRange +typedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length); +GLAPI PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange; +GLAPI PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_debug_glFlushMappedBufferRange; +#define glFlushMappedBufferRange glad_debug_glFlushMappedBufferRange +typedef void (APIENTRYP PFNGLBINDVERTEXARRAYPROC)(GLuint array); +GLAPI PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray; +GLAPI PFNGLBINDVERTEXARRAYPROC glad_debug_glBindVertexArray; +#define glBindVertexArray glad_debug_glBindVertexArray +typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSPROC)(GLsizei n, const GLuint *arrays); +GLAPI PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays; +GLAPI PFNGLDELETEVERTEXARRAYSPROC glad_debug_glDeleteVertexArrays; +#define glDeleteVertexArrays glad_debug_glDeleteVertexArrays +typedef void (APIENTRYP PFNGLGENVERTEXARRAYSPROC)(GLsizei n, GLuint *arrays); +GLAPI PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays; +GLAPI PFNGLGENVERTEXARRAYSPROC glad_debug_glGenVertexArrays; +#define glGenVertexArrays glad_debug_glGenVertexArrays +typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYPROC)(GLuint array); +GLAPI PFNGLISVERTEXARRAYPROC glad_glIsVertexArray; +GLAPI PFNGLISVERTEXARRAYPROC glad_debug_glIsVertexArray; +#define glIsVertexArray glad_debug_glIsVertexArray +#endif +#ifndef GL_VERSION_3_1 +#define GL_VERSION_3_1 1 +GLAPI int GLAD_GL_VERSION_3_1; +typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount); +GLAPI PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced; +GLAPI PFNGLDRAWARRAYSINSTANCEDPROC glad_debug_glDrawArraysInstanced; +#define glDrawArraysInstanced glad_debug_glDrawArraysInstanced +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount); +GLAPI PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced; +GLAPI PFNGLDRAWELEMENTSINSTANCEDPROC glad_debug_glDrawElementsInstanced; +#define glDrawElementsInstanced glad_debug_glDrawElementsInstanced +typedef void (APIENTRYP PFNGLTEXBUFFERPROC)(GLenum target, GLenum internalformat, GLuint buffer); +GLAPI PFNGLTEXBUFFERPROC glad_glTexBuffer; +GLAPI PFNGLTEXBUFFERPROC glad_debug_glTexBuffer; +#define glTexBuffer glad_debug_glTexBuffer +typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXPROC)(GLuint index); +GLAPI PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex; +GLAPI PFNGLPRIMITIVERESTARTINDEXPROC glad_debug_glPrimitiveRestartIndex; +#define glPrimitiveRestartIndex glad_debug_glPrimitiveRestartIndex +typedef void (APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +GLAPI PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData; +GLAPI PFNGLCOPYBUFFERSUBDATAPROC glad_debug_glCopyBufferSubData; +#define glCopyBufferSubData glad_debug_glCopyBufferSubData +typedef void (APIENTRYP PFNGLGETUNIFORMINDICESPROC)(GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices); +GLAPI PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices; +GLAPI PFNGLGETUNIFORMINDICESPROC glad_debug_glGetUniformIndices; +#define glGetUniformIndices glad_debug_glGetUniformIndices +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC)(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); +GLAPI PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv; +GLAPI PFNGLGETACTIVEUNIFORMSIVPROC glad_debug_glGetActiveUniformsiv; +#define glGetActiveUniformsiv glad_debug_glGetActiveUniformsiv +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMNAMEPROC)(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName); +GLAPI PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName; +GLAPI PFNGLGETACTIVEUNIFORMNAMEPROC glad_debug_glGetActiveUniformName; +#define glGetActiveUniformName glad_debug_glGetActiveUniformName +typedef GLuint (APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC)(GLuint program, const GLchar *uniformBlockName); +GLAPI PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex; +GLAPI PFNGLGETUNIFORMBLOCKINDEXPROC glad_debug_glGetUniformBlockIndex; +#define glGetUniformBlockIndex glad_debug_glGetUniformBlockIndex +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); +GLAPI PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv; +GLAPI PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_debug_glGetActiveUniformBlockiv; +#define glGetActiveUniformBlockiv glad_debug_glGetActiveUniformBlockiv +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); +GLAPI PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName; +GLAPI PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_debug_glGetActiveUniformBlockName; +#define glGetActiveUniformBlockName glad_debug_glGetActiveUniformBlockName +typedef void (APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); +GLAPI PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding; +GLAPI PFNGLUNIFORMBLOCKBINDINGPROC glad_debug_glUniformBlockBinding; +#define glUniformBlockBinding glad_debug_glUniformBlockBinding +#endif +#ifndef GL_VERSION_3_2 +#define GL_VERSION_3_2 1 +GLAPI int GLAD_GL_VERSION_3_2; +typedef void (APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); +GLAPI PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex; +GLAPI PFNGLDRAWELEMENTSBASEVERTEXPROC glad_debug_glDrawElementsBaseVertex; +#define glDrawElementsBaseVertex glad_debug_glDrawElementsBaseVertex +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); +GLAPI PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex; +GLAPI PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_debug_glDrawRangeElementsBaseVertex; +#define glDrawRangeElementsBaseVertex glad_debug_glDrawRangeElementsBaseVertex +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); +GLAPI PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex; +GLAPI PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_debug_glDrawElementsInstancedBaseVertex; +#define glDrawElementsInstancedBaseVertex glad_debug_glDrawElementsInstancedBaseVertex +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount, const GLint *basevertex); +GLAPI PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex; +GLAPI PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_debug_glMultiDrawElementsBaseVertex; +#define glMultiDrawElementsBaseVertex glad_debug_glMultiDrawElementsBaseVertex +typedef void (APIENTRYP PFNGLPROVOKINGVERTEXPROC)(GLenum mode); +GLAPI PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex; +GLAPI PFNGLPROVOKINGVERTEXPROC glad_debug_glProvokingVertex; +#define glProvokingVertex glad_debug_glProvokingVertex +typedef GLsync (APIENTRYP PFNGLFENCESYNCPROC)(GLenum condition, GLbitfield flags); +GLAPI PFNGLFENCESYNCPROC glad_glFenceSync; +GLAPI PFNGLFENCESYNCPROC glad_debug_glFenceSync; +#define glFenceSync glad_debug_glFenceSync +typedef GLboolean (APIENTRYP PFNGLISSYNCPROC)(GLsync sync); +GLAPI PFNGLISSYNCPROC glad_glIsSync; +GLAPI PFNGLISSYNCPROC glad_debug_glIsSync; +#define glIsSync glad_debug_glIsSync +typedef void (APIENTRYP PFNGLDELETESYNCPROC)(GLsync sync); +GLAPI PFNGLDELETESYNCPROC glad_glDeleteSync; +GLAPI PFNGLDELETESYNCPROC glad_debug_glDeleteSync; +#define glDeleteSync glad_debug_glDeleteSync +typedef GLenum (APIENTRYP PFNGLCLIENTWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout); +GLAPI PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync; +GLAPI PFNGLCLIENTWAITSYNCPROC glad_debug_glClientWaitSync; +#define glClientWaitSync glad_debug_glClientWaitSync +typedef void (APIENTRYP PFNGLWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout); +GLAPI PFNGLWAITSYNCPROC glad_glWaitSync; +GLAPI PFNGLWAITSYNCPROC glad_debug_glWaitSync; +#define glWaitSync glad_debug_glWaitSync +typedef void (APIENTRYP PFNGLGETINTEGER64VPROC)(GLenum pname, GLint64 *data); +GLAPI PFNGLGETINTEGER64VPROC glad_glGetInteger64v; +GLAPI PFNGLGETINTEGER64VPROC glad_debug_glGetInteger64v; +#define glGetInteger64v glad_debug_glGetInteger64v +typedef void (APIENTRYP PFNGLGETSYNCIVPROC)(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); +GLAPI PFNGLGETSYNCIVPROC glad_glGetSynciv; +GLAPI PFNGLGETSYNCIVPROC glad_debug_glGetSynciv; +#define glGetSynciv glad_debug_glGetSynciv +typedef void (APIENTRYP PFNGLGETINTEGER64I_VPROC)(GLenum target, GLuint index, GLint64 *data); +GLAPI PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v; +GLAPI PFNGLGETINTEGER64I_VPROC glad_debug_glGetInteger64i_v; +#define glGetInteger64i_v glad_debug_glGetInteger64i_v +typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC)(GLenum target, GLenum pname, GLint64 *params); +GLAPI PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v; +GLAPI PFNGLGETBUFFERPARAMETERI64VPROC glad_debug_glGetBufferParameteri64v; +#define glGetBufferParameteri64v glad_debug_glGetBufferParameteri64v +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level); +GLAPI PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture; +GLAPI PFNGLFRAMEBUFFERTEXTUREPROC glad_debug_glFramebufferTexture; +#define glFramebufferTexture glad_debug_glFramebufferTexture +typedef void (APIENTRYP PFNGLTEXIMAGE2DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +GLAPI PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample; +GLAPI PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_debug_glTexImage2DMultisample; +#define glTexImage2DMultisample glad_debug_glTexImage2DMultisample +typedef void (APIENTRYP PFNGLTEXIMAGE3DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +GLAPI PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample; +GLAPI PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_debug_glTexImage3DMultisample; +#define glTexImage3DMultisample glad_debug_glTexImage3DMultisample +typedef void (APIENTRYP PFNGLGETMULTISAMPLEFVPROC)(GLenum pname, GLuint index, GLfloat *val); +GLAPI PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv; +GLAPI PFNGLGETMULTISAMPLEFVPROC glad_debug_glGetMultisamplefv; +#define glGetMultisamplefv glad_debug_glGetMultisamplefv +typedef void (APIENTRYP PFNGLSAMPLEMASKIPROC)(GLuint maskNumber, GLbitfield mask); +GLAPI PFNGLSAMPLEMASKIPROC glad_glSampleMaski; +GLAPI PFNGLSAMPLEMASKIPROC glad_debug_glSampleMaski; +#define glSampleMaski glad_debug_glSampleMaski +#endif +#ifndef GL_VERSION_3_3 +#define GL_VERSION_3_3 1 +GLAPI int GLAD_GL_VERSION_3_3; +typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); +GLAPI PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed; +GLAPI PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_debug_glBindFragDataLocationIndexed; +#define glBindFragDataLocationIndexed glad_debug_glBindFragDataLocationIndexed +typedef GLint (APIENTRYP PFNGLGETFRAGDATAINDEXPROC)(GLuint program, const GLchar *name); +GLAPI PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex; +GLAPI PFNGLGETFRAGDATAINDEXPROC glad_debug_glGetFragDataIndex; +#define glGetFragDataIndex glad_debug_glGetFragDataIndex +typedef void (APIENTRYP PFNGLGENSAMPLERSPROC)(GLsizei count, GLuint *samplers); +GLAPI PFNGLGENSAMPLERSPROC glad_glGenSamplers; +GLAPI PFNGLGENSAMPLERSPROC glad_debug_glGenSamplers; +#define glGenSamplers glad_debug_glGenSamplers +typedef void (APIENTRYP PFNGLDELETESAMPLERSPROC)(GLsizei count, const GLuint *samplers); +GLAPI PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers; +GLAPI PFNGLDELETESAMPLERSPROC glad_debug_glDeleteSamplers; +#define glDeleteSamplers glad_debug_glDeleteSamplers +typedef GLboolean (APIENTRYP PFNGLISSAMPLERPROC)(GLuint sampler); +GLAPI PFNGLISSAMPLERPROC glad_glIsSampler; +GLAPI PFNGLISSAMPLERPROC glad_debug_glIsSampler; +#define glIsSampler glad_debug_glIsSampler +typedef void (APIENTRYP PFNGLBINDSAMPLERPROC)(GLuint unit, GLuint sampler); +GLAPI PFNGLBINDSAMPLERPROC glad_glBindSampler; +GLAPI PFNGLBINDSAMPLERPROC glad_debug_glBindSampler; +#define glBindSampler glad_debug_glBindSampler +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIPROC)(GLuint sampler, GLenum pname, GLint param); +GLAPI PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri; +GLAPI PFNGLSAMPLERPARAMETERIPROC glad_debug_glSamplerParameteri; +#define glSamplerParameteri glad_debug_glSamplerParameteri +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, const GLint *param); +GLAPI PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv; +GLAPI PFNGLSAMPLERPARAMETERIVPROC glad_debug_glSamplerParameteriv; +#define glSamplerParameteriv glad_debug_glSamplerParameteriv +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFPROC)(GLuint sampler, GLenum pname, GLfloat param); +GLAPI PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf; +GLAPI PFNGLSAMPLERPARAMETERFPROC glad_debug_glSamplerParameterf; +#define glSamplerParameterf glad_debug_glSamplerParameterf +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, const GLfloat *param); +GLAPI PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv; +GLAPI PFNGLSAMPLERPARAMETERFVPROC glad_debug_glSamplerParameterfv; +#define glSamplerParameterfv glad_debug_glSamplerParameterfv +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, const GLint *param); +GLAPI PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv; +GLAPI PFNGLSAMPLERPARAMETERIIVPROC glad_debug_glSamplerParameterIiv; +#define glSamplerParameterIiv glad_debug_glSamplerParameterIiv +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, const GLuint *param); +GLAPI PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv; +GLAPI PFNGLSAMPLERPARAMETERIUIVPROC glad_debug_glSamplerParameterIuiv; +#define glSamplerParameterIuiv glad_debug_glSamplerParameterIuiv +typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, GLint *params); +GLAPI PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv; +GLAPI PFNGLGETSAMPLERPARAMETERIVPROC glad_debug_glGetSamplerParameteriv; +#define glGetSamplerParameteriv glad_debug_glGetSamplerParameteriv +typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, GLint *params); +GLAPI PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv; +GLAPI PFNGLGETSAMPLERPARAMETERIIVPROC glad_debug_glGetSamplerParameterIiv; +#define glGetSamplerParameterIiv glad_debug_glGetSamplerParameterIiv +typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, GLfloat *params); +GLAPI PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv; +GLAPI PFNGLGETSAMPLERPARAMETERFVPROC glad_debug_glGetSamplerParameterfv; +#define glGetSamplerParameterfv glad_debug_glGetSamplerParameterfv +typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, GLuint *params); +GLAPI PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv; +GLAPI PFNGLGETSAMPLERPARAMETERIUIVPROC glad_debug_glGetSamplerParameterIuiv; +#define glGetSamplerParameterIuiv glad_debug_glGetSamplerParameterIuiv +typedef void (APIENTRYP PFNGLQUERYCOUNTERPROC)(GLuint id, GLenum target); +GLAPI PFNGLQUERYCOUNTERPROC glad_glQueryCounter; +GLAPI PFNGLQUERYCOUNTERPROC glad_debug_glQueryCounter; +#define glQueryCounter glad_debug_glQueryCounter +typedef void (APIENTRYP PFNGLGETQUERYOBJECTI64VPROC)(GLuint id, GLenum pname, GLint64 *params); +GLAPI PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v; +GLAPI PFNGLGETQUERYOBJECTI64VPROC glad_debug_glGetQueryObjecti64v; +#define glGetQueryObjecti64v glad_debug_glGetQueryObjecti64v +typedef void (APIENTRYP PFNGLGETQUERYOBJECTUI64VPROC)(GLuint id, GLenum pname, GLuint64 *params); +GLAPI PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v; +GLAPI PFNGLGETQUERYOBJECTUI64VPROC glad_debug_glGetQueryObjectui64v; +#define glGetQueryObjectui64v glad_debug_glGetQueryObjectui64v +typedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORPROC)(GLuint index, GLuint divisor); +GLAPI PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor; +GLAPI PFNGLVERTEXATTRIBDIVISORPROC glad_debug_glVertexAttribDivisor; +#define glVertexAttribDivisor glad_debug_glVertexAttribDivisor +typedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value); +GLAPI PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui; +GLAPI PFNGLVERTEXATTRIBP1UIPROC glad_debug_glVertexAttribP1ui; +#define glVertexAttribP1ui glad_debug_glVertexAttribP1ui +typedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +GLAPI PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv; +GLAPI PFNGLVERTEXATTRIBP1UIVPROC glad_debug_glVertexAttribP1uiv; +#define glVertexAttribP1uiv glad_debug_glVertexAttribP1uiv +typedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value); +GLAPI PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui; +GLAPI PFNGLVERTEXATTRIBP2UIPROC glad_debug_glVertexAttribP2ui; +#define glVertexAttribP2ui glad_debug_glVertexAttribP2ui +typedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +GLAPI PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv; +GLAPI PFNGLVERTEXATTRIBP2UIVPROC glad_debug_glVertexAttribP2uiv; +#define glVertexAttribP2uiv glad_debug_glVertexAttribP2uiv +typedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value); +GLAPI PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui; +GLAPI PFNGLVERTEXATTRIBP3UIPROC glad_debug_glVertexAttribP3ui; +#define glVertexAttribP3ui glad_debug_glVertexAttribP3ui +typedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +GLAPI PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv; +GLAPI PFNGLVERTEXATTRIBP3UIVPROC glad_debug_glVertexAttribP3uiv; +#define glVertexAttribP3uiv glad_debug_glVertexAttribP3uiv +typedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value); +GLAPI PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui; +GLAPI PFNGLVERTEXATTRIBP4UIPROC glad_debug_glVertexAttribP4ui; +#define glVertexAttribP4ui glad_debug_glVertexAttribP4ui +typedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +GLAPI PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv; +GLAPI PFNGLVERTEXATTRIBP4UIVPROC glad_debug_glVertexAttribP4uiv; +#define glVertexAttribP4uiv glad_debug_glVertexAttribP4uiv +typedef void (APIENTRYP PFNGLVERTEXP2UIPROC)(GLenum type, GLuint value); +GLAPI PFNGLVERTEXP2UIPROC glad_glVertexP2ui; +GLAPI PFNGLVERTEXP2UIPROC glad_debug_glVertexP2ui; +#define glVertexP2ui glad_debug_glVertexP2ui +typedef void (APIENTRYP PFNGLVERTEXP2UIVPROC)(GLenum type, const GLuint *value); +GLAPI PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv; +GLAPI PFNGLVERTEXP2UIVPROC glad_debug_glVertexP2uiv; +#define glVertexP2uiv glad_debug_glVertexP2uiv +typedef void (APIENTRYP PFNGLVERTEXP3UIPROC)(GLenum type, GLuint value); +GLAPI PFNGLVERTEXP3UIPROC glad_glVertexP3ui; +GLAPI PFNGLVERTEXP3UIPROC glad_debug_glVertexP3ui; +#define glVertexP3ui glad_debug_glVertexP3ui +typedef void (APIENTRYP PFNGLVERTEXP3UIVPROC)(GLenum type, const GLuint *value); +GLAPI PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv; +GLAPI PFNGLVERTEXP3UIVPROC glad_debug_glVertexP3uiv; +#define glVertexP3uiv glad_debug_glVertexP3uiv +typedef void (APIENTRYP PFNGLVERTEXP4UIPROC)(GLenum type, GLuint value); +GLAPI PFNGLVERTEXP4UIPROC glad_glVertexP4ui; +GLAPI PFNGLVERTEXP4UIPROC glad_debug_glVertexP4ui; +#define glVertexP4ui glad_debug_glVertexP4ui +typedef void (APIENTRYP PFNGLVERTEXP4UIVPROC)(GLenum type, const GLuint *value); +GLAPI PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv; +GLAPI PFNGLVERTEXP4UIVPROC glad_debug_glVertexP4uiv; +#define glVertexP4uiv glad_debug_glVertexP4uiv +typedef void (APIENTRYP PFNGLTEXCOORDP1UIPROC)(GLenum type, GLuint coords); +GLAPI PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui; +GLAPI PFNGLTEXCOORDP1UIPROC glad_debug_glTexCoordP1ui; +#define glTexCoordP1ui glad_debug_glTexCoordP1ui +typedef void (APIENTRYP PFNGLTEXCOORDP1UIVPROC)(GLenum type, const GLuint *coords); +GLAPI PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv; +GLAPI PFNGLTEXCOORDP1UIVPROC glad_debug_glTexCoordP1uiv; +#define glTexCoordP1uiv glad_debug_glTexCoordP1uiv +typedef void (APIENTRYP PFNGLTEXCOORDP2UIPROC)(GLenum type, GLuint coords); +GLAPI PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui; +GLAPI PFNGLTEXCOORDP2UIPROC glad_debug_glTexCoordP2ui; +#define glTexCoordP2ui glad_debug_glTexCoordP2ui +typedef void (APIENTRYP PFNGLTEXCOORDP2UIVPROC)(GLenum type, const GLuint *coords); +GLAPI PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv; +GLAPI PFNGLTEXCOORDP2UIVPROC glad_debug_glTexCoordP2uiv; +#define glTexCoordP2uiv glad_debug_glTexCoordP2uiv +typedef void (APIENTRYP PFNGLTEXCOORDP3UIPROC)(GLenum type, GLuint coords); +GLAPI PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui; +GLAPI PFNGLTEXCOORDP3UIPROC glad_debug_glTexCoordP3ui; +#define glTexCoordP3ui glad_debug_glTexCoordP3ui +typedef void (APIENTRYP PFNGLTEXCOORDP3UIVPROC)(GLenum type, const GLuint *coords); +GLAPI PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv; +GLAPI PFNGLTEXCOORDP3UIVPROC glad_debug_glTexCoordP3uiv; +#define glTexCoordP3uiv glad_debug_glTexCoordP3uiv +typedef void (APIENTRYP PFNGLTEXCOORDP4UIPROC)(GLenum type, GLuint coords); +GLAPI PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui; +GLAPI PFNGLTEXCOORDP4UIPROC glad_debug_glTexCoordP4ui; +#define glTexCoordP4ui glad_debug_glTexCoordP4ui +typedef void (APIENTRYP PFNGLTEXCOORDP4UIVPROC)(GLenum type, const GLuint *coords); +GLAPI PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv; +GLAPI PFNGLTEXCOORDP4UIVPROC glad_debug_glTexCoordP4uiv; +#define glTexCoordP4uiv glad_debug_glTexCoordP4uiv +typedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIPROC)(GLenum texture, GLenum type, GLuint coords); +GLAPI PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui; +GLAPI PFNGLMULTITEXCOORDP1UIPROC glad_debug_glMultiTexCoordP1ui; +#define glMultiTexCoordP1ui glad_debug_glMultiTexCoordP1ui +typedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIVPROC)(GLenum texture, GLenum type, const GLuint *coords); +GLAPI PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv; +GLAPI PFNGLMULTITEXCOORDP1UIVPROC glad_debug_glMultiTexCoordP1uiv; +#define glMultiTexCoordP1uiv glad_debug_glMultiTexCoordP1uiv +typedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIPROC)(GLenum texture, GLenum type, GLuint coords); +GLAPI PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui; +GLAPI PFNGLMULTITEXCOORDP2UIPROC glad_debug_glMultiTexCoordP2ui; +#define glMultiTexCoordP2ui glad_debug_glMultiTexCoordP2ui +typedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIVPROC)(GLenum texture, GLenum type, const GLuint *coords); +GLAPI PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv; +GLAPI PFNGLMULTITEXCOORDP2UIVPROC glad_debug_glMultiTexCoordP2uiv; +#define glMultiTexCoordP2uiv glad_debug_glMultiTexCoordP2uiv +typedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIPROC)(GLenum texture, GLenum type, GLuint coords); +GLAPI PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui; +GLAPI PFNGLMULTITEXCOORDP3UIPROC glad_debug_glMultiTexCoordP3ui; +#define glMultiTexCoordP3ui glad_debug_glMultiTexCoordP3ui +typedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIVPROC)(GLenum texture, GLenum type, const GLuint *coords); +GLAPI PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv; +GLAPI PFNGLMULTITEXCOORDP3UIVPROC glad_debug_glMultiTexCoordP3uiv; +#define glMultiTexCoordP3uiv glad_debug_glMultiTexCoordP3uiv +typedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIPROC)(GLenum texture, GLenum type, GLuint coords); +GLAPI PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui; +GLAPI PFNGLMULTITEXCOORDP4UIPROC glad_debug_glMultiTexCoordP4ui; +#define glMultiTexCoordP4ui glad_debug_glMultiTexCoordP4ui +typedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIVPROC)(GLenum texture, GLenum type, const GLuint *coords); +GLAPI PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv; +GLAPI PFNGLMULTITEXCOORDP4UIVPROC glad_debug_glMultiTexCoordP4uiv; +#define glMultiTexCoordP4uiv glad_debug_glMultiTexCoordP4uiv +typedef void (APIENTRYP PFNGLNORMALP3UIPROC)(GLenum type, GLuint coords); +GLAPI PFNGLNORMALP3UIPROC glad_glNormalP3ui; +GLAPI PFNGLNORMALP3UIPROC glad_debug_glNormalP3ui; +#define glNormalP3ui glad_debug_glNormalP3ui +typedef void (APIENTRYP PFNGLNORMALP3UIVPROC)(GLenum type, const GLuint *coords); +GLAPI PFNGLNORMALP3UIVPROC glad_glNormalP3uiv; +GLAPI PFNGLNORMALP3UIVPROC glad_debug_glNormalP3uiv; +#define glNormalP3uiv glad_debug_glNormalP3uiv +typedef void (APIENTRYP PFNGLCOLORP3UIPROC)(GLenum type, GLuint color); +GLAPI PFNGLCOLORP3UIPROC glad_glColorP3ui; +GLAPI PFNGLCOLORP3UIPROC glad_debug_glColorP3ui; +#define glColorP3ui glad_debug_glColorP3ui +typedef void (APIENTRYP PFNGLCOLORP3UIVPROC)(GLenum type, const GLuint *color); +GLAPI PFNGLCOLORP3UIVPROC glad_glColorP3uiv; +GLAPI PFNGLCOLORP3UIVPROC glad_debug_glColorP3uiv; +#define glColorP3uiv glad_debug_glColorP3uiv +typedef void (APIENTRYP PFNGLCOLORP4UIPROC)(GLenum type, GLuint color); +GLAPI PFNGLCOLORP4UIPROC glad_glColorP4ui; +GLAPI PFNGLCOLORP4UIPROC glad_debug_glColorP4ui; +#define glColorP4ui glad_debug_glColorP4ui +typedef void (APIENTRYP PFNGLCOLORP4UIVPROC)(GLenum type, const GLuint *color); +GLAPI PFNGLCOLORP4UIVPROC glad_glColorP4uiv; +GLAPI PFNGLCOLORP4UIVPROC glad_debug_glColorP4uiv; +#define glColorP4uiv glad_debug_glColorP4uiv +typedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIPROC)(GLenum type, GLuint color); +GLAPI PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui; +GLAPI PFNGLSECONDARYCOLORP3UIPROC glad_debug_glSecondaryColorP3ui; +#define glSecondaryColorP3ui glad_debug_glSecondaryColorP3ui +typedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIVPROC)(GLenum type, const GLuint *color); +GLAPI PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv; +GLAPI PFNGLSECONDARYCOLORP3UIVPROC glad_debug_glSecondaryColorP3uiv; +#define glSecondaryColorP3uiv glad_debug_glSecondaryColorP3uiv +#endif + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/shader/triangle_f.glsl b/shader/triangle_f.glsl @@ -0,0 +1,10 @@ +#version 330 core + +in vec4 vertex_color; + +out vec4 frag_color; + +void main() +{ + frag_color = vertex_color; +} diff --git a/shader/triangle_v.glsl b/shader/triangle_v.glsl @@ -0,0 +1,15 @@ +#version 330 core + +layout (location = 0) in vec2 position; +layout (location = 1) in vec3 color; + +out vec4 vertex_color; + +uniform mat4 model; +uniform mat4 projection; + +void main() +{ + gl_Position = projection * model * vec4(position, 0.0f, 1.0f); + vertex_color = vec4(color, 1.0f); +} diff --git a/src/game.c b/src/game.c @@ -0,0 +1,120 @@ +#include "game.h" + +#include <assert.h> +#include <math.h> + +#include <glad/glad.h> + + +#ifdef PLATFORM_HOTLOAD_GAME_CODE +void game_load_opengl_symbols(void) +{ + gladLoadGL(); +} +#endif + + +float wrap(float n, float min, float max) +{ + if (n > max) + { + return min; + } + else if (n < min) + { + return max; + } + else + { + return n; + } +} + + +float randf(float min, float max) +{ + assert(min < max); + float random = ((float) rand()) / (float) RAND_MAX; + float diff = max - min; + float r = random * diff; + return min + r; +} + + +void game_init(struct GameState *game_state, uint32_t screen_width, uint32_t screen_height) +{ + // load triangle vertex data + { + float circumradius = 10.0f; + float inradius = circumradius * sinf(glmth_rad(30.0f)); + float half_side_length = circumradius * cosf(glmth_rad(30.0f)); + + GLfloat triangle_vertices[] = { + // positions // colors + -half_side_length, -inradius, 1.0f, 0.0f, 0.0f, + half_side_length, -inradius, 0.0f, 1.0f, 0.0f, + 0.0f, circumradius, 0.0f, 0.0f, 1.0f, + }; + + GLuint triangle_vao_id; + GLuint triangle_vbo_id; + glGenVertexArrays(1, &triangle_vao_id); + glGenBuffers(1, &triangle_vbo_id); + + glBindVertexArray(triangle_vao_id); + glBindBuffer(GL_ARRAY_BUFFER, triangle_vbo_id); + glBufferData(GL_ARRAY_BUFFER, sizeof(triangle_vertices), triangle_vertices, GL_STATIC_DRAW); + + // positions + glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 5 * sizeof(*triangle_vertices), (GLvoid*)0); + glEnableVertexAttribArray(0); + + // colors + glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, 5 * sizeof(*triangle_vertices), (GLvoid*)(2 * sizeof(*triangle_vertices))); + glEnableVertexAttribArray(1); + glBindVertexArray(0); + + game_state->triangle_vao_id = triangle_vao_id; + game_state->triangle_vbo_id = triangle_vbo_id; + } + + game_state->triangle_shader = shader_compile("shader/triangle_v.glsl", "shader/triangle_f.glsl"); +} + + +void game_update_and_render(struct GameState *game_state, float dt, uint32_t screen_width, uint32_t screen_height) +{ + glClearColor(0.1f, 0.1f, 0.1f, 1.0f); + glClear(GL_COLOR_BUFFER_BIT); + + //glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); + + // render triangle + { + m4 model = glmth_m4_init_id(); + model = glmth_translate(model, glmth_v3_init(screen_width / 2.0f, screen_height / 2.0f, 0.0f)); + model = glmth_translate(model, glmth_v3_init(100.0f * cosf(dt), 100.0f * sinf(dt), 0.0f)); + model = glmth_rotate_z(model, -dt); + model = glmth_scale(model, glmth_v3_init(10.0f, 10.0f, 10.0f)); + float scale_factor = fabs(1.0f * sinf(dt)); + model = glmth_scale(model, glmth_v3_init(scale_factor, scale_factor, scale_factor)); + + shader_use(&game_state->triangle_shader); + shader_setm4(&game_state->triangle_shader, "model", &model); + + m4 projection = glmth_m4_init_id(); + projection = glmth_projection_ortho(0.0f, screen_width, screen_height, 0.0f, -1.0f, 1.0f); + shader_setm4(&game_state->triangle_shader, "projection", &projection); + + glBindVertexArray(game_state->triangle_vao_id); + glDrawArrays(GL_TRIANGLES, 0, 3); + glBindVertexArray(0); + } +} + + +void game_cleanup(struct GameState *game_state) +{ + glDeleteVertexArrays(1, &game_state->triangle_vao_id); + glDeleteBuffers(1, &game_state->triangle_vbo_id); +} diff --git a/src/game.h b/src/game.h @@ -0,0 +1,30 @@ +#ifndef GAME_H +#define GAME_H + +#include "glad/glad.h" +#include "glmth.h" +#include "shader.h" + + +struct GameState +{ + GLuint triangle_vao_id; + GLuint triangle_vbo_id; + struct Shader triangle_shader; +}; + +#ifdef PLATFORM_HOTLOAD_GAME_CODE +// We need to call this from the platform layer in order for the game, when +// built as a shared object library to have access to the OpenGL symbols. +// https://github.com/Dav1dde/glad/issues/151 +typedef void (game_load_opengl_symbols_func)(void); +void game_load_opengl_symbols(void); +#endif // PLATFORM_HOTLOAD_GAME_CODE + +typedef void (game_update_and_render_func)(struct GameState *game_state, float dt, uint32_t screen_width, uint32_t screen_height); +void game_update_and_render(struct GameState *game_state, float dt, uint32_t screen_width, uint32_t screen_height); + +void game_init(struct GameState *game_state, uint32_t screen_width, uint32_t screen_height); +void game_cleanup(struct GameState *game_state); + +#endif diff --git a/src/glad.c b/src/glad.c @@ -0,0 +1,3813 @@ +/* + + OpenGL loader generated by glad 0.1.20a0 on Mon May 14 08:12:40 2018. + + Language/Generator: C/C++ Debug + Specification: gl + APIs: gl=3.3 + Profile: core + Extensions: + + Loader: True + Local files: False + Omit khrplatform: False + + Commandline: + --profile="core" --api="gl=3.3" --generator="c-debug" --spec="gl" --extensions="" + Online: + http://glad.dav1d.de/#profile=core&language=c-debug&specification=gl&loader=on&api=gl%3D3.3 +*/ + +#include <stdio.h> +#include <stdlib.h> +#include <string.h> +#include <glad/glad.h> + +void _pre_call_callback_default(const char *name, void *funcptr, int len_args, ...) { + (void) name; + (void) funcptr; + (void) len_args; +} +void _post_call_callback_default(const char *name, void *funcptr, int len_args, ...) { + GLenum error_code; + + (void) funcptr; + (void) len_args; + + error_code = glad_glGetError(); + + if (error_code != GL_NO_ERROR) { + fprintf(stderr, "ERROR %d in %s\n", error_code, name); + } +} + +static GLADcallback _pre_call_callback = _pre_call_callback_default; +void glad_set_pre_callback(GLADcallback cb) { + _pre_call_callback = cb; +} + +static GLADcallback _post_call_callback = _post_call_callback_default; +void glad_set_post_callback(GLADcallback cb) { + _post_call_callback = cb; +} + +static void* get_proc(const char *namez); + +#if defined(_WIN32) || defined(__CYGWIN__) +#include <windows.h> +static HMODULE libGL; + +typedef void* (APIENTRYP PFNWGLGETPROCADDRESSPROC_PRIVATE)(const char*); +static PFNWGLGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr; + +#ifdef _MSC_VER +#ifdef __has_include + #if __has_include(<winapifamily.h>) + #define HAVE_WINAPIFAMILY 1 + #endif +#elif _MSC_VER >= 1700 && !_USING_V110_SDK71_ + #define HAVE_WINAPIFAMILY 1 +#endif +#endif + +#ifdef HAVE_WINAPIFAMILY + #include <winapifamily.h> + #if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP) + #define IS_UWP 1 + #endif +#endif + +static +int open_gl(void) { +#ifndef IS_UWP + libGL = LoadLibraryW(L"opengl32.dll"); + if(libGL != NULL) { + gladGetProcAddressPtr = (PFNWGLGETPROCADDRESSPROC_PRIVATE)GetProcAddress( + libGL, "wglGetProcAddress"); + return gladGetProcAddressPtr != NULL; + } +#endif + + return 0; +} + +static +void close_gl(void) { + if(libGL != NULL) { + FreeLibrary((HMODULE) libGL); + libGL = NULL; + } +} +#else +#include <dlfcn.h> +static void* libGL; + +#ifndef __APPLE__ +typedef void* (APIENTRYP PFNGLXGETPROCADDRESSPROC_PRIVATE)(const char*); +static PFNGLXGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr; +#endif + +static +int open_gl(void) { +#ifdef __APPLE__ + static const char *NAMES[] = { + "../Frameworks/OpenGL.framework/OpenGL", + "/Library/Frameworks/OpenGL.framework/OpenGL", + "/System/Library/Frameworks/OpenGL.framework/OpenGL", + "/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL" + }; +#else + static const char *NAMES[] = {"libGL.so.1", "libGL.so"}; +#endif + + unsigned int index = 0; + for(index = 0; index < (sizeof(NAMES) / sizeof(NAMES[0])); index++) { + libGL = dlopen(NAMES[index], RTLD_NOW | RTLD_GLOBAL); + + if(libGL != NULL) { +#ifdef __APPLE__ + return 1; +#else + gladGetProcAddressPtr = (PFNGLXGETPROCADDRESSPROC_PRIVATE)dlsym(libGL, + "glXGetProcAddressARB"); + return gladGetProcAddressPtr != NULL; +#endif + } + } + + return 0; +} + +static +void close_gl(void) { + if(libGL != NULL) { + dlclose(libGL); + libGL = NULL; + } +} +#endif + +static +void* get_proc(const char *namez) { + void* result = NULL; + if(libGL == NULL) return NULL; + +#ifndef __APPLE__ + if(gladGetProcAddressPtr != NULL) { + result = gladGetProcAddressPtr(namez); + } +#endif + if(result == NULL) { +#if defined(_WIN32) || defined(__CYGWIN__) + result = (void*)GetProcAddress((HMODULE) libGL, namez); +#else + result = dlsym(libGL, namez); +#endif + } + + return result; +} + +int gladLoadGL(void) { + int status = 0; + + if(open_gl()) { + status = gladLoadGLLoader(&get_proc); + close_gl(); + } + + return status; +} + +struct gladGLversionStruct GLVersion; + +#if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0) +#define _GLAD_IS_SOME_NEW_VERSION 1 +#endif + +static int max_loaded_major; +static int max_loaded_minor; + +static const char *exts = NULL; +static int num_exts_i = 0; +static const char **exts_i = NULL; + +static int get_exts(void) { +#ifdef _GLAD_IS_SOME_NEW_VERSION + if(max_loaded_major < 3) { +#endif + exts = (const char *)glGetString(GL_EXTENSIONS); +#ifdef _GLAD_IS_SOME_NEW_VERSION + } else { + unsigned int index; + + num_exts_i = 0; + glGetIntegerv(GL_NUM_EXTENSIONS, &num_exts_i); + if (num_exts_i > 0) { + exts_i = (const char **)realloc((void *)exts_i, (size_t)num_exts_i * (sizeof *exts_i)); + } + + if (exts_i == NULL) { + return 0; + } + + for(index = 0; index < (unsigned)num_exts_i; index++) { + const char *gl_str_tmp = (const char*)glGetStringi(GL_EXTENSIONS, index); + size_t len = strlen(gl_str_tmp); + + char *local_str = (char*)malloc((len+1) * sizeof(char)); + if(local_str != NULL) { +#if _MSC_VER >= 1400 + strncpy_s(local_str, len+1, gl_str_tmp, len); +#else + strncpy(local_str, gl_str_tmp, len+1); +#endif + } + exts_i[index] = local_str; + } + } +#endif + return 1; +} + +static void free_exts(void) { + if (exts_i != NULL) { + int index; + for(index = 0; index < num_exts_i; index++) { + free((char *)exts_i[index]); + } + free((void *)exts_i); + exts_i = NULL; + } +} + +static int has_ext(const char *ext) { +#ifdef _GLAD_IS_SOME_NEW_VERSION + if(max_loaded_major < 3) { +#endif + const char *extensions; + const char *loc; + const char *terminator; + extensions = exts; + if(extensions == NULL || ext == NULL) { + return 0; + } + + while(1) { + loc = strstr(extensions, ext); + if(loc == NULL) { + return 0; + } + + terminator = loc + strlen(ext); + if((loc == extensions || *(loc - 1) == ' ') && + (*terminator == ' ' || *terminator == '\0')) { + return 1; + } + extensions = terminator; + } +#ifdef _GLAD_IS_SOME_NEW_VERSION + } else { + int index; + if(exts_i == NULL) return 0; + for(index = 0; index < num_exts_i; index++) { + const char *e = exts_i[index]; + + if(exts_i[index] != NULL && strcmp(e, ext) == 0) { + return 1; + } + } + } +#endif + + return 0; +} +int GLAD_GL_VERSION_1_0; +int GLAD_GL_VERSION_1_1; +int GLAD_GL_VERSION_1_2; +int GLAD_GL_VERSION_1_3; +int GLAD_GL_VERSION_1_4; +int GLAD_GL_VERSION_1_5; +int GLAD_GL_VERSION_2_0; +int GLAD_GL_VERSION_2_1; +int GLAD_GL_VERSION_3_0; +int GLAD_GL_VERSION_3_1; +int GLAD_GL_VERSION_3_2; +int GLAD_GL_VERSION_3_3; +PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D; +void APIENTRY glad_debug_impl_glCopyTexImage1D(GLenum arg0, GLint arg1, GLenum arg2, GLint arg3, GLint arg4, GLsizei arg5, GLint arg6) { + _pre_call_callback("glCopyTexImage1D", (void*)glCopyTexImage1D, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); + glad_glCopyTexImage1D(arg0, arg1, arg2, arg3, arg4, arg5, arg6); + _post_call_callback("glCopyTexImage1D", (void*)glCopyTexImage1D, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); + +} +PFNGLCOPYTEXIMAGE1DPROC glad_debug_glCopyTexImage1D = glad_debug_impl_glCopyTexImage1D; +PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui; +void APIENTRY glad_debug_impl_glVertexAttribI3ui(GLuint arg0, GLuint arg1, GLuint arg2, GLuint arg3) { + _pre_call_callback("glVertexAttribI3ui", (void*)glVertexAttribI3ui, 4, arg0, arg1, arg2, arg3); + glad_glVertexAttribI3ui(arg0, arg1, arg2, arg3); + _post_call_callback("glVertexAttribI3ui", (void*)glVertexAttribI3ui, 4, arg0, arg1, arg2, arg3); + +} +PFNGLVERTEXATTRIBI3UIPROC glad_debug_glVertexAttribI3ui = glad_debug_impl_glVertexAttribI3ui; +PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate; +void APIENTRY glad_debug_impl_glStencilMaskSeparate(GLenum arg0, GLuint arg1) { + _pre_call_callback("glStencilMaskSeparate", (void*)glStencilMaskSeparate, 2, arg0, arg1); + glad_glStencilMaskSeparate(arg0, arg1); + _post_call_callback("glStencilMaskSeparate", (void*)glStencilMaskSeparate, 2, arg0, arg1); + +} +PFNGLSTENCILMASKSEPARATEPROC glad_debug_glStencilMaskSeparate = glad_debug_impl_glStencilMaskSeparate; +PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer; +void APIENTRY glad_debug_impl_glFramebufferRenderbuffer(GLenum arg0, GLenum arg1, GLenum arg2, GLuint arg3) { + _pre_call_callback("glFramebufferRenderbuffer", (void*)glFramebufferRenderbuffer, 4, arg0, arg1, arg2, arg3); + glad_glFramebufferRenderbuffer(arg0, arg1, arg2, arg3); + _post_call_callback("glFramebufferRenderbuffer", (void*)glFramebufferRenderbuffer, 4, arg0, arg1, arg2, arg3); + +} +PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_debug_glFramebufferRenderbuffer = glad_debug_impl_glFramebufferRenderbuffer; +PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D; +void APIENTRY glad_debug_impl_glCompressedTexSubImage3D(GLenum arg0, GLint arg1, GLint arg2, GLint arg3, GLint arg4, GLsizei arg5, GLsizei arg6, GLsizei arg7, GLenum arg8, GLsizei arg9, const void * arg10) { + _pre_call_callback("glCompressedTexSubImage3D", (void*)glCompressedTexSubImage3D, 11, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10); + glad_glCompressedTexSubImage3D(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10); + _post_call_callback("glCompressedTexSubImage3D", (void*)glCompressedTexSubImage3D, 11, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10); + +} +PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_debug_glCompressedTexSubImage3D = glad_debug_impl_glCompressedTexSubImage3D; +PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv; +void APIENTRY glad_debug_impl_glTexCoordP3uiv(GLenum arg0, const GLuint * arg1) { + _pre_call_callback("glTexCoordP3uiv", (void*)glTexCoordP3uiv, 2, arg0, arg1); + glad_glTexCoordP3uiv(arg0, arg1); + _post_call_callback("glTexCoordP3uiv", (void*)glTexCoordP3uiv, 2, arg0, arg1); + +} +PFNGLTEXCOORDP3UIVPROC glad_debug_glTexCoordP3uiv = glad_debug_impl_glTexCoordP3uiv; +PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv; +void APIENTRY glad_debug_impl_glVertexAttrib1sv(GLuint arg0, const GLshort * arg1) { + _pre_call_callback("glVertexAttrib1sv", (void*)glVertexAttrib1sv, 2, arg0, arg1); + glad_glVertexAttrib1sv(arg0, arg1); + _post_call_callback("glVertexAttrib1sv", (void*)glVertexAttrib1sv, 2, arg0, arg1); + +} +PFNGLVERTEXATTRIB1SVPROC glad_debug_glVertexAttrib1sv = glad_debug_impl_glVertexAttrib1sv; +PFNGLBINDSAMPLERPROC glad_glBindSampler; +void APIENTRY glad_debug_impl_glBindSampler(GLuint arg0, GLuint arg1) { + _pre_call_callback("glBindSampler", (void*)glBindSampler, 2, arg0, arg1); + glad_glBindSampler(arg0, arg1); + _post_call_callback("glBindSampler", (void*)glBindSampler, 2, arg0, arg1); + +} +PFNGLBINDSAMPLERPROC glad_debug_glBindSampler = glad_debug_impl_glBindSampler; +PFNGLLINEWIDTHPROC glad_glLineWidth; +void APIENTRY glad_debug_impl_glLineWidth(GLfloat arg0) { + _pre_call_callback("glLineWidth", (void*)glLineWidth, 1, arg0); + glad_glLineWidth(arg0); + _post_call_callback("glLineWidth", (void*)glLineWidth, 1, arg0); + +} +PFNGLLINEWIDTHPROC glad_debug_glLineWidth = glad_debug_impl_glLineWidth; +PFNGLCOLORP3UIVPROC glad_glColorP3uiv; +void APIENTRY glad_debug_impl_glColorP3uiv(GLenum arg0, const GLuint * arg1) { + _pre_call_callback("glColorP3uiv", (void*)glColorP3uiv, 2, arg0, arg1); + glad_glColorP3uiv(arg0, arg1); + _post_call_callback("glColorP3uiv", (void*)glColorP3uiv, 2, arg0, arg1); + +} +PFNGLCOLORP3UIVPROC glad_debug_glColorP3uiv = glad_debug_impl_glColorP3uiv; +PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v; +void APIENTRY glad_debug_impl_glGetIntegeri_v(GLenum arg0, GLuint arg1, GLint * arg2) { + _pre_call_callback("glGetIntegeri_v", (void*)glGetIntegeri_v, 3, arg0, arg1, arg2); + glad_glGetIntegeri_v(arg0, arg1, arg2); + _post_call_callback("glGetIntegeri_v", (void*)glGetIntegeri_v, 3, arg0, arg1, arg2); + +} +PFNGLGETINTEGERI_VPROC glad_debug_glGetIntegeri_v = glad_debug_impl_glGetIntegeri_v; +PFNGLCOMPILESHADERPROC glad_glCompileShader; +void APIENTRY glad_debug_impl_glCompileShader(GLuint arg0) { + _pre_call_callback("glCompileShader", (void*)glCompileShader, 1, arg0); + glad_glCompileShader(arg0); + _post_call_callback("glCompileShader", (void*)glCompileShader, 1, arg0); + +} +PFNGLCOMPILESHADERPROC glad_debug_glCompileShader = glad_debug_impl_glCompileShader; +PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying; +void APIENTRY glad_debug_impl_glGetTransformFeedbackVarying(GLuint arg0, GLuint arg1, GLsizei arg2, GLsizei * arg3, GLsizei * arg4, GLenum * arg5, GLchar * arg6) { + _pre_call_callback("glGetTransformFeedbackVarying", (void*)glGetTransformFeedbackVarying, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); + glad_glGetTransformFeedbackVarying(arg0, arg1, arg2, arg3, arg4, arg5, arg6); + _post_call_callback("glGetTransformFeedbackVarying", (void*)glGetTransformFeedbackVarying, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); + +} +PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_debug_glGetTransformFeedbackVarying = glad_debug_impl_glGetTransformFeedbackVarying; +PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer; +void APIENTRY glad_debug_impl_glVertexAttribIPointer(GLuint arg0, GLint arg1, GLenum arg2, GLsizei arg3, const void * arg4) { + _pre_call_callback("glVertexAttribIPointer", (void*)glVertexAttribIPointer, 5, arg0, arg1, arg2, arg3, arg4); + glad_glVertexAttribIPointer(arg0, arg1, arg2, arg3, arg4); + _post_call_callback("glVertexAttribIPointer", (void*)glVertexAttribIPointer, 5, arg0, arg1, arg2, arg3, arg4); + +} +PFNGLVERTEXATTRIBIPOINTERPROC glad_debug_glVertexAttribIPointer = glad_debug_impl_glVertexAttribIPointer; +PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui; +void APIENTRY glad_debug_impl_glMultiTexCoordP3ui(GLenum arg0, GLenum arg1, GLuint arg2) { + _pre_call_callback("glMultiTexCoordP3ui", (void*)glMultiTexCoordP3ui, 3, arg0, arg1, arg2); + glad_glMultiTexCoordP3ui(arg0, arg1, arg2); + _post_call_callback("glMultiTexCoordP3ui", (void*)glMultiTexCoordP3ui, 3, arg0, arg1, arg2); + +} +PFNGLMULTITEXCOORDP3UIPROC glad_debug_glMultiTexCoordP3ui = glad_debug_impl_glMultiTexCoordP3ui; +PFNGLVERTEXP4UIPROC glad_glVertexP4ui; +void APIENTRY glad_debug_impl_glVertexP4ui(GLenum arg0, GLuint arg1) { + _pre_call_callback("glVertexP4ui", (void*)glVertexP4ui, 2, arg0, arg1); + glad_glVertexP4ui(arg0, arg1); + _post_call_callback("glVertexP4ui", (void*)glVertexP4ui, 2, arg0, arg1); + +} +PFNGLVERTEXP4UIPROC glad_debug_glVertexP4ui = glad_debug_impl_glVertexP4ui; +PFNGLENABLEIPROC glad_glEnablei; +void APIENTRY glad_debug_impl_glEnablei(GLenum arg0, GLuint arg1) { + _pre_call_callback("glEnablei", (void*)glEnablei, 2, arg0, arg1); + glad_glEnablei(arg0, arg1); + _post_call_callback("glEnablei", (void*)glEnablei, 2, arg0, arg1); + +} +PFNGLENABLEIPROC glad_debug_glEnablei = glad_debug_impl_glEnablei; +PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui; +void APIENTRY glad_debug_impl_glVertexAttribP4ui(GLuint arg0, GLenum arg1, GLboolean arg2, GLuint arg3) { + _pre_call_callback("glVertexAttribP4ui", (void*)glVertexAttribP4ui, 4, arg0, arg1, arg2, arg3); + glad_glVertexAttribP4ui(arg0, arg1, arg2, arg3); + _post_call_callback("glVertexAttribP4ui", (void*)glVertexAttribP4ui, 4, arg0, arg1, arg2, arg3); + +} +PFNGLVERTEXATTRIBP4UIPROC glad_debug_glVertexAttribP4ui = glad_debug_impl_glVertexAttribP4ui; +PFNGLCREATESHADERPROC glad_glCreateShader; +GLuint APIENTRY glad_debug_impl_glCreateShader(GLenum arg0) { + GLuint ret; + _pre_call_callback("glCreateShader", (void*)glCreateShader, 1, arg0); + ret = glad_glCreateShader(arg0); + _post_call_callback("glCreateShader", (void*)glCreateShader, 1, arg0); + return ret; +} +PFNGLCREATESHADERPROC glad_debug_glCreateShader = glad_debug_impl_glCreateShader; +PFNGLISBUFFERPROC glad_glIsBuffer; +GLboolean APIENTRY glad_debug_impl_glIsBuffer(GLuint arg0) { + GLboolean ret; + _pre_call_callback("glIsBuffer", (void*)glIsBuffer, 1, arg0); + ret = glad_glIsBuffer(arg0); + _post_call_callback("glIsBuffer", (void*)glIsBuffer, 1, arg0); + return ret; +} +PFNGLISBUFFERPROC glad_debug_glIsBuffer = glad_debug_impl_glIsBuffer; +PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv; +void APIENTRY glad_debug_impl_glGetMultisamplefv(GLenum arg0, GLuint arg1, GLfloat * arg2) { + _pre_call_callback("glGetMultisamplefv", (void*)glGetMultisamplefv, 3, arg0, arg1, arg2); + glad_glGetMultisamplefv(arg0, arg1, arg2); + _post_call_callback("glGetMultisamplefv", (void*)glGetMultisamplefv, 3, arg0, arg1, arg2); + +} +PFNGLGETMULTISAMPLEFVPROC glad_debug_glGetMultisamplefv = glad_debug_impl_glGetMultisamplefv; +PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers; +void APIENTRY glad_debug_impl_glGenRenderbuffers(GLsizei arg0, GLuint * arg1) { + _pre_call_callback("glGenRenderbuffers", (void*)glGenRenderbuffers, 2, arg0, arg1); + glad_glGenRenderbuffers(arg0, arg1); + _post_call_callback("glGenRenderbuffers", (void*)glGenRenderbuffers, 2, arg0, arg1); + +} +PFNGLGENRENDERBUFFERSPROC glad_debug_glGenRenderbuffers = glad_debug_impl_glGenRenderbuffers; +PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D; +void APIENTRY glad_debug_impl_glCopyTexSubImage2D(GLenum arg0, GLint arg1, GLint arg2, GLint arg3, GLint arg4, GLint arg5, GLsizei arg6, GLsizei arg7) { + _pre_call_callback("glCopyTexSubImage2D", (void*)glCopyTexSubImage2D, 8, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); + glad_glCopyTexSubImage2D(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); + _post_call_callback("glCopyTexSubImage2D", (void*)glCopyTexSubImage2D, 8, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); + +} +PFNGLCOPYTEXSUBIMAGE2DPROC glad_debug_glCopyTexSubImage2D = glad_debug_impl_glCopyTexSubImage2D; +PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D; +void APIENTRY glad_debug_impl_glCompressedTexImage2D(GLenum arg0, GLint arg1, GLenum arg2, GLsizei arg3, GLsizei arg4, GLint arg5, GLsizei arg6, const void * arg7) { + _pre_call_callback("glCompressedTexImage2D", (void*)glCompressedTexImage2D, 8, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); + glad_glCompressedTexImage2D(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); + _post_call_callback("glCompressedTexImage2D", (void*)glCompressedTexImage2D, 8, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); + +} +PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_debug_glCompressedTexImage2D = glad_debug_impl_glCompressedTexImage2D; +PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f; +void APIENTRY glad_debug_impl_glVertexAttrib1f(GLuint arg0, GLfloat arg1) { + _pre_call_callback("glVertexAttrib1f", (void*)glVertexAttrib1f, 2, arg0, arg1); + glad_glVertexAttrib1f(arg0, arg1); + _post_call_callback("glVertexAttrib1f", (void*)glVertexAttrib1f, 2, arg0, arg1); + +} +PFNGLVERTEXATTRIB1FPROC glad_debug_glVertexAttrib1f = glad_debug_impl_glVertexAttrib1f; +PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate; +void APIENTRY glad_debug_impl_glBlendFuncSeparate(GLenum arg0, GLenum arg1, GLenum arg2, GLenum arg3) { + _pre_call_callback("glBlendFuncSeparate", (void*)glBlendFuncSeparate, 4, arg0, arg1, arg2, arg3); + glad_glBlendFuncSeparate(arg0, arg1, arg2, arg3); + _post_call_callback("glBlendFuncSeparate", (void*)glBlendFuncSeparate, 4, arg0, arg1, arg2, arg3); + +} +PFNGLBLENDFUNCSEPARATEPROC glad_debug_glBlendFuncSeparate = glad_debug_impl_glBlendFuncSeparate; +PFNGLHINTPROC glad_glHint; +void APIENTRY glad_debug_impl_glHint(GLenum arg0, GLenum arg1) { + _pre_call_callback("glHint", (void*)glHint, 2, arg0, arg1); + glad_glHint(arg0, arg1); + _post_call_callback("glHint", (void*)glHint, 2, arg0, arg1); + +} +PFNGLHINTPROC glad_debug_glHint = glad_debug_impl_glHint; +PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s; +void APIENTRY glad_debug_impl_glVertexAttrib1s(GLuint arg0, GLshort arg1) { + _pre_call_callback("glVertexAttrib1s", (void*)glVertexAttrib1s, 2, arg0, arg1); + glad_glVertexAttrib1s(arg0, arg1); + _post_call_callback("glVertexAttrib1s", (void*)glVertexAttrib1s, 2, arg0, arg1); + +} +PFNGLVERTEXATTRIB1SPROC glad_debug_glVertexAttrib1s = glad_debug_impl_glVertexAttrib1s; +PFNGLSAMPLEMASKIPROC glad_glSampleMaski; +void APIENTRY glad_debug_impl_glSampleMaski(GLuint arg0, GLbitfield arg1) { + _pre_call_callback("glSampleMaski", (void*)glSampleMaski, 2, arg0, arg1); + glad_glSampleMaski(arg0, arg1); + _post_call_callback("glSampleMaski", (void*)glSampleMaski, 2, arg0, arg1); + +} +PFNGLSAMPLEMASKIPROC glad_debug_glSampleMaski = glad_debug_impl_glSampleMaski; +PFNGLVERTEXP2UIPROC glad_glVertexP2ui; +void APIENTRY glad_debug_impl_glVertexP2ui(GLenum arg0, GLuint arg1) { + _pre_call_callback("glVertexP2ui", (void*)glVertexP2ui, 2, arg0, arg1); + glad_glVertexP2ui(arg0, arg1); + _post_call_callback("glVertexP2ui", (void*)glVertexP2ui, 2, arg0, arg1); + +} +PFNGLVERTEXP2UIPROC glad_debug_glVertexP2ui = glad_debug_impl_glVertexP2ui; +PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv; +void APIENTRY glad_debug_impl_glUniformMatrix3x2fv(GLint arg0, GLsizei arg1, GLboolean arg2, const GLfloat * arg3) { + _pre_call_callback("glUniformMatrix3x2fv", (void*)glUniformMatrix3x2fv, 4, arg0, arg1, arg2, arg3); + glad_glUniformMatrix3x2fv(arg0, arg1, arg2, arg3); + _post_call_callback("glUniformMatrix3x2fv", (void*)glUniformMatrix3x2fv, 4, arg0, arg1, arg2, arg3); + +} +PFNGLUNIFORMMATRIX3X2FVPROC glad_debug_glUniformMatrix3x2fv = glad_debug_impl_glUniformMatrix3x2fv; +PFNGLPOINTSIZEPROC glad_glPointSize; +void APIENTRY glad_debug_impl_glPointSize(GLfloat arg0) { + _pre_call_callback("glPointSize", (void*)glPointSize, 1, arg0); + glad_glPointSize(arg0); + _post_call_callback("glPointSize", (void*)glPointSize, 1, arg0); + +} +PFNGLPOINTSIZEPROC glad_debug_glPointSize = glad_debug_impl_glPointSize; +PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv; +void APIENTRY glad_debug_impl_glVertexAttrib2dv(GLuint arg0, const GLdouble * arg1) { + _pre_call_callback("glVertexAttrib2dv", (void*)glVertexAttrib2dv, 2, arg0, arg1); + glad_glVertexAttrib2dv(arg0, arg1); + _post_call_callback("glVertexAttrib2dv", (void*)glVertexAttrib2dv, 2, arg0, arg1); + +} +PFNGLVERTEXATTRIB2DVPROC glad_debug_glVertexAttrib2dv = glad_debug_impl_glVertexAttrib2dv; +PFNGLDELETEPROGRAMPROC glad_glDeleteProgram; +void APIENTRY glad_debug_impl_glDeleteProgram(GLuint arg0) { + _pre_call_callback("glDeleteProgram", (void*)glDeleteProgram, 1, arg0); + glad_glDeleteProgram(arg0); + _post_call_callback("glDeleteProgram", (void*)glDeleteProgram, 1, arg0); + +} +PFNGLDELETEPROGRAMPROC glad_debug_glDeleteProgram = glad_debug_impl_glDeleteProgram; +PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv; +void APIENTRY glad_debug_impl_glVertexAttrib4Nuiv(GLuint arg0, const GLuint * arg1) { + _pre_call_callback("glVertexAttrib4Nuiv", (void*)glVertexAttrib4Nuiv, 2, arg0, arg1); + glad_glVertexAttrib4Nuiv(arg0, arg1); + _post_call_callback("glVertexAttrib4Nuiv", (void*)glVertexAttrib4Nuiv, 2, arg0, arg1); + +} +PFNGLVERTEXATTRIB4NUIVPROC glad_debug_glVertexAttrib4Nuiv = glad_debug_impl_glVertexAttrib4Nuiv; +PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage; +void APIENTRY glad_debug_impl_glRenderbufferStorage(GLenum arg0, GLenum arg1, GLsizei arg2, GLsizei arg3) { + _pre_call_callback("glRenderbufferStorage", (void*)glRenderbufferStorage, 4, arg0, arg1, arg2, arg3); + glad_glRenderbufferStorage(arg0, arg1, arg2, arg3); + _post_call_callback("glRenderbufferStorage", (void*)glRenderbufferStorage, 4, arg0, arg1, arg2, arg3); + +} +PFNGLRENDERBUFFERSTORAGEPROC glad_debug_glRenderbufferStorage = glad_debug_impl_glRenderbufferStorage; +PFNGLWAITSYNCPROC glad_glWaitSync; +void APIENTRY glad_debug_impl_glWaitSync(GLsync arg0, GLbitfield arg1, GLuint64 arg2) { + _pre_call_callback("glWaitSync", (void*)glWaitSync, 3, arg0, arg1, arg2); + glad_glWaitSync(arg0, arg1, arg2); + _post_call_callback("glWaitSync", (void*)glWaitSync, 3, arg0, arg1, arg2); + +} +PFNGLWAITSYNCPROC glad_debug_glWaitSync = glad_debug_impl_glWaitSync; +PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv; +void APIENTRY glad_debug_impl_glUniformMatrix4x3fv(GLint arg0, GLsizei arg1, GLboolean arg2, const GLfloat * arg3) { + _pre_call_callback("glUniformMatrix4x3fv", (void*)glUniformMatrix4x3fv, 4, arg0, arg1, arg2, arg3); + glad_glUniformMatrix4x3fv(arg0, arg1, arg2, arg3); + _post_call_callback("glUniformMatrix4x3fv", (void*)glUniformMatrix4x3fv, 4, arg0, arg1, arg2, arg3); + +} +PFNGLUNIFORMMATRIX4X3FVPROC glad_debug_glUniformMatrix4x3fv = glad_debug_impl_glUniformMatrix4x3fv; +PFNGLUNIFORM3IPROC glad_glUniform3i; +void APIENTRY glad_debug_impl_glUniform3i(GLint arg0, GLint arg1, GLint arg2, GLint arg3) { + _pre_call_callback("glUniform3i", (void*)glUniform3i, 4, arg0, arg1, arg2, arg3); + glad_glUniform3i(arg0, arg1, arg2, arg3); + _post_call_callback("glUniform3i", (void*)glUniform3i, 4, arg0, arg1, arg2, arg3); + +} +PFNGLUNIFORM3IPROC glad_debug_glUniform3i = glad_debug_impl_glUniform3i; +PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv; +void APIENTRY glad_debug_impl_glClearBufferfv(GLenum arg0, GLint arg1, const GLfloat * arg2) { + _pre_call_callback("glClearBufferfv", (void*)glClearBufferfv, 3, arg0, arg1, arg2); + glad_glClearBufferfv(arg0, arg1, arg2); + _post_call_callback("glClearBufferfv", (void*)glClearBufferfv, 3, arg0, arg1, arg2); + +} +PFNGLCLEARBUFFERFVPROC glad_debug_glClearBufferfv = glad_debug_impl_glClearBufferfv; +PFNGLUNIFORM3FPROC glad_glUniform3f; +void APIENTRY glad_debug_impl_glUniform3f(GLint arg0, GLfloat arg1, GLfloat arg2, GLfloat arg3) { + _pre_call_callback("glUniform3f", (void*)glUniform3f, 4, arg0, arg1, arg2, arg3); + glad_glUniform3f(arg0, arg1, arg2, arg3); + _post_call_callback("glUniform3f", (void*)glUniform3f, 4, arg0, arg1, arg2, arg3); + +} +PFNGLUNIFORM3FPROC glad_debug_glUniform3f = glad_debug_impl_glUniform3f; +PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv; +void APIENTRY glad_debug_impl_glVertexAttrib4ubv(GLuint arg0, const GLubyte * arg1) { + _pre_call_callback("glVertexAttrib4ubv", (void*)glVertexAttrib4ubv, 2, arg0, arg1); + glad_glVertexAttrib4ubv(arg0, arg1); + _post_call_callback("glVertexAttrib4ubv", (void*)glVertexAttrib4ubv, 2, arg0, arg1); + +} +PFNGLVERTEXATTRIB4UBVPROC glad_debug_glVertexAttrib4ubv = glad_debug_impl_glVertexAttrib4ubv; +PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv; +void APIENTRY glad_debug_impl_glGetBufferParameteriv(GLenum arg0, GLenum arg1, GLint * arg2) { + _pre_call_callback("glGetBufferParameteriv", (void*)glGetBufferParameteriv, 3, arg0, arg1, arg2); + glad_glGetBufferParameteriv(arg0, arg1, arg2); + _post_call_callback("glGetBufferParameteriv", (void*)glGetBufferParameteriv, 3, arg0, arg1, arg2); + +} +PFNGLGETBUFFERPARAMETERIVPROC glad_debug_glGetBufferParameteriv = glad_debug_impl_glGetBufferParameteriv; +PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui; +void APIENTRY glad_debug_impl_glTexCoordP2ui(GLenum arg0, GLuint arg1) { + _pre_call_callback("glTexCoordP2ui", (void*)glTexCoordP2ui, 2, arg0, arg1); + glad_glTexCoordP2ui(arg0, arg1); + _post_call_callback("glTexCoordP2ui", (void*)glTexCoordP2ui, 2, arg0, arg1); + +} +PFNGLTEXCOORDP2UIPROC glad_debug_glTexCoordP2ui = glad_debug_impl_glTexCoordP2ui; +PFNGLCOLORMASKIPROC glad_glColorMaski; +void APIENTRY glad_debug_impl_glColorMaski(GLuint arg0, GLboolean arg1, GLboolean arg2, GLboolean arg3, GLboolean arg4) { + _pre_call_callback("glColorMaski", (void*)glColorMaski, 5, arg0, arg1, arg2, arg3, arg4); + glad_glColorMaski(arg0, arg1, arg2, arg3, arg4); + _post_call_callback("glColorMaski", (void*)glColorMaski, 5, arg0, arg1, arg2, arg3, arg4); + +} +PFNGLCOLORMASKIPROC glad_debug_glColorMaski = glad_debug_impl_glColorMaski; +PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi; +void APIENTRY glad_debug_impl_glClearBufferfi(GLenum arg0, GLint arg1, GLfloat arg2, GLint arg3) { + _pre_call_callback("glClearBufferfi", (void*)glClearBufferfi, 4, arg0, arg1, arg2, arg3); + glad_glClearBufferfi(arg0, arg1, arg2, arg3); + _post_call_callback("glClearBufferfi", (void*)glClearBufferfi, 4, arg0, arg1, arg2, arg3); + +} +PFNGLCLEARBUFFERFIPROC glad_debug_glClearBufferfi = glad_debug_impl_glClearBufferfi; +PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays; +void APIENTRY glad_debug_impl_glGenVertexArrays(GLsizei arg0, GLuint * arg1) { + _pre_call_callback("glGenVertexArrays", (void*)glGenVertexArrays, 2, arg0, arg1); + glad_glGenVertexArrays(arg0, arg1); + _post_call_callback("glGenVertexArrays", (void*)glGenVertexArrays, 2, arg0, arg1); + +} +PFNGLGENVERTEXARRAYSPROC glad_debug_glGenVertexArrays = glad_debug_impl_glGenVertexArrays; +PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui; +void APIENTRY glad_debug_impl_glMultiTexCoordP2ui(GLenum arg0, GLenum arg1, GLuint arg2) { + _pre_call_callback("glMultiTexCoordP2ui", (void*)glMultiTexCoordP2ui, 3, arg0, arg1, arg2); + glad_glMultiTexCoordP2ui(arg0, arg1, arg2); + _post_call_callback("glMultiTexCoordP2ui", (void*)glMultiTexCoordP2ui, 3, arg0, arg1, arg2); + +} +PFNGLMULTITEXCOORDP2UIPROC glad_debug_glMultiTexCoordP2ui = glad_debug_impl_glMultiTexCoordP2ui; +PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv; +void APIENTRY glad_debug_impl_glGetSamplerParameterIiv(GLuint arg0, GLenum arg1, GLint * arg2) { + _pre_call_callback("glGetSamplerParameterIiv", (void*)glGetSamplerParameterIiv, 3, arg0, arg1, arg2); + glad_glGetSamplerParameterIiv(arg0, arg1, arg2); + _post_call_callback("glGetSamplerParameterIiv", (void*)glGetSamplerParameterIiv, 3, arg0, arg1, arg2); + +} +PFNGLGETSAMPLERPARAMETERIIVPROC glad_debug_glGetSamplerParameterIiv = glad_debug_impl_glGetSamplerParameterIiv; +PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex; +GLint APIENTRY glad_debug_impl_glGetFragDataIndex(GLuint arg0, const GLchar * arg1) { + GLint ret; + _pre_call_callback("glGetFragDataIndex", (void*)glGetFragDataIndex, 2, arg0, arg1); + ret = glad_glGetFragDataIndex(arg0, arg1); + _post_call_callback("glGetFragDataIndex", (void*)glGetFragDataIndex, 2, arg0, arg1); + return ret; +} +PFNGLGETFRAGDATAINDEXPROC glad_debug_glGetFragDataIndex = glad_debug_impl_glGetFragDataIndex; +PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv; +void APIENTRY glad_debug_impl_glGetVertexAttribdv(GLuint arg0, GLenum arg1, GLdouble * arg2) { + _pre_call_callback("glGetVertexAttribdv", (void*)glGetVertexAttribdv, 3, arg0, arg1, arg2); + glad_glGetVertexAttribdv(arg0, arg1, arg2); + _post_call_callback("glGetVertexAttribdv", (void*)glGetVertexAttribdv, 3, arg0, arg1, arg2); + +} +PFNGLGETVERTEXATTRIBDVPROC glad_debug_glGetVertexAttribdv = glad_debug_impl_glGetVertexAttribdv; +PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv; +void APIENTRY glad_debug_impl_glUniformMatrix3x4fv(GLint arg0, GLsizei arg1, GLboolean arg2, const GLfloat * arg3) { + _pre_call_callback("glUniformMatrix3x4fv", (void*)glUniformMatrix3x4fv, 4, arg0, arg1, arg2, arg3); + glad_glUniformMatrix3x4fv(arg0, arg1, arg2, arg3); + _post_call_callback("glUniformMatrix3x4fv", (void*)glUniformMatrix3x4fv, 4, arg0, arg1, arg2, arg3); + +} +PFNGLUNIFORMMATRIX3X4FVPROC glad_debug_glUniformMatrix3x4fv = glad_debug_impl_glUniformMatrix3x4fv; +PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui; +void APIENTRY glad_debug_impl_glMultiTexCoordP4ui(GLenum arg0, GLenum arg1, GLuint arg2) { + _pre_call_callback("glMultiTexCoordP4ui", (void*)glMultiTexCoordP4ui, 3, arg0, arg1, arg2); + glad_glMultiTexCoordP4ui(arg0, arg1, arg2); + _post_call_callback("glMultiTexCoordP4ui", (void*)glMultiTexCoordP4ui, 3, arg0, arg1, arg2); + +} +PFNGLMULTITEXCOORDP4UIPROC glad_debug_glMultiTexCoordP4ui = glad_debug_impl_glMultiTexCoordP4ui; +PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers; +void APIENTRY glad_debug_impl_glDeleteFramebuffers(GLsizei arg0, const GLuint * arg1) { + _pre_call_callback("glDeleteFramebuffers", (void*)glDeleteFramebuffers, 2, arg0, arg1); + glad_glDeleteFramebuffers(arg0, arg1); + _post_call_callback("glDeleteFramebuffers", (void*)glDeleteFramebuffers, 2, arg0, arg1); + +} +PFNGLDELETEFRAMEBUFFERSPROC glad_debug_glDeleteFramebuffers = glad_debug_impl_glDeleteFramebuffers; +PFNGLDRAWARRAYSPROC glad_glDrawArrays; +void APIENTRY glad_debug_impl_glDrawArrays(GLenum arg0, GLint arg1, GLsizei arg2) { + _pre_call_callback("glDrawArrays", (void*)glDrawArrays, 3, arg0, arg1, arg2); + glad_glDrawArrays(arg0, arg1, arg2); + _post_call_callback("glDrawArrays", (void*)glDrawArrays, 3, arg0, arg1, arg2); + +} +PFNGLDRAWARRAYSPROC glad_debug_glDrawArrays = glad_debug_impl_glDrawArrays; +PFNGLUNIFORM1UIPROC glad_glUniform1ui; +void APIENTRY glad_debug_impl_glUniform1ui(GLint arg0, GLuint arg1) { + _pre_call_callback("glUniform1ui", (void*)glUniform1ui, 2, arg0, arg1); + glad_glUniform1ui(arg0, arg1); + _post_call_callback("glUniform1ui", (void*)glUniform1ui, 2, arg0, arg1); + +} +PFNGLUNIFORM1UIPROC glad_debug_glUniform1ui = glad_debug_impl_glUniform1ui; +PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i; +void APIENTRY glad_debug_impl_glVertexAttribI2i(GLuint arg0, GLint arg1, GLint arg2) { + _pre_call_callback("glVertexAttribI2i", (void*)glVertexAttribI2i, 3, arg0, arg1, arg2); + glad_glVertexAttribI2i(arg0, arg1, arg2); + _post_call_callback("glVertexAttribI2i", (void*)glVertexAttribI2i, 3, arg0, arg1, arg2); + +} +PFNGLVERTEXATTRIBI2IPROC glad_debug_glVertexAttribI2i = glad_debug_impl_glVertexAttribI2i; +PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui; +void APIENTRY glad_debug_impl_glTexCoordP3ui(GLenum arg0, GLuint arg1) { + _pre_call_callback("glTexCoordP3ui", (void*)glTexCoordP3ui, 2, arg0, arg1); + glad_glTexCoordP3ui(arg0, arg1); + _post_call_callback("glTexCoordP3ui", (void*)glTexCoordP3ui, 2, arg0, arg1); + +} +PFNGLTEXCOORDP3UIPROC glad_debug_glTexCoordP3ui = glad_debug_impl_glTexCoordP3ui; +PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d; +void APIENTRY glad_debug_impl_glVertexAttrib3d(GLuint arg0, GLdouble arg1, GLdouble arg2, GLdouble arg3) { + _pre_call_callback("glVertexAttrib3d", (void*)glVertexAttrib3d, 4, arg0, arg1, arg2, arg3); + glad_glVertexAttrib3d(arg0, arg1, arg2, arg3); + _post_call_callback("glVertexAttrib3d", (void*)glVertexAttrib3d, 4, arg0, arg1, arg2, arg3); + +} +PFNGLVERTEXATTRIB3DPROC glad_debug_glVertexAttrib3d = glad_debug_impl_glVertexAttrib3d; +PFNGLCLEARPROC glad_glClear; +void APIENTRY glad_debug_impl_glClear(GLbitfield arg0) { + _pre_call_callback("glClear", (void*)glClear, 1, arg0); + glad_glClear(arg0); + _post_call_callback("glClear", (void*)glClear, 1, arg0); + +} +PFNGLCLEARPROC glad_debug_glClear = glad_debug_impl_glClear; +PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName; +void APIENTRY glad_debug_impl_glGetActiveUniformName(GLuint arg0, GLuint arg1, GLsizei arg2, GLsizei * arg3, GLchar * arg4) { + _pre_call_callback("glGetActiveUniformName", (void*)glGetActiveUniformName, 5, arg0, arg1, arg2, arg3, arg4); + glad_glGetActiveUniformName(arg0, arg1, arg2, arg3, arg4); + _post_call_callback("glGetActiveUniformName", (void*)glGetActiveUniformName, 5, arg0, arg1, arg2, arg3, arg4); + +} +PFNGLGETACTIVEUNIFORMNAMEPROC glad_debug_glGetActiveUniformName = glad_debug_impl_glGetActiveUniformName; +PFNGLISENABLEDPROC glad_glIsEnabled; +GLboolean APIENTRY glad_debug_impl_glIsEnabled(GLenum arg0) { + GLboolean ret; + _pre_call_callback("glIsEnabled", (void*)glIsEnabled, 1, arg0); + ret = glad_glIsEnabled(arg0); + _post_call_callback("glIsEnabled", (void*)glIsEnabled, 1, arg0); + return ret; +} +PFNGLISENABLEDPROC glad_debug_glIsEnabled = glad_debug_impl_glIsEnabled; +PFNGLSTENCILOPPROC glad_glStencilOp; +void APIENTRY glad_debug_impl_glStencilOp(GLenum arg0, GLenum arg1, GLenum arg2) { + _pre_call_callback("glStencilOp", (void*)glStencilOp, 3, arg0, arg1, arg2); + glad_glStencilOp(arg0, arg1, arg2); + _post_call_callback("glStencilOp", (void*)glStencilOp, 3, arg0, arg1, arg2); + +} +PFNGLSTENCILOPPROC glad_debug_glStencilOp = glad_debug_impl_glStencilOp; +PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D; +void APIENTRY glad_debug_impl_glFramebufferTexture2D(GLenum arg0, GLenum arg1, GLenum arg2, GLuint arg3, GLint arg4) { + _pre_call_callback("glFramebufferTexture2D", (void*)glFramebufferTexture2D, 5, arg0, arg1, arg2, arg3, arg4); + glad_glFramebufferTexture2D(arg0, arg1, arg2, arg3, arg4); + _post_call_callback("glFramebufferTexture2D", (void*)glFramebufferTexture2D, 5, arg0, arg1, arg2, arg3, arg4); + +} +PFNGLFRAMEBUFFERTEXTURE2DPROC glad_debug_glFramebufferTexture2D = glad_debug_impl_glFramebufferTexture2D; +PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv; +void APIENTRY glad_debug_impl_glGetFramebufferAttachmentParameteriv(GLenum arg0, GLenum arg1, GLenum arg2, GLint * arg3) { + _pre_call_callback("glGetFramebufferAttachmentParameteriv", (void*)glGetFramebufferAttachmentParameteriv, 4, arg0, arg1, arg2, arg3); + glad_glGetFramebufferAttachmentParameteriv(arg0, arg1, arg2, arg3); + _post_call_callback("glGetFramebufferAttachmentParameteriv", (void*)glGetFramebufferAttachmentParameteriv, 4, arg0, arg1, arg2, arg3); + +} +PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_debug_glGetFramebufferAttachmentParameteriv = glad_debug_impl_glGetFramebufferAttachmentParameteriv; +PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub; +void APIENTRY glad_debug_impl_glVertexAttrib4Nub(GLuint arg0, GLubyte arg1, GLubyte arg2, GLubyte arg3, GLubyte arg4) { + _pre_call_callback("glVertexAttrib4Nub", (void*)glVertexAttrib4Nub, 5, arg0, arg1, arg2, arg3, arg4); + glad_glVertexAttrib4Nub(arg0, arg1, arg2, arg3, arg4); + _post_call_callback("glVertexAttrib4Nub", (void*)glVertexAttrib4Nub, 5, arg0, arg1, arg2, arg3, arg4); + +} +PFNGLVERTEXATTRIB4NUBPROC glad_debug_glVertexAttrib4Nub = glad_debug_impl_glVertexAttrib4Nub; +PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation; +GLint APIENTRY glad_debug_impl_glGetFragDataLocation(GLuint arg0, const GLchar * arg1) { + GLint ret; + _pre_call_callback("glGetFragDataLocation", (void*)glGetFragDataLocation, 2, arg0, arg1); + ret = glad_glGetFragDataLocation(arg0, arg1); + _post_call_callback("glGetFragDataLocation", (void*)glGetFragDataLocation, 2, arg0, arg1); + return ret; +} +PFNGLGETFRAGDATALOCATIONPROC glad_debug_glGetFragDataLocation = glad_debug_impl_glGetFragDataLocation; +PFNGLTEXIMAGE1DPROC glad_glTexImage1D; +void APIENTRY glad_debug_impl_glTexImage1D(GLenum arg0, GLint arg1, GLint arg2, GLsizei arg3, GLint arg4, GLenum arg5, GLenum arg6, const void * arg7) { + _pre_call_callback("glTexImage1D", (void*)glTexImage1D, 8, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); + glad_glTexImage1D(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); + _post_call_callback("glTexImage1D", (void*)glTexImage1D, 8, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); + +} +PFNGLTEXIMAGE1DPROC glad_debug_glTexImage1D = glad_debug_impl_glTexImage1D; +PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv; +void APIENTRY glad_debug_impl_glTexParameteriv(GLenum arg0, GLenum arg1, const GLint * arg2) { + _pre_call_callback("glTexParameteriv", (void*)glTexParameteriv, 3, arg0, arg1, arg2); + glad_glTexParameteriv(arg0, arg1, arg2); + _post_call_callback("glTexParameteriv", (void*)glTexParameteriv, 3, arg0, arg1, arg2); + +} +PFNGLTEXPARAMETERIVPROC glad_debug_glTexParameteriv = glad_debug_impl_glTexParameteriv; +PFNGLGETTEXIMAGEPROC glad_glGetTexImage; +void APIENTRY glad_debug_impl_glGetTexImage(GLenum arg0, GLint arg1, GLenum arg2, GLenum arg3, void * arg4) { + _pre_call_callback("glGetTexImage", (void*)glGetTexImage, 5, arg0, arg1, arg2, arg3, arg4); + glad_glGetTexImage(arg0, arg1, arg2, arg3, arg4); + _post_call_callback("glGetTexImage", (void*)glGetTexImage, 5, arg0, arg1, arg2, arg3, arg4); + +} +PFNGLGETTEXIMAGEPROC glad_debug_glGetTexImage = glad_debug_impl_glGetTexImage; +PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v; +void APIENTRY glad_debug_impl_glGetQueryObjecti64v(GLuint arg0, GLenum arg1, GLint64 * arg2) { + _pre_call_callback("glGetQueryObjecti64v", (void*)glGetQueryObjecti64v, 3, arg0, arg1, arg2); + glad_glGetQueryObjecti64v(arg0, arg1, arg2); + _post_call_callback("glGetQueryObjecti64v", (void*)glGetQueryObjecti64v, 3, arg0, arg1, arg2); + +} +PFNGLGETQUERYOBJECTI64VPROC glad_debug_glGetQueryObjecti64v = glad_debug_impl_glGetQueryObjecti64v; +PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers; +void APIENTRY glad_debug_impl_glGenFramebuffers(GLsizei arg0, GLuint * arg1) { + _pre_call_callback("glGenFramebuffers", (void*)glGenFramebuffers, 2, arg0, arg1); + glad_glGenFramebuffers(arg0, arg1); + _post_call_callback("glGenFramebuffers", (void*)glGenFramebuffers, 2, arg0, arg1); + +} +PFNGLGENFRAMEBUFFERSPROC glad_debug_glGenFramebuffers = glad_debug_impl_glGenFramebuffers; +PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders; +void APIENTRY glad_debug_impl_glGetAttachedShaders(GLuint arg0, GLsizei arg1, GLsizei * arg2, GLuint * arg3) { + _pre_call_callback("glGetAttachedShaders", (void*)glGetAttachedShaders, 4, arg0, arg1, arg2, arg3); + glad_glGetAttachedShaders(arg0, arg1, arg2, arg3); + _post_call_callback("glGetAttachedShaders", (void*)glGetAttachedShaders, 4, arg0, arg1, arg2, arg3); + +} +PFNGLGETATTACHEDSHADERSPROC glad_debug_glGetAttachedShaders = glad_debug_impl_glGetAttachedShaders; +PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer; +GLboolean APIENTRY glad_debug_impl_glIsRenderbuffer(GLuint arg0) { + GLboolean ret; + _pre_call_callback("glIsRenderbuffer", (void*)glIsRenderbuffer, 1, arg0); + ret = glad_glIsRenderbuffer(arg0); + _post_call_callback("glIsRenderbuffer", (void*)glIsRenderbuffer, 1, arg0); + return ret; +} +PFNGLISRENDERBUFFERPROC glad_debug_glIsRenderbuffer = glad_debug_impl_glIsRenderbuffer; +PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays; +void APIENTRY glad_debug_impl_glDeleteVertexArrays(GLsizei arg0, const GLuint * arg1) { + _pre_call_callback("glDeleteVertexArrays", (void*)glDeleteVertexArrays, 2, arg0, arg1); + glad_glDeleteVertexArrays(arg0, arg1); + _post_call_callback("glDeleteVertexArrays", (void*)glDeleteVertexArrays, 2, arg0, arg1); + +} +PFNGLDELETEVERTEXARRAYSPROC glad_debug_glDeleteVertexArrays = glad_debug_impl_glDeleteVertexArrays; +PFNGLISVERTEXARRAYPROC glad_glIsVertexArray; +GLboolean APIENTRY glad_debug_impl_glIsVertexArray(GLuint arg0) { + GLboolean ret; + _pre_call_callback("glIsVertexArray", (void*)glIsVertexArray, 1, arg0); + ret = glad_glIsVertexArray(arg0); + _post_call_callback("glIsVertexArray", (void*)glIsVertexArray, 1, arg0); + return ret; +} +PFNGLISVERTEXARRAYPROC glad_debug_glIsVertexArray = glad_debug_impl_glIsVertexArray; +PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray; +void APIENTRY glad_debug_impl_glDisableVertexAttribArray(GLuint arg0) { + _pre_call_callback("glDisableVertexAttribArray", (void*)glDisableVertexAttribArray, 1, arg0); + glad_glDisableVertexAttribArray(arg0); + _post_call_callback("glDisableVertexAttribArray", (void*)glDisableVertexAttribArray, 1, arg0); + +} +PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_debug_glDisableVertexAttribArray = glad_debug_impl_glDisableVertexAttribArray; +PFNGLGETQUERYIVPROC glad_glGetQueryiv; +void APIENTRY glad_debug_impl_glGetQueryiv(GLenum arg0, GLenum arg1, GLint * arg2) { + _pre_call_callback("glGetQueryiv", (void*)glGetQueryiv, 3, arg0, arg1, arg2); + glad_glGetQueryiv(arg0, arg1, arg2); + _post_call_callback("glGetQueryiv", (void*)glGetQueryiv, 3, arg0, arg1, arg2); + +} +PFNGLGETQUERYIVPROC glad_debug_glGetQueryiv = glad_debug_impl_glGetQueryiv; +PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv; +void APIENTRY glad_debug_impl_glGetSamplerParameterfv(GLuint arg0, GLenum arg1, GLfloat * arg2) { + _pre_call_callback("glGetSamplerParameterfv", (void*)glGetSamplerParameterfv, 3, arg0, arg1, arg2); + glad_glGetSamplerParameterfv(arg0, arg1, arg2); + _post_call_callback("glGetSamplerParameterfv", (void*)glGetSamplerParameterfv, 3, arg0, arg1, arg2); + +} +PFNGLGETSAMPLERPARAMETERFVPROC glad_debug_glGetSamplerParameterfv = glad_debug_impl_glGetSamplerParameterfv; +PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices; +void APIENTRY glad_debug_impl_glGetUniformIndices(GLuint arg0, GLsizei arg1, const GLchar *const* arg2, GLuint * arg3) { + _pre_call_callback("glGetUniformIndices", (void*)glGetUniformIndices, 4, arg0, arg1, arg2, arg3); + glad_glGetUniformIndices(arg0, arg1, arg2, arg3); + _post_call_callback("glGetUniformIndices", (void*)glGetUniformIndices, 4, arg0, arg1, arg2, arg3); + +} +PFNGLGETUNIFORMINDICESPROC glad_debug_glGetUniformIndices = glad_debug_impl_glGetUniformIndices; +PFNGLISSHADERPROC glad_glIsShader; +GLboolean APIENTRY glad_debug_impl_glIsShader(GLuint arg0) { + GLboolean ret; + _pre_call_callback("glIsShader", (void*)glIsShader, 1, arg0); + ret = glad_glIsShader(arg0); + _post_call_callback("glIsShader", (void*)glIsShader, 1, arg0); + return ret; +} +PFNGLISSHADERPROC glad_debug_glIsShader = glad_debug_impl_glIsShader; +PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv; +void APIENTRY glad_debug_impl_glVertexAttribI4ubv(GLuint arg0, const GLubyte * arg1) { + _pre_call_callback("glVertexAttribI4ubv", (void*)glVertexAttribI4ubv, 2, arg0, arg1); + glad_glVertexAttribI4ubv(arg0, arg1); + _post_call_callback("glVertexAttribI4ubv", (void*)glVertexAttribI4ubv, 2, arg0, arg1); + +} +PFNGLVERTEXATTRIBI4UBVPROC glad_debug_glVertexAttribI4ubv = glad_debug_impl_glVertexAttribI4ubv; +PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv; +void APIENTRY glad_debug_impl_glPointParameteriv(GLenum arg0, const GLint * arg1) { + _pre_call_callback("glPointParameteriv", (void*)glPointParameteriv, 2, arg0, arg1); + glad_glPointParameteriv(arg0, arg1); + _post_call_callback("glPointParameteriv", (void*)glPointParameteriv, 2, arg0, arg1); + +} +PFNGLPOINTPARAMETERIVPROC glad_debug_glPointParameteriv = glad_debug_impl_glPointParameteriv; +PFNGLENABLEPROC glad_glEnable; +void APIENTRY glad_debug_impl_glEnable(GLenum arg0) { + _pre_call_callback("glEnable", (void*)glEnable, 1, arg0); + glad_glEnable(arg0); + _post_call_callback("glEnable", (void*)glEnable, 1, arg0); + +} +PFNGLENABLEPROC glad_debug_glEnable = glad_debug_impl_glEnable; +PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv; +void APIENTRY glad_debug_impl_glGetActiveUniformsiv(GLuint arg0, GLsizei arg1, const GLuint * arg2, GLenum arg3, GLint * arg4) { + _pre_call_callback("glGetActiveUniformsiv", (void*)glGetActiveUniformsiv, 5, arg0, arg1, arg2, arg3, arg4); + glad_glGetActiveUniformsiv(arg0, arg1, arg2, arg3, arg4); + _post_call_callback("glGetActiveUniformsiv", (void*)glGetActiveUniformsiv, 5, arg0, arg1, arg2, arg3, arg4); + +} +PFNGLGETACTIVEUNIFORMSIVPROC glad_debug_glGetActiveUniformsiv = glad_debug_impl_glGetActiveUniformsiv; +PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation; +GLint APIENTRY glad_debug_impl_glGetAttribLocation(GLuint arg0, const GLchar * arg1) { + GLint ret; + _pre_call_callback("glGetAttribLocation", (void*)glGetAttribLocation, 2, arg0, arg1); + ret = glad_glGetAttribLocation(arg0, arg1); + _post_call_callback("glGetAttribLocation", (void*)glGetAttribLocation, 2, arg0, arg1); + return ret; +} +PFNGLGETATTRIBLOCATIONPROC glad_debug_glGetAttribLocation = glad_debug_impl_glGetAttribLocation; +PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv; +void APIENTRY glad_debug_impl_glVertexAttrib4dv(GLuint arg0, const GLdouble * arg1) { + _pre_call_callback("glVertexAttrib4dv", (void*)glVertexAttrib4dv, 2, arg0, arg1); + glad_glVertexAttrib4dv(arg0, arg1); + _post_call_callback("glVertexAttrib4dv", (void*)glVertexAttrib4dv, 2, arg0, arg1); + +} +PFNGLVERTEXATTRIB4DVPROC glad_debug_glVertexAttrib4dv = glad_debug_impl_glVertexAttrib4dv; +PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv; +void APIENTRY glad_debug_impl_glMultiTexCoordP3uiv(GLenum arg0, GLenum arg1, const GLuint * arg2) { + _pre_call_callback("glMultiTexCoordP3uiv", (void*)glMultiTexCoordP3uiv, 3, arg0, arg1, arg2); + glad_glMultiTexCoordP3uiv(arg0, arg1, arg2); + _post_call_callback("glMultiTexCoordP3uiv", (void*)glMultiTexCoordP3uiv, 3, arg0, arg1, arg2); + +} +PFNGLMULTITEXCOORDP3UIVPROC glad_debug_glMultiTexCoordP3uiv = glad_debug_impl_glMultiTexCoordP3uiv; +PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui; +void APIENTRY glad_debug_impl_glVertexAttribP3ui(GLuint arg0, GLenum arg1, GLboolean arg2, GLuint arg3) { + _pre_call_callback("glVertexAttribP3ui", (void*)glVertexAttribP3ui, 4, arg0, arg1, arg2, arg3); + glad_glVertexAttribP3ui(arg0, arg1, arg2, arg3); + _post_call_callback("glVertexAttribP3ui", (void*)glVertexAttribP3ui, 4, arg0, arg1, arg2, arg3); + +} +PFNGLVERTEXATTRIBP3UIPROC glad_debug_glVertexAttribP3ui = glad_debug_impl_glVertexAttribP3ui; +PFNGLGETUNIFORMFVPROC glad_glGetUniformfv; +void APIENTRY glad_debug_impl_glGetUniformfv(GLuint arg0, GLint arg1, GLfloat * arg2) { + _pre_call_callback("glGetUniformfv", (void*)glGetUniformfv, 3, arg0, arg1, arg2); + glad_glGetUniformfv(arg0, arg1, arg2); + _post_call_callback("glGetUniformfv", (void*)glGetUniformfv, 3, arg0, arg1, arg2); + +} +PFNGLGETUNIFORMFVPROC glad_debug_glGetUniformfv = glad_debug_impl_glGetUniformfv; +PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv; +void APIENTRY glad_debug_impl_glGetUniformuiv(GLuint arg0, GLint arg1, GLuint * arg2) { + _pre_call_callback("glGetUniformuiv", (void*)glGetUniformuiv, 3, arg0, arg1, arg2); + glad_glGetUniformuiv(arg0, arg1, arg2); + _post_call_callback("glGetUniformuiv", (void*)glGetUniformuiv, 3, arg0, arg1, arg2); + +} +PFNGLGETUNIFORMUIVPROC glad_debug_glGetUniformuiv = glad_debug_impl_glGetUniformuiv; +PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv; +void APIENTRY glad_debug_impl_glGetVertexAttribIiv(GLuint arg0, GLenum arg1, GLint * arg2) { + _pre_call_callback("glGetVertexAttribIiv", (void*)glGetVertexAttribIiv, 3, arg0, arg1, arg2); + glad_glGetVertexAttribIiv(arg0, arg1, arg2); + _post_call_callback("glGetVertexAttribIiv", (void*)glGetVertexAttribIiv, 3, arg0, arg1, arg2); + +} +PFNGLGETVERTEXATTRIBIIVPROC glad_debug_glGetVertexAttribIiv = glad_debug_impl_glGetVertexAttribIiv; +PFNGLDRAWBUFFERPROC glad_glDrawBuffer; +void APIENTRY glad_debug_impl_glDrawBuffer(GLenum arg0) { + _pre_call_callback("glDrawBuffer", (void*)glDrawBuffer, 1, arg0); + glad_glDrawBuffer(arg0); + _post_call_callback("glDrawBuffer", (void*)glDrawBuffer, 1, arg0); + +} +PFNGLDRAWBUFFERPROC glad_debug_glDrawBuffer = glad_debug_impl_glDrawBuffer; +PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv; +void APIENTRY glad_debug_impl_glClearBufferuiv(GLenum arg0, GLint arg1, const GLuint * arg2) { + _pre_call_callback("glClearBufferuiv", (void*)glClearBufferuiv, 3, arg0, arg1, arg2); + glad_glClearBufferuiv(arg0, arg1, arg2); + _post_call_callback("glClearBufferuiv", (void*)glClearBufferuiv, 3, arg0, arg1, arg2); + +} +PFNGLCLEARBUFFERUIVPROC glad_debug_glClearBufferuiv = glad_debug_impl_glClearBufferuiv; +PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced; +void APIENTRY glad_debug_impl_glDrawElementsInstanced(GLenum arg0, GLsizei arg1, GLenum arg2, const void * arg3, GLsizei arg4) { + _pre_call_callback("glDrawElementsInstanced", (void*)glDrawElementsInstanced, 5, arg0, arg1, arg2, arg3, arg4); + glad_glDrawElementsInstanced(arg0, arg1, arg2, arg3, arg4); + _post_call_callback("glDrawElementsInstanced", (void*)glDrawElementsInstanced, 5, arg0, arg1, arg2, arg3, arg4); + +} +PFNGLDRAWELEMENTSINSTANCEDPROC glad_debug_glDrawElementsInstanced = glad_debug_impl_glDrawElementsInstanced; +PFNGLFLUSHPROC glad_glFlush; +void APIENTRY glad_debug_impl_glFlush(void) { + _pre_call_callback("glFlush", (void*)glFlush, 0); + glad_glFlush(); + _post_call_callback("glFlush", (void*)glFlush, 0); + +} +PFNGLFLUSHPROC glad_debug_glFlush = glad_debug_impl_glFlush; +PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv; +void APIENTRY glad_debug_impl_glGetRenderbufferParameteriv(GLenum arg0, GLenum arg1, GLint * arg2) { + _pre_call_callback("glGetRenderbufferParameteriv", (void*)glGetRenderbufferParameteriv, 3, arg0, arg1, arg2); + glad_glGetRenderbufferParameteriv(arg0, arg1, arg2); + _post_call_callback("glGetRenderbufferParameteriv", (void*)glGetRenderbufferParameteriv, 3, arg0, arg1, arg2); + +} +PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_debug_glGetRenderbufferParameteriv = glad_debug_impl_glGetRenderbufferParameteriv; +PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv; +void APIENTRY glad_debug_impl_glGetVertexAttribPointerv(GLuint arg0, GLenum arg1, void ** arg2) { + _pre_call_callback("glGetVertexAttribPointerv", (void*)glGetVertexAttribPointerv, 3, arg0, arg1, arg2); + glad_glGetVertexAttribPointerv(arg0, arg1, arg2); + _post_call_callback("glGetVertexAttribPointerv", (void*)glGetVertexAttribPointerv, 3, arg0, arg1, arg2); + +} +PFNGLGETVERTEXATTRIBPOINTERVPROC glad_debug_glGetVertexAttribPointerv = glad_debug_impl_glGetVertexAttribPointerv; +PFNGLFENCESYNCPROC glad_glFenceSync; +GLsync APIENTRY glad_debug_impl_glFenceSync(GLenum arg0, GLbitfield arg1) { + GLsync ret; + _pre_call_callback("glFenceSync", (void*)glFenceSync, 2, arg0, arg1); + ret = glad_glFenceSync(arg0, arg1); + _post_call_callback("glFenceSync", (void*)glFenceSync, 2, arg0, arg1); + return ret; +} +PFNGLFENCESYNCPROC glad_debug_glFenceSync = glad_debug_impl_glFenceSync; +PFNGLCOLORP3UIPROC glad_glColorP3ui; +void APIENTRY glad_debug_impl_glColorP3ui(GLenum arg0, GLuint arg1) { + _pre_call_callback("glColorP3ui", (void*)glColorP3ui, 2, arg0, arg1); + glad_glColorP3ui(arg0, arg1); + _post_call_callback("glColorP3ui", (void*)glColorP3ui, 2, arg0, arg1); + +} +PFNGLCOLORP3UIPROC glad_debug_glColorP3ui = glad_debug_impl_glColorP3ui; +PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv; +void APIENTRY glad_debug_impl_glVertexAttrib3sv(GLuint arg0, const GLshort * arg1) { + _pre_call_callback("glVertexAttrib3sv", (void*)glVertexAttrib3sv, 2, arg0, arg1); + glad_glVertexAttrib3sv(arg0, arg1); + _post_call_callback("glVertexAttrib3sv", (void*)glVertexAttrib3sv, 2, arg0, arg1); + +} +PFNGLVERTEXATTRIB3SVPROC glad_debug_glVertexAttrib3sv = glad_debug_impl_glVertexAttrib3sv; +PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender; +void APIENTRY glad_debug_impl_glBeginConditionalRender(GLuint arg0, GLenum arg1) { + _pre_call_callback("glBeginConditionalRender", (void*)glBeginConditionalRender, 2, arg0, arg1); + glad_glBeginConditionalRender(arg0, arg1); + _post_call_callback("glBeginConditionalRender", (void*)glBeginConditionalRender, 2, arg0, arg1); + +} +PFNGLBEGINCONDITIONALRENDERPROC glad_debug_glBeginConditionalRender = glad_debug_impl_glBeginConditionalRender; +PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv; +void APIENTRY glad_debug_impl_glGetTexLevelParameteriv(GLenum arg0, GLint arg1, GLenum arg2, GLint * arg3) { + _pre_call_callback("glGetTexLevelParameteriv", (void*)glGetTexLevelParameteriv, 4, arg0, arg1, arg2, arg3); + glad_glGetTexLevelParameteriv(arg0, arg1, arg2, arg3); + _post_call_callback("glGetTexLevelParameteriv", (void*)glGetTexLevelParameteriv, 4, arg0, arg1, arg2, arg3); + +} +PFNGLGETTEXLEVELPARAMETERIVPROC glad_debug_glGetTexLevelParameteriv = glad_debug_impl_glGetTexLevelParameteriv; +PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv; +void APIENTRY glad_debug_impl_glMultiTexCoordP4uiv(GLenum arg0, GLenum arg1, const GLuint * arg2) { + _pre_call_callback("glMultiTexCoordP4uiv", (void*)glMultiTexCoordP4uiv, 3, arg0, arg1, arg2); + glad_glMultiTexCoordP4uiv(arg0, arg1, arg2); + _post_call_callback("glMultiTexCoordP4uiv", (void*)glMultiTexCoordP4uiv, 3, arg0, arg1, arg2); + +} +PFNGLMULTITEXCOORDP4UIVPROC glad_debug_glMultiTexCoordP4uiv = glad_debug_impl_glMultiTexCoordP4uiv; +PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate; +void APIENTRY glad_debug_impl_glStencilFuncSeparate(GLenum arg0, GLenum arg1, GLint arg2, GLuint arg3) { + _pre_call_callback("glStencilFuncSeparate", (void*)glStencilFuncSeparate, 4, arg0, arg1, arg2, arg3); + glad_glStencilFuncSeparate(arg0, arg1, arg2, arg3); + _post_call_callback("glStencilFuncSeparate", (void*)glStencilFuncSeparate, 4, arg0, arg1, arg2, arg3); + +} +PFNGLSTENCILFUNCSEPARATEPROC glad_debug_glStencilFuncSeparate = glad_debug_impl_glStencilFuncSeparate; +PFNGLGENSAMPLERSPROC glad_glGenSamplers; +void APIENTRY glad_debug_impl_glGenSamplers(GLsizei arg0, GLuint * arg1) { + _pre_call_callback("glGenSamplers", (void*)glGenSamplers, 2, arg0, arg1); + glad_glGenSamplers(arg0, arg1); + _post_call_callback("glGenSamplers", (void*)glGenSamplers, 2, arg0, arg1); + +} +PFNGLGENSAMPLERSPROC glad_debug_glGenSamplers = glad_debug_impl_glGenSamplers; +PFNGLCLAMPCOLORPROC glad_glClampColor; +void APIENTRY glad_debug_impl_glClampColor(GLenum arg0, GLenum arg1) { + _pre_call_callback("glClampColor", (void*)glClampColor, 2, arg0, arg1); + glad_glClampColor(arg0, arg1); + _post_call_callback("glClampColor", (void*)glClampColor, 2, arg0, arg1); + +} +PFNGLCLAMPCOLORPROC glad_debug_glClampColor = glad_debug_impl_glClampColor; +PFNGLUNIFORM4IVPROC glad_glUniform4iv; +void APIENTRY glad_debug_impl_glUniform4iv(GLint arg0, GLsizei arg1, const GLint * arg2) { + _pre_call_callback("glUniform4iv", (void*)glUniform4iv, 3, arg0, arg1, arg2); + glad_glUniform4iv(arg0, arg1, arg2); + _post_call_callback("glUniform4iv", (void*)glUniform4iv, 3, arg0, arg1, arg2); + +} +PFNGLUNIFORM4IVPROC glad_debug_glUniform4iv = glad_debug_impl_glUniform4iv; +PFNGLCLEARSTENCILPROC glad_glClearStencil; +void APIENTRY glad_debug_impl_glClearStencil(GLint arg0) { + _pre_call_callback("glClearStencil", (void*)glClearStencil, 1, arg0); + glad_glClearStencil(arg0); + _post_call_callback("glClearStencil", (void*)glClearStencil, 1, arg0); + +} +PFNGLCLEARSTENCILPROC glad_debug_glClearStencil = glad_debug_impl_glClearStencil; +PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv; +void APIENTRY glad_debug_impl_glTexCoordP1uiv(GLenum arg0, const GLuint * arg1) { + _pre_call_callback("glTexCoordP1uiv", (void*)glTexCoordP1uiv, 2, arg0, arg1); + glad_glTexCoordP1uiv(arg0, arg1); + _post_call_callback("glTexCoordP1uiv", (void*)glTexCoordP1uiv, 2, arg0, arg1); + +} +PFNGLTEXCOORDP1UIVPROC glad_debug_glTexCoordP1uiv = glad_debug_impl_glTexCoordP1uiv; +PFNGLGENTEXTURESPROC glad_glGenTextures; +void APIENTRY glad_debug_impl_glGenTextures(GLsizei arg0, GLuint * arg1) { + _pre_call_callback("glGenTextures", (void*)glGenTextures, 2, arg0, arg1); + glad_glGenTextures(arg0, arg1); + _post_call_callback("glGenTextures", (void*)glGenTextures, 2, arg0, arg1); + +} +PFNGLGENTEXTURESPROC glad_debug_glGenTextures = glad_debug_impl_glGenTextures; +PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv; +void APIENTRY glad_debug_impl_glGetTexParameterIuiv(GLenum arg0, GLenum arg1, GLuint * arg2) { + _pre_call_callback("glGetTexParameterIuiv", (void*)glGetTexParameterIuiv, 3, arg0, arg1, arg2); + glad_glGetTexParameterIuiv(arg0, arg1, arg2); + _post_call_callback("glGetTexParameterIuiv", (void*)glGetTexParameterIuiv, 3, arg0, arg1, arg2); + +} +PFNGLGETTEXPARAMETERIUIVPROC glad_debug_glGetTexParameterIuiv = glad_debug_impl_glGetTexParameterIuiv; +PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv; +void APIENTRY glad_debug_impl_glVertexAttrib4Nbv(GLuint arg0, const GLbyte * arg1) { + _pre_call_callback("glVertexAttrib4Nbv", (void*)glVertexAttrib4Nbv, 2, arg0, arg1); + glad_glVertexAttrib4Nbv(arg0, arg1); + _post_call_callback("glVertexAttrib4Nbv", (void*)glVertexAttrib4Nbv, 2, arg0, arg1); + +} +PFNGLVERTEXATTRIB4NBVPROC glad_debug_glVertexAttrib4Nbv = glad_debug_impl_glVertexAttrib4Nbv; +PFNGLISSYNCPROC glad_glIsSync; +GLboolean APIENTRY glad_debug_impl_glIsSync(GLsync arg0) { + GLboolean ret; + _pre_call_callback("glIsSync", (void*)glIsSync, 1, arg0); + ret = glad_glIsSync(arg0); + _post_call_callback("glIsSync", (void*)glIsSync, 1, arg0); + return ret; +} +PFNGLISSYNCPROC glad_debug_glIsSync = glad_debug_impl_glIsSync; +PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName; +void APIENTRY glad_debug_impl_glGetActiveUniformBlockName(GLuint arg0, GLuint arg1, GLsizei arg2, GLsizei * arg3, GLchar * arg4) { + _pre_call_callback("glGetActiveUniformBlockName", (void*)glGetActiveUniformBlockName, 5, arg0, arg1, arg2, arg3, arg4); + glad_glGetActiveUniformBlockName(arg0, arg1, arg2, arg3, arg4); + _post_call_callback("glGetActiveUniformBlockName", (void*)glGetActiveUniformBlockName, 5, arg0, arg1, arg2, arg3, arg4); + +} +PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_debug_glGetActiveUniformBlockName = glad_debug_impl_glGetActiveUniformBlockName; +PFNGLUNIFORM2IPROC glad_glUniform2i; +void APIENTRY glad_debug_impl_glUniform2i(GLint arg0, GLint arg1, GLint arg2) { + _pre_call_callback("glUniform2i", (void*)glUniform2i, 3, arg0, arg1, arg2); + glad_glUniform2i(arg0, arg1, arg2); + _post_call_callback("glUniform2i", (void*)glUniform2i, 3, arg0, arg1, arg2); + +} +PFNGLUNIFORM2IPROC glad_debug_glUniform2i = glad_debug_impl_glUniform2i; +PFNGLUNIFORM2FPROC glad_glUniform2f; +void APIENTRY glad_debug_impl_glUniform2f(GLint arg0, GLfloat arg1, GLfloat arg2) { + _pre_call_callback("glUniform2f", (void*)glUniform2f, 3, arg0, arg1, arg2); + glad_glUniform2f(arg0, arg1, arg2); + _post_call_callback("glUniform2f", (void*)glUniform2f, 3, arg0, arg1, arg2); + +} +PFNGLUNIFORM2FPROC glad_debug_glUniform2f = glad_debug_impl_glUniform2f; +PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui; +void APIENTRY glad_debug_impl_glTexCoordP4ui(GLenum arg0, GLuint arg1) { + _pre_call_callback("glTexCoordP4ui", (void*)glTexCoordP4ui, 2, arg0, arg1); + glad_glTexCoordP4ui(arg0, arg1); + _post_call_callback("glTexCoordP4ui", (void*)glTexCoordP4ui, 2, arg0, arg1); + +} +PFNGLTEXCOORDP4UIPROC glad_debug_glTexCoordP4ui = glad_debug_impl_glTexCoordP4ui; +PFNGLGETPROGRAMIVPROC glad_glGetProgramiv; +void APIENTRY glad_debug_impl_glGetProgramiv(GLuint arg0, GLenum arg1, GLint * arg2) { + _pre_call_callback("glGetProgramiv", (void*)glGetProgramiv, 3, arg0, arg1, arg2); + glad_glGetProgramiv(arg0, arg1, arg2); + _post_call_callback("glGetProgramiv", (void*)glGetProgramiv, 3, arg0, arg1, arg2); + +} +PFNGLGETPROGRAMIVPROC glad_debug_glGetProgramiv = glad_debug_impl_glGetProgramiv; +PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer; +void APIENTRY glad_debug_impl_glVertexAttribPointer(GLuint arg0, GLint arg1, GLenum arg2, GLboolean arg3, GLsizei arg4, const void * arg5) { + _pre_call_callback("glVertexAttribPointer", (void*)glVertexAttribPointer, 6, arg0, arg1, arg2, arg3, arg4, arg5); + glad_glVertexAttribPointer(arg0, arg1, arg2, arg3, arg4, arg5); + _post_call_callback("glVertexAttribPointer", (void*)glVertexAttribPointer, 6, arg0, arg1, arg2, arg3, arg4, arg5); + +} +PFNGLVERTEXATTRIBPOINTERPROC glad_debug_glVertexAttribPointer = glad_debug_impl_glVertexAttribPointer; +PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer; +void APIENTRY glad_debug_impl_glFramebufferTextureLayer(GLenum arg0, GLenum arg1, GLuint arg2, GLint arg3, GLint arg4) { + _pre_call_callback("glFramebufferTextureLayer", (void*)glFramebufferTextureLayer, 5, arg0, arg1, arg2, arg3, arg4); + glad_glFramebufferTextureLayer(arg0, arg1, arg2, arg3, arg4); + _post_call_callback("glFramebufferTextureLayer", (void*)glFramebufferTextureLayer, 5, arg0, arg1, arg2, arg3, arg4); + +} +PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_debug_glFramebufferTextureLayer = glad_debug_impl_glFramebufferTextureLayer; +PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange; +void APIENTRY glad_debug_impl_glFlushMappedBufferRange(GLenum arg0, GLintptr arg1, GLsizeiptr arg2) { + _pre_call_callback("glFlushMappedBufferRange", (void*)glFlushMappedBufferRange, 3, arg0, arg1, arg2); + glad_glFlushMappedBufferRange(arg0, arg1, arg2); + _post_call_callback("glFlushMappedBufferRange", (void*)glFlushMappedBufferRange, 3, arg0, arg1, arg2); + +} +PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_debug_glFlushMappedBufferRange = glad_debug_impl_glFlushMappedBufferRange; +PFNGLGENQUERIESPROC glad_glGenQueries; +void APIENTRY glad_debug_impl_glGenQueries(GLsizei arg0, GLuint * arg1) { + _pre_call_callback("glGenQueries", (void*)glGenQueries, 2, arg0, arg1); + glad_glGenQueries(arg0, arg1); + _post_call_callback("glGenQueries", (void*)glGenQueries, 2, arg0, arg1); + +} +PFNGLGENQUERIESPROC glad_debug_glGenQueries = glad_debug_impl_glGenQueries; +PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui; +void APIENTRY glad_debug_impl_glVertexAttribP1ui(GLuint arg0, GLenum arg1, GLboolean arg2, GLuint arg3) { + _pre_call_callback("glVertexAttribP1ui", (void*)glVertexAttribP1ui, 4, arg0, arg1, arg2, arg3); + glad_glVertexAttribP1ui(arg0, arg1, arg2, arg3); + _post_call_callback("glVertexAttribP1ui", (void*)glVertexAttribP1ui, 4, arg0, arg1, arg2, arg3); + +} +PFNGLVERTEXATTRIBP1UIPROC glad_debug_glVertexAttribP1ui = glad_debug_impl_glVertexAttribP1ui; +PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D; +void APIENTRY glad_debug_impl_glTexSubImage3D(GLenum arg0, GLint arg1, GLint arg2, GLint arg3, GLint arg4, GLsizei arg5, GLsizei arg6, GLsizei arg7, GLenum arg8, GLenum arg9, const void * arg10) { + _pre_call_callback("glTexSubImage3D", (void*)glTexSubImage3D, 11, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10); + glad_glTexSubImage3D(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10); + _post_call_callback("glTexSubImage3D", (void*)glTexSubImage3D, 11, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10); + +} +PFNGLTEXSUBIMAGE3DPROC glad_debug_glTexSubImage3D = glad_debug_impl_glTexSubImage3D; +PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v; +void APIENTRY glad_debug_impl_glGetInteger64i_v(GLenum arg0, GLuint arg1, GLint64 * arg2) { + _pre_call_callback("glGetInteger64i_v", (void*)glGetInteger64i_v, 3, arg0, arg1, arg2); + glad_glGetInteger64i_v(arg0, arg1, arg2); + _post_call_callback("glGetInteger64i_v", (void*)glGetInteger64i_v, 3, arg0, arg1, arg2); + +} +PFNGLGETINTEGER64I_VPROC glad_debug_glGetInteger64i_v = glad_debug_impl_glGetInteger64i_v; +PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers; +void APIENTRY glad_debug_impl_glDeleteSamplers(GLsizei arg0, const GLuint * arg1) { + _pre_call_callback("glDeleteSamplers", (void*)glDeleteSamplers, 2, arg0, arg1); + glad_glDeleteSamplers(arg0, arg1); + _post_call_callback("glDeleteSamplers", (void*)glDeleteSamplers, 2, arg0, arg1); + +} +PFNGLDELETESAMPLERSPROC glad_debug_glDeleteSamplers = glad_debug_impl_glDeleteSamplers; +PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D; +void APIENTRY glad_debug_impl_glCopyTexImage2D(GLenum arg0, GLint arg1, GLenum arg2, GLint arg3, GLint arg4, GLsizei arg5, GLsizei arg6, GLint arg7) { + _pre_call_callback("glCopyTexImage2D", (void*)glCopyTexImage2D, 8, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); + glad_glCopyTexImage2D(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); + _post_call_callback("glCopyTexImage2D", (void*)glCopyTexImage2D, 8, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); + +} +PFNGLCOPYTEXIMAGE2DPROC glad_debug_glCopyTexImage2D = glad_debug_impl_glCopyTexImage2D; +PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer; +void APIENTRY glad_debug_impl_glBlitFramebuffer(GLint arg0, GLint arg1, GLint arg2, GLint arg3, GLint arg4, GLint arg5, GLint arg6, GLint arg7, GLbitfield arg8, GLenum arg9) { + _pre_call_callback("glBlitFramebuffer", (void*)glBlitFramebuffer, 10, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9); + glad_glBlitFramebuffer(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9); + _post_call_callback("glBlitFramebuffer", (void*)glBlitFramebuffer, 10, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9); + +} +PFNGLBLITFRAMEBUFFERPROC glad_debug_glBlitFramebuffer = glad_debug_impl_glBlitFramebuffer; +PFNGLISENABLEDIPROC glad_glIsEnabledi; +GLboolean APIENTRY glad_debug_impl_glIsEnabledi(GLenum arg0, GLuint arg1) { + GLboolean ret; + _pre_call_callback("glIsEnabledi", (void*)glIsEnabledi, 2, arg0, arg1); + ret = glad_glIsEnabledi(arg0, arg1); + _post_call_callback("glIsEnabledi", (void*)glIsEnabledi, 2, arg0, arg1); + return ret; +} +PFNGLISENABLEDIPROC glad_debug_glIsEnabledi = glad_debug_impl_glIsEnabledi; +PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui; +void APIENTRY glad_debug_impl_glSecondaryColorP3ui(GLenum arg0, GLuint arg1) { + _pre_call_callback("glSecondaryColorP3ui", (void*)glSecondaryColorP3ui, 2, arg0, arg1); + glad_glSecondaryColorP3ui(arg0, arg1); + _post_call_callback("glSecondaryColorP3ui", (void*)glSecondaryColorP3ui, 2, arg0, arg1); + +} +PFNGLSECONDARYCOLORP3UIPROC glad_debug_glSecondaryColorP3ui = glad_debug_impl_glSecondaryColorP3ui; +PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed; +void APIENTRY glad_debug_impl_glBindFragDataLocationIndexed(GLuint arg0, GLuint arg1, GLuint arg2, const GLchar * arg3) { + _pre_call_callback("glBindFragDataLocationIndexed", (void*)glBindFragDataLocationIndexed, 4, arg0, arg1, arg2, arg3); + glad_glBindFragDataLocationIndexed(arg0, arg1, arg2, arg3); + _post_call_callback("glBindFragDataLocationIndexed", (void*)glBindFragDataLocationIndexed, 4, arg0, arg1, arg2, arg3); + +} +PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_debug_glBindFragDataLocationIndexed = glad_debug_impl_glBindFragDataLocationIndexed; +PFNGLUNIFORM2IVPROC glad_glUniform2iv; +void APIENTRY glad_debug_impl_glUniform2iv(GLint arg0, GLsizei arg1, const GLint * arg2) { + _pre_call_callback("glUniform2iv", (void*)glUniform2iv, 3, arg0, arg1, arg2); + glad_glUniform2iv(arg0, arg1, arg2); + _post_call_callback("glUniform2iv", (void*)glUniform2iv, 3, arg0, arg1, arg2); + +} +PFNGLUNIFORM2IVPROC glad_debug_glUniform2iv = glad_debug_impl_glUniform2iv; +PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv; +void APIENTRY glad_debug_impl_glVertexAttrib1fv(GLuint arg0, const GLfloat * arg1) { + _pre_call_callback("glVertexAttrib1fv", (void*)glVertexAttrib1fv, 2, arg0, arg1); + glad_glVertexAttrib1fv(arg0, arg1); + _post_call_callback("glVertexAttrib1fv", (void*)glVertexAttrib1fv, 2, arg0, arg1); + +} +PFNGLVERTEXATTRIB1FVPROC glad_debug_glVertexAttrib1fv = glad_debug_impl_glVertexAttrib1fv; +PFNGLUNIFORM4UIVPROC glad_glUniform4uiv; +void APIENTRY glad_debug_impl_glUniform4uiv(GLint arg0, GLsizei arg1, const GLuint * arg2) { + _pre_call_callback("glUniform4uiv", (void*)glUniform4uiv, 3, arg0, arg1, arg2); + glad_glUniform4uiv(arg0, arg1, arg2); + _post_call_callback("glUniform4uiv", (void*)glUniform4uiv, 3, arg0, arg1, arg2); + +} +PFNGLUNIFORM4UIVPROC glad_debug_glUniform4uiv = glad_debug_impl_glUniform4uiv; +PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D; +void APIENTRY glad_debug_impl_glFramebufferTexture1D(GLenum arg0, GLenum arg1, GLenum arg2, GLuint arg3, GLint arg4) { + _pre_call_callback("glFramebufferTexture1D", (void*)glFramebufferTexture1D, 5, arg0, arg1, arg2, arg3, arg4); + glad_glFramebufferTexture1D(arg0, arg1, arg2, arg3, arg4); + _post_call_callback("glFramebufferTexture1D", (void*)glFramebufferTexture1D, 5, arg0, arg1, arg2, arg3, arg4); + +} +PFNGLFRAMEBUFFERTEXTURE1DPROC glad_debug_glFramebufferTexture1D = glad_debug_impl_glFramebufferTexture1D; +PFNGLGETSHADERIVPROC glad_glGetShaderiv; +void APIENTRY glad_debug_impl_glGetShaderiv(GLuint arg0, GLenum arg1, GLint * arg2) { + _pre_call_callback("glGetShaderiv", (void*)glGetShaderiv, 3, arg0, arg1, arg2); + glad_glGetShaderiv(arg0, arg1, arg2); + _post_call_callback("glGetShaderiv", (void*)glGetShaderiv, 3, arg0, arg1, arg2); + +} +PFNGLGETSHADERIVPROC glad_debug_glGetShaderiv = glad_debug_impl_glGetShaderiv; +PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation; +void APIENTRY glad_debug_impl_glBindFragDataLocation(GLuint arg0, GLuint arg1, const GLchar * arg2) { + _pre_call_callback("glBindFragDataLocation", (void*)glBindFragDataLocation, 3, arg0, arg1, arg2); + glad_glBindFragDataLocation(arg0, arg1, arg2); + _post_call_callback("glBindFragDataLocation", (void*)glBindFragDataLocation, 3, arg0, arg1, arg2); + +} +PFNGLBINDFRAGDATALOCATIONPROC glad_debug_glBindFragDataLocation = glad_debug_impl_glBindFragDataLocation; +PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset; +void APIENTRY glad_debug_impl_glPolygonOffset(GLfloat arg0, GLfloat arg1) { + _pre_call_callback("glPolygonOffset", (void*)glPolygonOffset, 2, arg0, arg1); + glad_glPolygonOffset(arg0, arg1); + _post_call_callback("glPolygonOffset", (void*)glPolygonOffset, 2, arg0, arg1); + +} +PFNGLPOLYGONOFFSETPROC glad_debug_glPolygonOffset = glad_debug_impl_glPolygonOffset; +PFNGLGETDOUBLEVPROC glad_glGetDoublev; +void APIENTRY glad_debug_impl_glGetDoublev(GLenum arg0, GLdouble * arg1) { + _pre_call_callback("glGetDoublev", (void*)glGetDoublev, 2, arg0, arg1); + glad_glGetDoublev(arg0, arg1); + _post_call_callback("glGetDoublev", (void*)glGetDoublev, 2, arg0, arg1); + +} +PFNGLGETDOUBLEVPROC glad_debug_glGetDoublev = glad_debug_impl_glGetDoublev; +PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d; +void APIENTRY glad_debug_impl_glVertexAttrib1d(GLuint arg0, GLdouble arg1) { + _pre_call_callback("glVertexAttrib1d", (void*)glVertexAttrib1d, 2, arg0, arg1); + glad_glVertexAttrib1d(arg0, arg1); + _post_call_callback("glVertexAttrib1d", (void*)glVertexAttrib1d, 2, arg0, arg1); + +} +PFNGLVERTEXATTRIB1DPROC glad_debug_glVertexAttrib1d = glad_debug_impl_glVertexAttrib1d; +PFNGLGETUNIFORMIVPROC glad_glGetUniformiv; +void APIENTRY glad_debug_impl_glGetUniformiv(GLuint arg0, GLint arg1, GLint * arg2) { + _pre_call_callback("glGetUniformiv", (void*)glGetUniformiv, 3, arg0, arg1, arg2); + glad_glGetUniformiv(arg0, arg1, arg2); + _post_call_callback("glGetUniformiv", (void*)glGetUniformiv, 3, arg0, arg1, arg2); + +} +PFNGLGETUNIFORMIVPROC glad_debug_glGetUniformiv = glad_debug_impl_glGetUniformiv; +PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv; +void APIENTRY glad_debug_impl_glMultiTexCoordP1uiv(GLenum arg0, GLenum arg1, const GLuint * arg2) { + _pre_call_callback("glMultiTexCoordP1uiv", (void*)glMultiTexCoordP1uiv, 3, arg0, arg1, arg2); + glad_glMultiTexCoordP1uiv(arg0, arg1, arg2); + _post_call_callback("glMultiTexCoordP1uiv", (void*)glMultiTexCoordP1uiv, 3, arg0, arg1, arg2); + +} +PFNGLMULTITEXCOORDP1UIVPROC glad_debug_glMultiTexCoordP1uiv = glad_debug_impl_glMultiTexCoordP1uiv; +PFNGLUNIFORM3FVPROC glad_glUniform3fv; +void APIENTRY glad_debug_impl_glUniform3fv(GLint arg0, GLsizei arg1, const GLfloat * arg2) { + _pre_call_callback("glUniform3fv", (void*)glUniform3fv, 3, arg0, arg1, arg2); + glad_glUniform3fv(arg0, arg1, arg2); + _post_call_callback("glUniform3fv", (void*)glUniform3fv, 3, arg0, arg1, arg2); + +} +PFNGLUNIFORM3FVPROC glad_debug_glUniform3fv = glad_debug_impl_glUniform3fv; +PFNGLDEPTHRANGEPROC glad_glDepthRange; +void APIENTRY glad_debug_impl_glDepthRange(GLdouble arg0, GLdouble arg1) { + _pre_call_callback("glDepthRange", (void*)glDepthRange, 2, arg0, arg1); + glad_glDepthRange(arg0, arg1); + _post_call_callback("glDepthRange", (void*)glDepthRange, 2, arg0, arg1); + +} +PFNGLDEPTHRANGEPROC glad_debug_glDepthRange = glad_debug_impl_glDepthRange; +PFNGLMAPBUFFERPROC glad_glMapBuffer; +void * APIENTRY glad_debug_impl_glMapBuffer(GLenum arg0, GLenum arg1) { + void * ret; + _pre_call_callback("glMapBuffer", (void*)glMapBuffer, 2, arg0, arg1); + ret = glad_glMapBuffer(arg0, arg1); + _post_call_callback("glMapBuffer", (void*)glMapBuffer, 2, arg0, arg1); + return ret; +} +PFNGLMAPBUFFERPROC glad_debug_glMapBuffer = glad_debug_impl_glMapBuffer; +PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D; +void APIENTRY glad_debug_impl_glCompressedTexImage3D(GLenum arg0, GLint arg1, GLenum arg2, GLsizei arg3, GLsizei arg4, GLsizei arg5, GLint arg6, GLsizei arg7, const void * arg8) { + _pre_call_callback("glCompressedTexImage3D", (void*)glCompressedTexImage3D, 9, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8); + glad_glCompressedTexImage3D(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8); + _post_call_callback("glCompressedTexImage3D", (void*)glCompressedTexImage3D, 9, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8); + +} +PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_debug_glCompressedTexImage3D = glad_debug_impl_glCompressedTexImage3D; +PFNGLDELETESYNCPROC glad_glDeleteSync; +void APIENTRY glad_debug_impl_glDeleteSync(GLsync arg0) { + _pre_call_callback("glDeleteSync", (void*)glDeleteSync, 1, arg0); + glad_glDeleteSync(arg0); + _post_call_callback("glDeleteSync", (void*)glDeleteSync, 1, arg0); + +} +PFNGLDELETESYNCPROC glad_debug_glDeleteSync = glad_debug_impl_glDeleteSync; +PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D; +void APIENTRY glad_debug_impl_glCopyTexSubImage3D(GLenum arg0, GLint arg1, GLint arg2, GLint arg3, GLint arg4, GLint arg5, GLint arg6, GLsizei arg7, GLsizei arg8) { + _pre_call_callback("glCopyTexSubImage3D", (void*)glCopyTexSubImage3D, 9, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8); + glad_glCopyTexSubImage3D(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8); + _post_call_callback("glCopyTexSubImage3D", (void*)glCopyTexSubImage3D, 9, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8); + +} +PFNGLCOPYTEXSUBIMAGE3DPROC glad_debug_glCopyTexSubImage3D = glad_debug_impl_glCopyTexSubImage3D; +PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv; +void APIENTRY glad_debug_impl_glGetVertexAttribiv(GLuint arg0, GLenum arg1, GLint * arg2) { + _pre_call_callback("glGetVertexAttribiv", (void*)glGetVertexAttribiv, 3, arg0, arg1, arg2); + glad_glGetVertexAttribiv(arg0, arg1, arg2); + _post_call_callback("glGetVertexAttribiv", (void*)glGetVertexAttribiv, 3, arg0, arg1, arg2); + +} +PFNGLGETVERTEXATTRIBIVPROC glad_debug_glGetVertexAttribiv = glad_debug_impl_glGetVertexAttribiv; +PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements; +void APIENTRY glad_debug_impl_glMultiDrawElements(GLenum arg0, const GLsizei * arg1, GLenum arg2, const void *const* arg3, GLsizei arg4) { + _pre_call_callback("glMultiDrawElements", (void*)glMultiDrawElements, 5, arg0, arg1, arg2, arg3, arg4); + glad_glMultiDrawElements(arg0, arg1, arg2, arg3, arg4); + _post_call_callback("glMultiDrawElements", (void*)glMultiDrawElements, 5, arg0, arg1, arg2, arg3, arg4); + +} +PFNGLMULTIDRAWELEMENTSPROC glad_debug_glMultiDrawElements = glad_debug_impl_glMultiDrawElements; +PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv; +void APIENTRY glad_debug_impl_glVertexAttrib3fv(GLuint arg0, const GLfloat * arg1) { + _pre_call_callback("glVertexAttrib3fv", (void*)glVertexAttrib3fv, 2, arg0, arg1); + glad_glVertexAttrib3fv(arg0, arg1); + _post_call_callback("glVertexAttrib3fv", (void*)glVertexAttrib3fv, 2, arg0, arg1); + +} +PFNGLVERTEXATTRIB3FVPROC glad_debug_glVertexAttrib3fv = glad_debug_impl_glVertexAttrib3fv; +PFNGLUNIFORM3IVPROC glad_glUniform3iv; +void APIENTRY glad_debug_impl_glUniform3iv(GLint arg0, GLsizei arg1, const GLint * arg2) { + _pre_call_callback("glUniform3iv", (void*)glUniform3iv, 3, arg0, arg1, arg2); + glad_glUniform3iv(arg0, arg1, arg2); + _post_call_callback("glUniform3iv", (void*)glUniform3iv, 3, arg0, arg1, arg2); + +} +PFNGLUNIFORM3IVPROC glad_debug_glUniform3iv = glad_debug_impl_glUniform3iv; +PFNGLPOLYGONMODEPROC glad_glPolygonMode; +void APIENTRY glad_debug_impl_glPolygonMode(GLenum arg0, GLenum arg1) { + _pre_call_callback("glPolygonMode", (void*)glPolygonMode, 2, arg0, arg1); + glad_glPolygonMode(arg0, arg1); + _post_call_callback("glPolygonMode", (void*)glPolygonMode, 2, arg0, arg1); + +} +PFNGLPOLYGONMODEPROC glad_debug_glPolygonMode = glad_debug_impl_glPolygonMode; +PFNGLDRAWBUFFERSPROC glad_glDrawBuffers; +void APIENTRY glad_debug_impl_glDrawBuffers(GLsizei arg0, const GLenum * arg1) { + _pre_call_callback("glDrawBuffers", (void*)glDrawBuffers, 2, arg0, arg1); + glad_glDrawBuffers(arg0, arg1); + _post_call_callback("glDrawBuffers", (void*)glDrawBuffers, 2, arg0, arg1); + +} +PFNGLDRAWBUFFERSPROC glad_debug_glDrawBuffers = glad_debug_impl_glDrawBuffers; +PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv; +void APIENTRY glad_debug_impl_glGetActiveUniformBlockiv(GLuint arg0, GLuint arg1, GLenum arg2, GLint * arg3) { + _pre_call_callback("glGetActiveUniformBlockiv", (void*)glGetActiveUniformBlockiv, 4, arg0, arg1, arg2, arg3); + glad_glGetActiveUniformBlockiv(arg0, arg1, arg2, arg3); + _post_call_callback("glGetActiveUniformBlockiv", (void*)glGetActiveUniformBlockiv, 4, arg0, arg1, arg2, arg3); + +} +PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_debug_glGetActiveUniformBlockiv = glad_debug_impl_glGetActiveUniformBlockiv; +PFNGLUSEPROGRAMPROC glad_glUseProgram; +void APIENTRY glad_debug_impl_glUseProgram(GLuint arg0) { + _pre_call_callback("glUseProgram", (void*)glUseProgram, 1, arg0); + glad_glUseProgram(arg0); + _post_call_callback("glUseProgram", (void*)glUseProgram, 1, arg0); + +} +PFNGLUSEPROGRAMPROC glad_debug_glUseProgram = glad_debug_impl_glUseProgram; +PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog; +void APIENTRY glad_debug_impl_glGetProgramInfoLog(GLuint arg0, GLsizei arg1, GLsizei * arg2, GLchar * arg3) { + _pre_call_callback("glGetProgramInfoLog", (void*)glGetProgramInfoLog, 4, arg0, arg1, arg2, arg3); + glad_glGetProgramInfoLog(arg0, arg1, arg2, arg3); + _post_call_callback("glGetProgramInfoLog", (void*)glGetProgramInfoLog, 4, arg0, arg1, arg2, arg3); + +} +PFNGLGETPROGRAMINFOLOGPROC glad_debug_glGetProgramInfoLog = glad_debug_impl_glGetProgramInfoLog; +PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray; +void APIENTRY glad_debug_impl_glBindVertexArray(GLuint arg0) { + _pre_call_callback("glBindVertexArray", (void*)glBindVertexArray, 1, arg0); + glad_glBindVertexArray(arg0); + _post_call_callback("glBindVertexArray", (void*)glBindVertexArray, 1, arg0); + +} +PFNGLBINDVERTEXARRAYPROC glad_debug_glBindVertexArray = glad_debug_impl_glBindVertexArray; +PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers; +void APIENTRY glad_debug_impl_glDeleteBuffers(GLsizei arg0, const GLuint * arg1) { + _pre_call_callback("glDeleteBuffers", (void*)glDeleteBuffers, 2, arg0, arg1); + glad_glDeleteBuffers(arg0, arg1); + _post_call_callback("glDeleteBuffers", (void*)glDeleteBuffers, 2, arg0, arg1); + +} +PFNGLDELETEBUFFERSPROC glad_debug_glDeleteBuffers = glad_debug_impl_glDeleteBuffers; +PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv; +void APIENTRY glad_debug_impl_glSamplerParameterIiv(GLuint arg0, GLenum arg1, const GLint * arg2) { + _pre_call_callback("glSamplerParameterIiv", (void*)glSamplerParameterIiv, 3, arg0, arg1, arg2); + glad_glSamplerParameterIiv(arg0, arg1, arg2); + _post_call_callback("glSamplerParameterIiv", (void*)glSamplerParameterIiv, 3, arg0, arg1, arg2); + +} +PFNGLSAMPLERPARAMETERIIVPROC glad_debug_glSamplerParameterIiv = glad_debug_impl_glSamplerParameterIiv; +PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex; +void APIENTRY glad_debug_impl_glMultiDrawElementsBaseVertex(GLenum arg0, const GLsizei * arg1, GLenum arg2, const void *const* arg3, GLsizei arg4, const GLint * arg5) { + _pre_call_callback("glMultiDrawElementsBaseVertex", (void*)glMultiDrawElementsBaseVertex, 6, arg0, arg1, arg2, arg3, arg4, arg5); + glad_glMultiDrawElementsBaseVertex(arg0, arg1, arg2, arg3, arg4, arg5); + _post_call_callback("glMultiDrawElementsBaseVertex", (void*)glMultiDrawElementsBaseVertex, 6, arg0, arg1, arg2, arg3, arg4, arg5); + +} +PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_debug_glMultiDrawElementsBaseVertex = glad_debug_impl_glMultiDrawElementsBaseVertex; +PFNGLUNIFORM2UIVPROC glad_glUniform2uiv; +void APIENTRY glad_debug_impl_glUniform2uiv(GLint arg0, GLsizei arg1, const GLuint * arg2) { + _pre_call_callback("glUniform2uiv", (void*)glUniform2uiv, 3, arg0, arg1, arg2); + glad_glUniform2uiv(arg0, arg1, arg2); + _post_call_callback("glUniform2uiv", (void*)glUniform2uiv, 3, arg0, arg1, arg2); + +} +PFNGLUNIFORM2UIVPROC glad_debug_glUniform2uiv = glad_debug_impl_glUniform2uiv; +PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D; +void APIENTRY glad_debug_impl_glCompressedTexSubImage1D(GLenum arg0, GLint arg1, GLint arg2, GLsizei arg3, GLenum arg4, GLsizei arg5, const void * arg6) { + _pre_call_callback("glCompressedTexSubImage1D", (void*)glCompressedTexSubImage1D, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); + glad_glCompressedTexSubImage1D(arg0, arg1, arg2, arg3, arg4, arg5, arg6); + _post_call_callback("glCompressedTexSubImage1D", (void*)glCompressedTexSubImage1D, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); + +} +PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_debug_glCompressedTexSubImage1D = glad_debug_impl_glCompressedTexSubImage1D; +PFNGLFINISHPROC glad_glFinish; +void APIENTRY glad_debug_impl_glFinish(void) { + _pre_call_callback("glFinish", (void*)glFinish, 0); + glad_glFinish(); + _post_call_callback("glFinish", (void*)glFinish, 0); + +} +PFNGLFINISHPROC glad_debug_glFinish = glad_debug_impl_glFinish; +PFNGLDELETESHADERPROC glad_glDeleteShader; +void APIENTRY glad_debug_impl_glDeleteShader(GLuint arg0) { + _pre_call_callback("glDeleteShader", (void*)glDeleteShader, 1, arg0); + glad_glDeleteShader(arg0); + _post_call_callback("glDeleteShader", (void*)glDeleteShader, 1, arg0); + +} +PFNGLDELETESHADERPROC glad_debug_glDeleteShader = glad_debug_impl_glDeleteShader; +PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv; +void APIENTRY glad_debug_impl_glVertexAttrib4Nsv(GLuint arg0, const GLshort * arg1) { + _pre_call_callback("glVertexAttrib4Nsv", (void*)glVertexAttrib4Nsv, 2, arg0, arg1); + glad_glVertexAttrib4Nsv(arg0, arg1); + _post_call_callback("glVertexAttrib4Nsv", (void*)glVertexAttrib4Nsv, 2, arg0, arg1); + +} +PFNGLVERTEXATTRIB4NSVPROC glad_debug_glVertexAttrib4Nsv = glad_debug_impl_glVertexAttrib4Nsv; +PFNGLVIEWPORTPROC glad_glViewport; +void APIENTRY glad_debug_impl_glViewport(GLint arg0, GLint arg1, GLsizei arg2, GLsizei arg3) { + _pre_call_callback("glViewport", (void*)glViewport, 4, arg0, arg1, arg2, arg3); + glad_glViewport(arg0, arg1, arg2, arg3); + _post_call_callback("glViewport", (void*)glViewport, 4, arg0, arg1, arg2, arg3); + +} +PFNGLVIEWPORTPROC glad_debug_glViewport = glad_debug_impl_glViewport; +PFNGLUNIFORM1UIVPROC glad_glUniform1uiv; +void APIENTRY glad_debug_impl_glUniform1uiv(GLint arg0, GLsizei arg1, const GLuint * arg2) { + _pre_call_callback("glUniform1uiv", (void*)glUniform1uiv, 3, arg0, arg1, arg2); + glad_glUniform1uiv(arg0, arg1, arg2); + _post_call_callback("glUniform1uiv", (void*)glUniform1uiv, 3, arg0, arg1, arg2); + +} +PFNGLUNIFORM1UIVPROC glad_debug_glUniform1uiv = glad_debug_impl_glUniform1uiv; +PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings; +void APIENTRY glad_debug_impl_glTransformFeedbackVaryings(GLuint arg0, GLsizei arg1, const GLchar *const* arg2, GLenum arg3) { + _pre_call_callback("glTransformFeedbackVaryings", (void*)glTransformFeedbackVaryings, 4, arg0, arg1, arg2, arg3); + glad_glTransformFeedbackVaryings(arg0, arg1, arg2, arg3); + _post_call_callback("glTransformFeedbackVaryings", (void*)glTransformFeedbackVaryings, 4, arg0, arg1, arg2, arg3); + +} +PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_debug_glTransformFeedbackVaryings = glad_debug_impl_glTransformFeedbackVaryings; +PFNGLUNIFORM2UIPROC glad_glUniform2ui; +void APIENTRY glad_debug_impl_glUniform2ui(GLint arg0, GLuint arg1, GLuint arg2) { + _pre_call_callback("glUniform2ui", (void*)glUniform2ui, 3, arg0, arg1, arg2); + glad_glUniform2ui(arg0, arg1, arg2); + _post_call_callback("glUniform2ui", (void*)glUniform2ui, 3, arg0, arg1, arg2); + +} +PFNGLUNIFORM2UIPROC glad_debug_glUniform2ui = glad_debug_impl_glUniform2ui; +PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i; +void APIENTRY glad_debug_impl_glVertexAttribI3i(GLuint arg0, GLint arg1, GLint arg2, GLint arg3) { + _pre_call_callback("glVertexAttribI3i", (void*)glVertexAttribI3i, 4, arg0, arg1, arg2, arg3); + glad_glVertexAttribI3i(arg0, arg1, arg2, arg3); + _post_call_callback("glVertexAttribI3i", (void*)glVertexAttribI3i, 4, arg0, arg1, arg2, arg3); + +} +PFNGLVERTEXATTRIBI3IPROC glad_debug_glVertexAttribI3i = glad_debug_impl_glVertexAttribI3i; +PFNGLCLEARDEPTHPROC glad_glClearDepth; +void APIENTRY glad_debug_impl_glClearDepth(GLdouble arg0) { + _pre_call_callback("glClearDepth", (void*)glClearDepth, 1, arg0); + glad_glClearDepth(arg0); + _post_call_callback("glClearDepth", (void*)glClearDepth, 1, arg0); + +} +PFNGLCLEARDEPTHPROC glad_debug_glClearDepth = glad_debug_impl_glClearDepth; +PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv; +void APIENTRY glad_debug_impl_glVertexAttribI4usv(GLuint arg0, const GLushort * arg1) { + _pre_call_callback("glVertexAttribI4usv", (void*)glVertexAttribI4usv, 2, arg0, arg1); + glad_glVertexAttribI4usv(arg0, arg1); + _post_call_callback("glVertexAttribI4usv", (void*)glVertexAttribI4usv, 2, arg0, arg1); + +} +PFNGLVERTEXATTRIBI4USVPROC glad_debug_glVertexAttribI4usv = glad_debug_impl_glVertexAttribI4usv; +PFNGLTEXPARAMETERFPROC glad_glTexParameterf; +void APIENTRY glad_debug_impl_glTexParameterf(GLenum arg0, GLenum arg1, GLfloat arg2) { + _pre_call_callback("glTexParameterf", (void*)glTexParameterf, 3, arg0, arg1, arg2); + glad_glTexParameterf(arg0, arg1, arg2); + _post_call_callback("glTexParameterf", (void*)glTexParameterf, 3, arg0, arg1, arg2); + +} +PFNGLTEXPARAMETERFPROC glad_debug_glTexParameterf = glad_debug_impl_glTexParameterf; +PFNGLTEXPARAMETERIPROC glad_glTexParameteri; +void APIENTRY glad_debug_impl_glTexParameteri(GLenum arg0, GLenum arg1, GLint arg2) { + _pre_call_callback("glTexParameteri", (void*)glTexParameteri, 3, arg0, arg1, arg2); + glad_glTexParameteri(arg0, arg1, arg2); + _post_call_callback("glTexParameteri", (void*)glTexParameteri, 3, arg0, arg1, arg2); + +} +PFNGLTEXPARAMETERIPROC glad_debug_glTexParameteri = glad_debug_impl_glTexParameteri; +PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource; +void APIENTRY glad_debug_impl_glGetShaderSource(GLuint arg0, GLsizei arg1, GLsizei * arg2, GLchar * arg3) { + _pre_call_callback("glGetShaderSource", (void*)glGetShaderSource, 4, arg0, arg1, arg2, arg3); + glad_glGetShaderSource(arg0, arg1, arg2, arg3); + _post_call_callback("glGetShaderSource", (void*)glGetShaderSource, 4, arg0, arg1, arg2, arg3); + +} +PFNGLGETSHADERSOURCEPROC glad_debug_glGetShaderSource = glad_debug_impl_glGetShaderSource; +PFNGLTEXBUFFERPROC glad_glTexBuffer; +void APIENTRY glad_debug_impl_glTexBuffer(GLenum arg0, GLenum arg1, GLuint arg2) { + _pre_call_callback("glTexBuffer", (void*)glTexBuffer, 3, arg0, arg1, arg2); + glad_glTexBuffer(arg0, arg1, arg2); + _post_call_callback("glTexBuffer", (void*)glTexBuffer, 3, arg0, arg1, arg2); + +} +PFNGLTEXBUFFERPROC glad_debug_glTexBuffer = glad_debug_impl_glTexBuffer; +PFNGLPIXELSTOREIPROC glad_glPixelStorei; +void APIENTRY glad_debug_impl_glPixelStorei(GLenum arg0, GLint arg1) { + _pre_call_callback("glPixelStorei", (void*)glPixelStorei, 2, arg0, arg1); + glad_glPixelStorei(arg0, arg1); + _post_call_callback("glPixelStorei", (void*)glPixelStorei, 2, arg0, arg1); + +} +PFNGLPIXELSTOREIPROC glad_debug_glPixelStorei = glad_debug_impl_glPixelStorei; +PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram; +void APIENTRY glad_debug_impl_glValidateProgram(GLuint arg0) { + _pre_call_callback("glValidateProgram", (void*)glValidateProgram, 1, arg0); + glad_glValidateProgram(arg0); + _post_call_callback("glValidateProgram", (void*)glValidateProgram, 1, arg0); + +} +PFNGLVALIDATEPROGRAMPROC glad_debug_glValidateProgram = glad_debug_impl_glValidateProgram; +PFNGLPIXELSTOREFPROC glad_glPixelStoref; +void APIENTRY glad_debug_impl_glPixelStoref(GLenum arg0, GLfloat arg1) { + _pre_call_callback("glPixelStoref", (void*)glPixelStoref, 2, arg0, arg1); + glad_glPixelStoref(arg0, arg1); + _post_call_callback("glPixelStoref", (void*)glPixelStoref, 2, arg0, arg1); + +} +PFNGLPIXELSTOREFPROC glad_debug_glPixelStoref = glad_debug_impl_glPixelStoref; +PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v; +void APIENTRY glad_debug_impl_glGetBooleani_v(GLenum arg0, GLuint arg1, GLboolean * arg2) { + _pre_call_callback("glGetBooleani_v", (void*)glGetBooleani_v, 3, arg0, arg1, arg2); + glad_glGetBooleani_v(arg0, arg1, arg2); + _post_call_callback("glGetBooleani_v", (void*)glGetBooleani_v, 3, arg0, arg1, arg2); + +} +PFNGLGETBOOLEANI_VPROC glad_debug_glGetBooleani_v = glad_debug_impl_glGetBooleani_v; +PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv; +void APIENTRY glad_debug_impl_glMultiTexCoordP2uiv(GLenum arg0, GLenum arg1, const GLuint * arg2) { + _pre_call_callback("glMultiTexCoordP2uiv", (void*)glMultiTexCoordP2uiv, 3, arg0, arg1, arg2); + glad_glMultiTexCoordP2uiv(arg0, arg1, arg2); + _post_call_callback("glMultiTexCoordP2uiv", (void*)glMultiTexCoordP2uiv, 3, arg0, arg1, arg2); + +} +PFNGLMULTITEXCOORDP2UIVPROC glad_debug_glMultiTexCoordP2uiv = glad_debug_impl_glMultiTexCoordP2uiv; +PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv; +void APIENTRY glad_debug_impl_glVertexAttribP1uiv(GLuint arg0, GLenum arg1, GLboolean arg2, const GLuint * arg3) { + _pre_call_callback("glVertexAttribP1uiv", (void*)glVertexAttribP1uiv, 4, arg0, arg1, arg2, arg3); + glad_glVertexAttribP1uiv(arg0, arg1, arg2, arg3); + _post_call_callback("glVertexAttribP1uiv", (void*)glVertexAttribP1uiv, 4, arg0, arg1, arg2, arg3); + +} +PFNGLVERTEXATTRIBP1UIVPROC glad_debug_glVertexAttribP1uiv = glad_debug_impl_glVertexAttribP1uiv; +PFNGLLINKPROGRAMPROC glad_glLinkProgram; +void APIENTRY glad_debug_impl_glLinkProgram(GLuint arg0) { + _pre_call_callback("glLinkProgram", (void*)glLinkProgram, 1, arg0); + glad_glLinkProgram(arg0); + _post_call_callback("glLinkProgram", (void*)glLinkProgram, 1, arg0); + +} +PFNGLLINKPROGRAMPROC glad_debug_glLinkProgram = glad_debug_impl_glLinkProgram; +PFNGLBINDTEXTUREPROC glad_glBindTexture; +void APIENTRY glad_debug_impl_glBindTexture(GLenum arg0, GLuint arg1) { + _pre_call_callback("glBindTexture", (void*)glBindTexture, 2, arg0, arg1); + glad_glBindTexture(arg0, arg1); + _post_call_callback("glBindTexture", (void*)glBindTexture, 2, arg0, arg1); + +} +PFNGLBINDTEXTUREPROC glad_debug_glBindTexture = glad_debug_impl_glBindTexture; +PFNGLGETSTRINGPROC glad_glGetString; +const GLubyte * APIENTRY glad_debug_impl_glGetString(GLenum arg0) { + const GLubyte * ret; + _pre_call_callback("glGetString", (void*)glGetString, 1, arg0); + ret = glad_glGetString(arg0); + _post_call_callback("glGetString", (void*)glGetString, 1, arg0); + return ret; +} +PFNGLGETSTRINGPROC glad_debug_glGetString = glad_debug_impl_glGetString; +PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv; +void APIENTRY glad_debug_impl_glVertexAttribP2uiv(GLuint arg0, GLenum arg1, GLboolean arg2, const GLuint * arg3) { + _pre_call_callback("glVertexAttribP2uiv", (void*)glVertexAttribP2uiv, 4, arg0, arg1, arg2, arg3); + glad_glVertexAttribP2uiv(arg0, arg1, arg2, arg3); + _post_call_callback("glVertexAttribP2uiv", (void*)glVertexAttribP2uiv, 4, arg0, arg1, arg2, arg3); + +} +PFNGLVERTEXATTRIBP2UIVPROC glad_debug_glVertexAttribP2uiv = glad_debug_impl_glVertexAttribP2uiv; +PFNGLDETACHSHADERPROC glad_glDetachShader; +void APIENTRY glad_debug_impl_glDetachShader(GLuint arg0, GLuint arg1) { + _pre_call_callback("glDetachShader", (void*)glDetachShader, 2, arg0, arg1); + glad_glDetachShader(arg0, arg1); + _post_call_callback("glDetachShader", (void*)glDetachShader, 2, arg0, arg1); + +} +PFNGLDETACHSHADERPROC glad_debug_glDetachShader = glad_debug_impl_glDetachShader; +PFNGLENDQUERYPROC glad_glEndQuery; +void APIENTRY glad_debug_impl_glEndQuery(GLenum arg0) { + _pre_call_callback("glEndQuery", (void*)glEndQuery, 1, arg0); + glad_glEndQuery(arg0); + _post_call_callback("glEndQuery", (void*)glEndQuery, 1, arg0); + +} +PFNGLENDQUERYPROC glad_debug_glEndQuery = glad_debug_impl_glEndQuery; +PFNGLNORMALP3UIPROC glad_glNormalP3ui; +void APIENTRY glad_debug_impl_glNormalP3ui(GLenum arg0, GLuint arg1) { + _pre_call_callback("glNormalP3ui", (void*)glNormalP3ui, 2, arg0, arg1); + glad_glNormalP3ui(arg0, arg1); + _post_call_callback("glNormalP3ui", (void*)glNormalP3ui, 2, arg0, arg1); + +} +PFNGLNORMALP3UIPROC glad_debug_glNormalP3ui = glad_debug_impl_glNormalP3ui; +PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui; +void APIENTRY glad_debug_impl_glVertexAttribI2ui(GLuint arg0, GLuint arg1, GLuint arg2) { + _pre_call_callback("glVertexAttribI2ui", (void*)glVertexAttribI2ui, 3, arg0, arg1, arg2); + glad_glVertexAttribI2ui(arg0, arg1, arg2); + _post_call_callback("glVertexAttribI2ui", (void*)glVertexAttribI2ui, 3, arg0, arg1, arg2); + +} +PFNGLVERTEXATTRIBI2UIPROC glad_debug_glVertexAttribI2ui = glad_debug_impl_glVertexAttribI2ui; +PFNGLDELETETEXTURESPROC glad_glDeleteTextures; +void APIENTRY glad_debug_impl_glDeleteTextures(GLsizei arg0, const GLuint * arg1) { + _pre_call_callback("glDeleteTextures", (void*)glDeleteTextures, 2, arg0, arg1); + glad_glDeleteTextures(arg0, arg1); + _post_call_callback("glDeleteTextures", (void*)glDeleteTextures, 2, arg0, arg1); + +} +PFNGLDELETETEXTURESPROC glad_debug_glDeleteTextures = glad_debug_impl_glDeleteTextures; +PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate; +void APIENTRY glad_debug_impl_glStencilOpSeparate(GLenum arg0, GLenum arg1, GLenum arg2, GLenum arg3) { + _pre_call_callback("glStencilOpSeparate", (void*)glStencilOpSeparate, 4, arg0, arg1, arg2, arg3); + glad_glStencilOpSeparate(arg0, arg1, arg2, arg3); + _post_call_callback("glStencilOpSeparate", (void*)glStencilOpSeparate, 4, arg0, arg1, arg2, arg3); + +} +PFNGLSTENCILOPSEPARATEPROC glad_debug_glStencilOpSeparate = glad_debug_impl_glStencilOpSeparate; +PFNGLDELETEQUERIESPROC glad_glDeleteQueries; +void APIENTRY glad_debug_impl_glDeleteQueries(GLsizei arg0, const GLuint * arg1) { + _pre_call_callback("glDeleteQueries", (void*)glDeleteQueries, 2, arg0, arg1); + glad_glDeleteQueries(arg0, arg1); + _post_call_callback("glDeleteQueries", (void*)glDeleteQueries, 2, arg0, arg1); + +} +PFNGLDELETEQUERIESPROC glad_debug_glDeleteQueries = glad_debug_impl_glDeleteQueries; +PFNGLNORMALP3UIVPROC glad_glNormalP3uiv; +void APIENTRY glad_debug_impl_glNormalP3uiv(GLenum arg0, const GLuint * arg1) { + _pre_call_callback("glNormalP3uiv", (void*)glNormalP3uiv, 2, arg0, arg1); + glad_glNormalP3uiv(arg0, arg1); + _post_call_callback("glNormalP3uiv", (void*)glNormalP3uiv, 2, arg0, arg1); + +} +PFNGLNORMALP3UIVPROC glad_debug_glNormalP3uiv = glad_debug_impl_glNormalP3uiv; +PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f; +void APIENTRY glad_debug_impl_glVertexAttrib4f(GLuint arg0, GLfloat arg1, GLfloat arg2, GLfloat arg3, GLfloat arg4) { + _pre_call_callback("glVertexAttrib4f", (void*)glVertexAttrib4f, 5, arg0, arg1, arg2, arg3, arg4); + glad_glVertexAttrib4f(arg0, arg1, arg2, arg3, arg4); + _post_call_callback("glVertexAttrib4f", (void*)glVertexAttrib4f, 5, arg0, arg1, arg2, arg3, arg4); + +} +PFNGLVERTEXATTRIB4FPROC glad_debug_glVertexAttrib4f = glad_debug_impl_glVertexAttrib4f; +PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d; +void APIENTRY glad_debug_impl_glVertexAttrib4d(GLuint arg0, GLdouble arg1, GLdouble arg2, GLdouble arg3, GLdouble arg4) { + _pre_call_callback("glVertexAttrib4d", (void*)glVertexAttrib4d, 5, arg0, arg1, arg2, arg3, arg4); + glad_glVertexAttrib4d(arg0, arg1, arg2, arg3, arg4); + _post_call_callback("glVertexAttrib4d", (void*)glVertexAttrib4d, 5, arg0, arg1, arg2, arg3, arg4); + +} +PFNGLVERTEXATTRIB4DPROC glad_debug_glVertexAttrib4d = glad_debug_impl_glVertexAttrib4d; +PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv; +void APIENTRY glad_debug_impl_glGetTexParameteriv(GLenum arg0, GLenum arg1, GLint * arg2) { + _pre_call_callback("glGetTexParameteriv", (void*)glGetTexParameteriv, 3, arg0, arg1, arg2); + glad_glGetTexParameteriv(arg0, arg1, arg2); + _post_call_callback("glGetTexParameteriv", (void*)glGetTexParameteriv, 3, arg0, arg1, arg2); + +} +PFNGLGETTEXPARAMETERIVPROC glad_debug_glGetTexParameteriv = glad_debug_impl_glGetTexParameteriv; +PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s; +void APIENTRY glad_debug_impl_glVertexAttrib4s(GLuint arg0, GLshort arg1, GLshort arg2, GLshort arg3, GLshort arg4) { + _pre_call_callback("glVertexAttrib4s", (void*)glVertexAttrib4s, 5, arg0, arg1, arg2, arg3, arg4); + glad_glVertexAttrib4s(arg0, arg1, arg2, arg3, arg4); + _post_call_callback("glVertexAttrib4s", (void*)glVertexAttrib4s, 5, arg0, arg1, arg2, arg3, arg4); + +} +PFNGLVERTEXATTRIB4SPROC glad_debug_glVertexAttrib4s = glad_debug_impl_glVertexAttrib4s; +PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex; +void APIENTRY glad_debug_impl_glDrawElementsBaseVertex(GLenum arg0, GLsizei arg1, GLenum arg2, const void * arg3, GLint arg4) { + _pre_call_callback("glDrawElementsBaseVertex", (void*)glDrawElementsBaseVertex, 5, arg0, arg1, arg2, arg3, arg4); + glad_glDrawElementsBaseVertex(arg0, arg1, arg2, arg3, arg4); + _post_call_callback("glDrawElementsBaseVertex", (void*)glDrawElementsBaseVertex, 5, arg0, arg1, arg2, arg3, arg4); + +} +PFNGLDRAWELEMENTSBASEVERTEXPROC glad_debug_glDrawElementsBaseVertex = glad_debug_impl_glDrawElementsBaseVertex; +PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage; +void APIENTRY glad_debug_impl_glSampleCoverage(GLfloat arg0, GLboolean arg1) { + _pre_call_callback("glSampleCoverage", (void*)glSampleCoverage, 2, arg0, arg1); + glad_glSampleCoverage(arg0, arg1); + _post_call_callback("glSampleCoverage", (void*)glSampleCoverage, 2, arg0, arg1); + +} +PFNGLSAMPLECOVERAGEPROC glad_debug_glSampleCoverage = glad_debug_impl_glSampleCoverage; +PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri; +void APIENTRY glad_debug_impl_glSamplerParameteri(GLuint arg0, GLenum arg1, GLint arg2) { + _pre_call_callback("glSamplerParameteri", (void*)glSamplerParameteri, 3, arg0, arg1, arg2); + glad_glSamplerParameteri(arg0, arg1, arg2); + _post_call_callback("glSamplerParameteri", (void*)glSamplerParameteri, 3, arg0, arg1, arg2); + +} +PFNGLSAMPLERPARAMETERIPROC glad_debug_glSamplerParameteri = glad_debug_impl_glSamplerParameteri; +PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf; +void APIENTRY glad_debug_impl_glSamplerParameterf(GLuint arg0, GLenum arg1, GLfloat arg2) { + _pre_call_callback("glSamplerParameterf", (void*)glSamplerParameterf, 3, arg0, arg1, arg2); + glad_glSamplerParameterf(arg0, arg1, arg2); + _post_call_callback("glSamplerParameterf", (void*)glSamplerParameterf, 3, arg0, arg1, arg2); + +} +PFNGLSAMPLERPARAMETERFPROC glad_debug_glSamplerParameterf = glad_debug_impl_glSamplerParameterf; +PFNGLUNIFORM1FPROC glad_glUniform1f; +void APIENTRY glad_debug_impl_glUniform1f(GLint arg0, GLfloat arg1) { + _pre_call_callback("glUniform1f", (void*)glUniform1f, 2, arg0, arg1); + glad_glUniform1f(arg0, arg1); + _post_call_callback("glUniform1f", (void*)glUniform1f, 2, arg0, arg1); + +} +PFNGLUNIFORM1FPROC glad_debug_glUniform1f = glad_debug_impl_glUniform1f; +PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv; +void APIENTRY glad_debug_impl_glGetVertexAttribfv(GLuint arg0, GLenum arg1, GLfloat * arg2) { + _pre_call_callback("glGetVertexAttribfv", (void*)glGetVertexAttribfv, 3, arg0, arg1, arg2); + glad_glGetVertexAttribfv(arg0, arg1, arg2); + _post_call_callback("glGetVertexAttribfv", (void*)glGetVertexAttribfv, 3, arg0, arg1, arg2); + +} +PFNGLGETVERTEXATTRIBFVPROC glad_debug_glGetVertexAttribfv = glad_debug_impl_glGetVertexAttribfv; +PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage; +void APIENTRY glad_debug_impl_glGetCompressedTexImage(GLenum arg0, GLint arg1, void * arg2) { + _pre_call_callback("glGetCompressedTexImage", (void*)glGetCompressedTexImage, 3, arg0, arg1, arg2); + glad_glGetCompressedTexImage(arg0, arg1, arg2); + _post_call_callback("glGetCompressedTexImage", (void*)glGetCompressedTexImage, 3, arg0, arg1, arg2); + +} +PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_debug_glGetCompressedTexImage = glad_debug_impl_glGetCompressedTexImage; +PFNGLUNIFORM1IPROC glad_glUniform1i; +void APIENTRY glad_debug_impl_glUniform1i(GLint arg0, GLint arg1) { + _pre_call_callback("glUniform1i", (void*)glUniform1i, 2, arg0, arg1); + glad_glUniform1i(arg0, arg1); + _post_call_callback("glUniform1i", (void*)glUniform1i, 2, arg0, arg1); + +} +PFNGLUNIFORM1IPROC glad_debug_glUniform1i = glad_debug_impl_glUniform1i; +PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib; +void APIENTRY glad_debug_impl_glGetActiveAttrib(GLuint arg0, GLuint arg1, GLsizei arg2, GLsizei * arg3, GLint * arg4, GLenum * arg5, GLchar * arg6) { + _pre_call_callback("glGetActiveAttrib", (void*)glGetActiveAttrib, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); + glad_glGetActiveAttrib(arg0, arg1, arg2, arg3, arg4, arg5, arg6); + _post_call_callback("glGetActiveAttrib", (void*)glGetActiveAttrib, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); + +} +PFNGLGETACTIVEATTRIBPROC glad_debug_glGetActiveAttrib = glad_debug_impl_glGetActiveAttrib; +PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D; +void APIENTRY glad_debug_impl_glTexSubImage2D(GLenum arg0, GLint arg1, GLint arg2, GLint arg3, GLsizei arg4, GLsizei arg5, GLenum arg6, GLenum arg7, const void * arg8) { + _pre_call_callback("glTexSubImage2D", (void*)glTexSubImage2D, 9, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8); + glad_glTexSubImage2D(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8); + _post_call_callback("glTexSubImage2D", (void*)glTexSubImage2D, 9, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8); + +} +PFNGLTEXSUBIMAGE2DPROC glad_debug_glTexSubImage2D = glad_debug_impl_glTexSubImage2D; +PFNGLDISABLEPROC glad_glDisable; +void APIENTRY glad_debug_impl_glDisable(GLenum arg0) { + _pre_call_callback("glDisable", (void*)glDisable, 1, arg0); + glad_glDisable(arg0); + _post_call_callback("glDisable", (void*)glDisable, 1, arg0); + +} +PFNGLDISABLEPROC glad_debug_glDisable = glad_debug_impl_glDisable; +PFNGLLOGICOPPROC glad_glLogicOp; +void APIENTRY glad_debug_impl_glLogicOp(GLenum arg0) { + _pre_call_callback("glLogicOp", (void*)glLogicOp, 1, arg0); + glad_glLogicOp(arg0); + _post_call_callback("glLogicOp", (void*)glLogicOp, 1, arg0); + +} +PFNGLLOGICOPPROC glad_debug_glLogicOp = glad_debug_impl_glLogicOp; +PFNGLUNIFORM4UIPROC glad_glUniform4ui; +void APIENTRY glad_debug_impl_glUniform4ui(GLint arg0, GLuint arg1, GLuint arg2, GLuint arg3, GLuint arg4) { + _pre_call_callback("glUniform4ui", (void*)glUniform4ui, 5, arg0, arg1, arg2, arg3, arg4); + glad_glUniform4ui(arg0, arg1, arg2, arg3, arg4); + _post_call_callback("glUniform4ui", (void*)glUniform4ui, 5, arg0, arg1, arg2, arg3, arg4); + +} +PFNGLUNIFORM4UIPROC glad_debug_glUniform4ui = glad_debug_impl_glUniform4ui; +PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer; +void APIENTRY glad_debug_impl_glBindFramebuffer(GLenum arg0, GLuint arg1) { + _pre_call_callback("glBindFramebuffer", (void*)glBindFramebuffer, 2, arg0, arg1); + glad_glBindFramebuffer(arg0, arg1); + _post_call_callback("glBindFramebuffer", (void*)glBindFramebuffer, 2, arg0, arg1); + +} +PFNGLBINDFRAMEBUFFERPROC glad_debug_glBindFramebuffer = glad_debug_impl_glBindFramebuffer; +PFNGLCULLFACEPROC glad_glCullFace; +void APIENTRY glad_debug_impl_glCullFace(GLenum arg0) { + _pre_call_callback("glCullFace", (void*)glCullFace, 1, arg0); + glad_glCullFace(arg0); + _post_call_callback("glCullFace", (void*)glCullFace, 1, arg0); + +} +PFNGLCULLFACEPROC glad_debug_glCullFace = glad_debug_impl_glCullFace; +PFNGLGETSTRINGIPROC glad_glGetStringi; +const GLubyte * APIENTRY glad_debug_impl_glGetStringi(GLenum arg0, GLuint arg1) { + const GLubyte * ret; + _pre_call_callback("glGetStringi", (void*)glGetStringi, 2, arg0, arg1); + ret = glad_glGetStringi(arg0, arg1); + _post_call_callback("glGetStringi", (void*)glGetStringi, 2, arg0, arg1); + return ret; +} +PFNGLGETSTRINGIPROC glad_debug_glGetStringi = glad_debug_impl_glGetStringi; +PFNGLATTACHSHADERPROC glad_glAttachShader; +void APIENTRY glad_debug_impl_glAttachShader(GLuint arg0, GLuint arg1) { + _pre_call_callback("glAttachShader", (void*)glAttachShader, 2, arg0, arg1); + glad_glAttachShader(arg0, arg1); + _post_call_callback("glAttachShader", (void*)glAttachShader, 2, arg0, arg1); + +} +PFNGLATTACHSHADERPROC glad_debug_glAttachShader = glad_debug_impl_glAttachShader; +PFNGLQUERYCOUNTERPROC glad_glQueryCounter; +void APIENTRY glad_debug_impl_glQueryCounter(GLuint arg0, GLenum arg1) { + _pre_call_callback("glQueryCounter", (void*)glQueryCounter, 2, arg0, arg1); + glad_glQueryCounter(arg0, arg1); + _post_call_callback("glQueryCounter", (void*)glQueryCounter, 2, arg0, arg1); + +} +PFNGLQUERYCOUNTERPROC glad_debug_glQueryCounter = glad_debug_impl_glQueryCounter; +PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex; +void APIENTRY glad_debug_impl_glProvokingVertex(GLenum arg0) { + _pre_call_callback("glProvokingVertex", (void*)glProvokingVertex, 1, arg0); + glad_glProvokingVertex(arg0); + _post_call_callback("glProvokingVertex", (void*)glProvokingVertex, 1, arg0); + +} +PFNGLPROVOKINGVERTEXPROC glad_debug_glProvokingVertex = glad_debug_impl_glProvokingVertex; +PFNGLDRAWELEMENTSPROC glad_glDrawElements; +void APIENTRY glad_debug_impl_glDrawElements(GLenum arg0, GLsizei arg1, GLenum arg2, const void * arg3) { + _pre_call_callback("glDrawElements", (void*)glDrawElements, 4, arg0, arg1, arg2, arg3); + glad_glDrawElements(arg0, arg1, arg2, arg3); + _post_call_callback("glDrawElements", (void*)glDrawElements, 4, arg0, arg1, arg2, arg3); + +} +PFNGLDRAWELEMENTSPROC glad_debug_glDrawElements = glad_debug_impl_glDrawElements; +PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv; +void APIENTRY glad_debug_impl_glVertexAttribI4sv(GLuint arg0, const GLshort * arg1) { + _pre_call_callback("glVertexAttribI4sv", (void*)glVertexAttribI4sv, 2, arg0, arg1); + glad_glVertexAttribI4sv(arg0, arg1); + _post_call_callback("glVertexAttribI4sv", (void*)glVertexAttribI4sv, 2, arg0, arg1); + +} +PFNGLVERTEXATTRIBI4SVPROC glad_debug_glVertexAttribI4sv = glad_debug_impl_glVertexAttribI4sv; +PFNGLUNIFORM1IVPROC glad_glUniform1iv; +void APIENTRY glad_debug_impl_glUniform1iv(GLint arg0, GLsizei arg1, const GLint * arg2) { + _pre_call_callback("glUniform1iv", (void*)glUniform1iv, 3, arg0, arg1, arg2); + glad_glUniform1iv(arg0, arg1, arg2); + _post_call_callback("glUniform1iv", (void*)glUniform1iv, 3, arg0, arg1, arg2); + +} +PFNGLUNIFORM1IVPROC glad_debug_glUniform1iv = glad_debug_impl_glUniform1iv; +PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv; +void APIENTRY glad_debug_impl_glGetQueryObjectiv(GLuint arg0, GLenum arg1, GLint * arg2) { + _pre_call_callback("glGetQueryObjectiv", (void*)glGetQueryObjectiv, 3, arg0, arg1, arg2); + glad_glGetQueryObjectiv(arg0, arg1, arg2); + _post_call_callback("glGetQueryObjectiv", (void*)glGetQueryObjectiv, 3, arg0, arg1, arg2); + +} +PFNGLGETQUERYOBJECTIVPROC glad_debug_glGetQueryObjectiv = glad_debug_impl_glGetQueryObjectiv; +PFNGLREADBUFFERPROC glad_glReadBuffer; +void APIENTRY glad_debug_impl_glReadBuffer(GLenum arg0) { + _pre_call_callback("glReadBuffer", (void*)glReadBuffer, 1, arg0); + glad_glReadBuffer(arg0); + _post_call_callback("glReadBuffer", (void*)glReadBuffer, 1, arg0); + +} +PFNGLREADBUFFERPROC glad_debug_glReadBuffer = glad_debug_impl_glReadBuffer; +PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv; +void APIENTRY glad_debug_impl_glTexParameterIuiv(GLenum arg0, GLenum arg1, const GLuint * arg2) { + _pre_call_callback("glTexParameterIuiv", (void*)glTexParameterIuiv, 3, arg0, arg1, arg2); + glad_glTexParameterIuiv(arg0, arg1, arg2); + _post_call_callback("glTexParameterIuiv", (void*)glTexParameterIuiv, 3, arg0, arg1, arg2); + +} +PFNGLTEXPARAMETERIUIVPROC glad_debug_glTexParameterIuiv = glad_debug_impl_glTexParameterIuiv; +PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced; +void APIENTRY glad_debug_impl_glDrawArraysInstanced(GLenum arg0, GLint arg1, GLsizei arg2, GLsizei arg3) { + _pre_call_callback("glDrawArraysInstanced", (void*)glDrawArraysInstanced, 4, arg0, arg1, arg2, arg3); + glad_glDrawArraysInstanced(arg0, arg1, arg2, arg3); + _post_call_callback("glDrawArraysInstanced", (void*)glDrawArraysInstanced, 4, arg0, arg1, arg2, arg3); + +} +PFNGLDRAWARRAYSINSTANCEDPROC glad_debug_glDrawArraysInstanced = glad_debug_impl_glDrawArraysInstanced; +PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap; +void APIENTRY glad_debug_impl_glGenerateMipmap(GLenum arg0) { + _pre_call_callback("glGenerateMipmap", (void*)glGenerateMipmap, 1, arg0); + glad_glGenerateMipmap(arg0); + _post_call_callback("glGenerateMipmap", (void*)glGenerateMipmap, 1, arg0); + +} +PFNGLGENERATEMIPMAPPROC glad_debug_glGenerateMipmap = glad_debug_impl_glGenerateMipmap; +PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv; +void APIENTRY glad_debug_impl_glSamplerParameteriv(GLuint arg0, GLenum arg1, const GLint * arg2) { + _pre_call_callback("glSamplerParameteriv", (void*)glSamplerParameteriv, 3, arg0, arg1, arg2); + glad_glSamplerParameteriv(arg0, arg1, arg2); + _post_call_callback("glSamplerParameteriv", (void*)glSamplerParameteriv, 3, arg0, arg1, arg2); + +} +PFNGLSAMPLERPARAMETERIVPROC glad_debug_glSamplerParameteriv = glad_debug_impl_glSamplerParameteriv; +PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f; +void APIENTRY glad_debug_impl_glVertexAttrib3f(GLuint arg0, GLfloat arg1, GLfloat arg2, GLfloat arg3) { + _pre_call_callback("glVertexAttrib3f", (void*)glVertexAttrib3f, 4, arg0, arg1, arg2, arg3); + glad_glVertexAttrib3f(arg0, arg1, arg2, arg3); + _post_call_callback("glVertexAttrib3f", (void*)glVertexAttrib3f, 4, arg0, arg1, arg2, arg3); + +} +PFNGLVERTEXATTRIB3FPROC glad_debug_glVertexAttrib3f = glad_debug_impl_glVertexAttrib3f; +PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv; +void APIENTRY glad_debug_impl_glVertexAttrib4uiv(GLuint arg0, const GLuint * arg1) { + _pre_call_callback("glVertexAttrib4uiv", (void*)glVertexAttrib4uiv, 2, arg0, arg1); + glad_glVertexAttrib4uiv(arg0, arg1); + _post_call_callback("glVertexAttrib4uiv", (void*)glVertexAttrib4uiv, 2, arg0, arg1); + +} +PFNGLVERTEXATTRIB4UIVPROC glad_debug_glVertexAttrib4uiv = glad_debug_impl_glVertexAttrib4uiv; +PFNGLPOINTPARAMETERIPROC glad_glPointParameteri; +void APIENTRY glad_debug_impl_glPointParameteri(GLenum arg0, GLint arg1) { + _pre_call_callback("glPointParameteri", (void*)glPointParameteri, 2, arg0, arg1); + glad_glPointParameteri(arg0, arg1); + _post_call_callback("glPointParameteri", (void*)glPointParameteri, 2, arg0, arg1); + +} +PFNGLPOINTPARAMETERIPROC glad_debug_glPointParameteri = glad_debug_impl_glPointParameteri; +PFNGLBLENDCOLORPROC glad_glBlendColor; +void APIENTRY glad_debug_impl_glBlendColor(GLfloat arg0, GLfloat arg1, GLfloat arg2, GLfloat arg3) { + _pre_call_callback("glBlendColor", (void*)glBlendColor, 4, arg0, arg1, arg2, arg3); + glad_glBlendColor(arg0, arg1, arg2, arg3); + _post_call_callback("glBlendColor", (void*)glBlendColor, 4, arg0, arg1, arg2, arg3); + +} +PFNGLBLENDCOLORPROC glad_debug_glBlendColor = glad_debug_impl_glBlendColor; +PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv; +void APIENTRY glad_debug_impl_glSamplerParameterIuiv(GLuint arg0, GLenum arg1, const GLuint * arg2) { + _pre_call_callback("glSamplerParameterIuiv", (void*)glSamplerParameterIuiv, 3, arg0, arg1, arg2); + glad_glSamplerParameterIuiv(arg0, arg1, arg2); + _post_call_callback("glSamplerParameterIuiv", (void*)glSamplerParameterIuiv, 3, arg0, arg1, arg2); + +} +PFNGLSAMPLERPARAMETERIUIVPROC glad_debug_glSamplerParameterIuiv = glad_debug_impl_glSamplerParameterIuiv; +PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer; +GLboolean APIENTRY glad_debug_impl_glUnmapBuffer(GLenum arg0) { + GLboolean ret; + _pre_call_callback("glUnmapBuffer", (void*)glUnmapBuffer, 1, arg0); + ret = glad_glUnmapBuffer(arg0); + _post_call_callback("glUnmapBuffer", (void*)glUnmapBuffer, 1, arg0); + return ret; +} +PFNGLUNMAPBUFFERPROC glad_debug_glUnmapBuffer = glad_debug_impl_glUnmapBuffer; +PFNGLPOINTPARAMETERFPROC glad_glPointParameterf; +void APIENTRY glad_debug_impl_glPointParameterf(GLenum arg0, GLfloat arg1) { + _pre_call_callback("glPointParameterf", (void*)glPointParameterf, 2, arg0, arg1); + glad_glPointParameterf(arg0, arg1); + _post_call_callback("glPointParameterf", (void*)glPointParameterf, 2, arg0, arg1); + +} +PFNGLPOINTPARAMETERFPROC glad_debug_glPointParameterf = glad_debug_impl_glPointParameterf; +PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s; +void APIENTRY glad_debug_impl_glVertexAttrib3s(GLuint arg0, GLshort arg1, GLshort arg2, GLshort arg3) { + _pre_call_callback("glVertexAttrib3s", (void*)glVertexAttrib3s, 4, arg0, arg1, arg2, arg3); + glad_glVertexAttrib3s(arg0, arg1, arg2, arg3); + _post_call_callback("glVertexAttrib3s", (void*)glVertexAttrib3s, 4, arg0, arg1, arg2, arg3); + +} +PFNGLVERTEXATTRIB3SPROC glad_debug_glVertexAttrib3s = glad_debug_impl_glVertexAttrib3s; +PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer; +void APIENTRY glad_debug_impl_glBindRenderbuffer(GLenum arg0, GLuint arg1) { + _pre_call_callback("glBindRenderbuffer", (void*)glBindRenderbuffer, 2, arg0, arg1); + glad_glBindRenderbuffer(arg0, arg1); + _post_call_callback("glBindRenderbuffer", (void*)glBindRenderbuffer, 2, arg0, arg1); + +} +PFNGLBINDRENDERBUFFERPROC glad_debug_glBindRenderbuffer = glad_debug_impl_glBindRenderbuffer; +PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv; +void APIENTRY glad_debug_impl_glVertexAttribP4uiv(GLuint arg0, GLenum arg1, GLboolean arg2, const GLuint * arg3) { + _pre_call_callback("glVertexAttribP4uiv", (void*)glVertexAttribP4uiv, 4, arg0, arg1, arg2, arg3); + glad_glVertexAttribP4uiv(arg0, arg1, arg2, arg3); + _post_call_callback("glVertexAttribP4uiv", (void*)glVertexAttribP4uiv, 4, arg0, arg1, arg2, arg3); + +} +PFNGLVERTEXATTRIBP4UIVPROC glad_debug_glVertexAttribP4uiv = glad_debug_impl_glVertexAttribP4uiv; +PFNGLISPROGRAMPROC glad_glIsProgram; +GLboolean APIENTRY glad_debug_impl_glIsProgram(GLuint arg0) { + GLboolean ret; + _pre_call_callback("glIsProgram", (void*)glIsProgram, 1, arg0); + ret = glad_glIsProgram(arg0); + _post_call_callback("glIsProgram", (void*)glIsProgram, 1, arg0); + return ret; +} +PFNGLISPROGRAMPROC glad_debug_glIsProgram = glad_debug_impl_glIsProgram; +PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv; +void APIENTRY glad_debug_impl_glVertexAttrib4bv(GLuint arg0, const GLbyte * arg1) { + _pre_call_callback("glVertexAttrib4bv", (void*)glVertexAttrib4bv, 2, arg0, arg1); + glad_glVertexAttrib4bv(arg0, arg1); + _post_call_callback("glVertexAttrib4bv", (void*)glVertexAttrib4bv, 2, arg0, arg1); + +} +PFNGLVERTEXATTRIB4BVPROC glad_debug_glVertexAttrib4bv = glad_debug_impl_glVertexAttrib4bv; +PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv; +void APIENTRY glad_debug_impl_glVertexAttrib4fv(GLuint arg0, const GLfloat * arg1) { + _pre_call_callback("glVertexAttrib4fv", (void*)glVertexAttrib4fv, 2, arg0, arg1); + glad_glVertexAttrib4fv(arg0, arg1); + _post_call_callback("glVertexAttrib4fv", (void*)glVertexAttrib4fv, 2, arg0, arg1); + +} +PFNGLVERTEXATTRIB4FVPROC glad_debug_glVertexAttrib4fv = glad_debug_impl_glVertexAttrib4fv; +PFNGLUNIFORM4IPROC glad_glUniform4i; +void APIENTRY glad_debug_impl_glUniform4i(GLint arg0, GLint arg1, GLint arg2, GLint arg3, GLint arg4) { + _pre_call_callback("glUniform4i", (void*)glUniform4i, 5, arg0, arg1, arg2, arg3, arg4); + glad_glUniform4i(arg0, arg1, arg2, arg3, arg4); + _post_call_callback("glUniform4i", (void*)glUniform4i, 5, arg0, arg1, arg2, arg3, arg4); + +} +PFNGLUNIFORM4IPROC glad_debug_glUniform4i = glad_debug_impl_glUniform4i; +PFNGLACTIVETEXTUREPROC glad_glActiveTexture; +void APIENTRY glad_debug_impl_glActiveTexture(GLenum arg0) { + _pre_call_callback("glActiveTexture", (void*)glActiveTexture, 1, arg0); + glad_glActiveTexture(arg0); + _post_call_callback("glActiveTexture", (void*)glActiveTexture, 1, arg0); + +} +PFNGLACTIVETEXTUREPROC glad_debug_glActiveTexture = glad_debug_impl_glActiveTexture; +PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray; +void APIENTRY glad_debug_impl_glEnableVertexAttribArray(GLuint arg0) { + _pre_call_callback("glEnableVertexAttribArray", (void*)glEnableVertexAttribArray, 1, arg0); + glad_glEnableVertexAttribArray(arg0); + _post_call_callback("glEnableVertexAttribArray", (void*)glEnableVertexAttribArray, 1, arg0); + +} +PFNGLENABLEVERTEXATTRIBARRAYPROC glad_debug_glEnableVertexAttribArray = glad_debug_impl_glEnableVertexAttribArray; +PFNGLREADPIXELSPROC glad_glReadPixels; +void APIENTRY glad_debug_impl_glReadPixels(GLint arg0, GLint arg1, GLsizei arg2, GLsizei arg3, GLenum arg4, GLenum arg5, void * arg6) { + _pre_call_callback("glReadPixels", (void*)glReadPixels, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); + glad_glReadPixels(arg0, arg1, arg2, arg3, arg4, arg5, arg6); + _post_call_callback("glReadPixels", (void*)glReadPixels, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); + +} +PFNGLREADPIXELSPROC glad_debug_glReadPixels = glad_debug_impl_glReadPixels; +PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv; +void APIENTRY glad_debug_impl_glVertexAttribI3iv(GLuint arg0, const GLint * arg1) { + _pre_call_callback("glVertexAttribI3iv", (void*)glVertexAttribI3iv, 2, arg0, arg1); + glad_glVertexAttribI3iv(arg0, arg1); + _post_call_callback("glVertexAttribI3iv", (void*)glVertexAttribI3iv, 2, arg0, arg1); + +} +PFNGLVERTEXATTRIBI3IVPROC glad_debug_glVertexAttribI3iv = glad_debug_impl_glVertexAttribI3iv; +PFNGLUNIFORM4FPROC glad_glUniform4f; +void APIENTRY glad_debug_impl_glUniform4f(GLint arg0, GLfloat arg1, GLfloat arg2, GLfloat arg3, GLfloat arg4) { + _pre_call_callback("glUniform4f", (void*)glUniform4f, 5, arg0, arg1, arg2, arg3, arg4); + glad_glUniform4f(arg0, arg1, arg2, arg3, arg4); + _post_call_callback("glUniform4f", (void*)glUniform4f, 5, arg0, arg1, arg2, arg3, arg4); + +} +PFNGLUNIFORM4FPROC glad_debug_glUniform4f = glad_debug_impl_glUniform4f; +PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample; +void APIENTRY glad_debug_impl_glRenderbufferStorageMultisample(GLenum arg0, GLsizei arg1, GLenum arg2, GLsizei arg3, GLsizei arg4) { + _pre_call_callback("glRenderbufferStorageMultisample", (void*)glRenderbufferStorageMultisample, 5, arg0, arg1, arg2, arg3, arg4); + glad_glRenderbufferStorageMultisample(arg0, arg1, arg2, arg3, arg4); + _post_call_callback("glRenderbufferStorageMultisample", (void*)glRenderbufferStorageMultisample, 5, arg0, arg1, arg2, arg3, arg4); + +} +PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_debug_glRenderbufferStorageMultisample = glad_debug_impl_glRenderbufferStorageMultisample; +PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv; +void APIENTRY glad_debug_impl_glUniformMatrix3fv(GLint arg0, GLsizei arg1, GLboolean arg2, const GLfloat * arg3) { + _pre_call_callback("glUniformMatrix3fv", (void*)glUniformMatrix3fv, 4, arg0, arg1, arg2, arg3); + glad_glUniformMatrix3fv(arg0, arg1, arg2, arg3); + _post_call_callback("glUniformMatrix3fv", (void*)glUniformMatrix3fv, 4, arg0, arg1, arg2, arg3); + +} +PFNGLUNIFORMMATRIX3FVPROC glad_debug_glUniformMatrix3fv = glad_debug_impl_glUniformMatrix3fv; +PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex; +void APIENTRY glad_debug_impl_glDrawElementsInstancedBaseVertex(GLenum arg0, GLsizei arg1, GLenum arg2, const void * arg3, GLsizei arg4, GLint arg5) { + _pre_call_callback("glDrawElementsInstancedBaseVertex", (void*)glDrawElementsInstancedBaseVertex, 6, arg0, arg1, arg2, arg3, arg4, arg5); + glad_glDrawElementsInstancedBaseVertex(arg0, arg1, arg2, arg3, arg4, arg5); + _post_call_callback("glDrawElementsInstancedBaseVertex", (void*)glDrawElementsInstancedBaseVertex, 6, arg0, arg1, arg2, arg3, arg4, arg5); + +} +PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_debug_glDrawElementsInstancedBaseVertex = glad_debug_impl_glDrawElementsInstancedBaseVertex; +PFNGLSTENCILFUNCPROC glad_glStencilFunc; +void APIENTRY glad_debug_impl_glStencilFunc(GLenum arg0, GLint arg1, GLuint arg2) { + _pre_call_callback("glStencilFunc", (void*)glStencilFunc, 3, arg0, arg1, arg2); + glad_glStencilFunc(arg0, arg1, arg2); + _post_call_callback("glStencilFunc", (void*)glStencilFunc, 3, arg0, arg1, arg2); + +} +PFNGLSTENCILFUNCPROC glad_debug_glStencilFunc = glad_debug_impl_glStencilFunc; +PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding; +void APIENTRY glad_debug_impl_glUniformBlockBinding(GLuint arg0, GLuint arg1, GLuint arg2) { + _pre_call_callback("glUniformBlockBinding", (void*)glUniformBlockBinding, 3, arg0, arg1, arg2); + glad_glUniformBlockBinding(arg0, arg1, arg2); + _post_call_callback("glUniformBlockBinding", (void*)glUniformBlockBinding, 3, arg0, arg1, arg2); + +} +PFNGLUNIFORMBLOCKBINDINGPROC glad_debug_glUniformBlockBinding = glad_debug_impl_glUniformBlockBinding; +PFNGLCOLORP4UIPROC glad_glColorP4ui; +void APIENTRY glad_debug_impl_glColorP4ui(GLenum arg0, GLuint arg1) { + _pre_call_callback("glColorP4ui", (void*)glColorP4ui, 2, arg0, arg1); + glad_glColorP4ui(arg0, arg1); + _post_call_callback("glColorP4ui", (void*)glColorP4ui, 2, arg0, arg1); + +} +PFNGLCOLORP4UIPROC glad_debug_glColorP4ui = glad_debug_impl_glColorP4ui; +PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv; +void APIENTRY glad_debug_impl_glVertexAttribI4iv(GLuint arg0, const GLint * arg1) { + _pre_call_callback("glVertexAttribI4iv", (void*)glVertexAttribI4iv, 2, arg0, arg1); + glad_glVertexAttribI4iv(arg0, arg1); + _post_call_callback("glVertexAttribI4iv", (void*)glVertexAttribI4iv, 2, arg0, arg1); + +} +PFNGLVERTEXATTRIBI4IVPROC glad_debug_glVertexAttribI4iv = glad_debug_impl_glVertexAttribI4iv; +PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog; +void APIENTRY glad_debug_impl_glGetShaderInfoLog(GLuint arg0, GLsizei arg1, GLsizei * arg2, GLchar * arg3) { + _pre_call_callback("glGetShaderInfoLog", (void*)glGetShaderInfoLog, 4, arg0, arg1, arg2, arg3); + glad_glGetShaderInfoLog(arg0, arg1, arg2, arg3); + _post_call_callback("glGetShaderInfoLog", (void*)glGetShaderInfoLog, 4, arg0, arg1, arg2, arg3); + +} +PFNGLGETSHADERINFOLOGPROC glad_debug_glGetShaderInfoLog = glad_debug_impl_glGetShaderInfoLog; +PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i; +void APIENTRY glad_debug_impl_glVertexAttribI4i(GLuint arg0, GLint arg1, GLint arg2, GLint arg3, GLint arg4) { + _pre_call_callback("glVertexAttribI4i", (void*)glVertexAttribI4i, 5, arg0, arg1, arg2, arg3, arg4); + glad_glVertexAttribI4i(arg0, arg1, arg2, arg3, arg4); + _post_call_callback("glVertexAttribI4i", (void*)glVertexAttribI4i, 5, arg0, arg1, arg2, arg3, arg4); + +} +PFNGLVERTEXATTRIBI4IPROC glad_debug_glVertexAttribI4i = glad_debug_impl_glVertexAttribI4i; +PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData; +void APIENTRY glad_debug_impl_glGetBufferSubData(GLenum arg0, GLintptr arg1, GLsizeiptr arg2, void * arg3) { + _pre_call_callback("glGetBufferSubData", (void*)glGetBufferSubData, 4, arg0, arg1, arg2, arg3); + glad_glGetBufferSubData(arg0, arg1, arg2, arg3); + _post_call_callback("glGetBufferSubData", (void*)glGetBufferSubData, 4, arg0, arg1, arg2, arg3); + +} +PFNGLGETBUFFERSUBDATAPROC glad_debug_glGetBufferSubData = glad_debug_impl_glGetBufferSubData; +PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate; +void APIENTRY glad_debug_impl_glBlendEquationSeparate(GLenum arg0, GLenum arg1) { + _pre_call_callback("glBlendEquationSeparate", (void*)glBlendEquationSeparate, 2, arg0, arg1); + glad_glBlendEquationSeparate(arg0, arg1); + _post_call_callback("glBlendEquationSeparate", (void*)glBlendEquationSeparate, 2, arg0, arg1); + +} +PFNGLBLENDEQUATIONSEPARATEPROC glad_debug_glBlendEquationSeparate = glad_debug_impl_glBlendEquationSeparate; +PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui; +void APIENTRY glad_debug_impl_glVertexAttribI1ui(GLuint arg0, GLuint arg1) { + _pre_call_callback("glVertexAttribI1ui", (void*)glVertexAttribI1ui, 2, arg0, arg1); + glad_glVertexAttribI1ui(arg0, arg1); + _post_call_callback("glVertexAttribI1ui", (void*)glVertexAttribI1ui, 2, arg0, arg1); + +} +PFNGLVERTEXATTRIBI1UIPROC glad_debug_glVertexAttribI1ui = glad_debug_impl_glVertexAttribI1ui; +PFNGLGENBUFFERSPROC glad_glGenBuffers; +void APIENTRY glad_debug_impl_glGenBuffers(GLsizei arg0, GLuint * arg1) { + _pre_call_callback("glGenBuffers", (void*)glGenBuffers, 2, arg0, arg1); + glad_glGenBuffers(arg0, arg1); + _post_call_callback("glGenBuffers", (void*)glGenBuffers, 2, arg0, arg1); + +} +PFNGLGENBUFFERSPROC glad_debug_glGenBuffers = glad_debug_impl_glGenBuffers; +PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv; +void APIENTRY glad_debug_impl_glVertexAttrib2sv(GLuint arg0, const GLshort * arg1) { + _pre_call_callback("glVertexAttrib2sv", (void*)glVertexAttrib2sv, 2, arg0, arg1); + glad_glVertexAttrib2sv(arg0, arg1); + _post_call_callback("glVertexAttrib2sv", (void*)glVertexAttrib2sv, 2, arg0, arg1); + +} +PFNGLVERTEXATTRIB2SVPROC glad_debug_glVertexAttrib2sv = glad_debug_impl_glVertexAttrib2sv; +PFNGLBLENDFUNCPROC glad_glBlendFunc; +void APIENTRY glad_debug_impl_glBlendFunc(GLenum arg0, GLenum arg1) { + _pre_call_callback("glBlendFunc", (void*)glBlendFunc, 2, arg0, arg1); + glad_glBlendFunc(arg0, arg1); + _post_call_callback("glBlendFunc", (void*)glBlendFunc, 2, arg0, arg1); + +} +PFNGLBLENDFUNCPROC glad_debug_glBlendFunc = glad_debug_impl_glBlendFunc; +PFNGLCREATEPROGRAMPROC glad_glCreateProgram; +GLuint APIENTRY glad_debug_impl_glCreateProgram(void) { + GLuint ret; + _pre_call_callback("glCreateProgram", (void*)glCreateProgram, 0); + ret = glad_glCreateProgram(); + _post_call_callback("glCreateProgram", (void*)glCreateProgram, 0); + return ret; +} +PFNGLCREATEPROGRAMPROC glad_debug_glCreateProgram = glad_debug_impl_glCreateProgram; +PFNGLTEXIMAGE3DPROC glad_glTexImage3D; +void APIENTRY glad_debug_impl_glTexImage3D(GLenum arg0, GLint arg1, GLint arg2, GLsizei arg3, GLsizei arg4, GLsizei arg5, GLint arg6, GLenum arg7, GLenum arg8, const void * arg9) { + _pre_call_callback("glTexImage3D", (void*)glTexImage3D, 10, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9); + glad_glTexImage3D(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9); + _post_call_callback("glTexImage3D", (void*)glTexImage3D, 10, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9); + +} +PFNGLTEXIMAGE3DPROC glad_debug_glTexImage3D = glad_debug_impl_glTexImage3D; +PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer; +GLboolean APIENTRY glad_debug_impl_glIsFramebuffer(GLuint arg0) { + GLboolean ret; + _pre_call_callback("glIsFramebuffer", (void*)glIsFramebuffer, 1, arg0); + ret = glad_glIsFramebuffer(arg0); + _post_call_callback("glIsFramebuffer", (void*)glIsFramebuffer, 1, arg0); + return ret; +} +PFNGLISFRAMEBUFFERPROC glad_debug_glIsFramebuffer = glad_debug_impl_glIsFramebuffer; +PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex; +void APIENTRY glad_debug_impl_glPrimitiveRestartIndex(GLuint arg0) { + _pre_call_callback("glPrimitiveRestartIndex", (void*)glPrimitiveRestartIndex, 1, arg0); + glad_glPrimitiveRestartIndex(arg0); + _post_call_callback("glPrimitiveRestartIndex", (void*)glPrimitiveRestartIndex, 1, arg0); + +} +PFNGLPRIMITIVERESTARTINDEXPROC glad_debug_glPrimitiveRestartIndex = glad_debug_impl_glPrimitiveRestartIndex; +PFNGLGETINTEGER64VPROC glad_glGetInteger64v; +void APIENTRY glad_debug_impl_glGetInteger64v(GLenum arg0, GLint64 * arg1) { + _pre_call_callback("glGetInteger64v", (void*)glGetInteger64v, 2, arg0, arg1); + glad_glGetInteger64v(arg0, arg1); + _post_call_callback("glGetInteger64v", (void*)glGetInteger64v, 2, arg0, arg1); + +} +PFNGLGETINTEGER64VPROC glad_debug_glGetInteger64v = glad_debug_impl_glGetInteger64v; +PFNGLSCISSORPROC glad_glScissor; +void APIENTRY glad_debug_impl_glScissor(GLint arg0, GLint arg1, GLsizei arg2, GLsizei arg3) { + _pre_call_callback("glScissor", (void*)glScissor, 4, arg0, arg1, arg2, arg3); + glad_glScissor(arg0, arg1, arg2, arg3); + _post_call_callback("glScissor", (void*)glScissor, 4, arg0, arg1, arg2, arg3); + +} +PFNGLSCISSORPROC glad_debug_glScissor = glad_debug_impl_glScissor; +PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv; +void APIENTRY glad_debug_impl_glTexCoordP4uiv(GLenum arg0, const GLuint * arg1) { + _pre_call_callback("glTexCoordP4uiv", (void*)glTexCoordP4uiv, 2, arg0, arg1); + glad_glTexCoordP4uiv(arg0, arg1); + _post_call_callback("glTexCoordP4uiv", (void*)glTexCoordP4uiv, 2, arg0, arg1); + +} +PFNGLTEXCOORDP4UIVPROC glad_debug_glTexCoordP4uiv = glad_debug_impl_glTexCoordP4uiv; +PFNGLGETBOOLEANVPROC glad_glGetBooleanv; +void APIENTRY glad_debug_impl_glGetBooleanv(GLenum arg0, GLboolean * arg1) { + _pre_call_callback("glGetBooleanv", (void*)glGetBooleanv, 2, arg0, arg1); + glad_glGetBooleanv(arg0, arg1); + _post_call_callback("glGetBooleanv", (void*)glGetBooleanv, 2, arg0, arg1); + +} +PFNGLGETBOOLEANVPROC glad_debug_glGetBooleanv = glad_debug_impl_glGetBooleanv; +PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv; +void APIENTRY glad_debug_impl_glVertexP2uiv(GLenum arg0, const GLuint * arg1) { + _pre_call_callback("glVertexP2uiv", (void*)glVertexP2uiv, 2, arg0, arg1); + glad_glVertexP2uiv(arg0, arg1); + _post_call_callback("glVertexP2uiv", (void*)glVertexP2uiv, 2, arg0, arg1); + +} +PFNGLVERTEXP2UIVPROC glad_debug_glVertexP2uiv = glad_debug_impl_glVertexP2uiv; +PFNGLUNIFORM3UIVPROC glad_glUniform3uiv; +void APIENTRY glad_debug_impl_glUniform3uiv(GLint arg0, GLsizei arg1, const GLuint * arg2) { + _pre_call_callback("glUniform3uiv", (void*)glUniform3uiv, 3, arg0, arg1, arg2); + glad_glUniform3uiv(arg0, arg1, arg2); + _post_call_callback("glUniform3uiv", (void*)glUniform3uiv, 3, arg0, arg1, arg2); + +} +PFNGLUNIFORM3UIVPROC glad_debug_glUniform3uiv = glad_debug_impl_glUniform3uiv; +PFNGLCLEARCOLORPROC glad_glClearColor; +void APIENTRY glad_debug_impl_glClearColor(GLfloat arg0, GLfloat arg1, GLfloat arg2, GLfloat arg3) { + _pre_call_callback("glClearColor", (void*)glClearColor, 4, arg0, arg1, arg2, arg3); + glad_glClearColor(arg0, arg1, arg2, arg3); + _post_call_callback("glClearColor", (void*)glClearColor, 4, arg0, arg1, arg2, arg3); + +} +PFNGLCLEARCOLORPROC glad_debug_glClearColor = glad_debug_impl_glClearColor; +PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv; +void APIENTRY glad_debug_impl_glVertexAttrib4Niv(GLuint arg0, const GLint * arg1) { + _pre_call_callback("glVertexAttrib4Niv", (void*)glVertexAttrib4Niv, 2, arg0, arg1); + glad_glVertexAttrib4Niv(arg0, arg1); + _post_call_callback("glVertexAttrib4Niv", (void*)glVertexAttrib4Niv, 2, arg0, arg1); + +} +PFNGLVERTEXATTRIB4NIVPROC glad_debug_glVertexAttrib4Niv = glad_debug_impl_glVertexAttrib4Niv; +PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv; +void APIENTRY glad_debug_impl_glClearBufferiv(GLenum arg0, GLint arg1, const GLint * arg2) { + _pre_call_callback("glClearBufferiv", (void*)glClearBufferiv, 3, arg0, arg1, arg2); + glad_glClearBufferiv(arg0, arg1, arg2); + _post_call_callback("glClearBufferiv", (void*)glClearBufferiv, 3, arg0, arg1, arg2); + +} +PFNGLCLEARBUFFERIVPROC glad_debug_glClearBufferiv = glad_debug_impl_glClearBufferiv; +PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v; +void APIENTRY glad_debug_impl_glGetBufferParameteri64v(GLenum arg0, GLenum arg1, GLint64 * arg2) { + _pre_call_callback("glGetBufferParameteri64v", (void*)glGetBufferParameteri64v, 3, arg0, arg1, arg2); + glad_glGetBufferParameteri64v(arg0, arg1, arg2); + _post_call_callback("glGetBufferParameteri64v", (void*)glGetBufferParameteri64v, 3, arg0, arg1, arg2); + +} +PFNGLGETBUFFERPARAMETERI64VPROC glad_debug_glGetBufferParameteri64v = glad_debug_impl_glGetBufferParameteri64v; +PFNGLCOLORP4UIVPROC glad_glColorP4uiv; +void APIENTRY glad_debug_impl_glColorP4uiv(GLenum arg0, const GLuint * arg1) { + _pre_call_callback("glColorP4uiv", (void*)glColorP4uiv, 2, arg0, arg1); + glad_glColorP4uiv(arg0, arg1); + _post_call_callback("glColorP4uiv", (void*)glColorP4uiv, 2, arg0, arg1); + +} +PFNGLCOLORP4UIVPROC glad_debug_glColorP4uiv = glad_debug_impl_glColorP4uiv; +PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv; +void APIENTRY glad_debug_impl_glVertexAttribI2uiv(GLuint arg0, const GLuint * arg1) { + _pre_call_callback("glVertexAttribI2uiv", (void*)glVertexAttribI2uiv, 2, arg0, arg1); + glad_glVertexAttribI2uiv(arg0, arg1); + _post_call_callback("glVertexAttribI2uiv", (void*)glVertexAttribI2uiv, 2, arg0, arg1); + +} +PFNGLVERTEXATTRIBI2UIVPROC glad_debug_glVertexAttribI2uiv = glad_debug_impl_glVertexAttribI2uiv; +PFNGLUNIFORM3UIPROC glad_glUniform3ui; +void APIENTRY glad_debug_impl_glUniform3ui(GLint arg0, GLuint arg1, GLuint arg2, GLuint arg3) { + _pre_call_callback("glUniform3ui", (void*)glUniform3ui, 4, arg0, arg1, arg2, arg3); + glad_glUniform3ui(arg0, arg1, arg2, arg3); + _post_call_callback("glUniform3ui", (void*)glUniform3ui, 4, arg0, arg1, arg2, arg3); + +} +PFNGLUNIFORM3UIPROC glad_debug_glUniform3ui = glad_debug_impl_glUniform3ui; +PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv; +void APIENTRY glad_debug_impl_glVertexAttribI4uiv(GLuint arg0, const GLuint * arg1) { + _pre_call_callback("glVertexAttribI4uiv", (void*)glVertexAttribI4uiv, 2, arg0, arg1); + glad_glVertexAttribI4uiv(arg0, arg1); + _post_call_callback("glVertexAttribI4uiv", (void*)glVertexAttribI4uiv, 2, arg0, arg1); + +} +PFNGLVERTEXATTRIBI4UIVPROC glad_debug_glVertexAttribI4uiv = glad_debug_impl_glVertexAttribI4uiv; +PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv; +void APIENTRY glad_debug_impl_glPointParameterfv(GLenum arg0, const GLfloat * arg1) { + _pre_call_callback("glPointParameterfv", (void*)glPointParameterfv, 2, arg0, arg1); + glad_glPointParameterfv(arg0, arg1); + _post_call_callback("glPointParameterfv", (void*)glPointParameterfv, 2, arg0, arg1); + +} +PFNGLPOINTPARAMETERFVPROC glad_debug_glPointParameterfv = glad_debug_impl_glPointParameterfv; +PFNGLUNIFORM2FVPROC glad_glUniform2fv; +void APIENTRY glad_debug_impl_glUniform2fv(GLint arg0, GLsizei arg1, const GLfloat * arg2) { + _pre_call_callback("glUniform2fv", (void*)glUniform2fv, 3, arg0, arg1, arg2); + glad_glUniform2fv(arg0, arg1, arg2); + _post_call_callback("glUniform2fv", (void*)glUniform2fv, 3, arg0, arg1, arg2); + +} +PFNGLUNIFORM2FVPROC glad_debug_glUniform2fv = glad_debug_impl_glUniform2fv; +PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv; +void APIENTRY glad_debug_impl_glGetSamplerParameterIuiv(GLuint arg0, GLenum arg1, GLuint * arg2) { + _pre_call_callback("glGetSamplerParameterIuiv", (void*)glGetSamplerParameterIuiv, 3, arg0, arg1, arg2); + glad_glGetSamplerParameterIuiv(arg0, arg1, arg2); + _post_call_callback("glGetSamplerParameterIuiv", (void*)glGetSamplerParameterIuiv, 3, arg0, arg1, arg2); + +} +PFNGLGETSAMPLERPARAMETERIUIVPROC glad_debug_glGetSamplerParameterIuiv = glad_debug_impl_glGetSamplerParameterIuiv; +PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange; +void APIENTRY glad_debug_impl_glBindBufferRange(GLenum arg0, GLuint arg1, GLuint arg2, GLintptr arg3, GLsizeiptr arg4) { + _pre_call_callback("glBindBufferRange", (void*)glBindBufferRange, 5, arg0, arg1, arg2, arg3, arg4); + glad_glBindBufferRange(arg0, arg1, arg2, arg3, arg4); + _post_call_callback("glBindBufferRange", (void*)glBindBufferRange, 5, arg0, arg1, arg2, arg3, arg4); + +} +PFNGLBINDBUFFERRANGEPROC glad_debug_glBindBufferRange = glad_debug_impl_glBindBufferRange; +PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv; +void APIENTRY glad_debug_impl_glUniformMatrix2x3fv(GLint arg0, GLsizei arg1, GLboolean arg2, const GLfloat * arg3) { + _pre_call_callback("glUniformMatrix2x3fv", (void*)glUniformMatrix2x3fv, 4, arg0, arg1, arg2, arg3); + glad_glUniformMatrix2x3fv(arg0, arg1, arg2, arg3); + _post_call_callback("glUniformMatrix2x3fv", (void*)glUniformMatrix2x3fv, 4, arg0, arg1, arg2, arg3); + +} +PFNGLUNIFORMMATRIX2X3FVPROC glad_debug_glUniformMatrix2x3fv = glad_debug_impl_glUniformMatrix2x3fv; +PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv; +void APIENTRY glad_debug_impl_glGetVertexAttribIuiv(GLuint arg0, GLenum arg1, GLuint * arg2) { + _pre_call_callback("glGetVertexAttribIuiv", (void*)glGetVertexAttribIuiv, 3, arg0, arg1, arg2); + glad_glGetVertexAttribIuiv(arg0, arg1, arg2); + _post_call_callback("glGetVertexAttribIuiv", (void*)glGetVertexAttribIuiv, 3, arg0, arg1, arg2); + +} +PFNGLGETVERTEXATTRIBIUIVPROC glad_debug_glGetVertexAttribIuiv = glad_debug_impl_glGetVertexAttribIuiv; +PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv; +void APIENTRY glad_debug_impl_glVertexAttrib4Nusv(GLuint arg0, const GLushort * arg1) { + _pre_call_callback("glVertexAttrib4Nusv", (void*)glVertexAttrib4Nusv, 2, arg0, arg1); + glad_glVertexAttrib4Nusv(arg0, arg1); + _post_call_callback("glVertexAttrib4Nusv", (void*)glVertexAttrib4Nusv, 2, arg0, arg1); + +} +PFNGLVERTEXATTRIB4NUSVPROC glad_debug_glVertexAttrib4Nusv = glad_debug_impl_glVertexAttrib4Nusv; +PFNGLDEPTHFUNCPROC glad_glDepthFunc; +void APIENTRY glad_debug_impl_glDepthFunc(GLenum arg0) { + _pre_call_callback("glDepthFunc", (void*)glDepthFunc, 1, arg0); + glad_glDepthFunc(arg0); + _post_call_callback("glDepthFunc", (void*)glDepthFunc, 1, arg0); + +} +PFNGLDEPTHFUNCPROC glad_debug_glDepthFunc = glad_debug_impl_glDepthFunc; +PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D; +void APIENTRY glad_debug_impl_glCompressedTexSubImage2D(GLenum arg0, GLint arg1, GLint arg2, GLint arg3, GLsizei arg4, GLsizei arg5, GLenum arg6, GLsizei arg7, const void * arg8) { + _pre_call_callback("glCompressedTexSubImage2D", (void*)glCompressedTexSubImage2D, 9, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8); + glad_glCompressedTexSubImage2D(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8); + _post_call_callback("glCompressedTexSubImage2D", (void*)glCompressedTexSubImage2D, 9, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8); + +} +PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_debug_glCompressedTexSubImage2D = glad_debug_impl_glCompressedTexSubImage2D; +PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv; +void APIENTRY glad_debug_impl_glVertexAttribI4bv(GLuint arg0, const GLbyte * arg1) { + _pre_call_callback("glVertexAttribI4bv", (void*)glVertexAttribI4bv, 2, arg0, arg1); + glad_glVertexAttribI4bv(arg0, arg1); + _post_call_callback("glVertexAttribI4bv", (void*)glVertexAttribI4bv, 2, arg0, arg1); + +} +PFNGLVERTEXATTRIBI4BVPROC glad_debug_glVertexAttribI4bv = glad_debug_impl_glVertexAttribI4bv; +PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv; +void APIENTRY glad_debug_impl_glGetTexParameterfv(GLenum arg0, GLenum arg1, GLfloat * arg2) { + _pre_call_callback("glGetTexParameterfv", (void*)glGetTexParameterfv, 3, arg0, arg1, arg2); + glad_glGetTexParameterfv(arg0, arg1, arg2); + _post_call_callback("glGetTexParameterfv", (void*)glGetTexParameterfv, 3, arg0, arg1, arg2); + +} +PFNGLGETTEXPARAMETERFVPROC glad_debug_glGetTexParameterfv = glad_debug_impl_glGetTexParameterfv; +PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui; +void APIENTRY glad_debug_impl_glMultiTexCoordP1ui(GLenum arg0, GLenum arg1, GLuint arg2) { + _pre_call_callback("glMultiTexCoordP1ui", (void*)glMultiTexCoordP1ui, 3, arg0, arg1, arg2); + glad_glMultiTexCoordP1ui(arg0, arg1, arg2); + _post_call_callback("glMultiTexCoordP1ui", (void*)glMultiTexCoordP1ui, 3, arg0, arg1, arg2); + +} +PFNGLMULTITEXCOORDP1UIPROC glad_debug_glMultiTexCoordP1ui = glad_debug_impl_glMultiTexCoordP1ui; +PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync; +GLenum APIENTRY glad_debug_impl_glClientWaitSync(GLsync arg0, GLbitfield arg1, GLuint64 arg2) { + GLenum ret; + _pre_call_callback("glClientWaitSync", (void*)glClientWaitSync, 3, arg0, arg1, arg2); + ret = glad_glClientWaitSync(arg0, arg1, arg2); + _post_call_callback("glClientWaitSync", (void*)glClientWaitSync, 3, arg0, arg1, arg2); + return ret; +} +PFNGLCLIENTWAITSYNCPROC glad_debug_glClientWaitSync = glad_debug_impl_glClientWaitSync; +PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui; +void APIENTRY glad_debug_impl_glVertexAttribI4ui(GLuint arg0, GLuint arg1, GLuint arg2, GLuint arg3, GLuint arg4) { + _pre_call_callback("glVertexAttribI4ui", (void*)glVertexAttribI4ui, 5, arg0, arg1, arg2, arg3, arg4); + glad_glVertexAttribI4ui(arg0, arg1, arg2, arg3, arg4); + _post_call_callback("glVertexAttribI4ui", (void*)glVertexAttribI4ui, 5, arg0, arg1, arg2, arg3, arg4); + +} +PFNGLVERTEXATTRIBI4UIPROC glad_debug_glVertexAttribI4ui = glad_debug_impl_glVertexAttribI4ui; +PFNGLCOLORMASKPROC glad_glColorMask; +void APIENTRY glad_debug_impl_glColorMask(GLboolean arg0, GLboolean arg1, GLboolean arg2, GLboolean arg3) { + _pre_call_callback("glColorMask", (void*)glColorMask, 4, arg0, arg1, arg2, arg3); + glad_glColorMask(arg0, arg1, arg2, arg3); + _post_call_callback("glColorMask", (void*)glColorMask, 4, arg0, arg1, arg2, arg3); + +} +PFNGLCOLORMASKPROC glad_debug_glColorMask = glad_debug_impl_glColorMask; +PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv; +void APIENTRY glad_debug_impl_glTexParameterIiv(GLenum arg0, GLenum arg1, const GLint * arg2) { + _pre_call_callback("glTexParameterIiv", (void*)glTexParameterIiv, 3, arg0, arg1, arg2); + glad_glTexParameterIiv(arg0, arg1, arg2); + _post_call_callback("glTexParameterIiv", (void*)glTexParameterIiv, 3, arg0, arg1, arg2); + +} +PFNGLTEXPARAMETERIIVPROC glad_debug_glTexParameterIiv = glad_debug_impl_glTexParameterIiv; +PFNGLBLENDEQUATIONPROC glad_glBlendEquation; +void APIENTRY glad_debug_impl_glBlendEquation(GLenum arg0) { + _pre_call_callback("glBlendEquation", (void*)glBlendEquation, 1, arg0); + glad_glBlendEquation(arg0); + _post_call_callback("glBlendEquation", (void*)glBlendEquation, 1, arg0); + +} +PFNGLBLENDEQUATIONPROC glad_debug_glBlendEquation = glad_debug_impl_glBlendEquation; +PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation; +GLint APIENTRY glad_debug_impl_glGetUniformLocation(GLuint arg0, const GLchar * arg1) { + GLint ret; + _pre_call_callback("glGetUniformLocation", (void*)glGetUniformLocation, 2, arg0, arg1); + ret = glad_glGetUniformLocation(arg0, arg1); + _post_call_callback("glGetUniformLocation", (void*)glGetUniformLocation, 2, arg0, arg1); + return ret; +} +PFNGLGETUNIFORMLOCATIONPROC glad_debug_glGetUniformLocation = glad_debug_impl_glGetUniformLocation; +PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback; +void APIENTRY glad_debug_impl_glEndTransformFeedback(void) { + _pre_call_callback("glEndTransformFeedback", (void*)glEndTransformFeedback, 0); + glad_glEndTransformFeedback(); + _post_call_callback("glEndTransformFeedback", (void*)glEndTransformFeedback, 0); + +} +PFNGLENDTRANSFORMFEEDBACKPROC glad_debug_glEndTransformFeedback = glad_debug_impl_glEndTransformFeedback; +PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv; +void APIENTRY glad_debug_impl_glVertexAttrib4usv(GLuint arg0, const GLushort * arg1) { + _pre_call_callback("glVertexAttrib4usv", (void*)glVertexAttrib4usv, 2, arg0, arg1); + glad_glVertexAttrib4usv(arg0, arg1); + _post_call_callback("glVertexAttrib4usv", (void*)glVertexAttrib4usv, 2, arg0, arg1); + +} +PFNGLVERTEXATTRIB4USVPROC glad_debug_glVertexAttrib4usv = glad_debug_impl_glVertexAttrib4usv; +PFNGLUNIFORM4FVPROC glad_glUniform4fv; +void APIENTRY glad_debug_impl_glUniform4fv(GLint arg0, GLsizei arg1, const GLfloat * arg2) { + _pre_call_callback("glUniform4fv", (void*)glUniform4fv, 3, arg0, arg1, arg2); + glad_glUniform4fv(arg0, arg1, arg2); + _post_call_callback("glUniform4fv", (void*)glUniform4fv, 3, arg0, arg1, arg2); + +} +PFNGLUNIFORM4FVPROC glad_debug_glUniform4fv = glad_debug_impl_glUniform4fv; +PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback; +void APIENTRY glad_debug_impl_glBeginTransformFeedback(GLenum arg0) { + _pre_call_callback("glBeginTransformFeedback", (void*)glBeginTransformFeedback, 1, arg0); + glad_glBeginTransformFeedback(arg0); + _post_call_callback("glBeginTransformFeedback", (void*)glBeginTransformFeedback, 1, arg0); + +} +PFNGLBEGINTRANSFORMFEEDBACKPROC glad_debug_glBeginTransformFeedback = glad_debug_impl_glBeginTransformFeedback; +PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv; +void APIENTRY glad_debug_impl_glVertexAttribI1iv(GLuint arg0, const GLint * arg1) { + _pre_call_callback("glVertexAttribI1iv", (void*)glVertexAttribI1iv, 2, arg0, arg1); + glad_glVertexAttribI1iv(arg0, arg1); + _post_call_callback("glVertexAttribI1iv", (void*)glVertexAttribI1iv, 2, arg0, arg1); + +} +PFNGLVERTEXATTRIBI1IVPROC glad_debug_glVertexAttribI1iv = glad_debug_impl_glVertexAttribI1iv; +PFNGLISSAMPLERPROC glad_glIsSampler; +GLboolean APIENTRY glad_debug_impl_glIsSampler(GLuint arg0) { + GLboolean ret; + _pre_call_callback("glIsSampler", (void*)glIsSampler, 1, arg0); + ret = glad_glIsSampler(arg0); + _post_call_callback("glIsSampler", (void*)glIsSampler, 1, arg0); + return ret; +} +PFNGLISSAMPLERPROC glad_debug_glIsSampler = glad_debug_impl_glIsSampler; +PFNGLVERTEXP3UIPROC glad_glVertexP3ui; +void APIENTRY glad_debug_impl_glVertexP3ui(GLenum arg0, GLuint arg1) { + _pre_call_callback("glVertexP3ui", (void*)glVertexP3ui, 2, arg0, arg1); + glad_glVertexP3ui(arg0, arg1); + _post_call_callback("glVertexP3ui", (void*)glVertexP3ui, 2, arg0, arg1); + +} +PFNGLVERTEXP3UIPROC glad_debug_glVertexP3ui = glad_debug_impl_glVertexP3ui; +PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor; +void APIENTRY glad_debug_impl_glVertexAttribDivisor(GLuint arg0, GLuint arg1) { + _pre_call_callback("glVertexAttribDivisor", (void*)glVertexAttribDivisor, 2, arg0, arg1); + glad_glVertexAttribDivisor(arg0, arg1); + _post_call_callback("glVertexAttribDivisor", (void*)glVertexAttribDivisor, 2, arg0, arg1); + +} +PFNGLVERTEXATTRIBDIVISORPROC glad_debug_glVertexAttribDivisor = glad_debug_impl_glVertexAttribDivisor; +PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D; +void APIENTRY glad_debug_impl_glCompressedTexImage1D(GLenum arg0, GLint arg1, GLenum arg2, GLsizei arg3, GLint arg4, GLsizei arg5, const void * arg6) { + _pre_call_callback("glCompressedTexImage1D", (void*)glCompressedTexImage1D, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); + glad_glCompressedTexImage1D(arg0, arg1, arg2, arg3, arg4, arg5, arg6); + _post_call_callback("glCompressedTexImage1D", (void*)glCompressedTexImage1D, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); + +} +PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_debug_glCompressedTexImage1D = glad_debug_impl_glCompressedTexImage1D; +PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D; +void APIENTRY glad_debug_impl_glCopyTexSubImage1D(GLenum arg0, GLint arg1, GLint arg2, GLint arg3, GLint arg4, GLsizei arg5) { + _pre_call_callback("glCopyTexSubImage1D", (void*)glCopyTexSubImage1D, 6, arg0, arg1, arg2, arg3, arg4, arg5); + glad_glCopyTexSubImage1D(arg0, arg1, arg2, arg3, arg4, arg5); + _post_call_callback("glCopyTexSubImage1D", (void*)glCopyTexSubImage1D, 6, arg0, arg1, arg2, arg3, arg4, arg5); + +} +PFNGLCOPYTEXSUBIMAGE1DPROC glad_debug_glCopyTexSubImage1D = glad_debug_impl_glCopyTexSubImage1D; +PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex; +void APIENTRY glad_debug_impl_glDrawRangeElementsBaseVertex(GLenum arg0, GLuint arg1, GLuint arg2, GLsizei arg3, GLenum arg4, const void * arg5, GLint arg6) { + _pre_call_callback("glDrawRangeElementsBaseVertex", (void*)glDrawRangeElementsBaseVertex, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); + glad_glDrawRangeElementsBaseVertex(arg0, arg1, arg2, arg3, arg4, arg5, arg6); + _post_call_callback("glDrawRangeElementsBaseVertex", (void*)glDrawRangeElementsBaseVertex, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); + +} +PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_debug_glDrawRangeElementsBaseVertex = glad_debug_impl_glDrawRangeElementsBaseVertex; +PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus; +GLenum APIENTRY glad_debug_impl_glCheckFramebufferStatus(GLenum arg0) { + GLenum ret; + _pre_call_callback("glCheckFramebufferStatus", (void*)glCheckFramebufferStatus, 1, arg0); + ret = glad_glCheckFramebufferStatus(arg0); + _post_call_callback("glCheckFramebufferStatus", (void*)glCheckFramebufferStatus, 1, arg0); + return ret; +} +PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_debug_glCheckFramebufferStatus = glad_debug_impl_glCheckFramebufferStatus; +PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender; +void APIENTRY glad_debug_impl_glEndConditionalRender(void) { + _pre_call_callback("glEndConditionalRender", (void*)glEndConditionalRender, 0); + glad_glEndConditionalRender(); + _post_call_callback("glEndConditionalRender", (void*)glEndConditionalRender, 0); + +} +PFNGLENDCONDITIONALRENDERPROC glad_debug_glEndConditionalRender = glad_debug_impl_glEndConditionalRender; +PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv; +void APIENTRY glad_debug_impl_glVertexP3uiv(GLenum arg0, const GLuint * arg1) { + _pre_call_callback("glVertexP3uiv", (void*)glVertexP3uiv, 2, arg0, arg1); + glad_glVertexP3uiv(arg0, arg1); + _post_call_callback("glVertexP3uiv", (void*)glVertexP3uiv, 2, arg0, arg1); + +} +PFNGLVERTEXP3UIVPROC glad_debug_glVertexP3uiv = glad_debug_impl_glVertexP3uiv; +PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation; +void APIENTRY glad_debug_impl_glBindAttribLocation(GLuint arg0, GLuint arg1, const GLchar * arg2) { + _pre_call_callback("glBindAttribLocation", (void*)glBindAttribLocation, 3, arg0, arg1, arg2); + glad_glBindAttribLocation(arg0, arg1, arg2); + _post_call_callback("glBindAttribLocation", (void*)glBindAttribLocation, 3, arg0, arg1, arg2); + +} +PFNGLBINDATTRIBLOCATIONPROC glad_debug_glBindAttribLocation = glad_debug_impl_glBindAttribLocation; +PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv; +void APIENTRY glad_debug_impl_glUniformMatrix4x2fv(GLint arg0, GLsizei arg1, GLboolean arg2, const GLfloat * arg3) { + _pre_call_callback("glUniformMatrix4x2fv", (void*)glUniformMatrix4x2fv, 4, arg0, arg1, arg2, arg3); + glad_glUniformMatrix4x2fv(arg0, arg1, arg2, arg3); + _post_call_callback("glUniformMatrix4x2fv", (void*)glUniformMatrix4x2fv, 4, arg0, arg1, arg2, arg3); + +} +PFNGLUNIFORMMATRIX4X2FVPROC glad_debug_glUniformMatrix4x2fv = glad_debug_impl_glUniformMatrix4x2fv; +PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv; +void APIENTRY glad_debug_impl_glVertexAttrib1dv(GLuint arg0, const GLdouble * arg1) { + _pre_call_callback("glVertexAttrib1dv", (void*)glVertexAttrib1dv, 2, arg0, arg1); + glad_glVertexAttrib1dv(arg0, arg1); + _post_call_callback("glVertexAttrib1dv", (void*)glVertexAttrib1dv, 2, arg0, arg1); + +} +PFNGLVERTEXATTRIB1DVPROC glad_debug_glVertexAttrib1dv = glad_debug_impl_glVertexAttrib1dv; +PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements; +void APIENTRY glad_debug_impl_glDrawRangeElements(GLenum arg0, GLuint arg1, GLuint arg2, GLsizei arg3, GLenum arg4, const void * arg5) { + _pre_call_callback("glDrawRangeElements", (void*)glDrawRangeElements, 6, arg0, arg1, arg2, arg3, arg4, arg5); + glad_glDrawRangeElements(arg0, arg1, arg2, arg3, arg4, arg5); + _post_call_callback("glDrawRangeElements", (void*)glDrawRangeElements, 6, arg0, arg1, arg2, arg3, arg4, arg5); + +} +PFNGLDRAWRANGEELEMENTSPROC glad_debug_glDrawRangeElements = glad_debug_impl_glDrawRangeElements; +PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv; +void APIENTRY glad_debug_impl_glGetQueryObjectuiv(GLuint arg0, GLenum arg1, GLuint * arg2) { + _pre_call_callback("glGetQueryObjectuiv", (void*)glGetQueryObjectuiv, 3, arg0, arg1, arg2); + glad_glGetQueryObjectuiv(arg0, arg1, arg2); + _post_call_callback("glGetQueryObjectuiv", (void*)glGetQueryObjectuiv, 3, arg0, arg1, arg2); + +} +PFNGLGETQUERYOBJECTUIVPROC glad_debug_glGetQueryObjectuiv = glad_debug_impl_glGetQueryObjectuiv; +PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase; +void APIENTRY glad_debug_impl_glBindBufferBase(GLenum arg0, GLuint arg1, GLuint arg2) { + _pre_call_callback("glBindBufferBase", (void*)glBindBufferBase, 3, arg0, arg1, arg2); + glad_glBindBufferBase(arg0, arg1, arg2); + _post_call_callback("glBindBufferBase", (void*)glBindBufferBase, 3, arg0, arg1, arg2); + +} +PFNGLBINDBUFFERBASEPROC glad_debug_glBindBufferBase = glad_debug_impl_glBindBufferBase; +PFNGLBUFFERSUBDATAPROC glad_glBufferSubData; +void APIENTRY glad_debug_impl_glBufferSubData(GLenum arg0, GLintptr arg1, GLsizeiptr arg2, const void * arg3) { + _pre_call_callback("glBufferSubData", (void*)glBufferSubData, 4, arg0, arg1, arg2, arg3); + glad_glBufferSubData(arg0, arg1, arg2, arg3); + _post_call_callback("glBufferSubData", (void*)glBufferSubData, 4, arg0, arg1, arg2, arg3); + +} +PFNGLBUFFERSUBDATAPROC glad_debug_glBufferSubData = glad_debug_impl_glBufferSubData; +PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv; +void APIENTRY glad_debug_impl_glVertexAttrib4iv(GLuint arg0, const GLint * arg1) { + _pre_call_callback("glVertexAttrib4iv", (void*)glVertexAttrib4iv, 2, arg0, arg1); + glad_glVertexAttrib4iv(arg0, arg1); + _post_call_callback("glVertexAttrib4iv", (void*)glVertexAttrib4iv, 2, arg0, arg1); + +} +PFNGLVERTEXATTRIB4IVPROC glad_debug_glVertexAttrib4iv = glad_debug_impl_glVertexAttrib4iv; +PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange; +void * APIENTRY glad_debug_impl_glMapBufferRange(GLenum arg0, GLintptr arg1, GLsizeiptr arg2, GLbitfield arg3) { + void * ret; + _pre_call_callback("glMapBufferRange", (void*)glMapBufferRange, 4, arg0, arg1, arg2, arg3); + ret = glad_glMapBufferRange(arg0, arg1, arg2, arg3); + _post_call_callback("glMapBufferRange", (void*)glMapBufferRange, 4, arg0, arg1, arg2, arg3); + return ret; +} +PFNGLMAPBUFFERRANGEPROC glad_debug_glMapBufferRange = glad_debug_impl_glMapBufferRange; +PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture; +void APIENTRY glad_debug_impl_glFramebufferTexture(GLenum arg0, GLenum arg1, GLuint arg2, GLint arg3) { + _pre_call_callback("glFramebufferTexture", (void*)glFramebufferTexture, 4, arg0, arg1, arg2, arg3); + glad_glFramebufferTexture(arg0, arg1, arg2, arg3); + _post_call_callback("glFramebufferTexture", (void*)glFramebufferTexture, 4, arg0, arg1, arg2, arg3); + +} +PFNGLFRAMEBUFFERTEXTUREPROC glad_debug_glFramebufferTexture = glad_debug_impl_glFramebufferTexture; +PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays; +void APIENTRY glad_debug_impl_glMultiDrawArrays(GLenum arg0, const GLint * arg1, const GLsizei * arg2, GLsizei arg3) { + _pre_call_callback("glMultiDrawArrays", (void*)glMultiDrawArrays, 4, arg0, arg1, arg2, arg3); + glad_glMultiDrawArrays(arg0, arg1, arg2, arg3); + _post_call_callback("glMultiDrawArrays", (void*)glMultiDrawArrays, 4, arg0, arg1, arg2, arg3); + +} +PFNGLMULTIDRAWARRAYSPROC glad_debug_glMultiDrawArrays = glad_debug_impl_glMultiDrawArrays; +PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv; +void APIENTRY glad_debug_impl_glVertexP4uiv(GLenum arg0, const GLuint * arg1) { + _pre_call_callback("glVertexP4uiv", (void*)glVertexP4uiv, 2, arg0, arg1); + glad_glVertexP4uiv(arg0, arg1); + _post_call_callback("glVertexP4uiv", (void*)glVertexP4uiv, 2, arg0, arg1); + +} +PFNGLVERTEXP4UIVPROC glad_debug_glVertexP4uiv = glad_debug_impl_glVertexP4uiv; +PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv; +void APIENTRY glad_debug_impl_glVertexAttribI2iv(GLuint arg0, const GLint * arg1) { + _pre_call_callback("glVertexAttribI2iv", (void*)glVertexAttribI2iv, 2, arg0, arg1); + glad_glVertexAttribI2iv(arg0, arg1); + _post_call_callback("glVertexAttribI2iv", (void*)glVertexAttribI2iv, 2, arg0, arg1); + +} +PFNGLVERTEXATTRIBI2IVPROC glad_debug_glVertexAttribI2iv = glad_debug_impl_glVertexAttribI2iv; +PFNGLDISABLEIPROC glad_glDisablei; +void APIENTRY glad_debug_impl_glDisablei(GLenum arg0, GLuint arg1) { + _pre_call_callback("glDisablei", (void*)glDisablei, 2, arg0, arg1); + glad_glDisablei(arg0, arg1); + _post_call_callback("glDisablei", (void*)glDisablei, 2, arg0, arg1); + +} +PFNGLDISABLEIPROC glad_debug_glDisablei = glad_debug_impl_glDisablei; +PFNGLSHADERSOURCEPROC glad_glShaderSource; +void APIENTRY glad_debug_impl_glShaderSource(GLuint arg0, GLsizei arg1, const GLchar *const* arg2, const GLint * arg3) { + _pre_call_callback("glShaderSource", (void*)glShaderSource, 4, arg0, arg1, arg2, arg3); + glad_glShaderSource(arg0, arg1, arg2, arg3); + _post_call_callback("glShaderSource", (void*)glShaderSource, 4, arg0, arg1, arg2, arg3); + +} +PFNGLSHADERSOURCEPROC glad_debug_glShaderSource = glad_debug_impl_glShaderSource; +PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers; +void APIENTRY glad_debug_impl_glDeleteRenderbuffers(GLsizei arg0, const GLuint * arg1) { + _pre_call_callback("glDeleteRenderbuffers", (void*)glDeleteRenderbuffers, 2, arg0, arg1); + glad_glDeleteRenderbuffers(arg0, arg1); + _post_call_callback("glDeleteRenderbuffers", (void*)glDeleteRenderbuffers, 2, arg0, arg1); + +} +PFNGLDELETERENDERBUFFERSPROC glad_debug_glDeleteRenderbuffers = glad_debug_impl_glDeleteRenderbuffers; +PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv; +void APIENTRY glad_debug_impl_glVertexAttribI3uiv(GLuint arg0, const GLuint * arg1) { + _pre_call_callback("glVertexAttribI3uiv", (void*)glVertexAttribI3uiv, 2, arg0, arg1); + glad_glVertexAttribI3uiv(arg0, arg1); + _post_call_callback("glVertexAttribI3uiv", (void*)glVertexAttribI3uiv, 2, arg0, arg1); + +} +PFNGLVERTEXATTRIBI3UIVPROC glad_debug_glVertexAttribI3uiv = glad_debug_impl_glVertexAttribI3uiv; +PFNGLGETSYNCIVPROC glad_glGetSynciv; +void APIENTRY glad_debug_impl_glGetSynciv(GLsync arg0, GLenum arg1, GLsizei arg2, GLsizei * arg3, GLint * arg4) { + _pre_call_callback("glGetSynciv", (void*)glGetSynciv, 5, arg0, arg1, arg2, arg3, arg4); + glad_glGetSynciv(arg0, arg1, arg2, arg3, arg4); + _post_call_callback("glGetSynciv", (void*)glGetSynciv, 5, arg0, arg1, arg2, arg3, arg4); + +} +PFNGLGETSYNCIVPROC glad_debug_glGetSynciv = glad_debug_impl_glGetSynciv; +PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv; +void APIENTRY glad_debug_impl_glTexCoordP2uiv(GLenum arg0, const GLuint * arg1) { + _pre_call_callback("glTexCoordP2uiv", (void*)glTexCoordP2uiv, 2, arg0, arg1); + glad_glTexCoordP2uiv(arg0, arg1); + _post_call_callback("glTexCoordP2uiv", (void*)glTexCoordP2uiv, 2, arg0, arg1); + +} +PFNGLTEXCOORDP2UIVPROC glad_debug_glTexCoordP2uiv = glad_debug_impl_glTexCoordP2uiv; +PFNGLBEGINQUERYPROC glad_glBeginQuery; +void APIENTRY glad_debug_impl_glBeginQuery(GLenum arg0, GLuint arg1) { + _pre_call_callback("glBeginQuery", (void*)glBeginQuery, 2, arg0, arg1); + glad_glBeginQuery(arg0, arg1); + _post_call_callback("glBeginQuery", (void*)glBeginQuery, 2, arg0, arg1); + +} +PFNGLBEGINQUERYPROC glad_debug_glBeginQuery = glad_debug_impl_glBeginQuery; +PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv; +void APIENTRY glad_debug_impl_glUniformMatrix4fv(GLint arg0, GLsizei arg1, GLboolean arg2, const GLfloat * arg3) { + _pre_call_callback("glUniformMatrix4fv", (void*)glUniformMatrix4fv, 4, arg0, arg1, arg2, arg3); + glad_glUniformMatrix4fv(arg0, arg1, arg2, arg3); + _post_call_callback("glUniformMatrix4fv", (void*)glUniformMatrix4fv, 4, arg0, arg1, arg2, arg3); + +} +PFNGLUNIFORMMATRIX4FVPROC glad_debug_glUniformMatrix4fv = glad_debug_impl_glUniformMatrix4fv; +PFNGLBINDBUFFERPROC glad_glBindBuffer; +void APIENTRY glad_debug_impl_glBindBuffer(GLenum arg0, GLuint arg1) { + _pre_call_callback("glBindBuffer", (void*)glBindBuffer, 2, arg0, arg1); + glad_glBindBuffer(arg0, arg1); + _post_call_callback("glBindBuffer", (void*)glBindBuffer, 2, arg0, arg1); + +} +PFNGLBINDBUFFERPROC glad_debug_glBindBuffer = glad_debug_impl_glBindBuffer; +PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv; +void APIENTRY glad_debug_impl_glUniformMatrix2fv(GLint arg0, GLsizei arg1, GLboolean arg2, const GLfloat * arg3) { + _pre_call_callback("glUniformMatrix2fv", (void*)glUniformMatrix2fv, 4, arg0, arg1, arg2, arg3); + glad_glUniformMatrix2fv(arg0, arg1, arg2, arg3); + _post_call_callback("glUniformMatrix2fv", (void*)glUniformMatrix2fv, 4, arg0, arg1, arg2, arg3); + +} +PFNGLUNIFORMMATRIX2FVPROC glad_debug_glUniformMatrix2fv = glad_debug_impl_glUniformMatrix2fv; +PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv; +void APIENTRY glad_debug_impl_glUniformMatrix2x4fv(GLint arg0, GLsizei arg1, GLboolean arg2, const GLfloat * arg3) { + _pre_call_callback("glUniformMatrix2x4fv", (void*)glUniformMatrix2x4fv, 4, arg0, arg1, arg2, arg3); + glad_glUniformMatrix2x4fv(arg0, arg1, arg2, arg3); + _post_call_callback("glUniformMatrix2x4fv", (void*)glUniformMatrix2x4fv, 4, arg0, arg1, arg2, arg3); + +} +PFNGLUNIFORMMATRIX2X4FVPROC glad_debug_glUniformMatrix2x4fv = glad_debug_impl_glUniformMatrix2x4fv; +PFNGLBUFFERDATAPROC glad_glBufferData; +void APIENTRY glad_debug_impl_glBufferData(GLenum arg0, GLsizeiptr arg1, const void * arg2, GLenum arg3) { + _pre_call_callback("glBufferData", (void*)glBufferData, 4, arg0, arg1, arg2, arg3); + glad_glBufferData(arg0, arg1, arg2, arg3); + _post_call_callback("glBufferData", (void*)glBufferData, 4, arg0, arg1, arg2, arg3); + +} +PFNGLBUFFERDATAPROC glad_debug_glBufferData = glad_debug_impl_glBufferData; +PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv; +void APIENTRY glad_debug_impl_glGetTexParameterIiv(GLenum arg0, GLenum arg1, GLint * arg2) { + _pre_call_callback("glGetTexParameterIiv", (void*)glGetTexParameterIiv, 3, arg0, arg1, arg2); + glad_glGetTexParameterIiv(arg0, arg1, arg2); + _post_call_callback("glGetTexParameterIiv", (void*)glGetTexParameterIiv, 3, arg0, arg1, arg2); + +} +PFNGLGETTEXPARAMETERIIVPROC glad_debug_glGetTexParameterIiv = glad_debug_impl_glGetTexParameterIiv; +PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui; +void APIENTRY glad_debug_impl_glTexCoordP1ui(GLenum arg0, GLuint arg1) { + _pre_call_callback("glTexCoordP1ui", (void*)glTexCoordP1ui, 2, arg0, arg1); + glad_glTexCoordP1ui(arg0, arg1); + _post_call_callback("glTexCoordP1ui", (void*)glTexCoordP1ui, 2, arg0, arg1); + +} +PFNGLTEXCOORDP1UIPROC glad_debug_glTexCoordP1ui = glad_debug_impl_glTexCoordP1ui; +PFNGLGETERRORPROC glad_glGetError; +GLenum APIENTRY glad_debug_impl_glGetError(void) { + GLenum ret; + _pre_call_callback("glGetError", (void*)glGetError, 0); + ret = glad_glGetError(); + _post_call_callback("glGetError", (void*)glGetError, 0); + return ret; +} +PFNGLGETERRORPROC glad_debug_glGetError = glad_debug_impl_glGetError; +PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui; +void APIENTRY glad_debug_impl_glVertexAttribP2ui(GLuint arg0, GLenum arg1, GLboolean arg2, GLuint arg3) { + _pre_call_callback("glVertexAttribP2ui", (void*)glVertexAttribP2ui, 4, arg0, arg1, arg2, arg3); + glad_glVertexAttribP2ui(arg0, arg1, arg2, arg3); + _post_call_callback("glVertexAttribP2ui", (void*)glVertexAttribP2ui, 4, arg0, arg1, arg2, arg3); + +} +PFNGLVERTEXATTRIBP2UIPROC glad_debug_glVertexAttribP2ui = glad_debug_impl_glVertexAttribP2ui; +PFNGLGETFLOATVPROC glad_glGetFloatv; +void APIENTRY glad_debug_impl_glGetFloatv(GLenum arg0, GLfloat * arg1) { + _pre_call_callback("glGetFloatv", (void*)glGetFloatv, 2, arg0, arg1); + glad_glGetFloatv(arg0, arg1); + _post_call_callback("glGetFloatv", (void*)glGetFloatv, 2, arg0, arg1); + +} +PFNGLGETFLOATVPROC glad_debug_glGetFloatv = glad_debug_impl_glGetFloatv; +PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D; +void APIENTRY glad_debug_impl_glTexSubImage1D(GLenum arg0, GLint arg1, GLint arg2, GLsizei arg3, GLenum arg4, GLenum arg5, const void * arg6) { + _pre_call_callback("glTexSubImage1D", (void*)glTexSubImage1D, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); + glad_glTexSubImage1D(arg0, arg1, arg2, arg3, arg4, arg5, arg6); + _post_call_callback("glTexSubImage1D", (void*)glTexSubImage1D, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); + +} +PFNGLTEXSUBIMAGE1DPROC glad_debug_glTexSubImage1D = glad_debug_impl_glTexSubImage1D; +PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv; +void APIENTRY glad_debug_impl_glVertexAttrib2fv(GLuint arg0, const GLfloat * arg1) { + _pre_call_callback("glVertexAttrib2fv", (void*)glVertexAttrib2fv, 2, arg0, arg1); + glad_glVertexAttrib2fv(arg0, arg1); + _post_call_callback("glVertexAttrib2fv", (void*)glVertexAttrib2fv, 2, arg0, arg1); + +} +PFNGLVERTEXATTRIB2FVPROC glad_debug_glVertexAttrib2fv = glad_debug_impl_glVertexAttrib2fv; +PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv; +void APIENTRY glad_debug_impl_glGetTexLevelParameterfv(GLenum arg0, GLint arg1, GLenum arg2, GLfloat * arg3) { + _pre_call_callback("glGetTexLevelParameterfv", (void*)glGetTexLevelParameterfv, 4, arg0, arg1, arg2, arg3); + glad_glGetTexLevelParameterfv(arg0, arg1, arg2, arg3); + _post_call_callback("glGetTexLevelParameterfv", (void*)glGetTexLevelParameterfv, 4, arg0, arg1, arg2, arg3); + +} +PFNGLGETTEXLEVELPARAMETERFVPROC glad_debug_glGetTexLevelParameterfv = glad_debug_impl_glGetTexLevelParameterfv; +PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i; +void APIENTRY glad_debug_impl_glVertexAttribI1i(GLuint arg0, GLint arg1) { + _pre_call_callback("glVertexAttribI1i", (void*)glVertexAttribI1i, 2, arg0, arg1); + glad_glVertexAttribI1i(arg0, arg1); + _post_call_callback("glVertexAttribI1i", (void*)glVertexAttribI1i, 2, arg0, arg1); + +} +PFNGLVERTEXATTRIBI1IPROC glad_debug_glVertexAttribI1i = glad_debug_impl_glVertexAttribI1i; +PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv; +void APIENTRY glad_debug_impl_glVertexAttribP3uiv(GLuint arg0, GLenum arg1, GLboolean arg2, const GLuint * arg3) { + _pre_call_callback("glVertexAttribP3uiv", (void*)glVertexAttribP3uiv, 4, arg0, arg1, arg2, arg3); + glad_glVertexAttribP3uiv(arg0, arg1, arg2, arg3); + _post_call_callback("glVertexAttribP3uiv", (void*)glVertexAttribP3uiv, 4, arg0, arg1, arg2, arg3); + +} +PFNGLVERTEXATTRIBP3UIVPROC glad_debug_glVertexAttribP3uiv = glad_debug_impl_glVertexAttribP3uiv; +PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv; +void APIENTRY glad_debug_impl_glSecondaryColorP3uiv(GLenum arg0, const GLuint * arg1) { + _pre_call_callback("glSecondaryColorP3uiv", (void*)glSecondaryColorP3uiv, 2, arg0, arg1); + glad_glSecondaryColorP3uiv(arg0, arg1); + _post_call_callback("glSecondaryColorP3uiv", (void*)glSecondaryColorP3uiv, 2, arg0, arg1); + +} +PFNGLSECONDARYCOLORP3UIVPROC glad_debug_glSecondaryColorP3uiv = glad_debug_impl_glSecondaryColorP3uiv; +PFNGLGETINTEGERVPROC glad_glGetIntegerv; +void APIENTRY glad_debug_impl_glGetIntegerv(GLenum arg0, GLint * arg1) { + _pre_call_callback("glGetIntegerv", (void*)glGetIntegerv, 2, arg0, arg1); + glad_glGetIntegerv(arg0, arg1); + _post_call_callback("glGetIntegerv", (void*)glGetIntegerv, 2, arg0, arg1); + +} +PFNGLGETINTEGERVPROC glad_debug_glGetIntegerv = glad_debug_impl_glGetIntegerv; +PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv; +void APIENTRY glad_debug_impl_glGetBufferPointerv(GLenum arg0, GLenum arg1, void ** arg2) { + _pre_call_callback("glGetBufferPointerv", (void*)glGetBufferPointerv, 3, arg0, arg1, arg2); + glad_glGetBufferPointerv(arg0, arg1, arg2); + _post_call_callback("glGetBufferPointerv", (void*)glGetBufferPointerv, 3, arg0, arg1, arg2); + +} +PFNGLGETBUFFERPOINTERVPROC glad_debug_glGetBufferPointerv = glad_debug_impl_glGetBufferPointerv; +PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D; +void APIENTRY glad_debug_impl_glFramebufferTexture3D(GLenum arg0, GLenum arg1, GLenum arg2, GLuint arg3, GLint arg4, GLint arg5) { + _pre_call_callback("glFramebufferTexture3D", (void*)glFramebufferTexture3D, 6, arg0, arg1, arg2, arg3, arg4, arg5); + glad_glFramebufferTexture3D(arg0, arg1, arg2, arg3, arg4, arg5); + _post_call_callback("glFramebufferTexture3D", (void*)glFramebufferTexture3D, 6, arg0, arg1, arg2, arg3, arg4, arg5); + +} +PFNGLFRAMEBUFFERTEXTURE3DPROC glad_debug_glFramebufferTexture3D = glad_debug_impl_glFramebufferTexture3D; +PFNGLISQUERYPROC glad_glIsQuery; +GLboolean APIENTRY glad_debug_impl_glIsQuery(GLuint arg0) { + GLboolean ret; + _pre_call_callback("glIsQuery", (void*)glIsQuery, 1, arg0); + ret = glad_glIsQuery(arg0); + _post_call_callback("glIsQuery", (void*)glIsQuery, 1, arg0); + return ret; +} +PFNGLISQUERYPROC glad_debug_glIsQuery = glad_debug_impl_glIsQuery; +PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv; +void APIENTRY glad_debug_impl_glVertexAttrib4sv(GLuint arg0, const GLshort * arg1) { + _pre_call_callback("glVertexAttrib4sv", (void*)glVertexAttrib4sv, 2, arg0, arg1); + glad_glVertexAttrib4sv(arg0, arg1); + _post_call_callback("glVertexAttrib4sv", (void*)glVertexAttrib4sv, 2, arg0, arg1); + +} +PFNGLVERTEXATTRIB4SVPROC glad_debug_glVertexAttrib4sv = glad_debug_impl_glVertexAttrib4sv; +PFNGLTEXIMAGE2DPROC glad_glTexImage2D; +void APIENTRY glad_debug_impl_glTexImage2D(GLenum arg0, GLint arg1, GLint arg2, GLsizei arg3, GLsizei arg4, GLint arg5, GLenum arg6, GLenum arg7, const void * arg8) { + _pre_call_callback("glTexImage2D", (void*)glTexImage2D, 9, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8); + glad_glTexImage2D(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8); + _post_call_callback("glTexImage2D", (void*)glTexImage2D, 9, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8); + +} +PFNGLTEXIMAGE2DPROC glad_debug_glTexImage2D = glad_debug_impl_glTexImage2D; +PFNGLSTENCILMASKPROC glad_glStencilMask; +void APIENTRY glad_debug_impl_glStencilMask(GLuint arg0) { + _pre_call_callback("glStencilMask", (void*)glStencilMask, 1, arg0); + glad_glStencilMask(arg0); + _post_call_callback("glStencilMask", (void*)glStencilMask, 1, arg0); + +} +PFNGLSTENCILMASKPROC glad_debug_glStencilMask = glad_debug_impl_glStencilMask; +PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv; +void APIENTRY glad_debug_impl_glSamplerParameterfv(GLuint arg0, GLenum arg1, const GLfloat * arg2) { + _pre_call_callback("glSamplerParameterfv", (void*)glSamplerParameterfv, 3, arg0, arg1, arg2); + glad_glSamplerParameterfv(arg0, arg1, arg2); + _post_call_callback("glSamplerParameterfv", (void*)glSamplerParameterfv, 3, arg0, arg1, arg2); + +} +PFNGLSAMPLERPARAMETERFVPROC glad_debug_glSamplerParameterfv = glad_debug_impl_glSamplerParameterfv; +PFNGLISTEXTUREPROC glad_glIsTexture; +GLboolean APIENTRY glad_debug_impl_glIsTexture(GLuint arg0) { + GLboolean ret; + _pre_call_callback("glIsTexture", (void*)glIsTexture, 1, arg0); + ret = glad_glIsTexture(arg0); + _post_call_callback("glIsTexture", (void*)glIsTexture, 1, arg0); + return ret; +} +PFNGLISTEXTUREPROC glad_debug_glIsTexture = glad_debug_impl_glIsTexture; +PFNGLUNIFORM1FVPROC glad_glUniform1fv; +void APIENTRY glad_debug_impl_glUniform1fv(GLint arg0, GLsizei arg1, const GLfloat * arg2) { + _pre_call_callback("glUniform1fv", (void*)glUniform1fv, 3, arg0, arg1, arg2); + glad_glUniform1fv(arg0, arg1, arg2); + _post_call_callback("glUniform1fv", (void*)glUniform1fv, 3, arg0, arg1, arg2); + +} +PFNGLUNIFORM1FVPROC glad_debug_glUniform1fv = glad_debug_impl_glUniform1fv; +PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv; +void APIENTRY glad_debug_impl_glVertexAttrib4Nubv(GLuint arg0, const GLubyte * arg1) { + _pre_call_callback("glVertexAttrib4Nubv", (void*)glVertexAttrib4Nubv, 2, arg0, arg1); + glad_glVertexAttrib4Nubv(arg0, arg1); + _post_call_callback("glVertexAttrib4Nubv", (void*)glVertexAttrib4Nubv, 2, arg0, arg1); + +} +PFNGLVERTEXATTRIB4NUBVPROC glad_debug_glVertexAttrib4Nubv = glad_debug_impl_glVertexAttrib4Nubv; +PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv; +void APIENTRY glad_debug_impl_glTexParameterfv(GLenum arg0, GLenum arg1, const GLfloat * arg2) { + _pre_call_callback("glTexParameterfv", (void*)glTexParameterfv, 3, arg0, arg1, arg2); + glad_glTexParameterfv(arg0, arg1, arg2); + _post_call_callback("glTexParameterfv", (void*)glTexParameterfv, 3, arg0, arg1, arg2); + +} +PFNGLTEXPARAMETERFVPROC glad_debug_glTexParameterfv = glad_debug_impl_glTexParameterfv; +PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv; +void APIENTRY glad_debug_impl_glGetSamplerParameteriv(GLuint arg0, GLenum arg1, GLint * arg2) { + _pre_call_callback("glGetSamplerParameteriv", (void*)glGetSamplerParameteriv, 3, arg0, arg1, arg2); + glad_glGetSamplerParameteriv(arg0, arg1, arg2); + _post_call_callback("glGetSamplerParameteriv", (void*)glGetSamplerParameteriv, 3, arg0, arg1, arg2); + +} +PFNGLGETSAMPLERPARAMETERIVPROC glad_debug_glGetSamplerParameteriv = glad_debug_impl_glGetSamplerParameteriv; +PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData; +void APIENTRY glad_debug_impl_glCopyBufferSubData(GLenum arg0, GLenum arg1, GLintptr arg2, GLintptr arg3, GLsizeiptr arg4) { + _pre_call_callback("glCopyBufferSubData", (void*)glCopyBufferSubData, 5, arg0, arg1, arg2, arg3, arg4); + glad_glCopyBufferSubData(arg0, arg1, arg2, arg3, arg4); + _post_call_callback("glCopyBufferSubData", (void*)glCopyBufferSubData, 5, arg0, arg1, arg2, arg3, arg4); + +} +PFNGLCOPYBUFFERSUBDATAPROC glad_debug_glCopyBufferSubData = glad_debug_impl_glCopyBufferSubData; +PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv; +void APIENTRY glad_debug_impl_glVertexAttribI1uiv(GLuint arg0, const GLuint * arg1) { + _pre_call_callback("glVertexAttribI1uiv", (void*)glVertexAttribI1uiv, 2, arg0, arg1); + glad_glVertexAttribI1uiv(arg0, arg1); + _post_call_callback("glVertexAttribI1uiv", (void*)glVertexAttribI1uiv, 2, arg0, arg1); + +} +PFNGLVERTEXATTRIBI1UIVPROC glad_debug_glVertexAttribI1uiv = glad_debug_impl_glVertexAttribI1uiv; +PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d; +void APIENTRY glad_debug_impl_glVertexAttrib2d(GLuint arg0, GLdouble arg1, GLdouble arg2) { + _pre_call_callback("glVertexAttrib2d", (void*)glVertexAttrib2d, 3, arg0, arg1, arg2); + glad_glVertexAttrib2d(arg0, arg1, arg2); + _post_call_callback("glVertexAttrib2d", (void*)glVertexAttrib2d, 3, arg0, arg1, arg2); + +} +PFNGLVERTEXATTRIB2DPROC glad_debug_glVertexAttrib2d = glad_debug_impl_glVertexAttrib2d; +PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f; +void APIENTRY glad_debug_impl_glVertexAttrib2f(GLuint arg0, GLfloat arg1, GLfloat arg2) { + _pre_call_callback("glVertexAttrib2f", (void*)glVertexAttrib2f, 3, arg0, arg1, arg2); + glad_glVertexAttrib2f(arg0, arg1, arg2); + _post_call_callback("glVertexAttrib2f", (void*)glVertexAttrib2f, 3, arg0, arg1, arg2); + +} +PFNGLVERTEXATTRIB2FPROC glad_debug_glVertexAttrib2f = glad_debug_impl_glVertexAttrib2f; +PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv; +void APIENTRY glad_debug_impl_glVertexAttrib3dv(GLuint arg0, const GLdouble * arg1) { + _pre_call_callback("glVertexAttrib3dv", (void*)glVertexAttrib3dv, 2, arg0, arg1); + glad_glVertexAttrib3dv(arg0, arg1); + _post_call_callback("glVertexAttrib3dv", (void*)glVertexAttrib3dv, 2, arg0, arg1); + +} +PFNGLVERTEXATTRIB3DVPROC glad_debug_glVertexAttrib3dv = glad_debug_impl_glVertexAttrib3dv; +PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v; +void APIENTRY glad_debug_impl_glGetQueryObjectui64v(GLuint arg0, GLenum arg1, GLuint64 * arg2) { + _pre_call_callback("glGetQueryObjectui64v", (void*)glGetQueryObjectui64v, 3, arg0, arg1, arg2); + glad_glGetQueryObjectui64v(arg0, arg1, arg2); + _post_call_callback("glGetQueryObjectui64v", (void*)glGetQueryObjectui64v, 3, arg0, arg1, arg2); + +} +PFNGLGETQUERYOBJECTUI64VPROC glad_debug_glGetQueryObjectui64v = glad_debug_impl_glGetQueryObjectui64v; +PFNGLDEPTHMASKPROC glad_glDepthMask; +void APIENTRY glad_debug_impl_glDepthMask(GLboolean arg0) { + _pre_call_callback("glDepthMask", (void*)glDepthMask, 1, arg0); + glad_glDepthMask(arg0); + _post_call_callback("glDepthMask", (void*)glDepthMask, 1, arg0); + +} +PFNGLDEPTHMASKPROC glad_debug_glDepthMask = glad_debug_impl_glDepthMask; +PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s; +void APIENTRY glad_debug_impl_glVertexAttrib2s(GLuint arg0, GLshort arg1, GLshort arg2) { + _pre_call_callback("glVertexAttrib2s", (void*)glVertexAttrib2s, 3, arg0, arg1, arg2); + glad_glVertexAttrib2s(arg0, arg1, arg2); + _post_call_callback("glVertexAttrib2s", (void*)glVertexAttrib2s, 3, arg0, arg1, arg2); + +} +PFNGLVERTEXATTRIB2SPROC glad_debug_glVertexAttrib2s = glad_debug_impl_glVertexAttrib2s; +PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample; +void APIENTRY glad_debug_impl_glTexImage3DMultisample(GLenum arg0, GLsizei arg1, GLenum arg2, GLsizei arg3, GLsizei arg4, GLsizei arg5, GLboolean arg6) { + _pre_call_callback("glTexImage3DMultisample", (void*)glTexImage3DMultisample, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); + glad_glTexImage3DMultisample(arg0, arg1, arg2, arg3, arg4, arg5, arg6); + _post_call_callback("glTexImage3DMultisample", (void*)glTexImage3DMultisample, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); + +} +PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_debug_glTexImage3DMultisample = glad_debug_impl_glTexImage3DMultisample; +PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex; +GLuint APIENTRY glad_debug_impl_glGetUniformBlockIndex(GLuint arg0, const GLchar * arg1) { + GLuint ret; + _pre_call_callback("glGetUniformBlockIndex", (void*)glGetUniformBlockIndex, 2, arg0, arg1); + ret = glad_glGetUniformBlockIndex(arg0, arg1); + _post_call_callback("glGetUniformBlockIndex", (void*)glGetUniformBlockIndex, 2, arg0, arg1); + return ret; +} +PFNGLGETUNIFORMBLOCKINDEXPROC glad_debug_glGetUniformBlockIndex = glad_debug_impl_glGetUniformBlockIndex; +PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample; +void APIENTRY glad_debug_impl_glTexImage2DMultisample(GLenum arg0, GLsizei arg1, GLenum arg2, GLsizei arg3, GLsizei arg4, GLboolean arg5) { + _pre_call_callback("glTexImage2DMultisample", (void*)glTexImage2DMultisample, 6, arg0, arg1, arg2, arg3, arg4, arg5); + glad_glTexImage2DMultisample(arg0, arg1, arg2, arg3, arg4, arg5); + _post_call_callback("glTexImage2DMultisample", (void*)glTexImage2DMultisample, 6, arg0, arg1, arg2, arg3, arg4, arg5); + +} +PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_debug_glTexImage2DMultisample = glad_debug_impl_glTexImage2DMultisample; +PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform; +void APIENTRY glad_debug_impl_glGetActiveUniform(GLuint arg0, GLuint arg1, GLsizei arg2, GLsizei * arg3, GLint * arg4, GLenum * arg5, GLchar * arg6) { + _pre_call_callback("glGetActiveUniform", (void*)glGetActiveUniform, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); + glad_glGetActiveUniform(arg0, arg1, arg2, arg3, arg4, arg5, arg6); + _post_call_callback("glGetActiveUniform", (void*)glGetActiveUniform, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); + +} +PFNGLGETACTIVEUNIFORMPROC glad_debug_glGetActiveUniform = glad_debug_impl_glGetActiveUniform; +PFNGLFRONTFACEPROC glad_glFrontFace; +void APIENTRY glad_debug_impl_glFrontFace(GLenum arg0) { + _pre_call_callback("glFrontFace", (void*)glFrontFace, 1, arg0); + glad_glFrontFace(arg0); + _post_call_callback("glFrontFace", (void*)glFrontFace, 1, arg0); + +} +PFNGLFRONTFACEPROC glad_debug_glFrontFace = glad_debug_impl_glFrontFace; +static void load_GL_VERSION_1_0(GLADloadproc load) { + if(!GLAD_GL_VERSION_1_0) return; + glad_glCullFace = (PFNGLCULLFACEPROC)load("glCullFace"); + glad_glFrontFace = (PFNGLFRONTFACEPROC)load("glFrontFace"); + glad_glHint = (PFNGLHINTPROC)load("glHint"); + glad_glLineWidth = (PFNGLLINEWIDTHPROC)load("glLineWidth"); + glad_glPointSize = (PFNGLPOINTSIZEPROC)load("glPointSize"); + glad_glPolygonMode = (PFNGLPOLYGONMODEPROC)load("glPolygonMode"); + glad_glScissor = (PFNGLSCISSORPROC)load("glScissor"); + glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC)load("glTexParameterf"); + glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC)load("glTexParameterfv"); + glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC)load("glTexParameteri"); + glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC)load("glTexParameteriv"); + glad_glTexImage1D = (PFNGLTEXIMAGE1DPROC)load("glTexImage1D"); + glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC)load("glTexImage2D"); + glad_glDrawBuffer = (PFNGLDRAWBUFFERPROC)load("glDrawBuffer"); + glad_glClear = (PFNGLCLEARPROC)load("glClear"); + glad_glClearColor = (PFNGLCLEARCOLORPROC)load("glClearColor"); + glad_glClearStencil = (PFNGLCLEARSTENCILPROC)load("glClearStencil"); + glad_glClearDepth = (PFNGLCLEARDEPTHPROC)load("glClearDepth"); + glad_glStencilMask = (PFNGLSTENCILMASKPROC)load("glStencilMask"); + glad_glColorMask = (PFNGLCOLORMASKPROC)load("glColorMask"); + glad_glDepthMask = (PFNGLDEPTHMASKPROC)load("glDepthMask"); + glad_glDisable = (PFNGLDISABLEPROC)load("glDisable"); + glad_glEnable = (PFNGLENABLEPROC)load("glEnable"); + glad_glFinish = (PFNGLFINISHPROC)load("glFinish"); + glad_glFlush = (PFNGLFLUSHPROC)load("glFlush"); + glad_glBlendFunc = (PFNGLBLENDFUNCPROC)load("glBlendFunc"); + glad_glLogicOp = (PFNGLLOGICOPPROC)load("glLogicOp"); + glad_glStencilFunc = (PFNGLSTENCILFUNCPROC)load("glStencilFunc"); + glad_glStencilOp = (PFNGLSTENCILOPPROC)load("glStencilOp"); + glad_glDepthFunc = (PFNGLDEPTHFUNCPROC)load("glDepthFunc"); + glad_glPixelStoref = (PFNGLPIXELSTOREFPROC)load("glPixelStoref"); + glad_glPixelStorei = (PFNGLPIXELSTOREIPROC)load("glPixelStorei"); + glad_glReadBuffer = (PFNGLREADBUFFERPROC)load("glReadBuffer"); + glad_glReadPixels = (PFNGLREADPIXELSPROC)load("glReadPixels"); + glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC)load("glGetBooleanv"); + glad_glGetDoublev = (PFNGLGETDOUBLEVPROC)load("glGetDoublev"); + glad_glGetError = (PFNGLGETERRORPROC)load("glGetError"); + glad_glGetFloatv = (PFNGLGETFLOATVPROC)load("glGetFloatv"); + glad_glGetIntegerv = (PFNGLGETINTEGERVPROC)load("glGetIntegerv"); + glad_glGetString = (PFNGLGETSTRINGPROC)load("glGetString"); + glad_glGetTexImage = (PFNGLGETTEXIMAGEPROC)load("glGetTexImage"); + glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC)load("glGetTexParameterfv"); + glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC)load("glGetTexParameteriv"); + glad_glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC)load("glGetTexLevelParameterfv"); + glad_glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC)load("glGetTexLevelParameteriv"); + glad_glIsEnabled = (PFNGLISENABLEDPROC)load("glIsEnabled"); + glad_glDepthRange = (PFNGLDEPTHRANGEPROC)load("glDepthRange"); + glad_glViewport = (PFNGLVIEWPORTPROC)load("glViewport"); +} +static void load_GL_VERSION_1_1(GLADloadproc load) { + if(!GLAD_GL_VERSION_1_1) return; + glad_glDrawArrays = (PFNGLDRAWARRAYSPROC)load("glDrawArrays"); + glad_glDrawElements = (PFNGLDRAWELEMENTSPROC)load("glDrawElements"); + glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC)load("glPolygonOffset"); + glad_glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC)load("glCopyTexImage1D"); + glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC)load("glCopyTexImage2D"); + glad_glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC)load("glCopyTexSubImage1D"); + glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC)load("glCopyTexSubImage2D"); + glad_glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC)load("glTexSubImage1D"); + glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC)load("glTexSubImage2D"); + glad_glBindTexture = (PFNGLBINDTEXTUREPROC)load("glBindTexture"); + glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC)load("glDeleteTextures"); + glad_glGenTextures = (PFNGLGENTEXTURESPROC)load("glGenTextures"); + glad_glIsTexture = (PFNGLISTEXTUREPROC)load("glIsTexture"); +} +static void load_GL_VERSION_1_2(GLADloadproc load) { + if(!GLAD_GL_VERSION_1_2) return; + glad_glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)load("glDrawRangeElements"); + glad_glTexImage3D = (PFNGLTEXIMAGE3DPROC)load("glTexImage3D"); + glad_glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)load("glTexSubImage3D"); + glad_glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)load("glCopyTexSubImage3D"); +} +static void load_GL_VERSION_1_3(GLADloadproc load) { + if(!GLAD_GL_VERSION_1_3) return; + glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC)load("glActiveTexture"); + glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)load("glSampleCoverage"); + glad_glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)load("glCompressedTexImage3D"); + glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)load("glCompressedTexImage2D"); + glad_glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)load("glCompressedTexImage1D"); + glad_glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)load("glCompressedTexSubImage3D"); + glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)load("glCompressedTexSubImage2D"); + glad_glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)load("glCompressedTexSubImage1D"); + glad_glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)load("glGetCompressedTexImage"); +} +static void load_GL_VERSION_1_4(GLADloadproc load) { + if(!GLAD_GL_VERSION_1_4) return; + glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)load("glBlendFuncSeparate"); + glad_glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)load("glMultiDrawArrays"); + glad_glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)load("glMultiDrawElements"); + glad_glPointParameterf = (PFNGLPOINTPARAMETERFPROC)load("glPointParameterf"); + glad_glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)load("glPointParameterfv"); + glad_glPointParameteri = (PFNGLPOINTPARAMETERIPROC)load("glPointParameteri"); + glad_glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC)load("glPointParameteriv"); + glad_glBlendColor = (PFNGLBLENDCOLORPROC)load("glBlendColor"); + glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC)load("glBlendEquation"); +} +static void load_GL_VERSION_1_5(GLADloadproc load) { + if(!GLAD_GL_VERSION_1_5) return; + glad_glGenQueries = (PFNGLGENQUERIESPROC)load("glGenQueries"); + glad_glDeleteQueries = (PFNGLDELETEQUERIESPROC)load("glDeleteQueries"); + glad_glIsQuery = (PFNGLISQUERYPROC)load("glIsQuery"); + glad_glBeginQuery = (PFNGLBEGINQUERYPROC)load("glBeginQuery"); + glad_glEndQuery = (PFNGLENDQUERYPROC)load("glEndQuery"); + glad_glGetQueryiv = (PFNGLGETQUERYIVPROC)load("glGetQueryiv"); + glad_glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC)load("glGetQueryObjectiv"); + glad_glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)load("glGetQueryObjectuiv"); + glad_glBindBuffer = (PFNGLBINDBUFFERPROC)load("glBindBuffer"); + glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)load("glDeleteBuffers"); + glad_glGenBuffers = (PFNGLGENBUFFERSPROC)load("glGenBuffers"); + glad_glIsBuffer = (PFNGLISBUFFERPROC)load("glIsBuffer"); + glad_glBufferData = (PFNGLBUFFERDATAPROC)load("glBufferData"); + glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC)load("glBufferSubData"); + glad_glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)load("glGetBufferSubData"); + glad_glMapBuffer = (PFNGLMAPBUFFERPROC)load("glMapBuffer"); + glad_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)load("glUnmapBuffer"); + glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)load("glGetBufferParameteriv"); + glad_glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)load("glGetBufferPointerv"); +} +static void load_GL_VERSION_2_0(GLADloadproc load) { + if(!GLAD_GL_VERSION_2_0) return; + glad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)load("glBlendEquationSeparate"); + glad_glDrawBuffers = (PFNGLDRAWBUFFERSPROC)load("glDrawBuffers"); + glad_glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)load("glStencilOpSeparate"); + glad_glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)load("glStencilFuncSeparate"); + glad_glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)load("glStencilMaskSeparate"); + glad_glAttachShader = (PFNGLATTACHSHADERPROC)load("glAttachShader"); + glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)load("glBindAttribLocation"); + glad_glCompileShader = (PFNGLCOMPILESHADERPROC)load("glCompileShader"); + glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC)load("glCreateProgram"); + glad_glCreateShader = (PFNGLCREATESHADERPROC)load("glCreateShader"); + glad_glDeleteProgram = (PFNGLDELETEPROGRAMPROC)load("glDeleteProgram"); + glad_glDeleteShader = (PFNGLDELETESHADERPROC)load("glDeleteShader"); + glad_glDetachShader = (PFNGLDETACHSHADERPROC)load("glDetachShader"); + glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)load("glDisableVertexAttribArray"); + glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)load("glEnableVertexAttribArray"); + glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)load("glGetActiveAttrib"); + glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)load("glGetActiveUniform"); + glad_glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)load("glGetAttachedShaders"); + glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)load("glGetAttribLocation"); + glad_glGetProgramiv = (PFNGLGETPROGRAMIVPROC)load("glGetProgramiv"); + glad_glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)load("glGetProgramInfoLog"); + glad_glGetShaderiv = (PFNGLGETSHADERIVPROC)load("glGetShaderiv"); + glad_glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)load("glGetShaderInfoLog"); + glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)load("glGetShaderSource"); + glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)load("glGetUniformLocation"); + glad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC)load("glGetUniformfv"); + glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC)load("glGetUniformiv"); + glad_glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)load("glGetVertexAttribdv"); + glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)load("glGetVertexAttribfv"); + glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)load("glGetVertexAttribiv"); + glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)load("glGetVertexAttribPointerv"); + glad_glIsProgram = (PFNGLISPROGRAMPROC)load("glIsProgram"); + glad_glIsShader = (PFNGLISSHADERPROC)load("glIsShader"); + glad_glLinkProgram = (PFNGLLINKPROGRAMPROC)load("glLinkProgram"); + glad_glShaderSource = (PFNGLSHADERSOURCEPROC)load("glShaderSource"); + glad_glUseProgram = (PFNGLUSEPROGRAMPROC)load("glUseProgram"); + glad_glUniform1f = (PFNGLUNIFORM1FPROC)load("glUniform1f"); + glad_glUniform2f = (PFNGLUNIFORM2FPROC)load("glUniform2f"); + glad_glUniform3f = (PFNGLUNIFORM3FPROC)load("glUniform3f"); + glad_glUniform4f = (PFNGLUNIFORM4FPROC)load("glUniform4f"); + glad_glUniform1i = (PFNGLUNIFORM1IPROC)load("glUniform1i"); + glad_glUniform2i = (PFNGLUNIFORM2IPROC)load("glUniform2i"); + glad_glUniform3i = (PFNGLUNIFORM3IPROC)load("glUniform3i"); + glad_glUniform4i = (PFNGLUNIFORM4IPROC)load("glUniform4i"); + glad_glUniform1fv = (PFNGLUNIFORM1FVPROC)load("glUniform1fv"); + glad_glUniform2fv = (PFNGLUNIFORM2FVPROC)load("glUniform2fv"); + glad_glUniform3fv = (PFNGLUNIFORM3FVPROC)load("glUniform3fv"); + glad_glUniform4fv = (PFNGLUNIFORM4FVPROC)load("glUniform4fv"); + glad_glUniform1iv = (PFNGLUNIFORM1IVPROC)load("glUniform1iv"); + glad_glUniform2iv = (PFNGLUNIFORM2IVPROC)load("glUniform2iv"); + glad_glUniform3iv = (PFNGLUNIFORM3IVPROC)load("glUniform3iv"); + glad_glUniform4iv = (PFNGLUNIFORM4IVPROC)load("glUniform4iv"); + glad_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)load("glUniformMatrix2fv"); + glad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)load("glUniformMatrix3fv"); + glad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)load("glUniformMatrix4fv"); + glad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)load("glValidateProgram"); + glad_glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)load("glVertexAttrib1d"); + glad_glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)load("glVertexAttrib1dv"); + glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)load("glVertexAttrib1f"); + glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)load("glVertexAttrib1fv"); + glad_glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)load("glVertexAttrib1s"); + glad_glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)load("glVertexAttrib1sv"); + glad_glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)load("glVertexAttrib2d"); + glad_glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)load("glVertexAttrib2dv"); + glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)load("glVertexAttrib2f"); + glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)load("glVertexAttrib2fv"); + glad_glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)load("glVertexAttrib2s"); + glad_glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)load("glVertexAttrib2sv"); + glad_glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)load("glVertexAttrib3d"); + glad_glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)load("glVertexAttrib3dv"); + glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)load("glVertexAttrib3f"); + glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)load("glVertexAttrib3fv"); + glad_glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)load("glVertexAttrib3s"); + glad_glVertexAttrib3sv = 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glad_glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)load("glUniformMatrix4x2fv"); + glad_glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)load("glUniformMatrix3x4fv"); + glad_glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)load("glUniformMatrix4x3fv"); +} +static void load_GL_VERSION_3_0(GLADloadproc load) { + if(!GLAD_GL_VERSION_3_0) return; + glad_glColorMaski = (PFNGLCOLORMASKIPROC)load("glColorMaski"); + glad_glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC)load("glGetBooleani_v"); + glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v"); + glad_glEnablei = (PFNGLENABLEIPROC)load("glEnablei"); + glad_glDisablei = (PFNGLDISABLEIPROC)load("glDisablei"); + glad_glIsEnabledi = (PFNGLISENABLEDIPROC)load("glIsEnabledi"); + glad_glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)load("glBeginTransformFeedback"); + glad_glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)load("glEndTransformFeedback"); + glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange"); + glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase"); + glad_glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)load("glTransformFeedbackVaryings"); + glad_glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)load("glGetTransformFeedbackVarying"); + glad_glClampColor = (PFNGLCLAMPCOLORPROC)load("glClampColor"); + glad_glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC)load("glBeginConditionalRender"); + glad_glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC)load("glEndConditionalRender"); + glad_glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)load("glVertexAttribIPointer"); + glad_glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC)load("glGetVertexAttribIiv"); + glad_glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC)load("glGetVertexAttribIuiv"); + glad_glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC)load("glVertexAttribI1i"); + glad_glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC)load("glVertexAttribI2i"); + glad_glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC)load("glVertexAttribI3i"); + glad_glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)load("glVertexAttribI4i"); + glad_glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC)load("glVertexAttribI1ui"); + glad_glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC)load("glVertexAttribI2ui"); + glad_glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC)load("glVertexAttribI3ui"); + glad_glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC)load("glVertexAttribI4ui"); + glad_glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC)load("glVertexAttribI1iv"); + glad_glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC)load("glVertexAttribI2iv"); + glad_glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC)load("glVertexAttribI3iv"); + glad_glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)load("glVertexAttribI4iv"); + glad_glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC)load("glVertexAttribI1uiv"); + glad_glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC)load("glVertexAttribI2uiv"); + glad_glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC)load("glVertexAttribI3uiv"); + glad_glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)load("glVertexAttribI4uiv"); + glad_glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC)load("glVertexAttribI4bv"); + glad_glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC)load("glVertexAttribI4sv"); + glad_glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC)load("glVertexAttribI4ubv"); + glad_glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC)load("glVertexAttribI4usv"); + glad_glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)load("glGetUniformuiv"); + glad_glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC)load("glBindFragDataLocation"); + glad_glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)load("glGetFragDataLocation"); + glad_glUniform1ui = (PFNGLUNIFORM1UIPROC)load("glUniform1ui"); + glad_glUniform2ui = (PFNGLUNIFORM2UIPROC)load("glUniform2ui"); + glad_glUniform3ui = (PFNGLUNIFORM3UIPROC)load("glUniform3ui"); + glad_glUniform4ui = (PFNGLUNIFORM4UIPROC)load("glUniform4ui"); + glad_glUniform1uiv = (PFNGLUNIFORM1UIVPROC)load("glUniform1uiv"); + glad_glUniform2uiv = (PFNGLUNIFORM2UIVPROC)load("glUniform2uiv"); + glad_glUniform3uiv = (PFNGLUNIFORM3UIVPROC)load("glUniform3uiv"); + glad_glUniform4uiv = (PFNGLUNIFORM4UIVPROC)load("glUniform4uiv"); + glad_glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC)load("glTexParameterIiv"); + glad_glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC)load("glTexParameterIuiv"); + glad_glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC)load("glGetTexParameterIiv"); + glad_glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC)load("glGetTexParameterIuiv"); + glad_glClearBufferiv = (PFNGLCLEARBUFFERIVPROC)load("glClearBufferiv"); + glad_glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)load("glClearBufferuiv"); + glad_glClearBufferfv = (PFNGLCLEARBUFFERFVPROC)load("glClearBufferfv"); + glad_glClearBufferfi = (PFNGLCLEARBUFFERFIPROC)load("glClearBufferfi"); + glad_glGetStringi = (PFNGLGETSTRINGIPROC)load("glGetStringi"); + glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)load("glIsRenderbuffer"); + glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)load("glBindRenderbuffer"); + glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)load("glDeleteRenderbuffers"); + glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)load("glGenRenderbuffers"); + glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)load("glRenderbufferStorage"); + glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)load("glGetRenderbufferParameteriv"); + glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)load("glIsFramebuffer"); + glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)load("glBindFramebuffer"); + glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)load("glDeleteFramebuffers"); + glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)load("glGenFramebuffers"); + glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)load("glCheckFramebufferStatus"); + glad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)load("glFramebufferTexture1D"); + glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)load("glFramebufferTexture2D"); + glad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)load("glFramebufferTexture3D"); + glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)load("glFramebufferRenderbuffer"); + glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load("glGetFramebufferAttachmentParameteriv"); + glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)load("glGenerateMipmap"); + glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)load("glBlitFramebuffer"); + glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)load("glRenderbufferStorageMultisample"); + glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)load("glFramebufferTextureLayer"); + glad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)load("glMapBufferRange"); + glad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)load("glFlushMappedBufferRange"); + glad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)load("glBindVertexArray"); + glad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)load("glDeleteVertexArrays"); + glad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)load("glGenVertexArrays"); + glad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC)load("glIsVertexArray"); +} +static void load_GL_VERSION_3_1(GLADloadproc load) { + if(!GLAD_GL_VERSION_3_1) return; + glad_glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)load("glDrawArraysInstanced"); + glad_glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)load("glDrawElementsInstanced"); + glad_glTexBuffer = (PFNGLTEXBUFFERPROC)load("glTexBuffer"); + glad_glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC)load("glPrimitiveRestartIndex"); + glad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)load("glCopyBufferSubData"); + glad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)load("glGetUniformIndices"); + glad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)load("glGetActiveUniformsiv"); + glad_glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)load("glGetActiveUniformName"); + glad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)load("glGetUniformBlockIndex"); + glad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)load("glGetActiveUniformBlockiv"); + glad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)load("glGetActiveUniformBlockName"); + glad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)load("glUniformBlockBinding"); + glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange"); + glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase"); + glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v"); +} +static void load_GL_VERSION_3_2(GLADloadproc load) { + if(!GLAD_GL_VERSION_3_2) return; + glad_glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC)load("glDrawElementsBaseVertex"); + glad_glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)load("glDrawRangeElementsBaseVertex"); + glad_glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)load("glDrawElementsInstancedBaseVertex"); + glad_glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)load("glMultiDrawElementsBaseVertex"); + glad_glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)load("glProvokingVertex"); + glad_glFenceSync = (PFNGLFENCESYNCPROC)load("glFenceSync"); + glad_glIsSync = (PFNGLISSYNCPROC)load("glIsSync"); + glad_glDeleteSync = (PFNGLDELETESYNCPROC)load("glDeleteSync"); + glad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)load("glClientWaitSync"); + glad_glWaitSync = (PFNGLWAITSYNCPROC)load("glWaitSync"); + glad_glGetInteger64v = (PFNGLGETINTEGER64VPROC)load("glGetInteger64v"); + glad_glGetSynciv = (PFNGLGETSYNCIVPROC)load("glGetSynciv"); + glad_glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC)load("glGetInteger64i_v"); + glad_glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC)load("glGetBufferParameteri64v"); + glad_glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)load("glFramebufferTexture"); + glad_glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)load("glTexImage2DMultisample"); + glad_glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)load("glTexImage3DMultisample"); + glad_glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)load("glGetMultisamplefv"); + glad_glSampleMaski = (PFNGLSAMPLEMASKIPROC)load("glSampleMaski"); +} +static void load_GL_VERSION_3_3(GLADloadproc load) { + if(!GLAD_GL_VERSION_3_3) return; + glad_glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)load("glBindFragDataLocationIndexed"); + glad_glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC)load("glGetFragDataIndex"); + glad_glGenSamplers = (PFNGLGENSAMPLERSPROC)load("glGenSamplers"); + glad_glDeleteSamplers = (PFNGLDELETESAMPLERSPROC)load("glDeleteSamplers"); + glad_glIsSampler = (PFNGLISSAMPLERPROC)load("glIsSampler"); + glad_glBindSampler = (PFNGLBINDSAMPLERPROC)load("glBindSampler"); + glad_glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC)load("glSamplerParameteri"); + glad_glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC)load("glSamplerParameteriv"); + glad_glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC)load("glSamplerParameterf"); + glad_glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC)load("glSamplerParameterfv"); + glad_glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC)load("glSamplerParameterIiv"); + glad_glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC)load("glSamplerParameterIuiv"); + glad_glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC)load("glGetSamplerParameteriv"); + glad_glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC)load("glGetSamplerParameterIiv"); + glad_glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC)load("glGetSamplerParameterfv"); + glad_glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC)load("glGetSamplerParameterIuiv"); + glad_glQueryCounter = (PFNGLQUERYCOUNTERPROC)load("glQueryCounter"); + glad_glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC)load("glGetQueryObjecti64v"); + glad_glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC)load("glGetQueryObjectui64v"); + glad_glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC)load("glVertexAttribDivisor"); + glad_glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC)load("glVertexAttribP1ui"); + glad_glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC)load("glVertexAttribP1uiv"); + glad_glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC)load("glVertexAttribP2ui"); + glad_glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC)load("glVertexAttribP2uiv"); + glad_glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC)load("glVertexAttribP3ui"); + glad_glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC)load("glVertexAttribP3uiv"); + glad_glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC)load("glVertexAttribP4ui"); + glad_glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC)load("glVertexAttribP4uiv"); + glad_glVertexP2ui = (PFNGLVERTEXP2UIPROC)load("glVertexP2ui"); + glad_glVertexP2uiv = (PFNGLVERTEXP2UIVPROC)load("glVertexP2uiv"); + glad_glVertexP3ui = (PFNGLVERTEXP3UIPROC)load("glVertexP3ui"); + glad_glVertexP3uiv = (PFNGLVERTEXP3UIVPROC)load("glVertexP3uiv"); + glad_glVertexP4ui = (PFNGLVERTEXP4UIPROC)load("glVertexP4ui"); + glad_glVertexP4uiv = (PFNGLVERTEXP4UIVPROC)load("glVertexP4uiv"); + glad_glTexCoordP1ui = (PFNGLTEXCOORDP1UIPROC)load("glTexCoordP1ui"); + glad_glTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC)load("glTexCoordP1uiv"); + glad_glTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC)load("glTexCoordP2ui"); + glad_glTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC)load("glTexCoordP2uiv"); + glad_glTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC)load("glTexCoordP3ui"); + glad_glTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC)load("glTexCoordP3uiv"); + glad_glTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC)load("glTexCoordP4ui"); + glad_glTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC)load("glTexCoordP4uiv"); + glad_glMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC)load("glMultiTexCoordP1ui"); + glad_glMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC)load("glMultiTexCoordP1uiv"); + glad_glMultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC)load("glMultiTexCoordP2ui"); + glad_glMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC)load("glMultiTexCoordP2uiv"); + glad_glMultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC)load("glMultiTexCoordP3ui"); + glad_glMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC)load("glMultiTexCoordP3uiv"); + glad_glMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC)load("glMultiTexCoordP4ui"); + glad_glMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC)load("glMultiTexCoordP4uiv"); + glad_glNormalP3ui = (PFNGLNORMALP3UIPROC)load("glNormalP3ui"); + glad_glNormalP3uiv = (PFNGLNORMALP3UIVPROC)load("glNormalP3uiv"); + glad_glColorP3ui = (PFNGLCOLORP3UIPROC)load("glColorP3ui"); + glad_glColorP3uiv = (PFNGLCOLORP3UIVPROC)load("glColorP3uiv"); + glad_glColorP4ui = (PFNGLCOLORP4UIPROC)load("glColorP4ui"); + glad_glColorP4uiv = (PFNGLCOLORP4UIVPROC)load("glColorP4uiv"); + glad_glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC)load("glSecondaryColorP3ui"); + glad_glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC)load("glSecondaryColorP3uiv"); +} +static int find_extensionsGL(void) { + if (!get_exts()) return 0; + (void)&has_ext; + free_exts(); + return 1; +} + +static void find_coreGL(void) { + + /* Thank you @elmindreda + * https://github.com/elmindreda/greg/blob/master/templates/greg.c.in#L176 + * https://github.com/glfw/glfw/blob/master/src/context.c#L36 + */ + int i, major, minor; + + const char* version; + const char* prefixes[] = { + "OpenGL ES-CM ", + "OpenGL ES-CL ", + "OpenGL ES ", + NULL + }; + + version = (const char*) glGetString(GL_VERSION); + if (!version) return; + + for (i = 0; prefixes[i]; i++) { + const size_t length = strlen(prefixes[i]); + if (strncmp(version, prefixes[i], length) == 0) { + version += length; + break; + } + } + +/* PR #18 */ +#ifdef _MSC_VER + sscanf_s(version, "%d.%d", &major, &minor); +#else + sscanf(version, "%d.%d", &major, &minor); +#endif + + GLVersion.major = major; GLVersion.minor = minor; + max_loaded_major = major; max_loaded_minor = minor; + GLAD_GL_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1; + GLAD_GL_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1; + GLAD_GL_VERSION_1_2 = (major == 1 && minor >= 2) || major > 1; + GLAD_GL_VERSION_1_3 = (major == 1 && minor >= 3) || major > 1; + GLAD_GL_VERSION_1_4 = (major == 1 && minor >= 4) || major > 1; + GLAD_GL_VERSION_1_5 = (major == 1 && minor >= 5) || major > 1; + GLAD_GL_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2; + GLAD_GL_VERSION_2_1 = (major == 2 && minor >= 1) || major > 2; + GLAD_GL_VERSION_3_0 = (major == 3 && minor >= 0) || major > 3; + GLAD_GL_VERSION_3_1 = (major == 3 && minor >= 1) || major > 3; + GLAD_GL_VERSION_3_2 = (major == 3 && minor >= 2) || major > 3; + GLAD_GL_VERSION_3_3 = (major == 3 && minor >= 3) || major > 3; + if (GLVersion.major > 3 || (GLVersion.major >= 3 && GLVersion.minor >= 3)) { + max_loaded_major = 3; + max_loaded_minor = 3; + } +} + +int gladLoadGLLoader(GLADloadproc load) { + GLVersion.major = 0; GLVersion.minor = 0; + glGetString = (PFNGLGETSTRINGPROC)load("glGetString"); + if(glGetString == NULL) return 0; + if(glGetString(GL_VERSION) == NULL) return 0; + find_coreGL(); + load_GL_VERSION_1_0(load); + load_GL_VERSION_1_1(load); + load_GL_VERSION_1_2(load); + load_GL_VERSION_1_3(load); + load_GL_VERSION_1_4(load); + load_GL_VERSION_1_5(load); + load_GL_VERSION_2_0(load); + load_GL_VERSION_2_1(load); + load_GL_VERSION_3_0(load); + load_GL_VERSION_3_1(load); + load_GL_VERSION_3_2(load); + load_GL_VERSION_3_3(load); + + if (!find_extensionsGL()) return 0; + return GLVersion.major != 0 || GLVersion.minor != 0; +} + diff --git a/src/glmth.c b/src/glmth.c @@ -0,0 +1,411 @@ +#include "glmth.h" + +#include <stdio.h> +#include <stdlib.h> + +m4 glmth_m4_init_id() +{ + m4 m = { 0 }; + m.E[0][0] = 1.0f; + m.E[1][1] = 1.0f; + m.E[2][2] = 1.0f; + m.E[3][3] = 1.0f; + return m; +} + + +void glmth_m4_print(m4 m) +{ + printf("[\n"); + printf(" %f, %f, %f, %f\n", m.E[0][0], m.E[0][1], m.E[0][2], m.E[0][3]); + printf(" %f, %f, %f, %f\n", m.E[1][0], m.E[1][1], m.E[1][2], m.E[1][3]); + printf(" %f, %f, %f, %f\n", m.E[2][0], m.E[2][1], m.E[2][2], m.E[2][3]); + printf(" %f, %f, %f, %f\n", m.E[3][0], m.E[3][1], m.E[3][2], m.E[3][3]); + printf("]\n"); +} + + +f32 *glmth_m4_valueptr(m4 m) +{ + f32 *values = malloc(sizeof(m4)); + for (u8 v = 0; v < 16; ++v) + { + u8 row = v / 4; + u8 col = v % 4; + values[v] = m.E[row][col]; + } + return values; +} + + +bool glmth_m4m4_eq(m4 mat1, m4 mat2) +{ + for (u8 i = 0; i < 4; ++i) + { + for (u8 j = 0; j < 4; ++j) + { + if (mat1.E[i][j] != mat2.E[i][j]) + { + return false; + } + } + } + return true; +} + + +m4 glmth_m4m4_m(m4 mat1, m4 mat2) +{ + m4 r = { + .E[0][0] = (mat1.E[0][0] * mat2.E[0][0]) + (mat1.E[0][1] * mat2.E[1][0]) + (mat1.E[0][2] * mat2.E[2][0]) + (mat1.E[0][3] * mat2.E[3][0]), + .E[0][1] = (mat1.E[0][0] * mat2.E[0][1]) + (mat1.E[0][1] * mat2.E[1][1]) + (mat1.E[0][2] * mat2.E[2][1]) + (mat1.E[0][3] * mat2.E[3][1]), + .E[0][2] = (mat1.E[0][0] * mat2.E[0][2]) + (mat1.E[0][1] * mat2.E[1][2]) + (mat1.E[0][2] * mat2.E[2][2]) + (mat1.E[0][3] * mat2.E[3][2]), + .E[0][3] = (mat1.E[0][0] * mat2.E[0][3]) + (mat1.E[0][1] * mat2.E[1][3]) + (mat1.E[0][2] * mat2.E[2][3]) + (mat1.E[0][3] * mat2.E[3][3]), + + .E[1][0] = (mat1.E[1][0] * mat2.E[0][0]) + (mat1.E[1][1] * mat2.E[1][0]) + (mat1.E[1][2] * mat2.E[2][0]) + (mat1.E[1][3] * mat2.E[3][0]), + .E[1][1] = (mat1.E[1][0] * mat2.E[0][1]) + (mat1.E[1][1] * mat2.E[1][1]) + (mat1.E[1][2] * mat2.E[2][1]) + (mat1.E[1][3] * mat2.E[3][1]), + .E[1][2] = (mat1.E[1][0] * mat2.E[0][2]) + (mat1.E[1][1] * mat2.E[1][2]) + (mat1.E[1][2] * mat2.E[2][2]) + (mat1.E[1][3] * mat2.E[3][2]), + .E[1][3] = (mat1.E[1][0] * mat2.E[0][3]) + (mat1.E[1][1] * mat2.E[1][3]) + (mat1.E[1][2] * mat2.E[2][3]) + (mat1.E[1][3] * mat2.E[3][3]), + + .E[2][0] = (mat1.E[2][0] * mat2.E[0][0]) + (mat1.E[2][1] * mat2.E[1][0]) + (mat1.E[2][2] * mat2.E[2][0]) + (mat1.E[2][3] * mat2.E[3][0]), + .E[2][1] = (mat1.E[2][0] * mat2.E[0][1]) + (mat1.E[2][1] * mat2.E[1][1]) + (mat1.E[2][2] * mat2.E[2][1]) + (mat1.E[2][3] * mat2.E[3][1]), + .E[2][2] = (mat1.E[2][0] * mat2.E[0][2]) + (mat1.E[2][1] * mat2.E[1][2]) + (mat1.E[2][2] * mat2.E[2][2]) + (mat1.E[2][3] * mat2.E[3][2]), + .E[2][3] = (mat1.E[2][0] * mat2.E[0][3]) + (mat1.E[2][1] * mat2.E[1][3]) + (mat1.E[2][2] * mat2.E[2][3]) + (mat1.E[2][3] * mat2.E[3][3]), + + .E[3][0] = (mat1.E[3][0] * mat2.E[0][0]) + (mat1.E[3][1] * mat2.E[1][0]) + (mat1.E[3][2] * mat2.E[2][0]) + (mat1.E[3][3] * mat2.E[3][0]), + .E[3][1] = (mat1.E[3][0] * mat2.E[0][1]) + (mat1.E[3][1] * mat2.E[1][1]) + (mat1.E[3][2] * mat2.E[2][1]) + (mat1.E[3][3] * mat2.E[3][1]), + .E[3][2] = (mat1.E[3][0] * mat2.E[0][2]) + (mat1.E[3][1] * mat2.E[1][2]) + (mat1.E[3][2] * mat2.E[2][2]) + (mat1.E[3][3] * mat2.E[3][2]), + .E[3][3] = (mat1.E[3][0] * mat2.E[0][3]) + (mat1.E[3][1] * mat2.E[1][3]) + (mat1.E[3][2] * mat2.E[2][3]) + (mat1.E[3][3] * mat2.E[3][3]), + }; + return r; +} + + +v4 glmth_m4v4_m(m4 m, v4 v) +{ + v4 r = { + .x = (m.E[0][0] * v.x) + (m.E[0][1] * v.y) + (m.E[0][2] * v.z) + (m.E[0][3] * v.w), + .y = (m.E[1][0] * v.x) + (m.E[1][1] * v.y) + (m.E[1][2] * v.z) + (m.E[1][3] * v.w), + .z = (m.E[2][0] * v.x) + (m.E[2][1] * v.y) + (m.E[2][2] * v.z) + (m.E[2][3] * v.w), + .w = (m.E[3][0] * v.x) + (m.E[3][1] * v.y) + (m.E[3][2] * v.z) + (m.E[3][3] * v.w), + }; + return r; +} + + +v3 glmth_v3_cross(v3 vec1, v3 vec2) +{ + v3 r = { + .x = (vec1.y * vec2.z) - (vec1.z * vec2.y), + .y = (vec1.z * vec2.x) - (vec1.x * vec2.z), + .z = (vec1.x * vec2.y) - (vec1.y * vec2.x), + }; + return r; +} + + +v3 glmth_v3_init(f32 x, f32 y, f32 z) +{ + v3 v = { .x = x, .y = y, .z = z }; + return v; +} + +v3 glmth_v3_init_f(f32 f) +{ + return glmth_v3_init(f, f, f); +} + +f32 glmth_v3_length(v3 v) +{ + return sqrtf((v.x * v.x) + (v.y * v.y) + (v.z * v.z)); +} + +v3 glmth_v3f_m(v3 v, f32 s) +{ + v3 r = { .x = v.x * s, .y = v.y * s, .z = v.z * s }; + return r; +} + +v3 glmth_v3_negate(v3 v) +{ + v3 r = { .x = -v.x, .y = -v.y, .z = -v.z }; + return r; +} + + +v3 glmth_v3_normalize(v3 v) +{ + f32 l = glmth_v3_length(v); + v3 r = glmth_v3_init(v.x / l, v.y / l, v.z / l); + return r; +} + + +void glmth_v3_print(v3 v) +{ + printf("( %f, %f, %f )\n", v.x, v.y, v.z); +} + + +v3 glmth_v3_a(v3 vec1, v3 vec2) +{ + v3 r = { + .x = vec1.x + vec2.x, + .y = vec1.y + vec2.y, + .z = vec1.z + vec2.z + }; + return r; +} + + +v3 glmth_v3_s(v3 vec1, v3 vec2) +{ + return glmth_v3_a(vec1, glmth_v3_negate(vec2)); +} + + +void glmth_v4_print(v4 v) +{ + printf("( %f, %f, %f, %f )\n", v.x, v.y, v.z, v.w); +} + + +bool glmth_v4v4_eq(v4 vec1, v4 vec2) +{ + for (u8 i = 0; i < 4; ++i) + { + if (vec1.E[i] != vec2.E[i]) + { + return false; + } + } + return true; +} + + +void glmth_clampf(float *f, float min, float max) +{ + if (*f < min) + { + *f = min; + } + else if (*f > max) + { + *f = max; + } +} + + +f32 glmth_deg(f32 rad) +{ + return rad * (180.0f / M_PI); +} + + +float glmth_lerpf(float f, float min, float max) +{ + assert(f >= 0.0f && f <= 1.0f); + return (1.0f - f) * min + f * max; +} + + +f32 glmth_rad(f32 deg) +{ + return deg * (M_PI / 180.0f); +} + + +m4 glmth_rotate_x(m4 m, f32 rad) +{ + f32 c = cosf(rad); + f32 s = sinf(rad); + + m4 r = glmth_m4_init_id(); + + r.E[1][1] = c; + r.E[1][2] = -s; + + r.E[2][1] = s; + r.E[2][2] = c; + + return glmth_m4m4_m(m, r); +} + + +m4 glmth_rotate_y(m4 m, f32 rad) +{ + f32 c = cosf(rad); + f32 s = sinf(rad); + + m4 r = glmth_m4_init_id(); + + r.E[0][0] = c; + r.E[0][2] = s; + + r.E[2][0] = -s; + r.E[2][2] = c; + + return glmth_m4m4_m(m, r); +} + + +m4 glmth_rotate_z(m4 m, f32 rad) +{ + f32 c = cosf(rad); + f32 s = sinf(rad); + + m4 r = glmth_m4_init_id(); + + r.E[0][0] = c; + r.E[0][1] = -s; + + r.E[1][0] = s; + r.E[1][1] = c; + + return glmth_m4m4_m(m, r); +} + + +m4 glmth_rotate(m4 m, f32 rad, v3 axis) +{ + axis = glmth_v3_normalize(axis); + + f32 c = cosf(rad); + f32 s = sinf(rad); + + m4 r = glmth_m4_init_id(); + + r.E[0][0] = c + (powf(axis.x, 2.0f) * (1 - c)); + r.E[0][1] = (axis.x * axis.y * (1 - c)) - (axis.z * s); + r.E[0][2] = (axis.x * axis.z * (1 - c)) + (axis.y * s); + + r.E[1][0] = (axis.y * axis.x * (1 - c)) + (axis.z * s); + r.E[1][1] = c + (powf(axis.y, 2.0f) * (1 - c)); + r.E[1][2] = (axis.y * axis.z * (1 - c)) - (axis.x * s); + + r.E[2][0] = (axis.z * axis.x * (1 - c)) - (axis.y * s); + r.E[2][1] = (axis.z * axis.y * (1 - c)) + (axis.x * s); + r.E[2][2] = c + (powf(axis.z, 2.0f) * (1 - c)); + + return glmth_m4m4_m(m, r); +} + + +m4 glmth_scale(m4 m, v3 v) +{ + m4 r = glmth_m4_init_id(); + r.E[0][0] = v.x; + r.E[1][1] = v.y; + r.E[2][2] = v.z; + return glmth_m4m4_m(m, r); +} + + +m4 glmth_translate(m4 m, v3 v) +{ + m4 r = glmth_m4_init_id(); + r.E[0][3] = v.x; + r.E[1][3] = v.y; + r.E[2][3] = v.z; + return glmth_m4m4_m(m, r); +} + + +m4 glmth_projection_ortho(f32 left, f32 right, f32 bottom, f32 top, f32 near, f32 far) +{ + assert(left != right); + assert(bottom != top); + assert(near != far); + + m4 r = glmth_m4_init_id(); + + r.E[0][0] = 2.0f / (right - left); + r.E[0][1] = 0.0f; + r.E[0][2] = 0.0f; + r.E[0][3] = -(right + left) / (right - left); + + r.E[1][0] = 0.0f; + r.E[1][1] = 2.0f / (top - bottom); + r.E[1][2] = 0.0f; + r.E[1][3] = -(top + bottom) / (top - bottom); + + r.E[2][0] = 0.0f; + r.E[2][1] = 0.0f; + r.E[2][2] = -2.0f / (far - near); + r.E[2][3] = -(far + near) / (far - near); + + r.E[3][0] = 0.0f; + r.E[3][1] = 0.0f; + r.E[3][2] = 0.0f; + r.E[3][3] = 1.0f; + + return r; +} + + +m4 glmth_projection_perspective(f32 left, f32 right, f32 bottom, f32 top, f32 near, f32 far) +{ + assert(left != right); + assert(bottom != top); + assert(near != far); + + m4 r = glmth_m4_init_id(); + + r.E[0][0] = (2.0f * near) / (right - left); + r.E[0][1] = 0.0f; + r.E[0][2] = (right + left) / (right - left); + r.E[0][3] = 0.0f; + + r.E[1][0] = 0.0f; + r.E[1][1] = (2.0f * near) / (top - bottom); + r.E[1][2] = (top + bottom) / (top - bottom); + r.E[1][3] = 0.0f; + + r.E[2][0] = 0.0f; + r.E[2][1] = 0.0f; + r.E[2][2] = -(far + near) / (far - near); + r.E[2][3] = (-2.0f * far * near) / (far - near); + + r.E[3][0] = 0.0f; + r.E[3][1] = 0.0f; + r.E[3][2] = -1.0f; + r.E[3][3] = 0.0f; + + return r; +} + + +m4 glmth_projection_perspective_fov(f32 fovy, f32 aspect, f32 near, f32 far) +{ + f32 half_height = tanf(fovy / 2.0f) * near; + f32 half_width = half_height * aspect; + f32 left = -half_width; + f32 right = half_width; + f32 bottom = -half_height; + f32 top = half_height; + + return glmth_projection_perspective(left, right, bottom, top, near, far); +} + + +m4 glmth_camera_look_at(v3 camera_pos, v3 camera_target, v3 up) +{ + v3 camera_direction = glmth_v3_normalize(glmth_v3_s(camera_pos, camera_target)); + v3 camera_right = glmth_v3_normalize(glmth_v3_cross(up, camera_direction)); + v3 camera_up = glmth_v3_cross(camera_direction, camera_right); + + m4 look = glmth_m4_init_id(); + look.E[0][0] = camera_right.x; + look.E[0][1] = camera_right.y; + look.E[0][2] = camera_right.z; + + look.E[1][0] = camera_up.x; + look.E[1][1] = camera_up.y; + look.E[1][2] = camera_up.z; + + look.E[2][0] = camera_direction.x; + look.E[2][1] = camera_direction.y; + look.E[2][2] = camera_direction.z; + + return glmth_m4m4_m(look, glmth_translate(glmth_m4_init_id(), glmth_v3_negate(camera_pos))); +} diff --git a/src/glmth.h b/src/glmth.h @@ -0,0 +1,128 @@ +#ifndef GLMTH_H +#define GLMTH_H + +#include <assert.h> +#include <math.h> +#include <stdbool.h> +#include <stdint.h> + +#ifndef M_PI +#define M_PI 3.14159265359f +#endif + +typedef uint8_t u8; +typedef uint16_t u16; +typedef uint32_t u32; +typedef uint64_t u64; +typedef int8_t s8; +typedef int16_t s16; +typedef int32_t s32; +typedef int64_t s64; +typedef float f32; +typedef double r64; + +typedef union +{ + struct + { + f32 x, y; + }; + f32 E[2]; +} v2; + +typedef union +{ + struct + { + f32 x, y, z; + }; + struct + { + v2 xy; + f32 ignored_z; + }; + struct + { + f32 ignored_x; + v2 yz; + }; + f32 E[3]; +} v3; + +typedef union +{ + struct + { + union + { + v3 xyz; + struct + { + f32 x, y, z; + }; + }; + f32 w; + }; + struct + { + v2 xy; + f32 ignored_z_xy; + f32 ignored_w_xy; + }; + struct + { + f32 ignored_x_yz; + v2 yz; + f32 ignored_w_yz; + }; + struct + { + f32 ignored_x_zw; + f32 ignored_y_zw; + v2 zw; + }; + f32 E[4]; +} v4; + +typedef struct +{ + // row-major, so you probably want to transpose before passing to opengl, + // which uses column-major matrices + f32 E[4][4]; // E[row][column] +} m4; + + +m4 glmth_m4_init_id(); +void glmth_m4_print(m4 m); +f32 *glmth_m4_valueptr(m4 m); +bool glmth_m4m4_eq(m4 mat1, m4 mat2); +m4 glmth_m4m4_m(m4 mat1, m4 mat2); +v4 glmth_m4v4_m(m4 m, v4 v); +v3 glmth_v3_cross(v3 vec1, v3 vec2); +v3 glmth_v3_init(f32 x, f32 y, f32 z); +v3 glmth_v3_init_f(f32 f); +f32 glmth_v3_length(v3 v); +v3 glmth_v3f_m(v3 v, f32 s); +v3 glmth_v3_negate(v3 v); +v3 glmth_v3_normalize(v3 v); +void glmth_v3_print(v3 v); +v3 glmth_v3_a(v3 vec1, v3 vec2); +v3 glmth_v3_s(v3 vec1, v3 vec2); +void glmth_v4_print(v4 v); +bool glmth_v4v4_eq(v4 vec1, v4 vec2); +void glmth_clampf(float *f, float min, float max); +f32 glmth_deg(f32 rad); +float glmth_lerpf(float f, float min, float max); +f32 glmth_rad(f32 deg); +m4 glmth_rotate_x(m4 m, f32 rad); +m4 glmth_rotate_y(m4 m, f32 rad); +m4 glmth_rotate_z(m4 m, f32 rad); +m4 glmth_rotate(m4 m, f32 rad, v3 axis); +m4 glmth_scale(m4 m, v3 v); +m4 glmth_translate(m4 m, v3 v); +m4 glmth_projection_ortho(f32 left, f32 right, f32 bottom, f32 top, f32 near, f32 far); +m4 glmth_projection_perspective(f32 left, f32 right, f32 bottom, f32 top, f32 near, f32 far); +m4 glmth_projection_perspective_fov(f32 fovy, f32 aspect, f32 near, f32 far); +m4 glmth_camera_look_at(v3 camera_pos, v3 camera_target, v3 up); + +#endif diff --git a/src/platform_linux.c b/src/platform_linux.c @@ -0,0 +1,205 @@ +#include "platform_linux.h" + +#include <inttypes.h> +#include <stdint.h> +#include <stdio.h> +#include <time.h> + +#include <dlfcn.h> +#include <sys/stat.h> + +#include <glad/glad.h> +#include <GLFW/glfw3.h> + + +void error_callback(int error, const char* description); +void framebuffer_size_callback(GLFWwindow* window, int width, int height); + +#ifdef PLATFORM_HOTLOAD_GAME_CODE +time_t file_get_modified_time(char *file_path); +void unload_game_code(struct GameCode *game_code); +struct GameCode load_game_code(char *source_lib_path); +#endif // PLATFORM_HOTLOAD_GAME_CODE + +#ifdef GLAD_DEBUG +void pre_gl_callback(const char *func_name, void *func_ptr, int len_args, ...) +{ + printf("Calling: %s (%d arguments)\n", func_name, len_args); +} +#endif // GLAD_DEBUG + + +int main(void) +{ + glfwSetErrorCallback(error_callback); + + if (!glfwInit()) + { + fprintf(stderr, "GLFW initialization failed\n"); + return -1; + } + + glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); + glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3); + glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); + glfwWindowHint(GLFW_RESIZABLE, GL_FALSE); + + GLFWwindow* window = glfwCreateWindow(PLATFORM_SCR_WIDTH, PLATFORM_SCR_HEIGHT, "Quaternion Demo", NULL, NULL); + if (!window) + { + fprintf(stderr, "GLFW window creation failed\n"); + glfwTerminate(); + return -1; + } + glfwMakeContextCurrent(window); + glfwSetFramebufferSizeCallback(window, framebuffer_size_callback); + + if (!gladLoadGLLoader((GLADloadproc) glfwGetProcAddress)) + { + fprintf(stderr, "glad initialization failed\n"); + glfwDestroyWindow(window); + glfwTerminate(); + return -1; + } + +#ifdef USE_TEST_SEED + srand((uint32_t)0); +#else + srand((uint32_t)time(NULL)); +#endif // USE_TEST_SEED + + struct GameState game_state = {0}; + game_init(&game_state, PLATFORM_SCR_WIDTH, PLATFORM_SCR_HEIGHT); + +#ifdef PLATFORM_HOTLOAD_GAME_CODE + struct GameCode game_code = load_game_code(PLATFORM_GAME_LIB_PATH); + game_code.game_load_opengl_symbols(); +#endif // PLATFORM_HOTLOAD_GAME_CODE + + uint64_t lag = 0; + uint64_t previous_ms = (glfwGetTimerValue() * PLATFORM_SECOND) / glfwGetTimerFrequency(); + + while (!glfwWindowShouldClose(window)) + { + uint64_t current_ms = (glfwGetTimerValue() * PLATFORM_SECOND) / glfwGetTimerFrequency(); + uint64_t elapsed_ms = current_ms - previous_ms; + previous_ms = current_ms; + lag += elapsed_ms; + //printf("%" PRIu64 ", %" PRIu64 ", %f\n", elapsed_ms, lag, PLATFORM_MS_PER_UPDATE); + + int32_t framebuffer_width = PLATFORM_SCR_WIDTH; + int32_t framebuffer_height = PLATFORM_SCR_HEIGHT; + glfwGetFramebufferSize(window, &framebuffer_width, &framebuffer_height); + +#ifdef PLATFORM_HOTLOAD_GAME_CODE + time_t last_write_time = file_get_modified_time(PLATFORM_GAME_LIB_PATH); + bool game_code_has_changed = last_write_time && (last_write_time != game_code.last_write_time); + if (game_code_has_changed) + { + unload_game_code(&game_code); + game_code = load_game_code(PLATFORM_GAME_LIB_PATH); + game_code.game_load_opengl_symbols(); + if (!game_code.is_valid) + { + // TODO: fall back to backup? + } + } + game_code.game_update_and_render(&game_state, lag/PLATFORM_SECOND, framebuffer_width, framebuffer_height); +#else + game_update_and_render(&game_state, lag/PLATFORM_SECOND, framebuffer_width, framebuffer_height); +#endif // PLATFORM_HOTLOAD_GAME_CODE + + glfwSwapBuffers(window); + glfwPollEvents(); + } + + game_cleanup(&game_state); + + glfwDestroyWindow(window); + glfwTerminate(); + return 0; +} + + +void error_callback(int error, const char* description) +{ + fprintf(stderr, "Error: %s\n", description); +} + + +void framebuffer_size_callback(GLFWwindow* window, int width, int height) +{ + glViewport(0, 0, width, height); +} + + +time_t file_get_modified_time(char *file_path) +{ + time_t mtime = 0; + struct stat file_status = {0}; + if (stat(file_path, &file_status) == 0) + { + //printf("File: %s last modified: %s\n", file_path, ctime(&file_status.st_mtime)); + mtime = file_status.st_mtime; + } + else + { + fprintf(stderr, "ERROR: Failed to stat file: %s\n", file_path); + } + return mtime; +} + + +#ifdef PLATFORM_HOTLOAD_GAME_CODE +void unload_game_code(struct GameCode *game_code) +{ + if (!game_code) + { + fprintf(stderr, "ERROR: Invalid pointer *game_code\n"); + return; + } + + if (game_code->game_code_library) + { + dlclose(game_code->game_code_library); + game_code->game_code_library = NULL; + } + game_code->is_valid = false; + game_code->game_load_opengl_symbols = NULL; + game_code->game_update_and_render = NULL; +} + + +// TODO: Add backup dll in case loading fails +struct GameCode load_game_code(char *source_lib_path) +{ + struct GameCode game_code = {0}; + + game_code.last_write_time = file_get_modified_time(source_lib_path); + if (game_code.last_write_time) + { + game_code.game_code_library = dlopen(source_lib_path, RTLD_LAZY); + if (game_code.game_code_library) + { + // NOTE: The C standard (as of C99) distinguishes function pointers + // from object pointers (`void *` is an object pointer). Technically it + // is undefined behavior to cast between these two pointer types. In + // practice, it works on most modern platforms. + // + // In this case, we are protected by POSIX, which specifies that + // function and data pointers must be the same size. We will only ever + // be using dlsym on POSIX-compliant platforms. + game_code.game_load_opengl_symbols = (game_load_opengl_symbols_func *) dlsym(game_code.game_code_library, "game_load_opengl_symbols"); + game_code.game_update_and_render = (game_update_and_render_func *) dlsym(game_code.game_code_library, "game_update_and_render"); + game_code.is_valid = (game_code.game_load_opengl_symbols && game_code.game_update_and_render); + } + } + + if (!game_code.is_valid) + { + fprintf(stderr, "ERROR: Game code is not valid: %s\n", dlerror()); + } + + return game_code; +} +#endif // PLATFORM_HOTLOAD_GAME_CODE diff --git a/src/platform_linux.h b/src/platform_linux.h @@ -0,0 +1,30 @@ +#ifndef PLATFORM_LINUX_H +#define PLATFORM_LINUX_H + +#include <stdbool.h> +#include <time.h> + +#include "game.h" + +#define PLATFORM_SCR_WIDTH 600 +#define PLATFORM_SCR_HEIGHT 600 + +#define PLATFORM_SECOND 1000.0f +#define PLATFORM_FPS 60 +#define PLATFORM_MS_PER_FRAME (PLATFORM_SECOND / PLATFORM_FPS) +#define PLATFORM_UPDATES_PER_SECOND 120 +#define PLATFORM_MS_PER_UPDATE (PLATFORM_SECOND / PLATFORM_UPDATES_PER_SECOND) + +#ifdef PLATFORM_HOTLOAD_GAME_CODE +#define PLATFORM_GAME_LIB_PATH "./build/release/game.so" +struct GameCode +{ + bool is_valid; + void *game_code_library; + time_t last_write_time; + game_load_opengl_symbols_func *game_load_opengl_symbols; + game_update_and_render_func *game_update_and_render; +}; +#endif // PLATFORM_HOTLOAD_GAME_CODE + +#endif // PLATFORM_LINUX_H diff --git a/src/shader.c b/src/shader.c @@ -0,0 +1,187 @@ +#include "shader.h" + + +char *read_file(char *file_path) +{ + FILE *handle = fopen(file_path, "r"); + char *buffer = NULL; + + if (handle) + { + // get file size + fseek(handle, 0, SEEK_END); + uint32_t num_bytes_in_file = ftell(handle); + rewind(handle); + + buffer = (char*) malloc(sizeof(char) * (num_bytes_in_file + 1) ); + + uint32_t bytes_read = fread(buffer, sizeof(char), num_bytes_in_file, handle); + // IMPORTANT! fread() doesn't add the '\0' + buffer[num_bytes_in_file] = '\0'; + + if (num_bytes_in_file != bytes_read) + { + free(buffer); + buffer = NULL; + } + + fclose(handle); + } + else + { + printf("Error: Couldn't open file at path: %s", file_path); + } + + return buffer; +} + + +struct Shader shader_compile(GLchar *vertex_path, GLchar *fragment_path) +{ + const GLchar *vertex_shader_source = read_file(vertex_path); + const GLchar *fragment_shader_source = read_file(fragment_path); + + GLint success; + GLchar info_log[512]; + + GLuint vertex_shader = glCreateShader(GL_VERTEX_SHADER); + glShaderSource(vertex_shader, 1, &vertex_shader_source, NULL); + glCompileShader(vertex_shader); + glGetShaderiv(vertex_shader, GL_COMPILE_STATUS, &success); + if (!success) + { + glGetShaderInfoLog(vertex_shader, 512, NULL, info_log); + printf("ERROR::SHADER::VERTEX::COMPILATION_FAILED\n %s\n", info_log); + } + + GLuint fragment_shader = glCreateShader(GL_FRAGMENT_SHADER); + glShaderSource(fragment_shader, 1, &fragment_shader_source, NULL); + glCompileShader(fragment_shader); + glGetShaderiv(fragment_shader, GL_COMPILE_STATUS, &success); + if (!success) + { + glGetShaderInfoLog(fragment_shader, 512, NULL, info_log); + printf("ERROR::SHADER::FRAGMENT::COMPILATION_FAILED\n %s\n", info_log); + } + + struct Shader s; + s.program = glCreateProgram(); + glAttachShader(s.program, vertex_shader); + glAttachShader(s.program, fragment_shader); + glLinkProgram(s.program); + glGetProgramiv(s.program, GL_LINK_STATUS, &success); + if (!success) + { + glGetShaderInfoLog(s.program, 512, NULL, info_log); + printf("ERROR::SHADER::LINKING_FAILED\n %s\n", info_log); + } + + glDeleteShader(fragment_shader); + glDeleteShader(vertex_shader); + + return s; +} + + +void shader_use(struct Shader *s) +{ + if (s) + { + glUseProgram(s->program); + } + else + { + printf("Error: invalid Shader pointer\n"); + } +} + + +void shader_setb(struct Shader *s, char *name, bool value) +{ + if (s) + { + glUniform1i(glGetUniformLocation(s->program, name), (int)value); + } + else + { + printf("Error: invalid Shader pointer\n"); + } +} + + +void shader_seti(struct Shader *s, char *name, int value) +{ + if (s) + { + glUniform1i(glGetUniformLocation(s->program, name), value); + } + else + { + printf("Error: invalid Shader pointer\n"); + } +} + + +void shader_setf(struct Shader *s, char *name, f32 value) +{ + if (s) + { + glUniform1f(glGetUniformLocation(s->program, name), value); + } + else + { + printf("Error: invalid Shader pointer\n"); + } +} + + +void shader_setm4(struct Shader *s, char *name, m4 *mat) +{ + if (s) + { + glUniformMatrix4fv(glGetUniformLocation(s->program, name), 1, GL_TRUE, glmth_m4_valueptr(*mat)); + } + else + { + printf("Error: invalid Shader pointer\n"); + } +} + + +void shader_setf3(struct Shader *s, char *name, f32 x, f32 y, f32 z) +{ + if (s) + { + glUniform3f(glGetUniformLocation(s->program, name), x, y, z); + } + else + { + printf("Error: invalid Shader pointer\n"); + } +} + + +void shader_setf3_1(struct Shader *s, char *name, f32 f) +{ + if (s) + { + shader_setf3(s, name, f, f, f); + } + else + { + printf("Error: invalid Shader pointer\n"); + } +} + + +void shader_setv3(struct Shader *s, char *name, v3 *v) +{ + if (s) + { + shader_setf3(s, name, v->x, v->y, v->z); + } + else + { + printf("Error: invalid Shader pointer\n"); + } +} diff --git a/src/shader.h b/src/shader.h @@ -0,0 +1,27 @@ +#ifndef SHADER_H +#define SHADER_H + +#include <glad/glad.h> // get opengl headers +#include <stdbool.h> +#include <stdio.h> +#include <stdlib.h> + +#include "glmth.h" + +struct Shader +{ + uint32_t program; +}; + +char *read_file(char *file_path); +struct Shader shader_compile(GLchar *vertex_path, GLchar *fragment_path); +void shader_use(struct Shader *s); +void shader_setb(struct Shader *s, char *name, bool value); +void shader_seti(struct Shader *s, char *name, int value); +void shader_setf(struct Shader *s, char *name, f32 value); +void shader_setm4(struct Shader *s, char *name, m4 *mat); +void shader_setf3(struct Shader *s, char *name, f32 x, f32 y, f32 z); +void shader_setf3_1(struct Shader *s, char *name, f32 f); +void shader_setv3(struct Shader *s, char *name, v3 *v); + +#endif